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/vr/ - Retro Games


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3335579 No.3335579 [Reply] [Original] [archived.moe]

Capped so starting a new thread.

>> No.3335585

>>3310165

>> No.3335589

>>3335585
As the thread says that thread is capped.

>> No.3335602

Favorite town in each game?

DQ1: Kol. It's just a comfy place. I love how you exit the town by stepping on certain tiles even though you can see more trees and shit beyond that point that you can never reach. It feels as if the town is hidden deep into the forest and nobody can find you there.

DQ2: Hamlin. It's where you meet the princess and there is this little house in the middle of the town surrounded by water. It's a nice place.

DQ3: Jipang. I like to think that the female fighter comes from this town. I like the room with Yayoi hidden inside a pot.

DQ4: I can't decide between Santeem castle and Frenor.

DQ5: Port Selmi. That huge bar is great.

DQ6: Definitely Calberona. There are a lot of beautiful places in this game, though.

I haven't played any others except the Monsters games. GreatLog > GreatTree.

>> No.3335616

What's the point of using Garin's harp in 1 and 3? Especially in 3, since you don't need it at all. It summons monsters when used, so I guess it's intended to speed up your grinding, but you have to select the item and hear the song every single time. You grind much faster just walking around.

Is it just a joke item?

>> No.3335625

>>3335602
DQ1: Kol like you said.
DQ2: Forgot the name but the thieve town.
DQ3: Native American town but really everything in DQ3 was great in a way. Each gives it's own feeling both in looks, NPC, and music.
DQ4: Santeem for me
DQ5: Gotha. I just like how secluted and find out about your family past.
DQ6: I really need to replay it to really know myself
DQ7: That desert area. I always love oasis towns for some reason.
DQ8: I love the cat palace. I don't know why but a building dedicated to sabercat was just great to me.
>>3335616
If you arrange your items you can have the harp on the top of the list to summon faster. There are times when I found myself wanting to get into battles but the game just refuse to start one.

>> No.3335660

Is the best way to play Dragon Quest 1-3 on the gameboy?

>> No.3335676

I like how every game handles the villains differently, instead of repeating the same pattern over and over again.

The Dragonlord wants to rule Alefgard. He only has an important minion: the green dragon that guards the princess. The rest are just more dragons of different colors. The armor guy in Hauskness doesn't seem to have anything to do with the Dragonlord or and the golem was just trying to protect the city.

Hargon wants a god of destruction to destroy the world. This guy is interesting because he doesn't really send any bosses after you in the entire game. Atlas, Bazuzu and Zarlox are all waiting for you inside the final castle. When you are almost done killing Hargon, he sacrifices his life to summon Malroth in an instant. It seems like that was his intention all along, but I think his original plan was to slowly summon him without losing his life. I don't really get why he attacked Moonbrooke, though.

The other games handle the villains in interesting ways too.

>> No.3335701

>>3335660
It depends on your tastes. I prefer the NES versions because they had a decent level of difficulty and I love how the 8-bit graphics leave things to the imagination. The problem is that 1, even though it's short and enjoyable, is pure grinding. 2 is hard as balls and requires you to find five invisible items with barely any hints. If you use a guide for that part, it's a good game. Once you know where they are, you can always replay it without using a guide, so it's not a big deal. 3 is fucking amazing, but it's a lot more enjoyable if you played the other two games.

The GBC versions look good and play really smoothly. If you don't care about difficulty and dislike NES graphics, go for them. They are pretty easy and can be very enjoyable when you just want to play something simple and old-school without having to put too much effort.

3 can be a problem for some people because the remakes added a personality system that affects your stat growths. I don't really enjoy it, so I prefer the NES version.

Finally, the GBC remakes are based on the SNES remakes. The only difference between them is that the GBC version of 3 has a second bonus dungeon that you unlock by collecting medals dropped by enemies. I never had the patience to go through it. It also has a bug that can make you gain 99 levels instantly or some crap if you have bad luck playing a certain optional minigame.

The SNES versions of 1 and 2 look hideous compared to their GBC counterparts, in my opinion. 2 a few bugs caused by the translation patch that you can easily ignore if you know how to avoid triggering them.

I would recommend the NES versions. Hell, play the original version of every game in the series. The remakes never do them justice. But if you really dislike them for some reason, I guess the remakes are decent. Just a little too easy. 3 sometimes feels like you are playing with cheat codes.

>> No.3335705

>>3335701

Thanks man. I appreciate the advice.

>> No.3335726

>>3335660
1: GBC or NES
2: GBC or NES
3: NES, but GBC and SNES are decent too.

The remakes of 3 have more elaborate graphics and faster movement speed, which I think makes it stand out in a bad way. The NES versions of 1-3 all play and look the same, except for a few minor improvements. This makes them feel consistent with each other, which is important because they all take place in the same world, so it feels weird for a prequel to look more modern than games that take place later.

4: NES
5: SNES or PS2
6: SNES
7: PS1
8: PS2

>> No.3335807

TUTTI-FRUTTI

>> No.3335817

I'm playing The Portopia Serial Murder Case and it's really fun, but some things are cryptic as fuck. People complain about the invisible crests in DQII, but what Horii did in this game is even more infuriating. Some items are literally impossible to find unless you examine every single pixel on the screen. And there is a part where you have to call a phone number but nobody seems to tell you what the number is. What the fuck?

>> No.3335934

>>3335817
Welcome to adventure games. Try playing Space Quest to really know horror.

>> No.3336002
File: 2.64 MB, 1280x720, sodeep.webm [View same] [iqdb] [saucenao] [google] [report]
3336002

Have a webbum in honor of last thread's lore discussions.

>> No.3336208
File: 20 KB, 248x224, a shark.jpg [View same] [iqdb] [saucenao] [google] [report]
3336208

>>3335579

>> No.3336330
File: 17 KB, 240x160, 0930 Dragon Quest Monsters - Caravan Heart (J) [T-Eng]_01.png [View same] [iqdb] [saucenao] [google] [report]
3336330

Opinions?
Besides not-/vr/ of course.

>> No.3336361

>>3335701
>I would recommend the NES versions. Hell, play the original version of every game in the series.
The North American NES versions are not the original versions. They changed the script, changed the difficulty, censored the game and in some cases changed the gameplay.

I recommend playing the games in Japanese, they're easy to understand even for beginners.
Get the SFC remakes of 1-3 and the DS for 4 since they have simple kanji unlike the FC games.

>> No.3336382

>>3336330
Shit desu

>> No.3336517

>>3336361
The remakes are shit even in the original language. The NES versions are enjoyable. I don't see a reason to play a watered down remake instead. At the very least, the NES games must be played at some point. Ignoring them forever is doing yourself a disservice.

>> No.3336518

>>3336361
Also, I think the DS remake of 4 looks like crap. It's simply disgusting to look at. The NES version is charming as fuck.

>> No.3336525

>>3336517
>. I don't see a reason to play a watered down remake instead.
I prefer the term "refined".

>> No.3336529
File: 374 KB, 700x994, __hero_and_heroine_dragon_quest_and_dragon_quest_iv_drawn_by_denchi__f1ce366e8281b965a91ffd986a596ab5.jpg [View same] [iqdb] [saucenao] [google] [report]
3336529

>>3335579
when can we expect news on XI?

>> No.3336535

>>3336529
I'm guessing TGS

>> No.3336537
File: 221 KB, 1024x1536, Dragon Quest IV - Michibikareshi Monotachi (J)_16y04m17d 135626.png [View same] [iqdb] [saucenao] [google] [report]
3336537

>>3336518
Opposite for me.

>> No.3336543

>>3336529
The hero of Zenithia is cute! Cute!! I always though she had a really cute green bush between her legs. There's something about her... Maybe it's the fluffy hair.

>> No.3336549

>>3336537
That's ok. It just looks boring to me, though.

>> No.3336551
File: 80 KB, 620x400, 522616-female_hero__2_.jpg [View same] [iqdb] [saucenao] [google] [report]
3336551

>>3336543
best hero design imo

>> No.3336558

>>3336543
Jessica has the best tits.
Sofia has the best bush.
Barbara has the best face.
Alena has the best ass.
Maribel has the best personality.

I wonder what a fusion between all of them would look like.

>> No.3336561

>>3336551
I always choose her even though V kind of implies that the hero was male. She's simply great.

>> No.3336563
File: 19 KB, 245x236, 181.jpg [View same] [iqdb] [saucenao] [google] [report]
3336563

what does a boxslime feel like?
like a piece of jello?

>> No.3336583

>>3336558
>implying Barbara's tits aren't the best
>implying Maribel's bubble butt isn't hot as fuck

>> No.3336589

>>3336563
I want to punch one. They look warm.

>> No.3336620

>>3336558
It's a shame that none of them appear in the game where you can actually get married. Bianca and the other two bitches are shit tier waifus.

>> No.3336640

>>3336620
You can marry Jessica in the 3DS remake of 8

>> No.3336650

>>3336543
>>3336558
None of them shave because they all live in the middle ages. Alena's armpit stubble! Lewd!

>> No.3336659

>>3336640
Where's the proof?

>> No.3336662

>>3336659
You can look up the cinematic on youtube or whatever if you want. It's been out in Japan for a while.

>> No.3336678
File: 461 KB, 1441x3178, juicy.jpg [View same] [iqdb] [saucenao] [google] [report]
3336678

>There you will be finding something juicy-juicy!
What did he mean by this?

>> No.3336681

>>3336678
>he

That's a woman.

>> No.3336708

>>3336678
get harry some actual clothes

>> No.3336713

>>3336678
is that from DQ7?

>> No.3336720

>>3336713
5

>> No.3336723

>>3336713
That's DQ5 on DS.

>> No.3336724

I have a really bad habit of getting fatigued at the end of each game.

I'm in Nadiria in both 4 AND 5, have to go to final area in 7, and just got the bird in 8, and recently started 6 and started vocation grinding in the first uncapped area I could find.

Maybe I'll sit down and all beat the last boss in order to say I beat 5 DQs in one day

>> No.3336735

I bought Dragon Quest 1+2, 3, 5 and 6, all for SNES, a while ago. Of course they're all japanese.

How do I make it the best expierience I can have? Not only with the language barrier, but also with game mechanics.

>> No.3336749

>>3336724
Nadria in 4 is really quite short. It's just 4 bosses and then one big boss. You're almost there.

And please don't vocation grind in 6, you only get points towards the next level of your vocation if the fight is around your level, beating up weaker monsters will get you nothing. I just played the game normally and everyone was able to get into their endgame vocations way before the end of the game.

>> No.3336754

>>3336713
No, it just looks exactly the same because the all the DS remakes look like DQ7 aka ugly as sin.

>> No.3336764

>>3336735
Learn moon. Heard Dragon Quest is one of the best ways to learn. Since they all use simple well known kanji. Actually 3DS might be even better since they have small kana on top of the kanji for even more help.

>> No.3336769

>>3336735
>language barrier
Why are you playing them in Japanese if you still have problems with the language? I think the best experience would be playing it in English and THEN using the Japanese versions to practice the language.

>> No.3336774

>>3336769
>>3336764

I bought them because they were only 30 bucks altogether. I know I could just play them in english on an emulator, but that wouldn't feel right. I don't exactly plan on learning japanese either. I thought maybe there are transcripts for the key scenes?

>> No.3336812

>>3336774
Japanese DQ are always cheap because of how in demand they are. There's always a lot of them. Now try looking for a NES copy of DQ4.

>> No.3336823
File: 131 KB, 382x310, 1449390279453.gif [View same] [iqdb] [saucenao] [google] [report]
3336823

>>3336650
Do you think people didn't shave in the middle ages? Are you retarded?

>> No.3336826

>>3336749
I usually stop changing vocations after everyone has an completed the few that make sense for them to have. After Barbara is completes the sage I see vocation I see no point in filling her menus with even more shit that I'll probably never use.

I always do it like this:

Hero: Soldier > Fighter > Battlemaster > Hero

It's a shame that Fighter-Mage and Paladin don't unlock Hero, because they fit the main character more than any of the four classes that actually unlock it.

Hassan: Fighter > Soldier > Battlemaster

I know you have Alena's crit rate while you are a Fighter, which benefits from being at higher levels, but it just feels wrong not to make him a Fighter right away.

Milayou: Dancer > Goof-off > Superstar

Sometimes I could also make her a priest, but hustle dance is better than any healing spell, so I don't know.

Barbara: Wizard > Priest > Sage

Being a Wizard early on can make it very hard to keep her alive, but it just feels wrong not to make her a Wizard.

Chamoro: Priest > Fighter > Paladin

I don't know if he's bald under his hat, but he kind of reminds me of a monk. I think fighter fits him. I may eventually make him master Wizard and Sage so he can be a better healer.

Amos: Beastmaster > Merchant > Thief > Ranger

This guy is weird. He is some kind of hero, but I use him as a jack of all trades. I guess Ranger fits him. And Beastmaster definitely fits him and is really useful early on, since it gives him monster attacks. It only makes sense for Amos to learn such attacks. I could make him a dragon in the post game too.

Terry: Battlemaster > Wizard > Fighter-Mage

He comes with Battlemaster mastered and with all the soldier skills, so I usually make him master Wizard and Fighter-Mage.

Drago: Dragon

She doesn't need anything else and you get her near the end of the game anyway.

As for the Metal Babble class that you get in the post game, I guess it makes sense to give him to Hassan. Not for the spells, but for the stats.

>> No.3336838

>>3336774
I'll never understand people's problem with emulators. You know it will eventually be impossible to play them on the actual console, right? Better forget about "the real experience" of playing on a real SNES before you get too attached to it. One day there won't be a single SNES left in the world. Emulators are the future.

Some companies try to preserve their games by putting them on the Wii U virtual console and all that, but they often censor shit and that's not real preservation. It's even worse when they don't bother to make their old games available at all and just port fucking remakes instead.

>> No.3336857

>>3336823
I don't think they shaved their pussy and armpits so perfectly that they looked prepubescent. Which is a good thing, because once you enter puberty trying to look like a perfect loli again is just stupid.

Girls today completely shave all their pubes off, ruining one of the few things they have over kids. They are literally making themselves less sexy. This shit just wasn't possible with the technology they had in the middle ages. Alena has armpit stubble and a badly trimmed bush. It's canon!

>> No.3336862

>>3336826
Wow, I really fucked up that first paragraph.

>> No.3336890

>>3336857
Going back to the original point, although DQ is akin to the middle ages, magic is somewhat common so one cannot say with utter certainty that there is no efficient hair removal with the usage of magic.

