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/vr/ - Retro Games


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3357890 No.3357890 [Reply] [Original]

Creamed Spinach Green Edition

Discuss handheld systems, games, mods, etc. Do you have a favorite handheld system? What have you been doing with your handhelds lately? How do you decide which one to take with you? These questions and more might be answered today.

>> No.3357901

Why can't GameBoy Colors have backlight mods? All I ever see are frontlight mods, which don't look as good.

>> No.3357954
File: 150 KB, 1018x768, img_9530.jpg [View same] [iqdb] [saucenao] [google]
3357954

>>3357901
First of all I should explain why Gameboy and Gamboy Pocket *can* have backlight mods-- the reflector that makes the screen visible in daylight is just a sticker, which can be easily peeled off and replaced with a backlight panel. That is essentially the idea behind Gameboy backlight mods.

In the case of the GBC, unfortunately, Nintendo changed their manufacturing process. The reflector is no longer a sticker on the back of the screen, but instead is actually sealed inside of the glass of the LCD panel. It's impossible to take the LCD glass apart without destroying it, so backlight mods for the GBC are impossible. The best you'll ever be able to do with the screen is a decent looking frontlight mod.

If your heart is really set on a backlit GBC then the closest you can get for now is the GB Boy Colour. Obviously, that comes with some tradeoffs, like the somewhat goofy looking bootleg aesthetic, the lack of a Nintendo logo, and the incorrect aspect ratio screen which in some ways gives the illusion of being smaller even though it's the same diagonal size.

In theory someone like McWill could create a backlit replacement LCD for the GBC, however given the cramped space inside the GBC's case, getting an extra board containing a scaler chip and RAM modules to fit inside might be a bit of an impossibility. Maybe if the guts of the GBC were moved inside of a DMG case it would work, which in theory is possible, although it would likely be an expensive and very labor-intense mod to perform, assuming there's even a market for such a thing.

For now a front light or the GB Boy Colour are your best bets. An it's not even that the GB Boy Colour is a bad handheld-- it's just got some quirks you will have to get used to, and it's as cheap as an unmodded GBC anyway.

>> No.3358049

>>3357890
So I'm at college right now kicking out some credit hours early for cheap and I brought my gameboy with Doom, Doom II, and Wing Comander Prophecy.

They're fun games, but I wound up with zero time to play them.

For whatever reason my grade in math is based on time rather than work, so I have to do 45 hours of math a week just to get an A.

>> No.3358056

>>3357954
This is why its better to just use a GameBoy Advance with a backlight mod or GBA SP AGS-101.

>> No.3358071

>>3358056
Some people are nostalgic for the GBC's form factor. There are also some quirks about playing GBC games on the GBA-- the biggest of which being that the cartridge sticks out too far for it to fit into your pocket or a carry case, but also the screen area for GBC games is much smaller than on an actual GBC.

An AGS 101 screen modded GBA is still a fine option for playing GBC games, although for some people it's not going to be ideal.

>> No.3358167 [DELETED] 

>>3358056
>>3358071
took you shitheads only 4 posts? Shove that fucking GBA up your ass and stfu. This is for /vr/ systems and games.

Actually, it's not been the last handful iterations. Can't we just make these threads completely illegal and get it over with? Nothing good ever came out of handheld generals, and they make about as much sense as a living room console general. Too broad a subject, too little useful things to say and way too much non-/vr/ trolling, like these two shitters

>> No.3358203 [DELETED] 
File: 1.49 MB, 988x999, 3683569904670.png [View same] [iqdb] [saucenao] [google]
3358203

>>3358167
Deleted in 3, 2, 1...

>> No.3358225 [DELETED] 

>>3358203
if only. Their posts will stay up despite being blatant trolls, because the janitor is too chicken to actually do something

>> No.3358234 [DELETED] 

>>3358225
>muh legality
>things i don't like is trolling

>> No.3358237 [DELETED] 

>>3358234
>things i don't like
things prohibited on this board, for good reason

>> No.3358240 [DELETED] 

>>3358225
nah m8, I was referring to your post.

>> No.3358252

>>3358225
You're a whiny little bitch.

>> No.3358257

>>3357890
So anons.

What's your preferred way to play GBC and GB games? I'm using a gamecube gameboy player. Is there a reason to get a super game boy import a super game boy 2?

>> No.3358263

>>3358257
>Is there a reason to get a super game boy import a super game boy 2?
Yes, RGB output, game-exclusive borders and on rare occasion some unique content. Import a Super GameBoy 2. It runs GameBoy games at the correct clock speed and has a link cable port.

The GameBoy Player disc is terrible. Use GBI if you can.

>> No.3358271

>>3358263
>It runs GameBoy games at the correct clock speed
Wait...

The gameboy player just uses the guts of a gba no? So does that mean gameboy games run on the gba are run inaccurately?

>> No.3358287
File: 3.38 MB, 3264x1836, 20160515_042522.jpg [View same] [iqdb] [saucenao] [google]
3358287

>>3358257
Honestly? I love playing Gameboy games on all of their native systems. GB games on my DMG, GBC games on my GBC, and GBA games on my GBA. That might in part be due to the time I spent modding them-- I get a certain satisfaction out of getting to see those screens all lit up and fancy. I think the GBC is probably my least favorite though, because the D-pad is always a bit fussy (even after replacing the contacts), and it's frontlit rather than backlit.

The GB player and Super Gameboy 2 are both solid options, too. I recommend finding a better controller than the stock GC controller to play with though, because it kind of sucks for Gameboy games. I love my Hori pads, but I wouldn't recommend buying them these days because they've gotten stupid expensive and aren't worth it. A SNES to Gamecube adapter will work just as well and will cost you a fraction of the price.

>>3358263
If you use Swiss you can force the GB player disc to boot in 240p, which makes it work much better. GBI has a lot of useful options, although you will have to put up with a very "hacker-y" interface to use it, and you don't get frames (which you may actually prefer depending on your tastes, since the GB Player disc has a small frame around the image even when the blank frame is selected).

Some examples of exclusive content in Gameboy cartridges on the Super Gameboy would be Donkey Kong and Street Fighter 2. In Donkey Kong, Pauline actually has a digitized "help help!" that you can hear. It's a goofy but unique feature. Street Fighter 2 allows 2 player versus mode from a single cartridge if you're playing through the Super Gameboy. It's a shitty version of SF2 but it's still a neat feature. Also, many GB games and even black cartridge GBC games have Super Gameboy exclusive color frames that look nice (though GBC games won't look any better than GB games due to hardware limitations).

On a side note, the GB player looks incredible on a CRT running in 240p if you have YUV or scart cables.

>> No.3358309

>>3358271
No, I'm talking about the Super GameBoy for the SNES. The first version would play GameBoy games at a faster speed than normal, which resulted in sped up audio and other problems. The SGB2 fixed this along with adding a link cable port.

>> No.3358310
File: 28 KB, 500x393, 41WBXYKEXKL.jpg [View same] [iqdb] [saucenao] [google]
3358310

Out of all the handhelds I've owned, this is still A#1 to me. I love the way it feels in my hands and the screen is sharp and perfectly lit. Many hours have been wasted playing tactics ogre on this. I've recently gotten a chinese android machine and even with the huge amount of games available on it I still go back to the sp.

>> No.3358314

>>3358287
Yeah I use a 001 sp with the backlit turned off. Battery lasts for hours. I don't know what happened to my wall outlet power supply for the original gba otherwise I'd use that.

>If you use Swiss you can force the GB player disc to boot in 240p
Hmm I'm interested. But I can't find information on how to install Swiss. How did you get it running?

>> No.3358324

>>3358314
SD Media Launcher or XenoChip mod.

>>3358310
The AGS-101 SP is the definitive GameBoy

>> No.3358331

>>3358324
Nah, my definitive gameboy is still a GBA phat with an AGS 101 screen. Never cared for the clamshell design. True it prevents scratches, but replacing the plastic lens with a glass one is just as effective towards that ends.

In terms of feel, I'd say GBA 001 > GB > GBC > GBC > Pocket > GBA SP. I don't hate the SP but it really feels like Nintendo went for aesthetics instead of ergonomics.

Of course, my all-time most comfortable handheld is still the Sega Game Gear. It's a lot less portable than the Gameboy but it really feels like it was designed around adult hands.

>> No.3358340

>>3358310
>perfectly lit
Maybe for a 101. The 001 screen is a little inconsistent in brightness with the light on.

However some games don't look quite right on a 101. A lot of the early titles and the gb and gbc games are too bright on a backlight sp as they were designed for the very dark gba which also has a certain tint to it. Complains about games like the YI port and the SMW port being washed out descend from people playing them on emulators or with backlights.

I prefer playing certain games like the kirby port and metroid 4 on the 001 with the light off or the original.

>> No.3358554

>>3357890

The man in this picture is playing "Find The Sailboat".

Legend says he's still looking for it.

>> No.3358580

>>3358340
A Link to the Past had software-side brightness options for different lighting conditions. I wish more games had that feature.

