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2840449 No.2840449 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2830145
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


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So You Want To Play Some Fucking Doom? (v6b)

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##

Make a Boom map for Doom 1.
>>https://warosu.org/vr/post/2811741 Announcement/Rules

>> No.2840451


[12-07] Cacowards soon, presumably. Watch this URL:

[12-07] Italo Doom: 20 extreme slaughtermaps by Ribbiks/dannebubinga (beta)

[12-06] Anon mod release: Project MSX without custom monsters

[12-06] Anon requests Doom4 alpha participants to send feedback.

[12-05] Combined Arms: WIP4 available, feedback requested

[12-05] Anon music release: Doom64-style midis, free to use

[12-04] Nova II released

[12-04] Valiant: Vaccinated Edition (for gameplay mods)

[12-04] The /newstuff/ Chronicles #488

[12-03] The Port (giant city map, alpha release)

[12-02] PSX Doom: The Lost Levels released

[12-01] Shotguns v2 / v2.1

[11-28] Beautiful Doom 6.0 released

[11-27] Anon map release: mainframe.wad (for KDI/vr/)
>>2820723 >>2822387 >>2823245

[11-26] Anon wad release: Last Blood (20 maps for GZDoom)

[11-25] Anon map edit: CQC.wad Boom conversion

[11-23] Anon map release: buttghost (for KDI/vr/)

[11-23] Anon map release: Scerebi Forest


To submit news, please reply to this post.

>> No.2840460

apparently magicaVoxel now supports making voxels with transparency, i wonder if that works correctly in zdoom

>> No.2840594

I use FL Studio 11. Should be a torrent around somewhere. Pretty intuitive to use. The help files are your friend if you get stuck. Any DAW would work though. Cubase, Reason, Ableton, Logic Pro, etc. You could even make them in sibelius or guitar pro

This is FL on MIDI:

>> No.2840595
File: 28 KB, 392x297, 1395641422301.jpg [View same] [iqdb] [saucenao] [google] [report]

I've only just recently realized how good the music was for Wolfenstein 3D. Did id hire someone to do the music for them, or did they just do it themselves? I realize that Doom's OST is heavily based around metal songs (sometimes ripping off sections), but it's still pretty obvious talent that they made such memorable and cool music.

>> No.2840597


In fairness this was like my first actual effort in frankenspriting a gun.

Everything else in Combined_Arms is pretty simple looking

>> No.2840601
File: 197 KB, 844x723, something_done_properly.png [View same] [iqdb] [saucenao] [google] [report]

Got map to work.
...Although outside the builder's test it doesn't display textures correctly. I guess I'll have to include them with SLADE or something.

Forgive the shitplay, I probably should put out few more enemies or so, but I am satisfied with it... So far. I'll have to expand it later on and work with textures.


If I do one short map every week, I might have a silly megawad in little over a half of a year. In less if I settle for fewer maps.

>> No.2840602

Bobby Prince did all of id's soundtracks from the Keen games up through Doom 2.

>> No.2840605

Oh, god dammit, I did know that. But thanks, anon!
Would it be too cool for Bethesda to get at least one Bobby Prince track for Doom 4?

>> No.2840608
File: 103 KB, 765x737, wipmap.png [View same] [iqdb] [saucenao] [google] [report]

Woah, that's oddly similar to a map I'm working on right now.
It's still heavy WIP. Layout isn't even finished.

>> No.2840614

>Bobby Prince
>1LT platoon leader in Vietnam 1969–70
>Also a qualified Lawyer

>> No.2840634
File: 130 KB, 627x495, that map.png [View same] [iqdb] [saucenao] [google] [report]

There was this one CTF user made map for UT99 set in space. Simple design, pretty popular on some of the servers. Two jump pads on each end of the edge of your team's area that would send you to the enemy's base. I distinctly remember this picture of Britney displaying when you were viewing the map in the menu.
Anyone knows the name?

>> No.2840643

I vaguely remember it too but I can't remember it's name

>> No.2840647


>> No.2840651
File: 58 KB, 640x480, 4269-1-zoom.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit, yes, that's the one! Thanks man!

>> No.2840662

New DOOM when?
Marathon 3 fucking when? Bungie still owns it and Destiny is such a shit show I guarantee this would be a better product than a Destiny sequel.

Also how popular was Marathon? Everybody knows about Doom but most people I meet have never heard of Marathon. Is it more of a "cult following?"

>> No.2840710

Yeah, you have to merge the textures into the .wad, otherwise you'd need to run the resource file alongside it every time you play. Doom Builder doesn't merge automatically, unfortunately.

>> No.2840713

Being a Mac exclusive might have had somethig to do with its obscurity.

>> No.2840714

Very much so.

>> No.2840717

>new DOOM when?


>> No.2840723

I didn't know it was exclusive. I played it on PC.

I want a release date, dammit.

>> No.2840738

now i want to masturbate to britney
thanks man

>> No.2840771
File: 56 KB, 980x895, dewm.png [View same] [iqdb] [saucenao] [google] [report]

Next spring my friend.

>> No.2840772

yeah, that's thanks to him that they knew they could get away with sampling so much

>> No.2840778

so I've never played doom before and my friend told me to try modding it with brutal doom to make it the best experience possible

how do I go about doing that?

>> No.2840782

>Brutal Doom
>Best experience possible
Your friend is a faggot
Just drag the shit you want onto the gzdoom .exe.

>> No.2840861

If you gonna use more than just BD, consider ZDoom Loader.

>> No.2840896


Your friend is a dumbass.

That being said, it's simply a matter of clicking and dragging the .pk3 onto either the Zandronum source port or the ZDoom/GZDoom source port, whichever you prefer.

>> No.2840901

Is there a (relatively easy) way to get .WADs working within Doom I and II in the Doom 3 BFG editiuon?

Or did I totally fugg up in buying it, since Doom 3 is ruined with more lighting and always-on flashlight?

>> No.2840910

>Or did I totally fugg up in buying it

Even for just normal play, the changed levels and enemies are going to wreck havoc with any mods that use the Wolfenstein SS. Not to mention you're going to get booted from any server you try to join to.

>> No.2841000
File: 121 KB, 640x480, Screenshot_Hexen_20151208_183543.png [View same] [iqdb] [saucenao] [google] [report]

My first custom texture

>Kill the organist
>Organ stops playing

>Press use on the organ
>Makes a ham-fisted mashing sound

Even the most basic scripts can add so much

>> No.2841067

So I'm playing on some Chocolate Doom and if I play on anything higher than windowed 320x240 the fps drops really low and is bad to play. How do I fix?

>> No.2841087

If you mean it's playing at 35 fps, that's the framerate doom is originally at.

>> No.2841094
File: 140 KB, 800x600, Screenshot_Doom_20151208_004422.png [View same] [iqdb] [saucenao] [google] [report]

The fact that i made it this far makes me proud, and also amazed of the fact that everything in Hideous destructor can kill you, but at the same time, everything is useful.

Pic related, Valiant's map 06 See that little spark over there? That's a cacodemon doing his strong blast

>> No.2841097

Also, now you can officially play Valiant with mods now.

>> No.2841102

I don't have a counter, but maybe that's what it is. It does feel like there's half as many and it's kinda jerky. I'm on Doom 2 with Choco, but I played Doom 1 on Steam fullscreen at 1080p and it was smooth as silk.

>> No.2841106

Woah, congratulations. How did you handle saves and stuff?

I think I never actually got past that level on normal Doom, kek. I should get back to it.

>> No.2841115

Saves and stuff?
Seriously, the second worst mistake (note:first worst mistake is stated on the manual) that you can make in Hideous Destructor is saving when there is a monster nearby. Also, try to save when there is an obvious trap, which happen a lot.
And about stuff, its not exactly hard to handle the inventory, i'm basically invincible because i never run out of things, problem is, said things are hard to use (specially in software mode where smoke can fuck you up if you're using the vulcanette[chaingun] at max rate of fire, that and recoil, specially recoil). Once you learn how to make ammo out of things (i.e. making more cells out of partially spent cells), you become more weapon than man.

>> No.2841121

Does regular Valiant at least work with Ketchup or will that cause problems?

>> No.2841146

Ketchup just replaces the blood actor, right? I don't think it'd conflict that much.

Someone made a little DeHacked patch that very effectively added extra gore, it made one of those little blood spots (that you'd usually place when making the map) drop as the blood hits the floor.

>> No.2841153

Well, it turns out that Ketchup somehow turns the chaingunners into weird looking mancubi that only have half of their death animation when combined with Valiant.

>> No.2841169
File: 82 KB, 175x173, 1409340161246.gif [View same] [iqdb] [saucenao] [google] [report]

Does anyone know of a bear trap with rotations? Or anything with big metallic teeth? I need it for reasons

>> No.2841170

>Ketchup just replaces the blood actor, right?

No. It replaces monsters. Ergo it won't work.

>> No.2841241
File: 779 B, 108x92, biter thing.png [View same] [iqdb] [saucenao] [google] [report]


I think I might have found something that I can edit and make look nice.

>> No.2841259

how did this amazing trips post get underappreciated
nice work anon, i'd love to see it in action

>> No.2841260


That's some really flat shading, though.

>> No.2841262


I can't shade to save my life.

and I can't ask for help from Sgt Shivers

>> No.2841269

if you played Doom on Steam as in under DOSBox, then it was limited to 35 FPS as well.

>> No.2841304

I love the fact that Brutal Doom players can be cheesed by forcing them to telefrag a Pain Elemental, it's hilarious.

>> No.2841315

What happens when you telefrag a PE in brutal doom? Do the skulls get you?

>> No.2841317
File: 2 KB, 90x108, Perspective is fucking hard too.png [View same] [iqdb] [saucenao] [google] [report]


Oh dear, how the hell does this work

>> No.2841319

NHB big radius damage occurs on top of you. it's basically like rocketing a wall right next to you.

don't chainsaw a pain elemental either, for the same reason. it explodes and kills you.

>> No.2841323

Choco's maybe doing half that then I guess, I don't know but most resolutions seem jerky. I set it to windowed 800x600 and it seems fine. I wish I could do it full screen but it cuts off the status bar.

>> No.2841324

>If I do one short map every week, I might have a silly megawad in little over a half of a year
haha, you are me, in 2005.

i eventually got 5 maps done and a sixth half-finished. they remain unreleased.

>> No.2841328

You get stuck in the middle of a 220 damage explosion.

>> No.2841374

Windows 8 user, by any chance?

>> No.2841397

I feel like the jump in difficulty between HMP and UV in Sunlust is too big and would like HMP to be much harder.

>> No.2841402

Why is ZDaemon still such garbage?

>> No.2841403

Latest version just uploaded:


The organ is on the first map, take a right from where you spawn and find a tunnel with some smashable stained glass windows. Make your way into the complex and you'll find the organ.

Latest link above for Scerebi Forest Hub

>> No.2841412

Looking for gore mod recommendations. Already know about Ketchup and Droplets.

>> No.2841435

Because it never updated past certain ZDoom builds.

But then, it also fills a niche for second and third world people, you notice there's a lot of Brazilians on ZDaemon, right? That's because gaming is inherently expensive as fuck in Brazil, their gov't puts a gargauntuan fucking tax on any foreign vidya to "incentivise" domestic gaming, so a PS4 costs like 4000 dollars or some other ridiculous number, as a result, HueHues pirate pretty much everything, and clones of Sega consoles are being pushed for cheap by a domestic distributor to this day, since they have the rights. You still see clones of the Megadrive/Genesis being sold there, there was even a quasi official 'port' of Duke 3D for the Genesis on the Brazil market (imagine if they took the concept of Lunar Apocalypse and stuck it in polished Wolf 3D style engine and just made a bunch of original levels for it)

Doom can be found for free on the net easily, and old builds of ZDoom run fine on the computer the typical Brazilian gamer has, Doom is a fun game, ZDaemon offers functional multiplayer, so the math is simple.

It's similar to Heroes 3 in Russia, Poland, and other slav countries, people say 'it's because they have bad computers', but they don't really, they typically don't have monster computers or anything, but they're alright for 2010 standards when on a budget, it's that internet connection is kind of on the slow side, and pricier, so because Heroes 3 has 'Hot Seat' multiplayer (it's like a boardgame on your computer), it's remained a trusted favorite with slavs.

Sometimes, obsolescence has appeal. Something can be dated, but it's still perfectly fine for the purposes of someone who doesn't have very much money. Like used cars, or used guns.

>> No.2841501 [DELETED] 

>doom babbies

>> No.2841520

Guys, where do I find Shadow Warrior

>> No.2841524

It's free on Steam.

