[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 1.75 MB, 3840x3240, zelda_uhd.jpg [View same] [iqdb] [saucenao] [google]
2723806 No.2723806[DELETED]  [Reply] [Original]

To all the Nostalgia Shills, shilling for playing N64 games on an actual N64 on a CRT TV:
hurr durr
>my 240p
>my scanlines
>my CRT TV
>your input lag
>your non cycle perfect emulation
>your shitty upscaled graphics

I have a N64 and the original cartridge, but I prefer playing Zelda on an Emulator.
This is a screenshot of Ocarina of Time playing in UHD 3840x1920px.
The screenshot below is the same, rendering in UHD but scaled down by the graphics card to 1920x1080px. (Notice how downscaling from 4K smoothes the edges even more, and how the hearts look much smoother, than when natively rendered in 1080p).

Uncompressed UHD image: https://i.imgur.com/NcJ85Eu.png
Uncompressed UHD downscaled to HD image: https://i.imgur.com/RPt0de9.png

>> No.2723808

and?

>> No.2723812

>>2723806
I meant 3840x2160px.
The link to the images are the wrong way around.
Sorry about that.

>> No.2723817

>most famous game of the system runs good on an emulator
wow are you some kind of wizard

>> No.2723820

>>2723817
>>only game that matter of the system runs good on an emulator

>> No.2723825

>>2723820
The n64 is a mediocre system but it has some gems, and Ocarina of Time certainly isn't one of them.

>> No.2723826

>>2723825
literally kill yourself in whichever game you are playing.

>> No.2723863

>>2723806
>and how the hearts look much smoother,
The problem is other icons are drawn for 320x240. It isn't a big problem for the OoT, but when you emulate Mariokart 64 it becomes obvious that racers are just billboards.

>> No.2723887
File: 1.21 MB, 640x480, Harakiri.webm [View same] [iqdb] [saucenao] [google]
2723887

>>2723826

>> No.2723896

>>2723806
It must suck to be a graphic whore

>> No.2723906

>>2723896
but it looks better. are you so much in denial?

>> No.2724003
File: 1.76 MB, 3840x2160, 4k.jpg [View same] [iqdb] [saucenao] [google]
2724003

>>2723863
true

>> No.2724005
File: 663 KB, 1920x1080, 2k.jpg [View same] [iqdb] [saucenao] [google]
2724005

>>2724003

>> No.2724052
File: 17 KB, 256x224, niceb8m8.jpg [View same] [iqdb] [saucenao] [google]
2724052

>> No.2724069

this is such a shit thread

>> No.2724082

>>2724052
>>2724069
fuck right outa here. denial victims.

>> No.2724093

n64 and all 5th gen 3d looks like shit at any resolution . on any monitor

>> No.2724095

>>2724093
look at the pictures >>2723806
are you blind? these look gorgeous.

>> No.2724103

>>2723806
Congratulations?

I wish I had a crt because playing OoT or pretty much anything on my flatscreen looks like shit.

>> No.2724105

>>2724095

no, it looks like shit. the models aren't very good, the colors are ugly, it has no proper shading, so everything is flat and dull looking, the low-res textures look terrible...

>> No.2724106

>>2723808
/thread

>> No.2724107

>>2724103
>i wish i had a crt
good fucking bye.
i wish i had an oled rec2020 tv for more realistic colours and richer blacks.

>>2724105
you must be blind. this looks beautiful. i am a nostalgia shill, i find beauty in ocarina of time.

>> No.2724139

i'm OP and i never stop sucking dick

FFFUFUAFAFAHSHFS

>> No.2724141

>>2723806
Glad you're having fun, OP.
Try to leave the shitty /v/ perspective at the door from now on. We actually enjoy talking about games here, your dumb polarizing attitude doesn't make us care about your opinion.
That said, has anyone pulled some emulation magic that extends the draw distance of F-Zero X? That's like my main spot of contention with that game besides the compressed music.
t. original hardwarefag

>> No.2724149

>>2723863
To be fair, even on the original hardware they look like billboards to begin with.

>> No.2724163

>>2724149
Fooled me when I was younger.
I actually blew my friend's mind when I pointed it out to him.
Then again, Jaws looked pretty realistic when I was young too.

>> No.2724168

>>2724163
They never fooled me. They seemed very out of context. I'm impressed by the number of frames / renders they used to fake it, still, but the effect definitely never worked on me much.

>> No.2724171

>>2724168
To be fair, I was a poor kid, so I only really saw it for short periods of time at other people's houses.

>> No.2724173

ok, I'll keep playing my SD games on my non-HD screens if you don't mind, OP.

>> No.2724175

>playing OoT in 4K

But why

Not to say that it doesn't look better at a higher definition, but fucking 4K?

>> No.2724210
File: 10 KB, 600x400, BxmYjFpCIAAtBAx.jpg [View same] [iqdb] [saucenao] [google]
2724210

>>2724175

>> No.2724232

>>2724149
>>2724163
>>2724168
I found that even though they were 2d, it still works very well but a game like Crusin' USA makes you realize it's not even a 3d world.

>> No.2724259

>>2724175
Don't 4k monitors have even worse input lag than regular flatscreens?

>>2724232
I've always liked the look of 2D sprites in a 3D environment. I might even go so far as to say I like it more than the opposite arrangement.

>> No.2724270

>>2723906
case in point. how's grade 8 going?

>> No.2724289

News flash - There is literally no good way to play most N64 games which is fine since they're shit.

Ocarina of time is one of the precious few non-shit games and as a result there are multiple painstakingly customized ways to play it that are pretty good.

>> No.2724296
File: 51 KB, 138x134, put that shit in your pipe and smoke it son.png [View same] [iqdb] [saucenao] [google]
2724296

>>2724289
>Ocarina of time is one of the precious few non-shit games
spoken like a true pleb

try playing something besides OoT for more than 5 minutes

>> No.2724298

A thread like this getting so much attention is just sad, /vr/

>> No.2724301

>>2723806

Okay, I guess?
You don't like thing, I do like thing, I don't know why anyone would need an original 320x240 game polygon-stretched to 2160p, you use it.
Both are happy.

>> No.2724303
File: 74 KB, 640x480, FredOoT.jpg [View same] [iqdb] [saucenao] [google]
2724303

If you're going to go to all that work, why aren't you using one of the many texture packs?

>> No.2724306

Nigger just play the game who cares

>> No.2724320
File: 27 KB, 600x600, 01110000011001010111000001100101.jpg [View same] [iqdb] [saucenao] [google]
2724320

>>2724175
get on my level of swag

>> No.2724321

>>2724296
Okay I'll just go ahead and pop in Blast Corps. Nope, it's shit.
Turok? Shit.
Wave Race? Shit.
Snap? Shit.
Yoshi? Shit.
Shadows of the Empire? Shit.
Racer? Shit.
Forsaken? Shit.
Body Harvest? Shit.
Shadow Man? Shit.
Mortal Kombat 4? Shit.

