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/vr/ - Retro Games


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3181372 No.3181372 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3177152

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin: http://pastebin.com/yV2AwaXE
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

>> No.3181378

===NEWS===

[04-29] The Doom Movement Bible
https://www.doomworld.com/vb/post/1586811

[04-29] Anon map release: Arch-ville
>>3176270
https://www.dropbox.com/s/ekv7fpigsu9ovs3/Archville.wad?dl=1

[04-28] JPCP bugfix update v1.1
https://www.doomworld.com/vb/post/1597166
http://www.mediafire.com/download/1d79kb7r2begkg4/JPCP_v1.1.zip

[04-27] RECOVERED023 (tsp)
https://youtu.be/pTZAp4SqRQE [Embed]

[04-26] Graceful Doom - A Nonrandom Alternative to Pain Chance [1.0]
>>3170630
http://forum.zdoom.org/viewtopic.php?t=50643

[04-26] Anon mod release: FrankenGun.pk3
>>3170542
https://www.dropbox.com/s/40h6z9z8gdbtbnu/Frankengun.pk3?dl=1

[04-26] Custom Palettes
>>3170478
https://www.sendspace.com/file/c11vdc

[04-26] 3D Maze Screensaver Textures and Sprites
>>3170174
https://www.sendspace.com/file/aaw1w1

[04-26] E1M4b, another new map by Romero
https://twitter.com/romero/status/725032002244759552

[04-26] Tenebrae, 5 horror themed maps for GZDoom
>>3169123
http://forum.zdoom.org/viewtopic.php?t=51608

[04-26] Showdown in Suzhou: a map for Shadow Warrior, by NESFag
>>3168692
http://www.moddb.com/games/shadow-warrior/addons/showdown-in-suzhou
https://youtu.be/f7AHHwehe0 [Embed]

[04-26] A Morte released
>>3168551
http://forum.zdoom.org/viewtopic.php?t=50891
http://www.mediafire.com/download/jp4paev47zgr9r5/A_Morte_435.rar

[04-25] Anon resource release: F-Zero Velocity fonts
>>3167668
https://www.sendspace.com/file/6tu9zq

[04-25] BLACKROOM: John Romero and Adrian Carmack's new project
https://youtu.be/v7-nKfsEevA [Embed]

[04-25] Samsara 0.32 (bugfix update)
http://forum.zdoom.org/viewtopic.php?t=51771

[04-24] Anon resource release: centaur.zip
>>3165584
http://www.mediafire.com/download/b053517j6cqaaze/centaur.zip

>> No.3181379
File: 26 KB, 400x400, 1507-1.jpg [View same] [iqdb] [saucenao] [google]
3181379

Have any of the people who got the Gamestop code for Doom 4 actually uploaded any footage besides the rip and tear until it is done bit?

>> No.3181383

>>3181378 Continued due to character limit.

[04-24] Anon mod release: SlaughterGuns v1 (TEXTURES mod)
>>3163920
https://www.dropbox.com/s/kr1ovdiqoxt46je/SlaughterGuns_v1.wad?dl=1

[04-24] The /newstuff Chronicles #494
https://www.doomworld.com/php/topstory.php?id=4572

===

To submit news, please reply to this post or >>3181378.

>> No.3181397 [DELETED] 

not this idiot again. i'll post a proper new thread in a moment.

>> No.3181404
File: 560 KB, 768x424, when you pick up the shotgun just right.png [View same] [iqdb] [saucenao] [google]
3181404

>> No.3181407

actually no, i don't care any more, here's an updated news post

===NEWS===

[05-01] Double Barrelled Pistol sprites (right hand only)
https://www.dropbox.com/s/e2ojqiyi1x5xu9m/single.zip?dl=1

[05-01] Smooth Doom (Weapons only)
>>3180067
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[04-30] Anon mod release: gold invulnerability colormap
https://my.mixtape.moe/zavjrm.pk3

[04-30] Anon map release: Deathzones.wad
>>3179616
http://wikisend.com/download/372728/Deathzones.wad

[04-30] Anon map release: techarena.wad
>>3179360
https://drive.google.com/file/d/0B4mwJRa7e5VpVmR0TzAyTV9UNFE/view

[04-30] Anon mod release: DoomShock beta
>>3178268
http://s000.tinyupload.com/index.php?file_id=03025523708954851274

[04-30] PC Collector magazine CD-ROM wad sets
>>3178204 >>3178212 >>3178234 >>3178273 >>3178280 >>3178307 >>3178331
http://pastebin.com/c9Xmj4rH

[04-30] Anon map release: the Castlevania map
>>3178151
http://www.mediafire.com/download/b2lo9n9b8h61qms/CastleVania_Test_59.wad

[04-30] Anon map release: Blastmaster
https://dl.dropboxusercontent.com/u/8380892/DOOM%20MODS/CK_Blastmaster(v1.1).pk3

[04-29] The Doom Movement Bible
https://www.doomworld.com/vb/post/1586811

[04-29] Anon map release: Arch-ville
>>3176270
https://www.dropbox.com/s/ekv7fpigsu9ovs3/Archville.wad?dl=1

[04-28] JPCP v1.1
https://www.doomworld.com/vb/post/1597166

[04-26] Graceful Doom v1.0
http://forum.zdoom.org/viewtopic.php?t=50643

[04-26] Anon mod release: FrankenGun.pk3
https://www.dropbox.com/s/40h6z9z8gdbtbnu/Frankengun.pk3?dl=1

[04-26] 3D Maze Screensaver Textures and Sprites
https://www.sendspace.com/file/aaw1w1

[04-26] E1M4b, another new map by Romero
https://www.doomworld.com/vb/post/1596639

[04-26] Showdown in Suzhou: a map for Shadow Warrior, by NESFag
http://www.moddb.com/games/shadow-warrior/addons/showdown-in-suzhou

[04-26] A Morte released
http://forum.zdoom.org/viewtopic.php?t=50891

===

To submit news, please reply to this post.

>> No.3181409

>>3181195
Will you be archiving the stream?
I can't watch now but would like to, and I'm sure others are in the same boat.

>> No.3181412

>>3181408
we used to make them at 5

>> No.3181413

>>3181407
>actually no, i don't care any more, here's an updated news post
I feel for you opanon. I hope you don't get too discouraged because we all appreciate your efforts very much.

>> No.3181415

>>3181379
>no spikes on the belly
They didn't even get a good look at doom before making the game did they
But other than that minor complaint, I quite like it, but might have worked better if it was less brown and more bright red.
Why do all games insist on realistic colour palettes even when everything else is as disconnected from reality as anon's dad is from vaginas. Explains why I like tf2

>> No.3181418

>>3181415
The 2 lil ones? They put the vestigial arm things there. And they do seem more red in recent footage, but I don't know if it's the lightning.

Agreed about "realistic" palettes but it really hasn't been that big of a problem recently, I don't think.

>> No.3181423

>>3181413
The news posts are what make me visit every new thread at least once.

>> No.3181425 [DELETED] 

LMAO what the fuck is this Minecraft looking bullshit nigga I can't even look up or jump, enemies are cardboards just play Halo or sumthin xD

>> No.3181429

>>3181425
has doom been called minecraft by someone before?

>> No.3181430

>>3181418
Maybe it's me being drunk and needing to blame my problems on something.
Now that I think about it, there were a few quite colourful shooters in recent years, but I only played far cry 3.

>> No.3181437 [DELETED] 

Doom 4 will save this series.

>> No.3181439

>>3181437
You think?

>> No.3181440

>>3181430
My favourite colorful shooter is Borderlands 2, despite how broken scaling past level 40 gets, first 2 playthroughs are absolute blast and DLC's actually more than double the game's content.


I may have played other FPSs in recent years, but the only ones I remember are BDL2 (Pre sequel is trash) and Wolf:TNO (which was so-so). Any other fps'es I should be aware of?

>> No.3181442

>>3181440
Not really. I don't really keep up with modern gaming

>> No.3181445 [DELETED] 

Doom 4 > Doom 3 > shit > Ultimate Doom > Doom 2

>> No.3181446

>>3181430
colourful shooters i can think of: brink, almost borderlands since it's got a lot of different colours but they're really dull looking, splatoon

that's all i got

>> No.3181448 [DELETED] 

>shit, that didn't work
>better try with this instead!

>> No.3181449 [DELETED] 

>>3181445
I doubt your sincerity.

>> No.3181450

>>3181429
Probably. I let one of my younger friends play doom and he would hide around corners for about 30 seconds after getting hit waiting to regenerate.

>> No.3181457

>>3181446
>>3181442
>>3181430
>>3181440
If you count Metroid Prime as shooters then they sorta fit. Not recent though.

I have almost finished replaying the series on an emulator right now (in the middle of MP3).

Dreadnought made me go back to these. I'm thinking about a metroid-like (Upgrade-based progression) shooter/platformer and looking for inspiration for the puzzles. Maybe a dreadnought map will come out of this, maybe something else, I don't know.

Some times I wonder what would've been if authors of Hexen looked back at Metroid and Zelda when they made their game, how much different (and how much better/worse) it might have been.

>> No.3181459 [DELETED] 
File: 16 KB, 600x600, EjJopdb (1).jpg [View same] [iqdb] [saucenao] [google]
3181459

>>3181425

>> No.3181460

>>3181440
Shadow Warrior 1 was alright, and 2 seems to borrow a bit from Borderlands.
>>3181446
You're missing a lot imo. All the upcoming class shooters bar maybe Paragon, for starters.
>>3181450
How old are you, and how old is your friend? Honest question, not flamebait

>> No.3181463

>>3181450
Rly? I played doom with my 12 yo cousin and he felt right at home.
Maybe part of the reason was that his first console was the ps1

>> No.3181472

>>3181457
>emulator
My laptop dry heaves when symphony of the night gets too processor intensive. I need to get my pc fixed

>> No.3181478

>>3181429
>has doom been called minecraft by someone before?

Be sure to grab a bucket before you click this

https://twitter.com/romero/status/545027810469765121

>> No.3181481

>>3181423
Really? Because what makes me visit every new thread is the, uh, posts. And conversations. And discussion.

>> No.3181483
File: 935 KB, 1760x2046, image.jpg [View same] [iqdb] [saucenao] [google]
3181483

Why does Doom-person look different here

>> No.3181484

>>3181460
Im 26 he is 20.

>> No.3181487

>>3181481
There's new threads so often that I can't keep up with reading all of it.

>> No.3181490

>>3181483
Different artist.
Also that haircut was an actual edgy haircut back in the day.

>> No.3181492

>>3181483
>Doom-person

Okay, I'll bite.

Don't.

>> No.3181494

>>3181492
doom-man?

>> No.3181495

>>3180931

>.exe

why

I had better be able to open this shit with 7zip and extract it manually

>> No.3181496

>>3181472
Are you playing it on Mednafen(or Retroarch)? Because for whatever retarded reason they always use up 100% of my CPU and make my fans spin at riple speed. ePSXe does the job just fine with PEOPS software plugin and 25-30% CPU usage.

Dolphin Emu went a long way since release and has very good performance these days.

>> No.3181497

>>3181492
Doom-dude

>> No.3181501

>>3181494
Doomguy, doom marine
Brenda Hawkins

>> No.3181504

>>3181483
dunno, he looks slightly different in every picture. i think it's to maintain his vagueness and thus self-insertibility

>> No.3181505

>>3181492
Doom...

Boi.

>> No.3181507

>>3181496
ePSX. CPU is athlon 5000 with radeon integrated graphics
Will peops improve performance?

>> No.3181515

>>3181495
Okay looks like you can extract the contents with 7-zip, thank god

>> No.3181516
File: 232 KB, 1500x1500, 9onhiOe.jpg [View same] [iqdb] [saucenao] [google]
3181516

>>3181409
I'll probably do it a little later tonight.

I'm coding the MEGA PUNCH right now but perhaps I'll do some work on the Nikana for the stream.

>> No.3181521

Manty Quilla where is the stream?

>> No.3181528

>>3181507
Probably. It also looks best and closest to original, as well as emulating more effects than OpenGL and Direct3D renderers do.
use 1:1 scaling to get proper AR (non-ellipse moon and stuff, but inventory menues will lok off), or set resolution to a multiplier of 256x208 (if you play version without internal letterboxing, for letterboxed versions us 256x240) and stretch to fill.

>> No.3181536
File: 100 KB, 1024x606, 1414930326834.jpg [View same] [iqdb] [saucenao] [google]
3181536

Friendly reminder that Doom by itself is too simple to be a nowadays AAA game and offering the same kind of experience as the first ones.
Its design philosophy can only be replicated via small/indie games.

>> No.3181546

>>3181536
In other words big name publishers suck?

>> No.3181556

>>3181528
I seem to be already using petes opengl2 psx gpu

>> No.3181557

>>3181481
He said at least once, which implies he isn't too regular/lurker.

>>3181407
;_;
You're a bro OPanon, This is probably just some edgy newfag who wants to get MUH EPIC THREAD or a fag who wants to ruin the threads.

>> No.3181559

>>3181536
doom was a small indie game, anon.

>> No.3181560

>>3181536
You're absolutely right but making game more modern doesn't have to be turning it into fucking Halo for example Wolfenstein TNO did well meanwhile Doom 4 is dog shit.

>> No.3181561

>>3181536
It's a shame really. Based on what bit of multiplayer I watched on Youtube, I'm a little disappointed with the new game not because it's different from the rest of the series, that's to be expected, but because it didn't really do anything we haven't seen before. It took the safe route, rather than push the boundaries like the originals did.

>> No.3181568

>>3181559
And here we get to the crux of the issue: up to like 95 most games were small indie projects

>> No.3181574

>>3181557
>You're a bro OPanon, This is probably just some edgy newfag who wants to get MUH EPIC THREAD or a fag who wants to ruin the threads.

That's reeeeeally reaching.
It's just a fucking thread on an anonymous message board.

>> No.3181592

>>3181483
why aren't game covers today hand painted but exclusively stupid digital shit "artwork"?

