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/vr/ - Retro Games


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File: 1.83 MB, 2560x2880, a real shocker.jpg [View same] [iqdb] [saucenao] [google]
3325651 No.3325651 [Reply] [Original]

It's happening

http://store.steampowered.com/app/482400/

>> No.3325731

>>3325651
So, I just bought System Shock Enhanced Edition. Are there any mods I absolutely must install, or should I just go in vanilla?

>> No.3325734

>>3325731
You'll want this one

https://www.systemshock.org/index.php?topic=802.0

>> No.3325751

>>3325734
Thanks. Is there anything else of note?

>> No.3325941

>>3325651
minimum specs pretty much says 4GB vga ati 7870

nearly double the performance of PS4 vga, which just release

WADAFUUUUUUUUUUUUUUCK ?

no wonder console fags say gaming PC is too expensive, and pc fags say consoles are weak in frames or whatever, or at least they did since xb3 and ps4 are pretty much ibm pcs...

why do developers do this shit? keep forcing gaming users to upgrade? doesnt this reduce their sales? are nvidia/ati paying them that much?

if this wasnt a remake i still wouldnt be paying it for a couple years still, luckily SSEE is perfeclty fine.

>> No.3325945

>>3325941
Incompetence and entitlement, look how much space the REmake takes up on a PC, it's like 18-19GB

>> No.3325949

>>3325945
how much of that is just terrible programming practices?

>> No.3325967
File: 88 KB, 871x447, canned heat.png [View same] [iqdb] [saucenao] [google]
3325967

>>3325941
>4GB vga ati 7870
And it's a brand new and high end card? $350-500 every 4 years or so is something almost anyone with a job can afford.

Pic related is 3 years old and still runs every game ever. Being an nvidicuck (gtx 680, see fps in OP) it really hurts my feeling tbqh, time to save up for dat 1070 I guess.

>> No.3325983

>>3325941
Also, it's unity, and unity runs on anything but runs well on nothing. In other words it's a mess of spaghetti code but it's very scalable.

I guess you could say it's an elabarote scam, but game devs have no choice but play along. PCs from last 4 years already have a hundred different configs, and trying to make it run well on older stuff is that much more work. And why not target the most impressive hardware if you can, that's been in PC gaming's DNA since Wolf 3D, nobody ever complained doom looked like ass on i286.

>> No.3325991

>unity
fuck

>> No.3325994

>>3325967
nvidia's pretty evil so they pay off companies to optimize their games for their cards. there's a reason the prices are the way they are

>> No.3325996

Good thing that 25 years of technological progress has allowed us to make ugly, boring looking games with no color in them that also run like ass.

>> No.3325998

>>3325996
..it's not really any less colorful

recommended graphic settings are always over-the-top. recommended specs in general even outside of games have that problem. think it's just a ploy to trick newcomers into spending more since pc gaming is trending so hard now

>> No.3326000

>>3325651
I can't wait for all the shitposting that SS-reboot is better than SS.

>> No.3326002

>>3326000
honestly if any game needs a reboot it's ss1. if anything the controls will be better

>> No.3326003

>>3325949
A lot. It's bloated as fuck.

>> No.3326005

>>3325998
It's the bloom from the unity engine. Unity is garbage and these cunts shouldn't see a penny for using it but hey nostalgiacucks will throw money at anything.

>> No.3326006

>>3326005
they could at least not use the default shaders

>> No.3326007

>>3326002
No, SS needs a remaster not a reboot.
This is a pathetic cash grab as usual and isn't needed.

>> No.3326008

>>3326005
you can turn bloom off

>> No.3326009

>>3326005
Unity isn't even that bad. It's just that every game made in Unity is very obviously made in Unity. Also, Unity gets a bad rap because it's so available and a lot of shitty "devs" have made a deluge of utter trash in it.

