[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 34 KB, 500x583, highway.jpg [View same] [iqdb] [saucenao] [google] [report]
3350436 No.3350436 [Reply] [Original] [archived.moe]


Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

Let's make proper OPs since now on together!

>> No.3350437


[07-10] Demon Gate, ripped by Anon >>3350363

[07-10] Anon map release: Nukage Tunnels >>3349614

[07-10] Anon mod WIP: particlepuff.pk3 >>3348874

[07-09] New DUMP 3 map test build >>3348385

[07-08] Anon map release: Leaden Skies >>3345717

[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115

[07-06] Anon map release: Shitty Slaughter Wad >>3340934

[07-06] Anon map WIP: Spaceport >>3340832

[07-05] Anon mod release, map re-release: Crossbow, Generic UAC Outpost >>3339205

[07-04] Anon mod update: Dual Cannon >>3337665

[07-04] Anon map WIP: Relentless Reactor >>3337615

[07-02] QuakeSpasm 0.92.0

[07-02] Anon mod update: Smooth Doom Weapons Only >>3330847

[07-01] Anon's 6 y/o nephew map release: Christopher Map >>3329938

[06-30] Anon map release: Alice >>3327318

[06-30] Anon map release: Boneduster Desert >>3326169



>> No.3350449
File: 82 KB, 175x173, 1458561346520.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3350451

Why is he always so agitated?

>> No.3350460

DUMP 3 weapons when?

>> No.3350463
File: 121 KB, 1152x720, skeleton.webm [View same] [iqdb] [saucenao] [google] [report]

agitating, not agitated

>> No.3350467
File: 432 KB, 500x394, 1457371569219.gif [View same] [iqdb] [saucenao] [google] [report]

no one truly knows why the skeleton is agitated, but thats one of the beautiful things of life, so lets just let the skeleton agitate in peace...

>> No.3350479


Bones can easily get unhinged.

>> No.3350481

agitating is when you agitate something though. the skeleton is agitated, you agitate it into punching and whiffing.

>> No.3350482
File: 1.96 MB, 300x168, 1372640583777.gif [View same] [iqdb] [saucenao] [google] [report]


Right now.


>> No.3350486

So it's the skeleton who agitates you?

>> No.3350487

dont forget Yiffing

>> No.3350490


>> No.3350491

No, the skeleton agitates the player due to their overuse in monster closets and highly randomized behavior. They are an agitating enemy to fight.

>> No.3350492
File: 4 KB, 220x224, nut but she still suckin.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3350494
File: 78 KB, 640x960, doom googly eyes.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350495



>> No.3350496
File: 174 KB, 800x800, DUMP 3 TEARING.png [View same] [iqdb] [saucenao] [google] [report]

It is time..........

>> No.3350498

i need pordontae to weigh in on this

>> No.3350503

Speaking of weapons, what are some good weapon mods for Quake?

>> No.3350504
File: 77 KB, 252x509, 1468202441833.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3350507


>> No.3350508

Hey, Kegan. I wanna put Blaz in my mod as an easter egg/joke. That okay? If you say no I'm going to do it out of spite anyway.

>> No.3350509

Oh shiiit

>> No.3350512
File: 13 KB, 253x199, AAAAAAAAAAAAAAAAAAAAAA.jpg [View same] [iqdb] [saucenao] [google] [report]

Agitated because of the Agitating Skellington

>> No.3350513
File: 165 KB, 439x550, 1454779549444.jpg [View same] [iqdb] [saucenao] [google] [report]

Well that explains why I can't find any

>> No.3350518

doing things with quake is a lot harder than doing things with doom

mapping means working with CADCAM-esque 3d spatial tools, not just floors/ceilings/walls and telling the game what texture goes where, and things involving new entities or weapons generally involves digging into quakeC (quake's version of C) which is less than most people are willing to do

>> No.3350521

+1 You're either good at making fun mods or you're good at coding, there's no middle ground, hence Quake.

>> No.3350525

Outside of GZdoom room-over-room features you're right about mapping, but if you're taking it to that extent Quake is easier/more intuitive.

Dunno shit about coding though, so I'll take you're word for it.

>> No.3350537

Mapping newfag here. Is using dummy sectors the only way to make bridges, etc? I know I shouldn't be trying to use this for my first maps but I still want to know.

>> No.3350539
File: 212 KB, 921x627, screenshot.1[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>if you're taking it to that extent Quake is easier/more intuitive.
only since trenchbroom came out

johnny wants to make a quake map, opens up an editor, sees this, realizes how unintuitive it is to even make a box, then quits

then there's the various features that come with bsp mapping and brushes- making sure there's no leaks, making your own curves and no concave brushes, lighting (fullbright is for fucking shitters), figuring out entities (target and targetname fucks with a lot of people), etc

>> No.3350546

i will admit though quake/id tech is easier to map for in the sense of "I want to make this thing" once you learn your editor of choice, it's just big 3d stuff with lighting that emits light and doors that open as doors, no sector nonsense to worry about.

Of course as you go further down the Quake engine family tree into GoldSrc and Source you start getting shit out of water as the engine gets more complex, the editor becomes a garbled mess and all the documentation disappears.

>> No.3350558

I might be bias, since I've been using various 2D and 3D editors my whole life, but that doesn't look any more difficult than WADED or EdMap.

I haven't done much mapping in Quake (and it's been over 10 years since I've done any at all), but I don't remember it being any harder to pick up than Doom was...

>> No.3350559


What's your mod?

>> No.3350561

If you're doing 3D bridges, then yes.

>> No.3350564

Brutal Murderhate Killfuck Niggotron VS Humans: All Out Whore Edition.

>> No.3350565

HDoom SE

>> No.3350567


Shoot Heatseekingmissiles On Their Ass

>> No.3350569

Chilli Pepper Madness: Bogo Boggles' Revenge

>> No.3350572


Don't ever change, you faggots

>> No.3350573

Doom Hard with a Revengeance

>> No.3350574

don't think it counts as a quake weapon mod, but there's a skin mod around for it that replaces the standard shotgun models and animations for 3D versions of the ones in doom

it breaks monsters for some dang reason though, makes them invisible

>> No.3350576

brutal doom

>> No.3350584
File: 3 KB, 128x128, PE.png [View same] [iqdb] [saucenao] [google] [report]

>Term asks that people keep damage values similar to vanilla level

>Yholl makes a chaingun replacement rifle that does 200 damage per shot (which is actually made up of ten 20 damage shots) and only uses 5 fucking bullet ammo

>> No.3350586


You too, you indecisive cockbite.
Looking forward to Kustam.

>> No.3350589
File: 257 KB, 1280x768, Screenshot_Doom_20160710_194159.png [View same] [iqdb] [saucenao] [google] [report]

Actual answer:
They're not at all related, aside from both being medieval-ish and both being born on /vr/. I thought it would be fun to have a blaz corpse with an axe sticking out of him to grab. Kinda like Duke 3D's "that's one doomed space marine hu hu hu" joke.

Either that or just being in a painting on the wall. But that's not as fun imo.

>> No.3350592

>grab the axe
>"killing this guy must've taken some skill"

>> No.3350594
File: 53 KB, 730x591, u did it.png [View same] [iqdb] [saucenao] [google] [report]



no fucking way. I'd be b honored if you put Blaz in your project. It's amazing and I'm flattered you want to put my manlet Knight in there

>> No.3350595
File: 21 KB, 500x377, 1453597160415.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350601

what a shame

>> No.3350602

Well like I said he'd be pretty dead. Like... That guy on the right in my screenshot, but with more green and helmet. But yeah. I thought it'd be fun. Might do other little easter eggs if anyone lets me, but it seemed like your guy fit the best with the environment.

I don't think red overalls and a katana would look as fitting.

>> No.3350604
File: 227 KB, 1280x768, Screenshot_Doom_20160710_194146.png [View same] [iqdb] [saucenao] [google] [report]

Also I like GMOTA. I haven't played it in a bit, but I always thought it could be a fun coop game with some custom levels and shit.

>> No.3350605
File: 1.02 MB, 1414x1926, 1.jpg [View same] [iqdb] [saucenao] [google] [report]

sup /vr/, here's a Doom parody I found in a Cracked magazine from September '96. Sorry for potato quality, I don't own a scanner but will post HQ in the coming days.

5 pages long

>> No.3350607
File: 1.12 MB, 1420x1937, 2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350608
File: 985 KB, 1400x1860, 3.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350610

probably would be fine, considering easter eggs in blood had things like sci fi star wars armor

>> No.3350613
File: 1.10 MB, 1472x1952, 4.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350614

It's pretty much an SSG tier weapon that's somehow even more ammo efficient.

>> No.3350615


I'd hate to see him dead though. How about stuck in something or like frozen? I don't mind if you beat him up but I don't wanna see him all dead

>> No.3350616
File: 1.10 MB, 1436x1920, 5.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350617
File: 33 KB, 345x348, 1443254272645.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350619

how the dick do i drop my weapon to grab a new one?

>> No.3350620

zoom key, looks like

>> No.3350623

Maybe hanging in a closet. I think Duke Nukem... Time to kill(?) did that with Lara Crofts clothes in his closet. Was actually a solid game. Shame planet of the babes kinda sucked.

I could do something like ^that. Put his clothes and helmet hanging in a closet with a pickup of some sort next to it. Like he just stepped out for a bit. Probably a soul launcher (kinda acts like your gauntlet, but more vanilla-y)

>> No.3350624


Man, people were cuhrayyyzeeee in the '90s. This is some pretty funny stuff.

>> No.3350627

who knew cracked had some edge before they started pandering to millennials who's feelings are always hurt

>> No.3350629


I'd be fine with that. Like Kegan, I'd be incredibly flattered to get a little nod in as ambitious a project as REKKR.

>> No.3350632

Actually frozen works okay. I got enough snow in my game... He'd be in the jack nicholson "shining" pose with the axe...

Hammered out.

>> No.3350634

I am running around the castle at the beginning dump 3. Where do I go from here?

>> No.3350635

>this predates BOTH the doom comic and brutal doom
hahaha oh god

>> No.3350636

map mapwhatever

>> No.3350638

Noice. I can do that. That way I can make it a texture too and use less "things"

>> No.3350642

So all these portals are meaningless?

>> No.3350645

for now
if it's like dump 2's test release, they'll be put in later

>> No.3350649
File: 201 KB, 500x384, 1462506515905.png [View same] [iqdb] [saucenao] [google] [report]

still doesn't work for me

>> No.3350651
File: 151 KB, 1992x1100, Sin título2.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3350652


Yeah, the portals aren't actually put in yet, that's Shivers' thing and he'll have it done by next test release.
In the meantime, just MAP MAPXX in the console and be on your merry way.