>> No.3181595

>>3181592
There's no talent in the industry anymore

>> No.3181603

>>3181592
Hotline Miami?

>> No.3181604
File: 51 KB, 600x439, Generic-FPS.jpg [View same] [iqdb] [saucenao] [google]
3181604

>>3181592
>>3181595

>> No.3181615
File: 2.81 MB, 525x295, Pirate Adventures Ho (Modern Re 2016-05-01 16-47-32-48.webm [View same] [iqdb] [saucenao] [google]
3181615

Put so fucking much A_WeaponReady and state checks on the weapons. Now they can be swapped between almost at any time, no matter what state they're in, which makes things a lot more fast-paced.
Once I fix the multitude of other issues with DemonSteele I'll probably port it over to there as well.

Also this webm is so damn compressed I'll be amazed if anything going on in it is recognizable.

>> No.3181619

>>3181556
try PEOPS soft and see if it works faster or not - played it too long ago, so I dont remember the details.

>> No.3181621
File: 539 KB, 1280x1024, Screenshot_Doom_20160501_165443.png [View same] [iqdb] [saucenao] [google]
3181621

We're playing Samsara DM with DBAB, get in here lads

server name: Pure. Simple. Samsara DM. (Now with more Caleb in every bite!)
password: gmotasux

>> No.3181625

>>3181615
>Also this webm is so damn compressed I'll be amazed if anything going on in it is recognizable.

it's a webm of a WIP mod posted in 4chan.

video compression is irrelevant, give me a converted 3gp for all i care.

>> No.3181627

>>3181615
What is dis?

>> No.3181629

>>3181615
Those are some sexy sword sprites my man.

>> No.3181635

>>3181621
Oh yeah, the new version of Samsara only works in Zandronum 3.0, so you'll need to get that to connect.

>> No.3181640

>>3181627
space pirate 2.0, "actually being made" edition

>> No.3181641

>>3181615
so the decorate is even more disgusting now right

>> No.3181647
File: 982 KB, 320x287, 1444313166217.gif [View same] [iqdb] [saucenao] [google]
3181647

>>3181621
>get zando 3.0
>try to join
>Execution could not continue.

>Script error, "samsara-v0.333-beta.pk3:cvarinfo.txt" line 1:
cvar 'samsara_cvarinfo' already exists

>Remove 'samsara_cvarinfo' and all other conflicting cvars from your ini and restart Zandronum to continue.

how and why

>> No.3181650
File: 2 KB, 108x119, Major Asshole.png [View same] [iqdb] [saucenao] [google]
3181650

>>3181415
>They didn't even get a good look at doom before making the game did they
It's a completely new game made by completely new people in a completely new era, doing a (comparatively) new thing, why do act like it wouldn't be different?
Doom 3 was different, so is this one.

>>3181430
Far Cry 3 was pretty good.
I played 4, and while it had a lot of cool new toys, the plot is just completely uninteresting.

At least in 3, you had a clear motive, "this guy killed your brother, and he's a bad guy", it's a basic motivation for the player character, and he really sounds like he wants to rescue his remaining brothers/friends, but most of all, get vengeance. In 4 the player character just feels shoehorned into something he doesn't really care about.

>>3181450
>hide around corners
Taking cover intermittently is a good idea in any shooter.

>for about 30 seconds after getting hit waiting to regenerate.
Well ok, that's kind of cute actually. How did they react when you tell them you have to go and find health, and that it's a limited resource?

>>3181483
He had a haircut on his way to earth.

>>3181492
Doom-individual.

>> No.3181652

>>3181640
space pirate is actually being made tho....?

>> No.3181654

>>3181647
find INI (hint: zandronum-<username>.ini)

delete every line starting with samsara_

save

>> No.3181658

>>3181621
Good to see a vr server, but I'll pass. I'm awful at deathmatch. Props for trying to get something started though.

>> No.3181659

>>3181536
>Too simple
Rocket League is simple as fuck, doesnt mean it isnt popular, fun as fuck, has a huge skill ceiling

I dont even know what you're saying by design philosophy. Being able to dodge projectiles with precise movement and fast mouselook is for phones?

>> No.3181661

>>3181627

I don't have a name for it yet, I've just been calling it the Booty Project. Play as a space pirate, fly to other planets, grab cash and gems and jewels and fight off aliens and demons.
Gonna be a full game like Nocturne in Yellow was, but without the one-month limit that seriously hampered it (shitty maps, total lack of polish, difficulty jumps, etc)

>>3181629

Thanks. They're not actually mine, they were made by a guy named BatteryBlack, he just let me use them for placeholders.
They're very, very pretty placeholders, though.

>>3181641

You better fuckin' believe it, nigga.

>> No.3181663
File: 486 KB, 516x648, Powerslave Exhumed.jpg [View same] [iqdb] [saucenao] [google]
3181663

>>3181592
Yeah, I miss shit like this.
At least the alt cover for Doom 4 is a cool and colorful action scene in a hellish landscape.

At the very least, I hope it sets a precedent, the executives and marketers can have their boring droll shit covers, but all you need to do is to flip it around and you get something like pic-related, the REAL cover.
It'll cost more, but they can take that out of marketing's budget.

>>3181595
No, there's talent, you just have to find it.

>> No.3181665

>>3181659
I get what he's saying, at least in the context of singleplayer. A series of short self-contained levels with a sparse story and no gimmicks to "break up the gameplay" is too simple for modern audiences. It certainly won't make for entertaining let's play videos by casual players.

>> No.3181669

>>3181619
I immediately tried to play gran turismo 2 and hot damn, it's actually playable now, with at least 30 fps. The Ai cars clip through each other a bit but holy shit. I'm so fuckin excited I want to suck your dick, but since I'm drunk I wouldn't even need an excuse anyway.
Bbl

>> No.3181674

>>3181665
Let me tell you about twenty eight nights at freddy's...

>> No.3181676

>>3181665
>A series of short self-contained levels with a sparse story and no gimmicks to "break up the gameplay" is too simple for modern audiences
I think you overestimate modern audiences.

>> No.3181723
File: 158 KB, 1591x890, blood keep.jpg [View same] [iqdb] [saucenao] [google]
3181723

woah

>> No.3181725
File: 152 KB, 1595x892, crash.jpg [View same] [iqdb] [saucenao] [google]
3181725

>>3181723

>> No.3181727

>>3181725
>>3181723
Looks ok I guess.

>> No.3181731 [DELETED] 

>>3181727
>I like it but I'll say it looks ok xD so I can fit in

>> No.3181736
File: 10 KB, 501x768, I love this shit.png [View same] [iqdb] [saucenao] [google]
3181736

>>3181202

>that gun description

every time.

>> No.3181741
File: 754 KB, 550x836, concept art vs actual game.png [View same] [iqdb] [saucenao] [google]
3181741

>>3181723
>>3181725

>> No.3181742
File: 463 KB, 730x550, smug tomato.jpg [View same] [iqdb] [saucenao] [google]
3181742

>>3181731
Maybe you should take a chill-pill.

>> No.3181748

>>3181741
cec

>> No.3181753
File: 118 KB, 1591x887, doom4.jpg [View same] [iqdb] [saucenao] [google]
3181753

Holy shit, some of the old DOOM '16 loading screens dug up from the beta have a logo from when the game was still "DOOM 4".
Check the top left corner.

>> No.3181765

Guys, any idea what happened to the Real Guns Advanced project? I really liked that one for LAN co-op. Most fun we ever had. You guys know any projects like that?

On second note: any good class-based co-op mod?

>> No.3181774

>>3181723
>>3181725
>>3181725
>>3181753

do you mind posting the source before you get warned?

>> No.3181775
File: 290 KB, 680x504, f8e.png [View same] [iqdb] [saucenao] [google]
3181775

>>3181753
>mp/derpyhead

>> No.3181780

>>3181765
Not much. There was an RGA3 in the works but never got close to being complete. There was an adaptation of RGA2 called Real Guns Hardcore which had various gameplay tweaks, and then there's RGA2 Refined which preserved the original RGA2 gameplay and focused on fixing bugs.

I really would have liked to see an RGA based on Black Ops II, the guns in that game were great.

>> No.3181781

>>3181765
you mean RGA2Ref?
I think its pretty much finished, no more bugs and shit, i haven't seen the author (Jes) in days though

>> No.3181783

>>3181723
Oh boy, it's MAP29

>> No.3181793

>>3181783
Huh, I guess it kind of looks like a radical reinterpretation of The Living End, I guess that's a bit cool.

>> No.3181803

>>3181793
>I guess it kind of looks like
>I guess that's a bit cool

BITCH U GUESSED IT

>> No.3181804

>>3181780
>>3181781

Woah, I never heard about this one, we've been playing the original for years now (sporadically, of course).

Thanks buds. I will check this Refined one out.

>> No.3181819

Do all new versions of GZDOOM still have that awful fucking distortion effect when looking up and down, or did Graf actually get off his ass and fix that?
If not, what's the last version without it?

>> No.3181826

>>3181819
You mean like ZDoom weird up/down? Dude I guess that's the main thing of GZDoom. Ever since Release N°1.

>> No.3181827

>>3181819

I'm using 1.91 and I have no problems like that.

>> No.3181829

>>3181819
>that awful fucking distortion effect when looking up and down
That sounds like you were using ZDoom instead of GZDoom.
Or that you used vid_renderer 0

>> No.3181841

>>3181829
>>3181826
Nah, recently Graf updated GZDoom's renderer to be compatible with something, and it totally fucked up the GL rendering.
Now there's a slight warping effect when looking up and down.

>> No.3181845

>>3181841
Bruh you're gonna need to do some kind of video of this because I have no clue what you on about.

>> No.3181848

>>3181841
All I got out of you was "the new update fucked up". Seems like you're right tho. :c

>> No.3181856

>>3181803
Well it was never a favorite of mine.
It'd be cooler if they made some set-pieces from TNT or Plutonia.

>> No.3181858

>>3181723
>>3181725
now if only the finished product ever looked as good as the concept art

>> No.3181869
File: 32 KB, 591x275, 1457307960412.png [View same] [iqdb] [saucenao] [google]
3181869

Can somebody peek at my script and tell me what i'm doing wrong?

Looks kosher to me, but every script i write for this wad gives me the good old "P_StartScript: Unknown Script"

http://pastebin.com/vzxYpNrH

>> No.3181878

>>3181869
Your script library doesn't define itself as one.
Add #library "yourlibrarynamehere" as the first line.

http://zdoom.org/wiki/Libraries

>> No.3181884

You know I'm wondering how mentally fucked up Doom guy is after all he went through and if we consider Doom 64 to be canon then I'm sure spending rest of eternity in hell won't do him any good either maybe he even will become the next ruler of hell and start a vicious cycle.

>> No.3181895

>>3181884

The leaks of D4 imply something along these lines.

>> No.3181896

>>3181878
just tried it, recompiled, doesn't work

also i have another wad i wrote that doesn't have the "#library" tag and those scripts work?

scripts hurt my head when they /work/, this shit is turning my brain into a pretzel

>> No.3181898

>>3181895
I was gonna say this
It's not quite what he said, just a lil part of it iirc
Also we should still use spoilers when talking about this stuff methinks

>> No.3181906

>>3181896
You should always include a library statement. Even if it works without one, include it anyway. It's just good coding technique.

Also ACS_Execute (1,0) isn't passing any parameters to script 1.
Try ACS_Execute (1,0,0,0,0).

http://zdoom.org/wiki/ACS_Execute

>> No.3181910

Some good gun mods that don't touch enemies? Already know Trailblazer.

>> No.3181916

...
Is Doom 4 retro tho?

>> No.3181920

>>3181910
Gun mods that don't touch enemies???

What's the fucking point then?

>> No.3181930

>>3181920
To have a fucking gun mod and not gameplay overhaul?

>> No.3181946

>>3181910
Combined Arms

>> No.3181952

>>3181946
>mod that replaces fucking SSG with a weapon that uses plasma ammo
>good

>> No.3181981

>>3181910
Samsara (in a way), Epic Weapons Pack, ww-gzmecha, Real Guns Hardcore, and I think Psych (don't hold me to it, I haven't played Psych in a while)

>> No.3181986
File: 78 KB, 798x796, 1457452373942.jpg [View same] [iqdb] [saucenao] [google]
3181986

Stream Anon again.

You may remember a while ago I planned on streaming D44M when it comes out/I get the chance. I also have this idea for a twist on the stream where I have co-commentators from the /doom/ community give their two cents on D44M as they watch, seeing how it's a big deal, what with it being the first major release in a franchise as noteworthy as this in 12 years.

So would any of you be interested in joining me for when I finally get to stream it?

>> No.3181996
File: 48 KB, 300x268, 1352434679164.jpg [View same] [iqdb] [saucenao] [google]
3181996

Why was it called the Automap?

>> No.3181997
File: 214 KB, 1024x768, 236361316.jpg [View same] [iqdb] [saucenao] [google]
3181997

Gameplay is a very complicated thing, arbitrarily doubling values isn't a sound way to make something fun.

>> No.3182003

>>3181996
It's a map that draws itself automatically.

>> No.3182004

>>3181981
>Samsara (in a way)

Not even in a way, Samsara replaces all monsters.

>> No.3182009

>>3182004
My bad, I forgot I have a very old version of it that made it basically Doom with multiple characters.

>> No.3182025

>>3181997
Doom 4 looks to have better gameplay than Brutal Doom desu.

>> No.3182042

>>3181986
I'd be in.
I plan on playing the game on launch day too.
When do you plan on streaming it exactly?
Day of release, right at release, or later that weekend?

>> No.3182046

>>3181952
>thinking you need a SSG when you've got that shotgun's altfire

wew lad

>> No.3182054

>>3182042

Well, I was thinking sometime at night on the 17th, cus I have to go to my brother's college graduation and I have to come back to my college for a portfolio review. Not sure what time specifically tho.

>> No.3182056
File: 25 KB, 252x625, CBrNuoJUoAAeQgV.jpg [View same] [iqdb] [saucenao] [google]
3182056

>>3181997
>>3182025
Tfw I actually kinda like BD because it's mindless fun.