>> No.3326012

>>3326007
what's the difference? i doubt it's going to be a reimagining or anything considering the 1:1 screenshots

>> No.3326017

>>3326012
Not him but those screens give serious nostalgia pandering vibes. Will the rest be 1:1?

>> No.3326018

>>3326012
A remaster is updating the game to modern standards plus streamlining and bug fixing without touching anything else.

This isn't even a remake, it's a full on reboot because they're planning to add new things that weren't in the original. Go check out the pledges if you need proof.

>> No.3326021

>>3326017
it's probably easier to do it that way at least mostly so i don't see why not

>> No.3326023

>>3326018
oh no god forbid new features. you know, the thing everyone complains isn't in reboots enough.

>> No.3326025

>>3326023
er, remakes. your made-up terminology is confusing me

>> No.3326026

>>3326005
>nostalgiacucks
Uhhh, us nostalgiacucks will just play the original game. This reboot is for the nuGamer crowd who think the original is too "difficult to get into" and their first *shock game was Bioshock.

>> No.3326029

>>3326023
>"System Shock is a complete remake..."

Quoted from their ks page.
New features in a remake isn't a good thing whereas in a reboot they are.

>> No.3326030

>>3326026
>he's pretending he doesn't know about it from 2 or bioshock
>he's pretending the controls aren't ass just to feel superior

>> No.3326032

>>3325994
>nvidia's pretty evil so they pay off companies to optimize their games for their cards. there's a reason the prices are the way they are
They also release drivers that nerf performance on older architectures, see the recent "anti-kepler" driver (aka witcher 3 game ready), thankfully was rolled back some time later.

>>3326009
>It's just that every game made in Unity is very obviously made in Unity.
I can name a few exceptions (only the launcher gives them away). And same can be said for unreal engine 3 circa late 2000's, now 3rd parties figured how to use it properly.

>> No.3326034

>>3326030
had no problems with the controls, maybe you should try gitting gud

>> No.3326035

>>3326029
well i imagine the mechanics will be streamlined which counts as new features i guess. i hope it isn't added length or anything cause it doesn't really need any more of that

>> No.3326036

>>3326026
9130 backers can't be wrong anon.

>> No.3326037

>>3326034
>he's pretending the controls aren't ass just to feel superior

>> No.3326040

>>3325983
>unity
isnt that also a plugin for 3d games, so its like the equivalent of javaVM for 3d games?
just a super inefficient egine that is super easy to develop for, to bait hipsters that dream of making their own game with 200k of inheritance money?

is this why i keep seeing some ridiculous indie games that dont even look like... half life 2 in trailers, but with absurd requirements?

whats next, half life 3 in html5? requiring a supercomputer to run at 15fps?

>> No.3326041

>>3326035
>General Features
→ A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
→ Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
→ Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
→ Brand new musical score composed by Jonathan Peros.
→ The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.

And if they reach their 1.7mil goal:

>→ $900k Goal: Modern Inventory Management, Modern Controls, New Puzzles, Updated Faithful Levels, Game Difficulty Modes.
→ $1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic components/research, RPG progression, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)

>> No.3326042

>>3326037
>mummy it doesn't play like my cawwadoody, why is this game so shit!!!

>> No.3326043

>>3326032
well to be fair both companies are pretty stupid when it comes to drivers. amd released one a few months back that forced your fans to underperform and melted a lot of cards. the auto-updater for some reason wouldn't download the hotfix either so you had to happen to find this out before it's too late and download the update yourself

i'm lucky i have a lower end card and don't play many current gen games i guess

>> No.3326045

>>3326026
>This reboot is for the nuGamer crowd who think the original is too "difficult to get into" and their first *shock game was Bioshock.
It's very obviously banking on nostalgia, see pitch video for proof (implying any was needed, but w/e).

>>3326040
>isnt that also a plugin for 3d games, so its like the equivalent of javaVM for 3d games?
pretty much spot on, I'll steal your comparison for future use. That said, a competent programmer can make it run well by bending over backwards or just a series of crutches at the very least.

