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/vr/ - Retro Games


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3037532 No.3037532 [Reply] [Original] [archived.moe]

good news everyone

BloodCM (formerly BloodTC) doesn't suck anymore! Some russian fellow, may he always have more vodka than he knows what to do with, ported over 95% of Blood to eduke32 engine

http://m210.duke4.net/index.php/files/viewdownload/3-eduke32/38-blood-crossmatching

Yes, you can finally play blood without an eye-gouging headache

>> No.3037538

This just made my day. Thanks :)

>> No.3037539

>>3037532
1080p resolution, widescreen aspect ratio, anisotropic texture filtering, 32 bit color (most textures are still 8 bit), fancy pants effects, you name it

I went through most of episode one, and it plays almost exactly like MS-DOS blood we all know and love

>> No.3037542

>>3037538
yeah, it turned out eduke32 doesn't have working netcode, it has A netcode, but the point is my day was swiftly un-made when the prospect of co-op died

still, I played it for several hours and it's much more pleasant, build engine blood I could stomach in short bursts

>> No.3037841

Man, Blood source ports always look and play super Jank to me, I personally just to used to BLOOD and Shadow Warrior DoS versions. Even if the DoS version isn't widescreen I still think it handles animation, physics and just generally "feels" better than the source ports.

>> No.3037890 [DELETED] 

>>3037532
Nope, still trash with cheap imitation gameplay. Fuck off with your b8 thread.

>> No.3037901

>>3037841
>source ports
nope

>> No.3038016

>>3037890
>Nope, still trash with cheap imitation gameplay.
it's nearly identical in movement physics, weapon accuracy, damage values, etc

AI seems more sheepish and sometimes has difficulty seeing Caleb if they're on greatly different elevation levels

it's blood that plays like blood, just runs through open GL

>> No.3038017

>>3037841
We don't have source, tho.

>> No.3038021

>>3037841
>Man, Blood source ports always look and play super Jank to me
not surprisingly, since there is no source code for blood engine

yeah it's technically build, but heavily modified build with voxel support and a ton of other shit tacked on

so all "source ports" you see are fan recreations

>>3038017
what he said

>> No.3038140
File: 71 KB, 740x533, bloodcm.jpg [View same] [iqdb] [saucenao] [google] [report]
3038140

>>3038016
no it doesn't, it plays like a cheap imitation. you'd know this if you had even a modicum of knowledge about blood's gameplay. this is a pretty good post summarising why this thing is a piece of shit:

http://desustorage.org/vr/thread/2717480/#2739641

anyway I get the feeling you're the same butthurt faggot that keeps bringing up this abomination due to some false pretense of neckbeard pride, arising from the fact that you've repeatedly been blown the fuck out about it. it's now become some pathetic matter of 'neckbeard valour' to you or some shit. furthermore if you think high resolution and gimmicky graphical upgrades are reason enough to switch to a cheap imitation which completely bones the original's far superior gameplay then this board isn't for you.

to reiterate, Blood's source code was never released and bloodtc is NOT a source port. It is an amateur fan made recreation and it sucks dick. anybody who actually knows blood knows that it sucks dick and OP is a fucking faggot.

>> No.3038146

>>3038016
>it's nearly identical in movement physics, weapon accuracy, damage values, etc
No it isn't.

>> No.3038148

blood fans why dont you just decompile the game and get the source yourself like they did with strife.

>> No.3038171

>>3038148
Because Lucius is already doing it and I think it's on github now.

>> No.3038197

>>3038140

>anyway I get the feeling
Go on, tell us about how you are feeling butthurt
>plays like a cheap imitation
I doubt you have played the new release to tell us that in good faith.

This is what the dev gets for not releasing the source code. What does he think will happen the game will magically increase in value?

>> No.3038303

>>3038140
first of all stop projecting, you sound like a complete cunt, second I played blood on and off since year 2000, I know what I'm talking about when I say it's nearly identical gameplay wise, third DOS blood runs on ancient tech and makes me physically ill, fourth it's not bloodTC anymore and it's been in development for a very long time, I am aware it was shit, but it isn't anymore

kindly go kill yourself, anon

>>3038197
>This is what the dev gets for not releasing the source code. What does he think will happen the game will magically increase in value?
monolith have a history of losing rights to their work. Ever see AVP 2 on steam? How about NOLF? Me neither

I think flying wild hog or devolver might've bought the rights to blood, together with shadow warrior, which they did port to open gl. Might be wrong on this one.

>> No.3038310

>>3038140
>It's not just you! http://desustorage.org looks down from here.
Your carefully picked arguments will have to be ignored

>> No.3038345

>>3038197
>I doubt you have played the new release to tell us that in good faith.
What exactly will be different? Does he now suddenly have access to Blood's source code? No he doesn't, so it will remain the same amateur fan-made recreation that it's always been.

The BloodCM webm used for the example in the quoted desustorage thread is from v08.2015, which was the build released just before the newest one. BloodCM's major updates were basically the dude finishing off the game's episodes, this latest one marking the completion of the fourth episode. The gameplay itself was largely unchanged between releases. At best a few bugs may have been ironed out (though it's always been janky as shit) and it may have been tweaked in places but at all times it remained a million miles off from the original. Therefore there's no reason to suspect that the gameplay will be any different to what it always was with this latest release. This dude couldn't even get pitchfork vs zombies damage modeling/behaviour right and it's been constant throughout every BloodCM release I've tried. If he can't get the most banal encounter in the game right, and it's been the same for four straight builds (and I'm sure it's also off in the newest), how can he be expected to get anything else right, especially when those systems are far more complicated than the fucking pitchfork?

But fuck it; I'll download the latest version, confirm it's the same old piece of shit it's always been and call it a day. Take my inevitable lack of reply regarding my experience of it as confirmation that it's still a thoroughly inaccurate piece of shit. I promise however that if it's legit I'll be the first to smile and praise it to high heaven as thank fuck we now have an accurate 'source port' for one of my all time favourite games.

>> No.3038347

>>3038303
>I know what I'm talking about when I say it's nearly identical gameplay wise,
No you really don't. You're a complete shitter, sorry.

>> No.3038354

>>3038303
>monolith have a history of losing rights to their work.
Wrong again, the Blood source code is not lost. Jace Hall has confirmed that he has it but Atari don't allow him to release it.

>> No.3038362

>>3037532
YESSSSS

>> No.3038376

>>3037532
It gets all distorted in the menu for me, and the game plays like I'm always underwater, I keep floating to the top

>> No.3038385

>>3038140
>>3038310
Alternative link:

>>https://warosu.org/vr/thread/S2717480#p2739641

>> No.3038408

>>3038354
>losing rights to their work
>Atari don't allow him to release it.

Do you even

>> No.3038412

>>3038385
oh noes, the shotgun spread is 5 degrees less than in the oiginal, what a tragedy

truly autism reigns supreme on /vr/

>> No.3038432

>>3037532
It still has bugs though, the author wrote about it himself at moddb.

