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3028683 No.3028683 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3021851

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

>> No.3028684


[02-27] The Adventures of Square E1 v1.3

[02-26] Quakecon 2v2 TDM, duel tournaments announced

[02-26] Eternity Engine: Linked portals are now official

[02-25] Doom Upstart Mapping Project: 16 maps for ZDoom (now released)

[02-25] Anon map re-release: Agitation.wad

[02-24] Combined Arms test release

[02-24] /vr/E1 project update. Get mapping, already!

[02-24] An Evening Stroll In Venice, final /idgames version

[02-21] The /newstuff Chronicles #490

[02-20] AMR: please test map03 of Brutalist2o30pAAA.wad (for GZDoom)
>>3012146 >>3012174

[02-19] Anon mod release: Crack-Doom

[02-15] Anon map release: mars.wad (two doom3 maps remade in zdoom)

[02-15] 64K ZDoom mod contest. Make a ZDoom mod under 64K download size.

[02-13] Anon map release: admission.wad (may be a /vr/E1 submission?)

[02-13] Anon map release: luckystar6.wad


To submit news, please reply to this post.

>> No.3028697
File: 2 KB, 128x136, Dangerous Dave Animooted0.png [View same] [iqdb] [saucenao] [google] [report]

First for sprites

>> No.3028698
File: 19 KB, 389x295, 1454147809479.gif [View same] [iqdb] [saucenao] [google] [report]

first for saucy meatball

>> No.3028704



>> No.3028719
File: 85 KB, 1024x768, daisy.png [View same] [iqdb] [saucenao] [google] [report]

>"there is a head in a spike, that's all we can tell, but it's not a dev's head"
calling it now.

>> No.3028720
File: 38 KB, 671x533, specs.png [View same] [iqdb] [saucenao] [google] [report]

Ive updated to the latest version of Gzdoom, now weird shit is going on with the mouse. The cursor shows up when I boot up the game, and whenever I click the game minimizes. I know my specs are trash, but it's doom for fuck's sake.

>> No.3028723
File: 32 KB, 640x480, 1344319126112.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3028728

Man, i forgot how fun is Scythe 1, it really gets outshadowed by its sequel (I'm actually sad that 12-in-1 didn't included the first Scythe.) I'd love to see the source on map20's music, its an amazing track

>> No.3028731
File: 44 KB, 320x240, sshhhhhhhhhh.jpg [View same] [iqdb] [saucenao] [google] [report]

Nth for rape

>> No.3028735
File: 2.93 MB, 640x360, 1455057373666.gif [View same] [iqdb] [saucenao] [google] [report]



>> No.3028748
File: 22 KB, 600x338, jpg.jpg [View same] [iqdb] [saucenao] [google] [report]

that polygonal-with-good-lighting style will now always make me sad

>> No.3028749

>96 degrees
ok either your cpu fan has just stopped working entirely or you havent dusted your computer in like fifty years. that's a couple degrees away from failure ffs

>> No.3028773

>I know my specs are trash, but it's doom for fuck's sake.
With a renderer that exploits (and thus requires) the power of modern graphics hardware.

>> No.3028802


>> No.3028834

I was wracking my brain to think of it, i think its this

>> No.3028930
File: 296 KB, 999x999, doominati2.png [View same] [iqdb] [saucenao] [google] [report]


Watch out. They're somewhere and everywhere.

>> No.3028946

is there a decorate function i can use in an if/else string that deals with collision with an actor?

i'm trying to write a death state that's completely different depending on whether or not it collides with an actor

>> No.3028985

actualy if/else statements were recently introduced to decorate

>> No.3029017

>Historically Notable
>No Marine Doom

>> No.3029057

I wanted to play some nazis, but I've seem too completely run out of wads to play, can someone recommend some map sets which have some wolfenstein vibe to them?

>> No.3029065

Hi, dummy here

How do I run map packs with my favorite gameplay mod? My ZDoom always runs the gameplay mod but doesn't load the map!

pls halp

>> No.3029081

./zdoom Combined_Arms.pk3 scythe2.wad -skill 2 -warp 23

>> No.3029082
File: 1.07 MB, 5000x5000, 1364997684018.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck, didn't see the new thread

Nah, it actually got officially released for like, two whole hours before Night Dive went NOPE WE CHANGED OUR MIND YOU CAN'T RELEASE IT ANYMORE

Here you go fellas, have fun

>> No.3029094

I am trying to run doomrl arsenal with going down, but it always starts off with doom2. Doomrl works fine.

>> No.3029105
File: 174 KB, 800x585, 1364637169678.jpg [View same] [iqdb] [saucenao] [google] [report]

>it's finally happening

>> No.3029107

Man, this is great news

Where did you get that webm? I don't see anything new on Kaiser's blog.

>> No.3029117
File: 253 KB, 400x400, tumblr_n16qkaFPGQ1qd1gobo1_400.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3029140
File: 1.99 MB, 352x264, dude.gif [View same] [iqdb] [saucenao] [google] [report]

>if a map isn't Sunder tier, then it's not slaughter
I don't get this, so when Hellbound or Epic 2 features levels where you fight huge hordes of hundreds of enemies at once, that's not slaughter?

>> No.3029148

Secret doom illuminati channel, aka #doomworld, aka #doomtwid.
(#doomtwid on OFTC.)

>> No.3029153

so he probably doesn't want anyone to know about it. yet you had to post it in public. well done. you're to blame when the lawyers kill it.

>> No.3029158

The channel has at least 50 people in it at all times, silly.

>> No.3029165
File: 572 KB, 1000x474, tumblr_static_doomhead2.png [View same] [iqdb] [saucenao] [google] [report]

I know this has probably been discussed before, but what do you guys think of Brutal Doom?

And by that I mean what do you like/dislike about it? I am genuinely curious. I'd ask /v/ but they hate it just because it's popular

>> No.3029191
File: 317 KB, 1680x1050, Screenshot_Doom_20160228_083754.png [View same] [iqdb] [saucenao] [google] [report]

>bored as fuck
>grab my phone and 92fs
>take some photos
>open up SLADE and GIMP
>an hour later
>make this
How'd I do? Its 160x160 and only has two frames, one for idle and one for firing
I'm lazy, I know.

>> No.3029248

its okay but you need to get rid of the white bits around the edge. also if there is only two frames it is going to look poor in use compared to other weapons with more frames. just imo.

>> No.3029268

It needs to be sharper to fit other textures. You could try drawing over it with a big pixel brush to get it more like other Doom weapons. Don't forget to pusht the contrast more

>> No.3029278

Looks like a ROTT gun.

>> No.3029292

I've played tons of doom mods over the years and it's my favorite so far.

>> No.3029304

>[02-25] Anon map re-release: Agitation.wad

I didn't think I'd get featured for my shitty map

>> No.3029323

I like some parts of it and I loathe others. Brutal Doom is just full of a lot of different things and I wish I could take the parts I like (all the in-depth monster AI behaviours/scripts) and leave the rest behind.

>> No.3029338

It's the user experience Steve Jobs wanted him to have

Use ZDL, it'll make your life easier

Load .wad then .pk3

I prefer Project Brutality, which is basically the same thing but with more features, monsters, weapons, attacks, etc, and polish in many places. Still needs the newer BD base for performance, though

>> No.3029505

thanks marn

>> No.3029506
File: 59 KB, 286x323, 1339463264267.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw trying out doombuilder for the first time
Holy shit this is fun.

>> No.3029542


Fun mod, breaks the balance a little by buffing up hitscanners too much. In a vacuum it's really not that offensive except for some of the torture porn going on.

The actual drama surrounding it, the guy who made it, etc - whole other story. Not worth talking about.

Everyone who likes Doom should try to map. Doombuilder makes it so pathetically easy that you can shit out a decent 60-second-length Map01 replacement in about 10-20 minutes.

>> No.3029562
File: 301 KB, 1000x1000, 1402851338975.jpg [View same] [iqdb] [saucenao] [google] [report]

>Sergeant_Mark_IV is still permanently banned. He will not return. He was an extremely toxic individual, having notably engaged in countless flamewars in which he conducted himself very poorly, as well as having embedded tasteless racist jokes in code comments, and most notably having encouraged a depressed user to commit suicide. He has been banned from many other parts of the Doom community for similar reasons, and our community should not encourage behavior like his.

>> No.3029568

It's a fun mod to kinda dick around with for a while, but it just falls apart by breaking the balance too far and adding in a whole clusterfuck of unneeded features.

>> No.3029580

nashgore 2.0

>> No.3029591

Can't wait for the next Trailblazer update.

>> No.3029593

that guy sounds cool as fuck

>> No.3029598

someone is too offended to be impartial...

>> No.3029614

But Guncaster has a quad barrel shotgun that fires 8 shells

And the one in RO is a quad barrel shotgun that can be quad wielded

>> No.3029618

I've actually never made a complete map in DoomBuilder.

In fact I have March break ahead of me so I'll actually try to get something done in GZDB.

>> No.3029625

Spin the /idgames wheel
See what you get
Post results/review


>> No.3029627

sounds like your average 4chan user

>> No.3029628

RO wears off pretty quickly.

Haven' tried Guncaster but looks more complicated than what I'm looking for

>> No.3029638
File: 18 KB, 550x348, quality wads.png [View same] [iqdb] [saucenao] [google] [report]

>John Romero Doll (Level 30)

>> No.3029647
File: 7 KB, 550x375, Reaction_92b187_5830718.png [View same] [iqdb] [saucenao] [google] [report]

make it stop

>> No.3029660
File: 246 KB, 1031x1226, _20160228_132523.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3029670
File: 105 KB, 320x200, doom action figures.gif [View same] [iqdb] [saucenao] [google] [report]

Listen, does anyone have other gifs like this?

>> No.3029675

Sgt. Shivers is right up your alley
Google him, first result

>> No.3029685

the reactions he puts out are way more kekworthy than you make it seem though :^)

>> No.3029701

>but they hate it just because it's popular

are you sure?

>> No.3029713
File: 307 KB, 1280x720, Screenshot_Doom_20160229_062947.png [View same] [iqdb] [saucenao] [google] [report]

A nifty little level, set in a non-fictitious movie theater. Once you get upstairs, turn on the projectors and watch classic movies like Evil Dead, The Flintstones, Three Stooges and more. Wowee!


>> No.3029717
File: 322 KB, 1280x720, Screenshot_Doom_20160229_063258.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3029728

>busting into a movie theater and murdering innocent demons

this doesn't make my dick feel weird at all!

>> No.3029735
File: 47 KB, 640x480, MAKING.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3029737

So this was done before DN3D, huh? How likely is it 3D Realms ripped ideas for their game from the Doom community?

>> No.3029738
File: 1.15 MB, 1680x1050, Screenshot_Doom_20160228_115901.png [View same] [iqdb] [saucenao] [google] [report]


Pic related: it's the entire map.

