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/vr/ - Retro Games

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File: 155 KB, 320x326, b44d0529-e7fc-4ffc-840f-583e8d7e3ebf.png [View same] [iqdb] [saucenao] [google]
3317204 No.3317204 [Reply] [Original]

ITT: goofy sprites and animations

>> No.3317229

Mario falling from a jump in SMW always looked really off to me

>> No.3317271
File: 34 KB, 402x268, Mario Death.jpg [View same] [iqdb] [saucenao] [google]

>> No.3317281
File: 680 KB, 370x281, 1466184005381.gif [View same] [iqdb] [saucenao] [google]

>> No.3317305
File: 2 KB, 118x130, ninjagaiden.png [View same] [iqdb] [saucenao] [google]

>> No.3317335
File: 45 KB, 858x709, ss+(2015-12-06+at+01.03.13).png [View same] [iqdb] [saucenao] [google]

his hands are melting and his head is off center

>> No.3317427
File: 2 KB, 128x96, 07 - Antlion.gif [View same] [iqdb] [saucenao] [google]


>> No.3317531

Ah, derplion.

>> No.3317548
File: 25 KB, 302x148, 1464235300208.gif [View same] [iqdb] [saucenao] [google]

It's hilarious until you have to actually fight against it

>> No.3317558
File: 64 KB, 3584x3584, YOU GONNA GET RAPED.png [View same] [iqdb] [saucenao] [google]

>> No.3317561
File: 856 B, 49x48, yAmC4Fj.png [View same] [iqdb] [saucenao] [google]

>> No.3317570
File: 19 KB, 204x210, MM10Mettaur.png [View same] [iqdb] [saucenao] [google]

>> No.3317572
File: 16 KB, 2688x2688, Charizard original.png [View same] [iqdb] [saucenao] [google]

>> No.3317574
File: 17 KB, 1400x1400, golbat.png [View same] [iqdb] [saucenao] [google]

>> No.3317582

Let's just get it out of the way and say that just about all the battle sprites were terrible in Red/Blue/Green.

They did the best they could with a Game Boy game that had yet to become a global phenomenon

>> No.3317606
File: 24 KB, 270x220, 1465745931785.gif [View same] [iqdb] [saucenao] [google]

whn you SWAGGIN

>> No.3317617

Games before Pokemon had great sprite art.
And the Pokemon designs we know today had been present and published upon the game's development and release.

When I see the Gen 1 Pokemon sprites, I can only imagine they wanted to go for a heavily stylized version of what they already had, which was clearly a bad move that didn't work out the way they wanted.

>> No.3317626

I found this terrifying as a kid, almost as scary as MissingNo using the Kabutops skeleton sprite

>> No.3317771
File: 2 KB, 168x141, fuck.png [View same] [iqdb] [saucenao] [google]

>> No.3317798
File: 48 KB, 240x250, how-do-i-alucard.gif [View same] [iqdb] [saucenao] [google]

>> No.3317838

I like most of the old sprites.

>> No.3317841
File: 85 KB, 685x742, 8789.png [View same] [iqdb] [saucenao] [google]

The sprites in Yellow look much better though.

>> No.3317848

All of these sprites are fucking awesome beside Articuno. I don't get why some people dislike it.

>> No.3317849
File: 187 KB, 900x560, 4QgFYas.png [View same] [iqdb] [saucenao] [google]

>jap red/green yes

>> No.3317916

It's the "over-the-shoulder" sprites that are bad though

>> No.3317962
File: 133 KB, 320x224, sonic 2 mystic cave zone.gif [View same] [iqdb] [saucenao] [google]

>> No.3317970

According to Ken Sugimori, the sprites were made before the official art. He perfected the designs and unified the art style when creating the official art.

>> No.3318106

Early gen 1 sprites were more monstrous. They've tried to make Pokémon into cute cuddly looking pets.

>> No.3318110

I never understood why Gamefreak didn't remove the original red/green backsprites and add new ones to the red/blue/yellow games.

>> No.3318220

Because who cares?

>> No.3318229

Has anyone made a romhack with these sprites?

>> No.3319829
File: 303 KB, 598x328, 8fa.png [View same] [iqdb] [saucenao] [google]

Maybe because red/blue backsprites don't match the front at fucking all?

>> No.3319847


I fucking wish.

