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/vr/ - Retro Games


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File: 253 KB, 1024x768, chrono-cross.jpg [View same] [iqdb] [saucenao] [google]
2732378 No.2732378 [Reply] [Original]

Will we ever get another Chrono game?

>> No.2732379

Be careful what you wish for, OP. This is Squeenix we're talking about.

>> No.2732381

>>2732379
Oh come on, i mean, how bad could they fuck up?

>> No.2732382
File: 62 KB, 250x310, Final_Fantasy_XIII_EU_box_art.jpg [View same] [iqdb] [saucenao] [google]
2732382

>>2732381
This bad

>> No.2732394 [DELETED] 

>>2732378
>>2732378
uhhhhhhhh

http://www.gameinformer.com/b/features/archive/2015/07/04/is-square-enix-teasing-a-spiritual-successor-to-chrono-trigger.aspx

>> No.2732436

>>2732382
Jumping on the FF13 hate band wagon I see. I bet you've never actually played it yourself.

>"I...i... I've actually played it anon. It's just too linear!"

Most good single-player games are linear.

>> No.2732443

Chrono Trigger is a one off game.

Radical Dreamers and Chrono Cross is its own unique thing, that is shoe-horned into being related to CT because it was popular.

>> No.2732446

>>2732436
Not him and this thread is not retro, but the characters rank from annoying to horribad and the gameplay ended up pretty meh even though it had some good ideas going for it.
Square Enix ain't that bad anyways. It still pumps good games.

>> No.2732475

>>2732446
I thought the characters were excellent. They showed tremendous character growth throughout the game. Everyone hates on Hope, and I disliked him at the beginning as well, but he grew into a really cool guy. I think the combat system is the best in the series in terms of strategy and it's ability to make fights feel full of tension. On the other hand, they way they did weapons and level system are pretty underwhelming. And while I think the story is really good, the way it's presented isn't that good.

>> No.2732476

If I had faith in them making a good one, I'd want it. Unfortunately, I don't really have faith in Square lately.

>> No.2732487

>>2732436
>Most good single-player games are linear.
"citation needed"

That's not really the big problem in FFXIII though. I was mainly irked by the terrible battle system and atrociously bad characters and plot, the extreme linearity was unforgiveable, but all the rest actually offended me more.

>> No.2732492

>>2732436

Don't start this here, the whole thread is gonna become about how god awful FF13 was.

>> No.2732495

>>2732436
>Start the game.
>Faith Fal'cei.
>Pulse
>Gran Pulse
>Cocoon
>l'cie
>PSICOM
>focus

What the fuck are they talking about? Okay, maybe they'll explain it later.

>Nope.
But... but there's a 200 page in game dictionary you can read.

>> No.2732507

>>2732495
It's just like a pre-2000 videogame in that respect.

>> No.2732513

>>2732507
Nah. While older Final Fantasy games may have thrown around weird terminology (esper, magitek) it was dolled out slowly and was explained in-game.
13 doesn't explain anything and just assumes people will read through the notifications that pop up every half second.
And even then those dictionary entries often do more to confuse than inform since they're written assuming you have a knowledge of the entire in game universe already.

>> No.2732525

>>2732507
Not even Xenogears or FFVIII had that much bullshit lore and terrible exposition though.

>> No.2732532

>>2732495
All that shit is explained by like the third chapter, you retard. By the characters in the game, the way exposition works.

You're the fag who wanted to read the encyclopedia and get all that info early and out of context, that's not the game's fault.

>> No.2732536

>>2732378
Those fuckfaces made it sound like project setsuna was going to be a new game inspired by chrono. It has some similarities but its not close. Also SQE fucking used frogs theme in their e3 teaser video.

those tripple fucks

>> No.2732537
File: 3.91 MB, 590x310, 1394663614318.gif [View same] [iqdb] [saucenao] [google]
2732537

>this 1 guy trying to defend FF13

I guess it's happening.

