[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 53 KB, 460x320, image.jpg [View same] [iqdb] [saucenao] [google]
3236337 No.3236337 [Reply] [Original]

ITT: The worst versions of games that were ported to many systems.

>> No.3236350

>>3236337
Pic not related. Should have posted the GBA version.

>> No.3236358

>>3236350
No, the GBA version is better. It plays a hell of a lot smoother. The SNES version is unplayable with how choppy it is.

>> No.3236410

sonic 1 gba

>> No.3236423

>>3236358
Doesn't the GBA version also have multiplayer without the use of XBAND?

>> No.3236426

>>3236337
>>3236358
Have you even tried to play Doom on the Jaguar?

>> No.3236431

>>3236337
>>3236426
3DO is worse. Seriously worst port. At least the Jaguar was playable and smooth.

>> No.3236436
File: 1.05 MB, 2560x1440, Screenshot_2016-05-22-23-14-01.png [View same] [iqdb] [saucenao] [google]
3236436

>>3236337
The Canon pizza printer version of doom says hi

>> No.3236437

>>3236431
SNES is worse than 3DO desu senpai

>> No.3236439

>>3236437
Graphics wise yes, but it's slightly smoother. Although that's like saying 120 grit sandpaper is smoother than 60.

>> No.3236442

>>3236439
They're about equal in terms of smoothness. Not much difference at all.

>> No.3236575
File: 67 KB, 640x469, 34641-Mortal_Kombat_(USA)-11.jpg [View same] [iqdb] [saucenao] [google]
3236575

>> No.3236582

>>3236575
If uncensored, it would have been the best port.

>> No.3236585

>>3236575
What about the MS version?

>> No.3236591

Anything that got ported to the Game.com

>> No.3236614
File: 1.72 MB, 812x1058, Final Fight (E).png [View same] [iqdb] [saucenao] [google]
3236614

You'll learn to appreciate the Super NES version once you've played Final Fight on Amiga.

>> No.3236623

Most fighting games on the SNES
Conversely, most Disney games on Genesis

>> No.3236627

>>3236623
Those Disney games were original titles.

>> No.3236658

>>3236623
>Disney games on Genesis
>he didn't like Aladdin

>> No.3236659

>>3236337
That's not the saturn version.

>> No.3236675

>>3236623
Alpha 2 on Snes may be bad but it's a marvel of porting.

https://www.youtube.com/watch?v=F4oxszRCXgw
starts on 3:12

>>3236659
Is the Saturn version really that awful?

>> No.3236704

>>3236575
Not even close.

https://www.youtube.com/watch?v=y0DE14j2o-Y

>> No.3236706

>>3236675
The saturn version is terrible, the framerate is dogshit and it's super clunky. My biggest gripe is that the sega 32X version is inexplicably way better.

>> No.3236708

>>3236706
The Saturn version is still better than the Snes one.

>> No.3236726

Mega Man on DOS

However I like the Doom 64 port quite a bit. It's not nearly as good as the original but at least its something completely unique

>> No.3236727

>>3236726
It's not a port if it's unique.

>> No.3236746 [DELETED] 
File: 80 KB, 728x716, image.jpg [View same] [iqdb] [saucenao] [google]
3236746

>he unironically likes Super Nintendo games
Enjoying that 8000hz 4-bit muffled audio and slow ass 1.5mhz processor which made every game sound and play like complete dogshit?

>> No.3236748

>no one posted a single ZX Spectrum port

The world's cheapest color computer in 1982, it was still used 10 years later by kids too poor to afford even an Amstrad.

https://www.youtube.com/watch?v=hS7HYsOEccw
https://www.youtube.com/watch?v=CLWQIow7rRQ
https://www.youtube.com/watch?v=JFa8YRlfdV0
https://www.youtube.com/watch?v=nOikNErJUN8

Bonus C64 version because the Speccy version of this game was alright in comparison:

https://www.youtube.com/watch?v=ntEz4o5eq7k

>> No.3236787

>>3236746
Fuck off Australia-Kun, you're a disgrace to your country.

>> No.3236795

>>3236787
The real Australia-kun has been shitposting /v/ all day.

