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/vr/ - Retro Games


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3063365 No.3063365 [Reply] [Original]

Tomb Raider thread.

What was your favorite? I personally gravitate towards III.

>> No.3063387
File: 55 KB, 640x619, 1430450374701.jpg [View same] [iqdb] [saucenao] [google]
3063387

>>3063365
>What was your favorite?

TR2. In my opinion, it was the best of both worlds - an even balance of tomb raiding and exploring urban landscapes. Critics tend to overstate the amount of urban environments in the game. I'm not sure if they actually played long enough to reach Barkhang Monastery and everything that proceeded it.

I've yet to finish TR3, but from my experience with it so far, the level design is absurdly disorienting. So many environments are pitch-black, and there aren't nearly enough flares to help you navigate for a sufficient amount of time.

>> No.3063685

1 for the atmosphere, 2 for levels even though the urban levels made no sense.

>>3063387
TR3's levels feel rushed as fuck. Lost Artifact was so much better.

>> No.3065862
File: 1011 KB, 1000x1518, tomb_raider__lara_croft_by_hectorrubilar-d2ru1tn.jpg [View same] [iqdb] [saucenao] [google]
3065862

>>3063365
Still the first. Can't beat the nostalgia, a very exciting story and the atmospheric levels were just mad fun to explore. One of the greatest pieces of the 90's by far.

God, the original Core Lara would be in her mid-40's by now...

>> No.3065920

>>3063365
Yeah, my vote goes for TR1

>> No.3066430

>>3063365
All around, I'd say 2, but 1 had some really great levels (though atlantis was awful). 3 is fun to watch, but not to play. I liked the isolation you felt in 1, and it put you in actual "tombs". 2 was the better game, in almost every way, but some parts didn't feel right; too nonsensical. 3 looked really good, and had some cool weapons, but that's about it.

>>3065862
...she was 25? Damn I'm old.

>> No.3066797

Tomb Raider II is the best.

>> No.3066813
File: 148 KB, 400x300, vilcabamba1.jpg [View same] [iqdb] [saucenao] [google]
3066813

>>3063365
I like the first one far more than any of the others. The later ones had either too many human enemies or urban environments. I liked in the first one how humans were rare and basically boss battles. The rest of the game was lonely exploration of tombs and puzzle solving.

The only other TR game to come close to the original was Underworld

>> No.3067634
File: 99 KB, 640x358, Tomb Raider Chronicles U.S. Trailer-1.png [View same] [iqdb] [saucenao] [google]
3067634

>>3066430
Going by the original Core-timeline, Lara's tombstone in TR:Chronicles lists her year of birth as 1968, so in 1996 (TR1) she would've been 28. Today she'd be 48, an old hag by now.

>> No.3067770

Because of Tomb Raider Anniversary, will there be anymore enhanced remakes for the rest of the earlier Tomb Raider games?
Are the PC versions properly mapped out for 360 controllers? Emulate the PS1 games?

>> No.3068575
File: 246 KB, 800x600, sshot-645.png [View same] [iqdb] [saucenao] [google]
3068575

Although the first one had the better atmosphere, the second one had better environment variety. Fuck the underwater levels though.

>> No.3068593

>>3067770
>will there be anymore enhanced remakes for the rest of the earlier Tomb Raider games?
Considering how long ago Anniversary was: No.

Considering that anniversary was actually pretty bad: No.

>> No.3068992

>>3063365
TR3 or LR is probably my favorite

>>3066813
I like the urban environments. They were part of the story. Except London. It really pissed me off, especially that one pain-in-the-ass timed door.

>> No.3069002

>>3068593
I disagree. It's Square-Enix now.

And probably 90% of their annual income comes from remastering and re-selling the classics.

I think once they've milked re-issuing FF and HD versions and that revenue stream starts dropping they'll turn their attention to other properties, in which we can probably expect slightly-upgraded versions of the classic TR's.

Hell they may do it just to have something to make money off of when the coming TR remake movie comes out.

>> No.3069013

>>3068992
I didn't like that stuff at all. What I loved about the first one was the sense of being this lone explorer of long lost ruins. But I'm glad some people liked the later games.

>> No.3069017

>>3069002
>And probably 90% of their annual income comes from remastering and re-selling the classics.

No, like any large video game company the bulk of their revenue comes from DLC and microtransactions. The mobile gaming department makes more for SE than all of the year's AAA titles combined.

>> No.3069034

>>3069017
Got a source on that?

>> No.3069048

>>3069034
Here ya go:

http://www.hd.square-enix.com/eng/news/pdf/16q1earnings.pdf

>> No.3069054

>>3069002
>I disagree. It's Square-Enix now.

SE loves to milk their flagship franchise with shitty ports and reports, but I doubt they'll go out of their way to develop a proper remake of any TR games. You're giving the company way too much credit.