>> No.3326047

>>3326042
it's a good game, the controls are just really shitty. it's pretty obviously from the days when devs didn't know how to map controls to a keyboard

quit being such a verbatim /vr/ shitposter

>> No.3326051

>>3326041
all of those sound fine except the $1.7 ones

>> No.3326056

>>3325651
>can only have 2 weapons at a time
>code for a puzzle is printed right next to the keypad
>inventory screen is scaled down with less options
>no varying degrees of crouch positioning
>Unity

Yep, it's trash. I really wish Night Dive hadn't got the copyrights from the insurance company.

>> No.3326059

>>3326018
>A remaster is
>This isn't even a remake, it's a full on reboot b
ok, since we're here, whats the difference beween remake and remaster, i though they were interchangeable terms, or is it more like, remaster is a more appropriated term, and if you're changing it might as well call it reboot and not the ambiguous "remake"?

but then again look at homeworld 1 "remaster" wich is simply hw1 units in hw2 engine&gameplay, so not a remaster...

>> No.3326062

>>3326051
>all of those sound fine except the $1.7 ones
I wouldn't mind it shaken up a bit. SS2 on citadel station painstakingly recreated and some new areas? Yes please. What bothers me is the usual kickstarter "name in game" cancer, that very nearly ruined pillars of eternity for me, at least they're charging a hefty sum for it.

>> No.3326069

>>3326062
Being a poorly designed game with MMO combat ruined pillars of eternity for me.

>> No.3326074

>>3326059
I think you can easily tell them apart by the amount of fucks given. Upscaled renderer, unceompressed textures dugged up on ancient HDD and remade character models, you've a "remaster", and one actual work's been put into at that. If you're recreating every single asset from scratch on a completely different engine, it's a remake. Kinda like psycho 1998 in this case, shot for shot, with a few extra wheels.

>> No.3326078

>>3326069
>Being a poorly designed game with MMO combat ruined pillars of eternity for me.
Well yeah, what else did you expect going in? It's literally baldur's gate 2: josh sawyer edition ft. 2 paragraphs by chris avellone.

>> No.3326079

>>3326074
And like that movie, completely forgotten within a year.

>> No.3326081

>>3326051
A couple points sound fine.
Re-imagining has me concerned but this could just be down to an out of touch moron writing the page. Half the words used are red flags for remakes.

>re-imagining, overhauls, changes, "to capture the spirit of the original", "to capture the feel of the original"

>>3326059
Remaster is pretty much a port with minimal - no changes to the original.
Examples would be Code Veronica and the HD port to Xbox360 and PS3.

Continuing on with Resident Evil as examples,
the gamecube version was a remake.
They remade the entire game and added new features, streamlined it.
They changed the entirety of the game, luckily for the better.

Reboots are taking the concept/storyline/gameplay/everything and changing it to tell your (the creators) liking. Forbidden Siren and it's reboot are prime examples.

Remakes, Reboots and Remasters aren't bad, but if you don't do it right they flop, (eg RE0 HD 'remaster' for Xbone, PS4)

>> No.3326083

>>3326078
I'd expect class variation and replay value, of which there is none. Because the design philosophy was literally "no fun allowed". For something supposedly inspired by Baldur's Gate, it is nothing alike in any way except perspective.

The graphics were nice, I guess?

>> No.3326085

>>3326081
What's worrying is that these guys don't have any experience as a team and they've chosen a classic to break the ice with.

I wish them the best of luck but I'm not holding my breath.

>> No.3326086

>>3326079
You've a point, the industry's caught up with SS1 16 years ago. But it also lost sight of it again by doing a 180 shortly afterwards.

Enhanced Edition is great and perfectly playable, but it does look dated as fuck, and gameplay is a bit archaic in places. However Remake is a positive development I feel, hopefully they won't completely fuck it up.

