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/vr/ - Retro Games

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3309858 No.3309858 [Reply] [Original] [archived.moe]


Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://data.cuckchan.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.cuckchan.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.cuckchan.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.cuckchan.org/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://cuckchan.org/vr/post/3019509

Let's make proper OPs since now on together!

>> No.3309860


[06-22] Quake's 20th Birthday

[06-21] Anon mod WIP: PET THE CACODEMON! >>3309054

[06-21] Seinfeld.wad

[06-20] DUMP 3 Submissions/WIPs by Anons
>>3306974 Electron
>>3302863 Tomb of Hectikhamen
>>3299323 Hello Doom
>>3296373 Durex Waste Disposal
>>3291819 Mountain Temple, Nanotool
>>3290768 3D floor (WIP)
>>3290625 Just Doomin It
>>3288630 Bio Eradicator, Flakchette
>>3285048 Lambda
>>3283920 Janus

[06-20] Anon map release: technotomb.wad

[06-20] Major Best Ever moderation changes

[06-19] Anon map release: Inferno Odyssey >>3303862

[06-19] /newstuff #502

[06-17] Anon map update: An Evening Stroll in Venice >>3299050

[06-13] Anon mod update: Piranha Bowl >>3293408

[06-13] Anon made a map, please criticize. >>3290260

[06-08] Anon mod release: Home Improvement >>3279105

[06-07] SC-55 Music Pack for TNT >>3276167

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532

[06-05] Anon map WIP: UAC Facility Level >>3272104

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545



>> No.3309869

Romero is looking for the guys behind "diary of a camper"

>> No.3309871

I want sum Quake multiplayer action. What is the Quakespasm of Quakeworld?

>> No.3309875


>> No.3309886

How to do disable all of the graphical disprovements ?

>> No.3309890

start with "gl_texturemode GL_NEAREST", then go from there

>> No.3309895

What does the J in BDJ stand for?

>> No.3309896

Johnny, after the guy who maintains it.

>> No.3309902


>> No.3309903


forgot about my update


here is the link

here is the link:

>> No.3309908

reposting this just in case

An Update on the map called (Just Doomin it)

I had to reduce the enemy count to 2378 this time and had to balance out the rockets and plasmas so far tweaked some areas a bit and added a new secret area so far.

Music is "For Lunar (8bitbubsy_-_for_lunar.mptm)"

i use no custom textures just the doom 2 default

Quote:This is my first time making a legit level not a map just for testing the game-play wads,~/Rei Ryghts/ Anon

good luck out there...


>> No.3309913

I'm kinda wondering if we'll see BTSX E3 later this year. Its almost been 2 years since E2 came out, and 3.5 years since E1 came out.

>> No.3309916

When is DOOM's bday?

>> No.3309918

December 10 '93.

>> No.3309927

>Quake turns 20 today
>no QUMP competition
m-maybe next year

>> No.3309929

>The very first screens shots of Quake, taken at 320x200 resolution.

Quake further confirmed for 5:4 ratio stretching?

>> No.3309945

my mouse is all fucked up
any wads that are keyboard only friendly?

>> No.3309951
File: 5 KB, 642x402, browse_0050.png [View same] [iqdb] [saucenao] [google] [report]

Installing Quake

>> No.3309956

Any wad for vanilla, limit removing, and boom compatible engines could technically be considered keyboard friendly, as they are usually designed without freelook in mind.

>> No.3309960

fun fact, if you take the time between the releases of e1 (2012-12-10) and e2 (2014-09-01) and add it on to the latter, you get 2016-05-22, which was a month ago.

of course, this means absolutely nothing.

>> No.3309961

I still wouldn't play AV map26 with a keyboard

>> No.3309962

I mainly mean easy levels since I've never played keyboard only before, it'll be a learning process. I don't think btsx is easy enough for example.

>> No.3309964

I hear quit messages aren't there in the patched versions of the game.

>> No.3309967


Man, E2 came out that long ago? It feels like it was only half a year or so ago.

>> No.3309968
File: 34 KB, 637x398, browse_0051.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3309980
File: 17 KB, 250x250, 1300044776986.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3310003

combining mods is fun

>> No.3310010

In all my genius I decided the first map I'd try to beat keyboard only was Ancient Aliens map01.
It went surprisingly well but then again it didn't really require precision turning at any point, just a lot of running in circles.

>> No.3310041 [SPOILER] 
File: 41 KB, 250x250, 1466631160311.png [View same] [iqdb] [saucenao] [google] [report]

i tried

>> No.3310042

>go into your gzdoom-<username>.ini, search for "bd_", and delete every cvar you find that way

>CVARINFO doesn't like it if the cvars in it were defined via console commands (which zandronum mods did because there was no other way to set cvars back then)

oh man, I don't even know how to do that, I should look up some demos

>> No.3310069

Are there any good tutorials on spriting?
I always see weapons that just look gorgeous, and here I am with my shitty cropped stock photots.

>> No.3310073
File: 48 KB, 700x379, f28b8888c6ef094797b9c7b04b08821a.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw same age with quake

>> No.3310075


I'm going to be a year older on the 30th.

>> No.3310076
File: 714 KB, 1283x482, 1466608531659.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3310081
File: 8 KB, 250x268, Costanza.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3310090


I sometimes wonder how Valve has never gotten any legal trouble because of Deathmatch Classic.

>> No.3310093


>> No.3310105
File: 52 KB, 312x480, Kennedy_bros.jpg [View same] [iqdb] [saucenao] [google] [report]

i have a stronger reaction to half-life's water texture than anyone should.

>> No.3310119
File: 2.97 MB, 1048x644, Desktop 03.31.2016 - [View same] [iqdb] [saucenao] [google] [report]

>tfw no one has ported Deathmatch Classic's weapon models to Q1
They look better than literally every "NEW QUAKE 1 WEAPON MODELS FOR DORKPLACES !~DOWNLOAD NOW~!" mod. That LG is sex.

>> No.3310124

I thought I played this already but it seems I played the first episode and thought I beat all of it. Guess I found what I need, thanks!

>> No.3310125 [DELETED] 
File: 467 KB, 1360x768, Screenshot_Doom_20160521_145340.png [View same] [iqdb] [saucenao] [google] [report]

Weightlifter12 Showdown: Remastered

An unofficial remake to Weightlifter12 Showdown by Doomguy 2000 (who isn't exactly the most well-liked person on this board), but with a bit more seriousness (which isn't saying much).

If you want to play it, here: http://namboner.com/My_Wads/NEWWADS/W12Remastered.wad

P.S. I will take this off of my site if Doomguy 2000 requests it.

>> No.3310126
File: 13 KB, 586x101, spasm.png [View same] [iqdb] [saucenao] [google] [report]

>Romero agrees with me in that Quakespasm is the best sourceport


>> No.3310131

Has anyone got that picture of the shotgun guy giving the zombie a band aid?

>> No.3310134

actually they need to port q1 with camping to the goldscr engine. No darkplaces engine's modern bullshit. Just a idtech 2 with better graphics.

Here is link but its dead mod i think:


>> No.3310139


>> No.3310151


>> No.3310156

>someone posted the photo from the moon that I posted with the chaingunner on the earth that someone added in a /v/ thread

It's a small world

>> No.3310169

Today's the day
I start my doom episode wad - Tangerine Demons"

First person to guess correctly why I picked that name gets the Easter egg of their choice put in a map*

*no, it can't be lewd

>> No.3310174 [DELETED] 
File: 467 KB, 1360x768, Screenshot_Doom_20160521_145340.png [View same] [iqdb] [saucenao] [google] [report]

Weightlifter12 Showdown: Remastered

An unofficial remake to Weightlifter12 Showdown by Doomguy 2000 (who isn't exactly the most well-liked person on this board), but with a bit more seriousness (which isn't saying much).

If you want to play it, here: http://namboner.com/My_Wads/NEWWADS/W12Remastered.wad

P.S. I will take this off of my site if Doomguy 2000 requests it.
Also, why did this get deleted? I saw no reason for it to be.

>> No.3310178

parody of a song title i guess?

>> No.3310196

because you like the cack

>> No.3310205
File: 174 KB, 985x643, its_a_start_i_guess.jpg [View same] [iqdb] [saucenao] [google] [report]

Lots of cacos, I suppose.

Can anyone guess what midi I am picking for ( at least using for now ) for this map? Tip: Genesis and GBA had iterations of this song.

>> No.3310206 [DELETED] 

>Doomguy 2000 (who isn't exactly the most well-liked person on this board)

Doomworld hates him quite a lot, too.

>> No.3310209 [DELETED] 


Isn't he a terrywad creator, or am I thinking of someone else?

>> No.3310212 [DELETED] 

He makes intentionally bad/retarded WADs, but never made a Terry WAD.

>> No.3310213


because of the cacodemons' origin, the astral dreadwhatever.

>> No.3310214 [DELETED] 

>trying to split hairs about the definition of "terrywad"
terryfag autist detected

>> No.3310220 [DELETED] 

Ok, so are we not allowed to talk about anything that is slightly different from the norm/controversial on /vr/? Because that small discussion that just got removed had no flaming/trolling in it that I could see.

>> No.3310234

hey, that strategy works! it only works because half the doom community has been playing the game for 10 years now, but it's fiiiiiiiiine

>> No.3310243


>> No.3310245

What are your thoughts on map aesthetic detailing, /doom/?

I find as long as a map has decent texture use, varied lighting, and a layout that isn't simply a bunch of random shapes, its good enough. So I'm generally accepting of 90's era visuals, outside of bottom of the barrel stuff in D!Zone.

It is quite a treat when maps are of the Darkening E2/Scythe 2/Suspended in Dusk/Back to Saturn X style of detailing, though. It looks great, while still feeling like it fits with Doom's graphics.

But then theres stuff like Knee Deep in Zdoom, ZDCMP2, Bloody Steel, etc, where I fell they overdo it with the detailing, to the point where it just ends up being a cluttered mess as a result.

>> No.3310246
File: 11 KB, 204x142, perfectly normal marine dancing.gif [View same] [iqdb] [saucenao] [google] [report]

and I posted in the wrong thread because I still had that tab open. great.


>>>/wsg/1147947 (You)

Looks like Term will accept this when I'm 100% finished with it, which is good cus I'm nearly done

>> No.3310253

><Jenova> .killall
><BestBot> Killed a total of 149 servers.
><Jenova> .quit
>* BestBot has quit (Connection closed)

Where were you when Best-Ever was no longer the best ever?

>> No.3310257

Is there a need for an all-in-one doom site?
Or would it be redundant and stupid?

>> No.3310260

i played red faction and i recognized almost every sound from doom mods

yes i just now downloaded pure faction

>> No.3310267
File: 23 KB, 228x156, moving armor sounds.png [View same] [iqdb] [saucenao] [google] [report]

These might be the last days we behold these stats...
Welp. Thank you, BE, for all these years of service.

>> No.3310272

now that multiplayer is dead we can finally dev for gzdoom

>> No.3310274 [DELETED] 
File: 298 KB, 1366x768, Screenshot_Hexen_20160622_164912.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3310275

Ok, so I usually use doombuilder...

But since I want to edit the text screens and the music, someone suggested slade3...

And slade3 also has a map editor! Neat.

Would it be in my benefit to use slade3 to make e maps as well as change the music, or is doombuilder still top dog in the map making world?

What about gzdoombuilder? Would that be more useful to use, even if I'm making a extremely vanilla map set?

>> No.3310280 [DELETED] 

Terryfag/namboner shit has always gotten nuked, and for good reason considering his history here.
Between /doom/ and /rhg/, he's always been "special"

>> No.3310293

So if anyone has access to archivebot now would be a good time to use it

>> No.3310294

"Anything but Tangerines" from Earthworm Jim?

>> No.3310297

Well damn, somehow I can't add a mouse click to the input preferences in slade3

Nor can I type in mouse2

What do I do?

>> No.3310298

GZDoom Builder is perfectly fine for making vanilla maps. I'd actually recommend it over Doom Builder 2, as it still gets updates.

Slade 3's map editor isn't the best. Generally better to use it for adding in lumps and what not.

>> No.3310302

so turns out that making enemies that gib from close range shotgun blasts is pretty simple and straightforward

an enemy with a gibbing death needs one new state
tnt1 a 0 a_jumpifcloser(distance, "xdeath", 0)
goto super::death

and a puff fired by the shotgun just needs the appropriate damagetype
doesn't get in the way of balance like the whole 'solid corpses' and 'shoot a high-damage, short-range invisble attack prior to actual pellets'

>> No.3310304
File: 41 KB, 1231x466, 2016-06-22 19_07_48-Wad stats - Best Ever.png [View same] [iqdb] [saucenao] [google] [report]


And boy, what stats

>184.83GB of DOOM wads and mods hosted in Best-Ever
>Most downloaded item OF ALL TIME is a porn mod, beating a gameplay mod with 0% original content and a very tiny graphic mod that downloads automatically for every server hosted.

All of that, it may be gone before this month ends. Crazy.

>> No.3310305


I'll see if I can crank out this episode in the next two months.
Should be pretty good!

It's the right subject(?) in a way

>> No.3310306

thank u jenova for $4000 of porn hosting

>> No.3310308

No, he was referring to the german electronic group Tangerine Dreams.

>> No.3310309

>76743 downloads of hdoom
why are people like this

>> No.3310312


>people on the internet like porn

someone think of the children

I still don't know to this day why DoomFighters is banned from BE. Not that HDoom has something to do with it, but I'm legitimately curious and I would like to know an answer before everything's gone

>> No.3310313

This may come as a shock to you, but people like porn.

>> No.3310314

Because they like wanting tsundere imps getting fucked.

>> No.3310316

it's 40px anthro gifs

>> No.3310320 [DELETED] 

Is HDoom furry?

>> No.3310324 [DELETED] 

I guess not, because people here don't go into full chimpout mode when it's mentioned.

>> No.3310325 [DELETED] 

They're demons from hell, so no. I don't think you understand or know what the word "furry" means.

>> No.3310326 [DELETED] 

only the imps in hdoom are since they have fur

>> No.3310327 [DELETED] 


back to /pol/ you go

>> No.3310328 [DELETED] 

>top downloaded mod is anthro demon porn
>thicc rabbit is a meme
>a sizeable fraction of /doom/ images is furry porn
are we all gay?

