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/vr/ - Retro Games


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3224156 No.3224156 [Reply] [Original]

I keep hearing how emulators, even for very old system like the snes are inacurate.

How come? Is there a vídeo showing said inacuracies? I cant notice no matter what

>> No.3224165

Depends on your definition of 'inaccurate' and what kind/degree of inaccuracy you give a rat's ass about.

Honestly a lot of the people who bitch about inaccuracy are just trying to justify the hundreds if not thousands of dollars they've sunk into muh original hardware and muh genuine cartridges.

>> No.3224171

The emulators are that, emulators. Your PC doesn't have the original hardware parts older consoles had, it's all done through software and reverse engineering.

There is no emulator that is 100% accurate but many come pretty close you wouldn't normally notice a difference, NES and Genesis are mostly pretty well emulated. SNES too, although some games still have some hiccups (FX chip, etc) and it doesn't work too well in some systems (PSP SNES emulator is famous for being shit).

The real stinker comes with 5th gen consoles, with that you're just better getting the real systems and burning CD-Rs/getting an everdrive.

By the way most people have low standards so they don't even care, I know a lot of people who claim the PSP SNES emulator isn't bad and I'm sure some people here will also claim that. That's ok, some people don't mind the emulators not being 99% accurrate.

>> No.3224183

>>3224171
>I know a lot of people who claim the PSP SNES emulator isn't bad and I'm sure some people here will also claim that
I haven't used it before, how bad is that emulator exactly?

>> No.3224184 [DELETED] 

The eletrons inside the circuit board don't react 1:1 the same as if it were real hardware, basically everything you accomplish using emulators is meaningless and shouldn't count.

>> No.3224185

The electrons inside the circuit board don't react 1:1 the same as if it were real hardware, basically everything you accomplish using emulators is meaningless and shouldn't count.
You haven't beaten those emulated games, you've only wasted your time.

>> No.3224189

basically instead of playing the games on shitty tv's you are now playing them on computers which perfectly play the sounds so it sounds "weird" without static.

>> No.3224191

Watch this
https://www.youtube.com/watch?v=lF0HR39UGAs
Notice how the cpu cars all coupled up in a long stretch line? It isn't supposed to work like this on real hard.

>> No.3224196

>>3224185
Temperature also plays a role in performance so if you play a console at a temperature other than the one it was tested and designed for then you haven't really beaten any games.

>> No.3224204

>>3224185
Is playing a game on a flashcart just as meaningless even if you're playing on real hardware?

>> No.3224205

>>3224183
Slowdown is very common in a lot of games.

>> No.3224207

>>3224204
No because you're not emulating with flashcarts. It's just a ROM dump and tricking the console to thinking it's a legit copy. Huge difference.

>> No.3224270
File: 7 KB, 640x400, tumblr_npv2q4xhsM1qzylvvo1_1280.png [View same] [iqdb] [saucenao] [google]
3224270

>>3224185
>shouldn't count

No words.

>> No.3224284

>>3224207
Yeah but it's not an actual legit copy and it's still a ROM.
You're not playing it as it's tested and supposed to be played so that doesn't count.

>> No.3224289

I think this was more true in earlier days, where early versions of ZSNES, MAME, SSF, Genesis emus and other stuff had a lot of weird inconsistencies with the original games.

In 2016, many emulators have reached or surpassed "good enough" which is the only real metric of desirability.

I mean, there are a few bits and pieces still unresolved, but SNES, Genesis, NES... even Sega Saturn, PS1, and DC are all pretty darn good (not to mention newer stuff like GC and Wii).

Frankly it often feels like a lot of the bashing of emulators is just ironic shitposting, like some of the posts in this topic.