>> No.3029739

it becomes so fucking bland and uninteresting after a single 20-30 session I tend to not even touch it for months

last time I booted up BDJ/SE was like around a year ago or so

>> No.3029740
File: 88 KB, 1366x768, Screenshot_Doom_20160228_145943.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3029750

dude looks like he's about to hulk out
and throw the monitor through the window

>> No.3029757
File: 132 KB, 1585x892, mastermind.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3029758

What a tastefully composed photograph

>> No.3029769

>tfw 20 years later it finally got realized in the form of HDoom

>> No.3029780

>I'd ask /v/ but they hate it just because it's popular
People always give legit reasons for not liking BD, people who like BD are just too retarded to accept criticism.

>> No.3029782

Couldnt find it on /idgames

>> No.3029786 [SPOILER] 
File: 315 KB, 1366x768, 1456683445566.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3029789


>> No.3029795
File: 5 KB, 115x109, 728x90_arm[1].png [View same] [iqdb] [saucenao] [google] [report]

the OP subject makes me curious

Is there a set of doom object models where every object uses 666 polys? Or 666 verts?

Or maybe a level/mapset where the map(s) contain exactly 666 sectors?

>> No.3029803
File: 16 KB, 167x120, gunmotion.gif [View same] [iqdb] [saucenao] [google] [report]

Crank up the contrast big time.

>> No.3029815

Where did you get this? Video source pls

>> No.3029819

already answered

>> No.3029824

>her brain is popping out from her ear
How come I've never noticed that before?
Why have doom porn mods either been anime or using the .wad to send porn?

>> No.3029825

oooh i feel so underground and badass right now

>> No.3029828
File: 173 KB, 347x497, check em.png [View same] [iqdb] [saucenao] [google] [report]

So how accurate are Doom 64 EX and Turok 64 EX to the original games?

>> No.3029843

Exact with some nice tweaks to performance and control.

>> No.3029849
File: 553 KB, 582x677, CREEPY.png [View same] [iqdb] [saucenao] [google] [report]

awesome. did he completely reverse engineer them or did he have access to their source codes?

>> No.3029852

Doom 64 was reverse engineered using the ROM, Turok had access to the source code. Shame Atari isn't paying attention to how profitable this could be.

>> No.3029856


>> No.3029861


>> No.3029867

It would literally cost them peanuts to release a modern SW: Redux type port of Blood and they'd easily sell at least 300k copies very quickly on Steam if they priced it appropriately, more if they gave it decent marketing. It's a nobrainer.

>> No.3029872

Nigga its Atari, do you really expect them to have any brains?

>> No.3029885

What songs did they use for this wad?

>> No.3029892

Smoke on the Water - Deep Purple

>> No.3029894
File: 1.73 MB, 320x180, 1394508569827.gif [View same] [iqdb] [saucenao] [google] [report]

>mfw atari finally goes belly up
It's just a matter of time. They've been in horrible financial shape for a long time. It's not wonder why either. Putting aside shit like Blood's source code, they do so much idiotic shit like not bothering to make sure the fucking central server for Test Drive Unlimited 2 is so much as turned on within a year of launch.

>> No.3029903

Apparently someone on that Russian forum that's pulling DOOM 16's Alpha apart found a Dev Menu with all of the E3 demonstration levels, and even several Ultimate DOOM levels.

>> No.3029904
File: 162 KB, 633x468, 4chan.png [View same] [iqdb] [saucenao] [google] [report]

I have a question for you faggots because it's sunday and i'm bored.

What FPS world would you like to live in?

>Doom: Essentially the future, space stations and colonies, advanced technology. Colonized planets. But then there's the experimental portal technology that could bring fucking demons from hell itself to probably even hostile alien races in the future.

>Strife: Advanced tech but unfortunately the world is being controlled by nutballs.

>Wolfenstein: Hey wait didn't your great grandpa go through this?

>Daikatana:God no

>Quake:Futuristic world but again alotta nutballs around.


>Hexen:You can be a fucking barbarian man!

>Duke Nukem:Heyyyyy wait isn't this just our world with aliens?

I probably coulda put more work into this.

>> No.3029924

E1M1 is well-known to have exactly 666 sidedefs.
Containment Area v1.1 has 666 things, iirc.

>> No.3029928
File: 1.63 MB, 703x526, 1448397465787.gif [View same] [iqdb] [saucenao] [google] [report]


Do you mean episode 4 levels or all the levels from Doom 1? Either way pic related

>> No.3029935

Caleb's world looks like a lot of fun tbqh.

>> No.3029937

>Advanced tech but unfortunately the world is being controlled by nutballs.
this *is* the world we are living in, lmao

>> No.3029940

System Shock, because it's so hilarously high tech. Nanotech seasoning packets in chip bags among other things

>> No.3029941

wow someone put a lot of time into that picture.

>> No.3029947

Well Hexenland means I'm enslaved to Korax, or just plain dead. Strifeland means I'm probably going to die in a couple years from a manufactured virus meant to control humanity. Quackland will probably result in me getting driven to madness. Doomland, dead. Dukeland, there's a good chance that literally nothing changes for me. Wolfensteinland is, yeah, basically occult World War 2. And I don't know shit about Daikatana's setting.

I'm gonna go with Chexland, so I can be a fucking waffle.

>> No.3029969

"Step right up, steeeep riiiight uuup"

>> No.3029984

How the hell did id leave so much stuff in the alpha's files?
Surely they'd remove as much as possible just in case someone leaked it.

>> No.3029989

Can't wait to get a try at kicking the zombie heads through the mouth.

>> No.3029994

Not all, but several levels from Doom 1.

>> No.3029997

I'm a bit confused. Are they levels from Doom 1 for Doom's engine or Doom 1 levels converted to work with Doom 4?

>> No.3030002
File: 85 KB, 768x768, kI3UEbh.gif [View same] [iqdb] [saucenao] [google] [report]

Including the best level?

>> No.3030005

I'd spend so much time in that level and the secret level, it'd be so much fun.
Where do I get tickets?

>> No.3030007

makes you wonder about the team's overall level of competence

>> No.3030008

Sorry, I have no clue fampais.
Just relaying what I've heard them talking about.

>> No.3030010

its ok security is pretty lax about it... some fag will just whine that you didnt pay

>> No.3030015

I could sit/stand on the mime's shoulders and have a good view, he wont even mind

>> No.3030021

i hate mimes...

>> No.3030090
File: 227 KB, 1920x1080, Screenshot_Doom_20160228_203441.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3030102
File: 3 KB, 112x136, ouchface.gif [View same] [iqdb] [saucenao] [google] [report]

>SMB All stars theme
Oh god yes.

>> No.3030105
File: 90 KB, 1284x1024, Odamex_SOLO_20160228_135805.png [View same] [iqdb] [saucenao] [google] [report]

Reminds me of an old ctf wad TLSXCTF1.wad, it had a Mario themed map that was super crazy, both team spawns lined up in front of each other and you spawned with a rail on two of the spawns.

>> No.3030162
File: 25 KB, 1884x301, you won't like me when i'm edgy.png [View same] [iqdb] [saucenao] [google] [report]

So apparently this is what happens when someone tries to do so much as mention the fact that there are leaks coming out about DOOM '16 on Doomworld.
No screenshots, just words. And vague ones at that.

Since DW is an irredeemable fuckpit, when is there going to be a good, popular, alternative site? You know, for actual community stuff?

>> No.3030174

>There will never be a game with all the classic FPS protagonists together

>> No.3030179
File: 137 KB, 623x527, nigga are you srs.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3030183

AirRaid has always been a massive fucking faggot, nearly all of his replies/posts are negative in some way.

>> No.3030186

there's a decent well knit doom community on tumblrer]tumblr[/spoiler]

>> No.3030194

wow i fucked up pretty bad.

>> No.3030198

Doom anon, are you drunk?

>> No.3030204

>2016 Doomworld
>Zeni tells them to remove everything
>No more discussion and digging about DOOM 16's alpha

>2003 Doomworld
>Near endless leaks pouring forwards from DOOM 3 at the time
>Admins facilitated it

Jesus Christ man.
How the mighty have fucking fallen.

>> No.3030205

the 'better than the official' fanart does look like shit tho imhcpo

>> No.3030210

Everyone fears the evil known as Bethesda and their sue-happy ways. Id never gave a fuck.

>> No.3030215

Beth/Zeni would know better than to attack Doomworld.
If they attacked Doomworld, they'd be destroying a massive portion of their fanbase/potential buyers, which could drag down their sales.
Not just from those immediately effected on the site, but then from the word of it being spread.

>> No.3030221


I'm pretty sure everyone knows better than to piss off Bethesda, anon.
It has very little to do with Doomworld itself.

>> No.3030236

Zero Tolerance 2016 has been released.

Do note that this will only work with the absolute latest devbuilds!!


Let me know what you think.

>> No.3030241



>> No.3030243


Going against DW would be suicide for them

>> No.3030252

While we're on the topic of leaks, anything new?

>> No.3030256
File: 2.05 MB, 320x262, PG_bpz.gif [View same] [iqdb] [saucenao] [google] [report]

>Bethesda giving a shit about the fanbase
Yea, these are the same people who sued mojang because they used the word "scrolls" in one of their games. They apparently lose their shit about modding copyrighted content into their games. Their lawyers don't give a single solid shit about public image. The chances of us ever getting any form of source code are more less impossible. And this is the Doom game this generation gets. This is it. Says a lot about the direction the industry is headed, doesn't it?

>> No.3030262

nothing apart from your mums puss m8, but that's always leakin rofl

>> No.3030268


Anon, think about this logically.

The dedicated Doom fanbase is not the market they're aiming for.
Among those that are in the dedicated Doom fanbase, there's those that regularly browse the internet and take join in the fandom.
And among those that join in the fandom, there's those on Doomworld.

Doomworld, as large as it is for the Doom community, is a tiny drop in the bucket compared to Bethesda.
It wouldn't be suicide. It wouldn't even be swatting a fly.

>> No.3030283

Can Snapmap make full campaigns of levels or is it only one map at a time?

How much do you guys think Doom 4 will sell anyway? I'm guessing around 5-6 million total across both PS4 and XBone, maybe 7-8 million when including PC.

>> No.3030296

You can string together maps into a playlist and you can download others' playlists, so you can essentially make episodes with your levels.

>> No.3030297

no, the 2002 doom3 leaks were banned on the forums, but they were pretty openly distributed in #zdoom (the main "doomworld general" irc channel back then)

>> No.3030298

but will your weapons, health, armor, ammo etc carry over to the next level? I like playing full episodes, not single maps at a time.

>> No.3030306

maybe they'll put in the same kind of secret that was in wolfenstein TNO

>> No.3030308

>Do note that this will only work with the absolute latest devbuilds!!
i don't really want to upgrade zdoom past 2.8.1 (which came out about a week ago) is it really needed to go to master with all its scripting and portals branch bugs and performance regressions?

>> No.3030314

That's a good question, I have no idea. I don't remember if they've commented on that specific detail yet.

>> No.3030327

Yeah, unfortunately. I didn't realise at the time of release that this won't work on 2.8.1/2.1.1. You'll get an error on startup about something or other on line 44 which prevents the mod loading. I'll try to make a fix tomorrow when I'm back at my main PC

>> No.3030346

well, it seems like you are genuinely using scripting branch features, so it would be in poor taste to ask for a rewrite in a less capable older system.

