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/vr/ - Retro Games


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File: 44 KB, 400x400, cover_pal.jpg [View same] [iqdb] [saucenao] [google]
3237134 No.3237134 [Reply] [Original]

>better graphic than SM64
>better music
>better controls
>better level design
>better difficulty
Why SM64 is more famous exactly?

>> No.3237147

It was first. They're also not that similar in gameplay.

>> No.3237161

Just like how Crash Team Racing is a better cart-racer than Mario Kart 64, yet MK64 is more "famous" than CTR. Or how Mario Party is more famous than Crash Bash.

You can clearly see that around this time, Naughty Dog was attempting to copy the Mario "formula" for these games when they made their Crash-based 3D platformer, cart-racer, and party game. Granted, there are differences between the games, and often the Crash-based games had improvements since they came later, but there's no denying that the Mario games were the inspiration behind them. The trailblazer in these instances are more likely to be well-remembered than the imitators who tried to come later.

Also, it's Mario. Let's be real here, you simply can't beat Mario's popularity.

>> No.3237168

Nintendrones gonna drone

>> No.3237180

Because SM64 had open levels, advanced controls and camera.

>> No.3237229

>>3237134
>better graphic than SM64

But narrow corridors instead of wide expansive worlds. It seemed old fashioned even if it looked good.

>better music

Nah. The music in the Crash games has always been the definition of average.

>better controls

At least they fixed the input lag from the first game, but Mario's got a huge incredibly fluid moveset while Crash has a couple of cookie cutter moves.

>better level design

Nah, level design has never been a strength of the series. Even the developers openly admitted they designed levels for nice graphics first and then tried to fit a game into those levels.

>better difficulty

I dunno what you mean by better? Do you mean more difficult?

>> No.3237249

>>3237134
i must try what you are smoking

>> No.3237265

>>3237134
Most murricans had a N64 growing up
Also, just like the franchise itself, liking Mario doesn't involve any risks.

>> No.3237270
File: 27 KB, 472x310, cover_pal.jpg [View same] [iqdb] [saucenao] [google]
3237270

>looks nicer in a bowl than apples
>more orange
>harder skin protects the fruit
>larger overall size
>better juice (fite me)
Why are apples more famous exactly?

>> No.3237350
File: 241 KB, 1600x1200, doll point.jpg [View same] [iqdb] [saucenao] [google]
3237350

>>3237229
>>better music
>Nah. The music in the Crash games has always been the definition of average.

https://www.youtube.com/watch?v=KKoRVTar6cc
https://www.youtube.com/watch?v=DdVI-YAXYFw
https://www.youtube.com/watch?v=9Ig-Hd8tczU
https://www.youtube.com/watch?v=rsvHQCTgHvg
https://www.youtube.com/watch?v=nhf9dfwgNRU

>> No.3237359

Duh, because

-it was first
-it was a launch title
-It was a mario game
-It was on Nintendo
-It set the standar of control sticks being for 3D games

>> No.3237398
File: 113 KB, 630x296, mario64sucks.png [View same] [iqdb] [saucenao] [google]
3237398

Because people are dumb. Crash is far from perfect but holy hell, it's better than that pile of trash Mario 64.

>> No.3237442

I played Crash 2 for the first time recently and while it was a good game, I don't think it can hold a candle to Super Mario 64.

For one, it felt more like a 2.5D game than a 3D game. It was a lot like Donkey Kong Country but if it broke up the sidescroller segments with narrow hallways. I thought the fixed camera was a problem in moments where you had to run towards the camera - not being able to see what's in front of you is dubious design.

Super Mario 64 was much more revolutionary by giving you fully open environments to explore, and yes, you could make the argument that Crash Bandicoot is a more traditional platformer, but I think Mario 64 nailed what it set out to do, especially considering it was more or less uncharted territory at the time.

>> No.3237447

>>3237350
No offense but they sound like generic saturday morning cartoon music.

