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/vr/ - Retro Games


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2816634 No.2816634 [Reply] [Original]

First thread

This thread is for the spirited discussion of LCD/LED/OLED displays - Televisions, monitors and projectors used for the playing of retro games!

>Try to keep it /vr/-related: Nothing past 5th gen(+Dreamcast). Slight OT might be okay if related to LCD/LED/OLEDs (E.G. 21:9 compatible models, rec. 2020, Dolby Vision screens, etc.) UHDTVs with 4K/8K and HDR are also pretty safe territory, assuming you're focusing on the older games. PC LCD/LED/OLEDs are also a-ok.
>Produce OC! Get out your real cameras and take beautiful pictures of your LCD/LED/OLEDs displaying recognizable characters with the kind of beautiful accuracy that brings tears to the eyes of young and old alike! If you take 100 photos, at least one of them will turn out alright! (maybe)
>Try to be as detailed as possible when asking info on a specific model. As always, google is your friend, and we are your friends with benefits. Older archived threads aren't a bad place to look either.
>Share appreciation for others choice of technology and personal philosophy of gaming. As always show courtesy in your discussion and moderate yourselves first.

Discussion of video processing and filtering/scaling/display methods is okay, but try to keep the focus on LCD/LED/OLEDs and LCD/LED/OLED technologies (e.g. 240Hz backlight strobing, 60Hz, real 120Hz)

DisplayPort 1.3 Pasta: http://www.displayport.org/faq/#DisplayPort 1.3 FAQs
HDMI 2.0 Pasta: http://www.hdmi.org/manufacturer/hdmi_2_0/hdmi_2_0_faq.aspx
Dolby Vision Pasta: http://www.dolby.com/us/en/brands/dolby-vision.html

>> No.2816637
File: 3.82 MB, 3068x2736, CIMG2346_compressed.jpg [View same] [iqdb] [saucenao] [google]
2816637

>>2816634

Okay as OP I'll start:

Model: Sony W4000 (LCD - full pixel 1080p - 60Hz - rec. 709 - 8 bpp YCbCr444 limited range)
Backlight set to 6 to compensate for the dark WII VC colour palette.
Emulator: Nestopia Undead Edition (1080p - underscan - integer scaling by 4 - letterboxed - wii vc colour palette 32bit- no filters)
Game: The Legend of Zelda (NTSC NES)

(Excuse the Oculus Rift- tier curvature. I have a wide-angle lens)

>> No.2816638

I appreciate your enthusiasm, but don't expect this to last longer than a week

>> No.2816639
File: 19 KB, 1920x1080, Legend-of-Zelda,-The-(USA)-(Rev-A)_127.png [View same] [iqdb] [saucenao] [google]
2816639

>>2816637

Original emulator screen shot

>> No.2816713

>>2816638
Why? I'd like to see more screen shots from people and in what way they choose to display retro games on a modern display. There are endless possibilities.

>> No.2816741
File: 3.84 MB, 3264x2448, 1447708964122.jpg [View same] [iqdb] [saucenao] [google]
2816741

Oh boy, flat screen thread.

Time to post XRGB screens.

>> No.2816745

not retro

>> No.2816754

>>2816745
Nice meme.

>> No.2816768

>>2816741
Look neat. Is xrgb useful when playing with real/actual hardware? For emulation it's naturally not needed.

>> No.2816787

>>2816768
If you want the best results in terms of video and latency then the XRGB series is most definitely the way to go.

>> No.2816791

Does anyone here use filters, or just stock pixels all the way?

I like to toggle blarrg's NTSC filter on for five seconds or so just to look back and remember how crappy my '95 era looked. It's still missing a few things though - horrible overscan so bad I couldn't even read the number of lives in sonic fuckhuge phosphors with giant gaps between em and the "classic" 15 khz EEEEEEEEEEEEEEEE.

Just picked up a 4k screen and it's heaven

>> No.2817037

Has anyone here tried building a LED matrix?
https://www.youtube.com/watch?v=-n-iORmV3Qk

>> No.2817136 [DELETED] 

Meme thread pls go

>> No.2817179 [DELETED] 

>>2817136
you sound triggered, retro-sjw

>> No.2817235

>>2817136
>>2816745
Can those CRT shitposters stop? Please stay on-topic.

>> No.2817361

>>2817235
But your topic is shit

>> No.2817372

>>2816713
Not him, but as another LED user I think we are generally less concerned with our hardware than the CRT people. For most of us, we get a screen that works and that's what matters. After that it's go time with the games.

CRT people do like the games, but they're also into the whole collection aspect and all the different types of screens there were. It's almost like it's own separate hobby that goes along side vr gaming.