>> No.2732549

>>2732532
>DUH! You're not supposed to read the stuff that pops up and says to read it! DERR! IDIOT!

>> No.2732638

>>2732537
It's more than one. Some of these aren't me.

>>2732487
Instead of saying each one of those things are bad, explain to my WHY they are bad. Also, explain to why is linearity a bad thing? Skyrim is open world, and it is, by no means known for its amazing plot. Not that FF13's is especially great, as it's not even my favorite game, but it's not nearly as terrible as it's made out to be.

>>2732495
All those things are explained in context. Most people get confused since they aren't being spoon fed like they normally are.

>>2732549
Anger is a sign of weakness and reveals your immaturity.

>> No.2732643

>>2732549
>I was literally railroaded into reading it because it had an ! next to it! My autism won't let me leave it alone!

>> No.2732698

Slightly off topic, but which game is longer, Final Fantasy 9 or Chrono Cross? I don't know if it can be determined by just the number of discs.

>> No.2732705

>>2732698
Cross unless you're trying to absolutely EVERYTHING in FF9. Also Cross lets you fast forward in NG+.

>> No.2732710

>>2732705
So a normal playthrough of FF9 means you'll miss scenes and content? I don't think I've experienced that in Chrono Cross. I want to give FF9 a shot.

>> No.2732715

>>2732710
Not so much scenes and content as side quests and rewards. FF9 is a little obsessed with mini games.

>> No.2732847

>>2732638
>Instead of saying each one of those things are bad, explain to my WHY they are bad
He probably should have, but why do you expect him to if you haven't explained why they're good?

>why is linearity a bad thing
I don't think anyone here claimed linearity is inherently bad, but there comes a point where linearity is excessive and unecessary. Did linearity add anything to FF13? Did it make the game more focused or just limit your options to expedite the process of railroading you on the train of spectacle and melodrama?

>Skyrim is open world, and it is, by no means know for its amazing plot
What does plot have to do with linearity vs an open world? This seems like a non sequitur.

>it's not nearly as terrible as it's made out to be
It's worse.

>Anger is a sign of weakness and reveals your immaturity.
Why do you assume he's angry? It's pretty ridiculous to assume others emotions based on one post. And he's right, the logs are there to be read. Some people like to be thorough when the play games and when they see log entries like that they assume to developers put them there for good reason so they read them. However, it's shitty exposition. Instead of weaving these things into the narrative (and if you claim the game does this later that's irrelevnant because a thorough player would've read these anyway, and this would make it worse because now all that reading would be a waste of time) they just hand you an enclycopedia.

>> No.2732865

>>2732436
A bandwagon is something new and sudden. FF13 was reviled from the very beginning.

>> No.2732868
File: 122 KB, 640x360, k-bigpic.jpg [View same] [iqdb] [saucenao] [google]
2732868

>>2732865

>> No.2732881

>>2732865
That's how it got two and a half sequels, right? Because everyone hates it?

>> No.2732885

>>2732881
It was financially and critically successful, but yes many fans hated it.

Apply that same logic to the Transformers movies and then shut the fuck up.

>> No.2732889

>>2732881
That entire FF13 mini-series was planned out en mass, and the sequels were in development before the first game was even released. I mean I guess Japan received it well. Japanese gamers hate exploration and just want to be told where to go, so Hallway Simulator 13 was right up their alley.

>> No.2732923

Even Japan hated FF13. I remember reading that second hand copies were flooding the market within a week of it's release and they couldn't even give them away so they had to keep lowering it's price.

It only sold so well initially because of brand recognition.

>> No.2733043

>>2732885
>implying the transformers movies are critically acclaimed

>>2732889
>hallway simulator 13

So it's OK that every final fantasy game railroads you for 70% of the game but it's not OK when 13 does it. But let me guess; you never actually finished the game because you'd know damn well that the game opens up.

>>2732923
I'm gonna need see some source on that bullshit because Japan fucking LOVES 13. If it only sold well initially because of brand recognition then why release sequels? Lightning has won Famitsu's character popularity contest several times. In fact quite a few Japanese fansites were pissed that SE's announcement at E3 was a 7 remaster instead of a Crystarium trilogy remaster.