Don't even get me started on the bottom 80% of the library. N64 is for Nintendo/Rare brand mascot 3D platformers, Zelda and Mario Party. That's it.

>> No.2724323

>>2724296
>le mad n64babby

>> No.2724329
File: 27 KB, 242x324, 300 percent.jpg [View same] [iqdb] [saucenao] [google]
2724329

>>2724321
The only thing shit here
is you

>> No.2724334

>>2724303
ok this looks interesting
BUT I prefer to play it in its original form. I prefer v1.1 cartridge. I want to stay true to the original, but also maximize the picture quality , kinda opposing i know, but that's how i'm rolling. in the process of mastering movies i have learned that a higher resolution than the delivery resolution is always better, especially when you scan analogue film. i did some motion graphics in 8K, but I rendered them in 24K to get the best anti-aliasing I could for the font. Optimal would be 32K but that would be too much.
But yeah, I could imagine replaying Zelda in 5 years or so in 12K downscaled to 8K. I would totally do that, but that is just me. Of course still cartridge version 1.1. I find those re-textures really ugly. I also don't like to play the censored gamecube version or 3ds version. There is something romantic about high resolution n64 zelda graphics for me. I guess I am a nostalgia shill myself, but a different kind of one.

>> No.2724339

>>2724334
I like to add the defining term for me:
I am Nostalgia Shilling Graphical Whore.

>> No.2724345
File: 314 KB, 491x270, zelda-4k-shill.png [View same] [iqdb] [saucenao] [google]
2724345

>>2724175

>> No.2724373
File: 1.59 MB, 325x235, 1441822772385.gif [View same] [iqdb] [saucenao] [google]
2724373

>shill

>> No.2724375

>>2724373
Yeah I found the idea that you could "shill nostalgia" pretty amusing myself.

>> No.2724379

>>2724321
F-Zero? THE shit.
Star Fox? The shit.
Sin and Punishment? The shit.
Pokemon Stadiums? The shit.
Doom 64? The shit.
I don't even really like the N64 all that much compared to other consoles but damn son you sure are a fuckass.

>> No.2724380

>>2724303
got a video where I can see this in motion?

>> No.2724413
File: 179 KB, 740x1016, cucK.jpg [View same] [iqdb] [saucenao] [google]
2724413

>>2724005
this is literally disgusting.

>> No.2724423
File: 407 KB, 570x489, 3d2.png [View same] [iqdb] [saucenao] [google]
2724423

>>2723806
>emulation
>N64 emulation
>N64

>> No.2724426

>>2724334
Upscaling is complete shit even in audio because the information isn't there to begin with. It just rapes your file size

>> No.2724429

>>2724413
could not disagree with you more. Its a huge improvement and adds to the 2d in 2d aspect

>> No.2724431

>>2724426
actually you don't know what you are talking about. information is there in 3D models, they behave like vectors and can be scaled infinitely, unless sprite models.
this >>2723806 is not this >>2724413

>> No.2724439

>>2724379
Those are all barely mediocre games of their generation that only seem good compared to the complete garbage that other N64 games are.

>> No.2724441

>>2724429
>adds to the 2D in [3]D aesthetic
Except the art style and original look of the game suggests they were trying to mask the obvious "two-dimensionalism" of the sprites. Notice how aliased the character sprites are, and how curved the outlines are.

>> No.2724445

>>2724439
You're a poor troll, and I'm done replying to you. I advise everyone else to do the same.

>> No.2724448

>>2724445
mad 64babby straight outta retorts

>> No.2724449

>>2724441
i think this is the supersalx2 texture filter of my emulator. gonna capture this again without this filter. excited about the outcum.

>> No.2724453

>>2724445
Face it, even the "good" 64 games you listed are one trick ponies. F-Zero has terrible physics it's just FAST and WipeOut is pretty close to as fast. Star Fox is ZOMG 3D space on a console. Give Descent a whirl or X-Wing. Sin and Punishment is yet another game that's only impressive BECAUSE it's on N64. It's no wonder it never made it stateside. Pokemon Stadium is so gimmicky even I don't need to point it outand if you honestly love Pokemon
THAT much there's something wrong with you. I have no idea what the appeal of Doom 64 is at all. Is it because SNES Doom is so terrible?

>> No.2724454
File: 1.65 MB, 3840x2160, nope.jpg [View same] [iqdb] [saucenao] [google]
2724454

>>2724441
>>2724449
nope. here is the screnshot without supersalx2. still looks the same.

>>2724379
man i also love pokemon stadium and snap to death!

>> No.2724456

OP I've seen you boast about your own setup before on this board. Why don't you just play the damn game and stop trying to prove you're superior with your fucking 4k n64 games.

>> No.2724458

>>2724453
the goemon platformer for n64 is actually a good game imo . tbh fam there is probably less than 5 games i'd still want to play for n64.

goemon, ogre battle, mario64 .... ... maybe hybrid heaven ... maybe harvest moon (but ps1 version is better).

shit console

>> No.2724460
File: 28 KB, 540x540, 1440370976174.png [View same] [iqdb] [saucenao] [google]
2724460

>>2724456
>4K master race

>> No.2724462

>>2724454
I was never all that into Snap, but my roommate goes fucking bananas over it.
I love Stadium, but I wish you could have proper six-poke battles. Still, good for getting a friend to do a RBY/GS playthrough with you.

>> No.2724468

>>2724458
I'll concede that Goemon game surprised me with how good it was. It's an anomaly.

>> No.2724472
File: 1.40 MB, 3840x2160, mario64K.jpg [View same] [iqdb] [saucenao] [google]
2724472

>> No.2724473

>>2724462
Pokemon Snap is the worst rail shooter I ever played

>> No.2724475

>>2724473
>RAIL SHOOTER
LOL that is so funny, i am gagging. i never considered pokemon snap a shooter.

>> No.2724480

>>2724472
I dunno, it just calls attention to Mario's horrifying polygonal body.
Whatever floats your boat though.

>> No.2724483

>>2723806
people tend to underestimate ocarina of time and it's emulation capabilities. not only can you play it ultra hd 4K or 8K but you can also play it in ultra widescreen, wider than cinemascope, kind of like watching it through an oculus rift perspective.
https://youtu.be/_LQcFbYp2Ds

>> No.2724580
File: 156 KB, 1423x1340, 1444239911918.png [View same] [iqdb] [saucenao] [google]
2724580

>> No.2724601

>>2724303
Well this just gave me an erection.

>> No.2724615

>>2724423
zimbabwe

>> No.2724650

>>2724321
>Wave Race? Shit.

shit taste, also I don't know why you'd mention stuff like MK4 or Shadow Man when games like Goemon's Great Adventure or Mischief Makers exist. You really should stop spreading your Youtube-tier ignorant opinions, lurk more faggot.

>> No.2724657

>>2724472
mmm, those black outlines on the UI

>> No.2724663

>>2724580
poor byuu

I hope there's never a day when I stop enjoying video games

>> No.2724702

>>2724475
It totally is though. But it's like it was designed for retarded kids.

