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/vr/ - Retro Games


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File: 213 KB, 800x640, shantae asha.jpg [View same] [iqdb] [saucenao] [google]
3274310 No.3274310 [Reply] [Original]

I'm looking for some cool retro with some arab-style settings, like pic related Shantae and Monster World IV. Suggestions are welcome.

>> No.3274318
File: 335 KB, 646x473, doki-doki-panic-fuji-tv.jpg [View same] [iqdb] [saucenao] [google]
3274318

Doki Doki Panic

>> No.3274325
File: 138 KB, 935x701, pop.jpg [View same] [iqdb] [saucenao] [google]
3274325

>>3274310
No lolis in it, but POP is the quintessential Arabian-Nights-type game for me.

The Snes version's extends the minimalistic setting a little with some more crazy characters and locations

>> No.3274331

>>3274318
Did you know this was Mario 2 in Japan?

>> No.3274332
File: 183 KB, 640x852, exile-genesis.jpg [View same] [iqdb] [saucenao] [google]
3274332

The XZR (Exile) games take place, sorta mostly, in the middle east.

They star Sadler, a Syrian assassin who goes about killing various deities and whatnot. The story has a lot of fedora-tipping edge to it given its religious bent, but I like it because of how bonkers it gets mixing up various cultures, time periods, and religions into one bizarre mess (druids, greek gods, crusaders, yokai, indian deities, and more).

Design-wise, it's kinda sloppy (you can definitely tell it started as a Japanese PC game), but it's interesting enough for one playthrough on a PC Engine emulator (or the Genesis, though that version has some limitations due to it being on a cart vs. CD), just to enjoy the story and world.

XZR 2 and XZR 3 were released in the west as Exile and Exile: Wicked Phenomenon.

Warning: Wicked Phenomenon is a broken, buggy, and unfinished game (in the Japan original!) and has a hilariously bad Working Designs localization which, due to a memory leak, rendered the game virtually unbeatable by exponentially increasing all enemy stats at the expense of your own.

>> No.3274334
File: 59 KB, 512x448, agrabah.gif [View same] [iqdb] [saucenao] [google]
3274334

>>3274310
There's the array of Aladdin adaptations, each of which take enough liberty with the source material to be interesting in their own right (the Genesis, Super Nintendo and Master System versions are almost completely different to each other BTS)

>> No.3274338

>>3274331
> inb4 "yes but the original is more superiorer 2bh"

>> No.3274342

>>3274334
Sega Megadrive being the best.

>> No.3274351
File: 21 KB, 640x400, gloryh.png [View same] [iqdb] [saucenao] [google]
3274351

>>3274334
> BTS
Curse my colossal, /vr/ hardened hands

>>3274310
Finally, Quest for Glory II has an awesome, very detailed arabian setting chock-full of pretty much every related fantasy trope you could want

>> No.3274361
File: 31 KB, 384x334, Exile II 2 6.3.jpg [View same] [iqdb] [saucenao] [google]
3274361

>>3274332
>XZR 2 and XZR 3 were released in the west as Exile and Exile: Wicked Phenomenon.
If you want to be technical, XZR II and the console version of Exile are completely different games, even though they follow the same storyline. Exile: Wicked Phenomenon was just called Exile II in Japan and neither of the console versions use the stylized XZR title present in the original PC versions.

>> No.3274362
File: 162 KB, 800x280, aladdinPlatformers_04.png [View same] [iqdb] [saucenao] [google]
3274362

>>3274342

Only in sprite animation, everything else is better on the Capcom game unless you enjoy western maze-type platforming level design and wonky physics.
Still, I'd recommend playing both Capcom and Virgin games, Virgin's game is still enjoyable and looks really good despite somewhat bland backgrounds.
Just avoid all the other Virgin ports like the PC or NES versions.
Game Gear Aladdin is actually pretty fun, and a different game from Genesis and SNES. It actually has better platforming action than the Genesis title.

https://www.youtube.com/watch?v=xH1gHd_Nniw

>> No.3274364

>Magic of Scheherazade
>Arabian Magic
>Arabian Fight
>Super Arabian
>Beyond Oasis

and this one super-edgy Japanese PC game where you control a traditional "assassin" who fights Templars, takes drugs like weed and you fight Ronnie Reagan at the end.

