[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 320 KB, 1280x917, 1406244755627.jpg [View same] [iqdb] [saucenao] [google]
3215902 No.3215902 [Reply] [Original]

>Trying to play Ikaruga on the hardest setting for the first time in over a decade.
>mfw

>> No.3215921
File: 457 KB, 461x636, Ikaruga last boss.png [View same] [iqdb] [saucenao] [google]
3215921

That last boss of that game on hard mode is the most incredible thing I've ever played.

>> No.3215956

Then why the fuck ya'll niggas eyes reflecting fucking MARIO BROS, cuz???

>> No.3216256

I saw someone play this once. It looks like you have to be autistic to appreciate it.

>> No.3216258

>>3216256

It's one of the most popular shmups, actual autist hipsters on shmup threads hate it

>> No.3216267

>>3216258
>It's one of the most popular shmups, actual autist hipsters on shmup threads hate it

Nah, they hate it only because Ikaruga is popular and people in shmup threads want to discuss how to 1cc the third stage in dodonpachi daifukkatsu using no bombs and Vulcan only with the second ship, or whatever is the current self-enforced challenge is on the shmup they play this week.

>> No.3216276

>>3216267

They barely talk about any game or 1cc on these threads, it's always the same anti-Ikaruga shit over and over, might as well call them "Ikaruga hate general" at this point.

Maybe it's just 1 guy shitposting every time, but 1 shitposter is enough to ruin entire generals, look at Castlevania threads.

>> No.3216283

>>3216276
nah it's always shit talking different shmup companies AND ikaruga

>> No.3216571
File: 246 KB, 968x1280, 1454894588068.jpg [View same] [iqdb] [saucenao] [google]
3216571

>>3216283
>>3216276
>>3216267
>>3216258
Nothing derails a thread faster than Ikaruga hate, even if it's unintentional.

To try to break the trend, I'll add something. I always thought Ikaruga was mostly designed to be played on normal (enemies shoot back on death if you are same color), and was best balanced there. Hard (enemies always shoot back on death) seems neat because you can charge your laser REALLY fast, but a little too restrictive. Easy (enemies don't shoot back) is similar to hard, in that the game isn't well balanced. Anyone's thoughts?

Also, did it annoy any of you that you couldn't practice full stages, only sections? Because of the charge mechanic you can't really practice some stages unless you are coming hot off the previous one with a full charge.

Love this game. Been a while since I picked it up, but a favorite of mine.

>> No.3216581

>>3216571
you're absolutely correct but even on easy mode it's hard as fuck imo (bosses that is). enemies do shoot but they don't blow up and leave orbs like normal is what you mean though?

>> No.3216593

>>3216258
>>3216267
>>3216276
>>3216283
>>3216571

http://blog.danbo.vg/post/63083036459/ikaruga

>> No.3216596

>>3216571
>Anyone's thoughts?

I believe this is merely a side effect inasmuch as the homing laser is meant to be an occasionally used bomb item. Easy and Hard mode also changes a lot of patterns to easier and harder ones.
However most games are indeed designed with normal mode in mind, with anything else being just added as a difficulty (health, damage, etc) multiplier.

For training my only problem is that training in the final stage will skip over the stone-like in the Steam version.

>> No.3216704
File: 461 KB, 1600x1200, Ikaruga_White-Blue_Polarity_Mode.jpg [View same] [iqdb] [saucenao] [google]
3216704

>>3216596
>homing laser is meant to be an occasionally used bomb item
No no no. The laser in this game is integral to solving the game for the longest and highest scoring chains. It is emphatically not a "oh shit" button, unless you are a novice just trying to survive.

>> No.3216708

>>3216593
this post can be reduced to "it's bad because it's different", which was the first motive to make Ikaruga in the first place; Treasure like to make "different games". Their beat-em ups play nothing like beat-em ups (or belt scrollers for you /vr/ autists), their run'n'guns play nothing like run'n'guns, and yet they are amazing games. They're made that way to shake things up, to break the apathy that many genres are brought into.

I'm not saying that you can't disagree, it's just that shmup fans come across as conceited, believing that their genre should be more protected against new ideas than others. No fan of other genres complain against Treasure innovations the way shmup fans do. Plurality in gaming should be a good thing.

>> No.3216710

>>3215902
>posting a shitty VN screencap on /vr/
Die in a greasefire.

>> No.3216714

>>3216708
>(or belt scrollers for you /vr/ autists)
nah, that's a singular weeb not the regular autists

>> No.3216721

>>3216593

Wow the guy who wrote that article is a hipster douchebag indeed. What a lazy article.

>> No.3216723

>>3216704
>The laser in this game is integral to solving the game for the longest and highest scoring chains.

But that only really works against large enemies you need to take out in record time, or when you only have single-coloured enemies on the screen and you want to take them out fast. It is very, very rare that you can use an exact amount of laser shots to clear an exact amount of enemies on a mixed-pattern screen (taking out the trio of wall shooters beyond your reach on stage 3 is the only example I can think of).

