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/vr/ - Retro Games


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File: 309 KB, 1857x999, shenmue2-bailu.jpg [View same] [iqdb] [saucenao] [google]
3323914 No.3323914 [Reply] [Original]

What's the most graphically impressive retro game?

>> No.3323918 [DELETED] 

A lot of them given that 4chan's idea of "retro" is actually fucking Dreamcast games. Jesus fuck. Lumping in anything 1995 or later with retro is bad enough, lumping in DC with retro is goddamn insanity.

>> No.3323919

Ultima 9 or Quake 3

>> No.3323924

>>3323918
That's completely arbitrary.

>> No.3323932

>>3323914
Vagrant Story.

>> No.3323934

Myst

>> No.3323937

gun nac

>> No.3323938

>>3323932
Seconded, very impressive

>> No.3323961

If you like pre-rendered stuff, Riven still holds up, as does The Forgotten: It begins

As for rendered in real time, Scud Race/SEGA Super GT is one of the most graphically intense games of 1996. Also Sonic Adventure still looks decent.

>> No.3323963 [DELETED] 

>>3323914
>teehee they're all gonna praise my lovely DC
>the only 6th gen console allowed on /vr/
>i'm so smart!
>praise her, praise her!
>FAP FAP FAP

>> No.3323965 [DELETED] 

>>3323963
Do you want us to praise you for figuring out the obvious?

>> No.3323971 [DELETED] 

>>3323965
Praise me, praise me!
FAP FAP FAP

>> No.3323982

>>3323932
>>3323938
>3D PSX games
>visually appealing

You high, my niggas?

>> No.3323984

>>3323914
Unreal blew some minds back in the day.

>> No.3323990

>>3323982
Appealing for a 3D PSX game for the era, goober

>> No.3323991
File: 2.49 MB, 480x360, conkersbadfurday.webm [View same] [iqdb] [saucenao] [google]
3323991

>>3323914
No contest.

>> No.3323992

>>3323982
>what is style?
I bet you're a PCuck

>> No.3323993

>>3323992
>>what is style?
Something that Vagrant Story lacks? lel

>> No.3323994

Let's just get to the Metal Slug posting.

>> No.3324070 [DELETED] 

>>3323918
>Lumping in anything 1995 or later with retro is bad enough, lumping in DC with retro is goddamn insanity.
What metric are you basing this on?

Someone as smart as you surely realizes that the word "retro" is almost entirely subjective in this context.

>> No.3324073

>>3323914
Book of Watermarks on PS1 looks impressive.
Wizardry Dimguil got great visuals too and so does Fromsoft's Echo Night 1 and 2.

>> No.3324080

>>3323982
Probably has only ever played PSX games on emulator and never saw what the games actually looked like on the system

>> No.3324091

>>3323982
You are new buddy.
I hate Steam summer sales since it brings so much shit from /v/ its not even funny.

>> No.3324097

>>3324073
https://www.youtube.com/watch?v=pUQICnnUxvo

book of watermarks intro.

>> No.3324098

>>3324091
Can't be new, he called it PSX, which only oldfags do.

>> No.3324129 [DELETED] 

>>3323963
Generations are completely arbitrary. The games on DC have a lot more in common with fifth gen and came out during the fifth gen. It's only considered sixth gen because Sega already had the Saturn.

>> No.3324151

Console would be Dead or Alive 2, Soul Calibur, Shenmue 2, or Ecco, all on Dreamcast.

PC would probably be Outcast. Freespace 2 and Quake 3 are up there too.

Arcade had that SCUD race game. Really impressive for 1996.

>> No.3324157

>https://www.youtube.com/watch?v=Vb4WtUp7hDw
dat draw distance
dose reflections

>> No.3324165 [DELETED] 

>>3324129
It is 6th gen because it is a closer release date to 6th gen.

It also uses a similar 128bits marketing that ps2 used. (previous generation of consoles people referred to 64 bits)

The console featured consistencies with 6th gen for networking and 480p output among many other things.