>>>/v/338568818

>> No.3236805

>>3236795
>shitposting machine full steam ahead
It's fucking Monday!

>> No.3236808

>>3236805
Yeah but Ozzy-kun doesn't have a job, he's like retired or some shit.

>> No.3236898

>>3236614
Shit, look at that guy with the newspaper. I'd crop his face and blow it up if I was on a machine with Photoshop on it.

And Guy looks like Dermot O'Leary.

>> No.3236905

>>3236748
I had Speccy OutRun on a US Gold compilation called Coin-op Hits.

>> No.3236912
File: 24 KB, 187x286, Captureface.jpg [View same] [iqdb] [saucenao] [google]
3236912

>> No.3236935

>>3236748
those poor kids...

>> No.3236958
File: 6 KB, 400x320, 24602.png [View same] [iqdb] [saucenao] [google]
3236958

>> No.3236960
File: 44 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3236960

>> No.3236962

>>3236960
When will NES be filtered to dog shit?

>> No.3236967

>>3236958
>>3236960
gamecom is love, gamecom is life.

>> No.3236975

>>3236439
Do you mean that SNES version is smoother than 3DO set to the same resolution, or to lowest if is still better then SNES one?

>> No.3236976

>>3236614
It's not fair, home computer ports of arcade games are awfull universally.

>> No.3236980

>>3236748
Hard Drivin' doesn't look bad

>> No.3236984

>>3236704
Dreadful port, considering MK2 on Gameboy is actually good

>> No.3236987

>>3236748
Graphics/colurs aside. Spectrum AfterBurner and Double Dragon were actually decent ports

Outrun on the other hand...

>> No.3236996

>>3236423
Yeah, 4 player I think via link cable

>> No.3237006

Converse question, what is the best version of NBA Jam and/or Hangtime? There's a billion of them it seems.

>> No.3237017

>>3237006
Saturn version of NBA Jam TE might be the best bet.

>> No.3237054

>>3237006
32X version of T.E. is also solid.

>> No.3237058

>>3236582

Gameplay would still be fucked.

>> No.3237062
File: 94 KB, 544x720, MK2SATURN.jpg [View same] [iqdb] [saucenao] [google]
3237062

>ADD GRAPHICS?

Yes.

>ADD SFX?

Yes.

>ADD MUSIC?

Yes.

>ADD GAMEPLAY?

Yes.

>ERROR ADDING GAMEPLAY, GAMEPLAY HAS BECOME CORRUPTED. CONTINUE ANYWAY?

YES YES BUILD THAT SHIT AND MAKE US SUM MONEYZ!

>> No.3237072

>>3237062
Like doom and the original release of Virtua fighter, for some batshit insane reason the 32X version is better.

>> No.3237074

>>3237054
Yeah, but who owns a 32X?

>> No.3237080

>>3237074
I do... I love my 32X. Like >>3237072
said, it's got some great ports. Space Harrier and Virtua Fighter are fantastic for starters. DOOM is rough but a good port for the time. MK and NBA Jam are excellent, Star Wars Arcade is also great, etc. If you have a Genesis and find a 32X for cheap, I highly recommend. Since Chinese EverDriveMDs are ~$40 now, and play 32X games it's a great addition to any SEGA fan's arsenal.

>> No.3237241

>>3236658
Better on SNES.

>> No.3237341
File: 17 KB, 400x400, 13216-MPE20073756533_042014-C.jpg [View same] [iqdb] [saucenao] [google]
3237341

Every single SNK game on the PS1

https://www.youtube.com/watch?v=amoJp--F4f0
https://www.youtube.com/watch?v=8zRrhq8YKfA

At least SNK vs Capcom was decent there

>> No.3237735

>>3237006
The best version of Hangtime is the N64 version because it's 4-Player

>> No.3237740

sansa clip+ version

>> No.3237791

>>3237341
>those load times
That is bordering on unplayable

>> No.3239338

>>3237341
Still not as bad as the NGCD ports.
https://youtu.be/6u-tp2f_Pt8

>> No.3239486

>>3239338

In defense on the NG CD/CDZ those are 1:1 ports. PS1 ports have the framerate chopped, many animations deleted, terrible BGM and SFX, and the controls sucks. Those games are literally unplayable. The Saturn ports are WAY better.

https://www.youtube.com/watch?v=1zK7m9izBMo

>> No.3239496
File: 725 KB, 800x1020, street_fighter_ii_us_gold_d7.jpg [View same] [iqdb] [saucenao] [google]
3239496

>>3236976
Some were good, but almost everything which was produced by U.S. Gold was shit.

