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/vr/ - Retro Games


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File: 26 KB, 580x425, Atari.jpg [View same] [iqdb] [saucenao] [google]
3151550 No.3151550 [Reply] [Original]

How did they fuck up things so badly?

>> No.3151561

>>3151550
Greed is a hell of a drug.

>> No.3151564
File: 26 KB, 647x339, good times.png [View same] [iqdb] [saucenao] [google]
3151564

>> No.3151582

>>3151550
Zero quality control, also no real ideas after the 2600.

>> No.3151592

>>3151561
This. Corporate types took over and realized people basically had no idea what they were buying - bad games sold just as well as good games ergo maximum profits could be achieved by publishing lots of bad games and fuck the consequences we'll be working at another company by the time they catch up with us.

>> No.3151682

>>3151550
>>3151561
>>3151582
>>3151592
that all sounds about right.

>> No.3151993

>>3151550
Bushnell sold the company to a guy who thought "Videogames are not our future".

>> No.3155186

People like to shit all over Atari, but the truth is they were the first ones who tried to make a business out from videogames, so they pretty much had to establish the rules of the market. Nintendo only had to fix the errors Atari made. I respect Atari. And so should all of you.

>> No.3155205

>>3155186
Why should I respect a bunch of hippie degenerate Amerifats who designed shit games?

>> No.3155220

>>3155205
Because in the 90s Sony crushed it using basically the Atari formula redux.

>> No.3155317
File: 77 KB, 900x566, pacMan2600Screen.jpg [View same] [iqdb] [saucenao] [google]
3155317

>>3151550
By being the first on the market with no set guidelines on how these things work.
But mostly by an over eager but old school marketing division that was in no way in tune with the developers and the market itself, thinking they could just go on selling and selling any product regardless of quality reflected by tighter and tighter dev times, and any reasonable demand.
I mean, these were the geniuses that rushed an incomplete prototype of Pac-Man to the market to meet a Christmas deadline, and had 12 million copies printed despite there being only 10 million Atari 2600 sold. Say what you will about the fratboy hippy stoner culture that was going on with the developers, as far as marketing and CEOs went, cocaine's a helluva drug.

>> No.3155507

>>3155317
That image doesn't do its shittiness justice.

>> No.3155513
File: 11 KB, 320x200, 2600_screen_Pacman1[1].gif [View same] [iqdb] [saucenao] [google]
3155513

>>3155507

>> No.3155517
File: 342 KB, 900x1202, Atari-16-Bit-Panther.jpg [View same] [iqdb] [saucenao] [google]
3155517

>>3151550
Oh boy, do I have the best explanation for you.

https://www.youtube.com/watch?v=kxNknap9uPU

Saw this on here last week.
So much shit I had no idea about.

>> No.3155521
File: 383 KB, 1000x1000, deadinside.jpg [View same] [iqdb] [saucenao] [google]
3155521

>>3155317

>> No.3155527

>>3155517
>Panther
>Jaguar
>Lynx

Someone at Atari saw grade school mascots and were like
>THAT'LL WORK

>> No.3155530

>>3155317
>>3155507
>>3155513
2600 Pacman was pretty impressive for what it was.

Keep in mind that for some mysterious reason the 2600 was designed to play nothing but pong.

>> No.3155534

>>3155517
That chart at 7 minutes 40 seconds is really interesting. It shows exactly where Atari fell.

>> No.3155538

>>3155517
WHAT THE FUCK
THEY PUT A MOTOROLA 68,000 IN THE JAGUAR?
AND PROGRAMMERS JUST USED THAT INSTEAD OF IT'S MAIN PROCESSORS?

Holy fucking shit the Jaguar was such a fucking sorry piece of shit.

>> No.3155539

>>3151550
Personally I think Atari's biggest problem was segmenting itself.

>> No.3155547

>>3155530
You're fucking retarded.

q.v. Ms Pac Man & Jr Pac Man on 2600

>> No.3155551

It's funny that the Atrai 7800 managed to fare quite well compared to it's fucked launch and horribly small release base.

