>>3178508
>Yes, even if the game looks 3D, it was programmed as a 3D game with flat textured polygons.
For the hundredth time: so was the Saturn.
The problem with SOTN isn't that it uses polygons. The problem is that
1. the game was specifically written around the special effects the Playstation can do (and the Saturn is poor at, such as heavy sprite transparency effects), and
2. the team who ported it did an awful lazy half-assed job, barely utilizing what the Saturn could do.
Compare Radiant Silvergun instead: the Saturn version looked so much better than the Playstation one that they canned the port during development.
>>3178517
>Name one good 2D game apart from sotn on the system
Skullmonkeys, Vib Ribbon, Tomba, Strider 2 (although that one was mostly 3d except for a few sprites).
It's an unfair comparison though: Playstation had 15x as many games.