>It is emphatically not a "oh shit" button, unless you are a novice just trying to survive.

Using it as an "oh shit" button will screw you over as much as simply holding down the attack button without regards as to what you are shooting. But that's caused by the game system itself, not the way the laser works.

You still only use the laser to do super damage when required, which is half of what bombs do in pretty much all shmups. The other half, that is missing, is that the lasers don't give you a period of invincibility (which is not a universal rule in shmups!). But again that is mostly to keep the pace of the game and to prevent micromanagement of weapons and bomb stock, and allow you to concentrate 100% on shooting, dodging, and scoring, which was the concept behind both Ikaruga and Radiant Silvergun.

>> No.3216725

>>3216571
I find the game too slow and easy to enjoy on normal, but I can't beat it on hard.

I don't know how this game is meant to be played but when I try to play it like any other shooter using peripheral speed vision it just gives me eyestrain because of the color shit.

I much prefer Gigawing or Psyvariar

I just think aside from the gimmick it doesn't have very good flow and pacing

like I feel like I wouldn't even actually need good reflexes to beat Ikaruga and that does not appeal to me at all

>> No.3216726

>>3216708
>>3216721

I actually like Ikaruga and I wish shmups would take more risks. The points of the article are good except the conclusion should be that it's different, not different and bad.

>> No.3216729

>>3216726

Sure he raises good points, but you can tell the obvious bias. It's like reading the opinion section of your local newspaper.

>> No.3216740

are gradius, r type style shmups still being made?

>> No.3216759

>>3216723
>It is very, very rare that you can use an exact amount of laser shots to clear an exact amount of enemies on a mixed-pattern screen

A lot of the challenge and puzzle aspect of the game is figuring out how to take down enemies in the right order such that you are left with such an opportunity. It's part of what makes this game interesting, because it goes further than dodge and shoot, you actually have to try to attack in certain orders.

Radiant Silvergun is very similar to Ikaruga as you pointed out. The big difference is RS requires you to solve the game like a puzzle so you can chain effectively to level up weapons, while Ikaruga is more relaxed and the game can be beaten without chaining.

>> No.3216763

>>3216729
He's not saying Ikaruga is bad though, he's saying if you love SHMUPs you will not like Ikaruga, which is emphatically true.

>> No.3216778

>>3216763

Well I love shmups and I'm a seasoned veteran and I also like Ikaruga, so where does that leave me?

>> No.3216779

>>3215902
>making /v/-tier threads
>playing Ikaruga

>> No.3216789

>>3216740
I had a dream of one called Hyper Guts Shooter where after every stage you see a scene of the female pilot cleaning even more blood off her gun, until it's a thick red paste that covers everything, but her ever increasing superhuman strength causes her to wipe off the actual plastic grip while she cleans and she has a small mental breakdown about her loss of humanity and the millions of liters of blood she flies through every day.

>> No.3216801

>>3216759
That's only the chain system which requires you to shoot enemies in a pattern and micromanage your lasers. If you play the game plainly for survival, you don't really do that (other than where doing so helps your survival, again by clearing the screen faster than your Vulcan can).

>> No.3216802

>>3216778
Very confused?

JSS and RSG are both a hundred times more enjoyable than Ikaruga, until I 1cc both of those I'll never touch it again

and I'll probably never 1cc JSS

last time I tried was the first time I saw Mitsurugi invoke the Divine Judgement on me

>> No.3216817

>>3216763
>he's saying if you love SHMUPs you will not like Ikaruga, which is emphatically true.

Except that it isn't. I love shmups, can 1cc Keio Flying Squadron, Darius Gaiden, Cotton Boomerang, Thunder Force V, Sexy Parodius, Darius 1, Samidare, Exception, etc. And I also love Ikaruga, despite the fact that I can't get further than stage 4 (I'm neither precise enough or can think quickly enough).

However I cannot stand crap like Mushihimesama or Touhou, which enforce a difficulty that requires you to practice a game for 4 years to be able to beat it.

>> No.3216821

>>3216802
You sound like a fun person. I enjoy an eclectic mix of games, and while I might not be able to 1cc most of them, I try to enjoy the strengths and weaknesses of the ones I do play by playing enough to recognize underlying mechanics and design decisions.

>> No.3216829

>>3216802

I'm not saying Ikaruga is the best of all time or anything and yes, there are shmups I prefer to Ikaruga (Gradius, and as the author mentioned Ketsui), but to me Ikaruga is still an enjoyable game. Honestly, I don't see all the hate it gets, it's like the CT/EB of shmups. I'd give the game a solid 7.5/10

>> No.3216845

>>3216802
>JSS and RSG are both a hundred times more enjoyable than Ikaruga

RSG is the same as Ikaruga, you just have 7 weapons and the chain system is MANDATORY. And the game is 90 minutes long as opposed to 25. Which completely fucking ruins the entire thing unless you grind a max level save and then just fly around blasting shit ignoring the chain system (so basically grind for days just so the game becomes as playable as any low-tier garbage shmup).