>> No.3310330 [DELETED] 

The imps don't have fur anon.

>> No.3310331 [DELETED] 

lmao, so this is why the "imps have fur" subject got brought up in the past thread, to justify an attack to hdoom in this one?

you people have a looot of free time, lol

>> No.3310332
File: 2.09 MB, 5120x3200, True Doom.png [View same] [iqdb] [saucenao] [google] [report]

How do you like your DooM

>> No.3310335 [DELETED] 

Lizards are grouped under furry even though they don't have fur because it's understood that furry is just anthropomorphic creatures

>> No.3310336


>> No.3310338 [DELETED] 

People actually consider the imps lizards? They have leathery skin yeah, but they're not lizards.

>> No.3310339

didn't know doom 2 had a snes port

>> No.3310342 [DELETED] 

It was more to illustrate that furry isn't about fur, not that imps are lizards.

>> No.3310347

Hello my fellow purist

>> No.3310348


>> No.3310351


Aspect-ratio corrected, unlike you apparently.

>> No.3310356


fuck i meant to quote >>3310332

>> No.3310358

>5000^2 resolution

>> No.3310361

I wish more source ports had the chocolate/crispy style screen resolution scaling.

>> No.3310365

I thought 320x200 was the original resolution for doom

>> No.3310368

You can set it pretty low in ZDoom while still having 16:9 and 1.2, though it's not SUPER crispy.

320x200 but meant to be displayed with a VGA mode that didn't have square pixels.


>> No.3310371

It is, but it was designed to be stretched vertically by 20%, so that it appeared 4:3.

>> No.3310372

Is it supposed to be a reference to the band Tangerine Dreams? ?

>> No.3310374
File: 58 KB, 320x200, Screenshot_Hexen_20160622_174050.png [View same] [iqdb] [saucenao] [google] [report]

so this is not the correct ratio?

>> No.3310379

>Deja Vu ost
Fucking good taste anon.

>> No.3310381


No. Try 320x240 instead.

>> No.3310384
File: 67 KB, 320x240, Screenshot_Doom_20160622_174632.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3310390
File: 37 KB, 1280x960, DOOM04.png [View same] [iqdb] [saucenao] [google] [report]

with proper aspect ratios :^)

>> No.3310391

>You can set it pretty low in ZDoom while still having 16:9 and 1.2, though it's not SUPER crispy.

Not really what I mean.

I want more source ports that do the original resolution 320x200 (or double it, 640x400), stretched into 4:3, and then scaled 2-4x, so it keeps the pixely look all crisp on higher native screen resolutions.

PrBoom+ has a screen multiplier, but I have to use 4:3 pixel resolutions to have 4:3, as the engine will not stretch the original resolutions which are 16:10 pixel resolutions into 4:3, not even an option., Unfortunately with 4:3 pixel resolutions, the graphics look more noticeably distorted the smaller the resolution (320x240 looks completely fucked).

>> No.3310393

I was expecting Initial D.

That music is fine tho I guess

>> No.3310404

Each level will have a section of a tangerine-tree track playing as the music

What do you want the Easter egg to be :o

>> No.3310405

Hide a "doomed-space marine" kinda thing with a Quake sprite.
It being the 20th anniversary and all.
Something classy.

>> No.3310406

how do i get oblige to work with xweapon? i tried using ZDL, just throws "playpal not found" error

>> No.3310409

protip: actually load doom 2

(only IWADs will have PLAYPALs)

>> No.3310412

loading the doom 2 wad prevents using oblige (it won't let me select more than one wad at a time)

>> No.3310413

Does /vr/ run a quake server? Maybe we can play a bit to celebrate the 20th anniversary of quake.

>> No.3310415

>(only IWADs will have PLAYPALs)

Not true. PWADs with their own custom PLAYPALs do exist. BTSX and Ancient Aliens are recent examples.

>> No.3310418

I meant in ZDL

o rite

>> No.3310423


Why are you loading an IWAD as a PWAD?


There was a guy the day or so ago who started a group to see if anyone was interested in MP Quake, but nothing's come of it yet.

>> No.3310424

yes, i am also talking about ZDL

it won't allow selecting more than one wad at a time

>> No.3310426

there is no option for selecting pwads, only iwads

>> No.3310428


Oh, now I see the issue. You're aren't supposed to add the OBLIGE wad to the IWAD list, you're supposed to add it to the external files list on the left.

>> No.3310434

worked, thanks

>> No.3310436

Okey dokey

>> No.3310449
File: 183 KB, 1024x768, OB-Img-Scenery07.jpg [View same] [iqdb] [saucenao] [google] [report]

Consider the following
>a wad where doomguy rips and tears through the realms of oblivion and unwittingly saves the Emperor during the events of the first game, Arena, with his reappearance after the bad guy's defeat being an odd coincidence

>> No.3310457

God, Oblivion was such a mediocre game.

>> No.3310460

This might sound kind of dumb but why were games designed with non-square pixels anyway?
I noticed that with Full Throttle and Street Fighter III as well

>> No.3310461

I liked it better than Skyrim.

Some quests were pretty good.

>> No.3310462
File: 993 KB, 1920x1080, ezquake-gl 2016-06-22 21-24-33-71.jpg [View same] [iqdb] [saucenao] [google] [report]

pc gamer's running a few quakeworld FFA servers atm and people are actually on them

if you want to play a game thats otherwise typically populated by 6 europeans dueling each other, now's the time

>> No.3310463
File: 1.52 MB, 640x360, 1429136007623.gif [View same] [iqdb] [saucenao] [google] [report]

>Shotgunners behind closed doors

If you do this in your maps, I hope you get throat cancer and dies in agony.

>> No.3310465

because the monitors of the time used non-square pixels

>> No.3310476

Why do people hate those, again?

>> No.3310484

ITT: Maps/Wads you want to make when you git gud
I previously asked if a heaven-themed Doom wad existed so it would be that but also (either as a separate wad or a secret map) something like this
>enter the not-so-peaceful skeleton realm
>slaughtermap where revenants is the same but all of the other enemies are their own skeletal versions
>maybe include a larger agitated skeleton as a boss
>music is https://www.youtube.com/watch?v=mpqct1zMqTE

>> No.3310485
File: 619 KB, 606x452, QUAKECAKE.png [View same] [iqdb] [saucenao] [google] [report]

I have noticed people didn't like how long the last pastebin was so I have created a new EZESTQUAKEPASTA for Quake's 20th birthday. First of all, as of right now, it only focuses on getting the game up and running with singleplayer, online, and modding. There are no mentions for config or mapping for example. I also put all the files for the respective games into one download to make getting set up even less work for the uninitiated. That said, I also added Quake 2 and Quake 3 downloads with addons, music, ingame movies, and links to my favorite sourceports for each. Appended at the end of this new paste is the last QUAKEPASTA for those who want more information which I will try and rework to include information for Quake 2 and 3 so it can be removed from the OP and replaced with this.


>> No.3310486

Because hitscan. The only way to avoid taking damage if you can't kill them immediately is to take cover.

>> No.3310493

not so much a problem with small doors
but with doors that are 256 wide and you happen to be in the middle

>> No.3310506
File: 263 KB, 480x479, 1466111313502.gif [View same] [iqdb] [saucenao] [google] [report]

Hey look, it's a Birthday Quake

>> No.3310507

Because they can see you as soon as the door starts to open, and by the time it's high enough for you to see and attack him, he's already shooting you, making it impossible to avoid his hitscan unless you knew in advance that there was a shotgunner behind that door and ran for cover as soon as you opened it.

>> No.3310512
File: 148 KB, 1366x768, Screenshot_Doom_20160622_185432.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3310515
File: 19 KB, 75x75, 1439076451205.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3310517

what's the deal with doom anway?
if you saw me kill a bunch of demons you'd all call me a hero but in a video game it's not okay?

>> No.3310520

i hope that wins a cacoward this year

>> No.3310523
File: 153 KB, 1366x768, Screenshot_Doom_20160622_185925.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3310525

Want me to make one up for today?

>> No.3310529
File: 7 KB, 189x198, 1455931089543.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3310530


Jerry, it's not about the demons. It's the PRINCIPLE of the matter. You can't solve all your problems with a super shotgun!

>> No.3310531

Can you spare a berserk pack?

>> No.3310534


I'd be willing to play on it, though not RIGHT now since I'm currently finishing off a game.

>> No.3310535
File: 132 KB, 1366x768, Screenshot_Doom_20160622_190456.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3310536

so I've looked over all the BD variants I know of[BD, SE, PB and BDJ] trying to work out what the best bits to take from each are, I'm thinking a mix of SE and PB's weapon sprites and functions, PB's monster variety, and BDJ's melee system so far but I'm open to feed back

>> No.3310540

if you can figure it out, please outline your steps to do so. i still cant figure out how to actually start a match on my own server since /ready doesn't work and it would make the next edition of quakepasta just about complete

>> No.3310546
File: 24 KB, 500x283, standards.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3310551

Now I have an urge to do an oblivion styled map. I'll see what I can do for a while.

>> No.3310552

Let me check if I can even do it and i'll explain (on cooperative, I suck at deathmatch).
Any port you want me to try? Quakespasm? Darkplaces? DirectQ (is it even possible?)? A dedicated server would be better though

>> No.3310556


I'd prefer a port that supports QuakeWorld as I hear the netcode's better with them.

>> No.3310557

i look forward to being a guinea pig for that map

>> No.3310558

you make a good point, I'm still interested in trying to do this if only to give people another option

>> No.3310559

dont make a netquake server

>> No.3310560

Which of the "Our WADs" are worth playing?
Need a power-ranking.

>> No.3310563

How do you guys prefer to play Doom? I like to play it as close to the original as GZDoom allows while still taking advantage of some of the features the port provides.

That means no jumping, crouching, or freelooking, texture filtering turned off, and compatibility mode set to strict, but still in high resolution and widescreen. I also use the mouse to look.

I personally don't like using the freelook because it feels like cheating, that extra bit of precision makes things a bit too easy.

>> No.3310565

freelook on buck wild nigga i aint even given no fucks

>> No.3310568


DOSBox or Chocolate Doom. Though I play ZDoom mods sometimes, and when playing maps that can't run under vanilla/Chocolate I usually play PrBoom+.

>> No.3310570


Oh, also when playing ZDoom whether I use crouching/jumping/freelook depends on the mod and map.

>> No.3310575

GZDoom for mods
Chocolate for vanilla
does WASD count as vanilla?

>> No.3310576

Thanks to A_Overlay you can have glowing lights on your weapon sprites in software, as well as multithreaded processing as guns can now have multiple states active at once.

I don't know what good that is aside from just stacking guns but I hope something amazing comes of it.

>> No.3310579

sure, since rebinding controls is 100% possible with doom.exe

>> No.3310580


Why wouldn't it? Even if it wasn't a popular control scheme at the time, it's perfectly possible to bind the controls like that in the original game.

>> No.3310585

y'know what that means right

that means scroton's disgusting piece of work for shoot'n'boot is no longer necessary for samsara

it also means the SO's dual weapons can be done so much more easily, hell, maybe even the M1 alien weapon (have one overlay state running counters and firing, the main one running animations)

hell, ranger's thunderbolt could loop properly as well - have one overlay layer play the thunderbolt sound every 18 tics while the fire key's held down, and it won't have to cut off when you let go of the trigger (that's bugged me ever since I made the thing, I'm serious)

and A_OverlayOffset means you could actually move the layers around independently, something A_GunFlash couldn't do

this isn't even going into *other* mods.

zdoom *needed* this.

>> No.3310590

nquakesv seems to be the best dedicated quakeworld server option available. coop seems to work just fine, but nquake itself doesn't support music so you would be playing without it (unless you use a quakeworld client that does support music which i don't know of any that do)

>> No.3310598


>(unless you use a quakeworld client that does support music which i don't know of any that do)

fte qw does

>> No.3310608

what does it mean

>> No.3310609

No crouching, no jumping.
Freelook on because:
>muh 1024 autoaim limit
No crosshair, smart autoaim on.
No HQResize, nearest-minmap texture filtering.
Software rendering.

>> No.3310621

>i'm 28

>> No.3310624

I cant get fteqw to work. it starts into the game with no textures at all and no outlines for walls either, then if i try to change the graphical settings it crashes. everyversion ive tried so far does that, and sdl2 version immediately crashes for me even with the SDL2.dll

>> No.3310625

>colorful hell
>a lot of maps

>> No.3310630


Don't forget Combined_Arms and Push

>> No.3310631

i wouldn't mind keeping freelook off if gzdoom didn't have the fucking stupid "better" autoaim system where actors don't have infinite height. chocolate doom at least does it right, i miss half the time in gzdoom because i fire right below the enemy but it doesn't hit them and its shit compatibility option to make them infinite height doesn't fucking work

>> No.3310638
File: 149 KB, 668x534, choco.png [View same] [iqdb] [saucenao] [google] [report]

if you don't skip these armor bonuses so that you can get 100+ armor then you're a pleb

>> No.3310640

I play with either Chocolate or PrBoom+.

Loved Crispy too, though I'm kinda disappointed in the recent version. I don't like that Fabian likes to add in cosmetic features, and then not even have an option to disable them. I liked it when object sounds cutoff as they disappeared, as thats what I'm used to, and I don't see a point in having the powerup sound whenever i select the fist if its berserked. Bah.

>> No.3310643

Under Compatibility Options, doesn't infinitely tall actors give you what you want or does it not influence autoaim?

>> No.3310646


I always think of that before grabbing it but because it's a straight line to the armor I end up fucking up and grabbing them before without realizing. Not like E1M1 is hard anyway if you've played it more than twice.

>> No.3310647
File: 14 KB, 312x318, 1431932760666.png [View same] [iqdb] [saucenao] [google] [report]

>Jewing for only 2 more armor points

That's okay, I do the same thing

>> No.3310650

it doesn't seem to do anything at all for me is the problem

>> No.3310651



>> No.3310687

>guinea pig

Best pet. :3

>> No.3310713
File: 27 KB, 979x514, Fuck.png [View same] [iqdb] [saucenao] [google] [report]

I'm back. So, I decided to use FTEQW to make a server, but I'm a stupid idiot and this happens.