>> No.3038437
File: 3.00 MB, 640x480, bloodcm.webm [View same] [iqdb] [saucenao] [google] [report]
3038437

>>3038412
Wow this board is so painfully retarded it's really not even worth posting here anymore. You cannot play real Blood on skill4 like it's being played in this webm, at all. If you try you'll deplete your shotgun ammo in seconds and you'll be boned. One of the best thing's about Blood is the important need for weapon/ammo management based on the combat situations. Ffs there's not even a need for shotgun primary fire anymore. There's no need to switch to ranged weapons, there's no need to get close and make your shots count with the shotgun double blast, no need to dominate cultists anymore by making them flinch, there's not even any real need for cover since you hardly take any damage when getting blasted by cultists. And this is only the shotgun's example. Every weapon is boned just as hard as this is. Caleb's movement is boned, his jump is gimped and weighty, his crouch movement is slow, he has no elasticity and is not nearly as fast to maneuvre.

Have you even played Blood on skill4? Load up level 2 on that difficulty and try double blasting cultists like this from the distance and see how long your ammo lasts... if you don't die first from just being out in the open standing flat footed against them like this that is.

>> No.3038443
File: 1.00 MB, 1000x1500, welcome to the doom community.png [View same] [iqdb] [saucenao] [google] [report]
3038443

>>3038140
>Purist
>This guy loves Blood. You dont love Blood as much as he does. He loves Blood for what it truly was, unlike you, who dares to play modern fan remakes with fancy features and new things. OpenGL? Eduke32? Remade assets? Kill yourself, scum. He probably likes Atari for keeping Blood source code pure and virgin.

>> No.3038459

>>3038412
>>3038385

Can you guys just copypaste it? Warosu.org seems down for me too.

>> No.3038479

>>3038443
Yep, I like the real game and not some cheap, made in Taiwan knock-off which completely dumbs the gameplay down and makes it generic; while coming with a host of audiovisual glitches and completely lacking of all the fine details that made the original game great. How about that.

Comparing me to the purist in that picture is completely wrong since BloodCM is not actually a source port of Blood. I wouldn't give a shit if people played a real modern source port of Blood (hell I want one myself), just like I don't give a shit that I fucking play on ZDoom. To make your analogy correct, you'd have to make it so that some amateur bootlegger named Wladimir attempted to "remake" Doom and ends up creating his own janky imitation game with its own shitty mechanics that has a Doom skin on top of it. Then have a bunch of retards say it's the same or even better than the original, then have the purist tell them it's not the same game. Then have the retards cry about it.

>> No.3038492

>>3038443
BloodCMfags are the equivalent to that pic's Brutal Doomers, but even worse.

>> No.3038529

>>3038437
If you know so much, why you don't send him an e-mail and tell him to fix it, you whiny faggot.

>> No.3038553

>>3038492
Are you trying to say that ones who play BloodCM didnt play the original, didnt like it, bitch about BloodCM being "vanilla 2.0" or shit on other mods or projects? Nice strawman argument here.

>>3038479
>Yep, I like the real game and not some cheap, made in Taiwan knock-off which completely dumbs the gameplay down by making dynamite bounce in a different way and reducing shotgun spread a bit because those things were literally the cornerstones of the original's glory
Yeah, i get it, no one loves Blood as much as you do. That bastard probably made a remake out of pure hatred with single goal in mind - to corrupt the very memory about Blood for generations to come.
>To make your analogy correct, you'd have to make it so that some amateur bootlegger named Wladimir attempted to "remake" Doom and ends up creating his own janky imitation game with its own shitty mechanics that has a Doom skin on top of it.
So you never heard of FreeDoom. Needless to say that no one is bitching about it being "not muh Doom".
>then have a bunch of retards say it's the same or even better than the original
You are pulling it out of your ass and you know it. Guys said that it plays better then original because new engine and no need for dosbox/bmouse, or feels the same way as the original because it seems like you are the only one who played it like Quake for gameplay, which - arguably, of course - wasnt the main focus of the game, so it is totally legit for people who care more about the level design and atmosphere and possibility to experience it once again, but better rendered and with smoother framerate.

>> No.3038682

Not this thread again, please.

Having low standards is one thing, but you shouldn't be bragging about it.

>> No.3039012

>>3038437
>Using blood as some sort of gamplay standard

>> No.3039061

>>3038553
>You are pulling it out of your ass and you know it. Guys said that it plays better then original because new engine and no need for dosbox/bmouse, or feels the same way as the original because it seems like you are the only one who played it like Quake for gameplay, which - arguably, of course - wasnt the main focus of the game, so it is totally legit for people who care more about the level design and atmosphere and possibility to experience it once again, but better rendered and with smoother framerate.

Wow, you would say anything to defend CM. You're pretending that gameplay doesn't matter, in a FPS video game. If that was the case, you'd be better off watching videos rather than playing it.

At least you admit gameplay is broken.

>>3038529
I don't think they'd be able to "fix" it, as in, make it Blood. They could get closer, yeah, (because atm it's very far off) but a recreation like that will never be the same.
Even professional ports have differences. So a complete recreation of all gameplay behaviours from scratch with no access to the original code? Not a chance.

Also, it really looks like they either don't give a fuck, or are not skilled enough to achieve closer Blood replica. All these off behaviours have been there since the start of the project and most haven't changed despite the many updates.

I know Build and I know EDuke32. I know it is very easy to code simple behaviours even if you have never programmed anything in your entire life; and I also know that they could also get a lot, lot, closer to Blood gameplay with EDuke32, given the care, time, and a little more skill.

Now you have the choice - play the original game, which plays just fine - or play some recreation with gameplay off by a thousand miles. Why would you choose the latter is beyond me.

>> No.3039093

>>3038021
>>3038017
Well then what this "Fan" made is garbage compared to the original.

I know there is already a lot of
>NO, IAM THE TRUE FAN OF BLOOD, FAGGOTS
But whatever I agree with those people because I am one of them, BloodCM is SHIT, and real fans are probably playing excellent community made mapsets like Death Wish.

>> No.3039113

>>3038437
Fuck this place is shit, this guy knows what he's talking about, he's an expert on this game, and all he fucking got for it was;
>LOL who gives a shit gramps, as long as the game has the same gun and enemy sprites who cares how it plays?
Fuck, who are you people? Does better resolution mean the fact the gameplay is shit and the sprite clipping is awful, there is no gore and most of the animations are missing frames?
"Whatever tho man I can play it in widescreen!!"

>> No.3039126
File: 415 KB, 488x519, 1407809297485.gif [View same] [iqdb] [saucenao] [google] [report]
3039126

>>3038437
>Midget zombies
>No weapon bob when you jump
>Civilians move too fast and are missing a frame or 2
>Weapon swaying is still the same as Duke3D

I mean c'mon I don't even have to play it to notice this shit.