I'm this dude >>2799547 and not even I really have much to say about HD screens other than I like them and enjoy gaming on mine. If it picks up steam though, then rad.

>> No.2817380

>>2817372
But there's plenty of variety for flat screens. Different aspect ratios, different resolutions, different refresh rates, different color spaces etc.

>> No.2817383

>>2817380
Ohh no question about that. I just suspect that flat screen users are on average less interested in the screens themselves than the CRT people are. That could be a wrong guess because I'm not a tech head at all anyways. Don't mean to be shitting on your thread.

>> No.2817393

Post pics of knocked out Mike Tyson on LCD screen plzkthx

>> No.2817396

>>2817372
You're LED is really awesome man. Can you post that close up again? I really liked it!

>> No.2817401

>>2817396
Huh? The thread is still up. >>2799556 Can't post it twice...

>> No.2817405

Finally a thread for people who don't think that the flaws of old tech are intentional quality.

Scanlines people who think "how the devs intended it!" are crazy. It would be like saying a record is meant to be listened with the cracking noises of a vinyl or that you should pause half way through it to pretend the musicians intended you to turn the tape over.

>> No.2817412

>>2817405
>Because just like music, the obvious ideal way to experience video games is through live performance.
It's a terrible strain on the coders but I think it's worth it

>> No.2817413

>>2817401
Thank you. Really nice picture.

>> No.2817430

>>2817405
>It would be like saying a record is meant to be listened with the cracking noises

I have seriously known people who say this without a hint of irony.

>> No.2817435

>>2817412
The comparison works for studio recordings. Live and studio are two completely different things and there s no video game equivalent to "live music".

>> No.2817437
File: 38 KB, 320x240, 4L_AB0uCogc.png [View same] [iqdb] [saucenao] [google]
2817437

>>2816638

Who fucking cares what you think?

Every thread dies eventually. A week? Nobody cares where their threads go after the first day.

>> No.2817438

>>2817405
Would anybody think old handheld games were made with horrible old LCD in mind?

>> No.2817441

>>2817405
Who cares what was intended? I think CRT looks better. LCD hurts my eyes with all the jags in old games.

>> No.2817445

>>2817438
Probably? Or at the very least they should. On GB, for instance, proper balancing of dark and light pixels was needed to make the games easily visible on the small, monochrome screen.

>> No.2817448

>>2817445
Does that mean they get ruined if you use a Super Gameboy, emulation or other ways to use a better display?

>> No.2817454

>>2817448
Yes, you should force yourself to play on a phat GB, find a spot where you can see something, somewhat, and strain your eyes.
Intended by the devs and better apreciation of the monochrome variations.

Anything else is casual and disrespectful.

>> No.2817456

>>2817448
That's up to whoever is playing. It doesn't negate the fact that well-planned GB games were designed to be seen on the one device on which they could be played at the time (save for the WideBoy, but that was only used by developers). Standard CRTs were what everyone had, so of course that is how console games were meant to be played - that is what developers saw when they tested and what gamers saw when they played.

>> No.2817460

>>2817448
That's up to personal opinion and whether you are seeking to just play the game, or reproduce playing it in the most authentic way. Though I suppose if you had a Super Gameboy that would be authentic for you as well...

My personal opinion is that Gameboy games look best either on a gameboy or upscaled in X2, X4 or X8 with sharp pixels because that recreates the look of the graphics best. But that's also my overall personal preference.

>> No.2817462

>>2817456
There is difference being using something because you have no other option and "meaning" to use it.

>> No.2817470

>>2817462
The discussion started with the question of what was in mind when the games were made. Preference is subjective.

>> No.2817479

>>2817470
Well handhelds are a bit of a special case because the built in screen was going to be the same for every unit where as TVs and monitors always varied.

>> No.2817481

Who fullscreen 2x original res here?
Filters are shit and blackborders are better than windowed for low res.

>> No.2817514

>>2817479
But despite variance in particular sets, they were CRTs.

Again, people like what they like. If you think LCDs look better, great, play on an LCD. Prefer a CRT? Play on that.

>> No.2817604

>>2817481
2x scale of what? depends on console and resolution of tv

>> No.2817624

>>2817479
What about the PCE? As you know it had portable variants in form of the GT and LT.
The PSOne also had that LCD attachment.

>> No.2817634

Fellow LCD/LEDs, when do you draw the line between integer scaling and bilinear scaling?
I think N64 or PSX, Dreamcast is the time where scaling methods stop to matter.