Castlevania Circle of the Moon looks great on a backlit screen, but is a dark muddy mess on an unlit GBA screen. Konami compensated for this in Harmony of Dissonance by brightening things up and sticking blue outlines around everything, which made the game a lot more playable on an unlit screen but unfortunately makes it look really garish on the backlit screens.

>> No.3358591

>>3358580
>A Link to the Past had software-side brightness options for different lighting conditions
I forgot about that. Honestly there should have been brightness controls built into the GBA, and in the SP due to the GBA existing. My fucking calculator from the 90s has brightness control.s

>> No.3358598

>>3358591
Yeah, for some reason contrast controls died after the Gameboy Pocket. I would have been happy with at least a button that cycles through a few different in-game brightness settings like the ones that Zelda had.

>> No.3358712
File: 669 KB, 2272x1704, TI83plus[1].jpg [View same] [iqdb] [saucenao] [google]
3358712

I don't have it anymore, and this is so not my picture, but this calculator is why I will kick your ass at Tetris.

>> No.3358724

>>3357954
This might sound stupid, but since I never had one I don't really know:
What about those "worm light" accessories and such, for the GBC? I never had one but let's say you're playing in the dark, does it do the trick or is it just a gimmick that makes things even worse?

>> No.3358751

>>3357890
>Creamed Spinach
Fucking love that stuff. Almost as much as I love my neo geos

>> No.3359050
File: 79 KB, 490x307, file.jpg [View same] [iqdb] [saucenao] [google]
3359050

>>3358257
Playing them on an android e-book tablet is pretty comfy, though finding a decent emulator is a bit of a pain in the ass. I'd really just love to buy a console mod for SNES or Gamecube that just plays GB-GBC-GBA games, I know someone did something similar with a master system and game gear

>> No.3359141

>>3358724
works very well. It's the only lighting add-on I use, if I need one

>> No.3359334

>>3358724
It works. It doesn't work as well as a front light mod, but as far as external peripherals go the worm light was always my go-to.

>> No.3359378
File: 113 KB, 640x756, gbatvpackage_032202.jpg [View same] [iqdb] [saucenao] [google]
3359378

>>3359050
Consolized Game Gears have been a popular mod for a number of years, particularly because the GG itself is actually a souped up miniaturized Master System. Consolization mods work under the same principle that the replacement screen mod does, the difference being that the new video output goes to the jacks on your TV rather than an LCD logic board.

Gameboy Advance console mods do exist although they're a bit less common, because there's less demand. The Gameboy player made them a bit of a redundancy to most people, since the GBP has actual gameboy hardware inside. In the case of the Game Gear, the LCD screens started rotting on some systems, which led people to search for alternatives to play their Game Gear games, in addition to the fact that Sega never gave people an official option for playing Game Gear games on a TV like Nintendo did.

On paper, Sega should have been able to make a "Mega Gear" adapter for the Genesis / MD equivalent to the Super Gameboy, but they couldn't because the Game Gear actually outputs more colors than the Genesis. Maybe it would've been possible on the 32X, but that would have been a somewhat horrible looking monstrosity of hardware.

>> No.3359663

>>3357890
Hey, isn't that the fat fuck from Mallrats, who can't see the stereogram?

>> No.3359689

>>3357890
yo isnt that the dude from my name is earl?

>> No.3359758

>>3358724
Those worm lights are really good.

>> No.3359793

>>3357890
I say, is that not the portly fellow from American History X?

>> No.3360531

>>3359378
>Maybe it would've been possible on the 32X, but that would have been a somewhat horrible looking monstrosity of hardware.

My Tower of Power hungers for more addons!

>> No.3360630

>>3357901
https://www.youtube.com/watch?v=C0ZNANRMqPA

>> No.3360632

>>3358056
>>3358071
The AGS-101 screen and the backlit screens for the original GBA have ghosting issues

>> No.3360652

>>3358287
>>3358263
But does the Super Gameboy 2 output at the correct resolution or aspect ratio?
The SNES outputs non-square pixels, and the GB/GBC output square pixels. So, if the Super Gameboy 2 were playing games at their native resolutions, wouldn't the aspect ratio be wrong since it would be 160x144 non-square pixels and not 160x144 square pixels like on the GB/GBC?
Or wouldn't the Super Gameboy 2 use a different amount of pixels to display GB/GBC games at their correct aspect ratios because the SNES's pixels are non-square?

>> No.3360662

>>3360632
There is some ghosting but it's not bad. More importantly, it's got great contrast and excellent black levels.

>> No.3360670

>>3360531

>> No.3360680

>>3360652
Super Gameboy doesn't use square pixels. Games will look slightly wider than they do on the Gameboy.

Gameboy Player does use square pixels, although GB and GBC games will appear smaller than they do on the Super Gameboy.

>> No.3361191

Be careful when using the Super Game Boy or Super Game Boy 2. Both LOVE to delete the save data from your games. I love the various borders that they offer, but the Game Boy Player with GBILL is a much safer alternative for 240p (144p) Gameboy games, and allows for GBC and GBA as well which is fantastic.

>> No.3361201

>>3360652
I think the only way for the SNES to output 8:7 with square pixels is to play on a PVM or BVM which displays oddball resolutions.

>> No.3361202

>>3361191
>Be careful when using the Super Game Boy or Super Game Boy 2. Both LOVE to delete the save data from your games.
I never knew this. How the fuck does that happen?

>> No.3361239

>>3361201
That's not how it works. The console itself works with 8:7 internally, but outputs 4:3 exclusively.
You can do that with emulation via the Wii or whatever using Retroarch, but that's a different bag all together.

You also wouldn't need a PVM, BVM or anything else to manage this, as all of these are just being displayed with in (or using) a modified version of a standard NTSC video signal. Vertical sync would stay at ~59.94hz, and horizontal in the range of ~15.7Khz. Only time where you have to start worrying about a display supporting "oddball resolutions" with SD systems is when you start getting into modified refresh rates; For example, arcade boards which run at 53 or 55hz(R-Type/Mortal Kombat) or with Low Latency or Ultra Low Latency versions of Game Boy Interface, in which case you're dealing with much smaller changes in vertical refresh rates(59.8261 Low Latency | 59.7276 Ultra Low Latency).

>>3361202
I honestly don't know for the life of me, but it's by no means an isolated incident and reported by many different people. I would assume it's possibly due some voltage spike at power up causing the SRAM on the game to get wiped, but that is only a guess. I've repeatedly lost Pokemon saves to this, where the GBP (both standard boot and GBI) has left everything perfectly intact.

>> No.3361473

>>3361239
>The console itself works with 8:7 internally
It don't son. A million emubabies and a million years won't make it so.

>> No.3361491

>>3360531
>https://m.youtube.com/watch?v=8LoRSZ2OWVw
Skip to 4:40.

>> No.3361983

>>3359141
>>3359334
>>3359758
I've seen some chinese ones on ebay cheap as hell but I'm not sure if they would do the job. Which ones do you use?

>> No.3362004
File: 112 KB, 400x240, WVW69jKL0hMsjXIEfE.jpg [View same] [iqdb] [saucenao] [google]
3362004

>>3361473
It does though, Nintendo has basically acknowledged it with the 'Perfect Pixel' mode for SNES VC games on the New 3DS. Pic related.

>> No.3362278

>>3361983
mine's an ancient blue wormlight, bought when they, and the GBC, were current. They can probably do much better ones today

>> No.3362282

>>3362004
>Perfect Pixel
seriously? They named it that? Also, a pixel perfect mode acknowledges nothing. It's a convenience mode to get unscaled or integer scaled output. If your pixels have the wrong aspect ratio it leads to wrong output. That's known and accepted

>> No.3362286

>>3362282
I mean we all know Nintendo wouldn't allow that if it meant fucking up the aspect ratio beyond what they considered legitimate. By enabling 8:7 mode, they're at least acknowledging that it is a thing.

>> No.3362296

>>3362286
>Nintendo wouldn't allow that
how do you figure? It's the most simple way to emulate visuals

>> No.3362306

>>3362296
NES games are stretched to look like shit on the 3DS, and the default SNES mode is a fuzzy looking 4:3, but Perfect Pixel mode is clearly 8:7. I'm just saying it lends credibility to the whole 8:7 debate.

>> No.3362318

>>3362306
>Perfect Pixel mode is clearly 8:7
"pixel perfect", that's at least the standard term, means that each output pixel equals one logical pixel. 1x1 integer scaling, if you will. As such, given the logical pixels of the SNES have an 8:7 aspect, the output will have an 8:7 aspect. The original output of the SNES on any TV of the time was 4:3.
Pixel perfect output (as a concept) is usually used (on any output) for maximum crispness, at the expense of correct aspect. The "default SNES mode" is fuzzy looking, because it's using a non-integer scaler to restore the aspect ratio

>> No.3362347

>>3362318
>>3362318
I understand how the scaling works, I'm trying to say that it lends credence to the SNES internally generating an 8:7 picture that is obviously stretched to 4:3 by the display.

>> No.3362353

>>3362347
now I get you, sorry for wasting your time

>> No.3362365

>>3362353
No problem man! I had the feeling we may have been talking past one another. You're absolutely correct about the points you made.

