[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

If you can see this message, the SSL certificate expiration has been fixed.
Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 883 KB, 617x801, 829.png [View same] [iqdb] [saucenao] [google] [report]
3099151 No.3099151 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3088752

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

>> No.3099154


[03-26] Gun Godz 0.8

[03-26] Anon map release: bluebase.wad

[03-26] Guncaster update

[03-25] Anon map release: Durex Waste Disposal

[03-24] Anon map release: Homecoming.wad (two maps)

[03-24] Anon map release: map02 (title still unknown)

[03-24] Mutiny Community Project, alpha 1

[03-24] Anon remix release: Perfected Hatred
https://youtu.be/QOzrI3HFDjg [Embed]

[03-22] No Sleep For The Dead v1.0, by janvknn (dodead, class_ep)


[03-20] Doom2 Nightmare speedrun in 23:06, by Zero-Master
https://youtu.be/GPhVDe0Vj-s [Embed]

[03-20] DUMP 2 Test Build (60+ maps)

[03-20] Defecation Foundation updated

[03-20] The UAC Fucked Up Yet Again updated

[03-20] Anon mod release: TennisGun.pk3

[03-20] Refinery 03 (/vr/E1 submission) updated


To submit news, please reply to this post.

>> No.3099157

also what the fuck why did no one create a new thread till now

>> No.3099169 [SPOILER]  [DELETED] 
File: 256 KB, 658x604, 1459260806521.gif [View same] [iqdb] [saucenao] [google] [report]

And we're back ladies and gentleman! And some demons too w/e, no one gives a fuck about you.

>> No.3099175

Thanks Doc.

But in all seriousness, literally NO ONE else made a new thread until now. Did something happen? There's always a new thread made just as soon as the old one is about to die. It makes no sense.

>> No.3099183

The previous one was archived or something like that for some strange reason

someone in another thread claims they reported it, but deleted their own post

>> No.3099209
File: 4 KB, 540x46, 4353893.png [View same] [iqdb] [saucenao] [google] [report]

Can someone tell me how do I:
1. Give a morphed player the ability to change weapons (with decorate)?
2. Give a player an item upon unmorphing (with decorate)?

>> No.3099215

No, the previous one was deleted. If you look at the one in the archive's last posts that link to the new thread, it's a dead link. Links to other threads work even if they're archived, ergo the thread was deleted.

>> No.3099224
File: 43 KB, 252x235, 1454709913948.png [View same] [iqdb] [saucenao] [google] [report]

Second time this month, what gives?

>> No.3099227

Ah, so that other guy was right I guess, unsure if I should even post the image/post or not anyway

>> No.3099229
File: 2.95 MB, 1280x720, Walls.webm [View same] [iqdb] [saucenao] [google] [report]

Anyone know what's up with my wall at 0:12? Also rate shitty fleshdungeon

>> No.3099231

Impressive, did anybody make fleshdungeons before?

>> No.3099238
File: 966 KB, 1920x1080, quake011.png [View same] [iqdb] [saucenao] [google] [report]

Finished laser room for my Quake 2 gimmick map.

You're going to have to dodge lasers on a small floating platform over a killpit while fending off the tank to deactivate the lasergrid in the background to advance.

>> No.3099270
File: 105 KB, 1600x900, spasm0000.jpg [View same] [iqdb] [saucenao] [google] [report]

Managed to break Scourge of Armagon level 1. You can get a mine launcher from the secret right before the segment when you need to shoot rocket down the pipe to deactivate pumping. If you lodge a mine there instead, it will still explode, destroying parts of the level that should be destroyed during norma levle progression, but doors and grates will not open, saying that you still need to deactivate pumping.

>> No.3099275

What's your experience with mapping and lighting in Quake 2? What causes so many levels to look washed out?

>> No.3099285

midtexture on a linedef that should be using top/bottom?

>> No.3099297 [DELETED] 


>> No.3099301


>> No.3099309

I've been doing this for 16 years.

Just turn off ambient lighting in QRAD3/ARGHRAD with -ambienta 0

>> No.3099312


For those who are too paranoid to open a twitter link, this is an account directly linked to the new FPS game Romero is doing

In fact, this company is OWNED by both Romero and his wife. That account was made all the way back to 2015, that should give you an idea of how long John has been working on this

>> No.3099320

Also use more surface light and less point light.

Let the surfaces do the work for you by specifying the light amount. It takes a bit of tweaking (higher values for smaller surfaces, smaller for larger). Unfortunately you can't do blinking/fading lighting this way but it looks more natural. You can always approximate for blinking lights, though. I've done that a few places in this map already, but the blinking lights have been on their own.

>> No.3099325
File: 45 KB, 160x160, Romero_Joke.gif [View same] [iqdb] [saucenao] [google] [report]

This probably means we won't get that Romero megawad now.

>> No.3099330

It's been a trillion years since I played the Scourges.

I hope it can be broken further.

>> No.3099334
File: 254 KB, 800x600, Screenshot_Doom_20160328_220725.png [View same] [iqdb] [saucenao] [google] [report]

Quick, lads, I need a Doom 1 episode or two!

I blasted through Double Impact the second time, and I'm looking for something with pleasant detail (but doesn't have to be Crucified Dreams or anything)

>> No.3099341

very atmospheric.

>> No.3099343

what's a good large map that i can fuck around with in DoomRPG/RLA?

>> No.3099346
File: 53 KB, 753x800, every day until you like it.jpg [View same] [iqdb] [saucenao] [google] [report]

Today I decided to take the gore of Brutal Doom to a whole new level! Through these two years of development, some gib sprites from Nashgore still remained, so, I decided to make whole new sprites to replace them. Where to find the material? Making fake wax pieces of gore myself and taking pics of it? No, but searching the internet for REAL gore, and trying to turn pieces of these pictures of REAL DEAD PEOPLE into sprites.

In this demostrative video you can see 3 pieces of REAL GORE: These pinky brain pieces at 00:07 were taken from a picture of a guy wich got his head ran over by a bus, and his brain splattered all over the street. The eye globe at 00:10 is taken from a guy that got his face shoot by a shotgun at point blank. These generic meat pieces flying at 01:10 are from a pic of a guy butchered by the mexican cartels.

I’m not going to remake ALL sprites using real gore because it takes a lot of time, and it takes hours searching for pictures with the gore in an useable condidtion and angle to be used, but if anybody knows where I can find a clear picture of exposed human entrails, please send the link via PM

>> No.3099350

just generate one (or a few) using oblige?

>> No.3099352

very nice

>> No.3099353

Holy fuck, I'm liking this music.

>> No.3099356

>please send the link via PM


>> No.3099358





>> No.3099360

Is it possible to load DoomRPG with ZDL?

>> No.3099363
File: 710 KB, 1920x1080, Am confuse.jpg [View same] [iqdb] [saucenao] [google] [report]

I have no clue. Pic related is the setup. If you/anyone wants to look at the actual .wad, the link is http://temp-host.com/download.php?file=jd64yp (it's map03 in that. How do I save a single map from a multi-map wad separately?)

>> No.3099364



we just had a doom thread deleted, nigga ctfu

>> No.3099365

S-surely they'll release mod tools to fix it. It's bethesda published after all. We'll just mod in the skull-button menus :'^)

>> No.3099367

That reminds me, if I got access to the closed alpha, do I get access to the closed beta? I don't think I got an email for the beta (obviously I only got one for the alpha).

>> No.3099369
File: 215 KB, 352x456, taunt.webm [View same] [iqdb] [saucenao] [google] [report]

That's actually pretty damn NIN.
They even snuck in some piano here and there.

>> No.3099371

If you had alpha access you automatically have beta access.

>> No.3099380
File: 19 KB, 178x198, 1448139451161.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3099391

Straight out of Saint's Row that taunt.

>> No.3099392

I wish I cared enough to mod for it, but the thrill is gone.

>> No.3099398

Someone with talent needs to make this seamless right this instant.

>> No.3099401


...you can't be serious...

>> No.3099404

>can change the arms individually

Always liked when games let you do limbs individually. Though I wish they'd go a step further and let you change each hand, forearm, upper arm, and shoulder individually. Same with the legs.

>> No.3099406

Next step is each finger individually. Next up is changing the fingernails so that your enemies can see those cute little hearts you put on them after they rip your arm out of your armour. I want eyelid tattoos as well.

>> No.3099409

I wouldn't go that far. I just like having asymmetrical armors and shit like that. Especially if I can have one side just be xbox huge compared to the other.

>> No.3099412

Hey so I want to play all the official Doom campaigns, am I missing anything:

>"Thy Flesh Consumed" episode

>Doom 2
>Master Levels for Doom
>"No Rest for the Living" episode (is it possible to play these levels on PC?)

>Final Doom

>Doom 64

>> No.3099416



yeah, go doom, then thy flesh, then play doom 2 all the way up until you get tired of it, then play doom 64

the rest are entirely optional

>> No.3099418

They're playable on PC, but I don't know where to find the wad.

>> No.3099419

You're good, Final Doom is pretty balls to the wall though

>> No.3099421

No Rest for the Living from Doom 3 BFG and maybe Tech Gone Bad which is Romero's new E1M8

>> No.3099425

Ignore that i didn't see you included NRFL in your post

>> No.3099431

i think there's a wad called NRFTL+ somewhere that has all the levels in their own episode

>> No.3099438

Not that anon but what's your problem? Don't like single player mode being called campaign?

>> No.3099445

I am, ellipses-man. I am.

>> No.3099449


Not that anon but it denotes a certain grade of lack of knowledge and immediate assumption that modern FPS terms also apply to old games such as Doom

>> No.3099456

Calling single player "campaign" isn't exactly new you know. My friends and I have been calling single player that since the late 80s.

>> No.3099461

Doesn't the term "campaign" come from P&P and tabletop games anyway?

>> No.3099468

see >>3098895

>> No.3099472

Not bad tbqh

>> No.3099484


you sure did

>> No.3099496
File: 7 KB, 390x202, acs.png [View same] [iqdb] [saucenao] [google] [report]

Is there an ACS command or something that changes the scope to bordering sectors? For example, the player walks through a grid of sectors (though it's all just one big room), and the sector the player is in has 256 brightness, bordering sectors 128 brightness, and the remaining sectors have dark 32 brightness.

This is just an example, what I actually want though is a light that "jumps around" in a sector randomly, and to have some sort of gradient of brightness around it. Or will I have to tag every sector and make a case for them all individually? (so for a 3*3 grid I'd have a switch with 9 cases, 5*5 grid 25 cases etc.)

>> No.3099497

Also strategy games.

>> No.3099507

The original Warcraft used the term campaign. That was 1994, only a year after Doom.

I associate the word "campaign" with games that have heavy non-singleplayer content (multiplayer and custom maps). The campaign is the series of singleplayer maps officially created by the devs.

>> No.3099514

>Tech Gone Bad which is Romero's new E1M8
Oh shit.

Are there any more random "official" maps like this that are easy to miss?

>> No.3099526

Did you guys see this

John Romero pretty much confirmed making a new game?

>> No.3099608

Several threads ago, someone posted a map called CityALPHA_ThePortA2.pk3 (I would attach it, but it's bigger than the maximum filesize allowed for posts). Basically it was a big empty city map. Was it ever updated? Were any enemies ever added?

>> No.3099637

NERVE.wad u.pomf.is/ebjjht.WAD

>> No.3099645


>> No.3099659

thanks. was looking for it.

>> No.3099684

>doom babbies

>> No.3099691

>what is better to be a doom babbie or no-doom faggot?

>> No.3099693
File: 5 KB, 986x160, doom babies.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3099737

Most of The Eye is.

>> No.3099751

>unscaled hud

>> No.3099758
File: 46 KB, 456x348, has science gone too far.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3099763

He's using Kura art as his background image

>> No.3099764
File: 72 KB, 960x720, RetroArch-0224-083528.png [View same] [iqdb] [saucenao] [google] [report]

Guy from before trying to play PSX Doom TC.

Still can't get the lighting right. Don't know if it's me or the TC.

Instead I'm just going to play the actual PS1 version with some CPU Overclocking to increase the frame rates.

>> No.3099781


Kinda disappointing to see it was never updated further though.

>> No.3099874

got this gif without the background, doc?

>> No.3099913
File: 6 KB, 86x124, lydia_scuba_side_animooted.gif [View same] [iqdb] [saucenao] [google] [report]

Might revise it later, but I'm going to work on the next angle first.

>> No.3099975
File: 2 KB, 172x248, backwardsgun.png [View same] [iqdb] [saucenao] [google] [report]

Her arms are wayyyy too long (if they're meant to be bent) and stiff. Her right shoulder is bouncing everywhere, and at first I thought she was carrying some sort of shotgun/rifle backwards. The arm area as a whole looks very flat.

>> No.3099986

Sorry ain't got it without it

>> No.3100016
File: 6 KB, 150x124, Lydia_rotate.gif [View same] [iqdb] [saucenao] [google] [report]

A hangover from her old sprite, which means I really should go back and fix the old one too when I get the time. I wish this stuff was more obvious to me while I'm working on it.

>> No.3100050


DOOM beta this weekend

>> No.3100060

Oh okay her shoulders are meant to slumped down, the apparent arm length is more understandable now. I guess you'll just need to define things a bit more.

>> No.3100112
File: 1.90 MB, 1920x1080, Screenshot_Doom_20160329_155727.png [View same] [iqdb] [saucenao] [google] [report]


Also: I have almost managed to solve the 'laser problem' - if I can just figure out how the best way to measure the distance from an actor to the point it fires a hitscan attack at (preferrably without ACS, which would be the easiest to implement)

>> No.3100123
File: 39 KB, 800x600, 1426709512918.jpg [View same] [iqdb] [saucenao] [google] [report]

>blind running Going Down with Legendoom
>20 maps in finally find a split shot BFG
>then MAP21: Indigestion happens


>> No.3100138
File: 2.92 MB, 640x360, meat1.webm [View same] [iqdb] [saucenao] [google] [report]

Basically done with the general meatdungeon layout. Just need to place a few more decorations and figure out how to move the mid-level bloodbath texture once the floor/ceiling gets lowered/raised

>> No.3100148
File: 68 KB, 1708x960, RetroArch-0329-153757.png [View same] [iqdb] [saucenao] [google] [report]


Nice lighting. FPS around 29.97 with some dips.