>> No.3182061

For some reason when I play LegenDoom with Ketchup I still get the vanilla gibs any idea how to fix this shit? Ketchup is supposed to be compatible with everything.

>> No.3182063

>>3181986
when you say join you, you mean for coop? i am also getting the game day 1 and would love to join you, don't know about commentating though

>> No.3182064

So what are the chances this materializes as something more than a screenshot of a single frame of a shotgun recolor?
http://forum.zdoom.org/viewtopic.php?f=19&t=51842
Description sounds like the monster version might be handy, but
>Zandronum compatibility is not a hard goal of the project
>the target port will be zdoom rather than gzdoom
>Maps are not planned
>will not make use of any GZDoom features and all graphical effects will be designed for and tested in ZDoom.
>currently the git is set to private
>Do not expect a release before 2017.

>> No.3182065

>>3181916
No

>> No.3182067

>>3182063
I meant like have someone over say skype and watch me play and give their thoughts on the final product of D44M essentially.

>> No.3182074

>>3181906
well i appreciate the help, but i followed your advice, recompiled, and that still didn't do it: "P_StartScript: Unknown Script 1"

>> No.3182079

>>3182064
i don't know, but it sounds cool

>> No.3182090

>>3182074
How odd. Do you have the library loaded properly through loadacs?

>> No.3182096

>>3182003
As in how? Vector lines automatically generated from level geometry? Rooms automatically revealing themselves? Is it referencing other kinds of games where you need to unfog the map?

>> No.3182107

>>3182090
uh... no

looking at implementing it now, never used it before... if i understand correctly i'm moving my compiled ACS into an ACS folder, then creating a lump that points to the compiled file?

>> No.3182116

>>3182107
Yes, the loadacs lump contains the library names you want to load in the acs folder.

>> No.3182121

>>3182096
>As in how? Vector lines automatically generated from level geometry? Rooms automatically revealing themselves?
yes

>> No.3182129

>>3182061
>Ketchup is supposed to be compatible with everything.

It isn't, because Mark's a dumbass.
Ketchup replaces monsters, so other mods that replace monsters won't work with it. Either nix ketchup or turn off Legendoom's monster replacement.

>> No.3182130
File: 23 KB, 288x280, di.jpg [View same] [iqdb] [saucenao] [google]
3182130

/ RETRO FPS THREAD

>> No.3182135
File: 448 KB, 496x708, 1453439777383.png [View same] [iqdb] [saucenao] [google]
3182135

>>3182116
kek

well now it's printing, but even when i hit an imp it says "not an imp"

>> No.3182142
File: 416 KB, 200x148, MAP09The Pit.gif [View same] [iqdb] [saucenao] [google]
3182142

>> No.3182158

what soundfont you guys think sounds good with doom II, I'm getting bored with the roland one

>> No.3182170
File: 85 KB, 766x606, 1429721483538.jpg [View same] [iqdb] [saucenao] [google]
3182170

Hey guys, I'm streaming at hitbox.tv here in about 10 minutes. Probably just gonna do some art and goof around.

>> No.3182173

>>3182130
ayy
>>3182142
lel
you just made me remember i posted something similar a long while back but i don't remember what it was

>> No.3182179

>>3182158
Try a NES soundfont or WeedsGM3.
If you want to mess around with some weird ones, I would suggest KK Slider.

>> No.3182181

>>3182135
That's cause ACS_Execute (1,0,0,0,0) is passing tid zero (tid zero always refers to the script caller) to script 1. Since the script caller is you, the player, it will always return "not an imp" since the player class does not match DoomImp.

>> No.3182204

>>3182170
hmmm, if only there was a name for such a stream

a locale of making things, if you will

maybe some kind of...house of dev

hmmmm

>> No.3182208 [DELETED] 

Let's face it Brutal Doom is the best gameplay mod around and the only reason why Doom is still relevant.

>> No.3182219

>>3180554
>>3180725
yeah I guess you're right, even if it means one has to be a little more conservative with doing huge bomb traps(that or use Devastator shots less), also is there a trick to using the Bullet Bombs, cause I'm just not seeing it, they don't seem very useful(especially compared to their alt-fire)

>>3181068
man I suggested this to them almost 2 years ago

>>3181320
if I play stock Doom and Doom 2 I'll turn Freelook and Jump off, but if I'm using a mod then I'll often turn them on

>> No.3182220

Fellas, before I bother downloading the PS2 version of Quake 3, is there a reason for why I can't find the PS2 skins available for download?

>> No.3182223

>>3181404
While I generally hate finebros, I liked that in the vid, the only teen who liked it as a little kid, is also the only one who doesn't like the trailer for doom 2016.

>> No.3182237

>>3182142
Why is there no big springfield/simpsons wad?

>> No.3182240

>>3182237
I think there is a Simpsons Doom mod.

>> No.3182241
File: 4 KB, 300x310, 1461946839522.png [View same] [iqdb] [saucenao] [google]
3182241

>>3182237
>Sound/graphic replacement wads from the 90s that replaced everything with Simpsons graphics/sounds

>> No.3182245

>>3182025
The only thing I really like about BD is iron sights, which ATM does better. Also better reloads.

Though on the other hand, the rocket launcher in ATM is -really- bad, I'd rather the rocket ammo be replaced with hand-grenades which you threw with a quick button, if it wasn't for the fact that you sometimes need to put a rocket through the distance.

>> No.3182247

>look away from Blackroom for two days
>it suspended funding two days ago to make a demo
Oh, cool stuff.

>> No.3182248

>>3182237
Dug up a video for ya.
https://www.youtube.com/watch?v=6ZLN4WOS1Ts

>> No.3182249

>>3182237
>>3182240
There were a couple. There were the ones made in 1995, which are pretty awful. And there was another made somewhere in the 00's, that has better looking sprites, and uses SNDINFO to make every character have unique sounds.

>> No.3182251

>>3181952

Use the nailgun's altfire. Infinite cells gained.

I swear you people never read pick up messages. It flat out says you gain ten cells with each hit of the altfire

>> No.3182253

>>3182248
This couldn't be more 90s if it tried.

>> No.3182254

>>3181440
Wolfenstein 2009 is pretty fun, getting a copy of the PC version is a pain in the ass though

>> No.3182259

>>3182247
When Romero really puts his mind to it to do his job, he will see what matters and do what is necessary.

He could have just gone on like planned (and this could have worked just fine), but he realized, he needed substance to show to people, to better make you his pitch, so that's what he does.

>> No.3182260

>>3182248
One of the first videos I ever watched on youtube. I can't believe its still up.

>> No.3182275
File: 150 KB, 640x480, mvc-116s.jpg_thumbnail0.jpg [View same] [iqdb] [saucenao] [google]
3182275

>>3182254
Once you get used to it (the medallion and stuff), it's quite good.
I found it for peanuts in the used games section, so I don't quite mind it's flaws as much.

The K98k Mauser with the bayonet, upgraded barrel and action, and stripper-clip feed, REALLY is one of the most fun weapons I've used in a quasi-realistic FPS, the ironsights not only actually matter, but the bayonet is just really useful and fun, doing way more melee damage than any other weapon. The loud, deafening BOOM really conveys how powerful it is.
Most other shooters of the time probably wouldn't have let you use the "designated sniper rifle" as a battle rifle instead and have it work, hell, still probably wouldn't.

The final boss is also pretty hard, I never beat him on medium.

>> No.3182276

what's the general opinion on hexen here?

>> No.3182278

>>3182248
Isnt this just a sprite replacement though?

I'd like one with actual levels inspired from springfield

>> No.3182280

>>3181981
>ww-gzmecha
anyone got a copy of this, sounds interesting but the site it's hosted on is dead

>>3182061
>>3182129
well that explains why enemies in Blastmaster weren't acting like they're supposed to

>>3182064
sounds like garbage vaporware to me

>>3182237
sounds like a good idea for a mod

>>3182275
it also has one of the best videogame flamethrowers I've ever used

>> No.3182286

>>3182064
>scroton
Not even once

>> No.3182292

>>3182280
If you can be patient, I'm making a updated and improved version of ww-gzmecha.

If you're curious what it looks like at the moment:

https://www.youtube.com/watch?v=6VzmzAJ-meU

>> No.3182294

>>3182276
Too mixed. Some think it's great, some think it's too boring and/or convoluted.

>> No.3182295

VERSION 7.1 QUAKEPASTA
http://pastebin.com/cpjZmazY
There is nothing significant about this change. I pretty much just fixed the teleport issue, added a new way to run addons with shortcuts, and added a link to a more comprehensive mapping guide. I have been slacking off and still feel lazy as fuck but I wanted to finally post a fix for the issue with the map as it was completely broken

>> No.3182301

>>3182295
sleep tight quaker
you did well

>> No.3182302

>>3182294
i only just started playing it today and it's pretty fun, some of the sounds are from TES: arena interestingly

>> No.3182304

>>3182280
Oh yeah, the flamer is incredibly good, with the upgrades, it realistically portrays the long range of a real liquid fuel jet framethrower, it's incredibly satisfying.

>> No.3182306

>>3182004
There's a more updated Samsara that changes monsters too? Link? Does it work in GZDoom and not just Zandronum?

>> No.3182315

>>3182306

Samsara has replaced monsters since the early builds, bruh

>> No.3182317

>>3182315
The version I've got only has the different playable heroes and guns. Might be because I'm running it in GZDoom though?

>> No.3182325

>>3182317

I think we're having a misunderstanding over the term "monster replacements".
The monsters are not the default ZDoom actors, but they are the default Doom monsters.

>> No.3182328

>>3182292
oh that one, I'm familiar with it

>>3182304
yeah pretty much the only weapon I didn't like was the Assault Rifle, if mostly cause it felt redundant with the MP-40 being in the game already(a shotgun would have been better), and the Bazooka, cause you found ammo for it so infrequently that it wasn't worth using most of the time(should have been Panzerfausts instead)

>> No.3182329
File: 34 KB, 800x600, beauty in the beast.png [View same] [iqdb] [saucenao] [google]
3182329

>>3182276
Atmosphere - Awesome
Setting and Storyline - Pretty good
Classes - Very cool, each class is different and fun to play
Weapons - Very cool, but slightly limited
Items - Excellent, and some like the flechette make up for lack of variety of weapons
Level Design - Hard. Obtusely Hard. This is where Hexen falls down. You will have to use a walkthrough if you get stuck. Its a combi keyhunt/switchhunt, inside a maze, connected with portals.

Overall: I like the idea of it, but its a grind to play. Well worth checking out, and the first map is fun. You can try necrosis.wad if you really dont like hexen and want something more linear.

>> No.3182337
File: 53 KB, 403x403, 1447073314437.jpg [View same] [iqdb] [saucenao] [google]
3182337

>>3182329
>A third of the puzzle has been solved

>> No.3182342

>>3182329
The first "hubworld" of Hexen was nice. Very straight forward where to go

Then the 2nd hubworld happened, I couldnt figure out what to do.

>> No.3182345
File: 613 KB, 220x165, Tribes.gif [View same] [iqdb] [saucenao] [google]
3182345

>>3182142

>> No.3182347

>>3182292
Oh, bless you good sir. This is one of my favorite mods, so glad someone's remaking it.

>> No.3182348

>>3182329
what are some good mods and map replacements for Hexen?

>> No.3182353

>>3182348
Shadows of Chronos.

>> No.3182372
File: 241 KB, 600x582, 24356234.png [View same] [iqdb] [saucenao] [google]
3182372

>>3182301

>> No.3182379

>>3182372
gg

>> No.3182380

>>3182348
Wrath of Chronos is one of my personal favorites.

>> No.3182381

>>3182372
gg

>> No.3182385

>>3182372
gg
no re

>> No.3182387

>>3182372
gg

>> No.3182391

>>3182372
gg

>> No.3182401

http://i.imgur.com/OXZKNat.jpg

>dont talk to me or my cyber son ever again

>> No.3182402

>>3182401
Thats actually a not to bad redesign of the classic cyberdemon, i dig the more "chaotic" look more than the old minotaur look of the classic

Also that arm cannon is cool.

>> No.3182403

>>3182401
Why the imgur link?

>> No.3182404
File: 46 KB, 600x703, 1450955096117.jpg [View same] [iqdb] [saucenao] [google]
3182404

>>3182401
>Cyberdemon has toes instead of hooves

>> No.3182406

>>3182372
>Quaker
>not Ranger

>gg
>not HUUHH

>> No.3182408

>>3182295
Oy, I was about to ask if you were around due to a question regarding map optimization.

Why do you suggest making all the exterior brushes triangles to save overhead instead of just using Skip textures (which are supported by most modern versions of qbsp)?

>> No.3182414

>>3182404
>>3182401
you ever look at something and know that the artist has a fetish

>> No.3182420

>>3182372
gg

>> No.3182425

>>3182408
when i was making my map I just threw shit at the wall and wrote down what stuck. It looked like there was a performance boost so I figured I would mention it along with other optimizations but I don't actually know what about it gave me a performance increase or even if its just placebo

my thought process was this. less sides = less drawn, smaller volume = less drawn, could you please tell me more about skip textures? the information might find it's way into the next version

>> No.3182430

>>3182414
The new demon designer could have something going on. Just adding toes to the Cyberdemon probably doesn't mean much.

>> No.3182432

>>3182430
Toes, when cloven feet is the typical devil look? You don't ruin that for nothing, especially not with ugly toes.

>> No.3182437

>>3182425
From the Quake wiki:

>Skip is a nonstandard special texture, used by modern QBSP compilers, but does not have any function in the stock Quake compilers as released by ID Software. Skip is a texture much like clip in that it is invisible, but skip's use is to remove an entire face from ever rendering, and a brush does not have to be fully textured in skip. The removed face remains solid, and will block player and monster movement, as well as block weapon fire. In general, this is of little use on solid geometery, as Quake performs backside culling, but can be used on brush entities or "hacks" like windows to hide unwanted faces. A "*waterskip" texture exists as well, for use with liquid brushes.