>> No.3155556

>>3155539
it didn't really do it by choice, it happened because Time Warner ended up buy one half of the company and Jack Tramiel bought out the other. They were literally two separate companies. I know it's confusing, and I've never heard of this happening to any other company, but it's true.

>> No.3155559

>>3155556
>buy
buying*

>> No.3155560

>>3155547
What?

Do you even understand the circumstances that lead to Pacman 2600?

It was made in only a few weeks by one guy on hardware designed for nothing but pong.

>> No.3155562

>>3155517
why isn't there more information on the Panther?

I found some like old blog from 15 years ago and that's it.

>> No.3155565

>>3155560
Actually the Atari 2600 was specifically designed to do more than pong to compete with the cartridges and multiple games of Fairchild Channel F.

The pack in game had like 25 different games on it, none of which were pong.

>> No.3155570

>>3155565
>The Atari 2600 has two 'players', two 'missiles' and a 'ball'—all of these are sprites, and each has various parameters which can be adjusted by the programmer (position, size, color, shape, etc). We're going to concentrate, this session, on the 'players' and how they work.
Sounds to me like they didn't really have any foresight.

>> No.3155574

>>3155570
what

>> No.3155578

>>3155574
Took this from a guide on AtariAge.

That's right, the Atari has like 2-3 hardware sprites.

>> No.3155586

>>3155578
Yeah, but with good timing you can multiplex sprites, or just flicker them. It's less limiting than it seems.

>> No.3155590

>>3155586
Yeah, that's called a sprite multiplexer.

And it's why 2600 Pacman flickers so much. I don't understand why everyone complains about the flicker.

>> No.3155596

>>3155590
Because it looks like garbage and the game is shit?

>> No.3155601

>>3155596
It was rushed and the original game was on much more powerful hardware.

Give it a break.

>> No.3155603

>>3151550
The 2600 was legendary.
The 5200 was a huge blunder and cost Atari a lot of confidence in the market.
The 7800 recovered a lot of that, but Tramiel was a fucking idiot and didn't release it widely enough. The 7800 was a pretty powerful console that had shitty audio, but was still quite capable of animation and things that the NES couldn't quite do.

The early 90s is when things really hit the fan. They didn't release a true console and tried to release that XEGS piece of shit. I don't know what they were doing, but they weren't around for the Super Nintendo and Genesis war and that allowed NEC to enter the market without having to worry about Atari.

>> No.3155606 [DELETED] 

>>3155596
>>3155586
>>3155317
>>3155507
>>3155513
Dank eceleb opinion, kiddos.

Holy shit is youtube a fucking a cancer for kids.

>> No.3155612

>>3155606
>clearly hasn't played on original hardware
>assumes we're underages
>calls us the cancer

>> No.3155615

>>3155601
No, I won't give it a break because it's fucking unplayable and Pac Man Jr was a far superior game.

>> No.3155620

>>3155606
>Dank eceleb opinion, kids

They need to fucking ban "kids" as a word on here.

You're a fucking stupid piece of shit. I got my opinion from a 10 year old episode of Icons on G4 when I watched it on TV in the 2000s, long before YouTube existed.

https://www.youtube.com/watch?v=RuHbRPoOEEA#t=5m50s

>> No.3155623

>>3155601
It was rushed because of marketing, not because it didn't have the potential to be better.

>> No.3155624

>>3155615
No one said it wasn't.

>> No.3155631

>>3155624
This fucking idiot is talking about Youtube e-celebs, who don't even talk about Pac-Man on the Atari, they talk about ET mostly. So he apparently knows more about the Youtube Ecelebs than I do.

>> No.3155648
File: 34 KB, 400x300, mark9_27.jpg [View same] [iqdb] [saucenao] [google]
3155648

>>3155620
Bro, Youtube is 11 years old...
But Yeah. Not only did I have an access to Atari and much of its library trough multicarts growing up, but I've been reading up on gaming history since before the turn of the century.
Spergs that point to youtube celebs in the derogatory are usually just adolescents trying to distance themselves from something they're trying to grow out of.
They came to 4chan and learned that Pedo Pie or whatever isn't considered cool around these parts, so they shitpost in an attempt to fit in or whatever.
Best to ignore them.

