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/vr/ - Retro Games


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File: 20 KB, 320x224, ffspecial-arcade[1].png [View same] [iqdb] [saucenao] [google]
2727231 No.2727231 [Reply] [Original]

Gonna play some FF2/Special tonight, who should I main? For some reason I'm tempted by Titzilla, but I really like Billy because I've always liked staffs.

>> No.2727237

>>2727231
Whoa, dude, you should switch to real bout, fatal fury 2 and 2 special have INSANE hard boss AI on Krauser.

>> No.2727247

Apparently the true last boss in Special is Ryo Sakazaki from AoF. I've never fought him.

>> No.2727248
File: 91 KB, 493x700, jubei.jpg [View same] [iqdb] [saucenao] [google]
2727248

Yamada

>> No.2727250

>>2727237
Oh I bet it does. I'm not expecting to beat this ever, but I'm just slowly working my way through the series so I'll put some time into this before moving on.

>> No.2727251
File: 26 KB, 250x323, Duckking-rbs.jpg [View same] [iqdb] [saucenao] [google]
2727251

D
U
C
K

K
I
N
G

>> No.2727256

https://www.youtube.com/watch?v=6JqgGQ_6504

>> No.2727272
File: 64 KB, 640x480, ffova2-9.jpg [View same] [iqdb] [saucenao] [google]
2727272

This game is mysognsts

>> No.2727273

GOOD PROGRAMMING
https://www.youtube.com/watch?v=m0pZAUWeXgw

>> No.2727274

>RB2
>half of the cast nerfed into oblivion
>step back presentation-wise
>sidestep reduced from "kinda useful" to "not even remotely useful"
>several 1-lane stages so sidestep changes don't even matter anyway
Why do we prefer this game over RBS again?

>> No.2727275

https://www.youtube.com/watch?v=_HMbyS0qqWw

>> No.2727283
File: 146 KB, 900x1650, Geese-kof98um.jpg [View same] [iqdb] [saucenao] [google]
2727283

The feeling when the big man comes up and the song starts playing. Now that's video games.

>> No.2727285

>>2727272
>2727272
does this count as trips?

>> No.2727287

>>2727285
nah, but it's palindromic, which is far rarer

>> No.2727289
File: 8 KB, 250x250, 30-li-xiangfei_9314.jpg [View same] [iqdb] [saucenao] [google]
2727289

>>2727274
you can't play as the china grill in rbs :(

>> No.2727293

>>2727285
No, full house.

>> No.2727295

>>2727272
https://youtu.be/CPVq4FESV5s?t=20

>> No.2727297

obligatory

https://www.youtube.com/watch?v=Kk0kufx74Io

>> No.2727310

>>2727289
Xiangfei is garbage and I can play Rick in spirit in KOF

>> No.2727328

>>2727289
100 hit combo, no waiting.

>> No.2727343

>>2727328
wut?

>> No.2727429

RBFF1 is my favorite FF, and one of my favorite fighting games ever.
RBS is weird, the plane system is weird in that game, and I prefer the aesthetics of the first one better than the cartoony one from the other two RBs.
RB2 is better than RBS and Rick and Xiangfei are really fun.

>> No.2727437

Andy because he blows shit the fuck up, has the coolest fatal fury attack easily.

>> No.2727438

>>2727272
>tfw advancing frame by frame to spot nipples

>> No.2727579
File: 333 KB, 768x1024, terrybattle.jpg [View same] [iqdb] [saucenao] [google]
2727579

Marry me Terry

>> No.2727583

>>2727283
It looks like he's giving you the finger in the thumbnail.

>> No.2727585

>>2727583
Fitting.

>> No.2727686

>>2727297
One of my favorite videos of all time. Excellent taste.

>> No.2727719

>>2727297
>that failed falcon punch

>> No.2727739

>>2727297
Incredible

>> No.2727748

HEY HOW'S IT GOIN DUDE?
AND LET'S BEGIN
CHOOSE UR FAVORITE CHARACTER

>> No.2727802

>>2727579
Are you okay?

>> No.2727809

>>2727802
BUSTAH WOORUFH

>> No.2727826

the real bout games are cooler than garou

>> No.2727829

the presentation in fatal fury 3 is the fucking coolest but the game itself isn't that much fun :|

>> No.2727845

>>2727829
Too hard for you?

>> No.2727853

>>2727251
This.

>> No.2727873

>>2727829
Yeah, there's just something a little off about it. It's no wonder the first Real Bout was released the same year.

>> No.2727878

>>2727429
I played RB2 first, so when I tried out the older ones, everything felt so weird. Couldn't do my Terry bnbs, moves were different, lane switching was different. Felt like a whole other game.

>> No.2727884
File: 16 KB, 257x451, ducky.jpg [View same] [iqdb] [saucenao] [google]
2727884

>>2727275
I really like how they reinvented Duck King in the later games. The original was a really lazy effort at masking their Blanka clone.

>> No.2727921

>>2727231
I usually main Terry Bogard, but Big Bear is pretty cool, too.

>>2727237
Real Bout Special and Real Bout 2 are among my favorite fighting games of all time. Garou is another great one, as is the underrated First Contact.

>> No.2727923

>>2727274
Because the multiple plane thing was retarded and should have been dropped after FF1 anyway.

>> No.2727930

>>2727845
how is it hard?

the ai is dumb as shit, you can just jump up with a light attack to bait their anti air and then do another light attack into a combo on the way down

the game's not much fun because of how weird the controls feel

>>2727873
yeah something about it feels off and its really hard to pinpoint what

>> No.2728048
File: 25 KB, 100x155, franco.gif [View same] [iqdb] [saucenao] [google]
2728048

I like to play with him.

>> No.2728132

Garou is the best but RB2 is my 2nd Favorite then FF special. Kevin from Garou, Terry, Duck King, and
HEY CMON GET SERIOUS
POWA GAYSAAAA
GET IN THE RING
RISING TACKRUU

>> No.2728236
File: 80 KB, 333x500, chonshu.jpg [View same] [iqdb] [saucenao] [google]
2728236

HAHAHA

>> No.2728313

SHTAND AHHP

>> No.2728756
File: 7 KB, 304x224, ffs-quote4.png [View same] [iqdb] [saucenao] [google]
2728756

>>2727802

>> No.2728798

>>2727884
Fatal Fury was made before Street Fighter 2.

>> No.2728815

>>2728798
Wiki says they came out in the same year.

>> No.2728818

>>2728756
Whoa, that's pretty risqué for the early 90s. Did he really mean pussy by that?

>> No.2728928
File: 120 KB, 799x543, 1651085318184.jpg [View same] [iqdb] [saucenao] [google]
2728928

>>2727272
Mai was favorite Obari girl?
Later shows with Obari always has a not Mai.

>> No.2728932

OP here, I got caught up last night and couldn't play, but I'm going to start soon just as soon as my pumpkin bread finishes baking.

>> No.2728935
File: 30 KB, 304x224, voltkarin-1.png [View same] [iqdb] [saucenao] [google]
2728935

>>2728928

>> No.2728941
File: 297 KB, 601x366, scrub.png [View same] [iqdb] [saucenao] [google]
2728941

>>2728818
He probably meant that as in perfect condition.

>> No.2729162

>>2728932
Shit man, that sounds pretty tasty right about now.

>> No.2729206

>>2727273
Yamada is fucking beast.

>> No.2729594

>Jubei wasn't in any game after Special
>Axel Hawk wasn't in any game after Special
>Big Bear wasn't in any game after Special

I find it so weird when they do that. Also, SNK seems to love forgetting about its boxing characters. Poor Michael Max may never be in another game.

>> No.2729613

>>2728928
Don't go down that path. You'll only find dicks.

Her name is Karin Son, btw. You can probably find one instance of her in almost every Obari work.

>> No.2729642

>>2727274
rbs had several bugs and some characters were way too riduculously op. line shift wasnf nerfed so much as remade so you arent as fucked when youre hit out of it

losing 70% of your hp to a billy bnb wasnt fun

>> No.2729653

OP again, it took a little longer than expected but I beat Krauser with Terry after 91 continues on easy. There wasn't much of an ending. Actually, no ending. Is it one of those things you gotta do it without losing a match to get the ending? I'm pretty tired, it took about 3.5 hours. I started around 9:30 and now it's after 1am. I ran into some trouble with Axel. I guess I'll save FFS for tomorrow.

>> No.2729669

>>2729653
I know that feeling. You can wear that as a badge of honour though, and you'll get better as you go along.

When playing special, try not to lose any matches (savestate if you need to) or else you'll miss out on fighting the secret boss.

>> No.2729673
File: 4 KB, 63x122, 1385035184087.gif [View same] [iqdb] [saucenao] [google]
2729673

>>2729653
>91 continues
Seriously though, I'm amazed by your patience.

>> No.2729718

>>2729673
Fatal Fury 2 Krauser is a fucking beast, mainly due to leg tomahawk being a regular attack, and Kaiser Wave being a regular special move.

The worst I've had were taking a dozen tries to defeat KOF '94 Rugal and 20 or so tries to defeat Princess Sissy.

>> No.2730067

>>2729718
Krauser's good, he fought well. I didn't know how to tackle him so my strategy was to stay in the opposite plane and when we were close to being lined up jump in with an attack, which he always blocked, then hit him with a hard punch, which he didn't. Pretty safe, the only real risk was if he jumped too and bodyslammed me.

>>2729162
Yeah it was really good. I highly recommend you get some.

>> No.2730632
File: 413 KB, 1440x1080, 13123.png [View same] [iqdb] [saucenao] [google]
2730632

>>2730067
Is there a way to beat this goddamn game without being cheap?

>> No.2730637

>>2730632
FF1? I did it this earlier week, I don't know if you consider it cheap but Billy and Geese can both be beaten with only throws with minimal damage. Block Billy until he throws his staff and nudge up next to him while he's cowering and throw him just as he lands from catching the new one, repeat. For Geese just walk up and throw him, or block until it's safe to, then after the throw stay close and try to throw him again. He'll normally try a kick so just duck it and throw him again. I got two perfects on him with this.

>> No.2730642

>>2730637
Yes, the only throws tactics is kinda cheap. Especially with BIlly since he keeps losing his staff and you have a lot of time to prepare for it. The other cheap one is the knuckle move with Raiden, I can't win without spamming it

Geese was actually the easier for me on normal without any cheap tactics.

>> No.2730665

I never liked King of Fighters, but I also had Real Bout Fatal Fury and that one was definitely my jam. What's the consensus on that game?

>> No.2730671

>>2730665
Maybe you don't like 3on3 fights? If that's the problem you can play 1on1 in KoF

>> No.2730675

>>2730671
As someone who sucks at fighting games, RBFF1 had enough gimmicks to make it fun for me, on top of the intentional humor like some of the special moves and taunts.