>> No.3336894

>>3336838
They is just a nice feel with a controller in front of a CRT TV. I emulate all the time but I can't deny that if you can play on original hardware do it.

>> No.3337035

>>3336857
There's no way a hecka cute girl like Alena has hair down there. Sofia on the other hand...

>> No.3337070

How long does it take to learn moon? I'm a fucking nerd, so I have plenty of time to spare.

>> No.3337075

>>3337070
>How long does it take to learn moon?
Years. It's fucking painful.

>> No.3337078

>>3335676
For some reason, Necrosaro is the only final boss that doesn't scare me at all. The last time I played I totally destroyed him after grinding metal kings for 10 minutes in the room before the last save point in the game.

DQIV characters are completely overpowered, especially Alena and the Hero.

>> No.3337092

>>3337078
I only ground liquids for about two minutes to get multiheal on Kiryl, managed to make it with half my team dead. I hadn't upgraded Alena's equipment since I got her since she wasn't one of my mains but she did get the second to last hit, a crit at that, so she managed to be useful even without me putting effort into her.

>> No.3337118

>>3337075
I have absolutely zero problems with the pronunciation since my native language sounds exactly the same. How much time would that save me?

I heard that kanjis eventually make sense after a few years. Someone told me that I should look at it like this, imagining how it would be if English had a similar writing system:

( o ) = imagine it's the kanji for eye

( o ) would mean eye and be pronounced "eye". Then, to write words like "vision" you would write the kanji and the rest in hiragana "( o )ion". In this word, the kanji would be read as "vis".

Something like that. Apparently that's why kanji have multiple readings. Once you know the vocabulary and what the kanji means, kanji pronunciations are supposed to be easy to figure out.

Did that person feed me a bunch of bullshit or does it really work like this, more or less?

>> No.3337159

Alena is beyond broken in the NES version because her critical hit ratio was even higher than it is now and because the old games didn't have a proper defense stat.

Your defense stat was simply half of your agility stat. Which meant that Alena and the DQ3 thief had insane natural defense compared to everyone else, while the soldiers and Ragnar, being slow as shit, had the worst defense. Of course, soldiers could equip amazing armors, shields and helmets, on top of having great hp, while fighters barely had equipment.

This means that a naked Alena would barely receive damage from a naked Ragnar, while Ragnar would be totally destroyed if Alena even touched him. Alena had godlike stats.

The hero was also much stronger than every other hero in the series. Erdrick barely had enough hp to cast most of his exclusive spells, while Solo/Sofia could spam it for a while, as far as I remember. They even had the transform spell that could turn them into a second Alena!

>> No.3337165

>>3336382
That's it? Just "It's shit"?

>> No.3337170

>>3336754
They're not ugly at all, stop being such a stick in the mud.

>> No.3337171

>>3337159
>thief
I meant the DQ3 fighter. The thief is remake exclusive and ugly as all fuck. Like, seriously. Why are they so ugly?

>> No.3337173

>>3337165
Welcome to 4chan.

>> No.3337183

>>3337173
man, I've been here for over five years, and this is the first time someone's welcomed me to the place
thanks, anon!

>> No.3337185

>>3337171
Do you just hate all the fucking remakes or something?

>> No.3337187

>>3337159
Does this mean that Ragnar would be useless is a naked challenge? Does he get as much natural strength as Alena?

>> No.3337190

>>3337183
>five years
newfag

>> No.3337194

>>3336330
what exactly is it like?

>> No.3337196

>>3337194
I dunno, that's why I was asking here.

>> No.3337201

>>3337185
I'm not that guy, I'm just saying that weird defense mechanics don't apply to the remake and that the thief class they added is ugly as fuck. Seriously, look at the artwork. The male version is uglier than Hassan and the female version is some old lady with white hair, black face and horrible lips.

>> No.3337210

>>3337159
Which is hairier, Alena's pussy or Ragnar's 'stache? This is important.

>> No.3337213

>this whole thread
holy shit what the fuck happened
the last couple of threads were great, this one's full of shitposting

>> No.3337217

>>3337213
>this one's full of shitposting
Where?
I think you're overreacting.

>> No.3337235

>>3337213
TOOTEE-FROOTEE!! AYY BRISCOLETTI!!

>> No.3337251

>>3337217
But it is.
There's that guy who won't stop gushing about how remakes suck
There are people who keep posting lewd shit
etc

>> No.3337263

>>3337251
Go back to /v/ with your shitty remakes and your prudish attitude.

>> No.3337268

>>3337263
The remakes are good though. All versions are good.

>> No.3337280

>>3337268
As I explained in the last thread, a few of them ruined the pacing. That's not good at all.

But my main problem is how ugly/boring/awkward they look compared to the originals. What's the point of remaking it if you are just going to make everything worse?

Whatever, I'll stop talking about this shit. Nothing wrong with the lewds though.

>> No.3337302

>>3337280
I'd say they only look worse if you started with the older versions first. The character sprites are bigger and more colorful.

Except for VI. VI and VI's remake are pretty much the same appearance-wise. The original VI might even look a little better.

>> No.3337390
File: 436 KB, 575x595, 1467349517817.jpg [View same] [iqdb] [saucenao] [google] [report]
3337390

>>3337213
I blame the remake guy. Just stirring shit for no reason. I literally can't understand how someone could say 3 sfc looks worse than NES 3 and personally I enjoy the aesthetics of the GBC trilogy.

>> No.3337401

>>3337302
I played all the remakes first and still think they look bland as hell compared to the original games.

>> No.3337590
File: 7 KB, 198x298, ragnar.png [View same] [iqdb] [saucenao] [google] [report]
3337590

>>3337401
Can you explain why? Here's a quick and dirty comparison I made

>> No.3337603
File: 41 KB, 157x162, Nonspecific Reaction Face.png [View same] [iqdb] [saucenao] [google] [report]
3337603

>>3337590
Oh shit. This outta be good.

>> No.3337648

why did Dragon Quest VII make you go 20 hours without a fourth party member

seriously Kiefer leaving is one of the saddest moment in the series because not only was he a cool dude, but you need to play for so long with this gap in your squad.

>> No.3337662

>>3337213
That happens when there's nothing meaningful left to discuss. Give people time to play most games and discover new things to talk about.

>> No.3337667

>>3336330

I'm not a huge fan of it. It's a really big departure from the other games in the series. Instead of a huge variety of monsters, you get a handful of monsters that transform (I forget what triggers this). Then there's the caravan system where you have a huge group of human characters fighting alongside your monsters, and having to manage food or else you'll starve and die. It's kind of a clusterfuck, so I never played it much.

>> No.3337706

>>3337590
My opinion:
The three original games all looked and felt different from each other. When they moved them all to the same engine and visual style they lost their original charm.

I'm still hoping that we can get a complete and mostly bug-free fan translation of the original DQ6.

>> No.3337721

>>3337706
ahahaha it's never going to happen

>> No.3337748

>>3336640
god fucking dammit. i can't avoid DQ8 spoilers in a fucking RETRO VIDEO GAMES thread. try to be more considerate of others, asshole.

>> No.3337750

>>3336330
It was solid. Had a roguelike provisions/food component to it, and simplified breeding(not actually breeding in this game) to the point where you didn't need a fucking excel doc or gamefaqs to figure out how to get monsters worth a shit. Postgame a shit though.

>> No.3337798

>>3337706
That only really applies if you look at each trilogy and compare looks. On an individual basis with no other context, I struggle to see how the NES looks better. I suppose we'll have to agree to disagree.

>> No.3337972

>>3337706
That's a good point. I especially like how the character's eyes look in the SFC version of VI, and the decoration in general. Dharma temple looks beautiful.

I'm fine with the fan translation we have. The bugs are really easy to avoid and the untranslated parts are very, very few. I've seen different versions of the Noprogress patch and the patched rom floating around, though, some of them being ancient as fuck. Make sure to use the latest one. Everything is translated except the post-Mudo dialogue in Shiena, the optional scene in dream world Amor (when the kids bury a treasure in front of the church) and a couple of npcs in the dark realm. I don't remember anything else being untranslated.

I only found three bugs early in the game and managed to avoid them for the rest of the adventure. They all freeze the game. For some reason, they seem to disappear later on:

-Backing out of the "info>all" menu. I just tested it on my postgame file and it doesn't freeze the game anymore... Weird. Anyway, it's a menu you can completely ignore the whole game. I've never felt the need to use it.

-Backing out of the "accessory" part of the "equip" menu. That means selecting weapon, armor, shield, helmet and then backing out of the menus instead of selecting an accessory and going forward. By the time you try to back out from the "weapon" part, it freezes. Oddly enough, I just tested this one on my save file and the game won't freeze no matter how many times I try to trigger the bug. Weird.

-Using the hero's worthless "memory" spells in certain situations. I only used it accidentally in the tower where you meet Barbara and it glitched everything up, graphics included, before freezing the game. I was able to use it later in the game and it never did anything weird again, but I decided to ignore it anyway.

Milayou being called Muriel until you get access to the underwater map sucks, though. Literally the worst possible interpretation of her name. What were they thinking?

>> No.3337975

>>3337972
The patched version I downloaded from Emuparadise seems to be the most complete one. Other sites may have older, more incomplete versions of the translation.

>> No.3337983

>>3337972
There is also some translation weirdness with a couple of accessories like the meteorite armband. The game may lead you to believe that nobody can equip it, but you can obviously equip it on anyone, even though the game says you can't.

>> No.3337986

>>3337972
Another thing that's great about the SFC version is how each character has their own natural resistances to certain spells and elements. They don't have any of that in the remake. And madante/magic burst is actually worth using.

>> No.3338004

Will DQ have good official translations ever again? They are pushing this accent/pun/alliteration/onomatopoeia crap so hard I can't imagine them dropping it anytime in the future. The DQ8 translation was kind of a reboot for the series and I don't think DQ will "die" in the west ever again, so we may be stuck with these garbage translations forever.

>> No.3338018

>>3337972
holy fuck
there is a lot more left untranslated than that

>> No.3338031

>>3338004
8 had a great translation.
The DS remakes are bullshit with portraying speech, but they're remakes and non-essential.
9 purposefully toned it down so it's not as bewildering to players.
It's not nearly as bad as people make it out to be, I thought the work that went into Rocket Slime was fucking brilliant.

>> No.3338036

>>3338018
I explored the crap out of the game and returned to previous towns everytime I did something important. Practically everything was translated. Maybe you were playing an old version of the patch.

There may have been more missing text in towns like Torukka after killing Mudo, because the NPC dialogue changes after that. But it was only that, a couple of towns that were supposed to celebrate Mudo's death and were left untranslated.

I remember exploring absolutely everything many times over the course of the game and never felt like there was "a lot" of missing text.

I watched an LP from Kenshin1913 and his rom had a bunch of missing text in that town in Deathtamoor's world where you are supposed to go into the hot springs to find a way out. The version I played had all that text translated, so people playing the outdated rom it's probably a very common thing for some reason. Where did you download it from?

>> No.3338038

Apparently the localization of DQ7 will use the midi tracks from the PS1 release instead of the remastered orchestral soundtrack from the JP 3DS version.

They can't do anything right.

>> No.3338041

>>3338038
There is no proof of this. Fuck off.

>> No.3338045

>>3338031
8 was the last good game in the series, including remakes and spin-offs, so it's a good thing they didn't go crazy with puns until IVDS. It's a shame that the spell names sound ridiculous, though.

Rocket slime was fucking amazing. I bet the GBA one is even better, since you don't have to deal with crappy DS emulators and two screens.

>> No.3338047

>>3338041
http://www.nintendolife.com/news/2016/07/first_impressions_looking_back_with_dragon_quest_vii_fragments_of_the_forgotten_past

>Retro aspects are also a positive, too - playing with headphones we certainly got drawn in by the MIDI music, and switching rooms or areas also triggers a delicious Bit-based sound effect.
>we certainly got drawn in by the MIDI music
>the MIDI music

It's over. I took this from a thread on /v/, people are posting direct comparisons between JP music and the little music we got from demonstrations there if you want to check it out yourself

>> No.3338049

>>3338038
What? Why would they do that? I don't believe it.

... It wouldn't be that bad anyway. Orchestral soundtracks often add overly long intros to the songs that become annoying really fast. Especially when they are slow and don't sound anything like the rest of the song, since you will be hearing them for a good 10-15 seconds every time. You will sometimes go from a town to the next without getting to hear the original overworld song at all.

Maybe they did something about this shit in the DQ7 remake, I don't know. But they dropped the ball really hard in the android ports.

>> No.3338050

>>3338047
They could be wrong. Sounds like they are mostly using the sound effect to determine the MIDI. Since using stairs, doors, and other things has always used the same sound effect.

>> No.3338053

>>3338049
Compare:
https://youtu.be/034-lzmBtyw
https://youtu.be/VeInFdxmq3g?t=18

They're not using the orchestral version for the trailer. That doesn't bode well for the rest of the soundtrack.

>> No.3338059

>>3338047
I'm in that thread. The demonstration video that was posted is impossible to compare with gameplay video from the japanese version because the people on-stage never shut up.

Everyone's getting upset over nothing.

>> No.3338062

>>3338031
>>3338045
8 didn't have a bad translation, but the localization staff messed up the coding when they added voice acting, causing load times that didn't exist in the original Japanese game. The random encounters weren't supposed to have any load times. They really fucked that up.

They also "updated" both the normal menu and the battle menu to make them look more modern, while the original was a simple, fast, effective, classic DQ menu. Some sound effects like the classic "spell" sound were removed because they didn't like it, which is total bullshit.

Finally, the orchestrated soundtrack is a matter of taste. I find it nostalgic, but in some ways the Japanese soundtrack is superior and more catchy.

>> No.3338065

>>3338059
Did you see the comparison between the orchestral main theme and the main theme used in the english trailer? There's an obvious difference there.

>> No.3338067

>>3338053
I think they are just reusing the music from previous trailers without realizing that the game has an orchestrated version of the main theme.

Or maybe they are afraid the game won't sell because it doesn't have voice acting like 8 and decided to remove the orchestrated soundtrack so they can add voices or some shit.

>> No.3338070

>>3338065
it's a fucking trailer
using the main theme from the series which has been the exact same since the fucking 80s

>> No.3338072

>>3338070
Each main theme is a little different, you can tell.

>>3338067
Maybe, but that doesn't make a lot of sense. You'd think they'd know an orchestral version exists since they're responsible for localizing the game. And wouldn't you want the grander and more detailed track for your big, sweeping trailer?

