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/vr/ - Retro Games


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File: 50 KB, 512x448, Shining_in_the_Darkness-2.jpg [View same] [iqdb] [saucenao] [google]
3330567 No.3330567 [Reply] [Original]

>> No.3330579

no

>> No.3330589 [DELETED] 

>>3330579
kys Nintoddler

>> No.3330601

>>3330567
I remember spending quite some time in that dungeon, whacking at shit, before I realized I didn't auto-equip my only gear. I went bare knuckles for no reason. Next time I go I need better mapping hardware, and I want a party, dammit

>> No.3330607
File: 572 KB, 1280x1024, pswest.jpg [View same] [iqdb] [saucenao] [google]
3330607

Fuck yes JON. Shining in the Darkness is great, but I still have to beat the labyrinth proper. Replaying pic related right now. I don't remember it being this easy, but I do remember the soundtrack being this good. It's a shame more of the Hunter Missions weren't Silver Soldier-tier.

>> No.3330614

>>3330607
>JON
?

>> No.3330625
File: 10 KB, 320x180, uwnh.jpg [View same] [iqdb] [saucenao] [google]
3330625

>>3330614
It's the MC name in OP pic.

>> No.3330627

>>3330625
thanks, I'm retarded

>> No.3330640
File: 16 KB, 320x224, gennyrun.jpg [View same] [iqdb] [saucenao] [google]
3330640

>>3330627
Null sweat chummer.

>> No.3330649

Post more of your escapades, JON

>> No.3330832
File: 44 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3330832

>>3330567
One of, if not the best light RPG with minimal number-crunching.

>> No.3330834

>>3330832
is it available in readable form as well? If so, does it have a name?

>> No.3330836

>>3330832
>number-crunching
What do you even mean by this?

>> No.3330840

>>3330836
stats, on the character, abilities and the items, and managing them. Some RPGs involve a lot of fiddling with that stuff. Good ones don't.

>> No.3330842

>>3330840
>The ones I like don't.
FTFY

>> No.3330851

>>3330834
What's hard about reading text like
>きれいなブローチがうかんでいる。
?

Although I guess you're making a good point, just kana is annoying to read. But this game is just simple sentences, so it shouldn't be a problem.

>> No.3330854

>>3330851
>What's hard about reading text like
the language barrier. I take it that's a "no" though

>> No.3330871

>>3330840
Number-crunching typically refers to doing math, it doesn't realy fit in this case, unless you're trying to make a new buzzword.

The things you listed are all pretty commonplace in RPGs. It sounds like you just look for exceptions to a genre you otherwise don't like.

>Good ones don't.
Alright, fuck off with your opinionated bulbshit. Not everyone likes the same thing you do.

>>3330851
>What's hard about reading text like
>きれいなブローチがうかんでいる。
Not everyone knows the shit you do either. Do you think the world revolves around you? Are you this delusional?

>inb4 "it took me 2 weeks to learn japanese hurr git gud"

>> No.3330874

>>3330871
>Number-crunching typically refers to doing math
like, figuring out the way the various modifiers affect your final stats?

>The things you listed are all pretty commonplace in RPGs
Yeah, the genre's shit central, with too few exceptions.

>It sounds like you just look for exceptions to a genre you otherwise don't like
bingo. The concept of an RPG is awesome. The reality of the genre is utter trash. So I got to look for the exceptions, to find the good games.

>Not everyone likes the same thing you do
Yeah, people think that number crunching bullshit is good. It's sad.

>> No.3330889

>>3330874
>>3330874
>It's sad.
That you can't grasp the concept of someone appreciating and enjoying something you don't like?

Yeah, that is pretty sad.

>> No.3330890

>>3330567
I picked up a Shining in the Darkness just last week. Not a huge rpg fan but it was CiB for $15 so I thought I would give it a shot. I'm actually enjoying it quite a bit!

>> No.3330894

>>3330889
Stockholm syndrome, everybody

>> No.3330898

>>3330871
>Not everyone knows the shit you do either. Do you think the world revolves around you? Are you this delusional?
Not him (although I also know how to read Japanese, I'm pretty sure it's not really that rare on this site, so there's no reason for him to think the world revolves around him. You sound pretty upset.) but the response really shouldn't be surprising considering how that anon expressed himself.
If he meant the language, he should've said so from the start because his sentence is only implying that the text is unreadable.

>> No.3330901

>>3330836
>>3330871
I'm >>3330832 and this (>>3330840) isn't me. I never imply that less numbers equals better RPG. I just think that they had a unique charm compared to others.

Madou Monogatari tracks EXP by jewels on ribbons, HP and level only known by looking at Arle's sprite, and the only numbers you can see is Gold. It's childish and simple and I like it. Just like how Romancia has segmented bar for stats, or how Zelda has so minimal numbers that it can't be considered an action RPG. Or how Sticker Star is a turn-based JRPG except not (and also not /vr/).