Can't remember the name now

>> No.3274375

>>3274362
Snes Aladdin is a generic platformer, Virgin's Aladdin is the movie in playable form.

>> No.3274384

>>3274364

Never mind they already beat me to it >>3274332
>>3274361

>> No.3274391
File: 58 KB, 640x360, 1336933898742.jpg [View same] [iqdb] [saucenao] [google]
3274391

>>3274375
>>3274362
>>3274342

>> No.3274401

>>3274375

Neither are the movie in playable form and at any rate it's better that way, games should be games.

If Capcom's Aladdin is a generic platformer, then Virgin Aladdin is a generic western platformer.

Capcom's game is no master piece, it's not a Mega Man or a Gargoyle's Quest, but it's a pretty good platformer with a quite good physic control scheme that exploits Aladdin's acrobatic abilities. On the Virgin game you swing a sword, something Aladdin never used in the movie outside of maybe fighting Jafar. By the way, the final boss on Genesis was really disappointing.

I have played both as a kid so I'm not biased. Virgin's game is still worth playing though, not shitting on it, but Capcom's game is definitely the better game overall.

I mean, neither are Acclaim shovelware at least.
It's okay if you think Virgin's game is better, but you will never convince me that the level design is good, and that the controls aren't wonky. I don't actually think the backgrounds are bad, and the sprite animation looks good still today. The backgrounds just look less polished than the Capcom's game, but still good. Overall Virgin's game's strength is the graphics, with focus on the animated sprites. Capcom's game doesn't have anything that stands out more that any of its qualities, but they all sum up a solid game that is overall better IMO.

Yes I just wrote a lot about Aladdin vidya.

>> No.3274419

>>3274334
>>3274342
>>3274362
>Mega-Drive/Genny Aladdin has a scimitar. Realistic and keeps with the mid-east theme
>SNES Aladdin, you throw fucking fruit instead like a goofy monkey bitch

One pet-peeve of mine in Disney games is the whole "no-violence" bullshit to avoid triggering moms but somehow the MD version you STILL had the fucking sabre. It's like the Mortal Kombat shit all over again.

I just hated how Disney had to bitch-down the protagonists because they had to be "moral" and "non-violent" yet the villains had real weapons like swords and guns, like in "Goof Troop" whereas you protagonist only fought back with silly props.

>> No.3274420

>>3274361
That last bit confused me. The game is called Exile 2 (dropping the XZR title), but after the credits Rumi thanks you for playing "XZR part 3"

>> No.3274431

>>3274419
You know Aladdin never wielded a sword in the movies, right?

>> No.3274436

>>3274419

But you can still throw apples on the Virgin game (in fact, using apples is actually required to beat Jafar at the end).
And Capcom Aladdin's main form of attack is jumping over enemies (you know, using Aladdin's acrobatic skills, not his jihad one). Apples on the Capcom game actually just stunt enemies, but can't kill them iirc.

>> No.3274439

>>3274431

Still but he got one in the Genesis game. And I don't believe in this "b-but he didn't do/had that in the movie" bit, the fun of vidyas is taking a few liberties and expanding upon the world of the movie or license.

>> No.3274452

>>3274439
>the fun of vidyas is taking a few liberties and expanding upon the world of the movie or license.

I agree with this statement, which is one used by many fans of the Genesis game claiming it's more "Like the movie" than the SNES game. No, neither is like the movie and that's fine.

The sword is alright, definitely cool but I found the gameplay kind of mindless. Fighting enemis is just mashing the button in front of them, or just spam apples. It didn't really add anything enjoyable for me gameplay-wise so I don't count the sword as a good feature of the game.

>> No.3274453
File: 769 KB, 400x247, 1385076469388.gif [View same] [iqdb] [saucenao] [google]
3274453

>>3274439
>>3274436
>>3274431
>>3274419
>>3274401

>> No.3274459

>>3274310
I love Monster World IV, and it's one of my personal top-5 games.
Sorry, just wanted to say this, because I really love it.