>> No.3319882
File: 25 KB, 300x245, file.png [View same] [iqdb] [saucenao] [google]

>> No.3319904
File: 36 KB, 840x348, Zits.png [View same] [iqdb] [saucenao] [google]

>> No.3319905
File: 2 KB, 476x248, ゲップー.png [View same] [iqdb] [saucenao] [google]

>> No.3319908
File: 9 KB, 413x172, Love Walker.png [View same] [iqdb] [saucenao] [google]

There's so many weird things from Earthbound.

I wonder if Mother 3 ended up on the 64 would we have ended up with designs like this.

>> No.3319912
File: 31 KB, 252x228, urgent need for the bathroom.gif [View same] [iqdb] [saucenao] [google]

>> No.3319914
File: 25 KB, 312x452, kabaret.jpg [View same] [iqdb] [saucenao] [google]


>> No.3319916
File: 326 KB, 550x550, file.png [View same] [iqdb] [saucenao] [google]

>> No.3319920
File: 32 KB, 383x250, Samson_large.gif [View same] [iqdb] [saucenao] [google]

literally every single sprite in cho aniki could be posted in this thread.

>> No.3319926
File: 85 KB, 1152x1152, Butcher.png [View same] [iqdb] [saucenao] [google]

>> No.3319928
File: 2 KB, 544x656, imageedit_3_7448949914.png [View same] [iqdb] [saucenao] [google]

>> No.3319943
File: 427 KB, 687x434, file.png [View same] [iqdb] [saucenao] [google]


>> No.3320119

every time

>> No.3320138

>be me 3 days ago
>playing Sonic 2 & Knuckles
>already had all 7 emeralds at this stage
>speed right into this fucking hole
>mini panic attack
>Oh wait I can just climb the wall. Nevermind.

>> No.3320160
File: 406 KB, 251x200, 1407633522632.gif [View same] [iqdb] [saucenao] [google]

>> No.3320504
File: 760 B, 288x560, imageedit_5_5336152229.png [View same] [iqdb] [saucenao] [google]

>> No.3320507
File: 1 KB, 344x240, imageedit_9_4356400743.png [View same] [iqdb] [saucenao] [google]

>> No.3320571
File: 53 KB, 443x152, wur.png [View same] [iqdb] [saucenao] [google]


>> No.3320841
File: 588 B, 148x125, 8572.png [View same] [iqdb] [saucenao] [google]

My favourite sprite outside of a fighting game

>> No.3320867
File: 10 KB, 256x224, 562529-bonk_s_adventure__u__010.png [View same] [iqdb] [saucenao] [google]

>> No.3320869 [SPOILER] 
File: 1 KB, 46x46, 1467057122816.gif [View same] [iqdb] [saucenao] [google]

>> No.3321171

nah, the sprites in green sucked because the artist who translated concept art sucked.
They got someone who kinda copypasted concept art into the GB for yellow and the sprites are fantastic

>> No.3321197

I don't really think they'd work on anything retro color-wise.

Plus no backsprites.

>> No.3321426

I know we're focused on the dorky dinosaur, and damn, Bonk was full of weird sprites, but I absolutely cannot stand the early sprite of Bonk with the three hairs.

>> No.3321546
File: 3 KB, 256x224, Nintendo World Cup.png [View same] [iqdb] [saucenao] [google]

>> No.3321735

>Shocker troops
I get it

>> No.3321737

this area was the #1 cause of my panic attacks at 7 years old

>> No.3321764

I agree. I originally was looking for an image with just Bonk but then I found this one..

>> No.3321798

>blastoise is fat and has a broken arm

That's one where the Pokemon Green sprite is actually better IMO

>> No.3321804

They'll jump around screeching Pi~!

>> No.3322337

Oh no

>> No.3322345

that was the scariest shit when i was a kid

>> No.3322451
File: 35 KB, 300x140, dokidoki.png [View same] [iqdb] [saucenao] [google]

Blackface? In my Doki Doki Panic? Oh LAWD!

>> No.3322472
File: 104 KB, 2048x1808, negro rock.png [View same] [iqdb] [saucenao] [google]


>> No.3322494

I love the mario heads.