>> No.3237449

>>3237442
Crash 2 aint even the good one
Crash 1 is the one thats a must play

>> No.3237454

>>3237398
>Mario is apparently incapable of walking in a straight line

>press R
>shit brix

>> No.3237457

>>3237449
Crash 1 is borderline unplayable because of its horribly archaic and restrictive save system.

>> No.3237464

>>3237457
Hol up.
A lotta /vr/ games dont even save homeboy
Get gud

>> No.3237467

>>3237449
I'd say both.

2 had more varied levels but 1 was more memorable imo.

>> No.3237534

>>3237134
I aint gonna touch those other subjects, since SM64 is lacking in some of them (especially difficulty), but seriously?
>better controls
I'll never understand people preferring these weightless twitch platformers without any form of momentum. Momentum is integral to platforming feeling good! SM64 has weight and momentum. Not realistic, but it has it, and it can be felt when moving and bouncing across stages. Crash feels wholly separated from the world around him and weightless, and while it is easier to do precision maneuvering in the air, it will NEVER feel as satisfying as when proper momentum is involved.

>> No.3237549

>>3237534
>momentum in SM64
>literally walking on ice

>> No.3237580

>>3237134
Now if I could just find my
> someone_is_wrong_on_the_internet.jpg

>> No.3237638

>>3237134
>>3237161
Dead franchise

>> No.3237640

>>3237134
Now this, this is shitposting.

>> No.3237659

Even Naughty Dog themselves were floored by Mario 64 and openly recognized that Jak and Daxter was basically SM64 with better visuals.

>> No.3237698

>>3237134

>corridor runner
>loading

>> No.3237713
File: 616 KB, 244x156, 1433213346033.gif [View same] [iqdb] [saucenao] [google]
3237713

>All these butthurt N64 apologists.
sweet music

>> No.3237717

>>3237134
You have been visited by the ORANGE HALLWAY DOG OF PANTS AND LOADING

Watered-down, momentumless platforming will come to you, but only if you post "sleep tight dead franchise" in this thread

>> No.3237718

>another Trash Bandicoot thread
>it starts with console war shitposting comparing it to SM64

Why am I not surprised that Crash fans are console warriors that have inferiority complex?

Just go play some actual good games like Jumping Flash or Ape Escape, Trash Bandicoot was never good, take off your mid to late 90s kid nostalgia goggles, shitty OP.

>> No.3237724

>>3237713
>If you don't like Crash, you MUST be a Nintendo fanboy!

Nice boogeyman.

Poochie was never good, your childhood was a lie.

>> No.3237726
File: 55 KB, 640x445, Poochy_(Simpsons_Official_Site).png [View same] [iqdb] [saucenao] [google]
3237726

>>3237717
sleep tight dead franchise

>> No.3237727

>>3237449
I don't give a fuck, crash 1 was the shit, in fact all the 3 crash bandicoot are good.
I spent nearly my whole childhood playing those games with megaman X.

>> No.3237795
File: 99 KB, 900x1344, 1387824655586.jpg [View same] [iqdb] [saucenao] [google]
3237795

>>3237718
>Jumping Flash
>good

>> No.3237845
File: 34 KB, 512x384, Dash_Dingo.jpg [View same] [iqdb] [saucenao] [google]
3237845

>>3237724
>>3237726
Are you mad that you're muhrio didn't have an actual reference in the show?

>> No.3237879

>>3237845

No, but I like to call Crash the Poochie of video games, because it's very accurate.

>> No.3237883

>>3237447
And still manages to sound better than anything in Super Mario 64.

>> No.3237885

>>3237134

Crash Bandicoot sucks balls on so many levels. I bet you're the same guy who posts about this autistic game whenever there's any mention of platformers. Fuck off.

>> No.3237892

>>3237879
for that analogy to work Poochie would have to have been immensely popular and on the scene for many years

>> No.3237893

So many kids subconsciously mad that they've enjoyed an inferior pile of shit game for so long because Nintendo viral marketed the shit out of it because they limped to the next generation late with a steaming pile of shit and decided to pay off reviewers and create a new generation of non-gamers that care more about its bright colors and style over its horrible controls.