>> No.3239517

>>3236436
>2560X1440
>Letterbox
Can you fuck off with your handphone emulators, summershits?
>>>/g/

>> No.3239521

>>3236337
I don't mind this version of doom. I find it adds to the challenge with how rough it looks and plays. Also, this version has the best music out of all the rest.

>> No.3239536

>>3239517
That's a picture of doom running on a Canon printer. Not an emulator.

>> No.3239554
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3239554

>>3236436

That's not even the worst joke Doom port.

https://www.youtube.com/watch?v=e_BsVfrKWiE

>> No.3240745

>>3236659
>>3236675
>>3236706
>>3236708

Im reading old gamepros/fans and saturn doom was recieved horribly. In regards to snes vs saturn, at least snes didnt have load times. I mean it was good for being on a system made in 1990.

>> No.3240784

>>3236582
Absolutely not. It plays like complete trash, there's ridiculous input lag.

>> No.3240814

>>3236436
>>3236337
Not even close.

https://www.youtube.com/watch?v=e_BsVfrKWiE

>> No.3240832

>>3239554
Somehow I did not see your post before posting >>3240814. I have to add, though, that that OLED screen on the Clip is pure eye strain.

>> No.3241948

>>3237241

Why do people keep saying this?

The Genesis version was much better.

>> No.3241979
File: 77 KB, 900x566, pacMan2600Screen.jpg [View same] [iqdb] [saucenao] [google]
3241979

>> No.3242043

>>3236582
Not at all, the input lag is atrocious.
But worst version is totally this >>3236704

>>3236984
I read an interview with the guy that made the MK2 port, he said they gave him the source code for the MK1 port, he looked at how some things were done and the started from scratch because even the company said it was atrocious.
He played a shit ton of hours of MK2 to get everything right. After how good MK2 turned out I never understuud why they didn't hire him again for Mk3.

>> No.3242474

>>3241979
>
I love that because of flicker you can't actually screenshot the game, or you'd need to do some "long exposure" bullshit where you capture multiple consecutive frames and overlay them.

>> No.3242587

>>3239496
Hey, be glad SFII wasn't done by Tiertex.

>> No.3242612
File: 20 KB, 380x238, double dragon.jpg [View same] [iqdb] [saucenao] [google]
3242612

Worst game I have.

>> No.3242671
File: 159 KB, 800x600, sunset_riders.gif [View same] [iqdb] [saucenao] [google]
3242671

Damn i can't pick one, the SNES version had more content but was censored here and there, the genesis version had less content but had some good stuff here and there to make up for that, i guess i would choose the genesis as worse port since the censorship wasn't anything big enough to ruin the game for me

>> No.3242793

>>3242587
I never understood why western-developed PC ports of arcade games were shit when game companies were doing wonders with the X68000 in Japan.

>>3242671
The Super NES version is about as good as you can expect from the system. The Genesis version is a bit more gimped than it needed to be, but it was pretty clever how they managed to work around its limitations by simply extending the remaining stages.

>> No.3242797

>>3236575
triggered.

>> No.3245032
File: 47 KB, 640x448, draculaxsnes.jpg [View same] [iqdb] [saucenao] [google]
3245032

PSP > PC Engine > SNES

>> No.3245386
File: 7 KB, 160x144, dkc gbc.png [View same] [iqdb] [saucenao] [google]
3245386

Donkey Kong Country GBC
DKC GBC

>> No.3245401

>>3245386
While it had similarities the first GB entry had mostly completely different levels and felt like a different game. The following two were more just downsized ports.

>> No.3245419

>>3245032

That's not a port

>> No.3245432

>>3245032
I can never tell what the the hell it is. A recreation of the game just for SNES?

>> No.3245442

>>3245419
That's not the point. It's a worse game that uses the same name, and there's no point in playing it anymore now that the original version is easily accessible.

