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/vr/ - Retro Games


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3220626 No.3220626 [Reply] [Original]

Spaghetti Edition

DOWNLOAD OPENRCT2: https://openrct2.com/

Collaboration document link: http://pastebin.com/9isX3qBZ (embed)

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip

---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>> No.3220627
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3220627

-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/

>> No.3220635

The contest has now concluded and voting is now live.

An album can be viewed here:
http://imgur.com/a/QoYKQ

And voting can be done here:
http://www.strawpoll.me/10232562

Voting will finish at the end of the this thread so you'll have plenty of time to play test each entry and think about your choice.
Good luck to everyone.

>> No.3220698

>>3220000


Someone please answer

>> No.3220818

>>3181181
Do I actually need to download that dropbox program in order to download this? Because the link does not work for me.

Also the DL link for Hurricane Hollow is gone, too. Can anyone reupload?

>> No.3220836

>>3220635
>Narc already voted for himself
God fucking damnit, guys.

>> No.3220863

https://www.youtube.com/watch?v=61yZ8MKIgMg

>> No.3220906
File: 537 KB, 1024x768, 7054231675_c3c4e5ed58_b.jpg [View same] [iqdb] [saucenao] [google]
3220906

>>3220863
Cedar Point is fucking gorgeous.

>> No.3220918

>>3220818
You shouldn't need dropbox, i didn't have any trouble grabbing it but i uploaded it to mediafire for you anyhow

http://www.mediafire.com/download/c3jd5bcygczacyi/Checkered+Coast.sc6

I don't have Hurricane Hollow it seems

>> No.3221042
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3221042

I beat cozy cove, it was pretty comfy.

>> No.3221135

>>3221042
>Those benches

>> No.3221418

>>3220836
Really? How can you tell?

>> No.3221464
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3221464

>>3221418
He can't and I have not yet voted for anything, duno what he's on about.

>> No.3221586
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3221586

>>3220906
It is! Was just there yesterday. Valravn was cool, never rode a dive coaster before. Sucked waiting 1.5 hours but hey it's opening season. Gatekeeper was fantastic, wasn't expecting it to be that fun. Magnum was a lot rougher than I remembered back in 2007.

>> No.3221594

>>3221586
I swear 4chan always makes my pics sideways on purpose.

>> No.3221696

>>3221586
Thanks for reminding me that V2 will never have a vertical twist again

i know it's been 14 years since it changed

>> No.3221706

is there any way I can see the winners of previous contests? I think I made a submission in one of them but I never saw who won.

>> No.3221818

>>3221696
Height restrictions are a bitch. There's something neat about stalling sideways or upside down in a roll, though.

>> No.3221828
File: 774 KB, 1066x541, Screen Shot 2014-05-15 at 8.56.54 PM.png [View same] [iqdb] [saucenao] [google]
3221828

>Hard drive failed at the beginning of this year and I lost my mega park where I was naming coasters after Stands

Is this design concerned a sin now? I know it's mostly right turns and the segmented chain lift doesn't seem to be favorable as it was when I posted this two years ago.

>> No.3221846

>>3221828
I remember that. Just getting high excitement out of something so short is noteworthy.

>> No.3221956

Seriously though, don't vote for Howling Meadows. I don't know why you would anyway, because it's shit, but I didn't want it to be in the contest.
Oh well.

>> No.3222156
File: 1.04 MB, 1059x971, Spooktober voting end.png [View same] [iqdb] [saucenao] [google]
3222156

>>3221706
These are the only results I have saved. If you can remember what contest it is whoever hosted it might have it saved

>> No.3222279

Scrub question, and I know it's a bit redundant getting into scenario editing after the contest deadline, but how exactly do I add my own custom description to a scenario? I've never really worked with RCT2's scenario editor before.

>> No.3222284

>>3222279
Its in the last screen before completion of the scenario.

>> No.3222290
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3222290

>>3222284
So this means nothing then?

>> No.3222297

>>3222290
Yeah. Theres a button to open a text box and type whatever you like in.

>> No.3222301

>>3222297
I gotcha. Appreciate it.

>> No.3222303

>>3222156
If I remember right it is the winter themed coaster contest

>> No.3222314

>>3222303
I would just flip back through the archive searching for strawpoll links.

>> No.3222537

>>3221464
are we scenario contenders allowed to vote? I'd vote for somebody else of course, I just don't know if I should

>> No.3222548

>>3222537
I'm not QB, but I don't see why you guys wouldn't. it's not like there would even be a way to determine who has and has not voted. But I'd probably still wait for his answer anyway.

>> No.3222560
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3222560

>>3221706
Round 1 was a Virginia Reel contest that I don't have the results for.

Round 2 was the Halloween contest as shown by >>3222156

Round 3 with the winner as pic related, officially called round 2 for some reason:
http://imgur.com/a/YLYeo

Round 4 called round 3 which never ended so technically voting is still open. No results were posted because there were 2 polls made because one entry was left out, so we have varying results.
http://imgur.com/a/rUwFt
http://www.strawpoll.me/5508802
http://www.strawpoll.me/5508979

And Round 5 is the one happening now.

>> No.3222568

>>3222560
Wait, Round 4 was the Winter contest, so round 2 and 3 are exactly what they are, so we've had 6 contests with 5 of them named.

>> No.3222594

Woah so I just starting playing RCT2 for the first time in over 10 years.

Damn this is pretty fun, but I ran out of money almost immediately, should i have held off on buying the roller coaster?

>> No.3222605

>>3222594
Roller coasters are your best friend for money.

How much are you charging for it? If it's a pay-to-enter park, I'd hold off for a bit, but otherwise take a look at the excitement rating, and round that down. That's usually a pretty good estimate as to how much you should charge per customer, but if it's newly-opened, you can usually go full on jew mode, and charge 1.5x that.

>> No.3222664
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3222664

AWESOME THANKS GUYS

>> No.3223406
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3223406

Alright, first time tripfag for my first time park. I started this about eight hours ago, so if anyone wants to try it out, I'd be happy to hear any advice. I tried not to make it too complicated, seeing as how I'm still getting my bearings.

If you'd prefer a bare version of the park with no rides as well, I've uploaded that as well. Interest rate is high, by the way, as the scenario description hints.

With rides: https://mega.nz/#!hg4WDIjC
Bare: https://mega.nz/#!Y0IklDRR

>> No.3223471

>>3223406
You have to provide a key or a url with the key in it or no one will be able to download your park

>> No.3223498

>>3223471
Sorry, figured "Link without key" meant it wouldn't need a key.

Normal: https://mega.nz/#!hg4WDIjC!jq8M9gTCHXRas06Fx43CCXmPc25lfTlTFsMJ_G6Zkko
Bare: https://mega.nz/#!Y0IklDRR!CiVgftxnilFsgnVfWibfLby5o-sESwqR6cfeO-Hxj9s

>> No.3223564

So, what's best?
Shops randomly spread throughout the park, never too close to each other?
A bunch of shops all together close to an area with bunch of benches?
The same, but with walls and roofs to make it look like a proper restaurant?

>> No.3223581

>>3223564
Groups of a few with benches spread around. Structures/theming ideal.

>> No.3223640

>>3222537
I've voted in every contest I've been in and I intend to vote in this one too when I've tested enough scenarios.

>> No.3223739

>>3222560
There was a dueling side friction contest also.

>> No.3223769

>>3223739
Yeah there was. That was round one, not a Virginia Reel contest. My bad.

>> No.3223774

>Play normal game.
>Can't just design the coaster and pay only once you open it instead of losing money for every bit deleted for various reasons after tests.
>Play sandbox.
>Boring.
Send help.

>> No.3223815

Does shit like lamps, flowers, fences, and gates (not counting benches and trash cans) matter to the rating/happiness of the park or is it just for looks

>> No.3223820

>>3223815
Street lamps actually raise guest happiness if you have enough of them. They function like entertainers but they don't go anywhere.

Flowers, fences and gates are all types of scenery so the more you have of them, the happier your guests will be.

>> No.3223917

>>3223774
get loans from the bank to build your coaster, then pay it back once its open. once you hit 0 again, get a new load for the next ride. Or be patient and wait until you have some surplus.

>> No.3224182

>>3223917
this is what i do desu

>> No.3225459

http://zevraanarainai.tumblr.com/post/142359506241

based

>> No.3225485

>>3225459
direct link for downloading or whatever

https://a.tumblr.com/tumblr_o584vydaeO1rqop9to1.mp3

>> No.3225507

>>3225485
thanks m8, too lazy to post. The title is what sells it though.

>> No.3225745

>>3225459
>>3225485
Why do the people skilled enough at arrangement by ear to do it properly never release midi files or sheets, while all the retards shit out poor arrangements that are awkward or just fucking wrong? Granted there are the skilled who still somehow miss the soul of the piece and add their own virtuosic bullshit that doesnt fit, but the vast majority is totally clueless fucks.

I need to get fucking ear trained already.

>> No.3225798

>>3225745
Just fucking do it m8. With a little daily practice you'll get there in no time.

>> No.3225980
File: 1.13 MB, 1366x768, Screenshot (34).png [View same] [iqdb] [saucenao] [google]
3225980

Some ramen noodle thing i threw together. kinda happy with it desu

>> No.3226126

>>3225980
>no scenery
>entrance and exit at wrong spots
>7,7 over 7,3 over such a large area for a Twister
>inversions at high speed
>block sections not very spread out

I kinda like the layout but 6/10 apply yourself, not comfy

>> No.3226239
File: 267 KB, 960x1280, IMG_20160519_131307~01.jpg [View same] [iqdb] [saucenao] [google]
3226239

Time for some RCT inspiration

>> No.3226257

>>3226239
That's Air, right?

>> No.3226263
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3226263

Open TTD guy from the previous thread here, thanks to whoever advised me with signaling, it helped me beat my friend in our little race to 50k pop.

>> No.3226367
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3226367

>Designing rich and poor neighborhoods into my scenery

I think I'm reaching new levels of autism

>> No.3226385
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3226385

>>3226257
Used to be Air, now called Galactica. it has VR headsets you can wear.

Also Smiler is closed today, RIP

>> No.3226406

>>3226385
Oh, did that one ever open since the accident?
I didn't realy pay attention.

>> No.3226414

>>3226406
Opened up in March with additional safety features added to it.

>> No.3226426
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3226426

Am I gonna have problems with AI pathing with this layout?

>> No.3226431

>>3226426
Depends on how you lay out your subpaths. In general, I'd say that's about as safe as you can get for a two opposite entrances park. As long as you don't have more than one subpath per path segment per side you should be safe.