>> No.3069078
File: 40 KB, 452x308, 1551741_468151913307540_1744731221_n.jpg [View same] [iqdb] [saucenao] [google]
3069078

>>3067634
>Today she'd be 48, an old hag by now.
If Lara kept in the shape she's always been in, she'd be a total babe still.

>that feel when no TR game with a thick mature classic Lara in 4k with ass and titty jiggle physics.

>> No.3069087

>>3069048
>http://www.hd.square-enix.com/eng/news/pdf/16q1earnings.pdf

Thanks, but did you actually read it? Because it doesn't say what you were implying. In terms of games they only broke it down under Digital Entertainment which covers all digital released and video games and Amusement which is their arcade division.

They don't detail what portion of Digital Entertainment comes from direct games sales compared to DLC or microtransactions. Just that the whole Digital Entertainment division made about twice as much as the Amusement one, which isn't surprising.

>> No.3069092

>>3069054
>but I doubt they'll go out of their way to develop a proper remake of any TR games.


Especially now that they've gone to all this effort to reboot the series. The best case scenario would be a new game in that series that generally follows the course of the first game. But that's both highly unlikely and would probably be terrible anyways.

>> No.3069148

>>3069002
Square doesn't do remakes. They do ports with texture hacks.

Anniversary was a remake. FFX, Kingdom Hearts, and whatever else was a port with texture hacks.

>> No.3069173

>>3069148
What were FF III and IV DS?
What are the DS Dragon Quest games?
What was Sword of Mana?
What is Tactics Ogre LUCT on PSP?

>> No.3069235

>>3063387
Some parts of TR2 are complete shit and too hard. The ones involving fighting dogs and shooting people are so crap. TR1 is better.

My favorite is TR1 or TR:Legend.

>> No.3069287
File: 1.98 MB, 3200x3200, lara_croft65_by_nicobass.jpg [View same] [iqdb] [saucenao] [google]
3069287

>>3069078
Yes this. Lara obviously has some good genetics seeing as in Last Revelation she's 31 and still looking awesome, while most women have peaked by then.

Pick related is apt I believe.

>> No.3069331

>>3069173

Don't forget Romancing SaGa for PS2.

But I do agree with the other anons. SE is incredibly lazy when it comes to re-releases. I wouldn't keep my fingers crossed for any TR remakes. Ever.

>> No.3069386

>>3069331
>I wouldn't keep my fingers crossed for any TR remakes. Ever.
I agree with that completely. Said as much here >>3069092

>> No.3069476

>>3063365

I have some nostalgia for these gaems from borrowing my friend's copies of I-III when I was a kid but my favourite is probably Tomb Raider (2013).

Going back and playing the old Tomb Raider games, I just can't deal with the controls anymore. Lara feels really stiff and the game controls essentially like a 3d version of games like the original Prince of Persia or Abe's Oddysee. And while I'm okay with that kind of precision and stiffness in 2D, I don't think it translated well to 3D in hindsight. So even if the reboot got rid of the exploration, dumbed down the puzzles, added a bunch of dull cutscenes and gave Lara a tit reduction, I still think it's better. It's just a damn good action game that dodges all of the flaws that modern thurd person shooters seem to have. You don't press a button to 'stick' to cover, with Lara doing it automatically so you can move around with ease. And you don't find yourself stuck in one spot essentially treating the enemies like a shooting gallery; they're always keeping you on your toes, setting your cover on fire, throwing dynamite at you and moving forward, sending their machete attackers and shotgunners to your position. It's pretty satisfying on hard mode. And most importantly, it succeeds in that one area that the originals failed by having incredibly fluid and intuitive controls.

>> No.3069505

>>3069476
>So even if the reboot got rid of the exploration, dumbed down the puzzles, added a bunch of dull cutscenes

It makes me sad so many people liked that game. The exploration and puzzles were what I liked about the series. The new one felt more like Uncharted than Tomb Raider. Which I get, Uncharted is more popular than Tomb Raider ever was, and the last truly great TR game pretty much tanked. But it still makes me sad what they did to the series.

>> No.3069579
File: 294 KB, 1024x770, tombraider_3dfx_dosgamers_2.jpg [View same] [iqdb] [saucenao] [google]
3069579

>>3069505
Do the Square Enix games even have anything to do with tombs anymore? It seems like they completely got rid of the archaeology aspect.

>> No.3069585

>>3069579
The first one had a few short bonus ones or something. The new one supposedly has more of it, but it didn't sound good enough to get me to try it.

>> No.3069589

>>3069579
that almost kind of disappeared in TR2 already

>> No.3069616

>>3069579
"I hate tombs." - Lara Croft, 2013

>> No.3069632

>>3069505

Yeah, it's unfortunate. I mean, I'd love to play a new Tomb Raider with all of this stuff intact, just with the same good controls as the reboot. I haven't played anything after the third one though, or maybe the fourth one, so I don't know if they've done something like this already. It's probably not even fair of me to compare the reboot to the originals, they're totally different genres of games. But I still hold that the reboot is a really good game, and actually quite underrated too, expecially compared to Uncharted which has all of the problems I mentioned when it comes to the actual third person shooting elements. They both fall victim to them modern obsession with having cutscenes every few minutes though, breaking up the flow of the action. I don't mind it so much when it's Metal Gear Solid or something and the characters and story are intriguing, but they both try hard to be Hollywood movies and fail.