NES games clearly profit from integer scaling. Gameboy games and Snes Games look better without Bilinear, but they also look quite good with bilinear. I think they are kind of the borderline between old age integer scaling and modern scaling algorithms. Since snes has partly so many details that it sometimes looks weird pixelated and gets more detail through bilinear, but is clearly less sharp.
With PSX/N64 gen games you don't have that problem since it's 3d and you can render them in 480p, 720p, 1080p and/or upscale to screen size and it looks decent and actually looks worse if bilinear scaled, like a movie or dvd. Have you ever seen a photograph or movie that is bilinear upscaled? it looks kinda ugly and pixelated, which is what the 3d gen in not about.

>> No.2817636

>>2817634
correction: i meant *3d actually looks worse if integer scaled

>> No.2817656

>>2817634
I use integers for pixel art, i.e. where single pixels matter.
Other scaling algorithms are more useful for wholesome images.

>> No.2817659
File: 121 KB, 600x600, 1448029761179.jpg [View same] [iqdb] [saucenao] [google]
2817659

I can't wait to play retro games on Dolby Vision monitor. Although Retro Games are not HDR, it will have the best colors you've ever seen, better than any PMV could ever do. The best thing is even old consoles like NES with NTSC signal output benefit from this as well since rec.2020 covers NTSC color space by 99,98%.

https://youtu.be/tDUGWUWRRNU

>> No.2817662
File: 1.93 MB, 1213x2730, lcd.jpg [View same] [iqdb] [saucenao] [google]
2817662

>> No.2817671

>>2817662
ええええーーー!!
すごい!!

>> No.2817692
File: 293 KB, 942x567, image.jpg [View same] [iqdb] [saucenao] [google]
2817692

>> No.2817701
File: 304 KB, 1111x473, screenshot-boards.4chan.org 2015-11-25 18-13-51.png [View same] [iqdb] [saucenao] [google]
2817701

>>2817692
try harder and stop trolling.
You don't have to be butthurt that there are people you actualy enjoy modern screens. Get over it.

>> No.2817706

>>2817701
>You don't have to be butthurt that there are people you actualy enjoy modern screens

But he does. Because if people genuinely enjoy modern screens, it hurts his narrative that CRT is the only option for playing classic games.

>> No.2817713
File: 2.78 MB, 1000x625, 1432570264999.webm [View same] [iqdb] [saucenao] [google]
2817713

>>2817662
>>2817671
That's from a shader for a virtual TV running a virtual console in virtual reality game.

>> No.2817717

>>2817713
amazing! that is the future of gaming (i'm not joking). i love virtual reality. nice!

>> No.2817749

>>2817659
so eh... what are those graphs saying really?

>> No.2817752
File: 637 KB, 1520x2688, IMAG0686.jpg [View same] [iqdb] [saucenao] [google]
2817752

My phone is not the best camera source but desu Drramcast on my 2005 LCD HDTV Westinghouse via VGA with the scanline feature looks fantastic with the Hanzo. I don't regret spending 60 on it. Is there a way to use this to other consoles or do i need to buy a Scanline generator and convert RGB to VGA or get a Mememiester if i had more $$

>> No.2817769

>>2817717
Here's it: http://www.emuvr.net

>> No.2817774
File: 923 KB, 1520x2688, IMAG1115.jpg [View same] [iqdb] [saucenao] [google]
2817774

>>2817752
Testing my MAME filter on my PC connected tl my LCD via VGA

>> No.2817783

>>2817713
Needs more scanlines.

>>2817752
Framemeister is the easy way to go, since it does RGB to HDMI and scanlines all in one. They're getting relatively cheap recently (compared to earlier).
Don't expect miracles though. Scanline output on 1080p is broken, so you have to use 720p (it got slightly better in the latest firmware update). Also scanlines for PAL material tends to look like shit for similar reasons.

But separate upscaler and scanline generator could probably work nicely too.

>> No.2817791
File: 3.89 MB, 7278x2729, slot mask.jpg [View same] [iqdb] [saucenao] [google]
2817791

>>2817783
>Needs more scanlines.

>> No.2817802
File: 2.76 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2817802

Interally VGA modded Dreamcast running on a Hyundai B90A with a T-SLG scanline generator.

>> No.2817805

>>2817706

It also hurts the value of his PVMs, making it harder for him to flip em for a cheap buck/ buyers remorse for his flicker-machine

>> No.2817808

>>2817802
... but if you use VGA then you shouldn't be getting scanlines to begin with, since you are running full 480 lines progressive resolution.

>> No.2817830

>>2817808
>... but if you use VGA the you shouldn't be getting scalines to begin with

That's what the scanline generator is for. While it doesn't draw scanlines like a CRT would it just simply overlays them over the image.