>> No.3326112

>>3326040
>just a super inefficient egine that is super easy to develop for, to bait hipsters that dream of making their own game with 200k of inheritance money?
Yes.

>> No.3326123
File: 119 KB, 750x745, gH6KNcduuvo.jpg [View same] [iqdb] [saucenao] [google]
3326123

>>3326041
>updated to reflect modern aesthetics and sensibilities

>> No.3326195

>>3326123
Dumb frogposter.

>> No.3326308
File: 33 KB, 600x476, 1466218838714.jpg [View same] [iqdb] [saucenao] [google]
3326308

Someone was asking what's the difference between remake and remaster earlier. Here's an illustrated guide:

https://www.youtube.com/watch?v=2ZvG8_ihRiU
synchronicity, eh?

>> No.3326597

So, how is the System Shock Portable Tool compared to the Enhanced Edition? Better? Worse? About the same?

>> No.3326647
File: 222 KB, 439x781, iDFCKuY.png [View same] [iqdb] [saucenao] [google]
3326647

>>3325651
> Railings in the new game

Why? Have people become generally just more retarded over the decades? Can'y control yourself anymore?

>> No.3326649

>>3326041
>→ Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
Well, that's pretty cool at least.

>> No.3326663

>>3326647
It looks empty and everything is right-angled, so they threw in some curvy railings and pipework.

>> No.3326685

>unity
i won't even bother watching a trailer.

>> No.3326689

>>3326647
There'd be safety railings in original game if they didn't have a very strict polygon budget.

>>3326685
Wow you're a cool guy.

>> No.3327558

>all these anons shitting on Unity
And here I thought I was the only one who hated Unity. I can safely say I've never played a game using Unity that was enjoyable or felt half-way well designed.

The fact the "game designers" behind the realRiven project chose Unity is why I have no hope for that project.

It's sad, but there is already a good upgraded version of SS so at least we have that.

>> No.3328732

>>3327558
I'll let you in on a little secret, the engine used in game development matters about as much as desktop wallpaper on their office workstation. All unity games = trash, cry engine = always looks good are just memes by /v/ermin and neoFAG.

Especially nowdays when most popular engines can handly any type of game and will be running 5-10 middleware solutions on top of that.

>> No.3328764

As someone who actually played the demo, it was really brief, but it wasn't the insult to System Shock that the Bioshock games were. I'm cautiously optimistic about it.

>> No.3328829
File: 182 KB, 1280x473, what am level design.jpg [View same] [iqdb] [saucenao] [google]
3328829

>>3328764
Shock 1 is almost completely unrelated to Bioshock, and Shock 2 for that matter. Kinda does its own thing. But yeah, Bioshock did get rid of almost everything that made Shock 2 complelling besides the basic gameplay outline.

>> No.3328885

>>3328829
I fucking love this cherry-picked screenshots meme, especially since people who actually play the games are able to immediately see through the bullshit.

>> No.3328893

>>3328885
What are you on about, those are map screens and you can clearly see the paradigm shift from SS1 to SS2 to Bioshock infinite

>> No.3328905

>>3328893
The SS2 one is multiple areas and not a singular one. I've not played any SS games and I know that.

>> No.3328913

>>3327558
>Unity is shit
Audiosurf 2 and Audioshield are fun. DeadCore is good. Keep Talking and Nobody Explodes is great party fun (though it could have been done in anything). Most current good Vive games use Unity to great effect (Space Pirate Trainer, Fantastic Contraption, Job Simulator, etc)

>> No.3328918

>>3325941
Given that the demo ran just fine on my four year old GTX 570, I'm inclined to say that those system specs are bullshit and that's just the oldest thing they've tested it on.

>> No.3328921

>>3328905
SS2 is more corridor with rooms branching off with some backtracking while SS1 is a honeycomb design closer to super metroid of all things, bioshock is SS2 shrunk down because of processing power (ironically) and bioshock infinite is a linear interactive movie about something boring.