>> No.3155680

>>3155648
However old it is.

>> No.3155682

>>3155186
Nintendo single handily saved the video game industry, something atari nor sega could accomplish.

>> No.3155697

>>3155682
Atari single handedly made the console industry you ding dong.

>> No.3155706

>>3155682
No they didn't. They just tapped home consoles in America. Sega was still doing fine in arcades around the world and was even more popular than Nintendo in the '80s and '90s.

>> No.3155712

>>3155682
>Nintendo single handily saved the video game industry, something atari nor sega could accomplish.

You do know both Nintendo and Sega went to Atari to sell the Nintendo first, right?

>> No.3155714

>>3155517
dear lord, this guy is so awful, I feel like I'm being trolled

>> No.3155723

>>3155562
https://www.google.com/?ion=1&espv=2#q=atari%20panther
you obviously didn't try very hard..

>> No.3155730

>>3155648
>Spergs that point to youtube celebs in the derogatory are usually just adolescents trying to distance themselves from something they're trying to grow out of.
this
but the same thing could be said of about anything people sperg out on on this site, like I could never go on /mu/ and admit that I'm a radiohead fan because I would be attacked by kids trying to outgrow the band that "introduced them to real music"

>> No.3155735

>>3155697
Pioneered the Arcade scene as well.
>3-D polygon graphics in 1983
https://www.youtube.com/watch?v=EHkwdvfXHJc

>> No.3155741

>>3155697
>single handedly
though they were the ones that propelled it the didn't crate it on their own, there were a couple of consoles with interchangeable games before them. They were just the most successful at riding a wave that was already there.

>> No.3155754

>>3155682
I'm american and people like you sicken me, the video game crash only effected the US, it's true that Nintendo revived the home market in the US and also pretty much became the Atari of Japan in their home country, Sega consoles and 8bit/16bit home computers were much more popular in the rest of the world where there was no gaming crash because home computers were always more popular than consoles over there.

>> No.3155758

>>3155735
I love early 3-D polygon graphics, but there is just something about that game that makes me feel so uneasy...

>> No.3155801

>>3155682
Actually that's wrong. People talk about the video game crash of 1983, they never talk about the video game crash of 1977. The 2600 pulled the industry out of the 1977 crash much like the NES pulled the industry out of the 1983 crash.

>> No.3155805

>>3155714
I didn't think he was a troll. A lot of what he said made sense.

>> No.3155817

>>3155723
99% of those are the same repeated information you fucking moron.

Haha, you're so clever!

>> No.3155820

>>3155741
>though they were the ones that propelled it the didn't crate it on their own

Before Atari video games didn't sell worth a damn.

There was the Fairchild Channel F and then the Atari 2600. The Atari 2600 was in a totally new league.

>> No.3155825

>>3155714
When he talks about Atari he brings up a few good points that I hadn't thought about before. Mainly, he's right, I never questioned what was happening to Atari when the Genesis and SNES were duking it out.

>>3155741
>there were a couple of consoles with interchangeable games before them.

There was one. Fairchild Channel F. And the only thing it did was make Atari release it's console faster. In other words, there was no wave to be ridden. Fairchild wasn't making any waves.

>> No.3155835

>>3155801
Never knew about a crash in '77. More info?

>> No.3155836

>>3155825
Technically the Odyssey used interchangeable "cartridges" but it didn't store ROMs, just circuitry to change what the console did.

>> No.3155841

>>3155836
Let's not move the goalposts.

>> No.3155847

>>3155835
Basically it was a precursor to 1983. The market was flooded with what we would think of as plug and play consoles and all they had on them was Pong. Atari and Fairchild's interchangeable cartridges saved the industry.

>> No.3155851

>>3155835
Although Atari and Magnavox were making “official” versions of Pong various clones began to flood the market made by a whole slew of manufacturers. Eventually the demand for the simple paddle game dwindled and companies that had invested large sums of money were seeing a staggering drop in sales as the bubble burst. Some refer to this as the “video game crash of 1977”, a clear foreshadow to the eventual crash of 1983. After 1977 only Magnavox and Atari remained in the market, dug out by the arcade release of Taito’s Space Invaders.