>> No.2841531

Isn't there another way? I can't use steam because of reasons

>> No.2841538

I could upload it, I guess. It's just the original game running in DOSBox. Gimme a moment.

>> No.2841550
File: 387 KB, 500x253, hudface.gif [View same] [iqdb] [saucenao] [google] [report]

>m-maybe if I force this meme some more it'll stick

I torrented it years ago.
To be quite honest desu, it's not even close to as fun as Duke or Blood (though Blood is much, much harder, which not everyone likes)

>> No.2841552

Here you go. Just the original game, music included as OGGs because that's what's in the steam release. Get a source port or play it in DOSBox, I don't know that much about the game so I can't point you in any particular direction.

>> No.2841554

Thanks, bro

Duke is indeed better, but I feel like playing SW these days.

>> No.2841625

Is there a 32in24 for 2015 yet?

>> No.2841647

Are there any community projects going on here or on DW?

>> No.2841681

Is Community Chest good?

>> No.2841687

>Project MSX without custom monsters
I need this, it seems that the link is dead though

>> No.2841715


What iwad/port is this supposed to be played with?

>> No.2841725


>> No.2841728

played through 1 and 2 in order, 2 has its fair share of bad shit, I'll admit, but it didn't take me half as much time to complete as the first one, mainly due to the levels being pretty straightforward and are pretty fun to get through and the gold to shit ratio is like 4:1. maps 25-27 are fucking slogs and map24 is a meme in its own

CC1 is mostly shit, sadly. Some maps can be enjoyable somewhat but most of them simply either take forever to complete or are just confusing for the sake of it. MAP29 is one of the worst maps I ever witnessed.

>> No.2841745


>> No.2841756


It sucks though. Seems to favour Mage?

>> No.2841786

1 has a couple decent maps, but mostly bad.
2 is a mixed bag.
3 and 4 are generally pretty good.

>> No.2841816

/vr/ is doing an episode 1 replacement in Boom
If it goes well, we might look at making a second episode after it's finished.

>> No.2841824

Blood source port when?

>> No.2841839

>MAP29 is one of the worst maps I ever witnessed.
What exactly is so terrible about it? I'm watching a demo right now and it seems fine (although huge).

>> No.2841842

sounds really neat, mind making a webm of it ?

>> No.2841882

When Atari stops being a shit.

>> No.2841894 [SPOILER] 
File: 26 KB, 400x266, 1449596299962.jpg [View same] [iqdb] [saucenao] [google] [report]

Never, then.

>> No.2841897
File: 23 KB, 1280x960, hellscape.png [View same] [iqdb] [saucenao] [google] [report]

I am actually curious now. Are there any Hideous Destructor orientated wads? I had an idea for (small) mapset balanced over a not-doomguy trying to fuck off from Hell.

>> No.2841917

suggestion to play it and find out. watching demos makes maps look easy.

>> No.2841980

Either that or if Devolver Digital does actually get half a million dollarydoos and decides to give it to Atari, then we might actually have an official source port in the same fashion as Duke 3D Megaton Edition and Shadow Warrior Classic Redux.

>> No.2842006
File: 2.99 MB, 640x480, liftexit.webm [View same] [iqdb] [saucenao] [google] [report]

I wish lift-exits didn't involve voodoo-magic, as easy as it is. I kinda want to gradient the light without jumping through hoops.
Maybe it's because I am Booming. Maybe with ZDoom I could do it with less effort.

>> No.2842020

Are there any RPG games made with the doom engine or similar? Something like Ultima Underworld or Daggerfall.

>> No.2842085

Hexen. Heretic

Try the latest version if you like

>> No.2842095

>lift exit with lighting fade-out
you're caring too much about irrelevant visual detail, this is a waste of time that should be spent on tuning gameplay.

>> No.2842235

nah, Win7

>> No.2842245

Are you allowed to release commercial games using the GZ/ZDoom engine?

>> No.2842254

500 000 is a fair bit of cash, but not insurmountable.

It could be kick-startered, but the question is if there's enough market interest for them to be able to drum that money up in time.

>> No.2842265

Try disabling Aero. Something about it fucks up SDL games, makes them run really slowly.

>> No.2842271
File: 184 KB, 351x360, 1351631455602.png [View same] [iqdb] [saucenao] [google] [report]

How do you guys feel about secrets that require you to shoot walls? How do you guys feel about those compared to more traditional activate secrets?

And what about elevators? So you prefer to have a switch activate them or just activate them by using them? Doom seems to have a fair number of both types but I feel it is important to be consistent on which one you use in a level.

>> No.2842274


No, the engines are chock full of horrible license wrangling.
Try GLOOME or GZDoom GPL, both of those handle the license wrangling.

>> No.2842293
File: 767 KB, 320x240, 1379782307474.gif [View same] [iqdb] [saucenao] [google] [report]

Does anyone notice that Doom has a built-in delay when you fire your weapon?
Doesn't matter when you're holding it down, but it gets annoying if you're trying to hit a moving target, or get the drop on anything.
Is there a fix or am I doomed to endure the lag forever?

>> No.2842306

I don't know about you, but that delay is part of what makes the weapons feel really fucking satisfying.

>> No.2842318

>How do you guys feel about secrets that require you to shoot walls?
as long as you can tell that you'd have to shoot it, sure, that's a nice change

>So you prefer to have a switch activate them or just activate them by using them?
both, everytime

>> No.2842346

>the delay makes it better
I fucking knew people would say that

>> No.2842353
File: 33 KB, 419x419, smug criminal man.jpg [View same] [iqdb] [saucenao] [google] [report]

You seem lightly salted, my friend.
What do you have against the delay?
The fact that you have an issue with it, honestly just means that you're shit at the game, and can't acclimate to the feeling of different weapons.
It's not a bug, it was put intentionally into the game, and if you actually have a functioning brain that can learn how to time your shots, you shouldn't have any fucking problems in the first place.

>> No.2842359


There isn't really a "fix", especially considering it's not really a bug, but I slapped together a quick wad removing the delay just4u.


Kept it in for the BFG and Rocket Launcher since, well, that's the entire fucking point of the weapons.
Chaingun/Plasma Rifle didn't have it, so those are unedited too.

>> No.2842361

but I just downloaded this one

but yours doesn't have weapon switch editing so maybe I'll use yours after all

>> No.2842437

What is Aero?

>> No.2842456

It's the glassy look Windows 7 gives your task bar and windows, it also includes stuff like previews of windows and other things like that.

>> No.2842462
File: 23 KB, 371x509, clip+(2015-12-08+at+02.13.59).png [View same] [iqdb] [saucenao] [google] [report]

The glassy window graphics in Windows 7. Turning it off means to use the Windows Classic or Basic themes.

You can also rightclick chocolate-doom.exe, click Properties, then tick the box as seen here to make it turn off automatically when playing. I do this for choco doom, ecwolf, and quakespasm. They all have issues with Aero.

>> No.2842470

>as long as you can tell that you'd have to shoot it

Any good examples of this? As far as vanilla DOOM and DOOM II goes I can't think of any shoot-the-wall secrets where I didn't activate it purely by accident.

>> No.2842490

i don't really have any examples in mind besides the cracked walls in DN3D (and i think someone made proper blastable walls in a demo wad posted here)

maybe a switch up in the air in a cart track (i think there was something like that in half life)

>> No.2842494

Almost any PC release on Brazil's Steam can be found for R$120,00 (31 dollars). It's even cheaper on Russia. People still play Zdaemon because they are dumb. Simple put.

>> No.2842501

painkiller anon here:

this is my first time doing the dl link with google drive so i put the settings for the people that uses the like i believe. i hope it works

>> No.2842504

>>2840451 just putting the msx link here in case something happens


>> No.2842509

wrong file link

working on it right now

>> No.2842517

this might work


>> No.2842521

i don't notice it at all while playing. i've played mods that remove it without really noticing the difference. with the shotguns it's i think three tics which seems like hardly anything.

>> No.2842527

what was that you said about being salty?

>> No.2842558
File: 193 KB, 640x960, 1449615850.png [View same] [iqdb] [saucenao] [google] [report]

top: pl2map20, hidden switch texture outside map boundary
bottom: btsx_e1 map13, switch halfway up a wall, have to find way up to ledge at same height

>> No.2842568

Thanks bros, it works a lot better now. Before whenever I would set it to 1080p fullscreen it would cut off the edges. Somehow clicking the desktop composition box now makes it all fit on the screen and it runs really fast and smooth, like in >>2842006's webm. That feels a whole lot higher than 35 fps to me though. It's nice.

Is there a V-sync option anywhere? There's some slight tearing but if not that's fine.

>> No.2842574

Yeah I notice. It's kinda annoying.
I disagree.

>> No.2842602
File: 46 KB, 640x480, 1449616871.png [View same] [iqdb] [saucenao] [google] [report]

another, a switch inside a small tunnel that's hard to spot. the switch is clearly out of reach. eternal is fond of these, his maps are full of them, this is epic2 map28.

>> No.2842614

Neat. Thanks.

>> No.2842627

i think the main things to take away are

- use an actual switch texture. both because it is something the player recognises as an object to be interacted with, and because it has visual and audible feedback when that happens.

- put it somewhere it's not obviously reachable: on a ledge, out in space, in a hole, behind a tree, etc.

it's particularly good if you reserve a particular switch texture only for use on shootable lines, establishing a convention. if it fits the theme of your map, the eye from SW1SKIN is a common choice, being quite unique. or you can go as far as icarus, and have a bullseye texture, although i don't think it was an actual switch texture so it didn't change when shot. but the intent was obvious.

>> No.2842630

Anyone here know a good place to still get a quality DOOM poster?
Shit on Etsy and Ebay seems shady, so I just want some advice from people who know where to look.

>> No.2842810
File: 349 KB, 1277x960, slowpoke.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw it takes me 19 hours to beat a 1 hour game

I'm not retarded right? Doom's pretty spooky. I gotta go slow and be thorough so some shotgun guy doesn't shoot me in the back.

>> No.2842817

Par times were set by Romero running straight for the exit as quickly as he could and then rounding his time up to the nearest 30 seconds. Don't feel bad about not matching them.

>> No.2842824

Those are minutes, aren't they?

>> No.2842837

I love Cacodemons so much.

>> No.2842849

For some reason, I can't get ANY sound in Chocolate Doom now.
Just stopped all of a sudden.
The fuck is up?

>> No.2842858
File: 233 KB, 1024x768, Screenshot_Doom_20151209_130450.png [View same] [iqdb] [saucenao] [google] [report]

Quake 1 and 2 have some really good use of shootable switch/decoration secrets.

I fucking hate these types of hidden switches, they're bullshit and awful design.
FrozenT.wad is guilty of having one that's required to actually finish the level.

>> No.2842890

Did you turn off music? That's a known bug for some systems with certain synth settings I think. I forget which ones.

>> No.2842952

>they're bullshit and awful design.


>> No.2843003
File: 183 KB, 1024x768, Screenshot_Doom_20151209_145151.png [View same] [iqdb] [saucenao] [google] [report]

Ridiculously hard to see due to the slanted hole's textures lining up with the wall around it.

Tunnel switches (and shootable switches in general) are fine if the hole is in a direction or area the player wouldn't usually pay attention to during gameplay, for example outside the play area, around a corner or near the ceiling.
Tunnel switches are not fine if they require the player to sit on an exact 8 pixel thick line and face the correct angle in some obscure spot in a room.

>> No.2843070


This nigga

This nigga right here has a mouthful of truth

>> No.2843071
File: 3.32 MB, 64x64, oldunreal.gif [View same] [iqdb] [saucenao] [google] [report]

What's the best way to host a dedicated Hexen 2 server? Source ports or wut?

>> No.2843098

Any mapset that gives you cover or fighting monsters from safe positions. An example would be Dimensions of Time, this wad doesn't throw you too many monsters yet it can be a challenge. It breaks sometimes though (map07:fatsos block teleporters, gotta kick their fat bodies and let the rest spawn, map 21 to 23 crash the game somehow, cheat your way out of them)

>> No.2843115

I would agree with you if those switches were required to finish. But they're usually done for secrets.

>> No.2843142

Anyone? I can't seem to see my LANs Hammer of Thyrion server. Can't imagine why...

>> No.2843149
File: 402 KB, 1280x720, Screenshot_Doom_20151209_011300.png [View same] [iqdb] [saucenao] [google] [report]

Think you got enough info on the screen, chief?