>> No.3069645
File: 186 KB, 1024x576, Tomb Raider Underworld1.jpg [View same] [iqdb] [saucenao] [google]
3069645

>>3069632
We did at least get Underworld. It wasn't quite the perfect modern interpretation Tomb Raider I'd wanted, but it was close and is an excellent game based around really great puzzles and a lot of physics. But unfortunately not a lot of people want that kind of game anymore. I actually wonder in some ways how many ever did in the first place, considering how quickly TR changed up it's formula to be more action focused.

As for the new ones, they really are just a totally different kind of game. I haven't played either of them, hearing descriptions was enough.

I have a friend who loves Uncharted to bits and he really wanted me to play through them. So I marathoned the first two with him and then mid way through the third just gave up and told him I couldn't stand it anymore. I get why he likes them, but to me they're the worst kind of game ever and borderline painful to play.

>> No.3069663

>>3069645

Probably should've played the new Tomb Raiders instead of the Uncharted games, bro. They really are better in every way. Would probably be best to just forget that they're called Tomb Raider though.

>> No.3069672

>>3069663
Everything I heard about it I didn't like. I don't doubt it's a lot better than uncharted, but still didn't sound at all like something I would enjoy. There's too much other stuff to play anyways. I never would have touched Uncharted if not to indulge my friend.

>> No.3070414
File: 34 KB, 656x396, mesh5.png [View same] [iqdb] [saucenao] [google]
3070414

>>3069616

>> No.3071015
File: 200 KB, 1229x965, 04_LaraCroft_TPose_a.jpg [View same] [iqdb] [saucenao] [google]
3071015

>>3069287
I like this fan rendering of her. She's still pretty lithe while being a bit stocky at 48 (if we are going Core timeline here). She looks more than capable of doing a back flip than nu-Lara. That's one thing that pisses me off about new TR also, completely scrapping the fact that Lara has gymnastic training.

Anyway, the knee brace is a nice touch, along with the chaulk bag for free climbing. I'd probably just replace the daisy duke shorts and the dumb top.

>> No.3071218

So whats the best way to play all the original games anyway?
gog?

>> No.3071368

>>3068593
>Considering that anniversary was actually pretty bad
How was it bad? I really enjoyed it.

>> No.3071384
File: 144 KB, 1024x768, house18.jpg [View same] [iqdb] [saucenao] [google]
3071384

>>3071218
I'm pretty sure GOG and Steam use the same versions, but GOG allows you to get them cheaper.

>> No.3071440

>>3071368
It was quite different from TR1, which may have upset people that were expecting TR1 with better visuals. While the game went in a different direction, I do enjoy that it kept Lara's attitude towards violence, and a certain "quiet" mood. Even TR2 messed that up already

>> No.3071448

>>3071384
Should have bought the whole franchise for $17 during the Square Enix sale last week.

>> No.3071473

>>3071384
>Steam

Enjoy your DRM

The PC versions are arguably inferior anyway. Although they have higher-res textures, TR1 has less music, TR2 doesn't have an animated menu background, and the games were usually converted to save-anywhere format. (While not necessarily a negative, it is nonetheless worth noting) There are possibly numerous other differences I'm forgetting as well.

I'd rather throw the eboots on my PSP and play them that way.

>> No.3071497

>>3071473
>caring about DRM

>> No.3071502

>>3071497
>not caring about DRM

>> No.3071510

>>3071473
Does PC TR3 not have save crystals? I've only played it on PS1 and a great deal of levels were a pain in the neck. The amount of bullshit it starts throwing at you right from the second level - it does not fuck around.

>> No.3071516

>>3071510
none of the PC games have "save crystals"

>> No.3071518

>>3071473
PC versions have weapons mapped to number keys for swapping on the fly instead of breaking flow with the menu every time

>> No.3072272

TR1 all the way. Almost entirely non-human enemies, good level design (TR3-Chronicles is full of trial and error insta-kills) and awesome haunting atmosphere. Honorable mention for The Lost Artifact for having some shit design but being scary and atmospheric as fuck.

>> No.3072303
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3072303

TR1 was actually about raiding tombs.
TR2 was sorta about raiding tombs, little urban action made it different.
TR3 was different af, you can choose where your next destination is. fuck london.
TR4 you get to adventure in musty sandy tombs.
TR5 was okay, not the greatest.

>> No.3072325

>>3067634

>Today she'd be 48, an old hag by now.

That's a funny thing to call a MILF.

