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/vr/ - Retro Games


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File: 227 KB, 418x308, castlevania4.png [View same] [iqdb] [saucenao] [google]
2824281 No.2824281 [Reply] [Original]

We can all agree this is the greatest Castlevania game of all time before IGA ruined the series with SotN, right?

>> No.2824289

I'm sure everyone will agree with that

>> No.2824295

Well, I fucking loved it. But watch egoraptors sequelis episode on castlevania.

>> No.2824298

Meh, it's pretty easy, the music is boring, the slowdown is horrendous, the graphics are poor, the bosses are easy, the platforming is awkward, there are no multiple characters, there are no branching paths, and it is slow even for a SNES game. I would say Rondo of Blood is the best, followed by Dracula's Curse, then New Generation and Chronicles. IV probably places sixth after Vampire's Kiss.

>> No.2824301

>>2824295
>watch egoraptor

No, no. People should form their own opinions.

I must be one of the only people that feel like 4/BL/Rondo are on similar levels overall, and that post SotN games are a different genre entirely.

>> No.2824317

>>2824281
>IGA ruined the series with SotN

Your thread is shit.

>> No.2824318

Rondo is the best classicvania. SOTN is my fav game of all time tied with Doom 1/2. Shit thread

>> No.2824319

>>2824317
>unironically liking casual Metroid ripoffs with shit corridor level design, broken RPG system, pathetic bosses and an epic cinematic experience

>> No.2824323

>>2824301
>listening to other opinions=not forming your own
You can do both at the same time. Other people provide information, perspective and context that might have been missed on an individual level. You can even come to the conclusion someone else has after you listened to their opinion and still be thinking for yourself. After all, the only options are agree or disagree and forcing yourself to disagree is just letting someone else think for you in a different way.

>> No.2824325
File: 57 KB, 1357x951, nathan kek.jpg [View same] [iqdb] [saucenao] [google]
2824325

>>2824295
>watch egoraptor

>> No.2824332

>like CV4, you're an AVGN fanboy
>dislike CV4, you're an Egoraptor fanboy

Either way you lose. Can we quit bringing up e-celebs now?

>> No.2824335

Egoraptor is a proven retard that just says shit to be a contrarian, not to mention he's shit at all games. Why the fuck would anyone cite him as a reference? Jesus

>> No.2824337

>>2824323
I mean when it's just you, yeah that's all well and good, but god the contrarian parrots that man spawned. Most of the social aspect about these games outside here (and sometimes in here) will be point for point off of those videos with no extra input of their own, it's disgusting.

All while a more neutral and subjective tone was possible, but wasn't taken by him. I'm not going to recommend anyone listen to someone who presents their case with such a slant and takes their word for fact.

>> No.2824339

>>2824281
Hating on a beloved classic all because it gained more popularity over the older games doesn't give you any retro gamer cred. In fact it just makes you come off as some underaged kid desperately trying to fit in and we already got a board for that.


>>>/v/

>> No.2824345

>>2824339
Stop defending Igarashi's trash, kid.

SotN was a shit game.

>> No.2824347

>>2824345
I don't think you understand how this works but when I redirect your kind to /v/ YOU'RE SUPPOSED TO FUCKING STAY THERE! NOW GO BACK FROM WHENCE YOU CAME BEFORE YOU FORCE YOU THERE MYSELF!

>> No.2824350
File: 70 KB, 1280x960, 406108-mednafen_2006_03_19_18_58_43_64.jpg [View same] [iqdb] [saucenao] [google]
2824350

I always enjoyed playing Super Castlevania 4 growing up, but something always did feel "off" about how the game completely ignored all the advances made in the series through the NES / Famicom games like the branching paths / exploration that Simon's Quest introduced and multiple characters that Castlevania III introduced. Even the final battle with Dracula is anti-climactic when he doesn't truly take on a "final" form.

When I finally got to play Rondo of Blood via emulation about ten years ago, it clicked for me: Here was the heir to the gameplay and mechanics of the NES trilogy that we were denied so long in the West.

Everything about Rondo of Blood makes it the best Castlevania, bar-none: The music, the presentation, the cut scenes, the multiple branching paths, hidden maidens / various easter eggs, being able to play as Richter or Maria, it all just clicks and is definitely the direction the series should've gone wholeheartedly after the 8-bit years.

>> No.2824357

>>2824335
After all the talk in his sequelitis video about how easy Castlevania IV was due to the multi-directional whip and then him and Danny got butt-blasted by how "hard" the latter levels were. Dude is clearly a poser faggot who didn't even bother playing past the first three or four levels for his critique video.

>> No.2824360

>>2824357
>him and Danny got butt-blasted by how "hard" the latter levels were.

Not that I want to bring them up in a serious conversation but if I remember correctly, they stopped because of the part where you can duck under some spikes but Arin kept saying they couldn't, and kept dying. I seriously remember that ending the play, and was one of the big alarms to stop watching.

I still consider it a feat of mental gymnastics to consider the multi directional whip a 'complaint' somehow. I get his point, I just think it's a stupid point to base a negative opinion off of.

>> No.2824363

>>2824339
Just because you see it as beloved doesn't mean others do. I don't remember anyone liking it, but not many people owned Super Nintendos. All you're saying, really, is that people shouldn't be allowed to criticise things you like or have differing opinions.

>> No.2824364

Can we all agree that Dracula X is shit though?

>> No.2824365

>>2824364
That's Vampire's Kiss, right? I don't think it is shit. Why don't you like it?

>> No.2824367

>>2824363
>Just because you see it as beloved doesn't mean others do

OH FUCK OFF YOU LYING PIECE OF SHIT! EVERYONE AND I MEAN LITERALLY EVERYONE LOVES SOTN AND IF YOU TRY TO CLAIM OTHERWISE YOU'RE A MASSIVE FIBBER WHO NEEDS TO GET THE HELL OUT OF MY BOARD!

>> No.2824368
File: 61 KB, 500x667, 1400971664890.jpg [View same] [iqdb] [saucenao] [google]
2824368

>>2824365
Have you played Dracula X: Rondo of Blood?

>> No.2824370

>>2824367
Why do different perspectives make you so angry?

>> No.2824371

Lol egoraptor is a bitch. Complains about scv4 and he even bitched about sotn in another vid. Saying its a bad designed game and you need a guide to figure shit out. Then when bloodstained kickstarter came he jumped the bandwagon and made gamegrumps play sotn. Worst part is they didnt finish it and every moment watching it was hilariously bad

>> No.2824372

>>2824368
Yes. I thought by 'Dracula X' you meant the Snes game, as that's what it was called in North America.

>> No.2824374

>>2824370
IT'S NOT A DIFFERENT PERSPECTIVE IT'S COMPLETE BULLSHIT! FUCK OFF I'M SICK OF CUNTS LIKE YOU SHITTING UP MY BOARD WITH YOUR HIPSTER RETRO CRED GARBAGE! STOP HATING ON PERFECT GAMES AND GO HATE ON CRAP WORTH HATING ON LIKE SIMON'S QUEST! FUCK YOU FUCK OP AND FUCK EVERYONE ELSE IN THIS STUPID ASS /V/EDDITOR GARBAGE! I'M FUCKING DONE WITH YOU CUNTS!

>> No.2824376

>>2824365

Yeah, the SNES one. AI is shit, the sound is scratchy as fuck, character movement is stiff as fuck and the levels are pretty shitty for the series' standards... it's just a poor experience for a game that came after SCIV and RoB.

>> No.2824381

>>2824374

Are you being serious right now?

>> No.2824383

>>2824381
I don't think he is and I don't think he has been the whole time.

>> No.2824384

>>2824332
I despise both of those creeps and all e-celebs.

I think it goes Rondo > Bloodlines > IV

But IV is still quite a good game.

Thank you.

>> No.2824385

>>2824376
The sound is obviously gonna suck, it's A Snes game after all. But it's at least better than IV.
>>2824374
Do you just call everyone who disagrees with you or a popular opinion hipsters? You do know taste is subjective, right?

>> No.2824389

>>2824384
III is the third or second best game, not IV.

>> No.2824392

>>2824381

Im not as mad but all these fags that go around saying classicvania is goat and iga is trash is dumb.

Classicvanias are awesome cause its challenging. Igavanias are fun cause of the exploration. Both are good. Faggy classicvania only nerds can fuck off. They were great for the time and are still great but iga saved the franchise for a while til konami became jews. If sotn didnt save the series it wouldve died off sooner. Classicvania wouldnt make it past the snes gen era unless it was a budget game

>> No.2824393

>>2824374
>fucking normies reeeeeese

>> No.2824395

>>2824392
Stop acting like your opinions are facts.

>> No.2824396

>>2824350
I don't see how you can consider RoB innovative, it felt like it followed too closely in 3's footsteps and didn't really deviate much compared to the evolution of 1-2-3. 4 was good for it what it was intended to be, a reboot of the first game with modernized (at the time) controls and level design to fit them, like whip grappling. Yeah it had branching paths but I'd rather just play through every stage instead of having to choose either the upper path or lower path of a level, like what's the point in a sidescroller.

>> No.2824398

>>2824395
Stop being a faggot

>> No.2824401

>>2824385

I love how no one gets sarcasm in 4chan. Its like you guys are literally autists

>> No.2824402

>>2824398
Good one.

>> No.2824403

>>2824402
Not really. But i guess thatd be good for faggot

>> No.2824404

>>2824396
>instead of having to choose either the upper path or lower path of a level, like what's the point in a sidescroller.
This sentence proved you haven't actually played Rondo of Blood and you're full of shit.

>> No.2824405

>>2824364
SNES Dracula X was good, I would say it's even better than Bloodlines.

>> No.2824406

>>2824401
>"But I'm not! I'm the only well-adjusted 4chan user here. No one else can say that but me"

>> No.2824408

>>2824405
Not quite that good. Better than IV but worse than III (which is worse than New Generation).

>> No.2824409

>>2824404
Retro gamers now are faggot kids that watch avgn and think they know everything by watching his vids

>> No.2824410

>>2824405
I'm not even that big a fan of Bloodlines but it's waaaay better designed than Dracula X SNES.