>> No.3226447
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3226447

>>3226431
By that you mean ride entrances/exits? Because those will be the only additional paths aside from the ones I've already drawn up.

>> No.3226593

How does /vr/ct feel about virtual coasters? Sum of All Thrills is rumored to be closing next week.

>> No.3226625

>>3226593
It's honestly a good idea, at least when the coaster itself is placed over a fucking parking lot like at a lot of Six Flags parks.

>> No.3226631

>>3226625
Well then bad news. Turns out I spoke too soon. My girlfriend works in Epcot, and while they did lose their sponsor, they're frantically searching for another. Disney told their cast members to expect to stay open until the end of the year at least.

>> No.3227037
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3227037

>>3226239

>> No.3227378

>>3226263
no problem mate :) The city's pretty comfy too but 19th and 20th century on cold climate is the absolute comfiest you can play

>> No.3227398
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3227398

>>3226426
Ironically enough, a single entrance could be safer. Pic related took my 5 gorillion hours in MS Paint, the red areas are places where guests will get lost, blue is entrance. Don't leave any dead-ends facing towards a park entrance, you either must proves a horizontal path that connects back to the main line or not do it i the first place.

Ride exits are exceptions to this though, they can be as weirdly shaped as you want, just put a no entrance sign where they connect back to the main path. With just a single entrance, you'll be able to have dead ends facing away from the entrance to give the pathing a more organic feel, but with two you'd need to stick to the grid layout pretty thoroughly, as bends and curves either way could create choke points.

>> No.3227473

>>3226631
Bill Nye is the host of that and Cyberspace Mountain at Disneyquest. That shit needs to stay open. It's practically a monument to /vr/.

>> No.3227501

Is there a good quick start method?

>build roller coaster
>built food and bathrooms
>rake in the cash
>build other stuff
>???
>profit

>> No.3227569

>>3227501
thats the standard method

>> No.3227674
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3227674

Ran into a weird fucking glitch where it has the Suspended airplane cars as the default for the Twister Coaster on RCT1

>> No.3227679

>>3227674
And now the ride's reliability is 0% right after I changed the cars and finished testing

>> No.3228247
File: 1.33 MB, 1184x1031, SCR84.png [View same] [iqdb] [saucenao] [google]
3228247

>powered launch
>high average speed
>lots of air time
>tunnels
>loads of scenery
>interaction with both paths and other coasters
>3.43 E
Can someone explain this to me? Is it to short?

>> No.3228276

>>3228247
The powered launch got your ride time under the treshold.

>> No.3228293

>>3228276
Any idea about what time I'd need to get above?

>> No.3228298
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3228298

>>3228276
I don't think so Tim.

Most likely it's a glitch with OpenRCT2.

>> No.3228305

>>3228247
The drops are too small, maybe?

>> No.3228428

>>3228247
You can suffer a penalty on excitement for
-largest drop too small
-ride time too short
-ride length too short

even then 3.4 is crazy low

>> No.3228650

>>3228247
Try testing it in RCT2. Maybe its a bug in ORCT2...

>> No.3228669

>>3228247
Add in a steep drop as the first drop and add in a loop somewhere.
That should make it more reasonable.

>> No.3228845

Anyone knows the name of a scenario with a mountain out of which comes a little river? Some forest, and the park's entrance is well decorated.

I'm half sure it was from a /v/vr/vg/ pack I got on burstintotreats, but I can't find it anymore.

>> No.3228847

>>3228845
Fuck, nevermind, it's Vista Falls.

>> No.3228881

>>3221042
Where is this scenario from? I want it too.

>> No.3228892

how long do you make queue lines? just long enough so people arent skipping the ride?

>> No.3228912

>>3228892
Usually I shoot for long enough that if you cut off the queue it would be able to run at normal capacity for a month.
You definitely don't want viable riders skipping your rides and skipping out on paying, but you also don't want 200 guests sitting in a line not paying for other stuff.
tl;dr just remember that every second that a guest is standing in line is a second that they aren't spending money

>> No.3228932

>>3228881
Here is the link from the last thread, hopefully it works

Narc - Cozy Cove
http://www.mediafire.com/download/3h3aqxdij6j0ii2/Cozy_Cove.sc6

>> No.3229137

>>3228892
I shoot for just under 10 minute wait

>> No.3229146

>>3229137
10 is usually too long
7-8 should be your absolute max waiting time

>> No.3229235

>>3228932
Thanks, it worked! Not sure how I missed that.

>> No.3229639
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3229639

whoops

>> No.3229645
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3229645

I like spaghetti

>> No.3229652
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3229652

>>3229645
>mfw too autistic to spagetti
>mfw I must make all the coasters look the best with great scenery
>mfw it's impossible for me to complete objectives because of it.

>> No.3229663
File: 531 KB, 1255x895, bigpier.png [View same] [iqdb] [saucenao] [google]
3229663

>>3229652
you just have to let it happen my friend

>> No.3229758
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3229758

>>3229645
>>3229652
>>3229663
>tfw can't make good coasters.
>Ever.

>> No.3229769

>>3229758
Emulate real coasters. Avoid straights as much as possible, along with anything awkward in appearance or in g-force.

Easy.

>> No.3229786

>>3229769
That doesn't work either.
I'm seriously considering abandoning custom rollercoasters and using pre-made with a different scenery.

>> No.3229829
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3229829

>>3229758
>tfw I can't make good scenery

>> No.3229889
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3229889

>>3229652
>tfw I can enjoy this game for what it is without the need to make shit as comfy as possible because /vr/ct told me to

>> No.3229896

>>3229663
How do you make the backwards lift thing on the looping roller coaster?

>> No.3229898

>>3229896
Starting from the station platform, build backwards.

When you finish the ride, go to modes, and choose Reverse-inclined shuttle launch.

>> No.3229903

>>3229898
Thanks!

>> No.3229925

>>3229889
This desu
Showing off comfy screenshots is nice and all, but I mostly just enjoy the process of making parks and coasters, whether they end up looking nice or not.

>> No.3229971

IS there a way to play RCT in sandbox/unlimited money mode? I want to learn how to do under/over ground rails and paths water without always running out of money

>> No.3229973
File: 810 KB, 958x647, some comfy.png [View same] [iqdb] [saucenao] [google]
3229973

>>3229889
>>3229925
Considering I've been playing the game on and off since RCT1 came out, I'm probably just burnt out on actually making spaghetti parks.

There's something relaxing and enjoyable about making comfy rides while listening to comfy music. Have my latest comfy I guess.

>> No.3229978

>>3229971
Use ORCT2, open sandbox mode, enable infinite money cheat.

>> No.3230003

>>3229971
There is a trainer for RCT1 called Codex, which is a hex editor with a UI. It allows you to change the position and rotation of objects, edit money, rides available, lift speed etc etc.

4Cars is less advanced (it can't hex edit like codex can), but just like 8cars for vanilla rct2 it can edit money, dates, ride operating modes, chain speeds, staff, weather etc etc.

http://www.nedesigns.com/utilities/

For both of these, you'll need something called the Drexler patch (it's all over rct fansites, just google it), which disables the anti-cheat code in rct1 so you are able to use trainers. The Drexler patch does NOT work with the Deluxe version (including the steam and gog versions) of the game, you'll either have to pirate RCT1 and the expansions as separate installations, or use the magic downgrade program somebody made on the rct subreddit, it should be in their wiki.

There are also .sv4 file workbenches for rct1 which are just flat maps with all the land available and a shitload of cash, and you could always just use Arid Heights.

>> No.3230343

What to play? RCT1 or openRCT2

>> No.3230402

>>3230343
I'm currently doing all the scenarios in 1-3, all expansions and then going autism in open

>> No.3230572

>>3230343
Why not just download RCT1's scenarios into ORCT2?

I always had the understanding that there was literally no reason to play RCT1 over 2 aside from scenarios, but that's pretty invalidated when they were faithfully recreated as accurate as possible in RCT2.

>> No.3230835

>>3230572
I'm autistic and want to do them the way they were originally made

>> No.3230869

>>3230835
RCT1 and RCT2 are the same game, man. The only difference is that they have different scenarios.

>> No.3231087

>>3230835
IMO, that's probably the best way.
Like I know you can just download them all for RCT2, but there was a great joy in having to unlock the scenarios one at a time.

>> No.3231101

>>3231087
Not for me. I'm so damn good at the game I can consistently reach the goal and then spend a huge amount of time with my thumb firmly wedged in my asshole waiting for the timer to run out.

By far the game's greatest flaw.

>> No.3231142

>>3231087
OpenRCT2 lets you set it so you have to unlock scenarios.

>> No.3231251

>>3231142
But isn't that only with the standard scenarios rather than custom made ones?

>> No.3231267

>>3229973
Damn anon, that's really comfy, nice and compact, could you post stats too?

>> No.3231281
File: 587 KB, 890x582, comfy2.png [View same] [iqdb] [saucenao] [google]
3231281

>>3231267
Have a no-scenery view also.

>> No.3231314

Is there a way to build a path/queue thats elevated so i can attach it to an existing elevated path?
all i can find is that i have to start on the ground and ramp up.

>> No.3231316

>>3230869
Ehh not exactly RCT1 was slightly more frustrating. I'm pretty sure RCT1 didn't allow you to clear scenery automatically, if you tried to build a rollercoaster even one tree could prevent the coaster from being laid down. I think you couldn't preview what rides looked like on the ground until RCT2 as well. Another thing was guest would frequently get lost and the game would have little messages telling you about each individual guest who was lost. RCT2 only nags you about lost guests if there's a significant number of them

>> No.3231321

>>3231316
There's also a few tweaks to the rides. RCT2 is way more generous with how many cars/boats/trains you can have. RCT1 log flume only gives you enough boats to fill the station. RCT2 log flume has no problem giving you like 20+ boats for the same design. Log flume is way more efficient in RCT2.

>> No.3231346

>>3231314
Start on the existing elevated path.

>> No.3231869

>>3231321
Also the fact that you can elevate things in RCT2 where everything in RCT1 is built on the ground. As well as there being banked sloped curved pieces in RCT2, while you don't in RCT1

>> No.3231903

>>3231869
RCT1 is kinda like an alpha build compared to RCT2, even deluxe doesn't address some of the shortcomings with the game. The game is still great but plays quite differently because you have to work around many odd gameplay mechanics. There's also a few parks that have rides that are basically death traps, they will eventually crash at some point if you don't rework them ASAP.