>> No.2730680

>>2730671

Which one? I just bought KoF11, so here's hoping.

>> No.2730702
File: 399 KB, 1356x1018, xi.png [View same] [iqdb] [saucenao] [google]
2730702

>>2730680
All of them, the only tricky one is XIII (can't speak for XII) because it's versus only. But you can set it against the pc


Here's XI

>> No.2730710

>>2730680
the option is in the service menu

>> No.2730723
File: 13 KB, 1344x1010, mewui64 2015-10-11 00-45-28-88.png [View same] [iqdb] [saucenao] [google]
2730723

>>2730710
Or you can use unibios and set the machine to console instead of arcade

>> No.2730742

>>2730632
>Is there a way to beat this goddamn game without being cheap?
Nope.

This is a pre-Street Fighter II fighting game we're talking about, its all about abusing the programming.

As a opponent gets up from the ground in FF1, they have a split frame where they're vulnerable, and unable to defend themselves. If you time it right, you can attack them with a special move again, knocking them onto the ground attack, and then rinch and repeat until they're dead.

You can see it in this video from 41:49 to 41:57: https://youtu.be/MQCs_m5W0vQ?t=2509

>> No.2730791

>>2730702
>>2730710
Ah cool, it should be here next Saturday so I'm looking forward to it. It's my first KoF.

>> No.2730883

>>2727256
You're pretty much fucked, if you got hit crouching/backturned. That said though those combos are not easy.

>> No.2730891

>>2727273
reminds me of Guile's handcuffs

>> No.2730916

>>2730723
>unibios
filthy cheater scum detected

>> No.2730981

>>2730632
Tung and Duck are the two hardest imo. Both of them just jump all around and are hard to predict.

>> No.2731358
File: 3 KB, 384x204, rbffs-saturn1a.png [View same] [iqdb] [saucenao] [google]
2731358

OO---key?

>> No.2731537

Alright, did some FFS tonight, and it went much better. Used 3 continues with Mai and only 2 with Billy, but it was on beginner mode for babbies like me, so I don't think it's a fair comparison to last night's marathon playthrough. I like Mai, her moves are easy to do and the (beginner) AI has a real problem with avoiding her T. Hawk like dive bombs. Will try some Duck King tomorrow.

>> No.2731789

>>2730981
With Duck, just use burn knuckle. It seems to have priority over all his moves.

The trick to Tung is damaging him to the point just before he transforms, and then using a special move. If you do it right, once he transforms, you only need to attack him once and he'll transform back again.

He is generally the hardest though, mainly because that transformed state is so ludicrously overpowered. Some of it is just down to luck, but that's early fighting games for you.

>> No.2731791

>>2731537
>used continues.
Shame, you missed out on the secret boss.

>> No.2731869

>>2730916
wut, it's the quickest way to use the console version instead of the arcade one

>> No.2731983

>>2731869
With the normal bios, you can just press F2 to access the setting, and then change the dipswitches to AES. You do it once and never have to do it again.

It works on most emulators, but not on MAME anymore for some reason.

>> No.2732047

>>2731983
With unibios you set it once and never do it again, plus you disable the debug screen at the beginning with the flashing colors

>> No.2732472

Fighting game virgin here, what's a good game to start with?

Are there any with AI that is challenging but doesn't pull bullshit like reading inputs?

>> No.2732485

>>2732472

They all pull reading input bullshit especially end bosses and depending the difficulty.

You're fine with most of the popular ones. Just keep playing and get gooder.
You should probably start where it all started:

Yie-Ar Kung-Fu
Street Fighter II/Turbo and Fatal Fury 2/Special are my to-go essential fightan

>> No.2732516

>>2732472
Well I thought FF1 was pretty easy if you don't mind cheesing it. I think I beat it after only like 3 days. One button for punch, one for kick, one for throws. Doesn't get any simpler than that. Well no it probably does, watch there be some Atari fightan game out there somewhere.

>> No.2732617
File: 1.58 MB, 1024x768, 45w224.png [View same] [iqdb] [saucenao] [google]
2732617

I hate Wolfgang

>> No.2732632

>>2732516
3 days with a single credit?

>> No.2732635

>>2732472
Garou MOTW is a good starters game. The only "reading" it does is always jumping when you do a fireball, but you can actually abuse that.

>> No.2732660

>>2732632
Yeah, I got it a week ago Friday and played it that night with 26 continues. I went through twice more right after and got it down to around 10, and then the next two days were just refining it and learning the boss patterns. I've beat it now with Joe and Terry. I don't like Andy too much but I'll go through with him too eventually.

>> No.2732709

>>2732635
The only problem is it's hard to get ahold of. No convenient ports if you don't have a 360.

>> No.2732717

>>2732709
Yeah the only way to play it is on xbox 360.

>> No.2732872

I'm not sure if this is the thread for it but since it shares the same game universe is Art of Fighting any good? I watch a playthrough of AoF3 and it looked great, but since it's SNK I'm worried it might have that soul destroying difficulty the company is known for.

>> No.2732884

>>2732709
>The only problem is it's hard to get ahold of.

It was ported to DC, PS2, XBLA, PSN, Android & iOS (wut), and it is playable on anything that can run MAME.

Note really that hard to get a hold of, unless you absolutely must own the Neogeo cart.

>> No.2733042

>>2732884
It was only on PS2/PSN in Japan, and I'd probably hang myself before playing a fighting game on a cellphone. I guess you could emulate the DC version but that's just not the same.

>> No.2733079

>>2733042
The DC version is full of slowdowns because of the music

>> No.2733095

>>2732884
>MAME
Enjoy your input lag, yo.

>> No.2733124

>>2732872
AOF 3 plays weird, but it's not actually too hard.
AOF2 is nice, but it's hella hard. The cpu is not only cheap, but also too smart, and I honestly can't think of any harder fighting game than AOF2.

>> No.2733131

>>2733124
eternal champions is harder than aof

>> No.2733174

>>2731983
>It works on most emulators, but not on MAME anymore for some reason.
?
MAME still lets you access the operator menu with F2. Check to see if the key was unbound.

unibios is pretty much ideal though, and you get things like survival or practice modes and proper 2 player modes with the KOFs in console mode
and you can get jiggling mai boobs and blood and whatnot

>> No.2733178

>>2733174
>MAME still lets you access the operator menu with F2
Yeah, but it doesn't let you switch to console mode.

>> No.2733406
File: 10 KB, 154x129, crying terry.png [View same] [iqdb] [saucenao] [google]
2733406

>>2733124
The cpu starts off absurdly difficult too.

>> No.2733626

>>2732872
AOF 1 is a decent, though much more stiff game control wise. I really liked the story-driven direction though. If you're going to play it though, make sure to grab the boss hack that allows you to play as all the other characters in story move.

AOF 2 looks amazing, and is incredibly classic, but it's tough as nails. Every character you fight is in essence an SNK boss, and the secret boss is like a double-SNK boss.

AOF 3 is fantastic. I wasn't amazingly fond of the new characters (and the main villain is quite generic), but it plays so well and so smoothly that it's the only one I ever consistently go back to. I initially ignored playing it for ages, just because it was so different to the other two AOFs, but in actuality it's easily the best of the three, and unfortunately underrated for the reason I explained above.

>> No.2733824

>>2733626
AOF3 is so weird because it's trying to be more like Virtua Fighter of all things.

>> No.2733880

>>2733626
AoF 1 still looks good because of those gigantic sprites too bad that, as you said, it's kinda "stiff"

>> No.2733892

>>2727829
I haven't played too much of 3, but I think being able to go into the background AND foreground is pretty cool. It almost feels like a 3D fighting game.

>> No.2733969
File: 39 KB, 640x480, 1441482976355.jpg [View same] [iqdb] [saucenao] [google]
2733969

>>2732047
>you disable the debug screen at the beginning with the flashing colors

You animal.

>> No.2734410

Where can I download the boss hacks?

>> No.2734442

>>2733131
>eternal champions is harder than aof

I managed to beat Eternal Champions by finding an AI flaw (with Slash, jump back, press HP, that move has him dash forward and it will nail the AI which tries jumping towards you if you jump back. Also, special throw with MP will always works even if you have no special meter).

I was 12 at the time.

I can't beat AOF today.

>> No.2734552

>>2734410
Here's a collection of them, including the emulator to use them with: https://www.dropbox.com/s/c91o8t39nzd26im/Hack%20Collection.rar?dl=0

>> No.2734569
File: 163 KB, 272x222, knock.png [View same] [iqdb] [saucenao] [google]
2734569

>>2734552
Wow, thanks anon

>> No.2734592

>>2734569

Christ, is that official art?

>> No.2734609

>>2734569
>Wow, thanks anon
No problem.

Some other anons asked for them a while back, so I thought I'd make a collection of them.

>> No.2734678

>>2734609
Do you mind if I ask where did you find the roms? I wasn't able to find anything, except for an abandoned mexican blogspot

>> No.2735310

>>2734678
>I wasn't able to find anything, except for an abandoned mexican blogspot
Yeah, I suspected as such. Unfortunately, a lot of the places I got them from have already gone within the past year. I also had to use some obscure Spanish and Chinese sites. It might seem surprising, but some took hours to find, so I've taken to backing them up and giving them to other people at their respect, to ensure they aren't lost.

There's also a channel on youtube called Mameplus, who uploads a bunch of boss hacks I was never able to find before. If memory serves, they're Brazilian, and I can't navigate Portuguese for shit though I'm okay at Spanish, so ones I haven't been able to find (The King of the Monsters boss hack for instance) are probably on some obscure Brazilian site somewhere.

>> No.2735328

>>2734442
Getting to Geese is harder than winning the fight. At least the AOF matches are 5 minute long, the last boss to Eternal Champions just keeps going and going.

>> No.2735761

>>2735310
Thanks, while I was looking I've found this one

https://onedrive.live.com/?cid=6fc64526b6a6bdde&id=6FC64526B6A6BDDE!2301

I think that there's something (mainly kof 02) that you're missing

>> No.2735769
File: 172 KB, 696x512, GURL YOU KNO IT'S TRU.gif [View same] [iqdb] [saucenao] [google]
2735769

https://www.youtube.com/watch?v=k-HdNiPJMYg

>> No.2735836
File: 15 KB, 240x240, 1444315590635.jpg [View same] [iqdb] [saucenao] [google]
2735836

>>2735769
"Grrrrr I'm so angryyyyyyyyyyyyyyy. Look at meeeeeeeeeee."

>> No.2736108

>>2735769
What's the point of making bosses that insanely hard? It's arcade and all but still, if you piss off the player that much they'll just drop the game, not keep putting money in. You gotta at least make it fun for them to stick around.

>> No.2736112

>>2736108
You realize he's a special fight, like Akuma.
The "fake" boss of a casual play was Mr Big. Also it's not even that hard, you guys are a bunch of wieners.