>> No.3030375

So here's a hypothetical question:

What if they made Doomguy black?
Would you care?

>> No.3030379

it would be a dumb, arbitrary change, but it's not like you're meant to see what the doomguy looks like 99% of the time

>> No.3030380

Nope. Why would it matter?

>> No.3030382

i hope you have to spend 5 hours creating the character and then he never takes his helmet off during the whole thing

>> No.3030386

it'd bother me as it'd probably be blatant sjw pandering and not anything remotely good, but other than that i really wouldn't mind

>> No.3030389

Except at the very end, when your helmet comes off and you were commander keen all along

>> No.3030390

For me it's weird seeing Doomguy WITHOUT his helmet

>> No.3030392

>wanting to buy something when there's already a mod out for it

>> No.3030394

as long as there's a sexy demon dancing almost naked in a blood rain i wouldn't mind

>> No.3030398



>> No.3030401


>> No.3030402

Or rather,


>> No.3030408

no doomguy is proud mex

>> No.3030418
File: 26 KB, 320x200, ENDPIC.png [View same] [iqdb] [saucenao] [google] [report]


Thought that'd depend, if they made like a huge deal about like "look at how progressive we are", that'd be pretty bad.

I think a better option would be a screen where you can customize your marine, and this would be used in both single-player and multiplayer. Like I guess select gender, then select from a number of skintones, select a preset head (fuck having to fuck around with like 60 sliders for this shit, just make some decent presets)

>armor with shoulderpads or not, option for visible midriff
>carrying a backpack or a large bandolier with magazines and shotgun shells, maybe both
>helmet or no helmet, maybe a beret or an open-faced helmet, maybe a gasmask or goggles
>perhaps glasses/sunglasses

Maybe 5 to 10 items for each article so you can piecemeal your own marine, then selecting colors and maybe decals on the armor.

Optionally, just have a number of preset characters you can select.

Also, all of this would be done in the options menu, if you don't care about any of this shit, you just click New Game and play the game, it'll use the default muhreen. Also, none of this would effect how the game actually plays, it'd just be flavoring/for multiplayer.

>> No.3030420

I did a lot of bugtesting for doom 64 EX as I speedrun the console version.

Crushers in Doom 64 EX move at 50% speed, making them a trivial hazard. Also, you can activate switches through thin walls which is impossible on N64 version. There are other small graphics glitches with weapon sprites and a few minor glitches nobody but I would notice. Also don't use the chainsaw against a wall (or probably ever), it crashes the game all the time.

>> No.3030426

It would bother me a bit

It would also bother me if Doomguy were originally black and then made him white.


>> No.3030434


>> No.3030437
File: 236 KB, 1024x768, FALCON4_CONSOLE1.jpg [View same] [iqdb] [saucenao] [google] [report]

Probably a stupid question but still.

I'm using texture resources in GZDB, but whenever I try to launch the wad through GZDoom I'm getting missing textures instead of the ones from the resource pack.

What do I need to do to be able to run the wad correctly?

>> No.3030452

I don't think it would be a good idea.
I know I wouldn't be too find of it.

Am I the only person who thinks that this trend of making famous white characters black is demeaning to black people?
It seems to say to me that producers don't think a black character can stand by itself. Instead they think they'd have to rely on a white character in some way.
It seems ironic to do something so demeaning to be politically correct.

>> No.3030474



>> No.3030479


My favorite line because reasons

>> No.3030483

You have to load the resource pack along with your WAD in GZDoom as well. It doesn't automatically copy the textures you used in that pack into the WAD, afaik.

I think a better option would be a screen where you can customize your marine, and this would be used in both single-player and multiplayer. Like I guess select gender, then select from a number of skintones, select a preset head (fuck having to fuck around with like 60 sliders for this shit, just make some decent presets)


>> No.3030486

mmmmmMMMMMMMMMMMMmmmmmm, rat burgers!

wonder if that was a demolition man reference

>> No.3030492

Check !!

>> No.3030495

Drag the texture pack into gzdoom with your map, or edit your actual map wad so it contains your textures.

>> No.3030497
File: 130 KB, 450x504, 1429134357878.gif [View same] [iqdb] [saucenao] [google] [report]

I just want Classic Doom guy armor in the game :(

>> No.3030498

tldr doomworld jelly af

>> No.3030504
File: 657 KB, 939x1135, 538085-doom2.jpg [View same] [iqdb] [saucenao] [google] [report]

Sure, throw that in.

Personally, what I would really like is a replica of the Doomguy as he looked on the Doom 2 cover/Ultimate end-screen

>> No.3030505
File: 723 KB, 800x600, gzdoom SCIENCE.webm [View same] [iqdb] [saucenao] [google] [report]

Holy balls, the rotation works!

For reference, the gun is a separate entity that warps along with the player. Next step is to re-implement the free floating crosshair and gun pointing.

>> No.3030508


jesus christ is this actually a mod

japs don't fuck around, apparently

>> No.3030510


>> No.3030515

Looks like a weapon replacement from ~1998 Just gotta clean up the errant pixels, and crank up the contrast. Could look okay.

>> No.3030527

Lemme know when you get wiimote support in.

>> No.3030529
File: 10 KB, 180x180, imnotadogdammitstopthat.jpg [View same] [iqdb] [saucenao] [google] [report]

>you can skip 80% of scythe.wad map15 by standing on the door before the normal exit and walking through the window to the secret exit

>> No.3030530
File: 498 KB, 1274x716, doom 2.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, I've played some DOOM.

Now I want to play some fucking mods.

>> No.3030532
File: 874 KB, 1920x1080, Screenshot_Doom_20160228_232718.png [View same] [iqdb] [saucenao] [google] [report]

Russian Overkill + Brutalist Doom = Authentic Soviet Simulator

>> No.3030536

Play either TNT Evilution or the Plutoia Experiment next.

>> No.3030538

TNT: Evilution
Hell Revealed
Alien Vendetta
Epic 2
Back to Saturn X

Just off the top of my head.

>> No.3030546

>Epic 2
"The mod features both "egyptian" and "alien" levels, and uses new or replaced graphics, most notably textures from Powerslave/Exhumed."

Huh, this sounds interesting, thanks for letting me know anon.

>> No.3030550
File: 31 KB, 640x480, 1456700057.png [View same] [iqdb] [saucenao] [google] [report]

i still love this map

>> No.3030551
File: 241 KB, 1312x757, 1365595493276.png [View same] [iqdb] [saucenao] [google] [report]

For some reason gzdoom refuses to
interpolate changeactorangle/pitch. It's weird because the warping interpolates perfectly (meaning there's no jitter at all when just moving around)

Does gzdoom itself support wiimote data correctly?

>> No.3030559
File: 1.42 MB, 300x170, 1456554082643.gif [View same] [iqdb] [saucenao] [google] [report]

>"rebuilding earth ought to be a lot more fun than ruining it was"
>MFW Doom 3 was actually SimCity 2000

>> No.3030560

That arachnotron is kinda cute

>> No.3030571

>"Wiping the sweat from your forehead, you begin the long trek home"
That always made me feel sad for some dumb reason, I always imagined that meaning that Doomguy goes backwards through all those levels

>> No.3030573

what did you think of map30? did you find shooting rockets off a moving platform a fitting end, or annoying (as i did)?

>> No.3030579

It was extremely underwhelming compared to the preview few maps. I wish they had just put that boss at the end of the previous level instead of making it its own level.

>> No.3030591

So the Brutal Doom manual says it only works with the base Doom and Doom 2 and it's expansions. Is that true, or can I play Doom mods with it as well?

>> No.3030605

Drag the Brutal Doom .pk3 and the custom .wad into your GZDoom or Zandronum executable, then select either Doom or Doom 2. Note that BD wasn't balanced around the crazy difficulty of a lot of popular .wads so some of them may be borderline unplayable.

>> No.3030612

hdoom is compatible with it shockingly enough. I think I have a webm somewhere.

>> No.3030623

Noted. Even in Doom 2 I noticed the reduced spread of the shotguns made a lot of the packs of weaker enemies tougher to deal with. Not sure what else was changed for Brutal Doom as far as balance goes though. I was playing on the classic mode without all the new guns.

>> No.3030627

so is demonsteele!

>> No.3030631

>Does gzdoom itself support wiimote data correctly?
I have no clue.

>> No.3030634

avoid loading two or more gameplay mods together unless they're designed for it (and in general they are not). however mods that only consist of new maps are usually fine. although perhaps unreasonably difficult. also ignore >>3030612 and >>3030627 they are trolling.

>> No.3030637

Tougher, more aggressive enemies, mostly. Some of them have alternate forms of attack like the Baron's spreadshot and the Revenant's rocket spam.

Though I think there's an option in the menu to revert the monsters to their original AI.

>> No.3030642

>that one guy who quotes posts made in a light-hearted manner and calls them out as ''trolling''

>> No.3030658

>Does gzdoom itself support wiimote data correctly?
Nothing in GZDoom's source code (as of the latest commit ee18fde) mentions the Wii, Wiimote, or even Bluetooth controls for that matter.

I know there is a API library for Wiimote input called cwiid, but only for GNU/Linux. As for Windows, I know people use the Wiimote on the Dolphin Emulator with a bluetooth adapter. Don't know if that is Dolphin-specific, or there is a certain driver needed, or maybe Windows just recognizes it as a generic HID Bluetooth device.

I think it could be done, though.

>> No.3030663

I like how the mancubus is buff looking while the cyberdemon looks a little chubby

>> No.3030665

I'm the guy that originally suggested that to you.
Are you using the interpolate flag for the warping?

>> No.3030671

with the way doom works, a mod that adds/modifies weapons will not be compatible with mods that do the same, a mod that modifies monsters will not work with mods that modifies monsters (and probably not with a mod that adds new ones).
brutal doom edits the monsters and weapons, you can safely load it with most custom maps and mods with a compatibility patch (or directly made for BD, like some voxel packs)
hdoom and demonsteele have an easter egg when you load them with BD

>> No.3030674

I just saw your second post.
How are you going about retrieving and using the player pitch data? That may be causing the jittering. Course it may just be an unsolvable gzdoom thing.

>> No.3030675
File: 32 KB, 628x479, connect_wiimote_1.png [View same] [iqdb] [saucenao] [google] [report]

Just checked, and yes, apparently Windows does recognize the Wiimote as a Bluetooth Input device. However, with the WiiMotion Plus, you need to install Toshiba's Bluetooth Stack, which may need additional tinkering if you don't have an actual Toshiba bluetooth adapter, but it still works.

If somebody has a Wiimote and a bluetooth adapter, they should try it out and report back. I do, but I need to find out where the hell it is, because I'm moving out and it might be in a box.

>> No.3030680
File: 183 KB, 425x450, no fun allowed.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3030701


It's a stupid change to an established character design, but ultimately would matter very little.
It'd still be a stupid thing to do with no real reason behind it, though, like making Chun Li white or Solid Snake Japanese.