>> No.2733051

>>2732881
My understanding was that the staff wanted to do more and the sequels were mainly made to recoup the cost of developing XIII's engine. Also, both of the sequels are actual pretty decent games if you ignore (or want to laugh at) the godawful plot. I had much more fun with them than XIII, worth the heavily discounted price I payed for them at least.

>> No.2733114
File: 3 KB, 120x90, images (1).jpg [View same] [iqdb] [saucenao] [google]
2733114

okay, let's stop this non-sense final fantasy 13 hate-speech and let's go straight to the point


is Kid the best waifu in any square game?

>> No.2733116

>>2733114
NO HARLE YOU DUMB BAG OF HAIR

>> No.2733118

>>2733114
sure she's cute, but in game she doesn't do much, does she?

>> No.2733121

>>2733118
well, she is the Schala clone, after all

plus, she is the third easiest to get character

>>2733116
you're waifu sucks

>> No.2733147

Chrono cross was better than trigger.

Final fantasy 13 wasn't bad.

We probably aren't going to get any more Chrono shenanigans until next gen if I were to guess. Doesn't seem like it would fit with any of SQE current plans and approach on this gen.

Also this is really not retro, I don't have a problem with small tangents but we can't have full fledged descents like this. I shouldn't have to go sperlunking for retro posts on a retro board.

>> No.2733152

>>2733121
YOU'RE COCK IS SMALL TIME

>> No.2733158

>>2733152
fuck you, harle is just a 2/10 girl with clown makeup
kid is better, and has more personality, plus she isn't a french muslim

>>2733147
oh, i really loved this game. and trigger too. it's just that i have a special kind of love for this one

it would be nice to have another chrono atleast on this generation. i mean, it's been 16 years since the last one

>> No.2733164

>>2733158
NO FUCK YOU

HARLE HAS NO MOOSE LIMBS SHE IS THE BEST CLOWN THAT I EVER WANTED TO FUCK

KID HAS AN ASS LIKE A 12 YEAR OLD BOY

I CAN'T LOOK DOWN AT THIS AND SAY MMMKAY MS WINONA RYDER I SURE DO LOVE THEM PANCAKES YOU CALL YOUR DERRIERE

IT'S THE KIND OF ASS ONLY THE SMALL TIME DICKS CAN ENJOY

>> No.2733201

>>2733164
>KID HAS AN ASS LIKE A 12 YEAR OLD BOY

i bet you masturbate to real womans, you degenerate fuck

>> No.2733205
File: 150 KB, 468x683, Hamboigahs.jpg [View same] [iqdb] [saucenao] [google]
2733205

>>2732378
OP we can't. the times are changed. plus what ever happened to the Dragonball Z art guy anyway? He would NEED to be involved no exceptions.
>plus.
Squeenix has the ability and the means to really fuck up and ruin somthing that honestly (dare I say) means as much to me as any great book did maybe more. dont want to risk it.

>> No.2733208

>>2733114
Grating personality and was only okay in battle to boot. I only used her when the story forced me to.

>> No.2733212

>>2733205
never thought of it

probably the worst thing they could do is a visual novel with voice acting.

at least they should do a remake with remastered music.

>> No.2733226

>>2733205
Yeah... no.
The dude from Chrono Cross was much better. Each of the half a million characters actually looked unique as opposed to Trigger where they all looked like DBZ rejects.

>> No.2733294

>>2732381
>how bad could they fuck up?
Mobile game.

>> No.2733380

>>2733294
Please no

>> No.2733385

>>2732525
It really makes one appreciate FF10's storytelling. Tidus is one of the best examples of a fish-out-of-water who needed stuff explained to him, and thus to the audience, that I've seen in a video game.