>> No.2736147

>>2735769
This guy is an idiot and way too impatient. There is NO CHIP on that slide kick. I don't know why he wasn't satisfied merely waiting for Geese to stop sliding on his own and naturally counterattacking, rather than trying to attack WHILE Geese is attacking.

>> No.2736197

>>2736147
>This guy is an idiot and way too impatient.
That's Acidglow in a nutshell.

>> No.2736202

>>2735761
Yes, I used that one quite extensively at first.

I do have the hacks for '00, '01 and '02, but I was using dropbox at the time which only allows free users to use 2GBs of data. Now I know how good MEGA is, I can upload all of them, as well as the other boss hacks and NVRAMs with unlocked characters I have.

>> No.2736316

>>2727272

The game made an odd choice with its single female character, then the anime went overboard.

King and Mary are much better early SNK women.

>> No.2736317

>>2736316
Strongly disagree. I think tits look good in red.

>> No.2736336

>>2727343

Her P-Power DM throw.

>> No.2736345

>>2727829

I liked how it was a return to South Town and story stuff, even if the translation didn't take itself too seriously.

To this day I still wonder why Geese laughs when you beat him with one of the protagonist trio, considering that makes his stage set on fire.

>> No.2736351

>>2736345
Geese has a fetish for throwing himself off the top of buildings.

It's an incredibly specific, situational fetish.

>> No.2736356

>>2729594

Big Bear is Raiden, which was pretty much confirmed through his alternate look in KoF XIII.

>> No.2736361

>>2729653

I think the lack of ending is due to using Easy, it's been a while.

>> No.2736383

>>2732709

I hope SNKP comes to their senses and release it on Steam soon.

>> No.2736394

>>2736351

After FF Wild Ambition, he only officially fell off the tower in Real Bout.

https://www.youtube.com/watch?v=gSAt7y-lvs0

>> No.2736395

>>2736383
>I hope SNKP comes to their senses.

Considering the way KOFXIV looks right now, I somewhat doubt it.

>> No.2736419
File: 5 KB, 160x112, krizalid-va.gif [View same] [iqdb] [saucenao] [google]
2736419

>>2736395
>KOFXIV
>mfw that trailer
They really should have used sprites again. It looks like another MI game.

>> No.2736423

>>2736419
Maximum Impact looked way better than that.

>> No.2736426

>>2736419
They're owned by some Chinese company now, so expect to be as cheap as it can be, with a lot of added Communist propaganda.

>> No.2736441
File: 1.35 MB, 350x270, 1405720002798.gif [View same] [iqdb] [saucenao] [google]
2736441

>>2736426
>They're owned by some Chinese company now
Fuck this world.

>> No.2736458

I got Real Bout Fatal Fury in my collection, but which King of Fighters is the best one if I had to pick one from this list?

http://renascene.com/ps1/?target=search&srch=king+of+fighters&srchname=1&srchser=1&srchfold=1&srchcrc=1

>> No.2736507

>>2736202
I'll wait for a future post with all your stuff then

>> No.2736513
File: 1021 KB, 553x773, aof.png [View same] [iqdb] [saucenao] [google]
2736513

>>2734569
Yes, but it was an ugly westernized poster

The western neo geo cover was really nice though

>> No.2736614

>>2736383
I don't know why Microsoft got it but PSN didn't.

>> No.2737392

>>2736507
Right, well I have no idea what you'd want, so I'll just list everything I have:

Hack collection with KOF 2000, 2001 and 2002 boss hacks as well: https://mega.nz/#!oYAXRJaS!crCp9AlUr4U19DoidUkt6L5lJtt6E19mJmpX-gHMcfo

Capcom vs SNK on Demul with all characters unlocked: https://mega.nz/#!oIginYSI!Xkc-5u0ewFdyo38cH5Rr__hFXzSdNV8KpXZZzkGcxK4

Boss hacks for Fighting Vipers 2 and Virtua Fighter 2, and Last Bronx with red eye unlocked: https://mega.nz/#!VYoHma4Z!PGZlVoVZB-G9IDOVHgIsP1AD_k5feO3GLqjTlQPqJFA

Sonic the Fighters boss hack: https://mega.nz/#!EYJx1ILJ!nXg_V-Njt0Phz4mPhrsRwnM7_mh2zKi_bQaox03ylaQ

NVRAMs to use with mame; Buriki One with Silber unlocked, and Fatal Fury Wild Ambition with Li Xiangfei and Geese's suit costume unlocked: https://mega.nz/#!ZZYWmA7Y!o9Z4H3C-0kZ_cEPqGRM7ETcQEjR2t8scj9uQwyxv-XU

Unlocked bosses for various Neo Geo Pocket games, including: The Last Blade, KOF R-1, KOF R-2, SNK vs Capcom Match of the Millenium, Gals Fighters and Fatal Fury First Contact; https://mega.nz/#!1AAUWLgQ!KCBPSnjpTWb6d6jvQvgVplVUBYrnJYckEC1muQFTZ6A

Street Fighter EX, EX Plus, EX2, EX2 Plus boss hacks: https://mega.nz/#!tcoz3R7J!A1_lHqAa0_Tpv1gTH3jAl1XvJIUfB00Tu9Hq61P-EvA

And various boss hacks, for use in mame:
Galaxy Fight:
https://mega.nz/#!tVQT3JIQ!ZzIM6kbk19GQocjwBF4p_b5D8hOYFo_eiRHEVZkwjlA
Golden Axe the Duel:
https://mega.nz/#!EMxlxABK!fs41yKPiOmbQcFTMDDX3AANHru6edhPjb1oSyE23rgs
Street Fighter 1:
https://mega.nz/#!oFpCAS7K!yscRWXD7WDL6-szNzCZe2CLpT8UnVPrx8UtSi3Q_jJ0
Street Fighter 2:
https://mega.nz/#!RMBAHIRI!P0KD4tZbS3Y-oh6r92GLr1YIVCoto2BeauvBE7Pna6U

>> No.2737731
File: 341 KB, 1219x806, aof.jpg [View same] [iqdb] [saucenao] [google]
2737731

>>2734592
lel

>> No.2738429

>>2728048

This dude was my main man.

>> No.2738909
File: 15 KB, 304x224, rbff20043.png [View same] [iqdb] [saucenao] [google]
2738909

I remember the first time I actually played Real Bout probably back in like 2002 or 2003 on Kawaks or whatever the fuck arcade emulator my friends were using. God damn that god was great, so far ahead of its time...

>> No.2738921

>>2738909
Duck is such a cool character. It's a shame he's stuck with SNK and is way underutilized. I'm not saying he should be with Capcom or anything, but at least then he'd be in new games y'know. I can't think of many other breakdancing fighters.

>> No.2738926

>>2738921
>I'm not saying he should be with Capcom or anything, but at least then he'd be in new games y'know.
I'm not sure about that, they killed off all their EX chars

>> No.2738929

>>2738921
Capoeira is a breakdancing fight style.

>> No.2738934

>>2738921
>YFW Duck and Geese have the same VA

>> No.2738937

>>2738909
>>2738921
Best fucking theme, no contest.

https://www.youtube.com/watch?v=Q32TgVhtwBE

>> No.2738952

>>2738934
Now keep that in mind while listening to this.
https://www.youtube.com/watch?v=iOw-qtvVIS0

>> No.2739286

>>2728818
It was stolen from an MTV DJ, and I don't think anyone knew what she meant by it.

>> No.2739297

>>2738952

Why have I never heard this before anon? Holy shit. Thank you for making the world a better place by posting this.

>> No.2739453

>>2738926
The EX guys aren't owned by Capcom

>> No.2739467

>>2738921
>I'm not saying he should be with Capcom

I'm slightly surprised Capcom hasn't tried to buy SNK.

>> No.2739473

>>2739453
they share the rights with Arika and were designed by the guy who did the designs for Rival Schools and Ace Attorney characters

>> No.2739578

>>2739467

God I fucking wish they would. Capcom has nothing but fighters going for itself nowadays. Might as well try to corner the market and make more Cap SNK games.

>> No.2739581

>>2739467

Capcom barely uses their own stuff, ask Darkstalkers fans.

>> No.2740886

>>2739581
I still have nightmares about that Morrigan sprite in CvS2. It's even worse than the alpha chars in capcom fighting jam

>> No.2740937

>>2737392
Thanks anon, I've found this one as well:
https://www.youtube.com/watch?v=PKT3YY5HCRI

In the description

>> No.2740942

>>2740937
No problem, anon. Enjoy.

And thanks for that one. I've never seen that hack of 2003 where you can play as the bosses with boss lifebars. I'll need to check it out.

>> No.2740950

Has there ever been any competition for any of the Fatal Fury games, MOTW aside? They all seem really lacking in terms of community, which is kind of sad.

>> No.2741375

>>2740950
Mikado still runs FF Special once in a while and there's always Fightcade

>> No.2741393

>>2738937
>Implying
https://www.youtube.com/watch?v=jUputPERrdM

>> No.2741538

OP here, neat to see the thread's still alive.

I played some FFS last night with Andy and Kim. AI button reads like a mofo, but that's to be expected. Every time I did their desperation move the AI would jump to the other plane, guaranteed. AI Andy is hardest in the game to beat, worse than Krauser almost. He's so mobile and has a counter to everything he's hard to combat.

>> No.2741561

>>2741538
>AI Andy is hardest in the game to beat, worse than Krauser almost. He's so mobile and has a counter to everything he's hard to combat.

Yeah, I noticed that myself. And the cursor defaults to him when you're picking the character to fight against. Totally a dickish move on the programmer's part.

>> No.2741820

>>2740942
Isn't that from the ps2 version? I'm having a lot of fun with KOF 2k2 3rd Stike Orochi, bad name but fun hack

>> No.2741837

>>2727248

I love Yamada on the SNES port of Fatal Fury 2.
His grab-throw is incredibly OP.
He wasn't nearly as good on Special.

>> No.2741838

>>2741375

Just a Fightcade video I peeped. Why does Real Bout Newcomers 2 look like the most beautiful retro fighter ever? I can't put my finger on it...

>> No.2741846

>>2741838

Derp, link. https://www.youtube.com/watch?v=fh0bApNsjWU

>> No.2741851

>>2741838
>look like the most beautiful retro fighter ever
Why did you ruined it with that ugly filter?

>> No.2741854

>>2741851

I didn't record the shit.

>> No.2742239

>>2741838
Strongly stylized, nicely animated, great cast, and all that color.

>> No.2742625

Alright, did another round of FFS and then moved on to FF3. I'm not sure what to say about it. The inclusion of a 3rd plane seems unnecessary and is really confusing. I have a hard time telling what plane each of us are on and the AI weaves all around me in a Z pattern. I can't seem to avoid getting hit when they align back up with me.

