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/vr/ - Retro Games

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3185613 No.3185613 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3181372

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

>> No.3185614


[05-02] The /newstuff Chronicles #495

[05-01] Quakepasta v7.1

[05-01] Double Barrelled Pistol sprites

[05-01] Smooth Doom (Weapons only)

[04-30] Anon mod release: gold invulnerability colormap

[04-30] Anon map release: Deathzones.wad

[04-30] Anon map release: techarena.wad

[04-30] Anon mod release: DoomShock beta

[04-30] PC Collector magazine CD-ROM wad sets
>>3178204 >>3178212 >>3178234 >>3178273 >>3178280 >>3178307 >>3178331

[04-30] Anon map release: the Castlevania map

[04-30] Anon mod release: Blastmaster

[04-29] The Doom Movement Bible

[04-29] Anon map release: Arch-ville

[04-28] JPCP v1.1

[04-26] Graceful Doom v1.0

[04-26] Anon mod release: FrankenGun.pk3

[04-26] 3D Maze Screensaver Textures and Sprites

[04-26] E1M4b, another new map by Romero

[04-26] Showdown in Suzhou: a map for Shadow Warrior, by NESFag


To submit news, please reply to this post.

>> No.3185618 [DELETED] 

>To submit news, please reply to this post.
News: /vr/ is slow board and you made new thread while old thread is still on page 7

this is why everyone hates generalfags, by the way, 0 discipline or common courtesy

>> No.3185623

it's two threads out of 150, who gives a fuck

>> No.3185627

at this rate it'll be 300 out of 450
and that's terrible

>> No.3185631

why was that tsp video taken out of the news post?

>> No.3185640 [DELETED] 

it's 100 threads and we're not the only general

wait til page at the very least 9 next time

>> No.3185645

everyone gives a fuck, we're not the only general

wait til page 9 or 10 next time

>> No.3185648

ok? the doom stuff's still just two threads, one of which will never rise in the catalog again

in two years of seeing people mad about doom threads, I still don't understand how this is a big deal

>> No.3185649


>> No.3185651

>Lost Souls

Every fucking time you little fucking shits

>> No.3185664

Or as that one picture called them, Fucketts. Good name to be honest. If there's one other thing besides the music I like about PS1 Doom, is that they made them die in one shotgun blast instead of two.

>> No.3185669

100, isn't it?

>> No.3185703
File: 46 KB, 600x346, Beretta 96A1 .40S&W.jpg [View same] [iqdb] [saucenao] [google] [report]

Right here.

>> No.3185705

Thanks, yeah I found it, and have since added proper Beretta 96D reloading sounds. I tried out the real firing sounds too, but they sounded too limp and weak compared to the DSPISTOL sound.

The mars map is coming along pretty well. It feels gritty and realistic and the enemies are scary as fuck

>> No.3185708
File: 29 KB, 225x220, agitating.png [View same] [iqdb] [saucenao] [google] [report]

>It's an "I'll teleport you to somewhere surrounded by millions of chaingunners map"

>> No.3185727
File: 1.41 MB, 1920x1080, Screenshot_Doom_20160503_150707.png [View same] [iqdb] [saucenao] [google] [report]

lunar boxfort
also learned how to draw the horizon over lower ceilings with stacked sectors

>> No.3185732
File: 86 KB, 500x393, a fair price.png [View same] [iqdb] [saucenao] [google] [report]

Fucking OBLIGE

>> No.3185741
File: 20 KB, 399x302, do.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3185749

>also learned how to draw the horizon over lower ceilings with stacked sectors
Uh... what do you mean by this?

>> No.3185752
File: 50 KB, 640x480, failed petting.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3185754

Yeah it's got that issue with jump pads and lights as well, I'm considering making a texture pack to size them up a bit since it relied on texture smoothing to get the right look.

But I can just as easily tell myself it's retro and then I can keep smiling with little additional effort.

>> No.3185757

Teach me, this is my main gripe with outside maps and why I stay away from them.

>> No.3185758

>Pick up an item.
>Chaingunner closet opens behind you.

>Find a secret.
>Chaingunner closet opens behind you.

>Hit a switch.
>Chaingunner closet opens behind you.

>Get the key.
>Chaingunner closet opens behind you.

>Turn a corner.
>Chaingunner closet opens behind you.

>> No.3185760

>Kill a chaingunner
>2 Chaingunners spawns from its corpse

>> No.3185762

Similar to an alternate universe where a coin always lands on tails, just by chance, we're in a universe where avoiding hitscan is considered a skill.

>> No.3185765

>go to toxic waste
>pick up a secret keycard
>open a hidden door
>it's a megasphere
>pick up megasphere
>3 monster closets open revealing 100 chaingunners

>pick up a box of bullets
>chaingunner teleports behind you

>> No.3185767

>trapped secrets
man i hate that

>> No.3185769

Is just compiling all of your previously made maps into a single wad a valid way of making a megawad?

>> No.3185770
File: 36 KB, 702x526, Hunter_bootymag.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3185771

Do they share a theme/can it feel like a logical progression somewhat if played in a certain order?

>> No.3185775

why not

doom 2 turned out fine

>> No.3185780

/vr/ teen erections thread?

>> No.3185781
File: 3.27 MB, 1920x3147, views.png [View same] [iqdb] [saucenao] [google] [report]

you just make the upper sector extend outwards slightly, lower the outer area to the floor and horizon that shit up

>> No.3185784


>get a chaingun
>pull trigger
>chaingunner comes out of barrel
>fires lost souls from his chaingun
>distant archvile flames.
>your textures are suddenly filtered

>> No.3185785
File: 269 KB, 715x1538, sides.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3185787

Mind uploading that wad for me just so I can get a closer/personal look?

Oh god you made me laugh way too hard
>Lost souls miss you by an inch
>Every wall it hits has its texture replaced by STARTAN2
>You manage to kill the lost soul
>It explodes like usual, but then suddenly implodes
>A Pain Elemental appears

>> No.3185792

it's all over the place

>> No.3185794

So Fractal Doom?

>> No.3185795

I'd upload them as "compilation of my levels", rather than "SHORES OF HELL AND BACK, THE MEGAWAD"

>> No.3185796

anon if you ever have a chance to ham it up

beef it

>> No.3185798

I personally thought it was among the few react videos that wasn't cringeworthy. Most of them were new to the game, so I didn't mind them playing a bit slowly. And they generally liked what they played, outside of the one girl who doesn't like shooters anyway. Really don't know whats up Doomworld's arse about it.

>> No.3185801
File: 23 KB, 128x128, PCSX2.EXE_0x35A1192A-autobright.png [View same] [iqdb] [saucenao] [google] [report]

In Quake 3, Anarki has a Lost Soul on his hoverboard.

>> No.3185803

Requesting the Hardcore Doomwars screencap.

>> No.3185805
File: 1.53 MB, 1748x2550, you're not a medikit.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3185807

I-I don't know what/how stacked sectors work, but if it's a solution that works for you then that's good.

>> No.3185814

I know what your first sentence means but your last two words are lost on me

>> No.3185817
File: 26 KB, 226x212, 54458489.jpg [View same] [iqdb] [saucenao] [google] [report]

If this is the same person who always makes these threads, thanks!

>> No.3185821

It looks like there are addition skins for Hunter in Quake 3 Revolution's piece of shit arcane archive "LINKFILE.LNK", but Hunter isn't a character that you can use in the campaign so I have no idea how to get them.

http://pastebin.com/2EvkcUBR Here's the filenames I see with some spaces added so it's not as bad to check out.

The SSH files are textures and the pattern I picked up on with Doomguy is that the levelled up skins' textures are appended with 00, 01, 02, 03, and 04 for Slave, Freeman, Warrior, Warlord, and Lord of Battle skins / stats.

I really want to see them.

>> No.3185827
File: 153 KB, 924x535, CC4-TEX.png [View same] [iqdb] [saucenao] [google] [report]

Any other good texture packs that fit with vanilla doom like CC4-tex?

>> No.3185832

here you go, also demonstrates a complication i found out just now: you can't see any of the playable area across the main structure
> https://www.dropbox.com/s/i91yt092gziecfe/skyex.wad?dl=1

>> No.3185836

The gothic something-something pack.

>> No.3185837

Yeah, honestly it looked a lot like how I played doom back in 1993. Granted, I was a *six year old*, not a teenager, but yeah. That's about what I expect from a first time player with the default controls.

They all thought it was pretty cool and the black kid was aware of how crazy it looked for a 1993 game.

The only thing I'm mad about is that we all gave the pricks who tried to copyright the word 'react' a pile of views.

>> No.3185845

that should be fine as long as your adblocker is on, no?
also i'm not sure if it was by them or not, but i remember a pretty amusing vids witd elders playing gta5

>> No.3185849
File: 173 KB, 100x100, goat.gif [View same] [iqdb] [saucenao] [google] [report]

I've made a goat.

>> No.3185850

>Opening over 1000 files at once in Notepad++


>> No.3185851

That sure is a goat. Does it bleet when it goes into finding the player mode?

>> No.3185852

what did you use?

>> No.3185853

>that should be fine as long as your adblocker is on, no?
Views, likes (or dislikes) and comments boost a video's search ranking, and then it becomes more visible to people who might not have adblock (~49% of YT userbase)

Probably a non-issue with a big channel like this one

>> No.3185856

RIP goat, died of sprite rotations.

>> No.3185861
File: 22 KB, 93x155, Blood_Clan.gif [View same] [iqdb] [saucenao] [google] [report]

>ywn have diablo 2 3D models to convert into non-isometric sprites
why even live

>> No.3185865 [DELETED] 


also >that spider mastermind face

>> No.3185870
File: 263 KB, 581x754, blendergoat.png [View same] [iqdb] [saucenao] [google] [report]

Eventually it'll do something along those lines, yes.

Blender. As you can see he's a pretty shitty model with blurry shit textures, bad topology and messy rigging, but that doesn't really matter when you're gonna render him less than 100 pixels tall.

>> No.3185873

It's cute.

>> No.3185874
File: 17 KB, 278x221, scared.jpg [View same] [iqdb] [saucenao] [google] [report]

That icon for "A Toe into Madness" though

>> No.3185876

i think a simple model might even convert better as a sprite as it's less confusing to clean

>> No.3185880

These are the kind of thoughts that keep me awake at night.

>> No.3185886

This is the whole reason I ragequit TNT. It was the point where I got to a wall that you could walk through and there was a Megasphere, and I was more surprised that picking it up and triggering the secret DIDN'T lead to me getting ambushed and left in worse shape than I entered.

>> No.3185913 [DELETED] 

Wow, all those references to classic Doom in the trophy/achievement names.

I'm slowly getting hyped for D44M seeing that.

>> No.3185919 [DELETED] 
File: 1.06 MB, 5000x5000, RIP AND TEAR.jpg [View same] [iqdb] [saucenao] [google] [report]

>Revenant in Rip and Tear almost looks like Doomguy from the Doom Comic

>> No.3185923 [DELETED] 

>no references to E2 or E3
i smell DLCs...

>> No.3185926 [DELETED] 

They're trying at least. Or is it just fake good will? Who knows.

>> No.3185930 [DELETED] 

from the fucking upside down walls in the "retro" secret i'd say fake good will
i guess it would be cool if beating all the true levels after finding their secrets would unlock a .wad reader, but i really doubt that they'd bother

>> No.3185931 [DELETED] 

Really? The shallow and lazy references are borderline insulting at this point. If you want to appease fans, let it show in the gameplay.

>> No.3185936 [DELETED] 
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]


I dunno about that guy but the SP gameplay was enough for me. As I've said before we could have gotten something far worse

>> No.3185943
File: 100 KB, 250x250, 6c7.png [View same] [iqdb] [saucenao] [google] [report]

>The last levels of UAC Ultra

What a ride, what a beautiful ride

>> No.3185946

Having to state that "we could have gotten something worse" or making comparisons to a lesser title such as Doom 3 to elevate the game's status really doesn't inspire a lot of confidence

>> No.3185949

>Reach Level 5 in Multiplayer

I hated that shit in Duke Nukem 3D Megaton Edition.