>> No.3100157

Halo Doom Duty: Demonic Warfare

>> No.3100164 [DELETED] 

>It's like Halo/CoD XD

>> No.3100206
File: 594 KB, 533x645, my beautiful son.png [View same] [iqdb] [saucenao] [google] [report]

For anyone who's interested, the Beta Livestream starts on RoosterTeeth's YT channel in about 15 minutes or so.

>> No.3100207

It's still gaudy as fuck.

>> No.3100208

Lemme guess - it's multiplayer only?

>> No.3100212

Yup, it's a "competition between GAMERS AND ATHLETES" , groups of 2 or something.

>> No.3100214

Ain't Rooster Teeth all Halo players and started out as Halo machinima team?

>> No.3100218
File: 483 KB, 1920x1080, Screenshot_Doom_20160329_174652.png [View same] [iqdb] [saucenao] [google] [report]


Doom TC for comparison.

>> No.3100219
File: 31 KB, 675x380, lionking-01_a_l.jpg [View same] [iqdb] [saucenao] [google] [report]

This must be done.

>> No.3100220

so them playing doom 2016 wouldnt be deviating from the norm for them

>> No.3100226
File: 813 KB, 867x648, file.png [View same] [iqdb] [saucenao] [google] [report]

Any way to make Quake: Descent Into Heresy work with DooM?

>> No.3100229

>Still can't get the lighting right. Don't know if it's me or the TC.

These are the CVARs you're looking for:
G_LIGHTMODE (5 or 0 might be the right setting here)
GL_DISTANCEFOG (default is 70, you can increase this a bit perhaps)
GL_LIGHT_AMBIENT (turn this up if everything is too dark)

>> No.3100232
File: 2 KB, 72x124, lydia_scuba_diagback.gif [View same] [iqdb] [saucenao] [google] [report]

With every angle I do now, I realize just how much fixing the original sprite needs. Ah well.

>> No.3100235

Are we ever gonna get a proper singleplayer footage before launch? By that I mean something that's played on PC, and not edited to shit so that there's more executions than actual shooting

>> No.3100236

Oops, I mean GL_DISTFOG

>> No.3100238


Are you using a midtexture on two sectors with the same brightness? They bleed if you do that. Just change it to x+1 in builder and it will look the same but the bleed should be gone.

>> No.3100241

Which game ever did that anon? At least, in the last 5 years. Especially if it was multiplatform.

Thanks anon

>> No.3100252

Hmm, good point.
I guess it would be too much to expect a demo or god forbid a shareware release of D44M.

>> No.3100254
File: 92 KB, 1191x670, it_begins_by_angeomgwtfbbq-d4d1qc3.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3100261


I can make it bright but what is the most accurate?

>> No.3100263

>show starts in 29:04

>> No.3100265

>"Triple A" title

>> No.3100270

How come YouTube stream chat makes my stream lag like a motherfucker?

>> No.3100274

Machinegun sounds like it's shooting paperclips instead of bullets.

>> No.3100278

Still, I have to wonder how effective that would be. I mean in a time where demos are rarer than a unicorn, imagine a company giving out a 3rd or a 5th of their game FOR FREE.

Personally I think it would generally a lot of good will from the community.

>> No.3100279

>I can make it bright but what is the most accurate?
I'd have to do an in-depth side by side comparison and check the internals of the TC's files, so I don't know. Did you try my cvar suggestions?

>> No.3100281

I'm probably too late for it, but I've finished the final bugfixed version of my DUMP submission.

The only thing I couldn't fix was the water in the sewers not moving, but that's because of stupid texture fuckery- Carry West makes the water move, but Carry North, East, and south don't.


>The UAC Fucked Up Yet Again

>> No.3100282

I won't deny that it looks gaudy, personally, I'll be choosing some more natural looking colors (maybe a take on classic), but I hate how people say "it's LITERALLY Halo"

>> No.3100292


>tfw I had a dream where I won nobel prize
>Acceptance speech time
>"Bethesda is a shit company that spits in the face of doom and keeps doing so until they release mod tools and source code"
>Wake up

Also, I wouldn't call it god tier the music that's on the stream now, between the repeats of the trailers, but it's quite nice still imo. Better than that alpha shit thing we had at least.

>> No.3100294

If they tone the colors down the same people will say "it's LITERALLY CoD"

I like the saturated palette in new-doom, but I think some of the models are generally a bit overdesigned in that gritty, bumpy style that's been popular since 2007 or so.

>> No.3100297

D44M beta just showed up on steam.
Any info on what's in the beta? The same map from the Alpha or more shit?

>> No.3100298
File: 1.16 MB, 720x360, HOUR WELL SPENT.webm [View same] [iqdb] [saucenao] [google] [report]

oh hey we got a doom thread now


>> No.3100308

Yeah, I do agree on that, a lot of things look like they just have a whole host of shit tacked on so that it looks advanced, but I think that makes many designs look too busy, I feel the cartridge firearms should have somewhat more simpler and sleeker appearance (they seem to be XBoxhuge for no reason), while things like the big guns should be allowed to have more doodads and techy bits on them (the plasma, the BFG, the static cannon, etc), also the armor looks awfully busy.

I guess what I'm saying, it's annoying how everything looks like it's covered in shit that doesn't really do anything.

>> No.3100309
File: 25 KB, 750x409, Beta Details.png [View same] [iqdb] [saucenao] [google] [report]

At least they're premiering some music during the countdown I guess.

Pic related, from the official site's Beta FAQ.

>> No.3100318
File: 1.94 MB, 1434x959, hype.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3100320

>At least they're premiering some music during the countdown I guess.
Pretty sure that's just the same generic rock used in the trailer they made.
Sounds nothing like Mick Gordon's work.

>> No.3100324

>30 seconds into stream

>> No.3100331


>a bug in the engine.jpg

>> No.3100332

He fucking pulled the Minecon microphone thing with that chick.

>> No.3100338

Wait, no single player? Why?

>Doom 4 beta access from pre-ordering an entirely singleplayer game
>All they ever test is multiplayer

>> No.3100339
File: 184 KB, 632x632, Combatrifle-conceptart.png [View same] [iqdb] [saucenao] [google] [report]

>I guess what I'm saying, it's annoying how everything looks like it's covered in shit that doesn't really do anything.
I agree with this and everything else you said. One game in recent memory that had very good visual design was DX:HR I think. It did the complex sci fi style with some attention paid to to shapes and silhouettes, which made characters as well as props quite recognizable and almost sleek looking despite all the gizmos.

>> No.3100341

>They can't fix the audio
>The people don't know how to use microphones
>"Haha, I remember when I played DOOM with my fellow gamers as a youngster, haha."
Please end this

>> No.3100342

Isn't that the girl that got famous by taking a billion hours to beat Portal?

>> No.3100343
File: 55 KB, 351x351, 1422911946052.jpg [View same] [iqdb] [saucenao] [google] [report]




>> No.3100351

The weapon design in Doo Sex HR was overall very good, most everything looked reasonable in shape, size and layout, like it was designed by a person who has familiarity and an understanding of real firearms.

>> No.3100357

Why the fuck would they get her for this?
She's the most vapid airhead I've ever seen in my life, you'd think they would want someone not retarded to be part of presenting their game.

>> No.3100358
File: 335 KB, 541x435, Capture.png [View same] [iqdb] [saucenao] [google] [report]

this nigga looks like that guy from icarly

>> No.3100361

He's one of the better fellows from RT.
Hope he wins.

>> No.3100364

I give up. What the fuck do I do. PLUTONIA map named Speed.

>> No.3100365
File: 32 KB, 591x275, 1457307960412.png [View same] [iqdb] [saucenao] [google] [report]


>all those boners
>an archvile appears

>> No.3100368

Did you not see the "trailer" for this event? Well-known that you watch for the gameplay, not the "personalities"

>> No.3100369

The pistol in particular seemed to be designed with a lot of love. The chamber check animation, the satisfying clicks, and how it looks comfy to hold. Not to mention being the games strongest weapons..

The 'boxguard' robot is the most impressive design though.

>> No.3100370
File: 1.06 MB, 1366x768, fuckdoIdo.png [View same] [iqdb] [saucenao] [google] [report]

Fucking hell. Forgot pic.

>> No.3100375


>being this much of an underage faggot to not know about carlton banks

>> No.3100379 [SPOILER] 
File: 16 KB, 320x320, 1459291767549.jpg [View same] [iqdb] [saucenao] [google] [report]


forgot pic

>> No.3100380

someone killed themselves within 3 seconds of the match

>> No.3100382
File: 30 KB, 456x320, mfw ur up at 1am reading hentai.jpg [View same] [iqdb] [saucenao] [google] [report]

>chat is full of literal children that have never heard of doom
I don't know what I expected

>> No.3100384

>Posting twitter memes
Kill yourself.

>> No.3100385

Who here doing co-op Doom 2 on Xbox One?

>> No.3100390

>tfw doom is probably older than half of 4chan's userbase

>> No.3100402
File: 4 KB, 132x146, tumblr_me6ok28rHp1qzpfito3_250.jpg [View same] [iqdb] [saucenao] [google] [report]

>fuckin rinsed him

>> No.3100408

He's fucking pissed.

>> No.3100413

the mouth of the south

>> No.3100416

He's acting it up.
I kinda like it.

>> No.3100419

Did you not press the switches in the archvile bluekey teleport ambush?

>> No.3100421

So, are horde modes not popular anymore in doom? I've noticed that the doom image lacks them.

>> No.3100434

He always plays it up a ton.
It's the reason there's a "Rage Quit" show.
Rage Quit and Michael + Gavin co-ops are the only RT things I still watch.
I actually like their GTA V stuff too.

>> No.3100456

>teabag taunt

oh boy cant wait for the sjws to get periods over this

>> No.3100458

Are those weapon sprites based off Deathmatch Classic?

>> No.3100459

>iJustine keeps telling people not to curse
I want to punch her in the mouth so fucking hard dear lord.

>> No.3100468 [DELETED] 
File: 456 KB, 550x310, Capture.png [View same] [iqdb] [saucenao] [google] [report]

Looks like theres a variant of the plasma gun.

>> No.3100475

What's up with the shitty playernames where everyone is named "2 monster" or "2 gun".

>> No.3100479


lol she just cursed anyway

>> No.3100480


That's the lightning gun you goon

>> No.3100485

That's sad.
I don't like her, but I think she's joking.
Lightning gun.

>> No.3100486

Ain't that the Lightning gun they mentioned earlier?

>> No.3100491


Huh, didn't hear about a lightning gun till they mentioned it at the beginning of the stream. So I didn't know what it looked like.

>> No.3100498

I wish not retro would get deleted from this thread

>> No.3100505

It bothers me how they don't show demon perspective

>> No.3100521

What is the easiest way to play Doom 1 custom maps?

>> No.3100528

Watching people playing with a controller is awful. Seeing SniperWolf miss really close lightning gun shots and the shotgun autotracking moving targets is just painful.

>> No.3100532

Shut up.

ZDoom/Zandronum or PrBoom, depending on what you're looking for.

>> No.3100536

Most maps are made for Doom 2, but the process is easy: Get sourceport and game files, get .wad file, and open it.

>> No.3100561
File: 133 KB, 359x309, ArmorPlating.png [View same] [iqdb] [saucenao] [google] [report]

>Think of Hack Modules as an emphasized awareness of your surroundings that may, if you utilize it well, make you more effective. Good players ‘see’ these things inherently. But none of these affect the game’s balance by changing how powerful your gun is or anything like that.

>> No.3100570

it doesn't affect how powerful your gun is, it affects how powerful everyone else's guns are.

>> No.3100574

>bad player handicap

>> No.3100583
File: 99 KB, 312x226, smugface23.png [View same] [iqdb] [saucenao] [google] [report]

Sure is retro games in here.

>> No.3100585

Here's what I tried:
>install gog version of Ultimate Doom
>download ZDoom
>try opening .wad using ZDoom
>ZDoom just opens the same way as if I had double-clicked it and goes to the Doom menu

Did I do something wrong? I'm trying to play Romero's Tech Gone Wrong map.

>> No.3100586

Who gives a shit about deathmatch? Why is it all about deathmatch? Why does everybody just want to fuck with PvP instead of singleplayer?

It pisses me off. Lately it seems like games have singleplayer campaigns exclusively because they 'have to'.

>> No.3100595

ZDL lets you launch a game with multiple wads and, depending on the source port, lets you skip to a level
Tech Gone Wrong is on E1M8 so you'd have to skip to that with ZDL or use the level select cheat in the game

>> No.3100653

Just a quick reminder: if you have the Doom Beta, it's totally cool by Bethesda if you shared footage. Dunno if you guys knew but I figured it'd be cool to remind you guys so you can share footage to those who don't have access.

>> No.3100674
File: 6 KB, 74x124, lydia_scuba_diagback_animoot.gif [View same] [iqdb] [saucenao] [google] [report]

and she's gonna go over here now.

>> No.3100691


>> No.3100693


Her head should bob a little as she walks

>> No.3100696
File: 301 KB, 800x1000, 1443778103385.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3100702
File: 6 KB, 78x124, scubawalk_exampl.gif [View same] [iqdb] [saucenao] [google] [report]

Eh, everyone always suggests moving the head, yet with four frames it always looks like a limp.

>> No.3100705


Maybe cus her shoulders are raising and falling in a pretty exaggerated manner.

>> No.3100721
File: 10 KB, 272x216, somemong.png [View same] [iqdb] [saucenao] [google] [report]

oops i accidentally posted a texture from skulltag

>> No.3100723

It worked, thanks!

>> No.3100752

Is using saves in Doom cheating?
It seems like a game-breaking feature to me that you can save at any point in the game and return to that point over and over until you beat the map.

>> No.3100756


That depends whether you believe in starting a level with only a pistol after every death is fair and balanced.

>> No.3100758

Depends on the level. I don't save in short and/or easy levels, but I'm not fucking replaying a 45 min one because I fell into lava

>> No.3100761

Is using savestates when playing Kaizo cheating?

>> No.3100790
File: 96 KB, 1440x976, ss+(2016-03-29+at+09.25.29).png [View same] [iqdb] [saucenao] [google] [report]

Oddly I didn't forsee having to draw pixelated butts, but I at least hope it's slanted in the proper direction. Break time.