>> No.3338078

>>3338067
I can't wait to hear Maribel's hick accent! Kiefer's COR BLIMEY is already confirmed! It definitely doesn't feel forced at all, they are not trying to pull a Yangus again or anything! I just can't wait to visit Alltrades Abbey, run by Jack!

Kill me.

>> No.3338085

>>3338078
Nobody is forcing you to play the translation.

>> No.3338087

>>3338078
It could be worse... Remember last thread when I said Terry's name was Norris in the Spanish version? Well, guess what, Maribel is going to be called Gorgo here because that's how they localized her name in IX.

GORGO.

>> No.3338090

>>3338087
Prince Princeton
Princess Princessa

>> No.3338095

>>3338090
The Japanese names are great. Cookie and Pudding. They are silly as fuck, but I find them cute. It's at least it's not some horrible fucking tasteless pun.

>> No.3338098

The DQXI hero looks like Android 17 or James from Team Rocket aka gay as hell.

>> No.3338125

Is Maribel really supposed to be 16? Because I always thought she looked 12-13.

>> No.3338131

>>3336330
3DS remake when?

>> No.3338247
File: 1.71 MB, 1316x1016, The_Dragon__s_Cave_by_ProfessorMegaman.png [View same] [iqdb] [saucenao] [google] [report]
3338247

The remakes should have given Mara a few dances from the dancer class. It's ridiculous that she's literally a stripper but works exactly like a normal ass mage.

>> No.3338261

Fuck DQ2. Fuck Rhone.

>> No.3338324

>>3338047
>Having spoken to disaffected villagers in 'Ballymolloy', which we think is supposed to be Scottish but doesn't quite pull off the dialect
Guess I'm not buying. Not supporting the same style of butchered localization they did for IV-VI

>> No.3338330

>>3338261
It has the best music, the best girl, the best hero and the biggest world. Well, maybe not the biggest world, but it feels huge because you can't teleport everywhere like in the other games.

Rhone is not that bad. I played the fucking NES version with all the cheap insta-deaths and still enjoyed Rhone. It feels great to get your ass kicked and be revived in the shrine, ready to get your ass kicked again. You keep getting stronger and stronger until you can finally reach Hargon's castle alive.

The cave to Rhone on the other hand... Fuck that place.

>> No.3338335

>>3338324
>Ballymolloy
>Scottish dialect
Ahahahaha, what the fuck, are they really doing this shit again? Why did people even want this game localized? It was obvious it would end up like this.

At this point I just want the translation to be as much of a bastardization as possible, so bad that even the apologists find it disgusting. I want more hilarious memes like that scene from Ragnar's chapter that always gets posted in these threads. It's some kind of morbid curiosity.

>> No.3338338

Did you guys ever use the NES exclusive Change spell the Hero gets in DQIV? It was pretty useful in some spots if you wanted to have two Kiryls on healing, and for one of them to be controllable.

Unfortunately you can't copy Falcon effects, so no massive damage with two Alenas.

>> No.3338342
File: 58 KB, 512x384, announce-ds-e.png [View same] [iqdb] [saucenao] [google] [report]
3338342

>>3338335

>> No.3338348

>>3338338
I never bothered with it, but it was pretty cool to know the hero could transform into other people. How do you even turn back? Do you stay transformed the whole battle unless the enemy dispels the effect of your magic?

>> No.3338360

>>3338342
Is this real.

>> No.3338362
File: 60 KB, 503x191, DQ4 compare.png [View same] [iqdb] [saucenao] [google] [report]
3338362

>>3338360

>> No.3338374

>>3338362
Holy shit, this is some new level of bullshit. I was planning on playing through all the serie with a friend who never played them, but now I'm guessing I want to avoid the remakes.

My list now is 1/2/3 GBC, 4 NES, 5/6 SNES. Haven't gotten around to emulate PS2, so that will have to wait. Should I go with the NES version instead of GBC? I don't think he minds the bullshit that older games can pull off sometime.

>> No.3338387

>>3336330
finished it recently, the provision thing will make you quit the game after a while unless you are autistic and level the caravan for 5 hours on the first map other than that it is a lot of fun as most of the time you will look for good crew and glass cannon monsters to breeze through the game until the last part

>> No.3338408

How do you guys name your characters?

-Descendant of Erdrick: Kamil.

-Prince of Midenhall: Loto. I like it for him.

-Prince of Cannock: Orfeo. Kind of ugly, but it's his name if my characer is named Loto.

-Princess of Moonbrooke: Gwen. This one fits because she's a descendant of princess Gwaelin and even has the same... hair color problems.

-Male and female Erdrick: Elric and Kat.

-Soldiers: Amos and Greta.

-Fighters: Tien and Meilin. Like the middle-eastern loli from Terranigma.

-Mages: Ende and Maple.

-Priests: Luigi and Ariana.

-Merchants: Mario and Bulma.

-Goof-offs: Chloe and Panon.

-Solo and Sofia: Solo and Sophie.

-Prince of Granvania: Al-tsair. It's a Neverending Story reference. Kind of. If you have read the actual book, you'll understand. One of the main characters becomes an oriental prince that looks exactly like him, turban and all.

-Borongo: Borongo. It's an awesome name.

-Bianca's kids: Yamil and Erin. They are fitting I guess. Erin just screams "blonde little girl".

-Flora's kids: Ali and Erika. I have this weird idea that Papas and the main character are somehow arabic. I guess it's the clothes. Erika is a reference to a certain visual novel.

-Prince of Reidock: Edel. Just a random ass name I came up with because I didnt know what to call him. Now I can't bring myself to give him any other name. I like it a lot.

Pegasus: I leave it as Falshion. It's cool.

I... don't know what to name my bag, so I always leave it as "bag".

>> No.3338409

>>3338374
The DS remakes of V/IV really tone down on the retarded accents, so you may want to consider them if the accents are holding you back. Also DS is the one that has Deborah.

>> No.3338413

>>3338409
Fuck I meant V/VI

>> No.3338417

>>3338362
The floor in the NES version looks delicious for some reason.

>> No.3338425

>>3338417
I honestly love the NES. While the DS/iOS plays better (mostly because of the improve AI and moving to a different group of enemies if one dies) the NES isn't that bad. Grinding isn't all that much, the game tells you the stat differences when buying items, changing characters is easy, ect.

I would love a fan translation of either the PSX or DS of DQ4 but until than I will stick to the NES version.

>> No.3338438

>>3338408
>-Descendant of Erdrick: Kamil.
Isn't that a girl's name?

>> No.3338452
File: 46 KB, 640x480, tmp_7247-3KcIMMwl478994693.jpg [View same] [iqdb] [saucenao] [google] [report]
3338452

>>3338438

>> No.3338465

>>3338374
>1/2/3
Good choice, but you should play the originals eventually. They are an interesting experience, even though 1 and 2 can be a huge grind. If you are the kind of person that gets all OCD with natures in Pokemon and shit like that, I would consider playing 3 on NES instead. It's arguably better than the remake and doesn't have a personality system that can ruin the experience for some people. But whatever you do, play the three games in the same system.

>4 NES
Great choice. It's a much better game than the remake and has a great translation. Remember to save your hp seeds for Nara. Play the remake in the future if you can stomach it and be glad that it wasn't your first experience with DQIV.

>5/6 SNES
This is a great idea too. The pacing in the DS remake feels off and the new wife feels tacked on. DQV wasn't supposed to be a waifu simulator. Also, choosing the new wife turns the game into a fucking comedy. It's not good for a first time player. I think there are two different translations of V or something.

The PS2 version is also good and the features they added are very enjoyable, but I think SNES is better as your first experience with the game.

VI has been discussed to death in this thread already, so I won't say anything else.

But it really depends of your friend's tastes. If he likes old school games, the original versions are great. DQ1 not so much, but it's short and easy anyway.

>> No.3338473
File: 574 KB, 827x860, 1465719074381.jpg [View same] [iqdb] [saucenao] [google] [report]
3338473

>>3338417
Its made of Strawberry Laffy Taffy

>> No.3338478

>>3338374
Oh, I think the PS2 version of V has two different translations too. I believe one of them uses the punny town names, the modern spell names and all shit, so make sure to use the other patch so you don't have to deal with that crap.

>> No.3338481

>>3338438
It's the male version of Kamila.

>> No.3338485

>>3338465
He really doesn't mind, we've been playing NES games for a while now. Mainly Mega Man, but he played through Mother 1 in one day. I think he's ready for DQ.
And yeah I think I'll get 1/2/3 on the NES intead.

>> No.3338495

>>3338425
The PSX remake looks very similar to the DS one, but the pacing is vastly different. The DS version has the same problems as DQ5DS. It feels like everything happens too fast.

There's some guy hacking all the NES text into the DS version, but I think that's a waste of time. He should just do it with the PSX remake.

>> No.3338502

>>3338465
How did he beat Mother 1 in one day? Did he use the easy patch or whatever? I ended up dropping it after I recruited the nerd guy. It was too fucking hard, and I beat Dragon Warrior 3 with a merchant in my team.

Magicant was a beautiful place, though.

>> No.3338504

>>3338502
I meant to respond to >>3338485

>> No.3338523

>>3338502
http://www.romhacking.net/hacks/2211/

I guess it was a bit easier, but it was still his first old RPG.

>> No.3338528

>>3338485
The only game I have problems with is 1 on the NES. Most people don't seem to find it that hard, but I always find it impossible to level up for the dragon lord's castle, because the fucking magic wyverns keep killing me and other enemies don't give enough experience. Maybe there are better monsters to kill for experience, I don't know.

2 is actually one of my favorites. It's weak compared to other games in the series, but there's something really comfy about it. People exaggerate its flaws. I find the NES version less frustrating because you can abuse two glitches (more like weird item/enemy respawn mechanics) to get a pair of water flying clothes for your cousins and enough money to buy anything.

>> No.3338541

DQ Monsters is my favorite game in the series
But Terry is a jackass.

>> No.3338608

>>3338541
Not in Terry's Wonderland though

>> No.3338670

>>3338425
Another thing that's great about the NES version is the casino. You can bet as much as you want when you play poker. If you are lucky, double-or-nothing can make you filthy rich! The remakes added a pointless limitation to the ammount of coins you can bet and changed the prizes for worse stuff.

Seriously, the casino in that game is the best in the entire series. It's fun as hell. The other casinos basically force you to save scum, but the Endor casino allowed me to win a lot of coins without cheating at all.

>> No.3338786

>>3338408
1: Alef
2: Allen
3: Erdrick(Fuck you, I like it both as a name and title)
4: Solo
5: Madason for the hero, Parry and Madchen for the kids
6: Patrick
7: Arus
8: Eight
9: Nain

>> No.3339008

>>3338786
I thought the game doesn't let you use Erdrick/Loto as a name?

>> No.3339010

>>3339008
Put a space at the end of Erdrick

>> No.3339094

>>3338786
Patrick sounds hella homosexual.

>> No.3339095

>>3338473
Poor Alena

>> No.3339114

>>3338473
I love how Nara can use all the metal battle equipment. She's badass.

>> No.3339137
File: 42 KB, 405x405, slime.jpg [View same] [iqdb] [saucenao] [google] [report]
3339137

>trying to play 1 after 3, 4, and 5
Do I brute force through it or drop it?

>> No.3339157

>>3339137
1 is enjoyable once you get past the grinding. It's DQ2 that's really the pain in the ass.

>> No.3339171

>>3339137
If it's one of the remakes you have no excuse. They are easy as hell. The original... yeah.

>> No.3339181

4 > 3 > 6 > 2 > 5 > 7 > 8 > 1 >>>>> 9

Fight me.

>> No.3339191
File: 183 KB, 800x775, 37c42e38c0200081ce958492da0945c3.jpg [View same] [iqdb] [saucenao] [google] [report]
3339191

>>3338473
God those two are perfect.

I had so many fantasies in my first DQIV playthrough about the hero having threesomes at every inn with them. Maya at least seems like enough of a slut to do so.

Glad I'm not the only one because of all the art and the one doujin of this.

>> No.3339194

>>3339191
My hero was a girl.

>> No.3339197

>>3339181
>1 that low
>2 that high

fucking terrible taste

>> No.3339198
File: 569 KB, 2970x2100, e5e9b443cc8b0dadf7c86c2c09cbe18b.jpg [View same] [iqdb] [saucenao] [google] [report]
3339198

>>3339194
Does that make any difference?

>> No.3339204

>>3339194
The female hero is the best girl in the game.

>> No.3339206

>TFW the Gotta Catch em all mindset is holding me back from completing DQV

Half of my monsters I don't even use.

I just really want the Great Dragon at least.

>> No.3339217
File: 60 KB, 980x700, 1465713812805.jpg [View same] [iqdb] [saucenao] [google] [report]
3339217

>>3339206
>tfw you spent hours and hours trying to get this motherfucker but all you got wass an overleveled party
>and then in VI's remake you get one for basically free after you beat the game

>> No.3339223

>>3339171
Can you just fuck right off already

>> No.3339227

>>3339217
In the original there was some kind of weird genie thing that had the best stats in the game.

>>3339206
Slime knight > Borongo > all

>> No.3339228

>>3339206
Guess what, Anon
There isn't even enough storage room for all the monsters. You'll never catch 'em all.

>> No.3339232

>>3339223
What's your problem, dude? I'm only saying the truth. I actually like the 1&2 remakes.

Your reading comprehension sucks.

>> No.3339235
File: 482 B, 38x38, Metal Slime.gif [View same] [iqdb] [saucenao] [google] [report]
3339235

>>3339217
BROTHER!

>> No.3339237
File: 84 KB, 600x800, 712186-princess_of_moonbrook_5.jpg [View same] [iqdb] [saucenao] [google] [report]
3339237

>>3339197
The princess of Moonbrooke is cute! CUTE!

>> No.3339239
File: 15 KB, 182x151, STOP ENJOYING THINGS.png [View same] [iqdb] [saucenao] [google] [report]
3339239

>>3339232
All I hear out of you whenever a remake is brought up is pic related.

>> No.3339241

>>3339206
>you can't recruit an owlbear in any version of the game
WHY?

>> No.3339256

>>3339217
One advantage DQVI's SFC version has over it's DS version is the monster capturing system.

Unfortunately, there wasn't as nearly as large a selection of monsters as there was in DQV, plus capturing them isn't even that big a focus anymore since:

A) You get 7 human characters, all of which are decent and useful in their own way already.

