>>3173598
>The combat in SOR2 is incredibly slow and unresponsive,
Stop playing the PAL version
>the super attacks in the game punish the player with huge chunk of health loss
It's a tradeoff: part of your health to clear the area / deal huge damage, to prevent enemies doing even more damage to you if you don't dispatch them later. It is the most fluid way to implement specials in such games, and pretty much all Capcom games do it too.
>Levels in SOR2 are nonsensical and completely unfitting for the games setting,
Nah. The pirate ship/horror house are all parts of a theme park. The baseball field is inside a huge stadium, which the level even points out (SEGA STADIUM). Then for the entire rest of the game, you do an assault on the bad guys island penthouse.
>stages in SOR or extremely short
They are just the right length, and they scroll up/down as well as left/right.
>many bosses being copy pasted and reused
So they are in every single game of the genre.
>the game has an excuse for lift stage, it is completely impossible to actually throw someone over the side
It has three lift stages.
Most lifts are enclosed ones in real life.
And the staple of lift stages is always having a gigantic brawl due to the confined area.
>all the music in SOR2 is entirely 100% stolen
So is the music in Doom, that doesn't stop it from being iconic.
Environmental hazards are there (belts, explosions), just not many of them. And it's better this way; they make the battles more straightforward.
I give you the lack of coop moves, but some of those are counter productive (do a vault when your partner is backed into a corner, you'll end up hitting him). And you can still just beat enemies from two sides.