>> No.2843156

what the fuck

>> No.2843187



>> No.2843194
File: 298 KB, 500x378, 153374642.png [View same] [iqdb] [saucenao] [google] [report]

Looks like Shaggy misplaced one of his sandwiches in the top left.

>> No.2843235
File: 209 KB, 800x600, Screenshot_Doom_20151209_003805.png [View same] [iqdb] [saucenao] [google] [report]

(more info later)

>> No.2843239
File: 181 KB, 800x600, Screenshot_Doom_20151209_005525.png [View same] [iqdb] [saucenao] [google] [report]

And out of said 16 archfiends, i've killed other archfiends, wanna know how? I owe my life to the summonsquad talisman, they pain archviles which results in killing them. That and i overdosed myself with Berserk packs (wow they are actually useful for something important) and the megaspheres dropped by the archfiends. BUT GOING BACK TO TOPIC, HOW THE HELL AM I STILL ALIVE?! THIS IS SUPPOSED TO BE IMPOSSIBLE YET I AM STILL KICKING IN.

>> No.2843240
File: 300 KB, 800x600, Screenshot_Doom_20151209_012610.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2843246

That concludes my angry moment, and for those who want to mock me, i cheat to track ONLY the archfiends, the rest is something i will find out by myself, same for the items. Things still kicks my ass in all the ways anyway.

>> No.2843260

>Tunnel switches are not fine if they require the player to sit on an exact 8 pixel thick line and face the correct angle in some obscure spot in a room.
is your problem that they are too hard to find or too hard to aim at? you should not be having problems with "standing on an exact 8 pixel line and turning to the correct angle".

>> No.2843265
File: 65 KB, 800x600, Screenshot_Doom_20151209_014707.png [View same] [iqdb] [saucenao] [google] [report]

And that's all folks!

>> No.2843271
File: 469 KB, 900x1391, 1448481586130.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2843276

if that's not a joke edit and actually serious... it looks like it's been designed for a far higher resolution and the game has smooshed it all together. i've seen mods whose authors use widescreen res width 1280 or greater and thus whose huds fail completely at 640x480.

it is likely a joke edit though with the burgers, wicked "SIK", etc. it's only missing a doritos ad.

>> No.2843280

>if that's not a joke edit

It isn't.

>> No.2843302

Too obscure, you find them mostly by accident, they don't feel like you accomplished anything, rather a similar feel to entirely unmarked/unhinted secret doors that only a wallhumper, cheater, or the mapmaker would know about. I'd say the "8 pixel line" is pretty bad, unless it's done from an important point in the room, like a pedestal or marking on the floor.

>> No.2843337
File: 395 KB, 1776x1000, 8.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2843347

Hey, you're still alive. Just noting that some of the vrskins have the UNF when you jump, which shouldn't happen.

>> No.2843349

I honestly don't get the overreaction to Terry WADs. Seriously. They're just WADs that troll you by posing as legitimate WADs, and fuck you over at some point during it. I can understand why you would get mad at them, but if you don't like them, just ignore them. Getting visibly angry at them will only make it grow stronger.

>> No.2843351
File: 158 KB, 1344x1280, scrap245_a.jpg [View same] [iqdb] [saucenao] [google] [report]

Shootable switches are ok for secrets or maybe 'punishment' traps but making them mandatory in hidden away to progress is pretty dumb, the game gives you a use key for a reason. Then again it's not like you can force a mapmaker to make maps a certain way but not everyone wants to play Professor Layton while trying to figure out how the hell to get that blue key on the pillar.

>> No.2843359

in my experience there is usually something else in a room that makes me think to look around for such a hidden switch. you got to develop your "nose for secrets".

>> No.2843362
File: 61 KB, 576x896, scrap239_b.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm not entirely convinced that updating the skin package is worth it, especially with how big the file has gotten. If more interest in skins pops up then maybe it'll get an update, maybe a file split since some people really hate the less doom-y skins and model rips.

Also lazy. You probably know how it is...

>> No.2843364

and yes this may involve studying the zoomed-in automap for anomalies, but no you should not need to iddt.

>> No.2843378

As someone who played on Skulltag, it was very hard to ignore the fact people naming their wads similar to stuff that was played a lot, make a server and then you'd get TerryWAD'd on the ears and also fucked up your .ini sideways.

Seriously, its hard to ignore a giant bunch of absolute retards that make shit for the sake of making shit, and the worst part is that it keeps happening.

>> No.2843382

Hmm, understood, just note it up whenever you're going to pick up vrskins again, regardless of when.

>> No.2843387
File: 97 KB, 640x480, 1449653031.png [View same] [iqdb] [saucenao] [google] [report]

damn i never expected H2H-XMAS would be so fierce

>> No.2843397
File: 192 KB, 1664x1472, scrap246_a.jpg [View same] [iqdb] [saucenao] [google] [report]

Always remember to save a day or two to stay inside and relax. :^)

>> No.2843403
File: 38 KB, 640x480, 1449653785.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2843412

i wanna touch her horns

>> No.2843441

Are there any freetards here? I'm having quite a bit of trouble trying to run Chex Quest in linux (Lubuntu).

First I tried the windows exe (http://www.chucktropolis.com/downloads/ChexQuest3.zip) under WINE, but it just crashes with a fatal error on launch.

Next, I downloaded chocolate doom and set up the controls and got the base game running great. However, when I try to use an external WAD with the -file flag, it tells me

" You cannot -file with the shareware version. Register! "

which is a bit confusing to me as I was under the impression that id released the project as free software.

I would like to run this with chocolate doom as I would like the game to look the way it did to me in 1997. I had a hippie non-violent mom so this was my first real taste of DOOM and it was excellent. Any advice (beyond "install windows) is welcomed.

>> No.2843456

I don't have a lot of experience with linux, but have you tried another source port? Prboom works on linux so maybe give that one a try.


>> No.2843461

Chex Quest 3 requires ZDoom or a derivative, unlike the previous versions that were just extensive DEHACKED work. I think there's a repository for Linux builds, but honestly compiling isn't that hard. Just follow the instructions on the wiki and you should be fine.


>> No.2843468
File: 58 KB, 640x400, chexquest-1-large.jpg [View same] [iqdb] [saucenao] [google] [report]


I tried prboom, but at least by default everything was much too high-res and smooth for my liking, takes away some of the nostagia factor. I have not tried loading external wads with it yet, will do that and report back.

Does anyone have the (registered) 1.9 version of Doom1.WAD?

I found several versions of 1.8 floating around the internet but chocolate-doom does not like it very much and crashes when the demo plays. All the patching solutions I've found are windows .exe and not a nicer format like .ips that I could apply myself.

If you're not sure what you have, v1.8 has md5sum: 5f4eb849b1af12887dec04a2a12e5e62 so it's *not* that.

>> No.2843475
File: 12 KB, 480x358, chexcommand.jpg [View same] [iqdb] [saucenao] [google] [report]


Good idea, and thanks for the reply. I found a .deb but it crashes on launch, error message says I need OpenGL 3.0 or better and I only have 2.1

Truth be told I never played 2 or 3, so for nostalgia purposes 1 is all I care about. Partly what's stoked this desire is that I'm setting up a netbook with a bunch of emulators and old games for a 9-year-old (charity program). I want to send him some fun games but I don't know just what crosses the line in terms of his mom/violence etc. Chex Quest is Hank Hill approved "good clean fun".

But yeah the bottom line is I'd like to get something that he can just launch from emulationstation and quit out of with a simple escape button or in-game menu etc. I don't mind launching a VM to play but I don't think that's a great idea for a nine year old without someone there to walk him through it.

hmm... just found a youtube video of someone playing in dosbox, that looks more promising

Thank you for reading my blog

>> No.2843491
File: 324 KB, 1600x900, Screenshot_Chex_20090816_110221.png [View same] [iqdb] [saucenao] [google] [report]


The version at http://www.myabandonware.com/game/chex-quest-2e4 runs properly under dosbox. It does not include the silly intro movie or any music, but the core gameplay is intact. I might try to figure out how to hack Doom 1's music into it just for fun.

At some point I'd like to figure out how to load arbitrary wads into chocolate doom, but this is good enough for now.


>> No.2843493

Chex Quest 3 practically has all three in one.

>> No.2843508


It also doesn't have Chex Quest 3, looks like.

>> No.2843518
File: 603 KB, 1280x800, 2015-12-09-034229_1280x800_scrot.png [View same] [iqdb] [saucenao] [google] [report]


For any other freetards out there: I have now gotten music and the video to work (sort of). Switching the 'Music Sound Card' from 'General Midi' to 'Sound Blaster' (leave it on the default, port 220) brought back the weird jazzy soundtrack, and the "intro.smk" and "end.smk" movies are both playable with avplay.


>> No.2843561

>Are there any freetards here?
calling people freetards is likely to make them not want to help you. nevertheless
>I was under the impression that id released the project as free software.
they did. they released the engine. the game data is not free software and has never been. you evidently only have the shareware version of the game data. that is what this error is about.
>I would like to run this with chocolate doom
i suggest you follow the instructions here
in short you (presumably) need to use -iwad instead of -file

>> No.2843574

>At some point I'd like to figure out how to load arbitrary wads into chocolate doom
you need the iwads, doom.wad and doom2.wad, the full versions of the game. see the faq for downloads. (don't buy the games unless you really believe the hideous media conglomerate that bought the rights deserve your money.)

>> No.2843591
File: 675 KB, 1044x606, tumblr_nz1zpywNmV1uwi6g0o1_1280.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2843592

Just put a bunch of linedef triggers on the voodoo conveyor that set diminishing light values?

>> No.2843597

I just played that level from a UV pistol start for the first time in a while. It was WAY more difficult than I remember, the amount of hitscanners and pain elementals is out of fucking control.

My strategy was to head to the room that is straight through and to the left from the start, grab the blue armor and stockpile ammo from all the zombies and sergeants. What really makes it hard is that there is no super shotgun anywhere in the level.

>> No.2843676
File: 22 KB, 574x474, 1449670720.jpg [View same] [iqdb] [saucenao] [google] [report]

Any guesses whether, by reposting this, Claude is agreeing with, or ridiculing you?

>> No.2843698

Fuck I'm so bored I could kill myself. Someone throw wads name and I'll finish it.
>inb4 italo

>> No.2843716

Probably not on UV unless you actually want to kill yourself

>> No.2843737

here is my checksum


>> No.2843798

Can someone help

Im using ZDL to run doom games but on TNT, plutonia or valve itll just start the first level of doom 2

I havent been able to fin any help for this problem

>> No.2843840
File: 819 KB, 1488x779, ohdearohdear.png [View same] [iqdb] [saucenao] [google] [report]

Mapping some rooms is addicting. I should be reading for exams... And yet I can't get past first room or two. At least I am learning.

>> No.2843858

So I played Community Chest map29 (4 hours in and still counting) and it's pretty cool. Is it just its length that ticks people off?

>> No.2843862

>4 hours in and still counting
how many times have you died/reloaded? how many times have you stopped to examine it in an editor to find out where to go next?

>> No.2843865

>Does anyone have the (registered) 1.9 version of Doom1.WAD?
download in FAQ.
this has come up before but i can't remember the solution.

>> No.2843893

I didn't die much, maybe 3-4 times. Reloaded quite a bit, usually after blunders. Only got lost once, looked it up in the wiki.
I'm just a slow and cautious player.

>> No.2843941
File: 2.87 MB, 320x240, map10-1102-1.webm [View same] [iqdb] [saucenao] [google] [report]

it's true, if you go the wrong way you let all sorts of horrible things out of traps.

i agree going for the sleeping quarters (as i like to think of it) first is probably the best approach. i decided to record it.


>> No.2843947
File: 2.88 MB, 320x240, map10-1102-2.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2843953
File: 2.22 MB, 320x240, map10-1102-3.webm [View same] [iqdb] [saucenao] [google] [report]

the cyberdemon refused to behave itself.

i agree it is a shame that many of the more interesting maps in doom2 lack the SSG.

>> No.2843982


>> No.2843986
File: 123 KB, 640x480, 1449685693.png [View same] [iqdb] [saucenao] [google] [report]

do jenesis map31 from a pistol start and tell me if you think it is a pain in the arse as well

>> No.2844074

I can never finish maps either.
I always make a first room or two, then realize I have no fucking clue as to what I should do.

>> No.2844093
File: 74 KB, 350x447, 1382479336444.jpg [View same] [iqdb] [saucenao] [google] [report]

Tomorrow's the big day, anons.

>> No.2844098

looking forward to seeing how much of a disappointment it'll be this year too

>> No.2844108

Clue me in, what's the big day?