I know, I know, cheevos are worthless, but still.

>> No.3185950

Is there even a single map-making sin that TNT manages to avoid?

>> No.3185958
File: 44 KB, 349x303, precious meatball.png [View same] [iqdb] [saucenao] [google] [report]


Alright, to look at the gameplay from a standpoint that's not comparing it to other games:

>Fairly big sprawly levels
>wide variety of weapons
>2 altfires for almost every weapon
>character upgrade and passive augments to change how you play
>little challenges to upgrade your shit
>monsters that are as nimble as you are, crawling up and jumping around to chase your ass, even the bigger dudes
>gunplay seems pretty satisfying
>each level has a hidden mini level inside of it, if you find the mini level, it unlocks the full version of said level that can be played outside of the main campaign

and I genuinely think the MP looks fun, the weapon variety is good and I like trying out different weapon combos.

I'm not saying this is gonna be the second coming of jesus or it's gonna surpass or even meet the legacy Doom 1 and 2 made, but I feel like it's gonna be a pretty solid shooter.

>> No.3185960

I fucking love the color scheme of that map pack.

>> No.3185961 [SPOILER] 
File: 189 KB, 400x335, 1462286768818.png [View same] [iqdb] [saucenao] [google] [report]

I wholeheartedly agree. I honestly can't wait to get my hands on this.


>> No.3185962

i just finished quake 1 and i had a shitton of fun, also loved the aesthetics. am i gonna like q2? or its too much different?

>> No.3185964

Anyone know of any good wide open city map wads out there? I need one to test a mod I'm making.

>> No.3185968

Too different.

Play the Quake mission packs instead. Also, try Arcane Dimensions.

>> No.3185970

Quake 2 is completely different. Like, it's another game entirely from the first but it's called Quake 2.

>> No.3185974

MAP06 of Valiant, maybe?

>> No.3185975
File: 684 KB, 288x192, bonnie2.gif [View same] [iqdb] [saucenao] [google] [report]

> Arcane Dimensions
this looks very promising, thanks mate
thats sad, thanks for info

>> No.3185976

Yeah, it was pretty damn cool.

>> No.3185980

I don't entirely hate the single player footage that we've seen, I just kinda don't like the Serious Sam style arena fighting. The guns look like they feel great though and the new demon designs are pretty good.

Doxylamine Moon? The big city map so nice the author remade it twice.

>> No.3185981 [DELETED] 

>from the fucking upside down walls in the "retro" secret i'd say fake good will
what if, shockingly, their graphic designers and copywriters aren't the same people coding the doom1 map importer (or recreating them manually or whatever)

>> No.3185984

Arcane Dimensions is one of the best Quake level packs out there. Enjoy it.

>> No.3185985


I've gone with Valiant, thanks. Doxylamine Moon is a little dark for me.

>> No.3185994
File: 72 KB, 250x250, d74.png [View same] [iqdb] [saucenao] [google] [report]

Is there a Ranger version of Sweating Towel Guy?

>> No.3185997

>Fairly big sprawly levels
What are you talking about? all I've seen is "lock the player into an arena until he kills X spawned monsters so we don't have to bother with proper level design" gameplay.
Also not looking forward to the upgrade stuff.
I feel like it's all just going to be Shadow Warrior again.

>> No.3185998


I liked shadow warrior though. It was repetitive and dumb but I liked beating up monsters. The added verticality is nice too

Also the upgrade system looks a little more substantial compared to Shadow Warrior's

>> No.3186007

Memento Mori map28
NDCP map15
COD1-11 map02 (amongst others)
Bakers Dozen map13
Hellcore2 map02 (if you don't need monsters)
Newgothic1 map13 (if you need thousands of monsters)

>> No.3186012 [DELETED] 
File: 23 KB, 435x290, penn_jillette_435x290.jpg [View same] [iqdb] [saucenao] [google] [report]

>and I genuinely think the MP looks fun, the weapon variety is good and I like trying out different weapon combos.

>> No.3186016 [DELETED] 


By all means, bring me a counterpoint to my opinion, but I liked using the lightning gun, plasma rifle, SSG, and Vortex rifle. I like using grenades and how they do impact damage before the fuse lighting.

and I loved how they regenerate over time.

>> No.3186027 [DELETED] 

>By all means, bring me a counterpoint to my opinion
It's CoD: Halo Edition multiplayer, if you really enjoy this sort of thing, then you should probably leave the thread where people unironically discuss Unreal Tournament visual weapon designs and ripping PS2 Quake 3 player skins, lest someone pop an aunerism

>> No.3186032 [DELETED] 


I liked the first Halo, I don't like CoD or what it's done the FPS genre. I love Unreal Tournament, and I enjoy Quake 2 and 4.

and I can't leave. I got a mod to fix.

>> No.3186042 [DELETED] 

>I liked the first Halo, I don't like CoD or what it's done the FPS genre.
You mean what's Halo done to the FPS genre, CoD just took it half a step further

D44M MP mechanically is indistinguishable from any CoD multiplayer since 2007, just the guns are (arguably) more fun

>> No.3186048 [DELETED] 


and what would that be mechanically speaking? Run through the map in a circuit and shoot people in the face?

>> No.3186062 [DELETED] 

>and what would that be mechanically speaking?
Let's see here, 2 weapon slots, unlockable loadouts, no weapon pick ups on the map, perks, killstreaks, sound familiar yet?

>> No.3186067

Is there any better gun mod than Trailblazer? Accessories of Murder and Weapon - X are fucking boring.

>> No.3186069

Combined Arms is pretty good.

>> No.3186071

i'm sure i've seen one but it might be a false memory

>> No.3186074

It's not.

>> No.3186076

Why don't you like it? Do you not like the SSG replacement as well?

>> No.3186079

I can maybe hack out a quick shitty job of it if you really want one, later though

>> No.3186081 [DELETED] 


There's weapon pickups, just not the normal weapons.

A 2 weapon limit sucks in some cases but really it doesn't bother me, in a classic arena shooter, when you first spawn you make a break for the first weapon because your peashooter and melee are usually garbage, and once you start picking up momentum you ride one or two weapons til you run out of ammo or die. Unless you're telling me you'd willingly switch to the enforcer in UT99 when you have the rocket launcher and flak cannon and ammo for both.

Unlocks are par for the course nowadays and it's a cheap and effective way to hook players into continuing to play their game, people like watching meters fill up and getting levels, I'd prefer it if all of the weapons and shit were available from the word go, but it's no skin off my balls.

I never saw any killstreak rewards during the Doom 4 MP beta.

I'll agree that the hack modules are pretty dumb but at least most of them don't really impact gameplay, except for like, the armor bonus on respawn that gets stronger with repeat deaths.

At least there's no bullshit where the melee attacks have insane range and power or the player drops a grenade on death. For the most part everyone is on an even playing field.

Just out of curiosity, did you yourself play the beta or did you snub it?

>> No.3186083

Oh the replacement is all right the problem is it uses fucking plasma ammo.

>> No.3186092


Just use the nailgun's altfire, that gives you plasma ammo.

At this point I think I need to start adding tooltips to everything I make because people don't bother playing around with the weapons to see what all they can do.

>> No.3186097 [DELETED] 
File: 189 KB, 604x694, 52143966_p8_master1200.jpg [View same] [iqdb] [saucenao] [google] [report]

>As I get closer to Doom 4's release I'm constantly swinging back and forth between "Fuck this game I hated the beta so much jesus christ" and "But it looks like it could be fun... maybe I'll just..."
I can't handle this indecisiveness.

>> No.3186102 [DELETED] 





>> No.3186104

Just tried Weapon-X and yeah, it's kinda meh. Trailblazer is one of the only weapon sets I've used through a whole megawad.

>> No.3186107 [DELETED] 

The single player will at least be worth a rental/pirate.

>> No.3186109
File: 8 KB, 408x286, 1410890134672.png [View same] [iqdb] [saucenao] [google] [report]


Gonna reply real quick before this gets inevitably deleted, talk to me a little more calmly and tell me what you'd want in a super powers themed mod.

>> No.3186117

I guess it would kinda feel like the magic spells of Hexen and Heretic, but more punchy?

>> No.3186121

what's going on there, have all the chocolates melted and stuck together?

>> No.3186124

Haven't had the time to try any of the entries in the 64k contest. For those of you who have, which would you suggest trying out? No matter whether they're levels, mods, or utilities.

>> No.3186126



>> No.3186129

something like Russian Overkill

>> No.3186134

don't waste your time, farm.

>> No.3186141


Punchy I'm good with, and superpowers are kinda neato, I got some other plans on what I wanna do between working with GMOTA, but throw me some ideas that you think would be cool in a super powered mod and I'll write that shit down.

I wanna do a Doom 4 inspired weaponset later, mainly cus I like the machinegun that shoots mini rockets and I have some other arcadey bullshit ideas to inject into it.

I also wanna eventually do a mod where you always pistol start and the big gimmick would be killing monsters and they drop parts for to you use, so like an imp claw for fireballs, mancubi flamethrowers, etc.




Iunno if I could ever top Russian Overkill, honestly.


I can still be nice and try to settle this shit civilly, can't I?

>> No.3186149

I liked Russian Overkill most in its early versions, before most of the weapons had their self-damage removed. The thousands of points of health and armor were there to shield you from your own ridiculously powerful weapons, which were the real threat.

>> No.3186157
File: 1.18 MB, 1920x1080, wip_map01-02.png [View same] [iqdb] [saucenao] [google] [report]

Are there any mods that do walljump/doublejump/mantling aside from xa-parko?
Tempted to try to adapt my mapset to a mod with extra movement options.

>> No.3186167

how about a custom F1 menu?

>> No.3186170

List your never evers

>Cold Hard Cash 2
>UAC Ultra 2
>Curse of Darkness
>OpenArena 3

>> No.3186171


I should probably do that but graphic design has never been my strong point.

>> No.3186172


>> No.3186174

I really really dislike it.

Anything like UAC Ultra bearing the name or not would be fucking sweet though. Such a great wad.

>> No.3186179


>> No.3186184 [DELETED] 

>Just out of curiosity, did you yourself play the beta or did you snub it?
I have better things to do with my time than play free marketing wank that I know I'm going to hate

Like, literally, what is the point? Even if doom 4 exceeds all possible expectations I'm still not gonna throw down 59.99 on it, maybe when it's 50% off I'll consider it

>> No.3186193

Hey, I'm not too keen on weebshit but anything is better than what OA currently has. Plus the new weapon models are nice looking.

Also, I forgot to add HacX 2.0 to the list.

>> No.3186196

Chainsaw should be replaced with something like Wolverine claws.

>> No.3186207

I know I appreciate a good F1 menu.

Hell, I appreciate a bad one.

>> No.3186220

It's not just that, it's als that I'd rather just play normal q3 or any of the original free arena shooters than it.

Weebshit can look cool by the way if the art direction is good, but in OA3 it's decidedly not. Like from a shitty p2w online rpg or something.

>> No.3186232

32bpp truecolor software mode in zdoom

>> No.3186261 [DELETED] 


That's kinda /v/ tier, isn't it? Like if you're gonna shit on a game at least play it first.

>> No.3186268

not really

>> No.3186271
File: 2.99 MB, 512x384, zandronum 2016-05-03 18-00-25-65.webm [View same] [iqdb] [saucenao] [google] [report]

Zoom, zoom, we're going to the moon...
Or we WOULD be, if there were any maps with a significant height!

I tried to make it turn into the mech and back but that didn't work, consecutive morphs are a pain in the ass and don't work.Macross wad not yet.

>> No.3186274

That kind of mod looks like map sets need to be actually made for it.