>> No.2817862
File: 2.70 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2817862

Another XRGB Mini screen with it running in 1080p with scanlines.

>> No.2817876
File: 2.44 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2817876

>>2817862
Another XRGB shot. SNES this time, not a 1Chip unfortunately.

>> No.2817898
File: 597 KB, 731x568, cant wake up.png [View same] [iqdb] [saucenao] [google]
2817898

>Want to buy an HDTV with gaming as a big priority
>already have a good gaymun monitor but still want something large enough for enjoying movies & TV on the couch
>Look up several models and compare input lag readings
>lowest I could find in the US was a discontinued Sony set measured at 24.3 ms
>Some of the nicer looking sets have lag measured in the triple digits even with game-mode
Why do HDTVs still suck balls when it comes to latency? Gaming-oriented PC monitors have had this issue mostly taken care of for several years now, especially with G-Sync & FreeSync. How does TV latency stay so high compared to monitors?

>> No.2817946

>>2817898
Get an st60 and turn gaming mode on. 7ms or less input lag

>> No.2817947

>>2817898
I just got a 32 inch with 6.5ms gtg. God knows what it gets non gtg, but I've played frame particular games (sfiv, smash) and it was more than managable

>> No.2817949

>>2817946
>1 used for almost the cost of supporting my 3 member family for one month

>> No.2817957

>>2817876
Stop with the 1chip worship, it's great enough.

>> No.2817963

>>2817946
>st60
>averages $1000 used
T-Thanks
>>2817947
What model?

>> No.2817979

>>2817791
That's more like it.

Real TV has either slightly less or slightly more dense slots in the slot mask though.

>> No.2817983

>>2817808
Actually if you use VGA on a PC CRT (sorry for OT) monitor you get faint scanlines, in particular for low resolutions like 480p.

>> No.2818078
File: 1.62 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2818078

I think borders can help a lot when playing handheld games blown up to a bigger screen

>> No.2818080

>>2818078
And for what it's worth I use the buffalo SNES gamepad for it now, I just hadn't gotten one yet when this picture was taken

>> No.2818593
File: 85 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2818593

>>2818078
borders are even in the nintendo tv commercials

>> No.2818597
File: 33 KB, 381x373, 1439953317071.jpg [View same] [iqdb] [saucenao] [google]
2818597

>>2818593
>bilinear filtering

>> No.2820624
File: 2.51 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2820624

PSX luma sync RGB on the Framemeister.

>> No.2820762

>>2820624
psx doesn't need scan lines, you can just render in HD.It's 3D not pixel art.

>> No.2820778

>>2820762
That's fucking Metal Slug you imbecile. How is it 3D? How is it not pixel art?

>> No.2822743

>>2820624
This would look SO much better without scanlines all over the place.

>> No.2822883

For new buyers, make sure to get a low lag TV. They don't suck like they used to.
http://www displaylag com/display-database/

For comparison, a CRT is considered 6ms-8ms "lag", so these numbers minus 6 or 8 is what you should comparing against.

>> No.2822945

>>2822883
>For comparison, a CRT is considered 6ms-8ms "lag"
my led monitor has 4ms lag. kek. guess crts are just as shitty as i thought after all.
well meme'd /vr/

>> No.2822987
File: 75 KB, 600x300, comparison.jpg [View same] [iqdb] [saucenao] [google]
2822987

>>2817405
>Scanlines people who think "how the devs intended it!" are crazy

I emulate all my games but the devs actually created their games with scanlines in mind.

Pic related, scanlines are the retro equivalent of anti-aliasing.

>> No.2823010
File: 72 KB, 966x383, 14001346425_41b6ae33aa_o.png [View same] [iqdb] [saucenao] [google]
2823010

>>2822987devs didnt develop games with scanlines in mind, since crt tvs stretch the picture and disfigure it, not the way it intended to be. pic related.

>> No.2823017

>>2823010
You realize that's not the same for every SNES game? I've found some games look better at 8:7 and others 4:3.

>> No.2823026

>>2822945
Monitors shouldn't have lag, otherwise it would make working with them frustrating, imaging waiting half a second for your mouse to react or letters to show up.
TVs have some output lag due to extra image processing. Nobody notices if a movie or TV show is delayed by a second unless they have a detached audio system.

>> No.2823035

>>2823026
but most people play on small CRTS or PMVs, smaller than average Monitors. I don't see any point, since they have more input lag than modern LED Monitors.

