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/vr/ - Retro Games


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File: 354 KB, 640x480, sonic-cd-usa.png [View same] [iqdb] [saucenao] [google]
2872610 No.2872610[DELETED]  [Reply] [Original]

Is it like an ironic-meme type deal to say that you like this game?
After hearing so much about this title, playing it is completely underwhelming. Everything from the soundtrack to the level design to art direction is mediocre.
Time travel my ass.

>> No.2872613

I never liked Sonic. I guess I've always had refined tastes and an allergy to autism

>> No.2872615

It is a meme to think any sonic game is good, OP.
I guess 2 was the least terrible.

>> No.2872618

Yes. This game is terrible. People only pretend to like it because they think they're special.

>> No.2872620

Reply #4

>> No.2872627

>>2872610

I tend to agree although I feel like it would be a bit more impressive around the time it was released

>> No.2872659

>>2872610
Yeah, this might be my least favorite of the retro Sonic games.

>> No.2872695

Concurring Reply #7

>> No.2872712

sonic cd is the worst retro sonic beside sonic adventure & sonic 3d blast. not sure which is the worst.

>> No.2872717

>>2872695
Rebuttal Reply #9

>> No.2872718

Eh, I thought it was alright.
It's incredibly overhyped by Sonicfags though - it's either this or S3&K (though S3&K is more deserving of its hype)

>> No.2872753

>>2872610
The game grows on you. I hated it the first time I played, it wasn't at all what I expected. I like how it feels like an alternate version of Sonic 1. It shares a lot of the same style and yet it's radically different. Time travel is a gimmick. Either dick around with it or try to ignore it. Try both soundtracks, you can switch easily in the Android and Steam versions.

It's not my favorite, but I liked it much more than 2. 3&K>1>CD>2. That's an opinion, not solid fact, I'm not looking for an argument. I never cared for Sonic 2 much. For the longest time I only ever had Sonic 1 and Sonic 2 and replayed the original much more.

>> No.2872761

>>2872610
Every Sonic other game is better, even 3D blast was more captivating

>> No.2872767
File: 80 KB, 575x554, image.jpg [View same] [iqdb] [saucenao] [google]
2872767

>>2872610
>>2872613
>>2872615
>>2872618

>> No.2872774

>>2872610
It's a good game but it's not as good as the other retro Sonics, art and music are great but level design is weird, doesnt fuck everything up though. I recommend it

>> No.2872868

>>2872610
Sonic was always awful.

>> No.2872869

>>2872610
I played the taxman version last year and had a really good time with it. I'd say it's better than the first one.

>> No.2872871

>>2872610
You think CD's bad? Try out Sonic 2 GG, Sonic Blast, Knuckles Chaotix or Advance 2.

>> No.2872881

>>2872610
Played the remake, going in a straight line felt a bit underwhelming, then when you start exploring through time and getting the time stones it gets curiously much more enjoyable.

>> No.2872887
File: 85 KB, 680x910, f49.jpg [View same] [iqdb] [saucenao] [google]
2872887

It isnt as good as Cory in the House for the Nintendo DS

>> No.2873065

>>2872615
How ironic, the biggest meme is to think that every Sonic is bad.

>> No.2873074

>>2873065
you honestly think sanic is any good?

>> No.2873075
File: 44 KB, 848x375, egoraptor.jpg [View same] [iqdb] [saucenao] [google]
2873075

>>2873074
You honestly think Sonic is not good at all?

>> No.2873076

Jesus Christ /vr/ is atrocious today

>> No.2873078

The blatant samefag in this thread is pretty emblematic of all of /vr/'s problems at the moment. Just one mod would be enough.