>> No.3030705
File: 406 KB, 800x600, gunpoint.webm [View same] [iqdb] [saucenao] [google] [report]

Strangely enough the interpolation works fine as long as I'm not warping and angling the gun at the same time.
>Course it may just be an unsolvable gzdoom thing.
I suspect ordinary zdoom has the problem as well. Perhaps it's just impossible to discover without warping a 3d model with the player view, which can't happen in zdoom.

>> No.3030712

you mean the exit to map31? isn't that just wolfenstein all over again?

>> No.3030715

I played through TNT and Plutonia this week. Highly recommend at least playing through Plutonia before moving onto mods. It's easy to see that a lot of them draw quite a bit of inspiration from it.

>> No.3030718

is there a way to bind multiple commands to the same button by using the console?

>> No.3030720

bind X "+fire +forward"
I think. Perhaps a comma, don't remember.

>> No.3030721

bind x "butt, butt2"

>> No.3030724

Starting with TNT. Should I do Plutonia first?

>> No.3030726

oh okay so 4chan replaced my semicolon with a comma

just in case:

bind x "butt; butt2" // that's a semicolon, not a comma

>> No.3030727

in zdoom you can bind a sequence of commands to a key by separating them with semicolons, i have a key bound to "toggle freelook ; centerview" for example

>> No.3030732

baiting newbies into running harmful combinations of gameplay mods isn't cool.

>> No.3030738

Stick with TNT. TNT to Plutonia is a better difficulty curve imo.

>> No.3030739
File: 4 KB, 144x136, Scuba_godmode.gif [View same] [iqdb] [saucenao] [google] [report]

As I finish up this first row of scuba mugs, I know realize that I have no real idea on how to show damage on them for the next rows. I mean, she's underwater. I could show blood sorta floating around her head, but it wouldn't look fluid or nice with such small amounts of frames. It'd be kinda cool to have an extra "layer" of mug sprites for bubbles and blood around the mug, but that's beyond my scope. Decisions, decisions...

>> No.3030746

you could just add a few cracks on the mask
not realistic, but who cares?

>> No.3030748

Cracking visor and an increasing amount of water welling up beind it?

>> No.3030749

put cracks in the glass. i know it's unrealistic (health packs aren't going to fix broken glass) but the representation is clear.

>> No.3030750

From what I understand from peeking in irc conversations with Kaiser, it was actually the rights holder at the time putting the kibosh on things, not Night Dive. Further more, it wasn't because of Kaiser packaging the full game with the download either (think it had something to do with Kaiser releasing the source code with the release or something like that).

>> No.3030761
File: 2 KB, 60x128, Lydia_wetsuit.png [View same] [iqdb] [saucenao] [google] [report]

>Cracked glass
Yea, not a bad start. Maybe a few strands of hair coming out of the hood too. Maybe when she's super low, one of the respirators is blown clean off. Death mug would be skin turns blue with rolled back eyes?

>> No.3030763

Oh, so he got Night Dive to secure the rights for it as soon as he was hit with the C&D?

>> No.3030776

>Death mug would be skin turns blue with rolled back eyes?
that with the glass completely broken and the respirator mask off should be good

>> No.3030798

What weapons are you planning for the diving maps? Getting to use a HK P11 would be so fucking cool

>> No.3030802


>> No.3030805
File: 207 KB, 1280x720, 100% Bull.png [View same] [iqdb] [saucenao] [google] [report]

Wow a free BFG! What could possibly go wrong?

>> No.3030815
File: 4 KB, 148x192, Sprite-scubamug_visorup.gif [View same] [iqdb] [saucenao] [google] [report]

Might be cool to have one with the respirator in tact, but blue skin because she ran out of air. Maybe Terminus could help me figure out that one.

Haven't fully planned that. Spear gun and knife are a must. Your suggestion also just made it into the list, I had no idea this existed. Maybe a torpedo launcher instead of a rocket launcher too.

>> No.3030817

Probably not personally, but seems likely ND would have decided to step in at that point.

>> No.3030820

maybe you could also combine one of these swimming turbines with a big drill

>> No.3030823
File: 176 KB, 961x915, gentlebaron.jpg [View same] [iqdb] [saucenao] [google] [report]

oh hey I have that image

>> No.3030847

>Maybe a torpedo launcher instead of a rocket launcher too.
That's fucking brilliant. If you want a bit of humor you could make it just the torpedo with a little hand grenade style pin on the side.

>> No.3030858
File: 37 KB, 200x194, 1447735392152.gif [View same] [iqdb] [saucenao] [google] [report]

>underwater panzershreck

>> No.3030859

I mean panzerfaust, not panzerschreck, whoops

>> No.3030868

If there are shark enemies I really really hope they appear to swallow the torpedo if it hits them head on, exploding a few seconds later. All doable with decorate!

>> No.3030878
File: 309 KB, 557x605, 1454212260577.png [View same] [iqdb] [saucenao] [google] [report]

>shark swallows panzerfaust
>stops moving
>exclamation mark above head

>> No.3030880


>"smile you son of a bitch. "

>> No.3030887

or more like "blub, lub blub bluub blub"
which should totally be a thing lydia actually says if you do it

>> No.3030908

Is this deathmatch only?

Cause I'd like a mario-inspired wad for singleplayer (not Golden Souls)

>> No.3030945


I kinda want to see Mario inspired weapons myself, a lot of them would translate well I feel.

There's that super Mario doom mod someone's making on the GZDoom forums. But I feel like he's made it too fucking complex with some of the engine features he's using. Plus trying to stomp is really hard.

Needs to be a mod that focuses more on the projectiles

>> No.3030950

guncaster is going to get an update some time in the future it seems


i want i want i need i need

>> No.3030954

Golden Souls has great weapons
and the mario world wad does a good job replacing enemies/weapons with appropriate mario enemies and mario-like weapons

>> No.3030962
File: 144 KB, 126x126, 30th_birthday.gif [View same] [iqdb] [saucenao] [google] [report]

>power armor

>> No.3030964

that's an

extremely blatant take on the iron maiden

not that i care much for guncaster but i think it's very funny that someone so emphatic in making sure his work isn't used goes and does this

>> No.3030974


>> No.3030984

i like guncaster but it makes the entire game a fucking cakewalk

i mean the basic pistol by itself gibs imps in 1 shot, all the challenge goes straight out the window

>> No.3030993
File: 183 KB, 1366x768, Screenshot_Doom_GULPH.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3030996

It really needs some map packs that can challenge Cyg

It would need huge maps with obstacles that can only be accessed by gliding and so on, monsters that can keep up with you, and more gems

Spyro maps when?

Have you tried Trailblazer? Same author but your character is better balanced, though you might need to raise the difficulty in some cases

>> No.3031000
File: 71 KB, 251x172, computer binoculars.png [View same] [iqdb] [saucenao] [google] [report]

I think I'm going to like where this mod takes me

>> No.3031038
File: 126 KB, 960x720, temp.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3031046

cool as shit

mr. skellybones needs a bit of sepia and color noise tho'

>> No.3031047

Yeah, he needs a while paint-over in general. Blood and stuff.

>> No.3031061

I really like the look of the bow. There's something about palleted wood textures with nice grain I really enjoy.

Speaking of pallettes, are you utilizing the fake brightmap trick Strife/BTSX did anywhere?

>> No.3031063

I haven't fucked with the palette at all yet, so no... I'll look into it though.

>> No.3031074
File: 139 KB, 640x480, Screenshot_Hexen_20160124_204959.png [View same] [iqdb] [saucenao] [google] [report]

I can confirm that shooting large marine animals with a Panzefaust is good fun

>> No.3031092

I believe you can even do fake fog with just colormaps actually

>> No.3031096

Isn't this the lizard fursona power-wankfest mod?
No thanks.

>> No.3031104
File: 82 KB, 900x1344, tips.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3031109

Dragon is not furry, it's scaley. Even then, it doesn't make reference to scaley stuff at all. Yes I know these things.

>> No.3031123

>Beth/Zeni would know better than to attack Doomworld.
you're retarded. dw is TINY compared to the general game-buying population. not to mention that the dw mods cracked down on alpha leak discussion specifically because bethesda threatened them

>> No.3031128

>Admins facilitated it
wow if only there was contemporaneous evidence of what dw did about the doom 3 leaks- oh wait https://www.doomworld.com/vb/doom-3-general/10948-so-its-true/

>Doomworld does not support these leaked screenshots and beta either as posting them is an instant ban

>> No.3031137

Combat snipers don't actually shoot anything when the balance tweak is on. Must be a bug.

>> No.3031173

That'd make for a pretty neat rail shooter

>> No.3031175

what are some wads that add/change monsters but don't effect any weapons?

>> No.3031180


holy shit anon, that looks great

>> No.3031187

carnevil doom wad when

>> No.3031194

Colorful Hell is exactly what you're looking for my man

>> No.3031216

Please let the player still be able to reload with alt-fire. I don't know why you removed it, it feels odd and rigid without the alt-fire doing anything anymore.

>> No.3031221

That sounds pretty damn fancy. Not sure I need or want it, but it definitely something to check out.

>> No.3031223

thanks senpai

>> No.3031224
File: 13 KB, 144x136, scubamug_animated_75health.gif [View same] [iqdb] [saucenao] [google] [report]

Wanted to get first damaged set started before I went to sleep for my early shift tomorrow. Do these look acceptable?

>> No.3031231

i think the doomRLA monster addon does that
(and yes, you can use it without doomRLA)

>> No.3031236

looking great imo

>> No.3031275

quick question senpai

if i'm using custom team names, how does PlayerTeam work? http://zdoom.org/wiki/PlayerTeam

Can I still use 0, 1, etc. or do I have to input the team names?

>> No.3031282
File: 720 KB, 1024x768, Screenshot_Doom_20140527_033012.png [View same] [iqdb] [saucenao] [google] [report]

Are there any metroid themed maps for metroid mod?

>> No.3031287

Is this by the same guy who did Russian Overkill? So is he a furry whatever?

>> No.3031307


Someone was working on a set, but then their hard drive died.

>> No.3031314

Well is there anything else that plays well with the mod?

>> No.3031316

Maybe you can whip up some ready/holster mechanic that hides and shows the model when needed. Could be pretty good if you can combine this and some map with auto-moving and cover-based scripts to make an on-rails shooter in the style of Time Crisis.
Huh, maybe someone could make a DOOM Crisis mod with this?

>> No.3031318

He moved it to the Reload button.

>punchy power armor activated via the inventory
Well, I'm not going to say that it's a ripoff, since power armor is hardly copyrighted and idea sharing is prominent in the Doom community.
But the fit he threw a while back about "Don't Use My Ideas Or Resources" is kind of ironic now.

>> No.3031323


Pillowblaster just thinks dragons are cool, and got carried away making his OC powerful as hell

It's not much different than Lord Blaz or hae-lin. It's just the manlet knight or Korean waifu isn't as ridiculous compared to the gun toting dragon.

>> No.3031325

>He moved it to the Reload button.
Exactly, you can't use altfire for it. Why not let the player be able to reload with either button?

