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3311461 No.3311461 [Reply] [Original] [archived.moe]

I had a Nintendo 64 growing up, so recently I've been giving this console a shot and seeing what I missed.

Granted, it does 2D/prerendered stuff all right, but what the fuck is with the 3D? Every polygon and texture just jitters all over the place. You never know where the devs intended anything to be because all it takes is a slight camera movement to knock everything out of position.

Who thought this was acceptable? Even the fucking Jaguar didn't have these issues, and that came out over a year before. There already existed 3D arcade games in the late '80s that didn't do this shit. So how did they fuck this thing up so bad?

And some people prefer the PS1's 3D over the N64's? Fucking why? PS1 is a bullshot console, plain and simple.

>> No.3311473


>> No.3311493
File: 542 KB, 1047x441, yeahno.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3311502

Watch as the right wobbles out of existence

>> No.3311505


Takes some getting used to, I personally love the held with duct tape and spit look

>> No.3311510

I'm of two minds on this, on the one hand I grew up with a 64 myself and I remember absolutely hating the 3d on the playstation when I would play it at a friends house, but on the other hand it just had so many great games that I didn't have access to. I remember going over to one friend who had his modded on the weekend and just marathoning Monster Rancher and Jade Cocoon, as well as playing Tekken and all the other great fighting games on the system.

I think 64 games have aged better, but at the time it sucked owning one because you would get maybe 3 good releases in a year, so it was basically just a mario kart/Goldeneye machine.

>> No.3311526
File: 450 KB, 500x338, Playstation1graphics.gif [View same] [iqdb] [saucenao] [google] [report]

What you call horrible rendering I call an excellent homage to Squigglevision.

>> No.3311535

Nice bait, that's the PC version.

>> No.3311537

>Who thought this was acceptable?

Anyone who isn't a graphics whore?

I had both a PS1 and an N64 growing up. While N64 textures were a lot cleaner and less grainy, I still spent more time with my PS1, if only because of the larger selection of games available.

>> No.3311547

The PSX was the fastest consumer level 3D hardware available in 1994, bar none.

But the way Sony got this speed was going with affine texture mapping instead of the more accurate perspective-correct texture mappingand dropping any form of sub-pixel correction.

Most people that prefer PSX like them for nostalgia reasons: either for nostalgia of the console itself, or the appearance of graphics in that particular 3D era.

N64 was essentially the dawn of 'modern' 3D graphics, but simply in its most primitive iteration. Since modern graphics have simply continued improvements along the N64 line of graphics, there's less nostalgia attached to it, even though it's 'better' than PSX.

>> No.3311549

*that prefer PSX graphics

>> No.3311559

We all know the n64 had better hardware but also went full retard and used carts which was a Hugh bottleneck. So it ended up being the original no games system, while the ps1 was getting good titles at a good rate. And the wobble wasn't that noticble on a 19 inch portable crt

>> No.3311579

Funny, how someone enjoying nintendo products bitches about graphics.

>> No.3311584

Name a bad looking Nintendo first party title.

>> No.3311597

Yoshis island

>> No.3311606
File: 501 KB, 729x600, BabyMario_Crying.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3311613

Was harder to notice on a CRT.

>> No.3311615

Not that they look bad, but seems like most nintendoers doesn't care that much on graphics.

>> No.3311657

>ever hearing this
git gud

>> No.3311679
File: 883 KB, 500x269, XS5LK.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3311978

Pretty much hit the nail on the head, the PS had more variety than the 64 as well as a better controller.
I only started to work on a PS 1 library due to actually having money to buy games. But damn prices are scary for some games.
I guess it might have been a way to set it self apart from the competition even tho cartridges are flawed due to the constant rubbing of the connector and pins they get worn down reducing the contact needed to function properly. Sure you had to have mem card to save but with out the need to save on the disk ( rhetorical comment) you free up a lot of space right ?

>> No.3312191

I grew up with both and I always, and still do, hated that ridiculously aggressive bilinear filtering of the N64 so much. It's blurry as fuck, as if the screen's been smeared with vaseline.

>> No.3312251
File: 51 KB, 636x382, monsterhunter02.jpg [View same] [iqdb] [saucenao] [google] [report]


OP is right, I had the same experience after growing up with an N64 and no PS1.

PS1 defenders have no argument, 3D on PS1 sucks. But if you're the type that can ignore that and enjoy and entertaining game with good mechanics, it can be overlooked. It gets harder and harder over the years but it is possible.

We still see this happening today to some extent. I cannot play 3DS games because they're so horribly pixelated and have that tearing that happens with diagonals and curves. Maybe I'll find a good game that will get me to ignore this but for now I can't stand to fucking look at the thing.