>> No.3330903

>>3330901
>HP and level only known by looking at Arle's sprite
in writing the golden rule is "show, don't tell". RPGs, which are so close to writing, violate that rule constantly

>> No.3330905

>>3330901
>>3330903
in case it was unclear, you gave a good example how show, don't tell, is supposed to work. Giving stats as plain numbers is the violation.

>> No.3330910

>>3330905
Yeah. Madou Monogatari did many things right for its time, even though its spinoff (Puyo-Puyo) skyrocketed and became more popular than the RPG.

>> No.3330912

>>3330894
Are you implying I forced myself to like RPGs? I never even grew up with them.

>>3330903
>in writing the golden rule is "show, don't tell"
What does any of that have to do with stats?

There's so much shit in this thread that doesn't make sense it's making my head spin.

>> No.3330914

>>3330910
how tolerable is it if you don't know rune at all? Can you do anything with it, or will the game be completely lost on you?

>> No.3330918

>>3330914
Not much.

>> No.3330927

>>3330914
You only need to know how combat system works, and you can go to GameFAQs for that. The rest is actually pretty straightforward. Remember, this game is a dungeon crawler for kids.

>> No.3331556
File: 74 KB, 757x568, 1390966719407.jpg [View same] [iqdb] [saucenao] [google]
3331556

>>3330871
>2016
>not knoweing japanese

>> No.3331570

>>3330903
That "golden rule" of writing was fabricated in the mid-20th century as a way of keeping "pernicious" communist influence out of American literature. It's an entirely manufactured, politicized, ideological artifact.

>> No.3331573

>>3331570
What does that have to do with communists?

>> No.3331579

>>3331570
https://en.wikipedia.org/wiki/Show,_don%27t_tell

>Nobel Prize–winning novelist Ernest Hemingway was a notable proponent of the "show, don't tell" style. His Iceberg Theory, also known as the "theory of omission", developed from his background as a newspaper reporter. The term itself originates from his bullfighting treatise, Death in the Afternoon:

>If a writer of prose knows enough of what he is writing about he may omit things that he knows and the reader, if the writer is writing truly enough, will have a feeling of those things as strongly as though the writer had stated them. The dignity of movement of an iceberg is due to only one-eighth of it being above water.

>The "dignity" Hemingway speaks of proposes a form of respect for the reader, who should be trusted to develop a feeling for the meaning behind the action, without having the point painfully laid out for them.

>> No.3331637

>>3330912
It feels like a false equivalency to me as well. RPGs of the time were influenced by writing, but moreso by tabletop RPGs, which are generally very stat-heavy.

Not showing stats seems more like the trend of lifebars in 90s platformers not showing a number or a bar, but instead a picture of something that changed as your character took more damage--a system not necessarily superior, but not necessarily worse. Besides, in most console RPGs you only look at your stats when you level or when you equip gear, not when you're adventuring.

>>3331579
Not that he is wrong, but Hemingway was a hack and yet the modern literary scene still can't stop aping him.

>> No.3331650

>>3331637
>which are generally very stat-heavy
stats are fine. Visibility of stats is not. There's a difference. I strongly believe in treating the computer like more than an automatic character sheet and crude DM

>instead a picture of something that changed as your character took more damage
That's just a lifebar with different visuals

>in most console RPGs you only look at your stats when you level or when you equip gear
I'd love to not see them even then, or at least not in form of numbers or bars. My character can't see them either. They're using different means to assess items and their effects. I want these means.

>not when you're adventuring
except for all the damage numbers constantly popping up, and the xp bars, and hp, and mp ...

>> No.3331701

>>3330625
>Pirate Trader Explorer Simulator 1522
Definitely the best game that came out on the SNES and the Genesis.

>> No.3331707
File: 151 KB, 1280x720, wotes.jpg [View same] [iqdb] [saucenao] [google]
3331707

>>3331650
I didn't know you were including HP and MP in that category. I thought you were referring to STR, DEX, etc. In that case, there are very few old console RPGs that fit your description since those are conventions of the genre. I don't necessarily agree with your views since I don't mind stats, but I can understand where you're coming from. It reminds me of the difference between Victorious Boxers versus most boxing games.

>> No.3331716

>>3330912
>I don't understand what people are saying so they must be using the terms wrongly.