How do I make it public? I've already opened the neccesary ports, btw

>> No.3310720

non-public servers can still be joined they just aren't listed in the master server list. i don't know how to deal with that but people could still connect to your ip

>> No.3310725
File: 227 KB, 557x605, 1454256559351.png [View same] [iqdb] [saucenao] [google] [report]

I just tried choco doom for the first time

Man, I had forgotten just how much GZDoom changes the game. It was nice to go back to roots a little.

Curious though, how are you supposed to load other wads? I'd like to check out some of the old map packs.

>> No.3310726

Have you tried ZDL?

>> No.3310727

Afraid I'm not familiar with it. Explain?

i've gotten spoiled on gl ports

>> No.3310730


Dragging and dropping should work. For mods that add custom sprites though, you may need to use the -merge command line parameter.


It's a launcher for DOOM source ports.

>> No.3310731

Cool! Is there a link you can share or should I just google it?

>> No.3310735

Infinitely tall actors just makes it that you can't run over or under objects and enemies that have a hitbox.

>> No.3310737



>> No.3310738

run or command prompt with the command -file

such as C;\Doom\chocolate-doom.exe -file C;\Doom/example.wad

>> No.3310746

What I do with Crispy Doom, which I assume also works for Chocolate Doom, is I make a shortcut to the .exe and add -file to the end of the target, then I drag a wad to the shortcut to play it. If it's a Doom 1 wad, then I add -iwad doom.wad before -file. Simply dragging a wad to the .exe like you would in Zandronum/ZDoom doesn't work in my experience.

>> No.3310752

you shouldn't be dragging in the first place

>> No.3310754


I don't see the problem, assuming that load order isn't an issue.

>> No.3310756

It allows you to easily set shit up for any sourceport. It's especially useful when you want to load multiple .wads at the same time.

>> No.3310757

>Not assigning hotkeys to complex command lines
>Not printing out mod author's avatar to glue onto the keys

>> No.3310759
File: 256 KB, 500x502, 1432158931012.jpg [View same] [iqdb] [saucenao] [google] [report]

>all this help

You guys are alright.

>> No.3310761

>printing out mod author's avatar to glue onto the keys
If he's the type of person to click and drag wads he might as well just set every key to be sgt mk4.

>> No.3310763


What about when you need to use those keys for something that's not doom?

Or do you just have a "doom" pc and an "everything else" pc or something like that?

>> No.3310764

There are people, in this thread, that have downloaded mods so that they can fuck that thing.

>> No.3310765

>not just using zdl

>> No.3310767

I know.

I'm one of them.

>> No.3310769

>need to use those keys for something that's not doom
I don't understand

>> No.3310779

what if you need those keys for quake

>> No.3310781

Want to try it then?

>> No.3310782

fuck yeah

>> No.3310785

so i have to manually add every wad in zdl through add, click around to get to the file, confirm, add again, click around, etc and it doesn't even let me save multiple configurations for different mod combinations

i can just type the filename in a .bat and it's done and saved forever

what sort of mouthbreather needs this

does it come packaged with the brutal doom starter pack or something

>> No.3310789


>it doesn't even let me save multiple configurations for different mod combinations

Click "save zdl" or some button that says something like that.

>> No.3310791


Jeez dude, some people just aren't good with pcs, like really fucking bad with them. Just because you think it's useless doesn't mean everyone who does think it's useful is stupid.

>> No.3310792

it doesn't even keep a list internally? i have to go and manually load each saved file

i might as well write a bat and save 10 minutes

>> No.3310795


If you associate ZDL with .zdl files, you can double click the file and it'll load the launcher with that configuration.

>> No.3310801

so it doesn't even just start doom, it just starts the launcher with the config

i might as well write a bat and immediately start doom when i click on it and save 10 minutes

i can't believe this is what we've been recommending

>> No.3310802

If you associate ZDoom with .wad files, you can double click the file and it'll load the game with that pwad.

>> No.3310808

Ok, I've opened it again, it's supposedly Coop on E1M1 Nightmare, but really just enter first so I know I did it right to then explain basically what I did.

>> No.3310814
File: 42 KB, 500x375, ar4bpA0_700b[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I'm trying out Quake 1 again. Every time I play it, I beat episode 1 and get a few levels into episode 2 and then just kinda drop it. It's not that I don't like Quake, it just hasn't really resonated for me like Doom has. It just feels like Quake is Doom, but with more bullet-spongey enemies that feel more tedious to fight.

Is Quake intended to be "pistol-started" (well, shotgun start) the same way Doom is? That is, was every level designed and playtested with shotgun start? Is there a way to easily play it like that?

Is there some kind of "PRO QUAKE MONSTER STRATS" that I can look at?

>> No.3310829

Hi 4chan! :) I just finished working on my first Doom video! It's about easter eggs in the came. Can you visit it and leave a like? Thanks!! :)

>> No.3310841

>Project Brutality
>Referencing the quit messages as "easter eggs"
>Doesn't know the relationship between Nine Inch Nails and iD
>"I hope you enjoy and get a big old flood of blood, demons and nostalgia!"

Flagged for fucking terrorism.

>> No.3310850

Your definition of just finished is a video uploaded a month ago?

>> No.3310871
File: 88 KB, 538x627, 1359269699541.jpg [View same] [iqdb] [saucenao] [google] [report]

>what sort of mouthbreather needs this
>it doesn't even let me save multiple configurations for m-

>> No.3310872

>All those people who joined and then left moments after the server started
We got to Shub Nigguraths pit and couldn't kill him. It was fun tho guys.

>> No.3310880

Anyone feel like putting up a stream?
Megawads, mods, maps, mapping, etc.
wanna get comfy with some atmospheric, no commentary streem

>> No.3310884

i could, but what megawad

>> No.3310890

Why does the Steam version of Quake have no music?
I feel ripped off

>> No.3310891

Apparently BE will not be taken down, it was just a scare tactic used to get rid of (allegedly) terrible administrators. People got visibly upset because *their toy* was taken away and they couldn't host so they complained, and now it's back.

What does Jenova even get from this?

>> No.3310892

Doom 2 Reloaded?
or just fucking ANYTHING, I really don't care.

>> No.3310894

what's BE?

>> No.3310898

Best Ever, for hosting servers for people with bad internet connections. http://www.best-ever.org

>> No.3310903

I don't get why people talk that megawad up so much, all of it feels so very mundane to me.

>> No.3310906


Because they were lazy. At least music packs and source ports that support them exist.

>> No.3310907

Dang, and here I was thinking the Arcane Dimensions update was going to be released on the anniversary. Hopefully it's not far off.

>> No.3310908

what about scythe? i have been wanting to try that for awhile now

>> No.3310912

does the OP's "Play some fucking doom" DL have No Rest for the Living in it? I don't want to have to dl 2 gigs just for one .wad

i also dont want to have to fuck with my 360 i have sitting in my closet to rip it out of that thing and plug it in to my PC

>> No.3310914
File: 115 KB, 774x1032, white mage.jpg [View same] [iqdb] [saucenao] [google] [report]

Das pretty cool. Did that guy just replace all the gargolyes' animation sprites with that of a cacodemon.

>> No.3310915


>> No.3310917

Cheers, bro.

>> No.3310926

Or anything mang
Take a suggestion or not, it really doesn't matter desu

>> No.3310928
File: 24 KB, 627x514, AyyServer.png [View same] [iqdb] [saucenao] [google] [report]

Quake server guy here. Nice game, everyone, although Shub fucked himself up. Luckily, I think I've found the solution to that on pic related.

Whatever, do you still want me to explain how did I created the server? Mind you, I used FTEQW but the steps should work with any Quakeworld based port anyways (with a dedicated server .exe) and English isn't my first language.

>> No.3310934

you should do armagon next

or I guess I could, but I'd need to find a Linux quake server

>> No.3310937

Seems like it, specially because there's no way to really edit enemy behavior in Blood. Still, pretty cool to see the good 'ol Caco in Blood.

>> No.3310939

What's the best Quake sourceport?

>> No.3310941


QuakeSpasm is generally recommended for singleplayer purposes.

>> No.3310942

I wanna add to this question:
What's the best multiplayer sourceport?

>> No.3310943

depends entirely on what you want.
moderately vanilla with some modern features - quakespasm
best multiplayer with built in server browser - ezquake/nquake
most people use it just because theyve heard of it - darkplaces

>> No.3310946

Romero vouches for Quakespasm

>> No.3310947

Isn't this answered in the OP? See .cuckchan.org/vr/image/1405/27/1405272990521.png

>> No.3310948

>Apparently BE will not be taken down, it was just a scare tactic used to get rid of (allegedly) terrible administrators

And to think there's people out there who think /vr/ gives a shit about petty clan feuds. Or clans in general.

Let this episode be a reminder of it.

>> No.3310951


>> No.3310953

itll be up in a little bit

>> No.3310961

Right on

>> No.3310962

I have the impression these guys only just started playing the original doom, and think they know a lot about doom because they did a quick google/wiki search. Theres just no soul here.

>> No.3310968

BE is only allowing megaman servers. And TSPG can't run megagame.wad for some reason.

Huh, it went down again while I was typing this. I wonder what happened this time.

>> No.3310974

what the hell happened to desustorage?

>> No.3310978


Apparently they got taken down for CP, so they're using the cuckchan domain as a backup.

>> No.3310979

Closed due to CP

>> No.3310985
File: 710 KB, 1920x1080, gzdoom 2016-06-23 05-07-48-80.png [View same] [iqdb] [saucenao] [google] [report]

>It's a 'holy shit there's so many useless agility modpacks' episode

Like goddamn, did Yholl take notes from MH and implement a fucking desire sensor or something? This is getting ridiculous.

It's the same archive under a backup domain, it got its main domain fucked over because the mods apparently weren't deleting CP fast enough.

>> No.3310987

the archive sites need to stop hosting /sp/ and /v/, they're the ones that usually get it

>> No.3310989

jenova has reached the final stage of clanfag

there is no hope

>> No.3310990

>claims PL2's map33 is apart of the original Plutonia

What the actual fuck?

>> No.3310992

>BE is only allowing megaman servers.

lmao, can you believe this? He's clearly sending a message with that decision.


>"I recognize that the Megaman community is pretty much its own little thing and I don't want to ruin it for them because I'm unhappy about the actions of the current staff."

We can count the people who still actively play MM8BDM with the fingers of both hands. He doesn't give a shit about them, come on! And I thought I was petty when I broke with my gf years ago. He might as well unban terrywads and let people host only those atrocities.


I believe the server which they were hosted got shut down for CP, and they got the blame for making the mistake of hosting pictures on certain boards

>> No.3311000

/tv/ has frequent CP posting aswell. I've lurked /tv/ for a short time last year(2 or 3 months) and I saw CP being posted atleast 4 times.

>> No.3311002

Desustorage, the archive in question doesn't even host /v/ and /sp/ though, unless their servers still pull from them for some reason.

>> No.3311005

>He doesn't give a shit about them, come on!
If he didn't, he could've killed bestever and called it a day, let that tought sink in you idiot.

>> No.3311012

>hdoom guy drew a Crash
>with abs


>> No.3311016

Why not just run for cover anytime you open a door on a blind playthrough?

>> No.3311017

would it *really* surprise you to find out that this is all just to cause more drama

>> No.3311020

If it wastes time who cares? The only reason people get competitive in doom is speedrunning and anything else is ocd.

>> No.3311034

doom community drama is fantastic
>CIF4 and DWF4 when

>> No.3311037


>> No.3311045

check tumblr, apparently it was a YEAR AGO and I just never saw it until someone posted it on /v/

>> No.3311048

ima take a break for now, I DUN GOOFED, gotta head on up to the store anyways

>> No.3311053

I see you tried the "restart" command but I think what you wanted is "restartlevel"

>> No.3311054

Daily reminder that TNT Evilution has the best soundtrack


>> No.3311067
File: 1.79 MB, 1280x720, 2016-06-23 00-50-13.webm [View same] [iqdb] [saucenao] [google] [report]

yeah that didn't work out the way i planned

>> No.3311072

Have the SC-55 version


>> No.3311073

Apparently they reverted it so anybody can host anything now. Maybe the admins finally listened to him?

>> No.3311075


Do YOU think he cares about the 8BDM community when he just did this >>3310253 a few hours ago; and also when he wiped clean the entire ban list of cheaters, undesirable individuals and hackers?

Do you think he cares about less than ten guys out of the entire group of users who actively used Best-Ever and genuinely couldn't care LESS of this petty drama?

Do you think he cares more about keeping alive a single Doom mod who have seen better days years ago than getting people on his side and overthrowing "da evil staff" from zandronum?

I'll tell you this, I never thought Best-Ever was gonna go in such a bad note. What usually happens is that the server admin runs out of money to maintain the servers, attempts to get donations to keep the servers alive but fails to do so and ends up shutting them down. From what I read and perceived, this dude is more pissed about dealing with the fact that some people are still around in the community and "don't do their jobs" more than wasting 3000 dollars in BE. In the first post he flat out told people to move on to another server host (TSPG). He doesn't care. He's been blinded by his grief.

I ran a couple of servers in BE, nothing out of the ordinary stuff. And of course /vr/ had a long history of using their service to host servers to play. And not just servers, mods as well.


And NOW this happens. This is a huge mess. I'm going to sleep, have a good one, everybody.

>> No.3311076


Sounds pretty good desu

>> No.3311079

What the fuck is Complex Doom anyway? From what I've seen the majority of Australian servers are running it

>> No.3311081

>What the fuck is Complex Doom anyway?

every bad stereotype of a gameplay mod rolled into one

>> No.3311082


pubes is best version

>> No.3311086

The SC-55 is what the music was composed on, so in a way it's the canon sound.









>> No.3311087

Complex Doom is a graphics card benchmark test

>> No.3311090
File: 127 KB, 800x480, quake27.gif [View same] [iqdb] [saucenao] [google] [report]

Sup rocketjumpers
What's your opinion on qbism Super8 engine?
I'm planning to use this one in my another singleplayer run.
Also, is there any site with qbism Super8 graphics presets?

>> No.3311091
File: 107 KB, 1017x797, temp.png [View same] [iqdb] [saucenao] [google] [report]

Working on E1M1. Simple, kinda Doom-like E1M1 map.
Meant to be introductory as if it were a new game released at the time. Will probably amp up the difficulty for UV (or whatever I'm calling the hard difficulty level) though, so it's not as boring for pros.