>> No.3073434
File: 66 KB, 640x480, TRLR.jpg [View same] [iqdb] [saucenao] [google]
3073434

>>3069585
No one really played "Rise of the Tomb Raider" on Xbone.

And stupid Square-Enix somehow thinks they can still get full price for it when they mercifully release it on PS4 this Christmas when a lot of PS4 owners will avoid it out of resentment for the second-class treatment for customers who used to always get treated well with TR games.

>> No.3073479

>>3063365
It's really a toss up between 1, 2 and Last Revelation for me.

1 for nostalgia and how raw and challenging the game is. 2 for the fun factor, usually play it if I just want a few hours with Lara. LR for best game engine, beautiful environments and decent story, it's fun some parts are a slog but it felt like and still feels like Core's swansong to the series Lara ''dies" after all

>> No.3073685

>>3073479
Lara should've stayed dead, imo

It's kind of a neat, ballsy move to kill off such a popular character.

>> No.3073697

>>3073685

I remember a gaming magazine rumored the possibility of a TR sequel that followed Lara's daughter, and was set in futuristic urban landscapes. Too bad that never materialized.

>> No.3073702

>>3069672
>>3069663
Its Uncharted if you make Drake bland and unlikable, then slap a set of tits on him.

>> No.3073712

>>3071473
>Steam
>TR
>DRM

You can take them out of the folder and it still runs.

>> No.3074502

>>3069287
nah they moved up her age during the first reboot but with the second she's barely older then the franchise.
all moves and successes hapen via magic and hapenstance instead of years of experience.

>> No.3074882
File: 37 KB, 620x338, shark.jpg [View same] [iqdb] [saucenao] [google]
3074882

This and Half Life made me fear water in games.

>> No.3074923

>>3063365
As someone who never really got into Tomb Raider, can I please get someone to explain the appeal of the series both in terms of the past and the present?

>> No.3074929

>>3074923
no idea on the present, but for the original Tomb Raider, and myself, it was that combination of exploration and acrobatics. In particular the level data structure lend itself to exploration. The way to pass a section was often not visible at all, and the player could spend some time to figure out their way to get through. Together with the haunting ambient soundtrack and the lack of enemies it made for a positively different pace

>> No.3074994

>>3074929
So, the atmosphere and the pacing had something to do with it. When you say exploration and acrobatics, how do you mean exactly?

Was it fun in the SM64 style where movement was simply enjoyable? Or was it more methodical?

That probably doesn't make sense so basically what exactly made exploring and acrobat'ting so fun?

>> No.3075025
File: 126 KB, 640x480, 1458310065892.jpg [View same] [iqdb] [saucenao] [google]
3075025

>>3074994
More methodical, I think. It has a lot to do with the level structure. Take a look at the screenshot in >>3069579 and >>3073434 . At the core of TR's levels is a grid. Within that grid, there are "cubes". They can be any height, and they can have any sloped top and bottom. You see this especially well in the second screenshot. This setup leads to some fairly simple rules. Lara can jump a fixed number of squares (you learn this in the tutorial), she can hang on ledges as long as they are of sufficiently low slope, she can stand on top of columns, as long as the slope is low, and she will slide down when the slope gets higher. That's it.
Now, when you look at the pic on this post, I marked a few locations. In these locations, the slope is low enough for Lara to stand on, the ledges are good for Lara to grab on. Not all of these locations are necessarily reachable for the player, but that's exactly the thing. As a player you start "reading" the landscape. You look for clues, for possible ways to get from your present location, to where you want to go. That takes up a very large part of Tomb Raider's gameplay, just looking around, finding a path. So that'd be the exploration part. When you do figure out a path, or a potential path, the acrobatics come into play. Especially later levels tend to combine long jumps, risky jumps and slopes. So you got to react quickly in order to get through a section. So as a player you stand on some rock, look around and go "hmm, I think I could jump over there, then get up that ledge, shimmy across to that other side, pull myself up and do a jump over that gap", then try it, and when it works out, it feels like you actually discovered a path where there was none. Of course the designers intentionally designed their levels to have solutions, but that level structure really obscures them, giving the player a massive sense of accomplishment.

>> No.3075035
File: 17 KB, 400x300, sanctuary1.jpg [View same] [iqdb] [saucenao] [google]
3075035

>>3074994
>>3075025
Here you have a screenshot from a walkthrough. Lara's standing on a big statue, looking towards a rockwall. As far as the game and the player's immersion is concerned, this is solid natural rock. It's blocky because of the level structure. You can see the yellow markings though, there's a path there. It never feels like that path was built for you. It's more like you scale that natural rock, that you conquer it.
It's really best to play it, kind of hard to explain. I almost want to say it's a puzzle platformer, but it's not, not really. The puzzle is the environment itself. Sure, there are a few block moving puzzles, they're almost inevitable, but scaling this wall? That's not a puzzle. But it's not straight up platforming either. It sits somewhere in between, with a massive dose of discovery and exploration.