>> No.3362558

>>3362004
No it doesn't. Internally it works in 1s and 0s. That is all.
>basically acknowledged
When you have to resort to proof like that you should know you're wrong.

>> No.3362686
File: 18 KB, 288x314, m_wormlight.jpg [View same] [iqdb] [saucenao] [google]
3362686

>>3361983
I had a pink wormlight that I got from Wal-Mart back in the 90s. That was the only color they had at the time and I didn't want to wait around for another one. I must have given it away or something because I have no idea where it is, but I ended up doing a frontlight mod so I haven't been super concerned with finding it.

I'd say buy a used one if you're worried about Chinese quality control. It's a pretty fool-proof design being just an LED attached to some snake wire, so unless someone really trashed the thing to the point that the wire broke it should work fine.

>> No.3362729 [DELETED] 
File: 439 KB, 962x1080, game gear mcwill hi-res prince of persia.jpg [View same] [iqdb] [saucenao] [google]
3362729

I just got a copy of Prince of Persia for Game Gear today, and discovered an incredible "hidden feature" that some Game Gear games apparently have. When I plugged it into my McWill Game Gear, I discovered it actually runs at a higher resolution than a regular Gameboy Game. I'm guessing this is due to laziness on the part of the publisher-- it's in all likeliness literally just the Sega Master System game in a Game Gear cartridge shell, which means that the GG is running in Master System mode when the game boots up. The end result though is that there is tons of detail on the McWill screen that was simply impossible to see on the stock screen, because normally for Master System games the GG has to essentially scale them over a composite signal (I know that's not technically what's happening, but the end result is the same).

I wonder, what other Game Gear games utilize this "high res mode?" Obviously plugging in a Master Gear converter or loading up an Everdrive with SMS roms would be the easiest way to see more games looking like this, but I'm curious about actual game gear games. I was not expecting to see a regular Game Gear game running at a higher native resolution when playing on a modded screen.

Pic related is one of my unmodified GGs on the top and the McWill GG on the bottom.

>> No.3362734
File: 439 KB, 962x1080, game gear mcwill hi-res prince of persia.jpg [View same] [iqdb] [saucenao] [google]
3362734

I just got a copy of Prince of Persia for Game Gear today, and discovered an incredible "hidden feature" that some Game Gear games apparently have. When I plugged it into my McWill Game Gear, I discovered it actually runs at a higher resolution than a regular Game Gear gGame. I'm guessing this is due to laziness on the part of the publisher-- it's in all likeliness literally just the Sega Master System game in a Game Gear cartridge shell, which means that the GG is running in Master System mode when the game boots up. The end result though is that there is tons of detail on the McWill screen that was simply impossible to see on the stock screen, because normally for Master System games the GG has to essentially scale them over a composite signal (I know that's not technically what's happening, but the end result is the same).

I wonder, what other Game Gear games utilize this "high res mode?" Obviously plugging in a Master Gear converter or loading up an Everdrive with SMS roms would be the easiest way to see more games looking like this, but I'm curious about actual game gear games. I was not expecting to see a regular Game Gear game running at a higher native resolution when playing on a modded screen.

Pic related is one of my unmodified GGs on the top and the McWill GG on the bottom.

>> No.3364717

>>3362734
Well, basically any "lazy port" will be like that... I can't remember the whole list from the top of my head, but they were few...

Castle of Illusion is among them.

>> No.3364864 [DELETED] 

>>3358049
Thank you for your blog.

>> No.3366296

>>3364717
I didn't know there was a Master System version of Castle of Illusion. I have Land of Illusion for Game Gear but it runs at the Game Gear's native resolution. It's a great GG game, although I wish it had a level select code because there's no file save.

>> No.3367656
File: 74 KB, 499x500, 61CA91D9M3L.jpg [View same] [iqdb] [saucenao] [google]
3367656

So I picked up Tomb Raider for Gameboy Color. This is definitely a game that pushes the system to its bleeding limits in a lot of ways, and it's the only game I own where I've seen the GBC's high color mode utilized (only in the cutscenes, but it's a cool effect to see on an old 8 bit system). The animation is very smooth and it's got a very Prince of Persia feel to it. The controls are a bit odd at first but if you've played POP, Flashback or other realistic tile-based platformers you know what to expect. It does play just like a PS1 era Tomb Raider game except side scrolling.

>> No.3369272

>>3367656
Good to know, thanks for sharing that.

>>3362734
Is it too wrong for me to with the sharpness and no glare of the lower photo, but the intended blurryness of the first one?

>> No.3369716

>>3362558
You could at least try, anon.

>> No.3371759
File: 1.43 MB, 3264x1836, 20160719_075314.jpg [View same] [iqdb] [saucenao] [google]
3371759

I just got done installing a handheld legend LED backlight on a Game Gear I recently acquired. I'd say if the Gameboy DMG backlight mod is easy, and the McWill Game Gear replacement screen is hard, this mod falls neatly in the middle at "medium." If you've already recapped a Game Gear it should be pretty well within your realm of difficulty, although cutting the diffuser brackets and getting everything to fit takes a lot of work.

If you never plan to run your GG on batteries then I'd still say the stock backlight works well enough. This mod isn't really worth it if you aren't in it for the improved battery life, but that's not to say by any means that it isn't a good mod.

The end result is very good. It's still really blurry, but the brightness looks more even aside from the hot spots at the top of the screen. For my own use I vastly prefer the McWill screen, but if that's too technical and expensive for you I'd say this is a solid alternative if you have the tools needed for it, and unlike the McWill screen this mod does increase the battery life by a significant margin, which I'd say is the best reason to use it.

>> No.3371783

>>3358554
It's a Schooner

>> No.3373841
File: 68 KB, 579x1024, GBBC2.jpg [View same] [iqdb] [saucenao] [google]
3373841

I'm thinking about buying a GB Boy Colour. I'm curious if it's good enough quality that I'd end up using it as my primary means of playing Gameboy Color games. Of particular interest to me is wether or not the screen scratches easily.

>> No.3373842

My sentimental favorite is game gear. My favorite by way of loving the obscure is neo Geo pocket color.

>> No.3373860

>>3359378
i have that gba tv tuner

it was a nightmare to use with gbasp

>> No.3373892
File: 7 KB, 216x159, 1468102983988.jpg [View same] [iqdb] [saucenao] [google]
3373892

>>3373841
It has terrible aspect ratio that's very noticeable in some games and the audio is ear rapingly bad, don't waste your money on this chink garbage like I did.

>> No.3373904

>>3373892
How hard would it be to put the GB Boy's screen in a GBC?

>> No.3373908

>>3373904
Impossible. They're not interchangeable and the aspect ratio and size is different.

>> No.3373915

>>3373904
Why would you?
The only good thing about the GB Boy is the backlight, nothing more. Aspect ratio and flickering depending on the game just makes the whole thing unbearable.

>> No.3373918

>>3373915
>>3373892
Seriously it seems like people are overreacting about the aspect ratio issue. Doesn't look that bad.

>> No.3373921

>>3367656
>https://www.youtube.com/watch?v=s33doy2FjpY
First google result, i need to kill myself as soon as possible.

>> No.3373925

>>3373921
>MHY RETHAINER! WHERE'SH MHY RETHAINER?!

>> No.3373926

>>3373918
Well, it's up to you. Wanna buy one, go for it man. I wouldn't do it.
https://youtu.be/6peaWpDJy8Y?t=1m30s

>> No.3373930

>>3373926
Is this video meant to put me off the GB Boy? Because it's having the opposite effect.

>> No.3373937
File: 87 KB, 250x252, 1460580910559.png [View same] [iqdb] [saucenao] [google]
3373937

>>3373930
The gb boy doesn't have stereo sound so games are going to sound fucking terrible and you cant even hear the pokemon cries in gold/silver/crystal. If you buy this thing be ready for disappointment.

>> No.3373959

>>3373930
>Is that meant to put me off? Well it's having the opposite effect.
Last time I heard something like that was from my 5 year old nephew.
Then just go for it, buy two of them and a retron while you're at it.

>> No.3373978

>>3373959
>Last time I heard something like that was from my 5 year old nephew.
Wow so I must have the mind of a child just because the GB Boy doesn't look terrible to me in that video?

The screen makes the GBC one look like an embarrassment. Even with the front light mod.

>> No.3373984

>>3373978
Then just go for it.
What is there left to discuss?

>> No.3374371

>>3373921
That was painful.

>> No.3374605

>>3373926
tbqh family this review made me more interested.

>> No.3374627

>still have my gameboy advanced so
>only games that have made it through the years are Pokemon Crystal and Fire Red
Man, I wish I had half the games I used to

>> No.3374634

>>3374627
Yeah there's a few games I used to have that I need to track down. I think my brother borrowed Metroid Zero Mission and Castlevania: Circle of the Moon (which is one of my favorite Castlevania games), so I should see if I can get them back.

Also, it was kind of funny-- I tried out Rondo of Blood for the PC Engine CD recently for the first time, and it has the same title screen music with the woman singing as Circle of the Moon, and the creaking door sound when you press the start button.