>> No.3311093
File: 40 KB, 558x650, 1450140293868.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3311094

kill you're self

>> No.3311095

I'll try and see how it goes. I imagine it doesn't get discussed here for a very good reason.

>> No.3311096


Thanks lad

>> No.3311097
File: 402 KB, 469x498, mmmmmmmmmmmm.png [View same] [iqdb] [saucenao] [google] [report]

Is it true that Carmack said that the Build engine was held together with gum?

>> No.3311098

well if he did he doesn't have too much room to talk
>doom's movement code

>> No.3311104

I'd be interested in playing this. Reminds me I made a rekkr MIDI a while back, never finished it though. might fix it up and send it to you (assuming you're the rekkr guy..?)

>> No.3311105

he'll rekk u

>> No.3311107 [SPOILER] 
File: 48 KB, 558x650, 1466666465697.jpg [View same] [iqdb] [saucenao] [google] [report]

you seem agitated

>> No.3311109
File: 22 KB, 157x262, temp.gif [View same] [iqdb] [saucenao] [google] [report]

>assuming you're the rekkr guy..
Sure am. Wouldn't trust E1M1 to someone else :-p
Feel free to do that, though! Need some music. getting tired of doom music over my game.
golly darn right i will buster

>> No.3311118

o shit WADdup

>> No.3311123
File: 31 KB, 252x235, 1416970451730.png [View same] [iqdb] [saucenao] [google] [report]

Alright, so there's a whole bunch of ugly as fuck sprites, Q3 Doomguy sounds, the statusbar face somehow looks even more retarded, there's a bloated arsenal of weapons with right-click reloading, a bloated amount of inventory items, and for some reason 7 of 11 Australian servers found on Doomseeker use it.

It's not a very remarkable gameplay mod. So, what is its appeal in the Z& community?

>> No.3311125
File: 1 KB, 24x31, STFOUCH0.png [View same] [iqdb] [saucenao] [google] [report]

This is supposed to be the ouch face

>> No.3311126

>So, what is its appeal in the Z& community?

It's shit just like the community.

>> No.3311127

would you prefer MIDI or .ogg of a real production? I'm currently working in MIDI, and it has its charm but a lot of it will sound better with real instruments. I would kinda prefer to stick with MIDI as it kind of fits your low pixel charm

>> No.3311128
File: 1 KB, 24x30, STFEVL0.png [View same] [iqdb] [saucenao] [google] [report]

Suppose there's that. Anything else that's popular over there which is also shitty?

>> No.3311129

it isn't THAT bad but i would rather play something else myself. weapon balance is pretty bad, there are some good 50 fucking weapons and every time you get a new one it basically completely replaces everything in the same tier before it. then the rng LEGENDARIES really fuck up the balance even with these overpowered weapons because they all can kill you in one hit and are superfast bulletsponges. you see one in a corridor? gg, see one outside? its going to be a good 20 minute battle because of that fucker. all that under the survival gametype so one death will keep you out of the game, and there is always that one fuck who has been playing for months and knows how to exploit the game in a very, very slow fashion who wont fucking die (which i don't personally mind but still, it gets fucking boring) so each level can and will last 30 minutes often with you dead. then you respawn next game with a pistol in this fucked up world to die again up until the end of the game because the mod isn't balanced around pistol starts

>> No.3311131
File: 1 KB, 26x32, STFTR00.png [View same] [iqdb] [saucenao] [google] [report]

And a grumpy-looking Doomguy

>> No.3311135

>appeal in the Z& community
It's a bright flashy wad with a giant file size filled with stolen material, perfect for the "Please help me /r/doom, I bought Doom on steam and want to play BD!" crowd that zand attracts.

>> No.3311136
File: 680 KB, 1008x792, resaurus__quake_by_residentlilly.jpg [View same] [iqdb] [saucenao] [google] [report]

Look at these weird-ass things.

>> No.3311138


It's got new sprites, new sounds, it's extremely flashy, a whole bunch of "original" "content", lots of enemies, it's difficult so the hardcore crowd can claim it's better, and it had extremely frequent updates.

For someone who doesn't know better, it's a fucking magnum opus.

>> No.3311142


>> No.3311149

Oh shit.waddup

>> No.3311162

I don't know how they did it, but they made very subtle changes to his face that make him look more like a fat goofy uncle than a badass marine.

>> No.3311170

what would be the best design for a demonic anti-doomguy, the idea is sort of like a Platinum Games style rival character, it can be a twist on an existing demon or something new

>> No.3311176

Maybe a doomguy that exhibits demonic traits? small horns, maybe wing stumps, spikes or something. I imagine something subtle, the demon hiding in him, using a human vessel to cause mayhem.
And in the end fight some lovecraftian horror breaks free from him.

>> No.3311182

I saw some shades of this in D44M's cyberdemon with how his carapace was layed out to resemble your armor, maybe something along that angle, give it an equivalent to each weapon in your arsenal, and make him doomguy fast

>> No.3311193

That's pretty firmly Ranger's territory though, ain't it?

>> No.3311196

Completed a 3 min MIDI track, see what you think, you're welcome to use if you like it. Writing MIDI is fun so I might do some more in the future


>> No.3311203

Maybe this kind of makes sense though? If that were my money I would have shut down BE long ago.

Not to mention the quality of posts on the Zandronum forums are generally terrible and he does raise a few good points. I suggest reading the giant dramafest on the forums with a bucket of popcorn.

>> No.3311205
File: 465 KB, 1091x1500, seizaverus.jpg [View same] [iqdb] [saucenao] [google] [report]

if any of you fagets haven't played nihility.wad yet you only have yourselves to blame

go play it, it's awesome, and there's more on the way

>> No.3311206

>cyberdemon running at Doomguy speeds
So this is what fear feels like

>> No.3311209

AoW-Defenders guy here, this is fucking great. Very climatic, nice instrument choices.

>> No.3311210

I also just want to point out why you feel entitled to host on his servers? Have you given him any of your money? It's just hard for me to think that he'd do something like this after 4 years when the only few times I've messaged him he seemed like a reasonable person and helped me very quickly.

I just feel like there may be SOME merit to what he's doing if he's so pissed about some stupid staff drama that he's willing to shut down a server cluster that he ran for 4 years. From what I read on the forums, the group of players he mentions do nothing but constantly cause crap (this is pretty clear if you spend all of 5 minutes actually reading the forums) and the staff doesn't seem to want to remove them.

>> No.3311216

post more alien qts

>> No.3311223

thanks, I just thought of vikings and odin. Thankfully I hear a lot of bagpipes where I live (not scotland!) and we studied them a bit at university, so I have a feel for writing for them.

>> No.3311226

Yeah you can definitely go wrong with bagpipes and MIDI, I am happy to hear that wasn't the case here.

>> No.3311227

imagine a guy in dm spamming a rocket launcher

even if you're paying attention to him and dodging, there's still a fair chance he'll hit you, more so if you're trying to get hits in

now give them 4000 hp and throw in other monsters to fight you at the same time

you having fun yet

>> No.3311228

>I also just want to point out why you feel entitled to host on his servers?

When a dude throws up a service specifically for people to host things and then yanks them just because he has a grudge against other dudes, it's not a matter of being entitled to host on his servers, it's a matter that he's affecting a whole bunch of completely unrelated people over petty drama.

>> No.3311230

Those ambient noises are very cool

>> No.3311236

I remember the Blood developers not being pleased with it.

>> No.3311250
File: 205 KB, 600x628, 1450035128815.png [View same] [iqdb] [saucenao] [google] [report]

What's a good texture pack for the OUTSIDE of a space ship?

Interior I can do, but one big exterior one....I just can't decide.

>> No.3311256

I don't think it's a grudge against "some dudes" as much as it's a grudge against some players who have done shit like poke fun at one of his family members who had a stroke in the past (going off of IRC).

I can sort of respect that he's at least standing his ground. Nobody gave a shit about this before he yanked away his servers. Did you give a shit? Obviously what happened to him doesn't affect you, but maybe you should consider the fact that he has helped the community for 4 years and is just generally dissatisfied and doesn't feel it's worth his time and money to continue helping the community anymore?

>> No.3311257
File: 90 KB, 136x276, succubus.png [View same] [iqdb] [saucenao] [google] [report]

they're called semen demons

>> No.3311260

>fat goofy uncle

Probably the kind that plays shitty WADs as well.

>An imp or hell baron with a lot of guns
>They're riding a Cacodemon in the second or third encounter

>> No.3311263

>Nobody gave a shit about this before he yanked away his servers.
and nobody gives a shit now

>but maybe you should consider the fact that he has helped the community for 4 years and is just generally dissatisfied and doesn't feel it's worth his time and money to continue helping the community anymore?
yes, i am considering that
and i am of the opinion that if he wants to take his toys and go home because he wants to try and sway the staff into banning people he doesn't like, that's fucking pathetic

>> No.3311271

You have a point and it's definitely a petty thing but I don't think it's exactly as black and white as you make it out to be. He is not the only one who tried to get these players banned, apparently it has been a problem for years and nobody has done anything about it. Seems like he stayed out of it for the most part and just recently got sucked back in.

At least the servers are back though, I don't really care about all of this drama but I'm glad that he didn't choose to take down the servers.

>> No.3311283
File: 74 KB, 279x215, 1466264797293.png [View same] [iqdb] [saucenao] [google] [report]

>have not been to zdoom/r667 forums in a long while
>go to log in
>both accounts gone

What happened?

>> No.3311284
File: 7 KB, 200x200, 29a73a1918af060b33bc9.jpg [View same] [iqdb] [saucenao] [google] [report]

>changes no game mechanics
>some enemy reskins
>some weapon reskins
>some texture replacements
>some sound replacements

i mean it changes the atmosphere somewhat but it's really nothing more than a different coat of paint

i'd rather play with that blue-skinned hottie

>> No.3311286
File: 44 KB, 1050x576, 1458013491098.jpg [View same] [iqdb] [saucenao] [google] [report]

Question for map editors:

I know how to make a 3d floor (eg: bridge with water under it), but is it possible to do this with gravity?

Eg: Bridge with 1 gravity on top, and 0.5 gravity under it?

Doesn't seem to work the way a 3d sector does, sadly.

>> No.3311289

These are from the thread last night.
God bless the anon from the last thread who made these zips. Quake 1 + 2 ready to go, just unzip and run the batch files you want to play.



>> No.3311303

I remember seeing some Berserk weapon sprites animated in gifs quite some time back.

Is there any sprite sheets of them online?

>> No.3311306

every one of those 320x200 screenshots hit my g-spot [GEEKā€¢SPOT] hard.

>> No.3311307

Not to undermine that Anon who uploaded, but I can upload the GOG installers for all three Quake if you guys want them.

>> No.3311308

yeah its really started to make me wonder if i should start playing quake in a smaller resolution

>> No.3311309

I've played Quake in software mode via Dos before. The choppy animations feel right at home but player movement is definitely not something you will feel nostalgic about. For historical purposes, you should go ahead and try it.

>> No.3311315

it doesn't have to be in software mode though. you could use a sourceport like quakespasm, turn off gl filters (gl_texturemode gl_nearest), turn off model interpolation (r_lerpmodels 0 and r_lerpmove 0) and then finally turn off the round particles (r_particles 2). then just change the resolution and voila. lowest resolution my monitor supports is 640x480 though, i don't know any ways to upscale but that would be great

>> No.3311319

Holy shit I love ZDoom's textured automap

>> No.3311323
File: 220 KB, 768x768, crash.png [View same] [iqdb] [saucenao] [google] [report]

Crash's default skin in Q3A has the word "nepotism" hidden in the lower half of the sheet, which can be seen if you increase the brightness/contrast enough to make out the letters.

Is it a message by the id employee who made it, or a hint at how Doomguy got his job?

>> No.3311325

been using ProQuake for quite a while so never got around to using Quakespasm. thanks for the commands list, gonna try it out right now.

>> No.3311326

Doomguy got his gf a job?
Crash had a friend at UAC?
She got a job because she's a grill?
The guy that made the texture was nicknamed 'nepotism'?

Many theories.

>> No.3311328

Don't tell MatPat about this.

>> No.3311339

Whose he?

Anyway, my lips are sealed fampai.

>> No.3311347

it's good because of the levels you dweeb

>> No.3311350

I think the 640x480 res is an OS imposed limitation and is just there for compatibility purposes.

>> No.3311359

Is there a .wad that lets me replay original DOOM with the SSG?

>> No.3311361

is there a way to remove that in windows 7? i have linux on a dualboot but i haven't tried it there. i will have to give it a shot with xrandr

try loading doom 1 as a pwad on doom 2

>> No.3311368

Download an SSG of Realm667 (there's one from KDIZD which is the closest to the vanilla, almost identical) and run it with that.

Then, summon it.

>> No.3311389
File: 946 KB, 320x240, 3e66293ceb83e49c961aa69eedef953e.gif [View same] [iqdb] [saucenao] [google] [report]

Is there some way to have Doomguy grip stairs and slopes instead of slipping and tripping down them like a clumsy idiot?
I'd love to have stepping height apply to downwards player movement and deal with this "feature" of the player physics.

>> No.3311395

Increase gravity?

>> No.3311402


>> No.3311410

that would mess with jumps / ledges you have to run over

increasing aircontrol is an option

>> No.3311417

Increase gravity for the sector the stairs/slope is in?

>> No.3311423

what if the player tries jumping in them regardless?
they'll notice the inconsistent gravity and think something is wrong with either their game or the mod

>> No.3311440
File: 175 KB, 539x612, 1453765097381.png [View same] [iqdb] [saucenao] [google] [report]

Is there a way to *rotate* textures?
Any editor, including GZDoom Builder.

Like have a texture on a 30 degree angle or something?

Totally can't be fucked to open each texture one by one and rotate them there, so I'm aware of that idea but that would take bloody ages.

>> No.3311447

you can rotate flats to any angle, even dynamically through scripts
not wall textures though

>> No.3311449
File: 153 KB, 938x592, arenahere.jpg [View same] [iqdb] [saucenao] [google] [report]

Bah, I need to curb my habits of making long maps. Hopefully this'll be the only key.

>> No.3311456

you have to use a script to set a new texture - one that you have rotated manually and saved as a new texture.

Hexen does "rotating" valves by quickly jumping between 2 different valve textures, giving the illusion of rotation.

>> No.3311460

When playing vanilla with megawads, I use Doom Retro.
Otherwise it's GZDoom when I run more modern mods.