>> No.2724787

I want /v/ to leave.

>> No.2724806 [DELETED] 

>>2724650
I already said that Goemon's was good. Mischief makers is PRETTY good but it would have been a lot cooler if it came out ten years earlier, which it totally could have.

>> No.2724815

>>2724650
I already said that Goemon's was good. Mischief makers is PRETTY good but it would have been a lot cooler if it came out ten years earlier, which it totally could have.

Wave Race totally is shit though. Jetmoto is way better and it's still shit for a Playstation game.

>> No.2724846
File: 309 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2724846

If you a gfx whore. Why not just emulate the 3ds version?

https://youtu.be/spnBFUvbYJY?t=315

>> No.2724858

>>2724815
>totally could have.
Nah, you're oversimplifying. Closest you could get was the multi-limbed bosses in alien soldier.

>> No.2724879

>>2724657
Yep, OP confirmed for using Jabo's plugin in 2015. Fuck's sake, at least use Glide64, or GLideN64 if you want widescreen.

>> No.2724883

>>2724846
No sound, and it requires a beastly processor.

One day though, HD 3ds emulation will be glorious.

>> No.2724890

>>2724663
>poor byuu
byuu chose that life

it was his decision to be picky and particular about every single fucking thing. don't feel sorry for him, because i sure don't

>> No.2725010 [DELETED] 

>>2723806
>im an emubaby
And we should care because?

>> No.2725013

>>2724815
>Mischief makers is PRETTY good but it would have been a lot cooler if it came out ten years earlier

A game like Mischief Makers in 1987? You don't know what the fuck are you talking about. Please shut up and keep lurking.

>> No.2725016

>>2724815

seconding wave race is shit. and like 99% of n64 library

>> No.2725021
File: 22 KB, 260x226, Jet Moto (2).jpg [View same] [iqdb] [saucenao] [google]
2725021

>>2724815

>this turd
>better than Wave Race

lol look at that water.

At least you could have said Sega Water Ski.

Still Wave Race 64 is to date one of the best jetski racing games there is.

>> No.2725026

Getting kinda tired of kids bashing consoles they never owned, to be honest.

>> No.2725028

>>2725026

Welcome to /vr/ - Millennials & Emulation

It was good the short time it lasted I guess, but the 6th gen crowd is here, and they mind being loud with their opinions.

>> No.2725108
File: 78 KB, 512x512, image.jpg [View same] [iqdb] [saucenao] [google]
2725108

>>2723806
>>2723820
>>2723826
>>2723906
Are you this guy?
>>2711692
>>2711708
>>2711717
Because if you are, just fuck off already.

>> No.2725210

>>2725021
Both games are cool and were released in 1996 but it's annoying when people compare them as if they were clones of each other.

Wave Race 64 is a true to name jet skiing game that feels familiar to a Sega arcade game.

Jet Moto is a comic book/Babewatch/Dick Dale surf rock looking game with hover bikes and Butterfinger-sponsored blondes racing in the o-zone stratosphere with laser grapple beams.

Jet Moto riders and their backstories easily trump Wave Race. Tracks are extreme, music is fun, physics and stunts are outlandish, and overall presentation shows great craftsmanship. Unfortunately the frame rate is awful.

Wave Race 64 has beautiful water shading, but texture mapping is terrible and riders look like they're gouraud shaded.

I'm still not directly comparing them though, one is like DiRT and the other is like Motorstorm Apocalypse. I'd gladly appreciate both.

>> No.2725258
File: 2.10 MB, 1280x961, OOT.png [View same] [iqdb] [saucenao] [google]
2725258

I think Ocarina of Time still looks pretty good tbh.

The art style holds up and there isn't any pop-in or fog.

>> No.2725265
File: 1.80 MB, 1920x1080, Kakariko_Village_(Ocarina_of_Time).png [View same] [iqdb] [saucenao] [google]
2725265

>>2724093
The Zelda games look good in high-res.

>> No.2725294

>>2725265

need to be wearing some pretty thick ass rose tinted glasses to think this looks good.

>> No.2725295

>>2725258
Those last two images trigger my OCD.

>> No.2725303

>>2725026
Ignorance and denial is bliss.
>>> read >>2723806

>>2724846
>>> read >>2724334

>> No.2725316

>>2724702
That's why I like it. I am a nostalgia shilling graphics whoring sperglord

>> No.2725423

>>Welcome to /vr/. Where liking retro games in retro ways is mocked.

change must happen. War veterans are also mocked. That's the natural way of things. Old ways die out, old people try to keep old ways alive and torturing the new generation with it, ultimately change wins, but the new generation gets old and the vicious cycle starts again with the next generation. it's always the same.

>> No.2725432

>>2725423
I don't remember seeing any anti-hardware threads besides this one.
It's more often >liking retro games in modern ways is mocked.

>> No.2725434

The N64 was the beginning of the end anyway. OoT was a terrible sequel mired by flawed gameplay, no real exploration, and an overbearing story that slows the experience down to a crawl.

This is why /vr/ should be pre-1995. Games like this have more in common with modern games than old ones.

But modern gamers have ultra-nostalgia goggles for this crap and always will, making the crappy N64 a perfect example of what's wrong with modern gaming and its gamers.

Being nostalgic for this crap is like me being nostalgic for ET and all the other bad 2600 games. Just like the N64, sure, there was a small handful of decent games but for the most part it was polished turds sold to people that didn't know better.

>> No.2725450

How did you managed to make the emulated game and the original game screenshots to look exactly the same, they even have the same amount of health and magic.

>> No.2725452
File: 30 KB, 480x357, 1398222266471.jpg [View same] [iqdb] [saucenao] [google]
2725452

>>2723806
It looks exactly the same

>> No.2725453

I feel like everybody should be playing on a CRT TV with RF adapters or they can GTFO!

>> No.2725458

>>2724580

>got enough money, tried it out on real hardware... and found it completely unplayable at 320x240 over composite

what a fucking pleb, wow. this guy is also somebody who was around back when this shit was brand new and he's still this picky.

>> No.2725464

>>2725434
agree 100%

>> No.2725470
File: 3.27 MB, 3840x4320, fixed.jpg [View same] [iqdb] [saucenao] [google]
2725470

I don't get the point of the image in the OP. He should have posted something like this.

>> No.2725474

>>2723806
Your screenshots look terrible. Good god that's ugly.

>> No.2725491

>>2724580
>Ganondorf was the hardest boss
This guy was trolling everyone, there's no other way to explain it.

>> No.2725516

>>2725491
When I was a kid, I never had an N64 but would borrow one from a friend.
I used to run around and just explore a completed Oot file, because I never borrowed it for long.
I've beaten the final bosses like, 3 times before I ever played the game start to finish. That guy is totally trolling.

>> No.2725531

>>2725516
Are you me? I did the exact same thing. When I finally sat down and actually played the game from start to finish I beat it in a weekend since I was so used to playing it.