>> No.2733410

>>2733201
MAYBE I DO, WHAT ARE YOU GONNA DO

COME OVER HERE AND SHOW ME WHAT A REAL ASS LOOKS LIKE

DO YOU HAVE A NICE ASS

DO YOU

I NEED TO KNOW THIS FOR REASONS

>> No.2733428
File: 694 KB, 500x375, 1444350453684.gif [View same] [iqdb] [saucenao] [google]
2733428

>>2733114
No, she's an annoying bitch.
>>2733116
This anon has good taste.

>> No.2733513

>>2732381
you clearly haven't played Final Fantasy in the past, oh, 15 years or so

>> No.2733539

>>2733410
Fuck you I'm not niki minaj, but at least my waifu qt doesn't wear makeup to hide heir ugliness and skin color. and my waifu has a tight, Virgin pussy.

Unlike yours, that's constantly getting pounded by a 2,50 Meter tall cat-human with a 20 inch dick

(you still want the butt?)

>> No.2733545

>>2732536
It's got X-strike!

>> No.2733548

>>2733539
>Kid
>tight virgin pussy
I'm not the autist you're arguing with, but doesn't Kid pretty much end up marrying Serge at the end of the game? At least that's what the portrait next to the diary seemed to imply.

Also
>constantly getting pounded by a 2,50 Meter tall cat-human with a 20 inch dick
[citation needed]

>> No.2733550

>>2732381
Disregarding the gameplay quality, their storytelling as a whole took a bit of a hit. The problem with a time-travel setting is that you need to make sure no continuity breaking happens especially carefully, or it's a straight trainwreck. Not that it ever bothered Doctor Who much, but...

A continuation when talking about the continuity was already kinda odd with Cross, which like it or not had a bit of a weird time talking about what the hell happened in the timeline. I heavily doubt that a Chrono Break or whatever would make it even better. Even if it was inbetween the two.

Honestly, if you need more Chrono you're better off with fan stuff; just grab Flames of Eternity or some shit.

>> No.2733561

>>2733548
Marrying serge? Wow, no.

The ending : both serge and kid get divided into two different dimensions to never see each other again.
It's actually explained if you wait for the credits to finish.
Pretty sad ending, even for the good one.
Then you have the alternate endings which are all happy comedy stories.

>> No.2733564

>>2733121
It was also kinda neat that by denying the first companion outside your dog you get some other fun people.

>>2733561
It was a downer ending, but to be honest that was kind of Cross's theme for the main characters. Everyone except for your party members either hates or doesn't even know the MC exists.

>> No.2733569

>>2733564
*nearly everyone
There were a couple of non-recruitable NPCs, mostly because they died eventually.

>> No.2733572

>>2733561
This is objectively the best and funniest ending in the whole game:

https://youtu.be/zr7e7uftWdk?t=114

>which are all happy comedy stories
Um, yeah, about that...

https://youtu.be/PSEm5uE_BjQ?t=16

>> No.2733575

>>2733564
Yeah, especially when you turn into lynx. You even lose all of your party members and get to stick with harle and the leprechaun.
You eventually get them back at some point, but it's really hard to defeat Miguel with only 3 black element characters.

>> No.2733685

>>2732638
>explain to my WHY they are bad.

Because you have little control over what you are doing with your party members, because the enemies and enemy patterns are laughably pathetic and pose no threat whatsoever, because the customizability is all about using command macros instead of actually personalizing characters like FFII or FFV.

The characters are the usual cliches storm but unlike the NES and SNES trilogies you don't have to swallow unnecessarily long, pretentious and frankly obnoxious dialogues and cutscenes about their boring angst and people like Noel or Lightning are the worst offenders with this. Character growth isn't bombarding me with scenes of them reacting to every little thing they don't like showing all their portfolio of irks, general butthurt and long seated grief and then growing out by UNDERSTANDING EACH OTHER in a matter of days, it's childish, distasteful and unrealistic, not even russian literature which is notorious for dragging things as long as possible makes such trainwrecks of exposition.
>why is linearity a bad thing?
Because I'm playing an RPG, which is supposed to give me some choice or at the very least some exploration and FFXIII gives neither, even mediocre crap like White Knight Chronicles was light years better than FFXIII as a RPG.
>Skyrim is open world, and it is, by no means known for its amazing plot.