Looks like it's set up to where you have to hold Zoom for a bit, like DoomRLA.

>> No.3350656
File: 598 KB, 1600x900, Fancy.png [View same] [iqdb] [saucenao] [google] [report]

Got a cool model, though it doesn't have a texture. It'll probably be fine.

It might not be fine.

>> No.3350659

Looks kinda high res for something without a texture.

>> No.3350661

it's very high res for a doom mod and those thin lines aren't going to scale down well. looks good otherwise.

>> No.3350662

just so you know, i ship you guys now

>> No.3350663


That's just fine. Sorry I just love my dumb little Knight too much to want to see him dead

>> No.3350665

Hey Ijon. How's it going? Will we ever see anything further from Dakka? Will you ever hook us up with a .86 patch for CH? Still my favorite mod. Thanks dude.

>> No.3350667
File: 10 KB, 285x287, 1442404599471.jpg [View same] [iqdb] [saucenao] [google] [report]

that's fucking ace.

can't wait. almonds, ain't it? you working with MSPR now?

>> No.3350669


current doom ships:

yholl x kyle
terminus x kurashiki
kegan x rekkrguy

>> No.3350672

I'm finding that it's not uncommon at all for modellers to not be texture artists.

I mean it's got normal maps and ambient occlusion but it's all just baked from the high res model, no diffusion.

Maybe it's UV mapped sanely enough for me to just paste some Doom gradient mapped wood on it.

>> No.3350676
File: 498 KB, 490x270, tumblr_inline_o45om57IAm1ql5lmm_500.gif [View same] [iqdb] [saucenao] [google] [report]

>deleted large section of my map because I wasn't satisfied with it
>still staring at black section, several hours later
Thank you for forcing me to rethink a career in video game development, DUMP 3 dev guys

>> No.3350678

>it's very high res for a doom mod
that's my main trouble, I shouldn't have made it so big ;v; don't think a resizing program or anything along those lines would help me out on that?

yep c: reporting in. just sent her some stuff I've been working on and I hope she likes it enough, otherwise I can easily touch some up and whatnot. progress as a whole is coming along pretty swiftly though!

>> No.3350679


>> No.3350680


Just fucking do it, dude. Slap squares in it. Carve out raw hunks. Put random shapes down. Do something.
If you don't like it, you can redo it later.

>> No.3350681

nothing will keep those lines and details when you go from 1992x1100 to 320x200

better off removing the fine details, scaling it down, and redrawing them at the final resolution.

>> No.3350682
File: 49 KB, 720x463, ss+(2016-07-10+at+11.22.02).png [View same] [iqdb] [saucenao] [google] [report]



>> No.3350683



>> No.3350684


>> No.3350685

F ;_;7

>> No.3350686

i can't believe he's fucking dead

>> No.3350687


>> No.3350689


>> No.3350690

i take it back. i cropped it to 4:3, scaled to 320x200 with bilinear, the important stuff is there. still have to redraw some parts but it's not too awful.

>> No.3350691




>> No.3350692


>> No.3350695

oh really? awesome. been trying it out with photoshop and i got the same amount of detailing but i'm not sure how good it'll look compared to your version. care to post it somewhere please?

>> No.3350698

I may just wait for the full release.

As for the weapons, Are they going to implement carrying multiple of the same class? I like the bolt action rifles but do not want to give up the chain gun and shot gun for them.

>> No.3350701
File: 32 KB, 320x200, bilinear.png [View same] [iqdb] [saucenao] [google] [report]

a lot of it needs to be recoloured for the palette as well. export the palette from the wad as a raw .pal, rename it to .act, now you can use it in the Indexed Colour dialogue.

i'd just go ahead and desaturate a duplicate layer and repaint it all with masked gradient maps sampled from the palette.

>> No.3350703
File: 163 KB, 400x360, F.png [View same] [iqdb] [saucenao] [google] [report]

Is >>3350632 cool so I can do hanging clothes for hae-lin?

>> No.3350709

I noticed that monster dropped weapons (shotguns and chainguns) don't take account of if they were dropped or not and give you with full pickup ammo, might want to fix that.

>> No.3350730

>Check out Dump 3's weapons

Some kinda neat guns in there.

I especially like the dual plasma pistols(Both kinds) and that alt fire that shoots a ripping projectile that leaves the light balls that explode. That's a real nice touch.

>> No.3350731

i expected wrw.wad quality, but some of these weapons are actually genuinely neat

>> No.3350732


Doom 3 Chaingun has an issue where if you have the altfire active and pick up a new weapon the sound will hang until a new weapon sound plays

>> No.3350734

dicks out for lord blaz

>> No.3350735

i dug the lever action rifle with the burst fire mode

>> No.3350758
File: 305 KB, 581x542, 1457033264993.jpg [View same] [iqdb] [saucenao] [google] [report]

>that Kurdd S30 altfire

>> No.3350760
File: 10 KB, 320x200, Untitled-1.png [View same] [iqdb] [saucenao] [google] [report]

it took me a while to realize he wasn't missing an arm. make his right arm a bit more apparent, away from his body so it can cast a shadow. i thought you drew an armpit and just stopped.

when you redraw some of it go over the lines twice with a slightly wider curve to give them a dynamic thickness, it'll help it stand out more. i picked that up from andrew hussie. stroking paths made with the pen tool with the pencil tool will get you good results that should match the sprites' style.

>> No.3350764

>tfw your wad is going on newstuff chronicles
>it'll get shit on beyond belief

>> No.3350768

i'm shitting on it right now and loving it

>> No.3350770


>> No.3350772

nah i'm just foolin man i'm just kiddin

>> No.3350773
File: 124 KB, 818x890, 1468192098643.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350774

Doesn't matter. Already has two stars on idgames.

>> No.3350786
File: 1.98 MB, 216x150, 1463497479601.gif [View same] [iqdb] [saucenao] [google] [report]

>Romero senpai will never make another Doom map

>> No.3350791


Frozen is fine for me.

>> No.3350798
File: 13 KB, 320x200, 14682100549892.png [View same] [iqdb] [saucenao] [google] [report]

how's this for changed up?

>> No.3350801

good movie, desu

>> No.3350807
File: 66 KB, 2000x2000, 1454213123565.png [View same] [iqdb] [saucenao] [google] [report]

aww yiss

>> No.3350813

hand looks too big, too far forward, and with inconsistent finger thickness

general pose of raised hand with closed fingers is good though.

>> No.3350825


shieet, that's fucking adorable

Hands seem to be outlined with higher contrast than the rest though, and

>> No.3350827
File: 2 KB, 62x54, FATBK0.png [View same] [iqdb] [saucenao] [google] [report]

yeah you're right, the dark outline doesn't exist on the body. extending the shape's colour to the edge may work better. the sprites do that too.

>> No.3350828
File: 96 KB, 262x358, 1345867527024.png [View same] [iqdb] [saucenao] [google] [report]

well, his hand as a whole is supposed to be slowly approaching camera view, as if about to grab something he's looking at inside the ship, or slowly backing his hand away in shock, retracting fingers in second thought. I do think it looks kinda awkward now since you've pointed that out though. There's no excusing that.

Thanks a lot for the help anon! I'll see about giving the rest of my stuff a more stylish look from now on following your advice.

as for the thicker lines/curves, yeah, those were (if only slighly noticeable) present in the first pic I posted, it's just that both the resolution and the image as a whole were too large for them to really stand out. That's a lesson learned for the long run, though!

May I ask what program/process did you use to scale down the image? Also, is automatically applying the palette in SLADE3 recommended, or should I go about doing so myself?

>> No.3350830


>fuck around with weapons for a bit
>exit game
>get pfhor sight sound
>bust a fucking gut

God damn it I forgot Yholl added that

>> No.3350837

photoshop, same as you. just set the scaling to bilinear. i find it gives me sharp edges when used for small resolutions.

i'd apply the palette within photoshop to a copy of the image. i'd ctrl+shift+e to merge everything to a new layer, right click duplicate to a new document, and palette it there. then copy it back over to the original document so you can compare the paletted to the original and see what was lost and make changes. also you can't edit the image beyond tint effects in slade so another reason to do it in photoshop.

>> No.3350854

Anyone else ever play through Chex Quest when they're feeling kinda low? It always makes me feel comfy and just... mindful of youth.

>> No.3350859

wasn't at all satisfied with hand size, so I redid it from the ground up. don't wanna keep on eating more towards the image limit any quicker so I'll just post a link to it and hope the reply system doesn't detect it as spam haha

https://s31.postimg org/h0byjd6ob/14682100549893.png

>> No.3350864
File: 575 KB, 1920x1080, zandronum 2016-06-19 01-30-30-41.png [View same] [iqdb] [saucenao] [google] [report]

I play through it with Samsara for extra satisfaction because the flemoids blow into chunks on death if you're not using Fred

Must say that the bosses though do give the cast a run for their money. Without a BFG-like weapon they're spongy as fuck.

>> No.3350867

What are some obscure fps games that I can throw on a cd and try out? Anything within the build/idtech1/etc style of roaming... Even down for SOME things like powerslave on playstation which I thought was pretty cool.

>> No.3350869


Never even thought about doing that. Does it fuck with the flemoids?

>> No.3350870

how big are adventures of square and nocturne in yellow? cause that could work out i guess.

try out shadow of the wool ball, too if you like cutesy shooters ala chex quest.

>> No.3350871
File: 8 KB, 428x200, Bullshit-Render.png [View same] [iqdb] [saucenao] [google] [report]

Colours aren't final, just want to see if I can a cool tempered metal / coloured reflection look. Turns out it looks great in Wool Ball's palette, which has about the same blues as the palette I autoload in ZDoom anyway. Doom's palette looks like chunky shit with the blue though, of course.

Still looks too big, pinky looks too big. Unless the new hand is supposed to be closer, then it's fine, but then the other hand should be smaller, or some other form of emphasis.

Maybe the hand reaching forward could have light on it coming in from around the obstruction causing the shadow, and the other hand can have a bit of shadow, or just drawn darker.

>> No.3350872


I can't believe I have never seen Shadow of the wool ball... That was awesome. I'm a huge fan of Chex. One of my favorite games ever. So Thank you- checking it out now

>> No.3350874

Every flemoid is given a new death animation when shot with a non-zorcher weapon, and most turn into a pile of green goop particles that will make retarded people think you're playing a Brutal Chex Quest or something.

They can get frozen and shattered with Parias and Douk, though. Some bosses I've noticed still get zorched away on death.