>> No.3224293

the main wussy baby who bitches and moans and groans abot accuracy is the great jap autist byuu who wrote the hunk of junk emultor BSNES which barely plays better than fugging zsnes despite requireing a fugging super comp. to run, and he sits around all day on his fat gook butt writing these fugging retardo novel length posts on forums abot how his emulaotr is the most accurate peice of crap that ever lived and its even more accurate than the systems that it's emulating. he does this b/c his terminal spergtism compells him to go out and buy every fugging crapola game ever made so he can test his emulator on it so he brags abot how accurate it is cause he lives in a shack and barely has money to buy his ramen noodles off of his monthly tugboat so in conclusion just use the oldest crappiest emulator you can find and tell all them homos to shove it up there pooty holes ok that's my opinion on this site ok

>> No.3224297

>>3224183
It shits the bed when it tries to use Mode 7 but otherwise works well.

>> No.3224317
File: 42 KB, 625x626, i feel insulted.png [View same] [iqdb] [saucenao] [google]
3224317

>>3224293
>obvious bait is obvious

>>3224289
>Saturn
Yeah, nah, no.
PS1 is rocky, but it works well enough.
N64 and PS2 for fuck's sake still don't work properly, while the Wii has "working" (but slow as shit) emulation.

The Famicom/NES are pretty much perfect save for audio and *some* glitches. Same with the Master System and the Mega Drive.
Higan is near-perfect with some glitches and performance issues that need to be ironed out.

Dreamcast I've not much experience with but from the few times I've emulated a few games I encountered no obvious problems.

But I agree, most emulation problems were done away with the last couple of years.
Not everything is bashing but sometimes there's a core truth.

>> No.3224351

>>3224284
Also you aren't playing the games when they were intended to come out so that doesn't count.

>> No.3224367

Can I play Parasite Eve 2 emulated now without Aya disappearing when you go through doors and screen effects like particles being messed up now?

Last time I played it on epsxe this stuff pissed me off.

>> No.3224378

I finally got Gran Turismo 4 running smooth after years of trying pcsx2 builds. Emulation of games like that is truly magical.

>> No.3224421

>>3224183
Bad slowdown on a lot of games, sound emulation is very hit or miss, inaccurate or missing graphics, depends on the game. I'd say it was poor quality but then I demand full-speed, normal audio, no graphical errors, so i'd be on the picky side of emus.

>> No.3224468

>>3224284
All a cartridge is is a board with a rom loaded onto it. It's the same thing except you're adding modern technology to a board that allows you to hold more games on one cartridge

>> No.3224472

>>3224171
>NES and Genesis are mostly pretty well emulated

Genesis emulation is godawful, especially concerning the sound.

You know all those youtube memes about the genesis having fart sound music? That's because of emulators.

>> No.3224474

>>3224317
>Yeah, nah, no.

It has been fine for almost a decade now.

Protip: the metric for good emulation isn't whether it runs on Android or whether it can run CD images directly.

>> No.3224476

Buyer's remorse. The only console that doesn't emulate well is N64.

>> No.3224478

>>3224474
>It has been fine for almost a decade now.
It's unstable and rocky with a lot of hiccups and audio and graphical glitches.

>Protip: the metric for good emulation isn't whether it runs on Android or whether it can run CD images directly.
When did I ever imply that?

>>3224468
Thus, it's not the original, because it has modern technology slapped on that can interfere with the ROM instead of a proper board with just the one ROM. So it's not the same.
So it doesn't count.

>> No.3224618
File: 129 KB, 622x560, Eiyuu Densetsu III Shiroki Majo.jpg [View same] [iqdb] [saucenao] [google]
3224618

>>3224474
Sure.

>> No.3224759

>>3224476

N64 emulation works fine for me. It's also at 1080 resolution wide screen.

>> No.3224804

>>3224367
I saw a speedrun of PE2 from this year on Youtube via emulator, the bugs you mentioned were absent. Probably ran in mednafen or something if you want to check it out again.

>> No.3224831

>>3224759
Yeah for the staples; Mario 64/Kart/Party, Zelda, Smash, Goldeneye/Perfect Dark, F-Zero. Beyond that it gets a bit shaky.

>> No.3224889

>>3224189
Are you really dumb enough to think that emulators are somehow outputting perfect audio that doesn't have any imperfections anywhere?