>> No.3075046

>>3075025
>>3075035
oh fuck, im so glad im not the only one who thinks of tomb raider platforming in term of "tiles"

i thought i was autistic

>> No.3075049

>>3075025
>>3075035
and with all that contemplating and "slow" atmospheric exploration, the sparse fights against the local wildlife, especially with the matching music cues, brings sudden bursts of excitement, reminding you that this is an adventure, first of all. The atmosphere wouldn't work as well, if the gameplay wouldn't encourage you to focus and think.
I deliberately say wildlife, because to me that's a very big deal about TR1, that they messed up already in TR2 and it only got worse. Lara doesn't have her guns to kill. The vast majority of enemies in TR1 are animals. They're attacking her on instinct, and Lara's using her weapons to fight for survival. She's not initiating a fight, and the animals don't know any better. When humans are involved, she shoots to disable, not to kill. Several cutscenes point that out. And for all the shit TRA gets, it got that bit completely right. Lara's devastated after she killed a human on accident in TRA. This completely clashes with TR2, where she mows through hordes of angry people with guns. I prefer that TR1/A Lara, the one that knows how to defend herself, but is not a killing machine.

>> No.3075053

>>3075046
The game openly encourages you. In the tutorial they explain the different jump distances and how to deal with them, and I think the developers do expect you to count tiles, to judge if you can make a jump, if you need a short run-up, if you'll have to grab a ledge or if you need some elevation change. Without that cue, many parts of the game would be frustrating guesswork. I consider the ability to judge jumps on clean rules a strength of the TR level design, giving the player the control to discover paths, without trial and error.

>> No.3075332
File: 121 KB, 640x480, game_tr1-devscreen11.jpg [View same] [iqdb] [saucenao] [google]
3075332

>>3075046
The level really hammers this home.

>> No.3075393
File: 10 KB, 400x300, trchronicles.jpg [View same] [iqdb] [saucenao] [google]
3075393

TR1 for the atmosphere, creepiness.
TR4 for the vastness/ totally huge levels.
TR Chronicles for "young" Lara, plus that "13th Floor" is fucking epic: First usage of grappling hook, pipe swings, elevator goodness. So yeah. Those 3 are a "tie" to me.

TR2 sucks. Bigot EGM magazine complained that TR1 has "lonely levels" in their 1996 issue. TR devs probably read it and go "Hey, lets make TR2 action-packed!" , hence the annoying enemies and dogs of TR2

>> No.3075491

>>3075393
I don't know why the action in TR2 bothers you.

Not only did it make it a little more realistic (imagine an abandoned empty Venice, which is ridiculous) it also gave us the item drop where baddies drop ammo, medipaks, and key items.

And it made more sense to aquire ammo and key items from other people than it did finding shotgun ammo in some ancient tomb no one's been in for 2000 years.

>> No.3075496

>>3075491
I'm not the anon you're responding to, but I dislike the action in TR2 as well and mentioned my opinion on that in >>3075049 , at least partially. Another issue is that the action fucks with the pacing that TR1 established. TR1 is quiet, with few poignant action scenes. TR2 is way too dense in the action department.

>imagine an abandoned empty Venice, which is ridiculous
Right, Venice is not a good TR location, at all. The ship wreck, on the other side, worked so much better. One of the few better parts of the game.

>finding shotgun ammo in some ancient tomb no one's been in for 2000 years
The skeletons found make it pretty obvious that other adventures went there before you, and simply failed.

>> No.3075498

>>3075496
It doesn't bother me. Once you clear out the baddies there's plenty of time and room to wander and explore unhindered.

>> No.3075504

>>3075498
>there's plenty of time and room to wander and explore unhindered

That's not what exploration is, at least not in the context that TR1 established. It's not so much about going into every nook and cranny to 100% a level, but more about figuring a way from A to B. When you "clear out the baddies", this means two things: a) people are there before you, lots of them. Not much exploration there b) you went to every major location on the level in order to clear out, so the whole "finding a path" thing is gone.

In fact, TR2 uses the baddies as an indicator where to go. Backtracking is counter intuitive in that context. They force you to rush through a level, instead of actually taking it apart to reach its end.
TR1 is a quiet game with action accents. TR2 is an action game that occasionally throws a half-hearted archeology bone. The difference is huge.

>> No.3075505

>>3075498
There's a difference between not being bothered by something, and not understanding something. Learn that difference.

>> No.3075527

>>3075496
>Venice is not a good TR location
You lost me.

>> No.3075531

>>3075527
Venice is populated, people live and move there. TR is about lost locations. You could pull an Indiana Jones and go digging through the underbelly of Venice, or some hidden/lost locations within it, but TR and locations where other people go regularly, do not mesh. Same with the tibetan monastery. The monastery itself is a bad TR location. Anything lost/hidden within or below it, where you're largely on your own, and people have either not been there for a very long time, or never made it out of there, is fine.