>> No.3311470

Script to change gravity when jumping?

>> No.3311478

nice looking arena

>> No.3311494
File: 252 KB, 800x963, Serious_Sam_-_The_First_Encounter_-_US_Windows_box_art_-_Croteam.jpg [View same] [iqdb] [saucenao] [google] [report]

>He will never, EVER be /vr/

I'm sad.

>> No.3311501
File: 2.96 MB, 2867x4000, ArkhamKnight.png [View same] [iqdb] [saucenao] [google] [report]

My idea for an anti-doomguy would be more like a red phantom from Dark Souls because I like the idea that the player character isn't the only marine trying to survive a demonic invasion and they end up with so much bloodlust they don't even recognize you as human
For a rival version though, I could imagine some kind of demon decked out in a dark combat suit similar to yourself, maybe an infernal yet toned down version of pic related

>> No.3311515 [SPOILER] 
File: 313 KB, 640x360, 1466689946751.png [View same] [iqdb] [saucenao] [google] [report]

been wanting to play doom but i can never get through it because i'm scared of the bone man with rocket gun and i get really spooked whenever i see the bone man with rocket gun and i turn off my computer

how do i get over my fear of the bone man with rocket gun?

>> No.3311517
File: 9 KB, 212x136, boss_fessenden2.png [View same] [iqdb] [saucenao] [google] [report]

Something along these lines clearly

>> No.3311518

play doom 1, as it has no skeleton rocketman

>> No.3311519

Call him a Boner and laugh at the pitiful blast radius from his shots

>> No.3311527


how do YOU know

>> No.3311529

Its too bad this board and the mods are so autistic about the 6th gen, I wonder if it'll still be 'current' once 2020 comes around.

>> No.3311534
File: 39 KB, 433x82, 2143545843.png [View same] [iqdb] [saucenao] [google] [report]

oh shit

>> No.3311539
File: 264 KB, 1920x1080, 20160623161530_1.jpg [View same] [iqdb] [saucenao] [google] [report]

oh my fuck
Is it just me or is TNT much more intense than doom I&II?
I already had low health from the previous level, where are all the fucking medkits

>> No.3311541


>it's certainly much more shit than Doom 1 and 2

>> No.3311548

I love that level. It seems like a normal level... at first. Then shit gets all whack. TNT was so well made, damn. Some great level design in both TNT and Plutonia

Is the anon who made those Doom64 maps recently around? can I get a link to your maps? I've almost finished my first D64 map, looking at playing other maps to see how other people handle the lighting, scripting etc.

>> No.3311554
File: 233 KB, 1920x1080, 20160623162808_1.jpg [View same] [iqdb] [saucenao] [google] [report]

how do I have almost 100% items but 35% kills
I even entered that trap in the tunnel to kill the baddies there. There was a blue orb so I guess it was worth it.

>> No.3311556

>I love that level. It seems like a normal level... at first. Then shit gets all whack
Can't you skip that entire part? As far as I remember when you start the level the exit is just to your right.

>> No.3311558

looks like you didn't step through The Wormhole

>> No.3311564
File: 372 KB, 1920x1080, 20160623163822_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3311608

I mean Sam came out in 2001. I'd consider it retro by now.

>> No.3311610


/vr/ rule is 1999 and earlier for PC games, unfortunately. Deus Ex also isn't /vr/ as a result.

>> No.3311614

So does that mean Thief 1 is retro but Thief 2 isn't?

>> No.3311618

Annoying theorist who rambles on about how mario is evil and the FnAf phone man is clearly the child killer, and refuses information that contradicts his theory set up no matter how cannon

>> No.3311621

bah, there's been UT4 talk before
we can slip some Serious Sam in too
it's in the spirit of retro, and that should be enough

>> No.3311632

This is great, man. Pretty much exactly the sort of thing I had in mind. Fits perfectly. When there's a pool of music to sort through it'll be fun matching songs with maps. For right now I tossed this in E1M1 and it fits well.

>> No.3311636


give up.

>> No.3311645

Oh man I want to map for REKKR after seeing a couple of screenshots but I don't know if you'd like/need some help or not.

>> No.3311649

I do. There are a few maps I want to do myself, and at least one other person is/was working on one (but I haven't seen him on steam in over half a month).

If you have examples of maps you've done that'd be great. I'll be at work all day but I can give them a playthrough tonight.

>> No.3311654

I think you said you were on IRC or something, if not, what's your steam name so I can add you?

>> No.3311661

Then when you walk off an actual ledge you'll plummet like a metal Fox McCloud.

>> No.3311669


>> No.3311681

Yeah. I'm on the IRC on my phone most days, but I can't use it much, just on break. Username is revae.

>> No.3311687

Is Quake Champions worth getting excited for? It looks like it's going to be Quake 3: the sequel

>> No.3311693

classbased abilities

>> No.3311698

The developing team's track record does not look good at all, gonna be very cautious

>> No.3311701


I'd say hold on 'till Quakecon and see what they got to offer.

At this point they should've learned from their mistakes with D4's multiplayer, so hopefully they won't fuck QC up.

>> No.3311704

I love how dark the other half is, and how many secrets it has. It's a secret in a secret in a secret, it's fucking great.

>> No.3311717

I haven't tried it yet, but is Quake 1 on Nightmare meant to be a joke difficulty like Doom on Nightmare?

>> No.3311732


If my memory serves me right, it is a legitimate difficulty

>> No.3311739

that'd be nice

>> No.3311776
File: 84 KB, 466x492, 1455494256200.png [View same] [iqdb] [saucenao] [google] [report]

Wasn't there someone recently remaking Nuclear Throne in doom?

I swear I saw something about it like a month ago here, but that's it

>> No.3311789

there was an april fools day FPS mode of NT is that what you are thinking of?

>> No.3311794

there was a GunGodz mod

>> No.3311814

>Crash's default skin in Q3A has the word "nepotism" hidden in the lower half of the sheet, which can be seen if you increase the brightness/contrast enough to make out the letters.
>Is it a message by the id employee who made it, or a hint at how Doomguy got his job?
Here's the down low: that skin, like most of the skins in Quake 3, was made by Ken Scott, an excellent texture artist who worked there at the time. The "nepotism" message is in reference to Paul Steed, a now-deceased modeler and artist who also worked at id Software back then. Paul was a... let's say "serviceable" artist though not an outstanding one, but he also had an incredibly toxic personality that made him nearly universally loathed among id Software employees. His one strong supporter within the company was, oddly, John Carmack, who appreciated Paul Steed's work ethic, and Steed was smart enough to not antagonize JC (not to mention that the two didn't really have much reason to do a lot of personal interaction).

So basically, the "nepotism" message in that skin is a passive-aggressive jab by Ken Scott towards Paul Steed. It doesn't strictly make sense because nepotism, by definition, only involves family members, but Ken Scott was an artist, not a writer, and was using the looser and more colloquial definition where "nepotism" basically meant "keeping one's job due to favoritism from the higher-ups".

Not long afterwards, the other id owners fired Paul Steed anyway, despite JC's objection, and that saga in id's history finally drew to a close.

>> No.3311836

this is very informative, thank you

>> No.3311858

As Doom aficionados what's your opinion on Doom 2016? I only ask because there isn't a Doom thread on my main board /vg/, and its 40% off on steam right now.

>> No.3311861

was fun, got halfway through it on ultra nightmare and then a glitch made it impossible for me to continue

>> No.3311862 [DELETED] 

Can't discuss it here, triggers our local janny's autism. You'd think after a month since its come out any shitposting for D44M would die down by now and the janny wouldn't care.

>> No.3311864

you're the reason we can't have nice things

>> No.3311870

Fuck off.

>> No.3311872
File: 55 KB, 561x370, enhanced-32005-1422840611-40[1].jpg [View same] [iqdb] [saucenao] [google] [report]


what the fuck

this is legitimately the first time I've heard of this. not even google says anything about this story.

holy shit nice find

>> No.3311880
File: 226 KB, 847x668, squares.jpg [View same] [iqdb] [saucenao] [google] [report]

Blergh, square design like this looks pretty unattractive from minimap, looks good ingame though... At least it's faster to work with.

Have been hearing lot good about the singleplayer campaign - but haven't played it myself, yet.

>> No.3311881

No, I mean set sector gravity, then also have a script that makes gravity normal when jumping.

>> No.3311883


good stuff thanks, decided im gonna grab it once the Steam Servers stop shitting themselves.

>> No.3311886

I'm still not a fan of the glory kills, but D44m was definitely a pleasant surprise. I was almost certain the game would be shit. MP is total crap though stay away from it.

>> No.3311903

Even if it's tempting, do not buy the Classic DOOM bundle on Steam right now. Remember, none of the devs who worked in DOOM work in id software anymore.

Save what little money you have on a game whose devs are currently working on instead.


Thanks for reminding me

>> No.3311914
File: 298 KB, 1280x960, doom00.png [View same] [iqdb] [saucenao] [google] [report]

So Going Down Map13 is this Imp actually repairing the elevator?

>> No.3311916

kevin cloud still works there, i think

>> No.3311923

with Ken you mean

>> No.3311924



>> No.3311926

Played the demo, wasn't impressed. Might get it when it's under 10 eventually.

>> No.3311931

yes, that's his toolbox next to him.
Going Down is really charming.

>> No.3311940

To be more specific, set gravity higher in the sector that the slope or stairs are in, then have a jumping script.

The jumping script should be an enter script that continually loops and checks with getplayerinput to begin the second part of the script on the first tic the player presses the jump button. The second part of the script should loop every tic, and in the loop it gets the sector gravity and then sets the player gravity to a value which when multiplied by the sector gravity equals 1.0 (eg sector gravity is 4.0 so player gravity is 0.25), and checks if the player is still in the air and if so continues looping. When it exits the loop it sets the player gravity back to 1.0 and returns to the outer loop to check if the player has pressed jump.

The constant looping during the scond part is so that if the player changes sectors during the jump things don't get wonky. The check for height relative to sector rather than a set amount of time is in case the player jumps off something or onto a higher

>> No.3311945

How rude of Doomguy to kill him, next time I won't kill him. Why would the Demons actually want that elevator in use? Do the demons actually work there? do they want Doomguy to use it again?

I guess if its an elevator to Hell they would want it to work.

>> No.3311957

Tangerine Dreams

>> No.3311963

Apperently id is planning to give the multi player a massive overhaul

>> No.3311967

not sure how it works in AMD cards, but in Nvidia Control Panel, you can quite virtually force your GPU to display any resolution you want. I think it's safe but be careful with the refresh rate options and make sure your monitor supports whatever your setting it to.

>> No.3311969 [DELETED] 


>> No.3311983

ok they're uploading now. I will post links as they finish uploading.

>> No.3311986
File: 116 KB, 640x480, Screenshot_Doom_20160623_211019.png [View same] [iqdb] [saucenao] [google] [report]

they're just trying to run a business I guess. Too late now though, it seems they went bankrupt or were bought out and now their building is being replaced with luxury apartments.

>> No.3311993
File: 7 KB, 368x281, ground.png [View same] [iqdb] [saucenao] [google] [report]

I can already see an issue with this, see pic

you could instead try to Spawn() something underneath the player and see if it spawns, but there's only two ways you're gonna be able to handle wider/narrower players

1. +NOINTERACTION the player and spawn a copy of the player 1/65536 unit below where he was standing (just do "- 1" instead of "- 1.0")

2. spawn a *fuckton* of Radius 16, Radius 8, Radius 4, Radius 2, Radius 1, etc actors to fill in the area underneath the player. don't recommend this at all.

both of those can still probably be fucked up by being inside a monster, and if you're standing on a monster it'll consider him a stairstep this way

it's gonna be really annoying to get this working no matter what

>> No.3311998
File: 733 KB, 1920x1080, Screenshot_Doom_20160623_231059.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3312005
File: 389 KB, 800x600, spasm0002.png [View same] [iqdb] [saucenao] [google] [report]

this feels like a subtle reference to quake e3m2

>> No.3312012

fun times, I remember that.

>> No.3312013

holy fuck, how did you catch that reference.

>> No.3312014

wait I'm retarded I thought this was a user map

>> No.3312016

Quake: The Offering
directly from my personal GOG lib. We should get some games running, coop or dm.

>> No.3312017

That would be problematic on steps with ledges above them, so that would need a work around, too. Sadly this method would only work with a map specifically designed for it.

I was thinking something compatible with pre-existing maps. Maybe like an "airborne" check that sets the player's position to the ground if the floor is close enough when they start falling( Jumping disables the check)?

>> No.3312018


>> No.3312020

actually I don't even fucking know anymore

where is that map from

>> No.3312031

Quake 2: Quad Damage


>> No.3312037

What's this exactly?

>> No.3312042
File: 50 KB, 640x480, 1449768514269.jpg [View same] [iqdb] [saucenao] [google] [report]


I never knew Quake 2's soundtrack could be THIS good

>> No.3312043


Did you just download them? Are they the most recent versions?

>> No.3312050


I actually don't really care for Quake II's soundtrack. Just never liked it that much.

>> No.3312067

Same corporation

America is selling out to those interplanetary Tei Tengian Kikes.

>> No.3312078

It's worth like $10 due to virtually no replayability, and I say this with full knowledge of Snapmap.

Also, the number of players dropped over 50% within a month of its release. http://steamcharts.com/app/379720

That's about what it deserved.

>> No.3312085
File: 591 KB, 1680x1050, game30.jpg [View same] [iqdb] [saucenao] [google] [report]

Does warsow belong in this thread/board?

>> No.3312091

i think doomguy in oblivion would totally work,

at the time of its release we played the fuck out of it please stfu it was a great game the magic system was deff fucked but whatever...

>> No.3312093

Quake III Arena Gold

yeah left them downloading last night and just now uploading.

All of these Quakes have their respective DLC. Quake 2 has extra mods stuffed in by GOG.

>> No.3312116
File: 442 KB, 502x335, nope.png [View same] [iqdb] [saucenao] [google] [report]

Nope! still Quad Damage

>> No.3312123

the OST is the best part of Quake 2
even if you don't thing much of the game, the soundtrack is fucking sweet

>> No.3312125

Will download, thanks.