Whatever conventional weapons the Chex universe was stuck with before Zorchers were probably really shitty if they couldn't take them out.

>> No.3350884


I believe there was an actual explanation as to why they couldn't use regular weapons against the Flemoids, but the details elude me.

I think it had something to do with how their goo gets everywhere.

>> No.3350889

the bullets entering their bodies made too lewd of a sound for our hero john chex, space marine

>> No.3350891
File: 412 KB, 1920x1080, zandronum 2016-07-11 17-38-47-08.png [View same] [iqdb] [saucenao] [google] [report]

Cerealfags can't use proper guns, more at 11

>> No.3350897


Thanks man. Holy fuck i love chex quest. I think it's like a coping mechanism for some god knows reason.

>> No.3350901

the explanation is what happens when you shoot a pile of goo

it does nothing

>> No.3350902


Okay I looked it up, they were apparently outright immune to bullets and lasers in the rich Chex Quest lore.


fuck dammit you posted that while i was writing this

>> No.3350906
File: 1.02 MB, 2000x2325, BromDoom.jpg [View same] [iqdb] [saucenao] [google] [report]

What would you want to see drawn in Doom's cover art style?

What about Doom 2's cover art style?


If you want him to do it you'll have to follow the http://neural-styled.tumblr.com/faq submission guidelines so he knows what goes where and what to put in the post.

Here's a scan of the original oil painting of the Doom II box art by Gerald Brom

>> No.3350908
File: 12 KB, 320x200, 14682100549893.png [View same] [iqdb] [saucenao] [google] [report]

something like so?

I admit I feel a little ashamed as of now. I have little to no idea of how to follow instructions from others, and that oftentimes makes people take the main hint themselves on what I was formally supposed to do and it can be kinda exasperating for them in a way. I really have no idea on what I'm doing and how I'm doing until I get someone breathing in right next to me and pointing things out.

>> No.3350916
File: 3.77 MB, 2335x2392, Doom-no-words.jpg [View same] [iqdb] [saucenao] [google] [report]

I meant to describe it as full bright, no shadows at all on it except maybe the wrist section so it blends into the arm. Right now the shadows are too detailed for the rest of the image.

Doom box art with the words hastily cut away so the program doesn't try to style things like Doom's logo.

>> No.3350924
File: 373 KB, 473x572, 1467658709667.png [View same] [iqdb] [saucenao] [google] [report]

>pick up bio eraditacator
>primary fire animation is broken for some reason

>> No.3350927


any idea if shadow of the wool ball 2 is gonna have new weapons?

>> No.3350929 [SPOILER] 
File: 19 KB, 338x314, 1468217221686.jpg [View same] [iqdb] [saucenao] [google] [report]

Have a lewd

>> No.3350930



>> No.3350931


>> No.3350932
File: 2.88 MB, 3240x4320, 1453836813496.jpg [View same] [iqdb] [saucenao] [google] [report]

enjoy your ban

>> No.3350936

yeah he's working on some concepts right now. the only thing confirmed right now are spiked knuckles called "& Knuckles"

>> No.3350937

>his right hipbone even resembles a boner
my sides flew right into the demon portal and ended up in episode 3 of the ultimate doom

>> No.3350938


that gave me a boner

>> No.3350940
File: 96 KB, 640x480, Screenshot_Doom_20160711_020228.png [View same] [iqdb] [saucenao] [google] [report]

this gun has some fairly serious sprite-clipping issues when firing, the bottom of it extends too far up

same with one frame of the magic nagant

>> No.3350945

Am I the only one who plays with the classic HUD?

>> No.3350946


...As in the status bar with the face and everything? Of course not, why would you even think that?

>> No.3350947
File: 68 KB, 324x543, 3243q6425.png [View same] [iqdb] [saucenao] [google] [report]


More melee is nice, the fists in the original were pretty good.

>> No.3350949
File: 18 KB, 512x386, 1464573177183.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350951
File: 12 KB, 320x200, 14682100549893.png [View same] [iqdb] [saucenao] [google] [report]

aight! hope this looks clear enough, not overly-detailed or anything. I can always come back to change it, and we've got a looong deadline to go ahead so I'm hopefully still on time for the rest to come up. Right now it's like one and a quarter of hour in the morning over here and I gotta get my bf some proper sleep. Oh, and probably get some myself while I'm at it, too.

damn, I always fall for these.

not that I'm aware, as far as info I got from talking with MSPR it comes to. I do have some neat spritework done for some weapons, though, buuuuut a) I want to keep that a surprise and b) who knows if it'll actually make it into the game or not, since that's entirely up to her. We'll see though!

>> No.3350952
File: 362 KB, 1600x900, Screenshot_Doom_20140511_180430.png [View same] [iqdb] [saucenao] [google] [report]

Nope, in fact I have a barless version of it


>> No.3350953


...I never knew how much I wanted this until now, thank you.

>> No.3350954

I dunno bout y'all but I like this one

>> No.3350956
File: 636 KB, 1920x1080, Screenshot_Doom_20160710_201910.png [View same] [iqdb] [saucenao] [google] [report]

Damn, I know some of these DUMP levels are hard but having to figure out how each weapon works along with it is throwing me for a loop. Once I got a Holy Water Pistol that replaced the shotgun that I really didn't get to use because shells didn't replenish ammo for it. Having infinite ammo pistol and a fairly strong altfire knife right from the start helps a lot though.

>> No.3350958

I apologize for the potentially stalker-tier question, but

are you both grills

>> No.3350959

>Is that your iliac crest or are you just happy to see me?

>> No.3350963


What makes you suspicious?

>> No.3350967

I personally prefer having the alternate HUD where the HP, ammo, and kill/secret counts are in the corners, but I'd like to have Doomguy's face in the bottom center still just cause it's so fun and classic to have.

>> No.3350970

because almonds herself pointed it out twice in both ZD and DW and MSPR has drawn herself a couple times in her DA gallery

... just realized I kinda answered my own question there but I guess I wanted some sort of confirmation to go with it

>> No.3350972
File: 6 KB, 320x200, Fuck-Hands.png [View same] [iqdb] [saucenao] [google] [report]

maybe one shade lower. use a shadow one or two shades darker than the lit area to outline fingers because the thin dark lines aren't fitting. nice solid shapes.

>> No.3350976
File: 6 KB, 240x240, 1460896698722.jpg [View same] [iqdb] [saucenao] [google] [report]

>doomgrill content creators

good work senpai, keep it up

>> No.3350978


>type in MOMDAD
>a blueprint of your house will appear so you can kill your parents

oh man, speaking of "things you could get away with before 1999"


and then there's these pages. goddamn

>> No.3350979
File: 14 KB, 350x262, hands.jpg [View same] [iqdb] [saucenao] [google] [report]

alright you know what screw it i'm staying up for a couple more minutes because I grew fond of you guys so much so quickly

I think it may have more to do with the fact that my use of thin outlines is more clashing with SOWB's style as a whole as it doesn't employ them.

you absolutely nailed it, though.

um well we ain't precisely dudes sooo

there's that??

>> No.3350982

shit mane that looks ace as fuck

almondsxmspaintrocks is my new OTP and there's nothing you can do about it

>> No.3350983

Bug report: gzdoom version g2.1.1 the Anti-Material Rifle does nothing (alt fire or mouse1)

The Holy Water Gun's infinite ammo with altfire is neat and all but with the highly limited range and arcing projectile, I think it could use a damage boost to give it a boost; I'd rather use the small shotgun that comes with the Uzi, I think.

>> No.3350985

what is the best Doom 64 hud mod

love that Doom 64 hud

>> No.3350986
File: 9 KB, 339x294, gor2a0.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3350987
File: 405 KB, 2048x1214, 27-superJumbo.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350990
File: 65 KB, 600x441, 98b.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350993

why is blue man so salty

put some icicles on there, some noise for snow texture

>> No.3350994
File: 11 KB, 201x219, 1430809334768.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3350996

>the small shotgun that comes with the Uzi

i understand that the slow firing speed is an intentional balance for that weapon(s) but it still seems a bit odd

>> No.3350997

daaaaaaaaamn this looks nice

>> No.3351000
File: 890 KB, 600x313, 1449825270240.gif [View same] [iqdb] [saucenao] [google] [report]

>that quality
>that speed
are you the demons?

>> No.3351004

cobbled this up from d64_wmi long ago back when I was still all about smooth doom HUD compatibility hahaha jk im still a smoothaholic someone help me

it's probably compatible with vanilla. probably. nothing you wouldn't be able to easily comment out in slade though


jolly, that's cute

>> No.3351005

There are more than a few stupidly hard levels where the holy water gun is a huge problem because the chaingunners are up on a platform and you are on the ground and gravity pulls down on your shots and I think you can see where I am going with this. I'd take a shot that is less efficient but has the range and chance to stunlock over a finicky thing that is hard to land a shot with in the first place. Unless said weapon was super strong, I'd take the heart hammer over the water gun any day.

>> No.3351008
File: 10 KB, 339x294, gor2a0.png [View same] [iqdb] [saucenao] [google] [report]

I meant to icicle him but then I didn't. Beefed up the snow noise.
no john

>> No.3351016

i still can't unsee salt. maybe some sparkle would make it more snowy unless that exits the style of the game. maybe blue shadows.

>> No.3351018
File: 44 KB, 349x303, 1413772103685.png [View same] [iqdb] [saucenao] [google] [report]

if you frosted up some of the slits in the helmet, maybe around the mouth area, it would look gnarly

>> No.3351023



>> No.3351028
File: 10 KB, 339x294, gor2a0.png [View same] [iqdb] [saucenao] [google] [report]

It should look okay (or more obvious) with the texture of the snow on the ground. But I tried anyway.
Not sure what you meant, but I did de-black it and add some more highlights about.

>> No.3351029


I'd like to think he's fine, he just needs to get dethawed.

>> No.3351030
File: 34 KB, 237x180, 32426.png [View same] [iqdb] [saucenao] [google] [report]



I meant defrosted.

>> No.3351042
File: 42 KB, 423x509, deform guy.jpg [View same] [iqdb] [saucenao] [google] [report]

Should I play Strife in chocolate doom?

>> No.3351049


If you want to play it just like it was in the 90's, sure. If not, I'd recommend Veteran Edition instead (or GZDoom if you don't want to cough up the money).

>> No.3351056

Frozen to a crisp

>> No.3351061

So I did an attempt to make a Windows 98 Maze in Doom 2, complete with crystals and rats.


>> No.3351062

Should be played in GZDoom or any OpenGL based sourceport btw, due to the crystals.

>> No.3351065

so what's the story with ZDL? It's been down for a couple of days.