>> No.2823039

>>2822987
>>Scanlines people who think "how the devs intended it!" are crazy

>Giving a shit about what the devs had in mind

>Not just doing what is most pleasing/fun for you

>> No.2823040

>>2823010
Of course they did. That is what displays had back then, so when they tested their games they saw scanlines. Whether you personally like them or not, or think they improve/degrade the image is irrelevant.

>> No.2823041

http://www.newegg.com/Product/Product.aspx?Item=N82E16824236174

>2ms input leg
Goodbye CRTs-

>> No.2823049
File: 2 KB, 640x400, Did you drop the color axe or the black and white axe.gif [View same] [iqdb] [saucenao] [google]
2823049

>>2823040
What if the game gives you a choice between color, monochrome and LCD monitor?
Did they test it on all three?

>> No.2823090
File: 79 KB, 640x320, 40938450948509385.jpg [View same] [iqdb] [saucenao] [google]
2823090

>>2816634
Loving this thread. You sir have all the keks I have to give.

>> No.2823118

>>2823049
probably yeah. why else would they include the choice?

also that's a PC game so scanlines don't really apply.

>> No.2823120

>>2823041
what is an input leg, and why are you measuring legs in milliseconds?

>> No.2823129

>>2823120
Some legs move faster than others.

>> No.2823132

>>2822945
>>2823035

Make sure to separate terms. "Response Time" is not the input lag on monitors, that's specifically the time it takes for a cell to change color on screen NOT taking into account feed or processing time by the monitor. So wherever you see Response Time, don't think of that as lag.

Input Lag is not published by the TV/Monitor manufacturers, and is only obtained by 3rd party testing. And until a few years ago, screen lag testing was done using a CRT as 'reference' since it was simply believed that a CRT was no lag. Unless the lag was tested in the last few years (after the Leo Bodnar test was created), then you have to increase the lag test result by the 6-8 number. No LCD has been known to have the same lag as a CRT, but they have gotten within 1-2 ms which is about 1/16th of a single frame of 60fps content.

If the total frame lag is 16ms or less, it's precipitately equal to a CRT since a CRT isn't zero, and the 16ms is the edge of a 60fps frame.

tldr; Use aftermarket testing only, and make sure it's a proper lag test and not a reference lag test. Newer monitors at <16ms lag will observe the same as CRT.

>> No.2823145

>>2823118
>also that's a PC game so scanlines don't really apply.
Why not? Old Jap games used a resolution 640x200 and your choice is either to double the lines or to space them for the proper 16:10 aspect ratio.

>> No.2823146

>>2823132
Thank you very much. Very informative!

>> No.2823468
File: 160 KB, 640x480, 1395367057565.jpg [View same] [iqdb] [saucenao] [google]
2823468

>>2817749
They show which colours the respective displays operates with. For me, all the greens above the Rec.709 looks the same. Might be my own monitors fault though

>> No.2823541
File: 117 KB, 720x960, 1443740864177.jpg [View same] [iqdb] [saucenao] [google]
2823541

>this thread

To be so insecure in your inferior choice in hardware that you'll blatantly make a thread for your own validation is truly the saddest and most pathetic thing on this shithole board.

>> No.2823582

>>2823541
Nice tvs cost money and work fine. There's also these things called upscalers. You'd probably not be so butthurt if you weren't some hoarder.

>> No.2823584

>>2816634
gr8 b8 m80. I r8 8/8

>> No.2823614

>>2823541
I generally don't go near any tv thread on this board. They're full of elitists on both sides of the spectrum.

>> No.2823624

So many newfags in this thread.....

>> No.2823765
File: 697 KB, 405x571, 22758878233_0c4acc4f25_o.png [View same] [iqdb] [saucenao] [google]
2823765

Alucard has never looked better folks!

>> No.2823767
File: 341 KB, 1127x917, 23386057505_86de143d65_o.jpg [View same] [iqdb] [saucenao] [google]
2823767

Here's a closeup so you can taste the pixels. Eat up friends!

>> No.2823770
File: 128 KB, 1038x893, 23018113349_b32114df60_o.jpg [View same] [iqdb] [saucenao] [google]
2823770

Here's a preview of things to come ;)

>> No.2823774
File: 2.51 MB, 5271x2616, 22757775944_aaffefcf9d_o.jpg [View same] [iqdb] [saucenao] [google]
2823774

Ooh missed an important shot of the big man chillin in his castle.

>> No.2823837

>>2823541
LEDs have 2ms input leg and newer models with 4K and bt.2020 have superior color brillance, depth ,space and gamut than any CRT or PMV. Get your ass out of the gutter!

>> No.2823839

>>2823767
ew. what kind of ugly model? you have a tv from the 90s? fucking sucks man, get a job you cheap hoe.