>> No.3322524


>> No.3322641
File: 3 KB, 256x232, twinbee3-boss2.png [View same] [iqdb] [saucenao] [google]

>> No.3323035

Pac-Man 2 had the best animations for everything

>> No.3323039
File: 264 KB, 148x111, 1432574338065.gif [View same] [iqdb] [saucenao] [google]

>> No.3323143
File: 15 KB, 256x256, MY TOE MY TOE.gif [View same] [iqdb] [saucenao] [google]

>> No.3323223


underrated post

>> No.3323563
File: 39 KB, 450x338, dancing furiously.gif [View same] [iqdb] [saucenao] [google]

>> No.3323857
File: 11 KB, 114x97, m-spiderman.gif [View same] [iqdb] [saucenao] [google]

It's a great sprite, but what were they thinking with this pose? How do you even come up with something like this?

>> No.3324846

How is he even staying balanced?

>> No.3324852

His feet are stuck to the floor

>> No.3324863
File: 28 KB, 250x196, toomuch.gif [View same] [iqdb] [saucenao] [google]


>> No.3325014

you know its best when kakuna has badass scythe arms instead of being a faggot paperweight like metapod

>> No.3325046
File: 12 KB, 128x74, sasquatch-cry.gif [View same] [iqdb] [saucenao] [google]

>> No.3325050
File: 22 KB, 154x156, sasquatch-dance.gif [View same] [iqdb] [saucenao] [google]

>> No.3326092

ahahaha where is this from?

>> No.3326102


Final Fantasy IV

>> No.3326115
File: 78 KB, 658x582, Kirby Air Ride.png [View same] [iqdb] [saucenao] [google]

>> No.3326147


>> No.3326150
File: 97 KB, 951x629, turn_left.jpg [View same] [iqdb] [saucenao] [google]

>> No.3326946
File: 6 KB, 82x92, whistlewalk.gif [View same] [iqdb] [saucenao] [google]

I am really surprised this game ain't more popular.

>> No.3327036

That fucking onix though

>> No.3327060
File: 39 KB, 156x144, 1432580259988.gif [View same] [iqdb] [saucenao] [google]

>> No.3327067


>> No.3327361


It's probably because it's a very... unique game. When they called it an "interactive cartoon" on the box, they meant it, but that also means that the feeling of being in control goes right the fuck out the window.

I'd imagine the majority of the people that played Pac-Man 2 ended up getting annoyed over Pac-Man being a stupid little shit that wouldn't do what they wanted him to do and just quit. And god help you if you were actually trying to find the secrets. It just turns the game into Retard Wrangler Simulator 1994.

>> No.3327392

>that UNITINU kingler

>> No.3327409
File: 18 KB, 64x56, Shock Mail.gif [View same] [iqdb] [saucenao] [google]


>> No.3327428

I think it could have worked if the controls were different. Replace the gamepad-controlled slingshot with a lightgun and it would have been a lot less frustrating. Then work out the rest of the controls so you can hit all the needed buttons with the gamepad in the hand that isn't holding the lightgun. Which could work on the SNES if its lightgun wasn't a huge awkward thing. Or on the Genesis if its gamepad wasn't a huge awkward thing. Oh, fuck it...

>> No.3327483
File: 96 KB, 282x260, mzvmkhIInM1qagmleo1_400.gif [View same] [iqdb] [saucenao] [google]


>> No.3327551

It would be a good 3DS game. Touch screen for the cursor, d-pad for LOOK, hold L/R for the power pellet.

I kind of want to modify an emulator that would behave like that, like modify the cursor ram address depending on the touch screen position, but I'm nowhere near talented enough to pull it off.

>> No.3327589

Oh man, that'd be great.

>> No.3327595
File: 2 KB, 100x200, 1466659542427.png [View same] [iqdb] [saucenao] [google]


>> No.3327598

I was going to post this, but I didn't save it and I couldn't find it on google. Thanks!

>> No.3328141

I played and thoroughly enjoyed that game as a kid, but I can see why it wasn't more popular.

The controls and gameplay are very bizarre. The game certainly gets points for trying to be innovative, especially back in the 16 bit era, but it was just a strange concept for a game. The "LOOK" controls just felt very loose, and the slingshot was a strange way of interacting with the world. It was fun, as an "interactive cartoon" for children like that other anon pointed out, but it doesn't exactly have the makings for a mainstream hit.

Also, how did *THIS* game end up getting the direct sequel name of "Pac-Man 2"? With all of the other Pac-Man sequels that at least have a similar gameplay concept as the original arcade game, how is it that this is the game that Namco decided to call Pac-Man 2?