>> No.3100795

Who the fuck would make a graphics editor with an interface like that. That looks awful.

>> No.3100806


Dude Aseprite is great. I put it to good use in making the plakanomicon

>> No.3100808
File: 6 KB, 228x320, Spiffybaron.png [View same] [iqdb] [saucenao] [google] [report]

eh, you get used to it pretty quickly. Trying to find a sprite via its loading menu is balls though, I usually drag and drop from another window instead.

>> No.3100813

Also depends on whether or not the maps are balanced around pistol starts
Doom 1 maps are designed with this in mind

>> No.3100825

What are some good Quake 2 deathmatch maps, preferably compatible with bots?

Some of the vanilla maps are fun but half of them are gimmicky garbage.

>> No.3100836

I'm okay with saving 1-3 times a map (depending on its size), but I generally have no respect for players who save after every room in a level.

>> No.3100846

singleplayer and coop are the way to go
the fun really starts when you turn on friendly fire and try to complete the level and kill your friend

>> No.3100847

You could always just use mandoom if you feel like a serious challenge.

>> No.3100861

I've basically tried to ironman the games as a personal challenge, but I can only do Knee-Deep in the Dead successfully
Farthest I've gotten is E2M9 but I screwed up the infighting really badly

>> No.3100864

Its an original feature of the game. so no.

Its more challenging not to use saves, and arguably more "realistic", as you feel the tension of not wanting to die, just like a real marine in a hostile environment. It also makes you more cautious, and forces you to pistol start if you die, which is pretty cool.

Its not cheating, but it does make the game much much easier, especially if you save before every encounter.

>> No.3100972
File: 5 KB, 345x283, 1455224777715.png [View same] [iqdb] [saucenao] [google] [report]

did we get pruned again?

>> No.3100987
File: 2.52 MB, 307x421, nudoom.gif [View same] [iqdb] [saucenao] [google] [report]

that day of doom thing wasgarbage, What were they thinking!

>> No.3101013

Gave Reelism a try, It's decent. Lot of the bosses are circlestrafe annoyances at best.

Fuck Internet level in particular, So many deaths jumping off a ledge.

>> No.3101023
File: 18 KB, 645x114, 725436.png [View same] [iqdb] [saucenao] [google] [report]

People seem to really like Reelism, I didn't enjoy it that much at all though.

>> No.3101027

Most mapsets generally do have pistol starts balanced. This does not necessarily mean they're only balanced for this way, as most mapsets also take continuous play balance into account.

>> No.3101032
File: 12 KB, 331x473, 3NXk96G.jpg [View same] [iqdb] [saucenao] [google] [report]

good thing i was breaking my previous best time in Devil Daggers instead

>> No.3101038


That game would be top notch with some actual levels. Damn it.

>> No.3101050
File: 244 KB, 800x600, Screenshot_Doom_20160330_022240.png [View same] [iqdb] [saucenao] [google] [report]

I gave Nihilistic a try, and I figured "it's only dehacked, it probably won't be mindblowing", but I'll say that it's actually pretty good, the detail is about adequate, but what really makes it is the aesthetics it goes for with the healthy usage of Alpha/Beta assets, and how the levels kind of feel a bit like classic ones.
A lot of it is really just reskins, but it honestly goes a long way to give it it's own charm.

The only thing I would really change that I can think of is a Decorate patch that combines the function of the bayonet and rifle, but this set is made for Boom so that'd be more of a side-thing.

I really hope to see the rest sometime, it's really good so far.

>> No.3101063

Thanks to it being easiest to test multi-map wads by pistol start, it's a self-fulfilling inclusion. I love it.

>> No.3101087
File: 6 KB, 86x124, lydia_scuba_datass.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3101089

Bacon legs!

>> No.3101104

>Feels like I'm wearing nothing at all!

>> No.3101108
File: 6 KB, 86x124, lydia_scuba_datass_rev1.gif [View same] [iqdb] [saucenao] [google] [report]

Yea...I had that image burning in my head the whole time I was animating.

>> No.3101148

Doom RPG with Doom RLA....

Okay so for starters, why is Doom RPG not a PK3? Second, KEYBINDS, LOADS OF KEYBINDS UNLIMITED KEYBINDS.

Third, Dafuq is with these skills and this turret? I like the randomized monster stats but all this damn clutter.

>> No.3101181
File: 3 KB, 54x124, lydia_scuba_pewpew.gif [View same] [iqdb] [saucenao] [google] [report]

>Start feeling pride that I'm almost finished this set
>Now remember that I have a 26 frame death animation plus a whole set of crouching animations to do too

Fuck, this is it for the night I guess.

>> No.3101186

Spriting is suffering. Its all worth it in the end though.

I noticed there's a shark on realm667. Could be a worth water adversary

>> No.3101204

You don't have to mess around with all of said clutter. I sorta like having a ton of options, to be honest.

>> No.3101227


It's a nice mod, don't get me wrong, I like the randomization and the health bars.

>> No.3101276
File: 892 KB, 1275x533, d44m target audience.png [View same] [iqdb] [saucenao] [google] [report]

What the fuck is this?

>> No.3101282
File: 486 KB, 1000x563, weew.png [View same] [iqdb] [saucenao] [google] [report]

They got Thierry Henry there? That's kinda cool I guess. how fucking random too.

>> No.3101284
File: 23 KB, 453x500, a9e.jpg [View same] [iqdb] [saucenao] [google] [report]

>Thierry: but it's a lot different to the game I grew up with so...
>D44M shill: Yeah, this one's a LOT faster
kek, k

>> No.3101298

yeah, it's shit. doombabbies gonna love it.

>> No.3101310

wtf are you shitters mean by "doombabbies"

>> No.3101330


He's just some nerd that hates the thread denizens, despite the irony of posting in it, and has nothing better to do than whine about it.
He can safely be ignored, and nothing of value will be lost.

>> No.3101402

They are comparing it to
Doom 3

>> No.3101412

Why would Thierry have grown up with doom 3? Is that a doom babby projection?

>> No.3101421

Not one of them said something sensible, like "Well you can actually jump in this one" or "You can look up and down". I have to wonder how many of them actually played the original Doom

>> No.3101423

>obvious reading comprehension issues

>> No.3101514

Yup, you've got 'em :^]

>> No.3101529
File: 1.31 MB, 1920x1080, quakespasm-sdl2 2016-03-30 05-11-00-93.png [View same] [iqdb] [saucenao] [google] [report]

Well that was pretty neat, if somewhat easy (partly due to them helpfully giving me a Megahealth and a bunch of cells and rockets immediately).

On to expansion pack 2.

>> No.3101543
File: 31 KB, 194x600, 1000 hit points.png [View same] [iqdb] [saucenao] [google] [report]


I've only heard bad things about Dissolution of Eternity so I've yet to play it myself despite having played the entirety of AD and several other user-made maps. Most people say Dissolution is worse than Scourge and I was already barely able to enjoy that.

Having a bullet-sponge reskin of a zombie and a reskinned spawn that produces copies of itself isn't very encouraging.

>> No.3101545

That bad, huh? Oh well, gotta play it for completion's sake before I start going through custom stuff (other than AD which I have to replay anyway because runes).

>> No.3101546
File: 419 KB, 800x600, Screenshot_Doom_20160330_061536.png [View same] [iqdb] [saucenao] [google] [report]

You better be undisappointed because I'm actually still working on it. I'll probably release an updated version soon. Here's something I just did up.

>> No.3101548

Neat. How's the scale when playing? Normal (possibly cramped due to engine) or sized up for easier player movement?

>> No.3101551

I'd consider it normal, the interiors might feel a bit cramped, but the streets are pretty big.

>> No.3101603
File: 439 KB, 680x384, beebo.png [View same] [iqdb] [saucenao] [google] [report]

from the final boss of my amazing WIP wad

>> No.3101609

I'd take limp over chicken head

>> No.3101614

I suppose we have to remember she's going to be moving while this animation is going on. her head wont be 'still' it will be moving along with her.

>> No.3101634

>hot pockets strikes again
>he does it for free
>he doesn't know these threads are the only thing keeping /vr/ above water
There are three things you don't fuck with in this life; another man's car, another man's balls and another man's doom thread.

>> No.3101637

probably has a meter that gauges the level of doom4 related talk. When it reaches critical mass, thread no longer counts as /vr/ and gets deleted.

>> No.3101642

>>he doesn't know these threads are the only thing keeping /vr/ above water
Fuck off doombabby. Go to /vg/ where you belong, we'll be just fine without you.

>> No.3101651
File: 399 KB, 1800x880, whathappen.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3101652

When exactly did the term "slaughtermap" start being used in the doom community?

I'm fairly sure it wasnt commonly used before the 2010's

>> No.3101658

Have any good oil rig maps been made for Doom?

>> No.3101659

>Romero is against raising the minimum wage
Fucking dropped.

>> No.3101665

I'm pretty sure I've seen it used before then.
The concept sure as hell existed, Alien Vendetta I recall was pretty fat with the enemy count in every encounter, and then there's Plutonia Map32

>> No.3101669

Yeah but, back in the day, people usually just said "Hell Revealed-styled"

>> No.3101670

Because THIS is the kind of discussion that belongs on the /vr/ board, in the Doom thread!

Hey guys, let's also talk about divisive issues such as abortion, gun control, gay marriage, evolution in schools, and what about that current election, huh?

Seriously, fuck off.

>> No.3101673

Because simply raising minimum wage will cause a chain reaction that will make prices skyrocket and situation will actually get worse.You need a complex program of reforms to fix the economy, not hastily slapped bandaids that appear to help for 2 months before "free market" reacts and the bandaid backfires.

Do they not teach kids basic economy in school nowadays?

>> No.3101674

I like going into threads I hate too.

>> No.3101675

mods aren't that clever.

>> No.3101689

If Plutonia map32 counts, does Scythe map26 and map30 count? I'm so confused from that argument the other day.

>> No.3101703

No one really agrees on the definition of slaughtermap, I think.

I like this post from dew on doomworld
>It's not about the monster count itself, it's about depositing the monsters en masse to create a big, threatening fight, mostly in an arena of sorts. There are all sorts of "usually X, but sometimes also Y", but the most usual case will be dumping all/most of the monsters in at once in a way that surrounds the player or gives him little to no safety. Spamming RL down the hallway on a horde of helpless meat is more lambs to the slaughter than a slaughtermap. It's not about quotas, it's about scenarios.
>pl32 and punishr are commonly considered the First True Slaughtermaps from which the genre sprouted to its current form. Going even before that, I'd say it's possible to see the first traces of slaughter in doom2 map16 and the invasion ambush. Protoslaughter, if you wish.

and this response from Ribbiks
>this. Even though I think most people associate the term solely with the number of monsters for me it's a combination of difficulty and the way enemies are presented to the player:
>arcadey combat situations: each cluster of monsters explicitly serves to either restrict movement or be an immediate threat.
>crowd management: space is always a concern, fortunately doomguy is a master sheepdog.
>difficulty: in general the map design is harsh, every area should be able to kill you if ya fuckup a bit.
>ammo management: well placed ssg/rocket/bfg and well coordinated infighting play a large role
>To reiterate that monster count isn't everything consider the last room in cs2_02, with a grand total of 3 monsters it still 'feels' like a slaughter encounter to me.

Thread for source: https://www.doomworld.com/vb/post/1212403

>> No.3101704

Implings should have a choice whether they want to live or not, we shouldn't have to kill them with our guns.

They didn't choose to be demonic hellspawn, God created them that way in his image. This is what happens when you let the gays get married, you get an overly violent video game that teaches children that all demons should be slaughtered, it's disgusting. Something something, Trump.

>> No.3101771

Im against discrimination.
I just kill all the things no matter what they are.

>> No.3101779

i agree, every monster desrves to get a rocket in the face, not just the ones with over 150 health

>> No.3101794
File: 343 KB, 1680x1050, trump.jpg [View same] [iqdb] [saucenao] [google] [report]

I think the new Doom would be a bad deal for us all, because we already have a doom too rich in gameplay. What do we get out of this new doom? Nothing. Let's not do bad deals, let's only do the best deals.

Well, I'll tell you this my friend, whoever made this new subpar Doom should be ashamed of themselves. Dying before release! That's no way to make a Doom. You want a Doom made, you've got to go somewhere where they know how to make Doom. Trump Dooms, Inc. will make you a Doom like you've never seen. Now that's a Doom! Our Doom won't die. Because we know how to make the best Doom. The best!

And let me clear something up right here. I never said Bethesda is a franchise rapist. Just because I said Bethesda rapes franchises doesn't mean I said Bethesda is a franchise rapist. Don't get me wrong, some of my best friends work for Bethesda. I assume they're not raping, but he probably is.

I'm going to have to consult my lawyers on this one. All the best ones. They're not hired yet, but I'll do so. And I'll do a hostile takeover. With the best lawyers. Jack Thompson I'm thinking.

>> No.3101810

could someone give the imps sombreros and burkas?

>> No.3101827
File: 211 KB, 800x600, Screenshot_Doom_20160330_162106.png [View same] [iqdb] [saucenao] [google] [report]

What did they mean by this?

>> No.3101829


You should see #doomtwid. It's basically just whining about people on Twitter and political issues.
Sometimes it occasionally has a bit of Doom talk every now and then, when the stars align.

>> No.3101830
File: 136 KB, 800x600, Screenshot_Doom_20160330_162208.png [View same] [iqdb] [saucenao] [google] [report]

Fuck it, I'm gonna grab it!

>> No.3101831
File: 1.67 MB, 2464x1640, John_Romero_-_Game_Developers_Conference_2014.jpg [View same] [iqdb] [saucenao] [google] [report]

Wait a second are you trying to pull a fast one?

>> No.3101832
File: 157 KB, 800x600, Screenshot_Doom_20160330_162227.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3101839
File: 490 KB, 230x230, loadsagutsprobly.gif [View same] [iqdb] [saucenao] [google] [report]

Fuck you, I read it all in his voice.

>> No.3101841

>Custom Loadout 1-3
Why did they rename the new Call of Duty?

