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/vr/ - Retro Games

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3290518 No.3290518 [Reply] [Original] [archived.moe]


Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

Let's make proper OPs since now on together!

>> No.3290519


[06-13] Anon made a map, please criticize. >>3290260

[06-13] Anon mod update: Piranha Bowl >>3289213

[06-12] DUMP 3 WIPs by Anons
>>3288630 https://www.dropbox.com/s/ki532dzm1zoutml/Bio%20Eradicator.pk3?dl=0
>>3285048 https://my.mixtape.moe/mrutvb.zip
>>3284223 http://www.mediafire.com/download/zf4mqzsppc6ceml/Nanotool.pk3
>>3283920 https://mega.nz/#!rg0zQBIJ!U8wfe8UHedeTjuUTTUazKL6a0Er-t0oVPTNISV1s6CM

[06-12] Crispy Doom v3.4

[06-09] /newstuff #501

[06-08] Anon mod release: Home Improvement >>3279105

[06-07] SC-55 Music Pack for TNT >>3276167

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532

[06-05] Anon map WIP: UAC Facility Level >>3272104

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545

[06-04] Anon mod release: Doomshorts for Q3A >>3268863 >>3270518

[06-04] Anon map release: Generic UAC Outpost >>3270015

[06-01] Q3 Revolution skins, ripped by Anon >>3261884

[06-01] Anon map release: Peaceful Revenant Realm >>3261065

[06-01] DUMP 3: BFG Edition has started



>> No.3290526
File: 32 KB, 272x372, DANCE.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3290528
File: 3 KB, 100x100, oontz UNF oontz UNF oontz UNF.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3290539
File: 8 KB, 62x62, doomdance.gif~original.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3290540
File: 507 KB, 1024x768, Freedoom2.png [View same] [iqdb] [saucenao] [google] [report]

Freedoomguy memes?

>> No.3290543
File: 1.73 MB, 512x321, AJ6TEaV2.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3290547 [DELETED] 

I'm fed up with modern gaming

I forced myself to watch E3 today
And I didn't feel any need to give my money to anyone on stage for any of their products.

At least I still have a fuckton of megawads to blast my way through.

t. Angsty 18yo contrarian
I should just kill myself, shouldn't I?
Maybe I'll finish Epic 2 first.....

>> No.3290548 [DELETED] 

"sudden silence horizon\n"
"agonize echo muladhara [base tail bone chakra]\n"
"fade night mare sky\n"
"blue heap monster corpse start\n"
"evaporate devil [white person] stench\n"
"fill air j e s u s [each letter = 5 element jew corrupted horus sun God] \n" [fire water air/tree earth quintescense/metal
"real won\n"
"distant rumble\n"
"blue light begin glow\n"
"ruin daemon spit skull";

"time vacation burst\n"
"muladhara [base tail bone chakra] bowel golly read\n"
"break mutter\n"
"kick muladhara ass\n"
"time lie quiet town\n"
"peace flow water quaint\n"
"build Satan child\n"
"step transport hear\n"
"stomp cyber daemon iron shoe";

shit talk
32 level 33 vertabre kundalini enlightenment doom corrupt allegory
hell = base chakra
earth = heart chakra
rabbit head = magnum opus allegory
jew real enemy reptoid hiss game wrong assosiate daemon enemy jew jew torture game cheer damn self doom made to scare away from Satan and to assosiate him with his enemy the jew obviously it was the inquisition who tortured our wise ancestors
jews are an open wound on organism they take and take and take and what they take they corrupt hide important notes like big brother represents the government
daemon annunaki messanger between Ankar and Human
muladhara [base chakra earth element] just above is svadisthana [sacral sex chakra water element]
muladhara shore
id software made millions by visciously abusing daemons gentile Gods and the player as super stalin bros did
doom = Satan parody kundalini is Satan in each of us
Satan.wad update Graph text file change [next update some enemy sounds are blasphemy like the lion sound which is sacred to Astaroth to be replaced with sounds that blaspheme roman catholic church extreme gore shit splatter sound] [4] data file Doom/2/check /Satan.html Hail Satan Hail Beelzebub Hail Astaroth Hail Azazel Hail Hel Pantheon Hail Goet Annunaki

>> No.3290552 [DELETED] 
File: 10 KB, 204x142, perfectly normal marine dancing.gif [View same] [iqdb] [saucenao] [google] [report]




>> No.3290553 [DELETED] 

>these bizzare posts
School's out for SUMMER!

>> No.3290556


and I fuck up the gif, someone kill me while I fix this

Fucking GIMP

>> No.3290559 [DELETED] 
File: 584 KB, 1756x1622, MUH MAYMAYS.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3290560

>Fucking GIMP
woah anon, this is NOT the thread/board to tell us your weird fetishes

>> No.3290563 [DELETED] 

>All the adults with lives take a break and go to their summer vacation homes
>The kiddies just out of school take their place

>> No.3290567 [DELETED] 

if you are reading something it is coaxed see german speak german see fairy speak fairy no amount of making up is going to sow a field no amount of taking from no thing is going to make a quilt of truth no amount of standing there and playing around in prior experience [making up which is disregarding source] is going to build a house

it does not have to do with if it is true it is there therefore warranted every thing about christ is about taking away denying like taking away the allegory from the man on the cross fixing prana of soul to a specific frequency like how the heart symbol diversion is not in your chest but two serpents meeting at the nose the arrow symbol fix prana it is like saying pinch a loaf and a kid walks up and pinches a loaf of bread oh i am going to go off and rise in three days and be ressurected [magnum opus immortality reverse aging] a stick man on the cross is older than the jew corruption Satan Prometheus was chained to the rock illustrating regeneration [liver example] before christ so what you are saying is like questioning wither you are reading letters or not or if you are staring at a monitor

lets read about mythical characters slowly opens book
why couldn't you know without seeing it

why did i not think of this

well thought is tangible i have swallowed a memory and it came back up and i swallowed it again experiencing it all an entity has to do is eat your prana which is light thought memory this notion of control over thought is like say you rule the world it is not creation it is distribution if you are not Satanic you continue being ignorant slave your Father wants you to hit the bully back
a spirit has made me do something wrong and make me realize it half way through

do you believe in God [Satan]

no [rejects Father]
yes [jew intercepts]

>> No.3290568
File: 11 KB, 204x142, perfectly normal marine dancing.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck it I won't bother making a funny comment, here

>> No.3290578
File: 108 KB, 900x692, to defeat the agitation, you first must out DANCE the agitation.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3290584
File: 111 KB, 900x692, RIP AND TEAR.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3290605
File: 2.49 MB, 720x360, boner dance party.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.3290608
File: 226 KB, 900x692, spidermastermind.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3290609


>> No.3290612


>> No.3290613

plz make 1st person RTS in doom

>> No.3290617
File: 8 KB, 80x160, swagger.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3290620
File: 217 KB, 900x692, focalpoint.png [View same] [iqdb] [saucenao] [google] [report]

Alternate version

>> No.3290624
File: 256 KB, 900x692, jesusfuck.png [View same] [iqdb] [saucenao] [google] [report]

I improved it.

>> No.3290625

This is my Dump wad called "Just Doomin It"

Music is "For Lunar (8bitbubsy_-_for_lunar.mptm)"

i use no custom textures just the doom 2 default

Quote:This is my first time making a legit level not a map just for testing the game-play wads,~/Rei Ryghts/ Anon

this maps contains 5000 monsters and this map is the equivilent of a slaughtermap set on easy

good luck out there

here is the link:

>> No.3290627



>> No.3290628
File: 1.45 MB, 2560x1440, john carmack.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3290629
File: 1.84 MB, 325x244, 1454537405017.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3290631
File: 318 KB, 1280x720, Screenshot_Doom_20160613_233710.png [View same] [iqdb] [saucenao] [google] [report]


I had a hunch you're taking the piss, and on opening the level in GZDB it was confirmed.
But just to humor you, I'll accept it as a secret map anyway.
Thank you for your work.

>> No.3290632

>secret map
I'm curious as to what exactly this means.

>> No.3290634

thank you very much anon

>> No.3290635
File: 46 KB, 353x231, hello.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3290636

but can it run doom?

>> No.3290638
File: 37 KB, 605x454, 345345.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3290641

ancient meme

>> No.3290643
File: 180 KB, 1280x720, Screenshot_Doom_20160613_234859.png [View same] [iqdb] [saucenao] [google] [report]


DUMP's hub runs off a set of "X maps until you can reach the final map", and each level (obviously) reduces the counter by one.
Secret levels bypass this, and are completely optional. DUMP 1 had a map that broke the rules (custom monsters), and DUMP 2 had a map that was just baaad.
DUMP 3 will continue this tradition, optional maps that do not reduce the counter and do not need to be played to continue.

I already had a fantastic contender for a secret map, and this will be another addition to the secrets.

>> No.3290751

would it just be bad enough to have some type of..."quality control" so that a map someone put no time or effort into doesn't make it in?

especially since this is the only map ive seen that is purely fucking trash

>> No.3290752
File: 1.38 MB, 245x118, 1461513387967.gif [View same] [iqdb] [saucenao] [google] [report]

wow Ancient Aliens with Demonsteele actually makes it fun

>> No.3290768

DUMP map I'm working on, looking for critique on ammo balance mainly


layout is about 80% done (need to refine a few areas and add stuff beyond the yellow skull door), texturing/detailing is heavily WIP, doubt I'd get proper detailing done in time

recommended to play in OpenGL at the moment, as 3D floor rendering bugs in software mode make it easy to know what you're going to face in certain areas. also if you don't like slaughtershit I recommend HMP rather than UV

>> No.3290809 [DELETED] 

some poor sap just set up a new thread on vg for that sinking pile of crap pretending to be DOOM

>> No.3290819

Better there than here

>> No.3290820

Are you implying that Ancient Aliens isn't fun without it?

>> No.3290821


There is. Maps like this get thrown into the secret area, where people don't have to actually play it.
Or I could just throw it into the recycling bin, like I've done to several wannabe trapwads, but it's more fun this way.

If there's a better ("better") secret map, I'll replace this with it.

>> No.3290824

ok? They've been having generals for a while

>> No.3290831


>> No.3290914


I think you should exercise a barebones standard of quality with DUMP. Sure most people contributing are new, but it takes literally less than THIRTY MINUTES of watching tutorials to learn how to make something less shitty than "5000 imps in an untextured map with a broken skybox"

When there are other newcomers giving it all on their first couple of wads, it cheapens DUMP to allow trash like this in, even as a secret

>> No.3290918

Just a reminder to pirate the IWADs if you want to play DOOM, Heretic, and Hexen.

Bethesda has delivered the ultimate slap to the face to John Carmack and his work for the company by developing a VR version of DOOM without him. The icing on the cake is that they're doing it with Oculus' direct competitors, the HTC Vive.

>"But it's the new game!"

The last thing Carmack was developing for id was SnapMap, so by any means, that counts as working for Doom '16. They don't deserve your money for the 1993 game. Check the pastebin for a link.

>> No.3290923

Only total not-in-the-know idiots buy Doom on Steam.

>> No.3290925

not on UV it isn't; it's a painful slog

>> No.3290926

i have yet to meet a person who bought the games on steam and doesn't exclusively use gzd and bd

>> No.3290928


>> No.3290932

What rendering bugs for 3d floors in software mode? I made a bunch of 3d floors as a learning exercise and if I have to junk them now I'll miss the deadline for sure.

>> No.3290934

Really? I've enjoyed it so far.

>> No.3290936

Anyone here prefer software rendering over opengl rendering?

>> No.3290937
File: 980 KB, 335x348, 1461513187967.gif [View same] [iqdb] [saucenao] [google] [report]

to each their own i suppose

>> No.3290941

ever since I found out GZDoom's openGL texture filters could be reverted to software type rendering I pretty much never went back to ZD's jaggy shit free look because playing Hideous Destructor with it was an insurmountable pain.

>> No.3290942

No, I don't like 25fps.

>> No.3290943
File: 359 KB, 1680x1050, Screenshot_Doom_20160614_175848.png [View same] [iqdb] [saucenao] [google] [report]

this tedious shit when looking up from a sector with a non-sky ceiling, for example

>> No.3290945

What's so bad about GZD? Apart from MUH CHOCOLATE?

>> No.3290948

What's wrong with GZDoom?

>> No.3290950

So it mirrors the floor items on the ceiling? From the real floor or the 3d floor?

Either way I don't think it will overly affect my map.

>> No.3290952
File: 7 KB, 200x200, 29a73a1918af060b33bc9.jpg [View same] [iqdb] [saucenao] [google] [report]

am i a pleb if i only use zdoom and zandro

>> No.3290957

no, those are Z-positioned above the 3D floor, software mode renders through the 3D floors yet OpenGL is fine

>> No.3290961 [SPOILER] 
File: 156 KB, 640x640, 1465892214080.jpg [View same] [iqdb] [saucenao] [google] [report]

GZD is absolutely fine
As long as you turn off the filters

>> No.3290972

Is there a way to set the mouse so it only turns (no freelook, no movement) in PrBoom+?

>> No.3290980

I use GZD but not BD
Checkmate atheist.

>> No.3290994
File: 451 KB, 1920x1080, gzdoom 2016-05-10 22-32-42-48.png [View same] [iqdb] [saucenao] [google] [report]

>turn off the filters

Absolutely this. Filtering doesn't even look nice at all.

>> No.3290995
File: 3 KB, 306x269, 1464944530643.png [View same] [iqdb] [saucenao] [google] [report]

Without the filters turned on, GZDoom is totally fine. I can't believe there's people out there that only use Brutal Doom to play Doom.

>> No.3291000

I think most of all, it's setting a bad example for the author of the level. Rejecting the submission would at least tell him something is wrong with the map instead of rewarding laziness. Then again, knowing the guy behind it, maybe it doesn't matter.

>> No.3291002

i dunno maybe? is there a particular reason you only use zdoom? i prefer glboom+ but some wads need z/gzdoom. I like using CN DOOM for speedruns. I have like 10 source ports installed so maybe im just some obsessive source port hoarder.

>> No.3291003


Yeah, that's a fair point.


Well, shit, trips of truth.

>> No.3291004

>is there a particular reason you only use zdoom?
>some wads need z/gzdoom

there we go

>> No.3291008
File: 222 KB, 1019x765, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

options > general > press right arrow twice > enable mouselook no

im pretty sure you can just press \ to cycle it off and on. i forget if that's the default key.

>> No.3291009

also if you dont want mouse movement just turn vertical sensitivity to zero. that's what i did at least. options > mouse sensitivity

>> No.3291010

I don't experience this in software rendering.