>> No.3245448

>>3236748
to that Hard Drivin' video:

https://www.youtube.com/watch?v=W5YjZLvL8l4

just replace any word relating to the Genesis with C64.

>> No.3245460

>>3236337
Bluepill me. Should I play the 32X version of DOOM?

>> No.3245467

>>3245032
>shitty PSP remake > PC Engine
>he thinks DCX on the SNES is the same game as Rondo
wew

>> No.3245486

>>3245460
Yeah, but make sure you turn the sound off. It's not a bad port otherwise.

>> No.3245521

>>3245467
>PSP remake
>shitty
kek

>> No.3245543

>>3245442
Actually, there is. Both are different games with pros and cons, and are different experiences.

>> No.3245550

>>3245543
Oh look, it's the Dracula X apologist. Nobody cares it was a part of your childhood and you couldn't afford importing the real PC Engine version.

>> No.3245562

>>3245550

Is that the best answer you can come up with?

Let me guess, you also see IGA as a Castlevania God and think SotN is the best of the series.

See? It's easy! Now argue properly or shut the fuck up, dimwit.

>> No.3245563

>>3245562
Let me guess, you also think Super Castlevania Bros. was a good videogame?

>> No.3245571

>>3245563
Wich would mean that i actually have a good taste. Actually i like every single Castlevania aside of Harmony of Dissonance, but please go on, i need a good laught tonight.

>> No.3245576

>>3236912
Ruined by unnecessary caption.

>> No.3245580

>>3236442

You're blind. Jag version is smoother and fullscreen. 3DO is choppier and in a window.

>> No.3245585

>>3245571
You sound like you're too easy to please, which makes you a pleb. There are several bad Castlevania games, even without bringing IGAvania into the picture, most notably SCB, DX, The Adventure, and the western release of Akumajo Densetsu.

>> No.3245595

>>3241979
This seemed perfectly okay to me at the time. Yes, it's ugly but no more so than your average Atari game. It surprised me to learn later that it's pretty much universally hated.

>> No.3245602

>>3245585
And you actually sound like a neckbeard manchild, wich would explain your emphasis in muh importez gaem. Elitism and stupidity, all in one single person.

I like Castlevania as a series and i'm the kind of people that tend to see the pros instead of the cons. Also, i stick to the facts and i'm not exactly prone to parroting bullshit

>Muh bad Rondo port
>SCVIV is baaaaaaaaaad

Realize how shitty and sad your life and existence is and try to improve it somehow. For starters, try to get your own opinion, retard.

>I'll call him pleb, t-t-that'll show him

Better yet, never get out of your dark basement and keep fapping to Maria's loli turtle tits.

>> No.3245614

>>3245562
>SotN is the best of the series.
Typical "my mom bought me a ps1 when I was six" millenial.

>> No.3245623

>>3245614
I was actually gessing that retard-kun though that SotN is the best of the series, since it's a common opinion for people who parrots that DX it's a bad Rondo port.

Please, read properly, i know my english it's not perfect, but i'm not that bad with it.

>> No.3245718

Most PC compatible arcade ports in the late 80s were awful, Arkanoid being one of the few blessed exceptions. Also I'd say 75% of Commodore 64 arcade ports were mediocre to outright disgraceful.

>> No.3245723

>>3242793
>I never understood why western-developed PC ports of arcade games were shit when game companies were doing wonders with the X68000 in Japan
Easy - most of those JPC ports were done by the original dev (typically Konami who were big sponsors of computer gaming) rather than by some third party code monkey who played the arcade game once and then shit out the port in a couple of weeks with a machine language monitor rather than a real assembler.

>> No.3245728

>>3245723
Probably the vast majority of home computer arcade ports could be done better today. Even back then, cracker groups often fixed bugs, added high score savers, compressed/trimmed them to have a lower memory/disk footprint, etc.

>> No.3245735

>>3236337
this was a good port, and enjoyed

>> No.3245945

Strider was a pos on c64
https://youtu.be/1xDJl2qLNfI

>> No.3246779

>>3245032
>PSP
Fuck off.

>> No.3246789

>>3237241
objectively false

>> No.3247313

>>3245486
>>3245460
Okay it sucks. Hard to play it without mouse and strafing. And I need either a 6 button sega pad or emulate just to see the map and change weapon. What a shit.