>> No.3331737

>>3331707
>I didn't know you were including HP and MP in that category
I openly admit I am overly picky. I have absolutely nothing against pen&paper. It's quite a brilliant invention. I just strongly believe the computer/console can, and should be, more than a substitute notepad. There are ways to actually convey the value of stats to the player. Numbers and bars are, in my opinion, the laziest forms, and an over-reliance on these numbers turns what should be (in my opinion) a role-playing experience into a minmaxing contest. The player stops being the role, playing the role, with all their quirks, and steps outside of the game, in order to minmax decisions. That makes me a bit sad. As said, I am likely overly picky, but I strongly crave RPGs that actually take advantage of the computer, and turn all these stats into properties of the character. Got a mage? Let that dude glow depending on the magic energy he's charged with. Make him look scrawny, because the sucker has no str. Got a fighter? Turn him into a razor blade smuggler. The stronger he gets, the more his physique represents that. Get wounded in fights? Let the sprite pant, add some blood. Sure, it's not as precise, but that's fine. It just makes some player decisions more of a gamble. Life's a gamble occasionally, especially the virtual life of a hero. Numbers and bars just move the focus of the player off the game world, into the math.

>> No.3331774

>>3331701
I love this game and I love that /vr/ loves this game. In the end it's just a giant calculator, but I can't think of another RPG of the time as ambitious, with six playable characters, each with their own overlapping storyline, and a world map that is actually a map of the world.

>> No.3331792 [DELETED] 

>>3330625
>>3331701
>>3331774
what can you say about Genesis/SNES vs. Saturn version?

>> No.3331848

Only one I played to the end is Faery Tale Adventure. Fun and impressive game at the time (1991) but probably people won't like it now.

>> No.3331853

>>3331848
I started it a few times, really want to like it too, but the combat, wtf?

>> No.3331858

>>3331774
>start taking over all of the world's ports in the name of Portugal
>enemy states become poorer and poorer as I get further in
>eventually need a resupply but feel like spicing it up
>attack English merchant boat near me
>wipe them out
>INSANE AMOUNTS OF MONEY FROM THEM
>England became so dirt poor that their merchants' money underflowed

>> No.3331862

seems like New Horizons looks better on the Genesis, while its predecessor looks better on the SNES. I kind of want to think New Horizons is better on the SNES as well. Certainly is, in terms of palette, but the SNES seems to have some deformed bits to fit the tiling engine. I hate decision paralysis so much

>> No.3331870

>>3331862
are there differences in terms of interface anyway, or are both variants really close?

>> No.3331876

>>3331862
The SNES game has the better OST and doesn't have the Genesis game's washed out palette. They're both better than the DOS game, at least, and are functionally identical when it comes to gameplay.

>> No.3331885
File: 132 KB, 640x881, 47394_front.jpg [View same] [iqdb] [saucenao] [google]
3331885

>>3331848

I fucking love that game

It was the first game that introduced me to the concept of an open world and a day/night cycle

I loved how when you died you'd take over as one of the other brothers

Magic wand is broke as fuuuuck though

If people can't appreciate it today it's because they're shit baby casuals or maybe just have different taste than me

>> No.3331892

>>3331876
much appreciated, thanks. Seems to be a weeb variant of pirates, I like

>> No.3331925

I want to beat the fuck out of all you people until you learn to appreciate different kinds of things

Phantasy Star 2 makes me very angry because of the long battle animations and mean dungeons though

>> No.3331968

>>3331876
I like the Sega soundtrack but that might just be because I grew up with it. The music also doesn't emulate as well. No denying that the in-city sprites look better on SNES though.

>> No.3331973

>>3331925
Phantasy Star > Phantasy Star 2

>> No.3332012

>>3330851
これは、ムーンの言語です。私はレイプされてようにあなたを願っています。それは我々が挨拶方法です。

>> No.3333394
File: 108 KB, 800x533, shining_force_2_by_kamiomutsu-d5jazoa.jpg [View same] [iqdb] [saucenao] [google]
3333394

Shining Force 2 is my favorite next to Phantasy Star IV.

>> No.3333413

>>3331858
>>3331774
My niggaz. Love me some Uncharted Waters.

>> No.3333416

>>3331848
Faery Tale was fucking garbage.

>> No.3333419

>>3331892
UW has more freedom, depth, scope and is more fun than Pirates! ever was.

>> No.3333421

>>3330567
Super Hydlide is great.

>> No.3333425

>>3333419
I played neither yet, so you can keep your wars all to yourself

>> No.3333503

Ugh. I can read kana I just need to learn more actual words and sentences... And some more kanji too.

>> No.3333560

>>3330640
>Shadowrun
That's some 10/10 taste right there,cabbie.

>> No.3333883

>>3333416

No u

>> No.3334641
File: 199 KB, 713x1082, times_of_lore_01.jpg [View same] [iqdb] [saucenao] [google]
3334641

>>3333416
In 1987 (Amiga release) it was mind-blowing. The closest thing was Times of Lore, but that came a year later.
Btw, the Amiga version fit on a single 880K (double density) floppy disk, and the code automatically preloaded the next map section when you got near the edge on the current map section, with hardly any noticeable pause in the gameplay. Pretty impressive feat from a technical POV, and yet very important since very few people had HDD in 1987.

>> No.3334717

>>3330832
That would be Dicing Knight, actually.