>> No.3225219

>>3224478
Weak ass argument, famicom

>> No.3225220

>>3224156
higan/bsnes is pretty accurate actually. zsnes is the one that's inaccurate garbage

>> No.3225238

>>3224156
It's just something morons who got duped into buying a flash cart spout.

>> No.3225250

>>3224191
so the AI programming is in error because the emulator doesnt act right? that is amazing.

>> No.3225253

>>3225250
>Anonymous 05/18/16(Wed)21:19:06 No.32252
WOW AN INACCURATE EMULATOR PRODUCES INACCURATE RESULTS SUCH AMAZING MY MIND IS FUCKING BLOWN RIGHT NOW HOLY SHIT WHNAT A DISCOVERY

>> No.3225254

>>3224205
the emulator slow down never felt the same as my real sega acted.

>> No.3225258

>>3224191
only happens in shit emulators like zsnes

use a modern emulator

>> No.3225423
File: 56 KB, 820x311, emus are not legit.jpg [View same] [iqdb] [saucenao] [google]
3225423

>>3224185
Hi Bootsy

>> No.3225438
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3225438

>>3224293

What did he mean by this?

>> No.3225440
File: 416 KB, 583x700, 1427176781895.png [View same] [iqdb] [saucenao] [google]
3225440

>>3224472

>Desperately trying to defend the beep boop fartbox

Yeah no

>> No.3225446

>>3224191
I have no idea what I'm supposed to be noticing here

>> No.3225941

>>3225423
I thought Bootsy was a pretty chill guy, but this is making me think he may actually be an asshole.

>> No.3225950 [DELETED] 
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3225950

>>3225440
dumb nintendrones

>> No.3225962 [DELETED] 
File: 67 KB, 485x700, bitch what.jpg [View same] [iqdb] [saucenao] [google]
3225962

>>3225950

>implying

>> No.3226006 [DELETED] 

>>3225962
God I'm sick of seeing this.

>> No.3226026

>>3224165
Nothing is preventing them from using a flash cart on original hardware.

>> No.3226038 [DELETED] 
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3226038

>>3226006

>> No.3226045 [DELETED] 

>>3226038
God I'm sick of seeing this.

>> No.3226064

>>3224156
>How come?
Electronics are very ugly messes, not as clean and digital as emulators may want us to believe. On a logical level a certain chip may produce the value Z when you put X and Y on its inputs, but that's only a fraction of the truth. That chip may take a fraction of a second to produce the result, so the signals of X, Y and Z are off by that fraction. If you want to feed them all into the next circuit, that offset may or may not be a problem. Some chips tend to "bounce" when producing a result. In that case, you don't get your correct result right away. For a very brief period the signal may flail wildly, until it settles for the correct answer. Internally, digital hardware is analog, for better or worse.

>Is there a vídeo showing said inacuracies?
And this is where it gets difficult. The effects described above, they are inherent in practically all modern circuitry, to varying degrees. Most hardware will compensate for it. Clock speed is one of the grand equalizers, eating up these marginal differences, and there are mechanisms that tolerate and smooth out the flipflopping and much more. Regardless, it's still there. What's its effect? Ideally "none at all". The system should, in theory, behave entirely logical and deterministic. But what about the cases where it doesn't? What about the odd hack or two that relies on these minimal delies? On the flipping and flopping of a state? Of some declared-dead line on a chip delivering will mixed signals every now and then. They're completely out of specs, undocumented, but they may exist, and someone has used them. What now? And this is the challenge for emulators.

>> No.3226065

>>3226064
There are different levels of emulation, which can be very loosely translated to "accuracy". On the very high level an emulator may skip the emulated hardware altogether. Instead instructions going to the emulated hardware are translated into instruction equivalents of the emulator host. Such emulators are crazy fast, and can do a lot of advanced effects the original hardware could not do, because they're not "limited" by it. As a downside, the moment any game tried something unusual, tried to play with the guts of the system, such an emulator falls flat. It lacks the guts to replicate that. So, such emulators tend to include a whole library of workarounds and "fixes" for individual games. You can think of each fix as a special case where the generic high level solution failed.