>> No.3374636

>>3374627
sold them?

>> No.3374640

>>3374634
I downloaded an emulator on my phone, but it's not nearly the same, I think I might try buying some stuff on eBay or something.

>> No.3374647

>>3374636
Nah just being a dumb kid, I used to travel a lot as a kid so I brought my games with me everywhere, I never lost Crystal because that was my first game and it's got a lot of sentimental value.

>> No.3374652

>>3374640
Go for it. Now is a good time to start collecting for the Gameboy Advance. The prices on everything are climbing up, but handhelds are currently one of the least exploited sectors of the retro market. Eventually handheld game prices are going to be up there too, because frustrated collectors are going to take notice of the lower prices on handheld games and that's where the next gold rush will be.

I'd say start buying now before all the good games are $50. The most I've paid for a used Gameboy game was $30 for Double Dragon Advance a few months ago, and that was on eBay.

>> No.3374801

>>3358712
>I will kick your ass at Tetris.
>Game Over
>72 lines
I hope that's just a Google image and not you playing.

>> No.3374804

>>3359378
>Gameboy Advance console mods do exist although they're a bit less common, because there's less demand
Because it's actually practical to use the GBA as a handheld.

>> No.3374898

>>3374804
No, it's because Nintendo knew there was a market for Game Boy games on the TV and released an official product for doing just that, which works better than any aftermarket solution could have. Did you even read the entire post or did you just stop as soon as a comparison between the Game Boy and Game Gear was made because you thought you had something clever to say?

>> No.3374918

>>3374898
>or did you just stop as soon as a comparison between the Game Boy and Game Gear was made because you thought you had something clever to say?
That's exactly what happened, I must confess. :(

>> No.3376007
File: 173 KB, 720x720, 20160721_045723.jpg [View same] [iqdb] [saucenao] [google]
3376007

Late night backlight porn dump. Starting with the DMG Gameboy.

>> No.3376008
File: 349 KB, 960x720, 20160721_045919.jpg [View same] [iqdb] [saucenao] [google]
3376008

Game Gear with McWill replacement LCD

>> No.3376012
File: 300 KB, 960x720, 20160721_050157.jpg [View same] [iqdb] [saucenao] [google]
3376012

Gameboy Advance with AGS 101 screen

I've also got a front-lit GBC with loca but it really doesn't photograph well. Maybe next time I'll have a GB Boy Color.

>> No.3376147

>>3376008
What the hell is up with that hideous non-integer, nearest neighbour scaling?

>> No.3376184

>>3376147
Those replacement screens are the wrong resolution.

>> No.3376187

>>3376184
So there's some extra chip that applies a crude scaling? Yuk!

>> No.3376208

>>3376187
Yeah, I think you can play at the correct resolution with borders with a selector switch. It's kind of a weird replacement screen, even has 'scanline emulation' which looks awful based on the pics I've seen.

>> No.3376317
File: 79 KB, 500x599, 1339479216558.png [View same] [iqdb] [saucenao] [google]
3376317

just got me a GBA with a ags101 mod but god damn emerald is like $80

at least this GBA is sexy as fuck i think ill just hold it in my hands and jerk off on it

>> No.3376356 [DELETED] 

>>3376147
>>3376187
Fuck off faggot

>> No.3376416
File: 182 KB, 792x1080, 20160705_145003.jpg [View same] [iqdb] [saucenao] [google]
3376416

>>3376208
The scanlines look great. They are really hard to photograph correctly though so I leave them off when I take pictures.

>>3376187
Non integer scaling isn't perfect but it's better than having no scaler chip at all x and the McWill screen is the only GG replacement screen that has one. Uncaled images are a small postage stamp sized image in the center of the screen, so prior to the McWill screen the only option was to use a screen modded GG for Master System games or have a tiny image.

The choice with Game Gear comes down to a blurry, low contrast image with tons of ghosting, or a sharp, high contrast screen with some non-integer shimmer. Having spent a considerable amount of time with both, I can say definitively that the latter is by far the superior option.

>> No.3376420

>>3376317
You could always buy an illicit Chinese bootleg.

>> No.3376727

Been playing some Wonderswan games on an emu and it seems like a neat system. Is it worth it to spring for the SwanCrystal or will the color suit me? I don't wanna spend over a hundo for something I'm not gonna use. Also game reccs?

>> No.3376797

>>3362004
Not him or him, but perfect pixel is a technical and mathematical result, it does not represent that it was "supposed" to be this way. Having said that, I prefer pixel perfection and integer scaling because the tiny difference between 1.14 AR and 1.33 AR doesn't trigger me unlike stretching 1.33 fullscreen to 1.77 widescreen.

If you think SNES had trouble with aspect ratio, PS1 and PS2 will drive you fucking mad. It seems half of the developers don't know how to draw properly on 512x240 (PS1) or 512x448 (PS2) to be output as 4:3.

>> No.3376885

>>3376416
The Game Gear was my life as a kid. Took it out for a spin recently after a decade of it being dead due to bad resistors (which have been replaced, obviously). Holy shit, have we been spoiled by modern handhelds. The screen was dog shite. Going to get the McWill soon, incorrect integers and all.

>> No.3377231

>>3358554
Oh its a schooner

>> No.3377305

Is $30 a good price for a GBP without the disk? I don't own an action replay either.

>> No.3377589

>>3377305
Disk?

>> No.3377591

>>3377305
No, buying the disc seperatly will cost another $40 or so. Your better off looking for a GameBoy player that has some cosmetic damage but comes with the disc to save money.

>> No.3377893

>>3377591
You're better off just ignoring the disc and getting a way to load Game Boy Interface instead.

>> No.3378001

>>3377893
>>3377591
Is it possible to boot the GBI or the Gameboy Player Iso from an action replay or something similar?

>> No.3378839

>>3376356
Okay then: what's with that beautiful, seamless upscaling? It's magnificent!
>>3376416
>Uncaled images are a small postage stamp sized image in the center of the screen
Then may I suggest that this "McWill" character is using a physical display whose properties are completely inappropriate for this purpose?

>> No.3378865

>>3378839
You try finding a custom display.

Getting an arbitrary resolution with an arbitart ratio and size either takes owning a manufacturing company or a shit ton of money to commision a company in china to make a custom batch.

MAYBE you'll get lucky and find a pre existing screen that matches your needs, but it's not likely.

>> No.3378873

>>3378865
Yes I figured it would be for these reasons. Then would it be so much to expect a better scaling process?

Like, doesn't the DS scale GBA games better? With an option for "pixel perfect", which just goes back to 1:1 pixels? Or am I thinking of something else?

>> No.3378880

>>3378873
>which just goes back to 1:1 pixels?
>>3376416
>Uncaled images are a small postage stamp sized image in the center of the screen

>> No.3378887

>>3378839
Yes you may, if you have a better option, which I know you do not. McWill was able to source a screen that's the right size to fit in the system, and he designed a logic board with a scaler chip and RAM that scales the image. No one on earth manufactures a screen with the Game Gear's native resolution because it's proprietary and obsolete.

The only other screen replacement option is to use the guts of a portable TV, and again, that would mean having a tiny unscaled image in the middle of the screen.

A custom scaler board is the best option currently possible for the GG, and it's a huge step up from the stock screen and especially past screen more.

>> No.3378891

>>3378880
Yeah I was comparing that shitfest to the DS/GBA equivalent, which is significantly better owing to there not being such a vast discrepancy between screens.

>> No.3378898

>>3378891
if the resolution of the "new" screen is large enough, a simple 2x2 or 3x3 integer scaler can still work and be a better option than the fractional one.

non /vr/: It's why apple waited so long with retina displays. They needed about twice the original dpi, so they could apply a simple 2x2 scaler for best compatibility

>> No.3378901

Why doesn't it just find a display that's approx. (i.e. slightly larger than) twice the width and height, then scale in a perfect 2:1, with smaller borders?

>> No.3378904

>>3378898
>>3378901
Mah nigga.

>> No.3378947

>>3378901
Closest you can get in the right size is 320x240.

The Gamegear's rez is 160x144, so double rez is 320x288, so horizontal will look okay, but vertical will be non-integer.

>> No.3378956

>>3378947
>The Gamegear's rez is 160x144
That's the GB's resolution. Is the GG using non-square pixels?

>> No.3379105

>>3378956
Apparently so.

>> No.3379124

>>3358257
I emulate GB/GBC my Nintendo DS Lite. Works very well, as do Sega GameGear games.

>> No.3379151
File: 90 KB, 500x493, mechplatoon.jpg [View same] [iqdb] [saucenao] [google]
3379151

>> No.3379237

>>3378956
Huh, so I was looking at the Gamegear's tech specs, and I noticed that it has fairy similar hardware to the first gen Gameboys.
Both have a Z80 variant processor, but the Gamegear runs at 3.5 MHz while the Gameboy is 4.2 MHz.
Both have 8kB internal RAM, although the Gamegear does have twice as much VRAM as the Gameboy (16kB vs 8kB).
Both have a resolution of 160x144, but obviously the Gamegear is 8 bit color while the Gameboy is only 2 bit monochrome.
Audio is different though. The Gameboy has a custom audio circuit on the same die as the z80, while the Gamegear has a TI-SN76489.
As for sprite capabilities, the Gamegear can handle up to 64 at once while the Gameboy is limited to 40, but the Gameboy can do 10 sprites per line and the Gamegear is only 8.