B) You need to use the beastmaster class to capture monsters. This is shit because beastmaster has pisspoor stats, and the monster capture ability doesn't carry over to ranger despite it being the prestige of beastmaster.

C) You get two free monsters anyway, Lizzie and Goober(I forget the SFC translation names). Lizzie trumps almost every monster you can capture, and Goober learns the best breath move at level 45, making there be no need to recruit a regular slime.

All things considered, if you're going to do any monster recruiting in DQVI, all you need is a slime knight, healslime, metal babble, wyvern, and lamp demon.

Lamp demon in particular has amazing stats as >>3339227 pointed out.

>> No.3339257

>>3339239
It's the opposite, actually. I just don't want people to play a crappy remake and refuse to ever touch the original, especially when the original is fucking amazing. It's sad to see certain games at the bottom of people's lists just because they played a remake that didn't do it justice.

It's like when you recommend a great book to someone and they end up watching the mediocre movie adaptation instead, thinking it was somehow representative of the original work

Have you ever read a visual novel/manga and then discussed the subject with fans of the anime adaptation? Anime-only fans are people who don’t know what the work is about but think they do because they read or saw some distillation of it.

This is the same thing.

>> No.3339259
File: 2.06 MB, 1500x1500, 1462075971974.jpg [View same] [iqdb] [saucenao] [google] [report]
3339259

>>3339206
If your playing the original sfc/snes try this. Only works in that version.
https://m.youtube.com/watch?v=3HHCx2WaTKU

>> No.3339268

>>3339256
Who the hell is Goober? I don't remember getting a slime for free. If it's the champion of the slime arena, you still need to recruit a slime on your own to beat him.

>> No.3339280

>>3339259
God, I love that trick. I used it to get my favorite monster, Slime King. I wonder if it was intentional or not. Were any of those items missable or could you just buy them in the world inside the painting?

There was also a neat trick to always win the slime races in Oracleberry. I don't exactly remember how it works, but I think you have to play any of the slot machines (one coin is enough) and then bet on the first slime. He will always win the race.

>> No.3339284

>>3339268
I just looked it up, his name was Rookie in the SFC version. Yes he's the prize.

Can't you use a slime knight or healslime for the slime arena though? Or was that only a thing in the DS version?

>> No.3339290

>>3339280
I believe it was more of a debug thing and left in as a easter egg. There is no way someone would find that in normal play.

>> No.3339294

>>3339259
Sorry to ask but what is the trick?

>> No.3339298

>>3339294
Go to the youtube page for the vid and read the description, a certain item layout will give you 100% crit and greatly heightened recruitment rate.

>> No.3339308

>>3339257
Right. You just proved my point.
NOOOOO! STOP ENJOYING THINGS!

>> No.3339314

>>3339308
I'm just saying that if you think X game is not that good, play a different version. It may change your opinion about it.

>> No.3339316

>>3339298
Actually it makes it a 100% chance that the monster will join you as long as it is a monster that can.

>> No.3339324

>>3339206
>>3339228
I forget what the limit was, but based on >opinions I like to recruit the following

>Saber
>Slime
>Slime Knight
>Healslime
>Brownie
>Chimeara
>Golem
>Small Fry
>Drag-goof
>Great Dragon
>Hellion
>King Cureslime
>Moosifer
>Orc-King
>Old Man of the Sea
>Powie Yowie
>Prestidigitator
>Samigina
>Warhog
>Revaulting Horse


I know some end up becoming obsolete, like prestidigitator, small fry, and drag-goof. Yet they're good for the segments you get them and I like the look of them.

Were I to remake DQV, I would implement something like this.

>Capture small fry as early as possible
>Get to the part where you and your wife get turned into statues for 10 years
>Small fry has grown into a great dragon in that time

>> No.3339326
File: 81 KB, 627x468, 8102793_p0.jpg [View same] [iqdb] [saucenao] [google] [report]
3339326

>>3339284
I remember using a slime knight even though he shouldn't be able to fit through the door, so yeah.

That sidequest was weird. If I'm not mistaken, the game considers the first person in your party the slime's "master" the first time he participates in the colosseum. This means that you need to have that person in your party every time or else they won't allow that particular slime to battle.

>>3339298
You don't have to equip any of them, right?

>> No.3339329

>>3339326
No, you need those specific items in your first party member's bag and in the order shown. Also this is exclusive to the snes/sfc version.

>> No.3339332

>>3339324
I love the apple monster you get early on.

It's a shame that a game that allows you to recruit so many monsters and lets you have a wife and two kids only allows three characters in battle, but the lack of party chat means that you can randomly replace your daughter with Sancho or whatever when you feel like it without missing lines of dialogue.

>> No.3339342

>>3339332
But in the remake Sancho also gets dialogue so you still feel obligated to take him with you, especially since in the remake he's the only human to wield Hela's hammer if you didn't pick the correct waifu.

>> No.3339346

>>3339259
I love how colorful the overworld looks in the SFC version. It reminds me of the second level of Super Mario Bros 3.

>> No.3339347
File: 482 KB, 680x790, a7bf7835-e9b1-4862-98f6-ad6080b121d1.jpg [View same] [iqdb] [saucenao] [google] [report]
3339347

>>3339332
The wife is near useless, you should never really use her. I actually hate that, I really wanted a party of my hero, wife, and kids. The first time I played it was on sfc/snes and I was kimda disappointed that I could only have a party of three. I wish more games let me travel with my family, only DQV comes to mind.

>> No.3339360

>>3339342
In the PS2 remake I use Sancho and the kids until I save Flora. I never use Sancho again after that because I don't want to miss any of the other character's lines. I should play with Sancho and Pippin until the end one day.

For some reason I've never used Pippin, even in the SFC version. He just feels pointless. I guess he only exists to show that you really are a king and can get soldiers to help you in your quest. But instead of an entire army, you get this boring guy.

>> No.3339367

>>3339360
I think the soldier is the only human to wield the demon spear, if that matters. So if you do a human only run and somehow snag a demon spear, go for him.

>> No.3339378

>>3339347
Bianca may be useless, but Flora is arguably even better than the daughter. She sucks early in the game because she can't go past level 10 and can't be controlled, but she was essential for the last dungeon and Estark.

That game has so many broken items. That drum that casts bikill on everyone for free. The hat that restores your MP as you walk. The hat that allows you to double-cast a spell for the price of one. It's great. I kept using the first hat to reach Estark with full MP on both Flora and the daughter.

I still use Bianca when I choose her. I don't mind using outclassed characters if I like them.

>> No.3339384
File: 137 KB, 403x389, r_cut_image_mm_r003.png [View same] [iqdb] [saucenao] [google] [report]
3339384

You know what sucks about both the PS2 and DS remakes of DQV? The scene where you are turned to stone. Hell, Gema/Ladja in general. They try to make him even more evil and detestable than he originally was, to the point of overshadowing the final boss. I prefer how the original version did it.

In the original, he kills Papas and you don't see him again until the dragon tower, much later in the game. You spend all that time wanting to take revenge, but the coward just won't show up in front of you.

When you finally find him, he was on a mission to hide the dragon's eye or something, he wasn't going out of his way to harrass you. The only reason you find him is because you are trying to help Master Dragon.

And when you finally kill him, there's no epic death scene or anything like that. His death and boss battle and given the same level of importance as that other boss (the pig-dog guy, one of his underlings) that had the other eye. You finally avenged Papas, but it still feels bad. That Gema bastard simply died... without suffering as much as he deserved. It's a bittersweet feeling.

How does the petrification scene happen, then? Jami the horse (one of the guys that killed Papas), after being defeated, uses his last breath to create a magic smoke or whatever that turns you and your wife to stone. I think this power fits him because he's all grey and those muscles make him look like he is made of stone or something. Also, it makes him more memorable.

In the DS version, he just dies and Gema shows up instead to petrify you. He was stalking you the whole time I guess? It makes sense that Jami can do something like this using his last bit of power and having that statue-like appearance. It's like a curse that kills the user. But why the hell can a perfetly healthy Gema do it in the remakes? Can't he just do it again whenever he wants and ruin your adventure? I don't like the change.

>> No.3339387
File: 127 KB, 279x304, DQV_-_Ladja.png [View same] [iqdb] [saucenao] [google] [report]
3339387

>>3339384
How does the crocodile guy die then? You fatally injure him and he summons Mildrath's power asking to be healed, but Mildrath kills him because he's useless. In the remakes, Gema is still alive after the battle in the dragon tower and shows up AGAIN because he is always stalking you. And he kills him for reasons I don't remember. I like the original scene better, with the guy believing that Mildrath will save him and being killed instead.

The scene where your mom dies? She tries to sacrifice herself to sacrifice herself to weaken Mildrath or something but Mildrath kills her before she can do anything. It gives you more reason to hate Mildrath and to want him dead. He killed your mother. In the remakes, Gema shows up and kills her, stealing the spotlight again. What did Mildrath do to you, personally? Nothing, because fucking Gema did it for him. You don't hate him as much as you hate Gema. It takes away from the impact of the final battle in my opinion.

The original game only allows three people in battle, which sucks if you want to use Sancho after being unpetrified because you have to take out one of your kids. Same with the wife when you save her. But I think the story is better for all the reasons stated above. Each villain has enough weight and you hate them all, not just Gema.

I still like the PS2 remake, though. It's cool to see that world in 3D. If only they had remade 6 with the DQ8 engine... God, I would kill for that.

>> No.3339405

>>3339237
She is a literal bitch. How did she keep her clothes anyway?

>> No.3339407

>>3339384
>>3339387
Even if Gema/Ladja is essentially the reverse flash for doing all the bad things that ever happened in your life, he's still working for Mildrath/Nimzo. All of those things are his orders, and your mother still needs you to fight Nimzo to keep the underworld from ripping open or whatever.
Besides, if it was just Jami/Kon who turned you to stone after dying, who would you seek revenge on? If doing at at the behest of Nimzo is enough to make you hate Nimzo then that's reason enough to hate Nimzo when Ladja did all those things and the original point falls flat.
Really though they probably just looked at DQ 8 when doing the remakes and went "yeah we need another Dhoulmagus-like character who fucks over everything in you/your party's life like reverse flash, turn Gema into him. And rename him Ladja."

>> No.3339425

Is the DQ 1-2-3 Wii release downloadable anywhere? I can only find dead links.

>> No.3339449
File: 97 KB, 1280x720, DQV1.jpg [View same] [iqdb] [saucenao] [google] [report]
3339449

>>3339384
The horse guy is still memorable because he rapes Bianca in hundreds of doujins. This has become such a meme, Horii said that if he remade DQV again he would be tempted to remove Jami from the game. I find this hilarious for some reason.

He's apparently named Centares in one of the two SNES translations, which is bullshit. How did they come up with that?

>> No.3339465

>>3339405
She didn't turn into a dog. The curse created a dog body and trapped her inside, with her clothes and everything. Hargon is a villain, not a pervert!

>> No.3339480
File: 155 KB, 367x306, herotreasure.jpg [View same] [iqdb] [saucenao] [google] [report]
3339480

Seriously, how is the modern artwork better than this?

>> No.3339518

>>3339449
>3D DQV
What is this

>> No.3339519

>>3337118
Pronunciation is the easiest part of the language, since the language uses just pure vowels and all but a few of the consonant sounds are found in English. You save maybe a few minutes by knowing how to pronounce things.

And really, it will be difficult to learn Japanese from an English translation, since virtually everything operates from a fundamentally different set of rules. Learning Kanji is more about building up your vocabulary to the point where characters represent concepts and the combination of kanji create more detailed words. Obviously the readings for these words will matter in the spoken language, but it isn't healthy to rely on English conventions to draw parallels in Japanese.

You should check out the DJT on /a/ for resources if you really want to learn the language.

>> No.3339530

>>3339518
the PS2 version

the DS version is largely based off of i

I believe it has an English patch

>> No.3339548
File: 143 KB, 414x316, alena3.jpg [View same] [iqdb] [saucenao] [google] [report]
3339548

>>3339449
Nice meme there buddy, Hori has never said this. If you can actually provide proof of Hori saying this I would love to see.
>>3339480
80's Toriyama is so much better then any of his other styles. His older art was more true to the character, I like how buff Alena is here. In later interpretations they made her arms twigs.

>> No.3339554
File: 39 KB, 240x480, 0930 Dragon Quest Monsters - Caravan Heart (J) [T-Eng]_01.png [View same] [iqdb] [saucenao] [google] [report]
3339554

Heh.

>> No.3339559

>>3339548
It's possible to be strong and still be lean, you know.
In fact, lean-looking people are often stronger than muscle-heads.

>> No.3339574

>>3339548
>those stats
Fucking broken bitch. Saro had no chance.

>> No.3339586

>>3339407
Yeah, Ladja is just under orders from Nimzo. Heck, Nimzo's whole thing is that he just sits in the back and manipulates his pawns, him killing Korol personally is kind of out of character.

I kind of like it because it puts him at a level above your party, threat-wise. He doesn't even directly oppose you until you finally meet him. Of course he's kind of a pushover but whatever.

>> No.3339592

>>3339586
>Of course he's kind of a pushover
Well it would explain why he had his minions do all his work.

>> No.3339595

>>3339592
He is based on a chess grandmaster, after all. You've already taken his king by the time you fight him so he doesn't have much hope.

>> No.3339612

>>3339586
I was always under the impression that Gema decided to do most of that shit on his own. And I think Mildrath didn't do anything himself because the portal to the human world was sealed by Mom. Didn't they build a temple in the middle of the world map to worship him? I thing Gema and the others were from the human world and were trying to pull a Hargon.

I wouldn't call Mildrath a pushover. The game is much easier than VI, but the final boss was incredibly hard for my party of humans in all three versions. Probably the hardest fina boss.

>> No.3339615

>>3339612
>took me a minute to remember who hargon was
aw shit, I'm going to have to replay II, aren't I?

>> No.3339641

>>3339612
I think they're all from Nadiria. Korol and Ferz are definitely not human, nor are Kon and Slon. The only vaguely human among them is Ladja, who I guess could be a human sympathizer.

Madalena's seal on the underworld steadily wanes as the game progresses to the point where I think it was only holding back Nimzo himself. Ladja at least can teleport between the normal world and Nadiria with ease.

>> No.3339649

>DQ1 and DQ4
-Happens between the other two games.
-You only control the protagonist.
-The villain is actively doing shit.

>DQ2 and DQ5
-It's the last in the trilogy.
-You use three characters in battle.
-The villain is a member of a cult that is trying to summon a powerful evil being into the human world, which ends up being the final boss.