>> No.3274472
File: 51 KB, 500x347, scheherazadej.jpg [View same] [iqdb] [saucenao] [google]
3274472

>>3274310
The Magic of Scheherazade is a decent action rpg on the nes, just skip the random battles they're absolutely pointless and just waste your time

>> No.3274480

>>3274364
>Super Arabian
That game sucked, i still played the shit out of it though

>> No.3274536
File: 78 KB, 642x402, 07422.png [View same] [iqdb] [saucenao] [google]
3274536

>>3274332
>>3274361
Does anyone know where I can get the PC-98 port of XZR 1?It seems to exist but is hard to come by.
https://refuge.tokyo/pc9801/pc98/02464.html

>> No.3274556

Nobody has posted Arabian Nights yet?

https://www.youtube.com/watch?v=sV9Q0ZAjIAQ

>> No.3274578
File: 136 KB, 952x333, aladdin has shitty backgrounds.jpg [View same] [iqdb] [saucenao] [google]
3274578

>>3274362
>Only in sprite animation,

And level design, level length/size, music, bonus levels, gameplay, and amount of units sold (it sold more carts despite the smaller install base of the console).

The SNES game barely even managed to scroll in more than 1 direction, and it was extremely linear.

Oh and the backgrounds are fine on the Genesis version as long as you are not cherry picking and you apply the dithering the game used.

>> No.3274783

>>3274310
Kind of a cool coincidence that we have this thread on the first day of Ramadan.

>>3274318
Doki Doki Panic is fun, but it's inferior to SMUSA for the simple fact that you cannot run.

Shantae and its sequels are all gorgeous games which take the hero through sweltering swamps, dense woods, and snowy mountains. Everyone should play 'em.

>> No.3275026
File: 46 KB, 270x200, Nah.png [View same] [iqdb] [saucenao] [google]
3275026

>>3274362

>> No.3275054
File: 120 KB, 640x480, AladdinSNES1.jpg [View same] [iqdb] [saucenao] [google]
3275054

>>3274578
>And level design

But I don't agree on that. I don't like western-type maze levels.
"Extremely linear" is not a bad thing in platformers.

>level length/size

Both are short games, which is fine since they're platformers. I think they're about the same length all in all, not a big difference if any.

>music

Both have pretty good soundtracks, I really like the Capcom OST.

>gameplay

Disagree, already explained why before.

>units sold

That's fine, as I said Virgin's game is also good and visually very pretty.

I never said the backgrounds on Genesis weren't fine, they are fine, just not as polished as the Capcom ones, but you win on the sprite animation there (not that Capcom's sprites are ugly either).

>>3275026
Yah

>> No.3275072

SNES Aladdin has two mandatory autoscroll levels.

Genesis Aladdin has one semi-optional autoscroll level.

Genesis Aladdin > SNES Aladdin

>> No.3275078

>>3274472
I would say better then decent, pretty underrated actually.

>> No.3275132

>>3274783
>Kind of a cool coincidence that we have this thread on the first day of Ramadan.

unless it was intentional

>> No.3275309

>>3275072
The carpet ride is basically just a non-optional bonus level, but so what? The SNES leveled actually have good level design all around while Virgin's is just a mess, they did so much better with Lion King

>> No.3275316

>>3275309
SNES' carpet levels were boring as fuck. And you could skip the Genesis' carpet level by killing yourself.

>> No.3275323

>>3275316

I liked the Jazmin bonus level with the carpet. Comfy as fuck.


The lava carpet level was frustrating on both games, but I feel the capcom one was a bit more playable than the Genesis version.

>> No.3275326

>>3274310
Aladdin on mega drive and SNES

>> No.3275474

>>3275309
>The SNES leveled actually have good level design all around while Virgin's is just a mess,

The only real fault in the level design of Genesis Aladdin is the sudden difficulty spikes on some levels (the lava cave mostly), but all that does is teach you to be patient and pay attention.
Meanwhile, the SNES game doesn't even have level design. It's completely fucking linear.

>they did so much better with Lion King

Lion King was made by Westwood, Aladdin was by Shiny Entertainment (or rather by the people who would quit Virgin to found Shiny and make Earthworm Jim).

