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/vr/ - Retro Games


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File: 126 KB, 1440x1080, Battle_Arena_Toshinden_-_1995_-_Sony_Computer_Entertainment.jpg [View same] [iqdb] [saucenao] [google]
3198008 No.3198008 [Reply] [Original]

What games are now virtually unplayable that you still have a soft spot for because you enjoyed them so much as a kid?

> Toshinden
I've never played 3 and 4 but the first two I played to death as a kid on ps1. I fired up Toshinden 2 on MAME the other day (it had an arcade release by Capcom) and it's almost unplayable.

>> No.3198018

>>3198008
Uh I still like it. It's less clunky than Tekken 2 and Soul Edge but nowhere close Tekken 3 or Bloody Roar.

>> No.3198057
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3198057

<---

>> No.3198129 [DELETED] 

The FMV video games on Sega CD. Very minimal gameplay and ultimately not worth the little effort it requires playing the game, other than looking up videos of those old games, but I still have a soft spot for them because I thought it was amazing at the time...

>> No.3198158

>>3198008
Toshindens 3 and 4 didn't change much. They're not as clunky as 1 or 2, but there's still noticeable lag between inputting a move and it coming out.

>>3198018
Except for the huge moon jump, I don't find Tekken 2 to be clunky at all. Soul Edge, on the other hand...

>> No.3198294

Goldeneye. Aged like milk but so many memories.

>> No.3198356

Hard Drivin' on SNES or Genesis, both are just mindless fun and run at like 10fps

>> No.3198361

>>3198356
polygons on the SNES, just say no. No comment on the Genesis because I don't know its hardware

>> No.3198373

>>3198367
Let me guess, you only like tennis for two and get triggered by anything past the Atari 2600.

>> No.3198382

I played that one OP, the Ura version for the Saturn. It was pretty mediocre, but that soundtrack is just way too good.

>> No.3198387
File: 479 KB, 857x600, Chrono.jpg [View same] [iqdb] [saucenao] [google]
3198387

>> No.3198390

>>3198387
why and how?

>> No.3198430

>>3198390
Trolling.

>> No.3198471

So glad this thread is getting pruned. Really a quality thread.

>> No.3198474
File: 297 KB, 573x632, Chrono Trigger.jpg [View same] [iqdb] [saucenao] [google]
3198474

>>3198390
>why and how?
Chrono Trigger is too bare bones. Not much strategy involved. Dual-techs are a gimmick at best. Time traveling is nothing more than a map swap. Whole experience is smoke and mirrors without much depth.

Compare it to Final Fantasy V, Suikoden II, Breath of Fire, Super Mario RPG, etc., and it seriously lacks in depth and variety.

>> No.3198479

>>3198474
that sounds like valid reasons why you don't like the game. It does not sound like you would have enjoyed the game as a kid, which is kind of part of the thread topic

>> No.3198482

>>3198479
>that sounds like valid reasons why you don't like the game. It does not sound like you would have enjoyed the game as a kid, which is kind of part of the thread topic
I enjoyed it as a kid because of the music, art style and characters. All these years later, I can't overlook the holes in its depth and gameplay quality.

>> No.3198484

>>3198482
>I can't overlook the holes in its depth and gameplay quality
That's a little bit sad

>> No.3198490

>>3198484
>That's a little bit sad
It is. But I moved on to better retro RPGs.

>> No.3198491

>>3198490
like? Mildly off-topic for the thread, but fits in the conversation. In particular, why do you consider them better

>> No.3198494
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3198494

>>3198008

>> No.3198501
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3198501

>>3198491
>like? Mildly off-topic for the thread, but fits in the conversation. In particular, why do you consider them better
Final Fantasy V. Tons of different classes you can assign to each character, allowing you to play the game differently each time.
Suikoden II is loaded with mini-games and characters to train.
Breath of Fire 3 is insanely deep with dragon genes, masters, a fairy village you can model, and fishing.
Super Mario RPG has timed attacks and awesome mini-games.

Chrono Trigger is too bare bones.

>> No.3198502

>>3198501
Thanks, for honest feedback and not mistaking my questions for shitposting, and for thoughtfully backing up your position on Chrono Trigger

>> No.3198504

>>3198502
>Thanks, for honest feedback and not mistaking my questions for shitposting, and for thoughtfully backing up your position on Chrono Trigger
You're welcome! What game do you think aged poorly?