>> No.3312351
File: 959 KB, 1024x1024, 1424818113586.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3312353

The whole inability to render anything in the distance...the whole fog effect emphasis on fog.

>> No.3312441

What's funny is the texture filtering on N64 could be completely disabled in software, but devs didn't because it was considered better than pixellated textures at the time.

>> No.3312457

>I guess it might have been a way to set it self apart from the competition even tho cartridges are flawed due to the constant rubbing of the connector and pins they get worn down reducing the contact needed to function properly.
What? You think the issue people had with cartridges was because they wear out? No, the problem was that a cartridge could only hold a tiny, tiny fraction of the space that a PS1 disk could.
>Sure you had to have mem card to save but with out the need to save on the disk ( rhetorical comment) you free up a lot of space right ?
Dude, an entire PS1 memory card only has 1 MB of memory. A PS1 disk can hold about 700 MB. If it were possible to save on the disk, it's crazy to think how much more would've been possible. You could've saved entire screenshots and shit.

How does this relate to cartridges, anyway? Do you believe N64 games save data to the ROM chip or some crazy shit?

>> No.3312468

>Nintenbabies are still mad over missing the greatest library of all time.

>> No.3312473

>greatest library of all time
On a shovelware-to-games ratio it's one of the worst of all time.

>> No.3312476
File: 67 KB, 640x468, 5216_front.jpg [View same] [iqdb] [saucenao] [google] [report]

>b-but muh shovelware

>> No.3312492
File: 87 KB, 600x579, Ten Pin Alley [U] [SLUS-00377]-front.jpg [View same] [iqdb] [saucenao] [google] [report]

Your point being?

>> No.3312513

>Nintendo 64
Nintendo 64 didn't exist when I was a kid. Yes when I was a teenager but I was too busy playing Command & Conquer along with Rise of the Triad to notice.

>> No.3312514
File: 5 KB, 126x146, hehe.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3312519

You know the thing I hate the most about the PS1? The analog controller. The first one (not the dualshock, the little known dual analog) was just a regular ps1 controller with joysticks shoved into it as fast as possible, so the dualshock line of con'ttrollers weren't meant to have those and they were very uncomfortable for the thumbs. Then, with the dualshock 1, they just added rumble support. Sony completely copied Nintendo. At least with the Saturn 3-D controller it came out at the same time as the N64.

>> No.3312537

So in other words, everyone copied Microsoft because they had the Sidewinder before everyone else.

>> No.3312703

No not really I was trying to make a comparison on space between the cartridge and disk and I know that you can't save data to the disk only to the memory cards.
The cartage has to hold the game data and save data while the CD has only the game on it which would allow more content to be put on it than a cartridge.

>> No.3312707

Well it was better than the joy stick on the 64 controller I guess.

>> No.3312801

But that's wrong.

Save data is stored on the cartridge either via a RAM chip powered by a battery, or an EEPROM chip, since save data is the only part that needs to change. The game data, containing the code, graphics, music, etc. is stored on a ROM chip, which means the bits are shipped burned into pure silicon. They could get bigger chips of this type for less cost than that of RAM or EEPROM, and the ROM data cannot be changed once written.

In short, they're two different types of data. If they were all contained on one chip, you'd run the risk of the game accidentally writing unwanted values over its own code, which would render the cartridge unusable. See? They're smart. They think of these things.

>> No.3312819
File: 1.88 MB, 480x360, reaver.webm [View same] [iqdb] [saucenao] [google] [report]

>The whole inability to render anything in the distance...the whole fog effect emphasis on fog.

Are you talking about PS1 or N64?

>> No.3312824

Wait what the shit

I had the PC version of this, the PS1 version is really that bad? Good god

>> No.3312828

Well it's hard to imagine the PS1 doing any better. I mean, are there any PS1 games with a controllable camera in large areas where there isn't huge fog or serious distance LOD?

>> No.3312858

Nintendo had the best graphics for their time constantly. Sega had to release two systems in competing with NES before Nintendo decided to release the SNES.

NeoGeo had to make a super expensive console to "beat" the SNES that then Nintendo countered with FX chipped games and Mode 7 psuedo 3d maps.

Nintendo then releases the 64 that no company was close to (three times as much power as the PS1) Forcing Sega to release ANOTHER console years later that then isn't even a part of the console generation it was competing with.

Then FINALLY microshaft releases the Xbox. Something more powerful than Nintendos offering. Gamecube still far more powerful than their expected competitor, the Sony PS2.

Not talking about all the other failed consoles (3do, cdi) that were either begging for popularity or had trouble keeping up.

Not even a Nintendo fan here either.

>> No.3313028

Funny how this got no attention, given it sums up the PS1 perfectly. Not that I don't love the system, but the texture flicker is godawful. Then again, same for PS2.