>> No.2824413

>>2824404
Name a level where choosing the next level wasn't based on whether you were on the top portion or lower portion of a stage.

That aquaduct level? Fall down the bridge to get to the B level.

That water level with the frogs? Choose the raft that goes down a waterfall instead of the path that goes right.

It makes half of the stage entirely optional and it's stupid. Just make it into the full length of the game instead of splitting the game up into paths.

>> No.2824415

>>2824409
That's not true, that's just what you call people who disagree with you.

>> No.2824416

>>2824415

You are such a douchebag cock sucker

>> No.2824418

Rondo of Blood is for faggots and weeaboos, the only good thing about that game was the bosses and music, but the actual controls and level design were shit compared to IV.

>> No.2824421

>>2824389
I meant out of the 16 bit games.

>> No.2824426

>>2824418
So two major parts of the Castlevania franchise?

>> No.2824431

>>2824401
The problem is people act like this for real so it's hard to tell other then the caps.

See >>2824409 and people who unironically hate an entire medium and everyone on it, as well as an entire generation 35 and under.

Not only do people do it, it's more common for them to do it than not to do it here. I know it seems like it must be a joke but for a lot of those people it's not.

>> No.2824437

Rondo of Blood > New Generation > Dracula's Curse > Chronicles > Vampire's Kiss > IV > Castlevania > Simon's Quest

There. It's settled.

>> No.2824441

>>2824437
Bloodlines is way too high, IV is too low.

>> No.2824442

>>2824437
The two things you're right about are Rondo is the best and Simon's Quest is the worst.

>> No.2824445

>tfw Adventure ReBirth will never leave Wiiware imprisonment

feels bad man, it deserved better than to be ignored by the casual wii userbase

>> No.2824446

>>2824441
New Generation is great, it deserves to be where it is. IV isn't bad, don't get me wrong, but it's not a standout in the series.

>> No.2824448

>>2824405

I usually shit all over Bloodlines whenever some nigga tries to tell me it's the best classicvania or better than SCIV... but it's way better than trashy ass hot garbage like Dracula X.

>> No.2824449

>>2824445
All of the Rebirth games are a trip and are full of Konami inside jokes and references that made me smile.

>> No.2824450

>>2824448
It's much better than IV, nigger, IV is wholly unremarkable.

>> No.2824457

>>2824446
My biggest gripe with the genesis game was that it's only 7 stages (most of them being autoscrollers), the graphics/art were iffy at best, and that one blue orb item absolutely wrecks everything in that game. Definitely the weakest 16-bit CV. The music also sounds like shit on the Gens sound chip, CV style of music isn't fit for fm synth imo.

>> No.2824459

>>2824457
What do you mean by 'genesis'?

>> No.2824462

>>2824459

It's a code-word for dunking my balls in your mom's ass.

>> No.2824469

>not liking the classivanias AND the SoTN style games

>> No.2824470

>>2824462
Righto.

>> No.2824481

>>2824469
This. Shame it always has to be one or the other on the Internet.

>> No.2824504

Can someone explain why Dracula X is bad other than "it's not as good as Rondo"?

>> No.2824507

>>2824504
AVGN

>> No.2824509

>>2824507
I've never seen an episode of AVGN (I'm a grown man) but I didn't really care for X. I felt it was very stiff.

>> No.2824530

>>2824295
> egoraptor
I don't keep up with what's trending, but who?

>> No.2824574

LOL, it's been a while since we've had a Castlevania shitposting thread here on /vr/, hasn't it?
Between all the e-celeb and CRT vs LCD shitposting this past weeks, I'm almost nostalgic for Castlevania shitposting.

Nah, not really.

Let me guess, without even reading any of the replies I can bet we already got people claiming IV is bad because it's easy (while at the same time claiming Rondo is the best, depsite being even easier than IV), people bitching about the multi directional whip and how it makes sub-weapons useless and all that junk that's always there in Castlevania threads.

Did I win?

The only way /vr/ can get good Castlevania threads is when we do CV threads about the music, whenever OP starts asking which one is the best (or claiming "this is the best") it's gonna be shitposting, no exception.

But again, I'm almost nostalgic about 'vania shitposting due to all the e-celeb and LCD shitposting this past weeks.
It's weird we've went almost a month without one of these threads, huh?

>> No.2824579
File: 35 KB, 300x226, 1327491335078.jpg [View same] [iqdb] [saucenao] [google]
2824579

>>2824298

>> No.2824581

>>2824295
>But watch egoraptors sequelis
Nah I'm good I don't need to watch some goober spout off his opinion on a game as fact.

SCV4 isn't bad, but Rondo is by far the best classic Castlevania.

>> No.2824584

>>2824574
You don't have to strawman people criticising IV. I get it, you're nostalgic for the game, but it just isn't very good. Take off the rose tinted glasses.

>> No.2824586

No, Gekka no Yasoukyoku is the best! And my opinion is law.

https://www.youtube.com/watch?v=XrGwptv_2Yw

>> No.2824590

>>2824584

Wait, where did I strawman anyone?

Also, IV is not my favorite in the series, it's Castlevania III. I also didn't play IV until I was a teenager, when I was a kid I played the original NES trilogy and Dracula X (Vampire Kiss)... for some reason I skipped IV despite being one of the most popular ones. So yeah, no nostalgia for me, I don't know why you cam with that conclusion, I guess you didn't "get it". I was talking about how shitposting on /vr/ works, not about my personal appreciation for the series.

To be honest I don't think there is a bad classic Castlevania game. Except maybe for Haunted Castle (good music though).
But that's just my opinion, and to be honest, discussing opinions is boring. I'd rather discuss other things about Castlevania. We could be sharing interviews, art, talk about curiosities, etc... but no, it's always the same polarized opinions about which one is "best" yadda yadda.. BOOOOOORIIIIIING.

>> No.2824591

Rondo>Bloodlines>>>>Super IV>>>Dracula X

>> No.2824594

Hey guys I'm new to the Castlevania series and I guess you're knowledgeable about it...

Anyone know who is the Castlevania creator?

We know Mario has Miyamoto, Metal Gear has Kojima, Sonic has Yuji Naka... who is Simon Belmont's daddy?

>> No.2824606

>>2824584

>it just isn't very good.

You forgot to add "IMHO" at the end, nerd.

>> No.2824610

I'll just leave this here

https://www.youtube.com/watch?v=-HqY6MaeUmw

>> No.2824615

>>2824606
From an objective, technical standpoint it is poor. From an objective, musical perspective it is poor. I don't care if you think it's 'fun'.

>> No.2824619

>>2824615


>technical
>musical
>objective

So you are not only a technician and a musician, but also you seem to be a philosopher!

Who would have thought we had such intelligent folk discussing about old games.

>> No.2824626

>>2824615

Wait, from a technical standpoint, IV is pretty great. Mitsuru Yaida is a hell of a programmer and he's responsible for the controls in the game. I agree the level design is not as punishing as the NES games and maybe that's where some of the game's "flaw" lies, but technically? The game is well made, nigga. I don't think you're gonna find a lot of people who will agree with that big contrarian opinion.

Musically it is poor? It has some very great composition that mix baroque-inspired melodies with jazz rhythms and conventions. It's quite a good soundtrack, then again, all of the Castlevania games have good soundtracks.

You're being a bit too harsh on poor ol IV, man. I get it, you like to be a contrarian, but give it a rest for a bit, you're over doing it.

>> No.2824634

>>2824594

Nobody knows.

Castlevania fans aren't really all that knowledgeable as you think.
They're good at discussing opinions and defining which is "best" and "worst" in the series (according to their subjective opinions, of course), but actual knowledge about the series' history and legacy? They don't know much.

>> No.2824673

>>2824594
Hitoshi Akamatsu. He directed the Castlevania trilogy on the NES.

>> No.2824682

>>2824615
/vr/ in a nutshell

BTW games aren't fun guise.

>> No.2824692

>>2824615
>video games aren't supposed to be fun

>> No.2824694

>>2824682
>>2824692

What made me laugh about his post wasn't that he deflected by saying that "fun" is a bad word, but that he thought by adding "objective" before each of his baseless criticism made him look smart at all.

Objectively, his opinions are worth as much as a bat turd.

>> No.2824698

>>2824615
0/10

At least put some effort into it.

>> No.2825021

It used to be my favorite, and it--along with Rondo--got me into the series. But I prefer the original, III, and X68k over it.

I don't think IV goes as far with its own design as it could have. It doesn't thoroughly capitalize on its interesting features, and I think it's ultimately a bit underwhelming for that reason. Great game though.

>> No.2825027

>>2824319
>unitonically liking edgy Super Mario ri-offs with whips

>> No.2825028

http://strawpoll.me/5579883

>> No.2825031

>>2824384
This

>> No.2825042

>>2824281
most of its music is boring, but Treasury Room and Room of Close Associates are my jam

>> No.2825061

>>2825042

>not Clockwork Mansion
>not Submerged City

honestly, I love the whole IV's OST, never felt it boring.
I tend to fall asleep with some of SOTN's tracks though (but not in a bad way, they're so soothing)

>> No.2825072

>>2824281

While I think this is the best Castlevania, please keep this kind of terrible threads on /v/, OP.

>> No.2825073

Any Castlevania game in which you can't jump while walking the stairs is an objectively bad game, sorry.

>> No.2825083

>>2825042
>Treasury Room
You have refined tastes.
https://www.youtube.com/watch?v=YwOOTV00DP0
Room of Close Associates is nice too.

>> No.2825090
File: 214 KB, 256x224, draculax1433931567646.gif [View same] [iqdb] [saucenao] [google]
2825090

>>2824364

No, it's still a good game.
Most people haven't even played the game though, they just parrot the same "it's a bad port of Rondo" bullshit. It's a completely different game, and it's more similar to the NES games than any of the other 16-bit games.

Also, while I love Rondo of Blood, I think the SNES version of the first stage is better.

https://www.youtube.com/watch?v=nPinyngvL2M

Sure, it doesn't sound as clean as CD audio, but the arrangements on this version make it for me.