>> No.2844109


Doom's birthday.


Your face is a disappointment.

>> No.2844110

doom was released on december 10th, 1993

>> No.2844115

apology for bad englich
When were you when DOOM was release?
i was home copying amiga games when Carmack call
"DOOM is release"

>> No.2844118

home shitting my pants

>> No.2844119

oh jesus how the fuck did i not realize that

>> No.2844132

Sorry for not having much interest in award ceremonies, I guess. I liked it better when players weren't told what to like by some self-appointed committee, and had to form their own opinions.

>> No.2844178

I...have no idea.

>> No.2844182

>I liked it better when players weren't told what to like by some self-appointed committee, and had to form their own opinions.

What the fuck are you on about
There is nothing stopping you from forming opinions
There is nothing saying that you have to like their choices
Do you think they'll raid your house if you don't agree with them or something?

>> No.2844186

Looking for some good wads for DOOM, know any?

>> No.2844195

i am currently playing jenesis and h2h-xmas, although, not at the same time.

>> No.2844208
File: 63 KB, 640x480, 1449694103.png [View same] [iqdb] [saucenao] [google] [report]

the embarrassment of dying to a trooper

>> No.2844242
File: 48 KB, 640x480, 1449695157.png [View same] [iqdb] [saucenao] [google] [report]

the embarrassment of dying right by a megasphere

>> No.2844286

this is the most tinfoil hat comment i've read in a long time

>> No.2844337
File: 938 KB, 1655x821, linedefabuse.png [View same] [iqdb] [saucenao] [google] [report]

I guess for me it's more of being unsure if I can finish package the maps in neat presentation - a single map is just bit meh, unless it is really polished and big.
But now that I have been fiddling with program, I am getting pretty good-looking results, although I tend to abuse linedefs for inane bullshit like lighting.

>> No.2844338

Can't wait to see it on @doom_txt !

>> No.2844378

><Linguica> Sorry for not having much interest in award ceremonies, I guess. I liked it better when players weren't told what to like by some self-appointed committee, and had to form their own opinions.
>* Linguica queues up for doom_txt at midnight

Don't worry, won't have to wait long.

>> No.2844383

do not worry too much, i've had better response to maps i've thrown together in a day than to maps i've spent months polishing

>> No.2844407

Fuck archviles desu.

>> No.2844460

I got a deep raging hateboner for shotgunguys, revenants and mancubi mostly

>> No.2844484
File: 135 KB, 1024x768, 1449701003.jpg [View same] [iqdb] [saucenao] [google] [report]

new mod idea

>> No.2844486
File: 336 KB, 1279x959, over 1.5 hours with reloads.jpg [View same] [iqdb] [saucenao] [google] [report]

This is just getting silly now, dawgs. I used to feel bad about saving mid-level but not anymore.

>> No.2844492
File: 627 KB, 702x591, 1444410514789.png [View same] [iqdb] [saucenao] [google] [report]

>wood sights
>mag launcher w/ scope

>> No.2844519

If you save midlevel you won't improve.

>> No.2844521
File: 1.92 MB, 500x390, approved.gif [View same] [iqdb] [saucenao] [google] [report]

>Just turned off sound filtering in ZDoom
>Those sweet crunchy sounds

>> No.2844543

I'm not very hardcore anyway. I just hate getting 25 minutes in and dying and having to start all over. That's a big loss.

>> No.2844545
File: 298 KB, 450x304, 1448684663065.png [View same] [iqdb] [saucenao] [google] [report]

>Tactical Oral Hygiene Apparatus

>> No.2844628
File: 1.52 MB, 231x365, StElmosFire.gif [View same] [iqdb] [saucenao] [google] [report]

Where the hell do I get hexenworld? I can't seem to find a download, or any information on running a hexen 2 server that actually functions. It's pretty frustrating.

>> No.2844632

I'm sorry that I can't answer your question, but I just want to say that's there's something oddly satisfying and hypnotic about that gif.

>> No.2844770

That's alright. It's bothering me though. I tried setting up a dedicated gunman chronicles server to no avail as well.

My goal is to host some less-played classic FPS/whatever games daily. As in circulating. So it can be Tuesday-Doomsdays, or Bloody Sundays, or whatever. They don't have to have cute names, I just want them to function...

I have Unreal Gold up right now, so I know it's not my router or what-have-you...

>> No.2844781
File: 273 KB, 1280x1160, 1404972250370.jpg [View same] [iqdb] [saucenao] [google] [report]

Though I wouldn't say Doom is less played, but I was thinking of hosting less-played mods or Hexen 1/Heretic DM/coop or something... Things that aren't Scythe or BTSX or ... whatever.

>> No.2844783
File: 2.14 MB, 1428x1059, the way doom was meant to be played.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2844801
File: 626 KB, 1600x900, Screenshot_Doom_20151204_212550.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2844816
File: 100 KB, 250x250, 2364528490135.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2844819

Is Linguica an actual homo?
Just asking.

>> No.2844821

Hue hue hue

>> No.2844824

oh hey whats that?

>> No.2844826


Why? You gonna ask him out on a date you big homo?

>> No.2844842
File: 120 KB, 550x375, 1420085501149.png [View same] [iqdb] [saucenao] [google] [report]

I would
right after asking yholl out first though

>> No.2844863

Nah, I showed Action Doom 2 to a friend, but he got offended by the "homophobia" at the end of the first level (yeah he is your typical leftist weedhead hipster). If the creator is also a homo, this would invalidade my friend's statement.

>> No.2844869


Linguica didn't make Action Doom 2, though.

>> No.2844870

your idea is dumb and your friend is a faggot.

>> No.2844870,1 [INTERNAL] 

>Nah, I showed Action Doom 2 to a friend, but he got offended by the "homophobia" at the end of the first level (yeah he is your typical leftist weedhead hipster). If the creator is also a homo, this would invalidade my friend's statement.

why the fuck you lyin

why you always lyin

mmmmmmm oh muh god

stop fuckin lying

>> No.2844897

The story bits of AD2 didn't quite work for me
What made him think of homophobia in it?

>> No.2844913

That part when you get into a gay bar and starts beating stereotypical gay men.

>> No.2844913,1 [INTERNAL] 

Yeah, this just confirmed you're a fucking liar.

>> No.2844931

If you're >>2844863, tell your friend to mellow out and stop taking everything so seriously.

>> No.2844934

Oh, and if your friend happens to not be gay himself, tell him to stop being offended on behalf of other people.

>> No.2844942

I just gave Aeons of Death a try again and I forgot how much of a clusterfuck it is. The weapons are a mish-mash of shit that don't even fit the themes you choose, and whether you're tearing your way through demons, pigcops or mutant ninjas the mod still throws this occult theme at you regularly. If the weapons were consistent then maybe it'd be amusing but it really is only good for when you want a clusterfuck of everything.

>> No.2844986

He's definitely a figurative homo.

>> No.2845006

FWIW, Scuba Steve has expressed embarrassment for the (literal) gay-bashing aspect of Action Doom 2 and wouldn't have put it in nowadays.

>> No.2845023



ah so NOW they care. pffft

>> No.2845069 [SPOILER] 
File: 494 KB, 400x300, 1449725464223.gif [View same] [iqdb] [saucenao] [google] [report]

there's times and cases where people oftentimes take back jokes they made in past times because they were either made in bad taste, extremely low-brow to the point of embarrassment, or mostly because they were just not fun at all

gay jokes are pretty much done for cheap kicks at one given point in time, but having them be overly recurrent can really make them lose their already quite poor reputation especially if not handled well
/vr/ - gay discussion

>> No.2845075
File: 92 KB, 597x678, yholl is cute.png [View same] [iqdb] [saucenao] [google] [report]

>/vr/ - gay discussion
you know it

>> No.2845142
File: 385 KB, 1920x1080, mepe4.jpg [View same] [iqdb] [saucenao] [google] [report]

I've run out of ideas.

>> No.2845157


It's up.

>> No.2845161


More height variation? Possibly a bit more wall detail as well.

>> No.2845170

It's a pretty decent map already Anon, even longer than maps like e2m2 or e3m7. you could just have the exit behind that blue door.

I mean, I was going to suggest trying for a fresh new level if you want to keep going, but I don't know if the project accepts more than one map per person. (probably, with the apparent amount of people working on it)

>> No.2845172
File: 45 KB, 601x648, visiting a forest can be really fun!.png [View same] [iqdb] [saucenao] [google] [report]

Second alpha version of the city map. Most of the missing and misaligned textures should be fixed.

Add some lights into the interior.

>> No.2845178
File: 1.12 MB, 720x360, JAWESOME.webm [View same] [iqdb] [saucenao] [google] [report]

Once again Shivers saves me.

>> No.2845179


>> No.2845181

what the fuck

>> No.2845182

I've already sort of got a few extra encounters and sections planned out, including what's behind that blue door, but I've got no idea what to fill the space behind the other two doors with, I just know that I want something to be there so I can link it to another outdoors area.

I wanted to work on either a spooky TC or something outside of the Doom engine after this so there won't be any more from me unless an E2 happens.

>> No.2845184

Shiver me timbers!

lol get it?

>> No.2845191
File: 679 KB, 1024x768, Screenshot_Doom_20151210_175718.png [View same] [iqdb] [saucenao] [google] [report]

I spotted this window almost straight away, I may have missed it the first time. Map's looking great though, thumbs up!

>> No.2845213

At :03 and :08 the jaw turns to the right despite the player moving to the left.. are the rotations set up correctly? I though the cells turned into a rocket at first. It looks weird either way that it would rotate on the way back like that.

>> No.2845224

i like your suit color

>> No.2845232

how did you get a berserk box on December 10th 1993?

>> No.2845236
File: 9 KB, 350x268, 1393878676584.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2845238

weapon swing direction is independent of player movement direction, though, isn't it? it only depends on player movement speed and leveltime

>> No.2845240

are you sure?
i tried this about half an hour ago and it asked me for a password

>> No.2845242

Congratulations to Yholl, DoomRLA deserves it.

Top kek on not having three multiplayer mods, and one of them gets chewed out in Mordeth.

>> No.2845243


He is. :)

>> No.2845250

>fraggle for espi
yeah, makes sense
>valiant and sunlust
yeah they deserve it
>selfie doom for mockaward
>doomrla for gameplay
this is good
>corectf for mordeth
>hocus doom and contradoom get sidebar mentions

>> No.2845251

are you the same 'BEST EVER IS DOWN GUISE' guy a buncha threads ago?

>> No.2845253



Shut up and go to the site you nerdlingers.

>> No.2845257

>DoomRL Arsenal wins

And a day worth of shitposting was prevented that day.

>> No.2845258
File: 524 KB, 1177x699, amphibikinght.png [View same] [iqdb] [saucenao] [google] [report]

Well. Got it running on LAN anyway. Also set up a Hexen 1 coop server if anyone on the west coast is interest, though if someone on the east coast could let me know what their ping is that'd be pretty cool too. Server name is VRTHUMPERS HEXEN COOP...

Maybe I can get gunman chronicles set up tomorrow night and get a mini rotation going while I figure out other old games. Maybe put together a simple zip file full of necessary information and files for online play on newer machines... I dunno. I'm going to bed.

>> No.2845262

perhaps. but i'm going to be sat here grumbling to myself all day. >>2828948

>> No.2845264


I know, right?

>> No.2845279


I gotta love/hate how Shotgunguys can fuck over one run if you don't take them out first.

I've died to not paying attention to them a lot.

>> No.2845280

I just want to know if either BD or SD will make it to the Cacowards anytime soon

or ever, for that matter

>> No.2845281

I haven't played DoomRL Arsenal since last year. Was anything notably new added?

>> No.2845282


BD's already made it to the Cacos, anon. :^)

>> No.2845284

>WANTED: A vehicle gameplay mod focusing around racing on tracks, reaching to the end with the best time while bashing opponents. Reward: 10000 skullbucks


>> No.2845285

btfool doom

>> No.2845295
File: 524 KB, 500x620, 1347659821156.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2845309 [SPOILER] 
File: 59 KB, 407x405, 1449737476318.jpg [View same] [iqdb] [saucenao] [google] [report]

>The only relief that exists in franckFRAG's nightmare is in the length of the levels. This is Doom, but very hard, and very short, except for the last couple of maps. They're still horrifyingly challenging, but they're also a little meteor.

>> No.2845421
File: 44 KB, 272x260, aagh.png [View same] [iqdb] [saucenao] [google] [report]

The 1.0 update from a few months ago was pretty ridiculous, especially considering it took me around a year to finally release it, heh.