>> No.3232556
File: 39 KB, 512x384, 1461819641004.jpg [View same] [iqdb] [saucenao] [google]
3232556

>build new coaster
>everyone wants to ride it
>have to make insane queue line that holds over 300 people
>still not enough, everyone crowding around the ride
>every other ride is near empty

>> No.3232621

>>3232556
Just like real life

>> No.3233143

>>3231251
Actually no, that setting applies to my remakes as well. I told the OpenRCT devs about my pack and they added tabs for them in the game if they're detected in your scenario folder. They even replicated the title sequences using my files.

>> No.3233178
File: 30 KB, 460x276, r9hjR.jpg [View same] [iqdb] [saucenao] [google]
3233178

>>3229973
not bad, anon! i like it!

>> No.3233443
File: 1.15 MB, 1920x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3233443

>>3231251
I'm in the process of completing RCT1's scenarios right now. It lets you unlock as you go.

I forgot how shit Dinky Park and Trinity Islands are.

>> No.3233484

>>3233443
I really like Dinky Park. The terrain is the only sticking point.

>> No.3233549
File: 356 KB, 572x380, 1447126399026.png [View same] [iqdb] [saucenao] [google]
3233549

>>3233484
>Every piece of land is sloped
>Look at land I can purchase
>60% of it is a lake

>> No.3233557

>>3233549
>not wanting to build terrain coasters and put flat rides in hillside buildings

>> No.3233592
File: 1.23 MB, 1920x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3233592

>>3233557
You don't exactly have a whole hell of a lot to make comfy here, m8.

>> No.3233690
File: 489 KB, 1024x768, Dinky Park.png [View same] [iqdb] [saucenao] [google]
3233690

>>3233592
That's plenty of room, you don't even need to buy any land or construction rights

>> No.3233705

>>3233690
I could never bring myself to make a park that looks like that. I just don't have the heart.

>> No.3233758
File: 1.14 MB, 2246x1292, Weird gokart.jpg [View same] [iqdb] [saucenao] [google]
3233758

How do go karts stats work.

>> No.3233764

>>3233758
I don't have a clue, honestly, but if I had to guess why the stats on the right is so low, it's because it's so much longer.

>> No.3233804

>>3233758
Go Karts get an excitement penalty if the laps are more than 1. Meaning a track one minute long will have a higher excitement than 2 laps at 30 seconds long.

>> No.3233869

https://www.youtube.com/watch?v=JqZhaZtGbU4

New coasters shown

>> No.3233879
File: 88 KB, 600x600, 1424444306112.jpg [View same] [iqdb] [saucenao] [google]
3233879

>>3233869
>Fast Track
>1hr long

>> No.3234018

>>3221594
4chan ignores the jpeg's orientation, that's why

>> No.3234189
File: 364 KB, 736x1104, 92ff387253fc468cd2e758827af5ea8b.jpg [View same] [iqdb] [saucenao] [google]
3234189

>>3233869
They have a Zipper, whelp i'm sold If only the beta buy in wasn't crazy expensive

>> No.3234438
File: 719 KB, 2295x1023, gokart stats.png [View same] [iqdb] [saucenao] [google]
3234438

>>3233758
To expand on my previous post, i think i have found what dictates the Gokart stats. I am inclined to disagree with >>3233804 Though i'm not entirely sure.

Based on my views it seems as if the more cramped your track/less space it takes up, the better the stats become.

See image for the gokart tests i used for this.

>> No.3234457

>>3234018
The orientation is a part of the metadata/exif which 4chan removes now. It was removed because people were using it to dox others

>> No.3234465

>>3233804
I also recall reading on here before that Go Karts have a penalty if underground for too long, though I have no idea of how legit that finding was.

>> No.3234496

>>3234465
That post may have been referring to this

https://github.com/OpenRCT2/OpenRCT2/blob/8c1395bd463257f5def805aff355a63c492fc4a8/src/ride/ride_ratings.c#L1187

Apparently the scenery doesn't contribute to the overall excitement rating if you build the station underground, instead you just get a fixed bonus amount. That applies to all rides though.

>> No.3235132

Can i sell park land to make money back?

>> No.3235249

>>3231281
I'd ride that over and over again anon, great work!

>> No.3235964

>>3220635
Is there download link to all the scenarios entered? I'd sure like to give them a play.

>> No.3236151

>>3234189
The ultimate carnival ride

>> No.3236178
File: 118 KB, 800x600, evolution3.jpg [View same] [iqdb] [saucenao] [google]
3236178

>>3234189
I've only been on a Zipper once, and it wasn't as intense as I expected. Maybe it was something to do with the operator.

Now the Evolution on the other hand, holy shit.

>> No.3236631
File: 244 KB, 800x600, SCR3.png [View same] [iqdb] [saucenao] [google]
3236631

not sure if I can fit 6 more of these

>> No.3236643

>>3236631
EMBRACE SPAGHETTI

>> No.3236715

>>3236178
Do you people really like these hell machines? I just cant wrap my head around why anyone would like it. Coaster on the other hand have smooth movements and interesting sections.

>> No.3236747
File: 3.81 MB, 2920x1584, Ghost Town - Done.png [View same] [iqdb] [saucenao] [google]
3236747

>>3236631
Stop being a faggot and complete the scenario already.

>> No.3236839

>>3236715
>he's never taken a girl on a date to a carnival

Carni rides are fucking great

>> No.3236995

>>3236839
>implying
I just don't like these machines which all the can do is make you nauseous and give you bruises

>> No.3237923

>>3236995
That's why they're fun anon

>> No.3238190

What're the best scenarios/maps to practice coaster and scenery making on? I played RCT for years as a kid, but never got #2, so my options were limited for building nice looking stations and such. I'd like something that's got decent flatland, but some hills spread about as well.

>> No.3238315

>>3228247

You made a Looping Rollercoaster without loops.

Could be it.

>> No.3238365

>>3233690
>no Shuttle Loop with a second one going through the loop
Worst. Dinky Park. Ever.

>> No.3238436

>>3238190
Either go with a bench with a bunch of scenery but no landscaping, or go with some of these >>3220635 new ones

>> No.3239002

I recently started playing RCT2 for nostalgia but I am not having any fun. I know the sensible thing to do would be to stop playing, but I don't wanna. How do I have fun on RCT2? I played it once as a kid and I suppose I suck.

>> No.3239036

>>3239002
S P A G H E T T I

>> No.3239059

>>3239002
make your own scenario with no money and just make whatever your heart desires

>> No.3239321

http://rct.wikia.com/wiki/Pleasure_Island

I fucking hate this scenario so much

>> No.3239573

Can someone tell me why should I play openrct2 instead of my original disk from 2002?

>> No.3239598

https://www.youtube.com/watch?v=p0GtZ2eJpFw

>> No.3239602

>>3239598
actually I think this video is better

https://www.youtube.com/watch?v=eomdIC8kOEs

>> No.3239943

>>3239573
sandbox mode is probably the biggest upgrade. also theres a map generator which you might be interested in. plus theres a multiplayer mode. if you dont like it you can just uninstall it

>> No.3240045

>>3221828
I like segmented lift hills, who gives a shit what /vrct/ thinks.

>> No.3240050

>>3225459
>Allistor Brimble

>> No.3240053

>>3225980
That banked curve thing right in the middle is super cool, dunno about the rest.

>> No.3240061
File: 384 KB, 2447x940, junk mountain.png [View same] [iqdb] [saucenao] [google]
3240061

>>3223739
>dueling side friction
kek
Also how the hell do you make caves in rct2?

>> No.3240078

>>3240061
There are custom objects that are chunks of fake ground, so you basically build a false ground.

>> No.3240081

>>3234438
Maybe you get extra excitement simply from having a piece of track going over another piece of track from the same ride?

>> No.3240083

>>3240078
Kinda disappointed, but thanks.

>> No.3240086

>>3240081
Look at the difference between Tiny and Speed, though.

>> No.3240378
File: 55 KB, 500x375, college intensifies.jpg [View same] [iqdb] [saucenao] [google]
3240378

>>3240061
Holy shit that is actually fucking incredible. That must have taken forever to make, Christ.
But it's not comfy enough so 0/10.

>> No.3240392
File: 115 KB, 1600x838, SCR11.png [View same] [iqdb] [saucenao] [google]
3240392

Welp, first thing I'm kinda proud of having made.
Any advise on how to improve it? Also r8 and name?

>> No.3240420

>>3240392
Needs mine cart trains instead of wild mouse

>> No.3240450

>>3240392
>>3240420
Seconding this. Ever used hacks before?
Also, consider using more sloping on the sides so it looks more like a mountain, adding some shops inside the mountain, and using some mining themed decoration.

>> No.3240451

>>3240378
Pretty sure that was actually the winner or runner-up of the 15×15 coaster contest we had about a year ago. Coincidentally this >>3240392 looks really similar to my entry in said contest.

Except of course it's waaay better, so gj, made me feel inadequate/10

>> No.3240456

When making a scenario what is a good goal for monthly income from ride tickets, without the super abusable water ride whose name escapes me at the moment?

>> No.3240459

>>3240392
Where'd you get the water?

>> No.3240460
File: 120 KB, 1600x838, SCR13.png [View same] [iqdb] [saucenao] [google]
3240460

>>3240420
Completely forgotten about them. Just selected Mine Carts from the regular Wild Mouse selection and didn't give it a second thought.

>>3240450
Mining deco and more slopes. Got it.

And any name?

>> No.3240462

>>3240460
Major Miner

>> No.3240463

>>3240459
No clue... It's either Cougers Water Features or GW - Water Scenery Group...

Probably got it from the /v/ pack, but I may be wrong.

>>3240462
Thanks.

>> No.3240513

>>3239573
I mean, you can choose to play RCT2 instead, but there's basically no reason not to play ORCT2. All it does is add a ton of features, and compatibility upgrades.

>> No.3240573

>>3240513
Not that guy, but OpenRCT2 is giving me an error of unable to find installation directory whenever I try to open it. Then telling me to select the directory where I installed it. How do I fix that?

>> No.3240580

>>3240573
Telling it the directory where you installed RCT2.

>> No.3240582
File: 308 KB, 1909x907, Mein-Sides.png [View same] [iqdb] [saucenao] [google]
3240582

>>3240451
Pretty sure QBmac won the 15x15, i don't think Junk Mountain won Because i don't think i've won any comp yet

>> No.3240594
File: 930 KB, 800x550, sides.png [View same] [iqdb] [saucenao] [google]
3240594

>>3240582

>> No.3240605

>>3240580
And how exactly do I do that as I keep getting an error stating it can't find a file ending in g1.dat at this path no matter what I choose.

>> No.3240617

>>3240605
Just leave the command window open for a little bit, i kept having trouble starting it originally then i left it and it worked... i dunno

>> No.3240647

>>3240617
I went a different route. I uninstalled it and downloader the launcher. Now I haven't set the protocol version, and I don't see any where to set a protocol version. I maybe going full retard here, though I asked on there forums as well to see if I get any help.