>> No.3247325

>>3247313
Yeah I failed to mention a 6-button pad is basically required. Any 16/32-bit ports of DOOM are just brutal to play after playing any modern rendition. Playing an FPS with a D-Pad is just fucking weird. But I still think it and the SNES ports were decent for the time.

>> No.3247491

>>3245945
IAF it wasn't bad when you consider that the game was running on 7 year old hardware.

>> No.3248341

>>3245401
You're thinking of Donkey Kong Land. They also ported the *actual* Donkey Kong Country to GBC. And, well, it kind of sucked.

>> No.3248342

>>3245386
https://www.youtube.com/watch?v=_pHP3JNwkQ8

>> No.3248521

>>3245386
i loved this game to death when i was a kid
plays slightly differently, but actually a really good port

>> No.3249359

>>3237062
I almost bought this last week. Is it really that bad? Besides the music, the gameplay seems fine.

>> No.3249378

>>3237341
I grew up with Metal Slug X and never had a problem with the load times.

>> No.3249418

>>3248342
Wow, that's actually pretty impressive. I had Land when I was a kid and it was fantastic. Objectively that may be the worst port, but I think the GBA one is shittier for the hardware.

>> No.3249474

>>3249418

I think so. I posted the original comment, but I think I regret it. This port actually looks pretty awesome.

>> No.3249614

>>3248341
Hot damn, I never played that one. I have all of the Land games, Country must have passed me by! Thank you for the correction!

>> No.3249616

>>3236575
Salty about no blood

>> No.3249627

>>3245386
>>3248342
I had it when I was younger, but looking at the gameplay video now it doesn't really look that bad. Yeah, shit is scaled back, but it runs mostly smooth and seems like an alright port and probably the best they could have thrown out on the GBC.

>> No.3249698
File: 434 KB, 850x1124, mk2-flyer01.jpg [View same] [iqdb] [saucenao] [google]
3249698

>>3249359
Most definitely. Even on the easiest difficulty setting, the AI just walks at you like the Terminator, ducks EVERY fireball you launch at it, and will pummel you with high punches until you manage to squeak in a block, then it's throw city. Ad nauseum.

https://www.youtube.com/watch?v=Q2NoKsVmyzM

>> No.3249748

>>3237080
I have a Genny 1 and 32X, and a chinadrive, but Mortal Kombat and NBA Jam won't run properly. Anybody know why?

>> No.3249750

>>3237735
Almost every version of the game supports multitaps for its respective system though.

>> No.3249752

>>3239517
you didn't even read the post you replied to you illiterate fuck.

>> No.3249812

>>3249748
>I have a Genny 1 and 32X, and a chinadrive, but Mortal Kombat and NBA Jam won't run properly. Anybody know why?
you already answered your own question.

>> No.3249819
File: 152 KB, 256x331, Aero_Fighters_Poster.png [View same] [iqdb] [saucenao] [google]
3249819

>>3236337
SNES.
Hit detection is shit.

>> No.3249821

>>3249812
Doom, Space Harrier, Virtua Fighter, and Tempo work fine though. It only seems to be midway games.

>> No.3249839

>>3249821
>It only seems to be midway games.
Nothing of value was lost.

>> No.3249854

>>3249839
thanks for the bumps at least

anybody know why midway 32x games freeze at black screen on a model 1 genny/32x/model 2 CD setup, running off of a chinese everdrive?

>> No.3249858

>>3249854
Probably the fucking chinese everdrive.

>> No.3249862

>>3249854
>chinese everdrive
There's your answer.

>> No.3249865

>>3236437
With SNES, you probably had other great games to play after you put Doom away; 3DO... not so much.

>> No.3249890
File: 81 KB, 720x480, resi.jpg [View same] [iqdb] [saucenao] [google]
3249890

The polygons are more warped than the Playstation original, and because the Saturn can't do transparencies things like water and smoke have that ugly dithering effect. Not to mention all the awful pixelization.

>> No.3249919
File: 45 KB, 354x500, 51MKBHGAVZL.jpg [View same] [iqdb] [saucenao] [google]
3249919

>>3249890
On this note...