>> No.3075538

>>3063365
Remake of the original. Only game I can still have fun with and feel like TR. Not retro though.

>> No.3075563

>>3075504
>They force you to rush through a level
>TR1 is a quiet game with action accents

This is completely false.

The enemy placement you're describing occurs in TR1 as well. For a majority of the game, in fact. When you enter a new section of a level, there are usually enemies (mostly in the form of wildlife) lying in wait. Wolves, apes, tigers, bats, raptors, etc. You can't explore the area at your leisure until you dispatch everything that's trying to eat you. TR2 is no different, except you have dozens of henchmen popping up to counter you when you throw switches or activate keys. But even TR1 had event-triggered foes.

>> No.3075568

>>3075563
>You can't explore the area at your leisure until you dispatch everything that's trying to eat you
It's rare and limited to small parts of the level

>TR2 is no different, except you have dozens of henchmen popping up
I see you have found the difference. Whether you want to acknowledge it is up to you.

>TR1 had event-triggered foes
It's one way to do action accents, yes. I have no problem with triggers

>> No.3075570

>>3075538
It really upset me that TRA did not include TR1 somewhere in its guts. TR1 is really the only TR that did not devolve into some Uncharted light, and TRA is a worthy reinterpretation, although it nuked some of the exploration and focused a bit too much on the acrobatics. Having the two in one game, and in particular, TR1 playable and compatible with modern machines and gamepads, would have been a great way to sum up that game.

>> No.3075591

>>3063365
>TR1
Great environments, atmosphere and sense of adventure.
>TR2
More action, some beautiful levels (Opera House, Wreck of the Maria Doria)
>TR3
Never played it
>TR4
More backtracking, sense of danger, more supernatural enemies and the vehicle sections were actually fun (I fucking loved going through the city on bike and jumping off stuff). Also a great story.
>TR5
Never played either.
>Legend
Hated the graphics and most of the gameplay. Some sections were fun, the story was pretty good though. Lara's home was bloody perfect in this version.
>Underworld
Great game, graphics were beautiful and I felt it was more 'classical' than Legend was.
>Anniversary
Good I guess. Better than Legend, that's for sure.
>TReboot
Good game, not a Tomb Raider game.

>> No.3075608

>>3075568
>It's rare and limited to small parts of the level

No it's not. Have you even finished TR1? I replay it all the time.

The first few levels have you ambushed by bats, wolves and bears every time you enter a new room. Then the game begins to introduce raptors and the infamous t-rex encounter. The Greece levels are littered with tigers, apes and crocodiles. Palace Midas alone is practically a zoo.

>I see you have found the difference

And how does this relate to the complaints you've directed at the game? I don't see how dispatching a group of enemies before moving on is "rushing" you through a level. Once you've cleared them out, you have all the time in the world to explore. The pattern of "hit a switch, get attacked by something" should be evident pretty early into the game, so don't go around triggering switches until you've had a chance to take in your surroundings.

The only exceptions I can think of are the Floating Islands and Home Sweet Home, where enemies are ambushing you from all sides nonstop. Even Home Sweet Home has its tranquil moments though, as dispatching the initial group of enemies gives you plenty of room to breathe until you move deeper into the house.

>> No.3075618

>>3075608
>a zoo
and hardly a human in sight ... >>3075049

>every time you enter a new room
exxageration does not help

>take in your surroundings
what?

>has its tranquil moments
missing the point

>> No.3075646

>>3075618
>missing the point

Evidently you don't have one. I don't understand why you would want to go out of your way to build some shitty strawman around your dislike for TR2. I couldn't care less why you didn't like the game, but you've come here to proselytize against it on completely inaccurate and nonsensical grounds, then you fire back at anyone who calls you out on it. Way to troll.

>> No.3075657

>>3075646
>Evidently you don't have one
You think "has tranquil moments" is in any form equivalent, or comparable, or even relevant related to "quiet game"? You're argueing technicalities in order to try to "win" an argument. Thing is, there isn't one. You're just being a competitive asshole.

>> No.3075670

>>3074502
What pisses me off so much (besides the whole reboot, makeover of Lara etc.) is that she can't do a simple back flip.

All the gameplay I've seen of TR 2013 and Rise and just falling, sliding, tumbling down hills, climbing mountains, falling down mountains, some swimming. But no back flip. No handstand, no tumbling, no gymnast stuff.

Much of the appeal TR had to me and gamers was the freedom of movement that came from Lara being gymnastically inclined, which made battling enemies and navigating terrain fun.

All that stripped away for cover shooting and QTEs. Fuck off with that.

>> No.3075673

>>3075608
>>3075608
Not him, but I've played TR1 countless times. It's much less combat heavy than the other games. Though in the later ones it's fighting more humans that bugs me rather than lots of tigers and shit.

>> No.3075920

If Anita saw this thread talking about the merits of the games and how pretty Lara is with such regard she most certainly would be triggered. It's nice to commemorate these games, so much fun.