>> No.2873081
File: 58 KB, 960x720, 1448274286280.jpg [View same] [iqdb] [saucenao] [google]
2873081

>>2872610
>ironic-meme type deal
This is what /vr/ has become

>> No.2873084

>>2873075
It's 1992, and Sega is riding pretty high. The success of Sonic the Hedgehog from a year prior has scended them to a new level of popularity worldwide. This is especially true in the West, where it has helped to more than quadruple Sega's market share and all but guarantees them a permanent presence in the 16-bit generation. All expectations have been shattered. Consoles are flying off the shelves, with Sonic as the pack-in. Retailers haven't even bothered swapping the game out of their kiosks yet. The merchandising machine is in full swing, and can only expand with a cartoon series on the horizon. Hayao Nakayama is happy. Tom Kalinske is happy. Naoto Oshima is happy. Yuji Naka is happy. Mega Drive fans are happy. Sega, however, is discontent to wallow in a single grand slam. They quickly begin preparing the follow-up, establishing a joint venture between their American and Japanese studios (in order to rope in some ex-Sonic Team members, including Naka, who recently moved to Sega Technical Institute).

And really, this one needs no introduction. It's probably the one you played the hell out of as a kid. If you were lucky enough to be the older sibling, you even got the privelege to play as Sonic. The characters were memorable and cool. The environments are some of the most charming and distinctive of any platformer. The soundtrack was so good you wish it were in EVERY game. And, as Kalinske predicted, commercially speaking, it could not have been a more well-placed rock against the head of Goliath.

And... it was shit.

>> No.2873085

>>2873084
Gwuh? How can I say this? This game is a classic. Just look at any number of memetic critiques on GameFaqs or any random Sega fan page. See, it's good! I don't know, that's not what I saw when I put it in this year. Maybe it was my motivation. I was cleaning my room, saw the case and said "Why the fuck not? I've got time and Daimakaimura needs a break." No yearning to recover the past. At first I was unsure of what exactly I was feeling while going through loop-the-loops, half-pipes, vaccuum tubes, spring boards, getting hit, collecting a ring, getting hit, collecting a ring, bouncing on Eggman for eight seconds. Of course I now recognize it to have been the onset of nihilism. Donkey Kong Country might've been the game that truly brought the platformer genre into the dark ages of inanity, but it wasn't the outbreak monkey.

Because simply put, Sonic the Hedgehog 2 is a cycle of faulty design endlessly revving spin-dashes into itself. And it all stems from its alleged highest quality: speed. Given the fast rate of scrolling, any type of serious opposition from enemies would seem unfair, for starters. It would be too difficult to react to more than the odd projectile or lunge without committing entire stage layouts to memory. Even nerfed enemies could prove challenging at top speed without a "proper" health mechanic, and we don't want to squander the selling point by making it unknown to beginning players, as they tip-toe around fearing punishment for wielding this fire you bestowed on them. So now we have rings, and an infinite potential for recovery from nearly any mistake. But an action game can't be completely without obstruction or penalty, can it? Not to worry, they've added in some spikes and a few pitfalls. F-U-N. Add a corkscrew loop-the-loop and congratulations, you've just designed a Sonic the Hedgehog stage. Now, maybe somewhere along the line, a game without these concessions would've been possible.

>> No.2873086

>>2873085
But would it then have been the game that got the kids clamoring come Christmas time?

Rings. Fuck 'em. I could go into a whole digression here on how trinkets destroyed the genre, so I might as well. Either that or a paragraph on corkscrew loop-the-loops. You see, before Sonic 2, you had games like Wonder Boy, Rockman, Super Mario Bros. 2 (FDS), Jigoku Meguri, Wardner no Mori, et al. Games built on challenge. Overcoming a difficult platforming section in those games gave players a sense of accomplishment. They did something not everyone can do; they should feel proud. But it's the '90s, and console games aren't shackled by the doctrines of good design. And after all, a mascot platformer's battleground wasn't just on the screen; it was on the cereal boxes, and what child wants to send in boxtops for a plush representation of a character whose game they resent? We see how well that worked out for Bubsy the Bobcat. Rockman NEEDS those energy tanks now. Mario NEEDS that cape to swoop over entire stages. The value of challenge is gradually disregarded. And supplanting challenge for sense of accomplishment? Bananas, balloons and bonus barrels. Big coins, small coins, red coins, blue coins. Chaos emeralds, diamonds, stars, remotes, tokens, wumpa fruit, yarn balls, bottle caps, and last but not least, BUUUUUUUUG JUUUUUUUUUUUUICE! The sense of being Indiana Jones, minus that burdensome temple of doom.