Also how is Pioneer Square NOT the old west stage? Instead it's inside a cathedral? Did they fuck that up or what happened? For some reason it really bugs me.

>> No.2742627

>>2742625

You'll be glad when you move onto Real Bout, it goes back to classic 2 planes.

>> No.2742728

>>2742625
You've had the same reaction most people had. Fatal Fury 3 either grows on people, or they don't care about it at all. I especially don't like the fact that you can't even fight the last bosses unless you get a certain score. That's alright for hidden bosses, but here it's just a nuisance in an already awkward game. The Real Bout series is a lot lot better, anyway.

>>2742625
>You'll be glad when you move onto Real Bout
That seems to be everyone's reaction, ever. 3 is just weird.

>> No.2743105

>>2742728
It did have a neat trailer with some cool development snapshots though: https://youtu.be/_HqrgZkQAVE

>>2742627
RB1 is still 3 plane, RBS made it 2 plane again while letting you use all your special moves in the back plane which RB2 removed

>> No.2743198

>>2742625
FF3 is weird, it looks really cool and has great stages, cutscenes and dialogue, but it plays odd.
Hon Fu's stage is one of the coolest stages ever seen on a fighting game imo.
The old west stage is Dream Amusement Park because it's just that, a part of a theme park. It's not an actual old west setting in the middle of SouthTown.

RBFF1 still has three planes, but they work great, it's my favorite FF game and one of my all time favorite fighting games.

>> No.2743202

>>2743105

Ah true, I was thinking about RBS

>> No.2743332
File: 855 KB, 592x624, dom.png [View same] [iqdb] [saucenao] [google]
2743332

Then there's Dominated Mind with the Clockwork Orange boss, it was a ps1 exclusive game with a single plane but it was pretty fun to play. Especially considering it is a 2d fighter on the ps1

>> No.2743368

>>2743332
It's based on Real Bout Special (duh), just with Alfred available from the beginning, a original boss and some anime cutscenes.

It also had a 2nd disc where you could interview the characters and learn about their lives and stuff. You could give them presents (each one has something they like and hate), punch them in the noggin, and so on.

>> No.2743372

So okay I never played this series before but I knew about it in passing and from the cartoon movies they used to run on SciFi back in the late 90s. Why did they change the name halfway through from Fatal Fury to Real Bout?

>> No.2743386

>>2743372
The name wasn't changed. Instead of Fatal Fury <number>, it became Fatal Fury Real Bout. I don't really know the reason, probably to signify a new era or something? Mind you, Real Bout is actually a continuation of Fatal Fury 3, so it's not a "reboot".

The series goes like this:
Fatal Fury 1
Fatal Fury 2
Fatal Fury Special
Fatal Fury 3
Fatal Fury Real Bout
Fatal Fury Real Bout Special
Fatal Fury Real Bout 2

The Special games and RB2 don't have any kind of story, they're sorta like Dream Matches, with dead characters coming back to life.

>> No.2743407

>>2743368

I wish someone had translated the interviews bit...

>> No.2743413
File: 885 KB, 1280x1824, FF2sadamoto.jpg [View same] [iqdb] [saucenao] [google]
2743413

>1999 or so
>buy Evangelion artbook by Sadamoto because muh Rei
>open it
>see this

oh yeah

>> No.2743446

>>2743413
that's neato

>> No.2743673

Aiight, played a little more, this time with Mai and Mary. I can see now why people are comparing Laura to Mary. She seems cool but it's a shame her moves are weird because I can't get them to come out often on a D-pad. Mainly the qcf, uf + P ones. Trying to end on the uf without touching up and jumping to ruin it is tricky.

Mai was cool but seemed weak. Do some characters in this game/series have lower defense or attack than others? I couldn't beat Geese with her and had to switch to Terry, and beat him the first time.

>> No.2744515

>>2743673
>Mainly the qcf, uf + P ones
This is the reason I don't play KOF 95 all that much. The only times those styles of moves worked was when the character was unable to jump, like Mr. Big in AOF1.

>>2743673
>Mai was cool but seemed weak. Do some characters in this game/series have lower defense or attack than others?

I always thought she was quite weak too, even in the KOF series. She is a ninja, so her style is more about counters and quick strikes if I remember correctly. Never appealed to me though, personally.

>> No.2745042

>>2736395
>the trailer for the pachinko game is more hype and better looking than the KOFXIV teaser trailer
https://www.youtube.com/watch?v=0rYg5cyfWTI
https://www.youtube.com/watch?v=Q1anpA7ZTvQ

This is so fucked up.

>> No.2745056

What I like about the Fatal Fury games is that everyone knows each other on a first name basis.

>> No.2745161

>>2745042

The first one isn't made by SNKP, just licensed - all the better, since SNKP is apparently dropping the pachinko business.

>> No.2745301

>>2745056
Yeah, and not only that most of them live in the same town, so they hang out a lot and are all friends for the most part. Not like MK where everyone knows each other by name and then tries to rip their spleens out.

>> No.2745332
File: 1.63 MB, 1920x1080, 35211234.png [View same] [iqdb] [saucenao] [google]
2745332

>>2745042
The PS2 is almost better

>> No.2746185

>>2736441

There are rumors that said China SNKP owners asked them to drop all Pachinko nonsense and focus on game making.

There's hope, but there's also no point in hoping for positives in Modern SNKP sadly.

>>2729718

I feel a lot worse having to cheat it (with save states) trying to beat King Leo and Jyazu, Omega Rugal 98, and fucking Sinclair in AOF3 for hours.

I'm gonna have to try these again without save states.

>> No.2746312

>>2746185
>I feel a lot worse having to cheat it (with save states) trying to beat King Leo and Jyazu, Omega Rugal 98, and fucking Sinclair in AOF3 for hours.

Eh, don't be hard on yourself about that. You'll get a lot better over time. I found that, oddly enough, playing a lot of Last Bronx helped me with fighting SNK bosses. It taught me to be much more receptive to countering the opponent and waiting for them to move, instead of trying to jump the gun.

Omega Rugal, like most KOF bosses, can be defeated by timing your defends well, and then sweeping the leg. It's cheap, but whatever works, works, I say.

Sinclair's tricky, and I can't give much advice for her other than trying to anticipate and counter her moves. She's very erratic (which doesn't help) but she is beatable if you have the patience. If you were feeling cheap but not too cheap, you could put in the code to play as Wyler and try it first with him.

As for King Leo and Jyazu, there's no advice I can give you. They're just monsters, and I only ever beat them by luck. Like Sissy with Matrimelee, they're the main reason I rarely play Kizuna Encounter.

>> No.2746427

>>2746185
There's a pretty easy trick for Omega Rugal 98. Give yourself some distance from him first (three-character distance), do a neutral jump (just jump up) and use any attack. If your distance is just right, Rugal will use Genocide Cutter 90% of the time, which will miss. He'll always use the strong version, so you have time to run up to him and do any combo before he reaches the ground.

Just train with it for a while until you find the correct distance - not too far, not too near (so you don't get caught in Genocide Cutter). I can now defeat him with a single character.

*If your character has a triangle jump (like Athena) or jumps much higher than others (Choi) you can just jump over Rugal, and he'll do the Genocide Cutter and miss.

>> No.2746732

Man all this talk of KoF makes me regret not buying any in the PSN sale in September. They had like 5 of them for $2.50 each or something but I didn't know which ones to get so I didn't. Since they were yearly installments did they change that much or was it like Madden?

>> No.2746793

>>2727231
>For some reason I'm tempted by Titzilla
https://youtu.be/Qe_wR_ve31g?t=57m54s

>> No.2746841

>>2746732
94-95 are different from the rest

>> No.2746884
File: 536 KB, 320x240, MFW my jackass dad survives and throws me into a volcano.webm [View same] [iqdb] [saucenao] [google]
2746884

>>2736441

>> No.2746909

>>2746732
Changed a surprising amount per year. 94 and 95 aren't too different from one another, but after that each instalment had unique backgrounds, music, characters and bosses associated with each game, to the point that (unlike Madden) it's always worth going back to each game in the series from time to time.

>> No.2747027

>>2746732

The combat system changes quite a bit between games, although it changes the least between 94 and 97 - the biggest difference between those 2 is than in 95 edit teams became possible, while in 94 they were all preset. Also everyone got a new special move in 95 except for the AoF team, who already had a pretty complete arsenal.

In 96 the series became more of its own beast. The sprites got bigger, rolls were introduced and projectiles deemphasized.

In 97 everyone got a 2nd super (in 96 few characters did), and most importantly, the choice between the Advanced (newer mechanics from 96 with the ability to store power bars) and Extra (94/95 system) modes.

98 refined 97's system, and extended your ability to use the power bar as you lost characters. Also, you can now whiff throw specials and supers.

99 introduced strikers, tried to make rolling more aggressive by making you move forward after you roll back, and introduced special modes to get super armor or unlimited use of supers for a while, IIRC.

2000 tweaked the 99 system but returned back rolls to normal, and I think it let you "reload" striker calls.

2001, like the 2 games before it, let you have 4-character teams, but this time up to 3 of them can be strikers.

2002 got back to the more traditional team mode, but introduced a MAX mode that let you cancel moves to extend combos, as well as hidden supers whhich you can only use with low life and MAX mode.

2003 introduced tag team mode and etam leader supers.

XI refined 2003's tag team system, but also enabled combos from switching characters. Most importantly, other than the power bar it also introduced a skill bar which is used for actions that aren't attacks, like guard cancel rolls.

XII was a back to basics with a attack clash system.

XIII boosted what 2002 did by enabling longer combos during its special mode, letting you use half the bar that enables that mode to let you cancel specials automatically as well as giving you EX specials.

>> No.2747119

>>2747027
There's also NeoWave, which is KoF2002 with heat

>> No.2747131

>>2747027
>>2746909
One thing to mention is that during '94/'95, you had this weird mishmash of various systems, while from '96 and forward, they were unified.

I'll explain: in '94/'95, the Fatal Fury characters could walk while crouched (this comes from Fatal Fury), while the Art of Fighting characters could use the Haoh Sho Ko Ken without a special bar.

>> No.2747145

>>2747131
Good points. Neat little things like that are why I still love this series.

>> No.2747279

>>2728048

He's very fun to play. I think he's almost like a boss, feels like Geese or Krauser.

>> No.2747290

>>2746732
Every few games is a new story arc and a corresponding gameplay revamp, early on especially they're all fairly different from each other as the series was finding its stride

That said, get 98

>> No.2747438

>>2747290
>>2747131
>>2747027
>>2746909
Cool, thanks for the help. I had no idea they were so diverse. Well if they come on sale again I'll get some, it just depends on which they are. Usually I try to get the titles that have the biggest roster just so I have more variety to play around with, but I don't know if that hurts the balancing or not.