Crash was a fucking decent game. Not perfect, but decent. But so much hatred for it because you were all FUCKING brainwashed by Shitendo in the mid-90s with their shift to sell garbage to idiots thus killing Good Nintendo.

Fuck you and fuck this generation of "gamers" for falling for this garbage. I hate you all.

>> No.3237896

>>3237885

Yeah, it's the same Crash shitposter everytime, he uses the same pic (you can check it on warosu.org).

I don't know what the deal is, he probably is a 20-something kid whose first system was a PS1 so he has strong nostalgia for Crash? And some kind of anger against Super Mario, I don't know.

Childhood traumas, lol.

>> No.3237897

Crash was basically a 4th gen platformer in 3D. Meanwhile Mario was a true jump into the next generation with its giant, lively worlds and complex controls.

>> No.3237898
File: 501 KB, 573x436, marge-be-not-proud-2.png [View same] [iqdb] [saucenao] [google]
3237898

>>3237845
yeah he did actually

>> No.3237901

>>3237893

lol, stay mad.
Sony are the kings of viral marketing, and you're one of their tools.

>> No.3237906

>>3237897

It's not even necessary to compare it to Mario.

Jumping Flash on the PS1, released before Trash Bandicoot, was a real 3D platformer.

Trash fanboys can't accept this though, and they hold tight to their childhood memories.

>> No.3237910

Lol, always the same guy in every Crash thread saying Crash is Poochie and Jumping Flash is better.

The butthurt is real.

>> No.3237915

>>3237910

I don't mind it since it's also always the same OP making these shit Crash threads.

>> No.3237916
File: 35 KB, 499x497, trash.jpg [View same] [iqdb] [saucenao] [google]
3237916

>>3237906
>first-person platformers

>> No.3237917

>>3237901
I'm sorry you're so obsessed with fanboyism and brainwashing that you see people actually saying what is OBJECTIVELY good, bad, and mediocre as against your fucking shitbrained agenda.

Jesus shitfuck, children.

I swear, the sooner /vr/ FINALLY realizes how much Mario 64 and many other games of the late 90s SUCKED FUCKING ASS and get /vr/ to become a pre-1995 board like it fucking SHOULD BE, the better.

Oh, wow, I just said /vr/ should be about pre-1995. You know, when Sony wasn't making fucking consoles. DOES THAT SOUND LIKE A VIRAL MARKETING TOOL FOR SONY, YOU LITTLE SNOTNOSED SHIT?

>> No.3237918

>Criticize X game
>Thread with actual discussion
>Criticize M64
>Thread full of shitters and consolefaggotry
Colour me surprised

>> No.3237920

>>3237910

JF guy here. I'm not the Poochie guy. I like to call it Trash banditool.

You're dealing with more than 1 person who doesn't like Crash here, OP.

>> No.3237924

>>3237896

Haha probably. I just don't see why someone would waste their time posting the same damn thread, about a game that literally has like 0 relevance anymore, and just sperg out. Sure, Mario's not the fucking best, but it's sure as hell better than Crash.

>> No.3237926

>>3237920
>I'll pretend to be another person by posting from my phone
>That'll show them who bought the better game system back in 1996
kys

>> No.3237927

>>3237918
>Criticize X game
>Thread with actual discussion

wut.

/vr/ has console war shitposting from all sides bro. Ever went to a Castlevania, Final Fantasy or MGS thread?

>> No.3237929
File: 79 KB, 600x607, jersey-devil.jpg [View same] [iqdb] [saucenao] [google]
3237929

Actual best PSX 3D platformer coming through.

>> No.3237930

>>3237924

And here I am bitching about, maybe I've been trolled. :^)

>> No.3237934

Why are Nintendo franchises and especifically Mario games always free of criticism?

>> No.3237935

>>3237926
>all these desperate assumptions

You're a mad Trash fanboy, OP.