>> No.3250024

>>3236350
>hating on GBA doom
For a portable version from the early 2000s it's actually quite competent. Definitely much more playable than the SNES port.

>> No.3250042

>>3249890
These comparison screenshots claiming to be part of "fact based technical comparison" make me laugh.

You don't know what they used to capture the screenshot, and there is no way the 2D backgrounds look shit like that on the Saturn version. The MSPaint red&blue borders that not only come onto the picture (which, by the way, is cropped) but also don't even seperate both pictures properly (there is part of the right screenshot on the left of the red border...), as well as the watermark, show how serious this technical factual comparison is.

>> No.3250046

>>3249890
For some reason 2d and 2.5D games seem to be best on the Saturn while the PS1's pure 3d games were better. In general.

>> No.3250048

>>3250042
Lens of Truth was a console wars website notorious for not having any actual understanding underpinning technical comparisons so there's that.

Very often you had Digital Foundry which actually knew what they were on about drawing literally opposite conclusions to Lens of Truth.

>> No.3250147

>>3250042
>>3250048
It's hard to find a good picture online, just went with the first decent comparison I saw. Saturn version does look rough though. Kind of made up for it with extra costumes and the battle mode.

>> No.3250905

>>3236358
overclock it

>> No.3251058

>>3236431
>3DO Doom

Oh man, do I have the video for you. https://www.youtube.com/watch?v=rBbIil2HPSU

>> No.3251281

>>3249919
PC port is the worst, hands down. Unless they tried porting it to the N-Gage.

>> No.3251503

>>3237006
Excluding MAME (which plays super smooth)
>32X
T.E. was great on 32X
>Saturn
Load times aside, this was probably the best one visually for it's era

>> No.3251504

>>3251281
The original PC port was a mess. The HD "Remaster" was decent, though.

>> No.3251506

>>3251281
It was also ported to Zeebo of all things.
https://www.youtube.com/watch?v=pYAwupPdY0k

>> No.3251510

>>3251506
>>3251281
IIRC there IS a mobile phone port that's like the Zeebo version

>> No.3253878
File: 55 KB, 500x500, 45_front.jpg [View same] [iqdb] [saucenao] [google]
3253878

Comix Zone for the GBA is probably one of the worst ports I've ever played. It is utterly broken.

https://www.youtube.com/watch?v=svbBo2QwDOk

At least the music is somewhat decent.

>>3236614
At least it's got a kickass theme (even if it was originally from a demoscene musicdisk the composer was involved in)

https://www.youtube.com/watch?v=VQsVhlI3eH0

>>3237006
For Jam it's the 32X or the PS1/Saturn, for Hangtime it's the N64 port.

>>3237062
The PS1 port (which is based off of this one) is even more borked. LOAD TIMES EVERYWHERE.

>>3251510
I think the Zeebo version was based off of said mobile/iOS version.

>> No.3254262

>>3250046
Saturn was built with detailed 2D games in mind, for arcade ports and the like. Its 3D rendering abilities were an afterthought after seeing how the other companies were pushing it, so it doesn't hold up nearly as well.

Meanwhile inversely a lot of arcade ports get kind of fucked up on the PS1, like how you can't even tag team in Marvel Vs Capcom, but we got amazing 3D games like Spyro, Resident Evil, etc.

>> No.3254270

>>3254262
>Its 3D rendering abilities were an afterthought

Let's stop repeating this

>> No.3254274 [DELETED] 

>>3236350
Not retro faglord.

>> No.3254276

>>3236337
Nah at least SNES Doom had a somewhat playable framerate.

https://www.youtube.com/watch?v=ZUkQabUq86Y
https://www.youtube.com/watch?v=Nx2k8jrCOUU

There's also one version that's on Virgin America planes I played once that was pretty much a slide show with no sound.

>> No.3254282

>>3237072
Saturn Doom was just a lazy port of the PS1 version which of course did not translate well in the end. If they built a version from the ground up like all those shooters Lobotomy Software did it could have been great. Virtua Fighter was rushed out the door to be a launch title for the Saturn just like Daytona USA and eventually got a proper port a little later.