>> No.2747478

>>2747438
The largest rosters are '98UM and '02UM, they're also incidentally the most common "serious competitive KOFs" along with XIII if balance is your concern (and all 3 of those are available on Steam as well)

>> No.2747596

I got King of Fighters '98 because Google said so. Is it really the best one? I don't know my KOF.

>> No.2747683

>>2747596

98 and 2002 are considered the best, but imo 98 bests 2002 with nicer backgrounds and a feel that's closer to the original FF/AOF universe.

>> No.2747691

I cannot beat a single AI in Samurai Shodown. Is this game bullshit?

>> No.2747705

>>2747691

You're probably trying to play the game like you play Street Fighter, try a different approach.

>> No.2747708

>>2747705
I don't know if it's street fighter but I'm trying to poke but AI always land these grabs with no start up animations. That or instant reactions, reminds me of MK.

>> No.2747808

>>2747705
>You're probably trying to play the game like you play Street Fighter, try a different approach.

Yeah, this is a common problem some people seem to have. Kabuki Klash was "Street Fighter with swords", but Sam Sho is a different breed of game, particularly the early ones. It's mostly about strikes and baiting/countering with special moves, as opposed to relying on special moves. For 1 and 2, at least. In the games after that it could never decide if it wanted to be Street Fighter with swords, or something entirely else.

>> No.2747880

>>2747596
It's well regarded. I like 02UM more (vastly better than original '02 and has probably the largest fighting game cast of all, pretty different from 98 and more combo-heavy), but 98 is a good game and you did good getting it.

>> No.2747956

>>2746312
>>2746427

It's bad that I learned about the Achilles heel of SNK bosses being the goddamn Sweep in XIII, but it doesn't necessarily apply to all of them, like King Leo for starters (who you have to just defend and when he starts taunting unload your combo). And the fucker taunts rarely. I can't even cleanly beat him as King Leo myself (but it's fun to play him). And then you have Jyazu and his psychic counters.

Appreciate the tips though.

And fuck Sinclair still. Wyler was a bit easier than her erratic movement.

>>2747596

In general, KOF fans tell you to go for 98 and 2002 because they kind of are the best for that period (and have all the characters for that "saga" for instance). The UM games changes things up a lot and improves of some things.

You still did good regardless and I hope you enjoy.

The soundtrack is killer too, to boot. For 98 at least.

>> No.2748161

>>2747956
>It's bad that I learned about the Achilles heel of SNK bosses being the goddamn Sweep in XIII, but it doesn't necessarily apply to all of them, like King Leo for starters

Yeah, my sentiments exactly. Leo will just combo you to death given the chance, or just chip away your health if he feels like it.

Fighting against Sinclair again, she's just as bad as I remember. The way she always trips you up in obnoxious as all hell. However, I found she's not too difficult to defeat by chipping her health with haohkens, or catching her in a zanretsu ken. Somewhat cheap, but if they don't play fair, you shouldn't either.

>> No.2748231

>>2747596
I like XI the best.

>> No.2749306

http://www.mmcafe.com/southtown_map/

I found this and thought it was pretty cool. It's amazing how a fighting game was able to give more depth to a town than most RPGs. Southtown feels like a real place and I'd go if it were real. They did a great job of bringing it to life.

>> No.2749478

>>2742239

It feels like no other retro fighter has this much soul put into it... MAYBE SFIII:2I... I can't handle the fucking rap shit in 3S, killed it for me.

>> No.2749545
File: 100 KB, 780x1130, rbffs-mai-shiranui.jpg [View same] [iqdb] [saucenao] [google]
2749545

The Real Bout series had my favorite version of Mai.

>> No.2749609
File: 153 KB, 773x1000, maki-sfe.jpg [View same] [iqdb] [saucenao] [google]
2749609

>>2749545
The resemblance is uncanny. Is this some form of traditional Japanese attire like the karate gi or just a crazy coincidence?

>> No.2749669

>>2749609
The ancient japanese art of shameless ripoff.

>> No.2749685

>>2749669
To be fair, tonfas are far cooler weapons then fans.

>> No.2749689

>>2749685
That's her redesign from cvs2.
I find it weird how they gave her a dash move in that game when in reality she was never able to dash in FF2.

>> No.2749716

>>2749609
lucia was better

>> No.2749745

>>2749689
Her dash move is from Guy. She's his sister-in-law.

>>2749609
I think that's a bastardized version of a type of chinese clothes. Or maybe just based on an anime.

>>2749545
I played FF quite a few years after my first KOF, and I always wondered why they looked so different. The Mai from the opening of Real Bout Dominated Mind is quite... "big".

>> No.2749752

>>2749716
not even close mang, she'll die alone and forgotten while Maki rises to stardom in SFV

>> No.2749759

>>2749716
Maki is
- a ninja
- an ex-leader of an all-girls gang
- a very rude girl

There's an intro between her and Yamazaki in Capcom vs SNK 2 where they trade insults, Yakuza-style.

>> No.2750193
File: 614 KB, 1183x670, 1445181770451.jpg [View same] [iqdb] [saucenao] [google]
2750193

Playing Fatal Fury 3 on my MVS at the moment.

>> No.2750247

>>2750193
Neat.

>> No.2750545

>>2750193
red hair Ryu is best Ryu

>> No.2750551

>>2750545
I prefer when my Japanese characters look at least slightly like their ethnicity.

>> No.2750554

>>2750551
They don't have big eyes and pointy nose though

>> No.2750563

>>2746732
>>2747438

Personally I think you made the right choice not getting them anyways. The net code in them was all so bad they're essentially not playable online. And fighters are a waste when you're just doing single player.

Everyone who still plays old KoFs just use Mame.

>> No.2750767

>>2747478
What does the UM mean? It's a different game than the non-UM version?

>> No.2750780

>>2750767
it's a remake
2 seconds on google, dude

>> No.2750915

>>2750780
So it's only like 5 extra characters? I don't see the big deal, but it's too bad it's on Steam so I can't get it anyway.

>> No.2750934

>>2750915
>this entire post.

2002UM has 22 extra characters. It's one of the best, most complete fighting games in existence. The original 2002 didn't include most of the characters introduced in the saga (the entire point of the game, as 98 was to the Orochi saga), and 2002UM more than made up for it.

>I don't see the big deal, but its too bad its on Steam so I can't get it anyway.

Do you mean to say you can't get it on Steam?
Because it is available:
http://store.steampowered.com/app/222440/

Unless there's a limitation in your region I don't know about.

>> No.2750935

>>2750915
They also rebalanced quite a bit, added some bosses from the orochi saga, etc. It's a definitive version, if you must.
It's also on ps2, ps3. And you can always just pirate it if you hate steam.

>> No.2750953

>>2750934
Oh I looked up the 98UM since anons were saying 98 was the best. I didn't even look into 2002.

I can't play fighting games on steam because I have no controller that works with this PC. I heard a PS4 one is pretty much plug n play, but I don't have one yet.

>> No.2750986

>>2750563

KoF puts enough focus on its stories that it's worth taking out for a spin in single player.

then again, I never had much of a competitive environment around me and used to play for the story, so when 98 came along and got all that praise, that felt pretty weird to me then - but I'm just glad to see the series do well at any level.

>> No.2750996

>>2749306

They put so much effort into making the city fairly coherent and believable between games that there's even this story of its geography, architecture and history, with even some speculation on its economy, if you can read French: http://www.lafautealamanette.org/post/2008/04/05/599-geographie-de-south-town


Also worth checking, a timeline of events in the AoF/FF continuity: http://meh.brpxqzme.net/timeline.html

>> No.2751014

>>2750935
They still completely fucked the netcode though so actually having it is basically pointless unless you play locally or only single player for some reason.

>> No.2751018

>>2750953
>Oh I looked up the 98UM since anons were saying 98 was the best
Oh, my apologies.

UM is the definite version of 98, but it's underwhelming compared to 2002UM and XI, which are both fantastic.

Yeah, PS3/4 ones are pretty much as you described. PS3 ones are cheaper, too. You can also used a wired 360 controller.

I can't play fighting games with a controller like that though. I actually prefer a keyboard over it, but that's probably because I've been emulating fighting games for years. That said, use whatever is comfortable for you.

>>2750986
>KoF puts enough focus on its stories that it's worth taking out for a spin in single player.

This. It's not going to knock your socks off, but it does have a coherent, enjoyable story, that builds up a certain canon over time and helps to make each game enjoyable in their own way. There's nothing quite like taking down some legendary KOF boss, as it's why I've taken to KOF far more than I ever did to Street Fighter.

>> No.2751034

>>2750986
>KoF puts enough focus on its stories that it's worth taking out for a spin in single player.

Wow, to each their own I guess. I don't find any of the story stuff in KoF worth a damn. But also I specifically hate playing fighters single player so that biases me some. I will only ever play a single player mode if I need to unlock something.

Before decent online play came along it was all just local fighting.

>> No.2751659

I'm this guy >>2730791, I'm playing it and it's really good from what I can tell in practice, it's super smooth to get the moves out and not stiff at all, but holy god does it look like 3 week old roadkill on an HDTV. Very disappointing there but I'll put it on my CRT to play it so it should be better on that I hope. But are all games in the series this smooth? Or if not when did they become smooth?

>> No.2752294

>>2751659
>Or if not when did they become smooth?
96 and onwards, mostly. Most games in the series are smooth except, oddly, XIII, which feels a lot more like Street Fighter to me.

>> No.2752327

>>2751659
>>2752294
If by smooth you mean the jumping physics, sure.

Btw watch this, you faggot, it explains the hop/jump/super jump mechanic.
https://www.youtube.com/watch?v=r75Lz1Drp8g

>> No.2752338 [DELETED] 

>>2751034
>hurr I hate optional content
>extra and optional content should be removed
And that's why this gay as fuck genre is dead.

>> No.2752662

>>2751659
>but holy god does it look like 3 week old roadkill on an HDTV
Are you at least using components? the 3d background are broken on the emulator so I play it on my ps2 with components and it looks fine

>> No.2752791

>>2752327
Smooth meaning how easy it was to get special moves to work, no hassle at all. I'll watch the video later though since I gtg in a few minutes.

>>2752662
Yeah I have it on component. The backgrounds honestly look pretty good, it's the fighter sprites that are so awful. They're super blurry. I know there's 6 filter levels but none of them look good, they're either completely out of focus or terribly blocky and pixelated. It does look better on CRT but everything's so small now and naturally not HD so it's kind of hard to see too, but the sprites don't look blurred, so there's that, but the backgrounds are less distinct as a trade-off. I'm kind of upset because it looked so good on youtube videos but I can't get it to look so nice on an actual machine.