I always hear about how much more advance the Gamegear is, but beyond the color screen and backlight, is that really true?
It seems to me that the Gameboy has a more powerful processor with less to do on screen, leaving more cpu cycles to do things.

I'm not trying to start console war shit, I'm just curious if there's anything I'm missing.

>> No.3379504

>>3378001
I would assume you could load the GBP iso via an action replay/"SD Media Launcher";
For GBI, that's just how you go about doing it.
Find Homebrew access point/method, load homebrew(GBI), and then you're good to go.

>> No.3379514

>>3379504
Sd media launcher requires a boot disk to my knowledge

>> No.3379518

>>3379514
SD Media Launcher IS the boot disc. It's Datel's Action Replay just with a different name.

>> No.3379527
File: 41 KB, 394x406, 1443804869304.jpg [View same] [iqdb] [saucenao] [google]
3379527

>>3358324
>50Hz refresh rate
>oversaturated colors
>least ergonomic model ever
>definitive

>> No.3379536

>>3379518
Sorry, I was thinking of the SD gecko.

Still, It seems counter intuitive to track down one disk so you can load another.

At that point I'd rather burn a new disk.

>> No.3379542
File: 3.99 MB, 3648x5472, DSC03169s.jpg [View same] [iqdb] [saucenao] [google]
3379542

>>3379536
>Still, It seems counter intuitive to track down one disk so you can load another.
>At that point I'd rather burn a new disk.
The SD Media Launcher would just be your entry point. No need to burn a disc, just load the ISO or more specifically in the case of GBI, the DOL from the Media Launcher's SD Gecko.

I personally use HomeBros to exploit a glitch in Melee's Naming System to load stuff from a cheap chinese SD gecko.

>> No.3379557

>>3379527
>50Hz
Wrong
>oversaturated colors
Wrong
>least ergonomic model ever
That's the GameBoy Micro.

>> No.3379578
File: 889 KB, 135x95, 1458337873416.gif [View same] [iqdb] [saucenao] [google]
3379578

>>3379557
>being a SPleb

>> No.3379587

>>3379578
>being a retard

>> No.3379590
File: 24 KB, 400x400, 1444277007225.jpg [View same] [iqdb] [saucenao] [google]
3379590

>>3379587
>SPleb in denial
>uses the worst GBA model

>> No.3379602

>>3379590
Lets see. Original GBA has no lighting, so games are dark as fuck. Not truly represented palettes.

GameBoy Micro can't play GameBoy games. Cant play GameBoy Color games. It can't even use the GBA Link Cable, Wireless Adapter, e-reader or GameCube Link Cable.

>> No.3379619

>>3379602
>Original GBA has no lighting
Play in a well lit environment or backlight mod.
>It can't even use the GBA Link Cable, Wireless Adapter, e-reader or GameCube Link Cable.
>muh features that I'll only use once or twice!

As long as you're happy with your 101's inferior colors and refresh rate.

>> No.3379629
File: 57 KB, 600x401, laughing whores in training.jpg [View same] [iqdb] [saucenao] [google]
3379629

>>3379602
>GameBoy Micro can't play GameBoy games. Cant play GameBoy Color games.

>He doesn't play his games on the intended system.

>> No.3379636

>>3379619
well I have GBA-SP AGS 101, why do I need a micro again?

>> No.3379645

>>3379619
>Play in a well lit environment
Automatic disadvantage due to not being able the dark or any other unfavorable lighting condition. Also, hi sunlight and other ambient light.

>backlit mod
USING A 101 SCREEN

>muh features that I'll only use once or twice!
Have fun missing out on multiplayer, exclusive content and new ways to play the game.

>101's inferior colors and refresh rate.
But that's wrong yopu fucking retard. GBA games are designed to run in 60hz. A 50hz screen would cause A LOT more problems that supposed minor ghosting.

>>3379629
He plays GameBoy games on the brick instead of the superior GBC which offers alternate color schemes.
>what is Shantae and Oracle of Ages/Seasons

>> No.3379652
File: 6 KB, 93x75, made for ants dot jpg.jpg [View same] [iqdb] [saucenao] [google]
3379652

>>3379636
Portability and that pixel density!

>> No.3379659
File: 430 KB, 640x436, 36 - Phoenix.png [View same] [iqdb] [saucenao] [google]
3379659

>>3379645
>not playing on the brick

I want summer to end already.

>> No.3379663

>>3379652
Hey look, accurate colors that you won't find on the 101.

>> No.3379664

>>3379645
>60hz
59.73hz

>> No.3379668

>>3379663
Hey look, colorful visuals you won't find on the GBA or SP 001

>> No.3379683

>>3379668
Tell me more about your color blindness, Mongo.

>> No.3379756

>>3358712
https://www.youtube.com/watch?v=POvcyBukjyQ

>> No.3379763

>>3378947
The McWill screen does have the option to play with horizontal integer scaling. You lose some of the horizontal pixels in the overscan area, but you get perfectly smooth horizontal scrolling if that's what you're after. You can optionally play with full 2x2 integer scaling for both the X and Y axis, although you lose a ton of picture on the top and bottom because it does't fit on the screen.

>>3378956
Indeed, Game Gear does not have square pixels. It is basically a square screen that is stretched into 4:3 aspect ratio, which is why it's difficult to emulate the screen properly.

It's possible that with a more powerful scaler chip you could add a filter that smooths out the irregular pixels, but that would probably be the difference between a mod that costs $100 and has the same battery life as the original system, and one that costs $300 and has to always run on AC power because you're basically sticking an XRGB Framemeister inside of your game gear at that point.

There is no "perfect solution" for improving the GG's screen since it's an unusual product to create solutions for. The McWill screen is easily the best option on the market though, and I am quite satisfied with the results. The only other viable option for altering the GG's screen is to install an LED backlight panel behind an original screen, and that only gives you better battery life without doing much at all to enhance the image quality-- not to mention that you need a pristine Game Gear screen, and some of them nowadays have a dead pixel or two, or are succumbing to screen rot.

The Majesco Game Gears have a slightly clearer screen than the original, but it's a very subtle difference and the color is more yellowish (which can be slightly neutralized if you use an LED backlight, since white LEDs have a slightly blue tint to them). That's certainly not a bad option (not to mention a lot more affordable), but if you want something that looks comparable to a modern LCD it's McWill or nothing.

>> No.3379765

>>3379557
Neither the SP or the Micro are very comfortable, but I think the Micro is a more interesting novelty, and it feels more like a real Game Boy because it doesn't have the folding screen.

Personally though I don't care much for either. My favorite Gameboy is still absolutely a modded AGB 001 with the AGS 101 screen modded in. Great ergonomics with the best possible picture quality, and there's just barely enough space in there for some modding like adding a GBAmp. The SP doesn't even have a headphone jack, and the headphone audio quality is noisier than the AGB 001 anyway.

>> No.3380118

>>3379683
Tell me more about your mental retardation, Kevin.

>> No.3380162

Atari Lynx is my favorite. Need to bite the bullet and but Lynx II, though. Currently collecting for the Neo Geo Pocket Color, though, since it's my second favorite.

>> No.3380421
File: 135 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3380421

>>3379763
>The Majesco Game Gears have a slightly clearer screen than the original, but it's a very subtle difference and the color is more yellowish (which can be slightly neutralized if you use an LED backlight, since white LEDs have a slightly blue tint to them).

>> No.3382380
File: 370 KB, 960x720, 20160518_173544.jpg [View same] [iqdb] [saucenao] [google]
3382380

>> No.3382865

>>3373892
>>3373841
The audio can be fixed by swapping the crystal for one from an actual GB/C. The stock crystal is slightly too fast, likely to cut cost.

>> No.3382885

>>3382865
Interesting. I might give that a try. Is there somewhere else that I can source a new crystal from so I don't have to gut the one from my GBC?

>> No.3382985

>>3382380
Looks amazing.

>> No.3383165

>>3373921
the hero /vr/ needs right now

>> No.3383205

>>3382885
Any 8.338MHz crystal should work.

>> No.3383218

>>3383205
Handheld Legend sells an overclock crystal that can apparently be switched back and forth between 2x speed and normal speed.

https://handheldlegend.com/collections/gbc/products/game-boy-overclock-crystal?variant=1138432271

>> No.3383229

>>3362734
>McWill screen
What's that?

>> No.3383249
File: 299 KB, 960x720, 20160724_232124.jpg [View same] [iqdb] [saucenao] [google]
3383249

>>3383229
Aftermarket replacement screen kit for the Game Gear. It's basically a phone screen attached to a custom PCB, which can interface with the Game Gear and scale the image to the correct size.

>> No.3383268

>>3383249
I just came here to say Crystal Warriors for the Game Gear is underrated and really quite good.