DC was slightly weaker than the ps2. In comparison to how weak the ps2 was to the gamecube and how weak they all were to Xbox, it was barely worth noting.

>> No.3324186

For this to be remotely fair we would need different categories. For example >>3323991
looks amazing for 5th gen but can't compete with the best looking Dreamcast games.

>> No.3324193

>>3323919
Ultima 9 did have a relatively enjoyable world despite everything else and the railroaded areas

>> No.3324197

>>3323914
Quake 3 no doubt. It still looks great at 1080p 144fps.

>> No.3324241
File: 82 KB, 120x139, 1322624336805.gif [View same] [iqdb] [saucenao] [google]
3324241

>>3323914
For me it's a toss up between SaGa Frontier 2 and SF: Third Strike.

>> No.3324273

Ultima Underworld still blows my mind what they were able to do in 1992.

>>3324157
also this

>> No.3324330 [DELETED] 

>>3324165
>128bits marketing that ps2 used
Not trying to meme you but I have never seen the term "128-bit" used in any context in any media promoting the PS2. Can you provide a source?

>> No.3324668

Unreal blew my mind the first time I played it. Seeing the waterfall and hearing the soundtrack was awesome.
I have a thing for self-contained alien worlds in shooters; Quake, Q2 and Unreal still make me giddy.

>> No.3324796

Darius Gaiden has some fuckin sexy 2D sprites.

>> No.3324834
File: 433 KB, 568x636, DGPricklyAnglerbio.png [View same] [iqdb] [saucenao] [google]
3324834

>>3324796
And some fuckin sexy music. Darius Gaiden fucking rocks.

>> No.3324837

>>3324241
>SaGa Frontier 2
Mah neegler

>> No.3324839

>>3324241

her face is unsettling

>> No.3324865
File: 64 KB, 640x512, LegendOasis-2.png [View same] [iqdb] [saucenao] [google]
3324865

>>3324837
I dream of that game getting an HD release some day, even though I know it'll never happen because they would have to re-scan most of the art.

>>3324839
Probably because most of the body is carefully animated while the head remains static except for a bit of eye movement. In context in the full game with everything moving though I still think it all looks incredible.

Also special mention for Legend of Oasis.

>> No.3324889

>>3324241
Rotoscoping is cheating.

>> No.3324895

>>3324889
Whatever leads to a good looking end product is all that matters in my opinion. One could call Vermeer or Rockwell cheaters, but the end product of their work is still excellent.

>> No.3325032

>>3324186
Yeah, I guess Shenmue would probably be the best, but that's like RIGHT on the edge of being "retro"

>> No.3325056
File: 38 KB, 327x316, goldface.jpg [View same] [iqdb] [saucenao] [google]
3325056

>yfw Dreamcast has a more powerful GPU than the PS2 yet DC gets to be retro while PS2 doesn't

>> No.3325087

>>3325056
Wasn't the PS2 a little bit stronger compared to the DC?

>> No.3325093

>>3325087
I think the performance was pretty much equal in the hands of the right people. Xbox was the only player on a different league.

>> No.3325101

>>3324889

Rotoscoping is the best result one can get in animation.

>> No.3325104

OP, what the fuck? Why are you posting Shenmue 2 emulated with that shitty size? It looks way worse than the original version

3D, PC they are too many. Soul Calibur was the most impressive specially on a Crt
2D .... Dynamite Headdy, Rocket Knight Adventures, Yoshi's Island, BoF3 or some of the rpgs on snes.

>> No.3325115

>>3325087
PS2 processor and RAM were better, yeah. But Dreamcast beat it in terms of texture quality and pushing raw polygons. Also hardware AA.

>> No.3325139

>>3325104
1080p hack in NullDC. Try it out sometime.

https://www.youtube.com/watch?v=xs2RJygIi0Q

>> No.3325160

>>3323919
I would say Turok, if you take into account console limitations.