>> No.3254417

>>3251510
also it's not a port but there's a Resident Evil game on mobile phones from about 10 years ago which plays comparably to this. I think it's based on one of the movies.

>> No.3257139

>>3254276
The remade music in the 3DO version is pretty cool

>> No.3257621

>>3249418
>>3249474
I owned this version. It looks the part in the youtube video, but unfortunately they didn't port the player physics but instead rewrote them with poor collision detection to boot. Hell, even if there was some technical reason they couldn't base it on the SNES code there was definitely no reason they couldn't use the DK Land code which would have been far superior. The end result is that it looks great but feels bad to play. Wasted potential. The GBA version retains the GBC code rather than rebasing on the SNES so it sucks just as hard.

>> No.3257628

>>3257621
How does it retain the gameboy code on the gba? Aren't most gameboy games coded in assemly directly for that cpu?

>> No.3257631

>>3257621

>I owned this version. It looks the part in the youtube video, but unfortunately they didn't port the player physics but instead rewrote them with poor collision detection to boot.

It plays almost exactly like the original Donkey Kong Land, which also had poor physics.

>> No.3257643

>>3257628
I don't mean literally the same code, but rather they ported the handling code. So rather than taking the SNES code and porting that they seemed to translate the GBC code. Hell for all I know the Z80 code is running in an interpreter. That can often be faster than doing the port for real.

>> No.3257645

>>3257631
Maybe I've just got my rose tinted specs on but DKL just felt solid to me whereas DKCGB was bubsy levels of frustrating.

>> No.3257650

>>3257645
I haven't played it in a long time, but I'm willing to bet land was designed with the games physics and hit detection in mind. I remember the game playing great, I might have to download a copy and see if it holds up.

>> No.3258514

>>3257645
>>3257650
DKL physics and level design is completely ass(especially the later levels), not to mention its impossible to see anything because everything melts together. Only positive thing about DKL is music, they did great job with it.

I haven't played DKCGB though.

>> No.3258741
File: 51 KB, 300x300, Sonic_Genesis_GBA.jpg [View same] [iqdb] [saucenao] [google]
3258741

>> No.3258768

>>3236627
They were almost all on both systems and a few on PC dude.

>> No.3259151

>>3258768
Same name != same game

>> No.3259207

>>3258741
Holy shit this.

>> No.3259286

>>3236958
this actually was very interesting to play.

>> No.3259295
File: 37 KB, 400x400, 1428422511043.jpg [View same] [iqdb] [saucenao] [google]
3259295

>>3258741
wait what the fuck is this

>> No.3259306

>>3237006

PC

>> No.3259315

>>3259295
An awful, garbage port of Sonic 1 that adds spin dashing and fucks everything else up.

https://www.youtube.com/watch?v=ccuoC2WuYoM

>> No.3259326

>>3236984
It plays well, but it looks like such fresh shit that you shouldn't play it anyway.

>> No.3259437
File: 230 KB, 543x640, 4353733409_32a5b9eb90_z.jpg [View same] [iqdb] [saucenao] [google]
3259437

This isn't bad because because the Atari 2600 couldn't handle it. It's bad because the controls are awful and the most efficient way to kill enemies is to elbow them from the back.

https://www.youtube.com/watch?v=TDQ-iK31JLQ

>> No.3259460

>>3259437
There's a C64 port of Double Dragon that is worse than that

>> No.3259508

>>3236658
The only thing the Genesis Aladdin had going for it were the animations. Everything else was way worse than the SNES version and this is coming from a guy who is heavily biased towards the Genesis most the time.

>> No.3259534

Am I the only one that kind of enjoys the SNES doom ost?

For some reason the horrible compression makes it sound really appealing to me and I don't know why.

>> No.3259545

>>3259534
I'll give em credit for trying to port Doom to SNES at all. I wonder why the Genesis didn't get a port? I know the 32x did. Owned that version when i was a kid

>> No.3259728

>>3249698
All versions of MK II (and UMK3) had unfair broken AI making them near unbeatable and UNFUN.

>> No.3259732

>>3242793
>I never understood why western-developed PC ports of arcade games were shit when game companies were doing wonders with the X68000 in Japan.

>>3245723
Just compare the DOS version of SFII with CE on the X68000.