The PCE version is of course still great, and has more oomph, but it's not as pumping and exciting IMO.
https://www.youtube.com/watch?v=1NUvBC9cmio

>> No.2825092

>>2825061
Only two I really like from SotN is Wandering Ghosts and Crystal Teardrops. Everything else is just OK, at least as far as Castlevania goes.

>> No.2825106

>>2825090
It really isn't a good game.

>> No.2825109

>>2824610
Man that guy looks like a queer. Why did Konami let some random asshole who'd only ever made a visual novel before SotN take over the series?

>> No.2825118

>>2824298
>followed by Dracula's Curse, then Bloodlines and Chronicles. IV probably places sixth after Dracula X
FTFY

>> No.2825127
File: 304 KB, 434x758, DXjap-box.jpg [View same] [iqdb] [saucenao] [google]
2825127

>>2825106

It really is.
The fact it's not a 1:1 port Rondo of Blood and instead it's more like Castlevania 1 in RoB's setting doesn't make it a bad game.

>> No.2825131

>>2825090

Dracula X also had some fantastic backgrounds. Rondo's backgrounds are pretty lackluster by comparison.

>> No.2825135

>>2825106

What about it makes it bad? Explain yourself.

Controls are tight, presentation is good, it's not bug ridden and level design is solid.

Why is it bad other than "It's not Rondo"?

>> No.2825137

Why the fuck do all of you IGAVANIA keks get so goddamn defensive? SOTN hardly brought anything new to the table from Super Metroid. Don't even point to levels either, levels are sort of shit for a game designed like this because it removes any skill. You'll at times be under leveled or over leveled for areas. Igarashi shit out the same fucking game for years and tweaked one or two things per title which was enough to get all you autists fired up for "WOW A NEW GAMEPLAY FEATURE, I <3 METROIDVANIAS!
He couldn't even make the same fucking game as well. HoD was shit, AoS was pretty decent, DoS basically reused all of AoS and added touch screen bullshit, POR was pretty good but short as fuck. OOE is just a fucking mess.

>> No.2825138
File: 49 KB, 357x250, CVrondocake.gif [View same] [iqdb] [saucenao] [google]
2825138

>>2825131

Agreed. I love Rondo, but the backgrounds can be a bit underwhelming.

>> No.2825140

Dracula X is better than 1, 2, Rondo, and Bloodlines.

There, I said it.

>> No.2825142 [SPOILER] 
File: 204 KB, 640x1105, 1448831089622.jpg [View same] [iqdb] [saucenao] [google]
2825142

What about this?

>> No.2825145

>>2825137

Nobody is even arguing about SOTN ITT.
OP wanted to bait contrarians into shit talking IV because that's the easiest (and dare I say, most vulgar) way to start a CV thread going here on /vr/. Shitting on SOTN is so passé by now.

Can't wait until hipsters start hating on Rondo desu.

>> No.2825146

>>2825137
Not to mention, how fucking big is Igarashi's ego? Castlevania Chronicles features an interview with him? Why? He had fuck all to do with the X68000 version of Castlevania. He tweaked a bit of shit from that port, smacked his name on it as producer and jerked himself off with an interview special feature.

>> No.2825147
File: 71 KB, 500x600, 1306044226991.jpg [View same] [iqdb] [saucenao] [google]
2825147

>>2825142

I'll never understand the hate.

I personally enjoyed it and replay it multiple times.

If I want to play Rondo, I still have the original version included.

>> No.2825148

>>2825137
Why are all classicvania fans so angry all of the time?

Not only do they feel the need to shit on Igavanias every time they hear about them but they also have to argue which Classicvania is better like their life depends upon it.

>> No.2825149

>>2825137
I unironically enjoyed HoD. More than any of the DS games, too.

>> No.2825151

>>2825145
>Can't wait until hipsters start hating on Rondo desu.

Never gonna happen. It's too niche because it was a PC Engine exclusive for so long and that's why hipsters latch onto it so hard, along with having a "progressive" social justice sidekick called Maria who puts down the Dracula patriarchy once and for all! Check your privileges, Belmont!

>> No.2825152

>>2825149
HOD's main problem is that it's just a fucking mess to navigate the castle. I'm still not even sure about the layers or what the fuck ever and I finished it.

>> No.2825153
File: 48 KB, 430x242, CVDXC2299571-938141_20070711_embed006.jpg [View same] [iqdb] [saucenao] [google]
2825153

>>2825142

Good remake although the controls aren't as tight as the original, they're still very faithful. Some people complain about the 2.5D graphics but I think they're alright, especially for a 2007 PSP game. It has very pretty background details, too.

Probably the best thing about it is that it includes the original Rondo and an enhanced version of SOTN, but the remake is still worth playing. It added some new level design (now 5' is no longer a level made out of previous level's assets and it's more like an original level), Dracula has a 3rd form that actually challenges you, and probably one of the best additions was a Boss Rush mode with various options and the possibility of ad-hoc co-op (which sadly I could never try). Also custom soundtrack (you can unlock tracks and customize the remake's soundtrack with the arranged tracks, the original tracks, and even SOTN tracks).

All in all, pretty good.

>> No.2825156
File: 59 KB, 960x320, 1406913527173-1-.png [View same] [iqdb] [saucenao] [google]
2825156

>>2825149
HoD's only flaw is that it's oversaturated. Iga hated how CotM was dark as hell on OG GBA so he made HoD have pastel colors.

>> No.2825160

>>2825153

I always wanted to try the local multiplayer.

I can't even find footage for it.

>> No.2825165
File: 55 KB, 430x301, latest[1].jpg [View same] [iqdb] [saucenao] [google]
2825165

Does /vr/ like this game yet? I feel like people have been slowly warming up to it in recent months.

>> No.2825169

>>2825149
I hated Dissonance. The castle's structures were even more boring and less platformy than SotN (hard to imagine, I know) and the sound quality was HORRIBLE even for GBA standards. Also, it turned all the bosses into a joke. Just look at the second Legion fight and how painfully uninteresting it is- he barely does anything.

Why do people like Metroidvanias? They took a shit on the classic, amazing CV platforming formula. I think the best one was Ecclesia because it tried to fuse old with new. If both had co-existed instead of SotN killed the classic-style games, I feel classic fans would probably be less mad in these threads.

>> No.2825174

>>2825156
In his defense it was kind of hard to see CotM on the original GBA screen in anything aside from optimal lighting conditions. I don't remember when HoD came out but f it was anywhere near or after the release of the GBA SP then it was totally unnecessary.

>> No.2825179

>>2825165
The 64 Castlevanias are great games, /vr/ is probably warming up to them because people are slowly starting to actually play them instead of just parroting that they're shit.

>> No.2825185

>>2825169
Classicvanias are like generic platform games.

Metroidvanias are Metroid rip-offs but there's like what, 4 or 5 Metroid games? And besides Castlevania and Metroid there's what, La-Mulana and that's it? There aren't many open-world exploration platformers when you look at it, which is a shame because it's a fun and interesting concept.

>> No.2825186

>>2825165
>acknowledging any 3D 'vania
no

>> No.2825204
File: 510 KB, 981x734, cv64cv.jpg [View same] [iqdb] [saucenao] [google]
2825204

>>2825165

I always liked CV64, I still never played Legacy though.

>> No.2825205

>>2824281
Shut up, faggot.

>> No.2825212

>>2825204
Only pain about LoD is having to unlock Reinhardt, Carrie and Henry. Aside from that it's mostly a few design and mechanic improvements with two new characters. They added a few levels too, like the Outer Wall and whatever that catacombs level was called with the breakaway floors and the maps you need to study. The Art Gallery uses Sinking Old Sanctuary so that was pretty cool.

On the other hand, some spoken dialogue was removed and Reinhardt and Carrie's second costumes got replaced with their original since they got their outfits reworked in this game.

That said, I liked Reinhardt and Carrie's in-game portraits better in the original.

>> No.2825270

>>2825145
If you like IV you're just a dumb kid who watches too much AVGN. IV sucks, I've been saying this for over 20 years.

>> No.2825281

>>2825270

Give it a rest, contrarian hipster.

>> No.2825283

>>2825270

>if you like thing, you're so and so

I don't believe you were alive for more than 20 years unless severe mental illness with maturity issues.

>> No.2825291

>>2825270
>If you dislike IV you're just a dumb kid who watches too much Arin Hanson. IV rocks, I've been saying this for over 20 years.

What's the opposite of appeal to authority? Because IV haters really love doing it.

>> No.2825305

>>2825151

>Never gonna happen. It's too niche because it was a PC Engine exclusive for so long

Give it some more time.
Rondo of Blood is not niche anymore, it's on the Wii Virtual Console, on PSP and you can even emulate it on Retroarch.

Just give it some time and people will start saying how Rondo sucks because, I dunno... it's not as hard as Castlevania III or X68K, it has Maria which ruins the tone of the game and trivializes the gameplay, etc

There's always ways hipsters can shit on well-liked games, common sense be damned.

All we need now is for some popular e-celeb to make a controversial video about it (doesn't matter if he calls it the ABSOLUTE BEST or ABSOLUTE WORST, both scenarios work), and hipsters will be all over shitting on Rondo.

I predict Rondo will be the hated popular CV game after SOTN and IV.

>> No.2825306

>>2825270

>I've been saying
>I

Who the hell cares about your opinion other than your mom?

>> No.2825309 [DELETED] 

>>2825281
>>2825283
>>2825291
>>2825306
It's true though. Being very highly intelligent has many difficulties. When people find out just how smart you are a little while after meeting you they kind of distance themselves, they get a weird kinda awe-inspired respect for you. But it comes with a "distancing-effect". Sometimes you want to just let them relate to you as merely peers. But there's always that elephant in the room that you can feel, people knowing your mental capabilities and not knowing how to talk or react (or being worried they'll say something "dumb" in front of me lol, I'm not expecting them to communicate at my level and sometimes even I like to talk about sports or whatever).