>DQ3 and DQ6
-Prequel to the first game in the trilogy.
-There is a class system.
-The villain lives in a separate world and becomes stronger by making people suffer and despair.
-The heroes are given an orb of light near the end of the game.

I think I'm onto something.

>> No.3339657

>>3339641
Monsters and animal-people have always existed in the normal world in all the games. They don't necessarily come from the underworld.

But I guess it makes sense either way.

>> No.3339669

Am I the only one who thinks that FFX totally ripped off DQVI's ending?

It could be a coincidence, since not even Horii seems to remember that the game exists. But seriously...

>> No.3339671

How playable is the SFC of DQ5?

Right now planning on playing 1-6 in order and wonder if I can play DQ5 and 6 easily. Or should I just forget it and play the DS versions of both.

>> No.3339672

>>3339671
They're both fine.

>> No.3339679

>>3339649
What are your analyses for 7, 8, and 9?

>> No.3339693

>>3339671
Five has a completely finished translation. Six has a couple of game breaking bugs and a mostly complete translation, but the bugs are completely avoidable and the game is still 100% playable to the end.

>> No.3339695

>>3339693
Should I use a guide for DQ6 SFC to make sure I don't run into those bugs?

>> No.3339697

>>3339695
The bugs are all related to the menu system, and are documented in the patch readme. Just read it and don't do the things listed.

>> No.3339702

>>3339679
Never played them. I've heard 7 is long as hell, so I need a lot free time to play it. It sounds really good, though. I don't think my computer can run 8 without exploding. And 9 looks and reads like absolute crap, but I guess I'll give it a chance someday. Ganguro fairy looks cute.

>> No.3339710

>>3339695
>>3339697
See: >>3337972

>> No.3339724

>>3339671
I think V has two translations for SFC. One of them is great, I think it's the Dejap one.

Download VI from Emuparadise because they have the rom patched with the most complete translation. Other sites may have older versions of the patch and never bothered to replace them.

>> No.3339730

I'm gonna go over the VI remake and the SCF VI area by area and compare scripts. I have a hunch the DS version has a much richer script.

I'll post my findings here.

>> No.3339732

>>3339702
Personally it's my favorite DQ game. It's long but outside of a small handful of times (starting dungeon and Dharma Temple and the major ones that come to mind) it never really feels awful. Yeah there's a few padded parts but I personally found the whole experience worthwhile. Its a rollercoaster that you never want to get off. And soon to have a version where the padded/awful parts are even less so makes me happy.

As for 8 it a very basic JRPG. But man did they pull it off well. The world feels open and wonderful. Skill system is nice for customization if a bit lacking at parts (there's a few "useless" skills that I feel could have been replaced with something better). It might be one of the best PS2 JRPG out there.

>> No.3339743

>>3339724
Thanks. Hate asking where to find the right rom but it seems there are so many version I didn't want to get the wrong one.
>>3339730
DS will be much punnier at least. While I love fan translations they tend to be either really dry or stupidly crazy like "fuck like a tiger"

While people might find the puns iffy with the new DQ games I personally enjoy them. Even the face slapping ones can get a chuckle out of me. Yeah Dharma temple changed to "Alltrades Abbey" is dumb but I don't personally mind it.

>> No.3339753

>>3339730
>>3339730
What do you mean by richer? The SFC translation is kind of dry, but it works perfectly and doesn't ruin the mood every five seconds with puns and accents.

The DS version's dialogue is also more... verbose, which isn't always a good thing. They use too many words to say simple things, trying to give it more flavor or something. The party chat obviously fleshes out the characters, but you can easily imagine their opinions about things by yourself in the SFC version.

It would be interesting to see the differences between the scripts, though.

>> No.3339756

>>3339743
Alltrades Abbey is unforgivable.
But unlike most people I can look past these problems and still enjoy the remakes.

>> No.3339764

>>3339756
Good for you. I can't play them anymore because of all those problems. They almost ruined DW7 for me because I was sick of the art style and every old man looking exactly the same for three games in a row. It just feels wrong to play an old game with graphics from a completely different game. Like that hack for Pokemon Red that replaces every sprite with the 2nd gen sprites. It's just weird.

>> No.3339765

>>3339743
It's safe to say that some puns are good but DQ IX went way too far with it.

>> No.3339774

>>3339764
That's nice dear.
Now go back over to the table for people with shit taste and let the adults continue their conversation.

>> No.3339784

>>3339554
Kiefer is the main character in DQM3?

>> No.3339792

>>3339774
Why are you always so angry?

...Did a wild pack of original DQ games kill your parents or something?

>> No.3339797

>>3339784
Yeah. Much like Terry and his sister, he gets pulled into another world.
DQ2's world, to be exact. The location of that screenshot is Cannock castle, called Samaltoria in this translation.

>> No.3339802

>>3339792
Why are you always so angry?

...Did a wild pack of DQ remake games kill your parents or something?

>> No.3339806

>>3339137
If you're grinding and using a guide, stop, take a step back, and let yourself become better enveloped in the game.

Realize that a lot of this game is resource management, and think about it accordingly, also realize that you need to be more clever than you strong. Don't try to be Superman, because that's what the Dragon Lord is, be Batman. Your magic is your tools, and sometimes it is limited, sometimes you need real life tools. Sometimes its better to make a safe small step in equipment upgrades, and sometimes it's better to go for a big risky plunge.

>> No.3339815

>>3339797
>another game in the DQ2 world

Oh thank god that sounds so great... It reminds me of how for a long time I wanted to make a fangame set in between DQ1 and DQ2 just after the Hero of DQ1 dies and the next generation takes over.

It'd be where the player character (who would become an NPC in DQ2, I even decided which) sort of sets out and hides a lot of the things that would be found in DQ2.

>> No.3339824

I just realized that there's no reason to look for that fucking sunken ship in DQ2 if you already know where to find the crests. That mission is a headache and I did it everytime I played. Fuck.

>> No.3339836
File: 11 KB, 240x160, 0930 Dragon Quest Monsters - Caravan Heart (J) [T-Eng]_01.png [View same] [iqdb] [saucenao] [google] [report]
3339836

>>3339815
It takes place a long-ass time after Dragon Quest 2. Lorasia (Middenhall) has fallen into ruin, Moonbrooke never recovered, and most everyone has forgotten about Loto. There are even less mentions of the heroes from 2.

Alefgard has mysteriously vanished from the world, as well. I imagine I'll find out more about that as I play.

>> No.3339838

>>3339836
Oh wow that's really depressing

But I guess that's what I liked about that early trilogy of Dragon Quest with the world it had, there was something melancholy about the fantasy.

>> No.3339847

>>3339836
>Moonbrooke never recovered
But she said... Wow, this is sad. Could it be that it was destroyed again centuries after being rebuilt?

The idea of princess Pudding being a literal skeleton is disturbing. I bet playing that game would make me uncomfortable.

>> No.3339852

>>3339753
I mean richer as in more enjoyable to read with more information conveyed. The SFC translation is dry, I want to find out just how dry.

Anyway, I did the opening. It's kind of a lot of work transcribing this, phew. The full scripts for both versions are at pastebin.com/3R2swq8k if you want to read over them yourselves. I named my hero Recks.

Some differences I thought were interesting:

>SFC:
Hassan: Well, you two are finally awake! I just looked around and I know that must be the castle. Maybe we should go soon. We've had enough rest.
>DS:
Carver: Ahoy! Are you two done sawin' logs? I was out reconnin'...Uh, reconnerin'...Er, scouting! Ain't no doubt about it -- this is definitely the place. You get enough rest? It's high time we shove off.

>SFC:
Milly: If we can win this battle, peace will return to the world. Are you ready, Recks? Let's go.
>DS:
Milly: The fate of the world rests on this battle. If we can emerge victorious, peace will be restored. We're as ready as we'll ever be. Come, Recks. we must go.

>SFC:
Hassan: It seems too quiet here. (Yes) Getting into this castle was too easy...Let's not waste time thinking about it. Recks! Let's go!
>DS:
Carver: It's do or die time, Recks. It's been a real cakewalk so far, though, don't ya think? (Yes) Yeah. I mean, why build a creepy keep like this if you're gonna let us waltz right in without a fight? Bah! I'm through with thinking. After you, Recks!

>SFC:
Milly: What is going on in here?
Hassan: I can't see anything... whoa! Ahhhh!
Mudo: Hah hah hah hah! Do not be afraid of me! How could you even dream of beating me?
>DS:
Milly: Huh? Wh-what's going on!?
Carver: What's with this mist? I can't see a -- whoa! Aaagh!
Murdaw: Blah hah hah! Did you really think it would be this easy? Fools! Prepare to spend the rest of eternity as lifeless lumps of stone!

>> No.3339858

>>3339852
This just reminds me, we never actually saw Milly merge with her dream self. And why was Carver turned to stone while the hero was safely in Weaver's Peak?

>> No.3339859
File: 122 KB, 249x400, Anya.png [View same] [iqdb] [saucenao] [google] [report]
3339859

Anyone know what this Alena edit is from? It's counted as official art but I've never seen it before. The filename calls her Anya, wonder what version of the game this is.

>> No.3339868

>>3339852
I know what you mean. But I think the SFC lines are more direct, clear and... quotable? Yeah, I think that's what I like about them. I find them easier to remember and therefore more memorable. Especially later in the game.

Well, the ones from the opening aren't very exciting and benefit from the more wordy translation, I give you that.

>> No.3339871

>>3339859
That's the fake Alena that pretended to be the princess in that town, remember?

>> No.3339878

>>3339868
I'll get some more scripts later. I'm all tuckered out now.

>> No.3339880
File: 926 KB, 542x800, DQIV_Hero_Alena_and_Meena.png [View same] [iqdb] [saucenao] [google] [report]
3339880

>>3339871
I had forgotten about that, thought that was some weird edited version for a different release. Sorry about that.

>> No.3339883

>>3339858
Milayou is just weird. She knows the hero and Hassan are dreams, but never tells them (probably because they wouldn't believe her). The game explains her past in cryptic ways in a completely optional town. And she finds her real body before we meet her, but tries to make us believe that she simply used the dream dew to become visible.

Hassan became a traveling fighter, the hero became a normal villager with a cute sister, but we don't know anything about Dream Milayou.

Maybe Hassan was the only one turned to stone. The SFC translation doesn't say anything about that after all, but maybe the original text did.

>> No.3339887

>>3339859
That's Luigi's girlfriend.

>> No.3339892

>>3339880
Is that official art? It's amazing!

>> No.3339897

>>3339859
That bitch is responsible for Saro's death. She got herself kidnapped and Alena was forced to give up the Golden Bracelet.

>> No.3339903
File: 813 KB, 640x482, 640px-DQIV_Group.png [View same] [iqdb] [saucenao] [google] [report]
3339903

>>3339892
I believe so, found it with a bunch of official art. I'll post some cool ones, not sure if theae are all by Toriyama but they were used officially in some way.

>> No.3339904

>>3339669
Is that the one with the cringeworthy laugh scene? Never played it.

>> No.3339907

>>3339904
yeah

though the scene is supposed to be cringeworthy

>> No.3339908
File: 701 KB, 640x399, 640px-EndorTournament.png [View same] [iqdb] [saucenao] [google] [report]
3339908

>> No.3339910

>>3339908
Go Alena!!

>> No.3339914

>>3339908
Alena is such an awesome character. Probably the strongest in the series. There isn't a single redhead in DQ that isn't best girl material, but she's easily the best.

>> No.3339916

>>3339883
The way I see it, anyone touching a statue restores them to their usual self. It just so happens Carver touched his own. The real Tania likely touched the hero's statue, and Luca or whoever probably touched Milly's.

This mean's there's no dream Milly. After all, who would dream of her?

>> No.3339917

>>3339669
Wouldn't surprise me, considering how they ripped off Psaro with Sephiroth

>> No.3339920
File: 556 KB, 1836x3264, x7ef0L8.jpg [View same] [iqdb] [saucenao] [google] [report]
3339920

I found this on reddit
No idea this existed
>you will never own this

>> No.3339923
File: 597 KB, 369x700, GreatWorldTreeYggdrasil.png [View same] [iqdb] [saucenao] [google] [report]
3339923

>> No.3339927
File: 468 KB, 500x458, Cafe_Of_Safekeeping.png [View same] [iqdb] [saucenao] [google] [report]
3339927

>> No.3339928

>>3339916
I don't think she needs someone to think about her to exist as a dream. Hassan became a martial artist because that was his dream. He just couldn't wake up while his body was a statue.

The people in Shiena/Haggleton are pure dreams, though. They only exist in the dreams of some old man, so they aren't real people sleeping in the real world. They are part of that guy's mind.

>> No.3339930
File: 86 KB, 600x847, Alena.jpg [View same] [iqdb] [saucenao] [google] [report]
3339930

>>3339923
>Alena will never push you

>> No.3339931
File: 241 KB, 350x319, DontMakeMeLaugh.png [View same] [iqdb] [saucenao] [google] [report]
3339931

>> No.3339932

>>3339920
SHIT I WANT THIS SO BAD

>you will never bet on actual slime races

>> No.3339935

>>3339923
You are not supposed to go up there with more than three people, lol. Lucia needs to join your group and it's illegal to have five members in your party.

>> No.3339936

>>3339931
Simmer doon an' listen noo!

>> No.3339939
File: 80 KB, 500x421, fSSh7df.png [View same] [iqdb] [saucenao] [google] [report]
3339939

>You will never live in the DQ universe and have bunny girl prostitutes give you puff-puffs

>> No.3339948

>>3339928
I don't think you can dream of yourself. That doesn't make much sense. I always thought Hassan was dreamt by his parents.

>> No.3339951

>>3339939
Nah mate, you gotta do like that one villager in DQ VI and make your wife act like one just for you.

>> No.3339953

>>3339948
>i don't think you can dream of yourself

Don't you ever dream of you?

>> No.3339957

>>3339935
Yeah but no one would know that on their first playthrough, so the group is going to have to jump off the tree and leave someone in the wagon.

>> No.3339964

>>3339957
The elves around the tree flat out say "bring 3 people only"

>> No.3339969

>>3339964
What? They do?
... Must've forgot.

>> No.3339971

Is there anyone who doesn't know about the map glitch in DW4 NES? It's really fun.