>> No.3031330
File: 261 KB, 455x527, Un0H3sR.gif [View same] [iqdb] [saucenao] [google] [report]

>It's just the manlet knight or Korean waifu isn't as ridiculous compared to the gun toting dragon.
there lies the difference, for me
blaz and hae lin are fun to play as because there's actually a challenge
dragonpants i don't know his name and don't care to is so focused on being superpowerful and cool and ultimate and awesome and can take on anything that there's no challenge

i'm sure dragonpants could win in a WHO WOULD WIN IN A FIGHT????? internet vs forum battle where they calculate power levels or something, but he's fucking boring to play as

pic unrelated

>> No.3031336



>> No.3031341


This is why Guncaster needs Spyro maps

>> No.3031343

Isn't Q3A sorta like this for id Software games but with BJs and Billy not included because of reasons (and with lots of extras because then you have like... 3 characters)

>> No.3031352
File: 25 KB, 455x166, image_1_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3031367

I was in a thread on /v/ a few weeks ago and some guy mentioned a quake mod that recently came out. I watched a bit of gameplay and made a mental note to download it at some point, but I forgot.

Had skull wizards from Hexen 2, death knights with flails, some other weak knight guys.

>> No.3031401

You might try BTSX or even Daedalus.

>> No.3031404
File: 20 KB, 480x451, 1455840295188.jpg [View same] [iqdb] [saucenao] [google] [report]


Uh, okay. I saw this same post in the other thread as well and would like to know what you're on about. I haven't been on IRC for the past couple days and don't post IRC-related stuff on /vr/.

>> No.3031407


Soooo..... ph_e0050.zip

"Welcome to the Escalation series, where monster numbers keep going up! We have to start somewhere, so I'm on 50 for the first in the series. The story is as follows..."

Fun ass tiny map. Very finishable in under 90 seconds. I used a single save at a certain small pivot point (mostly because I suck at Doom) and played on UV. So It was a blast; definitely worth the 5 minutes.

I especially liked the start, but I kind of feel like for '13 it was a bit late to the party. Predictable overall, but still a micro-level worth touching. Just a heads up, it IS small, it IS simple, and the goals are straightforward. Definitely my kind of doom map, but I know some people don't think that style deserves the time of day...

>> No.3031408

It was called Arcane Dimensions.


>> No.3031426


>> No.3031437

Dime's been going through that one on stream recently. Seems really high quality/polished.

>> No.3031468

I found that out earlier though I only loaded ketchup.
Laughed my ass off when they jigged off through the wall after I died.

>> No.3031476
File: 38 KB, 320x200, TITLE6.png [View same] [iqdb] [saucenao] [google] [report]

Latest version of the "a Morte" Hexen mod uploaded:


Runs in Zdoom or GZDoom with the HEXEN WAD

The first hub is complete (5 maps) and the second hub is in the later stages of completion.

More details / screenshots / credits etc here:

Enjoy! Its still a WIP but should be entertaining for an hour or three.

>> No.3031573
File: 22 KB, 550x528, 1455769637874.png [View same] [iqdb] [saucenao] [google] [report]

>on rails shooter
Thinking more goldeneye/system shock myself but that would certainly be a possibility. One could probably take some good looking map like Valhalla and convert that into an on-rails shooter fairly easily.

I was surprised myself that it works so well in the end. Nice payoff for the hours spent throwing numbers at until it finally clicked

>> No.3031620
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

For E1M8 maps, is there any way to make a 666 tag usable multiple times, or am I stuck just using it up once?

>> No.3031631

Hexen mod huh? I'll take a crack at it

>> No.3031638

name of wad please?
the doomworld megawad club uses it every month, s'what i thought of.

>> No.3031643

well, interesting map design, though the spiders seem a little too powerful for so early on in a map, maybe its because i had it on the UV equivalent, but the mage wasnt doing well, and i cant imaging the cleric or fighter doing better being stuck to melee

>> No.3031649

Yeah, I overlooked that. I put the CBAF_NORANDOM flag in the Range field of A_CustomBulletAttack. so the range was being translated to a value of 2.


>> No.3031657

The level was released in late 1995 and DN3D was released in early 1996. Also a movie theatre is not exactly "ORIGINAL IDEA: DO NOT STEAL" territory.

>> No.3031662

note the two following posts by current Doom4 forum moderator AirRaid "Allow me a 'Heh.'" and former Post Hell moderator and author of your quote Naked Snake (aka BigBadGangsta, bbg) "You are allowed your heh and I may allow myself a heh." are direct references to the shenanigans mentioned in >>3030297; hypocrisy is strong. that he says "no I haven't [downloaded the beta]" is a flat-out lie; they both had, that's what they were heh'ing about.

>> No.3031686
File: 4 KB, 210x229, 1455048347456.png [View same] [iqdb] [saucenao] [google] [report]

>terrible dialogue
>agitating skeletons pop up right in front of you and scream, pause before punching
>lift tossed axe sprites from Heretic, make them shootable, have assholes throw them at you

Surefire Cocawards finalist right there

>> No.3031691

kind of. the famous wad "uac_dead" does it. however uac_dead predates ultimate doom. prior to ultimate doom, the e1m8 trigger could be activated by any boss (baron, cyber, spider). ultimate doom tightened this up; the changes broke uac_dead. so now you have to run it with a compatibility option on if you want it to be completable.

the trigger itself can technically be repeated, it is activated by all bosses of the appropriate type for the current map number being simultaneously dead. therefore if you can bring some bosses back to life after that, you can get it to trigger again. there are various ways to do this, nightmare respawn, archvile resurrection, etc. maybe acs spawn.

>> No.3031701
File: 7 KB, 144x136, scubamug_animated_75health_damagetaken.gif [View same] [iqdb] [saucenao] [google] [report]

had time to quickly get two more done before work. Fuck I wish I could stay home and finish the whole set today. Maybe after I get home.

>> No.3031704
File: 16 KB, 328x281, 29ehtuf.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3031712
File: 313 KB, 640x360, tumblr_o30pi6wsFB1r0fbd7o1_1280.png [View same] [iqdb] [saucenao] [google] [report]

>house of the damned
>not "House of the Doomed"


>> No.3031714

looking good, senpai

>> No.3031715
File: 981 KB, 380x214, 1451110538274.gif [View same] [iqdb] [saucenao] [google] [report]


i am ashamed

>> No.3031717

this? (without having played it), it doesn't seem all that notable, otherwise it'd have more reviews surely?

>> No.3031742
File: 289 KB, 1024x768, sadhusct.jpg [View same] [iqdb] [saucenao] [google] [report]

What would you say is the worst WAD you've ever played? A lot of people say wow.wad, but I think that's just a generic shit newbie map. I'd have to give it to Sadhus Chauffeur Trio. That WAD really is something else, and I think it was actually a serious attempt. The icing on the cake is that the author seemed to pass out mid-word while writing the accompanying .txt file.



>> No.3031745

I'm pretty sure they were referring to this. Not sure where to download it, though.


>> No.3031751

Added. Pretty easy to do, too. This, along with the other fixes I've added will be in v1.1

>> No.3031782

I agree, they are a little powerful. The mage does have particular difficulty, but I've supplied a few extra quartz flasks and mystic urns to help him out.

There are a few sneaky tactics to use against the spiders, and some hidden health items in the first map, dont be afraid to shoot at cracked walls...

>> No.3031793

Who is Leo? https://twitter.com/DOOM/status/704168126611587074

>> No.3031807

map design so far makes me think of ShadowCaster

>> No.3031808

Apparently Doom's twitter think they are being clever congratulating Leonardo DeCaprio on his oscar for The Revanant

>> No.3031812

Well it got a chuckle out of me

>> No.3031864

oh, i get it now, thanks. i don't follow the news much.

>> No.3031871
File: 51 KB, 506x376, ss+(2016-02-29+at+01.55.01).png [View same] [iqdb] [saucenao] [google] [report]

everytime I want to launch project brutality I get this error , I even used ZDL
What am I doing wrong?

>> No.3031872

your gzdoom is too old i expect
err i mean zandronum

>> No.3031873

>le redditor music

>> No.3031874

thanks lad that was it

>> No.3031887

So if D44M sells well, what are the changes we'll start getting revivals of other old FPS games?

>> No.3031892

about three fiddy

>> No.3031895

No offense but is there any benefit to having Zand for singleplayer?

>> No.3031896

>revivals of other old FPS games?
seems like a lot of these have already happened: quake 4, duke forever, shadow warrior 2013, rise of the triad, etc. about the only one left is blood

>> No.3031898

Quake 4 isn't a revival though, it's just a sequel.

>> No.3031902

I like the air physics and HUD message scaling options.

>> No.3031903

nhb here's a fairly good justification from scifista42 on doomworld
>I personally use Zandronum as my default port, because it's relatively universal in feature-support, handles both software and OpenGL rendering, and both singleplayer and multiplayer well enough. Plus, I've gotten used to its very specific behaviour (better air control, non-pulling chainsaw) compared to other ports, so that I don't want to change it

>> No.3031905

Probably a proper System Shock.

Which I wouldn't mind if I didn't already know it will be more streamlined than Bioshock, which already was pretty streamlined on top of being visually too busy (for me).

>> No.3031914

>These weapon mods make the game easy!
You use weapon replacement mods and don't replace the monsters?
Well that there is your problem, we all know Colorful Hell exists by now, and if things are easy on UV there are two higher difficulties.

>> No.3031918

DNF wasn't a revival as much as it was a direct sequel that took way too fucking long to happen and turned out to be one of the worst games ever made because of it.

>> No.3031919

>proper System Shock
What? What about System Shock isn't "proper"?

>> No.3031929

A proper remake.

>> No.3031939
File: 89 KB, 1920x1080, admissionE1M8.png [View same] [iqdb] [saucenao] [google] [report]

I wouldn't say it was one of the worst games ever, but definitely one of the most mediocre games ever.

>> No.3031942


>> No.3031946

It wasn't really that bad.
I mean there are way worse FPS games out there.
There was just too much hype around DNF

>> No.3031964

Isn't it getting one?

>> No.3031974


It was a piece of shit that didn't have any of the qualities that made Duke Nukem 3D so good, but instead had all of the qualities that make modern shooters so shitty.

It's a fucking bad game friend. If it actually tried to be more like Duke Nukem 3D it would have been much more well recieved. I'm sick of this "Duke Nukem Forever is only bad because it was hyped for so long" bullshit. It's not bad because of the wait, it's bad because it's FUCKING AWFUL.

>> No.3031975

Late response, but the wad is called Freudian Slipgate.


>> No.3031984

Eh, I don't think it's that bad. It's mediocre at best, by modern standards, but I don't hate it.

>> No.3031987


How about that dam level with the tiny babby octabrains that sap your health within a second

>> No.3031996


Bland enemy designs, practically nonexistent level design, painful turret sequences, boring sequences where you barely shoot anything, obnoxious outdated humor, unsatisfying gunplay, regenerating health, weapon carry limit, and abysmal boss fights.

Duke Nukem Forever would have been considered awful even if it were released in 2004.

>> No.3031997

It's been years since I last played it, so I can't say I remember that part.

Honestly the only annoying part I can remember is a miniboss on top of a dam throwing cars at you. For some reason that just sticks out as a "Holy shit what were they thinking" moment.

>> No.3032004


That part pissed me off so much that it's stuck with me to this day.