>> No.3155896

>>3155603
>The 7800 was a pretty powerful console that had shitty audio

Actually no it wasn't. The 7800 was essentially a 2600 with more sprites, it was actually less advanced than the 5200 and had no chance at all of competing with the NES or SMS.

>> No.3155936

>>3155754
Britain experienced a crash around 1983 as well which wiped out many of our personal computer brands.

>> No.3155962

>>3151550
After the NES, Atari were stuck in the past, making 2600 like games with better graphics.

>> No.3156363

>>3155517
Thanks man, pretty informative.
>>3155714
Other than the fact it seemed like he was being too quiet, I don't know how you felt trolled. Better than those fucking e-celeb videos quoting wikipedia with their face in the camera for 20 hours.

>> No.3156491

>>3155758
It's intentional vertigo. They were damn proud of it. Too bad they never released the vertigo version of Tempest

>> No.3156550

>>3155697
and then proceeded to shit the bed, GG. Nintendo did everything better, so I'm glad that Atari sudoku'd itself.

>> No.3156561

>>3155754
>8-16bit computers
>relevant
Maybe in Brit cuck land and western europe ( which accounts for all those shit Euro games). Which amounted to nothing compared to the Japan/US market.

>> No.3156734

>>3155962
So basically arcade games?

>> No.3156985

>>3155538
To be fair, the M68K is one of the most fun CPUs to program for :)

>> No.3157019

>>3155962
Pretty much. They relied too much on arcade ports and only had a few simplistic IPs like Yar's Revenge, never having a mascot like Nintendo and Sega. Instead of making the 7800 they should have made a 16-bit system with plenty of 1st party cutesie tootsie platformers, shmups and beat 'em ups. 3rd party ports wouldn't have hurt either.

>> No.3157023

>>3156985
Elaborate please.

>> No.3157076

>>3156363
>Better than those fucking e-celeb videos quoting wikipedia with their face in the camera for 20 hours.

Yep, like this guy for example

https://www.youtube.com/watch?v=9wS-oWdraFs&list=PL84jOymQrcY3YOju0sGxHnInUnQjK-m-3&index=4

>> No.3157081

>>3157076
Yeah, I like Adam a lot, he's informative and has no e-celeb status and he makes long, entertaining videos.

>> No.3157134

>>3156561
>I just imagined all those Apple IIs, TRS-80s, Atari 800s, Commodore 64s, toaster Macs, and IBM XTs

>> No.3157139

Atari for some reason were completely unable to imagine anything beyond single screen arcade games. The 7800 was actually supposed to come out in 1984, a year after the Famicom debuted.

>> No.3157145

>>3157081
Nah yeah I like him too.. he's got a good personality and very knowledgeable. But its an example of videos some gamers hate for some reason

>> No.3157149

Greed, restructuring, changing technology, and overworking.

Compared to the standard Atari game, ET looks alright, really. I've seen some majorly messed up games nowadays.

>> No.3157150

>>3155317
>>3155513
I I could put up with the blockiness if the maze's layout was even remotely faithful to the proper version. Seriously WTF is that shit?

>> No.3157159

Nintendo's "Seal of Quality" wasn't just marketing glop, it was a guarantee that all officially licensed products were operable, performed as advertised, and wouldn't damage your console and that games were actually beatable. Because the flood of third party games and peripherals in 81-83 was resulting in a lot of games that would freeze while running or damage the hardware.

>> No.3157162

Everyone wanted a piece of the market. Ever since Activision was founded, third-parties became more and more prominent, and people rushed to make their own games for the various different systems out there. Atari couldn't control how many and what kinds of games were being sent to stores, so you just had mountains of crap that never got sold. They didn't have any sort of central source of game reviews either, so it was basically digging for gold.

>> No.3157165

>>3155847
Do you mean those things with a big clicky rotary selector that lets you choose between essentially 25 variations of Pong? Like, you could choose "Basketball" which was Pong with a net, or "Lacrosse" which was Pong with a funny shaped bat...