>> No.2752928

>>2752791
>Yeah I have it on component. The backgrounds honestly look pretty good, it's the fighter sprites that are so awful. They're super blurry. I know there's 6 filter levels but none of them look good, they're either completely out of focus or terribly blocky and pixelated. It does look better on CRT but everything's so small now and naturally not HD so it's kind of hard to see too, but the sprites don't look blurred, so there's that, but the backgrounds are less distinct as a trade-off. I'm kind of upset because it looked so good on youtube videos but I can't get it to look so nice on an actual machine.

Oh that, until 2003 they all blend in with the backgrounds. Then they changed the engine and NeoWave/XI are the most noticeable, have you tried with normal/4 that's what I use on my tv and it looks ok.

>> No.2753448

>>2752928
Just normal PS2 hookups, the red/white/yellow? Not yet, it's a hassle to get back there since this TV is weird and they don't plug in horizontally, you gotta get down and push them up into it so I haven't bothered and I'd have to pull the whole thing out. I thought maybe there was some PS2 setting hidden somewhere in the startup that would make it look better.

>> No.2754191

>>2752791
Blame Atomiswave-era SNK's everything. The hi-res backgrounds they started to use around then just bring notice to the the lo-res character sprites.

when I play XI, I just turn the sprite filter off so it's pixelated, fuck it
XI isn't a supremely pretty game, and I accepted that.

>>2750915
98UM lets you select Ultimate mode (pick and choose things, I like setting it to pretty much be KOF96's run+roll, but you can charge up supers) in addition to Advanced (modern KOF meter, run, and roll mechanics) and Extra (KOF94/95 style mechanics -- charge for meter, dash steps, and sidestep dodges)

There's also quite a bit of re-balancing. Loads of characters have EX variations as well, hold start when selecting them.
as an extreme example of the rebalancing, Lucky went from kind of crap in original 98 to absolutely stupid good in 98UMFE.

>KoF puts enough focus on its stories that it's worth taking out for a spin in single player.
usually
the 99/2000/2001 story is probably one of the dumbest things ever though

>>2741838
The Real Bout series was absolutely dripping with style, where SNK really wanted to bring all kinds of flashy goodness to the screen. All the special moves are satisfyingly exaggerated with projectiles as tall as the player and massive bursts of fire that take up a third of the screen and shit. The color palette is eye-catchingly loud and inviting. The animations are pretty good too.

my favorite intro ever is from Real Bout Special, when Terry leaps into the air and you see the afterimages of the star on his back, hnnnnnnnnng
So fucking cool.

https://www.youtube.com/watch?v=gwbu-CYTNBI
around 43 seconds in

>> No.2754236

>>2754191

In addition, Extra mode (or its ultimate, it's been a while since I played) allows you to stock that full charge and pop it in a combo much like Max Mode popping in 2002.

Also, yeah. the NESTS saga completely pales in comparison with how the original Orochi saga went. Trying to tl;dr them is fun though

>99 - High School Dropout/Demigod Slayer gets kidnapped and cloned to make an army to rule the world. One of them, a kid who turns into cyberpunk Bruce Lee (with flames) and his Robot/Cyborg buddy stop this. Also rocks are dropped.
>2000 - That last plan failed so instead NESTS makes a cannon powered by fighting spirit and almost destroys Southtown. Also there's another clone made of reversed Kyo DNA and she becomes a qt ice grill.

I don't even know how to do 2001 without solely resorting to quoting Lovable Igniz and Colony Drops.

>> No.2754419

>>2754236
>Lovable Igniz
I nearly flipped my shit when I read that. A boss which can just about infinite you with everything he has is not my definition of "lovable".

>> No.2754597

>>2753448
No, the component ones.

But I'm playing the Japanese version with the progressive mode enabled, maybe it's that. I don't know if it's available with the western one (it's triangle+cross during the startup, or you can use GSM if you can)

>> No.2754636

>>2754419

Well, he's voiced by Wakamoto so that may be a lovable trait perhaps? Fuck eating the infinite whip thing though. That's some bullshit.

I also forgot to bring up instances of Tetsuo being there but not really, a Mexican Dwayne Johnson Fangirl, and a Korean Kamen Rider Fangirl joining the fray.

That also being said, I think 2001 has the best Kyo/Iori rival intro animation, second being 98's.

>> No.2755189

>>2750996
>supposed to be learning French
>stop the last few months entirely because there's nothing interesting to read/listen to
>that site

Thanks anon, just what I needed. I'm gonna give that a read through this afternoon and brush up on my skills. It's so hard to find good foreign game sites. There's some French 4chan equivalent but I think it has like 10 users total so it's useless.

>> No.2755275

>>2754636
Man, say what you will about the NESTs plot itself, but the new characters are insane, in a good way.

K' might even be my favorite KoF hero.

>> No.2755304
File: 94 KB, 766x1121, b9dae5c417a3943f20943494ef3f1d18.jpg [View same] [iqdb] [saucenao] [google]
2755304

>>2754236
>>2754191
The sad thing is that the NESTS saga seemed like it was going to be really cool in 99.

>>2755275
Same here.

>> No.2755319

>>2755189
>Likes Neo Geo games.
>Not learning Spanish or Brazilian Portuguese

Well there's your problem in the first place.

>> No.2755468

>>2755319
Speaking farmer won't earn you many bitches m8

>> No.2755590

>>2755275

The NESTS story brought in the likes of Vanessa and May Lee, but it lacks the family/legacy factor that brought some humanity to the broader Orochi and Ash sagas - not to mention all the technology in it was too easy a reminder that guns tends to beat fighting skills in most contexts.

>> No.2755593

>>2755319

There's a lot of SNK content in Brazillian and Spanish-language sites, but in my experience the French tend to excel more at dissecting its finer points, almost second only to the Japanese.

>> No.2755672

>NESTS
Maybe I would have liked it better (or rather, hated it less) if it was set in the actual future of the SNK universe, and was it's own series separete from KOF.
Because otherwise you suddenly had pseudo futuristic sci fi guys randomly throwin in the middle of a lot guys who just sream 90's, in a game that takes place in 1999, no less.
It's just really jarring, and so is the sudden shift from martial arts mythicism to sci fi bullshit.

>> No.2755720

>>2755275

He is mine too, I put him above Kyo personally as my favorite KOF protagonist.

I think people share the same opinion you do about NESTS saga not having the best story, but all the coolest newcomers.

>> No.2756158

>>2755720
>>2755275
I thought all the new characters were bad, too. I can't think of one NESTS saga character I actually liked.

>> No.2756176

>>2756158
Really? I liked most of them.

>> No.2756835

>>2756158
Vanessa was nice

>> No.2756887

So who's on your KoF teams? Mine is King, Terry, and Athena because I'm a newbie pleb who can't handle more complicated characters. But I'm really impressed at the variety they give you if you're able to use them.

>> No.2757146

>>2756887
I have the most trouble deciding on teams but I have some sort of obsession with Terry so he's always my lead.
I've tried learning default Fatal Fury Team but Joe doesn't click for some reason even tho I like him.
A lot of times I include Yuri and Blue Mary but I dislike B Mary in 02 cause no command grabs

>> No.2757342
File: 65 KB, 619x235, Ff_6.gif [View same] [iqdb] [saucenao] [google]
2757342

How did they get permission to use the Carl's Jr. mascot? It does add a touch of realism though.

>> No.2757687

>>2757342
Some execs probably slammed down a bunch of six-dollar burgers on vacation and got the idea to make a deal.

>> No.2757694

>>2756887
Terry, Mai, Yuri
Swap out Yuri for Vanessa when I can.

>> No.2757906

>>2756887

Depends on years, but recently I've just ran 95 Kyo/Terry/Ryo on XIII (not retro) and on 98 and UM I loved going with Kyo/Shingo/Iori.

I should insert EX Terry there for shits too. Fire Kick looks too fun to pass up on.

>> No.2761048
File: 34 KB, 420x140, Whip_whip.gif [View same] [iqdb] [saucenao] [google]
2761048

>>2754636
>>2755275
>>2755590
I can't believe there are people who actually care about the plot.

Nests saga did bring in some cool characters though. After '99 Whip actually starts to get really good.

>> No.2761341

>>2761048
She looks ridiculously overpowered with that range.

>> No.2761345

>>2761048
I do care about characterization and back stories.
I just find the characters interesting, mang.

>> No.2761358

>>2761341
She's really not. That move actually kind of sucks because of how slow it is. If you can combo into it you can repeat the whipping a few times for some nice damage, but otherwise it's not very practical.

In '99 she was garbage, but everyone was pretty sucky that year. She gets progressively better each year though and by 2002 was comfortably mid tier.

>>2761345
I will say that out of the various fighter franchises, KoF's characters and story are among the more interesting. But I still think they're only a tiny notch above pointless filler. Just a handful of convenient excuses to have these crazy folks get in a bunch of brawls.

I'm the guy who only ever plays fighters single player if I absolutely need to in order to unlock something. I can't stand fighting AI.

>> No.2761405

>>2761048

Since the very first Fatal Fury they started mentioning little story bits into the manuals, the games themselves and other materials that over time sort of built into a little world that barely needs the fighting and tournaments for the characters to have interesting interactions, I tend to respect that.

For example, in FF1 they established Tung was once Geese's teacher - at the time that seemed like a silly detail to bother with, since none of those characters were playable then. That was on top of the bit about Geese having killed Terry and Andy's fester dad Jeff, whom Tung had also taught.

Over time they also established that Tung taught Cheng from FF2 (whom doesn't exactly give the impression of being someone you'd be proud to associate with).
Then FF3 introduced the Jin twins and the Jin scrolls plot, and Real Bout's end had Jin Chonrei destroy the scrolls which apparently were part of the source of his and his brother's power (and possession by their ancestors):
http://www.vgmuseum.com/end/neogeo/c/rbff1jinr.htm

RBS was basically plotless, but it was interesting the Chonrei shared a stage with Tung, and Chonshu shared Kim's.

Then in the RB2 endings you have Kim training the twins, maybe because he thought they needed the reforming treatment he dishes out to Chang and Choi in KoF:
http://www.vgmuseum.com/end/neogeo/a/rb2kim.htm
However, in Chonshu's ending you get something similar to Kim's, but Chonrei is away:
http://www.vgmuseum.com/end/neogeo/a/rb2jin.htm
You also see Tung taking Chonrei as a pupil in their endings:
http://www.vgmuseum.com/end/neogeo/a/rb2chon.htm
http://www.vgmuseum.com/end/neogeo/a/rb2tung.htm

You can derive from this a subplot about the aging Tung finding his martial arts legacy endangered since some of his more talented students ended up dead or lacking in moral fiber - however, Chonrei taking the initiative to destroy a source of power to stop an ongoing conflict showed promise, so now he's trying to train him.

>> No.2761419

>>2761405
To each their own I guess, I couldn't care less about any of that. I'm just interested in how the characters control and what the designs are like. I don't mind the flavor they add with backstory, but I'd be perfectly happy if none of it existed either.