Below that high level you have the normal emulation for the masses. That level usually understands all components of the system on a logical level, with memory lanes between them, etc. In these cases emulation is more a matter of "interpreting" the rom, by executing it instruction for instruction, on this virtual machine. You can see it's already closer to reality, but it's lacking something. Notice it? The wobbly and finicky electronic messy bits. It's still all logical. And that's good for the vast majority of use cases. It only fails when someone tried to do the impossible, and succeeded.

>> No.3226069

>>3226065
Enter low level emulation. This one's not so much concerned with the logical components inside the console. It's not so much about CPUs and memories and what not. What it does is look at the electrical components. An integrated circuit has a bunch of legs, where electronic signals are put on some of them, and read from others. What the emulator needs to do is pretend to be such a circuit, and ideally do so as good as the original hardware does. That is, when you get incoming signals, you wait a little, then flipflop, then change the outgoing signal, etc. Sure, there's still logic involved, that dictates the outcome of these operations, but the operations on their own happen on the electrical or electronical level. This level should beat all the others in accuracy. Even things no developer anticipated, but that just emerged from the circuit design, should be part of the emulation, for the same reason. It emerges from the circuit design. Such a low level emulator should, in theory, be compatible to real hardware, as it's hopefully emulating the hardware on a such a low level, all the odd effects of hardware should be covered.
The drawback of all this? Computation overhead. Your computer is still programmed, and still all digital. It needs to pretend to be circuitry of something else. So you spend hundreds, thousands of cycles to pretend to be a single clock change on an ancient piece of hardware. All that scales up, and you need a pretty fancy multicore for even a very simple system.

What's next?
Depending on the complexity of the system and its components, going lower may be necessary. This likely does not matter for digital integrated circuits, but, for example, when emulating analog components of, say, an old synth, you may have to go down to the physical level and emulator the physics inside the components, leading to their behavior. At that point you're effectively running a real time physics simulation.

>> No.3226101 [DELETED] 
File: 13 KB, 485x700, bitch wat.jpg [View same] [iqdb] [saucenao] [google]
3226101

>>3226045

>> No.3226112

There's a lot of things that go into whether an emulator is inaccurate or not. For most people it won't make much of a difference, but a lot of them don't 100% run the games as they were originally on proper hardware. For some like N64 there's a lot of texture differences and for the most part is one of the more inaccurate emulated systems currently (Conker's Bad Fur Day is a great example of this). The other things several emulators do is run the game at a faster rate than on consoles, a good example video showing it is this: https://www.youtube.com/watch?v=axH9NuL4zi4
and yes I know it's gba and not something like snes or genesis but the same logic can be applied to those. In general playing on an emulator for older consoles shouldn't be treated any differently from playing on a console if you're just casually going through a game, so don't worry about it.

>> No.3226130

>>3224185
Hate to break it to you champ, but all your doing when you play video games, emulated or otherwise, is wasting time.

That said, it's a pleasant way to do so.

>> No.3226132

>>3224293
>fugging super computer
Please be a troll, and not a retard, please oh please oh please...

>> No.3226135
File: 259 KB, 743x474, 1462677085393.jpg [View same] [iqdb] [saucenao] [google]
3226135

>>3224185

What if you're playing a game that's not dependent on reflexes etc. like rpgs?

Eitherway I'm just gonna discard your opinion.

>> No.3226137

>>3224472
Confirmed for never having played a Genesis

>> No.3226140

what's /vr/s opinion on Nestopia and Snes9x? from what I can tell they're accurate.

>> No.3226158

>>3224196
Underrated post

>> No.3226283

>>3226069
>>3226065
>>3226064
Nice write up mate. Very helpful.

>> No.3226310

>>3224185
>>3224196
>trolling this hard
top gek

>> No.3226338

Cyclone accurate emulators have surpassed the real consoles, since you get better image quality with no downside besides "muh autiststalgia".
Emulators that are not cyclone accurate are meh. keeping a real console around is the better option in this case, e.g. N64 and PS2. But there also a lot of emulators with very high accurancy, that are also worth using.

