[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 11 KB, 1280x800, keen1_000.png [View same] [iqdb] [saucenao] [google]
2867843 No.2867843 [Reply] [Original]

people were actually impressed by this? el oh el

>> No.2867848

well dude that's pretty fucking impressive for ega mode
https://www.youtube.com/watch?v=86O3PxdLrg8

>> No.2867851

>>2867848
ok dude

>> No.2867858

>>2867851
most computer platformers at the time were single static screens like Prince of Persia, just having screen scrolling was already a big deal.
https://www.youtube.com/watch?v=F04Cl4sxy0o

>> No.2867859

>>2867843
MODS

>> No.2867863

>>2867843
Don't you know John Carmack literally INVENTED 3D you ungrateful bitch?

>> No.2867869

>>2867863
Hi OP.

>> No.2867870

>>2867858
>most computer platformers at the time were single static screens like Prince of Persia, just having screen scrolling was already a big deal.

Wut, Side scrollers were the norm by the late 80s, especially on machines like the Commodore 64. PC compatibles maybe not as much,

>> No.2867871

>>2867858
man pc games were so shitty

>> No.2867878

>>2867870
True, but even on commodore the scrolling was choppy and only one direction at a time.

>> No.2868161

>>2867870
Evidence of why PC gamers were the peasants until the mid 90's. Everything they did, they did worse than consoles, except for CRPGs and simulations, which were shit until people figured out how to make GUIs that properly used the mouse and stopped expecting players to have a fucking cheat sheet for key commands next to them at all times.

>> No.2868178

>>2867870
>especially on machines like the Commodore 64
then why were most C64 platform games single screeners?

>>2868161
nice b8t m8t

>> No.2868180
File: 17 KB, 640x400, Bio_Menace_title.png [View same] [iqdb] [saucenao] [google]
2868180

If you like shitty old platformers with guns, Bio Menace is now *FREE* on GOG.com.

>> No.2868185

>>2867843
Getting a -triangle- to render on-screen was a big fucking deal, mate.

>> No.2868187

>>2868178
I'm not even trying to bait. 99% of CRPGs and Sims on the PC from before the mid 90's are pretty much unplayable, including Ultima IV which everybody always goes on about. Other, more consoley genres, are done on PC with horrible graphics, even worse sound, and stuttering.

I'm not even hating on retro home computers. I love my Amiga, it feels a lot like a Sega Mega Drive. It's more specifically the IBM PC which seemed to have a completely shit library of games until games like Doom started to come about.

>> No.2868213

>>2868187
But Ultima 4 is also on the Amiga. Nobody would normally praise the unpatched PC-EGA port which didn't even have music.

>> No.2868284

>>2868161
>simulator games should be casual

>> No.2868414

What was actually the first platformer with scrolling?

What was the first game with scrolling? Defender?

>> No.2868418

>>2868414
either pac land or jungle hunt on arcades

>> No.2868425

>>2868284
They should be. Once it's super realistic it's just a second job.

>> No.2868431

>>2868425
>tru simuletor gamez
>press A
>opress B
>YOU WIN!

>> No.2868506

>>2868425
That's like playing Fly! instead of Flight Simulator X.

>> No.2868541

>>2868431
Examples of good simulation games:
>Theme Hospital
>Simcity 2000
>Pilotwings
>Simcity 1 is a pretty good 1980's simulation game, but the SNES version did it much better

Examples of shit simulation games:
>Flight Simulator
>Elite (seems like it would be good if it were at all playable)
>Indianapolis 500

>> No.2868560

>>2868178
>then why were most C64 platform games single screeners?
Because you only saw the NTSC stuff from the early 80s like Jumpman. Watch a video of Creatures and get back to me.

>> No.2868563

>>2868541
>Theme Hospital
>simulation

>> No.2868575

>>2868563
It's a business simulation. Simulation games don't need to be hyper realistic.

>> No.2868579

>>2868187
>I love my Amiga, it feels a lot like a Sega Mega Drive

Only with shit action games. With slow sprites and "fast scrolling" that the NES thought was just passable, but why the backgrounds were very pretty so that makes it all okay!

>> No.2868587

>>2867871
Well, they couldn't do arcade stuff for shit.

>> No.2868607

>>2867843
>>2867848
Well, it is. If you'd ever tried programming late 80s PC hardware, you'd start raging in a hurry. It was an exercise in masochism.

>> No.2868616

>>2868180
>Dr Mangle

Is this meant to be a Dr. Mengle or an Alby Mangels reference?

I really hope it's the latter

>> No.2869051

>>2868180
>*FREE*
But it says it's NOT shareware!