>> No.2761996
File: 111 KB, 850x1170, 302uw43.jpg [View same] [iqdb] [saucenao] [google]
2761996

>>2727231

It has been 16 years since the last Fatal Fury game... *sigh*

>> No.2762038

OP here, holy hell this thread is still alive? I haven't played any more the last week since I was busy with Jaws Unleashed. I should probably get back into FF since I still have the other half the series to go through. But after catching up on this thread I want to play some KoF instead now.

>> No.2762163

>>2761405
Hi Loona.

>> No.2762302

>>2761048

I really just like how KOF's story went. Relatively easy to follow and the characters are cool as fuck, even though on another point of view it's hard to believe how a fucking high school dropout ended up saving the world with fire fists.

I guess as a guy who plays against other people, it's fluff but really nice fluff.

>>2762038

I've been wanting to go re-play AOF3 again without trying to cheat so much but I haven't had the time to due to work and shit. I should try to do it sometime and get rekt by fucking Sinclair again.

>> No.2763464

>>2762163

Holy shit, I'm sort of famous?...
Then again, nobody else brings up this sort online that I know of... Feels weird to get the impression I'm one of the few out there who cares about this sort of thing (and that SNK discussion is more of a /vr/ thing than /v/ or /vg/ on 4chan...)

>>2762302

Before being a high-school dropout and the events of any KoF Kyo won a Japanese tournament: http://kofaniv.snkplaymore.co.jp/english/history/kof94_story/index.php
And I think there's also supposed to be a bit of story about Kyo having beaten his father (who has the same abilities) too, so the flaming powers thing wasn't the only factor at play.

>> No.2764210
File: 193 KB, 500x500, 9faf023ff1b90243516e9b887479a781.jpg [View same] [iqdb] [saucenao] [google]
2764210

It makes me sad that MOW never got a sequel.

>> No.2764243

>>2764210

It makes me more sad knowing that behind KOF XIII, MOW 2 was 70% complete and had HD graphics, but was canned due to budget issues (or so the often-mentioned rumor says).

>>2763464

Didn't know that. He's pretty much talented but kinda lazy at times.

>> No.2765818

I love the commercials.
https://www.youtube.com/watch?v=7GXXgXyhPGk

>> No.2767256

Alright brehs, I just got the Art of Fighting pack. Any tips I should know to prepare for my imminent raping tonight? I'm just going to start with AoF1 and ease into it, if there is such a thing.

>> No.2767274
File: 15 KB, 304x224, aof2king-1.png [View same] [iqdb] [saucenao] [google]
2767274

>>2767256

Make sure you defeat King in every game. You get a special surprise ;)

>> No.2767291
File: 140 KB, 1115x529, image.jpg [View same] [iqdb] [saucenao] [google]
2767291

>>2728815

>> No.2767313

>>2767291

It actually blows my mind away sometimes when i think about how ahead of the curve SNK was with fighting games and how they lost out to Capcom in the long run.

>> No.2767332

>>2767313

What really blows my mind is learning how integral Takashi Nishiyama was to the history of fighting games in general:

Kung Fu Master/Spartan X at Irem
Street Fighter (1) at Capcom
Fatal Fury and everything else until 2000 at SNK
Then he founded Dimps, which fittingly handled the NGPC SNK Vs Capcom, and later took on SF4.

Curiously, the new KoF14 producer, Yasuyuki oda, was with SNK since 1993, then moved to Dimps in 2001, and is now at SNKP - I'm curiosu to see how that will work out...

SNK kinda painted themselves into a corner with how niche the NeoGeo was, and how vulnerable it becme to piracy over the years - but without them pushing the envelope, the genre wouldn't have come as far as it did.

>> No.2767348

>>2767332
Nishiyama was truly the father of the genre. Yet I bet 99% of people have no idea who he is.

>> No.2767393

Just got a Saturn and a PC Engine Duo, in order to bolster a collection for them.

>> No.2767398

>>2767393
*Crap posted incompletely
Just got a Saturn and a PC Engine Duo, so any of these good for them in order to bolster a collection for them.

>> No.2768058
File: 1.08 MB, 1208x844, tailwag.png [View same] [iqdb] [saucenao] [google]
2768058

OP again, Jaws is done so I've been doing Real Bout, RBS, and RB2.

RB:
Not sure I like this one. I only went through it once but it's still 3 planes it seems like, and the new button format is weird. What is this "jolt special" button? I just end up using it all match since it seems to hit pretty hard. Kinda disappointed there's so few stages too, and ring-outs are weird. I'll try it again later.

RBS:
This one seems godly. Back to 2 planes, and when the other guy's in the background there's lots of ways to hit him easily. I went through a couple times with Terry and Mai and it was really easy to do all their moves (minus desperations). I still don't get how the new power bar system works, but I'll practice. I want to go back through a few more times with other guys, but this is the best one so far. All the stage intros are really cool too.

RB2:
It says newcomers but there's only 2 new guys? It doesn't seem like much of an improvement over the last one, and now you can only hit someone in the background if you hit the plane shift button, which if they come at you just as you press it you shift instead. Not as fluid in that regard, but I can adjust. I still think RBS was better.

(not my pic btw in case anyone wants to have a hissyfit over >filters)

>> No.2768060

>>2768058
there are no filters in there, it's just resized x2000

>> No.2768068

>>2768058
If you really want to learn you should really play those games on ggpo, no point beating the cpu.

>> No.2768790

>>2768058

Watch some Ultracade match vids of RBS or RBFF2, its so damn fun to watch good players.

>> No.2770479

>>2768068
I'm playing it on disc on my TV, so that's a no go. The CPU is at least reasonable in this, unlike FFS.

Is RBS Krauser the easiest final boss of all time? All you have to do with Mai is just fire tail whip him endlessly and he goes down without hardly a fight.

Billy and Laurence on the other hand are a different matter entirely. Any tips on how to handle these guys? Billy's staff reaches clear across the screen with no charge-up time so I can't even get close to him. I just block and look for openings but there's such a short window he gets me first.

Laurence I don't even know. The guy just does all kinds of crazy flips of his cape and next thing I know I'm dead. I have no idea how to read this guy. Even playing as him in practice mode to see his moves didn't help.

I have beat both of them without a continue before, it's just a matter of doing it consistently. My best overall is 5 continues.

>> No.2770484

>>2770479
First off, Krauser is not the final boss.
Secondly, STOP PLAYING THE CPU you are only crippling your skills at competitive play. Why did you even pick up a fighting game if you intended to become crap at it? Go play a jrpg if that's more to your liking, you incompetent retard.

>> No.2770485

I can tell just by skimming the thread that none of you play competitively.

>> No.2770519

>>2770484

You're the same retard that got told on the Virtual Fighter thread?

I doubt you even play at competitive level, you probably spend most of your time watching other people play, and following FGC gossip.

>> No.2770524

>>2770519
Listen here you fat piece of FUCK you'll never amount to anything in these games and you are a failure of life. This genre is not for you, it's for people who are up to a challenge, can appreciate strategy, improve their execution times and actually enjoy a competition. You kek faggot, you DON'T FIT IN HERE

>> No.2770529

>>2770519
yOU're just mad some one is better than you at the game, at life and everything else you've attempted, I've dominated you.

>> No.2770531

>>2770524

my sides man

>> No.2770532
File: 4 KB, 225x225, 12.jpg [View same] [iqdb] [saucenao] [google]
2770532

>playing the cpu
>not competing on an official tourney
ishiggidy diggidy doo

>> No.2770545
File: 314 KB, 915x688, icecream.png [View same] [iqdb] [saucenao] [google]
2770545

It was only a matter of time before retards ruined yet another thread.

>> No.2770552

>>2770524
>>2770529
>>2770532

competitive player here, I can tell just by your attitude and posting behavior that you have never played actually got good at any video game in your life, let alone win a tournament.

Playing against the CPU is fine, you can still practice no problem even with idle CPU that just blocks your attacks.
Also, you are a complete and total autist if you can't understand not everyone plays at tournaments.

Also, playing competitive online is probably as shitty (or more) than playing against the CPU, unless you enjoy that lag. It's fun if you want to dick around and play against other people for fun, but real competitive fightan can't be done online, newfag.

>> No.2770553

>>2770545
Bitch, get on GGPO right now and I'll school you on fighting games you fuckign scrub.

>> No.2770557

>>2770545
It had a good run.

>>2770484
Well he's as final a boss as I plan to get to. I'm not going to no-round loss SSS rank the game so as far as I'm concerned Geese isn't in it.

Also I forgot to say I learned some combos in practice mode but I can never get them started in the actual game. There's just no way to really get close enough to an enemy to get it started, and when I rarely do I'm so surprised by it that I fumble the combo.

>> No.2770558

>>2770552
>Also, playing competitive online is probably as shitty (or more) than playing against the CPU, unless you enjoy that lag. It's fun if you want to dick around and play against other people for fun, but real competitive fightan can't be done online, newfag.
Then what do you suggest?

>> No.2770560

>>2770558

Tournaments aren't done online, right?

You have to move your ass out of your house, sit in a chair next to another dude, and fight him on the same screen, preferably a CRT one.

>> No.2770562
File: 613 KB, 879x682, taste the rage.png [View same] [iqdb] [saucenao] [google]
2770562

>>2770553
That sure struck a nerve.

>> No.2770564

>>2770560
Also remember to practice for 12 hours every single day. Don't wanna be a scrub, right?
Sounds reasonable to an adult with a full-time job and responsibilities.

>> No.2770567

>>2770564
Get real, you really don't have the time to play with a friend once in a while?

>> No.2770568

>>2770560
You will never experience any of these games to their full potential. Enjoy your braindead CPU, scrub.

>> No.2770571

>>2770567
Who gives a fuck about friends, the tourney is all that matters.

>> No.2770573

There's nothing to be gained from fighting friends either as they are probably mediocre just like you. You will only pick up bad habits and reuse the same cheap strategy over and over again.

>> No.2770578

>>2770568

Haha, I will never experience the full game because I avoid playing with 13 year olds on a lagfest?

>> No.2770585

>>2770573

And there's nothing to be gained by playing online. You will get all the timing wrong and also you will getting bad habits from playing with lots of unoriginal scrubs that copy strategies from Youtube videos rather than come up with original, new ways to play.

At this point it's beyond evident that you never, EVER assisted to a real tournaments, you only play online with random teenagers who want to be hardcore (but their mom won't let them) and call yourself a competitive player. LOL!

>> No.2770586

>>2770578
That's what I said, online doesn't count. You have to play in real time.

>> No.2770587

>>2770585
There are no other types of players. Only competitive ones. Everyone else don't count, get to my level you bitch.

>> No.2770590

>>2770587
People who play online aren't competitive.

>>2770586
alright we agree then, I said CPU is "okay" to practice a bit (the basics), but if you want to truly get good, play with real good players (not poser kids at GGPO), and obviously not online.