>> No.3101846
File: 1.65 MB, 320x240, elysion.webm [View same] [iqdb] [saucenao] [google] [report]

always read the instructions

>> No.3101857


After all these years. How is he still so good looking? Seriously, the man has a wild creative spark, plays D&D and is generally a fairly big nerd dorkenheimer.

and yet he has AMAZING HAIR.

>> No.3101859
File: 223 KB, 400x324, 657564.png [View same] [iqdb] [saucenao] [google] [report]


That's amazing.

>> No.3101861

Who gives a fuck about multiplayer? Singleplayer will have all the weapons and attachments available to you.

>> No.3101863
File: 592 KB, 1768x992, Screenshot_Doom_20160330_165433.png [View same] [iqdb] [saucenao] [google] [report]

What do you feel should and shouldn't constitute a secret /vr/oom?

For example, say in pic related the only way to get the BFG is by using one of the impaled humans. Should grabbing the BFG be considered "secret"? Should it merely be hidden sectors where the switch looks like a wall?

>> No.3101864

I would a Romero. No homo.

>> No.3101865

Any way I think is viable.

>> No.3101869
File: 39 KB, 417x141, 0062.png [View same] [iqdb] [saucenao] [google] [report]

I didn't ask for this!

>> No.3101871
File: 3 KB, 84x154, spicyimp_large.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3101875

Sounds pretty good to me. As long as theres a little hint.

>> No.3101889

must be dat dere injun heritage

>> No.3101894
File: 573 KB, 1920x1080, WAD COLLECTED at 2016.03.30 17-37-46.194 [R2563].jpg [View same] [iqdb] [saucenao] [google] [report]

>Only now realize there's a stair sector builder you can use instead of bridge builder
Well, that's what I get for mapping less than a month I guess

>> No.3101913


was there a cacodemon nearby

>> No.3101924
File: 930 KB, 1920x1080, Screenshot_Doom_20160330_180655.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3101928

Except the ones that are multiplayer-exclusive

Neat. Is it really continuous and can you show it from the side, fired at an upwards angle?

>> No.3101931

>pirate doom wads
>completely forgot I legally own them when I bought them on Steam a year ago

>> No.3101936

>Neat. Is it really continuous and can you show it from the side, fired at an upwards angle?
Yes, it's continous, works at all pitches/angles, and is a single actor. Working on getting the dynamic length scaling correct right now.

>> No.3101943

If it also doesen't twith when you move around (with more than 35 fp) ill kiss you. No homo.

>> No.3101947

How does it look when you've got your eye straight through the center of it?

Also I thought models only supported binary transparency - I remember that coming up with muzzle flashes in Zandronum, at least.

>> No.3101949

Anyone else shocked at how lazy the Doom releases are? It's just Dosbox bundled with the wads.

They really should have done something like "Doom Remastered" or "Doom HD". People would have bought that. There was a big nostalgia fad a while back and ID really should have gotten on it.

>> No.3101953
File: 13 KB, 148x192, Sprite-scubamug_visorup2.gif [View same] [iqdb] [saucenao] [google] [report]

This would actually be really useful in making those tracer-styled bullets that Goldeneye used. Please share this when you finish it, I'm trying to learn how to do this stuff.

>> No.3101954

Pretty sure the original doom-team basically already said "Pirate if you want, pay if you want, at this point the game is effectively free even if the people with the (publishing?) rights disagree with us"

>> No.3101958

The modding community for Doom is so big that they didn't really need to try to make it look better than most source ports already can. The work is already pretty much done for them
It's also not like Duke Nukem 3D Megaton Edition where the only other option is EDuke, which doesn't even have multiplayer so they had to add it

>> No.3101961
File: 19 KB, 601x150, basedcarmack.png [View same] [iqdb] [saucenao] [google] [report]

I've always wanted to do this. Hopefully one day I'll get to attend one of his fascinating as shit talks. That was the only thing I cared about going to quakecon to do.

>> No.3101962

I think it should interpolate well actually, but I've got to tackle one issue at a time.
>No homo.
well that takes half the fun out of it
How does it look when you've got your eye straight through the center of it?
It's virtually invisible since it's a "+" in cross section. It would be pretty easy to add another plane to fix that though.
>Also I thought models only supported binary transparency - I remember that coming up with muzzle flashes in Zandronum, at least.
That's true for actual alpha transparency, but for actors with blendmode "ADD" it works out.

By the way - does anyone have an idea how to put the puff of an actor's hitscan attack as it's Master pointer?

>> No.3101983

>Anyone else shocked at how lazy the Doom releases are? It's just Dosbox bundled with the wads.

Carmack's reasoning:

"It all comes down to resources -- re-qualifying a release of anything takes a lot of time, money, and support, while just shipping the exact same executables was fairly straightforward. While Doom and Quake might be able to justify the work, there is no way a lot of the titles could, so the decision was pretty obvious.

I strongly urge people with a little initiative to go look at the various high quality source ports, because they are better in essentially every aspect than the original sources, but we aren't going to make any of them official."

>> No.3101984

it actually is

someone just asked him that on twitter like last week

>> No.3101987
File: 817 KB, 1920x1080, Screenshot_Doom_20160330_194912.png [View same] [iqdb] [saucenao] [google] [report]

shitty sprites that hopefully get the idea across
final plan is to have this getup on + normal guns
with seperate buttons to fire the chainguns and rockets individually
the design is basically a level 3 sentry from tf2 strapped to a backpack strapped to an exoskeleton suit + a jetpack
powerarmors are in this season and mine has guns

>> No.3101991


>power armor
>dedicated buttons to fire each weapon seperately

Go on.

>> No.3101994
File: 7 KB, 129x125, M6apO.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3101995

Properly replaying Doom for the first time in years. I've been playing Doom 2 wads for a long time now, but I decided to go back to the beginning for a change.

Is it me, or is does episode 2 really lack ammo? I mean, there are weapons, there are demons everywhere, there's health and armor but... there's not much ammo going around. I'm playing on UV and I'm constantly out of ammo and have to chainsaw and punch things. In episode 1 I was almost always maxed out on shells and bullets and rockets, in episode 2 the highest number of shells I've carried around at once has been around 65 or 70. I don't remember carrying 400 bullets even once. It feels like there's 1 or 2 boxes of shells in every level and that's it.

I'm finding 100% secrets and items, so it can't be that either.

Just started E2M7 so this starvation hopefully ends soon.

>> No.3102007


>> No.3102013
File: 2.96 MB, 640x360, Hidden Computer.webm [View same] [iqdb] [saucenao] [google] [report]

Rate muh shitty secret computer hideout. I realised when looking in that the top textures on the staircase are wrong, so I fixed that after making webm.

>> No.3102020
File: 4 KB, 90x124, lydia_scuba_diagpewpew.gif [View same] [iqdb] [saucenao] [google] [report]

Spriting before work.

looks neat

>> No.3102021

>I'm playing on UV and I'm constantly out of ammo and have to chainsaw and punch things

This was my experience as well.
Embrace the Berserk Pack.
Love the Berserk Pack.
The Berserk Pack is kind.
The Berserk Pack is wise.

>> No.3102023
File: 1.00 MB, 499x310, berserk pack.gif [View same] [iqdb] [saucenao] [google] [report]



The world needs more melee doom mods

>> No.3102025
File: 406 KB, 800x600, gunpoint.webm [View same] [iqdb] [saucenao] [google] [report]

And oh don't worry, I'll upload it to the resources board on the zdoom forums once it works properly.
You saw this thing right? I don't mean to spam it but it seems it could be interesting to you. It can be done with sprites as well.

>> No.3102027

I had the idea to make a Berserk Pack-only map called "my love for you is like a truck" but I don't know anything about mapping

>> No.3102028

>muh DOOM HD

I love when people talk out of their asses and have no fucking clue of what they're talking about.

>> No.3102031


If I can pick up mapping, you can too! Just make a map.


Look at this guy's tutorials and ask us for help.

>> No.3102038

So I'm not imagining the ammo starvation then.

Berserk good, shotgun better.

>> No.3102046

Berserk as good as shotgun, minus the fact that you have to be in punching range. At least, based on my observations anyway.

>> No.3102053
File: 111 KB, 718x960, 1456883295366.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3102061
File: 853 KB, 890x615, mtron_ytcap.png [View same] [iqdb] [saucenao] [google] [report]

awww shit nigga the world can never have enough mech suits

check out ww-gzmecha and mtron if you want some mod inspiration from the last decade

>> No.3102070
File: 940 KB, 245x145, berserk_pack.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3102074

already have
also you forgot xa-necro

>> No.3102076

How do you pronounce Shub-Niggurath?

>> No.3102079


Is that an actual mod? I mean, I would love a mod where you can use your mouse to aim, and QWEASD to move (with Q and E to strafe, A and D to turn) and use the mouse to actually aim the pistol.

>> No.3102080

Is there a way to disable all of that dumb barrel effects shit from DoomRPG?

>> No.3102081

It might be DoomRLA. Still, same question.

>> No.3102083

Yes, and it works quite well.
>I mean, I would love a mod where you can use your mouse to aim, and QWEASD to move (with Q and E to strafe, A and D to turn)
One issue here: I haven't figured out the best way to make the yaw and pitch input not affect the player while stillbeing readable through ACS for the cursor. I can set the pitch and angle to 0 every frame, but it causes some stuttering. Actually freezing the player removes blanks the input, except for in GLOOME which has a DirectInput function.

Otherwise it's a perfectly functioning System Shock aiming system. If used with sprite weapons they'd have to be drawn as hudmessages though, and using a 3d models like in the pic ran me into all sorts of engine limitations that made me realize it's unfeasible to use 3d models for it.

>> No.3102086


>> No.3102087

have you considered looking in the options menu

>> No.3102091
File: 77 KB, 462x358, 1457800557004.gif [View same] [iqdb] [saucenao] [google] [report]

Yes, and it disables the effects. I meant to say the actual explosion.

>> No.3102095


>> No.3102098

The first one. As a general rule anything Lovecraft-related that looks like it has 'nigger' in it probably does.

>> No.3102107

Shub Ni-gu-rath?
Dunno how to transcribe it

>> No.3102118

shrub nigger.

>> No.3102121

He's talking about an eldritch abomination, not the Vietnamese

>> No.3102124
File: 6 KB, 199x181, 1454880659523.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3102136
File: 4 KB, 197x217, images[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Same shit, really.

>> No.3102139


What's the difference?

>> No.3102146

One was spawned from the endless expanse of darkness
The other is Shub-Niggurath

>> No.3102152

>These eyes

>> No.3102162


>> No.3102169

Could Ranger beat Doomguy in a fight?

>> No.3102174


I don't think they'd fight.

I think they'd have a very deep and important philosophical discussion



>> No.3102178

Are counting gameplay mechanics or just the characters? (what little there is anyway)

>> No.3102179
File: 836 KB, 320x210, Cartoon-Character-Mutley-Laughing[1].gif [View same] [iqdb] [saucenao] [google] [report]

Why do I find this as funny as it is

>> No.3102197

I read that as "Could Ranger beat Disney in a fight?"

>> No.3102202

I dunno. Both?

>> No.3102219

Hey at least it's not as bad as the nearly forgotten 3rd expansion Abyss of Pandemonium.
Plus that Greek section was kinda cool I guess

>> No.3102237

I know Carmack and others basically urge people to use modern source ports but I know where you are coming from.
A lot of modern gamers are either too lazy or dumb to do that. Sadly I think id/Bethesda considers BFG edition their Doom report. Plus they get so much free publicity from over the top zdoom mods that any other port would detract from it unless it's go a calculator or ATM.

>> No.3102241

Kill yourself.

>> No.3102242

Well assuming both start out fully decked out, I think the BFG would cause more damage than the Thunderbolt and is easier to aim, so Doomguy would probably win.

>> No.3102243

Now I just have this image in my head of them talking with Banjo Kazooie style voices.

>> No.3102245
File: 769 KB, 1920x1080, Screenshot_Doom_20160330_153536.png [View same] [iqdb] [saucenao] [google] [report]

This levle is super hard with pistol start.

>> No.3102246
File: 71 KB, 251x172, computer binoculars.png [View same] [iqdb] [saucenao] [google] [report]

>That HUD

>> No.3102254
File: 6 KB, 200x200, WHY.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3102258

Does anyone else get motion sickness from DOOM? Any advice on how to help stop it? I really love the game but I feel very sick.

>> No.3102262

Well what source port are you running?

>> No.3102263

Because God hates you

>> No.3102265

I hope you're not expecting plutonia to be an easy breeze through.

>> No.3102273
File: 122 KB, 400x378, 1417127698396.png [View same] [iqdb] [saucenao] [google] [report]


Plutonia will make your chest grow hair if you adapt and overcome it.

>> No.3102274

Can someone post a Doom related story for me? I can't find it atm.

it's like
>anon plays doom
>has religious, protestant minister father
>columbine happens
>anon shows father doom
>dad looks at doom and actually really likes it
>makes big speech about how doom has the right message about never giving up even in the face of the unending hordes of satan
>"you're still grounded for lying to me though anon"

or something to that effect.

>> No.3102293
File: 23 KB, 720x839, totally not a revenant.jpg [View same] [iqdb] [saucenao] [google] [report]

Who could be behind?

>> No.3102303

Shit, I know the story you're talking about, but I don't have it either.

>> No.3102308

Filename could also be "Welcome to Croatia"

>> No.3102312

Hey you guys what is the order of difficulty:
>Master Levels
>Final Doom
>No Rest for the Living

>> No.3102321

>anon plays doom
>he starts from pistol start
>behind first door there's a hundred cyberdemon.
>they all shoot

>> No.3102345
File: 95 KB, 284x449, Beheaded_Kamikaze_TFE.png [View same] [iqdb] [saucenao] [google] [report]

This gentleman

>> No.3102347


What if, and hear me out here.

What if instead of two bombs.

The headless kamikaze held two screaming revenant heads.

>> No.3102352
File: 55 KB, 1920x1080, doom360.jpg [View same] [iqdb] [saucenao] [google] [report]

Got bored and tried out the Xbox 360 port of Doom. All the pain noises that the enemies make are in random pitch, it's so godamn annoying. Why did they do this?

And, what's the point of changing the red cross on the medpacks to a pill?