I'm not complaining or anything, I wouldn't ever choose to be born without this gift, but it's important that people recognize and understand the strife and alienation that comes along with it.

And seriously, if you can't keep up with the convo, I'm versatile. I can switch between discussing the Large Hadron Colider and the latest news on a football game seamlessly. And I won't judge you. Don't worry.

>> No.2825321

>>2825309
>explaining why you're a lonely kek

>> No.2825324
File: 75 KB, 700x720, CV_MariaCarrie.jpg [View same] [iqdb] [saucenao] [google]
2825324

>>2825321

come on man, he didn't even deserve a reply.

>> No.2825328

>>2825324
>that arm
JESUS CHRIST

>> No.2825334
File: 2.63 MB, 400x304, 1427945002587.gif [View same] [iqdb] [saucenao] [google]
2825334

Why is it so hard to have a good Castlevania thread?

>> No.2825351

>>2825334
Because Castlevania is shit.

Real men play Ghosts 'N Goblins.

>> No.2825379

>>2825351

>real men
>playing videogames

kek

>> No.2825402

>>2825351
Ghouls N Ghosts is the best game in the series.

>> No.2825405

>>2825402

Too easy. Original arcade is the best.

>> No.2825406

>>2825306
>dissing the "I" pronoun.

I think that guy was being insufferable too, but really man? You're really reaching here.

>> No.2825408

>>2825406
Why would someone want to play non-arcade versions of the games? Unless you want to play that piece of shit Super GNG.

>> No.2825412

>>2825408
Meant for
>>2825405

>> No.2825416
File: 16 KB, 218x230, Granfalloon2-1-.gif [View same] [iqdb] [saucenao] [google]
2825416

How about instead of bitching which Castlevania game is our favorite we bitch about what boss is our favorite or/and gave us the most trouble.

Pic related didn't give me much trouble but fuck son, just look at him. Nigga is a cthulhu entity surrounded by a harem of naked bodies, holy shit. If this isn't a top-tier boss then I don't know what is. The giant boss from Lament of Innocence that you have to beat by removing his organs one by one probably comes close.

>> No.2825423

>>2825416
Galamoth (without elemental weaknesses) should've been the TLB of SotN.

>> No.2825446

>>2825408

Demon's Crest is the best in the series anyways.

>> No.2825451

>>2825416
>LoI secret boss

I thought that was honestly the best part, although everyone seems to hate that game now.

>> No.2825452

>>2825446
>slowdown crest
No. Even the Maximo games are better than the gargoyles.

>> No.2825454
File: 92 KB, 640x900, 49176_front.jpg [View same] [iqdb] [saucenao] [google]
2825454

STEP ASIDE, SCRUBS

>> No.2825456
File: 24 KB, 320x240, scvidancing-ghosts.jpg [View same] [iqdb] [saucenao] [google]
2825456

>>2825416

My favorite has to be the dancing ghosts from stage 6 on SCV IV.
First of all, I like the concept of having to fight a dancing ghost couple, it's bizarre, but extremely fitting for Castlevania.
I also like that you need to use the small platforms around them to jump back and forth while they dance, it feels like you're actually dancing with them, so to speak.
I don't really have any trouble with them anymore, I can get through them without getting hit once, but I used to die to them a lot because I was too impatient and attacked them instead of avoiding them and attack only when they're open when they do the sword attack (or if I manage to be quick enough to turn back mid-air and hit them with the whip for chip damage, but most of the damage I do when they do the sword or lance attack, allowing me to attack them from below with a sub-weapon like the axe).

Some other favorites include werewolf on X68000 and yeah, Granfalloon is also amazing.

>> No.2825458

>>2825452

way to have unpopular, contrarian opinions.

okay, okay, you win the golden hipster award ITT, nobody will ever beat you no matter they hate on SOTN or IV.

>> No.2825461

>>2825452

If it were on the Genesis, we wouldn't have that issue

Come to think of it, are there any games on the fucking Genesis actually by Capcom? Most of their stuff was ported by some other shit company or SEGA themselves.

>> No.2825465

>>2825137
I agree with the general sentiment. They're all mostly alright, but I don't think any of them match Symphony of the Night at what it did best, and most of that game is pretty sloppy to begin with.

I don't dislike Igarashi's tenure for Symphony of the Night, I dislike it for its obsessive dedication to Symphony's clumsy (though endearing) model.

>> No.2825470

>>2825185
The Classicvanias are pretty unique in terms of pacing and design even if their general format was common for the time. They're not generic at all.
>>2825169
While I love the Classicvanias, I don't think we needed any more of them (however much people might be ready for more now, we'd seen plenty of Classicvanias back then). The classic games wouldn't have survived (case in point: the mixed reception of Chronicles despite it being one of the better Classicvania games) and IIRC Symphony of the Night had peripheral focus compared to the 3D effort.

>> No.2825472

>>2825309
I hope this is a joke.

>> No.2825478

cave story shits all over any metroids and igavania

>> No.2825483

>>2825461
I think the Street Fighter 2 Turbo port was the only one done actually by Capcom themselves.

>> No.2825503

>>2825461
That's because the Mega Drive CPU ran at over 7mhz, while the Snes CPU could only run at around 3.

>> No.2825506

>>2825503

Yeah, it's called Blast Processing.

>> No.2825507
File: 143 KB, 314x311, Jizz Djinn.png [View same] [iqdb] [saucenao] [google]
2825507

>>2825503

That's why I said it wouldn't have an issue on the Genesis

>> No.2825508

>>2825506
No, blast processing is something completely different. CPU clock speed isn't blast processing. Blast processing was just a trick for loading things faster.

>> No.2825513

>>2825507
Yes, the superior CPU clock speed would mean it would have no trouble on the Mega Drive.

>> No.2825515

>>2825513

Precisely. It would have absolutely no trouble at all on the GENESIS.

>> No.2825525

>>2825515
No trouble whatsoever on the Mega Drive. Especially not my Mega Drive, which is modded with a 10mhz overclock.

>> No.2825647
File: 870 KB, 480x360, 1448583486491.gif [View same] [iqdb] [saucenao] [google]
2825647

>ruined the series with SotN
Except SotN is the best in the series by far, followed by OoE.

Fucking deal with it.

>> No.2825657 [DELETED] 

>>2825647

Nice cocksucking lips. Name?

>> No.2825658

>>2825647
>when i play castlevania i really want to play metroid

Yeah nah. You're retarded.
But so is OP. Rondo of Blood is the best in the series.

>> No.2825663

>>2825647
>le casual metroidvania gaymer

>> No.2825670
File: 626 KB, 1039x727, 1409694662149.png [View same] [iqdb] [saucenao] [google]
2825670

>>2825647
>>2825658
>>2825663
>Not liking both
Classic and Metroidvania are both fun in their own way.

deal with it nerds

>> No.2825691

>>2825658
>Rondo
>best
III says you're retarded.

>> No.2825747

>>2824281
All have their points

Super Castlevania IV
Ambient
Cinematic Feeling
Whip control

Rondo of Blood / Dracula X:
Graphics
Gameplay

Castlevania III:
Ost
Gameplay
Path branching
Different Characters

Bloodlines:
Ost
Bosses

After SotN they feel less and less Castlevania. They have amazing visuals, amazing music, but they feel boring and repetitve to me

>> No.2825754

>>2825747

OST is consistently great in all of them, even the Game Boy titles.

>> No.2825772

>>2825754
True. I just choose CVIII's (and to be more specific I should say Akumajou Densetsu's ost) because of how amazing it sounded given the limitations of the system, and I always loved the mix between modern sound and orchestral sound it has.

>> No.2825781
File: 224 KB, 739x1072, Akumajo_Densetsu_FC_A.jpg [View same] [iqdb] [saucenao] [google]
2825781

>> No.2825797

>>2825747
>Rondo gameplay
what's so special about it, they got rid of the cool roman numeral tokens and whip upgrades

fuck that game

>> No.2825806

>>2825658
I hate Metroid, though.

>> No.2825809

>>2825797
Item Crush attacks were kinda cool I guess.

>> No.2825818

>>2825061

Yeah the whole thing is great. That guy is dumb.

>> No.2825837

>>2824281
Can we all agree that this is /v/ tier bait?
Everyone has different opinions.
Stop trying to force an arguement.

>> No.2825858

>>2825837
Castlevania threads on this board in general happen to be /v/-tier.

>> No.2825861

>>2825647
>OoE
>good

Back to /v/.

>> No.2825863

>>2825861
>spouts /v/ memes
>redirects others to /v/
Oh u!

>> No.2825872

>>2824374
wew lad

>> No.2825891

>>2825861
While it's a stretch to say any Metroidvania is good, OoE is probably the least shit out of all of them.

>> No.2825895

>>2825185
>There aren't many open-world exploration platformers when you look at it

The fuck? Just on retro systems you have Ufouria, Faxanadu, Blaster Master, Wonder Boy 3, Demon's Crest, Simon's Quest, Tombi and Shantae.

>> No.2825910

>>2825797
Fells more fluid and fast to me, and Item crushes are pretty cool
Totally forgot it doesn't have the roman numeral tokens and whip upgrades. Guess it's tied up with CVIII then.

>> No.2825996
File: 139 KB, 1137x820, sotn.png [View same] [iqdb] [saucenao] [google]
2825996

>>2825663

>> No.2826002

>>2825996

saw this on /v/ :D

>> No.2826018

this metroidvania hate meme is getting waaaaaaay out of hand (desu)

>> No.2826757

>>2826018
they deserve all the hate they get though, for not only being bad games but also killing Classicvania

>> No.2826762
File: 33 KB, 392x375, 1445820640939.jpg [View same] [iqdb] [saucenao] [google]
2826762

>>2825797
>no roman numeral tokens and whip upgrades
Doesn't matter, has Maria.

>> No.2826773

>>2826762
I hope you're being sarcastic, because that OP little cunt has no place in a game about slaying monsters.

>> No.2826783

>>2826773
I had much more fun playing Maria than, Richter anon. I don't care that she is OP as fuck.