>> No.3039143

>>3039126
Exactly, It's so obviously totally off that this shouldn't even be a debate.

>> No.3039152

>>3038437
>>3038347
>>3038146
Ooookay, I'm gonna assume you never played ZBlood, now that was a clusterfuck of colossal proportions! at least the author is trying, you ungrateful little fuckshits. If you think it's so bad then why don't you try and do better instead of sitting there and whining

>> No.3039156 [DELETED] 

>>3039113
ahaha fucking emo butthurt faggot, you're actually a retard and an autist in my humble personal opinion, drink bleach and ask a friend to shoot you to maximize the carnage!

>> No.3039178
File: 31 KB, 320x270, 1406158988234.jpg [View same] [iqdb] [saucenao] [google] [report]
3039178

>doom babbies autist at full force
lol 'muh hardcore gamer cred'

easily the biggest imbecile in the entire website tbqh.

>> No.3039187

>>3039152
>At least he's trying
Did anybody ask for him to try and remake the game? Do we need a remake at all? It's a PC game it's not like he is porting something else to PC. I don't think I need to be "thankful" that some Russian dude is making a remake of my favorite game because I will always like the original more. I am thankful for the community of map makers for this game, I am not glad some shit "trying" to make a vastly inferior version of the game I love. What important aspect of the game is improved for this remake? In its current state it breaks 90% of animations and plays nowhere near BLOOD, all it adds is widescreen while taking away all gameplay and visual finesse.

>> No.3039191

>>3039156
Are these post's jokes anymore it is hard to tell at this point.

>> No.3039242

>>3039187
See, I haven't played Blood since it first came out and then only briefly as my copy got stolen at college , could someone please enlighten me as to what this port is getting wrong? I've tried it recently and it seems fairly playable and stable to me

>> No.3039274

>>3039242
Just pirate the GOG version, run that and compare, see with your eyes. It's quite obvious blood cm is a complety different game masquerading as blood, as another anon said.

>> No.3039307

>>3039178

The "muh hardcore gaming" crowd may be awful but they'll never be as retarded as the "muh gwafix" crowd

>> No.3039308

>Blood thread
>People shitting on BloodCM

Every single time

>> No.3039373

>>3038140
Fuck you, I can barley play Blood on dosbox on higher resolutions.

>> No.3039387

>>3037532
Can it play Blood's additional content, like mods and expansion packs?

>> No.3039396

>>3038140
>anyway I get the feeling you're the same butthurt faggot that keeps bringing up this abomination due to some false pretense of neckbeard pride, arising from the fact that you've repeatedly been blown the fuck out about it. it's now become some pathetic matter of 'neckbeard valour' to you or some shit.
That's some delicious irony.

>furthermore if you think high resolution and gimmicky graphical upgrades are reason enough to switch to a cheap imitation which completely bones the original's far superior gameplay then this board isn't for you.
You sure are projecting a lot of anger about this.

>> No.3039545

the dynamite physics are a bit off

>> No.3039886

>>3039387
No.

>> No.3039887

>>3039178
Th funny thing is this kind of post only proves the 'doom babbies autist' right. You shitters really are utterly clueless about FPS.

>> No.3039890

>>3039308
>>Blood thread
Nah, technically it's a BloodCM thread, which isn't actually Blood.

>> No.3039894

>>3038529
Assuming he listened to me, I could get him to improve a few things, there’s no doubt about that. But even still there are far too many nuances to the gameplay including AI, damage modeling, hit points and health, physics, world interactivity, movement, bullet spread/recoil, RNG and everything else. As long as we’re only approximating with how we think the game should play, we will never make an accurate port. If you can’t somehow extract the actual source code from the game data and use it no matter what you’ll be creating an inaccurate recreation and BloodCM is inaccurate beyond all hell. I’d much rather play the real deal at 640x480 rather than a fake abomination at 1080p.

I’ve heard that Kaiser guy that did the Turok remaster is apparently working on reverse engineering Blood. Based on how great Turok turned out, that’s somebody who might actually be able to do a good job of this and use actual Blood code in his port, rather than “Huuurrrrr, this works like this because I’m too incompetent to actually figure it out and implement it properly. Also my entire game looks like a janky mess because, you know, that’s exactly what it is.”

>> No.3039902

>>3038553
>Are you trying to say that ones who play BloodCM didnt play the original, didnt like it, bitch about BloodCM being "vanilla 2.0" or shit on other mods or projects? Nice strawman argument here.

From pic:
>Brutal Doomer
>...and legitimately believes Brutal Doom is the ideal modern take on Doom.

Let's look at the posts itt shall we?

>>3037532
>Yes, you can finally play blood without an eye-gouging headache

>>3037539
>1080p resolution, widescreen aspect ratio, anisotropic texture filtering, 32 bit color (most textures are still 8 bit), fancy pants effects, you name it
>I went through most of episode one, and it plays almost exactly like MS-DOS blood we all know and love

>>3038016
>it's blood that plays like blood, just runs through open GL

>>3038443
>somebody calling me a 'purist' because I'm not recommending a piece of shit imitation of the real game

Yeah I'd say these fags are the equivalent of Brutal Doomers in the sense quoted above, recommending a substandard shitty mod over the real experience or putting it on at least equal footing with it, with many clearly implying it is superior and free from ‘headaches’ because muh 1080p and other bells and whistles. Any idiot claiming it’s the same as or very similar to Blood in the first place is beyond retarded. Hell these fags are even worse than Brutal Doomers. At least Brutal Doomers know BD and Doom aren’t the same and don’t try to claim it so.

And honestly,
>Are you trying to say that ones who play BloodCM didnt play the original
Wouldn't surprise me at all for a lot of these people, especially based on the sheer ignorance I'm witnessing itt combined with the need to defend it.

>> No.3039908

>>3038553
>Yeah, i get it, no one loves Blood as much as you do. That bastard probably made a remake out of pure hatred with single goal in mind - to corrupt the very memory about Blood for generations to come.
Nice strawman. However, I probably do like Blood more than you at the very least, since I can tell a glaringly obvious shitty knock-off when I see one, and will proceed to shit on it appropriately when idiots recommend it over the real game or claim that it’s ‘pretty much the same thing’. On the other hand, you could just be a major dumbass that really is unable to see and feel the obvious differences between CM and Blood. I could give you the benefit of the doubt if you like.

>Needless to say that no one is bitching about it being "not muh Doom".
No shit, I was using an analogy for the point I was making which somehow you’re too stupid to understand. Retard confirmed.