Open one of the big castle doors (I don't remember if it works with small doors) and go inside. Then go out of the castle and you will be standing on the "entrance". Open the map, and when you close it the door will have respawned on top of you! Look in the direction you want to go and use the door command. If I remember correctly, you will move one tile in that direction and another door will appear in front of you. Keep opening the doors and you will slowly advance towards the edge of the map, all over the walls of the castle.

The game freezes if you try to go out of the screen, but since Zenithia is surrounded by sky, you simply fall off the castle before you can reach the edge of the map.

>> No.3339974

>>3339969
You've broken the first rule of Dragon Quest: talk to everybody.

>> No.3339979

>>3339948
His parents don't want him to be a martial artist, though.

I always interpreted it as the actual character's desires manifesting in the dream world. If someone dies, he exists in the dream world as long as people remember him, because he isn't alive anymore and can't dream by himself.

>> No.3339982

>>3339964
I think it's actually the angel that says it. You can somehow hear her voice coming from the top of the tree.

>> No.3339998
File: 178 KB, 376x465, DQIVHeroineArt.png [View same] [iqdb] [saucenao] [google] [report]
3339998

Playing DQ4 NES right now and have a question, for chapter 5 should I use the AI or use the game genie code that lets me control the entire party?

>> No.3340000

>>3339974
Said no one.

>> No.3340003

>>3339998
AI

>> No.3340004

>>3339974
Hey mang, I can't remember everything that every npc says, especially when it's been a while since I played the game last.

>> No.3340007

>>3339998
That sleeve and that legging are weird.
Just throwing that out there.

>> No.3340008

>>3339953
I do, but then again I'm not a statue.

>>3339979
They don't want him to be one, but he sets off from home in the hopes of being one anyway. They worry about him and hope he's contented and doing well as a martial artist even though they disapprove.

>> No.3340014

>>3340008
That's not the impression his father gives.

>> No.3340015

>>3339998
AI. Its not the true DQIV NES experience unless Kiryl attempts to instant kill a boss.

That, and it makes the Change spell useful.

>> No.3340018

>>3340014
If you go to his real house with him in your party, his father acts like he doesn't care but is secretly relieved he's safe. I think you might have to talk to him multiple times.

>> No.3340024

>>3340003
>>3340015
Ok thanks. I've only played the DS version and liked that a lot, my favorite DQ by far. I wanted to check out this version too, I like the lack of accents like many. Just didn't know how incompetent the AI would be.

>> No.3340027

>>3340024
It's decent but a little wonky. The game's balanced around it though, it expects them to not act perfectly at times.

>> No.3340034

>>3340024
They're kinda smart at times.

The game is slightly easier than DS because they know you can't control everything. Its worth experiencing as intended.

the best part is when Kiryl's instakill obsession works and random encounters are instantly vaporized.

>> No.3340038

>>3339998
Play the game as it was intended. The AI makes the characters feel more real, makes you feel more connected to the hero, heals you in situations that you couldn't have predicted and makes random battles a lot more enjoyable because you only have to select the hero's actions.

The cheat code is interesting if you want to play around with the mechanics and try weird things, but it makes the game way too easy because the character's stats were planned with the AI system in mind Their max MP and the cost of the spells are designed in such a way that a few bad AI decision don't really hurt your chances of success.

Use the code if you want, but I wouldn't recommend it. The AI is surprisingly good. Just keep it on Offensive and switch to "Save MP" or "Use no MP" if you need to. "Try out" makes them use items from their inventory and try weird spells that, if prove to be useful against an enemy, will be used more often against that enemy under other AI settings. It's basic, but they do learn what works and what doesn't.

Be careful with how you spend the small medals you find in dressers and apparently empty spaces, though. I usually exchange them for as many miracle swords as possible.

>> No.3340046

>>3340038
Oh, by the way, the cheat code basically reverts the battle menu to the "pre-chapter 5" status. You obviously lose access to the tactics option, but it also removes the formation option. This means that you can't replace your party members with the ones in the wagon in the middle of a battle.

>> No.3340051

>>3340027
>>3340027
>>3340038
Thanks for the info guys, I really appreciate it.

>> No.3340067
File: 249 KB, 1200x1734, 001.jpg [View same] [iqdb] [saucenao] [google] [report]
3340067

Best DQ doujins?

DQ just has the perfect females.

Pic related has been one of my favorites lately.

>> No.3340068

>>3339982
The elf girl with her super elven ears can hear her.

>> No.3340069

>>3340051
You're welcome.

I also found a funny game genie code here:

https://www.gamefaqs.com/nes/563409-dragon-warrior-iv/faqs/11035

It's VUUOTESA. I'm not sure if it has other unknown effects, so I wouldn't use it for a real playthrough. But it basically changes the effect of the staff of jubilation. This item makes the enemy laugh for a turn, but under the effects of the code, it makes the user remove their armor and... show her tits to the enemies I guess. I'm not even sure if it confuses the monsters, but it's funny.

This can happen without codes, but it's extremely rare. It's one of the random effects of the confused status, but there aren't many enemies that can confuse you.

>> No.3340070

>>3340067
That one with Maya where she talks to you, the reader, and has sex with you. Very unique.

>> No.3340073

>>3340070
This one?

http://exhentai.org/g/459215/d65b136cbb/

>> No.3340074

>>3340067
>feelio when there are almost no Barbara doujins
Why is DQ6 so absurdly underrated? Even the girls are considered shit.

>> No.3340076

>>3340073
Yeppers.

>> No.3340078

>>3340067
Get out.
My waifus are not for lewd. And this is a blueboard.

>> No.3340080

>>3340078
>waifus
>s

>Maya
>Not for lewd

I'd give you Meena but goddamn dude.

>> No.3340082

>>3340069
What.

>> No.3340085

>>3340067
These strippers are literally the heroine's best friends. I wonder if she became a stripper too after peace returned to the world...

>> No.3340092
File: 268 KB, 750x348, Dq6art9.jpg [View same] [iqdb] [saucenao] [google] [report]
3340092

So true...

>> No.3340095
File: 144 KB, 640x426, needle-haystack.jpg [View same] [iqdb] [saucenao] [google] [report]
3340095

>>3340067
>Trying to find a Bianca doujin that isn't NTR mindbreak with Kon

>> No.3340096

>>3340092
poor ashlynn

It's a shame, since she was very likeable in the ending but she's too damn worthless throughout the game

>> No.3340110

>>3340095
I remember one where her and the hero go to that old castle with the ghosts from the beginning of the game and fall into a room where the ghosts of the original king and queen convince them they need to become intimate. Only vanilla stuff but I like that personally.

>> No.3340125
File: 3 KB, 160x144, DQ Monsters.png [View same] [iqdb] [saucenao] [google] [report]
3340125

I wish this game had multiple save slots

Feels like it's way too easy to screw up how you bred a monster

>> No.3340136
File: 133 KB, 480x743, 77d5581kc-s.jpg [View same] [iqdb] [saucenao] [google] [report]
3340136

Why did you do this to her, Toriyama?

>> No.3340138
File: 314 KB, 868x1000, U1Ko8dcb.jpg [View same] [iqdb] [saucenao] [google] [report]
3340138

>>3340074
She doesn't need doujins. She's lewd enough already.

>> No.3340143
File: 201 KB, 700x1143, 31c9hh1336.jpg [View same] [iqdb] [saucenao] [google] [report]
3340143

>> No.3340147

>>3340136
Toriyama just got worse and worse as time went on, stuff like >>3339480 and >>3339880 are so colorful and expressive and then the ashlynn to the left in your pic looks so dull and the colors look really faded.

>> No.3340148
File: 113 KB, 597x800, 20141114055108_c3d9bkc1f956b74f0d6e8b3c81c5fe558.jpg [View same] [iqdb] [saucenao] [google] [report]
3340148

>> No.3340162

>>3340136
Do what? There's no difference?

>> No.3340167

>>3340138
What.

>> No.3340181

>>3340162
She looks like a completely different character.

>> No.3340183

>>3340181
If you really think that, you need to get your eyes and your brain checked.

>> No.3340187
File: 115 KB, 597x800, hZkk5bve0.jpg [View same] [iqdb] [saucenao] [google] [report]
3340187

Barbara no oshiri! Lewd!

>> No.3340189
File: 11 KB, 236x213, images.jpg [View same] [iqdb] [saucenao] [google] [report]
3340189

>Playing the fan translation of DQ I&II on Wii
>Enjoyed I a whole lot, looking forward to II
>2-3 hours into II and not quite enjoying it, feels like i'm babysitting a weak party
>Continue on and hope for the best
>Stop playing for a week or 2
>Come back to begin the quest for The Crests
>Accidentally hit home button on Wiimote.
>Game resets itself and completely erases my save from DQII?
>*sighs*

I was kind of getting back into the groove of the game, but should I go back and finish it? I felt like it was dragging on. Also, what the hell was up with the game erasing my save like that?! Reminds me of the old Pokemon games when the battery was starting to die.

>> No.3340190
File: 434 KB, 1000x920, 200909121657.jpg [View same] [iqdb] [saucenao] [google] [report]
3340190

>> No.3340192
File: 285 KB, 580x600, 580px-Bianca_and_Nera[1].png [View same] [iqdb] [saucenao] [google] [report]
3340192

>>3340190
Lingerie is great

>> No.3340194
File: 536 KB, 768x1024, 14.jpg [View same] [iqdb] [saucenao] [google] [report]
3340194

>> No.3340195

>>3340192
>>3340190
Seriously?
They just tossed all this in the manual?

>> No.3340196

>>3340195
No, art books. Toriyama got busy.

>> No.3340197
File: 43 KB, 418x584, 2273237-dq6barba4.jpg [View same] [iqdb] [saucenao] [google] [report]
3340197

>>3340192
I don't understand how people can like the other waifus more than Flora.

>> No.3340201
File: 36 KB, 470x370, Dragon Quest III Classes.png [View same] [iqdb] [saucenao] [google] [report]
3340201

>>3340190
Wait a minute, that's not what the Sage and Thief wear!

>> No.3340202

>>3340189
Cannock! When did you get such bright blonde hair!?

>> No.3340203
File: 1.01 MB, 1280x1662, 26309219-767d-4030-ae28-faaaa1f33af7.jpg [View same] [iqdb] [saucenao] [google] [report]
3340203

>>3340189
That sucks man, if you weren't liking it then maybe you shouldn't continue. You could find a save online around where you were and start from there.

>> No.3340205
File: 783 KB, 1200x900, rajce.jpg [View same] [iqdb] [saucenao] [google] [report]
3340205

>> No.3340206
File: 280 KB, 1000x1000, ca245d0a53383a484371749b6c4188a6.jpg [View same] [iqdb] [saucenao] [google] [report]
3340206

>>3340197
I don't understand why IV has better girls then V, the game where you marry the girls

>> No.3340208
File: 224 KB, 960x1280, dZkGJd.jpg [View same] [iqdb] [saucenao] [google] [report]
3340208

>> No.3340213
File: 42 KB, 835x611, 2273239-dq6main.jpg [View same] [iqdb] [saucenao] [google] [report]
3340213

>>3340197
I don't understand why Barbara isn't more popular. I mean seriously, look at her!

>> No.3340217
File: 98 KB, 573x625, ckkjDMGll.jpg [View same] [iqdb] [saucenao] [google] [report]
3340217

Princess Alena!

>> No.3340219

>>3340213
It's because Dragon Quest VI itself isn't popular.
VI is viewed as a pretty mediocre game after the great titles that were IV and V. I personally don't think that, but I accept that's how it's generally viewed.

>> No.3340221

>>3340217
She's got a knife!

>> No.3340223
File: 74 KB, 480x640, k-s.jpg [View same] [iqdb] [saucenao] [google] [report]
3340223

>> No.3340226

>>3340221
Well yeah, she's a princess.
Princesses gotta have protecti--oh wait this is Alena we're talking about she doesn't need a knife.

>> No.3340231
File: 88 KB, 480x643, 5659bbc19578b.jpg [View same] [iqdb] [saucenao] [google] [report]
3340231

>> No.3340236

>>3340221
>>3340226
It's not a knife. She's wearing the stiletto earrings.

I always thought they made her faster, allowing her to attack twice. But she actually uses the damn thing like a knife!

>> No.3340238

>>3340236
The stiletto earrings double as knives.

>> No.3340245 [SPOILER] 
File: 92 KB, 450x416, 1467785152248.jpg [View same] [iqdb] [saucenao] [google] [report]
3340245

>>3340219
I heard that the original DQV sold really bad and was poorly received because it looked too much like the NES games. That's why Chunsoft stopped developing the games and Heartbeat did VI and VII.

It's weird because apparently V is Horii's favorite.

>> No.3340246

>>3340217
Wait, Toriyama can actually draw toes?

>> No.3340250

>>3340245
I-Is that... Sancho? That bastard! I knew it!

>> No.3340251

>>3340245
It is way too creepy that you can actually do this in V.

>> No.3340252
File: 148 KB, 597x800, kkk0zov3e.jpg [View same] [iqdb] [saucenao] [google] [report]
3340252

Barbaralena.

>> No.3340254
File: 137 KB, 597x800, 0uxkkwVcY.jpg [View same] [iqdb] [saucenao] [google] [report]
3340254

>>3340252

>> No.3340259
File: 777 KB, 700x900, 843d070b-b5e7-414d-878a-f42d356a4b2e.jpg [View same] [iqdb] [saucenao] [google] [report]
3340259

>>3340245
>V sold really bad
Source? You could put the words "dragon quest" on a piece of shit and it will sell out instantly in japan.

>> No.3340261

>>3340252
>>3340254
Now I want to play with Barbara as a physical fighter. She could be decent with an advanced class and the gringham whip..

>> No.3340264

>>3340261
Anyone could be decent with that.

>> No.3340268

>>3340259
There's an image floating around. 5 sold the least and 7 sold the most. Which is weird because a lot of people hate 7.

>> No.3340269

>>3340261
A physical Barbara wouldn't become a worthless piece of shit after casting Madante. It sounds good.

>> No.3340273

>>3340221
>>3340236
The equipment is written on the side in case you didn't notice.
>キラーピアス
>光のドレス
>金の髪飾り

>> No.3340275
File: 718 KB, 2592x1936, TAMhAWGd.jpg [View same] [iqdb] [saucenao] [google] [report]
3340275

>> No.3340279

>>3340275
I love the water flying clothes!