I case you're still confused yes, those are maps of singular levels and not the entire fucking games.

>> No.3328929

>>3328885
It reminds me of that one DmC pic that states that a completion bonus grants an SSS ranking and then shows an SSS ranking despite very poor performance. Nevermind the fact that...

>"completion" refers to Lost Souls, Keys, and Crosses
>The mission in the SSS screenshot is only in the demo
>The ranking is based on score only
>The style points were astronomically high due to a minor exploit involving Succubus

I lack the pic. The levels in System Shock are very small, and the one posted is one of two that is a crazy maze. However this doesn't make it a good map, maps in old FPS games were often very poorly designed, and left people running about in circles trying to find something. Doesn't help that the SS2 one is of multiple areas since SS2 is far more open and less level-based, and that Bioshock Infinite is far more focused on combat than running about like a headless chicken.

You use different mapping styles for different types of games. This much is obvious. You also need to have progress move at a consistent rate. If someone is reduced to running against every wall in the game spamming buttons looking for a 12x6 graphic which is actually a pickup, you fucked up.

>> No.3328934

>>3328921
>backtracking
Great design mang, let me just walk through this old area with impunity now that everything is annihilated by my superior arsenal in ONE bullet instead of 2 because it's the first area in the game.

>> No.3328936

>The levels in System Shock are very small, and the one posted is one of two that is a crazy maze. However this doesn't make it a good map, maps in old FPS games were often very poorly designed, and left people running about in circles trying to find something

Unless you are too stupid to listen to audio logs and open the map screen, you will not get lost in System Shock 1 or 2.

>> No.3328939

>>3328934
>I have not played the system shock games

>> No.3328946

>>3328939
One of the stronger weapons in the game needs a crazy high proficiency in something you VERY likely ignored due to how impractical it was. Yes, I've played it, yes it was completed, no I didn't enjoy it all that much.

>> No.3328957

>>3328946
There are no RPG elements in system shock 1 though.

Why were you using weapons in System Shock 2 though, when you can become a psionics God at a low low price of around 150 cybernetic modules.

>> No.3328959

>>3328946
>no I didn't enjoy it all that much.

Then get out, you 22 year old puke.

>> No.3328963

>>3328957
Not defending his terrible taste in vidya, but he's right in that there is basically no reason to level exotic weapons for almost the entirity of the game and then BAM, suddenly the game wants you to have a huge pile of points dumped into it.

>> No.3328965

>>3328936
>Unless you are too stupid to listen to audio logs and open the map screen, you will not get lost in System Shock 1 or 2.
Actually Shock 1 is very intuitively laid out for the most part, it's mostly squares but it looks kinda like a real place unlike Doom's abstract what the fuck is this level design.

System shock 2 map screen is a tiny bit shit, but you'll find your way around eventually.

>> No.3329402

Not confident in the remake. They've been talking about how they want to add in RPG progression even though System Shock was basically meant to be a refined version of Ultima Underworld with the awkward RPG elements removed. I'm surprised they aren't remaking SS2, because they seem to prefer it.

>>3326597
They're similar but the enhanced edition will run more smoothly at higher resolution and I found the mouse sensitivity in Portable was screwed up, but I might have not configured dosbox properly. Go with EE.

>> No.3330142

>>3326647
OSHA compliance bro.

>> No.3330156

>>3326056
I want to keep hype because I can see they're trying and SS1 is one of those games that could really use something like this if not a good ZDoom style source port, but damn.

Night Dive is a bunch of garbage. If it wasn't for the modding community we'd never know they were a bunch of scumbags from the start.

>> No.3330441

>>3325949
it's a Japanese game...so all of it.

>> No.3330704

>>3330156
>If it wasn't for the modding community we'd never know they were a bunch of scumbags from the start.
Something about turok EX was it. Or powerslave EX. Well if it gave them dosh for SS1 remake (and it turns out to be not a complete piece of shit) I'd call it karmically even.