>> No.3102358
File: 50 KB, 640x270, 7VjFaZPl.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3102359

The Red Cross as in the association gets angry when people use a red cross in games 'n shit, so pretty much all games now can't use a red cross for health meters or on medkits and newer ports of older games change it to something else.

It's fucking retarded, I know. It isn't even medkits, it's silly stuff like a character in Skullgirls had their entire color changed from red to purple because she had cross-shaped throwing stars.

>> No.3102360
File: 1.73 MB, 295x211, 1457578577713.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3102368

What the hell? Damn..
IMO, it should be considered promotion for the red cross association if anything.

>> No.3102385

>Make an indie game under the radar
>One of the characters has a red cross on them
>Have it explode in popularity a la Undertale
>Have a massive legion of fans
>Red Cross gets pissy with you, tells you to get rid of it now
>Sic your legion of butthurt fanboys on them
>Red Cross learns their lesson and fucks off for good
The power of crazed fanboys is terrifying and amazing.
I totally wish I had the power to do stuff like that.

>> No.3102387

TF2 has a shitload of red crosses in it, how come they never got in trouble?

>> No.3102391

We just don't know, anon.

>> No.3102395
File: 373 KB, 481x471, phobosposter.png [View same] [iqdb] [saucenao] [google] [report]

Woah, so apparently Phobos is actually going to play a role in the new DOOM.

>> No.3102402


What does that say in English, anon?

>> No.3102403

Sssshh. If they find out Valve might change all the red crosses to Red and White pills, or green checkmarks, or something dumb.

>> No.3102405


Random sound pitches were a feature of the DOOM engine in earlier versions, but due to reasons I don't remember at the moment they were broken in later versions.

The 360/PS3 engine also used for the BFG Edition restores the random sound pitches.

>> No.3102408

I don't speak Mein Lieben, what's that say in American?

>> No.3102416


(since when are lithographs flexible, I thought they were rigid?)

>> No.3102419

>(since when are lithographs flexible, I thought they were rigid?)
As far as I know it's just a printing style.
Doesn't really matter what it's actually printed on.

>> No.3102424

Thinking of taking PSX Doom and Lost Levels, and compiling them into one. Then adding back the Archvilles. Might call it "PSX Doom Restored".

>> No.3102425

Thanks anon

>> No.3102427

Ooh, Mixom from Doom 3 is still in D44M
Any ideas where the name came from?

>> No.3102435

How about no Arch-Viles instead. Do you ever think about how annoying those things are anon. I really think you should. And everyone should. Fuck Arch-Viles. Fuck them all. FUCK!

>> No.3102437

>>makes big speech about how doom has the right message about never giving up even in the face of the unending hordes of satan
I've heard similar stories.

I think /v/ once found a website reviewing videogames from a Christian perspective, and the review of Doom was very levelheaded in that it stated it was fun, and it's painfully clear that you alone has to face off against the devil's legions for the good of mankind, that it can perhaps be interpreted that you are the appointed champion of god even, and that the lord would probably be pretty disappointed in you if you chose to not combat ultimate evil when it arises.

Then there's Sandy's perspective
>they're just cartoons, and besides they're the bad guys!

>> No.3102440
File: 289 KB, 464x405, soul.png [View same] [iqdb] [saucenao] [google] [report]

To elaborate a bit more on that final quote.

>[Sandy] Petersen is a Mormon, but sees no conflict between his Christian faith and his design of games involving Satanic elements. While working on Doom, he said to John Romero: "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."

>> No.3102441


Honestly, Doom is probably one of the most Christian games out there.

>> No.3102445

Amen, anon.

>> No.3102447


They are. But they were removed from the PSX version because of technical limitations, not anything else.


>And, anyway, they're the bad guys."

I'm absolutely certain that people saw some clips of Doom and thought it was some guy just shooting people. The lack of story in the game itself kind of hurt it, as it doesn't give context. They're demons and Zombies you are shooting and they're invading Mars or the Earth.

>> No.3102449

Sometimes even both!

>> No.3102452
File: 438 KB, 960x718, f57a10d2726eae2956f935f50988465468ff3285.png [View same] [iqdb] [saucenao] [google] [report]

Question to experienced Doom WAD creators..

When designing a map, how do you begin? Do you draw a basic sketch on a piece of paper? Or just improvise a basic design and elaborate on it later on?

>> No.3102454


I create a box and then stare at it for hours wondering what the fuck I should do next.

>> No.3102457
File: 219 KB, 714x549, beyond salvation.png [View same] [iqdb] [saucenao] [google] [report]

>MAP24 of Community Chest 2
kill yourself

>> No.3102459

I think of some cool ideas and setpieces, draw a basic blueprint on paper and then start making it

>> No.3102460
File: 19 KB, 535x393, Fuck the Red Cross.png [View same] [iqdb] [saucenao] [google] [report]

Most likely because the Medic has cosmetics made by many different authors, suing them all can be a little complicated due to them finding out:

-How many were truly sold instead of crafted and sold through both the trading scene and the Steam Market.
-If unusuals should be considered too
-Suing Volvo as well because they used their game and platform to profit (despite the majority of said profit being restricted to Steam games and shit)

Another theory is just that they did the same as pic related.

>> No.3102461


>> No.3102462

>Why Doom is actually the story of revelation and Doomguy is the Christ

It varies. Sometimes I draw something out on paper based on some vague plan, sometimes I draw vague lines and connect those into something, sometimes I make a various assortment of areas/boxes and connect them, sometimes (mostly) I stare at the screen for hours wondering what to do, to ultimately insert one imp and relocate him a million times.

>> No.3102482

Music is by the same guy who did the new Wolfenstein and Killer Instinct, right? He's great.

>> No.3102489

Mick Gordon is top tier

>> No.3102504
File: 142 KB, 800x600, Screenshot_Doom_20160330_180256.png [View same] [iqdb] [saucenao] [google] [report]

I could use a shower I guess.

>> No.3102507

Nah, she got famous for being an Apple whore on Youtube first. Couldn't stop talking about how great the iPhone was. She got popular on Youtube and then got hired to present E3 for some website. She doesn't know shit about video games but is very skilled at pretending to like things she just heard about for the first time.
I wouldn't be surprised if it took her that long to beat Portal though.

>> No.3102513

I need this song in some sort of a midi form for a WAD


>> No.3102518
File: 125 KB, 800x600, Screenshot_Doom_20160330_180343.png [View same] [iqdb] [saucenao] [google] [report]

Better check that no one else is here.

She LP'd Portal 2 and took an embarrassing amount of time to beat it.

I'm not kidding when I say DSP is better at vidya then her.

>> No.3102526
File: 123 KB, 800x600, Screenshot_Doom_20160330_234446.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3102531
File: 121 KB, 800x600, Screenshot_Doom_20160330_234452.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3102534
File: 268 KB, 1024x1004, 4747550268_2fa4c905a3_b[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>I could use a shower I guess.

Maybe you should activate the water system first by kickstarting it.

>> No.3102536
File: 164 KB, 800x600, Screenshot_Doom_20160330_234514.png [View same] [iqdb] [saucenao] [google] [report]


I don't get it

>> No.3102538

Anyone ever thought of connecting all of a Doom games maps? exit points simply open up the next map or has it been done already perhaps? it would be fun having continuous daemon slaying.

>> No.3102540


Memorial.wad is every Doom 2 map connected in a single one

>> No.3102541


>> No.3102542
File: 135 KB, 800x600, Screenshot_Doom_20160330_234523.png [View same] [iqdb] [saucenao] [google] [report]

And to the left, there's a hole into... the sky?

>> No.3102552

Are Health Kits bugged for anyone playing DoomRPG? I can't collect and keep them, they only function like normal health now. Is this a setting?

>> No.3102578

His remix of Cinder's theme gives me a lot of hope for D44M
Probably the best choice id/Bethesda made for this game

>> No.3102589 [DELETED] 

They work as an "activate item" in DoomRPG. Even then, once you fall under a certain percentage threshold they work automatically from your inventory IIRC. So yes, it's a setting.

>> No.3102594

They should work as an "activate item" in DoomRPG. If you haven't, try using the DoomRPG Launcher. I haven't had any problem with it.

>> No.3102607


These guns look interesting, what're all the weapons?

>> No.3102610

doom alpha guns

>> No.3102619
File: 357 KB, 1920x1080, lazertest.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3102626
File: 1.18 MB, 1600x900, 2016-03-30.png [View same] [iqdb] [saucenao] [google] [report]

fucking stair sectors, how do they work?

I'm trying to curve a staircase to another sector and the shits fucking up

>> No.3102641

Can arch-viles resurrect cyberdemons and the mastermind?

If not, why?

>> No.3102647
File: 1.97 MB, 3840x1080, stair builder.png [View same] [iqdb] [saucenao] [google] [report]

Looking nice lad

I'll annotate the pic for you.

1 is the height per step for floor (left) and ceiling (right). 2 is the Base Floor/Ceiling Height (the first step). It will automatically calculate the final step floor/ceiling height.
3 and 4 are how many vertices there are in the inner and outer ring of the staircase. More vertices = less angular staircase. 5 Is how many sectors your stairs have. This effectively means how many steps your stairs will have. Base Height + number of sectors * modify = last height.

Finally, flipping determines the shape of your stairs. If your linedefs cross, se it to either source or destination direction. Destination direction is the same as source direction except curving the other way.

Catmull is basically the same except you can determine where exactly the curves are with some control points

>> No.3102648
File: 128 KB, 800x600, Screenshot_Doom_20160331_000650.png [View same] [iqdb] [saucenao] [google] [report]


Nihility, it's a WIP Doom episode (I don't know if the guy is doing any more?), it uses a lot of alpha/beta assets to give it a distinctly oldschool aesthetic.

Uses really just basic DeHacked to change weapons and monsters.

>> No.3102651

They're hardcoded not to
They also can't resurrect other archviles and corpses used as decoration by the map

>> No.3102656
File: 35 KB, 600x399, 20a877250421f34698a00e23620f614d93ceadc4.jpg [View same] [iqdb] [saucenao] [google] [report]

Ahh, now I understand. Thanks a bunch, kind anon!

>> No.3102667
File: 113 KB, 800x600, Screenshot_Doom_20160330_162317.png [View same] [iqdb] [saucenao] [google] [report]

This too, corpse decorations are just basic things that uses the corpse frame of a monster.

The Cyber, Spider and Vile don't have states for being resurrected.

These are all things that you could change with the right kind of coding, however.

>> No.3102673
File: 2.88 MB, 640x360, Torture Chamber.webm [View same] [iqdb] [saucenao] [google] [report]

And this is the other thing I built today. Besides a little bit of decorating some earlier built rooms.

The small frameskip is cutting out me walking all the way back again because I missed the jump the first time.

Wooden wall and the floors outside the torture chamber are still to be changed, it's the bloodpool/torturewalls I worked on

>> No.3102678

shit looks dope
i especially like the blood flowing from each victim to feed into the center, it's a nice touch

>> No.3102689

Does anyone here ever use the spider mastermind on their maps?
It just seems like a chaingunner acting as a super meatshield which isn't exactly compelling enemy design
And why was it the final boss of the original game?

>> No.3102702

This is just an assumption, but the whole "MIXOM" and "MOXIM" names don't actually mean anything, they're just so the assets placed in Doom 3 can be mirrored at any time without messing up the text.

>> No.3102707

I think the mastermind only works if you have a bfg or there's lots of opportunity for infighting. A hitscan boss isn't really fun to fight on its own and its large hitbox means you can kill it from behind cover while being safe.

>> No.3102719
File: 77 KB, 843x401, oops.png [View same] [iqdb] [saucenao] [google] [report]

Anon, I..

>> No.3102728

Lasers man.

>> No.3102729


>> No.3102730

That only happens at very high turns peed because there appears to be a 1-tic lag for which hitscan puff to measure distance from. I'm sure I can work it out.

>> No.3102731

I try and think of
>an interesting "first view" and starting area
>a cool setpiece location that will form the focus of the level
Then I think about what theme the redt of the level would have to have in order to tie those two things together. From there I try and make a good flow of encounters that escalate.

>> No.3102741

>The lunatic is on the grass
>The lunatic is on the grass
>Remembering games and daisy chains and laughs
>Got to keep the loonies on the path

>> No.3102748
File: 227 KB, 475x432, 1342269571773.png [View same] [iqdb] [saucenao] [google] [report]

Took me a second.

>> No.3102750
File: 146 KB, 983x554, skeltear.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3102754


>Game company building a First-Person Shooter in the heart of Galway, Ireland.

Muh tax evasion.

>> No.3102759

Tax evasion is heroic to be honest famicom.

>> No.3102782

Well they live there. Also adrian carmack coincidentally owns a hotel in ireland and has met there with romero and his wife

>> No.3102840

I never liked the implication of the Doomguy being the only guy capable of surviving the events of the games
Are there wads that use enemy doomguys well?

>> No.3102841

Isn't Adrian a super big recluse?

>tfw you'll never see his original Quake concepts

>> No.3102851

Yeah, but I think he and romero always got along pretty well despite being almost complete opposites of each other.

>> No.3102859

Scythe 2.

>> No.3102904
File: 337 KB, 288x340, 1455080835865.gif [View same] [iqdb] [saucenao] [google] [report]

>Tax evasion is heroic to be honest

i both agree and disagree with you

>> No.3102912

Doom 2 maps are such garbage. Ugly, bland. Doom 1 and Final Doom are so much better.

>> No.3102978

Only good things about map24 CC2 are the visuals and music. It has a lot of strange gameplay design in the level, such as having those watchtowers with a seemingly neverending supply of hitscanners.

>> No.3102998

I think Romero's, McGee's, and Green's maps are all perfectly fine. Petersen did contribute some crap, like 12, 13, 16, 21, 23, 24, and 30. But I do like 01, 08, 09, 10 (Also Tom Hall), 18, 19, 27, and 28.

>> No.3103005

nigger roth

>> No.3103030

I doubt he was ever going to make a megawad. At most, he could've made a 9 level episode.

>> No.3103072

Oh, PSX Doom TC has the ability to mix Lost Levels with the regular levels. Didn't know that. I was about to go ahead and do that myself.

>> No.3103081

>see pic
>hear "WOBBBB"

>> No.3103116

I've been using the launcher

>> No.3103238

Whats a good frontend for doom? I'm a bit bored of using ZDL.