The only thing I think that was genuinely cool about DNF is the duke burger stage and the fact the freeze thrower used regenerating ammo, I rocked that shit as long as I could

>> No.3032006
File: 84 KB, 1366x706, ShotgunDNF.jpg [View same] [iqdb] [saucenao] [google] [report]

I think it did the shotgun really well. The shotgun and the devastator actually felt awesome to use.

And honestly, as much as regenerating health sucks, I like that at least you have to mess around with the world in a way that makes sense for Duke, in order to increase it. I mean most games nowadays would just use a generic RPG leveling system, but in DNF there was a surprising amount of work put into those Ego boost minigames.

>> No.3032008

Speaking of Duke Nukem Forever, has anyone played the DLC? I've heard it's better than the main game, but I'd like to hear /vr/'s opinion.

>> No.3032009


Most of the ego boost minigames were pretty good, yeah.

I think ego life should have been handled a little differently, like rather than regenerating, taunting dudes, doing cool shit, and just being -DUKE- should have restored ego.

>> No.3032015

What really bothered me about the Ego life was how inconsistent it was. You would die from like 1 or 2 hits from a pigcop, but could take dozens of bullets no problem.

>> No.3032036


That kinda makes sense. Getting punched in the face would bruise the ego far more than a bullet because of how up close and personal pig cops get

>> No.3032040

It's very good new enemies from the 2001 trailer, the donkey segment makes an appearance and the maps are well designed and large. A little short (2-3 Levels I think?) but way better than the actual Duke Forever so its makes up for it. Kinda cool motorcycle segments as well.

>> No.3032045

Is it worth 7$?

>> No.3032050

It's free, all you need is eDuke32 and DUKE3D.grp I think.

>> No.3032059

oh, you're talking about DNF2013
yeah, it was good, but it's completely fan made

>> No.3032061

No no, I'm talking about the DLC for Duke Nukem Forever - the one with Proton and Duke clones

>> No.3032068

>DLC for duke nukem forever
>using the eduke32 engine

... what

>> No.3032070

I never said anything about eduke32

>> No.3032073

then who the hell is>>3032050

>> No.3032079
File: 47 KB, 738x650, Untitled1.png [View same] [iqdb] [saucenao] [google] [report]

You tell me

>> No.3032082

well ok

>> No.3032130

It's an absolutely terrible game.
It's like it's sort of trying to be Duke 3D, but half-bakes it and desperately tries to be a modern shooter, ending up as dramatically inferior to both modern and old shooters.

It's definitively the worst game of it's year, there were much better modern shooters released around it's time.

>unsatisfying gunplay
Absolutely. The shotgun was ok, and the pistol was not bad at all, problem being the forced 2 weapon limit, which is 100% unacceptable for a Duke Nukem game, even Duke Nukem on the Gameboy Color let you carry four weapons per level.

>regenerating health
The worst part is that there's way to do that without being boring, but no, Gearbox had to go for the Colladoodie model of regen health.

>weapon carry limit
So fucking mad. They didn't release the 4 weapon carry patch for consoles, so I got stuck with the most crippled variant.

>and abysmal boss fights
That too, every time there was a boss, I was all "aaawww fuck, now I have to deal with YOU?"

Ironically, the most fun I had with DNF was fiddling around with the environments and surroundings when there was no fighting, because every single fight was just a mountain of frustration and not-fun.
And even then that was a bunch of boring bullshit.

The levels were among the worst parts, everything was super linear and boring.

>> No.3032209


I've played a lot of reeeeally bad wads, but the ones that stand out the most to me are Tortured Transmission, Ocean 2024, and Touhou Doom.

>> No.3032216

>dismiss Alien Vendetta because I assumed it's a xenomorph horror themed wad
>It's actually nothing like that and it's pretty fun

Shit, now I feel stupid

>> No.3032220

that wad's fucking amazing what are you talking about

>> No.3032225
File: 158 KB, 548x439, 1453227011561.png [View same] [iqdb] [saucenao] [google] [report]

>tfw there will never be a good Touhou Doom wad

>> No.3032235

I was pretty disappointed in the the lack of ayys my first time playing to be honest.

>> No.3032260

They will all be arena based horde mode shooters with cinematic kills.

>> No.3032271

>>It's definitively the worst game of it's year
>actually believing this

>> No.3032276
File: 92 KB, 800x600, Screenshot_Doom_20160229_174255.png [View same] [iqdb] [saucenao] [google] [report]

I'm about to finish the layout on my first map. Can someone play it and tell me if it's fun and if I should keep working on it?

GRAY1 is a placeholder texture. I'm going to replace it with something better and add more detail, as well as change the enemy placement.


>> No.3032289

you see his fucking face on the hud all the time what are you talking about

>> No.3032292

what engine/complevel ?

>> No.3032301

I liked it.

Also they mentioned GMOTA Guy on their twitter too.

>> No.3032303

Forgot to say. It's GZD UMDF (made for D2 and tested on UV).

>> No.3032304
File: 36 KB, 212x218, 1455209249022.jpg [View same] [iqdb] [saucenao] [google] [report]


You sound like a pleasant person to be around.

>> No.3032306


so you're not 100% sure?

>> No.3032315

so zdoom only

>> No.3032323

Name a worse game from the same year.

>> No.3032327

everyone else is replying to this, so:

i think it's just marketing rather than someone thinking they're being clever, they come up with some tangential reason to post the thing they're selling on a subject that they know lots of people are searching for currently, thus it's like free publicity.

>> No.3032334
File: 139 KB, 1366x768, Screenshot_Doom_20160229_133229.png [View same] [iqdb] [saucenao] [google] [report]

+30% increased pack size/10

>> No.3032394

>Also they mentioned GMOTA Guy on their twitter too.
What? When?

>> No.3032397


>> No.3032398
File: 38 KB, 640x480, 1456772852.png [View same] [iqdb] [saucenao] [google] [report]

fda, 13:41 (using zdoom 2.8.1):


quite the switch and key hunt, a bit confusing.

architecture/detail is good without being overdone.

couldn't find the way into the soulsphere secret - are you supposed to be able to get into that passage with the radsuit at the other end?

>> No.3032404

Let's do this.


>> No.3032409

the dwspd series, which was effectively the codifier for speedmapping, had a time limit of 100 minutes.

>> No.3032412

There's a switch right before the blue door that unlocks a shaft on the other side of the bridge.

I'm probably going to move it to one of the less important rooms.

>> No.3032416
File: 118 KB, 1024x576, snapmap spaghetti zone.jpg [View same] [iqdb] [saucenao] [google] [report]

So, this...
This is the power of SnapMap.

>> No.3032418

Thanks for letting me know. I hope you'll forgive me if I do things my own way though.

>> No.3032436
File: 2.19 MB, 388x218, in the not too distant future.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3032441

If I was to start reviewing Doom WADs, would video or written reviews be better?

>> No.3032447

If done right, Video reviews would work.

>> No.3032450

Probably video.

>> No.3032451


Video would be good, but you'd need to take special care to be A: Interesting, B: Not an annoying shit.

>> No.3032454

i can see i am in a minority here, but i prefer to read, not listen.

>> No.3032461

of course.

i think the important thing is to clearly state the time taken, to avoid misunderstandings ("you did this in 100 minutes!?" "no it was a 6-hour speedmap")

>> No.3032470

Is there a source port that uses the vanilla renderer with high resolutions?

>> No.3032480

crispy doom?

>> No.3032490

I also prefer written. They usually have better structure and you can jump directly to the part you are interested in.

Besides, you have to be a good speaker in order to make good video reviews.

>> No.3032496

Try making them like this, its pretty damn good


>> No.3032515

Better than nothing, but 400 is not much.

>> No.3032529

prboom-plus will go higher but perhaps isn't vanilla enough for you(?)

>> No.3032545

Yeah, Crispy Doom's probably what you're looking for. >>3032529 right in that prBoom+ has slightly different collision physics than Vanilla Doom, though it's not likely that you'll notice unless you're a speedrunner or something.

>> No.3032554

I recall reading in some thread in some other board about some giant, metroidvania-like level wad, but forgot to note the name. Is there anything like that or was it a misunderstanding? I tried Google but quite frankly, I don't know what search terms to use.

Planing to DoomRPG/DRL Arsenal with it, would that be a good idea even? I thought monsters might spawn "leveled" at map start or something along those lines, so maybe a giant single map it's not a good idea?

Also, I've heard about Doom 1/2 in a single map, might be the next best thing, but still wondering about previous issue, along the other minor issues these maps have.

>> No.3032560

Why not make a video and put a written review in the video description?

>> No.3032561

where's that from?

>> No.3032563

Looks like the map creator of Infamous 2

>> No.3032568

there's Deus Vult...there are probably longer maps in existence but that is the first one i thought of

>> No.3032570

"Computer, give me somewhere to hang my washing"

>> No.3032571
File: 1.79 MB, 631x3848, Absolutely shit.png [View same] [iqdb] [saucenao] [google] [report]

The doom twitter. And not from there, but related

>> No.3032578

tom mustaine, huh? at least he's actually oldschool

>> No.3032581

It does also explicitly say it's not a modding tool, and they've not announced modding tools still. Until that happens, it's shit.

>> No.3032589

i don't care about any of that, i was just interested to see a name i recognised. as opposed to marty "who the fuck is he, where are his maps on /idgames" stratton.

>> No.3032591
File: 174 KB, 794x1006, doom_invisibility___blur_sphere_by_xous54-d9nkqmu.png.jpg [View same] [iqdb] [saucenao] [google] [report]

>Until that happens, it's shit.
Relative to doombuilder yes, but compared to most contemporary games it's a huge step in the right direction I think

>> No.3032594

That's why I'm being somewhat sour about it, its like, if he didn't win it wouldn't even exist as a post, its just kinda roll eye worthy if you ask me

>> No.3032598

Alrighty, I have two hours to make a map. Hopefully it'll be somewhat playable...

>> No.3032605

True, but I just don't want my own hype to get too high. I also want a random/procedural campaign/level generator

>> No.3032606

good luck, i am timing you

>> No.3032607

People have already ripped models from the alpha haven't they?

>> No.3032614

Isnt that just samara?

>> No.3032616

Yes, see >>3029757

>> No.3032617

i guess he meant commercial game not doom mod

>> No.3032620

I like that picture

>> No.3032624

I meant actually taken out of the game files, not just loaded into a map

>> No.3032640

about the 3d gun angling/on rails shooter thing:
seems I ran into a graf-ical error (bad-um tish) in that upward-facing actors can't be tilted. So against all common sense I'll try and see what happens if I angle the actual model downwards and have it's actor point "up" when it's supposed to be level with the.. level

All these weird workarounds you have to go through when modding doom are pretty fun though

>> No.3032684
File: 13 KB, 125x150, pins.gif [View same] [iqdb] [saucenao] [google] [report]

yes, same. although i can't recognise the original as an eyeball, not from the way it is animated.

>> No.3032697


>> No.3032714

The way he holds that shotty will bug me forever, I'm surprised he didn't drop it and blow his foot off....