>> No.3330856
File: 80 KB, 640x360, bdhdnz.jpg [View same] [iqdb] [saucenao] [google]
3330856

do these guys inspire you confidence?

>> No.3331513

>>3330856
Not really no. Couldn't even do a 5 room demo without it being bugged up the ass.

>> No.3331536

It seems interesting but I abhor the design of the items and how absolutely bloated the game is.

Plus the demo always crashes at the same spot. I feel like I'd get more fun if I just played the original.

>> No.3331726
File: 601 KB, 1224x1222, 8feae5e7921610d328cb39591053d2f4-d31ijwn.jpg [View same] [iqdb] [saucenao] [google]
3331726

It needs to happen harder.

https://www.kickstarter.com/projects/1598858095/system-shock?token=a72debe1

>> No.3331778
File: 5 KB, 251x240, heston laughing.jpg [View same] [iqdb] [saucenao] [google]
3331778

>mfw there are people actually defending Unity

Unity is great for 2D games like this:

http://store.steampowered.com/app/373970/

But it's terrible for 3D games like this:

http://store.steampowered.com/app/240760/

Unity is cheap and requires less overhead, but that's it.

>> No.3331810

Why the FUCK wasn't it done in Unreal 4?

>> No.3331814

>>3331810
$

>> No.3331837

>>3331810
Unreal stopped being affordable and it needs a lot of dependencies from other middleware engines

Unity sucks but it's a size fits all type of glove

>> No.3331856

>>3331778
Pillars of eternity might just be the best looking unity game. Let's see who still apreciates subtlelty here.

>>3331810
Inexperience would be my guess. If you never worked with unreal edit in your youth, never worked for epic megagames and look like a highschool drop out tattoo artist, then unreal is not for you. It won't make your game look good no matter what.

>> No.3331891

>>3331814
>>3331837
Wait what? Wasn't UE4 free? Or was that just a limited offer?

>> No.3331898

>>3331891
If by free you mean a cut of your profits, then yeah.

>> No.3331924

>>3331726
>It needs to happen harder.
It's happening hard enough. If you've any spare dosh you want to throw to wind then feel free.

>> No.3331930
File: 7 KB, 250x232, e0f.jpg [View same] [iqdb] [saucenao] [google]
3331930

>>3331891
>When a kid thinks things in society are free

>> No.3332140

>>3325651
It's higher resolution but I don't like it as much. Too much of the same shade of blue. There is too little color outside of blue. TUBES are also very overdone on the right. I honestly like left more.

>> No.3332487

>>3332140
Well that's pure geometry versus fancy pants "photorealism" argument again. I think it looks just the right kind of dull industrial with neon lights, nails that neuromancer/snow crash cyberpunk look. And while the original game does succeed in making its environments less dull than graph paper wolfenstein labirinths, it's still very simple geometry that does look same-y. That's where pipes and environmental clutter come in.

>> No.3334906

>>3326026
There are plenty of people who had System Shock 2 as their first who can't get into the original.

>> No.3334960

>>3325949
i wouldn't say terrible programming

the only programming issue that port had was the fact that it constantly runs at 4k resolution internally so that's why no one could run it for a bit

the true problem is they didn't realize they had to compress the files

>> No.3334981

>>3331778
Unity is actually pretty good as long as whatever you are making is something with little graphical power, 2d or 3d
case in point: http://store.steampowered.com/app/473770/
for something like wasteland 2, I can only wonder what the fuck they were thinking, would have been better do use a different engine entirely, or modify an existing one

>> No.3334986

>>3334981
>case in point: http://store.steampowered.com/app/473770/

You mean something without human models, basically

>> No.3334990

>>3334986
yea essentially, although I'm sure human models could be done on unity well enough if you weren't lazy, unlike almost all Early Access/Kikestarter indie devs

>> No.3335019

>>3325651
>>3326000
Remember that this was supposed to be a remaster of SS1, not a remake. If I was one of the kickstarter backers I'd be fucking pissed at this level of bait-and-switch right now.
Also remember that the devs took down Powerslave EX and Turok EX in order to sell them to you for a profit as well.