>> No.2725536

>>2724453
>Star Fox is ZOMG 3D space on a console
There's no way you've ever played Star Fox 64. Fuck, why am I even replying, you're an awful troll

>> No.2725546

>>2723806
Which one is supposed to be the good one?

>> No.2725548

>>2724580
>I would Z-target enemies, and Link would swing aimlessly in the air.
>OOT puzzles "frustrating in the extreme" outside of maybe overlooking something in the last three temples
>Ocarina of Time was an awful game
>I think that deep down, I just don't enjoy gaming anymore.

How on Earth did this guy end up writing bsnes/higan?

>> No.2725552

>>2725258
The good times are coming back....

>> No.2725556
File: 159 KB, 1248x910, 1444271488352.jpg [View same] [iqdb] [saucenao] [google]
2725556

>>2725470
Soft-emulation up-scaled compared to high-res HLE

>> No.2725562
File: 583 KB, 2560x1912, 1444271488352.jpg [View same] [iqdb] [saucenao] [google]
2725562

>>2725556
bilinear softgraphics emu

>> No.2725573

>>2724846
Because "Muh crecent moon" and "Muh red ganon blood" and "Muh shitty sound bite that's supposedly a muslim prayer"

>> No.2725575

>>2725536
Well I agree with him so you can't dismiss it as trolling. There are many games in the n64 library which were only popular because they were 3d. For example, despite having both mediocre gameplay and lazy/unimaginative design, pokemon snap is still well regarded solely because it gave the players a 3d experience. Another example is pilotwings 64. You people need to get it out of your head that everybody played those games with the same childlike fascination and naivety as you did, and recognize that their criticisms are warranted. Sure give the games credit where it is due, I think DOOM is an important piece of gaming history, but as a game today? Worthless.
also there has never been a good star fox game

>> No.2725582

>>2725573
Putting "muh" in front of things is so retarded. You might as well reply "Who are you quoting?" to someone who used greentext or just call them edgy.
>>2725575
Pokémon Snap was fun for me to try over and over to take better pictures. It had neat replay value until you got tired of it. Good music, too.
Doom is worthless as a game today? Damn, I wasted time typing a response to that bait...

>> No.2725585

>>2725575
>You people need to get it out of your head that everybody played those games with the same childlike fascination and naivety as you did
>also there has never been a good star fox game
Idk man, I've played Star Fox 64 for the first time this year on the real console. I found it fun and addictive.

>> No.2725597

>>2725575
>doom is worthless
>starfox isn't good
kill yourself my man

>> No.2725614

>>2723806

>playing without scanlines

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>> No.2725623

>>2724453
>F-Zero has terrible physics it's just FAST and WipeOut is pretty close to as fast.
>I want muh hovercar racing games to be 100% realistic

Also Wipeout is slow as fuck (at least compared to F-Zero) and has terrible draw distance and claustrophobic race tracks. And I say this as a fan of BOTH games.

>> No.2725630
File: 837 KB, 2036x1329, baitshop-2.jpg [View same] [iqdb] [saucenao] [google]
2725630

>> No.2725659

>>2725294
need to wake up from your grand tier nostalgia delusion and admit that you are in denial. this looks beautiful.

>> No.2725663

>>2725432
ikr most of the times its the other way. 40 year olds bashing younger generation for liking retro games. lmao they are so mad other people enjoy their games in their own way on whichever system, emulator or remake.

>> No.2725676

>>2725434
OOT was the first good Zelda Game. From there it went uphill until it went downhill again at windwaker. SNES zelda a link to the past is an amazing game too. dont get me wrong. but it isnt want defined the zelda genre. OOT did. Get your ass out here nostalgia shill.
This is why 40+ year olds should be banned from /vr/
40+ year old gamers have ultra-nostalgia goggles for NES crap and always will, making the crappy nes a perfect example of what's wrong with old school gaming and its gamers and how much they suffered and were traumatized by these horrible games no one can stand today

Being nostalgic for this crap is like me being nostalgic for grass straws i picked in the field when i was a kid . Just like the NES, sure, there was a small handful of decent games but for the most part it was polished turds sold to people that didn't know better and couldnt know better at that time because gaming was still in its infancy. i really pitty those gamers that had to grow up with this and are now in denial of modern classics because they couldnt enjoy something magical like OOT in their childhood or teenage years. They will do anything to discredit this because they are 30+ year old losers on /vr/ without a wife and child but with a NES. top kek

>> No.2725684

>>2725458
>>got enough money, tried it out on real hardware... and found it completely unplayable at 320x240 over composite
same tbh. expect i had the real hardware and cartridge in the first place. just bought the superior cable and found out it sucks. so i switched to emulator in widescreen and HD. #yaass

>> No.2725687

>>2725474
check your eye sight, you may have a problem. maybe apply a scanline filter over your glasses so you can see all the detail better.

>> No.2725691
File: 15 KB, 477x539, 1407318934144.png [View same] [iqdb] [saucenao] [google]
2725691

>>2725614
That's the kind of nostalgia-shilling-spirit I'm missing in this thread.

>> No.2725705
File: 54 KB, 533x751, 1443664822904.jpg [View same] [iqdb] [saucenao] [google]
2725705

>>2725434
>>2725575
>>2725676
The day /vr/ realized they hate everything and everyone

>> No.2725840

>>2724483
Is this an emulation trick, or was the base game surprisingly flexible when it came to custom aspect ratios? I mean, I know the N64 couldn't do 16:9, but was the game's code built in such a way that it doesn't screw things up? And IIRC, there's a 60FPS hack that makes the game run smoother, at the expense of all animations running at 20FPS. I'm honestly surprised at how well programmed the game seems to be.

>> No.2725847
File: 50 KB, 500x375, kanye_west_500x375.jpg [View same] [iqdb] [saucenao] [google]
2725847

>>2725687
Or maybe invest in a pair of Kanye West glasses.

>> No.2725906
File: 703 KB, 1280x959, glide64supermario6403.png [View same] [iqdb] [saucenao] [google]
2725906

>>2724879
but glide also has those black outlines tbh

>> No.2725937
File: 53 KB, 500x375, 1380074539902[1].jpg [View same] [iqdb] [saucenao] [google]
2725937

>>2725847
You do realize those glasses predate Kanye, right?

>> No.2725983

>>2725303

I don't know why you directed me to OP, I wasn't talking about his post (although yeah I'm tired of emulation threads, too, boring)

>> No.2726036

>>2725937
You do realize the guy you're replying to is underage, right?

>> No.2726062

>>2725840
>was the base game surprisingly flexible when it came to custom aspect ratios
The base console surprisingly flexible when it came to custom aspect ratios.
3D scenes on the N64 are really 3D scenes that are held on the N64 memory. Earlier consoles provide the 3D by distortion of the 2D.

>> No.2726081
File: 438 KB, 1440x900, GLideN64_SUPER_MARIO_64_000.jpg [View same] [iqdb] [saucenao] [google]
2726081

>>2725906
GLideN64 correctly detects Mario 64's texture filtering behavior. But protip - the "N64 3-point filtering" setting actually filters ALL the textures in a given game with 3-point bilinear, therefore it is technically LESS accurate than normal bilinear.