Cyclone accurate emulators are for example:
Nestopia UE for NES
Higan bsnes for SNES
blueMSX for MSX/2

Emulators with high to very high accurancy:
Genesis Plus GX for Master System
Kega Fusion/Genesis Plus GX for Mega Drive
Mednafen PSX for Playstation
Gambatte for Game Boy/ Color
Genesis Plus GX for Game Gear
mGBA for Game Boy Advance (higan GBA is cyclone accurate but is not perfect yet and rather on par with mGBA)

>> No.3226417

>>3226338

Cyclone?

Isn't that called cycle- accurate?

>> No.3226451

>>3226140

Nestopia ain't the worst NES emulator and is playable but others like FCEUX are more useful for making TAS videos and other emulator-only tools while Nintendulator is regarded as more accurate.

Same can be said about Snes9X. It's miles above Zsnes, especially starting version 1.51. Not sure about the mobile or other ported versions but they should be OK for most games. I did see a few emulated glitches however in a few games and some sounds don't play like they are supposed to. Not sure if this part is true but according to someone else I talked about it Snes9X is actually a little slower than the most accurate emulators. Bsnes/Higan is really good but you should only go for it if you really care about the accuracy or if you wanna program 65805 ASSEMBLY for SNES (like making hacks/mods, it's a lot more a real SNES unlike hacks made on Zsnes that will run a lot slower on a real console).

So TL;DR I personally recommend FCEUX or Nintendulator and Bsnes/Higan but if you don't really care about the technical aspects you should be fine.

>> No.3227220

>>3224156
>Is there a vídeo
Go watch some more LP emulation kid

>> No.3227374

>>3225440
>>3224472
>>3226137

Actually the inferior model 2 still makes fart noises on some games. Recently I have acquired a superior model 1 "High Definition Graphics" and games that previously made fart sounds now produces a sweet roaring bass which makes ladies panties fly off with gushing orgasms.

>> No.3227376

>>3224183
Can't play Super Castlevania IV, so it's automatically shit. Nor can it play the english translation of DQ3 (though the native New 3DS emulator can't either).

>> No.3227403

>>3224156
I still use Snes9x and epsxe stay upset guys your tears are sweet and tasty!

>> No.3227423

i prefer nestopia to fceux because fceux's filters are terrible and not customizeable. i occasionally have some sound issues with nestopia but otherwise it's great.

>> No.3227430

>>3227403
I still uses ZSNES and never had a problem. Come at me purity babbies.

>> No.3227437

>>3227374
>which makes ladies panties fly off with gushing orgasms.

Post pics of your mom and sisters

>> No.3227443

>>3225941
Why? He was totally chill, but stated his opinion.

>> No.3227450

>>3225941

Why? he says it's an accomplishment, but it's not "legit".

Maybe it's because "legit" has become a memeword, but I think Bootsy is using "legit" in the dictionary way.

>> No.3227472

>>3226064
>>3226065
>>3226069
>>3226112
Thanks for the in depth explanation, that was p cool.

>> No.3227483

>>3227403
>>3227430
Niggers.

>> No.3227485

>>3226064
nice pasta

>> No.3227492

>have played games since the goddamn atari 2600
>emulate everything now with half-decent emulators
>there is no fucking goddamn difference
Don't be dumb and use zsnes like a moron, but for fuck's sake, don't be elitist and think you have to have ancient "accurate hardware" wasting space.

>> No.3227503

>>3224156
Having the real thing is still cooler and more fun
>damn anon you still got the 64?
>hell yeah is you tryin to play some smash?
>you already know homeboy
>awh shit

>> No.3227669

>>3227503
>playing the c64 port of smash tv

>> No.3227818

>>3226451
that was informative, thanks.

>> No.3227824

its just a meme /vr/ likes to post to justify buying +$50 cartridges in the current year.