>> No.3291013

I ended up editing the .cfg but thanks anyway.

>> No.3291015

Well that's substantially more annoying but at least I'm not using 3d floors to hide anything. Just for another dimension of movement.

Software mode doesn't fuck up polyobjects too does it?

>> No.3291023

Playing Crispy Doom with OPL music and hearing the crunchiness of the weapon sounds just makes this the most comfy source-port, perfect for playing 90s era WADs.

Turn off all sensitivity sliders except horizontal off, this shouldn't happen if you set mouselook sensitivity off.

>> No.3291024

I just generally prefer software rendering cause of its lighting system (even software lighting mode in OpenGL mode doesnt quite feel the same, even if its among the better modes), and that colormaps in stuff like BTSX actually rely on software rendering to have their full effect.

I'm someone who only uses mouseturning, so the warp effect on looking up and down was never a relevant concern for me, though I can understand why freelook users would prefer OpenGL because of that.

>> No.3291025

I have my steam setup to use all sorts of source ports through a frontend launcher. I for the most part use PrBoom+

>> No.3291028

Didn't polyobjects originate from Hexen?

>> No.3291029

you probably need to turn on uncapped framerate in the options menu or in the config file. that isnt exclusive to hardware rendering.

>> No.3291031
File: 11 KB, 600x600, thingken.gif [View same] [iqdb] [saucenao] [google] [report]

>Using a Tome of Power causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss (including other players, even in invulnerability mode) in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it.

>If a player has a Chaos Device in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health.

>A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps.

Huh, the Firemace was a bit more unusual than I thought.

>> No.3291037


Wha? An uncapped framerate doesn't require OpenGL rendering.


Yep, they originated in HeXen. Don't see any reason why software rendering would break them.

>> No.3291079

the firemace is completely nuts

>> No.3291107
File: 49 KB, 640x480, 1465897044.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3291113

resteroni in pepperoni

>> No.3291116

I can't believe you're still here, pleb

>> No.3291145

I'm playing through Goldensouls and a bunch of the walls are missing
Anybody have that problem?

>> No.3291146

What do you mean by walls missing?

>> No.3291149

Best megawad...vote here: http://www.strawpoll.me/10426064

>> No.3291152
File: 207 KB, 792x596, woah.png [View same] [iqdb] [saucenao] [google] [report]

Well I mean I can see through them

>> No.3291159

yes. i deleted the opengl renderer years ago, it was beginning to bitrot.

>> No.3291162
File: 2.99 MB, 560x420, strengthandanger.webm [View same] [iqdb] [saucenao] [google] [report]

Sunlust is tearing my balls off.

>> No.3291167

Dunno why it's doing that. I played it in GZDoom a while ago and everything was fine, aside from some music sometimes not playing for some reason.

>> No.3291170

I think that's basically the whole point, anon.

>> No.3291179

>Doom 4 weapon sprites for Doom
>All of them great except for the Super Shotgun, which is also without hands and the reload animation people use is really weird
>Only SgtMark made it not look more natural so far
I don't even know what to think.

I'm really thankful there's Doom 4 in Doom sprites though

>> No.3291184
File: 697 KB, 844x629, time_4_31.png [View same] [iqdb] [saucenao] [google] [report]

I know.

At least earlier are not yet completely unreasonable.

Also, found secret exit - that was an easy one.

>> No.3291187

>All those wasted BFG shots
Use the plasma rifle more anon, god damn.

>> No.3291195

Anyone know any good tips for when you don't know how to progress on a current map project? Would it be wise to just throw out multiple random shapes and attempt to mold them into something? Right now I try and get one room done before moving to the next but I feel like doing that causes me to get hung up on trivial details and ideas.

>> No.3291216

Take a break

Try a separate map to work on using ideas you had while making your previous map
Play good levels for inspiration

You should set up a basic framework for what you'd like your map to be like at the start
Then you make the map.
Then detailing comes last.

>> No.3291219

I'm getting to the point where I have way too many wads to manage manually. What launcher does everyone use these days? Looking for one that lets me swap between multiple ports.

>> No.3291220

I use ZDL

>> No.3291348

>There are people who call Plutonia bullshit and unfair

It really isn't.

>> No.3291358

It's just very difficult.

>> No.3291397

Exactly. Its very difficult, but also fair enough to allow you to learn from your mistakes, gain map awareness, and adjust your playstyle accordingly.

>> No.3291403

I'm no good at it at all, I need to save scum a shit ton.

>> No.3291416

Its also easy in places. pl29 is one of the few maps I can do pacifist.

>> No.3291439

What's the difference between this release of Shadow Warrior:


And this release?


I noticed one is published by Devolver (for free) and the other by 3D Realms (for $10), so do they share publication rights and 3D Realms wants to sell something that Devolver is literally giving away for free?

>> No.3291447 [DELETED] 

Please tell me there's a Trump themed wad out there/in development. Trump's face on HUD, Muslims and Mexican rapists enemy sprites, and audio samples from Trump speeches a la Duke Nukem..

>> No.3291448

Savescumming is the easy way out. You're not going to improve that way.

>> No.3291454

One is just dosbox. the other includes a source port.

>> No.3291456

Nah. I think your best bets for /pol/ type wads are pol.wad (duh), and that can't corner the dorner one from a few years back.

>> No.3291457


No, I believe the one with the source port is called "Shadow Warrior Redux", and is in its own *third* package:


So what the heck is with these two? Unless you mean that one is just DOSbox, one is dosbox + source port, and the third is Redux?

>> No.3291463

One of the two you linked literally says "Buy Shadow Warrior Redux"

>> No.3291469


They all have different appids, storepages, names, and screenshots though.

One is called Shadow Warrior Classic (1997), another is Shadow Warrior (Classic), and the third is Shadow Warrior Redux. For whatever reason, Shadow Warrior (Classic) only lets you buy Shadow Warrior Redux from its page.

>> No.3291471


It might be that for whatever reason, Shadow Warrior (Classic) needs its own store page to be registered as a separate game on the user's game list.

>> No.3291478

gzdoom doesn't run on my toaster
I play singleplayer with Zandro
fite me

>> No.3291491

>Ancient Aliens: Sinkhole Showdown
>picking up the yellow key lowers the platform to a cramped room with two chaingunners, a demon and some imps
>well this is not so ba-
>another section opens, unleashing a baron, some more imps, two more chain gunners and an archvile
>oh also two revenants are now shooting from above inside the pit

Why don't you just come to my house and piss all over the floor, you fucking sadist.

>> No.3291502

is this contender a super shotgun

>> No.3291507

I wonder how old Doom would look in VR.

>> No.3291512

>tfw you're shit at games so you couldn't get through it on HNTR
send help

>> No.3291521


There's always ITYTD.

>> No.3291526

It kinda throws a few nigh-unavoidable deaths at you unless you know exactly when and where they're coming ahead of time. I consider that a bit unfair. It's not too common, though.

>> No.3291536

I feel like shit when I play ITYTD

>> No.3291554


>> No.3291559

Isn't there anisotropic filtering so that you get less distortion at angles and distance with some patterns? While otherwise not doing any bullshit to smear or smudge out the pixels?

>> No.3291565

To me, thats just a case of "i died because of unexpected trap, better take note of this and adjust". I don't see that as unfair, because even though you'll likely die if you're playing the map for the first time, its some map knowledge you gain and can use to prevent yourself from falling for it again. If its a mapset, still keep it in mind for later maps, because it may and probably will happen again.

>> No.3291581
File: 526 KB, 1011x632, too_difficult_this_time.png [View same] [iqdb] [saucenao] [google] [report]

Bah, I think I'll move onto working other map for now. I kinda feel like working on something smaller while incubating ideas for this one. Spark Mandriller theme is stuck in my head, so I feel like making blue-themed techbase

>> No.3291597

Runs Doom 3:


>> No.3291602
File: 592 KB, 1366x768, Screenshot_Doom_20160612_195459.png [View same] [iqdb] [saucenao] [google] [report]

you know something asshole mappers do that they should be hanged for?

>> No.3291605
File: 651 KB, 1366x768, Screenshot_Doom_20160612_195511.png [View same] [iqdb] [saucenao] [google] [report]

in order to make the main pathway to progression, you have to hug the wall.

>> No.3291612
File: 567 KB, 1366x768, Screenshot_Doom_20160612_195524.png [View same] [iqdb] [saucenao] [google] [report]

it's bullshit.

>> No.3291620

There are two archviles there on UV. They got me once. Then I got gud and killed them.

>> No.3291636


theFUCK is going on with those textures?
why are they scaled so wildly differently?

>> No.3291645
File: 797 KB, 1366x768, Screenshot_Doom_20160612_195029.png [View same] [iqdb] [saucenao] [google] [report]

that might be from the hd pack

>> No.3291654

That's essentially trial and error gameplay, and that's bad.

I'm sure you don't actually like it though and are just tolerant of it.

I'm not. If dying in a trap is the only way to prepare for the trap then the mapper needs to learn how to make better maps.

>> No.3291656

and the name of the map is..?

>> No.3291657

Is there mod for regenerating armor only no gameplay mod?

>> No.3291663

dead by the down, not a typo

>> No.3291687

I could make one give me like 10-15 minutes

>> No.3291702
File: 201 KB, 500x384, 1462506515905.png [View same] [iqdb] [saucenao] [google] [report]


i'm trying to make one myself, ran into my old nemesis ACS



>> No.3291705
File: 229 KB, 447x393, mysoul.png [View same] [iqdb] [saucenao] [google] [report]

> mfw this thread again

>> No.3291712


>> No.3291723

change GiveInventory("Armor", 1); to GiveInventory("ArmorBonus", 1);

>> No.3291727
File: 974 KB, 750x600, 1452993588503.gif [View same] [iqdb] [saucenao] [google] [report]

What is the worst map in Final Doom and why is it TNT Evilution MAP18 Mill?

>> No.3291759

Yup, its in the menu you see in

>> No.3291762

sadly doesn't work

>> No.3291764
File: 58 KB, 625x468, 894ed2dabb1976beec402e2df189910a2d7193ee7b1c12c266d92c2bd5e6e55e.jpg [View same] [iqdb] [saucenao] [google] [report]

took a little bit longer than expected because mediafire sucks ass
-armor only regens up to 100
-regen resets when hit

>> No.3291784


it's just like my kawa dooey

>> No.3291795

more like halo but whateva

>> No.3291814

Thanks anon

>> No.3291819

Hooray, I've finally finished my map.

It's hilariously short and simple, but it's pretty fun to mess around with.

Finally, here's the form for Term. I'll probably update it eventually.


- Download Link: http://www.mediafire.com/download/93x3m2xgcs6qlm1/MountainTemple.wad
- Name: Mountain Temple
- Credits: Just Doom 2, baby.
- Quote: I really only built this because my weapon was done and I had five days left before the deadline. So I decided 'fuck everything' and built it! - Project_ILE

- Download Link: http://www.mediafire.com/download/zf4mqzsppc6ceml/Nanotool.pk3
- Name: Nanotool
- Credits: Hexen and Strife for various things, and the weapon sprites were made by my lovely girlfriend while I bothered her. "No, the lighting should come from this way." "Can you make this glowier?" "I think that should be a bit brighter." "More contrast, maybe?"
- Tier: Plasma Rifle.

>> No.3291836


>> No.3291842

actually that map is one of the best in tnt.wad.

>> No.3291847

Actually, yes, it can.

It also runs Quake. Quite well, too.

>> No.3291853


Beauty. Thanks very much for your work.

>> No.3291859

I'm new to using ZDL and am trying to load Hell on Earth Starter with Sperglord Edition, any tips?

>> No.3291861

Ignore the fat dork.

>> No.3291864
File: 3 KB, 57x89, BBRNA0.png [View same] [iqdb] [saucenao] [google] [report]

We need more open source, free-as-in-freedom memes. I refuse to use proprietary memes that don't respect my freedoms.

>> No.3291870

Doom is free software. Freedoom is free art. The only thing proprietary about Doom is the art, level design, sound assets and music, Stallman and the FSF are fine with proprietary art.

>> No.3291871

>That's essentially trial and error gameplay, and that's bad.
>If dying in a trap is the only way to prepare for the trap then the mapper needs to learn how to make better maps.
But its not. Dying to the trap isn't the only way to prepare for it. The only reason you would die to it is because you didn't expect it. You are supposed to expect them. Falling for the first trap is supposed to teach you to "expect the unexpected", but you can also use this mindset from the get go.

>> No.3291874

>implying Mill is even remotely bad

If you want a bad map, look at Metal or Habitat

>> No.3291876
File: 5 KB, 216x164, scowlich.png [View same] [iqdb] [saucenao] [google] [report]

Guys, how do I get bmouse.exe to work with Blood? I extracted it to the folder where I installed Blood, went to the Setup, change my controls to "mouse+external", change the name of the external device to "bmouse.exe", and saved the settings. I did everything just like the instructions told me to. But when I run the game it doesn't work. It's like the mouse is not even plugged in, not even the buttoms work. I'm using the GOG version btw

>> No.3291880


>> No.3291884
File: 246 KB, 1086x705, drives_me_up_the_wall.png [View same] [iqdb] [saucenao] [google] [report]

This sort of shit drives me up the wall. No idea what's causing the fucking up.

>> No.3291892

>tfw you will never be so good a designer that you'll deal with constant graphical errors
Thank god too. I'm not Erkatanne levels of shit, nor am I Skillsaw levels of insane. #JustSandyThings.

>> No.3291904


What is the point of Freedoom? The ability to play pwads without owning Doom?

>> No.3291910

Pretty much. It's also pretty novel to go back and play famous megawads with it. I just wish they'd finish the new monsters faster.

>> No.3291912

Mostly to help create your own games. I'm fairly certain that anyone can make their own game with the Doom code and release it commercially. GLOOME is another resource for that. No one has done anything noteworthy with it though, just IOS/Android games.

>> No.3291926

Also, the graphics are GPL, so it also doubles as a resource pack for sprites and textures.

>> No.3291935
File: 302 KB, 1920x1080, DOOM64 2016-06-14 17-11-30-11.jpg [View same] [iqdb] [saucenao] [google] [report]

How does this look like for a starting area? I'm going for a claustrophobic level, but something tells me this might be a bit too narrow.

>> No.3291945

Round the edges of the platform and maybe the blocks around the pillars.

>> No.3291946

from the horses mouth as it were

>> No.3291978

In blood.cfg (I use K+M setting):

ControllerType = 1
ExternalFilename = "BMOUSE.exe"

In dosboxBlood_single.conf:


>> No.3291980
File: 95 KB, 600x425, romero.jpg [View same] [iqdb] [saucenao] [google] [report]

What mods are you looking forward to?