Also, GLideN64 has a widescreen hack "Adjust" ratio, but it causes some culling on the edges of the screen for Mario 64. Works fine with OOT and MM, though.

>> No.2726095

>>2726081
oh wow that's cool! thank you. i see this is totally different. the black edges are gone. but its totally pixelated now. this looks more like nearest neighbour filtering than bilinear. but im gonna try this out just for the sake of experiment. i never had any problems with jabo so i never tried to change. would be interesting to see how gliden64 is performing in 4k. so now we have a moral problem. more accurate emulation but pixelated. or less accurate but smooth. then again you could render glide64 in 4K and then downscale it by the graphics card to HD for a smoother look, like I did in the OP.

for people who wanna try 4K you have to consider the following. if you play on a normal 1080p TV with HDMI 1.4 you can only do 4K with 24fps or 30fps which is fine for Ocarina of Time but for other games with higher frame rates it sucks. For 4K@60fps you need a HDMI 2.0 TV or simply a monitor/computer with displayport 1.2/1.3. hell, with displayport 1.3 you can do even 8K@60fps

>> No.2726102

>>2723863
I remember when I was a kid and didn't know what billboards were, I thought the GBA game was amazing for having 'n64-level' graphics on the racers.

Frankly OP, I think graphics mods are okay, but framerate mods are what should really be prioritized. I only play the 3DS remake of OoT anymore because it runs at much better framerates.

>> No.2726107

>>2726102
i feel you. fps is really important as well.
another thing i thought about: could you technically expand the image/camera like seen here >>2724483 infinitely ? if this is possible, basically an oculus rift mod /or 360° degree video recording would be possible.

>> No.2726113

>>2726081
For those unaware, the N64 can switch between point sample filtering and 3-point bilinear. UI elements were often point sample filtered. Perfect Dark uses point sample filtering to make the skyscrapers in the background of the first level look crisp and bright instead of soft and dim, how bilinear would make them look.

>> No.2726223

It's too bad Hyrule Castle Town looks like complete garabage at your precious 4K.

>> No.2726371

>>2726223
it still looks better then on your CRT, you gaycunt.

>> No.2726378
File: 675 KB, 1280x710, tumblr_nf55kmxWH21qzv7sfo1_1280.png [View same] [iqdb] [saucenao] [google]
2726378

>>2726223
RIHmember that hipster in Ocarina of Time?

>> No.2726379

>>2723887
underrated response

>> No.2726380

>>2726371

Not really. The pre-rendered backgrounds and textures all look better on a CRT, as the game was developed to be displayed on standard resolution.

The fact you can't enjoy both HD games on HD screens and SD games on SD screens doesn't mean emulating SD games on HD screens is better.

>> No.2726387

>>2726371
>>2726378
>this
>better than CRT display
I gave a hearty guffaw at your expense.

>> No.2726392

>>2726378
I mean it's not even quite HD and holy fuck. How anyone can play anything but original res (or better the 3DS remake) is beyond me.

>> No.2726395

>>2726380
Even using a regular HD LCD, I still prefer original resolution through high quality cables. Well specifically for the N64 I use the Wii VC, which outputs at 480p. But I play PS1 games at native. It's infinitely better than running it at HD resolutions in an emulator.

>> No.2726505

>>2726395
ew

>> No.2726506

>>2726392
>How anyone can play anything but original res
nostalgia shill detected

>> No.2726508

>>2726395
>original resolution through high quality cables
jehudim

>> No.2726516

>>2726506
>>2726508
i'm so glad finally real nostalgia shills entered the thread. i thought it was a meme

>> No.2726532

>>2726516

Your existence is a meme

>> No.2726549
File: 693 KB, 1280x709, tumblr_ng65nqic2Y1qzv7sfo1_1280.png [View same] [iqdb] [saucenao] [google]
2726549

>>2726532
every human existence is a meme.

>> No.2727073
File: 1.37 MB, 1920x1080, Project64 2013-04-18 00-21-33-35.png [View same] [iqdb] [saucenao] [google]
2727073

I just like dicking around with the debug ROM.

>> No.2727492
File: 438 KB, 1920x300, omg.png [View same] [iqdb] [saucenao] [google]
2727492

GOOD LORD !

>> No.2727510
File: 1.74 MB, 1920x960, Zelda-1920x480.png [View same] [iqdb] [saucenao] [google]
2727510

If you find the upscaled HD or 4K graphics too "raw" for your taste, you could also play it in open matted 480p, which looks awesome, cinemascope-like.

>> No.2727514
File: 688 KB, 1920x320, oot_native_resolution.png [View same] [iqdb] [saucenao] [google]
2727514

You could also play in native open matted 240p, but I think that is a little too small for my taste. Open matted 480p seems fine.

>> No.2727525

>>2727510
that looks cool tbh

>> No.2727531
File: 1.48 MB, 1920x810, Zelda_Cinemascope.png [View same] [iqdb] [saucenao] [google]
2727531

For a cinematic experience try 810p (21:9) the consumer version aspect ratio of cinemascope 2,39:1.

>> No.2727602
File: 57 KB, 500x333, 1414063972487.jpg [View same] [iqdb] [saucenao] [google]
2727602

>>2723806
>>2724003
>>2724005
>>2724454
>>2724472
>>2725265
>>2725470
>>2725556
>>2725562
>>2725906
>>2727073
>>2727492
>>2727510
>>2727514
>>2727531

>> No.2727638 [DELETED] 

>>2727602
is this an image of the average American 35 year old nostalgia shill being confronted with reality?

>> No.2727652
File: 1.09 MB, 3840x2160, mario-jabo.jpg [View same] [iqdb] [saucenao] [google]
2727652

>>2724879
>>2726081
I just found out Jabo also renders Mario correctly, you just have to set it to "Force Alpha Blending" and it works like a charm.

>> No.2727654

>>2727652
420

>> No.2727815

>>2727652
That's not actually "correct", though. The plugin is not supposed to be applying filtering to the UI elements. Forcing Alpha Blend is a so-so hack. Also, Jabo's can't do N64 noise/dithering effects, can't do mipmapped textures, and its widescreen hack is inferior to GLideN64's.

>> No.2727821

>>2726508
By high quality I meant component of RGB over composite or s-video. Rendering N64 games at anything higher than 480p is just gross

>> No.2727841

>>2727821
high quality signal can only be achieved through emulation and hdmi or displayport cable.

>> No.2727847

>>2727815
how is the widescreen hack inferior? any sources?

>> No.2727850

>>2727815
doesnt gliden64 have nasty problems with LLE?

>> No.2727952

>>2724003

Fuck me, that looks like shit

>> No.2727956

>>2724373
>>2724375

Most people here just use 4chan buzzwords and don't know what they mean. They think "shill" is like calling someone an asshole.