>> No.3103250

are... are frontends supposed to be entertaining?

>> No.3103258

Thats not what I meant. I meant I want to try something different.

>> No.3103270

ZDL is probably better then most others you'll find, if any.

>> No.3103274

I dunno, ZDL is pretty bare bones. Kinda want a launcher thats good for loading demos.

>> No.3103276

I want a Revenant boss, one that's big, and shoots homing rockets in triple (Fires up and then homes in on players). and non homing rockets in rapid fire low damage format.

>> No.3103279 [SPOILER] 
File: 12 KB, 642x422, 1459400732031.png [View same] [iqdb] [saucenao] [google] [report]

Doom 2016 is looking good so far.

>> No.3103287

I always just used Doom Explorer. Does singleplayer and multiplayer quite competently.

>> No.3103289

Why is a jar of mayonnaise aiming a mechanical pencil at three Rangers?

>> No.3103292


That's a beaker you dumbass. see the white tip?

>> No.3103293

the mayo is a police officer, and they just knocked his nightstick on the ground

>> No.3103295

it's clearly a spraypainted traffic cone you poof

>> No.3103303

man graphics are gonna be intense by 2600

>> No.3103304

is someone doing an atariST port?

>> No.3103305

from what I've seen, it's been created, but it's hard to find. dont quote me on that though

>> No.3103306


Neato, now do the TI-84 version.

>> No.3103309

You just made me look in my desk for my TI-84 and it's GONE

>> No.3103310

Fuck that, I'd rather play doom while cashing my paycheck.


>> No.3103320
File: 1.62 MB, 208x368, doom on a sansa clip.gif [View same] [iqdb] [saucenao] [google] [report]

>hey what chu listenin to?
>awww I love me some mf doom
>no...just doom

>what's doom + doom?

>printing a big fat stack of doom

>little timmy's learning? kick him the nuts

>what time is it? doom o'clock

>playing some doom? time to play some doom

>> No.3103326

Thanks anons.

>> No.3103329

is that leaptv one running doom 1.2?

>> No.3103335


>Proving that long as a machine has a screen and buttons, it can run doom.

If we find a fast enough printer, we wouldn't even need the screen

>> No.3103340

the next step:

doom in your mind

>> No.3103350
File: 6 KB, 195x210, Benellus.png [View same] [iqdb] [saucenao] [google] [report]

May I borrow a few moments of your time to tell you about our lord and savior, Benellus?

>> No.3103358


Praise be to his name.

>> No.3103395

unless there's a pillar

then the bfg ain't shit :^)

>> No.3103401
File: 643 KB, 800x1005, Worf-star-trek-the-next-generation-37411804-800-1005.jpg [View same] [iqdb] [saucenao] [google] [report]

How many times do you think they played Doom on the Holodeck in the Enterprise?

>> No.3103406

How much do you think the Federation earned in selling Doom to the Klingons and Romulans?

>> No.3103415

What's /doom/'s opinion on hub maps?

>> No.3103421

they're ok.

>> No.3103431

i like it wish there were more

>> No.3103435


>> No.3103438

my legs are ok

>> No.3103447


>> No.3103452

What's the best gameplay wad and why is it Reelism?

>> No.3103453

selfiestick.wad is probably the most innovative I've seen. Some moments were so cinematic I couldn't hold back my tears.

>> No.3103465
File: 26 KB, 510x546, 1368371571048.png [View same] [iqdb] [saucenao] [google] [report]

>The Jerk Cometh!

>> No.3103472

off topic but what rigs do you fags have?

i have an old ass laptop which can play pc games up to 2006 with decent settings and i was fine with that

now that sony is fucking everyone in the ass with ps4.5 i'm thinking about going full mustard race

dont know what kinda rig im gonna build, any advice? thanks

>> No.3103482

MS-DOS. I post on my phone.

>> No.3103501

how do i call "give all" from the command line for zdoom? i'm testing gameplay mods and +notarget works but +give all doesn't

>> No.3103504

i7 4770 3.4 GHz
GTX 770

>> No.3103507

you tried "+give all" with the quotes?

>> No.3103513

with and without, and +giveall, no luck
this is with zdl too, if it makes a difference

>> No.3103516

could just 'alias giveall "give all"' in-game, then do the +giveall

>> No.3103525

Right there?

>> No.3103527

dang that's clever, and it works in game, but calling it as a command line argument still doesn't seem to work
guess i'll bind it to a key for now

>> No.3103529

NRFTL>Master levels>Evilution>Plutonia

>> No.3103535

I'm a sucker for non-linear gameplay, so hub maps are right up my alley. I kind of like getting lost within reason

>> No.3103558
File: 124 KB, 800x565, Inceptionist.jpg [View same] [iqdb] [saucenao] [google] [report]

So, what's the better scenario

>Monster closet to repopulate an area the PC isn't in
>Spawning monsters with script in an area the player isn't in

>> No.3103614
File: 334 KB, 800x703, thisisporn.png [View same] [iqdb] [saucenao] [google] [report]

Anyone tried datamining the Doom 4 beta yet?

>> No.3103619

what about

>new area opens, full of monsters (more than just a closet, a whole new area, integral to the map design)

>> No.3103637

IIRC, vanilla and boom maps only have monster closets as an option.

Though Boom can have conveyor belt monster closets to have them spawned in a room sleeping, but its somewhat buggy requiring the effort to failsafe, and generally not a good idea at all if you're doing big groups of monsters.

>> No.3103646
File: 21 KB, 1424x864, worst level.png [View same] [iqdb] [saucenao] [google] [report]

Suppose you are in the yellow area, and to get to green, you need to pick up the key in orange. Let us also assume that for whatever aesthetic reason, directly linking orange to green is a no-go. The two left corners of pink would make obvious monster closets, but spawning them directly means I get to spread them out better beforehand.

>Vanilla and Boom
I may be slightly purist in that I don't jump/crouch or autoaim, but I'm not that self-restricting in my mapmaking.

>> No.3103656

>I may be slightly purist in that I don't jump/crouch or autoaim, but I'm not that self-restricting in my mapmaking.

Well okay then, use scripting then...

>> No.3103676

Closets or teleports are better because they don't mess with monster kill percentage and map analysis like spawning does.

>> No.3103684
File: 181 KB, 935x778, 52903571_p30_master1200.jpg [View same] [iqdb] [saucenao] [google] [report]

For me it's gotten to the point where I can usually play consistently on most of the maps since I've got an understanding of how shit works, and as such some of the appeal got lost on me

I wish I had the screenshot on me still, I managed to survive for well over an hour on that Endless mode.

>> No.3103758

>they don't mess with monster kill percentage and map analysis like spawning does.

Not him, but I'm not familiar with how this works. Does this mean you could get 100% kills in the tally screen if the script is somehow bypassed, resulting in its monsters not spawned?

>> No.3103765

Mobs that are to be spawned, but were not are not counted in the score screen.
When they spawn, they increase the mobcount, so they count towards the 100% only if the spawn was triggered prior.
So if you bypass them or dont get the secret that spawned them, the mobcount will be as if those monsters simply do not exist, and thus you can still get 100% kills, even if that is not true.

>> No.3103768

Aight, thanks for answering.

>> No.3103804
File: 349 KB, 1238x1223, 1459325817233.jpg [View same] [iqdb] [saucenao] [google] [report]

Does Quake and Duke 3D have some of the kind of map/episode recommendation lists that Doom have anywhere? (Cacowards/Top 100 WADs etc?)

>> No.3103815

For Quake, Quaddicted has a bunch of maps old and new dating back to the 90's. Just search by highest editor star rating, or best user ratings, or by authors or tags you like, and so on.

>> No.3103816

Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png

>> No.3103819

I guess I'll just use Quaddicted then.

>> No.3103903

I love them when they're done well, like Strife.
I hate them when they're done shit, like Hexen

>> No.3103904

There any other good weapon sprite creating tutorials I can use? the one by Eriance and Nmn don't have their images loading anymore.

>> No.3103908

Metroidvania style hubs are fine. Hexen style hubs not so much.

>> No.3104012
File: 119 KB, 600x495, cakeodemon.jpg [View same] [iqdb] [saucenao] [google] [report]

Its my 24th Birthday today

>> No.3104013
File: 305 KB, 581x542, 1457033264993.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3104014

Happy Birthday anon
Hope that cake tastes good

>> No.3104020


Happy birthday!

>> No.3104024
File: 1.86 MB, 581x542, TOOT.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3104029
File: 43 KB, 480x500, Flower.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks all <3

>> No.3104047


Quick Question, Do monsters telefrag each other? I need to know for clown car purposes.

>> No.3104054

No, I dont think they do

>> No.3104057

I think monsters can't normally telefrag, although you can enable that behavior in Zdoom

>> No.3104105 [DELETED] 
File: 352 KB, 947x531, DOOM.png [View same] [iqdb] [saucenao] [google] [report]

Insert new trailer

>> No.3104108
File: 352 KB, 947x531, DOOM.png [View same] [iqdb] [saucenao] [google] [report]

Insert new Trailer

>> No.3104114

vanilla-wise, only in map30.

>> No.3104115

>Live action
Yo that's fucking rad man.
Damn, this makes me want an actual DOOM movie.

>> No.3104118

how do you kill a cacobyss in doomRLA? i've seen the bastard explode and reform at least 3 times before it got me

>> No.3104121 [DELETED] 
File: 1.35 MB, 500x313, running in the 90s.gif [View same] [iqdb] [saucenao] [google] [report]

>man with good moves at a reasonable pace while killing monsters in a sci fi facility
Surely they had more interesting ideas than this, right?

>> No.3104125

I want that fucking Doomguy armor.
Hot damn.

>> No.3104131

Super shot gun should be called "Double Barreled Shotgun"

And Chaingun should be called "Minigun"


>> No.3104132

>space marine with gun moves at a reasonable pace through a facility, killing monsters along the way.
Surely they had more interesting ideas than this, right?

>> No.3104135

New trailer? Are we actually gonna see decent singleplayer footage?

Oh wait, it's a cinematic trailer, nevermind

>> No.3104150

The lost soul at 0:16 is neat, I was afraid that the flying skull would come out overly cartoonish in a more "realistic 3d rendition"

>> No.3104151
File: 384 KB, 467x555, 1458375216256.png [View same] [iqdb] [saucenao] [google] [report]

>all those Youtube comments

Maybe /v/ has turned me bitter and cynical, but I don't get how people can get this excited for a cinematic trailer with ZERO gameplay footage.

But then again these are the same people who think the executions in Bryudal Doom are the shit, so maybe I shouldn't be surprised.

>> No.3104153
File: 169 KB, 800x600, Screenshot_Doom_20160331_021917.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3104156


that perspective is fucked.

>> No.3104159

>These random events in DoomRPG

I want to experience the full RPG experience, but Acid Rain and Low Power can go fuck themselves.

>> No.3104162
File: 134 KB, 720x576, 1459256190315.jpg [View same] [iqdb] [saucenao] [google] [report]

Nah it hasn't, these people are probably people I learned to hate without even going to /v/, and then I went to /v/ and became even more hateful towards these kinds of people.

>> No.3104163
File: 4 KB, 367x298, perspective.png [View same] [iqdb] [saucenao] [google] [report]

Is this the perspective?

>> No.3104178


Arms are too far away from the body. He's awkwardly holding the gun out with both hands.

>> No.3104180
File: 168 KB, 800x600, Screenshot_Doom_20160331_155042.png [View same] [iqdb] [saucenao] [google] [report]

Who's making this mess

He's lunging forward to stab with the bayonets.

Not really.
You could totally hold a rifle out and it would look similar in perspective.
It's not shouldered and you're not looking down the sights.

>> No.3104185
File: 497 KB, 1366x580, films-his-own-death-e1434658448502[1].png [View same] [iqdb] [saucenao] [google] [report]


Look at go pro vids. The cameras are not perfectly aligned with the head, sure, but they're close. It looks a bit like video games, or Doom.

In this >>3104153 you can see the butt of the gun. He'd have to be holding it far out with some distances between the gun and his chest. And holding it in the center. It's really awkward.

>> No.3104197

>He'd have to be holding it far out with some distances between the gun and his chest. And holding it in the center
Because he's stabbing with it, notice the bayonets on the end of the gun, in >>3102667 the rifle is in it's normal position

>> No.3104203

What the fuck was that garbage roar at the end.

>> No.3104215

Even better
"Bro, that's a cavity, let me rip that out for you before it gets infected"

>> No.3104216

It's not the perspective that is fucked, it's the sprite: Centered weapon is supposed to be "aiming position". Right hand should be much closer to the gun itself and go along with it, because Stock (that is in the center) is supposed to be on your shoulder, not your stomach.

>> No.3104217

where's the game

>> No.3104243

The SSG is comically tiny compared to the hulking power armor.

>> No.3104249
File: 281 KB, 767x428, 1405287838537.jpg [View same] [iqdb] [saucenao] [google] [report]

>people here are actually cynical over the trailer
what the fuck did I expect?

>> No.3104254


>Published by Bethesda

No anon we are just cynical in general.

>> No.3104259
File: 78 KB, 550x367, Survival-Gun-Bayonet.jpg [View same] [iqdb] [saucenao] [google] [report]

There's nothing wrong with it from my perspective, I'm holding my rifle against my shoulder, then I lunge forward with it as if it had a bayonet and I'm stabbing with it, and the perspective looks about like in the game, as well does the grip (roughly).

It might be kind of an awkward stab, but there's no reason this perspective doesn't work.

Yes but it's not DEVELOPED by Bethesda, and that's what really matters.

>> No.3104260
File: 42 KB, 641x631, 1443694744142.jpg [View same] [iqdb] [saucenao] [google] [report]

are you an actual fucking retard

>> No.3104269

"Oh right, you make doom however you want and we'll just publish it, that sounds cool."

In the meanwhile, in the real world
>Because the publisher often finances development, it usually tries to manage development risk with a staff of producers or project managers to monitor the progress of the developer, critique ongoing development, and assist as necessary. Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones.

>> No.3104271

Put your hands as if you are holding the rifle. Now put your eye as if you are aiming it. Then do a lounging motion - you'll see how the hands should look. On the screenshot they look as if you are standing fullfront (you should be with your left side forward), and you just holding rifle before you, stock-to-the-chest without lounging.

tl;dr: right arm should be lower and closer to the gun ,as well as have different sprite, not just copypasted from the left arm, otherwise it looks terribly wrong.