>> No.3227839

>>3227824
Emu babby detected
You dont gotta pay more than 20 for a game. Lots of goodshit for under 10 desu
>thats too much

>> No.3227842

>>3227669
Well shit, it's really a thing.
https://www.youtube.com/watch?v=-_lURzI451I

>> No.3227845

>>3227839

why dont you buy just a flashcart? is the same shit

>> No.3227852

>>3227845
Kills the novelty of getting new games. I dont gotta have everything

>> No.3227868

>>3227503
I agree with this. There is also the nostalgia factor of popping in a cartridge. It is also very hard to play local multiplayer on an emulator.

>> No.3227872

>>3227868
>It is also very hard to play local multiplayer on an emulator
is it? Most emulators I used support multiple inputs. What's the problem?

>> No.3227907

>>3227872
I don't feel like moving my computer to play multiplayer, when I can just turn on my TV and the console, and we can plop down on the couch. There's probably an easy way to set up the TV as the monitor, but that would require extra wires laying around the room, so fuck that. I prefer the self contained mess that can be hidden behind a table or TV stand.

>> No.3227917

>>3227907
>I don't feel like moving my computer to play multiplayer
That's a setup problem. I got my computer hooked up to the TV permanently, even if I may not use the TV for the computer all the time. The moment I fire up an emulator, I pick up the controller, sit in front of the TV, and let the PC be a PC. Wouldn't want to play an emulator on the monitor, it doesn't seem right.

>> No.3227929

>>3227917
I don't really game on it, and the consoles are elsewhere, and I'm not spending money on a second computer just so I can play things on the TV from it. Besides, there is a feeling I can't describe of having a group of friends on a couch, with one (un)lucky guy on a chair by himself, being wired to the same console, and having a blast and getting pissed at each other at the same time playing Goldeneye.

>> No.3227932

>>3227929
while I respect your position, your whole point boils down to "I don't want to", which is fine on its own, everybody has their own setup and motivation, but the original point
>It is also very hard to play local multiplayer on an emulator.
was about emulation in general. If someone wanted to set up local multiplayer with an emulator it certainly sounds doable, if not enjoyable.

>> No.3227935

>>3227929
>there is a feeling I can't describe of having a group of friends on a couch, with one (un)lucky guy on a chair by himself, being wired to the same console, and having a blast and getting pissed at each other at the same time playing Goldeneye.
It's largely identical to the feeling of having a group of friends on a couch, with one (un)lucky guy on a chair by himself, being wired to the same computer, and having a blast and getting pissed at each other at the same time playing Goldeneye

>> No.3227964

>>3227907
I used to hate moving my computer around to play. So I got an Android box because it was small and easy to move. Then I realized I wasn't poor and could afford multiple $50 devices. Then I never had to justify being stupid on 4chan again.

>> No.3228014

>>3224474
I didn't have a Genesis growing up, but watching GCCX episodes where Arino plays Genesis games (on a MD model 1 nonetheless), I still hear the fart sounds

>> No.3228015

>>3228014
Meant for >>3224472

>> No.3228023

>>3228014
it's the microphone, and the speakers, also the terrible audio cable. Was probably playing it on a tuesday as well, you never do that, it only leads to fart-accumulation in the plugs.
Also, for maintenance it's important to boot up your Genesis every third Wednesday at 5:34 utc, so it can perform its fart purge. It's so simple, no third party bothered with a dedicated de-farter

>> No.3228091

>>3224183
It's slow as fuck.
>>3224317
>Yeah, nah, no.
SSF has been great for a decade. Get out from under the rock and start playing saturn games with the rest of us.

>> No.3228172
File: 449 KB, 1920x1080, 1463283911038.jpg [View same] [iqdb] [saucenao] [google]
3228172

>>3224183
I got just about every emulator i could find for different consoles on my pspGO and the snes one was the only one that shit the bed from the get go, never found a way to fix it and make it un-shit

>> No.3228205

>>3224207
>>3224468
>All a cartridge is is a board with a rom loaded onto it.
Technically wrong, there are SNES autists that will argue that a flashcart isn't any more authentic than emulating since your either emulating the special FX chips or using a substitute.