>You are pulling it out of your ass and you know it.
Yeah sure. "You can now play Blood without an eye-gouging headache! 1080p! Widescreen! Some graphics addons! It plays just like Blood (but actually I’m retarded and don’t know that it doesn’t, it actually plays like buggy generic ass, but I’m too stupid to realise that! Oh yeah, no expansions for CM either! You only get the first four episodes ‘recreated’ poorly! No Plasma Pak! No Cryptic Passage! No Death Wish! No French Meat! No Alone in the Dark! No RATM! And all the rest of them and the ones coming out in the future! But it’s such a great mod and I highly recommend it! xD)!"

I like how now you've completely shifted to attacking my character instead of addressing the reasons I gave of why BloodCM is clearly an abomination.

tldr BloodCM is fucking ass and it’s a damn shame we have shitters like this on /vr/

>> No.3039926

>>3038553
>Are you trying to say that ones who play BloodCM didnt play the original
Looking at the reaction itt, would that really be so surprising for a lot of people here?

>> No.3039935
File: 1.16 MB, 1221x1041, 1457050269677.png [View same] [iqdb] [saucenao] [google] [report]
3039935

>>3039887
>doombabbysperg samefagging

>> No.3039941
File: 6 KB, 194x212, 80cc36f08dc52c393af8b7e50e13f4b5.jpg [View same] [iqdb] [saucenao] [google] [report]
3039941

>>3039935
>doom babbies are pedo weeb faggots too
surprise surprise

>> No.3039942

>>3039926
>Looking at the reaction itt, would that really be so surprising for a lot of people here?
I remember playing blood wayback when your only friend with broadband connection could write like 200 games on a single CD-R

to this day blood remains unique in a sense it's the only game that made me throw up from simulation sickness

>> No.3039946
File: 2.38 MB, 1920x1080, smug mikan.png [View same] [iqdb] [saucenao] [google] [report]
3039946

>>3039941
>admitting you're samefagging

>> No.3039954
File: 223 KB, 640x1027, 1456108284657.jpg [View same] [iqdb] [saucenao] [google] [report]
3039954

>>3039946
Never said that pedo babby.

>> No.3039957

>>3039954
>doom babby guy is right
>then revealing yourself as the doom babby guy
Literally only you say that phrase, you effectively admit to samefagging.

>> No.3039959

>>3039954
>>3039941
not him, but if you're triggered by taiwanise porn cartoons, you're clearly on the wrong site, matey

>> No.3039969

>>3039957
>All Anonymoose is the same
>>3039941 is literally the first post I made in this chain you dumb pedo babby.

>>3039959
Fuck off weeb

>> No.3039974

>>3039969
>Fuck off weeb
you got a single fact to back that claim up, son?

>> No.3039978
File: 167 KB, 1528x863, 1454771484146.jpg [View same] [iqdb] [saucenao] [google] [report]
3039978

>>3039969
>f-fucking weebs
If you wanted an image dump of smug anime girls why didn't you just say so?

>> No.3039980
File: 3.03 MB, 2560x2880, smug-loli.jpg [View same] [iqdb] [saucenao] [google] [report]
3039980

>>3039969

>> No.3039984
File: 28 KB, 800x512, 39382204.jpg [View same] [iqdb] [saucenao] [google] [report]
3039984

>> No.3039987

>>3039978
>If you wanted an image dump of smug anime girls why didn't you just say so?
they never learn, that is to say, they found 4chan 3 months ago

>> No.3039992
File: 404 KB, 853x480, smug-stocking.png [View same] [iqdb] [saucenao] [google] [report]
3039992

>>3039987
He's been around for a long-ass time though, so it's more that he's too autistic to cope with other people.

>> No.3040003
File: 223 KB, 505x505, smug-neet.png [View same] [iqdb] [saucenao] [google] [report]
3040003

>>3039969
>he's actually mad about weebs on 4chan

>> No.3040012
File: 450 KB, 1200x1800, Lena-Headey-lena-headey-633950_1200_1800.jpg [View same] [iqdb] [saucenao] [google] [report]
3040012

>>3039992
that's rich coming from the anime pedo

>> No.3040017

>>3039992
>He's been around for a long-ass time though
long ass time when the only boards were "anime" and "anime/random", I used to be triggered by singaporean cave drawings too my first year on 4chins or so

>>3040003
IKR

>> No.3040020
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3040020

>>3039969

>> No.3040024
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3040024

>>3040012

>> No.3040029
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3040029

>> No.3040032
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3040032

>> No.3040078
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3040078

>>3039969
>>3040012

>> No.3040127
File: 1.84 MB, 1728x2160, blood at the top.jpg [View same] [iqdb] [saucenao] [google] [report]
3040127

>>3038140
>File: bloodcm.jpg (71 KB, 740x533)
Made you a new visual aid, since you're obviously reusing yours for every blood thread ever

I'll be interested to hear your opinions about how system shock's enemy placement was designed with default click and drag controls in mind, and how mouselook mod breaks all the challenge and makes the game unplayable

>> No.3040176

>>3040127
I can't really comment on any of that since I haven't played System Shock. RPG generally isn't my cup of tea.

However
>blood at the top.jpg
doesn't really work for that analogy assuming the bottom picture is from a real source port of System Shock that uses the actual game's source code (you know, something BloodCM doesn't do). Also vanilla Blood natively supports resolutions up to 1600x1200 and doesn't have to look anywhere near that pixelated. Hell it looks just fine even on 800x600 or 1024x768. Unfortunately the problem is that it's a resource hog for DOSBox. Some anons here claim to run it butter smooth on Virtual Machines at high res though.

>> No.3040193

>>3040176
*BloodCM is also rife with audiovisual discrepancies that can be easily seen when playing the game, which doesn't seem to be the case with that picture.

>> No.3040216

>>3040193
>>3040176
Haven't tried CM, but is it that bad?
Loved the shit out of Blood, but the idea of a proper modern way to play it would be nice.
Not for anything fancy really, the gameplay is fine, but proper OpenGL and maybe some dynamic lights, as well as gamepad support, that'd be pretty nice.

Actually, what if Jace Hall staged a break-in at his house and "someone" makes off with the Blood sourcecode, and then later that "someone" uploads the sourcecode to a TOR site or something, and the ball goes rolling from there, would Jace be held legally liable by Atari if there's nothing they could prove?

Like, ideally I'd also want a Megaton style port for consoles (because Duke sounded amazing on my TV so I figure Blood would do the same), but if Atari isn't going to budge, I wouldn't mind playing dirty and settling for just a PC sourceport.

>> No.3040221

>>3040176
>I can't really comment on any of that since I haven't played System Shock.
Well maybe you should, instead of complaining about shit nobody cares about on weeaboo imageboards, and be happy somebody considered your favourite gaem worth recreating, even if it fails your fanboy scrutiny

https://www.youtube.com/watch?v=KpGu33BoPT8
My official opinion on the matter is "eh, close enough"

>> No.3040236

>>3040216
http://www.geek.com/games/atari-plans-to-auction-off-all-its-game-assets-in-july-1556174/

Looks like nobody bought blood, or maybe blood purist anon did for $100, and is keeping it for himself so nobody could ruin it ever again

>> No.3040245

>>3040221
Ooooh, some retard's "official opinion". Big whoop.