>> No.3237938

>>3237934

They're not, but you can keep thinking that if you wish.

>> No.3237943

>>3237934
They aren't. Have you seen how many people shit on Yoshi's Island and 3D Zelda?

>> No.3237945

>>3237934

I think you just have victim complex. Lots of people not only criticizes, but also hate Nintendo.
And even within Nintendo fanbase there's criticism.
SMW vs SMB3 threads are common, they like to shit at each other a lot.
Are you new to /vr/ or internet in general?

/v/ also ha

>> No.3237949

>>3237938
I've literally never seen people raid threads like
>>3228483
With Crash was better or mario is trash or anything like that

>> No.3237950

>>3237924

Probably he's a lonely neckbeard and the only thing he has in the world is his childhood nostalgia with shitty 5th gen "platformers".

>> No.3237959

>>3237949

Well, for one, that SM64 thread didn't start by shitting on Crash Bandicoot.

Maybe if OP started a normal Crash thread instead of his usual victim complex against SM64, we could have a normal Crash thread instead, but basically he was asking for console wars and shitposting.

>> No.3237980

>>3237134
>better music
I dunno man, I don't remember any music from Crash but I'll never forget the water theme in Mario 64.

>> No.3237981

>>3237929
Better than Jumping Trash at least.

>> No.3237986

>>3237920
>You're dealing with more than 1 person who is butthurt

fixed

>> No.3237995

>>3237986

Lol, not even that guy but you really are the dude who seems mad.

>> No.3238020
File: 132 KB, 800x557, Super_Mario_64_Box_art.jpg [View same] [iqdb] [saucenao] [google]
3238020

>>3237134
> better graphics than Crash Bandicoot 2
> better music
> better controls
> better level design
> better difficulty
Why can't you guys just let go of your childhood nostalgia and acknowledge the superior platformer?

Oh and you Sonic fags would do well to take heed to my advice as well.

Accept Nintendo as your lord and savior. They have always dominated and always will.

>> No.3238027

>>3238020
Overrated game.

>> No.3238030

>>3238020
2D Sonic > 2D Mario

Trash Bandicunt < 3D Sonic < 3D Mario

>> No.3238032
File: 83 KB, 500x846, Congo_the_Movie_gamebox.jpg [View same] [iqdb] [saucenao] [google]
3238032

>better graphic than Crash and SM64
>better music than Crash and SM64
>better controls than Crash and SM64
>better level design than Crash and SM64
>better difficulty than Crash and SM64
Why was my childhood so best exactly?

>> No.3238035

>>3237134
>better graphic
>Why SM64 is

English is OK

>> No.3238072
File: 38 KB, 604x453, 1369963415232.jpg [View same] [iqdb] [saucenao] [google]
3238072

>>3237917
Shit nigger chill out. It's just electronic toys.

>> No.3238089

>>3238030
> Saying that 3D Sonic is better than 3D Mario

Ok kiddo now you're just being silly.

>> No.3238103
File: 1.25 MB, 467x490, 1449098696827.gif [View same] [iqdb] [saucenao] [google]
3238103

>>3237917
So this.. is the power of neo-/vr/

>> No.3238105

>>3238089
>Saying that 3D Sonic is better than 3D Mario
But he didn't :-)

>> No.3238172

>>3237549
Walking on ice is preferable to a constant speed with no weight. Pretty sure any ice levels with slippery surfaces are better than the rest of the garbage in Crash Bandicoot.

>> No.3238191

>>3237917
>Not accepting that every gen is superior to the previous
Oh, /vr/. You are just as bad as your opposite.

>> No.3238197

>playing Crash instead of superior Hugo

Shit taste in corridor platformers

https://www.youtube.com/watch?v=xeTaTO3K-o0

>> No.3238202

>>3237717
>ORANGE HALLWAY DOG OF PANTS AND LOADING
fucking kek

>> No.3238221

>>3237929
i like that game a lot but the more platformy parts later on are frustrating as hell. it works better when it gets more exploration-oriented

>> No.3239125

mario is literally autistic. it's canon. look it up if you don't believe me.