>> No.3198506

>>3198504
I don't think I have any off-hand. Just been kind of watching the thread. If I had to say something, Warcraft 1 pops up in my head, largely due to the controls. Just needlessly difficult to deal with squads of 4 units. But that's kind of being unfair towards the game, because that issue aside, it's still a solid and entertaining game.

>> No.3198509

>>3198506
>Warcraft 1
So I'm guessing you play Tides of Darkness, now? What other real-time strategy games do you play?

>> No.3198515
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3198515

>>3198509
I don't. I have played W1, 2 and 3 at their respective times, but I generally suck at them. I'm just foolish enough to keep retrying every now and then.
My most played game, which certainly does not belong in this thread, is OutRun, and I have a general tendency towards racing. To bring it back to the thread topic again, Accolade's Grand Prix Circuit is one of the games I played heavily back then, but wouldn't want to ever touch again. Line scrolling is just not a good system for that kind of racing and the PC bleeper sound makes you suicidal

>> No.3198524

>>3198515
>My most played game is OutRun
I think we've chatted on here, before... Unless OutRun is more popular than I realized. I actually buddy with the guy who holds the OutRun world record. He's on Twitch (Stella_Blue) and is a big Grateful Dead fan. That's how we connected. Nice guy, and his stream is always empty of watchers.

I've never played OutRun, and I'm embarrassed to say so. The moment I saw it ranked in G4TV's top 100 games, I knew I should play it.

I'm watching Grand Prix Circuit on Youtube. Yeah, I see exactly what you mean. Doesn't look like the kind of game I could get into, today. Is the gameplay at least decent?

>> No.3198528

>>3198008
Prince of Persia and Karateka. When you notice how unresponsible the controls are you realize the price you have to pay for having animations so fucking smooth.

>> No.3198541
File: 16 KB, 320x400, circuits.gif [View same] [iqdb] [saucenao] [google]
3198541

>>3198524
>I think we've chatted on here, before... Unless OutRun is more popular than I realized
It has quite a fan following, because its gameplay and visuals are so very timeless. It's also one of the least "competitive" racing games. I'm not saying it's easy or shallow. It's just, the game's merely against the clock, and the whole atmosphere of it resembles more a joyride than a race, which makes it quite accessible to people that otherwise aren't too much into racing.


>Is the gameplay at least decent?
It's a very light sim, closer to an arcade game, but just enough "realism" to elevate it above Pole Position. You got to have some interest in F1 racing to get the appeal of it, to recognize the tracks and stuff. There are /vr/ games that did it much better though. Granted, they came later, but still. There's very little reason to play GPC nowadays, except to better understand why it's not that popular any longer.

See the two pics on the left? One's GPC, the other is Indianapolis 500, which came out just the following year. The difference, visually, but also in terms of depth of simulation, is night and day. I have the latter always ready to play, it's that good still.

>> No.3198545

>>3198528
the Prince plays very nicely. It's not a "fluent" game by any means. But that's fine. The level design has a strong structural foundation, and by design you will often do single steps, to align yourself with the level. Also, the 60 minute timer is a beautiful aspect.
Karateka I kind of have to agree. I tried it, after PoP, and it felt so annoyingly sluggish. It pretends to be more free-form, compared to PoP, but that just makes the movement feel more restrictive

>> No.3198549

>>3198008
any game with bad framerate (unless it's a RPG, graphical adventure or any game where reflexes aren't important)

>> No.3198557
File: 68 KB, 638x638, 1461586910332.jpg [View same] [iqdb] [saucenao] [google]
3198557

This turd right here.

>> No.3198565

>>3198387
Hot Opinion

>> No.3198585
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3198585

>>3198361
>no to Star Fox

>> No.3198609
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3198609

>>3198557

>> No.3199365
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3199365

Had so much fun playing this with my best friend on the MD.

years and years later I start looking for this game because I'd forgotten the title, found it and played it and, hmmmm, the concept is so good but it's pretty rough around the edges.

>> No.3199437

>>3199398
>and killed real gaming.
>real gaming
Tell me, what is "real gaming" rose-tinted anon?

>> No.3199446

>>3199398

Real gaming isn't dead by a long shot gramps.