>> No.3186276 [DELETED] 

>and I genuinely think the MP looks fun, the weapon variety is good and I like trying out different weapon combos.
kegan, please
how could you
i trusted you

>> No.3186280

That's the plan(e), eventually. or maybe I should ditch arial units altogether, but that takes away from the "Combined Arms Warfare" aspect a bit...

>> No.3186282

some kind of rocket jumping map might be suitable?

>> No.3186287 [DELETED] 

There are no killstreaks retard

>> No.3186289 [DELETED] 

>Like if you're gonna shit on a game at least play it first.
i hate this doom 4 defense

someone post the bingo, please?

>> No.3186290 [DELETED] 

It's not D4 defense you can apply that to every game. Watching gameplay is never the same, those aren't your reflexes and decisions in the video

>> No.3186293 [DELETED] 


I can't like a video game? At least it isn't something totally outrageously bad like Donte May Cry, Metroid other M, or Castlevania Lords of Shadow.

I fucking love Doom, and I can appreciate Doom 4 for what it is.

If the SP sucks I'm gonna tear this game's asshole asunder though

>> No.3186294 [DELETED] 

>someone post the bingo, please?
how about no, let's not get the thread purged again.

>> No.3186297

Since everyone's talking about new Doom what's the difference between Doom 3 and BFG edition? Which one's more recommended for someone who hasn't played either?

>> No.3186301

i think you should play it yourself before you can render judgement, but to be able to render judgement should not cost you sixty dollars.

>> No.3186303

i think the BFG edition supports widescreen and you get the flashlight mod built-in

there is a more comprehensive comparison here

>> No.3186304

Can I decide to not have the weapon loadout system and change weapons back into pickups that have hierarchy rather than being homogenized for the sake of accommodating said system

>> No.3186306

Original Doom 3 with Sikkmod is the best way to play it. BFG Edition casualizes it a bit with more ammo, less enemy spawns and a duct tape mod for the light built right into the game.

>> No.3186307

can we talk about arena shooters instead

like how unreal is the halo to quake's quake

>> No.3186312 [DELETED] 


>how can you tell it's shit? it's not even entirely out of the butt yet.

>> No.3186315

Quake never had a release in the Greeble Era so that's not a fair comparison.

>> No.3186316

>The view position changes position based on view pitch (and roll if that input is enabled), with a primitive head/neck model. This was originally intended to make the planned Occulus Rift support feel more natural in use, but was nevertheless kept despite the removal of Rift support.
Carmack a shit for shilling for the walled garden that is Occulus Rift but VR Doom 3 would actually be pretty fun. Played the Doom port on the Gear and had a blast.

>> No.3186319
File: 17 KB, 191x205, why.jpg [View same] [iqdb] [saucenao] [google] [report]

>BFG Edition casualizes it a bit with more ammo
Wasn't Doom 3 Marine drowning in shotgun shells in the first place?

>> No.3186323 [DELETED] 

if you intentionally replace your eyes with toilet bowls, you will see shit and nothing but shit everywhere.

>> No.3186324

They dumbed it down even more.

>> No.3186325

Thank God, Doom 3 was too smart of a game for me.

Just let me shoot the gun, let me see the demon, I don't understand PDAs

>> No.3186341

Are there any games with doom-style gunplay and level design but zelda-esque world design? I think it'd be cool to have a big world and item-based progression in a doom-style shooter, but I'm not familiar with any shooters that are both expansive worlds dotted with dungeons but also have fast-paced, high action gameplay that stuff like doom provides.

>> No.3186342

>I don't understand PDAs
They're not particularly hard, but you can find a list of locker and door codes online, so you don't really need to sift through email or audiologs to progress if you don't want to.

If you're stuck, you could just check the last PDA you found for hints or directions, it's simply that easy.

Also you should try using the chainsaw on almost everything, even the cacodemons.

>> No.3186345

Hexen kinda sounds like what you want.

>> No.3186349


>> No.3186353 [SPOILER] 
File: 138 KB, 800x500, 1462297809677.jpg [View same] [iqdb] [saucenao] [google] [report]

.nottartS ytraM em llik tsum uoy emag eht niw oT

>> No.3186357


Only the first one though. Before ol burchy boy came along and forever tainted the IP

>> No.3186358

Metroid Prime Trilogy is the closest you're going to get.

>> No.3186363

>>3186358 (me)
I mean, if you want item-based progression in there.

>> No.3186369
File: 64 KB, 922x2344, dukenukemneverloseszl8.gif [View same] [iqdb] [saucenao] [google] [report]

>character upgrade and passive augments to change how you play
This is the only thing currently turning me off from the singleplayer. It just seems out of place when you could just have more powerups instead.

>> No.3186373

>Doom style gunplay

>> No.3186376

>Doom Engine
>Not Doom style Gunplay

>> No.3186389

But there are no GUNS in hexen

t. not that guy

>> No.3186392

The 'guns' feel weak and the monsters are annoying.
It's not as good.

>> No.3186401

Some questions about Combined Arms

Brick tome replaces invisibility couldn't it replace something more common instead? A lot of wads don't even have this garbage.

Why rocket launcher's secondary doesn't damage the player? I use it as shotgun all the time.

Isn't new plasma rifle overloaded? Once you have it there is no reason to use anything else.

Will there be any updates?

>> No.3186403

actually you can
in snapmap that has 4 player max limit

>> No.3186406
File: 59 KB, 1510x510, who's next.png [View same] [iqdb] [saucenao] [google] [report]

Can't believe IoS is in the new game.
Also our first peek at the Mastermind through an achievement thumbnail.

>> No.3186407

I feel the rocket launcher actually feels way too weak.
And yeah, basically after you get the plasma shotgun you don't need any other weapon except the nailgun for rapidfire and to get more cells for the aforementioned shotgun.

>> No.3186408

Isn't it also only restricted to private matches?

>> No.3186410

Looks like he ain't just a brain on spider robot tank legs anymore. Looks very royal with that headpiece.

>> No.3186412

dunno about that. I thought you upload your map and who ever dls it can host it

>> No.3186413

>Can't believe IoS is in the new game.

source? or is it just an assumption?

>> No.3186414

I meant plasma rifle replacement that serves as regular plasma rifle, railgun AND has rocket like projectile that doesn't damage you. Bullshit weapon.

>> No.3186418

none of them seem as powerful as the particle smasher up close, though. not even the third mode. the third mode didn't seem all that powerful for the amount of cells it used.

>> No.3186419

i mean, i think the particle smasher could oneshot barons at one point, although i think it mightve been toned down by the v1.0 release

>> No.3186428


I'm not sure what else the crates could replace, and I'm still not happy with the rocket launcher, but I asked pillowblaster what he would replace the rocket launcher with, and he told me "rapid fire rocket launcher" so I just rolled with it

I should probably tweak the buster rifle's rocket mode.

The particle smasher is crazy OP for sure, but I don't think I can do anything to THAT to balance it

>> No.3186447

Maybe let it replace Computer Map? It's more common than Invisibility despite being even shittier.

>> No.3186451


Why not both? That's a good idea anon

>> No.3186467

you don't care about finding all secrets, i take it

>> No.3186471

What's the point of secrets if they aren't secret anymore?

>> No.3186482

Out of curiosity, is there a Warhammer 40k WAD?

>> No.3186484
File: 6 KB, 179x174, menu-shenanigans-censored.png [View same] [iqdb] [saucenao] [google] [report]

What can I say, I really like menu design.

>> No.3186485
File: 2.48 MB, 1859x880, colosseum.png [View same] [iqdb] [saucenao] [google] [report]

Some secrets have the setting "doesn't show up on automap". At least, some of mine do.

Also, colosseum taking shape. This map is taking longer than I thought it would take to finish, but I'm slowly getting there

>> No.3186490

maybe they're designed to be almost impossible to discover until you find the computer map.

>> No.3186496

Needs a bit more line spacing senpai

>> No.3186506

going down already did it

>> No.3186508

-needs a bit more spacing

-censorship, really?
is that an inside joke or something?

>> No.3186514

Any recommended gameplay mods for UAC Ultra? I opened it up and it seems pretty good as is

>> No.3186515

I was thinking this the other day.

>> No.3186520


there isn't one because

-all projects end up not being made
-games workshop are cunts

it wouldn't surprise me if there is, in fact, a wh40k mod being developed as we speak but is being kept on the low on purpose because of gw

>> No.3186526
File: 735 KB, 1889x893, why it no work.png [View same] [iqdb] [saucenao] [google] [report]

Anyone know why this doesn't work? It teleports in the two demons, then it teleports something like 4-6 former humans, but then stops. (The array formhum contains 48 former humans)

All the teleport destinations in the arena have TID 200, which as far as I know means that it should just choose a random available teleport with that ID, as long as I teleport something to TID 200, right?

>> No.3186527

>All the teleport destinations in the arena have TID 200, which as far as I know means that it should just choose a random available teleport with that ID, as long as I teleport something to TID 200, right?


>> No.3186537


Any way I can do this then, without having to do the following?
for (int i = 0; i < 13; i++) {
TeleportOther(formhum, Random(200,232), 1);
} while thingcountsector(T_NONE, formhum, 201) == 0;

I mean, I guess ultimately not too much extra, but still.

>> No.3186539

>All the teleport destinations in the arena have TID 200, which as far as I know means that it should just choose a random available teleport with that ID, as long as I teleport something to TID 200, right?

That seems like a big assumption.

Try printing i to the console or whatever to see whether your loop is actually looping and iterating correctly.

If it is, give all your teles different tids and them then choose them via random numbers.

>> No.3186549

reading the source suggests otherwise.

// If tid is non-zero, select a destination from a matching actor at random.
// If tag is also non-zero, the selection is restricted to actors in sectors
// with a matching tag. If tid is zero and tag is non-zero, then the old Doom
// behavior is used instead (return the first teleport dest found in a tagged
// sector).

>> No.3186550

Ended up using SmooTh Doom which brings me to my next point.
Does Smooth Doom fuck with any of the new enemies in it?

>> No.3186553

EV_TeleportOther calls EV_Teleport which calls SelectTeleDest which contains that comment. it is also mentioned on http://zdoom.org/wiki/Teleport .

>> No.3186560
File: 68 KB, 506x337, 1453162574276.jpg [View same] [iqdb] [saucenao] [google] [report]

SURELY GW wouldn't actually slap a C&D on an obscure WAD for an old video game


>> No.3186565
File: 241 KB, 600x582, C__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_1462155375653.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3186567


i could totally see a space hulk map working, if done by a good mapper. And didn't space hulk have some first-person game back in the day? good source for ripping I guess.

>> No.3186580

they did issue a c&d against a (free) space hulk videogame years before they released their own

>> No.3186584



>> No.3186586


>> No.3186596


The source is wrong most of the time, as they were written much earlier before their current function.

>> No.3186607

>The source is wrong most of the time
that's not helpful, then.

>> No.3186614


>> No.3186616


>> No.3186621



>> No.3186636

nevertheless the SelectTeleDest does appear to implement random choice.

count = 1 + (pr_teleport() % count);

>> No.3186703

>Playing Dump 2
>Having fun
>Green and purple pops up
>Hitscanners everywhere and no cover
>Turns into wave based challenges
>Pain elementals being used and infighting because everything starts shit with each other shortly after they are spawned
What a lazy fucking level

>> No.3186763

an interesting post about @doom_txt. mentions /vr/ a few times

>> No.3186775

Might be some decorate conflicts if UAC ultra uses dehacked. But there's a weapons-only smooth doom in such a case.

>> No.3186830

>weapons feel weak
u wot m8?

Also Centaurs are only one enemy type in the entire game. I wouldn't say Doom's enemies are annoying just because the pain elemental exists.

>> No.3186841
File: 9 KB, 578x167, shuffling.png [View same] [iqdb] [saucenao] [google] [report]

I think I might've found the problem with the teleporting problem. The array that I store my monster TIDs has empty elements. I don't know why though
In the first step, I make an empty integer array of 48 elements. Then, I assign the values 320 to 367 to them in order. In the second step, I shuffle it with Fisher-Yates. No clue why there would be any zeroes remaining.

