>>3232616
I like Doom and Quake 2's music the best tbqf
>>3232645
It's more like Doom 2's level design is such a mixed bag, the first third of the game is mostly really good, then after that part the levels are either very mediocre or not good at all, mostly anyway.
Like, Ep1 and 2 of Doom is my favorite, and Ep3 and 4 feel not always quite as fun (but never bad), then the first 10 or so maps of Doom, I love them, but map 12 just completely makes it lose steam for me and it's hard to get it back after that point.
>>3232670
I think the problem is that Sandy Petersen, while not a bad mapper, was left doing more maps than he probably should have.
He's at his best when doing abstract and surreal maps, like a lot of Ep3, but the thing is, Doom 2's supposed to be Hell On Earth, and they needed some more realistic environments, like the city and industrial kinds, and since he was left having to pick up a lot of Romero's slack, he had to do some city levels, and Sandy just isn't good at making sensible or realistic environments, his style is also kind of noticeable, and you sort of feel it a lot, you get some fatigue with his maps after a while of playing them one after the other.