>> No.3351071
File: 17 KB, 480x360, 1330464432311.jpg [View same] [iqdb] [saucenao] [google] [report]

>BFG replacement
>uses cells
>fires bullets

>> No.3351078

it spooped me

>> No.3351080
File: 287 KB, 1000x1372, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Imma sing the DooM song


>> No.3351082

I was wondering the same thing.

>> No.3351089


>The pistol is based on a toy based on the Beretta 92FS, which fires 9×19mm Parabellum
>The chaingun is a minigun of made-up model
>They use the same bullets

>The super shotgun does roughly 1.5x as much damage per shell compared to the regular shotgun
>They use the same shells

Just roll with it, man. Pretend that it's a weapon that requires a power source and uses the cells as batteries, or something.

>> No.3351090
File: 14 KB, 344x432, 1419547286164.png [View same] [iqdb] [saucenao] [google] [report]

Hold on bro let me try


>> No.3351103


>> No.3351106

It is because they are reanimated. You'd be agitated as well if you were brought out of your eternal slumber.

>> No.3351112

I guess the world will never know man

>> No.3351118

IIRC, aren't revenants from medieval European lore? I think they were reanimated corpses and acted as raging spirits of vengeance, stopping at nothing until they killed those who betrayed or murdered them.
Really fucking fitting that our agitating skeletons share a name with raging corpses that hunt down those that did them wrong.

>> No.3351123

>remember that fractal doom had a vacuum cleaner weapon at some point
>digging through all my copies of fractal doom
>none have the vacuum cleaner


>> No.3351127

Deleting and rebuilding large chunks of your map is a time-honored tradition. It sucks now, but you'll do a much better job the second time around since you now know what works and what doesn't!

>> No.3351128

>you create a beatiful room with a fun fight on accident
>doombuilder crashes
>can never recreate it just how it was again
is there a plugin that saves it for me every minute

>> No.3351129


Sure you aren't thinking of a different mod? Though I can't think of many mods that have a vacuum cleaner.


Save early and save often, man.

>> No.3351132

Ctrl+S Anon

>> No.3351135


Not him but I'm pretty sure Fractal Doom had a vacuum

It was an edited rocket launcher

>> No.3351136

not that anon but I am certain fractal doom had a weapon that allowed you to suck up many small enemies the mod adds, you can then fire them as well. very much like ratchet and clanks suck cannon.

>> No.3351159

Ey Rekkr anon, I have another MIDI track for you:


Not sure if you found it a few threads ago when I posted it.

>> No.3351232

It can work both ways.

>> No.3351235

Are these suppose to be for some kind of extended level pack for the Woolball mod?

>> No.3351253
File: 24 KB, 258x263, 1468104271291.jpg [View same] [iqdb] [saucenao] [google] [report]

>the brady bill

>> No.3351261
File: 2.13 MB, 1988x3056, PunisherDoom.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3351291


...is that a legion of alien or demon hitlers

>> No.3351295

No, it's a legion of alien and/or demon Hitlers and the Punisher.

>> No.3351334

Should point out that the weapons made with the textures lump (EG the Bio Eradicator and Flechette Gun) don't appear properly in BTSX.

>> No.3351415 [DELETED] 
File: 3 KB, 32x41, Techy-Chest.gif [View same] [iqdb] [saucenao] [google] [report]

Here's a techy chest, just a recoloured treasure chest model from 7th Dragon III Code VFD.

>> No.3351421
File: 3 KB, 32x41, Techy-Chest.gif [View same] [iqdb] [saucenao] [google] [report]

Here's a techy chest, just a recoloured treasure chest model from 7th Dragon III Code VFD.

>> No.3351426

is this still you torridgristle?
are you doing these just for practice or are you going to actually do something with them?

>> No.3351432

Yeah and practice. I'm thinking about making a mod since I have the ability to make content, but I'm not too interested in it.

>> No.3351460

Anyone have the Hexen 2 models, or at least just the weapon models? I think I can smooth them out a bit and make something happen. I can't download the whole game and just rip it until like 12 hours from now.

>> No.3351496

What's the best editor to learn with and which has some sort of documentation and written tutorials so I don't have to listen to som kid on youtube teaching me everything.

>> No.3351507

GZDoom Builder

the zdoom wiki has everything documented

>> No.3351509

slade, but it's not the best thing for mapping if that's what you meant.

>> No.3351517

just learning for now.

>> No.3351520

if you're learning mapping then gzdoom builder

if modding slade

>> No.3351531

The revenant-box is silly.

It's good to have both, anyway, since Slade allows you to manipulate whatever. Mapdata, music, textures...

>> No.3351538



>> No.3351539
File: 456 KB, 500x281, 1456540890752.gif [View same] [iqdb] [saucenao] [google] [report]

[HE HEEEEH intensifies]

>> No.3351545

Sorry but I'm too distracted by the awesome tune that is Jazcast.s3m .

>> No.3351546


Most of Neoworm's sprites for Heretic / Hexen.

>> No.3351557

That might be true but that wasn't the point of the video. Occam's razor guy, the video literally features >>3350481

But at this point, Doomguy basically imbues himself with agitating spirit of the Revenant to agitate him so it all evens him out.

That gives me an idea, much like the megasphere is a Mancubus looking thing where you imbue mancubus tier health, the Berserk power-up should be a floating Revenant skull, symbolizing your gained ability to beat him to the punch.

>> No.3351559
File: 974 KB, 750x600, 1452661554877.gif [View same] [iqdb] [saucenao] [google] [report]

>it's an "hidden Arch-Viles endlessly respawning Chaingunners" level

>> No.3351578


What did he mean by this?

>> No.3351649
File: 320 KB, 1366x768, Screenshot_Doom_20160711_113518.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3351661
File: 296 KB, 1366x768, Screenshot_Doom_20160711_114146.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3351734

Maybe it would have been smart to say that it replaces Map32...

>> No.3351737

What is this thing and what is it going to be?

>> No.3351769

play Shadow of The Wool Ball right this second

>> No.3351776

>Square grid map design with no height variation

No thanks.

>> No.3351786
File: 43 KB, 1254x1280, MAP32_MAP32.png [View same] [iqdb] [saucenao] [google] [report]

jesus fuck

>> No.3351792


>> No.3351795

It's a Wolfenstein clone dude, give it a chance.

It's got puzzles with fans pushing you and escape sequences on each level and secrets for gaining super strong ammo to help with bosses and good art it's really neat

>> No.3351806

I really liked the spiderbot boss fight.

>> No.3351819
File: 12 KB, 428x200, Damn-Son.png [View same] [iqdb] [saucenao] [google] [report]

I think I should move it down a bit.

>> No.3351838

You and Spritenoob should get together and make a kickass game man

>> No.3351874
File: 334 KB, 1149x885, Processing Plant Command Centre.png [View same] [iqdb] [saucenao] [google] [report]

I finished the second Doom64 map:


There's 2 maps here. Server Warehouse and Processing Plant. They're MAP01 and MAP02 respectively. Runs with Doom64EX


>> No.3351875



>> No.3351889

what map?

>> No.3351941

Thing I finished for my mapset. Intended first map, sorta. I posted it before ( leaden_skies.wad ), but did some adjustments like swapping music, fixing a slime trail and wonky secret-sector.


New version if you wanna give it a spin.

>> No.3351943

Is 1280x960 perhaps the best resolution?

>> No.3351950

What do you mean by that?

>> No.3351951

I like 800x640

>> No.3351953

I think he's saying that 1280x960 is his favorite resolution.

>> No.3351956
File: 58 KB, 600x600, pain_elemental_v2_0_by_highdarktemplar.jpg [View same] [iqdb] [saucenao] [google] [report]

I had a crazy idea about about an ACS trick: What if one spawned a shitload of dummy actors in a loop where each new actor is the Target of the previously spawned actor (initial actor has a set TID), and then used for() loops going setactivator(0,AAPTR_TARGET) to select an index in this "actor array"? Any actor with a TID could be stored in the Tracer pointer of either of these dummy actors, and the "index" of the actor holding (number of setactivator calls in the loop) it could be stored in a regular variable and act as a poor mans TID, allowing one to dynamically give a new unique reference number to a thing without actually changing it's TID.

If both the master and tracer slot of these dummy actors where used (odd numbers in one, evens in the other?) the amount of dummy actors needed would be cut in half.

>> No.3351957
File: 18 KB, 1366x599, ScreenShot_20160711161340.png [View same] [iqdb] [saucenao] [google] [report]

do you perhaps have it on dropbox?

as long as it's not on 1024x768

>> No.3351962

My dropbox is farting up, here.

>> No.3351967

>as long as it's not on 1024x768

What's wrong with 1024x768?

>> No.3351980

Doesen't scale well up or down to any other resolution.

>> No.3351982

shitty widescreen ratio

>> No.3351984
File: 89 KB, 976x578, me on the left.png [View same] [iqdb] [saucenao] [google] [report]

W-why does the tutorial have an args tab but I don't

>> No.3351990

old version?

>> No.3351994

My version is newer
I can't find anything about args anywhere in slade
Or any useful documentation online
Or any up-to-date tutorials

>> No.3351995

You might be using a Boom/vanilla-format, while tutorial uses UDMF.

>> No.3351998

Ah, you're right, thanks
Serves me right for clicking ok without reading

>> No.3352005


I was bored and started fucking around. Does this sound doom-esque?.

>> No.3352010

sounds doomy to me

what are you using to compose?

>> No.3352015

FL Studio (with the SGM-V2.01 soundfont).

>> No.3352016

Sounds bretty good

>> No.3352073

Agitating is being used as an adjective, not a verb. "Agitating skeleton" is just a funny name for the revenant, the same as "pissed off martian" or "meatball daemon". While the phrase "agitating skeleton" could also describe the tactic, it doesn't have consistency with the other parts of the video.

>> No.3352086

>try to drop the pistol

>> No.3352090

>dropping weapons is done by holding the zoom key instead of just pressing the fucking "drop_weapon" key
>the "drop_weapon" key doesn't work
what the FUCK

>> No.3352098

Displaying a name with the monster's sprite isn't consistent either, and this pattern either starts with or after the revenant. The pinky demon has no name and sprite intro, just descriptions of tactics. Prior to Meatball Demon it's arguably all been tactics on screen.

>> No.3352103

It has more consistency, though. The revenant, pain elemental, and archvile are all introduced in the same manner, while the video opens with the pinky so there's no need for a transition to introduce it.

>> No.3352106


But if Meatball Demon and later are names for the monsters, wouldn't it be more likely that Agitating Skeleton is a name as well, seeing as it's presented in exactly the same way?