>> No.3325186
File: 145 KB, 800x798, invasion-from-beyond-playstation-front-cover.jpg [View same] [iqdb] [saucenao] [google]
3325186

>>3323914
Invasion from Beyond/B-Movie (PS1) had a very impressive framerate for its detailed 3D missions. And it had varied missions. Also one of the few games optimitised for PAL because sweed devs?
https://www.youtube.com/watch?v=q-h8DLe2TC4

Game does get bloody hard if you didn't rescue enough scientists to research better weapons and ships though.

>> No.3325197
File: 118 KB, 800x811, PAL invasion-from-beyond-playstation-front-cover.jpg [View same] [iqdb] [saucenao] [google]
3325197

>>3325186
Wrong cover art.

>> No.3325205

>>3323992
>PCuck
Cucks belong here >>>/pol/

>> No.3325209

Crazy Taxi

>> No.3325226
File: 48 KB, 500x366, outrun.gif [View same] [iqdb] [saucenao] [google]
3325226

Hard mode: 'only 80s games.

>> No.3325241
File: 152 KB, 2142x1607, 1463259001378.jpg [View same] [iqdb] [saucenao] [google]
3325241

>>3323914
Outcast

>> No.3325249

>>3325226
>80's
Alternate Reality for the Atari 8-bit?
https://www.youtube.com/watch?v=1YvYBlyzphs

>> No.3325269
File: 209 KB, 256x363, Metal_Hawk_Poster.png [View same] [iqdb] [saucenao] [google]
3325269

Check this out, 1988.

https://www.youtube.com/watch?v=ti2J_GK-oa4

>> No.3325273
File: 35 KB, 646x398, Ken man.png [View same] [iqdb] [saucenao] [google]
3325273

>>3325269
Why not moobs?
>Hokuto no Ken: Violence Gekiga Adventure

>> No.3325305

>>3325249
Insane graphics.
Wonder if someone sang that song.

>> No.3325352
File: 84 KB, 494x496, Rayman1_PS1Box.jpg [View same] [iqdb] [saucenao] [google]
3325352

>>3323914
Depends on what do you consider graphically impressive. What do you mean by that. Like as in games that were technical feats for the hardware they were being made for or games that still look gorgeous to this very day despite the hardware.

>> No.3325448

>>3325352
Good graphics are good graphics. Ugly ass polygon blocks aren't impressive to look at no matter how ill suited the system is to rendering them.

>> No.3325541

>>3324889
>Rotoscoping is cheating.
Said nobody playing Prince of Persia, Another World or Flashback
Those games still look great, never mind the HD remakes

>> No.3325830
File: 150 KB, 336x197, SpiralDDT.gif [View same] [iqdb] [saucenao] [google]
3325830

>>3325101

Said no one who has studied animation.

https://youtu.be/mS3PGKUiSco?t=289

https://www.youtube.com/watch?v=lXiemb_MWjY

Animation should have exaggerate movements and imply more motion per frame than a live-action film is capable of.

Rotoscoping a shit.

>> No.3325909
File: 259 KB, 800x600, 2305735.jpg [View same] [iqdb] [saucenao] [google]
3325909

Raiden II. Yeah, it does look sorta bland when you see just screenshots of it, but in motion there is an almost absurd amount of detail put into animation. Every single enemy in the game either explodes into tiny pieces of flying shrapnel or drops to the ground as a burning husk, creating a smouldering crater on impact. Or better yet, killing another enemy on the way down. Hell, your bombs will even cause collateral damage if you use them in rural areas!

The only other STGs I can think of that come close to this level of detail is Fire Shark and Gun Frontier.

>> No.3325943

>>3325830
Rotoscoping is much better for dramas and facial expressions., because it can capture realistic human inconsistency and microexpressions.

>> No.3325946

>>3323914
it's weird, it's so lowpoly and dated but there's a richness to it that makes it look really good still. can't beat solid art direction

>> No.3325960

>>3325943
If that's its sole merit, why not just keep it at live action, where the micro-expressions can be seen in their full glory?