>> No.3157172

People tend to forget that the flood of garbage mostly affected the 2600, not the Intellivision or Colecovision which did have actual licensing policies in place.

Atari actually didn't reveal the 2600's technical specs to the public or license any third party devs, but by 1981 the info for the console had leaked to electronics magazines and soon any code monkey could write games for it.

>> No.3157176

>>3157145
They must just feel insulted by the person because they feel like they are being "told" things, and normal communication is "trolling" to them.

>> No.3157180
File: 87 KB, 891x972, Just some of the pongs.png [View same] [iqdb] [saucenao] [google]
3157180

>>3157165
https://en.wikipedia.org/wiki/First_generation_of_video_game_consoles

>> No.3157191

>>3157180
>filename
Kek. Just look at some of the companies trying to grasp a slice of the industry. Philips! Telstar!

>> No.3157192

>>3157165
>>3157180
The First Generation of Video Games aren't talked about much, because we really only had Magnavox Odyssey and Pong Clones. The Pong Clones were barely even a competitor to the Odyssey, they were mostly competing with one another, and eventually like 100 variations of the same fucking game were released.

This caused the 1977 "crash," which the Fairchild Channel F survived because it wasn't just a pong clone, and then of course, the Atari 2600 rose out of. The biggest issue was that this era had like 15 fucking consoles that flooded the market just as badly as the Pong consoles had done, and then in 1983, we had the same exact fucking crash, but much worse.

>> No.3157203
File: 291 KB, 960x1262, Video Games - Len Buckwater (1977).jpg [View same] [iqdb] [saucenao] [google]
3157203

>> No.3157205

>>3157203
YOU FOOL

DO YOU HAVE ANY IDEA WHAT EVIL YOU UNLEASHED?

>> No.3157208

>>3157203
>a comprehensive shopping guide
>to the same pong console

>> No.3157209

The 2600 actually wasn't an immediate success; it came out in the fall of '77 but did not sell in large numbers for over a year until Space Invaders was ported and became a runaway hit.

>> No.3157219

The Apple II and TRS-80 also came out that year; it was as well the turning point where kit computers gave way to fully assembled ones.

>> No.3157237

They lost brand recognition during the 3rd generation. Even though the 7800 was technically more powerful than the NES and could do animated characters, it had abysmal sound and was released in a very small area. I didn't know anyone with one when I was a little kid in the early 90s but I knew plenty of people with an NES still.

Atari decided to wait to launch the Panther and then scrapped it for the Jaguar, so the whole Genesis/Super Nintendo era was devoid of any Atari name at all.

>> No.3157245

>>3157237
>Even though the 7800 was technically more powerful than the NES and could do animated characters

Excuse me.

>> No.3157285

>>3157245
You're excused.

>> No.3157381

>>3157192
The First Generation of Video Games aren't talked about much, because hardly anyone on this board knows the first fucking thing about it.

>> No.3157382

>>3157381
What is there to talk about anyway? It was 90% shitty Pong clones.

>> No.3157525

>>3155551
Mostly it benefited from access to the huge 2600 library.

>> No.3157686

>>3157023
it was one of the most widespread CPU's ever used outside of the x86 and ARM platforms. Really well understood, easy to work with and pretty powerful. In fact, it's still used today in embedded applications.

>> No.3157749

>>3156985
but 68k assembly sucks

6502 is superior

>> No.3157905

>>3155648
Pulled that number straight from wiki, huh? I remember how popular YouTube was in 2005.


Actually, I do recall posting a couple videos for Totse around that time, so maybe there WERE fags making faggy videos about how much they suck at games back then.

>> No.3157910

>>3157749
>anything but C
it's shit

>> No.3157958

>>3157910
you dont really have much of a choice with old computers

don't act like you're great at optimizing C programs that need to run in 64k of memory for example, i still dont know why there's a 6502 C compiler for the C64 and all

>> No.3158568

>>3157237
I know the 7800 had a better port of Ballblazer than the NES because the NES didn't have the proper specs to run the game where as the 7800 did. I could be wrong though