I can't believe this is a debate. Especially seeing as arguably it's correct to say that the Revenant is agitated AND agitating.

>> No.3352120
File: 1.50 MB, 1398x768, Why.png [View same] [iqdb] [saucenao] [google] [report]

So why and how does this work?

>> No.3352123


>> No.3352124


>> No.3352126


>> No.3352127


We tried that at first.
It became a nightmare to actually code, and any ACS keeping track of it would be so hefty it would make Zandro netplay impossible.

>> No.3352130

it just works

>> No.3352131

the very next slide on that video tells you

>> No.3352132

explosions don't go through walls, it's probably related to that

>> No.3352135

the archvile explosion is enough in front of you to get stuck in the raised bit and do no explosive damage

>> No.3352137

>instead of just pressing the fucking "drop_weapon" key
i'm pretty sure the drop weapon key can't have custom behavior defined to it so gl keeping track of things with that

>> No.3352149
File: 40 KB, 1270x635, 1365558454135.png [View same] [iqdb] [saucenao] [google] [report]


>the eternity doom engine has "PORTALS," which can be used for sick ass skybox illusions and non-euclidean geometry

>zdoom doesn't

What the fuck? How have I never heard of this? What are some kickass maps using non euclidean geometry?

>> No.3352150

Oh and I guess the reason it doesn't work on the other side is because the explosion is always on a line between you and the Archvile?

>> No.3352157

basically yeah

zdoom has those too now you SKELETON

>> No.3352164

>zdoom has those too now you SKELETON

Really? Can you do something like video related?


>> No.3352168

yes, zdoom has wall portals

I don't know if they have to be parallel or not but they work

>> No.3352173
File: 34 KB, 480x360, Sticky.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you guys feel about pic related an Maz in general?

>> No.3352180
File: 223 KB, 400x324, 1463793931963.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3352184


Weird fetish shit, bad sound effects, bad textures, wonky weapons

>> No.3352189


>> No.3352191

literally who

>> No.3352192


I have no clue who that is, but I'm assuming you want us to not like him?

>> No.3352196

I don't know who or what that is. Why don't you tell us how YOU feel?

>> No.3352197
File: 54 KB, 313x289, doom asks why.jpg [View same] [iqdb] [saucenao] [google] [report]

The pistol takes ELEVEN SHOTS to drop an imp!?

Where's that "100% bullshit" picture

>> No.3352203

no one answered my last question:
What are some kickass maps using non-euclidean geometry?

>> No.3352204

>I'm assuming you want us not to like him?
No, I just want an opinion on the mod and the other stuff he's made, but we can drop the whole thing if you want.

>> No.3352205


Term likes button mashing.

>> No.3352206

the feature's new in zdoom (and who maps for eternity), so none that I know of

>> No.3352207

Is it in GZDoom too?

>> No.3352210


These videos make me want to do a mapset full of alien, mindbending non-euclidean geometry.

Too bad I don't know the first thing about mapping, and they'd probably be about as fun as a paper bag.

>> No.3352212

it also fires much faster
not seeing the problem

>> No.3352213
File: 37 KB, 116x178, 1458398492247.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3352214

>not using the superior knife

step it up fampai

>> No.3352223

I tried it out, it was pretty okay, wish there wasn't so much fetish shit in it.

>> No.3352227
File: 441 KB, 1754x1320, 1461299745789.jpg [View same] [iqdb] [saucenao] [google] [report]

He can't help but to put his stupid fetish in everything he makes and people like that should be shot.

>> No.3352228

Finally finished Heretic. Please tell me Hexen is better. The last 2 episodes of Heretic were kinda a let down.

>> No.3352232

Knife's damage is absurd during berserk.
One-shots revenants, cacos.
Two-shots arch-viles.

>> No.3352238


The last two episodes were added in the retail release, and were not a part of the initial release. Think like Ultimate DOOM and Thy Flesh Consumed.

As for HeXen... Let's just say it's a polarizing game.

>> No.3352240
File: 27 KB, 542x403, 1452472048422.jpg [View same] [iqdb] [saucenao] [google] [report]

I saw yesterday that people wanted more Dom co-op, but I was far, far too hung-over to host

so I come to you all with a proposal: how does DUMP2 using DUMP3 weapons and Colourful Hell sound?

shit's bananas

>> No.3352243


The problem is you wear your wrist out to take down weak targets.

>> No.3352249

Sounds neato. When's the server gonna go up?

>> No.3352256
File: 429 KB, 1440x900, Screenshot_Doom_20160711_173210.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3352257

That sounds yes, I would play like it.

>> No.3352258

working on a config file right now and checking to make sure the wads are all uploaded, shouldn't take much time at all

wait, is colourful hell zandro compatible? can't remember

>> No.3352270

Bullshit. Holding it gives the same rate as the og pistol.
You can mash, but then guess what

Thank you

>> No.3352272
File: 530 KB, 1440x900, Screenshot_Doom_20160711_173300.png [View same] [iqdb] [saucenao] [google] [report]

Uh oh

>> No.3352273

Any news on Blood?
It seems silly to announce something new for blood and disappear like that

>> No.3352283

>wear your wrist out
bitch please
if you don't like the weapon then just say that instead of making up lame-ass excuses

>> No.3352286

>it seems silly to announce an "announcement" and then not deliver
It does, doesn't it?

>> No.3352290

>lame ass excuses
It's weak.
AND it gives this message "don't drop the pistol it's good"
it drives me to drink

>> No.3352291

pls no bully :(

>> No.3352301

it's infinite ammo and fires faster, even if you hold fire down instead of just tapping slightly faster

but you don't even have to mash, just clicking a couple times will make up for it

i can't believe anon is this casual now

>> No.3352306
File: 333 KB, 1280x720, Screenshot_Doom_20160711_175009.png [View same] [iqdb] [saucenao] [google] [report]


It's because I got all excited about it and then tried using it on imps

>> No.3352309

why is term's concept of gameplay always carpal tunnel

>> No.3352310

I want extra reward for carpal tunnel

not nerfed shit that is evened out with it

>> No.3352313


well apparently the DUMP 3 weapons aren't actually zandro compatible, and neither is colourful hell :/

so instead we'll run Dakka DUMP 2

>> No.3352314

>aren't actually zandro compatible
run 3.0

>> No.3352316


I don't like the pistol, because Term made the mistake of giving it a POWERFUL gunfire sound with less damage than a vanilla pistol, and he will refuse to budge on this because that's just how he is, like this >>3352309 anon said, Term likes carpal tunnel inducing weaponry, and that's fine but he enforces it to the point where all of his weak rapid fire weapons require so much mashing for so little output that it's just not worth it.

>> No.3352320

my bad, working now

will host shortly

>> No.3352326

>weapons that require mashing in video games

>> No.3352327
File: 75 KB, 400x340, hand_carpal_tunnel_treatment01.jpg [View same] [iqdb] [saucenao] [google] [report]

>Term releases a new mod

>> No.3352331
File: 397 KB, 1096x624, capture.png [View same] [iqdb] [saucenao] [google] [report]

Manually offsetting textures is fun

>> No.3352335

No, it isn't

>> No.3352336

The most important skill in Doom, and all videogames, is knowing how to strain your muscles hard enough to vibrate your hand. If you can't do this, maybe videogames aren't for you?

- TerminusEst13

>> No.3352346

Actually the knife evens it out
not really

>> No.3352354

I heard that Terminus' favorite moment in a video game is the torture scene in Metal Gear Solid.

>> No.3352356

praise the gods and/or carmacks for doom's refire delay

>> No.3352357

Aww yiss, time for some doom

>> No.3352359

so is this overreacting the new hot meme or

>> No.3352362
File: 1.15 MB, 576x360, Terminus finds a glitch in Hideous Destructor.webm [View same] [iqdb] [saucenao] [google] [report]

Hideous Destructor fixed the mash jump to air climb glitch.


>> No.3352367
File: 1.90 MB, 255x191, 1461243649776.gif [View same] [iqdb] [saucenao] [google] [report]

>when you get to the detail/polish stage in level creation

>> No.3352368

calling every little thing that happens more than once a meme is a meme
it's not a word anymore
it doesn't mean anything
it is filler for stupid people
use real words

also buff pistol damage or tone down the firing sound

>> No.3352370


The vanilla Doom pistol takes 14 tics to fire if held, 19 if not held, and deals 5/10/15 damage, an average of 10, with great inaccuracy.
The DUMP 3 pistol deals between 4-8 damage, with an average of 6 damage, in 11 tics, with significantly more accuracy and infinite ammo.
The alt-fire also deals between 35-65 damage in 11 tics, a staggering damage boost.

The raw damage is lower, but even then considering the other benefits of the gun, that's really hardly enough to throw a fuss about. And even if it was the weapon is replaced within a couple minutes anyway.
If you really feel that strongly about it... Uh. Sorry, I guess? I mean, that's kind of weird to get all uppity about, but more power to you.

>> No.3352372

>use real words
okay, you're an overreacting dumbass

>> No.3352374

the dump pistol can't even snipe and has huge spread

>> No.3352376
File: 442 KB, 1366x768, Screenshot_Doom_20160711_201614.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3352381
File: 698 KB, 555x666, 1450206413038.gif [View same] [iqdb] [saucenao] [google] [report]


[TSPG] Painkiller: The DUMP Depot


>> No.3352387
File: 657 KB, 800x450, gzdoom 2016-07-11 19-17-26-69.webm [View same] [iqdb] [saucenao] [google] [report]

>the dump pistol can't even snipe

This is very incorrect.

>> No.3352389
File: 44 KB, 320x200, 1367631312025.png [View same] [iqdb] [saucenao] [google] [report]

>feel that strongly

No, there aren't any posts here that feel strongly about it, Terminus.
It's just a bunch of people who feel mildly peeved about it, posting in rapid succession.

>> No.3352390

will you be using zand 2 or 3?

>> No.3352391
File: 79 KB, 400x400, 1453232584540.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3352392

it's gotta be 3, latest build

>> No.3352397


Hence my "if", in the one post of those that's mine.
Nothing wrong with a little banter. Lord knows nobody's expecting DUMP 3's weapons to be a new holy grail.

The only weapon that can't be criticized is the Srs Bomb.

>> No.3352401

Weird, I keep getting an error about making sure I'm using the correct wads, but I'm using Doomseeker, what's the deal?

>> No.3352404

you need to download alpha binaries, at least i did

you have to make sure that the zandro version you're using is the correct one, and have a test-folder set up

>> No.3352405

okay but get this: click spam is fucking annoying

your numbers aren't changing that

>> No.3352413

Mapping is easy. Utilizing the additional features that source ports add is difficult.