>>3040216
See for yourself.

https://www.youtube.com/watch?v=o94TluY8HgQ
BloodCM

https://www.youtube.com/watch?v=o_n6l0oXOGs
Real game

Are people really this retarded on /vr/? It's insane.

>> No.3040251

>>3040245
>Ooooh, some retard's "official opinion". Big whoop.
Well maybe if you stop calling everyone you meet a retard, people will be more willing to listen to your sorry ass.

Keep on sperging on, anon, it's mildly amusing.

>> No.3040258

>>3040245
>BloodCM
>Real game
If you bundle in all the missing music and V/O to CM, it wouldn't be half bad at all.

Maybe CM guy will port the expansions come 2020.

>> No.3040268

>>3040236
quite a few devs have expressed interest in bringing blood back in some form, and have approached atari to buy the ip or do something with it. atari either outright refuses or charges way too high a price for it.

>> No.3040271

>>3040258
not half bad in the sense that it's pure shit? sure

>> No.3040275

>>3040268
>RollerCoaster Tycoon Franchise $3,500,000 July 16, 2013
>Test Drive Franchise $1,500,000 July 16, 2013
>Humongous Franchise, Fatty's Bear's Birthday $500,000 July 17, 2013
>Surprise, Math Gran Prix
>Backyard Sports Franchise $750,000 July 17, 2013
>Total Annihilation Franchise $250,000 July 17, 2013
>Airborne Ranger Franchise $100,000 July 18, 2013
>Battlezone Franchise $250,000 July 18, 2013
>Master of Orion Franchise $100,000 July 18, 2013
>Moonbase Commander Franchise $100,000 July 18, 2013
>Star Control Franchise $100,000 July 18, 2013
>Atari Brand / Atari Classics / Atari Casino $15,000,000 July 19, 2013
If you can buy star control and master of orion for 100k a pop, it makes no fucking sense

>https://twitter.com/devolverdigital/status/410867780443836416
Well devolver are literal bums, no surprise there

>>3040271
Why though, I don't see any significant issues. You're an obvious sperglord and an autist, who has no idea how to communicate with people, your opinion doesn't go for a lot I'm afraid.

>not like the uriginuuul
Yes, yes.

>> No.3040289

>>3040268
>http://assignments.uspto.gov/assignments/assignment-tm-3123-0097.pdf
Also it would seem WB interactive, who own monolith, own the actual trademark for Blood (R)

But Atari own distrubution rights to Blood the 1997 game, so its source code is their property?

Thank fuck I never studied law at uni, I'm STEM to the bone.

>> No.3040317
File: 191 KB, 1000x566, man-shrugging-shoulders.jpg [View same] [iqdb] [saucenao] [google] [report]
3040317

>>3040275
It's interesting how spiteful you are to the original game, saying that nobody cares for it, while pretending to be a huge fan of it at the same time when it suits your argument that BloodCM isn't a travesty. This only further proves my point that you don't actually know jack shit about Blood, let alone care about it. And every time the arguments are made and clearly show why the recreation is a turd, they're swiftly ignored and you fall back on ad hominem or "lol it looks fine to me."

Regardless, there's no point in continuing this little discussion. All the points have been made. You can take a retard to water, but if he's too retarded to drink it, what can you do? Meanwhile people that actually understand video games and the importance of gameplay, and are actual fans of Blood, won't have any trouble in seeing that BloodCM is clearly vastly inferior to the real game. One last time: it's a janky, cheaply made abomination constructed by some amateur bootlegger, rife with audiovisual quirks up the ass and completely lacking of the richness of the real game's gameplay and all the fine details that it's full of. Not a source port, just a shitty and completely inaccurate attempt at a recreation. But hey, muh 1080p and widescreen.

>> No.3040342

This thing is free and millennials still feel entitled to complain about it.

Amazing.

>> No.3040353

>>3038303
>first of all stop projecting

The only thing she's projecting is the truth for all the world to see.

>> No.3040362

>>3040342
>This thing is free
It was made for free, too, by some nobody as a pet project for fun. That should really tell you something about its quality especially when compared to the original, which was made by a professional team of video game developers.

Why on earth would you play a fan-made recreation of Doom, that's disjointed, inaccurate and janky as fuck, when the option of playing real Doom is available to you? Sounds like a really stupid thing to do.

>> No.3040367

>>3040317
>It's interesting how spiteful you are to the original game, saying that nobody cares for it
'Fraid that's the sad truth, few aged under 25 played, fewer under 20 even heard of it, it's still a cult classic in certain circles.

>Meanwhile people that actually understand video games and the importance of gameplay, and are actual fans of Blood, won't have any trouble in seeing that BloodCM is clearly vastly inferior to the real game.
Oh, did the big bad russian take away your original vastly superior game? I know, I know, they can't keep getting away with it!

>>3040353
>she
wot

>> No.3040383

>>3040362
>>3040317
You're such a sad fuck, it's not even funny. If you were born 10 years later, I bet you'd be on /v/ right now telling everyone why bloodborne definitely should never be ported to anything.

>> No.3040409

>>3039178
>doom babies

You know at first I was kinda annoyed at you trying to force this but now I admire your determination. Please don't give up like the guy trying to force "sixth genners" did.

>> No.3040414

>>3040383
>I bet you'd be on /v/ right now telling everyone why bloodborne definitely should never be ported to anything.
Please, if Blood's source code was released and it had a real source port, or somebody like Kaiser successfully reverse engineered it for a legit remaster, I'd be happy af.

>> No.3040418

>>3040414
But it wasn't released, and some equally sad russian fuck instead of whining about it like you do, went ahead and did something constructive.

What he did is a bootleg amateur "abomination", which is a much better port than, say, half life source, which was made by professional valve interns. So for the love of god either STFU and GTFO or go email the guy with your polite and constructive criticism.

>> No.3040424

>>3040236
>or maybe blood purist anon did for $100


Hey cunt if you're gonna insult my friend at least do it to his face after he absolutely wrecked your dumbass instead of hiding like a little punk ass bitch.

>> No.3040426

>>3040424
You don't have any friends, neither have you ever smelled or touched a cunt to speak with any authority on the subject. Welcome to 4chan.

>> No.3040430 [DELETED] 
File: 8 KB, 238x212, index.png [View same] [iqdb] [saucenao] [google] [report]
3040430

>>3040426
Da fuq did you just say to me bitch? You really wanna go mother fucker?!

>> No.3040434

>>3040342
If I took a shit on your plate for free would you still eat it up with a smile?

>> No.3040438

>>3040430
Calm down kid, you're most likely on a different fucking continent in a different fucking hemisphere.

