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/vr/ - Retro Games


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3359929 No.3359929 [Reply] [Original]

If I wanted to play Rayman 2 would the 3DS port be a good choice?

>> No.3359968

>>3359929
Nah, it's a pretty bad port with a lot of stability and graphical issues. Play the Dreamcast version instead.

>> No.3359981

>>3359929
I've heard it's good, basically the DC version.

>> No.3359990

>>3359968
Don't have a Dreamcast (yes I realize I'm a terrible person), how's the PS2 version?

>> No.3360159

>>3359990
I hated the PS2 version but from what I hear it's really bloated up, 3DS sounds preferable so I'm planning on trying that. The PC version is apparently pretty good as well, but I couldn't get my gamepad working with it.

>> No.3360412

PS2 > Dreamcast > N64 >>> PS1 > 3DS

>> No.3360469

>>3360412
How is 3DS under PS1 which didn't even manage to include the full game? And the PS2 version is horrible.

>> No.3360481

>>3360412

not true at all

Dreamcast>N64>3DS>PS2>PS1

3DS version is more than fine, OP.

>> No.3360491

DC/WIN > N64 > PS2 > 3DS > PS1 > DS

>> No.3360503
File: 16 KB, 600x600, e9d.jpg [View same] [iqdb] [saucenao] [google]
3360503

>>3360412
>PS2
>better than DC

>> No.3360509

>>3360503
It is.

>> No.3360524
File: 42 KB, 563x601, 1422928762090.jpg [View same] [iqdb] [saucenao] [google]
3360524

>>3360509

>> No.3360525

>>3360509
>480i non-antialiased trash

I'll pass.

>> No.3360529

>>3360524
>>3360525
>nostalgiafags who still believe the DC>PS2 meme
l
o
l

>> No.3360541
File: 220 KB, 480x360, 1443634638125.png [View same] [iqdb] [saucenao] [google]
3360541

>>3360529

>> No.3360561

>>3360469
>>3360481
>>3360503
>not liking more quality content and overall more polish
Faggots.

>> No.3360563

What about the one on pc?

>> No.3360572

>>3360529
PS2 objectively has terrible vram, which affected every early PS2 game visually.

>> No.3360586
File: 12 KB, 268x284, 1411077909370.jpg [View same] [iqdb] [saucenao] [google]
3360586

>>3360561
>quality content
>crappy hubworld
>more polish
>muddy graphics and choppy framerate

>> No.3360602

I like how the PS2 version has Rayman more gimped than the previous versions, more gradually getting stronger as you progress. It's a more steady and difficult progression that feels like Rayman 1 in 3D. I like the hub world. I like the lums meter. I like the level design changes. I hate the voice acting, but thankfully there's an option to switch over to the original gibberish.

If none of that stuff sounds appealing to you, go with the Dreamcast or PC versions. Avoid the PS and 3DS versions, they suck dick.

>> No.3360824

DC > PC > PS2

No other versions are worth playing. N64 is nearly identical to the PC version in terms of content but it's not as good visually. DC version was built just for DC and makes full use of its capabilities. PS2 version is mostly redone and a different experience overall. PS1 version is lower quality port with less content.

>> No.3360959

>>3359929
Just finished the Dreamcast version today and I need more like this. Is 3 good?

>> No.3360971
File: 58 KB, 582x527, tmp_25224-images(47)738057750.jpg [View same] [iqdb] [saucenao] [google]
3360971

What about the NDS version? is there a game in more platforms than this one?

>> No.3360974

>>3360959
It's the worst of the trilogy, but it's good.

>> No.3360980

>>3360971
Why would you force yourself to play without a 3D platformer without an analogue stick? The touch screen doesn't suffice.

>> No.3360984

>>3360971
It's horrible.

>> No.3361637

I liked Rayman's older design from Rayman 2 more than how he looks in the newer games. Same to Betilla, I liked her Rayman 1 design most, teensies look the same. I kind of like how teensies have replaced Raypeople, to an extent, but still the Betilla redesign sucks.

Globox and Polokus look a lot better in the newer games however, and I like Barbara. A Rayman 2 Origins kind of game in the same style of the 3D Rayman Legends trailer would be cool.

>> No.3361774

>>3360971
Utterly unplayable. And this is coming from someone who enjoys SM64 DS quite a bit despite having no analogue stick.

>> No.3361780

>>3360572
>PS2 objectively has terrible vram

PS2 VRAM - 48 GB/s

Dreamcast VRAM - 0.8 GB/s

lmao

>> No.3361834

Wait so why is the 3DS port bad?
If so I'll just play it on DC. Does anyone know how well this runs on x86 reicast?

>> No.3363089

People will probably say the DC version is better, but I find the 60 FPS jarring since the developers didn't give them enough frames to compensate for it.
PS2 seems more polished aesthetic-wise despite some framerate issues.

>> No.3363092

>>3363089
I should've mentioned that the PS2 version is 30 FPS.

>> No.3363098

>>3361780
Yet PS2 still couldn't handle a game like Shenmue 2, according to Yu Suzuki. The amount of textures would've caused PS2 to melt.

>> No.3363106

>>3361780
PS2 VRAM - 4mb
DC VRAM - 8mb
Xbox VRAM - 32mb

lmao

>> No.3363115

>>3363106
Actually Xbox had 64mb, which is why its multiplats always looked the best.

>> No.3363239

>>3361834
Screen tearing, framerate issues, overall too bright like an early GBA game, plenty of new glitches.