If I'm going to be forced to play Belmont at least let it be CVIII or original.

also
>getting triggered by the inclusing of the cute girl in your "badass vampire game"
you just got trolled by 90s Konami.

>> No.2826980

>>2826783
You only like her because you're a pedophile and you suck at games so you need the easy mode character.

>> No.2827019

>>2826757
Classicvania was already dead when Metroidvanias came abound, Iga had nothing to do with the fact that the public were sick of generic linear 2D platformers

>> No.2827034

>>2824281
>Castlevania
Fuck that game.
>Mission: Destroy candles to get items
>Make ~5 games about candles and items
>People love killing candles
>candles
nigga what

>> No.2827038

>>2827019
They weren't generic, though.

But you're right that it isn't fair to say Igarashi "killed" the older style.

>> No.2827043

>>2827038
they weren't but at the same the the public were sick of them

hence Metroidvanias and 3D Castlevanias

>> No.2827046

>>2827043
*at the same time

>> No.2827051

>>2827019
>Castlevania
>generic
NOW
YOU
FUCKED
UUUUUUUUUUUUUUUUUUUUUUUP

>> No.2827075

>>2827019
This statement just proves that SotN tards aren't true Castlevania fans and just want a shitty 2D hack 'n slash RPG. Fuck you and fuck IGA.

>> No.2827115

>>2827075
Better than edgy Super Mario with whips desu™.

>> No.2827453

>>2827115
>Better than edgy Super Mario with whips desu™.
>comparing the pixel-perfect platforming of CV to Mario's kid-friendly design
>thinks Castlevania is edgy when most games didn't even have blood
>implying the fact that you attack with whips isn't great

here's where you belong, pham
>>>/trash/

>> No.2827508

>>2827453
super mature gaymur detected

>> No.2827630

>>2827453

um... dude, both Mario and Castlevania are pixel-perfect platformers.
Mario is more oriented toward platforming, while CV is more oriented toward action.

Anyway you're a bit dumb for falling for that 1/10 bait.

>> No.2827715

>>2827630
Fuck me you are a retarded poofter. How do you even get off comparing Mario to Castlevania? Platforming in mario is lenient as fuck all. Go play a real platformer like CV3 or GnG or Revenge of Shinobi to see what pixel perfect platforming is like before you start spewing off stupid shit next time.

>> No.2827730

>>2827715

What do you mean with "pixel perfect", though?
Also, do you think Mario is not a "real platformer"? Is it a fake one? another genre?

Also, those games you mentioned, while include platforming design and controls, are more oriented toward action (especially Shinobi).
Mario has some action designs (fire flower powerup), but most of its designs and physics are oriented toward platforming.

Learn how game design works before you try to sound like a hardkerk gamur.

>> No.2827731

>>2824281
I prefer Rondo of Blood, to be honest.

>> No.2827743

>Love SNES Dracula X because was my first Castlevania
>People hate it

I remember seeing the city on flames and having to run away from that beast thing. It was awesome and terrifying at the same time back then.

>> No.2827753
File: 9 KB, 256x224, CVDX1932M.png [View same] [iqdb] [saucenao] [google]
2827753

>>2827743

You're not alone, Drac X was also my first 'vania and honestly? I'm grateful for it.
It's a legit good classicvania, harder than Rondo (medusa heads kick your ass right from the very first level, compared to Rond's first level which is a cake walk).

Most of the hate for it dates back to the old meme that "Dracula X is a bad port of Rondo of Blood".
I kept believing this for years, until I finally played Rondo of Blood.
It was a big surprise when I found out the supposed "bad port of Rondo" never existed, as Rondo of Blood is one game, and Dracula X is another game. Besides the whole level design being different, the very first boss on Drac X (Kerberos) is nowhere to be found on Rondo of Blood, same as the dragon from Rondo, it's not on Drac X.

So, port? I don't think so.

It's not my favorite in the series, and actually maybe I do like Rondo better.
But then again, I like IV a lot too, which a lot of people find "too easy". Rondo is also on the easier-side, as is Bloodlines.

I think Dracula X stands besides the harder classicvanias, CV III and X68K, which I also love, but I find myself enjoying IV, Rondo or Bloodlines more, which are admittedly more forgiving but still tight as fuck.

>> No.2827768

>>2827753
I think it's funny too.
From what I remember not even the stages are the same, so it's kinda of a stretch to call it a port.
Rondo is most probably a better game than Dracula X, but I still love X for what it is.

>> No.2827783

>>2824281
People who say they like Castlevania 4 just want other people to think they're cool, just admit that Bloodlines is better.

>> No.2827790

>>2827743
>I remember seeing the city on flames
That flames still look impresive

>> No.2827793

>>2827783

Bloodlines and IV are different and I can like both.

Also I don't think anyone will think you're "cool" for liking Castlevania or any other video game series. Most people will see you as a nerd.

>> No.2827796

>>2824360
>I still consider it a feat of mental gymnastics to consider the multi directional whip a 'complaint' somehow. I get his point, I just think it's a stupid point to base a negative opinion off of.

Yeah. I mean, I LOVE the multi-directional whipping, and the otherwise very free controls, very pleasant feel, but I can see what he says about how it makes the game easier, it's a 16-bit game with a lot of advancements, but the enemies are still pretty much acting like their 8-bit parts, so it's not as hard anymore.

Still, not a reason to shit on the game.

>>2824298
>Meh, it's pretty easy,
I'll agree on that, but I also like that about it, it's an easy going game I can just pick up on the spot and play casually, I don't have to invest so much into it.

>the music is boring,
No way.

>the slowdown is horrendous,
Didn't think much of it.

>the graphics are poor
They're ok, but at the same time the game showcased a lot of the capabilities with the SNES, it was an early entry in the library.

>the bosses are easy,
Mostly.

>the platforming is awkward
Yeah.

>there are no multiple characters
I don't mind that.

>there are no branching paths,
There's a little, there's the treasury and all.

>IV probably places sixth after Vampire's Kiss.
Really? I loved the sound, music and graphics of Dracula X, but the gameplay was just not fun for me, it felt like a step back, as if the controls went back to 8-bit but the enemies advanced to 16-bit.

It's a really frustrating game for me.

>> No.2827803

>>2824281
>IGA ruined the series
Also I disagree with this.

>> No.2827818

>>2827796
>it's an easy going game I can just pick up on the spot and play casually, I don't have to invest so much into it.

Rondo is even easier and has a save feature (not to mention Maria, and the fact the branching paths makes it an overall shorter game for a single playthrough).
IV starts off pretty easy, but it gets decently hard on the last couple levels.

The only slowdown I remember in IV was on the spinning room (before the one with the medusa heads), but it's a pretty short segment so saying the game has "horrendous slowdown" is cherrypicking too hard and being exaggerated.

>There's a little, there's the treasury and all.

There is no branching paths on IV. But it still has a lot of levels. They could have made branching paths (for example stage 1 could have 2 exits, one would take you to forest of monsters, another would take you to underground cave, and so on, and it'd have about the same amount of levels as Rondo, or more)

>> No.2827924

>>2827818
>Rondo is even easier and has a save feature
I think Super is just easy enough while then ramping upwards throughout the game.
Also, my emulator has saving. Not that I don't usually pour through SCV4 in one sitting typically.

And I guess it doesn't have branching paths, but it did have a hidden level, the Treasury, which I remember for it's soundtrack.

>> No.2827936

>>2825169
>Why do people like Metroidvanias?
Personally, because there really aren't a whole lot of side-scrolling action platformers with RPG elements. I don't get why that isn't explored more because I think it's a great way of making a game.

>They took a shit on the classic, amazing CV platforming formula
I didn't really have those games on consoles when I was a little kid, but I played them on emulator as I got older, and they're not all so amazing. In my own opinion anyway.

>I think the best one was Ecclesia because it tried to fuse old with new.
I thought it was actually pretty good, yeah. It felt as if they went back to a lot of the CV2 ideas but did them much better.

>If both had co-existed instead of SotN killed the classic-style games, I feel classic fans would probably be less mad in these threads.
I don't think that would have ever happened. The kind of genre Castlevania was just didn't continue with the 5th gen, moving into Metroid/RPG territory was the only way that shit was gonna continue at all.

If SoTN hadn't been made, there probably wouldn't ever had been another sidescrolling Castlevania.

I do think it's a shame that 2D sidescrollers don't happen outside of indie games anymore.

>> No.2827939

200 posts of pure shit
yep, it sounds like your regular CV thread

>> No.2828075

>>2824376
Pleb detetcted.

>> No.2828153

>>2824376
The music in X is just fucking amazing though.

>>2828075
The movement is very stiff, I'll have to give him that, especially coming off Super Castlevania, which had you move smooth like butter.

>> No.2828441

>>2824418
the controls to RoB are nearly identical to the NES games. Are you seriously this autistic over a game?

>> No.2828989

>>2828441
Controls in a 16-bit game shouldn't play like an 8-bit game. That in itself is a flaw.

If you don't find IV's game feel more fun than Bloodlines and Rondo, you are mad.

>> No.2829001

>>2828989
8-bit refers to graphics, not controls.

>> No.2829010

>>2828989
I don't think it's a flaw. I don't find IV's controls more fun. Sometimes less is more.

>> No.2829015

>>2829001
In this context:
8-bit = 3rd generation (NES, SMS}
16-bit = 4th generation {SNES, GEN, TG16, NeoGeo)

If you weren't underage, you'd know this already.

>> No.2829041

>>2828989
Simplicity is fine in a 16 bit game, desu.

I like Bloodlines best, but I never get into these threads because there's hardly any discussion and more bashing.

>> No.2829113
File: 554 KB, 295x221, Seinfeld.gif [View same] [iqdb] [saucenao] [google]
2829113

>"Hey look, a Castlevania thread on /vr/. It can't be as shit as they're reputed to be, right?"
>thread turns to shit less than 20 posts in

>> No.2829129

>>2829010
Yeah, because having backflip and item crash is "less". You trying to defend Rondo when IV is clearly superior is pathetic.