>> No.2770591

Console ports don't count either. Most of them have fucked up mechanics, cut animation, different combo timings. Emulators are full of input lag.

There are only 2 acceptable ways to play :
>on arcades on location test
>on tourney

>> No.2770595

>>2770590
>People who play online aren't competitive.
Agreed.

>> No.2770605

Playing online doesn't count because you're only beating a laggy algorithmic prediction of what you're opponent should be doing. The difference from online to real time is like night and day.

>> No.2770621

Why did my bitch go quiet? Are you coping with the fact you'll forever be a scrub?

>> No.2770624

This is what happens when niggers take over a genre.

>> No.2770704
File: 540 KB, 1300x1750, Fatal-fury-special-especial-criticsight-arte-5.jpg [View same] [iqdb] [saucenao] [google]
2770704

Is Andy the luckiest man on earth?

>> No.2770768

>>2770704
>story
>in a fighting game
FUCK OFF

>> No.2770771

>>2770704
It's weird seeing Mai wear something so casual.

>> No.2770772

>>2770704
Fucking hell, they weren't kidding when they said you'd rather play an rpg if you can't git gud.
Go watch yuru yuri or something if you want to see animu romance, you fat neckbeard loser.

>> No.2770773 [DELETED] 

>>2770704
WHO GIVES A FUCK ABOUT CHARACTERS?
Are you memorizing frame advantage data? Are you practicing your combos? Are you getting better in the game IN ANY FORM by masturbating to the retarded anime plots that goes in the story? No? Then FUCK OFF AND GIT GUD BITCH

>> No.2770775

>>2770771
Wanker.

>> No.2770778

>>2770704
Shit like this boils my blood, I CAN TELL none of you play competitively and only care about the MOE MOE KAWAI TITS

>> No.2770779
File: 22 KB, 304x224, think about it.png [View same] [iqdb] [saucenao] [google]
2770779

>> No.2770785

How did this thread get so shit in one day?

>> No.2770809

>>2770785
Fuck you, play competitively or GET OUT

>> No.2770812

>>2770785
You were scrubs, now we are elitist. It's better now. Maybe if you actually started playing in tourneys you'd understand what I'm talking about here.

>> No.2770824
File: 396 KB, 1181x836, 7800836_p0.jpg [View same] [iqdb] [saucenao] [google]
2770824

Alright, I went through again and only used 1 continue, on Billy. What's the secret to this guy? I can usually only win by time out. I got lucky with Laurence, and S ranked Krauser with a perfect.

>> No.2770958

>>2770824
Alright, no worries, I got it now.

I'm trying out Joe since he was my main in FF1 and he's even more of a beast now. Gonna practice with him some tomorrow and try out RB2.

>> No.2771002
File: 1.91 MB, 256x192, 1376593664172.gif [View same] [iqdb] [saucenao] [google]
2771002

>>2770785
it;s all that autists fault. this thread was completely fine without him

>> No.2771003

>>2770824
Stop playing the cpu, ffs

>> No.2771004

>>2771002
You faggots never play anything competitively. I'm here to smack some sense in you dipshits

>> No.2771007

>>2771002
you bitch just salty i dominated you

>> No.2771009

>>2771002
you bitch

>> No.2771148
File: 204 KB, 383x341, retard.jpg [View same] [iqdb] [saucenao] [google]
2771148

>>2770768
>>2770772
>>2770773
>>2770778

>> No.2771321

>>2770519
There was a virtua fighter thread?

>> No.2771854

>>2770809

tiny penis detected.

>> No.2774601

>>2771321

How can a bunch of empty chairs make a thread in /vr/?

I still play some VF from time to time. 2, and non-retro stuff like 4 and Final Showdown. Shit's really fun.

>> No.2774760

>>2774601
2 rekts my shit and I've never been able to enjoy it.

I love VF3, though. Difficult in places but still enjoyable.

>> No.2775874
File: 9 KB, 183x275, krausercakes.jpg [View same] [iqdb] [saucenao] [google]
2775874

>>2770779

>You will never be lathered up in pancake syrup by Krauser.

>> No.2776105

>>2775874
Krauser dresses like an 80s action figure

>> No.2776109

>>2729653
I think it took me around 78 continues to beat Geese in the first Fatal Fury (no continues to get to him)

>> No.2777130

>>2774760
virtua fighter 2 is like knife fighting on a tightrope

>> No.2777378

>>2776109
throws man, gotta use them throws

>> No.2777736
File: 27 KB, 450x600, FlexItBro.jpg [View same] [iqdb] [saucenao] [google]
2777736

>>2775874

>> No.2778390

>>2776109
I should try a no continue run as well

>> No.2778463

>>2770785
some samefag retard felt like shitting things up

>>2774760
I want to get into VF3, but that's probably the second least played VF in the US (least played is 1).
VF3's movement is so fucking sexy and dynamic.
Wasn't able to get into VF3 back in the day because I never saw a VF3 cab ever and I didn't have a DC back then.

>> No.2778556

>>2778463
>Wasn't able to get into VF3 back in the day because I never saw a VF3 cab ever and I didn't have a DC back then.

I regularly went to an arcade with VF2, Virtua Fighter Kids and Fighting Vipers 2 machines. VF2, as I said, always rekted my shit, but I still enjoyed it. They also had a Mortal Kombat 4 machine, and I could never, in the span of 3 years, even get past the first opponent on that one. I managed to get up to B.M. on Fighting Vipers 2 somehow, but once and only once.

On one occasion, I went to a different arcade and saw a VF3 machine. It's difficult to describe that feeling, going from seeing VF2 to VF3, but I was in complete amazement. Like, actually stunned. I remember that mesh costume Kage has as his second outfit, and accidentally picking it. Going from something like VF2 (which, with a yellow ninja, was somewhat goofy) to the more realistic image of VF3 was just incredible.

That VF2 machine got replaced eventually by a Capcom vs SNK machine of all things. I only remember playing it once, but I did get up to Geese, who then proceeded to destroy me with ease.

It's funny the things we remember.

>> No.2779491

>>2778556

>everyone getting rekt by VF2 machines

I still dread the time I tried to play VF2 and the first opponent I'd fight is hard mode Lau. I didn't even know about the guard button as a kid and I'd always fall for his PPPK/PPP2K strings.

I still fear Lau in the more modern games but have also grown to appreciate how cool/badass he is. Not to mention customizing him to make him look like Master Asia is cool stuff.

I saw a VF3 cabinet at a local arcade long long ago but never played it. Sad to see it ignored right next to a Tekken 2 machine with full unlocks (and it was also being ignored too because everyone flocked to Marvel 2 and TTT1).

Got to play VF3 (TB) later on and it was pretty good as far as I recall. Since then, I've at least learned a bit and stuck with Wolf giant swinging people to death.

Also, so I finally got time to try out AOF3 again. I've finally overcome Sinclair (after about 15 continues) but now Karman Cole is parrying my shit.

>> No.2781008

for those of you mentioning garou, have you not tried fightcade?

>> No.2781330

>>2781008

A friend and I were actually playing a bunch of SNK/Capcom stuff in Fightcade. That japanese dude in Karnov's Revenge playing Zazie is a strong motherfucker and I just got rekt unless I was using Marstrius to command grab through his dash-in hellfire.

>> No.2781348

>>2779491
Why is Sinclair even in the game? She looks really out of place, like she should be from Samurai Shodown or something instead.

>> No.2781725

>>2781348
AoF3 cast isn't exactly the greatest one, they're all ugly and/or generic

>> No.2781802

>>2781725
I liked the fat kid with the pelican and I also liked how the ninja was this huge buff dude.

>> No.2781862

>>2781348
To give it a bit of style, probably. AOF was always excused of being generic, or a SF2 clone, so they probably just wanted to further differentiate it. It's weird that she has an exotic design and yet Wyler is just a generic big guy. As it was a sort of reboot, I suspect they were just experimenting.

>> No.2782405

>>2781862
They really fucked it up with no playable Yuri even though she's right there in the game. Fucked. It. Up.

>> No.2783449

I just played some AoF3 tonight and the controls feel really fucked in it. Everything's really slow like you're fighting in molasses. What's going on?

>> No.2783569

>>2782405
Absolutely. One of the most iconic characters of the series, and she's only available in one of three games. Complete bull.

>> No.2783821

>>2783449
every little thing knocks down in that game, its maddening

>> No.2785078

>>2783821
they aped everything but the visuals from 3D fighters in AOF3, that game is weird

kind of a shame it's so weird, it has nice visuals (fucking HUGE, smooth sprites) and seems like it could be fun
played it with some buddies on his Neo, and then we went back to playing KOF98 after half an hour, it was too offputting

I really want to like the AOF series more than I do, shit's just kind of out-there mechanically.

>> No.2785783

>>2785078
yeah its trying to be more like virtua fighter, but vf is actually fast as shit so the slow pace makes even less sense

like imagine if in vf2 stuff like PK or PPP or 2P knocked down, that's art of fighting 3

>> No.2786007

>>2727231
i never play a ff before, where i start ?

>> No.2786052

>>2783569
On the other hand she's in every kof with that annoying death scream

>> No.2786060
File: 167 KB, 400x150, sherm521.gif [View same] [iqdb] [saucenao] [google]
2786060

>>2786052
>>2786052
Bite your tongue sir! Everything about Yuri is perfect.

>> No.2786152

>>2786007

Real Bouts 1 and 2 are fairly mature entries in the series, and Garou is a classic, even if it differs the most from the others.

>> No.2786157

>>2786007
>>2786152
I think Garou Mark of the Wolves is a great beginner's game. Fairly small roster to learn and everyone has simple inputs.

>> No.2786568
File: 346 KB, 1100x1100, power_wave_by_brolo-d6q1uuk.jpg [View same] [iqdb] [saucenao] [google]
2786568

>>2786007
OP here, I've played through almost all of them now. My rankings:

RBS = FF1 > RB2 > FFS

They're all good, but I just don't like the ones with 3 planes even though they seem like they would be really fun if you can adjust to it, I just didn't put in the time yet. RBS has more options but 1 just feels great to me, and it's not hard. FFS goes at the end because it looks and plays fine but the AI is brutal. RB2 is not bad but I'm unhappy with how they make you switch control schemes depending on if your opponent switches planes. It too is probably fun when you get used to it, but playing it right after RBS it threw me off really bad. And they took out some moves :/ Haven't got to play MotW at all because it's not on the anthology collections.

>> No.2786948

Is it bad that MotW is the only FF I can get into?

>> No.2787193

>>2786948
Nah, it'd be bad if you could only get into KOF but not FF.

>> No.2789180

Since there's no one in the RB 2 Fightcade room, except the same 2 japanese dudes, I've decided to stop being a fraud and learn Garou.