>> No.3186849

Weapons that feel strong in Hexen
>Fighter's Fists(Fuck yeah)
>Timon's Axe(Fuck yeah)
>Hammer of Retribution

The rest are pretty lackluster(Firestorm) to complete shit(Sapphire wand)

Pain elementals existing in Doom is not an issue because they aren't THAT common and even though they spawn Lost Souls all the time there is no point where they aren't vulnerable.

Meanwhile Centaurs on pain chance will put their shield up and be almost completely immune to everything for a few seconds.
Making a lot of the weak weapons feel even worse(Especially the Sapphire Wand)

Then it's made worse by the fact that Centaurs are the most common enemy outside of Ettins

>> No.3186854

Have there been any good megawads this year?

>> No.3186857

Firestorm and Arc of Death are amazing m8, what are you on about?

>> No.3186861
File: 76 KB, 640x640, whatever.png [View same] [iqdb] [saucenao] [google] [report]

That reminds me, here's that quick and dirty sweaty towel ranger

I've little talent and even less standarts

>> No.3186864

i don't think your shuffling algorithm is correct, you're just exchanging each element with a randomly selected one. you're not swapping each element exactly once.

>> No.3186865

You need to use the right weapons against Centaurs, and it turns out there's a lot of them.

Axe/Hammer/Quietus rip through them like paper.

Odd man out unless you want to use Wraithverge, which clears room of Centaurs. Firestorm is really random I find when it comes to Centaurs, ranging anywhere from 1 to 4 hits to kill. Otherwise your best bet are Flechettes or Discs if you can push them off cliffs.

Frost Shards two shorts them in melee range, Arc almost always one shots, and Bloodscourge one shots.

>> No.3186868

Firestorm sounds good but it's pretty weak.
I personally hate all of Cleric's weapons outside of Wraithverge

Arc of death looks great and statistically is great but it doesn't feel too good

>> No.3186869
File: 10 KB, 369x300, 1459696459090.png [View same] [iqdb] [saucenao] [google] [report]

Pretty good, anon.

>> No.3186870

heh, nice.

>> No.3186871

That's true, but if I were swapping each element exactly once I'd have to write a somewhat more complicated thing. Also it doesn't explain why there's still 0 elements

>> No.3186879

Ah, I guess it's a matter of opinion then, because I found both of those great to use and very useful. Different strokes on different yolks I guess

>> No.3186881 [DELETED] 


not sure what to think about the uprgade system I usually love that shit in videogames but in Doom it's a little bit weird

btw the fuckwit killed himself with his own grenade in his own fucking game

>> No.3186883

I simply don't agree with Ace not feeling good. I love the unique visually design, the sound effect, the strength, and how the monsters whimper as they're being electrocuted.

>> No.3186884

Do you have a good template for the sweating guy? I wanted to give it a go myself

>> No.3186885


>> No.3186892
File: 38 KB, 545x394, hack.png [View same] [iqdb] [saucenao] [google] [report]

No sir, just stenciled shit right on top of the original pic

>> No.3186897

The thing about Centaurs is the right weapon will still take awhile due to their shield and random time spent in it.

They just bring everything to a standstill each time outside of Cleric's Flechettes, Wraithverge or Arc of Death.

It's just a terrible design

>> No.3186912
File: 120 KB, 786x1017, centaur_by_bloo_dkai12-d8z0f51.jpg [View same] [iqdb] [saucenao] [google] [report]

Only if you're using the Axe/Frost Shards and occasionally the Hammer, which often one shots, then they'll pull up their shield for 1sec, after which you process to kill them the next hit.

I'm not exactly trying to defend Centaurs here and I'd agree that they could be toned down a bit but they're not half as bad as people make them out to be.

>> No.3186914

I can't fucking type today.

>> No.3186917

it's too bright

needs more GRUNGE

>> No.3186920

Next you'll be asking me to do actual brushwork, lol

>> No.3186923

Uh ... I suck at photoshop, can you help me out?

>> No.3186928

Kind of, not really what I'm looking for though.

Didn't like the exploration, and the whole of actual going around, fighting, and enemies themselves was garbage for me.

>> No.3186936

That looks like a fuckfest

Also on my tiny phone screen, squinting at the far right appeared to present a monster with a pinky's head, a mancubus's body, and red, chaingunner-shaped legs.

I want to see this now, a monster with a pinky head on a mancubus body and red mechalegs with chainguns mounted on the sides. And it would look something like abobo from double dragon proportions-wise.

>> No.3186942

Well what I did was taken various ranger textures I found in google, turned them to monochrome (first black and white, then fucked with levels til only black and white colors remained), arranged them into a vague shape and very haphazardly colored them in

I'm not very good with it either, completely self taught

>> No.3186945

>implying that doesn't adhere to Quake's palette perfect

The towel is a fullbright color, obviously.

>> No.3186954

Honestly all they have to do is make them the ones that shoot instead and remove the blocking or make it not happen every time they flinch.

I feel they are as bad as people make it out to be because there's so many.
Then later levels just sort of spam them.
They aren't difficult, just tedious. And it adds up after awhile.

Doesn't help that the levels kind of suck too, and finding where to go is also a bitch

>> No.3186961

>Doesn't help that the levels kind of suck too
Now you've completely lost me.

>> No.3186962

Playing Alien Vendetta and my eyes are bleeding cos its so fucking dark

>> No.3186972

Turn Sector Lighting to DooM, fog to Radial and ambient lighting to 22 - makes it much more bearable in dark maps without ruining the atmosphere.

>> No.3186975

oh cheers I will try that out

>> No.3186976

You could always use a flashlight mod.

>> No.3187000
File: 565 KB, 1920x1080, рангер.png [View same] [iqdb] [saucenao] [google] [report]

Screw it, I'm doing it the hard way by hand

>> No.3187003

Are you sure that the issue is that there ate zeros in your array, or could the same number coming up twice cause it to fail?
I can't see where you'd end up with zeros otherwise.
If all else fails, start spamming log and dissect it from the console.

>> No.3187015

What the fuck is up with grognards posting wall of text word salad descriptions of inane/nonexistent projects on ZDF lately?

>> No.3187034

What wads have the best nude sprites? Has anyone ever made notably good ones?

>> No.3187036


>> No.3187040

heh well the first two i recognise as having been crossposted at doomworld and i guess are trolls

the third is scroton being scroton. probably parodying something

>> No.3187059

>the third is scroton being scroton. probably parodying something
no wait it seems to be scroton doing something with old code he wrote for TSP. not much to show but he wants to register the name before someone else uses it, i guess

>> No.3187106

I finally managed to fix it with log spamming yeah. Turns out the error was somewhere inbetween shuffling and the later actually using the array.

>Forgot to change an instance of formhum to formser when I copypasted it for all various enemy types

Oh well, that was fun debugging. Could've been worse I guess.

>> No.3187135
File: 398 KB, 1920x1080, рангер.png [View same] [iqdb] [saucenao] [google] [report]

I'll throw in the colors tomorrow, too tired now. But what do you guys think?

>> No.3187139
File: 1.04 MB, 300x225, 1451732213493.gif [View same] [iqdb] [saucenao] [google] [report]

that hoverboard at the bottom looks like a robot's cock

>> No.3187142

Fucking nice, way better than the MS Paint abomination I was gonna make if no one made one.

Face needs to be angrier, though. Because Ranger has no neutral face.

>> No.3187149


looks great

>> No.3187152

Pretty neat.

>> No.3187156

Make one where he's invisible too

>> No.3187165
File: 36 KB, 683x536, ranger's fucking pissed.png [View same] [iqdb] [saucenao] [google] [report]


I agree with >>3187142 in that ranger needs to be FUCKING PISSED

>> No.3187169


write it all out on a piece of paper, crumple it up, uncrumple it, photograph on a desk or something, convert the photo, insert into wad

functional, artsy-fartsy, and easy

>> No.3187170
File: 304 KB, 1325x1043, Quake_Live_Ranger_(2).jpg [View same] [iqdb] [saucenao] [google] [report]

Are you any good at faces? Potato man with an angry scowl would be nice, pic related

>> No.3187184
File: 456 KB, 1920x1440, 1462306271.jpg [View same] [iqdb] [saucenao] [google] [report]

dmvoid.zip (139 KB, 1994-12-08) - Kevin McGrail (HevKev)

you have been long-range teleported into a spaceship full of demons to destroy it before it can cross the galactic void and spread chaos throughout the universe! i love the justifications old wads have. this map looks the part, with lots of flashing lights, tech textures, and impressive views of a galactic sky. it probably wowed a lot of people when it was made, if they'd never seen skyboxes before anyway. there is a rather nice floating eye texture used in a few places, and i did like the effect of the ride up a lift under the ship's front wings.

gameplay on the other hand is not great, at least, only for those who enjoy puzzles and clambering around in cramped, dark spaces. the first room has you waiting interminably for slow lifts, four in total for symmetry. then there is this knife-edge thin S-shaped curvy staircase which despite being a feat of map-making of its time is annoying to ascend. we go on through cramped corridors and invisible doors through an especially irksome maze not of walls but of platforms whose height difference is sometimes slightly below and sometimes slightly above 24 units (so the automap is no help). later on there is the observation deck, the aforementioned lift up to the bridge, and a boss showdown. the map then has you return to the start where the exit has lowered.

in summary this strikes me as a map which those with the nostalgia for it would love, and defend to the ends of the earth, but without that, is a bit too much of an awkward puzzle wad to be enjoyable.

>> No.3187186
File: 7 KB, 200x200, 29a73a1918af060b33bc9.jpg [View same] [iqdb] [saucenao] [google] [report]

As much as I love GW, they are a pack of fucking cunts

How the fuck can you claim to be concerned about the integrity of your IP when you lease it out to every hack game studio on the face of the earth, pushing out terrible game after terrible game as fans pull their hair out in clumps and beat-off with their tears

>> No.3187190

>ranger's fucking pissed
That's because his feet hurt from all the bunny hopping and rocket jumping

that's another idea,
>this party sucks
>I wish I was in slipgate killing shoggoths

>> No.3187191
File: 12 KB, 331x473, 3NXk96G.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3187198

>Doomguy can't jump
>Ranger does nothing BUT jump

It's like pottery.

>> No.3187202


Shamblers. Ranger would not stand a goddamn chance against an actual shoggoth.

>> No.3187207

I don't know anything about Lovecraft. Why not?

>> No.3187208

i think you underestimate just how angry he is

>> No.3187264

that's my secret, shub niggurath; i'm always fucking pissed

>> No.3187273
File: 30 KB, 671x673, my feet hurt.png [View same] [iqdb] [saucenao] [google] [report]

I can't believe I spent almost 20 minutes on this

>> No.3187281

SPOILER: at the end of Doom 4 Marine takes of helmet, reveals that you were the demons all along and you only wanted to dethrone current ruler of Hell and take his place

>> No.3187282

No John, you are the demons!
And then John was a zombie.

>> No.3187289


Doomguy killed hell itself because how pissed off he was.

The ranger beat up Eldritch abominations because of how fucking pissed off he was. But at least Doomguy had a reason to be mad. So I think the Ranger is capable of being WAY angrier than Doomguy. The guy probably worked himself up into a frenzy over some mundane shit like being stuck in medieval castles with no working toilets

>> No.3187293


Makes sense with my friend's theory of the icon of sin being a title, a position of power and not just one single demon

>> No.3187295
File: 62 KB, 671x673, i wish i was in the abyss killing shamblers.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3187296

the "i wish" part needs to go lower in the pic

>> No.3187301
File: 851 KB, 388x282, 1450222628579.gif [View same] [iqdb] [saucenao] [google] [report]


so how was your first photoshop experience

>> No.3187304

>so how was your first photoshop experience
puppet warp for the win

>> No.3187305


>> No.3187307

If Final Doom is canon then there were multiple IoS.