Everyone is making a Doom 4 mod, but this one is porting the monsters too, and that's fucking cool

>> No.3291989

o fuck I should probably start working on that again

>> No.3291992


I wish people would start bitcrushing the audio for their mods so they match the fidelity of the original sound.

It's jarring as fuck when most of the game sounds tinny but then you have a SUPER CRISP rifle firing sound.

>> No.3291994

or maybe adjust the sounds of the creatures to match up better

>> No.3292002

too bad it's deader than jimmy hoffa

>> No.3292005
File: 2.99 MB, 560x420, elevator_again.webm [View same] [iqdb] [saucenao] [google] [report]

I might have a thing for elevator entrances/exits.
Gotta texture it better though... The blue lights are rather poor shade.

>> No.3292023

Oh shit, you're the guy working on that?

>> No.3292026


The super crisp pain sounds of the zombies and doomguy throw me off more than anything

>> No.3292034
File: 812 KB, 1280x960, baron groundpound thing.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3292036
File: 54 KB, 549x700, 1455653250180.jpg [View same] [iqdb] [saucenao] [google] [report]

That did the trick. Thanks senpai

>> No.3292038

How are you faggots not tired of these threads already?

>> No.3292043
File: 10 KB, 204x136, revdanse.gif [View same] [iqdb] [saucenao] [google] [report]

Got a bone to pick with us?

>> No.3292046
File: 269 KB, 319x498, 1451337190251.png [View same] [iqdb] [saucenao] [google] [report]

If you're tired of us, why not filer/hide the threads instead of being a little bitch?

>> No.3292050

The doom community's like 20 years old and still growing.

Because it's a good game, yo, and people like making mods or maps for it.

Plus we mixed in quake and blood and all those retro shooters in for a nice collated group.

>> No.3292053


The Geiger-ish texture doesn't look like it belongs there; higher-res and much brighter than everything else

>> No.3292059

That there be a slimetrail

>> No.3292083


Doom threads on /vr/ are one of the few recurring threads that aren't shit. People are always posting stuff they're making, new wads and mods they're playing, and posting feedback.

Most other long-lived threads are "emu scum, hardware master race" or "CRT master race" threads or console war threads. Then you have a bunch of non-recurring threads where somebody posts a game that came out twenty years ago and it gets maybe ten posts... because it came out twenty years ago and there's nothing new to say.

>> No.3292096

>stop enjoying Doom and it's modding/mapping community and content

>> No.3292107
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google] [report]

Making wizards look prettier. Instead of them blinking between 100% opacity and translucency, their magic projectiles spin above their heads, and spin faster and closer as they get closer to firing them.

>> No.3292149

>Doom threads on /vr/ are one of the few recurring threads that aren't shit.

That's because they're the only thread that has a mod in it. Someone posted vintage porn in a (boring) thread about a month ago just to prove we don't have mod attention and it stayed up for 28 hours.

>> No.3292162

What wad is that?

>> No.3292164

>That's because they're the only thread that has a mod in it.

You clearly have never been to /gccx/, /org/, or in fact many other threads.
One instance a month ago does not mean anything.

>> No.3292173

I first discovered Skulltag around 2003 after my IRL friend got banned from ZDaemon and we had to switch and I swear to God the community has gotten even worse somehow.

Why do those guys even play Doom? Is it because their PCs can't handle anything else? 99% of players just stick to these wacky mods that change everything so much it's not even Doom any more. And those that don't insist on playing with that Complex/Brutal Doom bullshit. I remember briefly back when .97c was the current version that UDM3 TDM was someting that happened every day but those days are long gone.

I prefer Odamex but it's dead as fuck. ZDaemon's the only one I enjoy playing now but nobody from 4chan seems to play it. Zandronum being FOSS is nice but everything else about it makes me want to fucking kill myself.

>tfw no friends to get together and play comfy survival games together with without insane levels of modding
>tfw no friends to chat with to decide which megawad we're going to complete this week

Kill me.

>> No.3292176

Which Doom 4 in Doom mod is this?

>> No.3292179

Those feels are nothing
>tfw none of your friends want to deathmatch
>tfw none of your friends want to make levels
>tfw none of your friends even play doom

>> No.3292182

IKTFs. Nobody I know online plays Doom and I've not had anybody to play with since I was a teenager. I want to meet some people to play with and become besties but I've had awful experiences meeting people from /v*/.

>> No.3292189

Well if you want to play something specific I suggest you to set up a BE/TSPG server (or host one yourself) and either just join it and hope someone else joins too (which actually works sometimes), or ask people on IRC to join.

>> No.3292190

>these wacky mods that change everything so much it's not even Doom any more

I'm really not seeing how this is a problem.

If you want something vanilla, host it yourself.

>> No.3292193

/org/ itself gets deleted 70% of the time. The fact that anyone even knows it's a thing is a great failing on the part of the mods.

>> No.3292198

I used to host dozens of servers years ago. I just play single-player now or ZDaemon if I want FFA (Brit10/exec/asdfjkl mostly).

>I'm really not seeing how this is a problem.
I have no problem with mods but when the mods are so crazy it's absolutely nothing even resembling Doom any more I don't see why they bother with Doom and not just switch to something else instead.

Though the amount of south american/eastern european players makes me think it's because of poor hardware.

>> No.3292203
File: 177 KB, 1121x753, 9a4c2a8c90.jpg [View same] [iqdb] [saucenao] [google] [report]

>but when the mods are so crazy it's absolutely nothing even resembling Doom any more I don't see why they bother with Doom and not just switch to something else instead.

Ah, you're one of THOSE people.

>> No.3292205

So which is it? Mods don't exist, or they don't delete topics fast enough?

>> No.3292209

Yes, exactly.

>> No.3292215
File: 1.19 MB, 800x600, lightsstupid.webm [View same] [iqdb] [saucenao] [google] [report]

Fuck, setting up these is bothersome.

>> No.3292216

anyone here go to Colorado School of Mines? I'd be surprised if anyone from there was on here, but you never know.

I would really want to play some fun LAN doom with other dudes at Mines - but it doesn't seem like many 18-21 year old play it. At least any that I know of.

t. incoming freshman

>> No.3292220

sexy, tho

>> No.3292221

The fact that doom is capable of being modded to such a degree is fantastic, and further development will continue to do more things with it.

Obviously it will never be a replacement for vanilla, nor should it be, but I see no reason to embrace it instead of being upset that a mod has surpassed X amount of "like Doom"-iness.

>> No.3292225
File: 509 KB, 1366x768, Screenshot_Doom_20160612_200128.png [View same] [iqdb] [saucenao] [google] [report]

>brutal DooM complete with new looking pinkies

>> No.3292232
File: 134 KB, 512x256, BILLBRD8.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3292236

>I'm really not seeing how this is a problem.
Not him, but it's not so much that the mods change too much from the core gameplay, but it's the fact that 1. In my humble opinion they suck, and 2. People play mostly the same 2 or 3 mods
>Brutal Doom or some variation of it
>Complex Doom, aka generic randomizer with pretty effects
>All out War 2, some stupid mod likely inspired by some modern shooter I don't care about
You really have no variety when it comes to what you wanna play.
And you know what, when the only mods being played are the ones that change everything about the way Doom plays, then you know that the playerbase doesn't care about Doom, they're just in it for the mods and because their computers suck. To make it clear, I'm not a purist by any means, I'm just saying what I get out of observing the Zandronum playerbase.

>If you want something vanilla, host it yourself.

Nobody is gonna join the server. Maybe one or two guys at most. We'll have a half hearted conversation while we play, then they'll leave after a few maps.

>> No.3292238
File: 132 KB, 250x299, incredulous-negroid.png [View same] [iqdb] [saucenao] [google] [report]

>getting tired of Doom
nigga u for real?

>> No.3292245
File: 71 KB, 600x450, 67b.jpg [View same] [iqdb] [saucenao] [google] [report]

>high res sprites

>> No.3292250


Trailblazer, in Heretic, with my expanded support/monster pack addon. It has a ton of options for the player to choose, like 'pistol starts' the ability to hold healing items a la vanilla Heretic, and a ton more.

All monster variants can be activated and deactivated at will, and you can choose how often you want enabled variants to replace the standard monster.

>> No.3292257

When you've modified literally every aspect of the game, including the aesthetics, gameplay, and engine, to such an extent that it is barely recognisable as the original product, can it really still be called Doom?

I think it's great that the modding community has done this stuff. Personally, none of it interests me whatsoever, but it's not so much that its existence annoys me it's more the fact that the vast majority of the players of the overwhelmingly more popular source port exclusively play them. So I'd guesstimate that at least 50% of the Doom multiplayer community doesn't play anything that even remotely resembles Doom. And that sucks because I want to play classic Doom but it's hard to find players from /vr/ that want to do that. And the fact that Zandronum is so popular but has such little new-school gameplay sucks (I don't think these mods can be considered new-school, there needs to be a new term for it).

>And you know what, when the only mods being played are the ones that change everything about the way Doom plays, then you know that the playerbase doesn't care about Doom, they're just in it for the mods and because their computers suck. To make it clear, I'm not a purist by any means, I'm just saying what I get out of observing the Zandronum playerbase.
This! This! This!

>Nobody is gonna join the server. Maybe one or two guys at most. We'll have a half hearted conversation while we play, then they'll leave after a few maps.
This, too. And if I'm going to be getting semi-serious about trying to complete these WADs 100% as a team or whatever I'm not sure if I'd want to play public anyway. I'm not saying I wanna go full tryhard but I at least want to try a bit, you know? Let's work together to complete some of the awesome stuff people have put out there over the years.

>> No.3292259

> when the mods are so crazy it's absolutely nothing even resembling Doom any more I don't see why they bother with Doom and not just switch to something else instead.

Do you know a good game that is like Project MSX with the speed and dodging in first person?

Or something like Hideous Destructor where you're fighting demons in an incredibly uphill battle where you're fragile as hell?

Lots of mods don't really have equivalents in gaming, or it's entirely possible that the options that are available have been played a whole lot already and they'd like to play it in classic Doom.
I don't think there's anything wrong with it as long as they're having fun.

On another note:
I always play Doom with two personal mods, one makes it so Invulnerability spheres don't make it black and white. I can't actually see when it does that because it hurts my eyes to even look at it.
And another one is Doomgirl

Seriously though, point me to more games like Project MSX.

>> No.3292261

If it wasn't crosseyed that would be spookier.

It's ugly but that face is pretty spooky.

>> No.3292274

>People play mostly the same 2 or 3 mods

This is really the only problem, imo, more than "people making stuff that doesn't adhere to Doom", which is really I think an incredibly silly complaint.
Thing is, there SHOULD be an equivalent balance, but there's very clearly a divide. As Zandronum's main selling point is the ability to mod and mod very well, a lot of people are going to want to do that, but it SHOULD be where modding ability is a benefit AS WELL AS the ability to play vanilla in new and interesting ways.

I think this has also caused one of the big divides in the competitive scene today, but
>competitive doom
that scene is nigh-insalvagable.

>> No.3292285

>This is really the only problem, imo, more than "people making stuff that doesn't adhere to Doom", which is really I think an incredibly silly complaint.
I've tried to clarify that this isn't my complaint. My complaint is that this is the only shit that they play and most will vehemently refuse to play anything else.

>Thing is, there SHOULD be an equivalent balance, but there's very clearly a divide. As Zandronum's main selling point is the ability to mod and mod very well, a lot of people are going to want to do that, but it SHOULD be where modding ability is a benefit AS WELL AS the ability to play vanilla in new and interesting ways.
I guess. I'm too tired to comment on that.

The competitive scene is dead AFAIK and mostly exists on Odamex. I've never been a part of it so I'm out of the loop.

>> No.3292286

why does every single Hi-Res pack look horrible?

>> No.3292293

>I don't see why they bother with Doom and not just switch to something else instead.
Because there isn't anything else like it.
I used to have a good computer (RIP) and could play a lot of new titles, but I didn't really want to because they weren't really that good. I think the last modern game I'd had fun with was Shadow Warrior 2013, and even then I used that as a basis for a mod.
Doom modding, and indeed most retro modding as a whole (rom hacks, Neverwinter Nights campaigns, etc) is a wonderful trove of creativity since people are guided and working entirely by their own ~*~vision~*~ rather than budgets, production plans, and publishers.

Even the fucking awful stuff, like Swan Fox or Ocean 2024, still have that gem of real effort and love put into it.

>When you've modified literally every aspect of the game, including the aesthetics, gameplay, and engine, to such an extent that it is barely recognisable as the original product, can it really still be called Doom?

Personally, I think Doom is what you make of it.
I've long had a theory that Doom players are split into two groups: Those that enjoy the original game and want to expand that more, and those that enjoy the tech and use it as a platform to build off.

>> No.3292298

>I've tried to clarify that this isn't my complaint.
Right, I was just using it as a comparative point. Sorry for the misunderstanding.

>> No.3292301

>Those that enjoy the original game and want to expand that more, and those that enjoy the tech and use it as a platform to build off.

Thats is a nice way to put it.

>> No.3292303

>I've long had a theory that Doom players are split into two groups: Those that enjoy the original game and want to expand that more, and those that enjoy the tech and use it as a platform to build off.
this sounds about right

>> No.3292310
File: 911 KB, 800x600, doomies.webm [View same] [iqdb] [saucenao] [google] [report]

It kinda is now that I improved it slightly. Voodoo-magic, no ACS.

Although I nicked the idea from Proxyon of Sunlust, the effect will do nicely for the map. The sort of powerplant, blues sparks in darkness. In fact, I am currently using Spark Mandrill theme for the stage.

>> No.3292312
File: 2.88 MB, 2000x4500, 1464804613482.png [View same] [iqdb] [saucenao] [google] [report]


I added shatter sprites and sound, now it actually kinda looks and sounds like the bowl would shatter. I also shifted all hands a bit lower so people with the small hud don't have floating arms.
The throwing animation still looks shitty, however, because I can't get the overhead throw motion to work. I would need larger arms for that and all I have it pic related. I also now changed primary fire so that you can pour out only one piranha at a time. Always five seemed a bit silly, this one is more logical. That way you can keep pressing the fire button and just let out a continuous stream of piranhas. Furthermore, I decided this is a BFG tier weapon - a 100 piranha bowl thrown at a cyberdemon make goulash of him in mere seconds. I still couldn't fix the "nothing thrown" issue, as I have still no idea what causes it. I use A_SpawnItemEx with a probability of 256, shouldn't that make it spawn every time?
Also, I don't know whether having skeletons like that one guy described would be possible, as I noticed he wanted to call them on projectile death - but the piranhas are rippers, so they would have to be called on monster death.
Feedback and criticism always appreciated. And forgive me for being such a shitty sprite artist.