>> No.3325961

>>3325087
Well, the processor and ram were not as good, so something like GTA which needs to stream a lot of data wouldn't have worked. It would have always been able to keep up with the ps2 with 3d fighting games though. I'd imagine if the system had continued it would have gotten a lot of games that had great graphics but were camera locked, like God of war.

>> No.3325965

>>3325943
Rotoscoping is pointless today, it was useful for animating a panning shot of a city or other landscape with miniatures, but now we have computer animation, even for people you are better off using motion capture and then animating over that.

>> No.3325974
File: 6 KB, 259x194, SmirkLee.jpg [View same] [iqdb] [saucenao] [google]
3325974

>>3325943
You mean the microexpressions that are lost due to the 'artist's' human inconsistency?

>> No.3326202
File: 161 KB, 1280x853, aham.jpg [View same] [iqdb] [saucenao] [google]
3326202

>>3325830
>Animation should have exaggerate movements


Kek, even comical animations like Betty Booop make use of rotoscoping. But what would you know? Another day where another "specialist" weaboo posts some another shit (and asian) example of rotoscoping.

Snow White and the Seven Dwarfs captivating people since eons. That furukushu inna shell, only the "special ones".

>> No.3326260
File: 452 KB, 640x360, 2739288-2.png [View same] [iqdb] [saucenao] [google]
3326260

Resident Evil (2002)

>> No.3326265
File: 102 KB, 608x816, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
3326265

I remember being blown away the first time I pulled a loop-de-loop in this when it came to the arcades.

>> No.3326284

>>3324151
>Dead or Alive 2
I agree. I was blown away by DOA 2, still looks great today. 60 fps (?) cloth, boob, hair physics, big arenas, bump maping, fog etc. hell it still looks better than some games coming out today and is more fun too.

>> No.3326292

>>3326284
>bump mapping
That was in DOA3 faggot

>> No.3326295

>>3326292
Oh my bad

>> No.3326296

What do you think of this list?

http://www.imdb.com/list/ls009056347/

I thought it was pretty strong.

>> No.3326304

>>3326296
Eh, sides too much with 3d games as opposed to graphically beautiful games. I don't want to live in the world where Virtua Cop 2 is considered better looking than Cyberbots.

>> No.3326305

>>3323934
you mean Riven

>> No.3326310

>>3326295
fuck off you fucking faggot

>> No.3326320

>>3326310
You think you're trolling, but it's so ad hominem that I doubt even the most sensitive poster would take you seriously

>> No.3326335

>>3326320
>sensitive
>>>/lgbt/ you leftist faggot. same for the rest of you liberal freaks shitting up /vr/

>> No.3326338
File: 35 KB, 640x400, 788254-1145115050_00.gif [View same] [iqdb] [saucenao] [google]
3326338

all those colors

>> No.3326345

>>3326335
You ok man?

>> No.3326347

>>3326338
Only looks good in pictures. Shit in motion.

https://www.youtube.com/watch?v=j0JzpjINeE0

>> No.3326348

>>3325269
holy fuck

>> No.3326353

>>3326310
looks like someone needs a diaper change

:^)

>> No.3326354

>>3326353
He just wants attention, better to leave him alone.

>> No.3326376

>>3324889
I'm not sure SF3 was rotoscoped, that was just a well animated part

most of the animations are not anywhere near that fluid

also, SF3 is retro? Isn't that late 90s? How fucking young are you people

>> No.3326383

Terranigma. It's just so beautiful in every way.

>> No.3326395

>>3326376
It is definitely retro by the standards set in the sticky, it was also on the dreamcast which makes it eligible regardless of year.

>> No.3326568

>>3326376
>I'm not sure SF3 was rotoscoped

I can confirm that it was. Animated 3D models then hand drawn overlay was how they did the sprites.

>> No.3326576

>>3325087
Yes. Far more powerful. Gamecube was more powerful than ps2 and xbox was more powerful than that.