>> No.2823842

>>2823770
where are the pixels? bad photo.

>> No.2823847

>>2823774
CRTs sure look ugly.

>> No.2823857

>>2823774
This looks like fucking shit. Is this bait?

>> No.2823861

>>2823839
>>2823842
>>2823847
>All almost exactly one minute apart
Simply epic dude.

>> No.2823862

>>2823857
are you dim-witted? this is my photo with crt ntsc filter

>> No.2823868

>>2823861
yeah they all really ugly when I saw them. wrong thread, no crt pictures

>> No.2823870
File: 287 KB, 482x286, 1445337392479.gif [View same] [iqdb] [saucenao] [google]
2823870

>>2823862
>>2823847
>>2823842
>>2823839
>>2823868

>> No.2823872
File: 1.59 MB, 325x235, 1440413299403.gif [View same] [iqdb] [saucenao] [google]
2823872

>>2823862
>>2823868
Ease up on the autism there captain.

>> No.2823884

>>2823872
Stay on topic trolls, CRT picture in the CRT thread.

>> No.2823889
File: 1.26 MB, 540x540, 1441814611853.gif [View same] [iqdb] [saucenao] [google]
2823889

>>2823884
I don't get why you keep calling the beautiful pictures from my wonderful LCD CRT pictures. Do you not have eyes?

>> No.2823896

>>2823889
what filter are you using?

>> No.2823897

I want this thread to die. It's for the better, trust me.

>> No.2823902

>>2823896
Why would I need a filter when I have all the beauty in my TV?

>> No.2823903

>>2823896
Looks like composite.

>> No.2823905

>>2823902
Use RGB or Component, noob troll.

>> No.2823909
File: 311 KB, 600x524, 1440856308731.png [View same] [iqdb] [saucenao] [google]
2823909

>>2823902
>not using XRGB

>> No.2823910

>>2823905
>You will immediately cease and not continue to access the site if you are under the age of 18.
Please respect the rules and stop posting here friend. It's for the best really.

>> No.2823915

>>2823910
Same goes for trolling. Do you wanna get reported?

>> No.2823923

>>2823915
If I could post Guy Fieri laughing again I'd do it in a heartbeat. As amusing as your sad obsession with how other people play with their toys is I'm gonna have to leave you alone now. I am serious about that age thing though. Give it a few years scooter you're making yourself look bad.

>> No.2823926
File: 50 KB, 700x700, 1445794303763.jpg [View same] [iqdb] [saucenao] [google]
2823926

>>2823909
What's that? Can I hook it up to my Retron 5? Will it take up too much space?

>> No.2823928

>>2823923
Yeah, go back to the CRT thread were you continue your
>sad obsession with how other people play with their toys

>> No.2823932

>>2823926
what's a retron 5?

>> No.2823938
File: 2.86 MB, 720x405, HoloMoleRat.webm [View same] [iqdb] [saucenao] [google]
2823938

>>2823932
Something my wife bought me for Christmas! It's a console that plays all the classics in one!

It works out great, upscales those old games great so it doesn't take up too much space! The wife and I love it, I get to keep my geek cred too ;)

>> No.2823943

>>2823938
cool! I need to buy an upscaler too.

>> No.2823958

>>2823932
A miserable pile of emulation.

>> No.2824000

>>2817717
This, with more advanced technology, the rooms you could create could become real comfy, it will make the experience more memorable than just looking at your monitor and i think it creates a better ilusion of the real system than just connecting your computer to the tv

>> No.2824017

The only thing that looks bad in my LED is pre-rendered PS1 shit, you just need the right cables and adjust the settings of your tv and you're fine.

CRTs are better for arcade style games though

>> No.2826025

bumping the best thread on the board

>> No.2826313

Which palettes do you use for nes? I always used the wii virtual console palette and bumped up Lcd backlight to 5 or 6 to compensate. But now I planning on playing on Retroarch, because there is a nice crt shader that I also use on snes. Consumer palette in nestopia looks really vivid. Do you guys think the consumer palette is better than virtual console? or canonical pallette? Also why do scan lines look enhancing and better on Snes, but look kinda bothersome and out of place on nes? Is this just me or does anyone else experience the same dilemma?

>> No.2826317

>>2826313
Since consumer palette is based on a real Sony TV, I'm naturally charmed. What's canonical based on?

>> No.2826324

>>2826313
Personally I'd use whatever palette is closest to NES via composite on a CRT. NES colors are supposed to be kind of earthy.

>> No.2826334

>>2826324
composite is shit. no thanks.