>> No.3228231
File: 35 KB, 640x480, 00000016.png [View same] [iqdb] [saucenao] [google]
3228231

>>3224478
>It's unstable and rocky with a lot of hiccups and audio and graphical glitches.

There's a handful of titles that don't run or are heavy with glitches (like the warping backgrounds in Daytona and Bug), but most of the buggy games aren't worth playing anyway. Like, Doom won't run on it. Who gives a shit about the Saturn port of Doom anyway?

Stuff like Princess Crown, Radiant Silvergun, Castlevania, Fighters Megamix, Panzer Dragoon Saga, those all run fine with no gfx or audio issues.

>>3224618
Shiroki Majo worked fine for me the last time I checked it.

>> No.3228283

>>3228231
>Who gives a shit about the Saturn port of Doom anyway?
people who prefer accurate emulation

>> No.3228385

>>3224156
Everything up to SNES has near cycle-perfect emulation, PS is near perfect with mednafen - you have to look at 2 versions back to back and know where to look in the first place to notice the difference.

N64 emulation has varying degrees of accuracy from game to game, popular stuff like Mario games, Zelda, Turok and Conker are near perfect, others can reach different levels of shit, which is mostly because of the way system works, and each game needs its own set of bandaids to look similar to what you have on genuine hardware. N64 emulation requires much more resources than PS or even Dreamcast because of the retarded architecture, so it tends not to run well on non-PC platforms.

Saturn is shit in anything 3D related, most 2D games are emulated really well though.

Dreamcast is good, Gamecube and Wii as well, though there are occasional game or two that bug out or just dont run.

GBA and 3DS are near-perfect due to relatively simple architecture.


The "muh inaccurate emuhlation" meme stems from fags who can't chose and set up emulators correctly (yes, sometimes you need to tweak the software for each individual game, that's why all those metric fuckton of options are there in the good emulators).

>> No.3228390

>>3228231
>Shiroki Majo worked fine for me
Try letting the opening movie play.

>> No.3228392
File: 34 KB, 822x497, n64arch.jpg [View same] [iqdb] [saucenao] [google]
3228392

>>3228385
>because of the retarded architecture

Please stop with this meme and put the blame on the 'real' culprit - lazy N64 emulator devs..

>> No.3228394

>>3228385
>yes, sometimes you need to tweak the software for each individual game, that's why all those metric fuckton of options are there in the good emulators
That's an indicator of a not-good emulator. The emulated machine has no options and settings, especially not ones that need changing per-game. If the emulator relies on them, it should set the workarounds automatically when the program is loaded. Ideally it should not rely on workarounds at all.
The only options an emulator should have, would be the interface between the emulator and the host OS. Setting up controllers, using different graphics APIs. These are not settings that are part of the emulated machine, but the emulating environment.

>> No.3228397

>>3228205
Also saves as an obvious one. Not to mention controller ports, motion detectors, ir transceivers and all the other weird shit put into some carts.

Why are you replying to a brain dead chimp anyway?

>> No.3228405

>>3227376
>Nor can it play the english translation of DQ3
I have no idea what I did to get the patch to work properly, but it works fine for me now

>> No.3228450

>>3224185
this is not how logical circuits work

if you can emulate cpu and it responds 1:1 with the same data as real hardware, your work is basically done. now, if the hardware has really unique stuff like ps2 or hardware makes some assumptions to generate effects (for example playing on crt) then you're fucked

>> No.3228519

God why is /vr/ so shit these days. Might as well go to /v/.

>> No.3228527

>>3228519
what's the problem you're having in this exchange? Why not address it? Though I agree, your broad brush shit-flinging is better on /v/, not here

>> No.3228529

>>3228527
Just skimmed through the board after not visiting much lately and the amount of words like "meme" "retard" "bait" and the like has gone through the roof. Nevermind the fact most threads are just angry nerds batting each other with their opinions instead of actual love of older vidya. A Genesis thread earlier was JUST like watching a platform war thread on /v/ but just with older consoles.

>> No.3228534

anybro with a launchbox license? recommended?