>> No.2869112

>>2867878
Vat. You can perfectly well scroll the VIC-II in all four directions.

>> No.2869125

>>2867843
>people were actually impressed by this? el oh el

youre a disgrace to your generation, millenials are better than this tripe excuse for a thread

>> No.2869146
File: 22 KB, 640x190, SpaceQuestEGA.gif [View same] [iqdb] [saucenao] [google]
2869146

Commander Keen was a low budget title. It didn't set out to impress anyone graphically. It just had good gameplay for a PC game.

Adventure games boasted the best graphics of the EGA era.

>> No.2869335
File: 262 KB, 1408x801, mode7.png [View same] [iqdb] [saucenao] [google]
2869335

>>2867843
Why don't you try implementing a scrolling program and see how far you get? You take far too many things for granted, OP. I bet you know jack shit about how anything you rely on works.

>> No.2869351

>>2869335
More specifically, try to do it on a late 80s PC with an EGA card.

I saw a Youtube video of the PC port of TMNT: The Arcade Game running on a Compaq luggable with the plasma screen, and in the comment section a guy posts "I was the programmer of this game. Lord, I don't miss those days."

>> No.2869414

>>2869351
it must be true.

>> No.2872020

>>2869125
But anybody who had ever played a decent console game at the time wouldn't have been impressed by how shit the PC was at playing games.

>> No.2872062

>>2868418
Those games were 1984 and 1982 respectively, while Defender was released in 1981.

>> No.2872157

>>2872020
Something tells me you weren't alive until after 1995.

>> No.2872178
File: 280 KB, 1500x1146, printing-press.jpg [View same] [iqdb] [saucenao] [google]
2872178

People were actually impressed by this? el oh el

I now have a printer next to my PC which can print 100 times as fast! XD

>> No.2872183

>>2872157
1993, actually. 80's and early 90's PC games were awful compared to console games from the same time. PCs (and other home computers) would have been the platform of choice for some, because they could do more than just gaming, but the games themselves just sucked in comparison, for the most part.

>> No.2872193

>>2872183

Wow, look at this guy born in 1993 who really knows his shit about retro PC gaming having been born in 1993 which is very old and obviously I should value his opinion highly, the opinion of this person barely old enough to legally purchase alcohol and grow hair on his scrotum

>> No.2872197

>>2872193
Well, point me to a game on the PC before Doom that showed off how much more capable it was compared to consoles from the same time period, and wasn't shit, then.

>> No.2872205

>>2872197
MS Flight Simulator compared to a Atari 2600.

>> No.2872218

>>2872205
Sure, it's something the Atari couldn't have done, I'll give you that, but it's completely unplayable garbage. As I said somewhere higher up in this thread, the only games PC had that consoles didn't do better were simulations and western CRPGs and both of those were completely archaic and unplayable until much later on.

That's not to say I don't like old computer games. I like Commander Keen, for example, but it feels 5 years older than it actually is. It boggles the mind that the episodes 1-3 came out a month after Super Mario World.

>> No.2872223

>>2872205
I was born in 1985 and I agree with him. Just because he may be going by second-hand experience or what he read =/= he's not right. Obviously you can take $5,000 PC of any era and say "look obviously beats console" but he is spot on that with few exceptions the consoles were a lot better.

>> No.2872234

>>2872218
>but it's completely unplayable garbage
Compared to Atari games even DONKEY.BAS is a timeless classic.

>> No.2872331

>>2867858
>the knife just files out pointing straight upward
why am I lauging

>> No.2872361

>>2867843

Go back to /v/.

>> No.2872417

>>2872205
This is extreme cherry picking because flight simulators were one of the few genres that PCs of that time excelled at due to analog sticks and math coprocessor availability.

>> No.2872424
File: 282 KB, 1000x1000, 1406507570430.jpg [View same] [iqdb] [saucenao] [google]
2872424

https://www.youtube.com/watch?v=_fUYD8KKV9M

https://www.youtube.com/watch?v=7cehaqXFCGE

https://www.youtube.com/watch?v=X5h1smUA4lQ

https://www.youtube.com/watch?v=Ee2D4m2fh6c

>> No.2872427

>>2872417
How is naming a killer app extreme cherry picking? If you think of the original IBM PCs then Flight Simulator should be one of the first things to come up next to Lotus 1-2-3.
Later games like King's Quest aren't as representative.

>> No.2872593

>>2872197
Ultima Underworld. And a bunch of other polygonal 3D games such as >>2872205 and the various Test Drive games, with Stunts coming out in 1990.