>> No.3199459

>>3199457
You're right, that "person" isn't even human and doesn't deserve a gender.

>> No.3199481

>>3199398
Naw dude MGS is great if you go for a big boss rank.

>> No.3199489

>>3198494
Good choice dude. I feel the same actually.

>> No.3199493

>>3199459
That entity could still be a "das", the german article for children.

>> No.3199507 [DELETED] 

>>3199398
>>3198557
Has anyone told you you're not special and no one gives a fuck? It'd be more "special" if someone said they loved the game at this point

>> No.3199510
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3199510

>>3199398

>> No.3199580

>>3199398
Do you get your opinions from YouTubers? Hell, did you learn about this game's existence from YouTube?

>> No.3201864

>>3198474
>time travelling is nothing more than a map swap

You're going to be sorely disappointed if you are looking for Braid and Achron on the SNES. Time travel as mechanic is different from time travel as a plot. The latter adds nice depth. The former adds tons of processing overhead.

>> No.3201881

>>3201864
>Braid and Achron on the SNES
The way rewinding is implemented in these games is just save state scumming anyway.

>> No.3201896
File: 9 KB, 160x161, Tenchu1_Ps1Boxboxart_160w.jpg [View same] [iqdb] [saucenao] [google]
3201896

>>3198057
Damn, I loved this one too when I was a kid.

I could imagine that hundreds of 5th gen games are just god awful by today's standards not just because of graphics, but because it was the testing ground for 3-d games.

Another game: Tenchu - I tried it a while ago and it was just awful compared to my good childhood memories.

>> No.3201951

>>3201896

Aw dude wtf, I think Tenchu is still good.

Love when the old dude is like CMON...CMON to that chick he's trying to rape

>> No.3202007

>>3198494
The flying levels have held-up well, on-foot sections not-so-much, and the swoopbike level is as wonky now as it was back then.

>> No.3202010
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3202010

>>3198008
Toshinden had clunky controls and awful voices but god damn the music was godly and so were the character designs.

JP version had way better voices.

PC version had the great JP voices and INCREDIBLY GOOD controls. They were Street Fighter tier responsive. And also the animations were much smoother too, the polygons did not "shake" as on the Playstation.

It's a shame how they never got competent devs to do the console versions, Toshinden could have been such a great fighting series but never managed to be more than a mediocre game with great presentation.

Also Toshinden 3 had an insane cast. You could have Michael Jackson vs Erol Flynn vs. Jason Voorhees vs Akuma in bondage gear.

>> No.3202149
File: 38 KB, 320x240, Wolfenstein 3D.png [View same] [iqdb] [saucenao] [google]
3202149

This. Why should I bother playing this nowadays when I've got games like Doom, Quake, Duke Nukem 3D, etc. The level design in Wolf 3D is so bland compared to what later (like one year later) FPS games would do. There's no height differences, little variety, unique landmarks, or anything like that.

>> No.3202221

kingdom fucking hearts

i'm convinced that anyone who praises it probably hasn't played it in 10 years

>> No.3202275

>>3202221

I can't stand Kingdom Hearts either anon.

>> No.3202337

>>3201881
What's your criteria for time travel? Achron actually runs 5-7+playercount instances of the game concurrently with different variables applied, and these instances regularly propagate overwrites of the final game. Gameplay takes place by switching between these instances and seeding changes on static parts of the past that get propagated forward in time. Changes made to command parameters in the past or units being sent into the past from further up points comprise the time travel nature of the game.

Hardly the same thing as savescumming.

>but, not retro

>> No.3202404

>>3202337
Oh I never played that, thought it worked like Sands of Time and Braid.

>> No.3202916

>>3202221
>>3202275
Mega bait.

>> No.3202923

>>3202916

Not bait dude, just my personal opinion.

>> No.3203084
File: 262 KB, 256x240, but_thou_must.gif [View same] [iqdb] [saucenao] [google]
3203084

>>3198008
Dragon Quest 1/Dragon Warrior. Like, I'm not saying it's unplayable - it's just it's pretty much impossible to call it an RPG at this point in time. The only choices you make that influence your playstyle is grind/not grind - and entire game is about grinding, so not even that. All equipment is straight improvement on older stuff, you don't influence order you get spells in, no party members to be switched out, no class system - there is no actual roleplaying to be had, either mechanically by developing your build or narratively by making decisions that matter (pic related).