>> No.3075941
File: 103 KB, 533x1200, 1458320551778.jpg [View same] [iqdb] [saucenao] [google]
3075941

>>3075920
Anita broke up with her handler who was writing her complaining for her, got fat, and gave up on gaming to move on to trying to control other things.

>> No.3075974

>>3075670
Modern TR is not TR at all, and is Uncharted: Xbox edition

>> No.3076001

>>3075974
I disagree. Uncharted is fun

>> No.3076010

>>3076001
I know, but instead of doing its own thing like it did in the 90's TR just copies Uncharted now even though it does a poor job at it

>> No.3076069

>>3076001
Uncharted is literally one of the most insultingly boring games I've ever played. It's like a never ending QTE sequence with nominal shitty shooting. Never played TRreboot though.

>> No.3076083

>>3076069
>TRreboot
TReboot or TReboob are acceptable, TRreboot is not.

>> No.3076191

>>3063365
>I personally gravitate towards III

Best taste detected.

>> No.3076254

>>3063365
2 and 4 because I don't care for the crystal save system
beat them all though, and dropped the series after chronicles

it just wasn't the same

>> No.3076271

>>3076254
The save crystals had an impact on how you'd play the game. You could say they introduced some Crystal Dynamics

>> No.3076286

>>3076271
oh you
but yes, 1 and 3 (especially 3) were more challenging

>> No.3076427

>>3076254
You could just use the cheat to get as many crystals as you need then played like you didn't give a fuck.

>> No.3076430

>>3076427
Only fucking faggots cheat though

>> No.3076432

>>3076430
Be a fabulous faggot who cheats but pretends he doesn't.

>> No.3076436

>>3076430
Getting more crystals is more of a soft cheat since I am not level-skipping or doing anything that doesn't change the dynamics of the game except for more saves.

>> No.3076670
File: 73 KB, 620x388, Tomb_Raider_III_1995364i.jpg [View same] [iqdb] [saucenao] [google]
3076670

Could any Brits tell me when did they exactly shutdown Aldwych station? I explored the railway tunnel from the first time and I got hit by a goddamn train. So Aldwych is still active back in 1998?

>> No.3076681

>>3075591
>I fucking loved going through the city on bike and jumping off stuff)
You mean the motor-tricycle in Alexandria? Is it possible to unlock that cage?

>> No.3077394

>>3076670
It was disused in '98 too.
it's a GHOOOOOOOST train
WOOOOOOOOOOOO!

>> No.3077559

The first one.

The second one spends way too much time putting you into gun fights with humans, which is a terrible design decision because tomb raider's gunplay fucking sucks.

>> No.3077565
File: 22 KB, 339x254, Tuxedo-Obama-laughing-AFP-600-339x254.jpg [View same] [iqdb] [saucenao] [google]
3077565

>>3076670

>Tube train that looks like a flat-pack B&Q shed

I totally forgot how bad that angular scenery engine was at representing real life objects. It took you through jaw-dropping landscapes and caves and shit, but then gave you the roller shed. Fuck me.

>> No.3077570

>>3076681
No it's not possible.

>> No.3077572

>>3076670
>when did they exactly shutdown Aldwych station?

The whole thing closed in 1994.

The eastern platform of it had been disused since all the way back in 1914.

>> No.3077576

>>3076670
They closed it in 1994, but they'd been thinking of doing so since 96 because nobody was using it. Essentially it was a shuttle line between Waterloo (big station) and Strand (teeny tiny station).

It's also the station they use when they need one in movies and TV, Like V for Vendetta and Sherlock.

>> No.3077578
File: 186 KB, 960x768, 515632352523116986986.jpg [View same] [iqdb] [saucenao] [google]
3077578

>>3077565

>> No.3077579

>>3077576
Not 96, I mean 64. Derp.

>> No.3077580

>>3077559
It was done on purpose to have the other people serve as sources of supplies as well as keys to doors.

>>3077565
And the wheels of her motorcycle or ATV were never round. And the Russian level on TR:C has square-shaped torpedoes instead of round ones.

It's the limits of the era. They only had so much capacity to work with and that's how they made it work. When considering the PS1 only had 2 mb of RAM and how large the areas were, I'd say they did the best they could.

>> No.3077582

>>3075046
You weren't autistic, you were completely right.

All of Lara's jump distances, heights and fall damage heights can be counted in those tiles.

>> No.3077590
File: 276 KB, 960x1163, 1452767678818.jpg [View same] [iqdb] [saucenao] [google]
3077590

>>3077582
Understanding the tile system and where they seam together made Tomb Raider a breeze to understand as a kid. It's never mentioned when people always bring up tank controls for some reason. If you understand how Lara moves and the role counting tiles play in jump run-ups/landings, makes life much easier.

>> No.3077601

>>3077580
>It's the limits of the era
Her tits were pretty round.