>> No.3292321

How hard are the Back To Saturn episodes in comparison to the likes of Hell Revealed and Plutonia 2?

>> No.3292323

sup term

>> No.3292326

>Is it because their PCs can't handle anything else?
Yes, it actually is. Everyone going on about content creators and such are talking about an entirely different community from the subhumans that make up the Zandronum playerbase. These people don't have a single care for good design, balance, or tact. They play Zandronum because their toasters can't run anything newer. If a multiplayer game exists, Zandronum modders knocked it off and stuffed it full of memes, and it'll all run on their Pentium 4s at 1024x768 with silky smooth 15FPS. That's why they play the port.

>> No.3292334

I think it's honestly because the people making them tend not to be terribly good artists.

I mean, it's all of the difficulty of spriting, only being applied to familiar sprites with an even higher level of detail.

>> No.3292342

I'm surprised the Doom 4 weapon spriter didn't make sprites for nu Doomguy's armored fists

>> No.3292350

A $120 chink Windows tablet can play decent games at decent framerates.

I don't buy this whole "people can't play anything better" nonsense

6 years ago, maybe. But now, computing power is cheap. People throw out respectable XP machines all the time

>> No.3292353


Good luck getting it past customs with out them stealing it, or paying out the goddamn nose to have it shipped from somewhere and then stolen by customs for their own use or to sell for even more money.

Seriously, some places are really shit when it comes to that sort of thing, it's kind of hilarious.

>> No.3292354

Looks like you're playing A.L.T. all you had to do is jump down to that lower ledge in front of you. you're not meant to go around the cliffs like you did.

>> No.3292356

Computing power is cheap for people with jobs in first-world nations. The majority of people crowding shitty mod servers in Zandronum do not fit one or either of these criteria.

>> No.3292361

Whatever happened to Counter Strike 1.6 being the go-to poorfag game?

I REALLY don't believe it if people can't run CS 1.6....

Or maybe I'm severely overestimating what sorts of computers these people have

It boggles the mind

>> No.3292379



>> No.3292450
File: 675 KB, 1920x1080, Screenshot_Doom_20160614_210111.png [View same] [iqdb] [saucenao] [google] [report]

There's no friggen way I'll get this going anywhere decent by the 16th. Friggen finals had to happen the same week as DUMP. I just can't get a decent layout going. Thought about a mountain with an uphill fight or maybe a town theme, but I probably bit off more than I could chew with a first map like this.

>> No.3292463
File: 276 KB, 1920x1080, strife.jpg [View same] [iqdb] [saucenao] [google] [report]

is it pure nostalgia or was there something bout this games feel/plot that was never matched by other games?

i love it how in early 90s gaming, god tier science fiction (arthur c clarke, robert heinlein and asimov) and lovecraftian themes were the main inspiration.

then they switched to shitty star trek tier and faggy medieval fantasy

anyone else recognizes this?

>> No.3292464

take a couple more days, then

since OP says it'll take several days to compile the build, you've got a nice little grace period

>> No.3292468


I fucking hated Strife and everything about its plot, so I might be biased, but I would say no.

>> No.3292473

but... but le ebin aliens from outer space change societal order and are they or are they not aliens? and who can you trust?

>> No.3292486

I did not like Strife.
Just couldn't get into it.

Not the plot or anything, just the game itself.

>> No.3292493
File: 63 KB, 633x758, Fuck this gay earth.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some good old fps to distract me from the fact my father is dying soon

>> No.3292501


Have you tried the ones listed in the OP?

>> No.3292502

Oh my god, what's he got?

>> No.3292504

Yes, several times over.
Leukemia, He's losing the battle but heavily denies it.

>> No.3292505

Are you using the SXF_NoCheckPosition flag? (or whatever it is)
And what I meant about leaving skeletons is is radius giving an item that calls acs in its pickup state and goes from there. Do the pirhanas target enemies at any point (do the use monster ai like a_chase) or are they just dumb projectiles? Even if just dumb projectiles, could leave skeleton by alternating a_radiusgiving item that starts script that checks if actor is monster and not a corpse, then gives an item if so, and starts a script to remove one of the item every tic, item has max of 2, skeleton script item is constantly being given at the same time in projectile loop state and checks if is a corpse and has skeleton oitem to prevent other corpses from turning into skeletons if don't want. More reliable is give to target. Most reliable is custom death states, but then you're replacing all monsters and killing compatibility with other mods for single weapon.

>> No.3292508


Some of Strife's latter level designs are really not great. Like Bishop's Fortress: Central Administration. An aimless switch hunt that'd make Hexen blush. And that's not the only level where that's the case.

>> No.3292514


>I use A_SpawnItemEx with a probability of 256, shouldn't that make it spawn every time?

Exactly the opposite. A_SpawnItemEx's chance parameter is the likelihood of the actor *not* spawning; you want to set it to 0 if you want it to always spawn.

>> No.3292536 [DELETED] 

If you're still here. how do you plan to do all the new monsters? are the sprites already made?

>> No.3292548

so I finally set up Hell on earth with sperglord edition, and holy crap the sound design on the weapons is so much better, why does Mark like all the weapons sounding so shrill?

>> No.3292560

Because he's a scrub who unironically thinks that the Doom comic is cool

>> No.3292563

As someone who plays MM8BDM daily, some people really have legit shit computers, heck, there is this lad that always plays at fucking 800 ping and gets kicked by packetloss when a map has a small and barely noticeable rain/snow effect (i.e. MM7CLO).

The day i found my computer couldn't even run the lastest 1.x GZDoom dev build was the day i fucking realized that i had a super potato that can't even run a fucking doom sourceport and got depressed for a week, meanwhile there's people that can't even play zandronum 2.1.2 Open GL renderer!

>> No.3292570

>I've long had a theory that Doom players are split into two groups: Those that enjoy the original game and want to expand that more, and those that enjoy the tech and use it as a platform to build off.
The way you put it reminds me of pixy from Ace Combat Zero

>> No.3292575

thats stilly, the comic is silly, fun and entertaining and even a bit badass, but quite silly

>> No.3292596
File: 105 KB, 254x243, ddemon.png [View same] [iqdb] [saucenao] [google] [report]

>Nowhere near finished with my weapon, can't get my sprite rotations to look right and it's already nearly the 16th

>> No.3292607
File: 84 KB, 466x492, 1457118755561.png [View same] [iqdb] [saucenao] [google] [report]

>map only halfway done at best
>no decent ideas or sprites for a weapon

>> No.3292630
File: 55 KB, 351x351, 1422911946052.jpg [View same] [iqdb] [saucenao] [google] [report]

>Barely started map
>Keep procrastinating

>> No.3292646

i know that feel bro
i have 2 rooms, third planned
and that's it

>> No.3292650
File: 129 KB, 1305x1499, Eduardo.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3292653
File: 10 KB, 264x191, 1462497121234.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.3292661

every time i watch that video, the more true it is

>> No.3292707
File: 1.30 MB, 1366x768, ss+(2016-06-14+at+10.56.35).png [View same] [iqdb] [saucenao] [google] [report]

doom the way it was meant to be played

>> No.3292717

What's the best place to download Quake III mods?

>> No.3292721
File: 63 KB, 640x480, 1451866858130.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3292724


>> No.3292726


>> No.3292728

So guys, I'm going to be uploading playthroughs of various WADS to YouTube and I'm curious.

Do you like when each map is a specific video? Or everything edited together and have timestamps to jump to specific maps?

Just about finished with Scythe on UV so that will probably be first. Some of these end maps are hard...

>> No.3292732


Depends. If the maps are short, then put 'em together in a single video. If they're long, then obviously you'll want to split them up.

>> No.3292741

Bethesda, is it you?

>> No.3292742

Timestamps would be better IMO.

>> No.3292753

Wheres the CRT monitor?

>> No.3292769
File: 458 KB, 1920x1080, 20160614231329_1.jpg [View same] [iqdb] [saucenao] [google] [report]

has anyone figured out a way to get systemshock running in 1080p without it fucking up on text logs?

>> No.3292801
File: 152 KB, 261x295, 1433588531362.png [View same] [iqdb] [saucenao] [google] [report]

>The tnt.wad from Final Doom on Steam hasn't even patched the yellow keycard bug

>> No.3292805


The GOG release did, though! It also includes the setup executables, so you don't have to directly edit DEFAULT.CFG to change the controls and music!

>> No.3292806
File: 2.04 MB, 720x360, long distance boning.webm [View same] [iqdb] [saucenao] [google] [report]

It just keeps going

>> No.3292841
File: 397 KB, 1360x768, Screenshot_Doom_20160614_225057.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know why this is like this?
I had an older version of GZDoom and one of the levels kept crashing and I then got the latest GZDoom and Goldensouls 1.3
Now this happens

>> No.3292846

is there any wad levels that have a condo like theme?

>> No.3292869

Are you using a regular build or a beta build?

>> No.3292883

The only releases that patched it were some id Anthology releases, and the gog release which uses that same version.

If you care about demo compatability, you may run into problems, as id anthology TNT map31 has completely different nodes to both the original and tnt31.wad.

>> No.3292890

The latest one from here
I tried it in ZDoom, and it sort of works

>> No.3292892

The latest 2.x git GZDoom builds are breaking some mods. Try using the stable release or the latest 1.x git build.

>> No.3292895
File: 77 KB, 800x533, UMPH!.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you
The castle has walls now

>> No.3292897

No probs my dude.

>> No.3292901

I notice the ceiling is lighting up as well, when it should really not be that bright, try raising the ceiling height of those lighting sectors by 1, and then not texturing the sides, I think the light from the surrounding sector should bleed over that way.

>> No.3292913
File: 5 KB, 54x129, RELEASE ME.png [View same] [iqdb] [saucenao] [google] [report]

Holy shit, I just played through this map and god it was fucking awful.

It's only going to get worse from here on out isn't it?

>> No.3292926

What exactly was so bad about Mill?

>> No.3292951
File: 246 KB, 1175x781, ss+(2016-03-18+at+03.04.26).jpg [View same] [iqdb] [saucenao] [google] [report]

So, hey guys. I'm about to do something that I'd normally kick myself for, but it seems like everyone across the world has been struck with a unanimous case of "man if only I had a couple more days..."
Now, if it was just me, I'd basically go "well tough shit I gotta get through", but I've noticed a hundred other folks are feeling the same as well.
Either due to exams, or work schedule, or motivation, or etc, people are getting overwhelmed.

So, I'm extending the DUMP 3 deadline. Now, the submission time is June 20th, instead of June 16th. Five extra days! Or four, if you're not counting the 16th as a separate day.
If you were feeling "oh man I'd love to map but I only just now got an idea", now's the time to blitz for it.
If you were wrestling with exams this week, now you've got another half-week to work on things.
If you've etc etc etc, you get the point.

Enjoy, mates. Take a break tonight. Have a drink and a nice meal.
Then work hard and make something good.

>> No.3292956 [DELETED] 

Snapmap is fucking awful. Why did they waste time on this?

>> No.3292957


>> No.3292958


>> No.3292960

Well, this gives me some breathing room.

>> No.3292976
File: 166 KB, 500x180, what this level feels like.png [View same] [iqdb] [saucenao] [google] [report]

>try scythe for the first time
>pretty good difficulty curve
>starts out pretty chill early on
>get to M22, catacombs
>no ammo except some shells for shotgun
>no armor
>die a lot just in the first room, immediately surrounded by pinkies and imps
>die a lot in the next hallway to a couple revenants
>shitloads of imps, cacodemons, revanents, etc in first arena
>die a lot in said arena even with the secret BFG
>a lot more revanents throughout the level in tight hallways
>die like 3 times in a fight with a cyberdemon and practically no ammo
>lotta pillars, tight arena, splash sometimes kills me in one hit
>take the elevator it was guarding
>it lowers me into a tiny pit with a bunch of revenants and an archvile
>I got like 80 hp and 6 shells

Do you guys ever get stuck cuz of limited supplies or health, or just totally get your ass kicked for like 25 minutes cuz you got no gear

>> No.3292985

Man this whole revenant shit and such are so disrespectful towards the original games. I hate you guys and wish you cancer.
What are some of the more grounded mods/packs, ideally ones you could confuse with something ID did, at least at first glance?

>> No.3292986

Doom The Way id Did?
Doom 2 The Way id Did?

>> No.3292989

A couple times. 2 out of 3 times I learn I was just not managing ammo well, too many wasted or missed shots or not using explosives at proper range when I had the chance

>> No.3292990


>> No.3292993


>Man this whole revenant shit and such are so disrespectful towards the original games.

Isn't Plutonia infamous for having a bunch of Revenants?

>> No.3292996
File: 214 KB, 1070x676, portranks.png [View same] [iqdb] [saucenao] [google] [report]

Rate it lads

>> No.3292997
File: 3 KB, 178x142, ChZriAdWkAAdHbs.jpg [View same] [iqdb] [saucenao] [google] [report]

>Top Tier
>Doom Retro

>> No.3293000

This is a terrible list.

>> No.3293002

Is the PC port of Doom 64 on that list?
If not, it should be.

>> No.3293003

If it were it would be in Low-Tier because it only runs Doom 64.

>> No.3293004

Why is GZDoom two tiers below ZDoom? It's just an OpenGL version of ZDoom.

>> No.3293009

trips of truth

>> No.3293032

>ZDoom/GZDoom separate
>Skulltag still being mentioned at all


>> No.3293034

either bait, or a genuine idiot noob.
poster's name suggests former.

>> No.3293039


why, because zdaemon is not in there?

>> No.3293045

because "t."
>because zdaemon is not in there?
didn't notice that.

>> No.3293047


This is terrible.

I won't talk about Eternity and 3DGE's positions as I don't really know much about them, but Doom Retro has no business being anywhere above low tier, GZDoom should be considered the same thing as ZDoom, Skulltag and Zandronum being in the same tier is laughable, Doomsday doesn't really have anything going for it other than "GRAPHICS!!!" and the no name source ports being considered "equal" to Zandronum seems rather off to me.

Even from a purist perspective, this has issues. Why is Doomsday so high? Why is ZDoom top tier when its gameplay is some of the furthest from the original engine, at least without tweaking?

>> No.3293051


Oops, *Why is ZDoom god tier

>> No.3293056

What does t. even mean? I'm not down on these new memes.

>> No.3293061


I don't blame you. "t." means "signed".