>> No.3275486
File: 9 KB, 259x194, download.jpg [View same] [iqdb] [saucenao] [google]
3275486

Best.

>> No.3275516
File: 551 KB, 683x731, latest.png [View same] [iqdb] [saucenao] [google]
3275516

The Mana series has quite a bit of Arab-esque stuff, especially Legend of Mana.
It's not the whole setting, though, but parts of it.

>> No.3275678

>>3275474
>Meanwhile, the SNES game doesn't even have level design. It's completely fucking linear.
I'm sorry to have to inform you that a labyrinthine mess != good level design.

Capcom's game has thoughtfully placed enemies and obstacles that require the player to perform precise jumps to progress, which is what the platformer genre in its essence is all about.

Virgin on the other hand has you climbing up and down, cutting down every enemy you meet with a sword while looking for the exit. Most levels, regardless of setting, feel like little more than a series of unremarkable corridors.

>Lion King was made by Westwood, Aladdin was by Shiny Entertainment (or rather by the people who would quit Virgin to found Shiny and make Earthworm Jim).
Thanks for the correction. I always wondered why Lion King was so damn good compared to the fucking trash that is the Jungle Book and Aladdin, it all makes sense now.

>> No.3275685

>>3275678
>Aladdin
>trash
Just fuck off already you retard.

>> No.3275689
File: 289 KB, 1204x1032, 1451519938246.jpg [View same] [iqdb] [saucenao] [google]
3275689

>>3274331

>> No.3275690

defender of oasis on game gear is really good.

>> No.3275693

>>3275685
Sorry to hear that over 20 years later you're still this bitter for only getting the shit version of Aladdin to play back then.

>> No.3275697
File: 7 KB, 275x183, index.jpg [View same] [iqdb] [saucenao] [google]
3275697

>>3274431
false, he stabs snake-form of the bad guy wish a simtar

>> No.3275702

>>3275693
But I didn't own a SNES.

>> No.3275708

>>3275693
Nice reverse console warrior logic there, faggot.

Virgin Aladdin is legitimately better than Capcom's, you weebcuck.

>> No.3275712

>>3274310
Doki Doki Panic (NES)
Niji no Silkroad (NES)
Arabian Nights (SNES)

>> No.3275737

>>3275702
Nice try, Virgin. I like your style actually, too bad about the horrible taste.

>>3275708
I don't see how that's console warrior shit when Virgin's Aladdin was available on everything, including Nintendo consoles. I played it on my computer back then, fucking sucked there as well. My opinions have nothing to do with being stuck with just the one game, although I'm not sure the same can be said of you.

>> No.3275946

>>3274310
>Ctrl+F
>no Prince of Persia

For fuck's sake.

Also try the Snes version for all kind of exclusive stuff.

>> No.3275971

>>3274318
It's Donkey Donkey Picnic..

>> No.3275978

>>3274364
>Beyond Oasis

Why was that also named The Story of Thor in some places?

>> No.3276037

>>3274783
>Doki Doki Panic is fun, but it's inferior to SMUSA for the simple fact that you cannot run.
You also have to complete every level with every character.

>> No.3276239

>>3275702

Hence your bias for the Virgin game.

Really, I'm not >>3275678, but I'm >>3275054
I did own both games as a kid, and I know them well.

>>3275474
>The only real fault in the level design of Genesis Aladdin is the sudden difficulty spikes on some levels (the lava cave mostly), but all that does is teach you to be patient and pay attention.

Doesn't the game actually let you skip the laval level? That means the developers figured they fucked up the controls of the lava level so they let you skip it. Anyway, I don't remember either game as being too difficult, but most of the times the problem with Virgin Aladdin's difficulty comes from the controls, not the level design.

>Meanwhile, the SNES game doesn't even have level design. It's completely fucking linear.

This is weird, you're implying that for a game to have level design, it must need a maze-like level design? A linear path can't have level design with obstacles and enemies? Is this what you really mean?
Also, levels aren't completely linear, there are some vertical parts, but most of it is horizontal platforming which is fine to me.