>> No.3104275

>People dislike a shitty trailer
No way.

>> No.3104279

>Now put your eye as if you are aiming it.
It's basic Doom, it doesn't have ADS, the gun is just centered.

>(you should be with your left side forward),
I am, though.

>tl;dr: right arm should be lower and closer to the gun ,as well as have different sprite, not just copypasted from the left arm,
Talking about the angle of the arms? Yeah, kinda, but this is old stuff repurposed from the Alpha and Beta of Doom, assuming they would have gone with the rifle bayonet, it's possible they would have redone how it looked.

>> No.3104285

>"Oh right, you make doom however you want and we'll just publish it, that sounds cool."
Which I never implied, you strawmanning shitcock, merely that them publishing the game isn't even close to as bad as if they were developing, because they're infinitely worse as devs than as publishers.

Also I should point out that they've taken design input from the general audience.

>> No.3104289


>You can hear the classic doom door sound as the door opens


>> No.3104295

the campaign doesn't even look like it's going to be total shit, and the multiplayer is outsourced as well as snapmap and idstudio 6.

congratulations on that fucking deep felt mastodon of a greentext conveying how much you hate that one evil meme company though.

>> No.3104301

A trailer with no gameplay garners a negative reaction. Why DIDN'T you expect this, you dumbass?

>> No.3104306

>outright says 'cinematic'
>complains about there being no gameplay
I was right, you're an actual fucking retard

>> No.3104307

The lack of gameplay has no fucking influence here.
Look at the old Halo 3 trailer, and all those Fallout trailers.
Those are pretty fucking beloved at this point.

>> No.3104323

>''negative reactions''
it's kneejerking at this point.

the trailer pretty much evokes everything that needs to be said about the game in one minute and a half (sans executions and blood for some reason, that I'll say) but it's nowhere near as bad as people here make it out to be. guess that's what they get for including the word 'cinematic' on anything, people get up from their seats.

>> No.3104330

They'll probably use some of that footage for TV spots or YouTube ads, which is the general impression I got from it

>> No.3104336

And cinematic trailers are shit.
If it doesn't have any gameplay, it's objectively worthless.

Prove me wrong. Hint: You can't.

>> No.3104338

it's supposed to be fit for a TV/Youtube/Theater ad, which is why there's no blood at all. doesn't lower the disappointing feel any, though.

>> No.3104343

It was a shit cinematic. A slow moving NeoDoomguy being a generic space marine is fucking awful.

>> No.3104347

>what are the fallout S.P.E.C.I.A.L video series

brings people who weren't interested into the game into checking it out by giving them an idea of what the game is about.

hint: shooting

>> No.3104350

>the campaign doesn't even look like it's going to be total shit, and the multiplayer is outsourced as well as snapmap and idstudio 6.

Yes it does.
Multiplayer being outsourced means bad things, and gameplay footage is awful.
>implying idstudio6

>> No.3104354

post more quakeguy

>> No.3104357

Never realized how much of an elitist prickfest this is.

>> No.3104359

>Yes it does.
great refuting

>Multiplayer being outsourced means bad things
he wasn't even implying whether the multiplayer was bad or not you fucking dickshit, merely countering your 'hurr publishers are evil durr' stagnant strawman point

>>implying idstudio6
heavily hinted at in the exe files/by the devs themselves alongside a picture showing the logo

try harder to make me hate the game

>> No.3104372
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]


Iunno, I kinda liked the trailer myself. Even if there was no gameplay, I can appreciate how swank the trailer itself was.

>> No.3104378


It's what always happens when a beloved classic gets remade by a new team. There will always be "those" people who will bitch and moan about everything, no matter what. I bet if this trailer was released while the old ID Software team was still together all the people bitching would have praised it to the heavens.

>> No.3104381

Oh you poor thing. Did someone hurt your feelings? Are people having opinions opposite to yours triggering you?

>> No.3104387


>> No.3104393

Actually, no. That must be you, since you recognized yourself in my post.

>> No.3104404


>> No.3104407

>no u
Makes sense that only children would enjoy that trailer.

>> No.3104408 [DELETED] 

xDD +1 i didtn understand u either >>3104393 pls fall for my ebin trolling lol

>> No.3104412


>> No.3104413

and then you people wonder why these threads get deleted

>> No.3104424

Sure is /v/ in here right now.

>> No.3104427

you got so buttflustered over me calling you an elitist prick that you're ironically doing the same thing you're accusing me of doing, bro

>> No.3104432
File: 81 KB, 1152x864, wellshit.jpg [View same] [iqdb] [saucenao] [google] [report]

>'people enjoy things I don't oh god I'm hyperventilating what do I do'
>'children lol'
>Submit Post
don't let the lack of epic reaction images in this thread subdue you into closing the tab.

>> No.3104439
File: 51 KB, 800x600, Screenshot_Doom_20160331_095738.png [View same] [iqdb] [saucenao] [google] [report]

this isn't fucking funny.

>> No.3104460
File: 473 KB, 1920x1080, Screenshot_Doom_20160331_131158.png [View same] [iqdb] [saucenao] [google] [report]

Thy Flesh Consumed is my favorite Doom Episode.

>> No.3104462

There is literally nothing wrong with using cheats.

>> No.3104464
File: 182 KB, 800x600, WRONG NEIGHBORHOOD CRACKA.png [View same] [iqdb] [saucenao] [google] [report]

I must have that hud.

the one I made isn't even half as sexy looking

>> No.3104465

It has some pretty fucking good maps.

>> No.3104474

Are there any mods, episodes,or levels you feel have aged badly? Can be from the vanilla games too.

>> No.3104476
File: 978 KB, 308x289, 1409887341251.gif [View same] [iqdb] [saucenao] [google] [report]


Pic related, my face when one of my programming classmates told me you're not supposed to start your first times in Doom with Thy Flesh Consumed after I told him why I disliked it.

>> No.3104479

Most of Doom II

>> No.3104482
File: 429 KB, 1920x1080, Screenshot_Doom_20160331_132556.png [View same] [iqdb] [saucenao] [google] [report]

I feel dumb. I've never been able to get up here.

>I must have that hud.

I'm playing PSX Doom TC. The PSX games do a lot of things right, including the HUD.


It does. It's hard without being super cheap. It has this beautiful wood theme. And I like the monsters and weapons from Doom 1 more.


Yeah, it was made years later and is a bonus hard mode remix of Doom.

>> No.3104483

>999% armor
What the fuck are you playing?

>> No.3104484

am I the only one who plays without the fucking annoying melt effect between levels?

>> No.3104485

Looks like he's playing Doom RLA.

>> No.3104487

I find the effect very comfy.

>> No.3104490

the bulk modpack in the inventory gives out 'roguelike arsenal' to me, but I wouldn't be so sure.

>I'm playing PSX Doom TC. The PSX games do a lot of things right, including the HUD.
strange, mine looks like the one I posted without the garish black bars at the side of the screen. what gives?

>> No.3104494

I don't know, it kinda grew on me. Enough to feel a little disoriented when I played the gun godz port and finished a level only to be thrown right back into the action.

>> No.3104514
File: 722 KB, 1920x1058, how do I into outdoors.jpg [View same] [iqdb] [saucenao] [google] [report]

Mapping question. After the player spends time puzzling his way out of a hellkeep, he finally opens the door to the outside, only to reveal that it is right in front of this "aztec-esque" temple stairs where the exit is on top. I know you make sky by setting that F_SKY ceiling texture I already have in the picture, but how do I make the walls seem "transparent" with vast landscape outside. (I know the stairs/walls are currently not properly textured, they're just my map defaults)

>> No.3104516
File: 477 KB, 1366x768, Screenshot_Doom_20160331_125222.png [View same] [iqdb] [saucenao] [google] [report]

>strange, mine looks like the one I posted without the garish black bars at the side of the screen. what gives?
this, I meant to say. It looks like shit.

>> No.3104547

So what's the best paint program for making Doom Sprites?

>> No.3104550

Draw them out on graph paper, scan them, edit with mspaint.

>> No.3104552

my fucking nigger

>> No.3104556


Take pictures of things and edit them in photoshop.

>> No.3104560

Thereis no paint like Paint.NET

>> No.3104561
File: 109 KB, 1020x595, psx doom settings.jpg [View same] [iqdb] [saucenao] [google] [report]



Get the latest version, which is beta. Then set it to Final Doom Status bar, and PC Status bar aspect ratio.

Final Doom uses a darker look than PSX Doom, which I like more. It looks like dark concrete. Saturn Doom also uses a different status bar, which looks like silver metal.

>> No.3104573
File: 272 KB, 1366x768, Screenshot_Doom_20160331_130735.png [View same] [iqdb] [saucenao] [google] [report]

heh yeah, sorry, was bout to reply back to you with this but got busy inbetween with chocolate chip cookies (i'd honestly give some to you for being chill but sadly you can't pass things through monitors with current techonlogy as is yet).

anywho, yeah, figured it was an update I hadn't had idea of, everything now works precisely as intended, and goddamn does it look sexy.

>> No.3104575

The normal way is to make a rim around the sky room with sky textures on the ceiling, then bring the ceiling of the rim down to ground level. In zdoom you can just have no texture at all.

>> No.3104578

Photoshop is pretty hard to beat once you learn about layer effects and blend modes.

If you're making stuff from scratch it's probably easier to make 3d models (digital or with like clay and shit) and make sprites out of those than drawing everything from scratch.

>> No.3104585

Acid rain is actually pretty interesting. The way it only selects areas with a sky texture for ceilings, that is.

>> No.3104587

The only thing that'll REALLY piss me off with doom4 is if they decided to be retards and designed the game exclusively for multiplayer. If they just shoe in a shitty fucked up singleplayer campaign that lasts three hours, I'm gonna be pissed.

Doom's more about one man against all of hell, as opposed to a bunch of fucktards playing cowadooty modem wafer.

>> No.3104597

Pretty sure there was a tweet a while ago saying people were clocking the game at around 15 hours IIRC. A

I just hope it doesn't go Shadow Warrior on us and become super boring near the end.

>> No.3104601
File: 276 KB, 800x600, Screenshot_Doom_20160331_160015.png [View same] [iqdb] [saucenao] [google] [report]

Finished Nihilism, was overall really good, I hope the guy makes more and finishes it (feels slightly unfinished).

Was genuinely challenging in a good way, surprising enemy placement, clever ambushes, etc, not the slaughtermap bullshit where 100 monsters are heaped upon you at a time, the new monsters like the suicide bomber, three flavors of baron, and the black things with yellow eyes who move really fast, these are genuinely very dangerous and the last one in particular is usually scary, the weapons are slightly changed and I think they're good, because they're legit threatening on their own grounds.

What's great about it is that this is done in DeHacked, so this is all fairly impressive.
I love the use of Alpha and Beta resources which gives it a distinct aesthetic.

Exploration was fun, lots of secrets and hidden nooks and crannies.
No music, I don't know if it will be developed further but it seems like he might put it in later if he does.

>> No.3104607


It's a good thing the game is being worked on by like 3 different teams. If one team fails, hopefully at least one of the other two will succeed. The multiplayer so far is the only disappointing thing about the game to me because they hired some fucktards who made Halo and Call of Duty multiplayers, so they thought it would be a good idea to inject two-weapon loadouts into fucking DOOM of all things. At least singleplayer is trying to be like how DOOM should be.

>> No.3104609

>cowadooty modem wafer.

>> No.3104610
File: 239 KB, 500x500, revenants get what revenants deserve.png [View same] [iqdb] [saucenao] [google] [report]

*because the new enemies are all legit quite threatening on their, the rapid fire Imp easily becomes a problem if you let them, and the new lost soul is a REAL pain.

But honestly, I really can't stress enough, you guys should all try this. 8/10, would play again

>> No.3104613


Toss me a link.

>> No.3104617

what the fuck is this image.

>> No.3104618
File: 56 KB, 720x720, 1455090682575.jpg [View same] [iqdb] [saucenao] [google] [report]

The second episode is released as "shareware" and supposedly he's looking to make a finished 36 level megawad some day.

>> No.3104623

>Design the game exclusively for multiplayer
>Outsource development of multiplayer to another company

>> No.3104625
File: 999 KB, 600x500, saber salivating.gif [View same] [iqdb] [saucenao] [google] [report]

Some weird tumblrtale fetish art (some sort of sexual context), where someone edited in the super shotgun frame on this image, implying you're about to execute them, one barrel each.

>> No.3104635
File: 415 KB, 1920x1080, Screenshot_Doom_20160331_150609.png [View same] [iqdb] [saucenao] [google] [report]


This map.

Anything that has significant forced trogging through lava where the wrong turn = death is annoying. This map by far gives me the most trouble in Thy Flesh.

>> No.3104637
File: 830 KB, 1768x992, Screenshot_Doom_20160331_210743.png [View same] [iqdb] [saucenao] [google] [report]

Thanks anon. Also looked up skybox tutorial, and got this somewhat neat result after some messing around.

>> No.3104640

bind q "give radsuit"

>> No.3104641
File: 33 KB, 106x166, aaaaaaaaaaaAAAAAAAAAAAAAAaaaaaaaaaaaaaaAAAAAAAAAAAAAAaaaaaaaaaaaaAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google] [report]


googling didn't bring up anything, help a boner out.

>> No.3104645
File: 71 KB, 500x443, free chuuni.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3104647

Doom RL is breddy gud

>> No.3104672
File: 478 KB, 1768x992, Screenshot_Doom_20160331_214235.png [View same] [iqdb] [saucenao] [google] [report]

>Mess around with putting objects in skybox
Well then, I guess I'll have to scale them small and put them near the edge.

>> No.3104695

try line_horizon
line action 9

>> No.3104703

Thanks laddy. I imagine that between that and scaled decoration I can make a reasonably surrounding area in the skybox.

>> No.3104730
File: 475 KB, 1920x1480, id_ranger_by_johnmueller-d8i8oj6.jpg [View same] [iqdb] [saucenao] [google] [report]


Sometimes I wonder what things would be like if id had made Quake instead of Doom, and Doom was their later first true 3d game instead of Quake.