>> No.3383272

>>3383249
I feel so conflicted about this. I've been spoiled by modern displays and can't really stand the GameGear stock screen nowadays, but still would like to preserve the console like the relic of a glorious past it is. Damn.

>> No.3383291
File: 371 KB, 960x720, 20160621_004017.jpg [View same] [iqdb] [saucenao] [google]
3383291

>>3383272
A lot of Game Gears have screen rot, so a replacement screen is really rescuing it from obsolescence. If it's a GG with an unblemished screen I'd say leave it alone or just add an LED mod, but if the screen is already trashed (like pic related), then replacing the screen is probably the best thing that can happen to the system. The only other real option for a GG with screen rot is to consolize it.

Also, Sega sold like 20 million Game Gears so they're not really that rare. I wouldn't replace a screen on a GG that has a good condition screen, but there are plenty of GGs out there with bad screens that are great candidates for the replacement kit.

>> No.3383376

>>3383272
I was like that too, but seeing how good the McWill screen is and that I can adjust it to make it as close as possible to the original ratio makes me want to get one.

The Game Gear was my first system, and I recently replaced the caps. Holy shite, they weren't kidding about the screen being whitewashed. I've been spoiled all these years by modern screens; I haven't played the GG since the caps died a decade ago, and seeing the difference made me search for a screen replacement.

>> No.3383503
File: 3.23 MB, 3840x2160, neogeopocketawesome.jpg [View same] [iqdb] [saucenao] [google]
3383503

No love for the Neo Geo Pocket Color? It's mentioned like once in this thread....

I always owned Game Boys as a kid, and by far the GBA SP was my favorite handheld. It was my go-to device for all handheld entertainment.

But now that I'm older and have the extra funds I've started diving into the other retro handhelds. Recently picked up a Neo Geo Pocket Color and love it. Beats all other handhelds of the time by far. Small library of great games with no shovelware, fantastic battery life, great buttons with that sweet arcade style joystick instead of a d-pad.

Been loving Metal Slug Second Mission and Sonic Pocket Adventure. Recently picked up Fatal Fury and King of Fighters, and planning on getting SNK vs Capcom Match of the Millennium and Samurai Shodown 2 next.

Pity it didn't last long on the market, only about 2 million sold so they are a great find if you come across one.

Anyone else have one?

Pic related, my current pocket collection.

>> No.3383692

>>3383503
I could have gotten a Neo Geo Pocket Color for $30 from Ames before they went out of business. Granted, $30 back then would have been more like $40-50 now, and I was just kid with no income other than mowing the lawn for $5 once in a while.

It seems like a great little system. Everyone says great things about all the pocket versions of SNK fighters and the Metal Slug games and the Sonic game, plus the joystick is supposed to be very nice. If I find one at the right price I might spring for it.

>> No.3383706

>>3383376
And the best thing is that Game Gears are so cheap even on eBay that if you really want to, you can have two-- one with the original screen, and one with the modded screen. My original game gear had horrible screen rot and was in bad shape, so I used the motherboard for a screen mod and put it in a nicer system housing. I've got a Majesco GG that still works fine aside from a scuffed up screen, and I've been repairing other GGs to sell either on eBay or Craigslist.

>> No.3383730

>>3383503
Other NGPC collector here. 31 games in total. Prize of my collection so far is a CIB Ogre Battle Gaiden with Dive Alert: Becky's Edition a close second. Pick up a copy of Neo Turf Masters if you can. Great game for the system.

Oddly, not a lot of shovelware on the system, save for maybe the Pachislots games but those are cheap enough to get. I'm going for a complete collection, but I take it you aren't.

>> No.3383739

>>3383730
>Oddly, not a lot of shovelware on the system
oddly? Didn't that thing cost an arm and a leg when it was new?

>> No.3383743

>>3383739
I think I bought mine for $100 with Crush Roller when it came out.

>> No.3383831

>>3383730
Nice collection dude. Yeah I'll be picking up Turf Masters at some point. I've looked pretty extensively at the library, and although small, it's very costly to try collect them all. It's fantastic for fighting games as we know so I plan to pick up the best the system has to offer. Anything else is just a bonus. I hear the SNK v Capcom card games are good though?

>>3383739
Not at all, but it lost the support of 3rd party developers and SNK went bankrupt 2 years after it launched so it didn't have any time to generate shovelware. It's library has 80 or so games, and apart from the PachiSlot games they are all pretty decent.

>> No.3383839

How is the speaker volume on the GB Boy Colour? Is it just as quiet as the Nintendo version? If it's quiet, would it be possible to install a GBAmp inside?

>> No.3383994

>>3383706
Are you the guy who installed the McWill screen above?

I might go the route of getting the second Game Gear and keeping my original for memory's sake. I've been meaning to get the box and inserts for the Game Gear anyway, and it looks like my only option is to get a full Game Gear CiB.

The Majesco ones don't work with the McWill screen, right?

>> No.3384028

>>3383831

The SNK vs Capcom games are pretty fun. You can find those for a pretty reasonable price on eBay. Lot of the sports games are pretty good as well.

>> No.3384192
File: 281 KB, 1280x768, Epoch-Game-Pocket-Computer-caja.jpg [View same] [iqdb] [saucenao] [google]
3384192

How come this was a flop, it came out 5 years before the Game Boy?

>> No.3384196

>>3384192
usually it's price, portability (battery) and library

>> No.3384201

>>3384192
Dunno, I've never heard of it, but I'd be willing to say that marketing had a large role.

The gameboy had pretty big ad campaigns and the Nintendo name on it.

>> No.3384202

>>3384201
>the Nintendo name on it
is Nintendo still making and selling Hanafuda cards?

>> No.3384258

>>3384202
To my knowledge, yes, but in much smaller runs.

>> No.3384273

>>3383994
McWill GG anon here. It's possible to install the screen on a Majesco GG, however McWill hasn't put out the documentation for it yet to my understanding. Besides that, you may want to hold off on using one just because they already have a slightly clearer image than the original, and style might say it'd be a shame to hack one up. It's your stuff though and I not going to impose on you what to do with it.

You could always swap the guts from the Majesco GG into your regular GG housing and use your old PCB and the Majesco for the mod, if that's the route you're interested in going. The most important thing is that you use a GG that is is cosmetically good shape, because it'd be a bit of a waste to do such an expensive and involved mod on a GG that is scratched up to hell and back and has a cracked Dpad retainer hole. I also recommend getting a real glass screen lens and a travel case to protect your investment.

>> No.3384554

>>3384202
I think Club Nintendo had a set of Mario ones.

>> No.3384563

>>3384192
>75x64 dots

>> No.3384567

>>3384554
I have the Mario Hanafuda cards from the Club Nintendo Platinum Reward that I haven't opened up yet.

>> No.3384635

>>3384567
I had them. Opened them up and used it to play a couple of games. Haven't opened it in years so I sold it.

>> No.3385807

>>3358310
>just got an used SP
>had no idea about the 001 and 101 differences
>it's a 001

fucking damn it

does the micro have illumination?

>> No.3385809

>>3385807
yes but no gb(c) compatibility.

>> No.3385816

>>3385809
I'd use the SP for these, or even the actual game boy color.

Basically the SP and the micro were the only ones missing from my collection, I just got the 001 SP but I might look for a 101 SP too and a micro.

Now I need a flashcard because fuck changing batteries for pokemon carts

>> No.3385824

>>3385816
My collection still lacks an AGS 101 SP, a Micro, and a Gameboy Pocket. I have a AGS 001 SP though. I'm not in a huge rush to have a complete collection of Gameboys, although it'd be nice to have enough GBAs to play Four Swords any time.

>> No.3386910

>>3385807
Is the 001 really that bad?

I have a 001 from my childhood, and I don't feel like shelling out 80+ bucks for a 101.

>> No.3388128

>>3386910
It's alright. It's like a frontlit GBC.
Take it outside and take advantage of the fact you can use switch back and forth between sunlight and frontlight.

>> No.3388157

>>3386910
>>3388128
What's the difference between a 001 and a 101? I don't even know which I had. My issue playing GBC games on the SP was that the colours all looked darker than they should be. Is that a model thing?

>> No.3388215

Realistically how hard would it be to turn an old GBA I have and give it a lit screen replace the batteries with something rechargeable and then replace the battery cover since I lost that ages ago.

I want to do something with this old GBA I have but I've no clue. With the Ever drive GBA coming out and the fact it can play regular GB and GBC games I think I want to undertake it but I'd want to know what I'm getting myself into.

>> No.3388229

>>3357890
https://m.youtube.com/watch?v=EVQ1fP7dNEE

Lol I had no idea Ethan Suplee did a Sega commercial when he was a kid.

>> No.3388262

>>3388157
The 101 has a backlit screen like modern displays, so it's easier to see in typical indoor lighting.

>> No.3388283
File: 70 KB, 900x900, 1469538959363.jpg [View same] [iqdb] [saucenao] [google]
3388283

I've heard that replacing the gbc speaker with a ds one really improves the sound, but is it worth it?