Really the problem you guys have is that you're clearly infuelnced by the old Sega vs Nintendo war and that lets you decide which one is better to you.
I don't think in "sega vs nintendo", I think "virgin vs capcom". And in this case I think the Capcom game is the better one overall, but I give Virgin's game its credit due to the sprite animation and overall the game is not bad, it just isn't as good.

>> No.3276346
File: 29 KB, 373x358, 1371398283152.jpg [View same] [iqdb] [saucenao] [google]
3276346

>>3274578
>>3275054
>>3275072
>>3275309
>>3275316
>>3275323
>>3275326
>>3275474
>>3275678
>>3275685
>>3275693
>>3275697
>>3275702
>>3275708
>>3275737
>>3276239

>> No.3276451

>>3275978
The Story of Thor was the original name; I believe the Saturn JPN sequel is called Story of Thor 2.

I don't know why the name Thor is used for an Arabian setting, though.

>> No.3276547

Wow, didnt think there would be so many!
A few, namely Doki Doki, Prince of Persia, Beyond Oasis /Story of Thor, and the Aladdin games, I knew about, but everything else is new for me.
Seems I will need tons of time to check them all :)

>> No.3276568

>>3275946
third post in the thread >>3274325
next time read, instead of spitting out some retard memes

>> No.3276606

>>3276239
>Doesn't the game actually let you skip the laval level?

Only level you can skip is Rug Ride, and it's only "skippable" in the sense that if you die more than twice then it skips. It's like that cause it has no checkpoints but a lot of life drops; you could stock up on lives if it did not skip.

>> No.3278798
File: 165 KB, 500x480, beyond-8ec16446faf4.gif [View same] [iqdb] [saucenao] [google]
3278798

>>3276451
Beyond Oasis doesn't even really have much of an Arabian feel to it other than the design of the main character's pants. Most of it looks pretty European influenced.

>> No.3278815
File: 44 KB, 640x256, 4345_dbs1.png [View same] [iqdb] [saucenao] [google]
3278815

It's Amiga CDTV/CD32 game.

>> No.3278823
File: 185 KB, 713x1049, sinbad_and_the_throne_of_the_falcon_01.jpg [View same] [iqdb] [saucenao] [google]
3278823

>> No.3278830
File: 6 KB, 320x256, Infidel.png [View same] [iqdb] [saucenao] [google]
3278830

Infidel, by Infocom

>> No.3278852
File: 300 KB, 713x1023, arabian_nights_01.jpg [View same] [iqdb] [saucenao] [google]
3278852

>> No.3278853
File: 3.08 MB, 1528x2100, 2361919-nes_karnov.jpg [View same] [iqdb] [saucenao] [google]
3278853

>> No.3278864
File: 450 KB, 1079x1649, Aventures_de_Moktar__Les_-_Misc_1.jpg [View same] [iqdb] [saucenao] [google]
3278864

It's a platform game, very similar to The Blues Brothers (also made by same people).
It was also released under the name Titus the Fox, with only the main character being different.

>> No.3278868
File: 272 KB, 713x1066, titus_the_fox_01.jpg [View same] [iqdb] [saucenao] [google]
3278868

>>3278864

>> No.3278941

>>3278798
Hitting enemies in Beyond Oasis is satisfying as fuck.
Be it that they are send flying like that gif or pushed back or burnt into a piece of edible meat like those poor rats.

>> No.3279995
File: 154 KB, 900x1325, 85e24186216e00bb998e8c5845f08c62.jpg [View same] [iqdb] [saucenao] [google]
3279995

I don't know how much the gerudo really count, but let's just take a moment to appreciate how strong, courageous, and determined they are to survive in a world that wants nothing more than to see them suffer. Surrounded and outnumbered by their enemy, they fight tenaciously to preserve their heritage and culture.

>> No.3280107
File: 210 KB, 475x347, 33468-Desert_Strike_-_Return_to_the_Gulf_(USA)-1459303789.png [View same] [iqdb] [saucenao] [google]
3280107

>> No.3280150
File: 146 KB, 400x682, arabian nights.jpg [View same] [iqdb] [saucenao] [google]
3280150

I've only played about an hour of this but it seemed pretty neat. There's a fan translation available

>> No.3280271

>>3274342
Dave Perry go away.