>> No.2727963
File: 65 KB, 435x580, leonardo-dicaprio-1-435.jpg [View same] [iqdb] [saucenao] [google]
2727963

>>2725265

>> No.2727968
File: 21 KB, 450x523, 1441543821726.jpg [View same] [iqdb] [saucenao] [google]
2727968

>>2727956
no, actually if you read the post correctly you would have understood that he was referring to people who shill for nostalgia e.g. playing the game in 240p is superior, trying to convey people to play it on a crt. i love smirk tasses like you.

>> No.2727978

>>2727968
See it's literally impossible to shill for nostalgia though. That's like shilling for sleep or shilling for hair.

>> No.2728026

>>2727978
it's not impossible you sperglord, its just a figure of speech. the term refers to shills for CRT TVs, scanlines, no hdmi cables, original consoles, cartridges, all with the intention to forcer their nostalgia onto other people. thus they are actually not shilling for nostalgia literally, but for the cause of saving nostalgia. much like windows shills.

and there are actually people shilling for hair. like when you buy a weave in an afro salon. or when you go to pharmacy store they shill for sleep when they want to sell you sleeping pills.

>> No.2728037

Hey faggot
Could you do F-Zero X at 4k, widescreen hack with 5xBR?
I want to see that shit

>> No.2728040

>>2727968
That's not the definition of shill. Nice try though. OP definitely got plenty of bites.

>> No.2728042
File: 124 KB, 399x355, 1441648065957.jpg [View same] [iqdb] [saucenao] [google]
2728042

>>2728026
reply

>> No.2728045
File: 165 KB, 1280x960, Project64 2013-07-17 22-22-48-71.png [View same] [iqdb] [saucenao] [google]
2728045

One gripe I have with a lot of N64 plugins is that they sometimes filter shit they shouldn't. For instance, a lot of the UI elements in OoT, particularly the map and the icons on tops. Here's OoT rendered at 240p, its native resolution, with "automatic" filtering, whcih should only filter certain things...

>> No.2728053
File: 107 KB, 1280x960, Project64 2013-07-17 22-23-34-03.png [View same] [iqdb] [saucenao] [google]
2728053

>>2728045
...and the same shot, using Angrylion's plugin, which is pixel-perfect to the real thing (though with VI filters turned off here). Notice, again, the map, weapon icons, and the numbers. The only thing in the UI here that is filtered are the hearts.

>> No.2728057

>>2728053
Try enabling 3 point filtering, not bilinear

>> No.2728062

>>2727968

If expressing a preference makes someone a shill then OP is as much of a shill as anyone else.

>> No.2728068

>>2728057
It's the same thing with 3-point. Again, the plugin is filtering things it shouldn't. I can tell there are some things it doesn't filter, such as a few things in the Start submenu (I believe the world map isn't filtered), but the filtered UI sticks out like a sore thumb.

>> No.2728076
File: 327 KB, 848x960, JABO_vs_GLideN64.jpg [View same] [iqdb] [saucenao] [google]
2728076

>>2727847
>how is the widescreen hack inferior? any sources?
GLideN64 renders the sky in the background properly. Same goes for Mario Kart 64. (And possibly some other titles.) Top is Jabo's, bottom is GLideN64.

>>2727850
>doesnt gliden64 have nasty problems with LLE?
GLideN64's LLE is borderline useless currently. Crashes with AA, is very slow, and has broken depth buffering.

>> No.2728082

>>2728040
you are just a butthurt nostalgia shill and try to discredit the receipts i got on you.

>> No.2728083

>>2728045
>>2728053
that's ugly. 4K is more beautiful. go see a doctor. you may have a sickness. god bless

>> No.2728087

>>2727968
>trying to convey people to play it on a crt.

>>2728082
>try to discredit the receipts i got on you.

English isn't your first language, is it?

>> No.2728089

>>2728076
lol that's a lie. my jabo doesnt do this. you probably run an old version or havent configured it correctly. you havent even turned anti aliasing on. nice try though. i think gliden64 is ugly because it makes the textures pixelated with every filter you choose it doesnt matter. jabo upscales much nicer and smoother. ill stay with jabo. i would only only use gliden64 for super mario because of the icons edges.

>> No.2728090

>>2728087
good find 40 year old. are you a teacher IRL?

>> No.2728095

>>2728089
>lol that's a lie. my jabo doesnt do this. you probably run an old version or havent configured it correctly.
It's Jabo's 1.6.1, which is the most recent version of Jabo's. 1.7 is actually older, since it was from an abandoned branch.

>you havent even turned anti aliasing on.
Because AA is irrelevant to demonstrating a bug caused by using a hack to extend the viewport horizontally that GLideN64 fixes with a second hack?

>i think gliden64 is ugly because it makes the textures pixelated with every filter you choose it doesnt matter.
That's because GLideN64 obeys the N64's conventions and doesn't filter texture that aren't supposed to be filtered. Sometimes it makes mistakes. 3-point filtering screws up with mipmapped textures and 2D UI elements.
>jabo upscales much nicer and smoother.
Uh... Because it brute forces filtering on textures a real N64 would never have filtered?
>ill stay with jabo.
Jabo is a terrible plugin, but you're entitled to stick with it if you feel it suits your needs better.

>> No.2728097

>>2728090
It's just that perhaps you should avoid coming to an English language message board and engaging in arguments about semantics, since you have such a poor grasp of the language.

>> No.2728098
File: 721 KB, 1377x765, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2728098

>>2728076
hell no, sorry man you are right. i just didnt notice it because it is not black in my version but covered. holy shit. sorry. im gonna stay with jabo tho. or is there a way to make gliden64 texture less pixelated.?

>> No.2728103

>>2728098
>is there a way to make gliden64 texture less pixelated.?
What do you mean by "pixelated"? Which textures specifically? Text being unfiltered is "that's not a bug, it's a feature" material.

>> No.2728104

>>2726379
this, I kek'd

>> No.2728112
File: 605 KB, 1920x1620, tbh.jpg [View same] [iqdb] [saucenao] [google]
2728112

>>2728103
tbh the more i look at them, they both look like shit. but i understand what you mean. gliden64 looks more correct, but the pixelation sucks balls. pixelation is cute in mario, but in zelda its ugly.
why are all the texture filtering options in gliden64 useless? i really would like to use it if it had a bicubic filter, but all it does it nearest neighbour filtering (im talking in photoshop terms).

>> No.2728113

https://www.youtube.com/watch?v=bbTtbqOGfGc

>> No.2728118 [DELETED] 

>>2728097
no thank you old fart. go wipe your ass, it's leaking.

>> No.2728123

>>2728112
me too. i like gliden64 more. only the pixelation in the worldmap is bothersome.

>> No.2728142

>>2728118
Well, if your ignorance is a source of pride, I guess there's little else to say.

>> No.2728145

>>2728103
do the filter and enhancement settings actually change something? is it just me or does it look set to none/none best?