There is quite a lot of shootbangers.

>> No.2845436

congrats, birdface

keep up the good work

>> No.2845445


>> No.2845453
File: 2.14 MB, 1600x900, Screenshot_Doom_20151210_050111.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2845454


How horrifying.

>> No.2845457

don't make me break out the filters

>> No.2845460


You wouldn't, you monster.

>> No.2845464
File: 2.30 MB, 1600x900, Screenshot_Doom_20151210_051154.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2845469
File: 19 KB, 290x705, Allow me to introduce myself.png [View same] [iqdb] [saucenao] [google] [report]



>> No.2845494
File: 291 KB, 455x396, 1434574646481.png [View same] [iqdb] [saucenao] [google] [report]

happy birthday, /doom/

>> No.2845509

why is that light column leaning to the side

>> No.2845515
File: 1.29 MB, 1280x720, the proper way to play doom.png [View same] [iqdb] [saucenao] [google] [report]

Still don't got this beat


>> No.2845520

thanks but /doom/s birthday isnt until march 18

>> No.2845521

What's wrong with highres textures?

>> No.2845523

>how to trigger vr.png

>> No.2845525
File: 128 KB, 512x512, 1437872753022.jpg [View same] [iqdb] [saucenao] [google] [report]

Nothing at all. Just don't forget to load up your shaders!

>> No.2845527

first thing i noticed: "map architecture looks too cluttered with detail"

i don't care about gameplay mods or highres textures because they're optional.

>> No.2845528

>Fuck archviles
cacobro's working on it lol

>> No.2845540
File: 427 KB, 1600x900, Screenshot_Doom_20151210_052328.png [View same] [iqdb] [saucenao] [google] [report]

Working on a HUD finally, the guy behind the HXRTC HUD was nice enough to let me use his, and Sgt Shivers helped me pick out a nicer color scheme, though I got a few small roadblocks

Should I have the axe and bat meters be part of the main ammo box or just add separate bars as players find those weapons?

What'd be the best way to convey Axe charge? Seeing as right now using the altfire consumes half of the axe mana, so maybe making a half of the bar red? I'll need a different color for the bar too when it's in that cooldown state if you fully expend all of the mana

I don't like how the keys are on the left and right like that, so I'm probably gonna put them all on one side, which side would you guys prefer?

>> No.2845549

Is there an alternative to "info" console command in ZDoom? It prints too much and if you bind it, useful stuff doesn't fit into the on-screen message log.

>> No.2845550

fwiw i prefer health+armor on left and ammo+keys on right. but i don't really care, i can adapt.

i would like to ask that you try to make sure it works (no information is overlapped) at 640x480, though... i seem to recall gmota having some issues in that area.

>> No.2845552

>axe and bat meters
it's a bit pointless having them on screen all the while, if you don't have the weapons/don't have them currently out

>> No.2845556
File: 175 KB, 640x480, Screenshot_Doom_20151210_055037.png [View same] [iqdb] [saucenao] [google] [report]


I'll move the keys over to the right, and I'm gonna lower the level stats til it's above HP and armor.

and GMOTA's HUD is fucking awful because I have no idea what I'm doing when I'm left to my own devices on a HUD, I'm editing the HXRTC HUD so it's coming along far cleaner, as pictured here.


The axe might be pointless but I'm tweaking the bat where it it builds a charge everytime you hit a monster, and slowly drains until it hits 100%, then once you hit 100% charge you can actually use the bat's more powerful attacks.

So having an onscreen indicator of how the bat is doing would probably be useful.

>> No.2845557
File: 28 KB, 300x250, s5TRKSHz58-10.png [View same] [iqdb] [saucenao] [google] [report]

Happy Birthday Doom.

>> No.2845562

>So having an onscreen indicator of how the bat is doing would probably be useful.
right well it seems like you've answered your own question then. axe meter when axe selected, bat meter when bat weapon owned.

>> No.2845563

Unf! Yes. I'm ready to kick butt!

>> No.2845564


Fair enough, I can just show axe "ammo" in the ammo box when you have it active, it's a low maintenance weapon anyway

Should I stick with numbers or should I have it be a bar? I know a lot of you guys prefer numbers on your weapons and shit

>> No.2845591

Someone nicknamed them Shotcunts
I like that name

I mean, I like their black armor, shotguns, and clean shaved heads, they look cool and menacing, but it's never fun when mappers abuse them.

>> No.2845598
File: 1.11 MB, 2048x1536, 1341767452681.jpg [View same] [iqdb] [saucenao] [google] [report]

I was more interested in their idea of making a modern equivilent of boothill.wad

Would love to see some westerns, with some love and attention paid to the guns, that there'd be some cap & ball guns in there too, along with later cartridge guns.

Your starting weapon is some caplock revolver which can shoot every bit as fast as a Single Action Army, it just takes way longer to reload and isn't as powerful. I can envision cavalry sabers for melee, shotguns, sticks of dynamite, etc.

>> No.2845604

Architecture is cool but hires textures are a bad fit for Doom.

>> No.2845608
File: 1.12 MB, 1360x768, zdaemon 2015-12-10 14-03-22-06_3.webm [View same] [iqdb] [saucenao] [google] [report]

happy doomsday

>> No.2845614
File: 2.40 MB, 1360x768, zdaemon 2015-12-10 14-50-43-36.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2845617

what're the wads you're playing there?

>> No.2845618
File: 63 KB, 550x900, 1449278497682.jpg [View same] [iqdb] [saucenao] [google] [report]

In my opinion, hi-res textures only go well if it fits the definition of the polygons it goes on.

The original Doom levels all had relatively simple and straight-forward geometry.
Applying hi-res textures onto that looks really awkward.

Minecraft is based on graphical simplicity, but when you put a super hi-res texture pack on it, a lot of it looks weird and unappealing, the spider now has photorealistic, crystal-clear textures, but the model definition is still boxes, it looks weird.

Look at a game like Quake, Half-Life or Morrowind, they have relatively blocky and jagged models, with not a whole lot of faces, you can put really high res textures on them, but it will look really off.
Or hell, even simpler, Wolfenstein 3D, imagine that with 512x texture photo-realistic walls, and the enemies are now huge images made from digitized actors, but they still have the same number of frames, they still have the same number of rotations, they still animate at the same speed as before. You need more than just a high resolution.

You really need to have the geometry to match if you're going to use hi-res textures, or it'll look cheap, like illustrated here: >>2845525

You can have hi-res models and hi-res textures, and you can have low-res models and low-res textures, but you can't really mix the two without it looking out of place and half-assed.

At least, that's my opinion.

>> No.2845623

Is there a boom function to lower the brightness on these upper textures here?

>> No.2845624
File: 201 KB, 1920x1040, buttghost_kdivr at 2015.12.10 22-08-34.411 [R2441].jpg [View same] [iqdb] [saucenao] [google] [report]

That was meant to come with an image.

>> No.2845626
File: 158 KB, 800x600, motherfuckerswhomadedoom.jpg [View same] [iqdb] [saucenao] [google] [report]

Happy birthday to Doom

>> No.2845627

as far i know there is no transfer light to sidedef.
i guess they missed a trick there.

>> No.2845669

Oh, thx for explaining.

>> No.2845735
File: 352 KB, 1269x793, 1room.png [View same] [iqdb] [saucenao] [google] [report]

I was thinking about 1024 maps. Had idea about a 1024x1024 map which is divided into four sections and automatically cycling doors. Although, it might be horrible to balance ( idea was that three rooms are for getting keys hidden in lowering pillar, while one of the rooms is full of ammo / health packets.
Perch for arch-viles and other nasties.

>> No.2845747
File: 84 KB, 640x480, 1449763633.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2845754

>1024x1024 map which is divided into four sections and automatically cycling doors
i'm sure i've seen something like this already. 1024clau map06?

>> No.2845789
File: 328 KB, 716x697, foursquares.png [View same] [iqdb] [saucenao] [google] [report]

Tried it, not really. What the idea is that the rooms are connected in ring but seperated by doors, cycling either clockwise or counterclockwise, opening and closing so that two rooms are connected from time to time.

But how to use this in interesting ways? Dunno.

>> No.2845834

When I try to run newer versions of GZDoom, "static" graphics don't show at all: The menu is a black screen, and if I start the game, I don't see the HUD.
I had to use version 1.8 because that happens with all releases of branch 2.0, but now I need to update because of the bugfixes.
How do I fix that?

>> No.2845856

GZDoom 2.x needs graphics hardware / drivers that support OpenGL 4.4. try upgrading your drivers. also, know this is a rather controversial subject with some people.

>> No.2845863

Probably a stupid question, but how do I upgrade my drivers?

>> No.2845865

Also, what exactly is a controversial subject? 1.8 vs 2.0? Or asking about why 2.0 doesn't work?

>> No.2845874

invasion uac by xsnake i think

>> No.2845879
File: 152 KB, 261x295, 1433588531362.png [View same] [iqdb] [saucenao] [google] [report]

>Playing Doom 2: In Name Only
>digging it for the most part
>Get to map07

How fast have you ever lost interest in a megawad?

>> No.2845880

Claude here. I agree. They're bullshit. One of the things I wished hadn't made it into BTSX, but hey, whatyagonnado?

>> No.2845895
File: 838 KB, 1051x726, mapmaking.png [View same] [iqdb] [saucenao] [google] [report]

Well, depends. Are you using ATI or NVIDIA? Just go to their website, they can usually point you to right drivers.

...Although if you are using ATI, you might be in poor luck. I am using ATI and my latest drivers do jackshit, so I have to run the game in software rendering-mode ( in .ini just set vid_renderer 0, or in console )

>> No.2845910

Yeah, like you really are CSonicGo. Fuck off.

If you are actually CSonicGo, fuck off anyway, sonicfag.

>> No.2845938

>How fast have you ever lost interest in a megawad?

map06 of the very same megawad. Something about The Crusher just bored me to tears and it being followed up by Dead Simple doesn't make it any better.

>> No.2845943

it's like cchest, not great but has some maps worth playing. map15 was good, iirc.

>> No.2845969
File: 987 KB, 1920x1080, Screenshot_Doom_20151210_123919.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2845972

You know what would be cool?

A service like idgames but you can rate the maps individually.

>> No.2845979

how far has that map set gotten now?

>> No.2845981

So did anyone manage to rip the menu music from the alpha? It was fucking brutal.

>> No.2845983
File: 496 KB, 1920x1080, Screenshot_Doom_20151210_124026.png [View same] [iqdb] [saucenao] [google] [report]

The version i have only has until Map 7, i don't know if there's and update with more maps.

>> No.2845986


This is a good post.

>> No.2845987

>be at a low point in my life
>all i do is study and play doom
>want to prepare for the new doom game so Im playing every doom that id ever produced
>went through all of them
>only one left
>start Doom 2
>find the levels boring/generic/predictable and I don't want to finish it
Can someone talk me into finishing it?
I kinda feel bad for not completing the whole thing.

>> No.2845989


Nope. A lot of the later Doom 2 levels are trash.
Doom 1 is the important one.

Get as far as you want to go and then start playing mapsets.

>> No.2845994

So apparently yesterday, Audrey Hodges went onto Doomworld and said he'd be bringing an updated special edition of the PSX Doom soundtrack, with an updated main and end theme (with and without voices), some new sounds/instrumentation he couldn't do before due to the limitations of the hardware, extended versions of all the songs, and even five whole new songs. All to celebrate 20 years since the release of the PSX port that happened on November 15th, 1995.

Can't wait to see this.

>> No.2845995

wow rude

>> No.2845998

>Can someone talk me into finishing it?
Sure. You're banned from posting here until you finish it.

>> No.2846004

Fuck yes. I love the his Doom soundtracks.
Especially his Final Doom soundtrack.

>> No.2846012


I can assure you that something is/was the architecture and decoration straight out of a '95 map.

MAP06's orthogonality killed ANY interest people had in the rest of the wad. MAP07 was the final nail in the coffin.

>> No.2846018

I need some really awesome wads. You guys know any?

>> No.2846020

>MAP06's orthogonality
hmm yes but i think the bunch of irritating floor raising puzzles culminating in the giant invisible crusher maze full of archviles had more to do with it

>> No.2846021


Doom.wad is pretty cool imo

>> No.2846023

What are you looking for?

>> No.2846024

join me in playing through H2H-XMAS. it's seasonal!