>> No.3104731
File: 1.12 MB, 1364x1056, asd.png [View same] [iqdb] [saucenao] [google] [report]

am i the only one to comment on how he fires each barrel separately?

>> No.3104749
File: 888 KB, 1920x1080, Screenshot_Doom_20160331_163451.png [View same] [iqdb] [saucenao] [google] [report]

Farthest I've gotten in this level.

Using no saves.

Now I see a Cyber demon. Don't remember this in the original.

>> No.3104752
File: 32 KB, 284x337, sweating1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3104776

Is there any way to change the loading behavior of zdoom? This has always, ALWAYS annoyed me. It seems geared towards people who save scum constantly. But without pistol start at each death, there's no penalty for deaths.

>> No.3104782

What are you talking aboot

>> No.3104784

You could reload the map each time you die by changing it in the console. It'll load the map, but you'll be stripped of everything.

>> No.3104798

options -> miscellaneous -> set autosaves to "never" and number of autosaves to 0

>> No.3104807

misc options - autosave enabled - never

>> No.3104815

I'm okay with this. But the speed of Doomguy should be higher in the trailer (I'm rather okay with it in-game).
Seems like it was showing how the scars in the armor got made

>> No.3104817

Why is Doom better than Quake?

>> No.3104827

It's a lot more visceral. Guns feel powerful, where in quake you just have the shitty nailgun and a shotgun that sounds like someone smeezed.

>> No.3104835


>> No.3104837

Sneezed, obviously. And not a manly sneeze, but one of those teensy tiny 'hachoo' into a doiled silk handkerchief type sneezes.

>> No.3104838

this question reeks of bait but i will say doom has more user mods/wads/maps etc

>> No.3104843

More colorful
Better enemies
Better weapons
Game has actual aesthetic concept
Modifications galore

>> No.3104845

It's really bad but if you can find some secrets it becomes trivialized enough.

>> No.3104852

>only mentions the basic nailgun

>> No.3104856

The silvered nailgun or super nailgun or whatever still feels weak. It just attacks weakly even faster.

>> No.3104863
File: 397 KB, 1768x992, Screenshot_Doom_20160331_231842.png [View same] [iqdb] [saucenao] [google] [report]

Consider the following
A level where the skybox cameras are spread out through the level itself

It's shit

>> No.3104864

>super nailgun
(you)'re actually doing pretty fine

>> No.3104869

attack of the 4096 map unit doomguy

>> No.3104882

To use objects near the skybox camera like that you need to horrible things to it with ACS:

>> No.3104885
File: 578 KB, 680x1304, 1441160937514.jpg [View same] [iqdb] [saucenao] [google] [report]

that was supposed to be a period

>> No.3104891
File: 48 KB, 178x152, Supernailgun.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3104892


It still autoloads if you EVER make a save.

So right now I save. Then when I re-load I have to delete the save to prevent auto-loading.

>> No.3104893

Hitler looks like a big guy

>> No.3104895

(you)'re on a roll today, /b/ro

>> No.3104898


>> No.3104903

For you.

>> No.3104907
File: 196 KB, 600x400, 1457692196242.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3104926

Which is worse, Brutal Doom or MSX?

>> No.3104936


What the fuck does an old japanese gaming computer from 80s have to do with Brutal Doom?

>> No.3104943

Well, I dunno. Can it run Brutal Doom?

>> No.3104956

when did hating project MSX become a meme

>> No.3104965

Complex Doom

>> No.3104991

>Game has actual aesthetic concept
To be fair, Quake's style is pretty good for the rushed, mishmash of concepts it ended up being. Nice mix of eldritch abominations and old-one-controlled humanoids compared to the usual demons and devils.

>Better enemies
I disagree, Doom's enemies are all primarily the same shit and are all fought the same way (stand back and shoot them, or bait them into shooting slow projectiles then shoot them).

>> No.3105007

custom doom content is easier to make than custom quake content

>> No.3105009


The abundance of mods. Quake is the better game otherwise.

>> No.3105017

SNG does twice as much damage as the standard NG and tears even Shamblers to shreds.

>doesn't mention the SSG or the RL

>> No.3105019
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google] [report]

>great level design, most maps feel distinct from another
>kickass music
>supreme monster design, pretty much everything fills a niche, they're all aesthetically pleasing and easy to discern from a long distance due to color and movement
>weapons range from average to excellent, all off them has punch, only the pistol is really that useless
>you can look all over the game and see the touches of each individual in the graphics, in the sound and music, in the code, it's a very fulfilling game
>endless user content
>runs great on complete toasters

>ok level design, some maps stand out more than others, but a lot of it feels very much the same
>music is kind of meh, might as well not have it
>good monster design, but not as varied or versatile
>weapons range for abysmal to excellent, the shotgun is plain bad, unsatisfying and useless, and the supershotgun feels like a bad compromise, the axe is very boring, the nailgun and grenade launcher is meh, on the other hand, the super nailgun is extraordinarily good, the rocket launcher and tesla cannon are both great
>you can look over the game, and you see some personal touches, but ultimately it feels very sloppy and rushed, and thrown together, like they didn't realize the original vision (which is what happened)
>good amount of user content, but not as much
>the multiplayer obsessed people are insane
>will require better hardware than for Doom, but anything that's terribly dated 6 years ago should have no problems running it alright

I think Quake is a pretty good game, but in my opinion, it's really overrated

>> No.3105021

It doesn't matter how much damage the SNG does.
It matters how much damage the SNG *feels* like it does. And it feels like >>3104891

>> No.3105030
File: 11 KB, 366x195, Sng_w.jpg [View same] [iqdb] [saucenao] [google] [report]

Are you high?
Have you HEARD the Super Nailgun? On a system with bass? It's like a thundering, booming roar, every shot feels like a cannon, and it does the damage to match too, not only does it spray a really rapid stream of nails, it does really good damage.

In my opinion, it's almost the best part of the game.

>> No.3105041

>the supershotgun feels like a bad compromise
I feel like people hate Quake's double barrel because they're used to how ridiculously powerful Doom's SSG is. The Quake SSG isn't bad in and of itself, you just have to be more creative with getting close to unload it (which you're capable of due to Quake's looser player movement and ability to jump as well as vertical design in the levels themselves).

>tfw no one plays Deathmatch Classic
I can't believe how great the models are in DC. Some of them are a little off like the rocket launcher but the rest are great, someone at Valve definitely put more thought into the remakes than just 'give it more polys.'

>> No.3105049

Quake's SSG is pretty trash IMO.
I'm overall with you about Quake's guns but man, you are really off on the SNG. Except the sound it makes when it hits walls, it sounds great.

>> No.3105071

What's wrong with the grenade launcher? Aiming grenades is fun. And I love their bouncing sound.

>> No.3105083

Well it's useful, but it kind of feels weak somehow.

>> No.3105091
File: 9 KB, 304x238, Sng_v.jpg [View same] [iqdb] [saucenao] [google] [report]

>I can't believe how great the models are in DC
I know, right?

I really wish someone would port them, with animations and muzzle-flashes in a way that you could use them

>> No.3105098

What's a convenient way to get 3 unique random numbers in ACS? Is it just
>int ran1 = random(0,10);
>int ran2 = random(0,10);
>while (ran1 == ran2) {
>ran2 = random(0,10);
>int ran3 = random(0,10);
>while (ran 1 == ran 3 || ran 2 == ran 3) {
>ran3 =random(0,10);

I know this is a way to get 3 unique numbers, it just seems like it's a bit over the top, especially if you want a larger set of unique numbers (say 10, 20)

>> No.3105108
File: 408 KB, 1280x960, HalfLife28.png [View same] [iqdb] [saucenao] [google] [report]

The RL is kind of weird with the keypad but the rest are good.

>> No.3105110

The exhaust is a bigger fucking problem

>> No.3105119

>'dude I heard rocket jumping takes, like, actual calculation and math to achieve correctly'
>'oh my god dude I just had, like, the best idea ever'

>> No.3105124
File: 48 KB, 250x194, 250px-Original[1].png [View same] [iqdb] [saucenao] [google] [report]

They nailed it years later, though.

>> No.3105126

not so new but not full thread


>> No.3105128


>> No.3105132
File: 10 KB, 600x99, moon.png [View same] [iqdb] [saucenao] [google] [report]

what the fuck is this

>> No.3105136

topless kek.

>> No.3105139

dunno, i don't have it. maybe an early april fool.

>> No.3105158

>ultra violent
>no saves

How it was meant to be played. It's hard but fair.

>> No.3105163

>tfw no modern mecha-hitler Wolfenstein

>> No.3105193

Gameplay mods tend to be mutually exclusive.
You can always try to make compatibility patch yourself.
If you manage not to vomit after seeing Mark's code that is .

>> No.3105213

>would've actually made sense in new order's context
>still didn't have mecha-hitler
so fucking mad

>> No.3105218

When it comes to comparisons between weapons in doom and quake I feel people have the wrong idea. The quake shotgun is in the place of the doom pistol, the ssg in the place of the doom shotgun, and the grenade launcher is the power equivalent of the doom ssg while being more novel. The nail gun is like a pre chain gun. And the sng is the chain gun equivalent while making combat more interesting by not being hitscan.

Now if you disagree on that, it's fine and I understand. However what can't be argued is that doom has a better enemy roster. The quake enemies have way better design from a gameplay perspective. Most of doom enemies have fireball and melee. The only enemies who are similar are knights and death knights, none others having similar projectiles or even melee patterns. Shambler has the smash and swipe, fiends have the leap, but I guess you could say the ogres is like the knights melee. As far as projectiles they are far more unique.

>> No.3105246


>> No.3105349

or you could create a duplicate object in DECORATE and scale it there. very easy to do I made some "mini trees" for a volcano, to make it look like it was massive and in the distance, then the skybox viewer was actually very close.

100% your opinion sonny. I prefer the music of quake, the level design of quake, and it runs fine on any modern PCs (drag the original files into dosbox and you'll see)

int a;
int b;
int c;
a = random(0,10);
b = random(0,10);
c = random(0,10);

That should pretty much do it. 3 random numbers. Could be re randomized every time you run the three random(0,10) scripts

>> No.3105363

Anyone else think the Plasma gun surves no purpose?

For long range you have the shotgun, chaingun, and rocket launcher.

For heavy hitter, you have the Rocket Launcher. But the RL is much tricker to use. So the Plasma out classes it.

Thematically the BFG fills the sci-fi gun role.

IMO I never use it. The game would be a little more balanced with it removed and plasma pickups replaced with shotgun, chaingun, or RL depending on the map.

>> No.3105369

The plasma gun is a chaingun+ that uses an alternate ammotype.

It's also more effective, and the BFG wastes too much ammo for me to use it most of the time.

>> No.3105371

It does great damage and useful for when I need fast automatic firepower when I'm low bullets

>> No.3105429

>and the BFG wastes too much ammo for me to use it most of the time.

But the BFG usually deals far more damage in a single shot, than a Plasma Rifle does in 40 shots. You're actually wasting away BFG ammo if you use Plasma over it.

>> No.3105439

Yeah, but with the BFG you only get one shot, and I'm shit at aiming it.

>> No.3105450

Plasma is perfect for short-range mid and high tier monsters when you don't have the BFG or the arena is so convoluted that using the BFG wastes plasma by hitting walls.

For long range is also pretty great when you don't want to waste rockets.

>> No.3105465

It's your panic weapon, more or less. It'll solve any unexpected problem that arises, even if other weapons would be more efficient choices. The plasma gun is there for when you don't know what gun you need.

>> No.3105480


>> No.3105485

>it's really overrated
ehh, I don't see many people praising Quake for unique level design and innovative enemy design or anything.
In fact, I see more people criticizing Quake, rather than praising it.

>> No.3105541


>> No.3105545

Get out

>> No.3105546

why the fuck do you keep linking to that dead thread?

>> No.3105556

Eh, I'm actually moving there I guess.
It's on page 1. Who cares, people linked the shit inside anyways. I'd rather not bother janny .

>> No.3105601

I don't think so. It's great for stunning and taking care of anything too far away for a BFG, along with being a general fit-all gun. The BFG's ball does a very random amount of damage (100-800) and the bulk of the rest of it is from the giant delayed shotgun, a pretty unreliable choice unless against screen-filling hordes or point blank (which can be too risky to approach). A PG usually evens out to 800-1000 damage over 40 cells.

You could shoot a BFG ball at a fatso/arach/PE over a gap and maybe not even kill it with 40 cells, or reliably stun and kill it with around 28/23/18 plasma shots. It's the best gun for picking off mid-range tough monsters where rockets might better be conserved for crowds, but it's good at that niche.

Not to mention vs. cybers and spiders you can't get close to for BFG blasts, since rockets are badly wasted on them.

But that's all if you're conscious of your ammo use. If a map loads you to the teeth, then who cares?

>> No.3105609

>Not to mention vs. cybers and spiders you can't get close to for BFG blasts
lol scrub

>> No.3105667

Of course it can be done, in fact, it's a surefire way to drop a Spider if you're touching it when shooting the BFG, also take into account that while it's chaingun fucking hurts, it does this damage more gradually and if he starts up attacking by the time you've fired, you won't take too much damage.
This is relatively easy, if a bit risky.

Then you have the Cyber, problem here is his rockets hurt a lot with each shot and throw you back, if you touch his ass and pull the trigger, there's ample time for him to fire a rocket at you, not only hurting you a lot, but also throwing you back, spreading out all the rays so he doesn't take the full dose.
This isn't super hard, but it's QUITE risky, as he can easily mess you up, and he can take way more abuse than the Spider.
Personally, I typically don't do this unless I have someway to draw his fire with infighting to distract him

>> No.3105734

Its only "dead" because you shits refuse to migrate.

>> No.3105987


Playing Super Shotgun chicken with Cybers is more fun anyways.

>> No.3106185

Hey guys, Ive been trying to get reelism to work on my computer and I keep getting "script error, 'reelism_x3.1.pk3:actors/d-fx.dec' line 828: Invalid state parameter nodelay"
Does anyone know whats wrong?
I'm using GZDoom btw

>> No.3106704

our OP is better

update your GZDoom

>> No.3106957


you are LITERALLY being triggered by the word "brutal doom".

take a deep look at yourself right now.

>> No.3107115

tumblr plz

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.