>> No.3352415


The numbers had nothing to do with the clicking. If they did, then the minimum rate of fire for the pistol would be a whopping 2 tics to fire, which is staggering DPS.

I would suggest holding it down instead. Or using the alt-fire. Or picking up another weapon, in great Doom tradition.

>> No.3352427
File: 121 KB, 640x480, why.png [View same] [iqdb] [saucenao] [google] [report]

Okay, so after doing that, I'm still getting the same error.

>> No.3352442

holding it down makes it even worse than doom's pistol so unless someone wants to click as fast as they can that gun is going to be tossed for the next thing that shows up that isn't -physically irritating- to wield. a reason to use it ("staggering DPS") only exists for people like you that can't get enough clicking.

it's not an enjoyable gun and is a failed design, unless your master plan was to encourage people to use someone else's gun and never your own.

>> No.3352453
File: 1006 KB, 500x544, .gif [View same] [iqdb] [saucenao] [google] [report]

> playing D3BFGE
>> k time to stop, it's light already
> click change game for the fuck of it
> Doom
>> wow nice graphics, no fagmods too - how did I not think that the best way to play original games is through BFGE
> launch Doom 2
> click new game cause why not
>>> 2 expansions to choose from
> there was a whole official campaign of Doom 2 I didn't even know about
> tfw

>> No.3352470

>that gun is going to be tossed for the next thing that shows up that isn't -physically irritating- to wield

Frankly, friend, this doesn't break my heart at all. It's a pistol. Everyone else's weapons get priority.
If you don't like it, I really have no reaction other than to shrug. Pick up another weapon.

>> No.3352486

>pistol weapon makes you want to find another gun
Sounds like a complete success to me.

>> No.3352494

>advantages the dump 3 pistol has over the vanilla pistol
- fires faster
- accurate
- looks cooler
- sounds cooler
- bitchin strong alt fire
- bitchin strong alt fire gets better with berserk
- more responsive and doesn't have that weird delay at the start all doom weapons have

>disadvantages the dump 3 pistol has over the vanilla doom pistol
- not as damaging, which can be optionally circumvented by clicking even once more instead of holding


>> No.3352506
File: 204 KB, 300x400, ballerina.gif [View same] [iqdb] [saucenao] [google] [report]

Which way is the ballerina spinning guys

>> No.3352507

>shilling BFG edition
it's still shit.

>> No.3352509

white and gold

>> No.3352513

No Hell on Earth? That was included in the Xbox version.

>> No.3352515
File: 6 KB, 112x125, 1362374300310.jpg [View same] [iqdb] [saucenao] [google] [report]


Quiet Term, just because people don't like the only gun you've made in the past few months doesn't mean you have to get so salty

>> No.3352518

stop shitposting, eric

>> No.3352520

Freaking love LISA.

>> No.3352534

Just because people are calling you out on your bullshit doesn't mean they're Terminus.

But I suspect you already know that and are just posting because you have nothing else to contribute.

>> No.3352557

It's not amazing but I could play Doom 3 on my big TV which was nice, those speakers made the chainsaw feel mighty.

That said, if he wants to play Classic styled Doom on his modern console he should look at Classic Complete, less censored and has more content.

>> No.3352562
File: 116 KB, 557x557, 1454212627997.png [View same] [iqdb] [saucenao] [google] [report]

it's just too good

>> No.3352569

anyone else remember the time eric got buttblasted because he didn't have the password to someone's teamspeak, even though he was the one that set up the password in #vr in the first place


>> No.3352573

#vr's been a really shitty place lately anyway. Too many dumbasses talking politics instead of playing video games.

>> No.3352576

No but I do remember the time he threw a tanty about LMS.

For someone who hates talking behind people's backs, he sure hates when you do it to his face.

>> No.3352581


ban balrog
ban bloax
ban everyone else

>> No.3352591

Like My Status?

>> No.3352594

I liked it, I thought the weapons were neat. Sure mspaint style isn't the best looking but it looked good. The thiccness is also an interest of mine, too bad he 'lost the password' to his account on deviantart and made a new non-fetish one. Although I have a feeling that won't last long, if at all.

>> No.3352597


Light Machine Sword

>> No.3352606

out of all the weapons in dump 3, you niggers are complaining about the pistol?

how about the dual cannon with shitty model rips and bad firing effects
or how about the dumbasses who decided to make guns out of textures, of all things
or maybe the plasma rifle with three firing modes, one of which is just a single plasma ball

huh? no complaints on those? i wonder why

>> No.3352609


Because most of these guns are made by rookies, Term doesn't have an excuse

>> No.3352610


>> No.3352612

Well it's a consistent pattern with the maker.
And it was the first one to have a back and forth conversation and it kind of snowballed.

my joke was funny and no one laughed I'm butthurt

>> No.3352617


Yeah you know, like a Light Machine Gun, except it's a sword.

over 1000 stabs per minute. Good for suppressive swording.

>> No.3352618

so it's because of the creator, gotcha

>> No.3352626


well yeah, because it's someone with a long running history of making guns, you think he'd know better by now.

>> No.3352628

>because of the creator
It's not "the gun sucks because Terminus made it"

"why does Terminus continually make guns with this annoying attribute"

anyway I'm going to fix it, so y'all stop worrying

>> No.3352630

because term's is well put together but suffers from his click click click gameplay, and it's the first gun.

the others don't have anything worth mentioning, but that cannon could be cool. maybe anon will revisit it one day.

>> No.3352631

know better about what

i still have yet to see a proper rebuttal against >>3352494

the weapon literally has only one downside, and it's not even that big a downside

>> No.3352635
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google] [report]

Making a monsters pack for Trailblazer when played in Heretic. Ideas appreciated.

>> No.3352636

did the anti-blogger find a new topic to troll with

like this dude is really eager

>> No.3352639


The rebuttable is it's a trend most of Term's weapons suffer from, that constant clickmashing, and with no sign of changing that up in the slightest. The weapon isn't fun to use in its current state.

>> No.3352641


They list a whole bunch of positives, but they don't cancel out the
>powerful sound mismatching the damage
>weak weapon with high mash-rate to compensate
The positives don't neutralize the negatives to the people who don't like the negatives.

>> No.3352645

>The weapon isn't fun to use in its current state.
Speak for yourself.

>> No.3352647

you know those glowing magic circles that go on the ground when magic enemies cast spells in RPGs? spam that. just glowing floorsprites everywhere.

and bezier particle trails.

>> No.3352648


I have fun with it.

>> No.3352652

>isn't fun to use
u a casual? it's gr8

>> No.3352654

>The positives don't neutralize the negatives to the people who don't like the negatives.

That's a real fancy way to say "the stuff I don't like takes priority over stuff other people like".

>> No.3352656

it's not an uncommon complaint, but this time it was brought up the irc came by to show support

>> No.3352658

>but this time it was brought up the irc came by to show support
i'm scrolling up in the irc now and see absolutely nothing of it

i think u rusin m8

>> No.3352665

you're in the irc, part of term's circle. like it or not people tend to stick up for their friends and see the best in them, even if it's detrimental.

>> No.3352669

you what

>> No.3352670


Oh, I get it. It's a conspiracy. The only people that like the weapon are his friends, or something.

>> No.3352673

yeah, it's not the people think it's fucking stupid, it's that they're part of a secret irc group


>> No.3352674
File: 161 KB, 1000x500, .jpg [View same] [iqdb] [saucenao] [google] [report]

> That said, if he wants to play Classic styled Doom on his modern console he should look at Classic Complete, less censored and has more content.
> modern console
I'm guessing you've inferred from my mentioning of graphics that I was talking about better resolution which is relevant with big TV - and I was, but why would anyone play FPS on a console, unless it's an exclusive? I just play on PC using TV.

How is CC less censored and what exclusive content does it have?

Hell on Earth is the name of the original Doom 2 campaign. Obviously BFGE has it, along with No Rest for the Living.

Also how do I gain access to Master Levels in Doom 2?

>> No.3352679


Where's doom_txt when you need him?

>> No.3352680

DKG realized his current gimmick was instantly recognizable.

Unfortunately, it seems that this new one is working.

>> No.3352686
File: 40 KB, 79x80, 1407523440490.gif [View same] [iqdb] [saucenao] [google] [report]




>> No.3352689


I meant more monster ideas than sfx ideas, but

>bezier particle trails

can you give me an example of what this would look like?

>> No.3352692

>That's a real fancy way to say "the stuff I don't like takes priority over stuff other people like".

That's a real fancy way to say "every aspect of a weapon is equal and relative in relevance to every other aspect of the weapon, and I don't have to have an argument if I can name 20 good things about the weapon, even if half of them are shit like 'it looks cool' "

Obviously the people complaining about the pistol care about the damage/rate of fire compensation more than the "sounds cool looks cool" stuff.
1. because it actually matters
2. because they wouldn't be complaining about it if it didn't bother them

>it's accurate
not particularly

>> No.3352693

why not just give the pistol infinite reloads as an excuse to up the damage

>> No.3352695

it should be what's used for the lightning effect for the lightning gun thing in Dakka.

>> No.3352696

3. because they want to complain

>in doom

>> No.3352698

The problem with button mashing is the mouse moves every time

>> No.3352702


Going a bit 2*4chan there, matey.

>> No.3352703


Yes, in doom. There's plenty of custom weapons that utilizing reloads.

>> No.3352704

>every aspect of a weapon is equal and relative in relevance to every other aspect of the weapon

Yes, actually.

>> No.3352708

So what crosshair do you anons use?

None/green dot here.

>> No.3352713

are you doing individual clicks a lot or that hand spasm thing which can't be good for you. really neither of them are but with normal clicking you'll last longer unless you're facing more than ten enemies. the back of my hand starts tightening up earlier but maybe the people that enjoy the clicking have more youthful hands.

>> No.3352715


Triangle when I do use a crosshair.

>> No.3352717

i'm 48 and this argument is stupid because it's maybe one click a second, maybe two

>> No.3352719

Classic Complete doesn't censor the Wolfenstein levels or the SS Troopers.

It also features Final Doom and Master Levels, which BFG Edition lacked.

>> No.3352726

Dot colored red, I pretend it's a red dot sighting system built into Doomguy's helmet.

It gives me a pointer for aiming without being obstructive or distracting, and I like that.