I don't play games for the plot, I play games for the gameplay and Skyrim, with all its problems is a much better RPG than FFXIII and the vast majority of the FF franchise.
If you care so much about plot or pretty graphics go see a movie, I only care about having a game to play, and FFXIII has barely anything to play with.

>> No.2733708
File: 110 KB, 448x600, 1367357994583.jpg [View same] [iqdb] [saucenao] [google]
2733708

>>2733114
>not Leena
Pleb.

>> No.2733712

>>2733708
>liking tsunderes

>> No.2733714
File: 223 KB, 805x1020, 52041249b8fcdf1e7eac5d68bcdbfc25.jpg [View same] [iqdb] [saucenao] [google]
2733714

>>2733712
>not liking tsunderes
>not liking red-head village girls who can wreck your shit with a frying pan
disgusting

>> No.2733718

>>2733714
She's so shit that Serge had to leave her for an annoying Aussie cunt that he only just met.

>> No.2733734
File: 54 KB, 640x480, 43-bizarro76.jpg [View same] [iqdb] [saucenao] [google]
2733734

>>2733718
Understandably, the Leena that joins Serge on his quest isn't even his Leena so of course he wasn't going to make a move on her. And the game ends with him back on the beach w/ his Leena just before he got portaled away, with only vague memories of what had happened before (because of timelines merging or some shit). Anything else is left up to interpretation, none of it really all that concrete.

But sure, keep believing that Serge went on a journey to find some girl he barely even remembers instead of staying home and deflowering the girl-next-door who's been after his cock since they were toddlers.

>> No.2733738

>>2733734
>childhood friends
How boring. I bet you like vanilla ice cream too.
>deflowering the girl-next-door who's been after his cock since they were toddlers
What a slut.

>> No.2733860

I never got CC much, not did I understand the need for half of the characters. That guy who's a chef..and then he's a demon chef...because reasons. That one guy who speaks ALL IN CAPS for some retarded reason, then of course the cutesy characters that are there, you guessed it, just because. The fucking voodoo doll, the card throwing magician, the fucking carrot girl...why. Just why are these characters in the game as anything?

>> No.2733868
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2733868

>>2733860
>Just why are these characters in the game as anything?

>> No.2733871

>>2733860
>the fucking carrot girl
You best not be talking shit about Janice.

>> No.2734074

>>2733871
Her only redeeming trait is her tits.

>> No.2734082

>>2732378

I hate how this game had all these threads of background shit that went nowhere/had no solid "guidebook" content to spell it all out for you, but also not enough in-game content to leave you satisfied.

>> No.2734125
File: 222 KB, 620x350, chrono cross ending in trigger.jpg [View same] [iqdb] [saucenao] [google]
2734125

>>2733860
2deep4u? They're all wildly different people from all walks of life dealing with different problems. They join you on your quest for self-discovery, but they have their own agenda as well.

>> No.2734137

>>2733043
>implying the transformers movies are critically acclaimed
If anything that reinforces my point.

>So it's OK that every final fantasy game railroads you for 70% of the game but it's not OK when 13 does it
This isn't a very good comparison. Most JRPGS railroad you to a certain extent, but you seem to be implying that any amount of railroading is equal to what FF13 does.

>the game opens up.
>It gets good 20 hours in, I swear!
You realize this isn't a point in the game's favor, right?

>> No.2734140

>>2734125
>this guy again
Only about 8-10 characters have a legitimate reason for joining you, and out of those characters, only 2 or 3 have a reason to follow you until the very end of the game.

>> No.2734382

can we discuss the lost potential this game had, and why didn't it came to europe?

i mean
>music : 10/10

>story : 7, lot of plotholes

>ambient : 8, it would be a 9 if it wasn't because everything is fucking green (i know, it's a fucking tropical island, after all)

>graphics : meh, 8 i guess? it was impressive at the time

>> No.2735361

>>2732847
>He probably should have, but why do you expect him to if you haven't explained why they're good?