>> No.3240681

>>3240460
This is cute as fuck.

>> No.3240746

Are there any downloads of the actual game of the original RCT on the /vr/ct site, or just the scenarios? Asking because I was looking at some old images I have from a while ago of some rides I made, and noticed they were all in the original game, and I remember there were some rides that worked better in 1 than in 2, like the shuttle loop.

>> No.3241032

>>3240746
Pretty sure it's just scenarios. Would be a legal nightmare to host an actual pirated version.

I'm certain you can figure out where to get a RCT1 download though.

>> No.3241332

>make hedge maze
>guests spend literally years trying to get out of it
>make open-ended boat-hire
>guests spend literally years trying to get back to the dock

>> No.3241339

>>3241332
If I remember correct, hedge mazes have a set excitement rating. There's really just about no reason to make a huge one.

>> No.3241473

>>3241332
You're better off making hedge mazes as a single path, so as to make sure no guests will ever get lost in them.
There's a bit more here:
http://www.rctmart.com/fossil/MazePack.html

As for boat hires, it's best either to just have them on a path or in a bounded area. Even for the second, though, I've found that they end up bunching up at the exit a lot of the time.

>> No.3241494
File: 72 KB, 313x286, 1357714542728.jpg [View same] [iqdb] [saucenao] [google]
3241494

>>3241473
>There we go, my masterpiece roller coaster is done
>Oh, this incomplete transport track I laid out to finish later has nowhere to go now with the coaster in the way
>I'll start over from scratch and rework it
>Hastily click delete without looking
>Delete my coaster before saving

Literally just happened to me.
For the love of god tell me ORCT2 has an undo option.

>> No.3241498

>>3241494
Didn't mean to quote.

Also thank fucking god the game autosaved literally seconds before I deleted it.

>> No.3242275

>>3240456
Open up any of your own parks that's the size you want your goal to target and take a look at the monthly income.

>> No.3242848

What's your opinion on "sled run" coasters/rides? Where there's an entry station and an exit station and the guests don't ride the chain lift

>> No.3242868

>>3242848
I like the idea especially for the water slide and bobsled/flying turns. One drawback is that guests exiting the ride cannot immediately re-enter the queue for another round though. It makes sense for compact rides.

>> No.3242956

>tfw completing Rainbow Summit for the first time ever
At 2522 guests with 2 months to go, feels good man.

>>3242868
Not a big fan, I prefer a block sectioned ride with a lift hill in the end instead.

>> No.3243006
File: 706 KB, 375x304, Southerner Dances to Techno.gif [View same] [iqdb] [saucenao] [google]
3243006

>Try joining a multiplayer server
>It disconnects me
>But not before downloading a bunch of new rides and paths to my files
I've found an unorthodox way to get downloads without the hassle

>> No.3243119

>>3241473

The first time I built a custom hedge maze I wanted to make it "epic" and then later saw that lots of the guests were wandering aimlessly in the hedge maze with the tired animation, with maximum hunger/thirst/needing to go to the bathroom.

Since then, I usually build at least one hedge maze in my parks for comic relief/sadism, usually after the objective has been met.

>> No.3244971

>>3243119
Once made one that it took one guest 40 mins realtime to get out of. I felt like I had failed at my job.

>> No.3245949
File: 431 KB, 1920x933, Patrician.png [View same] [iqdb] [saucenao] [google]
3245949

>Remake maze
>Google it afterwards
>1st result is someone else's remake in rct 1 year ago

Dammit

>> No.3246040

>>3245949
the tourist trap

>> No.3246106

What's a better place to put up a link for a scenario download? Mega or mediafire?

>> No.3246112

>>3246106
Either are fine.

>> No.3246556
File: 15 KB, 376x385, 4x4.png [View same] [iqdb] [saucenao] [google]
3246556

Managed to build a true 4x4 coaster (including line) that pulled off a 6.4 excitement rating. Anyone manage to get something higher in the same amount of space?

>> No.3246563

>>3246556
I think the one in the /v/pack is of similar excitement rating but with way less intensity.

>> No.3246568

>>3246563
I think the one I saw previously was like a 5 point something, but the only way to bring the excitement up above that level was by making a high intensity turn at one point on the ride. I'm not sure how to optimize it any higher though.

>> No.3246602

My hand at attempting scenario creation. I know the map is a bit boring, and bare. So any tips to improve it are appreciated.

https://www.mediafire.com/?ullk67x8y9ukh8f

>> No.3246742

>>3246602
Screenshot? I want to know what I'm downloading.

>> No.3247135
File: 149 KB, 800x600, SCR1.png [View same] [iqdb] [saucenao] [google]
3247135

>>3246742
Screenshot with scenario goal and description. There is a lake under the box.

>> No.3247147

>>3247135
There aren't enough trees that being unable to cut them is a problem.
Then it's too flat. And most of your hills/mountains seem to have been made by raising a 1x1 square.
And well, there's just nothing special, sorry m8.

>> No.3247241

>>3247147
Noted. I'll work on that and try to improve the landscape. Do you feel that the goal is reasonable though?

>> No.3247261

>>3247135
That small lake in the middle looks a bit out of place. Maybe there's a river that connects to it. Maybe it rolls off of that mountain in the left corner. Don't forget to put some happy little trees and perhaps a few bushes in there somewhere.

Just imitate bob ross basically

>> No.3247263
File: 232 KB, 1334x643, Glasshouse2.png [View same] [iqdb] [saucenao] [google]
3247263

R8/H8

>> No.3247271

>>3247263
looks neat. can you post just the coaster too?

>> No.3247279

>>3247241
Doesn't seem unreasonable with the space and rides available. Bound to get worse if you do put more trees that can't be removed.

Also yes to a little river.

>> No.3247280

>>3247261
The biggest thing is you want to minimize the number of completely empty areas. Areas that have few trees don't look natural unless it's supposed to be a desert or tundra.

>> No.3247304
File: 228 KB, 981x649, Glasshousenoroof.png [View same] [iqdb] [saucenao] [google]
3247304

>>3247271
Roof removed

>> No.3247310

>>3247261
>>3247279
>>3247280
Thanks for the advice. I'll work off the suggestions and see what I can do.

>> No.3247378
File: 43 KB, 602x124, RTC.png [View same] [iqdb] [saucenao] [google]
3247378

Holy shit boys

>> No.3247402

>>3247263
>>3247304
So was there ever a mod made that added on points somewhere for getting people to go on a ride with scenery near it?

>> No.3247472

>>3247378
i got my copies during the steam winter sale, all 3 games/all expansions for like $5 total

>> No.3247891

>>3247402
Not sure what you mean but the game automatically increases the excitement when you include scenery

>> No.3247929

>>3247378
Already have both of them, but I'll be giving a heads up to some of my friends.

>> No.3248258

>>3247378
Does steam work with MACs?

>> No.3248269

>>3248258
that's GOG applefriend

>> No.3248373

>>3248258
Yeah, since like 2010.
https://www.youtube.com/watch?v=CeKeLDfj-hE

>> No.3248735

>>3247263
>>3247304
Very nice, although the house itself is a little too dark, imo.

>> No.3249237
File: 64 KB, 417x342, image.jpg [View same] [iqdb] [saucenao] [google]
3249237

Am I a bad person?

>> No.3249265
File: 192 KB, 283x352, 1424123080644.png [View same] [iqdb] [saucenao] [google]
3249265

>>3249237
But why.

>> No.3249267

>>3249237
Only if you remove the footpaths, make a hole and then fill that with water.

>> No.3249274

>>3249237
Anyone uncomfortable with the situation is free to develop the matter phasing necessary to navigate the crowd.

>> No.3249389

>>3249237
>No ATM

And what's the First Aid Room for?

>> No.3249505
File: 806 KB, 1202x675, chairlift.png [View same] [iqdb] [saucenao] [google]
3249505

Playing Whispering Cliffs in RCT1, I wanted to expand my chairlift to the lower section of the park. Problem is, the chairlift runs from the second station all the way to the third without stopping near the entrance again. Adding a fourth station to the upper end made a back trip a whopping two minutes without stopping at other stations, rather than the about 40 seconds for the normal distances. Anything that can be done about this? And do RCT2 and OpenRCT2 behave the same way too?

Another thing I noticed, with that configuration of station numbers, excitement dropped from ~3 to 1.5, while demolishing and rebuilding stations in order raised it to 3.2.

>> No.3249528

>>3249505
transport rides are pretty broken. The game considers them a normal ride, not a method of transportation. The excitement dropped because it was simply too long of a trip.

As far as I know, chairlifts will go stopping-all-stations in OpenRCT no matter how many you have, but there is a limit before you can't build anymore stations (6 is the max iirc)

>> No.3249562

On mac, got RCT1 off of GOG. I have the game running fine, except for whenever I try to load or save anything the colors get inverted and make it so you can't see anything. Is there a way to fix this?

>> No.3249572

>>3249528
I know the limit is 4 stations in RCT, which would be just about enough for this crammed scenario. Welp, at least the lift still keeps visitors occupied and turns a profit.

Another question: How ready is OpenRCT2 as a replacement for the main game? Does it work with both RCT1 and RCT2 scenarios, rides etc.? I only learned about it recently and the version number suggests a rather early development stage.

>> No.3249604
File: 298 KB, 897x403, SCR86.png [View same] [iqdb] [saucenao] [google]
3249604

>>3249572
It's quite ready, if you stay away from develop and only play on stable versions there is loads of improvements and should be few to no bugs not found in the original game.

>> No.3250392

>>3249562
Figured out the fix. Just switch to window mode and it fixes the colors.

>> No.3250445

Anyone have that tycoon game chart people were posting a while ago?

>> No.3250653

>>3220635
>>3235964
A-Anybody?

>> No.3250668

>>3250653
There was a bunch of download links in the last thread i don't know why they weren't reposted.