>> No.3187316
File: 1.73 MB, 512x321, ac6.gif [View same] [iqdb] [saucenao] [google] [report]

Hi, sorry, I'm a newbie to Doom.
I know how to use IWADs, but how do I run PWADs? (in ZDoom)

Like, for instance, a friend gave me pol.wad, and I have the doom2.wad it requires to run, but past that I'm lost.

>> No.3187317
File: 29 KB, 671x673, HUUNH.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3187323

If you're planning on trying out more doom than just pol.wad, download ZDL and get it configured

If you're just trying out pol.wad, drag it onto zdoom.exe and start playing

>> No.3187324

Hold shift to select both pol.wad and doom2.wad and drag and drop them both onto zdoom.exe

>> No.3187326
File: 16 KB, 328x281, 29ehtuf.jpg [View same] [iqdb] [saucenao] [google] [report]

shit, meant for

>> No.3187330

A: drag the pwad onto zdoom.exe
B: associate .wad files with zdoom.exe

There are other ways but those two are the most retard friendly to explain.

>> No.3187337

Any tips for getting through OBLIGE-generated stuff? I'm still pretty terrible at the game, so having barons of hell and the like pop up on the third map on is still a bit much for me.

>> No.3187338

You don't need to drag doom2.wad onto zdoom, it lets you select iwads from the startup screen

>> No.3187339

Does it work the same the mac verson?

Yeah, I plan on doing more than just pol.wad.
Right now I'm doing a vanilla runthrough, and I plan on dipping into user created wads with pol.wad

>> No.3187349
File: 74 KB, 350x447, 1461097954090.jpg [View same] [iqdb] [saucenao] [google] [report]

if you have trouble setting it up (which is a very real possibility) then just ask here

kick up your feet and feel the /comfy/

>> No.3187361


As fucking pointless as brutal half life is, anyone else think brutal quake would liven it up no end?

t. eternal gore whore

>> No.3187367


oh god, careful what you wish for

>> No.3187371

damn, gordon has some flexible legs

>> No.3187372
File: 123 KB, 572x303, skritch.jpg [View same] [iqdb] [saucenao] [google] [report]

Hell, that's right. I forgot.

>> No.3187374

>brutal quake
>on a doom engine

i am disapoint

>> No.3187376


brutal half life

>> No.3187380

Love went into brutal doom

(misguided) effort went into brutal half life

this is just pants on head retarded bandwagon jumping

>> No.3187389

>anyone else think brutal quake would liven it up no end?

Quake's perfection is its simplicity.

>> No.3187394

this is the funniest thing I've read in a while

>> No.3187395

>dat sausage/tentacle-like foot kick

Who the fuck made this faggotry? Also doesen't HL already has location-based damage model?

>> No.3187398

>Quake's perfection is its simplicity.
I don't think quake's perfect, bunny hopping around is more fun than the actual shooting for me

>> No.3187405

>Also doesen't HL already has location-based damage model?
It has headshots, that's about it. Oh and alien grunts have impenetrable armor on some parts, that thing will deflect a gauss shot

This whole gore fest thing doesn't fit HL well at all, maybe if you made a bunch of custom maps full of endless dumb violence it could be worth a couple larks

>> No.3187437
File: 538 KB, 320x240, 7ce.gif [View same] [iqdb] [saucenao] [google] [report]

I'm gonna go play now and un-newbify myself then.

>> No.3187440

Rider Kicks and other Toku style finishers man;













>> No.3187441
File: 25 KB, 400x300, just.jpg [View same] [iqdb] [saucenao] [google] [report]


boy, i can't wait for brutal goldeneye and brutal unreal

>> No.3187448

I think I'd enjoy a Goldeneye mod that was gratuitous and full of itself in an aware way.

The idea of James Bond tearing a hole in someone's head with his PPK and delivering a sex pun tickles my, uh, %sex pun%.

>> No.3187450
File: 2.17 MB, 286x210, 1455320952948.gif [View same] [iqdb] [saucenao] [google] [report]

dear god, have you tried playing goldeneye recently?

i won a school tournament back in HS, tried playing it about a year ago and was dumbfounded that i could have played the game at all given the graphics and control scheme

>> No.3187453

GoldenEye: Source maybe, or the Doom mod.

>> No.3187457

Yeah I never understood the whole aping what's popular in FREE FUCKING MODS

That said, if a game has a dash of the old ultra violence in it, then if effort went into it and it doesn't fuck up the gameplay too badly, then it can't be bad

>GoldenEye: Source
Is that still alive? Standalone steam release when

>> No.3187468


>but it's a FREE MOD!


>> No.3187478

So now with Wolfenstein and Doom having gotten modern games, whens it Quakes turn to get a soft reboot?

>> No.3187480


Term is that you?

>> No.3187492

I don't think you understood me correctly, friend. Mods don't need to chase trends because they don't have to meet Q3 sales quota or whatever.

>> No.3187524

well it involves laser dick swords so I'm gonna say yes

>> No.3187551

Hopefully never.

>> No.3187594
File: 51 KB, 476x468, DOOOOD.jpg [View same] [iqdb] [saucenao] [google] [report]

The new Wolfenstein was pretty good and the new Doom looks at least playable, so what's the matter?

>> No.3187601 [DELETED] 


>> No.3187607 [DELETED] 
File: 104 KB, 190x263, potrock.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3187610

Can someone make a list of the bare minimum files required for Quake 3 to run please? Want to start fresh but don't have access to my gog installer or the bandwidth to grab one from my gog account.

>> No.3187614

pak0.pk3 through pak8.pk3 and then a port

Also I suppose q3key and q3config

>> No.3187619

Can we not spam every thread from now on with this "gg" bullshit ? What is this /b/ ?

>> No.3187621

Short, abstract and self-contained levels are what make Quake 1 and they're never going to do that.

>> No.3187642

Thanks a bunch, anon. Is ioquake still the best port?

>> No.3187647

I don't know, I see it recommended a lot though.

I use Spearmint personally. http://spearmint.pw/

I don't know if it's actually better, but I can set it to widescreen without console commands and the movies will actually play when it's in widescreen, unlike ioquake. You'd think that'd be an important feature, selecting widescreen from a normal menu.

>> No.3187665

Gonna try spearmint then, I have it in my external but never actually used it. Thanks again.

>> No.3187674

Where is Demonsteele Half-Life? I wanna play as a katana wielding anime girl in a VAC suit.

>> No.3187675
File: 238 KB, 512x384, 1450219283953.png [View same] [iqdb] [saucenao] [google] [report]

i don't hear you crying when people dump a big pile of boners on us all

i mean i personally enjoy boners so it's not a big deal to me but it probably triggers some people

>> No.3187676

unfortunately not him, just someone who's a fan of Karate Bugmen and feels they'd have a place in a Doom mod in some form or another

>> No.3187680

Boner spam isn't from one of us, GG spam is. Maybe.

That's why anon brought it up, and that's why your comparison between the two isn't meaningful.

>> No.3187687
File: 30 KB, 320x320, whyhellothere.gif [View same] [iqdb] [saucenao] [google] [report]


>boner spam isn't from one of us

You are so wrong about that.

>> No.3187689


>> No.3187692
File: 209 KB, 510x346, 1450245240913.png [View same] [iqdb] [saucenao] [google] [report]

>one of us

>> No.3187710


>Aspect correct wide screen FOV and HUD in Q3A.
>Improved Bot AI.

Welp that won me over

>> No.3187738
File: 48 KB, 256x256, PCSX2.EXE_0x14ECC9C5.png [View same] [iqdb] [saucenao] [google] [report]

Fellas, it's been 14 hours but I have proof.

Hunter has alt costumes in Quake 3 Revolution despite not being a playable character, making them unobtainable.

The foetid, steaming, squelching orgy of shit that I waded through for the better part of a day has led me to this, and all I have to do each time is make a new fucking ISO with a slightly modified main archive redirecting the game to unintended offsets for different textures so that it plasters Hunter's titties on the roof of Q3DM1.

I'd say I want to kill myself, but I'm too drained to even entertain the thought.

>> No.3187751

I appreaciate your devotion to hunter's titties. Does Mynx have any PS2 skins?
>tfw no normal mapping in Q3

>> No.3187770
File: 15 KB, 128x64, Daemia.png [View same] [iqdb] [saucenao] [google] [report]

No, Mynx only has the base, red, and blue skins.

Daemia has skins though if you're looking for women, but she just looks weirder and weirder until she turns into a Quake-style Terminator.

>> No.3187775
File: 87 KB, 256x512, Daemia-Tier 3.png [View same] [iqdb] [saucenao] [google] [report]

Here's the weirdest one, the tiny robot eyes.. It's supposed to be viewed stretched horizontally a little but I'm not sure by how much.

>> No.3187803

this brings up a question that's brewed in the back of my mind for some time now

why does doom (and apparently other games) stretch the base model after the fact? Perspective?

>> No.3187827

For Doom I'd always presumed it was so that computers had to render a 300x200 scene instead of 300x240 to gain some performance. However it seems that isn't the case.

https://en.wikipedia.org/wiki/Mode_X (Doom used Mode Y)

It looks like most common VGA at the time was just 320x200, square pixels were new.

>> No.3187837

In case anyone else wants to know what took me too long to figure out, a program that'll edit ISOs and other disc images that PCSX2 can still run is UltraISO. MagicISO seems to fuck them up somehow.

>> No.3187842
File: 198 KB, 2841x853, epe.jpg [View same] [iqdb] [saucenao] [google] [report]

>new Doom
>at least playable
... is that all?

>> No.3187847 [DELETED] 

Stop. You know very well this will go nowhere good.

>> No.3187852 [DELETED] 

Look, I'm not trying to start shit. Don't entitle a single question to one whole discussion.

>> No.3187863 [DELETED] 

It doesn't matter if you're not trying to, shit will be started.

>> No.3187893

I installed ZDoom and don't have any music. Sound works fine though. It also says MIDI playback failed every time it loads a level. Any help with this?

>> No.3187915

Which sound device are you using in settings?

>> No.3187937

It was just set to 'sound system'.
OPL synth emulation gives me music though.
Guess I overlooked that option. Thanks.

>> No.3187950

So a lot of Christians flipped when Doom came out but why? Its a guy BTFO of demons.

>> No.3187954

It was very violent

>> No.3187957

timidity requires a custom program: http://zdoom.org/wiki/TiMidity++
fluidsynth requires a dll: http://zdoom.org/wiki/FluidSynth

both require a soundfont: http://zdoom.org/wiki/Sound_fonts

>> No.3187960

because it had satanic imagery in general
it doesn't make sense though since you're killing the demons

>> No.3188002


>> No.3188019

Fucking this. Less Brutal Half Life, More Katana-wielding anime girls

>> No.3188029

Blood, guts and satanic imagery everywhere. Religious groups thought it would warp children's minds and turn them into psychopaths etc.

>> No.3188037


Because evangelical Christians are pussies with persecution complexes that like to incite moral panics.

>> No.3188039

pfft, psychopathic killers are a dime a baker's dozen

>> No.3188041

This is 90s religious groups. They'd go in a panic over the smallest pool of red liquid in a game. This panic introduced the ESRB alongside Mortal Kombat and Night Trap (lol) for god's sake.

>> No.3188042

god, night trap


proto-telltale with better music

>> No.3188057

it was hardly exclusive to christians, it was moralist groups in particular

>> No.3188063

There are in this hexen:

Sounds like Metroid prime is pretty close to what you want. Guns, item-based progression, large open world.
You could try Blood and Terminator: Future shock if you just want some challenging FPS gameplay with large semi open-ended maps...

>> No.3188090
File: 8 KB, 480x432, 1460946052591.png [View same] [iqdb] [saucenao] [google] [report]

>brutal goldeneye
>brutal unreal
Please don't even suggest the thought of such things.

>> No.3188095

>brutal goldeneye
>brutal unreal

how bad can it be yet interesting but mostly goldeneye

>> No.3188102

>Brutal Pokémon
>Brutal Sims

>> No.3188107


Brutal Sam & Max Hit the Road
Brutal Jump Start 3rd Grade
Brutal Myst

>> No.3188108

>brutal hatred

>> No.3188118

This reminds me

Has OpenArena ever done anything of note in the past few years?