>> No.2846025
File: 2.74 MB, 1543x5500, SoYouWantToPlaySomeFuckingDoomV6b.png [View same] [iqdb] [saucenao] [google] [report]



>> No.2846027

D2TWID wasn't very fun in general. Doom 2 wasn't very good map design at all in my opinion, but D2TWID only exacerbates that by making it even more obvious that levels are either linear as hell (no pun intended) or an abstract mess that loops in on itself with no real fun way to play them.

Maybe that was the intention since Doom 2 was also like that, though.

>> No.2846032
File: 186 KB, 899x598, 56544-48244.jpg [View same] [iqdb] [saucenao] [google] [report]

>And all through those years, Ty Halderman has collected, hosted, and offered downloads

Not anymore.

>> No.2846042

i liked it, but i like those kind of maps with complex routes that loop around themselves. map19 was a gem.

i don't recall that much excess linearity (but i'm been saving maps 21 onward for a rainy day)

>> No.2846047


lrn2parallelism, scrub

>> No.2846064

not him and i don't know what that means, care to explain?

>> No.2846070


why have i never heard of this finnish nonsense until now?

>> No.2846075

you're doing better than me, i hadn't heard of
Erkattäññe, Skulldash, Breach, Sheer Poison, Return to Hadron, or ChaosCore before today

>> No.2846076
File: 188 KB, 752x1063, to hell and back poster.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there any way to get Timidity with soundfonts to work with Chocolate Doom?
I really want to run Chocolate Doom with a Roland SC-55 soundfont.

>> No.2846079
File: 75 KB, 730x828, 22 years of tearing.jpg [View same] [iqdb] [saucenao] [google] [report]

>Be sure to share your DOOM stories on Twitter and Facebook using the hashtag #DOOMsday. Will also celebrate DOOM’s anniversary with more DOOM features coming soon, including a closer look at the gameplay along with the teams who are building DOOM for a new generation of players.

Woah, looks like we're gonna get some more content/gameplay footage for the new DOOM later today.

>> No.2846080

Romero uploaded a conference from '97 where he's talking about his history at id and before

His part starts at around 25:00

>> No.2846085

I really hope that we get a full SDK. Snapmap is cool for consoles adn cross platform sharing, but I want full mods.

>> No.2846086
File: 48 KB, 261x520, ok wtf.jpg [View same] [iqdb] [saucenao] [google] [report]

>Complex doom didn't win the multi award even though 78% of zand plays it.

>> No.2846087

It's shit.

>> No.2846089

Rage-like SDK will be more of a hinder really.

>> No.2846090

please speculate why.

>> No.2846091

Why do you like it?

>> No.2846092

isn;'t it the poster child for "shove in as many features as possible regardless of whether they fit each other"

>> No.2846093

>WANTED: A fun multiplayer gameplay mod


>> No.2846095
File: 45 KB, 200x200, 8b161b26131940287446a9bb01f6030b.png [View same] [iqdb] [saucenao] [google] [report]


Pretty much.
It's the king of all randomizer mods, with all the bullshit that entails.


I speculate that after having his world shattered by the concept of add-ons, Daedalus tried to hack his way into Doomworld and was caught, being exiled from the forum community at large. This left only his servers full of kissasses to take comfort in.
Because of this, the Cacoward crew made a secret, new criteria for inclusion: You must have a forum topic of a mod with at least three pages to be eligible for awards.

The Zandronum userbase cried communism at this, and stood up to protest, then sat right back down because that was enough exercise for the day. Daedalus still sits in wait in his servers, bathing in the nothing-but-positive feedback of his playerbase, daring not to venture out again for fear that the dual punch of both criticism and add-ons will prod at his bum.

But there will be a reckoning, oh yes there will be. It will be a long and complicated reckoning, but it would bring them down for sure.
You could say it would lead to their complex doom.

>> No.2846096

it offers variety in situations where you only have one life & a multitude of weapons, so you have to determine which weapon is suitable for that moment or you will die. also, it depends on your patience & teamwork to beat the enemy.

>> No.2846097

If they release a full SDK it will be a good while after release. They really wanna push Snapmap.

>> No.2846098 [SPOILER] 
File: 154 KB, 800x585, 1449780057186.jpg [View same] [iqdb] [saucenao] [google] [report]

is it just me or is 4chin servers crapping themselves up again?

>> No.2846101

They are.

>> No.2846102

4chan has gone completely off the rails. Don't close the thread or you will never come back.

>> No.2846103

good, i was about to throw my router through the window.

>> No.2846104


Complex Doom isn't really a multiplayer mod, it's a gameplay mod that gets played a lot in multiplayer.
Take something like Samsara, which is specifically designed for multiplayer and DM, and something like DoomRL Arsenal, which is incredibly fun and a blast in multiplayer but is functionally no different when in singleplayer

Also Complex Doom is bad

>> No.2846105

Yeah, this.

Mootwo doesn't have any idea of what's happening, by the way. Shit fixed itself yesterday, apparently.

>> No.2846106
File: 185 KB, 800x600, Screenshot_Doom_20151210_212751.png [View same] [iqdb] [saucenao] [google] [report]

I was almost losing interest in Valiant, it was too difficult and slaughtery to me.

I cleared up to Ep2 and it was pretty rough, but then I found out there's Vaccinated Edition, so I decided, what the hell, I'll go back to my favorite gameplay mod, Accessories To Murder, but more importantly, I got that fragchuck thing working, and I gradually got used to it, and let me tell you, I have never felt so used to slaughter gameplay ever before.

Valiant is still hard, frustrating even, Map 31 had a particular amount of hurdles, and way more monsters at once than I like, but oh man, smooth analog movement with the smooth freelook of a mouse, I set the sensitivity high, and turn on always run, when I need to move slow, I just nudge the stick slightly, it REALLY allows me to maneuver in ways that the WASD keys just wouldn't let me.

Now, the 'shoulder' buttons/triggers are absolute rubbish, mushy, unclear break, and I really wish it had more face-buttons, and clearer instructions, the stick is a bit stiffer than I'd like, but just the comfort of having mouse-look + 360 degree analog movement, god, when you get the feel down, you can move like a fucking beast.

The product isn't excellent (it's adequate), but I would love to see the concept gain traction, because I'd love to see different takes on it by different manufacturers.

>> No.2846107

that's quite an imagination

>> No.2846108


Hey, he said to speculate.

>> No.2846109

>it REALLY allows me to maneuver in ways that the WASD keys just wouldn't let me.
i understand this completely, i rather use the vertical axis of my mouse for small forward/backward movement than keys

>> No.2846112

it seems to have fixed itself now.

>> No.2846114
File: 45 KB, 800x600, Screenshot_Doom_20151209_192521.png [View same] [iqdb] [saucenao] [google] [report]

Using a mouse for movement is an interesting experience, I do it for Wolfenstein, since there's zero point or ability for looking up or down, you only have your mouse for turning. I tried it once, I set controls so that I can move back and forth when moving the mouse back and forth, as well as holding down the mouse-wheel to strafe with the mouse, in addition to the WASD keys, this really gives you remarkable control in the space of the game, the mouse allows for EXQUISITE and precise maneuvering.

>> No.2846124
File: 6 KB, 250x160, the lord.gif [View same] [iqdb] [saucenao] [google] [report]

praise the lord

>> No.2846136

I've long wondered what it would be like to play a FPS with my left hand holding a controller and my right hand on a mouse, I should actually try it one of these days

>> No.2846150

The only company I know which makes an analog chuck intended to be paired with a mouse is this SplitFish company.

They make variants for the PS3 and X360, actually shipping with a mouse compatible with the consoles (at least, with console ports that actually have compatibility with a mouse), though I hear that the mouse they make for consoles aren't very good, that they are kind of floaty and imprecise.

You could just plug in a regular USB controller and hold that in your left hand, and then use a mouse, but the right side of the pad would weigh you down and it'd feel kind of unbalanced. The Fragchuck is wireless (and it also has a cut-out/slot for attaching a wrist-lanyard, like on a WiiMote chuck, I used the lanyard from my old broke DS).

Again, I wish more companies explored this concept, I think they have a fantastic idea, but the product leaves things to be desired, though for 60 bux (with free shipping), it's not bad, it feels REALLY good to play Doom with analog stick + mouse.

>> No.2846201

There's something about Contra Doom and turning things like Valiant Vaccinated Edition into a refined dance of bullet-dodging precision that just gets my blood pumping.

>> No.2846231

Oh jesus, there's a Contra Doom?
That'd be a nightmare in slaughtermaps, we're talking 2hu tier bullethell

>> No.2846250

The weapons work like they do in Contra, although you can set options for infinite lives, life meters, infinite bombs or restocking on death, not losing weapons on death, Arch-Viles getting rebalanced, etc.

All the zombiemen and the Spider Mastermind go from hitscan to projectiles, so basically the entire thing becomes 3D bullet dodging and returning fire with extreme prejudice.

>> No.2846316

If I bought Doom on Steam would I still be able to run custom wads?

>> No.2846319

Yeah, I use the IWADs from the Steam versions of the games myself.

>> No.2846323

yes, you can just copy the iwads out of the installation
having said that, don't pay for it unless you like giving money to holdings companies.

>> No.2846327


I'm autistic so I need all my games to be in the same place

>> No.2846332

oh then i don't know how to get source ports to run from steam.

>> No.2846336

Add the source port exe as a non-steam game to your list.
Unfortunately that means you can't load mods unless you instead set it to a specific loader instead.

>> No.2846346
File: 99 KB, 640x480, 1449785196.png [View same] [iqdb] [saucenao] [google] [report]

all aboard the man train

no idea why these five guys are stuck together

h2h-xmas map layouts continue to impress, lots of interconnection, windows, lines of sight

>> No.2846362

I set it to start ZDL. Works great.

>> No.2846396

How do I play Quake II multiplayer?

>> No.2846401

What, the server browser doesn't work anymore?

>> No.2846405

Is it just me, or does DOOM only feel right in a square aspect ratio?
Just feels off in widescreen.

>> No.2846439

Yep, it is. Just go to Set Video Mode and use the Force Aspect Ratio. You will be able to have a 16:9 resolution with a 4:3 ration.

>> No.2846473

That just stretches the game out the widescreen you have it set at, and makes everything look squashed.

>> No.2846482

Happy Birthday Doom!!

Did some fixes


>> No.2846564

Is there a way to make the non-alternate hud scale inbetween "Microscopic" and "Covers a third of the screen"?

>> No.2846589

I got a few questions that I want some input from other people concerning DoomRPG + DoomRLA

1. What is a good keybind layout for this? I have no idea how to bind for this as it seems like I need everything binded.

2. What are some good map wads for this?

>> No.2846605
File: 253 KB, 1024x768, Screenshot_Doom_20151211_124657.png [View same] [iqdb] [saucenao] [google] [report]

Wow MAP04 has some reallllly nice lighting all over, it's the best looking of all of the maps. Unfortunately the garish doom-palette-blue waterfalls let it down a bit.

>> No.2846618

>Playing Project Brutality to blow off some steam
>Pick up Super Shotgun
>Switch away
>Can't switch back to it
God fucking damn it to do people not play test anything anymore?

>> No.2846747

You can hardly expect studio-tier development standards from a half-assed fork of some faggot's gore mod of a 22 year-old video game.

>> No.2846753

>studio-tier development standards

There's a difference between "studio-tier development standards" and "why can't I use the super shotgun". Which also plagues the BFG in the original mod, which STILL has not had a patch release yet.

>> No.2846763

Turns out it was a conflict with BTSX E1's Dehacked
Was too salty.

>> No.2846774

I guess Zenimax/iD are gonna take a while on that new DOOM footage

>> No.2846798
File: 84 KB, 909x787, 891236562342.jpg [View same] [iqdb] [saucenao] [google] [report]

Nothing looks squashed at all. It's just you who got exposed to stretched sprites way too long and forgot what the actual sprites looks like.

>> No.2846814
File: 76 KB, 441x411, 1391207497942.png [View same] [iqdb] [saucenao] [google] [report]

>spanish text from story section mentions 'eres un marine de DOOM', literally translating to 'you're a DOOM marine'
>this would imply DOOM is a military codename for a secret operation of sorts
>mission assignment literally reads as 'merciless extermination'
okay so they're gonna have to pull off quite the shit from nowhere in order to have me believe they're not being directly inspired by Doom 64 in one way or another at this point

literally all I need to be completely convinced is that the unmaker makes an appereance in the game somehow

>> No.2846832


>he doesn't know about Bethes "At a later date" da

to be fair, you just asked for it

>> No.2846840
File: 29 KB, 358x105, Aspect-ratio-titlepic.png [View same] [iqdb] [saucenao] [google] [report]


It was a 320x200 DOS video mode stretched to 4:3, everything in the game from geometry drawing to spritework was created around it.