It's more of a bizarre RPG-themed adventure game where in addition to puzzles, using items, talking to NPCs and exploration, there is also turn based combat, which de facto is mostly a puzzle of computing cost of HP, MP and XP and GP reward anyway.

It's more of a tech demo that shows POSSIBILITY of making a roleplaying game on home consoles rather an RPG game in itself.

>> No.3204586
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3204586

This giant turd. Can't believe it came out in 1997, and managed to make the same shitty mistakes as an old NES games, such as small ground enemies that can't be hit, enemies that respawn literally the moment their spawn point is off screen, that kind of thing.

>> No.3204607

>>3203084
Alright so i agree with the mechanical RPG things that you bring up, but the goal of this game was to create an RPG like wizardry but for the larger audience, while having the player be immersed in a world where they were the hero that fought the dragon and so on. the RPG mechanics that were present in the DQ games were second to the world that they created for people to roleplay in.
or at least thats how i few the first few DQ games and even FF. I see them as the launching points for genres.

>> No.3204619

>>3201896
Lolwut?

>> No.3204743

>>3202916
mega autism

your favourite game is shit. deal with it.

>> No.3205405

>>3202010
PC version also had Earthworm Jim (even if he was just a texture-swap of Rungo). It's why I still have it.

And yeah, Toshinden 3 is fucking insane. Not one of the greatest fighters out there, but definitely the better Toshinden game IMO.

>> No.3205468

>>3202916
fucking knuckle dragger

>> No.3205545

Shit here goes.
I really like Sonic Labyrinth. I had a game gear and it was my first game on it and I loved that game. It's really bad looking at it now but I still have fun hearing the music from way back when.

>> No.3205565

>>3198387
>>3198390
>>3198430
Well hey, I dunno if this anon ever posted in this thread and he very well might be trolling. HOWEVER.
I never really played the game when it came out or at all until a year ago. I didn't have a crazy amount of fun with it and I always wondered if I was doing something wrong. (Probably.) It really did set the bar though, if history is to be believed. The Tech system was really cool and layered depth onto the game.

>> No.3205921

>>3198585
Not on the raw hardware.

>> No.3207857
File: 540 KB, 2100x1536, Army Men.jpg [View same] [iqdb] [saucenao] [google]
3207857

The controls were so much worse than I remembered. The game has a charm to it, but is basically unplayable now.

>> No.3207870

>>3207857
why was it not unplayable then?

>> No.3208030 [DELETED] 

Destruction Derby on PS1. Was amazing and funny at the time, is just dated and shitty now

>> No.3208038

>>3207870
Not the guy. To be fair I rented it and considered unplayable THEN. It's the kind of game I really wish I could like.

>> No.3208057

>>3208038
yeah, no problem with that. What confuses me is that anon suggested the game used to be playable, but then something changed. I understand games becoming untolerable, but becoming unplayable? Only works if the players become worse

>> No.3208073

>>3207857
I've never played any of the games from this series, were any of them good? Also, didn't that chick get, or was supposed to get her own game?

>> No.3210225 [DELETED] 

Tomcat Alley

>> No.3211660

>>3198008
nostaliga glassses is bad

>> No.3211697

>>3198474
>>3198501
I agree with your points. Personally, the fact that it's bare bones doesn't bother me and I still find it a very enjoyable game. For what it lacks in a number of areas, it makes up for by having what few qualities it may have going for it being done extremely well. That's just my opinion, though.

>> No.3211701
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3211701

>>3207870
It was extremely unplayable then, Army Men games were the epitome of trying to make fetch happen on a home console, and it took fucking Portal Runner for people to realize that the series was trash, and even then, it had nearly nothing to do with the actual army men

>> No.3212160

>>3198057
I still enjoy it, although the ground textures are fucking nightmarish (I've managed to fly into the ground because the horizon doesn't work properly.) and the last mission is unusually brutal.

But yeah, even compared to 2 it shows it's age. It's an F-104 in a turning battle with an F-20

>> No.3212174

Dunno how I spend so many hours playing Red Alert on the PSX with a controller.

>> No.3212179

>>3211660
>is

What's up with 4chan fucking with tenses?

>> No.3212181

I havent replayed ocarina of time since 2012 but I want to give it a go again

memes and shitposting aside, should i just emulate it?I can get a HD texture repack and I have an N64>USB dongle.