Anyone that disagrees has serious mental issues. Even wikipedia has the numbers as plain as day. Dreamcast was behind in all fronts.

>> No.3326578

Donkey Kong Country

no doubt

>> No.3326579

>>3325056
It didn't, you try hard attempt at trolling.

>> No.3326612

>>3323982
Well, then everything that came before it can't be visually appealing either. SNES is just a bunch of squares and dots. It looks like something my grandma would knit in a sweater.

>> No.3326626

>>3326612
>Well, then everything that came before it can't be visually appealing either
how do you come to that conclusion from the comment you referred to? A lot of people consider the PS visually a downgrade, from high quality 2D graphics to fairly basic 3D graphics

>> No.3326670
File: 291 KB, 720x538, wp_ss_20160630_0002.png [View same] [iqdb] [saucenao] [google]
3326670

>>3326347
>Australia cup
>upside down

>> No.3326674

>>3326670
fake. No GPU back then had latitude support

>> No.3326690

>>3324834
This

>> No.3326704
File: 2.76 MB, 2656x1494, 1451974506501.jpg [View same] [iqdb] [saucenao] [google]
3326704

>>3326284
It's the main reason why I got a VGA box.

>> No.3326710

>>3326704
which version of the game do you play, and on what platform?

>> No.3326713

>>3326202

They used rotoscoping to make animation easier, just because it's found in notable animation that doesn't make it a good animation technique. Older Disney films used to retrace previous Disney works all the time, are you going to tell me that makes it a good animation technique too?

>> No.3326727

>>3325056
>Dreamcast has a more powerful GPU

lmao

>Dreamcast fill rate: 100 MPixel/s

>PS2 fill rate: 2352 MPixel/s (half for textures)

>> No.3326747

>>3326727
wow are you retarded or something

>4mb vram (Ps2) vs. 8mb vram (Dc)
>most Ps2 games are interlaced while most Dc games are progressive scan

>> No.3326749

>>3326568
Really? I tought that was the case for Art of Fighting 3?

>> No.3326791

>>3326747
>4mb vram (Ps2) vs. 8mb vram (Dc)

You missed the devil in the detail my friend :^)

8 MB VRAM (DC) - 0.8 GB/s

4 MB eDRAM (PS2) - 48 GB/s

PS2 having progressive scan less often is only a matter of less "VRAM", not a matter of speed or power.

>> No.3326796

>>3326747
Your autism is showing.

Next you will reply with ps2 reported as 0.0 gflops when DC was 0.2.

>PS2 36 megabytes of Vram+main
>DC 24 megabytes of Vram+main

I wish I could see the dumbass look on your face when you realize PS2 was using similar internal technology as previous consoles( no need to elaborate if you understand). Even the 360 only had 10mb of eDRAM. Unlike the DC, using that as it's only GPU memory, for the ps2 and 360 it wasn't used for much.

>> No.3326801

>>3326727
You have to force "most" DC games into 480p. Something that can be done as well on ps2 with GSM as well as other resolutions much higher than 480p.

DC was weak compared to PS2, PS2 was weak compared to Gamecube, Gamecube was weak compared to Xbox. Get used to it, those are the facts..

>> No.3326802

>>3326576
I don't think Xbox had that much more raw power than the GC. It did however have other advantages such as playing music CDs.

>> No.3326821

>>3326802
>I don't think Xbox had that much more raw power than the GC

It did. Shitloads more. Xbox had two fucking vertex pipelines for fucksakes (and each vertex pipeline was individually more powerful than Gamecube's one vertex pipeline) and like three times the fill rate. Gamecube actually had extremely small amount of raw power. Less than PS2, in fact.

What Gamecube had going for it was an unambitious fixed vertex pipeline that was very fast at transforms (albeit useless at anything else), a very efficient texture unit and bundled texture memory, and no obvious bottlenecks overall.