>> No.3352728

>every aspect of a weapon is equal and relative in relevance to every other aspect of the weapon
but it is

a weapon's weak power is okay if it's fast and accurate

a weapon with infinite ammo is okay to be weaker than a weapon with limited ammo

>> No.3352729
File: 759 KB, 1920x1080, whathassciencedone.png [View same] [iqdb] [saucenao] [google] [report]

too many boners

>> No.3352732

you might as well hold it down at that point. i'm clicking 7 times a second, then down to 6 after two seconds, then down to 5 after 20 according to https://cookie.riimu.net/speed/ and my hand was tightening up around 10 seconds.

try that test, are you really clicking twice a second?

>> No.3352734

in doom
a special snowflake feature for the special snowflake gun
up the damage whilst limiting DPS

>> No.3352738
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]


I'm glad you guys like that weapon

>> No.3352742
File: 473 KB, 1500x1259, reloading.jpg [View same] [iqdb] [saucenao] [google] [report]

There is literally nothing wrong with reloading.

>> No.3352743

And the worst part is there's a cap on how fast you can shoot it

>> No.3352747
File: 310 KB, 948x747, cookie.png [View same] [iqdb] [saucenao] [google] [report]

interesting little program, thanks

looks like it is just a little over 2 a second, though

>> No.3352748

There is literally nothing wrong with mashable weapons.

>> No.3352750

Mashable hitscan weapons don't feel good. Projectile mashables feel better.

>> No.3352752

I agree.

>> No.3352753

part of it was there being no ammo so we used whatever had infinite shots

>> No.3352754

Reloading weapons don't feel good. Full-capacity guns feel better.

>> No.3352756


>> No.3352757

What's the best DOOM port on PSP?

>> No.3352760

Oh shit seems dump like server died, atleast for me.

>> No.3352761

I think reloading feels good.

>> No.3352763


>> No.3352764
File: 361 KB, 1920x1080, 1.png [View same] [iqdb] [saucenao] [google] [report]

I decided to see what would happen if I stood on 25 land mines and detonated them

>> No.3352767

too much skellys and huh-huh's

>> No.3352769

you turned into an anime girl

>> No.3352770


You became an anime girl?

>> No.3352771

And teamkilling

>> No.3352772
File: 411 KB, 1920x1080, 2.png [View same] [iqdb] [saucenao] [google] [report]

Predictably I died. Wowee what a surprise. Only a few of the mines actually got to blow up, I guess the rest of them decide they won't explode if their owner dies.

>> No.3352773

is dump server coming back tho? It was fun.

>> No.3352775

if it does, please use dump2v2 instead

>> No.3352776


You can never have too much huh-huhs though.

>> No.3352778

Mai shows up out of nowhere and pops those juicy melons out?

>> No.3352780

it was one guy doing it tho. pretty chill play, even if it almost killed my toaster

>> No.3352785 [SPOILER] 
File: 302 KB, 1920x1080, 1468287596715.png [View same] [iqdb] [saucenao] [google] [report]

I guess anything can happen in DOOM

>> No.3352789


>> No.3352801

i can throw it back up but i won't be around to do any kind of admin stuff, and given how many problems we ran into that could bring everything to a grinding halt

>> No.3352802

ah, if you won't be around then don't worry about it

cheats + pubbies = disaster

>> No.3352806
File: 156 KB, 500x500, 1447811315247.gif [View same] [iqdb] [saucenao] [google] [report]

>reasonably-sized tits


>> No.3352810

i guess i could give someone the rcon pass if they're willing to take the reins

>> No.3352814

imo, id rather have someone in the server that can control whenever the game breaks and kick annoying players.

>> No.3352816

bloodstain map 6 crashed on blue key door, and the second door on map 7 crashes prboom+ (using an android system so i can play via the tv.) had to swap to gzdoom, it's laggy and sucks in comparison! groan. wad so far is diverting enough. not much challenge on hmp admittedly.

>> No.3352825 [DELETED] 
File: 38 KB, 222x229, GW222H229.jpg [View same] [iqdb] [saucenao] [google] [report]

whats the deal with doom babbies?

>> No.3352830 [DELETED] 

I don't know the only difference between newbies and oldbies are newbies get to enjoy the game while oldbies yell at each other about it

>> No.3352837

what mod is this?

>> No.3352849
File: 25 KB, 596x548, Capture.png [View same] [iqdb] [saucenao] [google] [report]

Who coded this

>> No.3352850

A simple skin mod I threw together for my dick fun. It doesn't have any rotations or face sprites.

>> No.3352852

why, what are you gonna throw a fit about

>> No.3352853


A lot of weapons had ACS, so probably it's everything compiled into one file.

>> No.3352861

No fucks given

>> No.3352862

I was just laughing at the words, calm down, jesus.

How come Zandronum and Zdoom use different cvars for the same things?

>> No.3352864

cool lol; post uncensored please

>> No.3352865

you're right, sorry
i've been cranky today

>> No.3352867

>fuck = 0;

I laughed harder than I should have.

>> No.3352872


Have fun anon.

>> No.3352909

Put your mouse wheel as an alternative to shooting.

Enjoy an overpowered pistol.

>> No.3352913
File: 479 KB, 1021x726, MGS torture drums.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3352916


>> No.3352920

What do these highlighted dealies mean exactly

Do they refer to the frame at which an action takes place or something?

>> No.3352924
File: 211 KB, 512x384, 823680527.png [View same] [iqdb] [saucenao] [google] [report]

he's right though

>> No.3352925

>pistol doesn't automatically kill imps

worthless weapon tbqh

>> No.3352932

>pistol doesn't instantly gib hell knights
what is this, carpal tunnel simulator

>> No.3352936

>it's another "pistol doesn't splatter everything in your path" episode
I stopped playing Guncaster for this?

>> No.3352950
File: 73 KB, 432x500, 1085899-rb6box.jpg [View same] [iqdb] [saucenao] [google] [report]

Its kind of the opposite of doom, but anyone play or played the original 1998 Rainbow 6?

I remember buying it when it first came out and loving it, downloaded it last night and its still pretty decent. the crosshair is kinda fucked up though, anyone know the best way to run this? I installed the patch.

>Realizing you dont actually see your weapon in game
It was a bit of a shock desu, but I never noticed it back in the day

>> No.3352952
File: 11 KB, 447x335, 1450145293338.jpg [View same] [iqdb] [saucenao] [google] [report]

>punching thin-air doesn't kill every enemy and complete every level in the game

what is this garbage

>> No.3352958

I always preferred Ghost Recon and its structure of on-the-fly planning as opposed to Rainbow Six's pre-mission planning

>> No.3352967

I think I did? But my interest in modding games started early so when the textures became fucked up because I put them all on my desktop I uninstalled it and lost the CD after only playing it for a few days. I was young.

>> No.3352975

I don't know what this means.

>> No.3352980

Reminds me of one Doom map I made. Every room I deleted and redesigned maybe at least 5 times each. Often would just stare at areas and play the map over and over again for no reason.

>> No.3352981
File: 196 KB, 800x450, 0000-0030.webm [View same] [iqdb] [saucenao] [google] [report]

Don't try to imagine where the hands are.

Still need to fix some texture issues like the barrel cap bits and the extended bit that the barrel section swings on, and I need to adjust the X location for the SSG sprite's actual offsets. Lights also aren't great.

>> No.3352984
File: 2 KB, 210x195, Problem.png [View same] [iqdb] [saucenao] [google] [report]

Man, that reminded me of the first time I punched thin air in Doom.
>Think I was at the start of E2M2
>No enemies around in sight
>Running with my fists out
>Punch cause lolwhynot
>Demons screeching in the distance

>> No.3352985

He's made two for Ultimate Doom pretty recently. Shouldn't be hard to find them.

>> No.3352992

I haven't tried this with Rainbow Six but try using dgVoodoo2. I use it to run various old games all the time and it works great. It was able to fix the rendering issues I had with MechWarrior 3 and Hostile Waters.

>> No.3352993

could use some sharp antic before the break, and better spacing on the break itself. is this going to be converted to sprites?

>> No.3352997

it means they gon' fuck, anon

>> No.3353000
File: 12 KB, 491x261, plz halp.png [View same] [iqdb] [saucenao] [google] [report]

Can someone help me out here?
I'm trying to play Unreal Gold (from GOG), but whenever I start it up, it fucking GPF's in my face. And this is with the .227 fan-made Patch, otherwise I just get a generic "Unreal.exe has stopped working" message.
Wat do?

>> No.3353004

A sharp antic? Like, like a prank? I guess I could put big cartoon springs in there that pop out with the shells. No I won't. Probably.

Hell yeah it's going to be sprites. Eventually.

>> No.3353013

>get wadsmoosh
>Master Levels and No Rest for the Living don't work

also what does this code do:
IAPS D 1 offset(0,40) A_WeaponReady

I know what WeaponReady does, but what about the rest

>> No.3353017

Offset moves the sprite on the screen, this one would shift it down 8 pixels if it didn't have A_WeaponReady since that resets previous offsets unless weapon bobbing is disabled.

IAPS D refers to the sprite IAPSD0 and displays it for amount of tics specified after it, which is 1. A tic is 1/35 of a second and is the shortest amount of time in Doom.

>> No.3353020

Does that also mean it waits that amount of tics before moving to the next line of code?
IAPS E 5 A_WeaponReady
That displays IAPSD0 for 6 tics, then after those 6 tics it readies the weapon and displays IAPSE0 for 5 tics?

Is there a sprite called
How do you access those?

>> No.3353026

weapon sprites (all unangled sprites) are ????#0; the 8-directional angle sprites are ???#[1-8]; the 16-directional ones not covered by the 8-directional ones are ????#[9ABCDEFG]

where ???? is the sprite name and # is the frame number

>> No.3353029

Played it and beat it. Was burnt out by the time I got to eagle watch though, so I didn't bother...

>> No.3353031
File: 80 KB, 539x314, antic-overshoot.png [View same] [iqdb] [saucenao] [google] [report]

err, like when the barrel swings smoothly up to the left, if it quickly snapped a smidge left just before breaking open to the right, it would feel like "a flick of the wrist." sort of a whipping motion?

you know, if you select all the keyframes in the fcurve editor and switch their interpolation mode to constant, you can animate in stop motion, without the tweening. unless, of course, you're intentionally making 30 sprites here.

>> No.3353045

Cool, thanks!

so no sprite can exceed 27 frames? Seems limiting...
Of course you could just name the next 27 frames something else

Now, is each sprite limited to 4 letters?

seems like a pretty big limitation

>> No.3353047
File: 9 KB, 320x200, Fuckinator-Mk-2.png [View same] [iqdb] [saucenao] [google] [report]

I've got a fever... and the only cure... is more barrels.

Oh alright yeah that's a good idea.

>> No.3353064

Has anyone ever done a chainshotgun?