>> No.2826339

>>2826334
It doesn't need to look blurry like composite, it should just have the same _colors_ as a NES would display over composite (which is the only thing it can output anyway). You can have the output as sharp as you like, that's only an improvement.

Did you not read all of my post?

>> No.2826354

>>2826339
i did but i prefer s-video or rgb color output. composite is just wrong, i hate it, sorry.

>> No.2826362

>>2826354
There isn't anything but composite color output for the NES. The console itself doesn't support anything but composite and the colors are never stored as RGB values internally. They're stored in another colorspace that can be used to generate composite directly. I don't know about all the details.

>> No.2826519

>>2826354
>>2826362

Yeah, basically, he means the colors that the NES natively outputs. Some RGB mods use a different color palette, such as the PC10 RGB mod. The NESRGB mod has three different palette options, one is based on the PC10, another based on FCEUX emulation (I think, could be wrong, but it calls this one "improved"), and lastly the natural colors which are meant to emulate the NES's standard color palette (which even though these are the colors you'd see via composite output from an NES, they are still displayed in RGB, so they are clear and sharp and so on). However, if I am not mistaken, there is some debate over how accurate said NESRGB natural palette is to a stock NES.

>> No.2826569

>>2816787

For PS1 and N64? Nah. Those resolution timeouts are retarded. Immediately sold my xrgb when I found out Silent Hill was barely playable. XRGB is great for SNES gen but the PS1 gen should be avoided.

>> No.2826576

>>2826519
There is no one true nes palette since nes outputs ntsc signals which is for the TV to interpret, so every TV looks different. Basically choose whatever palette looks best to you. Consumer, Canonical and Wii Virtual console Palettes are all good choices.

>> No.2826582

>>2826362
I know. It's called NTSC signal.

>> No.2826586

>>2826576
What about PAL systems and games?

>> No.2826602

>>2826586
you need a pal palette. i never played a pal game. are there games from the pal region? most games i play are from japan so they are naturally 60hz and ntsc and the pal versions suffer from slow downs and what not. But true pal games that were developed in pal are of course to be played with a pal palette and in 50hz, do you know any? I would like to play one as my monitor has 50hz. I tried playing kirby pal once but it was slowed down :/

>> No.2826634

>>2826576
Yeh trying to figure out the Famicom palette is a serious bitch because its colors are based on NTSC instead of RGB values unlike the Master System and all later consoles that just generate RGB natively and use a RGB -> NTSC converter.

>> No.2826663

>>2826602
Rare games I guess.

>> No.2826674
File: 403 KB, 800x600, xrgb-mini.jpg [View same] [iqdb] [saucenao] [google]
2826674

>>2816634
Just got this beast in.

>> No.2826737

>>2818078
what emulator?

>> No.2826984

>>2826674
I'm wondering if it would be worth to buy one. I've got a 13" CRT that looks great. But sometimes I get the urge to play my retro games on a big TV.

I know that older "2D" consoles looks great with it, but how does PS2/GameCube look?

>> No.2827000

>>2826674
I just got one of those too. It does its job beautifully, but goddamn is it built like a total piece of shit. The fucking buttons on it man..

>> No.2827002

>>2826984
I occasionally hook up the PS2 through RGB it looks amazing. Would like to hook it up through Component though.

>> No.2827014

>>2827002
I'm sure it does. I'll probably get one next year.

>> No.2827059
File: 3.43 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2827059

Not the PS2 but here's an RGB modded PC Engine on the XRGB at 1080p.

The RGB levels do need to be adjusted though, but that's an issue with the PCE itself.

>> No.2827081
File: 3.35 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2827081

>>2827059
And here it is with scanlines.

>> No.2827285

>>2827002
how do i hook up my NTSC US PS2 to RGB?
I have a LUMA Scart RGB cable I used for my PS1 but nothing shows when i hook it up on my PS2 when i use the RGBS Setting?

>> No.2827315

>>2817947
Input lag != response time, two very different things.

Input lag is time from the video signal entering the screen to when what's on the screen starts changing, response time is from when the image on screen starts changing to when it's reached the correct colour.

>> No.2827437 [DELETED] 

>>2827315
but there are leds with 1 ms input lag and they are definitely faster than a CRT or at least equally as fast. You can do the math yaself.

>> No.2827440

>>2827315
but there are leds with 1 ms response time and they are definitely faster than a CRT or at least equally as fast. You can do the math yaself.

>> No.2827531

>>2827285
That's a bit odd. I also have a luma sync cable for my PS2 and it works just fine.

Are you trying to hook it up to a scaler or a monitor?