>> No.3293064

>Man this whole revenant shit and such are so disrespectful towards the original games.

Huh? Doom 2 has revenants.

>> No.3293068

I couldn't figure out what he meant by this, either.

>> No.3293071
File: 26 KB, 1289x273, t. alberto barbosa explained.png [View same] [iqdb] [saucenao] [google] [report]

You can thank /int/ for that part

>> No.3293075

/int/ and /pol/ memes are the worst. They're like cancers.

>> No.3293081


Thats not a source port. Its a dos emulation software. What you really mean is Vanilla.


Vanilla/Chocolate Doom
Crispy Doom



Anything else

>> No.3293083

You forgot

>Shit nigger what are you doing

Doom Retro

>> No.3293084


I think he meant an abundance of Revenants, judging by him wanting some wads that were "grounded".

>> No.3293089


TNT also has its good share of them as well, hell one of the levels starts the player close to a small room with a Revenant hiding in the corner and a shotgun + box of shells in the middle

>> No.3293097

Eh, TNT's usage of Revenants wasnt nearly as crazy as Plutonia. TNT was more about hitscanners.

>> No.3293101

Yeah, it started coming to me that those skeletons in 2 look a bit like the revenants in 4 after posting.
But yeah, the throwable handy revenant is kinda too much. You know what I'm saying? It's fun and all, but, uhh... naw. Maybe not. Ever.

>> No.3293102

Honestly, I think people who complain about Revenants and Chaingunners are simply players who stubbornly refuse to adjust their playstyle because to them its the maps fault for not going exactly how they wanted it to.

>> No.3293104

/int/'s memes are just pure shitposting and usually just result in one off posts. /pol/'s memes derail entire fucking threads by ending up forcing people into discussing politics and ruining any form of civilized discussion that could have happened.

>> No.3293116

these are good tiers

>> No.3293149

How do you guys feel about, uh, populated e1 techbases? Like the gameplay isn't like e1 at all, it's a lot more frantic.

>> No.3293151

So just an E1-textured level but with the amount of enemies you'd expect later on? I guess it's okay.

>> No.3293152
File: 8 KB, 250x268, Costanza.jpg [View same] [iqdb] [saucenao] [google] [report]

>that picture

My fucking sides

>> No.3293159
File: 197 KB, 1040x645, 1.png [View same] [iqdb] [saucenao] [google] [report]

I think it's closer to the traps in E1M9, except over most of the level.

>> No.3293160

some wads have levels with shit loads of revenants and it kinda sucks dick

>> No.3293163

Personally, unless its Sunder-tier, Its not really a problem for me at all.

>> No.3293165

Revenants are fun to kill though

>> No.3293174

I agree, Metal is easily the weakest, especially that final room. Everyone knows that final room.

>> No.3293180 [DELETED] 

They're gay and stupid

>> No.3293186

i love them. UAC Experiment is one of my favourite wads ever. also the classic episode, double impact, base ganymede, etcetc

>> No.3293189

Shit taste pleb
Their high damage, low health and homing projectiles make them easily the most patrician Doom enemy. Nothing more satisfying than dodging a cloud of missiles like fucking Goku and subsequently raping their boney face with a SSG blast.

>> No.3293203

No, Doom 1 enemies are the best, with addition of chaingunners which are ok and hell knights, pain elementals are also gay

archviles are gay too

>> No.3293205

hmm, maybe it catches you by surprise once (which it should not because you can blatantly see one of its animation frames sticking out past the door) but otherwise a single revenant vs player with shotgun+28 shells should not be a problem. if you only had a pistol, or there were several other enemies in the small room, then there might be grounds for concern

>> No.3293207
File: 117 KB, 238x351, 1465837826880.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3293209

>muh skill
>muh high technical monster placement

They're shit and overused. Eat a dick.

>> No.3293214

>I'm shit at Doom
imo Doom 2 fleshed out the bestiary really well, especially with the Skeletons, Mancubi and Hellknights. There was a serious lack of medium-difficulty level enemies in Doom 1, leading to a lot of overuse of the Caco and Baron of Hell in later levels.

>> No.3293221

what exactly is wrong with brutal doom?

everytime i try to look up why i get message board drama & modders acting like divas

>> No.3293231

Of course it's manageable since you can bait a punch and beat him to it

Just saying that TNT does love its skeletons a lot by comparison to Doom 2, even if Plutonia loves them even more

>> No.3293237


It ushered an enormous amount of idiots/children into the Doom community who were drawn in by the iron sights, realistic weapon sounds, high definition spritework, and gratuitous violence

These people now believe Brutal Doom is "the way doom is meant to be played" and will harass pwad authors to make their shit compatible with Brutal Doom, because they refuse to play Doom in any fashion resembling vanilla

>> No.3293239

it's a mediocre mod that is considered "the way doom was meant to be played" by a huge group of people who haven't played doom any other way

it gets tiring

>> No.3293240


It's less the mod itself and more the asshole author and the community surrounding the mod, especially how they claim that Brutal Doom is a "better DOOM" and refuse to play without it.

Not to say that there isn't reasons to dislike the mod, but nobody would care that much if the author and fans behaved themselves.

>> No.3293242

Because the people who make them are terrible artists. That's about all the reason there is.

>> No.3293249
File: 1.44 MB, 640x480, notproxyon.webm [View same] [iqdb] [saucenao] [google] [report]

Blah, making these is so annoying. Lights hanging, flicker due to teleports. Looked over to how Proxyon did it, and I should probably set up several voodoos in conga instead of one.

>> No.3293250

That's a -really- nice effect.

Does it bring the engine to its knees?

>> No.3293252

fair enough, i just thought that, for choosing a moment of excess revenantation in TNT, it was an odd choice

>> No.3293257

not on openly, but I wouldn't be so sure about software

additive sprites tend to be handled more efficiently by the GL renderer

>> No.3293259

not on software*

autocorrect can fuck off right about now

>> No.3293261

You got part of it right. It's not just about drama around modders, but also the kind of people Brutal Doom has brought in. There's a reason why mods like HDoom have implemented silly countermeasures mocking the player whenever BD is loaded alongside it.

As for the mod itself? Purely subjective, though these days you have a lot more choice than you did back in 2011. I'd encourage people to look around and find some other neat options.

>> No.3293262

Looks cool either way.

>> No.3293268


so it's a combination of nostalgia & E-drama? ok good to know

i get that you shouldn't use brutal doom for everything

and i get people might not like modern style but that's basically what classic style is there for

also complaining about gore in doom seem about as silly as complaining about goofy shit in metal gear

>> No.3293272

I downloaded Brutal Doom ( I'm 29, cant believe I never played that before, its awesome ), currently doing the Hell on Mars campaign, however I'm having troubles configuring my mouse properly, there is a ton of options and no matter what I do it always feels very floaty and not accurate at all.
any tips ?

Im used to fps otherwise, my mouse has 3 DPI settings and I'm used to the highest, but for this game I really cant get a good feel with it no matter the settings.

I downloaded from this link

>> No.3293274

i tried to play BD once
a corpse blocked my way
tried jumping, tride crouching, tried shooting, couldn't get past
open console
> quit

also BD plebs won't even consider another gameplay mod unless it has 'muh BD compat'
and then someone rips it off into their BD homonculus

>> No.3293290
File: 15 KB, 318x318, 1463685726354.jpg [View same] [iqdb] [saucenao] [google] [report]

>The Logic of the Archvile
>I talking about his power, a big flame what's run to you, don't make any sense, it's strange for me

>> No.3293292

Sorry for my bad english

>> No.3293307 [DELETED] 


Hi Doomsrulez

>> No.3293319
File: 208 KB, 800x600, mn1PIaP.jpg [View same] [iqdb] [saucenao] [google] [report]


What baffles me is how these people can think their work looks even remotely good or fits in the game in any way.

And why are the shittiest artists always the most ambitious? Why do they feel the need to go SO high res that their horrible artistry makes everything look like a middle schooler's shitty portrait for painting class? Why not keep the pixelated look but upscale things so that zombies have the same amount of detail as Doomguy's HUD face or something?

I can see high res sprite packs actually working, but nobody has taken the right approach yet as far as I'm concerned.

>> No.3293327

stupid people tend to overestimate themselves in the same way smart people underestimate themselves. it's a self awareness thing.

>> No.3293360
File: 560 KB, 1280x720, Screenshot_Doom_20160615_153132.png [View same] [iqdb] [saucenao] [google] [report]

techbase stuff

>> No.3293363

Looks pretty cool. What engine is this for?

>> No.3293367


>> No.3293379

Because you ain't gud ladm8

>> No.3293380

You have to attack aggressively.

>> No.3293387

supershotgun to the face, half circle around a rocket, another shot. that's 1 down. if they're too far away, use rockets, even further away, chaingun snipe

>> No.3293392

I'm mapping in boom format and testing with gzdoom but I usually do a bugcheck run on prboom with boom complevel. The difference in movement and mouse handling throws me off when playing with prboom though so I don't use it for gameplay testing.

>> No.3293395

They really aren't. Two SSG shots kill one. Just learn to dodge around the rockets.

>> No.3293396

Sounds great. Look forward to it.

>> No.3293401
File: 117 KB, 640x480, Screenshot_Doom_20160615_104823.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3293408
File: 339 KB, 1024x768, Screenshot_Doom_20160615_160417.png [View same] [iqdb] [saucenao] [google] [report]

Ok, today's update for the piranha bowl:


I made sprites for "overhead throwing", which look a bit awkward, but it's the best I can do with my skills. But I am rather content with the throwing motion itself.
Now the bowl gets thrown always, thanks to >>3292514 who told me that I got it the wrong way.
Issues that still persist are the reappearing bowl when deselecting after throwing it and still no skeletons - but right now I just don't feel like making sprites for them, and they would look like shit anyways. Maybe at some point in the future, but for now I just switched on gibs.
I haven't tested with widescreen, either.

>> No.3293425
File: 223 KB, 470x343, errands.png [View same] [iqdb] [saucenao] [google] [report]

Hey /vr/, have you finished that wad?

>> No.3293432

Do you want me to?

>> No.3293434

doomguys face says it all

>> No.3293489
File: 294 KB, 1278x957, bloodgeo.png [View same] [iqdb] [saucenao] [google] [report]

Blood Geometry has been easy so far. But I have inkling this room is gonna be bane of me.

>> No.3293495

I'll finish by blowing my wad on your face

>> No.3293501

I want to play that. Those textures look pretty cool.

>> No.3293512

No. Have most of the sprites done now. Been doing a a few frames a day... Aside from some decorations and the last boss. Still needs sounds and music.
Guess I could start on some maps.

>> No.3293516
File: 564 KB, 845x629, done.png [View same] [iqdb] [saucenao] [google] [report]

Map19 of Sunlust.

Done now, surprisingly manageable - although there are roughly 80 monsters left.

>> No.3293523
File: 130 KB, 842x629, nothankyou.jpg [View same] [iqdb] [saucenao] [google] [report]

And done. Left one cyberdemon, but I am not UV-maxing them anyway...

This map, however, can go fuck itself. I got enough of the red key battle some days ago.

>> No.3293556

/vr/ opinion on PillowBlaster's mods, like Guncaster 'n' Trailblazer?

>> No.3293559

Trailblazer is loads of fun, especially since the addition of upgrades and crafting. Never played Guncaster.

>> No.3293561

yholo you got to sit down and spend some time getting the sound quality of the guns in legendoom consistent, a lot of them sound very bad

the chaingun that gives back ammo 50% of the time is extremely grating, the rocket launcher with a 33% chance of not using ammo has an awful ringing, various shotguns have the acoustic quality of wet cardboard on dos, normal plasma rifle buzzing / electricity sounds go on for too long

but the standard chaingun sounds great, 50% less ammo usage ssg is fine

it's really fun and all but i end up making decisions based on which guns won't be annoying to fire instead of which guns are actually useful

>> No.3293569

Guncaster is pretty fun if you just want to fuck around on Slaughtermaps.
Trailblazer I think it's lukewarm. It feels like it should be kick ass, but I just can't feel it for some reason.

>> No.3293570

Really nice! Oh, and I see you're using the D4D weapons! Can I ask you which version is this? DBThanatos' or Sgt Asshole MarkIV ?

>> No.3293572

Why do ever do every modern sequel/reboot of a classic FPS fail so fucking much at the whole "retro level easter egg" thing?

Shadow Warrior, both Wolfenstein games, Doom, every single time the scaling is all wrong, there is no shading, and there are some gigantic mistakes like the frames of the enemies being all wrong in Wolfenstein or some of the level design done in the "retro" Shadow Warrior parts just weren't even do-able with Build.

Like holy shit, not a SINGLE one got it right. At least get the scale right for christ sake. If this is something supposed to please, then it's a failure... or maybe it's just their way to show off and say "look how much better the new stuff is in comparison".

>> No.3293573


i believe i said this almost a year ago, but trailblazer is the kind of gameplay mod that needs to shine with a mapset made for it.

because, believe it or not, trailblazer has a story, and it's so cheesy and hilarious (in a good way)

>> No.3293579

It's kinda nice with Unholy Realms! I really reccomend to play TB with it!

>> No.3293585

Hey faggot! Stop ending all your sentences with exclamation marks! This isn't reddit! We all know you're trying to sound happy when you don't actually give a shit!

>> No.3293604


But why.

>> No.3293606
File: 60 KB, 819x460, 1385794623202.png [View same] [iqdb] [saucenao] [google] [report]

>Entire mapset is inconsistent as fuck with damaging floor textures

In one map the glowing lava is dangerous and suddenly it's not, the brown water was fine then and now it's hazardous. Holy shit make up your fucking minds

>> No.3293620

I don't mind it too much as long as there is consistency within individual maps.
Having slime damage you in some places and not in others in the same map is retarded though.

>> No.3293630

Honestly the fact that the classic doom levels are still fun simply shows me how good classic id was, seriously I'm with you about the scaling and lack of shading, also they should have given Doomguy perminent haste to recreate proper doom speeds, it's probably because they think it's an easter egg they don't need to put real effort into it

>> No.3293645


I hear there's a special place in hell for people who make damaging floors that don't have nukage or lava textures.

>> No.3293648

I always try to signal to the player beforehand if it's dangerous or not. Like the danger sign textures or force them to go through some of it to make it obvious it doesn't hurt. A rad suit next to it is also a good sign. Having to sacrifice health to be sure is shit design.

>> No.3293658

I think they just shouldn't do it at all, period.

I let out a resigned sigh when I found the first "classic map" in DOOM 16. Guys, really? Do we need the blatant nostalgia bait? Can't you, like, just try to make your own thing?