Apparently it's a backported feature taken from id tech 2/3 (later known as nodraw in GoldSrc and Source?) and only used in custom compilers (like Tyr's utils) because standard Quake relies on qbsp to get rid of everything touching the void to begin with and then vis to prevent everything the player can't see otherwise from drawing.

>> No.3182450
File: 298 KB, 1080x1255, 34567845.jpg [View same] [iqdb] [saucenao] [google]
3182450

>>3182437
so by default those faces wouldn't have been drawn in the first place? SHIT

>> No.3182453

>>3182401
>macro foot fetish shit
http://forum.zdoom.org/viewtopic.php?f=19&t=30942

>> No.3182456

Is there a way to bookmark servers on Zandronum? I was playing on a nice Chex Quest server today and I don't want to lose it.

>> No.3182458

>>3182372
gg

>> No.3182460

>>3182286
what's wrong with him?

>> No.3182463

>>3182450
They shouldn't be, no, but apparently people do the same thing with Source (direct descendant of Quake)- texture everything with nodraw (skip) to start with, then only apply actual textures to things the player will see.

I mean I guess that might be useful in a modern engine or if Valve fucked something up with their version of bsp, but I've never heard of it before in regards to Quake 1 in terms of being used outside the play area like that- all those faces are dropped once bsp runs (which is why if you noclip outside the map into the void, you don't see the back sides of walls when you look at the play area).

>> No.3182465

>>3182460
you ever hear how he got that name?

you won't look at him the same way.

>> No.3182468

>>3181774

It's from the datamined files, dipshit.

>> No.3182471

>>3182372
gg

>> No.3182473

>>3182465
w-what did he do?
is it some kind of fetish thing?

>> No.3182479

>>3182468

I'm not trying to get you warned/banned, I simply wanted a source before someone else ruined the dumping by getting you warned/banned.

>> No.3182484

>>3182468
Woah, chill man. That dude wasn't being mean.

>> No.3182485

>>3182463
I will remove that section for the next release. Thanks for mentioning it, that was a pain in the ass to deal with and really isn't worth the smaller .map filesize alone

>> No.3182487

>>3182485
No prob. If you really want to save filesize you can or want to speed up compiling by a miniscule amount, but once it's in-game it should perform the same no matter what the brushes outside the play area look like, and with Quake being so old any framerate differences are ten times above what you'd notice anyway.

>> No.3182497

>>3182348
Necrosis is excellent like I mentioned, it adds a couple classes and weappons and enemies as well as a whole new mapset. very high quality and fun.
Shadows of Chronos is a good map set with no gamelplay frills added. solid maps.

Serpent: Resurrection is a full scale epic RPG hexen mod, massive, absolutely massive. full leveling up and RPG elements, new weapons, enemies, massively detailed world with logs and notes you can read, something like 30 maps. Very very well crafted and lots of fun.

Deathkings of Dark Citadel is the official expansion pack for Hexen, but the levels are just as hard if not harder than Hexen. Only recommended if you actually enjoyed original Hexen and want something harder, with even more obtuse puzzles and portal mazes. I enjoyed it until I got stuck a few maps in...

Others I've heard good things about: Scourge of Viscerus, Wrath of Chronos, Wolfen, Hub of Pain, Caldera, the LychGate. All available on /idgames

You could also try 'a Morte' in the OP news post if you want something a bit different: shit ton of new weapons and monsters, and 15 new maps. Its Hexen meets WW2 meets a demonic spider demigod meets blood meets outlaws meets S.T.A.L.K.E.R.

>> No.3182558

>>3181819
Could you try setting pixelratio to 1 and see if it remains? There'd be absolutely no sense doing that shit for pixelratio 1:1.

>> No.3182562

>>3182064
Scroton is a cool dude. I believe in him

>> No.3182568

>>3181841
It's fixed, http://devbuilds.drdteam.org/gzdoom/

Get gzdoom-g2.2pre-1504-g47064e2.7z

It's a dev build and the problem existed for one version dude, you need to calm down.

>>3182558
That makes no sense.

>> No.3182583

>>3182372
gg

>> No.3182584

>>3182568
>That makes no sense.
Why? AFAIK the guy was talking about the pitch-dependent FoV-fuckery that's beeen present since at least last summer since even gloome has it. And due to the nature of the problem it's bound to have something to do with doom's non-square pixels.

>> No.3182609

>>3181736
What is that creature? I keep seeing it posted.

>> No.3182610

>>3181083
who is this man

>> No.3182612
File: 213 KB, 680x1355, technology.png [View same] [iqdb] [saucenao] [google]
3182612

>>3182609

It's a Zebesian space pirate, just that artist's rendition

>> No.3182629
File: 64 KB, 1087x649, 1143778103385.png [View same] [iqdb] [saucenao] [google]
3182629

>>3182612
does metroid prime count as /vr/ material?

that game was fucking great

>> No.3182630
File: 93 KB, 679x2751, wave.png [View same] [iqdb] [saucenao] [google]
3182630

>>3182629

TUUUUUBBESSS

>> No.3182632

>>3182612
I wouldn't be able to figure that without you telling me, thanks.

>> No.3182638

>>3182629
Since breadnugget exists, Metroid Prime does indeed count as /vr/ material for the purposes of the Doom community.

>> No.3182649

>>3182372
HUUH HUUH

>> No.3182671

>>3182568
>>3182584
Will this pitch-fov fuckery be fixed in the GLOOME?

>> No.3182676

>>3182671
Good question. Also, multiplayer when?

>> No.3182682

>>3182630
That's somewhat justifiable since you usually fight (something)beam enemies in places where they research/make (something)beam related stuff.

What bugs me is that tech, pirate, federation, chozo,luminoth etc is built with dedicated bombslots, morph-ball sized tunnels, spiderball rails etc. In pre-MP1 (and for the most of MP1) games you only interacted with Chozo Tech, in which case this is understandable, but in MP1 you meet Space Pirate tech, and then Luminoth and Federation along with 3 other races in MP3.

Manipulating your devices via controlled explosions is cool and all, but come on.

>> No.3182691

This has likely been asked already, but since Doom is shareware/freeware now, where can I download it? From id Software's website?

>> No.3182694

>>3182691
It's not shareware/freeware, but since none of the people who made it would get a penny from sales, get it off torrents (or check OP)

>> No.3182707

>>3182694
>thought OP was just WAD downloads
derp, thx fampai

>> No.3182721

Alrighty
Time for Gauntlet
https://www.doomworld.com/idgames/?random

>> No.3182785
File: 149 KB, 1343x683, HAHA TIME FOR CODE.png [View same] [iqdb] [saucenao] [google]
3182785

>decide to mess with HD's code
>Slade won't open the .pk3
>decide to just open as zip and edit it manually
>open the decorate lump I want to edit
>see this
>close notepad
>take a shower
>think about my life choices

>> No.3182791

>>3182785
>opening anything with notepad
not even once

use notepad++

>> No.3182798

>>3182220
Fellas, I can't find the PS2 skins available for download because the ripping process is complete horse shit.

>> No.3182803
File: 51 KB, 196x195, marine baked.png [View same] [iqdb] [saucenao] [google]
3182803

>>3182791
Oh okay, that worked. Thanks fem

>> No.3182814

>>3182803
Theres acs/decorate syntax highlighting plugins for it even.

>> No.3182829

>>3181492
Doom-goy?

>> No.3182835

>>3182328
I ended up using the assault rifle as an LMG with the upgrades (drums, improved bore, muzzle-brake), but the idea of it I guess is mainly like a real assault rifle (besides the fact that the gun was there and they wanted to add it), bridging the gap between the SMG and the rifle, bringing higher firepower and range while still being controllable and rapid (it even had a scope available, though I never used it). I found it was good against those flying guys.

I'd say that you could treat it as an extension of the MP40's ammopool in a way, but the MP40 could have a silencer attached, and it's ammo gets less common late in the game.

>>3182372
gg

>> No.3182851
File: 286 KB, 800x900, robomel.png [View same] [iqdb] [saucenao] [google]
3182851

>>1064526
The fruits of the stream! Mel has some new melee attacks and also...MEGA PUNCH. Animations outside of actual combat still being worked on, and there's a whole slew of alternate attacks I haven't worked in yet, but still!

>> No.3182856

>>3182851
>>>/wsg/1064526
Whoops!

>> No.3182884

>>3182856
What's eerie is you linked to a successfully archived two year old post

>> No.3182902

>>3182851
nice elbow smack
the righty robo punch looks slow and wimpy tho
the first one, not the uppercut

>> No.3182923

So Gearbox got John St John to record new Duke lines for the new episode they're making for their upcoming DN3D port.

And while they're at it, they got JSJ to re-record every line from the original game.

... Who wants to bet they got him to tune down some of the "politically not correct" stuff?

>> No.3182925

>>3182923
God I hope not. I'm expecting the worst, though.

>> No.3182931
File: 2 KB, 75x112, Noah Embraces the sweet release of Death.png [View same] [iqdb] [saucenao] [google]
3182931

>>3182923
I heard that one of the lines he has in the new game is "Bazinga"

>> No.3182932

>>3182923
And then the new episode gets promptly ported to EDuke32

>> No.3182940

>>3182923
I'm surprised they didn't try and get the original recordings from the 3DR archives...

Well, that'd require talking to 3DR, and if there's anything ol' Randall hates more than negative reviews, modders or non-embarassing writing, it's talking to anyone who's on friendly-nod-of-acknowledgement terms with Scott Miller.

>> No.3182947
File: 3 KB, 186x186, 1388016860211.png [View same] [iqdb] [saucenao] [google]
3182947

>decide to try the new doom4.wad
>the guns actually feel good
>want nudoom afterwards

Didn't expect that.

>> No.3182956
File: 24 KB, 342x267, Untitled-1.png [View same] [iqdb] [saucenao] [google]
3182956

>>3182923
SOURCE

PORT

MY

BLOOD

C U N T S
U
N
T
S

>> No.3182959

>>3182940
They have them. They have everything.

>> No.3182968

>>3182959
but do they have the ability to not fuck everything up

>> No.3182981
File: 111 KB, 881x548, duke4.jpg [View same] [iqdb] [saucenao] [google]
3182981

>>3182968
>but do they have the ability to not fuck everything up
take a wild guess, famalam

>> No.3183000

>>3182947
Link?

>> No.3183024

>>3182947
First thing I'm gonna do when I get my hands on DuuM is to rip and tear the weapons into the sprites. Properly - with all animations and shit.

>> No.3183028

>>3182981
I assume Duke's future is really dark and there will be no Reloaded or Megaton editions anymore? BAZINGA

>> No.3183030

>>3182981
>>3183028
If Borderlands Pre-Sequel any indication, expect meme-loaded cringefest for a plot.

>> No.3183031

>>3183028
Gearbox are gonna milk him dry in the worst ways possible.

>> No.3183034

I keep seeing the word Amiga and I get excited for something Amiga related, why the hell do you keep doing this.

>> No.3183039

>>3183034
But we are amiga lad
https://www.youtube.com/watch?v=tbBSahI6W9c

>> No.3183042
File: 180 KB, 400x400, sadduke_400x400.png [View same] [iqdb] [saucenao] [google]
3183042

>>3183031
>>3183030
What did we do to deserve this?
https://www.youtube.com/watch?v=4zLfCnGVeL4

>> No.3183046

>>3183042
At least I still have Duke 3D.

>> No.3183053

>>3183000

>http://forum.zdoom.org/viewtopic.php?f=19&t=50744

It's surprisingly solid. Most weapons have alternate modes as well that you get via pickups.

Difficulty is off the charts though. I don't know why many modders like to give enemies fuckhuge damage bonuses and not just keeping them vanilla.

>> No.3183059

>>3183031
Why do they still have a job after DNF and colonial marines

Because tards like borderlands so much?

>> No.3183065

>>3183042
>Minimap in the corners of the screen

Why the fuck dont we have it in ZDoom? I remember seing the code for this being submitted in the forums. Would've made my Doom experiences at least 30% more enjoyable.

>> No.3183071

>>3183059
Basically yes. Borderlands is their big money maker. That other FPS MOBA thing they're making also looks like it's getting fans. Art style looks totally rubbish.

>> No.3183072

>>3183065
I also remember someone in these threads doing ACS version with a pre-made image of the map. Anyone knows what cam out of it? I'd like to know because I want to use pre-rendered pseudo-3D isometricised map for my mod.

>> No.3183076
File: 194 KB, 800x600, 1770794-outlawssanctuary.png [View same] [iqdb] [saucenao] [google]
3183076

Any love for Outlaws in here?

>> No.3183080
File: 951 KB, 1280x719, procgen fucking shits.png [View same] [iqdb] [saucenao] [google]
3183080

>>3183071
https://www.youtube.com/watch?v=82dsAOVjwzc

You are now aware shadow warrior 2 is literally borderlands

STRAFE(R) is the last hope of ye olde singleplayer shooters

>> No.3183082

>>3183076
Never heard of it. Reminds me of the wild west mods for Doom made in the 90s though.

>> No.3183083

>>3183080
>You are now aware shadow warrior 2 is literally borderlands
Uh, what? It has retarded weapon system now too?

>> No.3183086
File: 70 KB, 800x800, what a shame.jpg [View same] [iqdb] [saucenao] [google]
3183086

>>3183083
>4 player co-op
>hub based
>damage numbers
>hilarious QUIPS from deliberately annoying (tm) sidekick (new best character award right there)
>loot, loot and more loot
>"an homage to old school shooters [...] first person shoot, loot and slash"

>> No.3183095

>>3183080
>STRAFE(R) is the last hope of ye olde singleplayer shooters

Then we're fucked.

>> No.3183096

>>3183095
>Then we're fucked.
Yes. That we are.

>> No.3183097

>>3181372
/newstuff #495
https://www.doomworld.com/php/topstory.php?id=4577

>> No.3183102

>>3183076

Outlaws is cool as shit, I still need to beat it.

Also fuck you for indirectly reminding me that OutlawsXL still isn't released.