>> No.3188119
File: 105 KB, 557x605, just.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3188120

brutal halo
brutal call of duty
brutal counterstrike
brutal tomb raider

>> No.3188172


Brutal Animal Crossing

>> No.3188180
File: 318 KB, 510x721, 8t701fzj.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3188192

>there's people out there wearing doom t-shirts with that stupid dark line across the logo
>literally every other t-shirt that isn't the shit-tier one from bethesda has that (intentional) fuck up

because let me tell you my friends, someone genuinely thought it was a good idea to put a watermark across the poster for whatever reason

>> No.3188198

great job!

>> No.3188201

The project was rebooted to make OA3. As for OA3, the progress on that has been kept pretty private but this was posted recently. I'd rather post a link to the OA forums but 4chan is being fucking retarded

>0 finished maps
>6 WIP maps
>7 working player models
>8 working weapon models
>0 tracker songs
>122 new sound effects
>21 menu screens
>38 openarena/engine commits, many involving new engine features (like widescreen, overbright fixes, sunflares, safe alternative content loading, detail texture improvements, model eye system, tracker music playback, placeholder media support, etc)

>> No.3188204

BFG Edition for some reason has less dynamic lighting/shadowing than the original, despite coming out like ten years later.

>> No.3188209

I know the spam check hates PHP arguments in links

But yeah, seems to be coming along slowly. It'll have higher quality control this time around I take it? What about the fetishy stuff it used to list as a feature?

>> No.3188229

What the fuck is wrong with Sandy Petersen? Some of these Doom 2 levels feel like shitposts

>> No.3188234

>fetishy stuff

Oh they're in all right


>> No.3188237

>It'll have higher quality control this time around I take it?
leileilol may seem weird, but if nothing else is a massive stickler for details, a consistent design direction, and keeping the train on the same track.

I can respect that.

>> No.3188247

He's a decidedly mixed mapper. His Doom 1 maps were better most of the time.

>> No.3188248

Guess they still know their own niche then.

Is it known if the project will simply stick to Q3 in gameplay? Which after similar games like Warsow and Reflex would make OA seem more bland if it weren't for whatever sex appeal let alone the bizzareness it had.

>> No.3188249

the curse of the character limit. i shortened or outright removed a lot of old items while trying to save space to fit in all of NESFag's PC Collector CD links. in that particular case i reasoned the whole item was removable on grounds that promo videos aren't as interesting as actually downloadable playable map/mod releases. of course, none of this helped anything like enough, so i still ended up having to shove all the CD content links into a pastebin.

>> No.3188258
File: 160 KB, 680x678, ranger is pissed off and on.png [View same] [iqdb] [saucenao] [google] [report]

Alright you meme lovers, how's this?

>> No.3188264


>> No.3188265
File: 10 KB, 789x234, 1462347508.png [View same] [iqdb] [saucenao] [google] [report]

Was this what you intended to link to?

>> No.3188267

that's not what I meant by pissed and you know it

you cheeky cunt

>> No.3188270

The images aren't loading properly on your end

>> No.3188271

that's a good edit, shame you had to go and turn it into a fetish pic.

>> No.3188273

Oh. I guess a login is required? Or maybe "pbs.twimg.com" does not allow hotlinking.

>> No.3188278

Logins aren't required. Maybe it's a problem with your ISP.

>> No.3188279

It was a joke anon, no need to get pissy about it

>> No.3188280

smaller pupils
and ranger's teeth are gritted so hard they've fused

>> No.3188283

>When you find out Quad Damage only does triple damage

>> No.3188305
File: 210 KB, 1920x1080, fatality.jpg [View same] [iqdb] [saucenao] [google] [report]

This. Video games were getting pretty dark and violent fast. Before enemies just exploded or burst into pixels, now more games had graphic blood, skeletons, and so on.

It was fucking rad.

>> No.3188321

What is this from?

>> No.3188335

follow the chain of replies my man.

>> No.3188336

Does anyone else ever get discouraged towards map-making when they look at the crazy shit other people put out?

>> No.3188338


>> No.3188345

naw, it's inspiring

>> No.3188354

It's inspiring cause you know that if you just tinker with GZDoom Builder yourself you'll be able to do it too someday.

>> No.3188358

I still can't figure it out.

>> No.3188368
File: 120 KB, 320x240, doom guy.png [View same] [iqdb] [saucenao] [google] [report]

Great stuff anon

>> No.3188370
File: 6 KB, 400x400, 1453777818014.png [View same] [iqdb] [saucenao] [google] [report]

>Eat a ton of shit from walking into misaimed projectiles.

I need to learn to stop picking up the partial invisibility powerup.

>> No.3188372

What dark line?

>> No.3188373

boot up sunlust
go to map05
don't take the blursphere
i dare you

>> No.3188380
File: 407 KB, 478x482, just right.gif [View same] [iqdb] [saucenao] [google] [report]

Nice work, anon

>> No.3188383

Brutal Tetris

>> No.3188387
File: 111 KB, 558x515, frog of some sort.jpg [View same] [iqdb] [saucenao] [google] [report]

>you will never tell Tom Hall in person that Commander Keen sucks balls compared to Doom

>> No.3188401

System Shock Enhanced Edition my dude. Exactly what you're looking for.

>> No.3188402

That's hardly a fair metric for judgement. A lot of things do.

>> No.3188406

The point is to make Tom Hall cry, doesn't matter how you do it.

>> No.3188415
File: 187 KB, 680x678, doubly pissed.png [View same] [iqdb] [saucenao] [google] [report]

How's this?
If I add more detail on the teeth it doesn't look as good

>> No.3188426

>cramped space station
>big/expansive world

>> No.3188429

This is looking more and more like Nicolas Cage as you go.
Keep going.

>> No.3188431

Needs angrier eyes

>> No.3188439
File: 21 KB, 142x107, whrrzzzz.png [View same] [iqdb] [saucenao] [google] [report]

Oh my fuck you're right

>mfw I can't unsee Ranger as nic cage

>> No.3188443

Quad Damage does do quad damage in Quake 1, though. Q3A is the only one where it doesn't.



>> No.3188451
File: 144 KB, 680x678, ranger colored.png [View same] [iqdb] [saucenao] [google] [report]

Right, I think this is okay.


>> No.3188452

Shambler is CUTE

>> No.3188456
File: 236 KB, 1536x2048, excellent strogg-shambler by anon.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3188458

Perhaps turn the edges of his lips up a bit to look a little snarlier?

>> No.3188459

I think it's the nose doing it.

It looks less PISSED and more disgusted.

>> No.3188460
File: 161 KB, 680x678, color your own ranger.png [View same] [iqdb] [saucenao] [google] [report]

Here's a transparent, if anyone can color better


>> No.3188465
File: 135 KB, 680x678, why are his arms visible.png [View same] [iqdb] [saucenao] [google] [report]

I like this one the most because I don't have to bother drawing the face


>> No.3188469


>> No.3188471
File: 93 KB, 500x500, didyouknowdoomfact.jpg [View same] [iqdb] [saucenao] [google] [report]

I dream more of telling Tim Willits he's a talent less hack who makes everything he touches worse

>> No.3188473
File: 174 KB, 680x678, happy happy shambler.png [View same] [iqdb] [saucenao] [google] [report]

What if I raise the nose a little?

Just for you, anon <3

>> No.3188475

yep, looks far angrier now.

>> No.3188476

shambler is cute but WHY DOES IT HAVE EYES

>> No.3188479
File: 156 KB, 680x678, okay last one dammit.png [View same] [iqdb] [saucenao] [google] [report]

Then let's leave it at that.

>> No.3188481
File: 17 KB, 259x224, 1461409228996.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3188483

Dunno, just felt like it.

Although I might make a proper cute shambler and submit it to John Romero's Blackroom kickstarter. Maybe a cute Caco or Pain Elemental as well.Maybe something from Heretic/Hexen as well, though I don't remember anything even remotely cute from those.

>> No.3188484

disco centaurs

>> No.3188485

actually no fuck that disco ettins would be better

>> No.3188492


>> No.3188495
File: 146 KB, 500x500, shambler-chan.png [View same] [iqdb] [saucenao] [google] [report]

Shambli a-cute. Shambli a FUCKING CUTE

>> No.3188496

what the fuck is that thing

>> No.3188498

Consider the following: Googly eyes on a shambler.

>> No.3188503


>> No.3188509

But where do you put the eyes?

>> No.3188512
File: 437 KB, 480x270, ecf9f129d7a4636a6f5eb5bfc4204242.gif [View same] [iqdb] [saucenao] [google] [report]

the missing link

>> No.3188513

what the fuck is THAT thing

>> No.3188517

Anime Cat-fox Satan

>> No.3188521

I imagine on the side of the "head", as it were.

>> No.3188536

I was going to make a quick texture edit for this until I realized I have no idea how to do that in Quake.

I'm exploring the .pak files and I'm seeing .mdls which I recognize and .wavs which I recognize and .bsps which I recognize and nothing at all resembling any sort of texture files.

>> No.3188538
File: 2.83 MB, 640x360, Overkill.webm [View same] [iqdb] [saucenao] [google] [report]

Finally got this shit working after redoing the entire TP in code into something that made more sense. 15-20 monsters in the arena might be a tad overkill though. Now to work on the environment so you have shit to hide behind to dodge projectiles and Archviles

>> No.3188540

I'm going to be honest, I'm utterly confounded and amazed that I'm apparently the first person to think of this.

>> No.3188541

are those timed or death triggers for each wave

>> No.3188543

are the teleporting monsters random? if so, I personally prefer a more structured fight because you can/have to use strategies to win rather than just reacting.

>> No.3188545
File: 89 KB, 647x493, div.png [View same] [iqdb] [saucenao] [google] [report]

I have no idea what I'm doing.

>> No.3188546

It's a timed check, which for that webm was at "if mobs> random(15,20). If there were more mobs than that, there'd be a 105 delay. If not, it'd tp in more mobs.

I changed those values now to "if mobs>8" and the delay upped to 500 for a bit more breathing space.

The array that holds the monster TIDs is created and shuffled when you press the button. So if you save before pressing the button, you'll get a new order every time. If you save after pressing the button, you'll keep the same wave. The teleporter destinations are random though, regardless. (there's 32 of them in the arena, and they're selected by Random(600,631). Though technically if you were to be very careful with shooting etc, you could keep that the same each time too.

>> No.3188547

Any good monster mods?

>> No.3188548

you're dividing by zero that's what you're doing you lunatic

>> No.3188550

>Robin "Master of Doom" Williams

>> No.3188551
File: 8 KB, 146x158, 1368953277601.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3188552

I bet you drew them round, like zeroes. You tried to divide his face by eyes, zeroes. You bastard.

>> No.3188554


>> No.3188558
File: 840 KB, 1920x1080, 1390336165843.jpg [View same] [iqdb] [saucenao] [google] [report]

He thinks a compression error is a watermark.
This one is fixed and lacks that tiny (yet noticeable) error.

>> No.3188559
File: 22 KB, 411x445, what a sham!.png [View same] [iqdb] [saucenao] [google] [report]

So you can't draw googly eyes on a Shambler because it has an early 90's UV map which is fucking terrible and the entire sides of its 'head' are two stretched lines of pixels.

>> No.3188565

You could add some extra little eye models and attach them to the sides then?

>> No.3188567

>Me trying to use Doom Builder.

>> No.3188570
File: 426 KB, 1920x1080, quakespasm-sdl2 2016-05-04 08-16-26-83.png [View same] [iqdb] [saucenao] [google] [report]

Also, the shoulders and top of the neck use the same texture part as the face, so anything you draw above the teeth shows up on the shoulders, too.

Corner-cutting at its best to save texture size, I suppose.