And then it kept happening. Every. Single. Level.

>> No.3293660

I feel nostalgia is fun, but you might have a point, a couple friends of mine took the classic maps as nothing g but a reminder of how slow the new Doomguy is

>> No.3293663

>Having to sacrifice health to be sure is shit design.
It's not too bad if you give them the health back immediately afterwards desu
Like at the beginning of e1m5.

>> No.3293664

basically every room in the game has a forced reference in it. maybe if they spent the time making lame easter eggs working on the actual game instead,,,

>> No.3293667

I'm not talking about forced damage from hurt floors, I'm talking about losing health to figure out if that floor hurts or not.

>> No.3293669
File: 82 KB, 275x267, fuck_you.png [View same] [iqdb] [saucenao] [google] [report]

Been playing Quake lately, and hell, this dang ass game still holds up. Especially the soundtrack, dat some spooky tunes.

You guys have any recommendations for good user made levels/mods for Q1?

>> No.3293671

Arcane Dimensions, duh

>> No.3293682

You're exaggerating, I've played the game and while it does have a lot of refrences, some clever, some forced, it is still good, granted it could have been better

>> No.3293685
File: 3.57 MB, 2560x1440, marcher fortress.png [View same] [iqdb] [saucenao] [google] [report]

Map packs:
>Beyond Belief
>Rubicon Rumble Pack
>Soul of Evil
>Arcane Dimensions
>Func Map Jam 2 (skip the first map though, it's pretty shit compared to the rest)

Single maps:
>Horde of Zendar
>The Marcher Fortress
>Metal Monstrosity

Those are my personal favourites, at least. Quaddicted.com is pretty much the go-to site for singleplayer Quake content. They have a comprehensive list of all the maps/mods they host which you can sort by rating and that kind of thing.

>> No.3293692

Thanks for the suggestions.

I did browse quaddicted.com for a while, but the sheer amount of stuff on there is a bit daunting.

>> No.3293694
File: 3.29 MB, 780x3120, 0 fucking doom.png [View same] [iqdb] [saucenao] [google] [report]

I spent half an hour making this I could have used for DUMPing. Hope you're happy.

>> No.3293703

But there is nothing more satisfying in this game experience than connecting rockets at a pack of revenants.

Whats worse however is what I call the "Plutonia Pair": revenants and chaingunners in abusive tandem.

According to Zero Master:

"on plutonia (on UV\NM difficulty) there are 704 chaingunners, 422 revenants (and I really hate revenants), 123 cacodemons, 90 barons, 151 hell knights, 23 cyberdemons (most of them on map 31,32), 4 Masterminds, 315 shotgun guys, 86 zombiemen, 74 pain elementals, 140 mancubus, 94 arachnotrons, 99 arch viles and 436 imps."

>More revenants than zombiemen, or sergeants.
>almost twice as many chaingunners as any other monster in the WAD

Despite all of this Plutonia is still my favorite IWAD.

>> No.3293713


>The Dunning–Kruger effect is a cognitive bias in which relatively unskilled persons suffer illusory superiority, mistakenly assessing their ability to be much higher than it really is. Dunning and Kruger attributed this bias to a metacognitive inability of the unskilled to recognize their own ineptitude and evaluate their own ability accurately
>inability of the unskilled to recognize their own ineptitude and evaluate their own ability accurately

People are basically so illiterate at their task that they can't set a standard that's based in reality, so they think their shit sticks when it can't.

Reminds me of deviant art people who have the two pictures that compare how they evolved as an artist, and the one that's ten years old looks no different from the present one.

>> No.3293719

Here's a joke to make you feel better about your dad:


>> No.3293725

what if you think you're shit at everything

>> No.3293727

That's just depression

>> No.3293730

Well I'm certainly not sad

>> No.3293742

Well, shit. Maybe I should seek help.

>> No.3293747

Its a more banal condition than you might think.

>> No.3293750

I want sweet release from his wild ride

>> No.3293783

Seriously namblaco, you should work on this again. I really want to see HorrorMovieGuy's Glory kill code put to good use.

>> No.3293789
File: 2.10 MB, 400x310, 1424030669070.gif [View same] [iqdb] [saucenao] [google] [report]

>mfw trying to tyson run Doom 1
>mfw I arrive at the Cyberdemon

I'm having a lot of trouble with him, I can't even imagine what I'm gonna do when I get to the mastermind.

>> No.3293791


>> No.3293795

lol ur not 1337 enuf

>> No.3293816

I'd also like to see more of those new monster sprites finished, saw a guy working on nu Hellknight sprites, but they were very early unfinished looking

>> No.3293818 [DELETED] 

Requesting image where a post describes a DOOM babby ie all of /v/ shitposting about DOOM

>> No.3293820

Cyberdemon is literally Circlestrafing: The Enemy

>> No.3293839

He never said the mods don't exist, you silly goose.

>> No.3293848

>but that's basically what classic style is there for
classic style is about as classic as doom 3

>> No.3293850

if you've played one PB mod, you've played them all.

>> No.3293851

I know. But he sometimes fires a second volley so quickly after the first that I can't help but take atleast one rocket to the face. But yeah, I defeated him now.

>> No.3293861
File: 66 KB, 600x601, andrew wk.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the difference between the Doom Wikia and the DoomWiki?

>> No.3293863

Hey /vr/ found an old interview with Jay Willburn from 1996 on Quake just after the release of QTest. Some things he talks about didn't make to the game.


>> No.3293870

Most weapons aren't actually useful despite all the sheer firepower because it's either awkward to use or other weapons just do the same but flat out better.
The spells are mostly useless because there's no reason to use anything but the best ones.
It is not really fun to mess around with the weapons because you're borderline invincible if not straight up invincible.
The designs on the weapons and power armor is fine, but because of how strong everything is nothing stands out and you don't really build up to something.

Being able to upgrade weapons is a nice feature even though none of the upgrades are particularly special, just a straight damage upgrade.
Dual Uzis are not satisfying
Pump shotgun has some uses but isn't very special and separating the shells from the sawed offs is the only redeeming quality of it to be honest.
Minigun is satisfying, T-Rex hunting rifle is very useless still.
Each weapon has more of an identity than the weapons from Guncaster though and can stick out. Also due to upgrading you could just boost your favorite weapons and use them for just about everything considering how strong weapons are.

The spritework for both mods are well done.
But the mods itself doesn't give much incentive to stick around with them and the only equalizer between the players and enemies is slaughtermaps.

>> No.3293875

Doom Wiki is maintained, Doom Wikia is old. Wikia has this shit policy about not allowing content creators to delete their wikis, so when an author moves theirs to a different host, Wikia can use their high search engine rankings to increase page views and generate ad revenue from old content someone else has written. Bastards.

tl;dr. Doomwiki good, Wikia bad.

>> No.3293879


>> No.3293885

Anyone else having this error with Dakka, especially the newer git versions?:

"ACS: I don't know what 'Fist2' is"
"ACS: I don't know what 'Chainsaw2' is"
infinitely logging in the console buffer?

I wrote a little patch to fix that.

What I did is just create dummy actor definitions for those items. Was going to fix the ACS (dakka_commonfuncs.h) that call them, but Dakka uses GDCC instead of ACC for its compiler, and its a bitch to setup. GDCC is supposed to be more like GCC for ACS. Too bad I can't pass env CFLAGS='-w -fpermissive' to it like I can with GCC. Ideally, the code would be cleaner and syntactically correct, but I just want a working product and warnings to fuck off.

Anyway, here is that patch:


Load it alongside dakka.

>> No.3293887

Whoops, here is the real link:

>> No.3293935

I must ask, why has nobody made top and bottom view sprites for flying enemies?, 2-D losty souls are hard to hit from below

>> No.3293939

not supported by the engine afaik

>2-D losty souls are hard to hit from below
Change your sprite billboarding settings

>> No.3293948

the spider mastermind is the pansiest boss ever unless you pistol start. You literally just run up to it and fire the BFG point blank twice (or if you're lucky with damage rolls, you can OHK it)

>> No.3293989

what is your favorite weapon? mine is the Plasma Rifle

>> No.3293993

rockets, i think

long-range rocket strikes are so satisfying, especially if they cause corpses to fly off ledges

>> No.3294000

>rocketing a horde of zombies or sergants and the mincemeat piles go flying everywhere

>> No.3294001

Yeah, that splatter sfx and gib animation is pretty gud.

>> No.3294005

any reason why the Light glow effect would go out of sync? it's supposed to look like a single light but now it looks weird.

>> No.3294006

I love just disintegrating things, getting ambushed by a horde up-close just top melt them all with that satisfying blue barrage man

>> No.3294012

no challenge at all

so it becomes really boring

>> No.3294015

nevermind I figured it out, the darkest adjacent sector was lighter on one of them (only by 16) so it was glowing slightly faster and went out of sync

>> No.3294016

It's up to you to make it challenging, nerd. Throw on an enemy multiplier, or ramp up the difficulty level. I like to use Trailblazer in tandem with Colourful Hell which balances out the difficulty quite nicely.

>> No.3294019
File: 90 KB, 900x579, 1449964318006.jpg [View same] [iqdb] [saucenao] [google] [report]

>Pic Related
I just love energy weapons, but the BFG is bulkier and the PR is more satisfying to use for me.

>> No.3294020

you forgot to quote

>> No.3294029
File: 1.65 MB, 640x480, fun_approaching_in_3_2_1.webm [View same] [iqdb] [saucenao] [google] [report]

I love it when plan comes together.

>> No.3294031

the BFG is a bit unfair due to being THE Big Gun, I'm waiting for the weapon mods to finish, my dream combo of visual and audio design is the look of the Doom 4 Plasma Rifle, the Reloading Sounds of the Doom 3 Rifle, and the Firing Sound of the Original

>> No.3294041

1. SSG
2. Rocket-Launcher
3. Plasma Rifle

>> No.3294052

>It's up to you to make it challenging, nerd.
this is a pretty shitty way to design something, desu

>> No.3294058
File: 62 KB, 500x411, 1465956321239-1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3294061

I've finished Arcane Dimensions and now I'm out of good Quake levels. Please help me, /vr/.

>> No.3294067

Rubicon Rumble Pack

>> No.3294068

secret area?

>> No.3294069
File: 194 KB, 557x605, 1458609672851.png [View same] [iqdb] [saucenao] [google] [report]

Excelent taste anon. Now it's my dream combo too now.

Is this for DUMP3? I'd love to play this map. It looks really fucking neat.

>> No.3294073


>> No.3294078


>> No.3294082


>> No.3294085

>I need a key

>> No.3294086

check the back of the tree for a switch

>> No.3294089


>> No.3294090

See >>3293685

>> No.3294092

>An Importation looking Door

>> No.3294094

Well, tough shit, that's how Doom modding works. We're talking about free mods for a 23 year-old game, not AAA tentpole titles. The strength in Doom mods is picking and matching them to make your own experience.

>> No.3294097

aren't we talking about how to find the secret area?>>3294058

>> No.3294101



>> No.3294102
File: 70 KB, 1025x567, circle_of_death.jpg [View same] [iqdb] [saucenao] [google] [report]

Dunno, if I'll finish it by the new deadline I might submit it. Might get on tight side of things.
Plus it'd be third map...
I should probably use all this time more favourably. But it's about only thing that helps me relax these days.

>> No.3294104

Did you get all four runes?

>> No.3294108

No, now we're spewing random FPS quotes. "WHERE IS IT" is what Duke says when you try to open a door without a key.


>> No.3294110

>weird bassy noise

>> No.3294112

>Well, tough shit, that's how Doom modding works.

"it's free" doesn't change anything

>> No.3294113


>> No.3294116
File: 205 KB, 800x600, -quake_1_axe_by_da_beast[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3294118
File: 2.04 MB, 1706x956, rr.png [View same] [iqdb] [saucenao] [google] [report]

Techbase is finished-ish.
Plays in E1M1.
It works in vanilla but there's still graphical glitches out the ass so I would recommend you play with zdoom or the likes instead.
Only Ultra Violence is done and since I suck at balancing easier difficulties it may remain that way. There's also quite few enemies because I'm not great at making challenging encounters with only the basic E1 enemy types, be sure to tell me if I went overboard. Actually just give any feedback you can come up with.


>> No.3294123

>"it's free" doesn't change anything
Actually, it changes everything. It's extremely foolish to expect professional levels of balance and polish from every Doom wad. The fact that we get so many great ones anyway is something that isn't appreciated enough imo.

>> No.3294128

After carefully analizing this, I can say that what the Ayy-vile does is cast spells on you.

>> No.3294131
File: 1.93 MB, 320x240, RelentlessReactor.webm [View same] [iqdb] [saucenao] [google] [report]

at first glance this looks glorious

>> No.3294143

My favorite map from AD was Lavatomb. Do you know of any good maps that are similar to Lavatomb?

>> No.3294147
File: 776 KB, 941x594, paramount_cruelty.png [View same] [iqdb] [saucenao] [google] [report]

Oh dear what am I doing.

>> No.3294165

I updated my map a bunch. Shouldn't have terrible HOM walls anymore. http://www.mediafire.com/download/93x3m2xgcs6qlm1/MountainTemple.wad

>> No.3294184

iirc Lavatomb is originally from one of the Func Retrojam packs, you could try them out.

>> No.3294186

Clearly an elevator.
I wonder if it will lower the whole high ground or just that part.

>> No.3294212

>maybe it's just their way to show off and say "look how much better the new stuff is in comparison".
Yeah, I'm sure they're motivated entirely by spite for the source material.

>> No.3294226

Think about it like a hitscan attack, then it makes sense. Except its source of damage is directly underneath you so it propels you upwards.

Great tiers, I usually play two WADs at the same time: one on prboom+ and one on crispy doom, so I don't have to think too much about save-files, and I get to enjoy two different visual styes, and both fluidsynth and glorious OPL3 midi.

Crispy Doom is by far the best for playing 90s WADs.

How do I get this hud?

>> No.3294228

Guncaster is boring shit and Trailblazer feels like a more "balanced" Russian Overkill, neither are as fun as RO.

>> No.3294232
File: 618 KB, 1201x884, 780ac2e7d3034472b70dec38111f0e886acef0e5.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3294246

probably making a blood remake

>> No.3294247

It's not for you or anyone who continues to play the old games to this day. It's for easy nostalgiabux from the people who played the games when they were new and not since then. They don't care that the textures are flipped, or that the lighting is all wrong, or that there's disgusting filters all over everything. They see something vaguely matching their memory of the original games, and their wallets open up and spill money everywhere.