>> No.3077605

>>3077578
This indeed was confusing as hell when i first played it. Just wtf.

>> No.3077607

>>3077590
As I've said before, Tomb Raider is the natural evolution of cinematic platformers like Prince of Persia. If you look at a jump in those kinds of games, you can tell with 100% certainty if it will be made or not.

>> No.3077615
File: 58 KB, 750x562, 825778-le-premier-tomb-raider.jpg [View same] [iqdb] [saucenao] [google]
3077615

>>3077601
Not at first

But it made sense to give her as many polys as the average building had since she was the central focus

>> No.3077689

>>3077607
>Tomb Raider is the natural evolution of cinematic platformers like Prince of Persia

Yep. It even steals the control scheme, as far as the jumps go.

>> No.3077723

>>3077689
>steals
don't do that

>> No.3077732

>>3077689
What, you mean moving forward and pressing the jump key to do a horizontal jump?

>> No.3077762

>>3077732
stepping towards the edge of a ledge, then jump
stepping towards the edge of a ledge, doing a step back, then "run" and jump << this motion in particular
repeat only with grabbing the ledge at the end of the jump

What's tiles on the floor in Prince of Persia, is square columns in Tomb Raider

>> No.3077787

>>3077762
Yeah, you'll find a lot of people don't know that Tomb Raider is essentially a grid-based game, anon.

Don't worry, at least I understand what you're getting at.

>> No.3077826

>>3077615
I think I must be the only person who doesn't like the ponytail.

>> No.3077840

>>3077826
I liked the hair bun. I admit the ponytail is more iconic, but it would have been a cool feature to choose between the two in later games. Like a new game plus feature, along with outfit would have been nice too.

>> No.3079434
File: 309 KB, 1000x1500, 1323073052394.jpg [View same] [iqdb] [saucenao] [google]
3079434

>>3077826
>>3077840

Don't you mean braid? She didn't have it in a pony until Legend.

The option of picking a hairstyle along with an outfit would've been neat. I believe my favorite part of III was the variety of outfits for Lara.

>> No.3082773

>>3079434
Yep meant braid and bump.

>> No.3083071

>>3075393
TR chronicles was really fucking cool, but it had too many game breaking glitches on release, and later still with patches. Pretty certain that you can't save at certain points in 13th floor otherwise the game breaks.

TR2 is pretty dang awesome, man. We definitely don't get enough games with a dark asian settings. I also liked the revists you had in the Ice Palace levels.

>> No.3085470

I have never played a Tomb Raider before. Just started 1 on my ps1 and so far loving it

>> No.3086016
File: 354 KB, 739x1195, Concept_Art_TR1_006.jpg [View same] [iqdb] [saucenao] [google]
3086016

>>3072325
>a MILF

I can't see Lara ever becoming a mother. It'd tie her down too much.

>> No.3086031

>>3086016
>you got to have kids to be a milf

>> No.3086038

>>3086031
"A mom I would love to fuck." Exactly what it says on the tin.

>> No.3086136

>>3086031
You're thinking of "christmas cake"

>> No.3086195

>>3086031
Yes. I'd argue that part of the reason for that "M" designation versus other labels for an attractive older woman is that her having given birth is part of the attraction/fetish.

>> No.3086967
File: 929 KB, 1024x695, appropriate_attire_by_lararobsgraves-d8630am.png [View same] [iqdb] [saucenao] [google]
3086967

>>3086031
This. MILF is just a hot woman of 30-40 years old.

>> No.3086989

>>3086967
Awesome. Saved.

>> No.3087019

>>3086967
No, that's "mature." MILFs are literally someone's mother.

>> No.3088442

bump

>> No.3088874
File: 123 KB, 1024x576, tomb_raider_20_anniversary_by_doppel_zgz-d9rq1fh.jpg [View same] [iqdb] [saucenao] [google]
3088874

I love Lara, but barely touched any of tomb raider games.
Is it normal?

>> No.3088887

>>3088874
no

>> No.3088923

>>3087019
I0a 30 yeaf old woman is hardly "mature" though, if they have a young kis they are classified as a yummy mummy

>> No.3089002

You love boob' so yes

>> No.3089153

>>3088874
Ummm... who is the dyke in the middle and the black lady to her left?

>> No.3089157

>>3089153
Lara's evil doppelgangers.

>> No.3089170

>>3088923
Learn how to type when you reply to me, fucker.

>> No.3089195

>>3088874
Play the games, you will love her even more.

>> No.3089461

>>3089157
Nah, they are failed clones. The real Lara croft faked her death and is waiting in hiding for the moment to reveal herself and kill these ugly mimics.

I wish ;_;

>> No.3089865
File: 1.26 MB, 1668x2968, Render_TRex.jpg [View same] [iqdb] [saucenao] [google]
3089865

>>3089195
I don't like platformers tbqh.

>> No.3090208

>>3089461
At least one of them got what she deserved. She got "in trouble".