What do you think I am, an actual modder? Quake models don't have bones- just individual frames of animation- so you'd have to attach that little eye models to every frame of every animation.

>> No.3188572

Why does he need to have a human amount of eyes. Give him some extra eyes. Shove the eyes on his stomach. Give him eyestalks. Give him a million eyes. Give him bug eyes. Go crazy, it's eldritchspawn after all.

>> No.3188573

you can put a smile with suspiciously thick lips on it

think fetish levels of thick lips, like silicone fucktoy photoshopped lips

>> No.3188574

That'll just make him a Dalmatian!

>> No.3188575
File: 1.76 MB, 1000x563, outplayed.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.3188581

>modern shooters are all brown :(
>hey m8 remember Quake that game was fokin' awesome xD

>> No.3188583

>Quake with some purple, cyan, teal, blue, violet, hot pink, magenta, green, sea green, sea foam

>> No.3188584

every one of those strands of fur has an eye on the end, too small to see unless right up close

>> No.3188586

What do you think of Soldier of Fortune, and I suppose Soldier of Fortune II: Double Helix?

If you look up Soldier of Fortune on Google Images you'll mostly see its gore system in action.

>Soldier of Fortune was best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). There are 26 zones in total: a shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before kneeling over dead. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode.

I guess this was ground-breaking gibs at the time.

>> No.3188587

modern shooters are brown both in visuals and gameplay

>> No.3188589
File: 2.91 MB, 850x478, Desktop 04.15.2016 - [View same] [iqdb] [saucenao] [google] [report]

>someone saved my weebm
fukken noice

Quake is brown as shit. I was going to say brown as hell but Hell is more red going by Doom, ain't it?

Quake is also fun as hell. I find it more fun than Sgt. Beefcake Hardtack's Adventures in Shooting Unnamed Middle Eastern Insurgents and so brown is okay by me.

>> No.3188593

I thought it was a hilarious example of cheap tricks in video games

Are you rocket jumping with Mission Pack 2's quad shot? Absolute madman. Wish I could finish it since an elevator is bugged partway through on my end

>> No.3188595

git gud, goldeneye is still hilariously fun

>> No.3188604
File: 2.18 MB, 1000x563, Desktop 05.03.2016 - [View same] [iqdb] [saucenao] [google] [report]

Yeah, that's the split rocket from Dissvolerberation of Eternity. Rocket jumping with it is suicide unless you've got yellow/red armor but you get so much ammo for it even on hard/Nightmare it's perfectly reasonable to use it as your main weapon once you get it (or the MIRVs if you want to have fun with triggered enemies).

Not quite as fun as Armagon's proximity grenades, but splattering everything with the quad rockets is good enough.

>> No.3188613

Does anyone know what the flying enemies are in this map? They look modded like the weapon he is using.


>> No.3188634

How do you even have fun with the proximity grenades? They do less damage than standard grenades and just seem inferior overall.

>> No.3188638

I don't know.

Things that go boom when other things walk into them are fun, especially when the other option is crossing your fingers and hoping the semi-physics-controlled standard nades go where you want them to.

>> No.3188641

I want a shooter with supernatural monsters, fantastical violence and action, abstract levels, health kits and armor pickups, but with relatively realistic and grounded weapons and gunplay, with the exception of a couple of more exceptional weapons, also you can carry most things, or you have an inventory where everything is, and you place whatever weapons you're currently using in a quick-select wheel or tab where you can have 4 to 6 weapons or whatever.

>> No.3188643

Maybe I would have found proximity grenades fun to use if I could stack them together to make up for their lack of damage

>> No.3188667

Wads are the texture file you dingus.

>> No.3188676

quake's stock id1 folder has no .wad files, only the .pak archives that hold .mdl models that have a texture included

maps have all the textures built into the map file itself (.bsp), .wads are made from people ripping those textures or making their own

>> No.3188678

Sorry, I meant the "googly eyes on a shambler" thing.

>> No.3188710

So Shadow Warrior 2?

>> No.3188713
File: 86 KB, 500x707, Doom helmet cover.jpg [View same] [iqdb] [saucenao] [google] [report]

So a while ago I was thinking of this idea for a Doom cover - basically a shot of Doomguy's helmet visor with reflections of several enemies on it. And today I found this sweet picture which is more or less what I had imagined.

What do you guys think?

>> No.3188717

Shadow Warrior 2 doesn't seem to have abstract level design

>> No.3188723
File: 137 KB, 680x678, [invisibility intensifies].png [View same] [iqdb] [saucenao] [google] [report]

Anon that did this earlier left his arms visible, which is absolutely unacceptable.
So I did this.

>> No.3188724
File: 398 KB, 638x482, Capture.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3188726

That was me.
I was wondering if I should keep his arm visible or not, but it looked a lot goofier with, so I kept it.

>> No.3188727

The powerup also hides the player armor so really the only things that should be visible are the eyes and the towel

>> No.3188730

Looks alright.

>> No.3188732

Eh, honestly never liked any Shadow Warrior game very much.
The weapons also look kind of overdesigned.

>> No.3188749
File: 470 KB, 634x472, The Mouth.png [View same] [iqdb] [saucenao] [google] [report]

Fellas I'm deep in it.

>> No.3188753 [DELETED] 





>> No.3188754
File: 68 KB, 256x256, Hunter-robot.png [View same] [iqdb] [saucenao] [google] [report]

Hunter had a skin with robot legs.

>> No.3188762 [DELETED] 


Stopped reading there. Try not to make your bait so obvious next time.

>> No.3188765 [DELETED] 

you stopped reading... at the end of the post
in any case, please don't reply

>> No.3188767 [DELETED] 


>> No.3188771
File: 845 KB, 1788x2168, archville testphase.jpg [View same] [iqdb] [saucenao] [google] [report]

Welp, time for testing this revised Arch-ville map.

>> No.3188778 [DELETED] 

Wow dude those are some good opinions

>> No.3188782

Looking forward to actually playing this map when it's finished.

>> No.3188783 [DELETED] 

Looks shit kill yourself.

>> No.3188791
File: 2.57 MB, 1280x720, an hero.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3188792
File: 33 KB, 1002x456, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Wow you got him guy.

>> No.3188797 [DELETED] 

>That small, unscaled HUD
Okay, I thought the map looked great, but now you really do need to end yourself.

>> No.3188802
File: 127 KB, 512x256, Begin-Screaming.png [View same] [iqdb] [saucenao] [google] [report]

So it seems the alternate skins are a different format than the skin actually used judging by the differences between the skin that Hunter uses and the base skin in the alt skins directory.

It may be that the only usable skin is robo-gams.

Still have some more to go through for her helmet.

>> No.3188807

Anyone who plays slaughter maps without Russian Overkill should fucking kill himself just like everyone who makes said maps
>large square area
>fuckton of Revenants

wow so hard to make gj there faggot the more enemies you spam the more you force the player to hide behind a fucking cover and turn Doom into a COD clone

>> No.3188809

seems very odd from lightin perspective
the visor reflection is very orange but the helmet itself has almost no red reflections at all

>> No.3188815

Tells more about the game than the actual cover at least. (This game is about a guy in armor with a shotgun in a yellow place)

>> No.3188821
File: 2.95 MB, 800x450, 2016-05-04 07-38-27_2.webm [View same] [iqdb] [saucenao] [google] [report]

Even though this wasn't hard to set up, I like the effect.

Someone wanted me to replace the lost soul with that thing.

>> No.3188825

When they phase in, it makes me think of enemies from the Gex games.

>> No.3188826

Oh fug anon, I had completely forgotten about that game. Thanks for this reminder.

>> No.3188827

The humor in those games are pretty dated, but they're still solid platformers.

>> No.3188839

>Someone wanted me to replace the lost soul with that thing.

Suddenly Pain Elementals become more bothersome

>> No.3188848

super shotgun should be sticking out in the middle of the reflection.

>> No.3188853
File: 5 KB, 256x224, legw-4.png [View same] [iqdb] [saucenao] [google] [report]

So there's a map in Reelism called jrpgland and it makes me really happy when I play on it. Is there anything similar I can play? Already have GMOTA too, thanks.

>> No.3188876
File: 40 KB, 640x128, Hunter-heads.png [View same] [iqdb] [saucenao] [google] [report]

Hunter's 3rd head texture is just black, these files weren't meant to be used and were just left in.

>> No.3188895
File: 106 KB, 256x256, major.png [View same] [iqdb] [saucenao] [google] [report]

Neat bit of lore for Major: Her default, red, and blue skins have the UAC logo on them.

Daemia doesn't.

>> No.3188898

slaughtermaps have bad ones and good ones just like regular maps. don't get mad because you played a bad one/are just bad at them.

>> No.3188902

>a compression error

if it were a "compression error", then i believe it would've been fixed by now

but guess what

the image hosted in doomworld that keeps being passed around like hot cakes has yet to "fix" that "error".

let's ignore for a moment that it can be fixed pretty easily in photoshop, that poster scan has been there for almost 10 years, maybe more. it's the doom spritesheet fiasco all over again. "okay, fine, you can have this but let me splat a watermark all over this shit. pls give credit"

>> No.3188909
File: 111 KB, 554x606, when_the_quadrun_is_just_right.png [View same] [iqdb] [saucenao] [google] [report]

The Shambler cracks me up, but they don't have eyes.
Reminds me I made this a while ago.

>> No.3188918

Does the fiend have eyes?

>> No.3188921

Not all of them are shit.
Going Down is a good example of Slaughtermaps done right.

>> No.3188924


>> No.3188928

Right, I'll be sure to be accurate next time I draw it then

>> No.3188940

>I guess this was ground-breaking gibs at the time.
it still is, the only game with a gore system close to SoF2 is Killing Floor 2

>> No.3188942


>> No.3188945

>Major is a veteran of the Stroggos Campaign
>UAC confirmed in Quake Universe
>UAC supplied warriors / equipment in the Stroggos Campaign
>Doomguy has fought the Strogg??
>The Cyberdemon, Spider Mastermind, and arachnotons are Strogg??

>> No.3188946

>slaughter maps

Sunder, New Gothic Movement, Combat Shock 2 that's what real slaughter maps are and they are stupid shit

>> No.3188947 [SPOILER]  [DELETED] 
File: 112 KB, 3150x1694, 1462378744259.png [View same] [iqdb] [saucenao] [google] [report]

Another track from the new game just got dug out of the Beta's files.


>> No.3188953 [DELETED] 

I can dig it, that harpsichord in the back is good stuff.

>> No.3188954 [DELETED] 

I don't hate it

>> No.3188956

What if Wolfenstein, Doom and Quake (at least 2) all take place in the same universe but different time periods?

>> No.3188962 [DELETED] 

Got any more?

>> No.3188964 [DELETED] 

Duke is dead. Cogchest killed him.

>> No.3188965


But then it wouldn't be cute.

>> No.3188967

>Eyestalks with moe anime eyes
>Not cute
Pick one

>> No.3188968

Is Quake 3 canon? That would mean at least Doom and all Quake games are connected.

>> No.3188975 [DELETED] 
File: 325 KB, 471x464, [takes intense bite].png [View same] [iqdb] [saucenao] [google] [report]

>Mods deleting DOOM '16 stuff this quick
Fucking quit it please.
I don't want to have to have two separate threads to talk about the same franchise.

>> No.3188978 [DELETED] 


>> No.3188981

Interdimensional beings could pull the different time periods together into a giant orgy of classic id Software goodness

Quake 5

Enter John Flynn Grimm Taggart, Space Marine, Leader of the B.U.N.C.H, you know him well from the new hit game Doom. Take on hordes of arenas, throughout space and time.

Choose from 50 characters, with arbitrarily reskins supplied for your pleasure.

BJ Blaskowitz, Phobos, Buddy Dacote, Barbarian, Major, Crash, Klesk, Visor, Matthew Kane, Blowjob Blaskowitz, Matthew Kane (Stroggified), John Kane, Tank Junior, Ranger, Ogre, Ogre #2, Dank, Scuz, Carmack, Tony Hawk, Harbinger of Doom, Cyberdemon, Tactical Strogg, Iron Maiden, Strogg Gaurd, Strogg Grunt, Bitterman, Strogg Scientist, Slash, Strogg Berserker, and too many more.