>> No.3228542

>>3228529
fully agreed on the meme density. I tend to report meme posts that don't even pretend to contribute to the thread.
As for the threads, it takes some work to make positive threads, but it's definitely possible. OP had a question, I tried to answer it a bit in >>3226064 and posted a few other responses as well. Sure, some /v/tards will respond with memes like >>3227485 but for every meme spam there's probably at least one person that enjoyed it, and some may even respond. It's too easy to make /v/ the scapegoat. We make the board better by posting good stuff, and reporting/hiding the bad stuff. My catalog has over a dozen threads hidden, and that's fine. What remains is better. Starve them for attention, focus on the quality posts, make a few of your own. It can, and does, work

>> No.3228615

>>3228392
here's the architecture of your computer:
memory <-> cpu <-> monitor

>> No.3228623

>>3228615
that does not seem right. The monitor is a peripheral, so it doesn't belong in a block diagram. Assuming the monitor is supposed to be the graphics output system, then the only memory it would be interested in is vram. The gpu/graphics system does not have to go through the cpu to access vram.
You may mock the simplicity of the diagram, and anon was wrong in thinking each of the boxes is super simple to implement, but that diagram, as simple as it is, contains information about what component has access to what other component. That's fairly useless for implementing an emulator, and it's also fairly wrong on your mock diagram

>> No.3228631

>>3228519
You might as well if it triggers you so much. I'm gonna stick around for the show. This is so funny I'm certain there are several people who actually have a clue just lurking and giggling.

>> No.3228637

>>3228631
why are they lurking? What do they gain from watching things go to shit, instead of bringing fellow anons up to speed? Isn't letting the shitposting happen almost as destructive as doing it?

>> No.3228690

>>3228091
SSF is great, only a tad barebones for today standards.

It took me quite some effot to get it running from my living room PC/media center with good vsync AND no input lag (drop vsync on fullscreen and you get tearing, turn it on and you get lag... I had to figure out a way to remove borders and play it on a screen-sized window). All while automating DAEMON since it doesn't natively accept disc images...

I can understand why some people drop it before realizing how awesome it is. I never had a Saturn, and never had to thanks to SSF.

>> No.3228703
File: 4 KB, 118x128, images.jpg [View same] [iqdb] [saucenao] [google]
3228703

>>3226338
>Nestopia UE for NES

But don't forget to keep a copy of FCEUX for better compatibility with hacks and famiclone carts. Wouldn't wanna miss any sweet, sweet chinese bootlegs.

>> No.3228849

>>3224367
>Last time I played it on epsxe this stuff pissed me off.
Try a different version, I beat it recently and had none of those bugs.

>> No.3228930

>>3228385
>GBA and 3DS are near-perfect due to relatively simple architecture.

Last time I emulated GBA years ago 3D games ran like shit.

Has this since been fixed?

>> No.3228940
File: 221 KB, 1262x2810, n64arch.jpg [View same] [iqdb] [saucenao] [google]
3228940

>>3228615
>>3228623
updated

>> No.3229009

>>3228450
I've seen multiple times ITT people state ps2 emulation is wonky but from my experience its much better than n64 emulation is. Have you actually used a ps2 emulator?

>> No.3229109

>>3229009
not him but playing literally any game on PS2 emulator will likely require to change a bunch of settings and spitball it until it works, every time you play a different game changing them all over again, and sometimes having to change the settings back and forth just to finish a game properly

>> No.3229147

>>3229109
Can confirm, went insane playing DMC3.

>> No.3229264

>>3224317
PS2 emulation with PCSX2 has been almost flawless for me. I've played through several games (Ar Tonelico 2, Burnout: Revenge, Nobunaga's Ambition: Iron Triangle) without a bump, though sometimes I have to fiddle with the settings in the beginning to make it work just right.

>> No.3229272

>>3229264
playing through Burnout without a bump? Where's the fun in that?

>> No.3229851 [DELETED] 

>>3228623
nah my mock is pretty fucking complete but i guess u missed the point good job idiot

>> No.3229875

>>3228940
looks pretty solid. I don't know the machines in intimate detail, but from a first glance these components and connections make sense