>> No.3312127
File: 862 KB, 900x506, 1466707728530.png [View same] [iqdb] [saucenao] [google] [report]

I'd say something like a stalking doppelganger SA-X kind of thing would work the best.
After having it's armor destroyed it would have the horrifying demonic monstrosity underneath.
I imagine it as an amalgamation, LEGION kind of thing.
Maybe the reformed souls of all the slaughtered demons.
Having the head of the Icon Of Sin.

Actually I'd love to see that too.
A full sized Icon Of Sin with it's own behemoth metal clad body.

>> No.3312128


Quake III Arena Gold

>> No.3312138

Thanks for these, grab what you want from my mega.


>> No.3312140

is it possible you have quake 4 or is it not /vr/ enough?

>> No.3312142

Yes. Some enemies become lightning quick but other enemies like Ogres have their AI break so they actually become easier to kill.

>> No.3312147
File: 136 KB, 408x335, 1461237159285.png [View same] [iqdb] [saucenao] [google] [report]

I don't know if that's bullshit but I'll believe it.

>> No.3312149


I don't think Quake 4 is sold on GOG.

>> No.3312156

I'm only uploading what Quakes I have on GOG. but if it ever gets sold there I will try not to be stingy.

thank you kind sir, hail Shub Nigurath.

>> No.3312161
File: 551 KB, 1280x758, community_image_1388591698.jpg [View same] [iqdb] [saucenao] [google] [report]

Levels like E1M8 proves that theming can tell a story all it's own.


It also screams of that 90's teen angst and I can't help but love it.

>> No.3312164

> We can count the people who still actively play MM8BDM with the fingers of both hands.

Most times on Doom seeker they're the most popular servers.

>> No.3312168

>Most popular on Doomseeker
Wut, I've been going to Doomseeker to play Invasion maps since the last two weeks and there wasn't even a MM8BDM server

>> No.3312170


yeah, because they're filled with bots

>> No.3312171

I removed Giants: Citizen Kabuto because I noticed there was a new version. So if you wanted that I'll be uploading the latest version later.

>> No.3312174

but surely that is immediately obvious? unless doomseeker shows bots indistinguishly from real players, which is really dumb if so

>> No.3312179
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google] [report]

Tell Father Romero your darkest id related secrets, anon.

>> No.3312186

I don't actually like episode 1

>> No.3312187

You might not have had it configured for them or something. Cutstuff has special setup instructions even disregarding the filter.

I've been seeing class T-LMS rule a lot in top.

>> No.3312190

When I was 13 I recreated my school in Doom and made sprites of the people I hated as enemies. Every day that I would come home from school angry I would run it and pretend to shoot up my school.

>> No.3312192

I know a guy who gave his UT bots names of people he hated.

>> No.3312195 [SPOILER] 
File: 24 KB, 300x225, 1466716309283.jpg [View same] [iqdb] [saucenao] [google] [report]

Truly anon.
You're the real hero.

>> No.3312197

I still kind of do that.

>> No.3312204

Post the wad so we can play it. Remove the sprites / other identifying marks though.

>> No.3312206

Brutal doom had a take on that with the icon having a body, but it was kinda bullshit to fight

>> No.3312208

Best Doom megawad? http://www.strawpoll.me/10426064

Let's go!

>> No.3312209

That was from when I was 13, I doubt I can still find it

>> No.3312212
File: 3 KB, 125x100, 1382743457839s.jpg [View same] [iqdb] [saucenao] [google] [report]

I made a simple skin for Q3A that made it look like Crash pissed herself.

>> No.3312213


>> No.3312216 [SPOILER] 
File: 2.25 MB, 1159x2350, 1466716875491.png [View same] [iqdb] [saucenao] [google] [report]

assuming that is you, want anything from my lib to add to your mega? [as long as it's not over 2GB cause crappy bandwidth]

>> No.3312218

Sometimes I would decide what to have for dinner by naming two UT bots after food (like "steak" and "burger") then start a game and let them duke it out. Which ever won would decide what I ate.

>> No.3312219

has this evolved into some post-modern shitposting?

you did this a whole bunch of times already
asking the same people to vote on the same thing over and over is pointless

>> No.3312220


I have never played anything past Knee-Deep in the Dead to an extent that anyone would consider satisfactory.

>> No.3312221

That is so lazy and simultaneously unnecessarily convoluted that I like it.

>> No.3312224


Flipping a coin isn't violent enough for him.

>> No.3312225

because you have time to eat popcorn while you watch and wait for the result
then you notice you aren't hungry anymore and feel terrible about yourself for substituting popcorn for dinner

>> No.3312226

I might start doing this but in Quake III simply because I like spectating matches in that super foggy map.

>> No.3312230

Probably because I liked the idea of two barbarians so passionate about what I ate that day battling each other to the death

>> No.3312237

I don't play your masterpiece nough

>> No.3312240

I installed TyrQuake on Quake 1.06 but it's running only at 30fps no matter the settings or if I'm running OpenGL or software. What's the matter here?

>> No.3312242
File: 49 KB, 423x465, pXgieP8.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3312245

Are you trying to play singleplayer or multiplayer?

IF single, just use Quakespasm.

it was lost long ago but should be simple enough to recreate

>> No.3312247

I like that reasoning, but if I am hungry I want to eat as soon as possible and not wait until some elaborate rng program has run before I even start to cook.

>> No.3312249

I like Doom 3.

Also I'm much more excited for NuQuake than NuDoom. As long as they don't fuck up the multiplayer not much can go wrong.

>> No.3312252
File: 3.88 MB, 1366x5188, gog.jpg [View same] [iqdb] [saucenao] [google] [report]

I already have what I'd want from you, thanks for offering though. Also just deleted more installers to replace them with latest versions.

I'll offer you the same though. Tell me if there's anything you want from pic related that's not on my mega.

>> No.3312254

I've already completed the game with Quakespasm. I want to play some Quakeworld now but the popular ports have too many autistic settings and I'm experiencing some unexplainable mouse drag.

On another note, running Quake on DosBox at 320x200 feels ultra retro, everything is pleasantly stretched, the gamma is wonderful and makes the colors look rich. I would say this is the closest retro experience for Quake.

>> No.3312260
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google] [report]

>can't deal with fine-tuning autistic settings
>expects to play quakeworld

>> No.3312262

Not him, but if you feel generous, I would love to get my hands on MoO2 and Nox, provided they can be run on win7. I still have my old Nox cd lying around somewhere, but I doubt it would run just like that. Shit, I really need to replay that.

>> No.3312270
File: 30 KB, 620x465, Cacodemon_in_The_Darkness.jpg [View same] [iqdb] [saucenao] [google] [report]

I usually utterly despise classic remakes in Doom 3 but Project Doom actually looks pretty good

>> No.3312271

Not him but the GOG versions are confirmed to work.

>> No.3312272
File: 122 KB, 120x250, qdancer.gif [View same] [iqdb] [saucenao] [google] [report]

Is there a good quake multiplayer sourceport for linux that looks software?
nQuake can't be tuned to software, animations cannot be made choppy, particles are always round, its a non-software shit looking mess.
Are there any software looking quakeworld clients?
I would appreciate any advice fellow rangers

>> No.3312273

>set fov
>turn off head bobbing

bam done best multiplayer experience

>> No.3312275


FTE QW has a graphics preset that resembles software mode.

>> No.3312278

dude how can you NOT play enough of daikatana?

>> No.3312279


oh wait i didn't see the linux bit


>> No.3312285

Nox is already there and Master of Orion 2 will be there later. Once again, I'm reuploading some installers that were already there because I checked them all and deleted those with new versions, so every installer is the latest you can get from GOG.

>> No.3312290

Forgot link.


>> No.3312291

Quake anon here, I'll take your Dooms. not sure why I haven't picked them up on GOG yet.

>> No.3312295
File: 22 KB, 400x234, License_01.jpg [View same] [iqdb] [saucenao] [google] [report]

no problemo, I paid a visit to FTEQW website and it looks like it has a linux version(two versions: minimal and regular OpenGL) I guess I'll have to test it tomorrow if its suitable for crispy software rendering.
Thanks for help.

>> No.3312297
File: 305 KB, 1366x768, Screenshot_Doom_20160623_150114.png [View same] [iqdb] [saucenao] [google] [report]

What's going on here?

>> No.3312298 [SPOILER] 
File: 1.68 MB, 1920x1080, 1466719310151.png [View same] [iqdb] [saucenao] [google] [report]

This is fucking degeneracy.

>> No.3312302
File: 1.79 MB, 2160x1447, BCPB.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, fucking thanks, dude. I like this place, it is love.
I don't have proper reaction pictures on this machine, so take my bacon cheese pizza burger.

>> No.3312304
File: 471 KB, 1920x1200, 52343242r.jpg [View same] [iqdb] [saucenao] [google] [report]

its an ugly shitfest
some things need to be extracted!
>Blood-like Flaregun!
>Rifle that stops time on sec-fire-mode!

>> No.3312308

Did Kirt finally ban you?

>> No.3312313


DON'T post LEWD pics

>> No.3312315

It's pronounced jib.

>> No.3312316

I wonder if there will ever be a time where /vr/ will extend to games from 2005 and below, Just before the 360 launched

>> No.3312318
File: 30 KB, 500x375, Irritated.jpg [View same] [iqdb] [saucenao] [google] [report]

Adding Dooms to upload queue

No problem, I love sharing

>> No.3312321

brings me back to the /v/ share thread days.

>> No.3312323

going with that, I think it would be funny for the enemy doomguy to be an amalgamation of the souls of all the doomguys that have died under the players' control

>> No.3312325

i can look past the brutalness & textures, but that undertale redo is triggering me something heavy

>> No.3312328

I thought it was pretty smart of them to include an easily accessible automap towards the beginning
since they've been training you to explore as much as possible up to that point, having that automap lets players know ahead of time that there won't be as much to explore on this map

>> No.3312335

There's nothing lewd about wanting Crash to pin you down and keep both barrels of her shotgun aimed directly at your face as she pisses all over you through her battle-spandex

>> No.3312340

that's a very good point. why did i never think of this.

>> No.3312348

pick a mod, let's play.


>> No.3312357


Actually it was Jenova who started the whole thing to begin with. He interfered in the matters of staff and they punished the guy but apparently he wasn't satisfied and started a shitstorm for a week on irc before it went elsewhere. It is some grudge no one outside of the toxic competitive scene care about.

>> No.3312360

i mean, i never thought about it beyond "that's some strange item placement"

>> No.3312371

how would cyberdemonguy swap weapons? would he just swap them in a blink or would thew weapon arm transform?

>> No.3312372

>berserk punch a barrel
>it flies so far that it blows up an imp that was well out of punching distance
Even after two decades of playing it, this game still surprises me sometimes.

>> No.3312389
File: 66 KB, 807x605, 435676899757.jpg [View same] [iqdb] [saucenao] [google] [report]

i don't understand the point, why would people want the gog release when the doom wads are already ready for download in the OP? same with quake, what is the benefit of gog over just the gamefiles and a client?

>> No.3312390
File: 136 KB, 1024x1024, crash.jpg [View same] [iqdb] [saucenao] [google] [report]

lol i didnt believe this so i had to go look at the crash skin for myself and welp

>> No.3312395


>because you have time to eat popcorn while you watch and wait for the result
>then you notice you aren't hungry anymore and feel terrible about yourself for substituting popcorn for dinner

posts of the day

>> No.3312397

Why would I lie about something like that?

>> No.3312401

like that

>> No.3312406

whenever i try to look at the textures they've got big transparent areas

is crash's ass supposed to be transparent-shiny-blue (not like the opaque shiny blue of her armor)? because that's kind of hot.

>> No.3312419

>>3310638 going for 100 armour instead of the 200 outside? what a pleb

>> No.3312439

I keep trying to recreate this in Doom Builder real quick.
How did that even happen?

>> No.3312440


For beginners, it's nice to have a setup that runs immediately and runs well without any tweaking beforehand.

>> No.3312443

TNT and Plutonia .WADs from GOG don't have the bugs.

>> No.3312453

pick up both
pick up all
pick up everything
even if it means firing shells into the air then wasting 19 of a box of shells

>> No.3312459

but I can't pick up barrels

>> No.3312461

A fellow 100% Monsters, Items and Secrets player I see.

>> No.3312462

GOG anon here. Uploads completed.

Let me know if you want anything else from my GOG >>3312252

>> No.3312471
File: 398 KB, 1280x1024, Screenshot_Doom_20160623_192126.png [View same] [iqdb] [saucenao] [google] [report]

Maybe not WELL out of punching range, but far enough away and in a hurtfloor, so I wasn't thinking about trying to punch it. The barrel was pretty much directly in front of where I'm standing in this screenshot and the imp on the right is the one that got blown up by it.

>> No.3312493

exactly what these two said

Thanks dude!

>> No.3312510

when did tobey maguire shave his head and why is he throwing a hammer at that dude

>> No.3312529
File: 116 KB, 953x598, detail_stuff.jpg [View same] [iqdb] [saucenao] [google] [report]

Blargh, how did it got so late all of the sudden?

Is that just Russian Overkill with Ketchup on?

>> No.3312541
File: 74 KB, 350x447, 1461097954090.jpg [View same] [iqdb] [saucenao] [google] [report]

Not trying to rush you Term, but is there an ETA on the initial DUMP 3 build?

Can't be easy putting it together when people keep submitting after the cutoff

>> No.3312550

Sometime in July.It's the biggest yet, 80 maps and 40 weapons and change so it'll be a while. not Term btw

>> No.3312554
File: 761 KB, 1920x1080, fug.png [View same] [iqdb] [saucenao] [google] [report]

Judging from his response it will take him at least into July to sort through and compile everything.

>> No.3312564
File: 980 KB, 335x348, 1461513187967.gif [View same] [iqdb] [saucenao] [google] [report]

>80 maps and 40 weapons

holy shit

>> No.3312582


Wanted to try and see if I can make actual weapons out of it since Berserk is back.

>> No.3312587


Kinda wish that was 20 mods for quake 1.

>> No.3312603

Its only TNT that has a major bugfix on map31 (which interestingly, has different nodes to TNT31.wad and the original TNT map31). Map10 also has minor differences.

Plutonia simply had deathmatch starts added to maps 12 and 23, as they had them missing in the original. Generally an irrelevant difference if you're only playing SP/Coop.