Here's links to my two
http://www.mediafire.com/download/w93r1bpl12o0xzh/Rampaging_River.SC6
http://www.mediafire.com/download/215620s66w3u72b/Monumental_Mine_v1.zip

>> No.3250674

>>3235964
>>3250653
Anon - Piscine Pond
https://dl.dropboxusercontent.com/u/16909401/rct/Piscine%20Pond.sc6
Anon - Chireno Bayou
http://www.mediafire.com/download/j78jby3377837l7/ChirenoBayou.sc6
Shnupz - Tranquil Tropics(v2)
https://www.mediafire.com/?343xb9c8v1hzqdd
QB Mac - Tourism Trouble
http://www.mediafire.com/download/yary6woqb3vuapd/Tourism_Trouble.SC6
Anon - Skullfucked
https://dl.dropboxusercontent.com/u/5388678/Skullfucked.sc6
QB Mac - Cyclone City
http://www.mediafire.com/download/de6cno7sxhkbzzf/Cyclone_City.SC6
Mold - Monumental Mine
http://www.mediafire.com/download/215620s66w3u72b/Monumental+Mine+v1.zip
Anon - Hurricane Hollow
https://a.uguu.se/gnpcoi_HurricaneHollow.sc6
Monday - Silver Peaks
https://www.mediafire.com/?9ulg8eyg6xad0ae
Mold - Rampaging River
http://www.mediafire.com/download/w93r1bpl12o0xzh/Rampaging_River.SC6
HappyMerchant - Boardwalk Bonanza 2.0
https://mega.nz/#!6gEzADLB!s1IL-Ks0GvCpuIt3YlhEpIM3OGn6kLFySFR0hNYKT50
Monday - Howling Meadows
https://www.mediafire.com/?19wzsjbxw1u9fjn
Narc - Cozy Cove
http://www.mediafire.com/download/3h3aqxdij6j0ii2/Cozy_Cove.sc6
Anon - Checkered Coast
https://dl.dropboxusercontent.com/u/16909401/rct/Checkered%20Coast.sc6
Shnupz - Forlorn Fortress
https://www.mediafire.com/?liyyl5tu9071o95
Narc - Merry Memeland
http://www.mediafire.com/download/llx2jv77ezdq05p/Merry+Memeland.sc6

Crappage said he was adding them to the vpack as they were posted so it should be up to date by next thread now that the contest is over.

>> No.3250681

Does OpenRCT2 have more resolution/windowed options?

>> No.3250705

>>3250668
>>3250674
thanks lads

>> No.3250714

>>3250674
>>3250681
Hurricane Hollow is dead btw

>> No.3251275

>>3250681
Yes, It can support most modern resolutions unlike the original RCT2.

Its the optimal RCT2 experience if you can handle the growing pains of the first and only source-port.

>> No.3251279

>>3251275
Well is there anything really wrong with it?

>> No.3251283

>>3251279
AI in OpenRCT2 is dumber than RCT2 for now, And minor bugs here and there.

But the pros of playing at a optimal resolution outweighs the cons, For me at least.

>> No.3251389
File: 1.47 MB, 1270x933, theyprintmoney.png [View same] [iqdb] [saucenao] [google]
3251389

Really wish there was a way to do this in RCT2, especially for that one custom scenario that has the goal of $100,000 in monthly ride income.

>> No.3251395

Why was RCT3 way worse than RCT2
Like I've played both and 2 was astronomically better, whereas 3 just seemed mediocre.

What went wrong?

>> No.3251405

>>3251395
less content and mediocre 3D graphics aren't nearly as interesting as well-made sprites

and the general lack of our lord and savior Chris "God Almighty" Sawyer

>> No.3251414

>>3251405
Is he working on World at all?

>> No.3251415
File: 2.51 MB, 1920x3500, Vidya Valley2.jpg [View same] [iqdb] [saucenao] [google]
3251415

>>3251389
>especially for that one custom scenario that has the goal of $100,000 in monthly ride income.

>> No.3251440

>>3251414
Allegedly they've contacted him on a few things, but for the most part he's off doing his own thing porting TTD to mobile and riding roller coasters

>> No.3251441

>>3251440
http://www.eurogamer.net/articles/2016-03-03-a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon

>> No.3251472
File: 1.31 MB, 1920x1080, 517d1132c1ab4[1].jpg [View same] [iqdb] [saucenao] [google]
3251472

>>3251395
I've always wanted to get into RCT3. It seems like you can really do a lot of impressive rides and setups with the right mods.

Unfortunately, the atrocious UI puts me off of playing it. Especially since it doesn't scale to modern resolution, so you're stuck attempting to distinguish what the fuck these are. I've got 20/20 vision, and I can't understand what the hell they're supposed to represent without squinting and leaning in.

>> No.3251494

>>3251415
Is the limit of 8000 sprites also present in OpenRCT2?

>> No.3251521

>>3251472
3 is better for videos because of custom scenery and that shit

https://www.youtube.com/watch?v=2-btp6BlEXA has always been a favorite

>> No.3251524

>>3251494
yes, but once the game is fully reverse-engineered the limit will be easy to remove

>> No.3251795

>>3251389
What do you mean that's not possible currently?

>> No.3251816

>>3251415
What's this flip and sync thing he talks about?

>> No.3251836

>>3251816
When placing a prebuilt coaster / one you've saved, you can hit a button to mirror the whole thing so all left turns become right turns and vice verse.

If you build a coaster with that intentionally in mind, you can place a second, identical coaster next to the first one with the stations side by side. Doing that let's you set the stations to synchronized launch, so both trains leave the station at the same time, this nets you better ratings.

Don't quote me on the exact specifics, I haven't played RCT properly since 2014.

>> No.3251862

>>3251472
Had a lot of fun with the sandbox mode and the addons (animals and swimming pools), never got into the scenario's though. Are they any good at all?

>> No.3251953

>read the rct wiki
>Ghost Train is one of the most popular gentle tracked rides throughout both RCT1 and RCT2
Literally what? How do you build a good Ghost Train?

>> No.3251960

>>3251953
Autism
https://youtu.be/J1zKXFkc_G0

>> No.3251978

>>3251953
They're guided by a track so they don't really ever lose speed, you're given a ton of freedom with them to make them as elaborate as you want as long as you don't make them go too fast around corners or up hills. Obviously you want to be very generous with scenery as well they're not very thrilling without it.

>> No.3252016

>>3251978
guided and powered by the track rather

>> No.3252046

>>3251472
>it doesn't scale to modern resolution
Little heads up here, you can enter any resolution in the Options.txt

>> No.3252135

>>3251953
I like how you can put these walls with automatic doors on the tracks.

>> No.3252362

Are there any repercussions (i.e. drops in park rating) if I drown park guests or better yet, erase the path they're walking on while underground?

>> No.3252369

>>3252362
Yes and no respectively. Drowning kills your park rating. Dropping guests into eternal slavery to our chthonic overlords just removes them with no other effect.

>> No.3252416

>>3252135
In RCT1, since there are basically no wall pieces, tunnels using certain terrain edges with certain ride types will have those doors

>> No.3252443

>>3251862

Their ok. Nothing really special.

>> No.3252468

>>3252362
Any time a guest dies your park rating takes a hit but the void underground doesn't kill guests they just disappear mysteriously.

>> No.3254223

Little off-topic, but is Mall Tycoon 3 a good game? I remember playing the original when I was young and it was my favorite Tycoon game after RCT2 and Zoo Tycoon.

>> No.3254260

>>3254223
It was pretty high in the chart IIRC
>>3250445
Still hoping someone has that.

>> No.3254371
File: 2.75 MB, 888x2864, 1459726971804.png [View same] [iqdb] [saucenao] [google]
3254371

>>3250445
>>3254223
>>3254260
>>/vr/thread/S3112906#p3113128
>>/vr/thread/S3112906#p3113230


There's a few other tycoon games that aren't mentioned in the chart but are in the thread.

>> No.3254862

Log Flumes are so awful to build inside an already existing and crammed park. I think I should just stop.

>> No.3254960

>>3254371
Airline Tycoon 2 probably belongs next to 1 on that pic, I bought it on steam when a daily happened and I had a coupon at the same time so I got it for something like 85% off in total.

Wasn't worth it even at that price.

>> No.3255317

>>3254223
Not exactly, the unlock system is pretty crap and so is the interface

Also the ingame ads no longer work to my knowledge (Because it's one of those games that connects to the internet to get advertisements on the billboards... I rememeber playing Mall Tycoon 2 and having the mall flooded with Smokey bear and Army strong ads)

>> No.3255843

>>3254371
Switch Theme Hospital and The Sims 2 and this is perfect.

>> No.3255978

>>3255843
Nah, just put Sims 2 in "No sleep for days", put SimCity 3000 in "Pretty fucking great" and it's perfect

>> No.3256008

>>3255978
That sounds fair too

>> No.3256021

I just drowned one of my mechanics by demolishing a coaster on the side of a cliff while he was inspecting it.

It's these small details that make me love these games.

>> No.3256156

>>3256021
>Be mechanic in park
>You were hired by some omnipotent boss
>One day you decide to inspect a ride
>Suddenly your boss decides to get rid of that rid
>You stand there as you slowly fall to the water
>You drown before you can ever wonder what happened

>> No.3256938
File: 3 KB, 176x110, Grand Canyon.png [View same] [iqdb] [saucenao] [google]
3256938

Kek

>> No.3257045
File: 1.39 MB, 2293x1277, Castle.png [View same] [iqdb] [saucenao] [google]
3257045

Does anyone else just cut off the paths here and start to sell off all the extra pathing?

>> No.3257076
File: 9 KB, 302x226, Corkscrew Coaster.png [View same] [iqdb] [saucenao] [google]
3257076

>>3257045
Also it took until april Year 2 for the game to give me the corkscrew coaster, is that good/bad/average?

>> No.3257137

>>3257076
Isn't research purely luck-based (within the selected research pools)? Limit research to coasters if you want to get all of them more quickly.

>> No.3257140

>>3257137
I did...

Also is the powered launch limited in OpenRCT2? I remember being able to do a loop on flat land in the original, while I have to start it on a hill in open

>> No.3257141

>>3257137
When you set up research its just a list, so i assume it just runs through the list in order; unless you limit it to certain categories

>> No.3257149 [DELETED] 

>>3257141
When creating a scenario you can actually change the order of the list. As long as you haven't deselected a ride type the research tree just follows the list.

>> No.3257151

>>3257045

it's basically necessary or the peeps will just get lost in the outer ring and circle it infinitely, getting bored, wanting to leave the park, but won't be able to get out of the ring and it'll tank you rating

>> No.3258334

How much harder does guest generation become when using the higher difficulty option for it?

>> No.3258389
File: 147 KB, 1500x1500, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3258389

>>3254371
>No Chris Sawyer's Locomotion

>> No.3258517

>>3254371
Thanks anon

>> No.3258549
File: 2.60 MB, 1920x1080, PlanetCoaster 2016-05-31 21-40-31-38.png [View same] [iqdb] [saucenao] [google]
3258549

I feel like this could be a great fucking Theme Park game.

But my creativity is shit.

>> No.3258567

>>3258549
This is literally a hundred bucks in Aus, which is too bad because i'd like to play it.