>> No.2728149

>>2728142
yes bye bye nes nigger

>> No.2728158

>>2728095
thank you. i changed to gliden64 now. you concived me. sorry for attacking you, i didnt see the glitch. see picture >>2728098

>> No.2728164

>>2727602
Go to bed Devin

>> No.2728191

>>2728149
Are you the same guy who said Vaporwave and Vaporware are the same thing? I need to know how many ESL retards we've got here.

>> No.2728193

>displaying media that was developed as Standard Definition in High Definition just because

Doesn't look good. It's not even nostalgia, just common sense.

>> No.2728197

>>2728191

IIRC, the guy who said that was confused about the new musical genre "vaporwave", he knew what Vaporware was, he just thought teenagers who remix old music also called their new "genre" vaporware.

>> No.2728205

New to this?

>> No.2728208

>>2728205
we're getting lots of new people around here lately.
they also cry, bitch and moan about the inclusion of 6th gen because "muh millenial childhood"

>> No.2728239

>>2728193
only a nostalgia shill would consider this as common sense. 3d objects are like vectors, you can scale them infinitely, unlike your precious 2d sprites. now shill back to a nes thread.

>> No.2728241

>>2728239
epic

>> No.2728248

>>2728239

I'm not against emulation, I mean, I prefer SD on SD displays (common sense, you know?), but if people out there aren't able to enjoy anything that isn't flat screens, then that's OK too, I don't mind.

However, all this "nostalgia shills" buzzwords and uncalled for hostility is unneeded, OP.

>> No.2728259
File: 992 KB, 1920x480, 480p-shill.png [View same] [iqdb] [saucenao] [google]
2728259

>>2728248
you can have your precious old school SD 480p in open matte.

>> No.2728261

>>2728259

You go around calling people "shills", but you are one big emulation shill yourself, eh?

Also, use the emulation general for this kind of shit, stop wasting /vr/ space with emulation already.

>>2709772

>> No.2728263

>>2728261
yes, if you read the thread, I said I am a
"Nostalgia Shilling Graphical Whore."
I am all about UHD and Nostalgia.

>> No.2728265

>>2728263

I see, at least you're honest.

Still, use the emu general next time.

>> No.2728268

>>2728265
no, go cry somewhere nes shill.

>> No.2728275

>>2728268

You seem to be traumatized with some NES shill boogeyman, aren't you?

You are one particular individual, OP. I wonder how much autistic you are IRL.

>> No.2728280

>>2728259
but it isn't 480p, it's 240p or something similar (it varies between games and it's frankly confusing) blown up to 480i.

>> No.2728281

>>2728275
very. i swear. i'm working my way chronogically through gaming history. i'm still in the nes era. can't wait to get to n64 era in a few months.

>> No.2728286

>>2728280
i know. i also did this >>2727514
but i think this is way to small to be enjoyable. 480p is much more enjoyable. But i prefer 810p >>2727531

>> No.2728447

>>2725470
The bottom pic you posted isn't accurate. The real deal has a blur filter over it.

Also, OP was trying to explain that the top is how its rendered and the bottom is how it looks on his 1080p display.

>> No.2728795

>>2723820
What about Goldeneye, Super Mario 64, Perfect Dark, Banjo Kazooie, Paper Mario, Smash Bros, Starfox 64, even fucking Majora's Mask.... yeah, you're full of shit.

>> No.2728993

>>2725294
The way the game uses space and colour is impeccable.

>> No.2729059

>>2728447
Okay, but he started off his post with a screw-you to hardware-fags, but then it turned into "hey everyone, I discovered downscaling! Look how neat it is!"
It seems kind of irrelevant. The picture I posted would at least catch the hardware-fags' attention.

>> No.2729147

>>2728145
>do the filter and enhancement settings actually change something? is it just me or does it look set to none/none best?
Are you referring to GLideN64? It supports anisotropic filtering which fixes textures blurring when viewed at an angle. It also supports 3 point filtering which is kind of broken and arguably less accurate.

>> No.2729212

Who'd want to look at shit with a magnifying glass.

>> No.2729270
File: 79 KB, 640x480, Aya Smile.jpg [View same] [iqdb] [saucenao] [google]
2729270

>>2728795
>Goldeneye

>> No.2729278

>>2728447
what do you mean by blur? you can down scale an image in multiple ways. you can set the graphics card to sharper /smoother or optimise for playback. obviously here was smoother chosen to soften the ugly edges. If you use this method and down scale 4K to 480p or even 320p it looks better than the original cartridge version. but I prefer native 4K.

>> No.2729281

>>2729147
no. I mean the section where is says filters: and it has smoother 123 sharper 123 and it makes Ui look worse no matter what you said it to, unlike jabot. thus I leave it to none. beneath is the enhancement tap like hq2x or something which also doesn't seem to change much. Is there an enhancement setting that is recommended?

>> No.2729283

>>2729278
its not blur
http://i.imgur.com/cNcw9DD.jpg

>> No.2729284

>>2729283
what should that image tell us?

>> No.2729290

>>2729284
think of it as hardware edge detect anti-aliasing, but its only horizontal

>> No.2729310

>>2729283
>http://i.imgur.com/cNcw9DD.jpg
what is the second game? that looks cool.

>> No.2729994

>>2728037
Bumping for this. Also nobody answered my question earlier in thread regarding whether it was possible to increase the view distance in FZX.

>> No.2729996

>>2728795
all emulated since age.

>> No.2730049
File: 173 KB, 1176x876, 12543632.jpg [View same] [iqdb] [saucenao] [google]
2730049

>>2729310
Paper mario

>> No.2731067 [DELETED] 

>>2729281
no. I mean the section where is says filters: and it has smoother 123 sharper 123 and it makes Ui look worse no matter what you said it to, unlike jabot. thus I leave it to none. beneath is the enhancement tap like hq2x or something which also doesn't seem to change much. Is there an enhancement setting that is recommended?
Now I see what you mean. No, don't touch the soften\sharpen options. Those are crap, and arguably shouldn't be included.

"Enhancement" is so-so. Basically, they're texture resize algorithms. They increase the resolution of textures using a variety of methods. For 2D games, this can be a really good enhancement. Most of the settings make textures look bolder, also reducing aliasing along diagonal lines and such. It's really a matter of taste, since games can look "wrong" when using those enhancement settings, and there's no actual increase in texture detail.

>> No.2731071

>>2729281
>no. I mean the section where is says filters: and it has smoother 123 sharper 123 and it makes Ui look worse no matter what you said it to, unlike jabot. thus I leave it to none. beneath is the enhancement tap like hq2x or something which also doesn't seem to change much. Is there an enhancement setting that is recommended?

Now I see what you mean. No, don't touch the soften\sharpen options. Those are crap, and arguably shouldn't be included.

"Enhancement" is so-so. Basically, they're texture resize algorithms. They increase the resolution of textures using a variety of methods. For 2D games, this can be a really good enhancement. Most of the settings make textures look bolder, also reducing aliasing along diagonal lines and such. It's really a matter of taste, since games can look "wrong" when using those enhancement settings, and there's no actual increase in texture detail.