>> No.2846874

Are there any gameplay mods that have weapons with a satisfying kick to them but aren't overpowered?

>> No.2846880

I'm sort of suspecting that Doom 2016 is going to be one of those reboot-sequels like Hollywood has been so fond of lately, where it technically acknowledges the original exists, and takes place afterwards, but basically tells the same story over.

>> No.2846925

I'd say the weapons in Accessories to Murder are good without being OP, mainly because it can be hard as fuck to scrounge up enough ammo.

>> No.2846956

I'm still playing through h2h-xmas

I think it was map24 where there was legit bullshit. took me like 20 minutes to give up and youtube how to beat it

im still not sure how to beat it, a door just opens randomly

>> No.2846969

Put "ZDL" in the folder where "dosbox.exe" in steam's ultimate doom

rename dosbox.exe to something like dosboxORIGINAL.exe
rename zdl.exe to dosbox.exe

When you launch Ultimate Doom from steam, it'll launch ZDL instead. It'll track your gametime and screenshots properly.

>> No.2846974

Around a year ago I played a speedmapping compilation by /doom which was pretty fun, any plans for a followup?

>> No.2846992

kinda reminds be of Thief.

>> No.2846996

I noticed that Doom is left handed.

>> No.2846997
File: 512 KB, 1280x800, sunder8.png [View same] [iqdb] [saucenao] [google] [report]

What are the most beautiful wads?

>> No.2847010

He uses other guns with his right hand, so he's either ambidextrous, or he's naturally right/left handed, and when learning how to use the weapons he swapped for some reason and now it's just how he uses it.

>> No.2847016

I had no luck with drivers (I have ATI, and couldn't even update for some reason), but software rendering did the trick. Thanks for your help!

>> No.2847154

Are there any newer than 2013 high-difficulty megawads or episodes that aren't Valiant, Sunlust, Going Down or Buttsex that I should play?

>> No.2847167

Is there any decent content for Hexen? I've finally accepted there's never going to be a new one. So what else is there?

>> No.2847194

Sadly nobody seems to make megawads for Hexen, but there's a few decent single-hub affairs worth checking out. Try Scourge of Viscerus and Shadows of Cronos. For gameplay improvements, take a look at Hexercise, Wrath of Cronos, or that mod that combines the two.

>> No.2847225

gameplay depends on a ninety degree view angle sometimes. most importantly the BFG damage cone hits everything on screen, and also it is likely your intuition of strafe40/strafe50 running angle is based on the screen edges. enlarging the view angle upsets both of these assumptions.

on the other hand of course, a wider view angle means you can see things sneaking up on you further into your peripheries, so it is a trade-off.

>> No.2847228

frankly i get the impression we're sick of speedmaps

>> No.2847236
File: 24 KB, 640x480, 1449822626.png [View same] [iqdb] [saucenao] [google] [report]

i am only up to map10. i am considering eking it out until the 25th like an advent calendar.

>> No.2847237

I think Hellbound is decent.

>> No.2847241

Well, we aren't doing any speedmaps right now, but we are doing a Episode 1 replacement in the Boom format.

>> No.2847247

How many maps do we know have been submitted/are in the works for the Boom E1 project, anyway?

>> No.2847250

i've done test runs of buttghost and mainframe, i also converted cqc.wad from udmf to boom but it was rejected.

>> No.2847262

Is BURL TUMD pretty much abandoned now? I just played through Episode 1 with it and had a great time, but it looks like there's still no BFG replacement.

>> No.2847264

oh and i started a map but it is currently only two square boxes because yadex broke when rebuilding with gcc5 and eureka is annoying and full of bugs including consistently failing to save even when it says it has saved. so don't hold your breath.

>> No.2847273

>consistently failing to save even when it says it has saved
oh wait i think i just realised why it does this, zennode blah.wad deletes and overwrites blah.wad, and eureka doesn't re-open the file so it's basically writing to a deleted file descriptor. still a bug though.

>> No.2847280

Yeah, more or less. I can't think of anything else to do with it and I think we can all agree the joke has run its course. Updating it now would re-open old wounds and it's just not worth the effort to shit on BD fanboys anymore.

>> No.2847292

So was the wad not intended to be anything more than a slight against BD? The gameplay changes were simple but inspired, and it'd be kind of a shame if you didn't see any value in them besides being not-Brutal Doom, especially because you even mentioned in the readme that there was a core theme of speed you were trying to convey.

>> No.2847304

Speed was a central idea, yes, but other projects like GMOTA and Demonsteele took the concept far further than my mediocre skills ever could. It wasn't so much intended as an attack against BD as it was to match Mark's ridiculous claim that none of his critics had ever made any decent wads. I spent a couple anger-fueled months banging out some code and collecting assets, keyboard-mashed a stupid readme, and Burl Tumd was born. It's good to know that some people enjoyed it, and it taught me a good bit about Doom modding, but it's just too much of a hassle to revisit a project that I haven't worked on in almost two years. I'll likely incorporate at least a few of its ideas in whatever I work on next (the shootable revenant balls are a personal favorite), but I know when I've been beat in the speed arena.

>> No.2847306
File: 352 KB, 4685x2457, Time well spent.png [View same] [iqdb] [saucenao] [google] [report]


GMOTA has speed as a central idea? Eric, my main goal with GMOTA was hitting things with swords and shitting axes all over the place.

Admittedly enemy encounters usually wind up ending very swiftly because you either shat out a bunch of axes or one of those fucking skeletons gets the drop on you.

BURL TUMD has more polish in my eyes, and it's funny that your sword is what started all of this.

>> No.2847315
File: 576 KB, 764x513, Doom-3DO-1.png [View same] [iqdb] [saucenao] [google] [report]

Today's the day I learned that there were plans to add FMV to the 3DO version of Doom (which thankfully never came to fruition)

>> No.2847316
File: 275 KB, 550x305, Doom-3DO-2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2847317

i see the devil goes to the gym

>> No.2847318

GMOTA and Demonsteele deviate too far from the core of Doom for me, which is why BURL worked so well. Practically everything in it is still clearly Doom, but just amplified in speed and punishment. The only major deviations from the Doom formula are the psuedo-berzerk sword, the silencer, and the throwable chainsaw, but all of them still fit into the idea of "your damage output is much higher, but even small groups of enemies can fuck your day up."

It's simple, but elegant, and I don't really know what other gameplay mods do that.

>> No.2847320

>your damage output is much higher, but even small groups of enemies can fuck your day up
shotguns? that seemed to me to be pretty much "kill fast die fast"

>> No.2847323

I'll give it a shot heh, but it looks a little too silly to play more than once or twice. BURL still kept the Doom aesthetic and basic gameplay ideas.

>> No.2847330

That Cyberdemon looks like a manlet

>> No.2847353

I wish someone had told me to play PSX Doom first before 64. 64 does everything better and unique maps.

>> No.2847359

I don't think that's a Cyberdemon

>> No.2847361
File: 53 KB, 540x299, wrassledemon.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2847368

Is he his little brother then

Too short to be a baron

>> No.2847387

it's whatever they managed to hire from the joke shop that day

>> No.2847450


Very cool. Custom enemies. All done by FADE

>> No.2847464

Can you make it play a different sound based on playerclass? Like fighter just mashes it like the meathead he is, mage sort of tentatively pokes at the keys, and cleric can actually play worth a damn?

>> No.2847492
File: 8 KB, 389x371, 1330742721930.png [View same] [iqdb] [saucenao] [google] [report]

Nigga, there is like, an infinite amount of time in the universe.

They can spend all decade making that map great if they want to.

>> No.2847530
File: 203 KB, 640x660, 1359754898642.jpg [View same] [iqdb] [saucenao] [google] [report]

So /vr/, I haven't posted here in months so to speak.

What PWAD's are you running through right now?

For me, it's DTWID, Lost eps, with Brutality and the Now that's what I call MIDI pack.

>> No.2847554

This needs to happen

>> No.2847557

This pic makes me uncomfortable

>> No.2847558
File: 110 KB, 466x492, 1424380444295.png [View same] [iqdb] [saucenao] [google] [report]


Do not pet the cacodemon

>> No.2847575
File: 95 KB, 1024x768, do-not-pet-the-caco-demon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2847578
File: 400 KB, 488x519, Decaf is for faggots.gif [View same] [iqdb] [saucenao] [google] [report]



>> No.2847590
File: 410 KB, 562x800, xcxc.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2847604

Time to begin a Doom 4 Boycott

>> No.2847618

Where'd you get those from?

>> No.2847630

Is it okay to post screens of wip quake 1 maps?
If it is, i'll post them when i come back home later.

>> No.2847649
File: 621 KB, 1655x854, organicfactory.png [View same] [iqdb] [saucenao] [google] [report]

While walking home, I got idea for map. Which is fucking great since it allows to keep my track record of not actually finishing any. Conveyor belts and crushers, hard rectangular shapes mixed with technological organic textures. Maybe I could get it finished by christmas since the project name is hornatunturi.

It's an awful pun.

>> No.2847652

What happened?

>> No.2847662 [DELETED] 

Dewm babbies :^)

>> No.2847669

Delete everything except the IWAD from the install folder titled Base
Drag your desired Source Port to the folder and rename it Dosbox.exe
Steam overlay doesn't work on Doom 2, there is a hex edit around this in the community guides for the game
Also Final Dooms IWADS are not the final versions
Update or get the GOG versions as they are from the Id anthology

>> No.2847674

They were discovered from the old days of 3DO Doom production.

>> No.2847679

Do you think he would have spoke?
Say shit like rip and tear?

>> No.2847686

I imagine him just quoting Satan from Tenacious D.

>> No.2847694

Any notable dark, moody and/or spoopy .wads worth playing?

>> No.2847695

I upgraded my drivers and GZDoom, and now most weapon sprites in Complex Doom don't show on the screen. Some animations do show up, but almost all of them don't.
This is purely visual, gameplay is not affected. This does not happen without Complex Doom.
WTF is going on and how do I fix it?

>> No.2847701

Wouldn't that be a decade too early?

>> No.2847706

It's never too early for Tenacious D.

>> No.2847710

all i'm saying is, there are so many maps where the author has clearly spent so much time on pointless visual gimmicks and only added gameplay as an afterthought, and they all invariably are terrible. it's the kind of thinking that leads to slowing the player's movement speed down or having a sprint meter, so he is forced to "appreciate the effort gone into design".

>> No.2847719

the new gameplay footage they said they would release for Doom's 22nd anniversary is overdue for a day I'm guessing??

>> No.2847721
File: 538 KB, 320x240, 1407431774300.gif [View same] [iqdb] [saucenao] [google] [report]

Now you're making sense.

>> No.2847730
File: 4 KB, 138x138, kako.gif [View same] [iqdb] [saucenao] [google] [report]

Pet the caco.

>> No.2847735
File: 18 KB, 420x300, 1407895605110.jpg [View same] [iqdb] [saucenao] [google] [report]

What are /doom/'s Christmas wishes?

>> No.2847746

For Carmack to make contact with intelligent alien life.

>> No.2847749

I know, but what website?

>> No.2847752

There's only one caco you can pet, and it's Hissy, the world's only truly domesticated cacodemon.

I would be the worst Hissy hogger.

>> No.2847753

>they said they would release for Doom's 22nd anniversary

point me to the part where they said that, please.

>> No.2847754

32bpp in software mode

>> No.2847758

uhh sure

right at the end

>> No.2847763

actually scratch that, i would like to build zdoom with OpenAL and not have every sound effect other than those in the traditional uncompressed DS* lump format stop working.

>> No.2847765


>Will also celebrate DOOM’s anniversary with more DOOM features coming soon, including a closer look at the gameplay along with the teams who are building DOOM for a new generation of players.

again, highlight the part where a date is mentioned.

>> No.2847769

That's goofy, but at the same time, that's balling.

>> No.2847770

I never said they pointed out a date in specific, that's just Bethesda Time™ for ya

what I read as 'coming soon' is undefined and might take a week or two at most I wager, hopefully it's sooner than later

>> No.2847778


>and might take a week or two at most I wager
>that's just Bethesda Time™ for ya

i don't get it.

you admit this is bethesda we're talking about, yet you get your hopes up for a release in the next weeks?

>> No.2847780

>Will also celebrate DOOM’s anniversary with more DOOM features coming soon
that is disgusting isn't it
we will celebrate doom's birthday by doing nothing, but making it sound like we're doing something

>> No.2847789
File: 8 KB, 913x913, 1363300610292.png [View same] [iqdb] [saucenao] [google] [report]

Why don't we all do something fun on Zandronum then?