>> No.3312608

I have a question, can I play doom on a e-ink kindle

>> No.3312610
File: 259 KB, 600x644, carmack spooky.jpg [View same] [iqdb] [saucenao] [google] [report]

>Crash was Doomguy's instructor

>> No.3312616

So if Crash is Doomguy's instructor

does that mean we've finally found someone stronger than Doomguy?

>> No.3312620
File: 29 KB, 492x640, romero glug glug.jpg [View same] [iqdb] [saucenao] [google] [report]

>I think the Sandy/Hall maps are the best
>I never defeated the Icon of Sin
>I abused the wiki when playing doom 64
>I've yet to play Quake
>Baron is my husbandu, no judgement pls

>> No.3312621

You can go play Quake RIGHT NOW and absolve your other sins, my son.

>> No.3312623

>Project Doom
What's thing? I haven't heard of it before.

I don't understand why people still make Doom remakes fin Doom 3/Id Tech 4.
Why not just make it in UE4 or Unity 5? It's open, free and has far greater flexibility.

>> No.3312626 [SPOILER] 
File: 81 KB, 500x599, 1466731460685.png [View same] [iqdb] [saucenao] [google] [report]

Pssst, Good Taste
Also, Quake is right in the OP.
You have no excuse.

>> No.3312627


I think the super shotgun is a blight to the doom arsenal.

I think Quake 1 would have benefitted with a stronger melee weapon. The limp axe is the reason why I have yet to play through Quake 1

>> No.3312630
File: 110 KB, 466x492, 1432348900205.png [View same] [iqdb] [saucenao] [google] [report]

>I abused the wiki when playing doom 64

For what reason? The maps aren't even confusing

>> No.3312632
File: 13 KB, 585x635, huh.png [View same] [iqdb] [saucenao] [google] [report]

>The limp axe is the reason why I have yet to play through Quake 1

What the fuck? That's like saying the weak fists are the reason you haven't played Doom.

You use the axe for nothing other than smacking walls if you want to save the single nail to open a hidden door. Fucking play it you baby.

>> No.3312634

>For what reason? The maps aren't even confusing
It sometimes has Hexen tier bullshittery. Switches often give no indication of their purpose in later levels.
Doom 1 + 2 had far more clear triggers and switches.

>> No.3312636

I don't see the point in going for 100% items. It counts health potions and armor helmets, so in some maps you end up having to pick up hundreds of them, which is tedious, especially considering it can be easy to miss them. And thats not even going over the fact that you'll have to collect them, even if you have 200% health and armour, making it feel wasteful.

Honestly, its no wonder speedrunners generally agreed to not have it required in Max runs.

>> No.3312643

I imagine it'd be hilariously dumb in max speedruns.

>rocketjump over ledge and lose 100 or so hp, to get health potion

>> No.3312650

I know that the Super Shotty is the flagship gun of Doom, but it makes no sense to me and I agree in that it totally ruined Doom's arsenal. It's badass and awesome but way overpowered for what it is and pretty much renders every other weapon except the BFG into niche situational guns.

>> No.3312653

I dunno. I'd rather use Rocket Launcher and Plasma Rifle over the SSG in highly populated maps, if theres no BFG.

>> No.3312658

so which deamons go around and set the candles and paint the pentagrams around the disemboweled victims? do the Barons and Archviles do the rituals as some grand prayer or do they leave it as scrub work for imps and zombies to do for them

>> No.3312659

Plasma is more useful, rapid fire, high damage output, no kickback and minimal risk of splashing yourself

>> No.3312663

Part of the reason for the SSG's ubiquity is that generally levels are designed with cells being rarer than shells
Hell, the fact that shotgun guys drop ammo for it means you'll usually not have to worry about ammo conservation

>> No.3312674

Rocket Launcher actually has a higher damage output than Plasma. The exception is when attacking Cyberdemons and Masterminds.

>> No.3312678

the many many rockets they plant in those levels are basically a trap

>> No.3312679

Slow DPS, high burst, close range and ammo efficient. Safe to use.
>Rocket launcher
Really high DPS, really high burst, ammo efficient. Not safe to use.
>Plasma rifle
High DPS, decent burst, ammo efficient. Safe to use.

SSG only invalidates the SG. Chaingun has a place still as a decent DPS/weaker enemy clearer along with having a good rate of pain chance at a steady pace.

SG has no place with the SSG because it was meant to have range and power, but Chaingun beats it there. And it loses clean to the SSG in power.

>> No.3312681

Student surpassing the master is so frequent it's a cliche, so no.

>> No.3312683

buff pistol, chainsaw, shotgun and chaingun
and seperate their uses a little
eg. make them not all have the same spread

>> No.3312684

Crash is the easiest bot in Q3A, she just tends to the new players.

>> No.3312690
File: 67 KB, 253x146, hope no longer.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3312692


Pirate Doom's pistol replacement was perfect, honestly

>> No.3312704
File: 6 KB, 576x300, crash clothed.png [View same] [iqdb] [saucenao] [google] [report]

It's okay. She's still best waifu, even if she's not as strong as the others.

>> No.3312715

Quick give me like five tips on explaining things coherently

>> No.3312718

No-one in the ID-verse is stronger than doom-guy, Only one who would have a minuscule chance to taking him on would be Ranger

Quake 3 characters don't count, Most of them are bad-ass for little to no reason

>> No.3312719

Maybe she has a fetish for being overpowered?

>> No.3312721

Doomguy gave her that fetish, They spent a lot of time together i bet.

>> No.3312723

Do you mean characters that only exist in Quake 3, or character stats in Quake 3?

Why do we need to bring up fetishes every thread?

Why can't we have a nice Christian Doom thread?

>> No.3312725
File: 69 KB, 366x401, 1452136233004.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3312727
File: 137 KB, 761x1049, tumblr_lt8gat4T2n1r2to8go1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

>Only one who would have a minuscule chance to taking him on would be Ranger
Ranger would kick Doomguy's ass. He's taller, stronger, can jump, has more powerful power-ups and arguably equipment, and the only thing saying he's not better than Doom is what tier he shows up in in Quake 3 (and if you use those, then Doomguy is weaker than a geek on a overboard).

>> No.3312728

>Why can't we have a nice Christian Doom thread?

Because Doom guy is muslim. That's why he's so violent :^)

>> No.3312732
File: 333 KB, 1000x994, 1466023409855.png [View same] [iqdb] [saucenao] [google] [report]

>Enplane how to enplane things to me anons!
Oh boy, this is a tough question.

>> No.3312736
File: 471 KB, 900x1350, 01 - UqjDt64.png [View same] [iqdb] [saucenao] [google] [report]

>"When you see Doom, ask him why he never calls." -random Crash line, Q3A

Abs Crash is best Crash. I wish there was more art.

>> No.3312738
File: 42 KB, 640x480, Quake-3-Arena-Characters-Tier-6-Doom-640x480.jpg [View same] [iqdb] [saucenao] [google] [report]

All we know for sure is that Doomguy has four abs

>> No.3312740

Doomguy has four ab-like folds on his stomach

>> No.3312741

Quake 3 is very inconsistent

Doomguy in quake 3 isn't even the REAL Doomguy, Just some alternate version of him that wouldn't have survived past phobos

Ranger on the other hand is a chump is quake 3, Only on tier 1 and Wrack takes most of the credit for his achievements as well

>> No.3312742

you won this time.

>> No.3312743
File: 147 KB, 900x1350, Saint Doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

>Because Doom guy is muslim
take that back you filthy blasphemer

>> No.3312747

God isn't canon in Doom

What the fuck id

>> No.3312756
File: 47 KB, 559x517, RAN5ER.jpg [View same] [iqdb] [saucenao] [google] [report]

Who the fuck is Wrack even

>Ranger is the 'only survivor of Operation Counterstrike' (the name listed in the Quake 1 manual for Ranger's mission) and even listed as saving the Earth, description calls him 'more alien than human' from his travels
>chat lines consist of almost nothing but generic SEMPER FI Marines stuff, one or two mentions of 'Quake's minions'

>Wrack is a 'shell-shocked Slipgate War veteran' who shows up out of nowhere
>chat lines involve wanting nailguns and axes instead of railguns and Gauntlets, and even include Chthon and the Old Ones, things that Ranger was the only person to have experienced (and lived, at least)

And then you have nu-Ranger who's apparently wearing Wrack's armor (black armor and the two-tone helmet is almost 1:1).

There's also Doomguy's similarly black clone Phobos, but that isn't quite as interesting as he doesn't reference Doom's events at all. There is, though:

>"Sharing the same space with Crash would be a treat."

>> No.3312759


Take some Jazz Fusion MIDIs for your WADs instead of yet another rock MIDI.

http://midimedia.athost.net/midi/wednesdayschild.mid The Rippingtons - Wednesday's Child. Let the song get to the funk 40 seconds in.

>> No.3312761

Only thing i can imagine is Ranger and Wrack are the same person, Split into two due to eldritch fuckery.

>> No.3312762

So you're saying Ranger was half-black all along?

I can understand why he's so pissed off, then.

>> No.3312763

.ws/satyaym/midiz.html More Casiopea without freemidi.org's bullshit.

>> No.3312767

Please go to 4+4chan, this place doesn't need to be an absolute shithole. We only need a little shit in this hole.

>> No.3312770
File: 17 KB, 150x274, Angel2[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>"SYSTEMS OVERHEATING: Must stop processing Angel images."

>Tank Jr wants to bone the fat robot

>> No.3312772

Wrack could have been one of the Death Knights, Who decided to just abandon his comrades and dress up like a Counterstrike soldier to avoid being killed during Rangers rampage.

Speaking of why the fuck isn't there a Death Knight player-model for quake 3?

>> No.3312779

>Doom 2 map05 starts with an SSG and a soul sphere on HMP and UV, but not HNTR.

I never understood why this was done

>> No.3312780
File: 29 KB, 512x800, P_bitterman[1].jpg [View same] [iqdb] [saucenao] [google] [report]

This chat stuff is actually pretty interesting.

>Hunter (amazon lady) has an outstanding 9.25 out of 10 chance to insult the player
>Doom has 5.25, Phobos has 3, Crash has 4, Wrack has 5 and Ranger has 6
>Bitterman has only 1.5 out of 10, even less than Orbb

I guess Bitterman isn't that bitter after all.

>> No.3312782

God I loves these but I don't know if I'd want them in a map full of demon slaughter.
Doesn't have the right feel yo.
Maybe if it was like a cool, groovy, psychedelic puzzle map with bright colors; I'd be more then down.

>> No.3312785

Probably makes HNTR way too easy, but balances out monsters in HMP and UV.

why him head a squid

>> No.3312787

bitterman is quake 2 player who got experimented on by strogg between Q2 and ending up in Q3, apparently

that's also why he's fucking green

>> No.3312790

I need lore on why the Strogg gave his head tentacles. Deep lore. Real lore.

>> No.3312791

>And thats not even going over the fact that you'll have to collect them, even if you have 200% health and armour, making it feel wasteful.

I've considered making a mod that lets you pick up armor/health bonuses at 200% but lets them "leak" into your system once you actually need them.

>> No.3312793

>>3312759 Quick, recommend me some cool MIDI soundfonts ! !

>> No.3312794

I don't fucking know. Why did they make him green?

Because everything related to the Strogg is a hack fraud mess.

Q3A waifu chart when?

>> No.3312796


I think the other guns of quake suck

>> No.3312798

counterpoint: you suck

>> No.3312802

Love it. I wonder how this would sound on an SC-55. Should I request it from this guy? He says he takes request at the bottom of the page:


>> No.3312803

I unironically like the default in Windows, but I guess if I had to come up with something then Roland SC-55?

>> No.3312804

Why can't I change the brightness or gamma correction in GZDoom? It changes for a split second and then goes back the the default setting.

>> No.3312806

Did you try editing the .ini?

>> No.3312808

Yeah. It's still the same.

>> No.3312809

I can change the brightness in ZDoom though. Maybe it's something to do with OpenGL?

>> No.3312818
File: 47 KB, 720x486, tier1_groupshot.jpg [View same] [iqdb] [saucenao] [google] [report]

>Mynx has her hand on Ranger's shoulder in the Tier 1 group shot

>> No.3312820


Sarge a best

dat scream

>> No.3312825

Thank you for uploading, trooper. I didn't see Blood in the mega. Should I just DosBox it, anons?

>> No.3312826
File: 3 KB, 100x100, 1466111330946.gif [View same] [iqdb] [saucenao] [google] [report]

I ran a side by side of the SC-55 soundfont compared to the windows default.
At first I thought the were the same, but on closer inspection I found that the SC-55 was quite a bit deeper and had better instruments./
This is a great find, thanks anon.

>> No.3312829

>I unironically like the default in Windows
Same, though I think the fact that it's how I've listened to MIDI files since I was 4 years old plays a huge part in that.

>> No.3312831

You didn't see it or you didn't see it but now you did? Because it's there.


>> No.3312835

Roland SC-55 Soundfont

Same, it's in my memes.

>> No.3312838

how do i fix quakespasm so that stuff doesn't look squished?

>> No.3312841

Can you post a screenshot?

>> No.3312843

>not Orbb

I bet you don't pick WarCow in UT99 either.

>> No.3312845

set the aspect ratio to a 5:4 res

>> No.3312846

the circle at the top isnt reading as round to me

>> No.3312847
File: 674 KB, 1366x768, Clipboard01.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3312848

live with it

quakespasm doesn't let you change that, it doesn't even let you use a custom resolution

>> No.3312850
File: 8 KB, 264x191, benis.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3312851
File: 1.45 MB, 1920x1080, quakespasm-sdl2 2016-06-23 23-58-31-71.png [View same] [iqdb] [saucenao] [google] [report]

such is life in the slipgates

>> No.3312861

Sorry for the late reply, was sleeping.

I agree the first method is probably better, and both would be prone to issues regardless. However I think it would possibly be acceptable in this case because when it fails, the outcome is that the script stays in the inner loop and the player has normal gravity, which isn't a game-breaking bug, but only disables the stair effect. Also using your method for loop end detection, the only cases in which the script would produce undesirable results would be if the player were standing on an actor on the stair sector, and even then that wouldn't be undesirable behavior since you would want them to have normal gravity in that instance, so that they would fall normally when they walked off the actor.

Also couldn't you use z velocity to determine if the player was standing on something and no longer falling? You would have to use that in conjunction with other detection methods because that would definitely end the script too early if they're standing on an actor. Maybe shoot a projectile with the same radius as the player directly downwards and see what it hits first?