>> No.3313080

Oh okay, was just thinking in terms of basic storage capacity not the means how the data is stored.

Mostly the 64 but some ps1 games had that as well, best example I know personally is driver where the buildings look like their appears outta thin air.

>> No.3313084
File: 22 KB, 617x228, post003-perspective.png [View same] [iqdb] [saucenao] [google] [report]

>SCE: what kind of 3D do you want?
>PS1: just fuck my shit up

>> No.3313085

Meant to say the buildings look like they appear outta thin air when you should be able to see them in the distance. Would that kinda stuff be the lack of powerful hardware to render or just plain laziness on programmers part?

>> No.3313086
File: 72 KB, 560x240, PLAYSTATION--Toy Story 2 Buzz Lightyear to the Rescue_Mar29 15_46_41.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3313087
File: 134 KB, 291x274, 6vBNS.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3313101


The N64 can't do it either faggot

>> No.3313107

The PS2 didn't have that shit though.

>> No.3313109

You have absolutely no idea how technology works, do you?

>> No.3313110

Look up what draw distance is, and while you're at it, see if you can figure out how a light switch works.

>> No.3313112

wtf is wrong with his face?

>> No.3313117

This just looks like they fucked up the textures, N64 looks better otherwise.

>> No.3313219

PS1 had a 128k memory card afaik

>> No.3313281

Who cares about shovelware? It doesn't take away from all the good games. If you took all the good games on the ps1 you would probably have the same number of games as the entire 64 library, 294 games were released for the 64 compared to the 3292 on the playstation.

>> No.3313370

It's no contest.
We're all having nightmares tonight.

>> No.3313375

Probably not, any advice on how I should educate myself on how this stuff works ?

You know instead of insulting people why not try to educate them not everyone is as tech savvy as you are.

>> No.3313379
File: 152 KB, 564x1166, 1458895835362.jpg [View same] [iqdb] [saucenao] [google] [report]

The N64 also has the option of doing it the PS1 way but no released game ever did.

>> No.3313384

This board is full of elitist tech heads, you just kind of have to roll with it. Don't worry though, they fail at life in most other ways.

>> No.3313397

Thanks, I never did much with electronics outside of the micro electronics classed back in high school used to know the logic circuits and what they meant, I could read a wiring schematic to a degree but I guess if you don't use it you lose it right.

>> No.3313404


>random NPC
>still has a better textured face than the main character in a PS1 game

>> No.3313413

Holy shit that's cool.

>> No.3313439

What the fuck why'd they change the textures?

>> No.3313547

Did the 3DO have the same jittery polygons and textures that the Playstation and Saturn did?

>> No.3313580

Yes, it worked on the same principle, it just had less cpu power.

>> No.3313586

What about the Jaguar and Pippin?

What about the 32X, SuperFX chip, and SVP chip?

What about arcade hardware?

What about software rendered PC 3D as seen on DOS games?

What about the 3D accelerators on the PC like the Voodoo?

>> No.3313596


The first Voodoo 3dfx came out after the N64, in late 96, it has correct perspective like the N64.

>> No.3313645

I'm glad we can finally fix vertex jitter and affine texture mapping in PS1 games with emulation.

>> No.3314780
File: 50 KB, 736x414, 813b8c057a91a3b786607673f6c47d62.jpg [View same] [iqdb] [saucenao] [google] [report]

N64 can't do 3D right considering it has no games.

>> No.3314871
File: 398 KB, 864x900, 1274079268207.png [View same] [iqdb] [saucenao] [google] [report]

shut up random bitch

>> No.3314907

you know when I first noticed the textures wiggling I thought I was actually becoming schizophrenic, Thank you for proving I'm saner than I believed I was

>> No.3315321

You realize the snes didn't have better graphics because it was still running 65c for backwards compatibility they scrapped in favor of rehasing Nintendo games. The only redeeming factors were cartridges were expandable and Sony's da chip. Everybody else was using 6800 at the time

>> No.3315324

> bitching about graphics in a vr thread

Its nice to know /v is back

>> No.3315359

>NeoGeo had to make a super expensive console to "beat" the SNES

lmao, SNK didn't even think about the SNES for one moment

all they wanted to do was make a powerful arcade machine

>Nintendo countered with FX chipped games

neo geo's 68k could probably do 3D faster than the first superFX chip without any addons needed

>Gamecube still far more powerful than their expected competitor, the Sony PS2.

gamecube had better texturing and image quality than the PS2, but the PS2 had more raw power (burnout 3 wasn't developed for gamecube because it couldn't handle the physics, dynamic car damage model, etc)

pretty embarrassing considering the gamecube was almost 2 years newer

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