>> No.3388412
File: 72 KB, 368x437, Tobey-Maguire-Stupid-Face.jpg [View same] [iqdb] [saucenao] [google]
3388412

>>3388229
Toby Maguire did a Lynx commercial.

https://www.youtube.com/watch?v=3W_E-tqWAVg

>> No.3388527

Do you guys emulate on android devices/iphones with bluetooth controllers?

>> No.3388592

>>3388527
I have a Moga Pro Power. It works really well, although the thing that's always annoyed me about Android emulation is the setup process. It's easy enough once you get it down, although that tube adds up. Every time I play on my probe with the Moga I find myself thinking about just buying a JXD S7800B.

>> No.3389528
File: 215 KB, 1734x1080, ipega PG-9023.jpg [View same] [iqdb] [saucenao] [google]
3389528

>>3388527
I played through Phantasy Star 1 recently that way. I think small displays are good for low-res games.

>> No.3390508
File: 317 KB, 1500x745, SuperBombliss.jpg [View same] [iqdb] [saucenao] [google]
3390508

Got this some months ago.
I thought it would be something interesing, turns out its just a re-release of Super Bombliss with some special borders for the Super Game Boy.

Interesting cart nonetheless.

>> No.3390679

>>3388412
Lol. Carrying a Lynx around in your jacket would be so impractical. That thing is as big as Toby's torso.

>> No.3390713
File: 93 KB, 800x475, C__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_GPD-G7-Fullshot.jpg [View same] [iqdb] [saucenao] [google]
3390713

>>3388527
Android devices with integrated controller.

>> No.3390749

>>3390713
What make is that?

>> No.3393401

>>3390713
I heard the Nintendo NX would be something like that.

>> No.3393707
File: 101 KB, 960x720, Fucking siiiiickk.jpg [View same] [iqdb] [saucenao] [google]
3393707

>>3389528
Ayy i got the same controller for my note 5.

>> No.3395381
File: 80 KB, 423x582, Gameboy+ad+ab+old+game+boy+ad_648e21_3956935.jpg [View same] [iqdb] [saucenao] [google]
3395381

>> No.3395390

>>3388527

I use a New 3DS LL (the small one). PSP Go works great for PS1 and NES, not really worth playing anything else on it.

With the low resolutions on these things you're best off playing in native PAR rather than stretching. The android meme is probably better if you want to play in 4:3 for NES, SNES etc due to the higher resolution.

>> No.3395407

>>3395390
True. A 1080p screen is going to give you much better scaling than a small 270p screen.

>> No.3395409

>>3388157

AGB-001 is the original GBA. No built in light.

AGS-001 is the first SP. Front light built-in, can be toggled between light off/light on. Frontlight causes lots of glare, adds a blue tint.

AGS-101 is the later variant SP. Has a true backlit screen. Can be toggled between sorta bright and super bright (can't be turned off). Colors are more saturated and red-shifted as compared to the earlier variants.

The AGS-101 is generally regarded as the best unless you care deeply about color accuracy or playing it in direct sunlight. I basically use mine exclusively now, only booting up to others to do comparison checks for colors and to remind myself how much better it is to play these games in 2016 compared to 2001.

(There are a few dudes who get fucking TRIGGERED if you suggest you don't want to squint at a dim, hard to see panel.)

>> No.3395415

>>3395381
disgusting cultural appropriation

>> No.3395420

>>3388215

You can get an adapter cable that will let you use a front-lit or backlit SP screen.

Though it is very hard to acquire the screens separately, and you pretty much have to just buy an SP and gut it. At that point you might as well just use the SP unless you have a real sentimental attachment to the AGB.

>> No.3396109
File: 299 KB, 1023x1501, 3935693670.jpg [View same] [iqdb] [saucenao] [google]
3396109

>> No.3396947

Yo, I just got Belmont's Revenge for 8 bucks at my local second hand games store.

They had the shitty Castlevania Adventure upfront in their glass case for about $30, but I looked in the back where they keep everything else and found Belmont's Revenge.

>> No.3397524

>>3396947
Castlevania stuff has been getting more expensive lately. I bought my brother a copy of Castlevania Chronicles years ago for $20 gamestop as a birthday gift and now it's shot up to $60. I wish I had bought a copy for myself.

>> No.3397630
File: 109 KB, 400x419, vy4MXBx.png [View same] [iqdb] [saucenao] [google]
3397630

>>3359378
>On paper, Sega should have been able to make a "Mega Gear" adapter for the Genesis / MD equivalent to the Super Gameboy, but they couldn't because the Game Gear actually outputs more colors than the Genesis.

It would have been entirely possible if the adapter were built like the Super Game Boy and contained the guts of the handheld itself in the actual adapter / cartridge. The SNES was mostly passive in hosting the Super Game Boy, bar borders, controller input and the occasional sound enhancement.

Would it have been a bit redundant, given that the incredibly similar Master System compatibility is already part of the Genesis architecture? Yes, but it would have been very doable. The most likely reason one was never made was the failure of the Game Gear to really catch on. The cheaper alternative - one that was actually pursued quite a bit up through 1994 - was to port Game Gear games or vice versa for a cartridge release on Master System for the European/BR market, since it's a relatively simple task and either still had an (admittedly dwindling in the case of the former) install base to sell to.

>> No.3397636

>>3397630
The problem is that Sega never bothered to further miniaturize the Game Gear hardware. The Super Gameboy was a bonus from Nintendo miniaturizing the Gameboy into the Gameboy Pocket, which let them fit it inside of a SNES cartridge. Sega never invested in making a smaller, more power efficient Game Gear.

>> No.3397658

>>3397636
>The Super Gameboy was a bonus from Nintendo miniaturizing the Gameboy into the Gameboy Pocket
The SGB was released two years before the Pocket and doesn't even remotely resemble the Pocket's components. You don't know what you're talking about.

If anything, the Pocket would have been the product to have been derived from the SGB, not the other way around.

>> No.3397662

>>3397658
Whichever the case may be, Nintendo was focused on optimizing the gameboy hardware to fit into smaller packages and Sega was not with the Game Gear. The Game Gear was itself a miniaturized Master System with some improvements, but once Sega managed to fit it into a handheld they never bothered to try and make it even smaller. A smaller Game Gear with better battery life could have been a very lucrative product for them but instead they opted for a portable Genesis, and we all know how that went.

>> No.3398548

>>3397662
>nomad
>portable
That thing fuckhuge

>> No.3398565
File: 43 KB, 586x371, sx64.jpg [View same] [iqdb] [saucenao] [google]
3398565

>>3398548
portable != handheld. A suitcase full of computer is (a) portable. It just means you can grab that thing on a handle, it's self-contained, and you can carry it to your destination

>> No.3399489
File: 304 KB, 960x720, 20160802_002007.jpg [View same] [iqdb] [saucenao] [google]
3399489

late night modded Game Gear screenshot

>> No.3400004

>>3399489
McWill?

>> No.3400453

>>3399489
that looks absolutely horrible, what did you do?

>> No.3400759

>>3400004
yup
>>3400453
Shot it with my phone, which is really bad at shooting LCD screens.

>> No.3400804

>>3400759
I'm talking about the scaling

>> No.3400814

>>3400804
That's the default scale setting. Horizontal integer mode on the other hand looks a lot better for side scrollers and it doesn't cut much off. Turning on scan lines also reduces the appearance of irregular pixels.

>> No.3400819

>>3400759
Dang, gotta do it to my GG.

Also, Sonic Triple Trouble is the best GG game.

>> No.3402180

bump

>> No.3402429

>>3357890
Ethan Suplee, the gothic in "The butterfly effect".

>> No.3404840
File: 469 KB, 1280x877, tumblr_o75g7n2FX01tb7qw1o1_1280.jpg [View same] [iqdb] [saucenao] [google]
3404840

>> No.3405053

>>3390713
>that's my birthday

>> No.3406671
File: 170 KB, 800x600, kilencvenes_evek_jatekreklamok_screenshot_20160607163724_3_original.jpg [View same] [iqdb] [saucenao] [google]
3406671

>> No.3408821
File: 573 KB, 1920x1080, 613471341458.jpg [View same] [iqdb] [saucenao] [google]
3408821

Reccomend me some Gameboy Color games. Hard mode: no Mario, Zelda or Pokemon.

>> No.3408830

>>3408821
for purchase, or got a flash card? And what's with these glowing abominations in your pic?

>> No.3408832

>>3408830
For purchase. I am too lazy to get an everdrive for now.

>> No.3408843

>>3408832
http://vsrecommendedgames.wikia.com/wiki/Game_Boy_Color

>> No.3408848

>>3408830
It's called a frontlight. Pretty common mod man.

>> No.3408852

>>3408848
it's called glowing shit

>> No.3409112

>>3408843
There's a lot of games on there I didn't know about. Thanks.

>> No.3409119

>>3409112
there are a lot of games you don't know about not on that list either. I don't like that link, because it suffocates discussion, but whatever

>> No.3409163

Should I bother with the gameboy color games that the super game boy doesnt support?