>> No.3183106

>>3183102
>OutlawsXL
Never heard of it. I've got the GOG version of the game, anyway.

Also, when you finish the game, don't forget there's more levels available in the main menu.

>> No.3183116
File: 40 KB, 640x480, to play the game you must fund me john romero.png [View same] [iqdb] [saucenao] [google]
3183116

Spill your opinion on secrets. Is there too many? What about secrets in secrets? How hard/easy do you like em? Do you go back to look for secrets or do you just take em as they come?

>> No.3183118

>>3183080
God, it does look like Borderlands, just more asian.

>> No.3183119

>>3183076
Game was awesome and I'm surprised there aren't any Doom WADs that use Outlaws assets aside from Pirate Doom.

>> No.3183120

>>3183116

Secrets in vanilla are fine. They're not too overly difficult to find and teaches the player to look at differences in enviroments.

Something some map makers really need to learn...

>> No.3183121

>>3182372
HUUUUH

>> No.3183123

>>3183116
Secrets are great, but not when they're impossibly hidden. Pressing the Use key against a wall and it opening up to reveal more health or a really early hard hitting weapon or something is always nice.

>> No.3183125

>>3182372
Quake 1 was the shittiest in the series and nothing more than Doom 3D.

>> No.3183127

>>3183125
Quake 2 was the worst in the series and nothing more than "Quake 1 minus fun"

>> No.3183129

>>3183125

Nah, Quake is great. Great use of the 3D engine, varied enemies and solid levels. The grenade launcher was pretty fucking dope when it was released too, being able to bounce around corners and shit.

>> No.3183130

>>3183125
>>3183127

Quake 4 was a neat entry into the series and I liked some of the weapons and the campaign was pretty fucking fun

>> No.3183131

>>3183130
Nigger I bet you like Doom 4 as well faggot.

>> No.3183132
File: 2.93 MB, 640x360, 2016-05-02-1236-25.webm [View same] [iqdb] [saucenao] [google]
3183132

>>3183120
>>3183123
Also, shamelessly asking how good/bad this secret is.
The whole thing before I shoot the pillar is to show nothing happens when player might try to usehump wall

>> No.3183134
File: 78 KB, 847x2348, save.png [View same] [iqdb] [saucenao] [google]
3183134

>>3183131

Yes.

>> No.3183135

>>3183131
why the salt bro

>> No.3183136

Who the fuck wants to play randomizers like LegenDoom or Colorful Hell? If you're unlucky you might get shitstomped 10 seconds into the map if you do pistol start.

>> No.3183137

>>3183132
Cryptic. I would never guess I have to shoot a pillar.

>> No.3183138

>>3183132
I don't really think I would've shot the pillar. I only try to shoot buttons.

>> No.3183139

>>3183136
>Oblige with settings to shitton of monsters and weapons/ammo rare
>LegenDoom with loads of legendary monsters
I-I like it ;_;

>> No.3183140

>>3183116
I like it more when secrets are hidden switches rather than the 'spot the difference' kind. Although there is place for both. I also really like it when there's enemies or entire encounters within a secret. Big optional hidden areas are great, Miasma had a lot of that.

>> No.3183143

>>3183137
>>3183138
i'd probably try to push it, go "oh hey i'm not sfx_noway'ing, it's a special line" and then try to shoot it

>> No.3183147

>>3183132

I haven't played vanilla in a loooong time, but I don't remember having to actively shoot anything to activate a button or secret. In Duke 3D I think there were a few such moments but I can't remember any in Doom.

So no, I wouldn't not have tried shooting the pillar. Perhaps a button.

>> No.3183148

To the guy who made Combined Arms - gr8 mod except for the fact that SSG replacement uses plasma fucking ammo so there is no reason to use it over new plasma rifle you dumb fucking shitfaced cunt.

>> No.3183149

>>3183053
huh, not bad at all
last time i tried it it was horrendous with terrible sounds and dumb looking sprites

>> No.3183150

>>3183148
The altfire on the nailgun gives you cell ammo if you hurt enemies with it

>> No.3183151

>>3183148

Use the nailgun's altfire you salty bastard. Give yourself cells and then use the smasher for upclose or when you want to make shit die. Use the buster rifle for rapidfire plasma rattatats.

>> No.3183152

>>3183147
>I wouldn't not have tried shooting the pillar
"wouldn't not"?

>> No.3183153

>>3181372
How's Brutal Doom?

>> No.3183154

>>3183153
Fun for a bit then gets a bit tiring. There's better weapon mods.

>> No.3183156

>>3183151
>>3183150
The point is not the lack of ammo but the fact that new plasma rifle simply outshines the fucking SSG so players are stuck with a useless placeholder weapon you nigger loving fuckers.

>> No.3183157

>>3183156
The plasma SSG is fucking strong though.

>> No.3183158

>>3183153
Would be better if guns actually killed enemies instead of having to finish off every second Imp because Mark thought it's gritty to make the player waste another shot on a wounded enemy.

>> No.3183159

>>3183080
Goddamn polacks ruining everything

>> No.3183161
File: 145 KB, 452x446, 1451748079447.png [View same] [iqdb] [saucenao] [google]
3183161

>>3183158
>Those wails most enemies do after you "kill" them

This is like, psychopathic shit. I hate it.

>> No.3183162

>>3183147
I know there's shootable secrets in Doom II: off the top of my head, there's the numerous secrets in the dark, zombie filled part of Refueling Base.

>> No.3183163
File: 15 KB, 216x232, 1414959104540.jpg [View same] [iqdb] [saucenao] [google]
3183163

>>3183152

Yeah, I was watching a stream while writing. I tend to mix up words then.

>>3183162

Figured there was something I missed. I remember you could shoot buttons in Duke 3D, but couldn't remember if Doom did any of the sorts.

>>3183161

>mfw using speakers
>roommate starts wondering what the fuck I'm doing

I really don't play BD anymore. I kind of grew out of it.

>> No.3183167

>>3183162
on E1M2 the path to the chainsaw pillar requires shooting to open. there's also the chaingun secret on E2M4.

>> No.3183168

>>3183134
Do you have more (or archive) of these comics?

>> No.3183169

>>3183159
Painkiller was a revelation, then they split into leeches farm 51, flying wild hog and epic games poland

It would seem that epic games poland is where all the A-team talent went, but only to make a shit game about gears of war spess mahreens being fat in space

>> No.3183171

Why Hell Knights bleed red in Brutal Doom?

>> No.3183172
File: 115 KB, 427x1418, best idea.jpg [View same] [iqdb] [saucenao] [google]
3183172

>>3183168

I wish I had an archive, I used to have a SHITLOAD of TUUUUBESSS stuff, but after I lost it when I wiped my hard drive like a dumbass, I had to recover some images from knowyourmeme

>> No.3183173

>>3183171
Cause Sgt. Mark is a hack.

>> No.3183178

>>3183171
>>3183173
It was either green blood or fatalities. No joke.

>> No.3183179

>>3183167
the BFG closet on map20

on map18, you start behind a shootable door

>> No.3183180

>>3183072
It's released in the resources subforum on the zdoom forums. Includes instructions for setting the thing up.

>> No.3183189

>>3183172
send tubes, I'll keep them safe

>> No.3183190

>>3183153
Fun for the first two or three times, then it gwets boring fast.
DemonSteele is better than Brutal Doom tbqh.
At least the focus was more on modifying the weapons and enemy behaviors in an interesting way as compared to BD. I found you can also play it like a strategic version of Doom, in a sense.

>> No.3183192
File: 116 KB, 603x1232, phantoon.jpg [View same] [iqdb] [saucenao] [google]
3183192

>>3183189

This isn't a tubes thread you silly person, just keep your eyes peeled and I'll drop a few here and there.

>> No.3183197

>>3182947
Well, you're actually right. Those recreation weapons actually feel pretty good.

>> No.3183229
File: 2.84 MB, 960x540, flak.webm [View same] [iqdb] [saucenao] [google]
3183229

Daily reminder that never ever due to engine limitations

>> No.3183249

>>3183116
Secrets are great as long as they're reasonable.

I don't want to have to look for some super hidden, unmarked switch across the map that there's no indication it is a switch.

Taunting the player with a window, showing that the secret exists, is a great way to encourage them to look for how to get there, see the window with the Soulsphere in E1M3.

Secrets within secrets are great, see E1M3 once again.

>> No.3183262
File: 300 KB, 640x480, 290507.png [View same] [iqdb] [saucenao] [google]
3183262

https://www.youtube.com/watch?v=OedbyB98Gqs

>> No.3183263

>>3181930
Ooh i got it.
You want a gun mod that does NOT modify the monsters and monster behavior.

Here was I thinking about a weapon that effectively doesn't do anything to enemies.

Jesus man, phrasing.

>> No.3183265

>>3183262
Does Brutal Trailblazer include that new Trailblazer update?

>> No.3183269
File: 156 KB, 1554x832, doom.jpg [View same] [iqdb] [saucenao] [google]
3183269

Huh, even dumb kids who've never heard of Doom still think it's a fun game.

>> No.3183274
File: 74 KB, 1280x800, put through a c64 converter.png [View same] [iqdb] [saucenao] [google]
3183274

>>3181372
>Amiga

Actually, I put that through a Commodore 64 image converter.

>http://c64.superdefault.com/

>> No.3183275

>>3183229
i dun geddit

>> No.3183276

>>3183269

>kids
>implying those aren't actors hired by those literal jews.

>> No.3183279
File: 100 KB, 300x300, bueno.png [View same] [iqdb] [saucenao] [google]
3183279

And whoever made these HD statusbar faces must had a field day.

>> No.3183281

>>3183276

ok, you think you're smart by stating the obvious?

>> No.3183282

>>3183275
What's there to get? Flak cannon is cathartic on a primordial level, like super shotgun++

>> No.3183284

>>3183282
so what engine limitations are preventing someone from doing a flak cannon in doom?

>> No.3183285
File: 43 KB, 169x156, 1429456263180.png [View same] [iqdb] [saucenao] [google]
3183285

>>3183279
Like seriously

>> No.3183290

>>3183284
It won't feel the same in a 2.5D engine, ricochets would be extremely hard to code I'd imagine

>> No.3183294

>>3183290
bouncing projectiles have been a thing since heretic
nothing difficult there

>> No.3183296
File: 363 KB, 575x874, one job.jpg [View same] [iqdb] [saucenao] [google]
3183296

>>3183285
>>3183279

>> No.3183297

>>3183290
Both Zen Dynamics and Zero Tolerance have featured functional ricocheting projectiles.

>> No.3183301

>>3183279
Woah this is disturbing.

>> No.3183302

>>3183290

I'm fairly sure there was one available in ye olde zdoom decorate weapon project or whatever that old thing with the tons of zdoom weapons was.

>> No.3183304
File: 1.49 MB, 720x360, THIS IS WAY BETTER.webm [View same] [iqdb] [saucenao] [google]
3183304

>>3183290

gravity 0.70
-NOGRAVITY
+hexenbounce
wallbouncefactor 1.1
BounceCount 40

It's pretty easy

>> No.3183309

>>3183302
There was a double-barrel shotgun that fired solid projectiles.

I also recall that Immoral Conduct: Special Edition, had the "Slasher Shotgun".
Also why hasn't Immoral Conduct been properly ported to ZDoom yet? It's long overdue.

>> No.3183314

>>3183294
>>3183297
So why there was never an unreal weapon pack for doom

>>3183304
No momentum conservation, color does not change as glowing chunks cool off, and it's still just sprites

Ehh, close enough

>> No.3183316

>>3183314

To be fair I just slapped this together, if someone really took their time they could really make a good looking rebounding gun.

>> No.3183318

>>3183309

Probably not what I'm thinking of, I recall there was one with the proper Unreal 1 Flak Cannon model and sound effects. Maybe it wasnt in the resource project ? I don't remember I just recall stealing the code for a personal project of mine.

>> No.3183324

>>3183314
because you didn't look hard enough

http://www.best-ever.org/download?file=unrealguns-fr3-coop.pk3

granted there's inaccuracies but it's from like 2008

>> No.3183327
File: 334 KB, 422x1990, Doom as done by Bioware.jpg [View same] [iqdb] [saucenao] [google]
3183327

>>3183296

>> No.3183331

>>3183294
Here's a thing about Flak projectiles - first, when fired they are not affected by gravity, but when they strike a wall, they bounce off and then they become affected. IDK how to make that in DECORATE and im not knowledgable enough of ACS to do it through scripts.

>> No.3183346

>>3183331

That'd be an easy case if using bouncestates, and then the first time a projectile hits a wall, a_changeflag ("nogravity", 0)

and then go from there, you could also make the projectile jump to a new state where it changes visual effects

>> No.3183347

>>3183331
we have bounce states in decorate nowadays
completely doable

>>3183314
>So why there was never an unreal weapon pack for doom
custom weapon sprites
main reason why many mods don't exist

>> No.3183352

>>3183249
>Secrets within secrets are great, see E1M3 once again.
Hell, see the first level of Wolfenstein 3D.

>> No.3183359

>>3183324
https://www.youtube.com/watch?v=lLGi6v2fkPU

found some ancient footage of it, hopefully it sheds some light on the whole engine limitation thing

>> No.3183363

>>3183347
>>3183346
there were no bouncestates when I last tried it (long time ago). Might try that again.

>>3183282
I think it has more to do with how it's workings are shown - in UT99 when you shoot it, barrel jumps all the way upwards, then a special pump either delivers a new shell into the slot, or ejects the old shell if Flak was used, then puts a new one back in, all in a few smooth motions. It feels much more satisfying than regular shotgun reloads.

>> No.3183371

>>3183363
>I think it has more to do with how it's workings are shown - in UT99 when you shoot it, barrel jumps all the way upwards, then a special pump either delivers a new shell into the slot, or ejects the old shell if Flak was used, then puts a new one back in, all in a few smooth motions. It feels much more satisfying than regular shotgun reloads.
Yes, good presentation can elevate a cool mechanic to brilliant level. Never been a fan of UT sound design though, quake's punchy meaty sounds compare favorably to UT's softer pneumatic-like FX

>> No.3183374

What do you guys think of the possibility of a good Model 1887 in ZDoom?
I've only seen the one on Realm667 and its pretty lackluster.