>> No.3040445
File: 20 KB, 335x496, 1349226843960.jpg [View same] [iqdb] [saucenao] [google] [report]
3040445

>>3040438
Pay for the plane ticket and I'll gladly come bear the shit out of you. You won't though cause you're a lil pansy.

>> No.3040448

>>3040434
Not him, but your strawman analogy doesn't really work. It would work if you said "If I worked in a restaurant and offered you to pay 5 bucks for a burger, or eat some shit from a plate for free, would you eat it with a smile?"

>>3040445
Alright give me your bank account details.

>> No.3040449

>>3040418
>went ahead and did something constructive.
It's not constructive because it's a piece of shit and I'd rather just play the real game. Keep crying faggot.

>> No.3040453

>>3040449
Why aren't you doing that now instead of shitposting in this thread for people who do enjoy the port?

>> No.3040457

>>3040449
And this man is wondering why nobody takes him seriously.

>> No.3040459

>>3040448
>It would work if you said "If I worked in a restaurant and offered you to pay 5 bucks for a burger, or eat some shit from a plate for free, would you eat it with a smile?"


No it wouldn't because his entire argument is that it's free therefore you shouldn't be allowed to criticize it or else you're an entitled millennial. Now he has to either eat my shit with a smile or he's what he claims that other person to be.

>> No.3040461
File: 10 KB, 300x266, url.jpg [View same] [iqdb] [saucenao] [google] [report]
3040461

>>3040453
It's not a port.

>> No.3040469

>>3040453
Trying to warn people of a god awful mod that could taint their opinion of the real game isn't shitposting, if anything it's goodposting.

>> No.3040470

>>3040459
You implied that this free thing somehow shits on DOS Blood, which in this analogy is the $5 burger, when in fact it's a separate entity as both are freely avaliable.

>> No.3040476

>>3040461
>It's not a port.
Yeah, it only uses a game's assets wholesale on a different engine which works on modern OS, goodness gracious how can it be called a port.

>>3040469
>Trying to warn people of a god awful mod that could taint their opinion of the real game isn't shitposting
Oh yeah, how dare this free amateur fan project sully the original's maiden honor. Nuke Kremlin in retaliation, I say

>> No.3040551

>>3040476
It's not a source port. It doesn't use Blood's source code. It just copies the level design and looks the same. It's a poor skin of the game on top of really shitty janky imitation mechanics.

lol this thread is like a merry-go-round

>> No.3040557

>>3040476
It's an eDuke32 mod that imitates Blood, not a Blood source port.

>> No.3040560

Didn't know /v/ underage fuckwits invaded /vr/.

>>3040476
>Yeah, it only uses a game's assets wholesale on a different engine which works on modern OS, goodness gracious how can it be called a port.
But that's not how ports work. Doom on the Unreal Engine 4 using original assets and no source code wouldn't be a port. BloodCM uses zero source code from Blood and runs on an entirely different version of Build.

>> No.3040603

>>3040551
>>3040557
>>3040560
My, how clever you are. That's why the distinction is made between a port and source port.

>> No.3040608

>>3040470
No I'm not trying to imply anything I just wanna see him eat my dookie with a smile on his face.

>> No.3040610

>>3040603
So anything created with a game's original assets on a different engine is a port to you. Got it.

>> No.3040616

>>3040560
>Didn't know /v/ underage fuckwits invaded /vr/.

And they're gonna stay here if you keep bringing them up giving them the attention they desperately crave.

>> No.3040621

>>3038443
>eccentric misfit
>is very, very proud of his special OC and wants everyone to like her
>no one's really sure if they actually play doom

so basically xopachi/robotjoe but a bit more talented, the former without doubt says that doom 4 will be 'fucking kickass'

>> No.3041301

>>3040453
Different Anon, saw this thread the other day and started playing BLOOD dos instead for obvious reasons.

What the fuck is everyone's problem here? Why would you play some inaccurate as FUCK remake when you could just pirate the GoG version? Does the game playing worse, sprite clipping and shitty feeling guns makes the game more fun somehow? Like what are you spergs gaining from Blood-CM? A higher resolution at the cost of the game playing nothing like original at all and looks and plays like some poorly coded browser based version?
If this was flash version of the game I could understand why you would play it at least, nothing to download.
This version takes the same amount of effort to download as the original and subtracts almost everything.
It's like if I re-recorded your favorite song and I can't sing, I am getting the lyrics wrong and changed the instruments used, then I say;
"Well now the sound quality is better, so what if it's nothing like the version you love? At least I remade your song man, you should be thankful."

You would "be thankful" or "enjoy" the song I made, you'd tell me that I am shit and the song I recorded is god awful.

>> No.3041318

>>3041301
B-but somebody did it for free! Stop being ungrateful you entitled millennial! I just shitted on this plate for you for free! Eat it! I said eat it! W-why aren't you eating it?

>> No.3041498

>>3040236
I recall Atari demanded a million dollars for Blood, so fat chance that sperganon bought it.

>> No.3041520

the game runs fine in dosbox, I actually get better fps on higher resolutions on dosbox than on my win9x/dos athlon64 (tried with some geforce, radeon 9250 and a riva tnt 2)

>> No.3041989
File: 2.87 MB, 640x480, blood.webm [View same] [iqdb] [saucenao] [google] [report]
3041989

>>3041520
>the game runs fine in dosbox
It does, and I've blasted through it, it's great, but it would be nice with a few modern commodities such as windowed mode (I don't think the original .exe had support for that, did it? was a long time ago), I would also like a GL renderer just for smoother mouselook and cleaner lighting, as well as support for some more modern things like analog sticks, and more options for binds.

It's absolutely playable right now, but it would just be a bit nicer to be able to play it on a modern sourceport, and a real proper one, not the janky construct that is CMBlood.

>> No.3042139
File: 412 KB, 500x314, Open for Business.gif [View same] [iqdb] [saucenao] [google] [report]
3042139

>>3041989

Why are Tommy-guns so awesome?

>> No.3042158

>>3038140
All of the problems you describe that are legitmate can be patched (nerfing shotgun, missing sprites).

There is nothing gamebreaking or anything that you can't go back on that fucks up the mechanics designwise.

>> No.3042163

>>3041318
Eat my dookie kid.

>> No.3042173

>>3042158
>patched
You won't get an accurate recreation unless you have the actual source code or a real way to reverse engineer it you complete fucking shithead.

>> No.3042298
File: 535 KB, 3072x1728, 1367994609982.jpg [View same] [iqdb] [saucenao] [google] [report]
3042298

>>3042139
It was one of the earliest 'light' automatic weapons that was practical (the Bergman MP-18, came first, but I'd say they're just about even in terms of practicality).
Well, 10lbs loaded was very lightweight for a shoulder-fired automatic weapon in the day.

https://www.youtube.com/watch?v=T5ACAv_Y1-8
This video is of a WW2 era M1A1 variant (which I personally like a bit better), but the function is the same, once they got past that Blish-Lock nonsense and made it a blowback gun.