>> No.3258578

>>3258567
It's worth it

>> No.3258696

>>3258567
I bought a preorder and downloaded the alfa

>> No.3258861

>>3258696
I got the deluxe edition.

>> No.3259604
File: 1.88 MB, 1920x1080, PlanetCoaster 2016-06-01 05-14-49-76.png [View same] [iqdb] [saucenao] [google]
3259604

So you can make tunnels in this with the terrain tool.

Neat.

>> No.3259648

>>3221696
But SFDK V2 is fun for that unique reason though.

>> No.3259673

>>3259604
Volcano ride idea.

What do you Anons think?
I know that the corners are too tight etc.
I think I'll make a bigger one tomorrow and play around with it.
But the idea is there.
https://www.youtube.com/watch?v=WaWOPPr6StU&feature=youtu.be

>> No.3259819

>>3259673
>Right turns

Seems like a good concept though, the drop at the end feels too fast for the speed

>> No.3259958

>tfw no diagonal track for water rides
Why? Whyyyyyyyyy?

>> No.3260001

>>3259958
It would be unrealistic, water only flows in 4 directions

>> No.3260212
File: 1.49 MB, 716x396, UcT0Amt.webm [View same] [iqdb] [saucenao] [google]
3260212

Those openrct guys are smashing it lately

>> No.3260223

>>3260212
Do the lamps work in night mode?

>> No.3260235
File: 135 KB, 362x323, SCR87.png [View same] [iqdb] [saucenao] [google]
3260235

>>3260212
>mfwihnf
OpenRCT really is amazing.

>> No.3260257

>>3260212
How?
On the latest build and it ain't working.

>> No.3260281

>>3260235
So that's how you use invisible entrances/exits.

>> No.3260291
File: 2.61 MB, 622x334, C2fMnts.webm [View same] [iqdb] [saucenao] [google]
3260291

>>3260223
They will

>>3260257
It hasn't been rolled out yet, they just posted up a preview

>> No.3260294

>>3260291
that hover effect is really cool too

>> No.3260303

>>3260212
>>3260291
Oh man this looks too fucking good
I just wish the UI didn't go dark at night too, kind of ruins the effect tbqh

>> No.3260316
File: 3.03 MB, 1920x1080, PlanetCoaster 2016-06-01 14-21-22-93.png [View same] [iqdb] [saucenao] [google]
3260316

I'm kinda happy with this.

Needs decorating but actually have some good Ideas with this.

>> No.3260359

>>3260212
Pretty stupid feature. An ingame day passes in like 15 seconds and most amusement parks would close in the evening.

But uh if people like it. I guess RCT3 had that feature too.

>> No.3260367
File: 3.07 MB, 1920x1080, PlanetCoaster 2016-06-01 14-48-33-02.png [View same] [iqdb] [saucenao] [google]
3260367

>>3260316
Better

>> No.3260373

>>3260359
Plenty parks have events in december and february when days are way shorter or even night events, m8.
Not to mention in RCT the season goes up to october, by that time, most parks here already need some light even if they close at 6pm.

>> No.3260584

>>3260367
First attempt at a rollercoaster using this.

https://www.youtube.com/watch?v=aD0mJYIei3k&feature=youtu.be

Gonna add some decorations to it and shit

>> No.3260609

>>3260291
Is it in the git tree yet? Can I compile my own build with these lights?

>> No.3260619
File: 10 KB, 316x208, Fugg.png [View same] [iqdb] [saucenao] [google]
3260619

Fugg.

>> No.3260758

>>3260619
>Coaster will not be satisfied until the souls of 824 sinners are wrenched from this Earth through its metallic maw

>> No.3260978

>>3258567
>>3258549
TORRENT WHEN

>> No.3260991

>>3260978
http://sitenable.info/o.php?b=5&u=ODIuNS4yMjAuODR8czovL3RvcmNhY2hlLm5ldC90b3JyZW50LzU2OEE3ODAwMkZDNzcxRTY5QzY5OUEwRURFQ0Y0MUQ3OTc1N0UyQTgudG9ycmVudD90aXRsZT1ba2F0LmNyXXBsYW5ldC5jb2FzdGVyLmFscGhhLjIuY3JhY2tlZC5wMnB8TW96aWxsYS81LjAgKFdpbmRvd3MgTlQgMTAuMDsgV09XNjQpIEFwcGxlV2ViS2l0LzUzNy4zNiAoS0hUTUwsIGxpa2UgR2Vja28pIENocm9tZS81MC4wLjI2NjEuMTAyIFNhZmFyaS81MzcuMzZ8ODEzNzgz

>> No.3261221

>>3260212
Fuck me... Thats amazing

>> No.3261227

>>3260212
>>3260291
aw shit nigga

>> No.3261235

Hey lads I'm gonna stream a bit of RCT if anybody is interested.

twitch/posterfig

>> No.3261239

>>3260212
>>3260291
Looks really impressive but I could see it becoming a real pain in the ass on a large park because you can hardly see anything without lamps.

>> No.3261242

>>3261239
Then you deactivate Day/Night cycle.

>> No.3261252

>>3260303
If they can make the glow effect work on the lamps and signs they might be able to do it for the UI to keep it from changing. I think the night mode was just a transparent overlay, they might be disabling the overlay in certain areas to allow glowing lights.

>> No.3261269
File: 2.99 MB, 1920x1080, PlanetCoaster 2016-06-01 22-33-36-17.png [View same] [iqdb] [saucenao] [google]
3261269

This is what I've made it look like so far.

>> No.3261295

>>3261269
Are you going for some sort of level from a Sonic game? Because you've got a Sonic level right there.

>> No.3261306
File: 1.56 MB, 1920x1080, PlanetCoaster 2016-06-01 22-44-39-20.png [View same] [iqdb] [saucenao] [google]
3261306

>>3261295
I was kinda going for the volcano/cave combo in Disney Sea at Tokyo.

But there is's much decoration for that kind of thing yet

Also.

This thing is queue simulator 2016

>> No.3261571

>>3260584
>That 1st turn
Ow my neck
Otherwise is ok-ish, It seems to me that it builds a lot of speed and then does nothing with it. Maybe if you added some slight hills along the hueg turns it would seem more exciting

>> No.3261593

>>3261571
I was thinking that.
This coaster doesn't allow any inversions or loops or anything.

Was gonna have a pretty cool underground loop section with fire and lava.

>> No.3261747
File: 2.32 MB, 1920x1080, PlanetCoaster 2016-06-02 01-55-44-91.png [View same] [iqdb] [saucenao] [google]
3261747

Making new map.

Useing blue roof for water as the game doesn't have any.

>> No.3261957
File: 2.03 MB, 1920x1080, PlanetCoaster 2016-06-02 03-13-23-07.png [View same] [iqdb] [saucenao] [google]
3261957

I think thats it for tonight lads.
3am and I have work.

>> No.3263046

ded general

>> No.3263130

>>3263046
rude

>> No.3263173

>>3263046
Post your latest creation.

>> No.3263193
File: 167 KB, 801x600, Screen Shot 2016-06-02 at 11.21.11 AM.png [View same] [iqdb] [saucenao] [google]
3263193

>>3263173
Not him, but okay.

http://www.mediafire.com/download/ixgn4r1ldiel8hn/Mario+Kart+9b.SC6

>> No.3263208

>>3263193
Autism

>> No.3263221

>>3263193
Oooh, nice one. I like it, very creative objective.

>> No.3263346

>>3263193
Is it possible to have "build 5 go-kart rides with excitement rating > 8" as an objective?

>> No.3263368

>>3263346
Not that I saw. Let me double check though.

>> No.3263484

>>3263368
>>3263346
Nope, not possible, only coasters have that option.

Any comments on it besides >>3263208

>> No.3263631

>>3263484
Autism

>> No.3263652

>>3263484
Autism senpai

>> No.3264184
File: 172 KB, 1001x594, ss+(2016-06-02+at+11.35.23).png [View same] [iqdb] [saucenao] [google]
3264184

>>3263173
Made this spooky haunted brothel hanging off the edge of a cliff in Crescent Cove.
Streaming some more now btw

>> No.3264195
File: 1.63 MB, 250x369, 1464288084529.gif [View same] [iqdb] [saucenao] [google]
3264195

>>3264184
>brothel

>> No.3264270
File: 79 KB, 250x250, 1373768918091.png [View same] [iqdb] [saucenao] [google]
3264270

>Forlorn Fortress
>lose 2k a month because the loan starts maxed out at 138k
how is this even possible holy shit

>> No.3264290

>>3264270
pay back some of the loan. Like almost all of it

>> No.3264656

>>3264270
You need to unleash your inner jew, make sure you charge up the excitement rating for most rides, and up to the intensity rating for drop towers, enterprise and the like.

pay off the loan asap, then start expanding the park. Also note that since all of the custom scenery isn't considered foliage by the game engine you should be able to sell it all for cash.

>> No.3264664
File: 118 KB, 344x370, ghost.png [View same] [iqdb] [saucenao] [google]
3264664

>>3264184
>haunted brothel

>> No.3265156

>>3263631
>>3263652
No shit. Though I probably spent less time than you think on it. Also, had two days off in a row to spread the time out over.

>> No.3265179

Is there a way to take the landscape from another scenario and edit it using the scenario editor beyond just changing the objective?

>> No.3265201

>>3260257
Where do they post updates?
Their Twitter is more dead than these generals.

>> No.3265204

>>3265201
meant to quote
>>3260291

>> No.3265978

>>3265201
If you couldn't tell from the filenames, it comes from imgur and I've already been on /r/rct to know that they posted it there. It's actually a pretty decent subreddit so don't shoot it down immediately

>> No.3265987 [SPOILER] 
File: 835 KB, 2120x2601, 1464966148530.jpg [View same] [iqdb] [saucenao] [google]
3265987

>>3265978

>> No.3265993

>>3265978
Fuck off to reddit fag

>> No.3265995 [SPOILER] 
File: 23 KB, 512x288, 1464966381085.jpg [View same] [iqdb] [saucenao] [google]
3265995

>>3265987

>> No.3266835
File: 3.78 MB, 1920x1080, PlanetCoaster 2016-06-03 23-15-41-82.png [View same] [iqdb] [saucenao] [google]
3266835

Idea for my next ride?

Thinking of the Pirate ship on the water.

>> No.3266936
File: 3.09 MB, 1920x1080, PlanetCoaster 2016-06-03 23-40-33-90.png [View same] [iqdb] [saucenao] [google]
3266936

>>3266835

>> No.3267503

>>3265987
>>3265993
>2016
>getting mad over reddit

>> No.3267562

>>3265179
Pretty sure you can start a new scenario, then 'load landscape' just direct it to the scenario file. You'll lose anything that isn't landscape though. Could be wrong though

If that doesn't work i think 8cars has an import and export terrain feature.