I have

>I don't think anyone here claimed linearity is inherently bad, but there comes a point where linearity is excessive and unecessary. Did linearity add anything to FF13? Did it make the game more focused or just limit your options to expedite the process of railroading you on the train of spectacle and melodrama?

In context of the story it doesn't make sense for you to be able to explore the towns. We seem to have different definitions of "linearity" and "open-world". What do you want? To be able to wander a large area with nothing to do but grind? To explore more towns that don't make sense for you to be able to explore given the story? Do you need more pointless mini games to distracted you? Yes, the railroading does expedite the spectacle and melodrama. It's better for the pacing and the tension. I don't see how this is a bad thing.

>What does plot have to do with linearity vs an open world? This seems like a non sequitur.

People complain about it being to linear, so the only option is for it to be open-world. It is very hard to pull off good stories in open-world games, and only very talented developers get the pacing and writing correct. Classic Bioware, Fallout 1 & 2, RDR, Morrowind, etc...

I'm not saying one is better than the other. Linearity and Open-world are better for different reasons. Open-worlds lend themselves well to stories you create yourself, avatars that people can project themselves into and vicariously become heroes. Linearity is better for experiencing stories and characters that others have created for you, complex stories by professional or talented writers. I guess that's just my opinion though. I just wish people would open their minds and give it a chance. Like I said, it's by no means the best game, but it's pretty enjoyable.

>> No.2735364

>>2733860
>That one guy who speaks ALL IN CAPS for some retarded reason,
Helmet echo.

Seriously though, the brilliant accent machine may have made all the characters sound different but some of them pose a major problem for reading.

>> No.2735371

>>2733860
You know you're reaching for criticism of a game when it comes down to "there's too many playable characters!"

>> No.2735379

>>2735371
Lack of development being a side effect aside, it really is easily solved. Just don't play as them unless required.

Not like you need to grind them or anything.

>> No.2735397

>>2733226
Ummm you do know who worked on the character design right?

>> No.2735405

>>2735397
umm, pretty sure he does

>> No.2735417

>>2733685
Thanks for explaining your position. I understand where you're coming from and respect your opinion. I can see how those things can turn a person off. I didn't think it's battle system was that bad, you have a ton of strategic control, and that strategic controlmatters. And while you only have tactical control over 1/3rd of your party, that tactical control also matters. Even with its flaws, it's one of the most strategically responsive battle systems in the series. Of the systems that are close, FFXIII's is the only one that's balanced well enough to prevent you from breaking it. It's the combination of these things that I love. Strategy matters, and italwaysmatters because there are no system nukes.

I wouldn't so much as say that I play games 100% for the plot, it's more 50% plot, 50% gameplay, depending on the game of course. I sure as hell don't play Unreal 2k4 or Quake 3 Arena for the plot. As for too Skyrim being better than... well... anything, I completely disagree, but that's just my opinion and not relevant. It just seems so utterly empty to me, the enemies are damage sponges which makes the combat tedious after a while, and the story wasn't that good. I do like messing around with mods on it though. Morrowind, now that's a good game. Amazing even.

>> No.2735442

>>2732378
no

>> No.2735443

>>2733860
YOU TALKING SHIT ABOUT ME?

DON'T TOUCH MY CHEST EITHER!

>> No.2735454

You guys tossing Skyrim back and forth make me laugh at myself. I put over 100 hours into the game and didn't like the story or really the gameplay all that much.

I just loved being able to gather a ton of shit and store it in my house. That is oddly an enjoyable time waster for me.

>> No.2735541

>>2735417
I completely agree with Skyrim being empty and boring but it's still more of a RPG than FFXIII, I can go around freely wherever I want until something kills me, I can make some ludicrously bad choices here and there, I can build my character like I want, it feels like a RPG to me, more than FFXIII ever did.