>> No.2829171

>tfw another CV thread has devolved into bitching and infighting over which game is the best
>nobody seems to just enjoy the series as a whole and instead everyone seems to be of the opinion that one game in the series is an infallible masterpiece and all the other games are steaming piles of shit

I don't see why people get so buttblasted about castlevania. There really aren't any truly bad games in the series except judgement on the wii

>> No.2829183

>>2829171
If the Rondork weebs didn't shit up the threads with bad opinions so much, there wouldn't be this problem. Not to mention the Igafags.

>> No.2829184

>>2829129
We were talking about movement options, which item crashes don't factor into. And yes, even with the backflip, Rondo is much more limited in that sense than IV is. But even ignoring Rondo (it's not my favorite anyway), I find the original and III both more compelling than IV partly because of the more limited controls.

Get over yourself you gigantic fetus.

>> No.2829208

>>2827034
underrated post

You guys just like it because you get nostialgia. The game itself is shit. The controls are shit, at every port, and the story is like "uhhh". Meh/10

>> No.2829215

>>2829184
I guess you're just stupid then, having less fluid and smooth and responsive controls isn't supposed to be more "fun". Are you telling me swinging from a hook with the whip for the first time wasn't cool as fuck? But hey if getting stuck on stairs is your thing then more power to you mate.

>> No.2829221

>>2829183
>If people didn't like different things from what I like then we wouldn't have a problem

>> No.2829232

>>2829215
Games are necessarily about restrictions. It's a fundamental part of game design. And yes, I think the more stiff and restricted controls work well with the design of the rest of the game. It makes your every movement require careful deliberation with every scenario that the game presents.

And the older Castlevania games have very responsive controls. They're just limited. There's a key difference.

Yeah buddy, swinging on a whip is super rad or whatever.

>> No.2829329

https://www.youtube.com/watch?v=H-VKLtZviGc

WHAT IS A MAN BUT A PIECE OF SHIT?

>> No.2829332

>>2829329

dracula did literally nothing wrong

>> No.2829850

Crossing my fingers Konami sells off their classic game IPs and Nintendo buys them all up

Just think about the new castlevania we'd get

>> No.2829852

>>2829850
>just think of all the Smash Bros cameos we'd get

>> No.2830149
File: 17 KB, 495x448, 130103-castlevania3-02[1].gif [View same] [iqdb] [saucenao] [google]
2830149

>>2824281
Tbqh, family, I think it's the worst of the Nintendo classicvanias, except for Simon's Curse maybe.

1, 3, and RoB are far superior.

>> No.2830154
File: 70 KB, 550x413, robarmy.jpg [View same] [iqdb] [saucenao] [google]
2830154

>>2830149

R.O.B is great, but it's not Castlevania

>> No.2830157

>>2824281
All the 16-bit Castlevanias have such different feels it;s hard to choose one as better then the others. 4 keeps the universal feel and I can't fault anyone for preferring it's more smooth controls. Bloodlines almost feels like the Hammer Horror take on the series with lots of bright blood and gore and has more of the straight forward challenge for the NES entries. And of course Rondo of Blood expands on 3's alternate routes and has a very 90's action anime feel. All great stuff.

>> No.2830160

>>2825797
>they got rid of the cool roman numeral tokens

How many sub-weapons you can chain depends on how many hearts you have. Getting rid of the numeral tokens didn't really change all that much, and there's no longer any frustration from picking up a weapon you don't want, since you can retrieve your previous weapon if you feel like it. It's overall a superior system.

>whip upgrades

Whip upgrades were pointless anyway. You get the fully upgraded whip mere seconds after you lose it, so it barely adds anything to the gameplay. Nothing of value was lost by implementing RoB's system.

>> No.2830162

>>2830154
How is it not Castlevania?

If you're talking about the over-the-top, campy anime tone, then I can see what you're saying, but the gameplay is pretty much quintessential Castlevania, borrowing and refining tons of elements from 1 and 3.

Strictly in terms of gameplay, as Richter of course, it's much closer to the gameplay of 1 and 3 than 4 is.

>> No.2830168

>>2830162
You're responding to a joke post, autist.

>> No.2830170

I know this is off-topic, but what did you guys think of Lords of Shadows?

I thought, aside to the shitty SotC-lite bosses, it was a 6/10 game.

>> No.2830173

>>2830170
shitty God of War knock-off

>> No.2830175

>>2830170

The moment I saw I was playing a generic fantasy action game beating up dwarves instead of skeletons I realized it wasn't a Castlevania game and I stopped caring.

>> No.2830653
File: 577 KB, 701x960, 2214580-genesis_tmnthyperstoneheist.jpg [View same] [iqdb] [saucenao] [google]
2830653

>>2827753

Dracula X gets the same type of hate that Hyperstone Heist gets.

Neither game is a port off the version people believe they are based on. They recycle content, but they're their entirely own separate thing.

It's a shame, because both of them, while not groundbreaking, are solid entries in their respective series and they get unfairly shat on for some dumb ass reason that isn't even valid.

>> No.2830667

>>2824337
There is not a single understandable sentence in your post. Lay off the weed, or whatever it is you're using. You type like someone having a stroke.

>> No.2830669
File: 13 KB, 473x454, 1440012921134.png [View same] [iqdb] [saucenao] [google]
2830669

Why does everyone hate SotN now?

>> No.2830697
File: 225 KB, 976x602, Untitled.jpg [View same] [iqdb] [saucenao] [google]
2830697

Am I doing it right?

>> No.2830726
File: 817 KB, 1268x1507, ballmount.jpg [View same] [iqdb] [saucenao] [google]
2830726

>>2830669
>now
I've hated it since it came out.

I wanted goddamn Castlevania V, not edgy Metroid with swords and spells.

>> No.2830727

>>2830669
Because everybody knows how broken it is now.

>> No.2830751

>>2830162
>muh NES gameplay
You Classicvania fans are too conservative. If they just rehashed the same shit since CV1 people eventually would've lost interest. It's called adapting to the times. The problem with IV wasn't its awesome gameplay, it was the fact that enemy AI and designs were too weak and stupid to compensate, yet you Rondorks are too dense to understand this. All Konami had to do was make a true sequel to V that fixed IV's problems while keeping its upgraded and improved gameplay, but instead they decide to regress with ROB and do a kind of halfway job with Bloodlines. Then the series dies to Metroid instead of staying true to its roots. Fuck Classicvania fans AND Iga fans, you guys are both shit and have horrible opinions. I hate being a part of the same fanbase as you jokers because you can't see how the series should've developed, things were going amazingly with 1-2-3-4 and then somewhere along the line Konami fucked up hard. Such a shame this wonderful series had to get shat on so disrespectably.

>> No.2830760

>>2830751

I'm pretty sure nobody complained about IV being too easy back in the day and it was mostly enjoyed as a masterpiece.

People just dislike it now because the game could have been much better.

You had all these new tools at your disposal, but the enemy and level design didn't do jack shit to make use of it.

>> No.2830880

>>2830160
For boss fights it changes everything. The difference between getting in three or four hits with the crosses against Death or only one or two is a great one. I agree on the subweapon switching frustration, but the numeral tokens is a relatively substantial change.

I also mostly agree on the whip upgrades.

That said, I don't think any of these changes are where Rondo falters. I think the largely bland level design is where it falters. Great game, though.

>> No.2830887

I always wondered what the point was of the whip upgrades.

You get the upgrades almost immediately after recovering.

>> No.2830893

>>2830751
>awesome gameplay
>enemy AI and designs were too weak and stupid to compensate

So which is it? Because with the latter IV certainly doesn't have awesome gameplay. Game design has to work as a whole, and in IV it almost certainly does not. This is what people criticize about IV and have basically always criticized about it. IV is expansive in a few ways while remaining unnecessarily conservative elsewhere. It doesn't work.

They wanted to make a Castlevania game but took out the elements that made Castlevania an interesting series to play. I don't think it's a bad game--I like it. On the whole I probably like it more than Rondo, even. But it's a half-baked game that made thoughtless gestures toward some notion of "improvement" and "modernization" and it shows.

Again, get over yourself you gigantic fetus.

>> No.2830894

>>2830887

So that you can do no-whip upgrade playthroughs.

>> No.2830920

I think people exaggerate the whole "IV is easy" a bit. I don't remember people bitching about it in the past. People often said it's good for beginners since it's more forgiving (than the NES games), but nobody said the difficulty was an actual flaw or that the game was bad or one of the worst in the series as many people here say. Then again, it's hard to find an actual bad CV game IMO, they're all pretty great.

I personally don't find Rondo or Bloodlines too hard either. In fact I think Rondo is the easiest of the three main 16 bit bunch.

Also, IV has a "hard mode" when you finish the game once, the second loop actually adds more enemies on screen and they get more hits to get beaten. It's not incredibly hard anyway because of the almighty OP whip, but it's worth trying out, makes the game more replayable IMO.

>> No.2830930

>>2830893
>thinking enemy design is the same as controls/gameplay
You're a retard, not responding to anymore of your shit responses.

>> No.2830947

>>2830930
It's not the same, but they have to complement each other. The way the player has to respond to enemies is a vital part of the gameplay, and in that sense controls and enemy design are inexorably linked.

You have about as much knowledge of game design as Super Castlevania IV does!

>> No.2830968

Every time people bring up the whole "IV is bad because it's too easy" argument, I go back and see if it really is as bad and maybe I was being wrong this whole time.
But every time I do it, I can't get the controller down until I beat it.
Sure, it's not the Ultimate Hardcore Gamer Challenge (that'd be Haunted Castle, I guess), but I think the game just works, it gets me engaged and I can't stop playing. I don't think the level design is bad at all, the game has good flow with diverse sections between action and platforming, and even if the whole hook grappling mechanic wasn't implemented on all levels, the few section that use it make me feel like fucking indiana jones (fuck that sword-wielding skeleton that always fucks me up on the clock tower though).

I wouldn't say it's my absolute favorite CV, but it's easily on the top 3 along with Rondo and Castlevania III. No specific order I guess.