>> No.3239165

>>3237883
>he thinks Crash music is better than Dire Dire Docks

>> No.3239183

>>3237717
I'm not here to defend crash nor do I dislike Mario 64, but that game is to platformers what MGS5 is to MGS level design. Mario 64 levels are huge in scale with absolutely nothing in them, maybe a few blocks and slopes. It's Mario's acrobatics that made platforming next gen, but the levels were primitive as fuck. At least Crash 1, especially the side view levels, were absolutely nothing but platforming Ultra-Nightmare.

>> No.3239203

>>3237134
>>better level design
comedy gold!

>> No.3239208
File: 53 KB, 793x354, Crash.jpg [View same] [iqdb] [saucenao] [google]
3239208

>Typical "Nintendo bad, Sony good" shit posting thread

>> No.3239209

>>3238030
I can agree with that.

>>3238089
Read it again.

>> No.3239226

Fuck Sony.

Fuck Playstation.

Fuck Crash.

>> No.3239231

>>3237229
>Mario's got a huge incredibly fluid moveset
Its only fluid after you get used to it.Thats a game you really have to learn how to play.

>> No.3239249

>>3239183
It's easy enough to defend a game that does nothing but play it safe. Mario 64 levels may be relatively primitive, but the space accomodates Mario's hugely innovative and versatile moveset. Crash has a few stock moves and most of the difficult platforming was focus-tested out before release, with the exception of Slippery Climb. Their focus was undeniably pointed toward making a pretty game over a rewarding gameplay experience. That's why Crash doesn't measure up to Mario 64. And fyi, there is more complexity in the making of a level like Tick Tock Clock or Tall Tall Mountain, where the goal can be reached in a variety of novel ways, than in any one of Crash's hallways or extremely linear 2D platforming segments

>> No.3239250

>>3239203
Mario64 has more innovative level design, but i DEFINITELY wouldn't say its better.

>> No.3239253

>>3239249
Marios more difficult in ways that it shouldn't be though.

>> No.3239261

>>3237717
sleep tight dead franchise

>> No.3239267

>>3239253
I'd argue the forced perspective of Crash's "3D" platforming makes it far more difficult to judge distance than in any Mario game, let alone 64. So when you think about it, Crash doesn't even really get the basics of platforming right

>> No.3239269

>>3237883
dire dire docks bro. sorry you lost animu fag.

>> No.3239278

>>3237398
posting this picture everytime wont change anything anon. Super mario 64 is still one of the best video games ever according to a lot of people.

>> No.3239283

>>3237717
sleep tight dead franchise.

>> No.3239298

>>3237917
super mario 64 is a 10/10 deal with it.

>> No.3239379

SM64 is the definition of a game that's aged poorly. There's 15
repetitive courses with 7 stars each as well as 15 hidden stars.
FUCK THAT. The game is set out to be a grand scope of a 3D environment
that only ends up being tedious to explore less than an hour into
gameplay. Also thanks to the cartridge medium, the textures are garbage and
there's only 10 tracks of music in the wole game. 2D Mario shits all over
that with the very first game having 32 unique and challenging levels.
Crash Bandicoot's first entry, on the other hand, had 33 levels with
6 unique boss fights, unlike SM64's throw the bad guy off of the stage bosses.
Crash Bandicoot was enjoyable enough because it played the platform game safe;
literally a 2D platformer in 3D. Crash was great because it wasn't trying to be
the collect-a-thons that SM64, DK64 and Banjo-Kazooie were, albeit Spyro did
that better than those games too. It was just a tried and true platformer and
that's satisfying enough for me.

>> No.3239407
File: 130 KB, 900x1200, smug john doe.jpg [View same] [iqdb] [saucenao] [google]
3239407

Because SM64's gameplay has a higher skill ceiling, allowing people to discover new tricks within the game 20 years later.