>> No.3340283

I didn't know so many of this equipment had set looks before the little equipment icons came into play so much later on in the series

>> No.3340289
File: 1.64 MB, 1050x763, 20141114055112_7a9ade08a0b7b541520c8da70c5bc84c.jpg.png [View same] [iqdb] [saucenao] [google] [report]
3340289

>> No.3340292

>>3340289
The cast of VI is probably the weirdest

>> No.3340294

>>3340273
Can you translate whatever the hell Baaa~bra is wearing here >>3340275 ?

>> No.3340296

>>3340292
It's strange, because just like IV, they're all just a bunch of strangers to eachother, but IV's cast just seems to click, while this group just looks weird.

>> No.3340297

>>3340294
That's just the Magical Skirt.

>> No.3340302

>>3340294
You should be able to read that.

>> No.3340307
File: 56 KB, 333x399, 18e45637-s.jpg [View same] [iqdb] [saucenao] [google] [report]
3340307

>>3340292
It's Hassan and Chamoro that look out of place. The rest are pretty normal DQ characters, except they are the coolest of them all. Best hero, best mage, best swordsman... But the healer wears glasses in the middle ages and looks like Pikachu.

>> No.3340313

>>3340307
>best swordsman
Terry? You gotta be shitting me. He's a dick.

>> No.3340315

>>3340313
He's a powerful dick.

>> No.3340317

>>3340315
Pfft. The only good part about Terry joining is that you can go grab that dragon, then toss him over to Ruida and leave his ass to sit for the rest of the game.

>> No.3340318

>>3340296
I always thought the characters from IV didn't seem to be close to each other at all. Maybe it's because they don't really talk during the storyline and I never played a version with party chat. That's probably the point, since they are total strangers decided to help the hero.

The cast from VI had actual conversations with each other and they were around the same age.

>> No.3340324

>>3340318
Taloon and DS Alena don't get along with each other because she's a fucking commie.

>> No.3340331

>>3340317
He decided to stop being a dick and join your party. Is that how you repay him? Stealing his sword, selling his clothes for gold and leaving him naked at Ruida's tavern? Isn't that place inside the dharma shrine? He probably fell from the sky and broke his neck when the dream world disappeared.

You are an even bigger dick than he ever was.

>> No.3340337
File: 388 KB, 561x900, DQVI_Ashlynn_Concept.png [View same] [iqdb] [saucenao] [google] [report]
3340337

>> No.3340339
File: 308 KB, 400x325, DQVI_Inn.png [View same] [iqdb] [saucenao] [google] [report]
3340339

>> No.3340341 [SPOILER]  [DELETED] 
File: 981 KB, 919x1200, 1467788794071.jpg [View same] [iqdb] [saucenao] [google] [report]
3340341

>> No.3340343 [SPOILER]  [DELETED] 
File: 145 KB, 1133x1600, 1467788897827.jpg [View same] [iqdb] [saucenao] [google] [report]
3340343

>> No.3340574

>>3340324
Well, medieval nobility also had a general abhorrence for mercantile and commercial affairs, oftentimes they were banned from participating in them because that kind of work was viewed as dishonorable.

>> No.3340584

>>3339836
Yep sounds like Dragon Quest. Seriously why the hell does Horii love making us sad?

>> No.3340605

>>3340203
While I have deep respect for DQ2 I can't really say it's that great of a game. It really should only be played to get the full experience of DQ3. Since there's tons of references to both 1 and 2 that you can easily missed which is a shame.
>>3340219
You forgot 3 which to many is best in the series. So it had 3 games behind it which to many are the best JRPG. So to go from that to "meh it's alright" isn't helpful for it.

>> No.3340608

>>3340268
People just hate the length. The actual content is still some of the best written stories in Dragon Quest. Going form world to world each having it's own problem. And to some you did your best but still wasn't good enough. That and some of the difficulty is annoying like bosses that force you to fight without any magic.

>> No.3340615

>>3340275
>>3340302
Not him but I always hate reading kana. I never know where the space is. So it just looks like majikarusukato. So having to find the space always is a fucking pain. But guess that's why I got to about grammar and quit. Really want to know but shit like that stops me.

>> No.3340671
File: 429 KB, 567x800, DQVIDS_-_Amos.png [View same] [iqdb] [saucenao] [google] [report]
3340671

>>3340289
Nobody ever depicts Amos with the team.

He has feelings too.

>> No.3340975

>>3335579
I posted this sad story a year ago, but I'm still not over it. I dug out my old NES, started this game up for the first time in 20 years ready for an adventure. I took one step outside of Tantagel Castle and ran into a blue slime. I tried to run away but he kept blocking me and killed me. I didn't even have time to buy a club in the town next door. I was penalized for dying and lost half my gold, and couldn't buy any armor. I just quit, defeated out of the gate.

>> No.3341071

>>3340975
>not punching it to death

You deserved it for cowardice.

>> No.3341087
File: 49 KB, 126x129, 8a608f48-4aca-46dd-af1e-f3a53a445a27.png [View same] [iqdb] [saucenao] [google] [report]
3341087

Awhile ago I saw this old artwork and it got me thinking, how violent is dragon quest suppose to interpreted? How violent do you guys interpret it when you play?

>> No.3341101

>>3341087
It's a game about killing monsters and taking their loot to get better stuff and stronger. So yes it's pretty violent, it's just not graphic violence.

>> No.3341107

>>3341087
When I play I interpret that there's only one actual slime in the game, who is so fast he can appear as multiple enemies in battle and serves only to train you against his monster bretheren.

>> No.3341128

>>3335602
favorite town in dq 3 is the desert town where i can dance with the strippers

>> No.3341182

>>3341128
>where i can dance with the strippers
I don't remember this

>> No.3341205
File: 2.15 MB, 1664x1968, dragonquest reactions.png [View same] [iqdb] [saucenao] [google] [report]
3341205

>>3335579

>> No.3341243

>>3339920
It was about 1500 yen for a long time, maybe still is. I was about to buy a set before thinking it over and realizing I'll never be able to convince anyone to actually play it with me.

>> No.3341452
File: 283 KB, 1139x800, Dragon.Quest.VI.full.868890.jpg [View same] [iqdb] [saucenao] [google] [report]
3341452

At the end of the game now, after finishing Armamentalist on Nevan, I leave my next move up to the will of Kek.

Odds: Grind at the casino for the Metal King Armor
Evens: Go right to Mortamor

>> No.3341461
File: 651 KB, 1024x1212, 1466814777039.jpg [View same] [iqdb] [saucenao] [google] [report]
3341461

>>3341452
KEK WILLS IT, RIGHT TO MORTAMOR

>> No.3341465

>>3341452
Big M's calling. Is this your first time through the game?

>> No.3341475

>>3341465
Yep, how's the postgame?

>> No.3341482
File: 127 KB, 768x1024, 1467349685555.jpg [View same] [iqdb] [saucenao] [google] [report]
3341482

>>3336551
>>3337390
>>3339198
Look at all these nice Sofias. I didn't even know this place exited. Why arnt you at vg?

>> No.3341492

>>3341475
There's a single dungeon with a super hard boss, that's pretty much it. You can also do the slime arena stuff I guess.

>> No.3341572

>>3341482
A Dragon Quest thread on /vg/ lasts a few hours before being purged. It's cramped enough over there already.

>> No.3341578
File: 255 KB, 800x1113, 1442784827288.jpg [View same] [iqdb] [saucenao] [google] [report]
3341578

>>3341482
Because /vg/ sucks ass.

Also good taste, Sofia has best hair.

>> No.3341685

>>3339237
gotta love the simplistic design in the first 3 games.

>> No.3341720

>>3339951
this and the books about men's desire to become cute girls at the vocation temple makes vi special

>> No.3341743
File: 185 KB, 850x638, __alena_brey_clift_heroine_manya_and_others_dragon_quest_and_dragon_quest_iv_drawn_by_akinbo_hyouka_fuyou__sample-cc3dc003f95a39ab1e96afcb966eb34d.jpg [View same] [iqdb] [saucenao] [google] [report]
3341743

>>3341482
He got a neat style

>> No.3341757
File: 472 KB, 1280x1339, ff8deede-fb43-43fe-a0f5-9585bee698f5.jpg [View same] [iqdb] [saucenao] [google] [report]
3341757

>> No.3341807
File: 1.34 MB, 1282x889, 2342764-dragon_quest_iv.jpg [View same] [iqdb] [saucenao] [google] [report]
3341807

Does the mobile version of IV have an orchestrated OST or is it the same as the DS one?

>> No.3341816

>>3341807
It uses the DS music but it's higher quality.

>> No.3341825

>>3338247
That's the problem with the IV remake, they could have revamped the gameplay more with elements from the newer games.
Like giving Alena and Ragnar some skills from their classes instead of leaving them as attack bots.

>> No.3341827

>>3341816
So why do I see an android/ios orchestrated OST on youtube?
Is it japan only?

>> No.3341881 [DELETED] 
File: 138 KB, 554x779, IMG_20160317_023104.jpg [View same] [iqdb] [saucenao] [google] [report]
3341881

>>3340067
I love Sophia!

>> No.3341901

>>3341881
What the fuck is this

>> No.3341919 [DELETED] 
File: 97 KB, 866x295, IMG_20160707_022614.jpg [View same] [iqdb] [saucenao] [google] [report]
3341919

>>3341901
Art.

>> No.3341958

>>3341572
We had one that lasted a day once. A whole day!

>>3341482
I try to link this thread every time one pops up in /v/ so that we get more people.

>> No.3341975
File: 176 KB, 1137x1600, 0001_001.jpg [View same] [iqdb] [saucenao] [google] [report]
3341975

>>3340067

This isn't even a contest.

>> No.3341983

>>3341757
>its the DQIII merchants

that explains everything

>> No.3341987

>>3341983
No it doesn't.
It doesn't explain anything at all.

>> No.3342030

>>3341975
Thank you for making me aware this exists, everyone go home we have a winner.

>> No.3342201

>>3337750
>to the point where you didn't need a fucking excel doc or gamefaqs to figure out how to get monsters
That's not true. There are hundreds of specific combinations in the game that require you to have a specific monster, and use two specific hearts to get something.
>worth a shit
oh. nevermind.

>> No.3342248

What is the Final Fantasy VII of Dragon Quest?

>> No.3342249
File: 359 KB, 1280x1892, 958a7b07-3a0c-4910-b317-9298d0fb0c56.jpg [View same] [iqdb] [saucenao] [google] [report]
3342249

Why did we never get a true anime/movie/OVA based on any of the DQ games with Toriyama?

>> No.3342258

>>3342248
8 probably

>> No.3342296

>>3342249
Wasn't he Marquis de Leon?

>> No.3342331
File: 16 KB, 650x365, level5_logo.jpg [View same] [iqdb] [saucenao] [google] [report]
3342331

When are they coming back?

>> No.3342347

>>3342296
Maybe in one of the crappy translations. The original is キングレオ.

>> No.3342356
File: 276 KB, 1024x1024, dragon-quest-iv-buttonjpg-8de299.jpg [View same] [iqdb] [saucenao] [google] [report]
3342356

>Mobile has party chat
>DS has rotating camera

Help

>> No.3342357
File: 128 KB, 581x443, bT1cyK8.png [View same] [iqdb] [saucenao] [google] [report]
3342357

>>3342347

>> No.3342359
File: 459 KB, 800x800, 61836841a76746234db4089c7fb3f4fa5b8c30ec.jpg [View same] [iqdb] [saucenao] [google] [report]
3342359

>>3342356
And NES has a better script and more difficulty but lacks the new graphics and postgame, pick you poison mate. Honestly I guess go for the mobile version, what would you be playing it on?

>> No.3342360

>>3342359
The Apple rectangle.

>> No.3342362

>>3342357
>Can't understand katakana in a thread about a game everyone says to play in JP
It says King Leo

>> No.3342378

If you could be roommates with one monster from DQ, which one would you pick?

>> No.3342381

>>3342378
liquid metal slime

he'd run away so much I'd basically be alone

>> No.3342383

>>3342359
>better script

I dunno, it doesn't have the accents but is overall much simpler.

>> No.3342385

>>3342381
Why would you want him to run away? I wonder which slime would be the best bro though.

>> No.3342389

>>3342381
Uberkilling machine. I would never have to worry about ants or roaches with the deadliest machine alive as my roommate.

>> No.3342390

>>3342385
Probably a healslime. They seem friendly. I wonder if Heal can cure colds and stuff.

>> No.3342393

>>3342383
Maybe he's talking about the original script and not the translation.

>> No.3342394
File: 33 KB, 500x584, ragnarandhealie_zps73c21e68.jpg [View same] [iqdb] [saucenao] [google] [report]
3342394

>>3342378
Healie if he counts, seems pretty friendly.

>> No.3342398
File: 111 KB, 300x264, 300px-Restless_armour.png [View same] [iqdb] [saucenao] [google] [report]
3342398

>>3342378
CLANK

>> No.3342404

>>3342393
Even then, NES constraints mean the script has to be a certain size.

>> No.3342464

>>3342356
Mobile also has rotating camera for 4/5/6.
I didn't play 8 on mobile.

>> No.3342470

>Everyone hates IX
>I hate IX
>IX is basically III
>Everyone loves III
>I like III

I don't understand.

>> No.3342475
File: 2.80 MB, 480x360, Erinn Almighty.webm [View same] [iqdb] [saucenao] [google] [report]
3342475

>>3342470
A lot of the hate for 9 came from people who played 8 as their entry into the series and never played 3 so the lack of actual party members put them off

and 9 is just a worse 3

>> No.3342478

>>3342470
It's basically III, yes, but it's not nearly as good, hence the hate.

>> No.3342479

>>3342470
Nostalgiafags.

Nah but seriously IX is more of a middle ground, I imagine similar to VIII it was quite a few westerner's first DQ so it has it's fans. VI is more of the "DQ no one really likes", VII as well kinda. I remember in some poll taken very recently where Japan voted the top 10 games of every console I believe only VI and VII didn't make the list. What's surprising is VII sold phenomenally in Japan too.

>> No.3342505

>>3342475
Cute webm.

>> No.3342553
File: 122 KB, 310x364, DQVIII_-_Slime_knight.png [View same] [iqdb] [saucenao] [google] [report]
3342553

>>3342378
Goowain or Goodian. Pierre for both if you're going by the fan translations.

>Goodian caught early on and can be useful throughout the entire game.

>Goowain has a wider selection of equipment than other slimes. The best option for the slime arena and fashion show level 7 if you can't be fucked to get Goober to level 60 and give him the entire Metal King set. At the ending sequence of the game, he swears fealty to you as a knight of Somnia and addresses you as his lord.

Slime knights are literally the best slimes.