>> No.3032723


>> No.3032741

So uh, is it just me or is Alien Vendetta really fucking hard?

>> No.3032745

no and yes

enjoy map20

>> No.3032760

I'm only on map07 so far.

Why does every fucking wad have to have a version of "Dead Simple"?

>> No.3032764


>> No.3032765

the triggers are there, and hard-coded, it would be a shame not to use them...

>> No.3032769

it was made by compet-n players (i.e. at the time the world's best demo recorders) and fans of Plutonia, Hell Revealed, etc.

the text file tells you what to expect from each skill level. if you insist on using UV you have no right to complain.

>> No.3032775

I'm playing on Hurt me plenty
I had no idea what I was getting into, I was just looking up popular wads

>> No.3032776

New Doom's invisibility is going to be like that I think.

>> No.3032781

Though a lot of older wads that use the triggers stick too well to the Dead Simple formula - kill all Mancubus to progress -> kill all Arachnotrons to exit.

Map authors could always mix it up by having Mancubus death triggers to open an alternate path or shortcut, the level could be more non-linear as opposed to the Arena type level we see in most MAP07s

The Dead Simple formula is really basic and rarely used to any decent effect, aside from standard level progression

>> No.3032787

it is usually found to be good practice to read the text file before playing. i will quote the relevant part:

> AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =)

in short: skill 2 is like doom2 on UV, skill 3 is like plutonia on UV, skill 4 is as hard as anything except "hell revealed and its sequel" (as seen in 2001)

>> No.3032798

Ah, well, not like I can just lower the difficulty. Guess I'll have to toughen through this one

>> No.3032802

> With the proper Roland SC-55 instrument sounds, there is literally a voice that sings "DOOM".

>> No.3032805

oh no chocolate doom has gone full sjw. well wrap it up boys it's time to retreat into the loving embrace of the eternity engine

>> No.3032821
File: 26 KB, 370x229, businessskeleton.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3032829
File: 734 KB, 1024x768, file.png [View same] [iqdb] [saucenao] [google] [report]

>embrace eternity

>> No.3032830


You're over time, anon!

>> No.3032832



KILLS 100%
ITEMS 100%

TIME 2016 PAR 1998

>> No.3032837

he's got another 20 minutes?
better be placing monsters by now, all architecture should be done

>> No.3032843
File: 22 KB, 863x415, ss+(2016-02-29+at+06.04.22).png [View same] [iqdb] [saucenao] [google] [report]

One of you is lying to me. Don't betray my trust, clock.

>> No.3032846
File: 156 KB, 772x647, 1436427932691.png [View same] [iqdb] [saucenao] [google] [report]

>open hidden wall
>Archvile appears

Nah it's cool. I didn't really feel like living anyway.

>> No.3032847

>Anonymous 02/29/16(Mon)15:18:12 No.3032598

>Anonymous 02/29/16(Mon)17:01:06 No.3032830

>> No.3032862
File: 675 KB, 1936x1092, ss+(2016-02-25+at+02.51.46).jpg [View same] [iqdb] [saucenao] [google] [report]

>Proceed to next level in wad
>Medium sized area filled with literal dozens of Archviles

Thank god I'm playing the blender mod

>> No.3032863
File: 69 KB, 366x401, aaaaaaaaaa.png [View same] [iqdb] [saucenao] [google] [report]




>> No.3032864

that infuriatingly inaccurate approximate elapsed time. websites that do that are dumbed down for the mentally challenged.

>> No.3032871

I don't understand

The code of conduct thing is immensely stupid, but will it truly affect the end product?

Has it affected other github projects before?

>> No.3032874

Your post gives me an idea for Doom OC.
Is the guy who drew the revenant a few threads back still around?

>> No.3032876
File: 1.80 MB, 500x209, laughs britishly.gif [View same] [iqdb] [saucenao] [google] [report]

lol, what is this?

>> No.3032878

the fuck are you running with donutsteel, egyptian brutalist doom?

>> No.3032882

looks like going down

>> No.3032883

DONE!!! Will post momentarily.

>> No.3032884

It is indeed Going Down

Very good wad for donutsteele

>> No.3032885


Pretty much that, the code of conduct is dumb and stupid.
I don't think anything that puts them in is auto-fucked, but it doesn't speak well about them.

>> No.3032886


I don't see the SJW shit. This seems like normal business place stuff: don't be an asshole, don't sexually harass your co-workers, etc.

If they start mentioning they NEED diversity or how white CIS people are the real problem, then you can get all worried

>> No.3032892
File: 167 KB, 1006x685, untitled.png [View same] [iqdb] [saucenao] [google] [report]

What can I do you for, sonny?

>> No.3032902

Can you do an edit of the burning dog pic but with Doomguy and an Archvile?
pretty please?

>> No.3032907
File: 100 KB, 250x250, 1405803205256.png [View same] [iqdb] [saucenao] [google] [report]


I'm very satisfied with how this turned out. Lemme know whatcha think.

>> No.3032912

If you don't mind waiting a few days, then sure I can give it a shot

>> No.3032921
File: 526 KB, 1366x768, Screenshot_Doom_20160229_183447.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3032928
File: 982 KB, 3840x1080, comfy learning.png [View same] [iqdb] [saucenao] [google] [report]

Finally learning how to doombuild.

>> No.3032931

Heheh... I maaaayyy have forgot to put in health.

>> No.3032932

should have learned how to take screenhots first

>> No.3032934

>"be nice to eachother"

>> No.3032935

ayy, you can still dodge that m8

>> No.3032938

Sweet, thanks anon

>> No.3032946
File: 621 KB, 1366x768, Screenshot_Doom_20160229_184307.png [View same] [iqdb] [saucenao] [google] [report]

Either I'm missing a big secret or this is very tight on ammo.

There was a bunch of hitscanners up top that were melting my face from behind

Eh, it seems doable so far if you don't eat all the projectiles to the face like I am

>> No.3032951

how ironic considering the author of eternity posted this https://www.doomworld.com/vb/everything-else/85987-github-now-run-by-maoists/

or maybe its not ironic

>> No.3032953

Alrighty disregard this version >>3032921
download this one. I updated it and added health & armor.


>> No.3032958

Nope. I'm powering through this. I'm enjoying the challenge. I WILL SURVIVE. I'll download it to replay later, I'm enjoying this.

>> No.3032967

Reading up on what githubs people actually said and did, I fully empathize with quasars outrage.

I'm just not mad about it because I rarely get mad

>> No.3032968

You can do it anon! I believe in you. You're gonna die, man

>> No.3032969

Oops, sorry for misquoting dude.

>> No.3032974
File: 260 KB, 1366x768, Screenshot_Doom_20160229_185654.png [View same] [iqdb] [saucenao] [google] [report]

Hurray, I succeeded at winning the mission!

There's a hole in the earth (a hole in earth)

>> No.3032978

Shit I knew I missed something else. Oh well. Good job, you served your country well

>> No.3032982

Its all about the internet rep nigga[

>> No.3032994

>lure the cacos into shooting the barons

>> No.3033006

That's what I was doing. See also: >>3032946

All that stuff seemed like it was spawning at random upon entering the room so sometimes I'd get down there and not have enough time to clear out all the zombiemen patrolling on the catwalks on either end of the room.


>> No.3033008

Meaningless. Who cares?

>> No.3033016
File: 333 KB, 611x452, snapmap descriptions.png [View same] [iqdb] [saucenao] [google] [report]

After seeing the spaghetti fuckhole that is that new SnapMap screenshot, I went back to the video to check some of the descriptions for rooms and items.

Those id Software fellas are having a kek with this stuff, I'll give them that.

>> No.3033024
File: 221 KB, 400x324, Let go of my camera, you son of a bitch.png [View same] [iqdb] [saucenao] [google] [report]


>traps that injure monsters too

>> No.3033062

>>traps that injure monsters too
Well, yes, that is neat, but not new.
Doom has always had that.

>> No.3033068


I only recall crusher traps anon.

>> No.3033090
File: 146 KB, 300x375, harold cannot contain it anymore.gif [View same] [iqdb] [saucenao] [google] [report]

>The two story Straight Hallway everybody was jealous of in school

>> No.3033093

i suppose there's exploding barrels as well

>> No.3033105


I wouldn't really describe exploding barrels like the ones seen in DOOM as "traps", myself.

>> No.3033134
File: 13 KB, 400x400, mess.png [View same] [iqdb] [saucenao] [google] [report]

That's retarded.
Stop being retarded anon.


On the other hand I agree with Quasar.

>> No.3033151

It really bums me out that there aren't any chex wads other than the 3 episodes that I've already played. They're just so comfy ;_; Sometimes I wish oblige could generate specific chex levels so I would have an endless amount of zorchables on rainy days.

>> No.3033171


4 mins on UV

breddy gud stuff, anon

>> No.3033207

This is my favorite version of Kitchen Ace


>> No.3033221

Well from the leaks a few days ago, it's safe to say that there will be more advanced mod tools with IdStudio.

>> No.3033224


Unless any of you kind anons out there would speedmap some Chex maps just for shits and giggles....

I mean, one of you has to think that would be an interesting challenge, right?

>> No.3033243
File: 929 KB, 264x320, 1452670140878.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3033256

My wrist hurts looking at this picture.

>> No.3033272
File: 246 KB, 1075x764, DICK JOKES.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3033289


Malt liquor/10

>> No.3033290


Well strung/10.

>> No.3033312

I came a little

>> No.3033331
File: 320 KB, 1360x768, Screenshot_Doom_20160229_221217.png [View same] [iqdb] [saucenao] [google] [report]

>whole pack is levels on steroids
>at least 300 enemies each
>gigantic maps
Now i just need to pick a good overpowered weapons mod, maybe an enemies one too, shit's going to be good

>> No.3033332


what 'pack'?

>> No.3033334

any takers on my chex quest request?

>> No.3033336


>> No.3033338

Trips and traps in particular looks fucking amazing, since most levels are Ulysses of noises tier i can safely use zdoom wars here, good shit

>> No.3033339

What about Trailblazer + Colorful hell?

>> No.3033343

If we get proper modding tools for D44M, what popular gameplay WADs (i.e. samsara, demonsteele, etc.) and mapsets would you wanna see recreated?

>> No.3033345

That was my first idea, but i want to try a different gameplay mod for this one for variety's sake

>> No.3033349

Samsara and zdoom wars by far, Samsara because i really, really want to see what they could do with 3D models and zdoom wars because the gameplay is really fun, part of me wishes they went full nintendo and released a bunch of skins based on different doomguy incarnations, including a "classic" look, a doom 64 look, etc etc, same with the monsters, them you could enable and customize them on the menus, allowing you to choose different skin packs of your choice, imagine playing a level and suddenly fighting a 2D, pixelated cacodemon, doom 3 cacodemon, doom 4 cacodemon, doom 64 cacodemon all at the same time?

>> No.3033350

GMOTA or Demonsteele?
Or even Combined arms

>> No.3033356


They look mighty fine to me, though someone I showed that to thinks you should swap Magnum and Fully Loaded.

>> No.3033360
File: 400 KB, 1248x1504, Gordon Feelman.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone up for some half life?