>> No.3326848

>>3326821
I seem to remember that people said back in the days, the XBox has considerably more raw power than the GCN, choked harshly by various bottlenecks; while the GCN has weaker but more balanced components and fewer bottlenecks. The result was hardware performing very similarly. Knowing no technical details about either system I kind of considered GCN's approach more elegant, XBox'es kind of hamfisted

>> No.3326860

>6th gen console wars in disguise
>>>/v/

>> No.3326861

>>3326791

>48 GB/s
>in 2001 where the best you could hope for was 8 GB/s

With speeds like that you could literally get away with using the VRAM as a cache and pull you textures from the main RAM.

>> No.3326867
File: 26 KB, 350x254, Eva642.jpg [View same] [iqdb] [saucenao] [google]
3326867

Best-looking 5th gen game.

>> No.3326881

>>3323914
Super Mario 64

>> No.3326916

>>3326860
All the more reason sixth gen should be allowed here, so we can have proper technical discussion about more consoles than just the DC.

>> No.3326920
File: 108 KB, 800x600, literally like WoW.jpg [View same] [iqdb] [saucenao] [google]
3326920

>>3323919
Damn Ultima 9 still looks amazing

>> No.3327047

>>3326916
No.

>> No.3327052

>>3327047
Then DC should be banned, since it's part of a non-retro generation of consoles.

>> No.3327062
File: 17 KB, 256x332, I, Robot.jpg [View same] [iqdb] [saucenao] [google]
3327062

>>3325269
Looks pretty sexy for a 1988 game.

Also what do you anons think about this:

https://www.youtube.com/watch?v=EHkwdvfXHJc

Came out in 1983. Eat yo heart out Starfox.

>> No.3327071

Nothing is even close to resident evil remake on GameCube

>> No.3327080

>>3327052
Dreamcast is gen 5.5, dumbass.

>> No.3327175

>>3327080
>gen 5.5
lol

>> No.3327207

>>3327062
That looks amazing, but what the hell does it have to do with Asimov's story?

>> No.3327224

>>3326821
>Gamecube actually had extremely small amount of raw power. Less than PS2, in fact.

I'm wouldn't be certain on that, but comparing anything with the PS2 is really difficult because the PS2 architecture is so unusual. The Gamecube's 450 MHz PPC processor is both faster and a much better architecture than the PS2's MIPS CPU.

The Gamecube does have a straight-forward graphics pipeline, like a PC, thus very easy to program. The GC favoured special effects (like shaders) over raw polygon numbers. The PS2's GPU is a bizarre beast that focuses on raw speed over anything else. PS2 games suffered from far less special effects as these had to be done manually with multi-texturing and the like and it took a year for the middleware to catch up to the architecture.

>>3326796
Oh man, how embarrassing for you. The PS2 has a small amount of extremely fast VRAM because its intended use was to stream textures. All other architectures worked on the principle of loading all the resources you needed into VRAM and not changing them per-frame. That's easy to code, but it does limit you to the given VRAM capacity. The PS2 could swap the VRAM several times a frame. No, the PS2 was not using 'similar internal technology as previous consoles' -- in fact you couldn't choose a worse example, the PS2's entire architecture was upside down and back-to-front compared to _anything_ that came before or after it.

>> No.3327228

>>3327224
>I'm wouldn't be certain on that
He's got a point, you know. Gamecube couldn't handle Burnout 3, whereas the Playstation 2 could.

>> No.3327274

>>3326710
"vga box" so dreamcast newb.
>>3327052
>>3327080
>>3326916

I agree dc isn't retro I used to play online via wideband at my friends house. love the console and own 2 but it doesn't feel old my psone with a screen doesn't have that look and feel to it either but the games do.

>> No.3327346

>>3327228

Compare gc RE4 to ps2 though

>> No.3327826

>>3327224
>The Gamecube's 450 MHz PPC processor is both faster and a much better architecture than the PS2's MIPS CPU.