>> No.3335198

>>3325983
>spaghetti code
i do not think it means what you think it means

>> No.3335550

>>3335019
>Remember that this was supposed to be a remaster of SS1, not a remake

They already did that with SS Enhanced.

>> No.3335798

>>3335198
I think I know my software pejoratives, which are universaly figurative.

>> No.3337470

>>3325941
>WADAFUUUUUUUUUUUUUUCK ?
Please choke.

>> No.3337482

>>3325731

There is no vanilla, it already IS a modded System Shock

>> No.3338043
File: 272 KB, 250x250, shig.gif [View same] [iqdb] [saucenao] [google]
3338043

>yfw shodan makes anti-gg reference
>yfw "waitaminute, that card!" -moments
>yfw dubstep soundtrack
>yfw "we want the call of duty audience"

>> No.3338442

>>3335798
>i think I know something about something i know nothing about
Another autistic baby who thinks words mean whatever he wants them to.

>> No.3338461

>>3328918
this, it ran fine on my 3gb card.

>> No.3339654

>>3338442
If you perceive language, especially jargon, as a rigidly defined structure you are the one with a mild onset of autism, my friend. I can argue semantics for a year, try me.

>> No.3339846

>>3339654
>an autist like me can argue semantics for a year.
I know. That's why I won't bother trying to argue with you. I'll just point out that you're a retarded autist who thinks his made up definition on words is the correct one.

>> No.3340198

>>3325941
Unity is notorious for being a performance hog so that's probably why.

>> No.3340228

>>3335019
>Remember that this was supposed to be a remaster of SS1, not a remake.

Err no?

>> No.3340312

>>3330856
>Janitor emptying trash staring in through the window
lol

>> No.3340326

>>3339846
>I'll just point out that you're a retarded autist who thinks his made up definition on words is the correct one.
Well done anon, well done. HOWEVER you might wanna check the address bar in your browser before using "retarded autist" as an implied insult.

>> No.3340474
File: 635 KB, 725x725, id romero carmack.png [View same] [iqdb] [saucenao] [google]
3340474

>>3330856
No colored hair or weird piercings, that is good. The tattooed girl and that weird hitler hair guy worries me, they have that "indie dev look".

Everybody knows the real nerd shit is made by real nerds.

>> No.3340526

>>3340326
I'm not using it as an implied insult. I'm using it as an objectively accurate diagnosis.

>> No.3340534

>>3325734
That mod is shit. All it does is shorten the text to how it sounds in the audio. And often there was useful information in the text that wasn't in the actual spoken lines

>> No.3340537

>>3330441
>it's a Japanese game

No it's not, you idiot. Stop talking out of your ass

>> No.3340541

>>3335019
>Also remember that the devs took down Powerslave EX and Turok EX in order to sell them to you for a profit as well.

And they even paid the guy who made them as well, the greedy heartless bastards.

That was sarcasm by the way.

>> No.3340545
File: 79 KB, 756x473, I wonder what the code is.jpg [View same] [iqdb] [saucenao] [google]
3340545

>>3338043
>>yfw "waitaminute, that card!" -moments

wait a minute that blood...

>> No.3340559

>Unity
Welp, can't wait to play the game with 40 FPS.

>> No.3340604

>>3340559
This, I have a 960 and was getting 50 with drops, the game doesn't look nearly that graphically intense to justify that kind of performance. I know it's a demo but look at Unreal Tournament 4, that game looks great and runs ridiculously smooth despite still being in development.

>> No.3340709

>>3340545
To be fair, the original game has the code right there as well, although in the form of an audiolog. Here's to hoping they just haven't recorded the log yet