Found a nice empty sven co-op server at the complete fucking beginning of the story.

It's time for headcrab smashing

>> No.3033365

What do i need to play sven co-op?

>> No.3033368

besides steam nothing it got it's own independant release on the store.

Hopefully it's still for free. I don't even own the actual half life and I got it along with all of the first half life's maps

>> No.3033391

I dont know about the pistol sound, but this mod has nailed the double barreled shotgun.


Its blood-tier shotgun goodness, with single shot and both barrels able to be used, and a nice meaty reload sequence.

>> No.3033406
File: 193 KB, 1126x1560, clipazine.jpg [View same] [iqdb] [saucenao] [google] [report]




>> No.3033408


Top shelf, champ

One note about the pistol though... although I like the pistol, its auto-reload can get you into serious trouble sometimes because of bad timing, and the mandatory reload after mag-dumping can also screw you over in the heat of battle.

>> No.3033412


the pistol and shotgun sounds are actually from cod mw2

>> No.3033416


Yeah, the longer reload was my own way of balancing out how powerful the mag dump is, and the fact the pistol has infinite ammo.

I might look into making the auto reload interruptable in a future update because there's some other stupid crate weapons I want to add

>> No.3033417


Back to work on GMOTA now?

>> No.3033423

you better not have forgotten THE PICKLES

>> No.3033424
File: 26 KB, 500x438, GMOTA for NES.jpg [View same] [iqdb] [saucenao] [google] [report]


Yes. You cheeky fuck.

>> No.3033426

so when i hold down alt-fire with the particle smasher, game crashes

any idea why?

just kidding.

>> No.3033436

It's still free. I tried setting up a dedicated server, but for some reason I can't see it.

>> No.3033451
File: 178 KB, 557x605, 1454886532415.png [View same] [iqdb] [saucenao] [google] [report]

Welp, i guess i found my new favorite plasma gun ever

>> No.3033453

the axe sometimes doesn't make a sound when hitting walls

>> No.3033480


All me.... but I found something to keep my interest while I waiting in hope for actual answers. newmaps.wad ! Hope any other chex fans out there try it out.

>> No.3033484
File: 111 KB, 900x692, 1455743244199.gif [View same] [iqdb] [saucenao] [google] [report]

>Alien Vendetta
>+ Colourfull Hell
>+ Combined Arms



>> No.3033525

Is anyone else facing weird resolution issues with the latest official builds of gzdoom released this year? Every time I move the mouse to the lower or higher ends of the screen, the bunny head cursor becomes my system cursor, and when I click, the game minimizes. It gets even worse when I change the resolution, which makes it so that clicking anywhere minimizes the game. Did anyone else face these issues, or learn how to fix them?

>> No.3033531

why the fuck does legacy exist and why the fuck do people use it. holy shit, what garbage.

>> No.3033540

And I just finished going through the Upstart map pack with the older combined arms WIP.
Well, always more maps to test it with.

>> No.3033574

I've been having that issue, only "fix" I've found is either playing in a window, or using keyboard inputs to get into the game then dealing with the cursor floating there as from game start on clicking doesn't seem to unfocus the window

>> No.3033585

Actually try deleting your GZdoom config and letting the game gen up a new one, that sounds worth a try

>> No.3033607

I seemed to have fixed the issue by going to the gzdoom.exe' properties(gzdoom-g2.2pre-56) and disabling visual themes, thank for the help

>> No.3033626

is nobody making a devil daggers mod yet?

>> No.3033658


holy shit, just tried GMOTA for the first time, it's awesome

any plans for enhancing its compatibility with Hexen?

>> No.3033679
File: 796 KB, 720x360, this update is gonna hurt.webm [View same] [iqdb] [saucenao] [google] [report]


None right now. Right now I'm trying to balance the uncharged buster shots a little so they can't just be spam fired. Then I'm gonna take on the monumental task of fixing the weirdness when switching between powered and unpowered forms of the weapons.

Then getting sprites for the last few monsters and shit.

and oh my god my audio balancing is so fucking awful what is wrong with me, my code structure is so bad too fucking kill me

>> No.3033694


holy mother of false flags, batman

>> No.3033718

Good find senpai, that fixed my issues as well, I really should have though of it sooner desu

>> No.3033765

Joe Ilya made some chex quest levels, as i recall

>> No.3033769

>Ulysses of noises
is this an actual level or are you misspelling plutonia 29 (odyssey of noises) ?

>> No.3033771

>trips and traps

my money is on misspelling

>> No.3033782
File: 444 KB, 1366x768, Screenshot_Doom_20160301_001253.png [View same] [iqdb] [saucenao] [google] [report]

I, I, I love, little girls
They make me feel so bad

>> No.3033786

>having such shit taste

>> No.3033789

i misspelled

>> No.3033791

oh okay it's just that it's the second time in a few days i've seen "ulysses of noises" and i thought it might be an actual map! sorry about that.

>> No.3033823
File: 3.00 MB, 320x240, A_Dumb_Sewer_in_2_hours-fda-716-1.webm [View same] [iqdb] [saucenao] [google] [report]

your monster teleporters take ages to deploy fully, and there are two demons in one of them which are stuck together

otherwise fine outside of a couple of overlooked door track textures.

demo in which i spend far too long trying to induce infighting, with mixed success. but i killed a revenant in only four shells which isn't so common.


>> No.3033825
File: 2.21 MB, 320x240, A_Dumb_Sewer_in_2_hours-fda-716-2.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.3033860

>Play Plutonia for first time
>Archvile 2 minutes in
Well then, that sets the mood

>> No.3033861
File: 566 KB, 720x360, putting a stop to this shit.webm [View same] [iqdb] [saucenao] [google] [report]

This is gonna take a bit but it's ultimately gonna be worth it.

Also I might just stop subweapons from vanishing altogether now.

That'll mean there might be a chance you get stuck in a hallway and forced to pick up something and lose your POW but...

>> No.3033864


wait shit, an idea just crossed my mind:

What if subweapons go into a new state after a few seconds that have to be attacked to become pick uppable again?

>> No.3033884
File: 1.04 MB, 300x225, 1451732213493.gif [View same] [iqdb] [saucenao] [google] [report]


I'm more for the oldschool "pick it up, stuck with it" ethos that you've been using, a-la Ghosts and Goblins.

Sometimes you'll get fucked out of your chosen sub, but that's a good thing because it forces players to adapt to their new situation.

Also, MFW GnG dagger

>> No.3033890


At the very least I'm making subweapons linger longer before vanishing.

>> No.3033905

jesus christ i'm peeking at your brickomancy code right now

you must have gone crosseyed putting this together

>> No.3033907


also is this Zandro compatible? if so, fucking bravo

>> No.3033912

Yeah, Plutonia was intended for veteran players who find Doom 2 too easy on UV, and want a greater challenge.

>> No.3033914
File: 274 KB, 320x480, 1411680403569.png [View same] [iqdb] [saucenao] [google] [report]


You have no idea. I'm sure there's easier, cleaner, and far more elegant methods to program those weapons, but I'm a fucking moron.


GMOTA is, and so is Combined_Arms, but it only works with Zandy 3.0 versions

I wanna play it online actually, we did a stress test last year and now I wanna do it again

>> No.3033917

>I'm a fucking moron

Take it easy on yourself anon, I haven't seen a more ambitious weapon in a doom mod. The fact that it works at all is impressive, elegance of code be damned.

>> No.3033923



>> No.3033925
File: 14 KB, 489x514, paris.png [View same] [iqdb] [saucenao] [google] [report]


iunno man have you seen some of the legendaries in DRLA? Or... everything regarding DRPG?

mechanically the book of plakaturgy is pretty simple, I just set it up in a pretty complicated manner.

I'm pretty happy about it though, I really love how the animations came out and just the general absurdity of it never fails to amuse me, definitely my one my favorite weapons I've made

>> No.3033946

I've seen modders talk about audio balancing a few times here, what exactly does that mean? What makes it good or bad?

>> No.3033949

alls i'm saying is that it's hard for me to accept you calling yourself a moron when i'm coding what should be a single simple weapon and having it work one minute, then working on it for a bit and having it suddenly be insupportable in zandro for no perceivable reason

i'm no expert, in fact i'm quite new to the mod scene, but i'm pulling my hair out over a simple weapon and just can't see what's going wrong

>> No.3033952


Some sounds are WAY louder than others.

You want an example of bad audio balance? Listen to brutal doom.


well share your code with the class.

>> No.3033958

As much as I don't want to play that again, I'll have a look, thanks!

>> No.3033960

if you're willing to look at it i'd be flattered

the entire decorate is really revolving around one weapon, so i'll paste the whole thing: http://pastebin.com/q4w694Rb

a lot of it is notations and sleeper code that's been rendered inoperable by "//"ing because it may come in handy later

i should make a point of testing my work in slade using zandro, not zdoom... come to think of it i couldn't tell you why i don't

>> No.3033962


I can tell you right now you need to add some extra TNT1 A 0s to some of your states, especially if you're trying to make this work on Zandybam.

For example

ACTOR Painpuff : BulletPuff
Alpha 0.5
VSpeed 1
Mass 5
TNT1 A 0 //A_GiveToTarget("Painball", 1)

Should be

ACTOR Painpuff : BulletPuff
Alpha 0.5
VSpeed 1
Mass 5
TNT1 A 0
TNT1 A 0 //A_GiveToTarget("Painball", 1)

>> No.3033969

Ok, but that example isn't currently executable code, so it shouldn't have an effect on Zandro compatibility should it?

>> No.3033971


No, but just something to keep in mind for your actor states, Zandybam online has a fit when you have severalt 0 tic frames and has a tendency to skip the first 0 tic frame.

As for your weapon itself, that's weird as shit, I work better with actually poking and prodding at the mod itself, what errors do you get anyway?

>> No.3033975

I don't get specific errors, I try to host it on BestEver servers and either it works or the server fails to initiate and blames the WAD. As is, it works in Zdoom.

Thanks for the heads-up though, I will keep in mind the placeholder TNT1s.

>> No.3033981
File: 70 KB, 640x960, 1411680417402.jpg [View same] [iqdb] [saucenao] [google] [report]


Damn it, this is out of my league then. Sorry anon.

>> No.3033982

no worries senpai, thanks for the feedback

going to try it out, fiddle with my code and see if it'll work in zandro again

>> No.3034158

that looks like garbage with software on

>> No.3034164
File: 37 KB, 140x190, 253.png [View same] [iqdb] [saucenao] [google] [report]

>tfw that's a good thing

>> No.3034179

so, OBLIGE for modern Doom?

>> No.3034196

i thought their monitor was just really really wide

>> No.3034396


that's not a game, anon

>> No.3034450

That is CIS shit in very politically correct form.

>> No.3035035
File: 517 KB, 1920x1080, Screenshot_Doom_20160301_161847.png [View same] [iqdb] [saucenao] [google] [report]

What just happened

>> No.3035048

Just discovered the existence of and played Dukes Penthouse Paradise. Are there other maps like this? Explicitly intended to be lewd? I just want to drink beer and kill aliens while my dick is hard.

>> No.3035078

Don't fuck with Benellus

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