>> No.3294252

Holding on to the IP so they can release Blood 4 Mobile (^:

>> No.3294289

you guys think a Doom podcast would be a good idea?

>> No.3294290

mite b cool

>> No.3294292

this week in doom news uhhh we got a new project thread and it's got some screenshots, we can't show you, but there's gun and there you go

next week: okay doomers that project we were hyping last episode has no updates and it's not looking good

>> No.3294295
File: 42 KB, 362x362, 1461176926868.png [View same] [iqdb] [saucenao] [google] [report]

>see posts talking about this for a couple threads in a row
>expect it's some joe-ilya tier shit that got a cacoward because doomworld is retarded
>it's a monti wad with more "accessible" encounters
fuck yes, lay those cheesy-ass midis on me

>> No.3294302

I liked erkatanne desu
I have a sweet spot for those kind of levels and especially those midis.
I agree that it's not cacoward material though

>> No.3294310

>You can put BATs for different mods in the Open With dialogue for WADs and PK3s
>I can right click, open with Demonsteele for any individual WAD / PK3

Empty TXT, enter the path to (G)ZDoom.exe with quotes around the path, add a space and a "%*" with the quotes, and then the paths to the mod files with quotes. Save it, rename the .txt to .bat, right click on a WAD or PK3, go to Open With > Select Default, uncheck use as default, select the BAT.

Not sure how to give it a name without the filename extension and also an icon in the program list since shortcuts won't work, but it's cool.

>> No.3294315

>He doesn't use the command prompt with -file commands

>> No.3294319

Of course not, when I like a mod I just make a BAT and drag maps onto it, rather than open CMD and drag zdoom, the mod's files, and then the map onto the window.

That's silly.

>> No.3294320
File: 124 KB, 456x658, 1464850363913.jpg [View same] [iqdb] [saucenao] [google] [report]

I like the idea but it would probably work out as well as https://www.youtube.com/watch?v=HrlS9_n8GX4

>> No.3294325


you dont have to talk about the new stuff week by week, one episode could talk about the history of ID, one could talk about classic WAD´s, one could be an interview with some content creator like Term, one could talk about other early shooters, you could have content for quite a while

I wish I could do that, but I have no mics, or time, or a comfortable space to do it, or even a decent connection to make skype calls

>> No.3294348
File: 743 KB, 1422x830, drawsegs.png [View same] [iqdb] [saucenao] [google] [report]

>It works in vanilla but there's still graphical glitches out the ass
I haven't looked ingame, but Doom's probably being given too many lines to render at once, so it culls some of them.
Also there are a couple spots you can get visplane overflows. Best off using a limit-removing port.

>> No.3294349

Test build won't be out for a few days after the 16th. I'd suggest focusing on the map over the weekend.

>> No.3294350
File: 115 KB, 1363x755, Screenshot_Doom_20160615_220200.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3294351

[Hae-Lin intensifies]

>> No.3294356
File: 390 KB, 1366x768, Screenshot_Doom_MarsPort.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3294370

from having a look at minecraft and skyrim modding scenes, involving money just brings in drama and legal bullshit, not quality

>> No.3294372

Looks like a drug trip gone horribly right. I like it.

>> No.3294373

*and especially not originality or risk-taking

>> No.3294386

I got off term's wild ride last weekend, at least until the test build comes out next week sometime.

>> No.3294389

that kinda looks like snapmap, nice

>> No.3294406
File: 106 KB, 515x315, doom-snapmap[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I was playing Doom 2016's SnapMap, and I guess there's a variable in there called "AI Director" where you can have an area (or the entire level) auto-populate with enemies, and you can account for increasing the intensity of enemy spawns and what sort of enemies will appear. There's also an auto-populate for weapons and supplies, too.

I've never made a map before (in classic Doom or SnapMap or anything), so I'm wondering how you Doom mapmakers feel about those kinds of tools? Would you think it's useful, or is it just laziness? I know about OBLIGE, but this is specifically for monster and item placement - the level design is still created by hand.

>> No.3294420

It's not lazy as long as you can still manually place things when you need to.

>> No.3294438

Am I just a pussy or is Marathon the scariest retro FPS out there? I got (I think) near the end of the first level and hit a dead end only to turn around and see some caped guy shrieking at me. I jumped so far back I hit my head.

>> No.3294440

Doctor Betruger I'm UAC

>> No.3294445
File: 24 KB, 600x363, 1455563609793.jpg [View same] [iqdb] [saucenao] [google] [report]


Freedoom needs to either get a concrete direction and plan of action with quality control or stop existing entirely.

>> No.3294453


Thought this was a Doom 4 level at first.

>> No.3294458


The part in the maze? That scared the living shit out of me too.

However shitty Marathon's levels are, it's atmospheric as fuck.

>> No.3294474

>It's extremely foolish to expect professional levels of balance and polish from every Doom wad.
it's extremely foolish to confuse "it's up to the player to make it challenging" with "professional levels of balance and polish"

it doesn't take an AAA studio to not make the character an OP special snowflake

>> No.3294478

I get a kick out of Freedoomguy's wall humping noise sounding like he got kicked in the gut or he's about to start crying.

>> No.3294479

According to Devolver, they want 120938109283109283fucktillion for the IP.

That's what they're waiting for, someone to actually give them that much money.

No, seriously.

>> No.3294480


>> No.3294481



>> No.3294482


Would be really cool, but it would need a LOT of scheduling and a LOT of observations in the community to always have some content to talk about.

>> No.3294483

Atari/Infogrames are fucking scumbags. Wish they'd just run out of business already.

>> No.3294484


which is hilarious.

Rather than making a decent amount of money and getting the game out and potentially building a fanbase again and making MORE money.

They're just demanding a lot of money outright

>> No.3294486


Freedoom's gib sound is objectively the best.

>> No.3294489


They got rid of it in a recent update.

>> No.3294490

I dunno how people can stand Darkplaces as an engine.

>> No.3294493
File: 286 KB, 875x667, 1369769946262.jpg [View same] [iqdb] [saucenao] [google] [report]




>> No.3294494
File: 248 KB, 400x1900, So you want to play some BLOOD.png [View same] [iqdb] [saucenao] [google] [report]

I just got done making this

>> No.3294496

That looks fucking awful.

>> No.3294497


dakka doesn't use gdcc (there wouldn't be 120 fucking map arrays if it did), and there's no reason it should be trying to give you <wep>2 items, or take them away if you don't actually have them

either CheckInventory prints error messages now for some godforsaken reason or something went horribly wrong

>> No.3294498


>> No.3294501


Doesn't Jace Hall have the source code but he's not allowed to release it?

>> No.3294502

The mouse input is very responsive and nice, more like GoldSRC than Quake (even counting stuff like Quakespasm using SDL) and it isn't 71fps limited like Quake.

Other than that it's garbage, they can't even make the nailgun muzzleflash not go full retard for all their fancy graphics effects.

>> No.3294503

Yeah, I noped out of Marathon pretty much right after that, but I still have the whole trilogy sitting on my hard drive. Are the levels actually shitty overall? I didn't particularly like the first one's layout.

>> No.3294514


Yeah all the levels are pretty horrible. Someone on some forum described it as what would happen if Sandy Petersen mapped while high on angeldust, and I think that's a pretty accurate assessment.

>> No.3294569

which mod Makes best use of the Demon Rune Mechanics? I personally think PB does it best in terms of presentation at least with the revenat transformation

>> No.3294576

Software Renderer > Hardware Renderer

>> No.3294591


>> No.3294594

Probably just likes the software lighting more.

>> No.3294595


>> No.3294615

are there any spite packs that replace the six barreled minigun with a more modern style three barrel minigun?

>> No.3294617

I know Eriance drew one for Demon Eclipse but I can't think of anything that's just a sprite replacement. Wouldn't be too hard to just get the sprites and make your own PK3.

>> No.3294629

Didn't Carmack retweet this one time?

>> No.3294634

so how many upvotes do you want?

>> No.3294637

Isn't CMBlood kind of substandard?

>> No.3294639

Anyone abuse SpawnParticle / A_SpawnParticle yet?

Looking forward to some bodacious particle effects since particles have a lower impact than actors.

>> No.3294641

As far as Blood remakes go, it's the better one of the bunch. And it's still in development so, who knows? Maybe it goes somewhere.

>> No.3294651


>> No.3294652 [DELETED] 

Within a few days of the Dorner standoff, someone made a doom wad where you are Dorner and you mow down cops in the woods

However, it's been a few days and no one has made a Orlando shooting wad

I'm not sure if I should be proud or disappointed

>> No.3294653

How do you get BloodCM to run? Do you just dump everything in the zip into a EDuke32 folder?

>> No.3294659

ever hear of World of Kirbycraft?


found it on github, uses zdoom

>> No.3294661

>As far as Blood remakes go, it's the better one of the bunch.
Yeah, and as far as cocks go, using clothespins is better than knives.

>> No.3294664
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3294665

Ah it's STUCK

>> No.3294667
File: 115 KB, 275x330, BUT IF YOU WANNA FIND OUT WHAT'S BEHIND THESE COLD EYES, YOU'LL JUST HAVE TO CLAW YOUR WAY THROUGH THIS DISGUISE.png [View same] [iqdb] [saucenao] [google] [report]

Yo, what the fuck

>> No.3294670


there's a lot of work put into it, it's pretty impressive

>> No.3294672


That's a word for it.
I can think of a couple others.

>> No.3294675




>> No.3294676

omg there's deathmatch

>> No.3294679
File: 58 KB, 228x221, 10399878_1711355849081711_8073915045881639344_n.png [View same] [iqdb] [saucenao] [google] [report]

>see video is almost 2 hours
>skip to 5 minutes
>immediately recognize the first emerald bonus stage from SRB2

>> No.3294680

Blood on dosbox is the best though. Press U for mouselook and you're golden.

>> No.3294682

Thats terrible. Especially since there are some good mods for the actual Blood.

>> No.3294684 [DELETED] 

People are just kind of bored of mass shootings.

Do you really want a wad where you kill queers in a nightclub and question your own sexuality?

>> No.3294691

>1 hour video about a weird, boderline autistic mod
>near constant use of cheats

Is this guy Omegalore's pupil?

>> No.3294695 [DELETED] 


>Do you really want a wad where you kill queers in a nightclub

I'm sure /pol/ does.

>> No.3294696

he's cheating in items to debug mary's crying, which is controlled by some sort of counter that isn't reacting to damage the way he intended

if i understand correctly, mary is a player character, who is a child, that has a high damage output, but in order to balance it she makes horrible crying noises to annoy the player

there's some very deep lore here if you let it unfold

>> No.3294705

It's the best we've got till whenever BloodEX appears.

>> No.3294719 [DELETED] 
File: 119 KB, 969x732, Omar_Mateen_at_Orlando.png [View same] [iqdb] [saucenao] [google] [report]

totes would.

>> No.3294723 [DELETED] 

This guy sounds like he never mentally matured past 8.

>> No.3294731

So I want to keep my first playthrough of Wolfenstein 3D "pure" by not using a source port, but being unable to turn while strafing and the lack of an automap is bugging the shit out of me.

Should I just bite the bullet and grab ECWolf?

>> No.3294732

Having an automap definitely helps. I was using Wolf 3D TC for ZDoom to play it.

>> No.3294734

Do it. As much as I love Wolfenstein, getting lost in those maze-like levels ruins the fun, and I can't play without Automap anymore.

>> No.3294745 [DELETED] 
File: 337 KB, 288x340, 1455080835865.gif [View same] [iqdb] [saucenao] [google] [report]

and yet it turns out he actually frequented that gay bar and used grindr and all kinds of shit

self hatred is a hell of a thing

>> No.3294747


I think I'll do it then, thanks lads.

>> No.3294749 [DELETED] 

The "he was actually a closeted gay" story is stupid as shit, he was casing the place.

People do use dating websites to pick up gay people to attack.

>> No.3294753 [DELETED] 

you dont use grindr unless you're a dedicated faggot m8.

I know a few queers and its really not something a straight guy could handle. Literally all dick pics all the time.

He was definitely a closet homo who couldn't live with himself so decided to go out in a gayze of glory

>> No.3294754

I could complete wolfenstein 3d as an 8 year old. Not sure what the problem is with the level design. yes they are maze like, but all you need is a bit of memory and some "keep left" ness every now and then

>> No.3294756 [DELETED] 

a high percentage of gaybashers are queers in deep denial

if he was casing the place he wouldn't have been getting shitfaced and talking about how he had a family, and threatening people with a knife in the bar you plan to attack

>> No.3294757 [DELETED] 

I mean, a comfortable straight man would be busy banging/picking up chicks in a straight bar across town. They wouldn't go near a gay bar.

>> No.3294761 [DELETED] 


He had the conviction to murder 50 people for being gay, he can clearly keep his focus on hating gays when faced with gay dicks.

Or perhaps it's just a meme because it's funny to say that people are the thing that they hate and massacre? Like a liberal hoping a bigot's kid is gay. Is there literally any proof?

He's a mass murderer and he's married. He's not doing typical bachelor things.

>> No.3294763 [DELETED] 
File: 76 KB, 624x479, 1462497200128.jpg [View same] [iqdb] [saucenao] [google] [report]

>perhaps it's just a meme because it's funny to say that people are the thing that they hate and massacre?

what the actual fuck are you talking about

>> No.3294767 [DELETED] 

I would believe this if it wasn't for the fact that the media loves to paint gay-haters as "closet homos" just to shame gay haters in general, so I'm calling bullshit on this until hard evidence arises. Personally, as much as I don't hate people because of their sexuality, I think that this is a ridiculous and childish thing that the media does. It's like the "no u" thing on a larger scale.

>> No.3294775 [DELETED] 

When someone hates a particular quality of a person, and it's revealed that this person has that quality, it's considered to be funny because it's ironic. And this >>3294767

>> No.3294779 [DELETED] 

personally i'd say it's more tragic than ironic, but it certainly is both

anyways let's get back to the retro fps drama instead of the gay muslim drama

>> No.3294781

>stays truest

It might be the best Blood remake, but it's still shit.

>> No.3294784

i expected there to be Doom in the Doom thread
you fucks

>> No.3294793

/pol/ topics are cancer as fuck.

>> No.3294801
File: 12 KB, 125x120, 1465146112749.png [View same] [iqdb] [saucenao] [google] [report]


here u go senpai

>> No.3294817

Finally got Quake II working.

I don't know why people come down on it so hard, it's pretty great.

>> No.3294820

skellies are good

>> No.3294821

It's just cause it doesn't feel like a sequel to Quake 1 in the slightest and more like a total reboot.

>> No.3294827

Just recently downloaded GMOTA and am having a blast with it


When you gib an enemy, why are the bones blue?