>> No.3183378

>>3183262
Trailblazer is one of those mods where it's well made, but the weapons are so powerful that you have to either play really hard wads or use things like Colorful Hell to create an actual challenge.

>> No.3183384

>>3183378
The main problem I have with it is the BFG9000 replacement which doesn't feel like it does the same amount of damage or have the same amount of crowd control utility.

>> No.3183394

>>3183359
>U4ET and ChaosUT weapons

Neat.

>> No.3183396

I'll leave this here:
https://youtu.be/V72P9-6S7qM

>> No.3183402
File: 28 KB, 496x379, 1447036896954.jpg [View same] [iqdb] [saucenao] [google]
3183402

>>3183396
Action-packed!

>> No.3183406

>>3183374
Some anon making an indie fps who posts here made an amazing one.

>> No.3183415
File: 85 KB, 530x424, smug carmack.jpg [View same] [iqdb] [saucenao] [google]
3183415

>>3183396
Handheld gaming was never good

>> No.3183419

>>3183415
Most handheld shooters, at least

>> No.3183420
File: 285 KB, 922x2259, DOUKNOUKEM7.jpg [View same] [iqdb] [saucenao] [google]
3183420

>>3183396

>DAAAUUUMMNN AAAHHHHMMM GGGUUUUWWEEEEDDDD

>> No.3183423

>>3183396
dat dungeon crawler engine

>> No.3183424

>>3183378
thats why you can't carry insane amounts of ammo with you.

>> No.3183428
File: 72 KB, 328x232, hand of smugness.png [View same] [iqdb] [saucenao] [google]
3183428

Have a hand of smugness I used for carmack

>> No.3183432

>>3183428
>hand of op's boyfriend holding his dick

Noice, gonna use it.

>> No.3183453

>>3183396
I unironically like that dithered low res art style.

>> No.3183459

>>3182676
>>3182671
By the way that port is pretty much dead for now. It's creator has failed too many SAN checks while working with the zdoom source code.

I think writing a wad importer for UE4 would be the best for someone skilled in programming to take doom modding/TC-making to the next level

>> No.3183464
File: 19 KB, 1280x720, obra dinn.png [View same] [iqdb] [saucenao] [google]
3183464

>>3183453
Papers please guy seems to share your opinion

It's a stark aesthetic if anything, but a bit hard on the eyes

>> No.3183467

>>3183459
Dude you just referenced Call of Cthulhu. You must be so poplar, can I such your dick?

>> No.3183471

>>3183420
>Kek hard
>reverse image search
>It's a series
Bless you, good sir.

>> No.3183474

>>3183464
That one doesn't have shades of gray though, which makes it a bit too visually oppressive.

>> No.3183478

>>3183474
It's a work in progress I think, just grabbed the first screenshot I could find

All the recent preview build videos have SOME TWAT jabbering over them, infuriating when you just wanna see the game

Gold rush is over, cunts, go get a job

>> No.3183495

>>3183459
Are you serious? I was thinking about making an actual commercial product on GLOOME (for real).

What about GPLZDoom?

>> No.3183516

>>3183495
>Are you serious?
Yes. It hasn't been updated in 10 months.

>What about GPLZDoom?
Most likely a much better bet right now, since it's always up to date and there's been a lot of very important additions since gloome branched off. The best thing about gloome except it being the first gpl port was that it didn't have the same kind of compatibility requirement baggage and a dev who isn't all [NO] as (g)zdoom.

>> No.3183525

>>3183495
>I was thinking about making an actual commercial product on GLOOME (for real).
Would it really be easier to make a 2.5D shooter than low poly flat shaded 3D?

>> No.3183527

>>3183495

Nothing saying you still can't use it. Just that it'll be slightly out of date compared to the parent engine.

>> No.3183532

So any updates on either Kaiser's Blood port or BloodXL?

>> No.3183536

WHEN'S BTSX3?

>> No.3183610

>>3183525
Low poly 3D always looks worse than good 2D spriting., and Spriting is much easier to stylise in a way you want it, while low poly count complicates addition of details (thinking about doing stuff, textures and sprites at about double the res of DooM, but keeping it backward compatible, so DooM maps still can be loaded without looking like crap.)

>> No.3183615
File: 246 KB, 144x205, skullwiz.gif [View same] [iqdb] [saucenao] [google]
3183615

>>3183610
>Low poly 3D always looks worse than good 2D spriting.
I'm not sure I agree with that.

>> No.3183627

3182473
>is it some kind of fetish thing?
Yes. Like a lot of ZDoom personalities he puts his fetish into his work in plain sight. His fetish for unnecessarily complicated code.

>> No.3183629

>>3183627
excuse me m8 but you uh, forgot the >>

>> No.3183631

>>3183610
>Low poly 3D always looks worse than good 2D spriting
Not from a 1st person perspective though. You can have low poly 3D and not have it look like mario 64.

>> No.3183640

>>3183627
So what's the fetishes of the other guys?

>> No.3183641
File: 120 KB, 640x480, Screenshot_Hexen_20160209_174441.png [View same] [iqdb] [saucenao] [google]
3183641

>>3183119
I used outlaws textures and an enemy sprite set in 'a morte'. At that stage of the mod you're usually down to revolver and winchester anyway so it has a pretty outlaws feel.

>> No.3183643
File: 28 KB, 390x310, laughing apple.jpg [View same] [iqdb] [saucenao] [google]
3183643

>>3182064
>Thread

I can't take this seriously

>> No.3183647 [DELETED] 

COMBINED ARMS SUCK COMBINED COCKS

fuck you fuckers who call this stupid nigger kike faggot gook chink dog shit good this is exactly why I'm glad ISIS exists you fucking assholes

>> No.3183648

>>3183640
Zaneion is into feet and crushing for one. Which is astronomically obvious.

>> No.3183657

You haven't really "made it" as a Doom modder until you have someone really angry and shitposting about your work.

>> No.3183660

>>3183657
The truth.

>> No.3183671

>>3183080
why the fuck do people keep saying this shit? i refuse to believe people who think strafe looks good have played quake or doom, why are you here?

>> No.3183679
File: 53 KB, 730x591, u did it.png [View same] [iqdb] [saucenao] [google]
3183679

>>3183657
>>3183660

>mfw

>> No.3183680
File: 526 KB, 520x500, 1379134844523.png [View same] [iqdb] [saucenao] [google]
3183680

>>3183080
I think both look plenty fun.

>> No.3183687

Mothafuck Combined Arms.

>> No.3183689
File: 1.96 MB, 960x540, 456783645.webm [View same] [iqdb] [saucenao] [google]
3183689

>>3183229
turn down your sensitivity

>> No.3183694

>>3183689
>>3183229
Goddammit the new UT is fucking good.
It makes Doom 4's multiplayer even more shameful.

>> No.3183725
File: 48 KB, 466x601, ilya sip.jpg [View same] [iqdb] [saucenao] [google]
3183725

>>3183610
>Low poly 3D always looks worse than good 2D spriting
No.

>> No.3183734
File: 2.70 MB, 960x540, Anyone Seen My Dog.webm [View same] [iqdb] [saucenao] [google]
3183734

>>3183689
>turn down your sensitivity
B-but m-muh flickshots! I'm used to reasonably high sens, and hitscan is for boring people anyway

>>3183671
>i refuse to believe people who think strafe looks good have played quake or doom, why are you here?
You're free to believe whatever, friend. Download speedzone V2 and see how core mechanics feel to you.

>> No.3183745

How do you guys keep your Doom files together? I just have them all in GZDoom and it looks like a fucking mess and I forget what is what.

Also are they any other Doom Beat Em Ups besides Action Doom?

>> No.3183762
File: 98 KB, 762x666, like this.png [View same] [iqdb] [saucenao] [google]
3183762

>>3183745
I'm a faggot and I keep them like this. SUPERWAD is the shitty name I came up with for the folder where I keep my WIP wads.

>> No.3183775

Let's play a game, /vr/. Let's see how long you can last reading this thread without cringing.

https://www.doomworld.com/vb/post/1599903

Also, congratulations, you guys officially had a better reaction to that video compared to Doomworld.

>> No.3183776
File: 36 KB, 908x287, Capturar.png [View same] [iqdb] [saucenao] [google]
3183776

>>3183745
Download ZDL and maximize organizations by folder-sorting everything.

Pic related is an example of how I do it.

>> No.3183783
File: 9 KB, 245x462, 2016-05-02 12_44_50-Q-Dir 6.34.png [View same] [iqdb] [saucenao] [google]
3183783

>>3183745
i keep my heirarchy like this. pwad is where all doomseeker downloaded files go. iwad is where all the actual game's go. mwad is where i place my personal wads so i dont get them mixed up with the thousands of wads doomseeker shits out. engines have their own folders because i rarely intereact with them. i use zdl or doomseeker to load all games so have a shortcut in the top heirarchy for the folder

also premier ideaguy here. i love fist combat, guy above me reminded me that i do. i want a mod to replace every weapon with different combat styles (judo, karate, ANGER) get to it CHOP CHOP please

>> No.3183789
File: 106 KB, 720x1044, ayyy lmao.png [View same] [iqdb] [saucenao] [google]
3183789

>>3183775
>Typical "My generation a shit"
>Music bashing
>That music he lists
>*giggles with joy*

Man, it's almost like I'm sort of seeing young me, except edgier.

>> No.3183802
File: 112 KB, 294x256, 1454242772931.png [View same] [iqdb] [saucenao] [google]
3183802

>>3183789
>And then dont even get me started on the fact that half my generation would rather listen to mainstream Dubstep, Rap, Hip-Hop, pop bullshit, then become an individual, think for themselves, question authority, resist the man, and listen to punk, heavy metal, trash metal, death metal, anime music, Japanese rock, classic rock....

>> No.3183807 [DELETED] 

Is there any shittier mod than Combined Arms?

>> No.3183813

>>3183745
In my GZDoom folder, I have a folder for all the games I have that it can run, then in the game folder, I have them separated by total conversion, maps, and gameplay folders.

>> No.3183815

>>3183775
I liked mistercow's comment. He was right.

>> No.3183817
File: 26 KB, 640x231, 1456720941722.jpg [View same] [iqdb] [saucenao] [google]
3183817

So, what's a gun you' like to see made for Doom, and would you see it done with some detail, or just depicted generically?

>> No.3183820
File: 85 KB, 600x893, escape from doomworld.jpg [View same] [iqdb] [saucenao] [google]
3183820

>>3183775
>taking it seriously
>all that KIDS THESE DAYS talk

>> No.3183825
File: 123 KB, 572x303, 1431392644396.jpg [View same] [iqdb] [saucenao] [google]
3183825

>>3183775
>Joe Ilya makes one of the less retarded posts in the thread, if a little vapid

>> No.3183827

>>3183817
I'd love to have a bolter in Doom. When it comes to detail, I'd rather it just be a good looking sprite that replaces the chaingun or something, having a lore friendly one would be game breaking.

>> No.3183830 [DELETED] 

Combined Arms is dog shit.

>> No.3183836

>>3183830
>>3183807
>>3183687
I gotta look into it now.

>> No.3183841

>>3183817
the penetrator from F.E.A.R.

>> No.3183851

>>3183802
>tfw 2 generations older
>tfw enjoy Metalstep and Industrial greately

>> No.3183861

>>3183841
FEAR had fucking immaculate gunplay and enemies. Shame about the on-rails levels design and drab environments.

If I were a game designer tasked with making the next new fps I'd combine those elements with some of the level design philosophy and rhythm/balance of combat from quake and doom.

>> No.3183864

>>3183802
>>3183789
Don't worry, on page three a user named Nirvana tears into him.

>> No.3183870
File: 426 KB, 540x540, chiyo-upset.png [View same] [iqdb] [saucenao] [google]
3183870

>>3183802

>> No.3183874
File: 29 KB, 400x225, STOP. GIVING. UP.png [View same] [iqdb] [saucenao] [google]
3183874

>>3183861
shoulda woulda coulda

talk is cheap faggot. do something, do what you love make something of yourself. if you managed to take the combat from F.E.A.R. with level design like doom (i cant see it being done for quake), you would be the next big thing

>> No.3183884 [DELETED] 

Why is Combined Arms so garbage?

>> No.3183887

>>3183884
Because having your arms combined into one makes it really hard to use guns.

>> No.3183892
File: 8 KB, 244x166, SBC Cannon.gif [View same] [iqdb] [saucenao] [google]
3183892

>>3183817
Would probably be OP but i don't care.

>> No.3183896

>>3183884
You must be the guy who posted the three Combined Arms posts I responded to not too long ago. Just tried it out, it was pretty fun, thanks for bringing attention to it.

>> No.3183897
File: 536 KB, 381x512, 1450948037310.gif [View same] [iqdb] [saucenao] [google]
3183897

>>3183406
He's taking my idea!

>> No.3183907

>>3183874
>shoulda woulda coulda
..but I am making a game, it's just not an FPS.

>if you managed to take the combat from F.E.A.R. with level design like doom (i cant see it being done for quake), you would be the next big thing
I don't have the funds or skills to do that at the moment. But I'm working on improving both of those things and like I said, also making a (simpler than this) game.

>> No.3183910
File: 338 KB, 108x120, Bruce-Lee-LOL.gif [View same] [iqdb] [saucenao] [google]
3183910

>>3182856
that mega punch thing looks cool as fuck!

>> No.3183913
File: 212 KB, 502x557, 6547689075.png [View same] [iqdb] [saucenao] [google]
3183913

>>3183907

>> No.3183918
File: 30 KB, 630x350, ePDRmLN.jpg [View same] [iqdb] [saucenao] [google]
3183918

>>3183907
>I don't have the funds or skills

You will one day, Anon. Believe.

>> No.3183923

>>3183907
To make this game, he must fund you, john romero.

>> No.3183951

>>3181407
>[04-30] Anon mod release: DoomShock beta
The release version of this can be found in the 64k contest thread now. Thought I'd let you know for next news post.