>> No.2830970

>>2830947
And that's exactly what I addressed in one of my earlier posts if you had any reading comprehension at all, that a V should fix the flaws of IV (namely the poor enemy design and AI). Subsequent games like ROB and Bloodlines failed to do this which is why they are inferior as sequels, probably because they were done by different teams. However IV's level design and gameplay are fantastic. It just needed better bosses and regular enemies.

>> No.2830984

>>2830669
Because we stopped having the classicvanias in order to get only metroidvanias + experimental 3D castlevanias.
I really like every metroidvania but Harmony of Dissonance.

>> No.2830989

>>2830751
But they didn't rehash the same shit since CV1. They just kept the enjoyable whip mechanics intact. The idea that SCV4 had better gameplay than CV1-3 is bullshit anyway. The mid air control is completely unnecessary and just makes the game feel more floaty and the whip physics remove most of the timing that was important in the earlier games. For example instead of trying time your whip swings together with the skeleton pillar fire balls you can now just hold down one button and stand there like a retard. Instead of carefully timing your jump and whip to get rid of an annoying flying enemy you just stand in place and whip up. It's not nearly as engaging. The mechanics are more instantly pleasant but they end up being less rewarding in the long run.

>> No.2830990

>>2830970
But I don't think it's fair to say that IV has "fantastic" gameplay when one of the key elements of it is thoughtlessly designed and by your own admission does not work.

You keep acting like they are different when they are not. Enemy design is a vital part of the gameplay. Smoother and less limited controls are not improvements in-and-of themselves.

>> No.2830992
File: 617 KB, 750x575, 1356084817535.png [View same] [iqdb] [saucenao] [google]
2830992

>Give you horizontal control with jumps
>Still lock your vertical control

WHAT'S THE POINT?! I CAN'T EVEN DO SWEET ASS SHORT HOPS MOTHER FUCKER!

>> No.2830996

>>2830990
No where did I say IV's game design was perfect, just that it has great levels and gameplay. Stop conflating game design with gameplay, gameplay refers to how Belmont controls and functions, nothing more.

>> No.2830998

>>2830989
>For example instead of trying time your whip swings together with the skeleton pillar fire balls you can now just hold down one button and stand there like a retard

Is this possible, anyway? I never tried it but since the idle-whip waggle does chip damage, I think the skeleton pillars might be able to hurt you if you stand still with the whip up. Maybe the whip could act as a shield though, but still it'd be faster to just whip them good, chip damage takes more time.

>nstead of carefully timing your jump and whip to get rid of an annoying flying enemy you just stand in place and whip up

This works with crows, but not with bats. Again, the chip damage won't instantly defeat the bats, they may get slowed down, but they can still hurt you, it's just better to whip them good, chip damage can be a double-edged sword in this game, it can serve as a shield of sorts, but if the chip damage isn't enough you can still get hurt.
Also, I remember timing is needed in order to deal with some enemies, like the skeletons that have swords and whips. If you don't time your hits right, they will hit you first. Especially on the 2nd loop when they take more hits to defeat.

>> No.2831004

>>2830998
It's possible, but even if you don't do it you can just rapidly tap the button and be unharmed. The point is that in the original game good timing was required even if you just wanted to defend yourself.

I'm not talking about holding down the whip button in the second example. Since you can whip upwards, you no longer have to time your jump and whip to get rid of flying enemies. The best example of how this works in the classic games would be the section with the owls in the forest level of Castlevania 3. Unless you're using a sub weapon, you will have to wait for a specific moment in their movement before you can jump and attack, or else you will miss and most likely get hit. A challenge like that isn't around in Castlevania 4 because you could just stand next to where they appear and whip diagonally.

>> No.2831008

>>2830996
No, gameplay refers to how the game plays. Enemy design and the way the player interacts with enemies is a part of gameplay. Enemy design (along with level design) are what give meaning to the way the player character controls and functions anyway.

Again, they are inexorably linked. If you prefer how Belmont controls in IV more power to you. But to say it's absolutely an "improvement" when the game isn't really designed around it is a mistake, I think. It's different but I wouldn't say it's necessarily an improvement. Other people in this thread clearly wouldn't either.

>> No.2831018

>>2831004

Ah yeah, the best way to deal with crows is just to stand still and waggle the whip though, the instantly die. I don't mind that because I fucking hate these crows, lol.

And yeah, whipping diagonally greatly changes the game, but I don't mind it, also in IV, bats generally come flying at you diagonally, so it's not like the diagonal whip mechanic wasn't in mind when placing these enemies. In other CVs, the fats fly mostly horizontally doing a zig zag pattern. And again, whipping diagonally can also be a double-edged sword because of the chip damage, it happened to me many times when a fly comes flying at me, if I don't whip right in time, I'll only do chip damage to them and I'll still get hurt.

>> No.2831021

>>2831018

>fat
>fly

I don't know how I screwed up twice. I was obviously talking about bats

>> No.2831041

>>2831018
It's the speed combined with the diagonal whipping, yeah. I just feel like 4 rewards the player for whipping mindlessly far more than 1 or 3 did with the new mechanics. And in my opinion that isn't a step in the right direction for a series that was all about being methodical.

>> No.2831060

>>2831041

It is easier than the NES games, but I think it still isn't about mindlessly mashing the whip because of what I said here:
>Also, I remember timing is needed in order to deal with some enemies, like the skeletons that have swords and whips. If you don't time your hits right, they will hit you first. Especially on the 2nd loop when they take more hits to defeat.

There is a sort of timing required because the chip damage of the whip can fuck you up with certain enemies.

What IV needed is more enemies that will make you use the diagonal whipping in a more challenging way though, I agree there. More enemies like the dancing ghosts or that electoplasm-thing that bounces on the edge of the screen on stage 6.

>> No.2831089

>Super IV is easy!
Post your end-game scores, posers.

>> No.2831116
File: 802 KB, 800x640, ivscore.jpg [View same] [iqdb] [saucenao] [google]
2831116

>>2831089

I'm not one of these people who bash IV, but here's mine.

I've seen scores up to 400k (maybe including 2nd loop) so I guess it's not that impressive, but 1cc'ing the game was challenging enough for me.
I'm planning to do another attempt at 1cc'ing it including 2nd loop and see how it goes.

>> No.2831186
File: 23 KB, 512x480, Castlevania1.png [View same] [iqdb] [saucenao] [google]
2831186

OriginalVania is BESTVania

>> No.2831191

>>2831186
Castlevania 1 is so boring, people whine about IV being too easy when that game is a cakewalk (excluding maybe the Death fight, which is harder than most things in the game).

>> No.2831194

>>2831116
>1cc'ing console games
disgusting

>> No.2831203

>>2831191
>Castlevania 1
>boring
Which ones aren't boring to you?

>> No.2831208

>>2831194

well, if you use a continue, the score resets.

>> No.2831229

>>2831203
CV3, IV, Rondo, Bloodlines, Adventure ReBirth. Pretty much every console Classicvania has surpassed the original.

>> No.2831232

>>2831229
oh and x68k

>> No.2831238

>>2831229
That's interesting. I don't find the original any more boring than those games. I think improvements have been made in some dimensions, but not enough to call the original boring or even totally "surpassed."

It's my favorite, along with III and x68k.

>> No.2831248

>>2831238
Maybe you have some nostalgia toward it. I marathoned the series a few years ago and felt that the first was just too barebones compared to the others, and that replaying CV1 didn't feel quite as fun or fresh. III had the multiple characters and much harder level design, IV had the extra degree of freedom in controls, Rondo had some of the best bosses ever, and Bloodlines had interesting unorthodox level designs. I might even like Simon's Quest more than it, for ambitiously being the only non-linear, non-Iga 2D Castlevania. Shame its bosses were hot garbage, though.

>> No.2831257

>>2831248
>nostalgia
Given that I replay the game fairly regularly and didn't get into the series until I was an adolescent (20s now), no, no I don't think so.

I just think the original is great in its pacing. The bosses are admittedly weak, and the way the subweapons are balanced is clumsy when it comes to the boss fights, but it nails the level design and enemy placement. It's short enough that it doesn't overstay its welcome, and pretty much every level is interesting from start to finish.

Like I said, a lot of games that came after it excel in various ways, but not many match the original as a complete package. III's new characters aren't as fun or interesting to play as Trevor is and some of the stages are duds, IV has a much grander sense of adventure and ambience but is much less satisfying for obvious reasons, Bloodlines borders on being too gimmicky for its own good, Rondo's level design is frequently a bit bland, etc.

I love all the Classicvanias, I just don't agree that the original's successors were total improvements.

>> No.2831291

>>2830751
>If they just rehashed the same shit since CV1
They did, until Metroidvanias at least.

>people eventually would've lost interest
They did. Castlevania Chronicles was panned.

>> No.2831293

>>2831186
I love, not going to lie. But the graphics are horrid. You can se at the credits that konami didn't take the game too seriously.
Castlevania 3 has more polished and detailed graphics and improved greatly with the addition of more characters and branching paths.

>> No.2831307

>>2831291
Igafags are so god damn retarded, jesus. Fuck off to /v/ where you belong, most of your precious Metroid ripoffs aren't even retro.

>> No.2831313

>>2831307
Your rude passive aggressive behavior is more suitable for /v/ to be honest.

>> No.2831331
File: 49 KB, 500x319, castlevania-circle-of-the-moon-gba-cover-front-jp-27034.jpg [View same] [iqdb] [saucenao] [google]
2831331

>not developed by Iga, meaning it's a much harder game (in fact possibly one of THE hardest CV games out there)
>no flamboyant art/design because again, not developed by Iga
>MC is a mofo karate parkour superman
>best Castle design
>best Death/Dracula design
>did I mention best Castle design?
So /vr/, why don't you like Circle of the Moon? Besides not retro.

>> No.2831358

>I've never beaten more than 2 levels in a Castlevania game
c-can i still shitpost, /vr/?

>> No.2831381

>>2831331
Card system was ass. However it's my second favourite Castleroid (after OoE).

>> No.2831582

>>2829852
I wouldn't mind that.