If you want chains, Ikaruga does it better. If you want an epic long shmup, Gradius V does it better. But RSG does nothing particularly well, other than having sick graphics for a Saturn game.

>> No.3216884

>>3216740
Well there's SATAZIUS, Nanostray 2 and Hydorah. None of those are recent though.

>> No.3216892

>>3216845
It's fun

literally the only thing I qualify SHMUP games on is "is this fun", questions like is this interesting or unique mechanically or is the music good or is it the setting and color palette; only explain WHY it is fun.

for me Ikaruga is not fun

why is it not fun? why is RSG fun when Ikaruga isn't? no matter how I break down my subjective opinion I expect that I can't make everyone happy with the answer, and that's fine. be unhappy that I don't like your game. why the fuck should I care if you think I'm justified or not?

>> No.3216904

>>3216892
Justify what you crucify

>> No.3216912

>>3216892
>why the fuck should I care if you think I'm justified or not?
Because you're posting on a board dedicated to video game discussion, and realize that "I like it fuck you" does not contribute to the discussion in any way because it's a very vague unsubstantiated opinion, maybe? What is with this "I don't have to prove anything to you" bullshit. What's even the point of posting at that point?

>> No.3216913

>>3216845
Scoring isn't mandatory in RSG either. You could just git gud and 1cc the game with unleveled weapons.

Also, only Saturn mode is 90 minutes. Arcade mode is more like 30 minutes.

>> No.3216943

>>3215902
That's the best possible reaction to a game though.

>> No.3216970

>>3216892
>for me Ikaruga is not fun
fag

>> No.3216978

>>3216912
You've been given reasons. You just don't like them because your simple mind was already satisfied before.

>> No.3216987

>playing ikaruga

>>>/v/

>> No.3217015

>>3216987

>posting a 1 line implication

Nah fuck off kiddo.

>>>/out/

>> No.3217049

>>3217016
Dreamcast release. Get raped by a paki.

>> No.3217054

>>3217049
The NAOMI arcade board was released earlier than the Dreamcast.

>> No.3217064

>>3217049
>Arcade
>JP December 20, 2001

>Dreamcast
>JP September 5, 2002

Ports of non-retro games to retro consoles are not allowed. For example, Flabby Bird for Dreamcast can't be discussed here. Kill yourself, /v/.

>> No.3217067

>>3217054
Arcade boards and computers don't get the same exception as consoles, dumbass.

>> No.3217075

>>3217067
SamSho V and KoF 2002 aren't /vr/?

>> No.3217078

>>3217075
Nope.

>> No.3217082

>>3217078
Ok, have fun in that imaginary landscape of yours bud.

>> No.3217092

>>3217082
Stop discussing non-retro games on /vr/, faggot.

>> No.3217094

>>3217092
Check your privilege pham.

>> No.3217106

>>3217094
>Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier.
>arcade games launched in 1999 and earlier
>ARCADE
>GAMES

No where does it say arcade BOARDS decide what's retro. Was Ikaruga released before 1999? No? Then fuck off back to >>>/v/

>> No.3217116

>>3215902
>play Shitkaruga
>turn into a girly fuccboi afterwards

Typical...

>> No.3217123

>>3217106
kof 2002
>released on dreamcast
>dreamcast is allowed

can't really back him up on samsho5 doe

>> No.3217148

>>3217106
An arcade board is an arcade game m808.

>> No.3217161

>>3217106
Passive aggressive much?

>>3217123
SamSho V was an arcade exclusive. We've had a couple successful threads about it here in the (not so distant) past.

>> No.3217162

>>3217106
It was released on Dreamcast which was a console that came out in 98.

>> No.3218168

I played the shit out of it on the Dreamcast back then and I still can't beat it in the normal mode.

>> No.3218226

Anyone else buy the koyobukiya model kits? I need to put mine back together.

>> No.3218335

>>3218226
>koyobukia
*Kotobukiya

>> No.3218353
File: 93 KB, 620x670, Tyrone laughing.jpg [View same] [iqdb] [saucenao] [google]
3218353

>2016
>Still complaining about casual shit

>> No.3218365

>tfw you'll never have a good run of Garegga
why even live at this point?

>> No.3218371

>>3218365
To get a perfect run in Cho Ren Sha someday.

>> No.3218376

>>3218226
I have Ginkei model in backlog.
Would get Ikaruga as well, but it was out of print last time I checked.

>> No.3219413
File: 167 KB, 620x443, 30940-ikarugaheader.jpg [View same] [iqdb] [saucenao] [google]
3219413

I want to Lickaruga.