Or should i suck it up and play it on an N64?

>> No.3212190

>>3212181
Doesn't really matter. OoT is one of the few N64 games with decent emulation.

>> No.3212192

>>3198008
What is BAT 1 So fucking replayable jesus ,

>> No.3212196

>>3212179
Le quirky gamer girl

>> No.3212213
File: 153 KB, 1440x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3212213

I can't think of any games, but I owned this as a kid and I didn't like so much back then. I don't know maybe I would like it now.

>> No.3214454

>>3207857

Man, you really could not bumrush ANYWHERE in this game. You always had to go inch by inch and take guys out waaaaay in the distance before inching forward again. I kind of like that difficulty compared to other shooters where enemies just run right into your line of fire, but the whole inching thing was the only real way to play this game, so when you played one level, you've played them all.

>> No.3214806

>>3208030
I actually have played this one in the past decade a few times and it's still fun. There arn't many demolition derby type games and the original Destruction Derby seemed to get the formula right. The bowl sucks, but the figure 8 track is still fun as hell.

>> No.3215127

>>3202149
This game gets a pass though.

>> No.3215130
File: 5 KB, 388x158, logo.gif [View same] [iqdb] [saucenao] [google]
3215130

>>3198008
Loved this game

Extremely difficult to enjoy now. 2-player mode is almost unplayable. Stretching over walls... stretching through walls... 2 frames per second

>> No.3218624 [DELETED] 

>>3214806
I'll have to check it out again soon.. I remember the bowl part was pretty sucky, but I always enjoyed demolition derby type shit, or anything to do with destroying things with cars, but luckily Burnout became pretty cool for that

>> No.3219406

>>3207857
WHY IS SHE TAN
FOR SARGE'S SAKE MAN

>> No.3219473

>>3198008
I had a bit of a trip down memory lane over easter, put together a list of games I absolutely loved back in the day.

Master of Orion 2, Quake, Donkey Kong Country 2, Myth, Yoshi's Island, Chrono Trigger, Battle Zone. 20 years old and still an absolute fucking joy to play. The definition of ageing like a fine wine. I strongly suspect I would have enjoyed these immensely if playing for the first time today.

Then, the bad part.

Goldeneye 64. Single digit frame rates. iframes. Absolutely god-awful aiming controls. Holy shit. I did not remember it like this.

G-Police - Worse draw distance than Turok (which is saying something). Controls nearly as bad as Goldeneye

Colony Wars - A very, very poor mans Freespace.

Then the really bad part:

Warcraft Orcs and Humans. Holy fuck this game was something I absolutely loved back in the day but god damn have I been spoiled with modern quality of life improvements to RTS games. The game is virtually unplayable.

>> No.3219479

>>3219473
>Single digit frame rate

muh hyperbole

>> No.3219485

>>3219473
Don't need to put up with PSX limitations, G-Police has a PC version.

>> No.3219509

>>3219479
Play the game again and tell me the framerate doesn't routinely dip into double digits when anything at all happens like...gunfights with more than 1 person, explosions...you know, like most of the game.


>>3219485
Which still has a 10 ft draw distance.

>> No.3219516

>>3219509
>Play the game again and tell me the framerate doesn't routinely dip into double digits when anything at all happens like...gunfights with more than 1 person, explosions...you know, like most of the game.

I recently completed the game on 00 Agent and I can tell you the fabled singled digits only happens when explosions are going off. It never happens otherwise. The game can get pretty choppy at times, but we're talking about 15 fps.

Considering your complaints about the game's controls I'm guessing you're another misinformed individual that doesn't know you can modify them. "back in the day" my ass

>> No.3219527

>>3219516
>15fps is ok but 9 isn't.

Ok pal. Dipping to 9fps a dozen times a level is not acceptable. Gunfights can be a slideshow. There's no denying this.

What control scheme do you know of that doesn't blow balls? Because unfortunately if the control scheme for an FPS involves an N64 controller...it will fucking suck, not even counting the weird shoulder aim/look spring bullshit they had.

>> No.3219590

>>3212213
Dude Waverace 64 is a masterpiece, one of the best racing games of its era and really set the bar for aquatic racers with its advanced water physics.