Voiced by Steven J. Blum, take it all to the hilt with this smorgasbord of violence.

>> No.3188987
File: 1.88 MB, 427x240, 1457156780608.gif [View same] [iqdb] [saucenao] [google] [report]

>that knife sprite that was linked in the DRLA thread by the 12 year old or 40 year old manchild

>> No.3188992 [DELETED] 

If only there was some kind of...other place. A board where we can talk about non-retro games, if you will.

>> No.3188998

All I can find about that is http://quake.wikia.com/wiki/Bitterman#Quake_3:_Arena

>It is stated that Quake 3 is a non-canon story, in other words, Quake 3 has no connection with either Quake or Quake II.

No source though.

>> No.3189000

If there is a Quake 5 I'd love to see a mix of Quake 1's Lovecraftian horrors with Quake 2's Borg monstrosities.

What if instead of Shub Niggurath you actually got a GOOD final boss for once?

>> No.3189002

Quake 3 is not retro.
If new Doom gets deleted, why aren't these being deleted?

>> No.3189003


>> No.3189005

Release date(s) Microsoft Windows
NA December 2, 1999
EU 1999

It's retro by one month :'^)

>> No.3189009

speaking of duke. I tried to play DN3D with a friend in coop but every time the player who joins, dies a couple of times and gets an error message saying "too many sprites spawned"
we tried switching host, different versions of eduke and yang with no solution. didn't happen to me with another friend back in the day with the exact same setup, any suggestions?

>> No.3189010

I would choke on dick for a cosmic horror story shooter.

Cry about it on /v/ bitchboy.

>> No.3189023

I'm glad we can finally play Quake 3 under the /vr/ rules. :^)

>> No.3189026

>the music isn't by Trent Reznor

>> No.3189031

Haha, thanks for reminding me of this.

>> No.3189034
File: 271 KB, 570x351, REZNORS.jpg [View same] [iqdb] [saucenao] [google] [report]

Did somebody say Reznor?

>> No.3189036


I know you're just shitting your pants, but to give a legitimate reason, I suppose it's because we've proven to be able to discuss Quake 3 and other legitimately not-retro games like Quake 4, Shadow Warrior 2013, and Rise of the Triad 2013.
The moment Doom 4 comes up, however, a good bunch of people start crying and getting into fights.

>> No.3189038

>Tony Hawk


>> No.3189041
File: 106 KB, 578x582, hungry hungry shambler.png [View same] [iqdb] [saucenao] [google] [report]

I quickly sketched a thing.
Any good? I'll probably redo it properly when I have the time

>> No.3189061

not retro, this was made in 2016

I like it, do more!

>> No.3189068

I consider a slaughtermap passable if you can trick a considerable part of the monsters to infight and kill eachother. If it's some silly shit like dozens of cyberdemons or armies of barons/skellingtons in homogenous swarms it'll just leave me wishing I had bigger guns or dual wielding or some shit because wading through them all will be a chore.

>> No.3189069

Hah this is awesome.

>> No.3189070

Well I had this other idea
Shub Niggurath is giving Shambler a bath and afterwards his hair/fur goes all puffy

>> No.3189073
File: 143 KB, 480x360, 1404506401042.png [View same] [iqdb] [saucenao] [google] [report]

Do this please, it sounds like the most adorable thing.

>> No.3189081

I will anon, I just need like a week or two because of exams and stuff

>> No.3189084

Don't think about sculpted cyberdemon ass

>> No.3189094 [SPOILER] 
File: 1.03 MB, 783x889, 1462382942264.png [View same] [iqdb] [saucenao] [google] [report]

I'm not.
I'm thinking about sculpted Baron ass.

>> No.3189145

where's that cropped cyberdemon butt grab when you need it

>> No.3189148
File: 422 KB, 1920x1440, 1462384079.jpg [View same] [iqdb] [saucenao] [google] [report]

torches.zip (50 KB, 1995-09-14) - Aaron Veenstra

a pleasant but simple marble maze, vaguely a castle (not quite so strongly realised as others such as xcalib11). the titular objects are encountered frequently and often cast a warm light around them. there's no tremendously obvious progression, one simply wanders around until the keys are encountered. oddly the first locked doors are not marked as needing keys, there are for some reason two yellows, and i don't think the red one is needed at all. challenge is low, with few monsters, walls spaced wide apart, and plentiful ammunition. rockets in particular are numerous, with only one enemy on the map robust enough to entice their use. a good map for those who prefer their Doom slower-paced.

>> No.3189153

Do you just take 9 random screenshots throughout a level or what?

>> No.3189159

not exactly random, i try to choose things that look interesting, not just close-ups of walls or what have you.

>> No.3189168


>> No.3189172

Huh! That's a really neat detail. Thanks for extracting this stuff.

>> No.3189178

Speed of Doom and Resurgence are better examples of megawads with good slaughtermaps, IMO.

>> No.3189183

it looks like they even tried to flatten that ass as an after thought
>oh shit this butt is way too fappable, quick make it pancake in blender

>> No.3189228
File: 61 KB, 493x1326, image.png [View same] [iqdb] [saucenao] [google] [report]

Hope you scrubs are joking, that is an eyeless giblet of a shambler.

>> No.3189234
File: 11 KB, 320x200, CSHADE16.png [View same] [iqdb] [saucenao] [google] [report]

Just played through CyberShade for the first time (Commando difficulty), didn't die once, it was fun.
Got a bit silly with the enemy spam, though.

>> No.3189250
File: 227 KB, 768x512, Hunter-A-few-renders.png [View same] [iqdb] [saucenao] [google] [report]

Judging by these images of Hunter's alts that I managed to get to appear in the game, it looks like she's supposed to have some sort of warping texture for her clothes. That would explain why they're transparent in the textures, but not why the texture doesn't still exist where the alpha channel is 0 like other textures. Oh well, one step closer.

Probably uses one of two hunterenvmap textures I saw mentioned.

>> No.3189256

That one on the right looks awesome.
(obligatory "boobs" comment)

>> No.3189284

Why do you want to make Tom cry?

>> No.3189301

Not pictured in the TNT entry: the second lineup of chaingunners from the monster closet that just opened behind him.

>> No.3189303
File: 115 KB, 720x631, CUTE.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3189308


>> No.3189327
File: 80 KB, 256x512, PCSX2.png [View same] [iqdb] [saucenao] [google] [report]

One more. I think that this one is my favourite, I like the red + white stripes.

>> No.3189334
File: 264 KB, 1024x369, DOOM.jpg [View same] [iqdb] [saucenao] [google] [report]

You heretics and your impure waifus.

>> No.3189338
File: 279 KB, 480x264, e57Zkpc_large.gif [View same] [iqdb] [saucenao] [google] [report]

So I'm having a weird issue with Wrath of Cronos. Whenever I step onto a liquid floor, My movement speed shoots up to something that I can only call "completely fucking irresponsible".

Is there any way to fix this? I'm getting tired of being plaid-colored.

>> No.3189340

doom 1 has no hellknights and as a result every time there is a baron the game stops gameplay wise
doom 2 was way better solely because of hellknights
just imagine how good perfect hatred would be if barons were replaced by knights

>> No.3189341

a lot of pareidolia in the upper right of the map

>> No.3189343

>every time there is a baron the game stops gameplay wise

This meme is starting to piss me off.

>> No.3189348
File: 8 KB, 913x913, d478a354da03bcd52727be7c80ad1e7550d486d2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3189349

You forgot
>every used-made wad uses barons like hell knights

That shit makes me wish the 8-ball from omgweapons was in every gameplay mod.

>> No.3189350

I don't actually visit too often so I think it's just a popular opinion

>> No.3189360

>just imagine how good perfect hatred would be if barons were replaced by knights
i just tried it, it makes it too easy

>> No.3189361

well maybe not every single one but anyway

>> No.3189362

8-ball? I don't recall any weapon like that in omgweapons.

>> No.3189384

Damnit I knew I was misremembering the name when I typed it out, it's the 8-barreled super ultra shotgun with "ball" in it's name.

>> No.3189415
File: 556 KB, 1280x720, Screenshot_Doom_20160505_060901.png [View same] [iqdb] [saucenao] [google] [report]

The Ballbreaker? Mine is just a recoloured red SSG, I'm using OMG Weapons V5.

>> No.3189443
File: 41 KB, 543x522, 11990439_10205020280175332_1965797288617296996_n.jpg [View same] [iqdb] [saucenao] [google] [report]

>Playing some Reelism
>First wave I get the tank

>> No.3189448

i feel like i'm missing a lot of stuff in hexen

like these buttons behind the two rotating stone plates in the first map (no idea what they do, hard time pressing them without getting crushed)

or the sliding piece puzzle in the guardian of steel (i got to both sides, but there's apparently a 3rd thing in the middle that i don't know how to access)

>> No.3189449

that's a cool word which i am sure i will have forgotten by the time an opportunity arises to use it in conversation

>> No.3189454
File: 181 KB, 899x705, spearmint_x86 2016-05-04 16-21-31-02.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, well, I went for purple first.

It doesn't look all that great in-game, either from me doing something wrong or due to it not being done.

>> No.3189462

why are quake 3's chicks so boner inducing

>> No.3189467
File: 1.30 MB, 526x287, nVdpKux.gif [View same] [iqdb] [saucenao] [google] [report]

Really? Nobody's gonna help me?

>> No.3189468

Well her costume's got a pussy window, I bet that goes a long way.

>> No.3189474

nah, that ain't it

>> No.3189478

Pirate Doom > every other wad

you know it's true

>> No.3189480

Quake 3 > Doom

Gotta go fast

>> No.3189484

Quake 1 > Quake 3

>> No.3189485

I don't know why people keep talking up Pirate Doom so much. it was okay.

>> No.3189487

That's fair

>> No.3189489

korax is amused by your inadequacy. Keep it up, mortal

>> No.3189496

Not being able to shoot the coaxial machinegun and the cannon simultaneously time sucks

>> No.3189497
File: 194 KB, 1000x450, pirates-of-the-caribbean-ride-treasure-hoard.jpg [View same] [iqdb] [saucenao] [google] [report]

Everybody loves pirates. Don't lie: you love pirates too.

>> No.3189498

You're retarded I bet you dickride this outdated piece of fucking shit Memento Mori or should I say Meme Mori and Requiem with bland levels without any atmosphere or challenge or eye candy that people pretend to like for the same reason they pretend to like fucking dad rock like Queen or Led Zepfaggin ''it's le classic xD'' this fucking ''classic'' has shittier map than vanilla Doom. So fuck you.

>> No.3189501

i haven't got a clue, sorry

>> No.3189505

what the fuck

>> No.3189508

no clue, sorry
try another version of (g)zdoom?

>> No.3189509

The weapon sprites on that bother me too much. It's just distracting how different the artstyle is from everything else. Probably because a few of the guns are lifted from Outlaws

>> No.3189510

Those buttons behind the sliding murals of Korax in the Winnowing Hall are just to activate it again in case you got trapped behind it. As for the Guardian of Steel, I have no idea. That bugs me still.

>> No.3189514
File: 118 KB, 607x415, 1381870912991.jpg [View same] [iqdb] [saucenao] [google] [report]

Woah there friend, calm down. This isn't /v/, no need to act like an asshole

>> No.3189516

This thread has always felt like a sliver of /v/ at times, but it's been feeling like that more frequently as of late.

>> No.3189525
File: 11 KB, 480x480, 11952024_1694237747474319_3569715408831830768_n.jpg [View same] [iqdb] [saucenao] [google] [report]

Fun fact/confession

I'm only able to speedrun Doom because I played it with the Lasting Light mod.

Pic related, it's my face when knife bitch shows up. She's the only monster in that mod that scares me.

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