Very simple and rugged, literally only one moving part in the gun itself when firing, there's no hammer or striker, there's no locking, there's no separate firing-pin, the bolt is one solid piece, the firing-pin is a solid part milled into the face of it, the weight of the gun itself working in place of the hammer/striker.

I think a usermade campaign set in a (partially) wartorn WW1 Europe could be cool as fuck for Blood, with some of the cooler guns from the time.
Like dual Artillery Luger pistols, a Winchester Trenchgun taking the place of both the pitchfork and shotgun, it has a sword bayonet for stabbing, and can make Germans assmad with it's rapid buckshot firepower.

Also a proper flamethrower, with long reach and lots of fuel, dynamite and flaregun is still good, vodoo doll and leech staff can get some interesting reskin or reinterpretation, new magic weapons are always interesting. Also artillery barrages, firebombing and mustard gas.

It'd be like NecroVision on crack.

>> No.3042306

>>3042158
>All of the problems you describe that are legitmate can be patched
Yet they aren't, never once, which I think shows a lack of priority.

>> No.3043363

>>3041989
You can actually make the game go into windowed mode by alt-tabbing to another window. Then change the resolution to whatever you prefer.

I wouldn't mind things like cleaner mouselook, anything visual would be bonus. I actually have a pretty good setup for this game on XPadder and a PS4 controller, that I use for all BUILD games.

>> No.3043376

>>3043363
>I wouldn't mind things like cleaner mouselook
bmouse

>> No.3043706
File: 61 KB, 1280x720, 1457162204106.jpg [View same] [iqdb] [saucenao] [google] [report]
3043706

>>3043363
Oh, wait, so you've configured the game to use an analog stick?

>> No.3043982

>>3043706
It can be done, I used Pinnacle and an xbox360 pad, balancing the sensitivity can be an arsehole of a job but maybe that's just me

>> No.3045709

>>3041520
It's the oposite for me.

BloodCM runs great for me and the only issues I've had was on occasion the HUD would glitch out, but that was easily fixed by saving and reloading.

DOS Blood runs like shit on higher resolutions, HUD keeps flickering whenever I get close to an interactible object and the mouse is awkward to use (yes I tried BMouse but couldn't get it to work properly).

So I'll stick with BloodCM until Atari dies or Kaiser does his black magic.

>> No.3045734

>>3045709
>DOS Blood runs like shit on higher resolutions, HUD keeps flickering whenever I get close to an interactible object and the mouse is awkward to use (yes I tried BMouse but couldn't get it to work properly).

Sounds like you're just bad at configuring DOSbox and DOS games, or haven't tried hard enough.

For the HUD flickering, try "machine" setups in your DOSBOXBlood.conf file. Machine=vesa_nolfb should fix that, if not, try others.

For graphics and slowdowns, try different output methods and resolutions. Try to manually change the number of cycles of the core.

For Bmouse you just put it in the root folder with the other executable files. then, in dosboxblood_single.conf, at the end, replace "blood.exe" by "bmouse.exe launch blood.exe".

Then you need to configure it. Go to setup.exe of Blood, and then into advanced controls setups and mouse. It reverses the Y axis by default, so you need to give a negative value to that.

Sounds like the only reason people want a sourceport for Blood is so that they can just "click and play".
Retro PC gaming has never been able just "click and play", you ALWAYS need to install and configure the game.

>> No.3045810

Holy shit, people really think that bloodcm comes even close to real Blood and doesn't suck? Are they fucking retarded?
As on of the former developers I'm ashamed of what I've created. AI, enemies' behaviour, player's and enemies' "physics", fuck, even emenies' health points are completely differ from the original. Seriously, zombie falls every time you stab him, even on the hardest difficulty.
Most of this stuff can't be fixed because either eduke's developers or m210 don't care. Rocket jump will never be added because of the engine's limitations and m210 doesn't give a shit about it. He thinks it's alright to just remove the core mechanics of the original game and call it "a port".
Don't know why would anyone even play this, it sucks even if you forget about the original game.

>> No.3045880

>>3045810
>As on of the former developers I'm ashamed of what I've created.

I don't believe you were part of BloodCM's team, because if you'd be...

>Most of this stuff can't be fixed because either eduke's developers or m210 don't care. Rocket jump will never be added because of the engine's limitations

... You'd know that
1) EDuke32's developers have NOTHING to do with BloodCM. Knowing them a little, I could bet they think stuff like BloodCM are collateral damage of the awesomeness of their engine.
2) There is pretty much no engine limitation as far as gameplay behaviour are concerned, as long as you know what you're doing. Rocket jump could be implemented.

>> No.3045940 [DELETED] 

>>3045734
>Retro PC gaming has never been able just "click and play", you ALWAYS need to install and configure the game.
Welcome to doombabbies.

>> No.3045970
File: 29 KB, 576x157, untitled.png [View same] [iqdb] [saucenao] [google] [report]
3045970

>>3045734
>setup.exe of Blood

Okay, and now what?

>> No.3045972

>>3045970
....

Through DOSbox obviously.

If you have the gog version,you should have a "Settings" icon installed.

>> No.3045994

Is strange that people would hate this, but like TC like PSX Doom and Duke64 which are kinda the same thing.

>> No.3046016

>>3045994
>but like TC like PSX Doom and Duke64 which are kinda the same thing.

It's not the same thing at all. They go from console, to PC, which offers a great deal of differences and improvements. BloodCM goes from PC.... to PC, which just seems unnecessary, and brings up the question why would you even need it.

Besides, they are much better executed, and for a reason. PSX Doom and Duke64 already are ports of the PC versions to begin with, PC versions of which everyone has access to the sourcecode to. Meaning there is going to a great deal of gameplay behaviours which remain unchanged, which codes you have access to, and which were already taken care of by the devs of whatever sourceport PSX Doom and Duke64 are for.

In the case of BloodCM, they only have access to wild guesses, and they don't even try to get close to that.

>> No.3046019

>>3045972
Okay, after some fucking around I managed to get it working.

Now is there any way to get mousewheel up and down to scroll through weapons?

>> No.3046024

>>3046016
>In the case of BloodCM, they only have access to wild guesses, and they don't even try to get close to that.
It doesn't seem like the dude cares either.

I mean, on Well Done, zombies take six full pitchfork hits to die and they don't fall against the pitchfork on that difficulty. In BloodCM, they take four pitchfork hits to die on Skill 4, and they fall after each hit. If he can't get the most basic enemy behaviour and damage modelling right, which isn't even something hard to imitate, everything else is obviously gonna be fucked too (and it is).