Granted, its a bit hard to get used to handling a jetski (hint: go faster to turn sharper), and the randomness of the waves can fuck you over sometimes. However, I think that attention to realistic detail is part of what makes it a great game.

>> No.3219597

>>3219527
>Because unfortunately if the control scheme for an FPS involves an N64 controller...it will fucking suck

Oh so I guess this was really a not-so-stealth N64 hate post all along.

Try the Turok style.

>> No.3219605

>>3219527
I play Goldeneye using the default control scheme and don't really have any problems. The game is designed around the slow aiming controls and even on the hardest difficulties its highly playable.

The game also runs pretty smooth for the most part, you can get some cascading explosions if you play around with heavy weapons alot and this can drop it to single digit frames but it hardly happens dozens of times per level (at least not the way I play the game). Slowdown is pretty common in 5th gen games, the hardware wasn't great back then.

"Unplayable" is too strong a word for Goldeneye, even if the gameplay is dated compared to modern fps. Games like Toshinden and Sarge's Heroes are unplayable. Comparatively Goldeneye holds up well.

>> No.3219613

>>3219597

No no no, fuck you, no. Not even him but don't you fucking think you've resolved the frames issue, it's fucking EVERYWHERE in that game, it wasn't acceptable then, and it isn't now. Don't be a bitch and go all "Oh, he's a troll, no need to actually acknowledge he has a point here." I couldn't give less of a shit about control arguments, there's a setting for everyone but the draw distance and framerate is absolute ass.

>> No.3219618

>>3219613
>the draw distance

Goldeneye doesn't have significant draw distance problems (it had the furthest view of any 3D FPS at the time of its release). Maybe you're thinking of Turok 2? Congratulations for revealing yourself as a total idiot.

>> No.3219675

None of these games are unplayable. What's unplayable is must of the trash that gets released nowadays and requires a 20 gb patch to be halfway bug-free.

>> No.3219729
File: 87 KB, 1018x765, PSXDemo1dinotechb_zps6a1a5e61.jpg [View same] [iqdb] [saucenao] [google]
3219729

Man, I played the hell out of Toshinden on Demo 1

>You now remember Demo 1
>You now remember the dinosaur and manta ray tech demos that were mind blowing at the time and don't look bad today

>TOSHINDEN
>LOADED
>WIPEOUT
>DESTRUCTION DERBY
>TOTAL NBA

>showed you some cool ass videos of games you might like Tekken, Twisted Metal, Jumping Flash, some other shit

Will there ever be a greater demo than Demo 1?

>> No.3219737

>>3219618
There's fog at the end of the fucking hallways everywhere in multiplayer, take off the nostalgia glasses and gently remove your tampon - the world won't end if you admit that the game had problems.

I see also that you've failed to address the framerate issue a second time, so we can just assume you're blustering or stalling for time now.

>> No.3219739

>>3219618
>(it had the furthest view of any 3D FPS at the time of its release)
It did fucking NOT, go clip through a wall in Quake and tell me with a straight face that Goldeneye has longer draw distances.

>> No.3219751

>>3201896
I have to agree. Though Tenchu is still cool for what it is and for its time, I tried replaying it recently and the controls are just clunky as fuck.

>> No.3219758

>>3219739
>It did fucking NOT, go clip through a wall in Quake and tell me with a straight face that Goldeneye has longer draw distances.

You don't even need that, just check the boss of episode 1. The entire damn room is visible fine.

>> No.3219804

>>3215130
I played it first time in like 2010 and found it ok.

>> No.3220595
File: 2.98 MB, 578x360, quake.webm [View same] [iqdb] [saucenao] [google]
3220595

>>3219737
>There's fog at the end of the fucking hallways everywhere in multiplayer

So you've got to cite multiplayer where the console is drawing an independent viewpoint four times. Obviously there are going to be compromises to graphical quality in such a mode.

>>3219739
>having to cite a debugging tool that runs at 5fps on 90s hardware

lmao

>>3219758
>just check the boss of episode 1. The entire damn room is visible fine.

WOW, one whole room is visible

>> No.3220605
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
3220605

>>3220595
Meanwhile in Goldeneye, you can see the mountains on the other side of the dam, and all of the guard towers along the dam no matter how far you are from them.

>> No.3221454

>>3201896
I played it for the first time 2 years ago at most, and it's a really good game.