>> No.3267871

>>3267562
Yep, that works. Thank you.

I may have achieved new levels of autism for making a scenario, spent way too much time on the description. I'm going to have to play test it before I share it here, but it is a fixed version, at least landscape wise of. Probably set the goal a little too high.

>> No.3269581

>>3245949
wow. can this be added to the /v/ pack? I'd love to have it.

>> No.3269730
File: 311 KB, 945x795, SCR9.png [View same] [iqdb] [saucenao] [google]
3269730

rate my stupid offensive coaster

>> No.3269741

>>3269730
creative/10

>> No.3269779

>>3269730
Got to ask why the plane is green, but...
Kek/10

>> No.3269782

>>3269779
He's probably thinking of thunderbirds.

Totally looks like Thunderbird 2

>> No.3269858

>>3269730
It's shit desu

>> No.3270681

>>3269730
kek/10

>> No.3270751 [SPOILER] 
File: 701 KB, 1290x2090, 1465106657354.jpg [View same] [iqdb] [saucenao] [google]
3270751

>>3269581
Here you go anon, It's based off the maze from The Shining

http://www.mediafire.com/download/anmvogbkyodrbw4/The+Overlook+Maze.TD6

>> No.3270761

>>3270751
I still need to know what's in that newsstand

>> No.3270832

>>3270751
So be honest, just how fucked up is my park rating gonna get if I actually build this?

>> No.3270860

>>3270832
Guests can make their way through it and the layout is pretty simple but it's pretty random how long they're stuck in there because they're dumb as rocks.

For some reason building that track gave me an error the 2nd time i built it and i had to zero clearances despite everything being 100% legit, i dunno what is up with that.

>> No.3271328

Aren't mazes pretty much the worst shit you can build besides the crooked house? Lots of space required, no excitement and can take eons for guests to leave.

>> No.3271348

>>3271328
The worst thing is the minigolf, you can min max mazes abit but large mazes are basically pointless, yes.

>> No.3271358

>>3271348
According to Fossil mini golf is a special attraction, guests will go on it regardless of what the ratings are like but if the ratings are shit they'll leave dissatisfied. According to Fossil the best way to make a decent mini golf is to not use the D or E holes. If you use either you have to put them at the beginning or guests will get stuck on the attraction and leave angry.

http://www.rctmart.com/fossil/MiniGolfTips.html

>> No.3271392
File: 654 KB, 1280x960, SCR22.png [View same] [iqdb] [saucenao] [google]
3271392

>>3271328
Everything you build attracts a certain number of guests over time and with mazes being the cheapest attraction available, they are the best cost effective way to raise your guest counter in the game.

>Lots of space required
Nope.
>No excitement
All mazes have a set rating so it doesn't matter how big you make it. Therefore the smaller the design, the better which also means guests leave it faster so they can go out and spend more money elsewhere.

Pic related. 2x2 and 3x1 mazes helped me beat this.

>> No.3271396
File: 67 KB, 720x960, barry.jpg [View same] [iqdb] [saucenao] [google]
3271396

What's the difference between the Crappage RCT1 map remakes and the official remakes?

Which is better?

>> No.3271401

>>3271396
The difference is Crappage with yell at you if you don't play his.

>> No.3271402

>>3271396
For one, only a few small number of maps were officially remade. The Crappage pack includes everything from RCT1, CF and LL.
Other than that, they're more or less the same.

>> No.3271407

>>3271401
>>3271402

Alright, ty

>> No.3271568
File: 7 KB, 768x648, Peep angry.png [View same] [iqdb] [saucenao] [google]
3271568

>>3271328
>crooked house
>shitty
Say that to my face not online and see what happens

>> No.3271576

>>3271328
Open RCT2 lets you have up to 64 people in a maze

>> No.3272718

>>3270751
I realise that. Is why I wanted to have it.

>> No.3272932

>>3220626
th-thank you

>> No.3273793

>>3271568
kek
I'm so glad /vr/ct exists, only just discovered it after playing the game on and off for over 10 years and loving every bit of it

>> No.3273835
File: 492 KB, 800x600, 1343685735171.png [View same] [iqdb] [saucenao] [google]
3273835

>> No.3273843

>>3273835
an accurate picture of 4chan in general

>> No.3274341
File: 196 KB, 640x934, life aint fair.jpg [View same] [iqdb] [saucenao] [google]
3274341

>>3273835

>> No.3274535

>>3273835
>feminists.jpg

>> No.3275056

>>3273835
Is Zoo Tycoon with playing?

>> No.3275113

>>3275056
I enjoyed it as a kid, but I can't speak to whether or not it holds up today.
It's worth a look, at least.

>> No.3275429
File: 75 KB, 448x545, 1465139434713.jpg [View same] [iqdb] [saucenao] [google]
3275429

>building coaster
>game suddenly crashes
>didnt save

>> No.3275434

>>3275429
OpenRCT2? Check the autosave(s).

>> No.3275514

>>3275434
yeah but it unfortunately didnt autosave either

>> No.3275553

>>3275056
>>3275113
Both ZT 1&2 are still fantastic to this day.

ZT1 is more in-depth, but ZT2 is still pretty advanced, but also comes in 3D. Any other Zoo Tycoon is shit though.

>> No.3275579
File: 181 KB, 1200x1200, CkRzGqLWUAAFTDC.jpg [View same] [iqdb] [saucenao] [google]
3275579

Which one of you was behind this?

>> No.3275583

>>3275579
None of us. our parks are patrician tier.

>> No.3275615

>>3275579
Those paths are disgusting, that raised up path around the outside is just gonna make the guests circle around the park and get lost and angry.

>> No.3275683

>>3275615
I hope orct can implement some proper pathfinding addons in the future

>> No.3275934

>>3275583
>Our parks are patrician tier
Your parks are shit. Stop fellating yourself.

>> No.3276172

>>3275056
In my book RCT2 is the only sim game better than Zoo Tycoon 2.

>> No.3276173

>>3276172
Fuck me, meant Zoo Tycoon 1. 2 is also great but 1 is better.

>> No.3276248

How does the Crooked House work? Do peeps ride them together?

>> No.3277181

Can somebody spoonfeed me on how to set up OpenRCT so that it runs through Steam and counts my playtime as Rct2?

>> No.3277214

>>3277181
Nevermind that was a lot easier than I thought. I just had to copy the files from the launcher into the steam folder and rename OpenRCT2.exe to RCT2.exe

>> No.3277702

any tips on building a multi dimensional coaster?

>> No.3277724
File: 101 KB, 708x498, jewcoaster 2.0.png [View same] [iqdb] [saucenao] [google]
3277724

>>3277702
The best tip I can give you is to build something else.

>> No.3277730

>>3277724
Wait, how did you get it started so high without like a hill or something?

>> No.3277735

>>3277730
Hold shift when placing an object.

>> No.3277736
File: 50 KB, 500x344, brule's rules.jpg [View same] [iqdb] [saucenao] [google]
3277736

>>3277730
Hold shift while placing the track, ya dingus.

>> No.3277739

>>3277735
Why have I never known this...

>> No.3277740

>>3277739
Because that feature was missing in RCT1. Same reason I never knew.

>> No.3277743

>>3226257
nah brah thats mist
>smugpunface.webm

>> No.3277987
File: 141 KB, 800x600, fast.png [View same] [iqdb] [saucenao] [google]
3277987

There doesn't seem to be a limit to this

>> No.3277989
File: 499 KB, 1920x1053, SCR5.png [View same] [iqdb] [saucenao] [google]
3277989

Just getting around now to playing the contest scenarios. First one up was Cozy Cove. Wanted to make it feel like an old timey park and I'm pretty happy with how it's coming along. I'll probably play a bit more to fill in the spaces before moving on to the next one.

>> No.3278029

>>3277739
because you never do the tutorials?

>> No.3278131

>>3277740
Even then you'd just use a series of inclines and S turns to get to the desired point, build a station platform there and demolish the rest of the track.

Also, that design (or something very similar) is already included in RCT Deluxe.

>> No.3278163
File: 24 KB, 350x350, Boltman.jpg [View same] [iqdb] [saucenao] [google]
3278163

>get safest park award
>knowingly have 3 coasters running that risk crashing in case of break failure
>mfw

>> No.3278191

>>3277987
You will eventually hit a point where the decay of speed is equal to the boost of the boost hill.

>> No.3278275

>>3277987
New contest? Highest total score of Excitement, Intensity, Nausea, Pos/Neg Vert G's, and Lat G's?

>> No.3278284
File: 3.80 MB, 3766x2676, SCR90.png [View same] [iqdb] [saucenao] [google]
3278284

>>3278275
>even more tiresome wanking over XTREEME numbers
Spare me.

>> No.3278295

>>3278284
>those ugly ass humps

That's the only thing I like about 4/Planet Coaster is the nodes so you can do custom hills

>> No.3278320

>>3278295
Agreed, and they look especially bad on woodies. I wish they had the same steep to flat transitions twisters are blessed with.

>> No.3278325
File: 4 KB, 443x376, 1388445172355.png [View same] [iqdb] [saucenao] [google]
3278325

>>3278284
Rad as fuck, that little park area and the paved bits are pretty comfy.

I failed this when i played it

>> No.3278328

>>3278325
Yeah, I was really happy with how everything turned out and enjoyed the scenario tremendously. I also cheated and paused the game when building scenery

>> No.3278396

>>3278163
Similar, except he it's safety cutouts because I like to place my lift hill near the end and start my coasters with an initial drop. Eventually they line up in front of it and something crashes into the last train. (ground level is 12–15 in this map)

>> No.3278929
File: 3.90 MB, 2560x1440, ff9.png [View same] [iqdb] [saucenao] [google]
3278929

>tfw want to play rct2
>have no idea what to do
>get overwhelmed and lose all motivation

>> No.3279032

>>3278929
Just play through one of the contest parks at your own pace.
With OpenRCT2 you can even throw up a couple cheats to cushion yourself and ease into it

>> No.3280582

bump?

>> No.3280872
File: 36 KB, 500x375, 2jg43tt.jpg [View same] [iqdb] [saucenao] [google]
3280872

So I just installed OpenRCT for OSX and it all works great, except that the right-click dragging is WAY too fast, making it almost impossible and a severe pain in the ass to navigate parks properly. Does anybody know what might be causing this? And if not, since I assume nobody else here uses a mac, is there a place where I can submit this as a bug?