>> No.2827552

>>2827531
I have it converted to a component converter and thats strange. I was under the assumption as well that it would work as well.

>> No.2827685 [SPOILER] 
File: 1.31 MB, 3264x2448, 1448945035201.jpg [View same] [iqdb] [saucenao] [google]
2827685

>>2827552
Alright I just hooked mine up to my RGB to Component converter and it works just fine.

I am curious though, any reason why you are converting the PS2's RGB signal to Component?

>> No.2828191

>>2827440
Again, response time tells you nothing about the input lag, which is usually much longer with modern LCD displays.

>> No.2828296

>>2827440
This was clarified here
>>2823132

>> No.2828395

Can LCD monitors display the odd refresh rates used by old gear natively?
Or is it all gonna be rounded to 60Hz?

>> No.2828430

>>2828395
most can take some bending (The Framemeister does this for you, to make sure you don't get any stutter), but you're probably going to have problems with more odd stuff like 58 Hz.

>> No.2828432

>>2827685
because im america and we dont have scart and most PS2 games play in 480i and 480i looks better on SCART than YPrPb imo.

>> No.2828452

>>2828191
>>2828296
you can do the math yourself. 1 ms response time + input lag time beats or is as good as the best CRT, if the model doesn't suck. Suck it up

>> No.2828458

>>2828395
my LCD can do weird refresh rates, but you have to choose scale via gpu, instead of scale via display in your graphic cards setting. That is how I unlocked for example the 48Hz mode, before it would only allow 24Hz. But it also takes weird rates like 55Hz or 62Hz. I think it takes anything in the range of 46Hz to 62Hz (alas the borders of the 24Hz mode which is basically 48Hz, the 50Hz and the 60Hz mode.

>> No.2828460

>>2816637
>warping screen filters
gayest shit ever

>> No.2828472

>>2828458
Does it actually display at that rate, or does it only create a pulldown effect?

>> No.2828530

>>2828472
no pulldown, very smooth, at least for 48Hz, since this TV has a real 24Hz mode (which is always secretly 48Hz). I don't about those weird refresh rates though, haven't used or tested them since they are never needed in my case. 50Hz and 60Hz is naturally supported. I think a PAL TV just has more latitude when it comes to refresh rates, since it has to cater to 24, 25,30,48,30,50 and 60 fps.

>> No.2828541

>>2828460
If you read the comment, you would actually understand, that it's the camera wide lens not a filter you illiterate.

>> No.2828558

>>2828395
What are some refresh rates aside from 50 and 60? VGA used 70, Mac had 67 and PC-98 had 56.
My monitor can handle anything up to 87 Hz though I use 48 by default instead of 72 since it occasionally has some flickering when playing video in the background when at 72.

>> No.2828561

>>2817774
this looks like fucking ass

>> No.2828580

>>2828432
Fair enough. Do you have any other RGB cables to test with the system?

>> No.2828584

>>2828558
https://en.wikipedia.org/wiki/Frame_rate

>> No.2828640
File: 54 KB, 600x489, 1448523080371.jpg [View same] [iqdb] [saucenao] [google]
2828640

>>2817774
epic fail the pic

>> No.2828692
File: 41 KB, 499x665, 1437568828944.jpg [View same] [iqdb] [saucenao] [google]
2828692

>>2828395
IIRC, this can be done with G-Sync & FreeSync, but only emulators can really take advantage of that.
>>2828458
name of monitor?

>> No.2828902

>>2816634
>OLED

MOOT IS OLED

>> No.2828912

>>2828584
Frame rate is an illusion.

>> No.2829123

>>2828912
so are scan lines

>> No.2829130

>>2828912
>>2829123
Poe? Is that you?

>> No.2829180

>>2823839
>>2823847
>>2823868
It figures that the underage /v/ raiders shitposting about CRTs can't see the difference between CRT pictures and LCDs with filters. Yet they claim to be capable of perceiving picture quality.

>> No.2829224

>>2828692
It's a old 2008 Sony w4000. I don't know about input lag but a reliable review says "Sony KDL40W4000 to be 30ms better/ faster than our resident Samsung F96 reference, meaning that it's probably on par with a CRT".
This makes sense to me since I never noticed any input lag and was genuinely intrigued when people on here talk about input lag on LCDs/LEDs, since I never had any problem with lag. Considering that this is an old TV, new TVs/LEDs must be even faster/better.

>> No.2829271

>>2818597
looks more like lanczos or bicubic desu

>> No.2830118 [DELETED] 
File: 75 KB, 441x600, 5992172_12588114_lz.jpg [View same] [iqdb] [saucenao] [google]
2830118

>>2829180