>> No.3353065

The only two issues I have with Term's pistol are:
1. It still gains a lot of spread when using the slower firing speed, it would be nice if holding down the fire button only spread up to a certain amount as it's more controlled fire.

2. Fuck recoil that you can't disable

>> No.3353070

A shadow warrior mod has one. http://swcentral.weebly.com/lastwarrior.html

>> No.3353075

what's the best way to play wolf 3d nowadays?

>> No.3353082
File: 49 KB, 500x671, 1363225491132-4.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3353084


>> No.3353086

thanks anon


>> No.3353095
File: 999 KB, 250x251, 1450143247421.gif [View same] [iqdb] [saucenao] [google] [report]

>a change has taken place

>> No.3353096
File: 31 KB, 635x600, 1468133353401.jpg [View same] [iqdb] [saucenao] [google] [report]

Which one was considered better back in the day, Unreal Tournament or Quake 3? Where i live, Unreal was unexistant, so i didn't know Quake had a competitor.

>> No.3353098

is tony here

>> No.3353104

dave's not here man

>> No.3353106


>> No.3353107

shit thanks manny

>> No.3353119
File: 448 KB, 496x708, 1453439777383.png [View same] [iqdb] [saucenao] [google] [report]

Well Quake had the inside track on the online shooter market because nobody had ever /made/ and arena-style multiplayer-based game before

Unreal offered a different experience and in my honest opinion was the superior game; better maps, better gametypes, better weapons

Honestly I don't think there was even much "competition" between them, most people I know who played one played the other one too.... a golden age for multiplayer that will never return

>> No.3353126

If I want to get the current 3d velocity of an actor in DECORATE I say:
sqrt((velx*velx + vely*vely + velz*velz))
right? Or is that wrong/there something simpler.

>> No.3353139

So Eternity supports portals,
Zdoom sort of does,
and GZDoom not at all?

>> No.3353147

what's the difference between a portal and a teleporter

>> No.3353148

>GZDoom not at all

But it does. I just made a small test in GZDB out of curiosity and played it with GZDoom and it worked.

>> No.3353152

Was that on purpose?

>> No.3353154

A portal is a teleporter you can see through.

>> No.3353158
File: 17 KB, 313x286, 1462979207163.jpg [View same] [iqdb] [saucenao] [google] [report]

kek, i didn't notice

>> No.3353167


>> No.3353169
File: 1.61 MB, 1920x1920, Doom truck.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3353170


That boss was pretty boring in reelism. The truck could be circlestrafed and the wizard was squish.

>> No.3353171


>> No.3353172



>> No.3353179
File: 19 KB, 389x295, 1454147809479.gif [View same] [iqdb] [saucenao] [google] [report]

why did nobody tell me this existed


>> No.3353183

because none of us knew that existed

>> No.3353186


Nah, that boss was awesome.

>> No.3353194


I did.

>People don't lurk pordontae's submissions

your fuckin loss m80

>> No.3353202
File: 6 KB, 260x274, 260px-Pazuzu.jpg [View same] [iqdb] [saucenao] [google] [report]


i just realised that (minus the alligators) this is exactly what it would be like if you replaced Doomguy with Hudson from Aliens

>> No.3353210

oh pordontae is rottking


>> No.3353229
File: 147 KB, 500x500, 1456996089254.jpg [View same] [iqdb] [saucenao] [google] [report]


After laughter, comes tears

>> No.3353234
File: 106 KB, 998x1404, Messian Terminator.jpg [View same] [iqdb] [saucenao] [google] [report]

Messian Terminator in mid-flight from Shin Megami Tensei II by Kazuma Kaneko

>> No.3353236

well make it then, Term

>> No.3353246

>dual wield
>right click shoots left gun

>> No.3353249

>single wield non-centered weapon
>left click shoots the gun that's in your right hand

>> No.3353252

>Benellus Templar

>> No.3353253

nigger don't act like that's the same.

fucking false equivalencies all over this thread

>> No.3353257

Hey, nice. Sorry for the late reply. I was away for a week. This is pretty ace (as was the last one). It's a little short, but that's fine, it can go with a short level ;-)

What's your typical screen name? (I can still credit you as the txt file says, just curious)

>> No.3353258

>fucking false equivalencies all over this thread

the conduct here may be much more civil than the average board but don't forget where you are

>> No.3353269

and what makes you think that's actually term

>> No.3353271

Luckely there are only our of them, in the entire maze.

But they are slightly op though
Also if you don't want to fight them, you can jump over them. I crancked up the gravity for that reason

>> No.3353272

damn dude you mad over something or what

>> No.3353275
File: 50 KB, 208x229, 1466476234021.png [View same] [iqdb] [saucenao] [google] [report]

Because the weeb is strong in that one

also it's a "Term"inator


maybe it isn't him but, as a betting man it's not that long a shot

>> No.3353279

Nigga even non-weebs know about Shin Megami Tensei

>> No.3353280

>the weeb is strong in that one
>Shin Megami Tensei
have you been living under a rock

>> No.3353282

noted, every post about a japanese game series is one person

>> No.3353293


every normalfag i know is more interested in Pokemon Go and other cellphone-tier shit these days, likely wouldn't have the first clue what Shin Megami Tensei was or just how long the series has existed

you know what, for the average person i would agree with you, but every time i find a new corner of the doom community /he's already there/, it's kind of eerie

>> No.3353294

i am not term though

i am


>> No.3353295


Okay now I know you ain't being serious right now but I've been seeing this in the threads a lot lately so let me give you two pieces of information.
1: Shin Megami Tensei is fucking awesome and known by a wide variety of people.
2: There are at least 87 unique posters in this thread, though roughly 100 on average before any given thread dies; even if you knew the netidentity of everyone that posted, and accounting for samefaggotry or reset IPs, that still means you have roughly a 1/75 chance of accurately guessing who any given poster is.
That is an extremely long shot for a betting man.

You don't know who a poster is, unless they explicitly say who they are.

>> No.3353296

i bet you are a nerd


>> No.3353297

>That is an extremely long shot for a betting man

well i never said i was a /good/ betting man

>> No.3353301


Yeah and I bet you're a dork.

>> No.3353302

you're weird, dude

>> No.3353304
File: 74 KB, 515x557, 1289900257541.jpg [View same] [iqdb] [saucenao] [google] [report]

>so let me give you two pieces of information.
>KLK reference
>KLK is an anime
>an anime is a form of Japanese entertainment


>> No.3353306

If I'm not mistaken that pistol is something you start with every round. It's not a simple matter of "don't use it". Button mashing weapons are pretty stupid as people can just make binds to circumvent it.

>> No.3353307

>It's not a simple matter of "don't use it".

it is
you can use the alt-fire
or pick up a different weapon, which are never too far from spawn

>> No.3353308

excellent detective work

>> No.3353315
File: 904 KB, 500x532, 1383683178193.gif [View same] [iqdb] [saucenao] [google] [report]

>Doomworld has been getting more and more anime avatars recently
>anime-inspired mods have been more frequent lately

the assimilation is coming, senpai
soon, we will all be kawaii

>> No.3353318
File: 234 KB, 500x378, 1468277314318.png [View same] [iqdb] [saucenao] [google] [report]

it's gonna be magnificent

>> No.3353321
File: 61 KB, 271x243, Anime Girl is Having a Stroke.png [View same] [iqdb] [saucenao] [google] [report]

/a/.wad when?
>Replace every demon with popular anime girls
>All sounds are replaced with anime girl sounds
>Lost Souls are moeblobs
>Fighting Sailor Moons when suddenly Ryukos pop out of fucking nowhere and a NGE mecha starts firing rockets up your ass
Bonus points: give all the demons incorrect names to trigger /a/.

>> No.3353324

>Replace every demon with popular anime girls
>All sounds are replaced with anime girl sounds
>Lost Souls are moeblobs
you know, hdoom already fills 3/4s of this

>> No.3353325


This needs to be a reality.

>> No.3353326
File: 1.81 MB, 410x230, mistake.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3353328

dont forget weapons, chainsaw could ttly be either drill or scissor blade and pistol could be trigun

>> No.3353330

even after he died, this is all people remember him for :(

>> No.3353339

Well, you're not exactly wrong.
>Megasphere/invulnerability is PLOT ARMOR
>BFG is the power of friendship
>Berserk pack turns you into Guts
In fact, just make Doomguy into Guts while you kill demonic anime girls all day. It's perfect.

>> No.3353347

So who replaces the Cyberdemon?

Demonic Homura?

>> No.3353359

so kinda like this

>> No.3353360

yeah but not shit

>> No.3353362
File: 93 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]


>3D models


>> No.3353365
File: 369 KB, 1080x1920, 1417729845801.jpg [View same] [iqdb] [saucenao] [google] [report]

I heard you could post anime here.

>> No.3353382
File: 100 KB, 1024x1408, 1404791776509.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom is anime, kouhai.
Anime is Doom.

It's only natural.

>> No.3353435

is there some sort of mod manager that I can use for doom instead of just dragging what I want into gzdoom everytime?

>> No.3353436


>> No.3353498

More or less. A revenant is basically somebody so fucking pissed that they simply willed themselves back to life to exact revenge.

Ever see The Crow?

>> No.3353504
File: 87 KB, 610x436, lovely.jpg [View same] [iqdb] [saucenao] [google] [report]

I should probably ditch this.

>> No.3353509

It's amusing, but effectively a downgrade if you just want, you know, a chaingun.

>> No.3353530
File: 2.46 MB, 512x512, AAAHHH4.gif [View same] [iqdb] [saucenao] [google] [report]

>Have you ever been so FUCKING PISSED that you brought yourself back to life?

>> No.3353535


>> No.3353546

Why do revenants have 2 shoulder mounted rockets but only shoot one at a time? I mean I know why gameplay wise but it kinda makes no sense when it'd be more effective to use both.

>> No.3353550

>What's your typical screen name?
HexenMapper. I'm the 'a Morte' / IMPatience guy

Yeah Its a little short, I will extend it out a bit. Flick me an email (in the txt file) and I can just send you the new version when I finish it, as well as future tracks.

>> No.3353561

I think the reason is that one cannon shoots homing rockets and one shoots direct-fire rockets.

>> No.3353563


Oh shit, never thought of it that way. That makes a lot more sense.

>> No.3353581

New thread >>3353576

>> No.3353603

are we talking about dark souls or what

>> No.3353603,1 [INTERNAL] 

you might as well hold it down at that point. i'm clicking 7 times a second, then down to 6 after two seconds, then down to 5 after 20 according to http://cpstest.org and my hand was tightening up around 10 seconds.

try that test, are you really clicking twice a second?

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.