>> No.3046027

>>3046019
>Now is there any way to get mousewheel up and down to scroll through weapons?
That's dumb to do anyway. Why not have your guns custom mapped to keys around your ESDF/WASD so you can instantly select the weapon you want? It's far more efficient and you wanna switch weapons fast in this game.

>> No.3046031

>>3046027
Hmm, fair point. Any suggestions?

>> No.3046037

>>3046019
>Now is there any way to get mousewheel up and down to scroll through weapons?

Not that I know if, simply because mousewheels didn't exist when Blood came out.

>>3046027
>>3046031
Yeah this is what I do too. I use keys below WASD, like z,x,c,v,b,
Then I Q for the medpack, and other keys like F, R,T for items I use the most.

This is very efficient, especially in deathmatch.

>> No.3046045

>>3046024
>I mean, on Well Done, zombies take six full pitchfork hits to die and they don't fall against the pitchfork on that difficulty. In BloodCM, they take four pitchfork hits to die on Skill 4, and they fall after each hit. If he can't get the most basic enemy behaviour and damage modelling right, which isn't even something hard to imitate, everything else is obviously gonna be fucked too (and it is).

You know what I'm thinking? This is using EDuke32, okay. BloodCM is based on DN3D's code. In DN3D, there is no AI behaviour or health amount change depending on the difficulty.

So, instead of just being able to able to take DN3D's code and change it a little to make it look like Blood, for something like this, they'd have to actually create it.

It's not there, because it's actual work.

>> No.3046119

>>3046031
I use something like

LMB: primary fire
RMB: alt fire (if you want this you need to apply it in setup.exe, not the in-game control menu)
Middle mouse: boots of jumping
Shift: crouch
Space: jump
ESDF: movement
2: pitchfork
3: flare gun
4 and A: Shotgun
W: Tommy Gun
R: Dynamite
T: Remote dynamite (R cycles all dynamite but I still like having immediate access to remote mines)
G: napalm launcher
V: Tesla Gun
C: Voodoo Doll
TAB: Life Leech

Then I have three convenient buttons on the side of my mouse where thumb rests
Top: Aerosol can
Middle: open/use
Bottom: Medkit

I use Blood's full arsenal, except proximity mines and life leech but even they're useful. Life leech's alt mode is a placeable turret. It could help you if you have corner problems.

All your retro FPS games should be set up with convenient access to guns fuck mouse wheel. I have similar set ups in Duke, Doom, Shadow Warrior, Quake etc

>> No.3046124

>>3046119
>Shift: crouch
>ESDF: movement
Why?

>> No.3046135

>>3046124
why not. esdf gives you loads of keys to map around your movement keys conveniently so its my FPS standard.

>> No.3046143

>>3046124
>>3046119
Huh, if you think THAT's weird - I use S for crouch and rightmouse button for going backwards.

Don't ask me. When WASD became the norm, it just didn't click to me. Like, going from W to S to switch from forward to backwards just wouldn't work for me, probably due to the way I lay my fingers on the keyboard.

I know it sounds bad and my friends laughed at it, but I could annihilate any of them in any FPS deatmatch that way. I beat every level of the "singleplayer" of Q3A that way, on the hardest difficulty, at the age of 12.

>> No.3046153

>>3046143
>>3046143
>rightmouse button for going backwards
Kek, when I first switched from keyboard only to KBM for the first time back in the day I also had that. I had really weird controls. My LMB made the guy go forward, and RMB made him go backwards. I guess it was just because I was too used to having control on keyboard as fire and didn't wanna change from it. I don't remember the rest of the controls but they were undoubtedly bizarre. Just like you my friends also thought they were retarded but I used to beat them just fine in local LAN. Now I have a standard ESDF setup though.

>> No.3046158

>>3045880
Jesus Christ, learn to read, you numbskull.

>> No.3046172

>>3045994
Because those are actually well done, and this isn't?

>> No.3046197

>>3046143
>Don't ask me. When WASD became the norm, it just didn't click to me. Like, going from W to S to switch from forward to backwards just wouldn't work for me, probably due to the way I lay my fingers on the keyboard.
>>3046153
*Maybe one of the reasons was because we had our right hands on the arrow keys on the keyboard, so we still wanted our right fingers to control the forward and backward movement instead of the left hand.

Playing Doom keyboard only I had my right hand on the arrow keys, and left hand would be on space, control, alt, period and apostraphe. That's gotta be what it was. In the beginning I probably wasn't comfortable having left hand take care of movement instead of the right one, and also wanted to keep control as shoot, thus resulting in a weird frankenstein control scheme.

>> No.3046297
File: 209 KB, 1223x849, Capture.png [View same] [iqdb] [saucenao] [google] [report]
3046297

>>3045880
> I don't believe you were part of BloodCM's team
Still have a lot of stuff left from the development sitting on my hdd, if this proves anything.

> 1) EDuke32's developers have NOTHING to do with BloodCM.
They do not, but...

> 2) There is pretty much no engine limitation
> Rocket jump could be implemented.
M210 was was doing all the coding and for some reason he couldn't fix the bug when the player would fall out of the map when thrown by the explosion, blamed it on the engine, never contacted eduke developers (I believe they could give him a hint on how to fix this), and abandoned it completely. Last time I asked him about it, he said that it's an insignificant feature and he doesn't really care about it.
Have no idea why would anyone unironically think that cm is a proper replacement if it doesn't even have one of the main features of the original game.

>> No.3046596
File: 103 KB, 458x438, 1448871964633.gif [View same] [iqdb] [saucenao] [google] [report]
3046596

>>3045940

>> No.3046713

>>3038148
This is something that needs to be done with more games. If someone did this for Magic the Gathering Shandalar so that it could be tweaked to run well on modern PCs and have newer rules and sets implemented, that would be fucking awesome. I know about ManaLink, but I could never get it to work properly.

>> No.3046719

>>3038354
Fuck Atari, he should move to Russia or some other country with nonexistent copyright laws and leak it.

>> No.3047941

>>3046297
I am very certain that they would help with code if he asked on their forum. And if not them, someone else who knows about coding.

He even has an account there already.

Also, IF the issue comes from the engine, which I highly doubt but I'd rather bet on his code, it would be fixed if he reported it. He reported an EDuke32 glitch once that caused an issue with BloodCM and it got fixed a couple of days later in the next EDuke32 revision.

My point is you can't blame it on EDuke32' and/or its devs.

>> No.3048058

Is BloodCM worth playing if I want to try Blood but have it feel like Duke3D instead? I like Blood's concept but not how it actually plays.

>> No.3048543

>>3048058
No. Even as a separate game it's half-assed mod with unbalanced weapons, ugly animation, broken mechanics and bad AI.

>> No.3048554

>>3040449
Holy shit are you serious? I mean you don't have to like it or play it, but you don't seem like your being very honest here.

>> No.3049169

>>3048554
At this point you faggots are probably just baiting. You really can't be this fucking retarded. If you are however, my condolences.

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