>> No.2873090

>>2873086
There's a reason I'm singling out number two as well. The stage design in the original game was more compatible with what Sonic was: a glorified obstacle course. No meandering. No choice to go through one loop-the-loop over the other, snagging on something from another route. All you had to do was figure out how to maintain inertia for as long as possible -- without the aid of spin-dashes, by the way. Later sequels, particularly the Dimps series, would do the obstacle course thing MUCH better by having a greater variety of props to interact with, unlike the inaction of watching Sonic pretend to be a bank withdrawal in Chemical Plant or getting shot through cannons for ten seconds in Oil Ocean. Don't think I don't get the obstacle course, either. The concept is not far off from NiGHTS Into Dreams, and that game rules. These courses are just exceptionally asinine. A small ditch with two springs on the sides, slogging boxes in Casino Night (a zone consisting of non-threatening bumpers), propellers in Oil Ocean that serve no other purpose than to keep you from progressing for five seconds. Won't even go into the underwater portions; even Sonic fans hate that shit. All adequate punches to the gut, because if you're not saying "Woah! Look how fast he's going through that corkscrew loop-the-loop!" you're not saying anything at all. Unless you're eight and think there's a point to that slot machine mini-game. Anyway, if for some reason I ever have the desire to time attack a Sonic game, I'll put in Jam and pick Sonic 3 & Knuckles, where I can at least control the tops, spinning cups, and decide when to let go of the pulley. I might even get a grin out of that for a while.

>> No.2873092

>>2873084
>>2873085
>>2873086
>>2873090
a
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>> No.2873093

>>2873090
It's a shame they chose to exacerbate the original's flaws by playing up the razzle-dazzle, because everything else about this game is top-shelf. Sonic's surroundings are gorgeous, demonstrating a charisma not often seen outside the Mario series; not exactly easy when you're dealing with simple geometric shapes. But who doesn't remember what the grass in Emerald Hill Zone looks like? Or the opening chords of Hill Top Zone? The soundtrack, courtesy of Masato Nakamura, is particularly endearing. Just the type of melodies you need to help fixate a character in people's minds. Surely it's an experience not unworthy of a half-hour of your time, even if it's just in the Sound Test. And I'll admit, it is deserving of one toast. Without its revenues, who knows what real, merited Sega classics would've remained sketches in the heads of their creators.

>> No.2873112

>>2873093
>>2873090
>>2873086
>>2873085
>>2873084
t. Redditor

>> No.2873130

>>2873090

Everyone likes to pretend that the Sonic games were 'too straightforward' as platformers, describing them as left-to-right obstacle courses.

Which is odd, because that's clearly a description of nearly every platformer EXCEPT Sonic. Sonic is the only notable retro platformer series where you can really explore complex interior environments, going up and down, backtracking, choosing between many branching routes, and trying to access bizarre hidden areas that challenge you to defy the level design to reach.

Mario on the other hand, while obviously great, tends to be more primitive, with every level being an 'open air' left-to-right run n' jump. This is fine. Mario basically created the platforming genre. But Sonic blew it out of the water.

>> No.2873137
File: 1.55 MB, 9216x4096, metropolis.png [View same] [iqdb] [saucenao] [google]
2873137

>>2873130

Look at this terrifying motherfucker.

>> No.2873140

Shit thread of the day

>> No.2873146

>>2873140
Kids have to do something before their parents drag them to Grandma's house for the family Christmas get-together

>> No.2873148
File: 91 KB, 800x600, 1450824575890.png [View same] [iqdb] [saucenao] [google]
2873148

>>2872610

>> No.2873153

>>2873092
Because writing vertically isn't a dead giveaway sign of autism

>> No.2873186

Sonic, he can really move