>> No.3294828

I find it a bit boring personally. Everything sorta lacks punch. Well. Not EVERYTHING, but most things. Quake 1 feels superior in pretty much every way.

It is however the most impressive game on the PlayStation, imo.

>> No.3294830

i like the Q2 BFG
more games need them
D2, D3, D4, Q2
even Sam's Cannonballer

>> No.3294834
File: 30 KB, 320x320, whyhellothere.gif [View same] [iqdb] [saucenao] [google] [report]


>skellies are good

>> No.3294836
File: 26 KB, 500x438, GMOTA for NES.jpg [View same] [iqdb] [saucenao] [google] [report]


Because I'm a colorblind bastard and I fucked up

>> No.3294840

I think its okay. My only problem is that the entire game is basically techbase with little variation with even the textures.

Quake 1 was mostly medieval castles, but had a lot more variety in textures, so each episode could still have their own visual style.

>> No.3294865

So I finally learned of complex doom,vis this where all the good sprites SE used came from?

>> No.3294867


Complex doom stole its sprites from literally everywhere else

>> No.3294868

>complex doom
>the origin of anything
more likely is that complex doom nicked it

>> No.3294873

Oh, I'm trying to find sources so I can credit people properly when I do compilation mods

>> No.3294974

I really like how accurately he captures the original monsters with photobashing.

>> No.3294978

Fiends are actually made from elephants and Shamblers getting frisky. Romero didn't tell you?

>> No.3294979

I can't understand what you're trying to say.

>> No.3294980

That was pretty goddamn cool.

>> No.3294982


That Fiends are the result of elephants and Shamblers getting down and dirty. What is there to not understand?

>> No.3294986

does anyone have that doomified mario party image?

>> No.3294997
File: 112 KB, 256x202, doom party for ants.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3295006 [DELETED] 
File: 17 KB, 413x395, hahaha-on-your-face.jpg [View same] [iqdb] [saucenao] [google] [report]

>doom babbies

>> No.3295014

How the fuck did you people get Doom 3 running in HD?

None of the command line arguments work, none of the doomexec edits work, the autoexec doesn't work. What the fuck

>> No.3295018

Oh wow, someone actually has something I've made.
I wonder how long it's been since I used that for the server I hosted.

>> No.3295072
File: 1.93 MB, 1280x1024, IDDUNNIT.png [View same] [iqdb] [saucenao] [google] [report]

The only OC of mine that gets reposted are edited reaction images

Not surprising in the least, but yeah

>> No.3295089

Anyone have a Flash dataminer or know how to extract information from a flash game?


'Cause here's a wad that might be interesting.

>> No.3295091

Out of the Build engine game protags:

Caleb > Duke > Lo Wang > Leonard

>> No.3295092

It wasn't originally meant as a sequel to Quake at any rate. Hell, Quake wasn't originally intended as a Doom style shooter either.

>> No.3295094

It's interesting just how muddled Quake's whole history is. All four of it's mainline games are basically different from eachother, with the only ones slightly maybe close together being 2 and 4 cause they share the same enemy force.

>> No.3295097

Spawners like that are a really common feature, the only thing surprising about it is that it can handle a whole level. On a per-room basis it's pretty typical for a level editor to have a spawner like that and enemy placement honestly isn't a huge deal in Doom 2016. You can predict what an enemy in Doom 2 might end up doing based on where it spawns because the AI all have pretty simple but solid designs whereas Doom 2016's AI acts a bit more like you'd expect an enemy from Devil May Cry to act, actively moving around, getting themselves into position and executing a variety of attack patterns. If you were to use something like it in Classic Doom it'd probably result in a level that sucks ass because the design relies so heavily on every element coming together but in Doom 2016 all you really need is enemies and an arena to fight them in(another way it can be compared to DMC) so it's not so bad.

A more damning element of Snapmap is that you can't customize arenas in any significant way that the AI or player can interact with, making it a bunch of canned arenas with the only differing element being what encounters you decide to populate them with.

>> No.3295128


Here's the extracted swf file.


I have a feeling that one (or both?) of the 1.5mb+ files is a renamed wad, but changing the file extension and trying to load it into ZDoom didn't produce any meaningful results. Maybe it'll work for you?

>> No.3295135
File: 2.99 MB, 640x480, assholism.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.3295136

so you have to use the cacodemons as cover for the missiles?

>> No.3295137

Love how it looks. A nice little dodging challenge room.

>> No.3295140


Wouldn't it look nicer if the nukage texture changed when the platform starts rising, not when the platform reached the top? Same for any floorhurt stuff.

>> No.3295145
File: 19 KB, 400x320, Strogg_Q1.jpg [View same] [iqdb] [saucenao] [google] [report]

I've always wondered. What was up with those Crates in Quake 1 that had the Strogg logos on them? Was it ever explained why they were there?

>> No.3295161

They're piled up on both sides of the slipgates, so I assumed they're probably crates full of military supplies, and the logo was simply reused for Quake II's Strogg.

>> No.3295230

I was just wondering:

Does a Jurassic Park wad exist? With dinosaurs and electric fences and all that?
Because I was just thinking about making a raptor enemy, but if it has been done before...

>> No.3295253

Either that or the Strogg just took over the humans logos and shit and adapted it as their own, Since they are all about assimilation and all that shit.

Then the humans had to change all their shit to avoid confusion with the enemy.

>> No.3295256


Might & Magic 7 has a neato velociraptor looking monster. Check it out if you fancy some sprite ripping.

>> No.3295294

The Strogg and Quake were besties, of course.

>> No.3295319

I know it's not retro, but how's Quake 4? Truly it can't be as bad as people say.

>> No.3295321

It's CoD.

>> No.3295324

I think they were just meaningless symbols in Quake 1.

>> No.3295329

I like the look of this. I enjoy it when maps use the level design itself to add some challenge.

>> No.3295334

It's not bad at all, it's just forgettable.

>> No.3295337

I prefer it over Doom 3 when its proper FPS levels. The vehicle/railshooter levels are shit, though. Enemy

>> No.3295341

It's like a cross between a modern shooter and Quake 2, with more emphasis on the modern shooter part.

>> No.3295343

It's extremely average. Just like Quake 2.

>> No.3295370

>mp weapons in sp
>shotgun grenades shoot way too fast
fucking wow that mod is innacurate it's shit

>> No.3295389

I can fogiverify grenade gameplay change, might be limitations of some sort, but that little repeater rifle is the worst MP weapon, it annoys me more then the pea shooter pistol

>> No.3295398
File: 139 KB, 949x595, reactor_here.jpg [View same] [iqdb] [saucenao] [google] [report]

Thankfully I am almost done with this area.

>> No.3295407

It also put demon runes in sp, but that might be for the best as they feel more like a single player power then a multi

>> No.3295463

it's not limitations, he was just lazy

not drawing the circle around the crosshair is one thing (even then, not if you make a bunch of HUD sprites for it), but cooldowns are fucking easy

>> No.3295474

Something to remember once I'm ready to assemble my own compilation, the first step is making use of what assets exist before making your own, though I want to credit the sprite makers

>> No.3295491

Are you planning on assembling >>3294031
The combo noted here? If not you anyone else here?

>> No.3295501

Podcasts take a shitload amount of work and editing and board-rooming. It is a real marathon slog and somebody has to already to already have the dominoes lined up logistically before they can seriously bring the idea up.

>> No.3295601

Well, I made a video I'd like to share on databending doom wads with audacity. It's nothing much, but if you're interested in exploring a glitched out level, I put the link to the wads in the description.

I didn't monetize the video. I really dont want to shill. https://youtu.be/Ol7rkvHbv4Q

>> No.3295618
File: 667 KB, 1800x1200, 1464780704097.png [View same] [iqdb] [saucenao] [google] [report]

That's pretty dope anon, I'll give it a shot over the weekend

>> No.3295624

Thanks. Those oblige wads size wise are in the tiny category. I haven't tried databending anything else at the moment. I kind of doubt a gameplay wad would run at all.

>> No.3295626

new thread?

>> No.3295630

I'm gonna try it with Ancient Aliens for shits and giggles.

>> No.3295632

Yeah, I think so

I'd love to see the results if you can record it. My toaster can't capture well.

>> No.3295650

Any reason nquake doesn't have any ambient sound or music? It's mot muted, and the shotgun sounds fine.

>> No.3295651
File: 2.91 MB, 405x720, 1464874103320.webm [View same] [iqdb] [saucenao] [google] [report]

Somethin's fucking up, since I can't launch the ,wad, I'll take another look at after work or tomorrow sometime

>> No.3295658


Quake relied on CD audio for music, so unless you have the original disc (or an mountable image) or the source port supports music packs, you're shit out of luck.

>> No.3295662

huh, that's pretty neat. First time playing quake, I've played the shit out of Doom and wanted to give it a try. I'll look into a sourceport that can deal with a music pack.

>> No.3295663
File: 96 KB, 908x538, oblg.jpg [View same] [iqdb] [saucenao] [google] [report]

Whoa what the fuck?

Good luck. Those wads were generated with zdoom specifically btw.

Also, databending is just firing in the dark for the most part until you get something interesting. For me it was anyway.

>> No.3295665

shit yeah my dude!! u da man!!
I was about 60% done in my map, was thinking of quitting because of the deadline was here, but I'll actually have time to finish it now. thanks!

>> No.3295678


Quakespasm supports music packs, it's what I use and it's generally recommended as the best source port for singleplayer play.

>> No.3295683


>> No.3295693
File: 14 KB, 480x320, 1465303721351.png [View same] [iqdb] [saucenao] [google] [report]


>tfw spilled some coffee on my Cover Up t-shirt

Breaking Out and Keep Quiet are the best songs on that album, with The Hounds right behind

>> No.3295704

quakespasm is giving me a could not load gfx.wad, any idea what the problem is?

>> No.3295706
File: 1.36 MB, 640x480, reactor.webm [View same] [iqdb] [saucenao] [google] [report]

Done with the central reactor at last.

>> No.3295710

a reactor powered by revenants, good stuff

>> No.3295714

>tfw duke nukem forever was literally released before act III

>> No.3295715

Nevermind, I got it.

The port was in the wrong directory.

>> No.3295716

This looks fantastic

>> No.3295726

Don't remind me. I don't see what's taking them so long

Looks pretty good, that for DUMP?

>> No.3295747

Oh man, this is some good shit, I really love the atmosphere.

>> No.3295775
File: 32 KB, 462x459, 1464436252582.jpg [View same] [iqdb] [saucenao] [google] [report]

Welcome to the church of Quake, anon.

Remember to play on hard, turn off texture filtering and don't hug the Shambler no matter how much it begs.

>> No.3295787

> nightmare
it's the only way to learn how to play the game

>> No.3295792

Nightmare breaks Ogres. Don't use it.

>> No.3295794

Don't worry anon, I always play on hard. But I don't see any thing about texture filtering in the options.

>> No.3295802


Bring up the console by pressing the ~ key, and enter gl_texturemode gl_nearest

>> No.3295803

Open up the console and type gl_texturemode gl_nearest. If you want slightly less pixelly stuff in the distance, type gl_texturemode gl_nearest_mipmap_linear.

Quake was meant to be played without filtering and looks way better without it- enabling filtering tends to turn enemies and textures into blurry, ugly messes.

Don't know why QS doesn't start with filtering disabled; in any case go to your quake\id1 folder, create a text document called autoexec.cfg and put the aforementioned console command in there so you don't have to type it every time you start the game.

>> No.3295808

Oh, you can also put "skill 2" in the autoexec (without the quotes) to make sure Quake always defaults to hard mode instead of normal- not necessary for playing normally, but once you start playing custom maps it's a pain having to remember to type skill 2 before you load the map from the console.

>> No.3295813

>If you want slightly less pixelly stuff in the distance, type gl_texturemode gl_nearest_mipmap_linear.

>> No.3295815


>Don't know why QS doesn't start with filtering disabled

Might have something to do with it being descended from FitzQuake, which itself was descended from GLQuake,

I feel like Quakespasm should have an expanded options menu, for things like texture filtering and animation interpolating.

>> No.3295816

new thread?

>> No.3295817

I don't like it myself (crunchy gl_nearest or nothing), but people keep recommending it and the original software renderer does have primitive mipmapping.

>> No.3295824

It really should, yeah.

Animation interpolation is controlled by r_lerpmodels and r_lerpmove by the way, up to personal preference if you want them on or off. The models look better without interpolated animations (no weird wobbling as they walk around and the gaps in animation make it look more fitting with the game world imo), but turning off movement interpolation leads to them teleporting around five feet at a time which is definitely something we don't need from the original game.

>> No.3295830

Thank you anon!

I'll be enjoying quake now.

>> No.3295840

>finished BTSX2 on UV

>cockblocked again with a teaser

that final level with the portal is a bit on an anticlimax when you find the invul globe

still, It was a great ride, love the visuals

>> No.3295861

I should get back on that, I kinda stopped after getting stuck on 31

>> No.3295864

Is there any decent singleplayer content on snapmap?

>> No.3295868

Slowly it's coming out, look up "avatar of sin" was one that was fun on the vg threads before it died, also more tools being dripfed, though in my opinion they should have released them off the bat

>> No.3295878

Yeah the update they announced at E3 looks like it'll go a long way towards having snapmap content other then CHECK OUT MY INNOVATIVE DESIGN, I CALL IT "HORDE MODE"

>> No.3295880

True single player maps are an excellent start, he'll tile set is welcome, all that's left are Mars surface and "classic" tiles, hell why not add more then what the game had with an earth tile for some nice hell on earth content, also would be nice to add more monsters to snapmap, like the cyberdemon, mastermind and such

>> No.3295881

Being able to mix and match tiles would be the next logical step

>> No.3295884

I wonder when E3 is coming out.

>> No.3295891

New thread?

>> No.3295909

Who will step up to the responsibility?

>> No.3295913

just a sec...

>> No.3295916


>> No.3295918
File: 302 KB, 290x705, 1455848343768.gif [View same] [iqdb] [saucenao] [google] [report]



>> No.3295920
File: 213 KB, 900x574, ss (2016-06-16 at 04.51.45).png [View same] [iqdb] [saucenao] [google] [report]

My map is finally close to DUMP ready
Anyone wanna test it before submission?
Also since I'm a mapping noob how can I change the name in the results screen?

>> No.3295925
File: 68 KB, 324x543, 3243q6425.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3295927
File: 495 KB, 512x512, Duke.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3295935

damn, just missed it

New thread >>3295926

>> No.3295936

Does that penis have herpes or something

>> No.3295940



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