>> No.3363243

>>3361780
>>3363106
Who cares? Look, I think the Dreamcast is the better console with the better library, but I prefer the PS2 version of Rayman 2. Why be a loyalist?

>> No.3363246

>>3363243
Stating the fact that the PS2 was the weakest sixth gen system in terms of tech specs is loyalism now?

>> No.3363289

>>3359929

The 3ds port is based off the DC one. Not sure what the autists here are sperging out over.

>> No.3363396
File: 157 KB, 720x480, chwauYD.jpg [View same] [iqdb] [saucenao] [google]
3363396

>>3363106
So much misinformation in this thread, it's driving me batty
First, Dreamcast may have had 8MB VRAM, but it was just slow PC100 SDRAM with 800MB/sec of bandwidth, same as the main 16MB pool - The 4MB "VRAM" on the PS2 was actually embedded DRAM with a massive 2560-bit interface and 48GB/sec of bandwidth. It was really meant to be used as a framebuffer, not as traditional VRAM. Textures and other junk could still be stored on the 32MB main Rambus DRAM which had 3.2GB/sec of bandwidth (but higher latency). Still, it did lack texture compression which was a shame.

Also, the Dreamcast's tile rendering advantage was nullified versus the other consoles of its generation because its fillrate was only 100 megapixels per second - even if you increase that by 3x to account for efficieny, it was still far below the others:
PS2 had a fillrate of 2.4 Gigapixels/sec, 1.2 gigapixel texture fillrate (but had to do multiple rendering passes for textures)

>> No.3363537
File: 97 KB, 640x914, 73394_front.jpg [View same] [iqdb] [saucenao] [google]
3363537

While we're on the subject of DC vs. PS2, can anyone vouch for or against this? It's like $10.

>> No.3363542

>>3363396
that comparison image was a poor choice for you argument, since, over all, the dreamcast version looks better there.

>> No.3363549

>>3363542
Tecmo tricked former Team Ninja boss Tomonobu Itagaki into releasing an unfinished version of PlayStation 2 brawler Dead or Alive 2, so claims the eccentric developer.

Speaking at the DICE summit in Las Vegas earlier today, as reported by Wired, Itagaki revealed that his team was only give two and a half months to port the fighter onto the PlayStation 2 in order to make the console's launch.

"All of the staff, led by me, fought for a victory with all their energy," siad Itagaki. "But unfortunately, the result wasn't what we expected."

He went on to claim that, around deadline, the company's sales general manager came over to his desk and asked if he could borrow the still-unfinished game so he could have a go. However, apparently the exec instead took the disc straight to the factory floor and put it into production without his knowledge.

>> No.3363554

>>3363396
I'd like to see a comparison with the Xbox version.

>> No.3363697

>>3363246
How is it relevant to the thread?

>> No.3363707

>>3363106
PS2 used all of its ram for everything. The 4mb wasn't the only ram for video. DC did something similar but in total had less ram.

Xbox had 64mb but it was unified across everything.

>> No.3363708

>>3363396
>Still, it did lack texture compression which was a shame.

PS2 can do VQ hardware compression (exactly the same as Dreamcast) but in software. I think it took until something like 2005 for somebody to work out how. Gamecube and Xbox which supported S3TC had an actual real advantage since that was too much for the PS2 to replicate.

>>3363542
I think that image may be comparing the original DoA2 on PS2 instead of the improved Hardcore version.

I do know that Hardcore on PS2 has extra lighting / shadow passes and more particle effects as compared to the Dreamcast version. The Dreamcast version has a larger number of high resolution textures and a slightly higher native resolution though.

I actually prefer Hardcore because IMO the Dreamcast version looks 'flat' in comparison due to less lighting.

>> No.3363712

>>3363708
meant to say *VQ texture compression

>> No.3363715

>>3363246
DC is sixth gen still right? It is the weakest then. In no area was it better in hardware, factually or otherwise.

>> No.3363726

>>3363715
It's trapped between gens. Not quite 5th, not quite 6th.

>> No.3363746

>>3363726
It's 6th, stop being a cunt.

>> No.3363754

>>3363746
Dreamcast is definitely a 6th gen console, because Sega already had a 5th gen console, but the hardware is pretty interesting.

Dreamcast's fill rate is closer to the capabilities of 6th gen consoles, but its T&L capabilities put it closer to the likes of the N64.

>> No.3363757

>>3363537
ps2 version has sync issues which makes it hard to play but not impossible
also inferior sound and longer loading.

>> No.3363762

>>3363537
Only played it on DC and thought it was fun. Obviously hard to play on LCD/LED, in case you were planning on that.

>> No.3365860

>>3359968
My Nigga, DC is god tier.

>> No.3366082

>>3363757
While we're on the topic; what is the deal with the PS2 having horrible sound? Not baiting or anything genuinely curious, since several anons in this thread seem to know their shit about 6th gen.

>> No.3366206

>>3363396
The high speed bandwidth is pretty much the nature of these brute force renderers, while powervr is all about efficiency. For instance a geforce 2 requires 5.3GB/s of memory bandwidth for 1024x768x32 at 60 fps, while, the powervr kyro chip requires just under 2GB/s.

>> No.3366213

>>3360159
Did you try using xpadder?

>> No.3366920

>>3360412
PS2 has more content, but the fuckload of load times and all the extra robot fights break the flow of the game

>> No.3369742

>>3366920
It's just not fun to play the PS2 version.