>> No.3328146
File: 825 KB, 218x194, amber.gif [View same] [iqdb] [saucenao] [google]

>> No.3328147
File: 475 KB, 218x194, amber2.gif [View same] [iqdb] [saucenao] [google]

>> No.3328149
File: 661 KB, 218x194, nicework.gif [View same] [iqdb] [saucenao] [google]

>> No.3328150
File: 1.11 MB, 217x195, running away or somethin.gif [View same] [iqdb] [saucenao] [google]

>> No.3328151
File: 759 KB, 218x194, you got the hang of it.gif [View same] [iqdb] [saucenao] [google]

>> No.3328154
File: 76 KB, 170x128, bubsy.gif [View same] [iqdb] [saucenao] [google]

>> No.3329071
File: 79 KB, 338x370, prancing.gif [View same] [iqdb] [saucenao] [google]

I did not think this game is fit to be a super popular title, but it is so unique and charming that it deserves a cult following of sorts. Right now, it only gets mentioned in a context like this. Funny/weird animations.

>> No.3329087
File: 22 KB, 239x503, Untitled.png [View same] [iqdb] [saucenao] [google]


>> No.3331443
File: 256 KB, 500x375, 1467319135724.gif [View same] [iqdb] [saucenao] [google]

>> No.3332394

>Also, how did *THIS* game end up getting the direct sequel name of "Pac-Man 2"? With all of the other Pac-Man sequels that at least have a similar gameplay concept as the original arcade game, how is it that this is the game that Namco decided to call Pac-Man 2?
The "Tetris 2" problem. Companies believe if you slap a "2" on something it instantly will get marketability.

>> No.3332483
File: 784 B, 148x28, morifall1.gif [View same] [iqdb] [saucenao] [google]

>came to post the Darkstalkers gut hit smears
>see someone already did
Well done.

>> No.3332514

I still really love that Scyther sprite.

>> No.3332570
File: 162 KB, 297x314, 1438880904531.png [View same] [iqdb] [saucenao] [google]


>> No.3332826

>non-integer scaling

>> No.3333226

Suprise ghostsex?

>> No.3335256
File: 50 KB, 640x576, noobow-snes.jpg [View same] [iqdb] [saucenao] [google]


>> No.3335267
File: 4 KB, 256x240, Yume-Penguin-Monogatari-J-p1_015.png [View same] [iqdb] [saucenao] [google]

>> No.3335458

Is there a more literally cucked /vr/ character?

>> No.3335484
File: 11 KB, 929x608, pokey.png [View same] [iqdb] [saucenao] [google]

I can't be the only one who interpreted Porky's sprite this way...

>> No.3335950
File: 4 KB, 48x99, tmaster.gif [View same] [iqdb] [saucenao] [google]

Best one

Somebody get this freakin duck away from me!

Treasure Master guy's walk cycle is still the best in any game.

>> No.3336473
File: 408 KB, 1280x720, toppartytimegear.webm [View same] [iqdb] [saucenao] [google]


>> No.3336579
File: 24 KB, 508x485, image.jpg [View same] [iqdb] [saucenao] [google]


>> No.3336778
File: 72 KB, 354x313, 1433950882702.gif [View same] [iqdb] [saucenao] [google]

>> No.3337039

How else is it interpreted?

>> No.3337206
File: 14 KB, 416x325, hammy.jpg [View same] [iqdb] [saucenao] [google]

i always though it was like this

>> No.3337260
File: 1 KB, 32x36, sasquatch-snowman-noanim.gif [View same] [iqdb] [saucenao] [google]

This guy is so fucking cute. When his little snowman friends come like "YATTA YATTA" and he's all like "Hehe, I won!" all blushing that's pure diabetes.

>> No.3337343

>tfw I think the JP sprites are the best

You can't say it's the GB either, since they pretty much got Sugimori's style into the games by Yellow.

>> No.3337358


>he will never grab your face with his ass

Why live?

>> No.3340432
File: 20 KB, 384x288, gfs_29357_2_5.jpg [View same] [iqdb] [saucenao] [google]

>> No.3342210
File: 56 KB, 673x418, Capture.jpg [View same] [iqdb] [saucenao] [google]


>> No.3342309
File: 51 KB, 189x189, konkeydang.png [View same] [iqdb] [saucenao] [google]

>> No.3342514

look liek a dik lol