Fuck Bethesda. Doom 4 won't have shit like Samsara or Whodunnit, or the awesome megawads that we got.

>> No.2847791 [DELETED] 

Literally reddit. Why is this general the single gayest thing on 4chan?

>> No.2847793

If you don't like it, go to /tf2g/ where whiners like you belong.

>> No.2847796 [DELETED] 

We need a DOOMed version of this image.

What would it be? An arch-vile?

>> No.2847797 [DELETED] 

Lol make me faggot. We should ask Gook to give your thread its own specialised upvote button.

>> No.2847801

It's already DOOMed. "Imp lying".

>> No.2847807
File: 89 KB, 488x516, 3e3[1].jpg [View same] [iqdb] [saucenao] [google] [report]




>> No.2847809
File: 16 KB, 600x600, come on anon.jpg [View same] [iqdb] [saucenao] [google] [report]

>taking the bait

>> No.2847809,1 [INTERNAL] 

People here are LITERALLY incapable of using the report button.

/vr/ is dead.

>> No.2847812 [DELETED] 

Epic I like it
*upboats* :^)
Gonna post this on r/4chan lmao

>> No.2847816

you asked for the article where they mention they'd release new stuff and you got that, you asked if there was a date, I told ya there wasn't one yet due to Bethesda's weird timing system but I wished the footage was released sooner than it most probably will, what is it that you don't get

just what do you suggest they do? they're still working on the game and the videos to be released, is it just the fact that you genuinely expected that to come out day one?

>> No.2847823 [DELETED] 

>Le b8 mayday
epin man epin :-D

>> No.2847827 [DELETED] 

lol aspergers

>> No.2847832 [DELETED] 

This thread is epin /b/rose :-D

>> No.2847847

shrug. i didn't expect anything, i just read the quote, and thought, that is very misleading. but it's all just marketing. make a post relevant to a topical event of interest to your intended audience, mentioning your product and reminding anyone following the tag that it exists. a marketer's reaction to people talking about doom's birthday. if nobody else was talking about doom's birthday, they wouldn't have mentioned it either.

>> No.2847847,1 [INTERNAL] 

at least it didn't take them 6 hours to delete and HOPEFULLY PERMABAN like last time

>> No.2847865
File: 78 KB, 640x960, 1359757010196.jpg [View same] [iqdb] [saucenao] [google] [report]

Thank you, mods.

Really, I might be able to get a server going for later on tonight. What would you fuckboys wanna play?

>> No.2847871
File: 1.90 MB, 1280x1024, 1407227570762.png [View same] [iqdb] [saucenao] [google] [report]

When you say later tonight, what do ya mean? Time zones nigga. I'm feeling up for some high-tension detective action.

>> No.2847874
File: 215 KB, 1200x1200, 1365922038152.png [View same] [iqdb] [saucenao] [google] [report]

Like...ten or so hours. I have work, but I could do some dooming.

I remember requesting that image, by the way. SNEAKANDSTAB.WAD was pretty fun with you guys, I should have set one up for Halloween.

>> No.2847879

Speaking of which, is a Teamspeak room out of the question? It'd be cool to talk to your fellow marines without having to stop running and do some typing.

I'll download any image that has Doomguy faces slapped onto it. Also great, that fits my schedule nicely.

>> No.2847892
File: 1.93 MB, 1280x1024, 1407231412285.png [View same] [iqdb] [saucenao] [google] [report]

Teamspeak would be good, anyone have a room they could open up for it?

Have the updated version fug

>> No.2847928



it still hurts

>> No.2847963

what's this, this sounds cool

>> No.2848023

I think they are going to play Whodunit.

>> No.2848024

Get your facts straight before posting, mang.
The Native 16:9 picture there is the correct ratio.
The 16:9 forced to 16:10 is squashed outwards a bit, making everything look a little shorter and fatter.

>> No.2848029
File: 331 KB, 1280x800, ve7zLIvKBMcw76tY9isF3ZhzrGQtdD97ceSBmg0ltUJliyh0J1j-sgT29HSaIuuLdQ=h900[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Is there any mods that turns Doom into a top-down shooter?

Something like pic related

>> No.2848030
File: 324 KB, 340x255, 1407271035529.gif [View same] [iqdb] [saucenao] [google] [report]

It's sort of like a game of Mafia, but in Doom. Everyone's running around at top speed, looking for the murderers who are slowly picking off their fellow marines.
Or the really paranoid people are accidentally killing innocents until they're left with the murderers.

>> No.2848037

so it's like Trouble in Terrorist Town, but better because Doom > GMod?

>> No.2848053
File: 577 KB, 562x800, semendemen.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2848074

Yeah, but with less depth and more bullshitting.

>> No.2848089

don't forget that mappers focus more on detail and tons of custom textures and content than actually making refined gameplay for WDi maps.

>> No.2848091

Where does the DOOM speedrunning community live? Why don't they have their on version of the-elite?

>> No.2848097

the doomworld speed demos subforum mostly, i guess. i think there's a few irc channels as well, #nightmare on quakenet? i dunno i should check that before posting but cant be bothered.

>> No.2848110
File: 3.00 MB, 640x480, fleshfactory.webm [View same] [iqdb] [saucenao] [google] [report]

I think I got the aesthetic down. Now to come up with some actual monster placement.
I actually have a room now with four conveyor belts that spawn revenants and other fun creatures. Gonna place activateable crushers here and there and a cybie on other side I suppose

>> No.2848113
File: 38 KB, 174x188, descartes gets the d.png [View same] [iqdb] [saucenao] [google] [report]

>Map 17
>Map 18
>Map 19

>> No.2848130
File: 8 KB, 262x193, 1404505155118.jpg [View same] [iqdb] [saucenao] [google] [report]

>All of it

>> No.2848250

Looks like this is going in the game.

Yep wouldn't be hard. I'll just write 2 more organ samples. One for the cleric (probably something holy sounding) and one for the mage (probably something technical and crazy)

>> No.2848331

looks very much like a Sunder map. i assume this is intentional?

>> No.2848338

wait a minute. that's probably what the other dependencies sndfile and mpg123 are for. i am probably an idiot.

>> No.2848405
File: 190 KB, 533x400, latest[1].png [View same] [iqdb] [saucenao] [google] [report]

GOG is selling the whole Dark Forces/Jedi Knight series in a bundle.

How is DF1? It looks like there's no source port for it, but is it still fun in a Doom sense? The complaints I've heard are mostly that it's super labyrinthine in a bad way, and having a system of lives rather than saves makes the really long levels even worse. What do you guys think?

>> No.2848407

Dark Force 1 is good but the maze is pretty nasty.

So you heard exactly right about the complaints, it's very justified.

>> No.2848436


Should have more of a possible "Cybernetic Demon Manufacturing Facility" theme. Oddly, megalovania fits this

>> No.2848508

Playing Skulldash. Pretty fun. Now, what I find more interesting is that Zandronum seems to support 1366x768 resolution now, and has mouse control on the menus. I haven't touched Zandro in ages, but I don't recall the old versions having that.

>> No.2848638

So this is the guy sending threats against American Mcgee: https://twitter.com/j_r_kerr

>> No.2848663
File: 982 KB, 320x287, 1444313166217.gif [View same] [iqdb] [saucenao] [google] [report]

>Sarkeesian and Wu are right

>> No.2848668

>tfw can't play doom anymore due to headache/motion sickness

Anyone have any tips for this? I miss being able to play my favorite game in the world.

>> No.2848696

Turn on/off vertical synch
Lower your monitor's brightness to the lowest setting (this does it for me when I have a headache)
Get a monitor with a really really high refresh rate
Sit further from the screen and decrease FOV or closer and increase it

Never had motion sickness myself but I've played doom since I was 3.

>> No.2848702

Not the guy you quoted

But I never played Doom till last year.
I know when I played Marathon on Xbox360, I definitely got motion sickness. But GZDoom does not do that to me and I played a lot of it.
Duke/Shadow Warrior Steam ports dont do it either.

I know I said nothing helpful, just wanted to point something out.

>> No.2848704
File: 21 KB, 306x306, 10561024_1440967719515305_1117002302_a.jpg [View same] [iqdb] [saucenao] [google] [report]

You just can't go online without bug-eyed skeletons throwing threats at you these days.

>> No.2848713

>marathon gives motion sickness
>build engine doesn't
That's weird. They're both 2.5D so it can't be that. Perhaps it's something about the framerate or FOV, can't think of anything else.

>> No.2848714

movebob 0
stillbob 0

>> No.2848715

thanks anon, i'll try all of these. it only started happening recently with Zdoom. I just get really sick because I speedrun.

>> No.2848716

>I haven't touched Zandro in ages, but I don't recall the old versions having that.
You are recalling correctly. 2.1.2, the current stable version, doesn't currently have mouse control in the menus, don't know about 1366x768 resolution though. The reason why you have those features is because you're on the 3.0 test build, which I still need to check out myself. Mouse control in menus sounds great seeing as I have a second monitor and would make accessing it a lot easier when I'm playing Zandro.

>> No.2848725

What an utter twat.

>> No.2848727

Are you playing with freelook on in the software renderer by any chance?

>> No.2848746
File: 62 KB, 500x622, _inline_my0c29Kjng1r5sj59.jpg [View same] [iqdb] [saucenao] [google] [report]


Wow, what an utter douchefag.

>> No.2848754

Been playing this for years and only just started recently playing Nightmare! mode, up to E1M5. Making progress each day but it's really fucking tough. There are video tutorials out there, but I was surprised by the lack of advice out there too, so here are some tips if you ever plan on playing Nightmare:

- Chaingun is by far the best weapon. It has the greatest rate of fire and the most chance of deterring enemies from shooting back.

- Obviously, checking out where the boxes of bullets are will help you as your chaingun ammunition will expire quickly.

- Unless you are doing a speedrun, you can sometimes sit in a room and mow down everyone until it's safe to move on. Given that each room is so deadly

- Given that each room is so deadly, it can be safer than simply sprinting to each key. With larger areas, you will need to move fast for the sake of pure logistics.

- When fighting, prioritize any shotgunners in the area. They are usually the biggest threat due to their accuracy, the damage they inflict, and of course hitscans. Again, chaingun is best, but shotgun is the default.

- Demons and spectres are the least you will have to worry about. They are fast and deadly, but easy to dodge. Unless there are more than one of them on top of you then they are a background nuisance.

- You don't have to learn each entire map inside out, but you do need to have a route which includes the essentials and works to your advantage.

>> No.2848757

I'm thinking age or something.
First played Marathon, never played a 3D game with 2D graphics

Now I'm used to it or something. i bet if i tried marathon now it wouldnt bother me

>> No.2848776

no of course not.

>> No.2848783

>chaingun is by far the best weapon
no, certain weapons are required for certain situations and chain gun is for eliminating the first priority threat (which is the hitscan enemies)
>sit in a room and mow down everyone
nightmare is pretty rough for ammo, you're not supposed to be killing all of the enemies. Kill high priority targets.
>When fighting priorities
100% depends on room but usually.
Hitscan>pain elemental>archville>rest
>Demons and spectres are low priority
as are barons of hell and hell knights
>don't have to learn each map inside out
Agreed, best to know some megapshere secrets tho.

>> No.2848931

He's refering to Doom 1, Anon. Also Nightmare has double the normal ammo from pickups so the overuse of the chaingun is understandable.

>> No.2848995
File: 926 KB, 500x375, 1405288397697.gif [View same] [iqdb] [saucenao] [google] [report]

So, fuckboys.

We murdin' tonight?

I can try and remember how to set up that best ever server.

>> No.2849012

Also, when it comes to Whodunnit, does anyone know the wads/pk3s I need to use? It's been FOREVER since I've even bothered hosting. I'm lost.

>> No.2849047
File: 1.18 MB, 1600x900, Screenshot_Doom_20151211_232441.png [View same] [iqdb] [saucenao] [google] [report]

so i decided to dick around with guncaster, sgt mark's starter pack and the IDFA cheat

the result was an instant kill of the final boss with a single shot from the BFG equivalent, ye Old Dreadful

>> No.2849080

How do I make GZDoom less laggy?

>> No.2849083

GZDoom can lag?

Is it set to OpenGL?

>> No.2849096

zdoom linedef portals getting finished and merged in.

>> No.2849102

gzdoom can get a little bumpy on older hardware, especially in large open areas without one-sided lines. not a vast amount that can be done about it, sadly.

>> No.2849268



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