>> No.2831596
File: 145 KB, 900x675, no escape.jpg [View same] [iqdb] [saucenao] [google]
2831596

>>2824295
I had a memeing idiot spaz of a friend once. I told him I loved Castlevania IV and he did exactly this, he sat me down to watch goddamn Egoraptor yap about how it's a bad game.

What is the purpose of referring people to Egoraptor? If I really like a game, and he shits on it, am I supposed to become enlightened and say it's overrated or something?

>> No.2831606

>>2830667
I was able to understand him fine, your reading comprehension is just shit, you child.

>> No.2831641

>>2831257
>III's new characters aren't as fun or interesting to play as Trevor
>implying
You can pretty much replace Trevor with Grant entirely in the japanese version and the added mobility allows you to take different paths through levels. Syfa's magic is awesome too and feels like natural progression of the subweapon focus 1 had. Trivializing difficult parts and bosses with her magic feels great. If you don't think the two characters are interesting to play as you must have some insanely high standards for what makes a character fun or interesting. The only character who is kinda boring is Alucard.

>> No.2831663

CV Rondo > CV 3 > CV (NES) > SCV ÌV > CV SotN > CV Bloodlines
Did i miss something ? (Dracula X = port for SNES)

>> No.2831665

>>2831663
>No Chronicles
>Dracula X = port for SNES
Faaag

>> No.2831679

CV Rondo > CV 3 > CV (NES) > SCV ÌV > CV Chronicles > CV SotN > CV Bloodlines
Yeap. I forgot chronicles but Dracula X = port for SNES (meh/10, better then bloodlines)

>> No.2831687

>>2831331
Yeah the challenge is decent, but the game is just boring, in fact all metroidvanias are redundant, they don't feel like a new experience unlike classicvanias.

>> No.2831701

>>2831663
>Dracula XX
>port
well meme'd my friend

>> No.2831734

>>2831596
>that moment when you realize Chris actually has a pretty sweet game collection

It's all pretty pedestrian stuff with all the Mario and sonic but damn, he's got complete N64, 32x and game gear stuff, and is that case he's standing in front of all game boy/gba and DS games? Not bad.

>> No.2831747

>CV threads on /vr/ will never be good
;_;

>> No.2831778

>>2831747
What would you prefer? Us circlejerking over the game that the hivemind approves of? Fuck that noise.

>> No.2831823
File: 1.71 MB, 2592x1944, IMG_20151202_031814.jpg [View same] [iqdb] [saucenao] [google]
2831823

>>2830726
>I wanted goddamn Castlevania V
Play Rondo of Blood then, its Castlevania V in everything but name.

>> No.2832087

>>2830992
There are different jump heights, but the required inputs are frame-perfect and the differences are still small.

>> No.2832326

>>2831641
I don't like Sypha because of how she trivializes bosses (though you do have to earn it by having the right magic at the right time, I guess), and I've never liked Grant's added mobility for similiar reasons.

I respect your opinion, but I don't find any of them as interesting or as well-executed as the standard Belmont play style.

>> No.2832337

>>2831331
It's extremely boring. I don't understand how anyone can actually say that it has the best castle design.

The game's a total bore to navigate. The most I can say for it is that the difficulty is mostly nice and it's nice to have a character with the standard whip.

>> No.2832348
File: 558 KB, 1280x1642, 12887650.jpg [View same] [iqdb] [saucenao] [google]
2832348

>>2831331
My favorite Castlevania right here

>> No.2832361

>>2831331

>hardest

Nah, and I say that after beating this game and the extra modes many times. Maybe the hardest among the metroidvanias, I can agree.

>metroidvania

Man, what a ridiculous name, I really wish this kind of game had another specific name

>> No.2832428

>>2825781
best one

>> No.2832432

>>2831823
Too bad Rondo threw away the amazing controls of IV and had bland level design compared to earlier entries. It's hardly deserving of the title Castlevania V.

>> No.2832887

>>2825456
They were named "Fred Ascare" and "Paula Abghoul"

>> No.2832946

>>2832361
The coliseum is nigh impossible to beat by the time you reach it. You have to grind (or have grinded) for a while in order to pass it.

>> No.2834091

Have you ever beaten both loops of a castlevania game that has it?

>> No.2835178

>>2824281
Sure, it's not like Igarashi is at this point synonymous with Castlevania or something.

>> No.2835182

>>2824295
Lolno. Egoraptor is animator and voice actor, and his opinions on game design are shit.
>I.e. all tutorials are automatically bad

I think less focus on subweapons in IV is GOOD, because it means no more trial-and-error trying to find right subweapon for the occasion - instead subweapons are like the name implies, SUBweapons that are simply addition to your whip.

>> No.2835186

>>2835182
His "items are pointless" argument for IV is bullshit; if you watch any decent speedrun, they'll spam crosses out the ass with the III token because it clears enemy waves better than the whip does.

>> No.2835190
File: 51 KB, 640x480, 149610-Akumajou_Dracula_X_-_Chi_no_Rinne_(NTSC-J)-7.jpg [View same] [iqdb] [saucenao] [google]
2835190

Super Castlevania IV is boring. I have no nostalgia associated with any game in the series and only got into it when I was 12 and had just discovered emulation, so I can say "fuck that game" in the most unbiased manner.

I didn't go in expecting to hate it; in fact, I wanted to love it because it had a fun first stage with great music. I also had not watched Egoraptor's video at all when I decided I disliked it and I was the only person I knew with this opinion. But god damn is it overrated.

Egorator is a faggot and I hate him but his criticism of it was valid; not like you need to be an expert to realize those things. But beyond that it also has lots of shitty unexciting enemies and bosses. WOW, A LIFE-SIZE ARMADILLO! A BUNCH OF LITERAL FROGS! So fucking fun. But hey, the boss battles must be fun, right? Oh wait, this is... an unmoving Medusa sprite shuffling back and forth dropping tiny snakes on the ground. Fuckin' whoo.

Plus Games like Rondo and Bloodlines are actually cool to play. You actually FEEL like a badass, everything is just super satisfying. SCIV just feels lame as fuck; the animation for spinning the whip around is pathetic.

>> No.2835195
File: 71 KB, 500x504, werewolf.gif [View same] [iqdb] [saucenao] [google]
2835195

>>2835190
Even the introductory boss animations in Rondo are fucking badass and amazing!

Fuck the PSP remake though. Ugly-ass shit. I don't even dislike 2.5D but god damn everything looked like cheap cardboard props.

Actually, no, worse than that. Godzilla and Ultraman fights are way more visually appealing and fun than looking at the Rondo remake.

>> No.2835205

>>2835190
>I have no nostalgia associated with any game in the series and only got into it when I was 12 and had just discovered emulation
You're 13 now, correct?

>> No.2835206

SotN was a completely reasonable way to continue the series, it didn't ruin anything.

It's just that Konami are completely incompetent and don't understand that there would have been space for both classic and IGAvanias, though it was incredibly dumb that they just let IGA rearrange the whole series chronology according to his headcanon.

It would be like if every single Mario platformer released after SMRPG had RPG elements shoved in it for no reason.

>> No.2835216

>>2835205
23

I first started emulating at age 11

smyd

>> No.2835452

>>2835190
>A BUNCH OF LITERAL FROGS!

Oh man, as if frogs weren't in Rondo. There are more frogs in Rondo than on IV.

You're cherrypicking too much, Bloodlines and Rondo have a lot of easy bosses too (especially Bloodlines, Rondo has more consistently good bosses, to compensate for the easy and short levels)

>> No.2835480

>>2835452
>Bloodlines and Rondo have a lot of easy bosses too
I never mentioned difficulty once in my post.

>> No.2835868

>>2835206
>there would have been space for both classic and IGAvanias
There wasn't, though. There might be now, in 2015, but in the late 90s there most certainly was not. The Classicvanias were old-hat, and Symphony of the Night was more of a side-project that grew wildly popular than a conscious progression. The 3D games were what they prioritized then, for better or worse (insofar as it recognized that 3D was the 'future' of video games this was a smart move regardless of the result).

Had they continued to release Classicvanias it wouldn't have worked out well for them unless they sank a lot of money into rejuvenating the presentation which--given how relatively low-budget Symphony of the Night was--probably wouldn't have happened no matter how interested they were in continuing that game design model.

Konami's handled the Castlevania series terribly, but you can't blame them for abandoning the Classicvanias when they did. We got plenty of great Classicvania games anyway. I agree that Igarashi's subsequent steering of the series was dull and misguided, though.

>> No.2835875

>>2835182
>>2835186
It's been awhile since I've watched the video, but if I recall his argument isn't that subweapons serve no use whatsoever so much as that keeping them at all instead of spending more time altering enemy behavior to accomodate the new whip functions was misplaced and unnecessarily conservative, which I think is true. Maybe he took a more exaggerated stance than I'm remembering.

Either way, the subweapons are considerably less useful in IV than in games prior.

>> No.2835982

>>2835875
He says that the whip in IV is so strong that you don't even need to bother using subweapons, whereas in other CV's you rely on them more than the whip. But it's logical for the whip to be powerful since it's the only thing that can kill Dracula, so it should be your strongest asset.

>> No.2836138

>>2824673

But he is not who created the concept.

Nobody knows who is the real creator, Anon. Konami keep that in a secret.

>> No.2839280

>>2835206
>SotN was a completely reasonable way to continue the series, it didn't ruin anything.

other than being a boring hallway simulator that was all style over substance

>> No.2840893

https://www.youtube.com/watch?v=MCQcWq0kVd8

>> No.2840908
File: 33 KB, 211x200, arinof.jpg [View same] [iqdb] [saucenao] [google]
2840908

>>2840893
>dat simon theme part

god bless S.S.H.

>> No.2840914

>>2840908

Did Arino-san really smoke weed?

>> No.2841019

>>2840914
No, but he does eat lollipops.

>> No.2842783

I beat him a few weeks ago but I've tried a lot recently and this fucker is so hard. Igor flying everywhere and shooting projectiles makes it difficult to even get close. Any weapon you would recommend? Pretty sure the level drops a stopwatch, axe, dagger, and holy water

>> No.2842786
File: 24 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2842786

>>2842783
Forgot pic