>> No.3183958
File: 169 KB, 250x301, Heretic_II_Coverart.png [View same] [iqdb] [saucenao] [google]
3183958

Why the hell isn't this game on any form of digital distribution? I really want to play it.

>> No.3183971

>>3183958
It's compability with Win7+ is kinda shit. Crashes almost everytime when you load a level that isn't the tutorial.

>> No.3183979

>>3183971
install linux and run it through wine. i have found that older windows games run better in wine than on windows itself

>> No.3183982
File: 316 KB, 1480x572, whoof.png [View same] [iqdb] [saucenao] [google]
3183982

>>3182798
Fellas, this was complete horse shit.

And I can't find documentation on Quake 3 shaders so the visors don't have the proper reflections and the purple one doesn't have the right colour border.

>> No.3183983

>>3182248
This wad is what made me want to start playing Doom

>> No.3184008

>>3183982
I'm going to need a Doomguy recolour of #4

>> No.3184009

Redpill me on the new Doom, is going to be any good?

>> No.3184015

>>3184009
Anon I'm going to shit myself, and it's going to smell real bad.

>> No.3184017

>>3184009
It's going to be a good game.
It's going to be a bad Doom.

>> No.3184023

>>3184009
It is going to be enjoyable, it is going to be a good sequel to Doom, people will shit on it though for not being 1:1 remake of Doom (who would shit on it if it were a 1:1 remake of doom anyways) such as for example, disregarding the game because there is no face animation on the bottom of the screen, or if there is no doom marine in the background of the new cover

>> No.3184039
File: 281 KB, 512x512, quak.png [View same] [iqdb] [saucenao] [google]
3184039

The Quake 3 Revolution loading screen looks like someone's first Photoshop project.

I can't decide if I like it a lot, or if I'm disgusted.

>> No.3184050

>>3184039
What other kind of cool assets are exclusive to the PS2 version? I think Klesk had a new skin, yeah?

>> No.3184052

>>3184009
Looks like it could be pretty decent, at least single player.
Lots of people seem to hate the multiplayer.

If you expect to be anything like Doom, the closest it'll be is going to be Doom 3 (which I personally thought was ok), but probably with some better action and more varied levels.

>> No.3184053

>>3182329
I never got really stuck when I played Hexen for the first time (a year or two ago).

You guys should be used to getting a mental picture of the maps in your head.

It is true that sometimes, you press a switch, and don't know what it does until you find it, but generally it's not too bad, and in the worst case scenario you just check the whole map again in a methodical manner.

I think I did some sequence breaking at one point though but I'm still not sure about that.

>> No.3184058

>>3184050
Yeah, Klesk has new skins. Once I finish Doomguy's campaign to make sure there isn't another skin after Warlord I'll list off the characters you can play as in the campaign to unlock skins.

>> No.3184073

>>3184039
>edge glow
>bevel/emboss
>drop shadow
>radial blur/zoom

Job done.

>> No.3184096

>>3184009
Will probably be decent

>> No.3184102

>>3184009

Nope.

>> No.3184106

>>3184009
When you first play it, read the title as "vaguely influenced by Doom", instead of "DOOM".

Then see it being somewhat acceptable. As doom game though, it doesn't hold up at all.

>> No.3184115

>>3184058
Oooh, it's white and gold.

>> No.3184116

>>3184050
I remember the campaign was modified and you fought the announcer as a final boss.
I actually kind of want to play it again but than I remember the 60 second loading screens

>> No.3184119

>>3184009
Single player will probably be ok. Multiplayer depends entirely on whether you enjoy halo multiplayer or not. I'll probably pick it up on sale.

>> No.3184124

Anyone else think this look like shit?
https://youtu.be/6sGQ98QAfJA

>> No.3184129

>>3184009

Awful multiplayer, limited modding, only cursory nods to the original, snore-inducing glory kills which they can't stop putting the emphasis on.

>> No.3184135

Anyone got a link to that Shadow Warrior map released a few threads ago?

>> No.3184136

>>3184135
have you tried the news post

>> No.3184137

>>3184124
>Comments are disabled for this video
what do you think

personally i just dont understand texture remakes. it is impossible to pull off exactly what the designers went for. i have seen one situation where hd textures were nice and that was in a game that isn't even fucking retro. original quake looks fine as it is

>> No.3184147

>>3184136
... ah, right, thanks

>> No.3184182

>>3184124
Looks shit

The kind of mods I want to see for Quake are remodeled and reanimated weapons. Maybe a mod that halves the fire rate of the shotguns but doubles their damage to make them feel more satisfying.

>> No.3184185

>>3184137
Morrowind Overhaul comes to mind. High res textures can really fuck a game up.

>> No.3184191
File: 125 KB, 375x700, 47393665_p1_master1200.jpg [View same] [iqdb] [saucenao] [google]
3184191

>>3184124
>lets just put really highres textures with bump-mapping and lightmapping, and some filters, in a game where the map geometry is comparatively simple and straight-forward, so that everything looks incredibly out of place at all times
>lets also make the monsters high polygon, with the same high speed low drag features, but keep the animations the same, and the effects the same but just higher res
Why do people do this? It looks fucking terrible.
Imagine if you retextured Wolfenstein 3D in 4k res textures, it'd look fucking WEIRD

>> No.3184193

>>3184185
that was no joke exactly what i was thinking of when i wrote that. morrowind overhaul is fantastic

most of the time it isn't done nearly as well

>> No.3184195

>>3184185
Morrowind Overhaul kind of looks good though (probably because it does more than just slather hires textures on everything and calling it a day)

>> No.3184201

>>3184137
There's an *excellent* texture overhaul for System Shock 2 (it pretty much just increases resolution a bit, making text on monitors actually readable etc), and I recall one for Deus Ex: Invisible War being pretty good.

>> No.3184205

uh....guys?


GUYS?!?!

>http://www.moddb.com/games/doom-4/downloads/doom-resources-explorer

also, leddit link for context https://www.reddit.com/r/Doom/comments/4hhbg6/doom_resources_explorer_just_appeared_on_mod_db/

>> No.3184206
File: 518 KB, 1920x1035, mr bones.png [View same] [iqdb] [saucenao] [google]
3184206

>>3184205

>> No.3184210

>>3184205
Hope this leads to some awesome hacks and mods.

>> No.3184216

>>3183815
God damn right I was

>> No.3184218

>>3184206
Thank You Mr Skeltal

>> No.3184219

Anybody got a copy of Masters of Doom in an e-book format like epub or mobi?

>> No.3184221
File: 127 KB, 808x728, graficscat.jpg [View same] [iqdb] [saucenao] [google]
3184221

>>3184124
I remember seeing a picture of pic related with a "high res texture pack" and ENB.

>> No.3184229

>>3184219

you can download the pdf and convert it tho

>> No.3184232
File: 45 KB, 620x395, ORIGINAL.jpg [View same] [iqdb] [saucenao] [google]
3184232

>>3184205
Head-on-Apply directly to the forehead.

>> No.3184236
File: 100 KB, 512x512, for you, anon.jpg [View same] [iqdb] [saucenao] [google]
3184236

>>3184221

>> No.3184239

>>3184236
That's the one.
Thanks for responding to my thinly veiled request.

>> No.3184243

>>3184205
Also, I might as well do this >>3181407

>> No.3184246

>>3184205
Where the fuck do you even get the resource files?
I have the DOOM beta crack, but there's no .resource files at all.

>> No.3184247

>>3184205
If it would've been possibe to actually add your own meshes into the game, then maybe it would be possible to add our own bits into Snapmap, meaning we could do some actual mapping with this thing.

>> No.3184248
File: 1.50 MB, 1280x720, spearmint_x86 2016-05-02 16-54-50-00.png [View same] [iqdb] [saucenao] [google]
3184248

>>3184115

>> No.3184256

>>3184206
http://www.turbosquid.com/3d-model/musical-instrument/trumpet?keyword=&max_price=0&min_price=0
you know what must be done

>> No.3184267

>>3184256
the only thing that will save doom 4... is modding in memes

pay attention gearbox

>> No.3184269
File: 441 KB, 1680x1050, Screenshot_Doom_20160502_013217.png [View same] [iqdb] [saucenao] [google]
3184269

>>3182721
actually did this, got carsur.wad: https://www.doomworld.com/idgames/levels/doom2/a-c/carsur

demo here: https://my.mixtape.moe/iastji.lmp
video of demo here: https://vid.me/KbmM

two short levels with simple architecture, no backtracking, not terribly challenging. for some reason the wad has doom 64 sounds in it.

it ends very abruptly - you get a super shotgun about half of the way through the second map, you fight a hell knight, a few cacodemons, some cannon fodder, and then the map ends eight next to a big box of shells. use a lift, the map ends, and it dumps you into doom 2's map03.

overall: it's ok

>> No.3184270

>>3184256
I got it from the plebbit, I wouldn't know what to do with a model file if my life depended on it

>> No.3184289

>>3184267
>A lost soul that follows you around spewing terrible jokes and memes incessantly as the series mascot.

>> No.3184306

>>3184009
It will probably be like every other AAA FPS out there: alright games on their own. But at the same time, it won't be as memorable as the previous installments of Doom and that's okay.

>> No.3184329

>>3184289
It gives bad advice too.

>"Hey, did you know those pink demons have very sensitive tongues?"

>"This cramped hallway looks dangerous, better whip out the rocket launcher."

>"I heard there's a failsafe on teleporters that prevent it from working if you stand on one end when someone tries using the other."

>> No.3184330

>>3184289
Worked well in planescape:torment desu senpai

>> No.3184336

>>3184329

>This is a cyberdemon ! To kill him you just have to shoot it until it dies !

(le epin maymay :D)

>> No.3184346
File: 460 KB, 1280x720, woooo.jpg [View same] [iqdb] [saucenao] [google]
3184346

>>3184248
Well I got the visor right for the model, but the little head on the bottom of the screen isn't right; I can see the world and my gun through the visor behind the energy, the visor, and possibly behind the environment texture (which is a screenshot of Doom with the chainsaw equipped facing some barons or knights)

>> No.3184348
File: 77 KB, 798x642, ss+(2016-05-02+at+02.45.17).png [View same] [iqdb] [saucenao] [google]
3184348

>>3183745
A mild mess.

IWADs are kept mainly in ZDOOM but there might be copies in other port folders. I can't fucking keep track and I never bother.

Not included in this screenie are shortcuts to SLADE and ZDL at the bottom.

>> No.3184352

>>3184346
Definitely my favorite skin so far. Made me want to reinstall Q3.

>> No.3184357

>>3184352
It's really good fun.

Now to see what other characters have new skins, and see if I like them enough to do this horse shit all over again.

>> No.3184358
File: 974 KB, 750x600, 1452895526300.gif [View same] [iqdb] [saucenao] [google]
3184358

>>3184329
>This is a Revenant. Its homing projectiles are very dangerous from afar, but it is defenseless from melee range. Try heading closer.

>> No.3184361
File: 38 KB, 331x251, 1460034898179.png [View same] [iqdb] [saucenao] [google]
3184361

>>3184358
>"defenseless from melee range"

>> No.3184364 [DELETED] 

time for a new thread fellas

>> No.3184378 [DELETED] 

>>3184364

end you are the self my man

>> No.3184379

>>3184364
How new are you

>> No.3184392

>>3184364
Nah man

>> No.3184402 [DELETED] 

>>3184364
B-but senpai cuck, this one is still ripping and tearing :c plsno

>> No.3184406 [DELETED] 

>>3184378
telling a person to kill herself for this? hows your plan for Columbine 2 coming around? psychopath

>> No.3184414

>>3184406

i don't know what you mean by this. i don't browse tumblr my man

>> No.3184415
File: 69 KB, 804x1060, 1444278664842.jpg [View same] [iqdb] [saucenao] [google]
3184415

>>3181592
I know what you mean senpai.

>> No.3184417

>>3184406
newfag kys :")

>> No.3184425 [DELETED] 

>>3184406

>Her
The only "Her"s on this site are traps.

>> No.3184431
File: 662 KB, 1134x638, Snapshot 11 (2-1-2016 10-43 PM).png [View same] [iqdb] [saucenao] [google]
3184431

>>3184364
that is way too fast

>> No.3184440

>>3184431
Well, you know what they day right?
Gotta go fast.

>> No.3184470

>>3184440
no its monday

>> No.3184475

>>3184346
Damn, Quake 3 looks good without the vaseline filter.

>> No.3184478

>>3184346
Is Quake 3 worth picking up?
I never played it.
My only experience with Quake MP is Quake Live, and that seems to be the only one that's still remotely alive.

>> No.3184485

>>3184478
It's round-based deathmatch so no.
It sucks and you can just skip it and buy UT2004 instead. Way better at that type of thing.

>> No.3184487

>>3184478
I don't know if there's much of an online community, but if you can get it then it's fun to play through the campaign or just skirmishes with bots, both are about the same.

>> No.3184493 [DELETED] 
File: 407 KB, 478x482, just right.gif [View same] [iqdb] [saucenao] [google]
3184493

>>3184406
>her

>> No.3184506

>>3184406
L O N D O N
O
N
D
O
N

>> No.3184580 [DELETED] 

>>3184406
Go back to

T U M B L R
U
M
B
L
R

>> No.3184612

>>3184406
This is the shittest bait even by this thread's standards.

So that guarantees people falling for it instantly.

>> No.3184616
File: 73 KB, 500x333, IDE2Ita.png [View same] [iqdb] [saucenao] [google]
3184616

>>3184406

>> No.3184625

>>3183147
E1M2 chainsaw secret.

>> No.3184663

>>3184625
to be fair this one has monsters (and i think a barrel) right in front of it, so there's high chances that you'd open it by accident (like with a stray chaingun or shotgun bullet/pellet)

>> No.3184819

how do i jump
why isn't my health regenerating

shit game desu baka senpai

>> No.3184830

>>3184819
your health regenerates, you just need to pick up some stuff to make it regenerate :^)

>> No.3184856

>>3184830

That brings up an interesting thought:

What if someone made a mod where the medikits and stimpacks healed over time rather than immediately?