Although I suppose they're technically not if you're talking about the guy riding the slime.

>> No.3342554
File: 2 KB, 160x144, SlimeNite.png [View same] [iqdb] [saucenao] [google] [report]
3342554

>>3342553
according to monsters, it is part of the slime

>> No.3342557
File: 70 KB, 770x422, 752a1a1a-fcfe-4bd4-bd1a-3ea0b8fbb6c8.jpg [View same] [iqdb] [saucenao] [google] [report]
3342557

>>3342553
>tfw I found out the knight on the slime is suppose to be a puppet the slime controls and the monster is just the slime and not a small dude riding the slime

>> No.3342559

>>3342479
DQVI is not just a bad dragon quest game, its a bad game by any metric.

>> No.3342561

>>3342554
>>3342557
Huh

Goowain literally refers to the green slime as his steed.

Was this retconned or is he putting on an act?

>> No.3342564

>>3342561
Well the most recent entry would be DQIX

>An all-out attack is the only way to best these balanced battlers who use Helm Splitter and Heal.
>(extended) Proud peacekeepers of the slime realm and paragons of chivalry, they protect the powerless and punish oppressors.

Doesn't explicitly say either way.

>> No.3342567

>>3342561
Probably acting. It could be that the mount on top is the sentient part and considers the slime part to be its steed.

>> No.3342569

>>3342561
I think it depends on the game, last I heard the slime controls the puppet to fight and use weapons. I guess it being a "slime knight" means that technically the slime itself is the knight. Again I think it depends on the game.

>> No.3342571

>>3342564
>>3342561
more recent is Heroes:

>Bound by unbreakable bonds, these slimy sirs and their stout steeds are truly loyal, healing without hesitation.
>Having pledged to protect the puny, they goo to great lengths to keep their mates and their mounts safe from harm.

>> No.3342572

>>3342571
Guess they're not puppets, interesting. Sounds like the English text, goo pun gives it away, anyone know what the Japanese text says?

>> No.3342579

>>3342470
It was my first, and it was nice. But after playing others it really pales in comparison. There was only one file per cart so you can't start over and do a speedrun or solo run or even just relive the story without losing all your progress, which if you do now also means you can never get the downloadable content again if you had it in the first place.
The sidequests weren't very captivating. Hello, can you go out and kill some monsters until you get a random drop that you'd probably much rather use for alchemy at this point in the game? Taking an example from another Sqenix hit Chrono Trigger, sidequests took you to brand new places like finding the rainbow shell in a hidden dinosaur refuge and fighting a unique boss to revive a forest. Granted, some in 9 were good like dressing up as a slimestack to convince a slime to goo home to its family, but most you would not write home about.
Grottoes weren't great. Without a guide, you're going in doing the same few bosses and then give up on them because it's jsut the same few bosses. With a guide, you see there's actually quite a few more than you realized and they all have insanely rare drops you have to rng manipulate to get, which you can then alchemize into something even greater if you rng manipulate again. If you didn't look up a guide and just got lucky getting the drop, the alchemy recipes were in the "you need friends to get this" room so you basically had items that were kinda good but easily replaceable. Of course there was also metal king grinding, again if you know what you're doing or get really lucky, not necessary at all though unless you want to max out a class for its accessory (which you wouldn't know about without looking it up) or skill points, or if you're grinding for the bonus bosses you can't get anymore. Even then LMSs exists already and are very easy to harvest with the encounter system.
Who names a town Coffinwell? I love puns but there's a damn limit.
Stella was annoying.

>> No.3342621

Is Brownie useful?

>> No.3342656

>>3342559
Must be nice not having ever played an actually bad game.

>> No.3342694

>>3342621
In DQV? Not particularly.

>> No.3342697

>>3342694
Other than V ?

>> No.3342709

>>3342553
Which game are you talking about here, I want to have a slime knight in my party. Actually if someone could tell me all games that I can recruit a slime knight that'd be great.

>> No.3342715

>>3342709
V, VI, and the Monsters games

>> No.3342723

>>3336563
Like the cubes it comes in before you dissolve them.

>> No.3342724

>>3342715
Alright thanks, and I'm assuming that the Goowain and Goodian guys are in DQVI, right? Guess I'll start with that.

>> No.3342726

>>3342724
Goodian is one of the default names given to the slime knight3808
in V and Goowain is the slime knight you recruit in the DS remake of VI

>> No.3342883
File: 458 KB, 1080x1920, Screenshot_2016-07-07-15-07-28.png [View same] [iqdb] [saucenao] [google] [report]
3342883

Is there any way I can force the Android DQ1 remake to run at integer scaling?

I mean just look at this fucking shit, what the fuck.

I know people generally recommend the SNES version but the mobile one does seem to look better, is more comfortable for me to play (emulating on touchscreen controls worse than this) and has that sweet orchestral soundtrack but goddamn does it look like poop because the scaling is fucked.

Is there any way to fix this shit and force it to run at proper scale?

If there's no way to fix it I guess I'll just go with SNES version but goddamn I want that orchestral music ;_;

>> No.3342913
File: 282 KB, 1165x1153, IMG_20160707_160236.jpg [View same] [iqdb] [saucenao] [google] [report]
3342913

Would you a bitch?

>> No.3343043
File: 181 KB, 768x1024, __maribel_and_princess_of_moonbrook_dragon_quest_dragon_quest_ii_and_dragon_quest_vii_drawn_by_akinbo_hyouka_fuyou__8dee396017976278e1c1e646e9af9178.jpg [View same] [iqdb] [saucenao] [google] [report]
3343043

GBC or translated super famicom for DQ3? I know that Phachi and animations are missing on the GBC, but are there any other changes? Such as xp gain and alike?

>> No.3343068

>>3342913
Anymore info on this picture? Interested in artist.

>> No.3343073

I just started my gazillionth playthrough of DQ4 DS, and is the beginning of Alina's chapter always that rough ? The first boss can be a pain if it decides to spam heals, even with a bit of stuff and a couple levels in your bag, and the tower to get the potion thing for the king has some rough shit man

>> No.3343075
File: 291 KB, 1200x1141, IMG_20160707_173818.jpg [View same] [iqdb] [saucenao] [google] [report]
3343075

>>3343068
There's a whole tank of doujinshi.
http://exhentai.org/g/629460/a62174982f/

>> No.3343084

>>3343043
>animations are missing on the GBC
What animations, the enemies attacking sprites? They're in.

>> No.3343117

>>3342883
Pls respond

>> No.3343138

>>3343043
Untranslated SFC

>> No.3343247

>>3342883
>>3343117
No, there is not. That's the way it's made. It's a shitty port of a flip-phone version.

>> No.3343264

>>3343247
Well fuck. Are DQ2 and 3 on mobile like this as well?
If so I'd just go with SNES for 1-3.

>> No.3343336
File: 145 KB, 317x453, AlenaArt.png [View same] [iqdb] [saucenao] [google] [report]
3343336

>>3343073
Was just playing Alena's chapter last night on the NES version. Shit was way rougher then I remember it being on the DS. The cave to get the goldem bracelet kicked my ass pretty bad, fucking vampire bats and orcs. The arena also gave me some problems, the first three opponents are easy but the knight and yeti always killed me. Luckily went grinding and killed two metal slimes, was good to go after that. Luckily I remember Torneko's chapter being pretty easy, the only difficult part is the grind for cautery sword/sword of malice. Fortunately for you I believe the chance of getting it is higher in the DS version.

>> No.3343398

>>3343264
2 is like that, but 3 is a port of the SFC version, with perfect scaling. However, it has a number of things cut out of it. Like Pachisi tracks, and monster aninmations.

>> No.3343447

>>3343336
Yeah, the yeti can be a pain if you're not lucky, but with the claw and enough herbs it's usually fine. I only just read about the flaming sword a minute ago since I had no fucking clue what the point of the shop minigame was, and I got one quick enough but I don't feel like grinding money for it, I'll see if I get lucky with steel sword drops and shit.
Also what's the best party and why is it Hero(ine)/Maya/Kyril/Borya, and Psaro post-game instead of Maya

>> No.3343456

>>3343336
>Luckily went grinding and killed two metal slimes
That's why I feel DQ4 NES is still playable. Not only because I enjoy the localization better but by that time there's much more ways to grind quickly. Also I don't know if the chance is higher in the DS since I once got it on my first try in the NES and once had to do it over 20 times in the DS version.

>> No.3343502
File: 1.32 MB, 1080x1920, Screenshot_2016-07-07-15-56-22.png [View same] [iqdb] [saucenao] [google] [report]
3343502

>>3343398
WHAT THE FUCK
Why did they cut those?

Well fuck them, SNES it is for 1-3.
Thanks anon.

Now if only someone could fucking restore Party Talk to DS version of 4. I compared DQ5 side-by-side on my phone and DSi and DSi version unironically looks better, due to better and sharper font, the pixelated look fitting better with DS's pixel grid display and most importantly - the HUD positioning being much better.

Just look at this shit, it covers the characters instead of appearing below them. On DS the HUD is directly below Pankraz.

Also is it me or are DQ5 waifus basically Bulma, Chi Chi and Launch? Just with different hair colors.

>> No.3343508

>>3343502
You got me, Anon. It boggles my mind, as well.

>> No.3343528

>>3343502
>Now if only someone could fucking restore Party Talk to DS version of 4.
Impossible. The game is hard-coded disable Party Chat if the language is switched. Even if you use codes to switch to the partially translated scripts in other languages in the Japanese version, the party chat gets disabled.

It would take a some work to get around this, and you'd have to use the Japanese version of the game.
The English script would have to imported over the Japanese script, then the Mobile party chat script would have to transcribed manually, since the Mobile version uses different formatting, and then imported over the Japanese party chat script.
Alternatively the entire script could just be re-translated by scratch, since no one seems to like the official one, but that would still take a long time.

>> No.3343535

>>3343528
Yeah I heard about that bullshit with it getting automatically disabled if you switch script in Jap version.
Personally I think it would be better to just slap the text files into Jap version and look for the trigger that disables Party Talk, rather than going through the awful manual labour of editing the formatting.

>> No.3343586

>>3343447
>no insulate

Enjoy getting screwed over by breath attacks

>> No.3343608
File: 171 KB, 460x657, cbb2ad00-ca35-44fe-a3ab-86dd1d05706b.jpg [View same] [iqdb] [saucenao] [google] [report]
3343608

>>3343447
Maybe I'm dumb but is the yeti complete luck for which one is the real one? In the ds version as they split the real one looks different so it's easy there. Either I'm a dumbass or my emulator was fucked but I couldn't tell for shit which is real.
>>3343456
Maybe I'm wrong, I could've sworn I read it's easier in remakes.

>> No.3343640

>>3343398
>>3343084
>>3343043
?

>> No.3343662

>>3342249
we got some but not about the games

https://www.youtube.com/watch?v=WzCvUhd2uMo

>> No.3343674

>>3343586
Either Kyril or Borya gets Insulate iirc, that's the party I used in late game

>> No.3343679
File: 56 KB, 1136x266, 57b244c3-ca49-4911-84cc-1f6524736a7e.jpg [View same] [iqdb] [saucenao] [google] [report]
3343679

In chapter 3 and got the cautery sword, any tips for getting easy money?

>> No.3343684

>>3343535
>>3343528
The solution is simple yet genius.

>> No.3343687

>>3343679
Fight a lot. Do the quests in Endor for easy money.

>> No.3343704

>>3343608
The real yeti never looked any different to me when I played DS.

>> No.3343723

>>3343704
I did it a couple hours ago and I can confirm, didn't see much of a difference

>> No.3343728

>>3343704
>>3343723
Doesn't the real one flicker differently in the DS version? The actual sprite, or when they're split, all looks the same.

>> No.3343730 [SPOILER] 
File: 61 KB, 446x438, 1467927964164.png [View same] [iqdb] [saucenao] [google] [report]
3343730

>>3343662
>https://www.youtube.com/watch?v=WzCvUhd2uMo

I remember that anime... but not with the south american spanish accent.

In Spain, this show was only in "catalan" (a language from north-east Spain), and now, that I know the DQ franchise... well... The catalan openin is totally fucked up.

https://www.youtube.com/watch?v=W3iyTECwupA

No fanfarre for us...

>> No.3343735

>>3343608
You could be right but it's still RNG. And with that you get shit like getting the sword on or first try and in another play through don't see it after 20 times.

I know it's asking a lot but I do hope someone out there does a fan translation of the PSX version. DS is fucked because of how it's coded (but there's ways around it I'm guessing). But fan translaters tend not to really do games that are already in English. Even if they dialog is annoying to most.

>> No.3343741
File: 4 KB, 253x413, i don't get it.gif [View same] [iqdb] [saucenao] [google] [report]
3343741

>>3343640

>> No.3343852

>>3343735
Someone is doing a version of the DS game with a edited NES script, I believe they were quite far into it.

>> No.3343893

>>3340073
>>3343075
These links just give me a picture of sadpanda.jpg
And that makes me a saaaad panda.

>> No.3344054

>>3343893
Use some bamboo to lure it away.

>> No.3344085

>>3343852
Guess that works. Any chance with the Party Chat? Since seem like the game is hard coded to take it out of anything other than Japanese.

>> No.3344253

>>3344085
>Any chance with the Party Chat?
Nope, at least not with the Western release. The only way to get it back in would be to migrate the script from the western release to the JP release, or just re-translate the JP release, and I'm not aware of any project that does this, it's harder than it looks.

>> No.3344264

>>3344085
See: >>3343528

>> No.3344514
File: 16 KB, 240x395, 0930 Dragon Quest Monsters - Caravan Heart (J) [T-Eng]_03.png [View same] [iqdb] [saucenao] [google] [report]
3344514

>>3339836
>>3339838
>>3339847
>>3340584
Apparently, I was mistaken. Moonbrooke recovered, but not for very long.

>> No.3344661
File: 26 KB, 300x299, 1467514695896.jpg [View same] [iqdb] [saucenao] [google] [report]
3344661

Who is this cutie?

>> No.3344662

>>3344661
Martial artist from DQ3

>> No.3345407

Page 10 soon

>> No.3345426

>>3345407
someone made another thread

>>3345209

>> No.3345920
File: 1006 KB, 1600x1200, __barbara_mireyu_and_tania_dragon_quest_and_dragon_quest_vi_drawn_by_masayan_minor_ms__847daecac8e92969380f204f3de859a2.jpg [View same] [iqdb] [saucenao] [google] [report]
3345920

>>3345426
but was it necessary?

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