Crash, on the other hand, may as well be an FMV game.

>> No.3239413

>>3239407
>videogames can only be videogames if they have glitchy as fuck gameplay/physics

>> No.3239414

>>3239379
How is Crash not a collectathon? You run through the levels collecting gems and fruit and stuff. It's no less focused on collecting than any of the other games you mentioned.

Also, comparing the quantity of levels in those games isn't really a fair comparison because Mario 64's levels are much larger than the other games with considerably more replayability.

I think the Crash games are really great, but the argument that they're better games because they didn't try to innovate doesn't hold up.

>> No.3239614

>be like 10-11
>play this game for hours with my friend
>finally get to cortex
>for some fucking reason it gave me the option to fight him
>my friend was jumping all over me due to me finally getting to cortex because he was excited
>he accidentally hit the controller and declined to fight
>nearly cry
>didn't have a memory card either
>he gave me permission to punch him in the face but I was too shocked

Why the fuck was there an option to fight cortex at the end? I've been meaning to play it again to finally beat it.

>> No.3239732

>>3237717
Fucking KeK!
Sleep tight dead franchise

>> No.3239735

>>3237980
/thread
Same here family.

>> No.3239884

>>3237893
Lol fuck off m8. Even Spyro is superior than Crash. Say what you want about open world games but I'm pretty sure there's a reason they've been around for so long while your hallway simulator hasn't. It's not as fun. Fuck off.

>> No.3239904

>>3239884
>while your hallway simulator hasn't

I'd argue Uncharted is the modern Crash.
Unlikeable main character, hallways, platforming without momentum. It also added shitty puzzles and dull shooting elements, but the platforming stuff is like Crash.

>> No.3239908

>>3239904
Eh, I see a mix of Crash and Tomb Raider. But yeah, that's a good point.

>> No.3239917

>>3237134
Brave Fencer Musashi shits all over Trash Bandicoot.

>> No.3239945

>>3239917
Even fucking Crazy Chase is a funner experience imo.

>> No.3239950
File: 19 KB, 320x240, floatingrunner.jpg [View same] [iqdb] [saucenao] [google]
3239950

Even Floating Runner is better than Crash.

I think the only 3D platforming game that's worse than Crash is Bubsy 3D, although probably Ulillillia would disagree with me.

>> No.3239986

Crash feels overdesigned I guess. Feels like everything is placed so that you can easily hold down up and press X every now and again and make it though levels with little difficulty.

Like they knew exactly how far Crash jumps and designed the obstacles in the levels to always be just on the edge of his range to maximise the feelings of being Good At Videogames the player experiences.

Basically how Tomb Raider was all on a grid but without the satisfaction you get from the execution. It follows through into Naughty Dogs modern games too. A sense of forced risk that means you never really feel like Nathan Drake is in any danger.

>> No.3242058

>>3239986
That holds true for most of Crash, but the parts that were designed as actual expert segments were quite difficult (before mastering them). With the exception of Crash 1, the games were never difficult until warp room 3.5 to 5 where it lays down the pressure on you. It was designed so beating the game with all purple crystals can be done by literally anyone, but the proper game itself is getting all the clear gems and colored gems, basically a lite casual filter.

>> No.3242098

>>3237161
>crash bash
>even remotely decent compared to Mario Party
You're right about CTR though.

>> No.3242314

>>3237717
Sleep tight dead franchise

>> No.3242316

>>3239950
Croc, Tonic Trouble, Gex 2, Kao... there are plenty of 3D platformers worse than Crash.

>> No.3242320

>>3242316
Bug! was shitty as well.

>> No.3242370

>>3242320
Bug isn't really 3d, and it's not even that bad.

>> No.3242496

>>3237161
Crash Bash wasn't created by Naughty Dog.
Still a grate game.

>> No.3242498

>>3237134
You're fucking retarded if you actually believe any of those meme posts.

>> No.3243397

>>3237717
Sleep tight dead franchise