I know dragon quest 3 is one

>> No.3409167

>>3409163
no, you should not bother with anything

>> No.3409192

>>3409163
The Gameboy Color has a lot of exclusives, so you would be missing out if you don't.

>> No.3409270

>>3409163
for reference
theres a ton of GBC games that the super game boy supports

https://en.wikipedia.org/wiki/List_of_Super_Game_Boy_games

>> No.3409484

>>3409270
Those are all black carts though, so they're not strictly GBC games to begin with.

>> No.3409494

>>3409484
just like black people aren't strictly people to begin with, right? Racist motherfucker

>> No.3409543

>>3409484
So youre saying theyll all be black and white on the super game boy?

>> No.3409565
File: 57 KB, 500x494, Bionic-commando-ef-gbc.jpg [View same] [iqdb] [saucenao] [google]
3409565

>>3408821
>Bionic Commando EF
>Both GBC Harry Potter games
>Megaman Xtreme 1 & 2

>> No.3409573

>>3409543
"Black and white" in the same way that original Gameboy games were. Some GBC games have built in preferred pallets for the SGB the same way SGB-branded carts do, as well as custom frames. If I recall correctly Legend of Zelda: Link's Awakening DX had some SGB features built-in, although the SGB couldn't utilize the extra colors.

The SGB is actually real Gameboy hardware on a SNES cartridge, and the SNES itself provides the UI and some enhancements.

>> No.3410703

>>3409565
I had no idea there was a Bionic Commando for the GBC. I should have given that the NES game is one of my favorites.

>> No.3412397

>>3409565
>>3410703
I have to play this sometime.

>> No.3412787 [DELETED] 

If I get a flashcard for the GBA,will that function as an operating system.(like with the old macintosh,that had no HDD)
Can I get programs installed on it and such?

I know it's 3 years too young to be /vr/,but I don't think /v/ would be much help.

Sincerely,
Someone who doesn't understand this whole flashcart business

>> No.3412830 [DELETED] 

>>3412787
The GBA doesn't really have an OS. It has a BIOS which launches whatever ROM happens to be on the cart (the cart connector is simply a data bus with a few extra functions, like audio in).
In the simplest sense, an OS is a file manager, so yes, most flash carts have an "OS".
However, the programs on this "OS" (the flashcart) are just game ROMs or homebrew ROMs.
The GBA will run anything that's programmed for it (its processor is an ARM7TDMI variant).

If you want a real operating system, the there is a homebrew UNIX kernel that runs on a GBA.
http://www.kernelthread.com/publications/gbaunix/#DOWNLOAD

>> No.3412859 [DELETED] 
File: 174 KB, 500x348, tumblr_inline_mwukee6CnE1sscx44.jpg [View same] [iqdb] [saucenao] [google]
3412859

>>3412787
>>3412830
What flashcarts do is they have an internal ROM which the GBA boots. The internal ROM displays all the ROMs you have on the flash cart.
When you select a ROM to play, it flashes that to a chip which takes the place of the ROM chip show in pic related, or otherwise emulates it, and then tells the GBA to load that.

>> No.3412869 [DELETED] 

>>3412830
Nah,I just want a cheap way of playing GBA(and GB and GBC games)
Is EZ flash IV the way to go?

>> No.3412884 [DELETED] 

>>3412869
Sure if you like inferior performance. Get a real cart, poorfag bitch.

>> No.3412891 [DELETED] 

>>3412884
Which one?
How is it inferior?
I'm totally noob.

>> No.3412941 [DELETED] 

>>3412884
What are you on about?
The EZ flash IV was the best out there until the GBA Everdrive came out.

>> No.3414646 [DELETED] 

Fucking mods deleting on topic posts.

>> No.3416152

Looking to get a backlit DMG. I've done softmods before, but soldering and shit is pretty much out of my league. Anyone know a good vendor?

>> No.3416163

>>3408821
Perfect Dark
Revelations The Demon Slayer

honestly I liked my Neo Geo Pocket Color more than my GBC.

>> No.3416165

>>3408821
The Metal Gear game is supposedly really good.

>> No.3416278
File: 66 KB, 563x1080, Rook's Nemsis.jpg [View same] [iqdb] [saucenao] [google]
3416278

Went to visit my brother for his 40th birthday and ended up getting Nemesis from a local store in his town. (Apparently once the property of a kid named Rook.)
The default difficulty feels a bit too easy but switching it to difficulty level 2 makes for a good time.

>> No.3416284

>>3416278
>Nemsis
ESL, I take it?

>> No.3416285

>>3416163
Is the Perfect Dark GBC game really that good?

I got it and though it was kinda bad, but maybe I just need to give it another try.

>> No.3416303

>>3416285
No, it's that bad.

>> No.3416349

>>3416303
Oh well, The only reason I still have it is so I can unlock the bonus content on the N64 PD.

>> No.3416634

>>3393707
Does it double as a paraglider?

>> No.3416684

>>3416285
Metal Gear Solid is better, but Perfect Dark does at least have good graphics and lots of recorded voiceovers making it a pretty impressive technical piece.

My main criticisms of it are that the training mission is boring, takes forever and can't be skipped, there's no in game music, and the level designs aren't very exciting. In a nutshell, the game's main problem is that it can get boring, but I'd still say it's worth picking up. The rumble feature is also cool.

>> No.3416950

>>3416684
Thanks.

I already own both PD and MGS, and I would agree with that.
PD has voice acting and is overall pretty impressive from a technological standpoint, but MGS is a better game.

Just when >>3416163 recommended it I thought I might have misjudged PD.

>> No.3416954

>>3416950
Maybe in some alternate universe there is a version of MGS for Gameboy with voiceovers instead of monotonous beeps and boops.

>> No.3417598

>>3416954
I've heard that PD and MGS share the same engine, so maybe with a stupid amount of romhacking that could be done.

Probably isn't possible but it's a nice thought.

>> No.3417637
File: 3 KB, 320x288, 67769-Metal_Gear_Solid_(USA)-2-thumb.png [View same] [iqdb] [saucenao] [google]
3417637

>>3417598
MGS is one of the GBC's best games hands down, but voices really would have thrown it over the top. No idea if it would have been plausible given the GBC's ROM sizes and how much dialogue is in the game, but it would have been sweet.

>> No.3417673

>>3417637
No kidding, the intro is nearly 8 minutes long.

On a side note, why did they cut Idea Spy 2.5 from the American release?

>> No.3419639

Would buying a pirate multicart for GG be a foolish thing to do?
What are the drawbacks of it?

>> No.3420635

>>3419639
From what I understand the chinese Everdrive knockoffs generally work okay.

>> No.3420854

>>3379663
These "accurate colors" are an eyesore on longer exposition. The washing out was intentional, not some side-effect.

>> No.3420869

>>3396109
>"advertorial"

While I surely got the "advertisement" part of it, I am missing the supposed "tutorial" part completely.

>> No.3420885

>>3420869
It could be like "editorial?" Maybe?

>> No.3421019

>>3408821
Yoda Stories. Best version of that game and looks really great.

>> No.3421023

>>3408821
Oh and Harry Potter

>> No.3421056

>>3420854
>The washing out was intentional, not some side-effect
the washing out was an unfortunate side effect of the hardware at the time. Developers recognized it though and used deliberately oversaturated colors to compensate. As a result the image looks "normal" on the washed out displays and oversaturated on a modern display

>> No.3421057

>>3421019
>Best version of that game
We've heard otherwise on this very board, with reasons why. Tell us why you think it's the best.

>> No.3421232

>>3417673
>On a side note, why did they cut Idea Spy 2.5 from the American release?
I'm assuming they made the American version first and the IdeaSpy 2.5 story wasn't added until they made the Japanese and European versions later on. According to GameFAQs, the U.S. version came out at least a few days earlier than the JP version.

>> No.3421398

>>3408821
Wario Land 3
Harry Potter And The Chamber of Secrets

>> No.3423157

>>3421398
Everyone says Harry Potter for GBC is really solid. I'll keep an eye out for it.

>> No.3423925

>>3395415
Fuck of with your sjw pc bullshit, take that shit to vr faggot

>> No.3423943

>>3423925
>The Joke
>Your Head

>> No.3424829
File: 963 KB, 846x670, gbc faded plastic.png [View same] [iqdb] [saucenao] [google]
3424829

Has plastic on the right GBC faded? The left one is how the Atomic Purple looks on official Nintendo material (the purple hue is stronger).

>> No.3424850

>>3357890
>>3358554
>>3371783
>>3377231
https://youtu.be/lCu_wd_bulw

>> No.3424868

>>3424829
I think Nintendo made the plastic look more colorful than it really was I their marketing materials.

>> No.3424897

>>3424868
This. I've never seen an Atomic Purple like the one on the left. I guess Nintendo did what restaurants do in their ads to "embellish" their product.

>> No.3425017

>>3421398
>>3423157
>Harry Potter And The Chamber of Secrets

You know, I had it as a kid back in the day, but I never really enjoyed it that much. I only got to about Headless Nick's deathday.
Maybe I should replay it.
Luckily, I had the good sense not to sell it.