If you want to compare production standards and technical quality than FFXIII blows Skyrim out of the water in anything, but it's still less of a RPG than Skyrim and that matters to me, because when one day I wake up and say "Damn son, I really feel like playing a RPG today" and open up something like FFXIII when I get home it's enough to make me feel deep regret.
FF has never been much of a RPG with the exception of some core games in the old years, but those at least gave me some smidgeon of RPG gameplay.
What am I supposed to do with three characters when I can control only one and the other two through macros and AI patterns?
What should I feel about a world and its story when I'm bottlenecked into literal corridors and can't even walk around anything other than grassy fields? You can't describe a world and story through text alone in games, not anymore, it's something that stopped ages ago due to technological advancements.
And now I get back to square one like Wizardry when I'm basically seeing selected pictures or parts of cities and get everything else through walls of text?
Not even the last FF Crystal Chronicles was that fucking bad on that part and it was a fucking mess and barely a game.

But then again, I'm really more of a game mechanics guy than anything and I like my freedom in RPGs, especially the freedom to completely break the game from the get go, kinda like Gothic.

>> No.2735549
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2735549

>>2732436
The gameplay was a step-down in every way, the story was a giant mess that borrowed heavily from the older games, the world felt sterile and lifeless, the characters were the same tropes and archetypes recycled over and over again etc.

>> No.2735551

>>2732525
Xenogears past disc 1 was nothing but bullshit lore and terrible exposition.

>> No.2735978

>>2735541
>>2735549
You guys keep making valid points that I'm struggling to contend with, and you're completely right. I don't know why I've been so forgiving with it, maybe because I really wanted it to be great and it let me down.

>> No.2736820
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2736820

>>2733513
>you clearly haven't played Final Fantasy in the past, oh, 15 years or so

>> No.2737116

>>2735361
>In context of the story it doesn't make sense for you to be able to explore the towns
Maybe there's a problem with the story then.

>To be able to wander a large area with nothing to do but grind?
That would only be the case if they let you explore a completely empty world. You can make a world worth exploring without just filling it with pointless grinding and mini-games, you know. You're drawing a false dichotomy here: either you have a compltely linear, focused game or you have an open-world with nothing in it so all you can do is grind. You're being disengenuous in your defense of this game.

>I don't see how this is a bad thing
The developers have been giving less control to the player as the series goes on. It's obvious to me they just want it to be an extended movie. It feels like any control the player has is given begrugingly. I've seen the developers themselves make your arguement. That they story they want to tell is impossible to tell without it being linear, and that we're criticizing it from a "western perspective". The truth is they don't seem to understand the point of an interactive medium.

>People complain about it being to linear, so the only option is for it to be open-world
That's not the case. The problem isn't that it's a linear game, it's that it's excessively linear. Again this is a false dichotomy. It's not either hallway railroading or complete open-world. I don't understand why I have to explain this to you.

>and only very talented developers get the pacing and writing correct
And this is somehow an excuse to take the easy way out?

>Linearity and Open-world are better for different reasons
You're absolutely right, however this is still a false dichotomy so it's pointless arguing this. Half-life is a fairly linear game, right? But nobody has a problem with it's linearity because there are degrees of linearity and that's the point you're ignoring.

>> No.2738359

>>2732475
This. The biggest shock was that the main char wasn't a swords man :) it blow my mind back in the day

>> No.2738989

>>2735978
Nobody's telling you to not enjoy the game, as long as you find pleasure in playing in it's alright.

I personally don't because as I told you, I like to play a game that is actually a game and it's part of the genre it should belong to.
And mind you, it's not really a problem of FFXIII alone, even most of the old RPGs that are critically acclaimed as best games ever have the same problems, including most of the old "niche" games like Live A Live have tremendous mechanical problems and questionable design decision for the genre they should belong to.

But I repeat, as long as you enjoy the game it's alright, I might be overly critical but I sure won't blame you for liking XIII, there's worse sins out there, liking Dirge of Cerberus for instance.