>> No.3281570

>>3280872
Go into options and try locking/unlocking fps

>> No.3282506

>>3281570
Doesn't help unfortunately.

>> No.3282832

Any guides to making both stats-good and good-looking rollercoasters? My parks are fine, look good, I make money, but I can't for the life of me design a coaster that's both good and good looking, and I already struggle with just one or the other.

>> No.3282858

>>3282832
The main thing you need is scenery, coasters will always look out of place without scenery.

Wooden rollercoasters look best when they're not space constrained, don't just put a turn right after a drop make the coaster go out and around the park basically.

Steel coasters look decent even with compact designs but they do better when they're more spread out and you can make better use of inversions and other special pieces.

Don't put a steep hill right after a drop, it's a waste of power. You can make hills but make them the flatter ~30 degree incline instead and make sure they don't reach the maximum height of the previous drop so there's still plenty of speed left over.

>> No.3282901

>>3282832
Make your coasters look like real roller coasters.
Give your coasters a purpose. If they are low from the ground, make it flow with the terrain. Utilize everything around the coaster such as terrain, other rides, other parts of the roller coaster, paths, etc.. If you don't think you are good with that, then find a long and narrow section of your park and build an Out And Back coaster and just build to your heart's content because they don't require a lot of interaction. To boost your excitement rating, you can always spam trees around your coaster because they always fit in.

To get good stats all depends on one factor: g-forces. Watch your roller coaster and look at the g-forces graph. You should almost always have banked turns and you should rarely use the smallest curves, making lateral g's not that hard to lower. Only use unbanked and small turns if you are going very slow (under 20 mph). The main problem is vertical g's. Negative vertical g's cause air time, which is good (as long as you aren't going too fast). Positive vertical g's is where you'll probably get most of your intensity, so make sure that you don't go into steep hills too quickly, but if you must make sure that the beginning of the hill inclines slowly.
In short, don't make the train go into anything too fast, especially inversions.

>> No.3283086
File: 40 KB, 1600x838, SCR15.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Welp, can't think of a way to make it faster.

>> No.3283093

>>3283086
What are the stats on that when the launch speed is just high enough for it to get back to the station?

>> No.3283110
File: 238 KB, 823x729, SCR16.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3283093
Surprisingly enough, not too bad.
Pic is for a 20 circuits set-up.

For a single circuit, EIN drops to 3.03/3.11/1.34

>> No.3283115

>>3283093
>>3283110
Also, minimum launch speed needed is 20mph.

>> No.3283131

I've started building small "fee-booths" at the start of my entrance queues, do you think it looks good or is it just autistic?

>>3282832
Making them realistic usually does the job.

>> No.3283132

>>3283131
Autistic.
But I don't know about good looking since you didn't post a pic. Maybe it looks just fine.

>> No.3283134
File: 70 KB, 305x240, SCR91.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3283132
>But I don't know about good looking since you didn't post a pic
fugg

>> No.3283140

>>3283131
Shouldn't they be at the entrance since that is where the guests pay?

>> No.3283153

So, are the launch speeds gimped in OpenRCT2? Or am I just remembering wrong? but I thought it went to like 60mph for a powered launch

>> No.3283187

>>3283153
You can uncap them in the cheats in openrct, i haven't paid that close attention otherwise.

>> No.3283204
File: 8 KB, 249x337, SCR17.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>3283153
Launch speed limit seems to be 573mph
Chain lift speed limit is 255mph

>> No.3283268

>>3283153
In RCT1 the launch speeds were capped at 60mph for everything. In RCT2 the launch speeds were lowered to like 27mph for some rides and on other rides the launch speeds were raised up to like 90mph. If you cheat with OpenRCT2 you can unlock the speeds and make rides that go 500mph if you want.

>> No.3284795

>>3283134
looks nice to me

>> No.3284802

>>3283131
>>3283134
Looks nice, but not exactly realistic. Nearly all modern theme parks are pay-at-the-gate, and places that do charge per ride just have ticket booths near the gate.

>> No.3284819

>>3284802
Yeah, the only theme park I went to where I had to pay per ride was the Wurstlprater in Vienna, which is just a bunch of temporary and permanent rides in an open park.

Then of course there are temporary rides at other events, such as fairs.

>> No.3284945
File: 923 KB, 853x640, Wild ride 2.webm [View same] [iqdb] [saucenao] [google]
3284945

>>3278275

>> No.3284953

>>3284802
>>3284819
Most local parks (in Scandinavia, that is) have you pay for entering the park and then you buy tickets for going on rides. Or you get a ride pass and get unlimited rides.

>> No.3284980

>>3284953
What are the prices like then? Here in Germany you pay between 30 and 45 euros for a day ticket at most major parks, then only for overprized food, beverages and ride photos.

>> No.3284984

>>3284945
Is it guaranteed to make everyone puke or do some guests ignore nausea entirely?

>> No.3284995
File: 395 KB, 1920x1080, Helix Norwegian Loop.jpg [View same] [iqdb] [saucenao] [google]
3284995

>>3284980
Looked up the prices for Liseberg. It's 10 euro for park entry, ~35 for unlimited rides and 2 euro for a ride ticket where rides cost 1-4 tickets. So for 45 euros you get entry and unlimited rides.

>8€ for riding a big coaster using tickets
RCT is more realistic than I thought lol

>> No.3285090

>>3284995
That's insane. Why would anyone not get the unlimited? The closest park to me, Kennywood use to have both, where it was like 1 or 2 tickets if you didn't have unlimited rides, but the only people who got the general admission were local teenagers who caused trouble. So now it is $44 for unlimited rides.

>> No.3285097

>>3285090
>Kennywood
mahhhh nigga

>> No.3285103

>>3285090
It's a quite park heavy park, with loads of shopping, food, shows and other entertainment so some people not that into rides might just want to go on some old favorite or ride something with their kids.

>> No.3285117

>>3285097
>tfw try to make the Thunderbolt or Phantom in RCT and fail miserably every time
>tfw can't make the Log Jammer because Log Flumes suck in RCT

>> No.3285129

>>3285117
Replicating irl rides seems ezpz until you actually try it. Hopefully Planet Coaster really takes off to make it easier.

>enter park
>see Garfield's Nightmare
>instantly angry

>> No.3285146

>>3285129
I miss the Old Mill too. Miss the Turnpike too. I'm a bit of a bitch when it comes to getting sick, so that new coaster makes me sick because I can't do upside down or spinning shit.

>birthplace of ferris wheel
>no ferris wheel in park
Come on assholes, fuck the Aero 360, bring back an old-fashioned ferris wheel.

>> No.3285646

>>3285090

It was teenagers and old people.

My grandparents who live right in West Mifflin always did general admission because they wouldn't ride anything, just chill out and watch the youngest grandkids go on kiddie rides and whatnot.

I miss Kennywood... Six Flags over Texas is the closest to me now, and its too fucking hot, smells like a god damned gym sock and has way too many fucking people. Only time to go is like, between christmas and new years, because less people and not summer in Texas, but then half the rides are closed.

>> No.3286398
File: 78 KB, 1600x900, SCR38.png [View same] [iqdb] [saucenao] [google]
3286398

Damn this was stupid, but it turned out better than I thought it would.

>> No.3286493

>>3286398
how did you get those twists?

>> No.3286586

>>3286493
The one before the first big drop? After you select the first twist, select another twist that goes in the opposite direction.

>> No.3287157

>charge 25$ entry fee
>peeps refuse to pay more than 3.20 for a less than 1 year old 7.41E Mine Train
wew

>> No.3287246

>>3287157
>charging both entrance fee and ride tickets

?????

>> No.3287336

>>3287246
That's possible in RCT1

>> No.3287414

>Best coaster I've ever made.
>Rest of the park turns to shit.
Fuck.
>Rating falls below 400.
Goddamnit.

>> No.3287420
File: 27 KB, 200x200, 1439334776621.gif [View same] [iqdb] [saucenao] [google]
3287420

>>3287414
>AI too stupid to walk around other objects to get to their ride so they just crowd in one area

>> No.3287457
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3287457

now i know you guys are going to call me a retard, you're right, i am.
but how the fuck do i run openrct2?

it says this shit

>> No.3287459

>>3287420
Maybe. I saw a lot of "2crowded4me" comments. Also I wanted to try double width paths. Might be it.

>> No.3287469

>>3287457
Yuo have to point it to the directory where RCT2 was installed. The directory varies depending on the version you have installed though.

It might be something like:
"C:\Program Files (x86)\GOGcom\RollerCoaster Tycoon 2 Triple Thrill Pack\"

if you have the GoG version installed.

>> No.3287478

>>3287469
Thank you sir, i shall try this now.

>> No.3287503

>>3287420
>>3287459
Welp.
I took out all the double pathways and my rating is already back above 700.

>> No.3287706
File: 579 KB, 1920x1058, SCR11.png [View same] [iqdb] [saucenao] [google]
3287706

>>3287414
>>3287503
Oh, the ride, by the way.
Without scenery, the extra rides and very short underground sections, it gets an excitement rating of 7.02.
I tried to copy Parc Astérix' Tonnerre de Zeus, I got close enough.

>> No.3288021

>>3287706
>Parc Astérix' Tonnerre de Zeus
I went on that maybe 10 years ago and thought it was really shitty. Their bobsled coaster on the other hand was amazing!

>> No.3288056
File: 661 KB, 1920x1058, SCR12.png [View same] [iqdb] [saucenao] [google]
3288056

>>3288021
I don't know man, it seems to have won a couple "best european ride" awards and came second a bunch more times, it can't be that bad.

Also a ride I made on my own. It already had good stats before scenery and the log flumes. Still don't know what to name it though.

>> No.3288071

>>3288056
Aquarius?

>> No.3288086

>>3288056
It just felt really rough but idk, maybe I'm just an idiot. I also rode that infamously uncomfortable steel coaster they got and thought it was quite ok.

>> No.3288090
File: 784 KB, 1920x1080, Silver Peaks.png [View same] [iqdb] [saucenao] [google]
3288090

Yikes, I'm still rusty at coaster building.

>> No.3288362

>>3287706
That looks fun, though my favorite coaster is the Thunderbolt.

>> No.3289010

>>3288090
oh god oh god pls don't crash has crashed.

>> No.3289368

>>3285646
I miss Astroworld. ;_;

>> No.3289617

Page 8, we need a new thread.

>> No.3289640

>>3289617
There's still like three hours, calm your shit.

>> No.3289835

>>3289640
new thread now?

>> No.3289847
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3289847

>>3286398

>> No.3290429

I'm not running it, but be sure to get your votes in for the contest lads!
>>3220635

>> No.3290516

New thread when?

>> No.3290651

>>3290516
never