>> No.3184874

>>3184856
That's kinda like what Hideous Destructor does, isn't it?

>> No.3184875

>>3184856
then gameplay would slow down just to take cues from cod

>> No.3184887

>>3184050
Sorry, I got sidetracked.

Sarge, Anarki, Doom, Daemia, Klesk, Reaper, Mistress, and there should be two more that you unlock by beating the single-player campaign on the easiest mode, which I'm doing while trying to rip Daemia.

>> No.3184904
File: 594 KB, 533x645, 1457569325349.png [View same] [iqdb] [saucenao] [google]
3184904

Stream Anon once again.

I posted about this earlier but I figure I'd do it again cus I'm a self promoting dickweed.

But yeah, like I said before, I'm looking for fellow members of the /doom/ community to co-commentate with me as I play D44M for the first time, which I have decided will most likely be on sometime at night on Tuesday the 17th.

I'm planning on having a group call on Skype for co-commentators (although if there are more people that would rather use another service then I'd be happy to oblige), so if you're interested, jut leave your Skype name or whatever contact suits you!

>> No.3184905

>>3184009
I think it will be fun to play singleplayer but it won't be worth money.

>> No.3184907
File: 48 KB, 520x770, 1460762068564.png [View same] [iqdb] [saucenao] [google]
3184907

>>3184904
I would join you, but I'll be too busy playing D44M

>> No.3184908

>>3184856

You could make a powerup inheriting from PowerRegeneration.

>> No.3184913
File: 157 KB, 640x611, image.jpg [View same] [iqdb] [saucenao] [google]
3184913

>>3184907
me too. I'm gonna make a friendly cacodemon escort mission on memesnap

>> No.3184914

>>3184907
>Doomguy Gundam

What I would give for a Mecha mod for Doom.

>> No.3184916

>>3184914
That guy who was making a Space Station 13 mod had some sort of mech suit in it.

>> No.3184919

>>3184913
I'll probably remake Episode 1 so I can learn it, like everyone else

>>3184914
I've got a model of the gundam in that drawing, been tempted to paint it like that

>> No.3184939

>>3184914
There's that guy making the Battletech mod.

>> No.3184949

>>3184939
Yeah, I'm keeping up with that. I have the original made by Wild Weasel, and I love it.

>>3184916
I'll have to look into that.

>>3184919
That'd be awesome.

>> No.3184953
File: 55 KB, 351x351, 1422911946052.jpg [View same] [iqdb] [saucenao] [google]
3184953

I'm currently writing down shit I'd like to see if I can fix or improve for the sake of a quality of life thing in GMOTA, one thing that's been bothering me is subweapon drought when people play co-op (If anyone still does anymore)

One idea I had to address that was make the SSG, Rocket Launcher, and Plasma gun spawn a unique chest you whack open for a subweapon, then after a second or two, the chest closes and lets players whack it open again, the catch would be those subweapons can't be stacked for POW.

I still intend on balancing the Blazter's uncharged primary fire to be a "combo" thing where if the player hammers the fire button, they shoot three wimpy shots and then finish it with a mid shot, then a half second pause before they can resume shooting, probably remove the mid charge shot from charging entirely too.

Finally I'm not sure what the fuck I want to do with crash charges, the other characters aren't gonna have item crashes, and the crash charge pickup is something that breaks in multiplayer. So if I ditched crash charge pickups.

I'd have to figure out a way for the player to earn the ability to do item crashes, I was thinking a system like I did with the Daibatana in C_A: Hurt dudes, build charge, get a stock for a big attack.

Of course I'd still have to think of what the fuck I'm gonna do with the crash expanders then.

Chaos revenants are gonna get a small nerf so they don't spin so fucking long too.


and don't get me started on how badly I wanna fix some of my atrocious DECORATE

>> No.3184962

>>3184953

haven't played gmota in ages, what's a crash expander?

>> No.3184965

>>3184962

You know that little counter above your subweapon box? The 0/3 thing? You need those to throw out the big item crashes. Expanders replaced the backpack and made you carry more, up to 9

I was a bit of a dingus when it came to balancing GMOTA out with some things, and that's putting it lightly.

>> No.3184970

>>3184965
>I was a bit of a dingus

you could've stopped there (^:

>> No.3184974

>>3184970

The problem with that though is that's simply not true.

was would imply I ever stopped being a dingus

>> No.3184978

>>3184965
what if you changed crash expanders into a crash boost?

>> No.3184980

I finished Doom 3. I like it Tbh

>> No.3184985

>>3184978

a boost? Like giving the player a full chargeup of the meter? I don't think that'd work out too well, I don't picture it taking TOO much effort to build up the meter, going out of the way for an item that build up a full meter that'd take like 20 seconds of combat doesn't seem too useful

Plus like I said before, Blaz is the only guy with item crashes, so it wouldn't be very useful for the others I got planned.

Item crashes were a mistake, part of me wants to tone them WAAAAAYYYYYY back to just being a slightly more powerful subweapon attack that always consumes a full bar of stamina, and make stamina regen when your sword is powered up too

>> No.3185000

>>3184985

i didn't mean a full charge-up, more like 25% or something

but i guess that's a moot point if it'll be incompatible with future characters

>> No.3185004

>>3184985
add a score system to gmota, all the cool kids are doing it, tie it to EVERYTHING FOREVER

it won't make balance impossible I swear

>> No.3185014

>>3185000

yeah, this is the one of the reasons why I've kinda put GMOTA on the backburner, there's things I want to fix or swap out but I need to put a lot of thought into them before I do anything. Never again will I just dump every idea that crosses my mind onto this mod. That's how I got into this situation in the first place.

So I'm thinking I tone the item crashes way back, WAAAAYYY back, that way I don't have to worry about figuring out an new resource for them and further limiting Blaz's ranged abilities. The manlet knight was never meant to be this absurdly good at ranged combat to begin with, that's way he had that wand a million years ago.

>>3185004

Points are kinda boring though, anon. Unless I tied some goodies to hitting certain point threshholds, which I don't want to because I'm burying the player in powerups already. Like goddamn.

Term's gonna break my testicles later, I don't give a fuck though, I'm personally unhappy with this system, I want to fix it, and I want to continue making progress on this mod

>> No.3185132
File: 196 KB, 944x1148, dir.jpg [View same] [iqdb] [saucenao] [google]
3185132

>>3183745
Subfolders and ZDL are neat. I just have a zipped version of this without the mods and WADS and a ZDL config file I edit in Notepad (CTRL+H, replace all folders with wherever I extracted it) and I'm pretty much ready to go unless I just want to update a source port or something.

>> No.3185138

>>3184009
Single player doesn't look like the worst thing ever, but it isn't perfect, either.

Multiplayer is generic and boring.

>> No.3185153

>>3185138
Not him but I figure that if the movement speed in the SP is faster than the movement speed in the Betas (which, from what we've seen from the SP streams, is certainly the case), then I would figure that the MP movement speed would be the same speed as the SP's. And if that's the case, then it's good in my book.

>> No.3185171
File: 1.63 MB, 255x164, 1455832679791.gif [View same] [iqdb] [saucenao] [google]
3185171

>>3182329

>Guardian of Steel

>> No.3185172

>>3184980
I didn't hate it, it just drags on I think.
Too many monster closets and most of the "scare" moments are laughable.

>> No.3185174
File: 147 KB, 640x480, Screenshot_Doom_20160502_170102.png [View same] [iqdb] [saucenao] [google]
3185174

>>3184856
In my mars one mod I changed all medkits so they stay in your inventory and that you use them when you need them, kind of like the quartz flask in hexen. It works pretty well.

Also anyone know where this pistol sprite is from? an anon posted it last thread and I liked it so much I used it!

>> No.3185184

>>3184980
FEAR was a better Action Horror FPS, IMO.

>> No.3185194

>>3185172
>most of the "scare" moments are laughable

i never thought of it like that but you're absolutely right

but honestly what the fuck was with the level design in Doom 3?

>> No.3185236

>>3185172
I remember one moment specifically because it's so goofy, where a monster closet opens right next to you and a fat zombie lumbers out, emitting a noise that I can only describe as "Boo!"
It got me.

>> No.3185246

>>3183817
the Particle Cannon from Wolfenstein 2009, complete with leaving skeletons instead of regular corpses for anything it kills

>>3184009
Single Player will be reasonably enjoyable, Multiplayer will be meh, Snap Map will be the real gem of the game and the real source for it's long term survival

>> No.3185263
File: 181 KB, 461x447, 1459607315107.png [View same] [iqdb] [saucenao] [google]
3185263

https://www.youtube.com/watch?v=F1XGnoFss0s

>> No.3185264
File: 301 KB, 1024x657, 1446962577219.jpg [View same] [iqdb] [saucenao] [google]
3185264

>>3185236
>That bit where you look in the mirror in the toilets at the start of the game and it closes up on Doomguy and plays loud noises while his face is completely nonchalant

SO SCARY MY DUDES

>> No.3185289

>>3185171
>castle of grief

that is all

>> No.3185294

Are their monster and weapon sprite repositories comparable to realm667?

>> No.3185301

>>3184182
That would make the gl/rl redundant, damage is fine.

>> No.3185326

Do doom 1 and 2's intro demos only play until the player is dead or is there also a set amount of time?

>> No.3185330

>>3185326
They play till the player dies, then change to credits, then change to another demo. Repeat etc. Only works in ports like PrBoom+ and Chocolate Doom though, cause the demos in the main IWADs weren't made in ZDoom so they don't work.

>> No.3185347

>>3185326
>>3185330
IIRC they are also a bit out of synch which makes player die sooner than expected - because they were recorded in 1.0 versions of the game. Especially apparent in one of Heretic demos when player starts attacking walls for no reason in one demo.

>> No.3185360

>>3185330
Exactly what I needed to know, thanks.
>>3185347
Didn't know this. Shouldn't be relevant for recording new demos, but still good to know.

>> No.3185376
File: 716 KB, 960x540, newhudpart1.png [View same] [iqdb] [saucenao] [google]
3185376

New HUD I'm working on! Only have the Health/Armor portion done right now, working on the right which is a way bigger undertaking.

>> No.3185381

>>3185376
Clean. I like it.
Whenever I see HUDs like this, I wish someone could redo the minimal HUD for Samsara cause god damn that shit's so simple it's ugly.

>> No.3185507

>>3184475
>gl_texturemode gl_nearest (or gl_nearest_mipmap_linear if you want a bit of software esque blurring)

Enjoy your unfiltered, pixely goodness textures in every id tech 1/2/3 and GoldSrc game.

>> No.3185520
File: 497 KB, 1920x1080, shot0010.jpg [View same] [iqdb] [saucenao] [google]
3185520

>>3185507
>try nearest_mipmap_linear
>see this

Nope.

>> No.3185524

>>3185520
What the fuck did you do

>> No.3185528
File: 438 KB, 1920x1080, shot0011.jpg [View same] [iqdb] [saucenao] [google]
3185528

>>3185520
default / linear_mipmap_linear for comparison

>>3185524
What does it look like on your end then?

>> No.3185532

>>3185528
About the same, actually.

I'd forgotten Q3A has JELLY SCREEN is all.

>> No.3185545

>>3185376
this is looking really promising. tsp has the coolest art direction mang

>> No.3185552

>>3184269
i remember this, it's like the author got bored and just stopped halfway through map02.

also its choice of DSDMACT is confusing to me, in my mind it sounds like a DSPOSIT so i think there's monsters spotting me all over the place when there's not.

>> No.3185559

For vertically-oriented maps, do you prefer a constant ascent or descent? (i.e. should the exit be way above or way below you?)

>> No.3185560

>>3185559
good question
descent

>> No.3185562
File: 1.04 MB, 400x500, 1461538060725.gif [View same] [iqdb] [saucenao] [google]
3185562

>>3185559
You descent
Because hell is bellow

>> No.3185564

>>3185559
I'd rather not deal with Doom's walking-down-stairs physics.

>> No.3185565

>>3185560
>>3185562
Thanks.

>>3185564
I was thinking more in a general level design sense in a full 3d engine (Quake).

>> No.3185575

>>3185559
Ascent maps let you quickly backtrack to restock on items or uncover previously locked/hidden secret areas so that's what I prefer. It can also be more push and pull in its flow and have encounters that overwhelm the player and encourage him to make fast retreats.

I don't know what a descent map can offer other than omg so fast speedruns.

>>3185565
Check out Metal Monstrosity, that map has great non-linear vertical gameplay. One of the most dynamic and replayable maps I've played because the roaming AI in Quake is used alongside the non-linear design to allow for so much variation in encounters.

>> No.3185576

"Altitude [..] is a good indicator of level progression"
-- dvii-1i.txt

>> No.3185589

>>3185376
a dosh counter
whatever for
also i still love the look of that uzi

>> No.3185590

>>3185576
"Kill all Jews."
-- Collected Works of Stephen King pt.IV

>> No.3185592

>>3185576
sounds about right
used it a little bit in my DUMP entry

>> No.3185594

>>3185590
you should read it, there's some useful tips amongst all the self-congratulatory wankery.

ftp://ftp.fu-berlin.de/pub/pc/games/idgames/levels/doom2/Ports/d-f/dvii-1i.txt

>> No.3185595

>>3185589
to act as a counterpoint against the other piracy mod, i assume

>> No.3185608

>>3185595
i remember reading in the plan doc marty put up that money has been planned for a while, way before that other pirate mod started

>> No.3185615

NEW THREAD

>>3185613
>>3185613
>>3185613

>> No.3185617

oh, and thanks to >>3181413 >>3181423 >>3181557 and others for their support.

>> No.3185761

>>3184985
>>3184953
is there already a subweap attack that breaks the subweapon you're using? because that could be a thing imo...

>> No.3185779

>>3184919
if you play through the campaign, and find a lot of the secrets, you'll be able to play through the original doom with the new tech

although i wouldn't mind it being re-made to be more accurate