PS2's CPU has two vector units inside of it compared to Gamecube which has zero. Perhaps the Gamecube's CPU core is faster, but it absolutely cannot compete with the SIMD performance of two vector units. Not even close. Gamecube's GPU having a hardware T&L unit is supposed to make up for this, but it's a fixed pipeline that only works fast for transforms, meekly for vertex lighting and clipping, and doesn't work at all for anything else.

>S2 games suffered from far less special effects as these had to be done manually with multi-texturing

That's true, but it has shitloads more fillrate than the Gamecube to make up for that.

> it took a year for the middleware to catch up to the architecture.

Well, everybody knows the PS2 was a way more difficult platform than the Gamecube. That's without a doubt.

>> No.3327859

>>3327826
Specs are all well and good, but at the end of the day gamecube games generally looked better than ps2 games, particularly the exclusives.

>> No.3327913

>>3327274
>dreamcast
which game version?

>> No.3327932
File: 92 KB, 832x604, SuperDome.jpg [View same] [iqdb] [saucenao] [google]
3327932

That HD version of Riven needs to get finished already.

>> No.3328248

>people counting FMV shots
fucking morons

>> No.3328280

>>3327913
US release

>> No.3328294

I feel like Super FX games need to be brought up on those topics, always.

In particular StarFox and Yoshi's Island.

>> No.3328330

>>3325830
>le aku no hana looked bad reeeeeeeee meme
Confirmed for child with complete shit taste who doesn't understand how art style influences emotion.

>> No.3328447

>>3326202
>They used rotoscoping to make animation easier, just because it's found in notable animation ***that doesn't make it a good animation technique.***

Said the scholar in animation who posted a shit animu to make his point about rotoscoping.

So at least you can understand techniques are also used to facilitate things. But beyond that, rotoscoping is one of the most accurate techniques to achieve 100% correct perspectives. The results (good ones) are here already for a long time and how this is not a good technique is beyond my understanding. But since you post that two examples over there one can only imagine why.

>Older Disney films used to retrace previous Disney works all the time, are you going to tell me that makes it a good animation technique too?

Sorry? I don't see why not. Disney is big studio and if they wanted to retrace their classic moments in newer animations is because they wanted just that way. They could make it another way if they wanted.

The equivalent in your animus is a goku always running or talking the same shit way, like a gif, in some other background.

Hell, sometimes even in the same background.

>> No.3328463
File: 89 KB, 200x200, dat head.gif [View same] [iqdb] [saucenao] [google]
3328463

>>3324241
>>3324839
>>3324865

>> No.3328483

>>3327859
Well that generally boils down to the Gamecube being easier to develop for. I think the Gamecube was great hardware. I just don't agree when people put Gamecube in a higher specs pecking order than PS2 when the reality is a bit more technically complicated (they have their technical strengths and weaknesses).

>> No.3328485

>>3327826
I don't disagree with anything you're saying; you have successfully expanded upon the topic I was covering -- that comparing the Gamecube and PS2 is very difficult to do on a technical level.

The PS2 is a SIMD crazy machine, but then, not all problems are floating point -- the Gamecube's hardware Integer math was much better for certain tasks, something that PCs didn't get until around 2010.

The PS2's vector units are crazy fast, but then that had the downside that it made programming difficult -- keeping them busy was hard work. I think only Naughty Dog (Jak & Daxter) demonstrated the ability to master the PS2's specific architecture early on.

But above all, it's games that matter, and I respect the PS2 and the Gamecube equally for having good and interesting hardware, and excellent games.

>> No.3328503

heroes 2

outcast, nolf (might not be retro, but damn, the best game ever), WC98/Fifa

>> No.3328526
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>>3324241

>> No.3328530
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>>3328463
i always thought the animations looked so funky on that game
pic related is JoJo Bizarre Adventure, another beautiful CPS3 game, although not as balanced, for sure

>> No.3329901
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>>3325139

>> No.3329905

>>3325205
Hey buddy, how's your wife's son doing?

>> No.3329940

>>3327274

dc is retro because no one owned one