>That would be problematic on steps with ledges above them, so that would need a work around, too.
Since you have to make new maps for this method, just don't put ledges above your stairs? 3D floors that don't have ledge over stairs would be fine though.

Maybe instead of sector gravity, have sector script that sets player gravity to a higher amount if they're in the sector and within x distance of the floor? UDMF supports custom sector properties, you could have a script that runs on the player instead of the sector that checks when they've entered a sector with the stairs property and apply gravity as mentioned above, in conjunction with jump script.

>> No.3312864

Options->Go to Console

vid_width number
vid_height number
vid_fullscreen 1

You're welcome.

>> No.3312865

>Sadly this method would only work with a map specifically designed for it.I was thinking something compatible with pre-existing maps. Maybe like an "airborne" check that sets the player's position to the ground if the floor is close enough when they start falling( Jumping disables the check)?
You are going to have a tough time with that because reading map geometry through decorate and acs is a bitch.
For instance, if there's a small drop after a ledge that the player needs to cross, the small drop will get read as a stair and then the player falls too fast when they run off the ledge.
The issue is that on top of reading map geometry, you also have to guess at author intent, and there will always be cases that will fuck everything up. While this only working on maps made for it is a huge limitation, it completely sidesteps both those issues.

>> No.3312867

>Also couldn't you use z velocity to determine if the player was standing on something and no longer falling?

not really, because of flying, no-gravity areas, and weird circumstances that'd have your trajectory flatten out for more than a single tic

3D floors wouldn't actually be an issue I don't think, because GetActorCeiling/FloorZ adjust their results based on the lowest ceiling above you and the highest floor below you

>> No.3312872

I vote that those downloads for all the Quake games should be put in the OP.

>> No.3312873

You actually wouldn't see them if you didn't set it up right.. BE was the biggest MM8BDM place by far, and because of that at least one sever was packed almost every night. Usually at the top if you sorted by the amount of people playing. In fact, TSPG is now showing similar right now as the migrating happens.

>> No.3312881
File: 91 KB, 640x480, shambles.gif [View same] [iqdb] [saucenao] [google] [report]

>but that undertale redo is triggering me something heavy

>> No.3312882
File: 77 KB, 1050x596, help_pls.png [View same] [iqdb] [saucenao] [google] [report]

how to fix this?

I made a copy of the pk3 and extracted its contents. the first few lines of mapinfo.txt are as follows:

// HDoom Map Information

// Game Info

// Skills
Skill Baby
AmmoFactor = 2
DamageFactor = 0.5
SpawnFilter = Baby
Name = "I'm Too Limp To Try"
Key = "i"

>> No.3312884

update your fuckening gzdoom dude http://gzdoom.drdteam.org/

where the shit did you download that from

>> No.3312889

Do we need an HDoom Starter Pack? Should we have an HDoom Starter Pack?

It sounds like it would have dire consequences on a cultural level.

>> No.3312891

No, we don't. If you really want to play HDoom, just go to the dev's tumblr blog and download it there.

>> No.3312892

I thought that was called /trash/ :^)

>> No.3312893

lol sorry. I got gzdoom waaaayyyy back and haven't really had any problems with vanilla friendly wads so I never cared

>> No.3312898

Well in the case of flying and no gravity areas it shouldn't affect anything for this purpose, since flying disregards gravity iirc and sector gravity of 0 multiplied by anything would still be 0. And the map for these stairs isn't any existing map, but one with the effect in mind. If the script running off the player and setting actor gravity based on sector properties was used, the failure for it in both cases would only result in the player having actor gravity of 1.0, which shouldn't be an issue.

Ideally you'd use it as one part of detection, not rely on it by itself.

In the instances of trajectory flattening out for more than a tic (I assume at the apex of arcs and if the player is sliding across ceilings after being thrust) could checking the distance to floor fix it? It would have the same issue as the the ledges, but in those cases you'd want them to have the normal gravity.

I think the script running off the player and checking if they're in a sector with the correct sector property and within a certain distance of the floor before doing anything would solve most of the issues, as it would mean that for most of the cases where it would otherwise break, it wouldn't have changed anything to begin with, so not changing the "no change" wouldn't break anything.

Also can't you check for flight powerups?

>> No.3312912

Is it just me or are all the downloads for DoomRL Arsenal fucking broken

>> No.3312913

>For instance, if there's a small drop after a ledge that the player needs to cross, the small drop will get read as a stair and then the player falls too fast when they run off the ledge.
That's why I mentioned jumping. At any rate it's the best I can think of for this, using >>3311993's method spawning a thin radius actor to determine a rough maximum angle before it no longer "grips" the ground (for purposes of ladders and steep slopes)

>> No.3312914
File: 3.67 MB, 2560x1440, quake050.png [View same] [iqdb] [saucenao] [google] [report]

Doing a jumping puzzle for my Quake 2-level.

Here's what it looks like from the "outside".

The tube is rotating to make it extra hard.

>> No.3312916
File: 2.60 MB, 2560x1440, quake051.png [View same] [iqdb] [saucenao] [google] [report]

And here's the "inside".

I've managed to complete it myself, so it's not impossible.

>> No.3312917


I hate to give the generic answer, but "When I'm done" is really the only thing I can say.
I'm assembling it now, and it's surprisingly tedious, but it's much faster than DUMP 2's so it shouldn't be too much longer.

>>3312550 is right, it's fucking mammoth.
The maps will probably be done first, and I'll post it here so everyone can fiddle around. HOORAY FOR OBVIOUS FAVORITISM
Then come the weapons, which I'll post here next, and then I'll post both at the same time on the ZDoom/Doomworld forums.

>> No.3312918

Sorry for not bringing this update sooner but Durex Waste Disposal now has a small update
-MAPINFO lump added with proper name and all
-Blue key no longer flagged missing on Easy difficulty
DL: https://www.dropbox.com/s/j9p501ftgjdyinb/CLOSETV4.wad?dl=1

>> No.3312919


why's the gun on the wrong side of the screen

>> No.3312920

>has more powerful equipment
lol no

>> No.3312925

How do I get Yamagi Quake 2 to work? I feel like I'm retarded. I don't know where to put anything.

>> No.3312926

Because when speedrunning handedness changes a lot. You have to use left/right/middle to successfully pull of some shots and jumps to save time.

>> No.3312927

But then the player is still dropping faster than normal off certain ledges, and if the map needs them to cross a gap with such a ledge where the ceiling is low enough to get in the way of jumping, they're stuck.

>> No.3312928

Use KMQuake2 or Q2Pro instead.

>> No.3312929

take the baseq2 directory from a quake 2 installation and copy it into the folder yamagi quake 2 is in

that really should be it

>> No.3312935

quad damage shits on everything doomguy has

>> No.3312937

if we're playing the power up game, then they're both invulnerable anyway

also bfg

>> No.3312939

>can jump
Doomguy's learned to jump.

>> No.3312943

>tfw playing doom one handed is trickier than i thought

>> No.3312945
File: 55 KB, 625x468, explain further.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3312948

the place your projectiles come from depend on your handedness, and in speedruns tiny shit like that matters

>> No.3312953

Well, I'm an idiot. I didn't even notice that I was trying to use Linux binaries and just noticed that there was pre-built Windows ones. Now I have it working.

Looking forward to actually trying out Quake 2.

>> No.3312970


>> No.3312972
File: 12 KB, 150x150, 4657879476465.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3312974

Well damn I don't know. Actually what I'm working on has Unreal-style dodging that would be useful if this exact scenario came up... but with normal Doomguy movement I have no idea at that point, I think jumping into a low ceiling makes you fall faster than if you ran off the ledge, right?.

>> No.3312978
File: 1.40 MB, 1720x1700, 7913579135.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3312979

the opposite

doom doubles your falling speed for a single tic when you drop off a ledge - hitting a ceiling doesn't do that

>> No.3312982

for maybe 30 seconds, lel

>> No.3312985

>tfw playing splatoon one handed is trickier than i thought

>> No.3312986

30 seconds is like 10 lifetimes in an id game

>> No.3312991

How do you make the mouse aiming in Blood not complete shit? Using the GOG version by the way.

>> No.3312993

>You will die of old age waiting for the Icon of Sin to finish its speech

>> No.3313003



>> No.3313018

Doesn't it apply friction while on contact with ceiling though?

Either way there's still the case of ceilings being placed that the player hits the upper wall when trying to jump across, stopping them entirely.

>> No.3313020

If you think the ssg is op you dont play difficult enough maps.

Most people seem so picky about their weapon preference they never relax and wing it on a pistol start. You will begin to learn every weapon has its situation and more importantly, what the map calls for.

>> No.3313021

Lemme add that my point for the first part and my earlier post were not that hitting a ceiling makes you fall faster, but that it lowers your horizontal speed meaning the horizontal distance traveled before you fall is decreased.

>> No.3313023


Have it be sort of like q3 where it can go overr 200 but drains over time

>> No.3313024

nope, that's not true either
hitting a ceiling has no effect on horizontal speed at all

>> No.3313029

Cool, thanks anon.

>> No.3313031

Ah. Well then there's still the case mentioned in >>3313018 and the fact that the player running off of ledges would fall one speed off of most ledges and another off of some ledges.

IMO doing this in a project with maps designed for it (or modified for it) would be pretty easy and bug-free but doing it for all maps is going to be a headache and present issues that can not be mitigated.

>> No.3313040

Thief 1-3 are on sale on Steam right now, but I only have $4 in my steam wallet so I can only afford the first two

Is Thief 3 any good? I noticed it wasn't made by Looking Glass (which is the main reason I'm interested in the series in the first place)

>> No.3313053

Also for future reference, is player positive z velocity preserved when hitting a ceiling or is it set to zero? This isn't applicable for this scenario but I am curious for comparison to unfettered jump distance.

>> No.3313056

Anyone have a MEGA download for GoG's Redneck Rampage?

>> No.3313058

it's set to 0 immediately

>> No.3313064

Nah, Thief 3 is kinda crappy. Thief 2 with the patch that fixes bugs and such is the best Thief game.

>> No.3313075

Thief 3 is pretty good. Not nearly as good as the first two, but there are patches and mods that fix most of it's glaring issues. There's even a storyboard mission briefing mod.

Just get Thief 3 some other time, or steal it or something.

>> No.3313078
File: 663 KB, 1920x1080, gzdoom 2016-06-24 18-48-57-21.png [View same] [iqdb] [saucenao] [google] [report]

>Try out Colorful Hell
>See this on the first fucking level


>> No.3313094

welcome to the problem with randomizer mods

>> No.3313204

best-ever is officially dunzo it looks like

>> No.3313212
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]

No fucking kidding, Colorful Hell is the most absurd example of it I've experienced so far and boy it shows.

DoomRLA, probably the only real other mod I've played with randomizing as a core element, has some bullshit with item distribution and its monster addon's variants can be nasty, but most of the time it's pretty reasonable. Colorful Hell on the other hand makes almost all the enemies on the map overpowered in some form with no worthwhile reward, and the only way I can see anybody enjoying this mod would be with an overpowered weapons pack like Combined Arms or something. It's masochism otherwise.

The concept is fine but the powerlevel by vanilla standards is just bonkers, the author might as well throw sic a Doom-ified Rajang at you while he's at it. And why doesn't something like this have a script that controls the randomization depending on how the player is doing overall?

>> No.3313231


black & white tier can be turned off in the latest version if they cause trouble

>> No.3313249


>> No.3313262

good, maybe more people will use the 1000 servers already dedicated to everything they want to do or host their own servers. dont give me that shit about connection either, the only people who have that problem are in south america and they sure as fuck aren't getting a better connection

>> No.3313267

>dont give me that shit about connection either, the only people who have that problem are in south america

You're a dumbass.

>> No.3313268

on the *other* hand, BE was invaluable to those who simply wanted to test their shit online quickly

there's quite a few situations where you simply can't host, all of them involving not having administrative access to the router/modem you're connected to, and for those (and for those too lazy to mess with ports and shit) there was BE

I still think this is just to keep the drama train rolling.

>> No.3313271
File: 36 KB, 683x536, 2353465768946.png [View same] [iqdb] [saucenao] [google] [report]

you think canadians and north americans will have connection issues in DOOM? people here get 50 Mbps down in rural areas. i know nothing about south america and that doesn't fucking matter, they are going to have higher pings than people closer to the fucking server and people in europe aren't going to connect to BE servers anyways. join servers in your continent for fucks sake

>> No.3313273

>Either way there's still the case of ceilings being placed that the player hits the upper wall when trying to jump across, stopping them entirely.
At that point I'd go off at the map designer for making such a weird jump.

>> No.3313276

>you think canadians and north americans will have connection issues in DOOM? people here get 50 Mbps down in rural areas.

I live in a rural area and I get 2 Mbps down.

Please kill me.

>> No.3313278

when I was on vacation last week I was pinging 3 seconds to google.

awful connections exist.

>> No.3313284

im not very well traveled, i thought i was behind with 75 Mbps, gigabits fucking when

>> No.3313291

What are some good, not overpowered Doom weapon mods? I wanna shake things up.

>> No.3313292

Doom RLA desu

>> No.3313304

moonman doom

>> No.3313312

In a game that was played on 26 kbps connections that's pretty good.

>> No.3313313
File: 1.30 MB, 1920x1080, gzdoom 2016-06-24 00-21-10-41.png [View same] [iqdb] [saucenao] [google] [report]

True, but that doesn't change all the other monsters. Fuck purple and red monsters especially, even imps of those colors are a pain in the dick.

Sort of this

Basic weapons like the chaingun are stuck with reloading and you may only carry six weapons, but even basic assemblies are generally quite powerful and serviceable to deal with the monsters introduced. What you can make is going to depend on the mapset and how long it goes for, as well as making whatever compliments your class.

Worst-case scenario, Samsara? Since everyone is rebalanced around Doom 2.

>> No.3313316

he said "good"

>> No.3313319

I had dial-up until 2008.

>> No.3313323

Jesus, 700 replies!
When's there going to be a new thread?

>> No.3313326

Never. Shub-Niggurath says we're stuck here forever.

>> No.3313331

Exactly, and 2 Mbps is a huge jump in speed.

>> No.3313332

off by 5

New thread >>3313328

>> No.3313443
File: 29 KB, 300x300, mediocre.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3314162


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