Honestly, the defaults are usually fine. Attempts to "enhance" the appearance of emulated games have been extremely hit and miss. Unless we're talking increasing rendering resolution, which is almost always an improvement.

>> No.2731529

>>2731071
Okay thank you. By now I have definitely changed to gliden64. But geez the computer is getting loud now @4K. But this is definitely a good thing. I'll stay at gliden64- Thank you.

>> No.2731540

>>2723806
>I like using an imperfect emulator
Neat

>> No.2731558

>>2723806

I don't give a crap about nostalgia when I'm choosing how to play an old game, and I think scanlines look stupid. And I still say, correctly, that you are wrong. High resolution displays and low-resolution 3D models and textures do not belong together. YOUR graphics are the poorly upscaled ones. The upscaling in your "good" image is done at the model level and yeah it looks smooth and neat and mathematically perfect. Which is not what is being depicted in the scene there. The scene is of a person standing in front of a magical dealie; it is not supposed to have perfect sharp angles everywhere. It is not supposed to scream "I AM A LOW-QUALITY 3D MODEL, NOT A REAL THING". The aesthetically correct way to upscale the graphics in this type of game is to remake all the models with more polygons and higher-resolution textures. Your emulator can't do that. What it does instead is stupid-looking, and it misses the point.

>> No.2731560

These pics look the same nigger

>> No.2731561

>>2723825

Yeah it is. It's a solid game with a lot going for it. It's a big step down from 2D Zelda, but it's a... lesser gem, at worst. It's a gem by the standards of casual gamers with absurd amounts of patience for hand-holding and pointlessly slow 3D animations and long commutes across empty green fields. Which is a LOT of gamers.

>> No.2731593
File: 63 KB, 625x626, 1442292070563.jpg [View same] [iqdb] [saucenao] [google]
2731593

>>2723825
Oh cool, I finally have an excuse to post this image I saved for some reason.

>> No.2731710

>>2731540
>I like using an imperfect emulator which produces a better picture than the original console
Fixed it for you.

>> No.2731723
File: 172 KB, 550x400, 1386314914888.gif [View same] [iqdb] [saucenao] [google]
2731723

>>2731558
>low-resolution 3D models and textures do not belong together
>YOUR graphics are the poorly upscaled ones
>The upscaling in your "good" image is done at the model level and yeah it looks smooth and neat and mathematically perfect. Which is not what is being depicted in the scene there

GOD-TIER NOSTALGIA SHILL DETECTED. Top kek. You proved every cliché possible of people like you. Thank You.

>> No.2731728
File: 738 KB, 1222x1212, 1440054658211.jpg [View same] [iqdb] [saucenao] [google]
2731728

>>2731561
>n64
>absurd amounts of patience
>says a nes/snes generation person

>> No.2731745

>>2724345
nice maymay, what's it like living in 2007?

>> No.2731814

>>2731745
isn't /vr/ for vintage retro?

>> No.2731818

>>2731558
doesn't want you to play like this >>2723806
wants you to play like this >>2725470
>classic nostalgia shill
What's new?

>> No.2732329

>>2724453
>F-Zero has terrible physics
maybe you should stop falling off the tracks, there is no problem with them outside the big blue tube
f-zero requires more precise movement, faster reactions and doesnt have shitty items, tracks have more elements on them than WipeOut and there are more techniques too.
>>2728037
Why don't you try this faggot op? too scary?

>> No.2732347

>>2729996
All of them have emulation issues, except maybe Super mario 64 (scratching the surface here because SM64 is deceptively demanding to emulate accurately).

>> No.2732412

>>2732329
never heard of it. what kind of game is it? looks like mario kart. there are already 4k mario kart screenshots in this thread you can use for reference.

>> No.2732697

>>2732412
Dont avoid the issue pussy
I want to see the perfect widescreen you talk about

>> No.2732707

>>2732697
lol you act like everyone knows your shitty retro games lmao. well guess what. i have never heard of this game and will never play it. do your own tests bigmouthed pussyboy.

>> No.2732713
File: 83 KB, 591x213, sit.png [View same] [iqdb] [saucenao] [google]
2732713

>>2732697

>> No.2733463

>>2725258
You forgot 2 dungeons! (Ice Cavern and Bottom of Well)

>> No.2733562

>>2731723
>NOSTALGIA SHILL

I don't get it, a decent CRT is cheap as fuck and sometimes free, only cable manufacturers get money from "nostalgia", even though a lot of people still use AV/Component for common purposes.

I think i will stick with my CRT until OLED monitors become affordable though.

Actually, you would be the one "shilling" for LCD/LED manufacturers if you are talking about "People making other people spend money on unnecessary shit", since you don't need a 4K monitor to enjoy N64, but i guess you are not the OP so nevermind, you are probably just a fag that wants people to stop liking things you don't like, /v/ would be a better board for you.

>>2732707
>lol you act like everyone knows your shitty retro games lmao

>Never heard of FZERO yet he can't stop shitposting N64 threads

Holy shit this might be the most pointless nintendo thread i have ever seen here, what a faggot OP.

Also fuck that guy that thinks doom is a bad game now.

>> No.2733590
File: 993 KB, 500x281, britfacials8.gif [View same] [iqdb] [saucenao] [google]
2733590

>>2733562
>I don't get it, a decent CRT is cheap as fuck and sometimes free, only cable manufacturers get money from "nostalgia", even though a lot of people still use AV/Component for common purposes.
>I think i will stick with my CRT until OLED monitors become affordable though.

>> No.2733595
File: 924 KB, 400x225, britfacials.gif [View same] [iqdb] [saucenao] [google]
2733595

>>2733562

>> No.2733620

can we stop replying to this thread :(

>> No.2733668

>>2733620
did your CRT feelings get hurt :(

>> No.2733672

Op just go play the game and stop shitposting

>> No.2733846

>>2723806
You can download all the texture packs you want, it won't fix the shitty 15 fps the game runs at.
Honestly, the N64 version is unplayable after going through the 3DS version.
Same applies to Majora's Mask as well.

>> No.2733856

>>2733846
>You can download all the texture packs you want, it won't fix the shitty 15 fps the game runs at.
It runs at 20fps, though. Not ideal, but MGS: Peace Walker runs at 20fps, and is perfectly playable.

>> No.2733857

>>2723887
kek

>> No.2733858

>>2733856
agreed.
>>2733846
>3ds version
ew.

>> No.2733862

>>2724380
Cell Shaded textures:
http://www.emutalk.net/threads/53556-Merry-Xmas-OOT-2011-and-MM-2001

OOT3D style textures
http://www.emutalk.net/threads/55311-Djipi-Zelda-OOT-2014

Djipi is a fucking legend in the retexturing community. apparently he threw a temper tantrum and cancelled his MM3D project though.

>> No.2734970

Oh, yes. Input lag is a serious issue in OoT. Gotta have that same responsiveness as the original 20fps and below experience.

>> No.2734980

is this thread go where i take a shit

>> No.2735212

>>2734970
I never had any issues with input lag or fps on 64 or emulator in OOT.

>> No.2735215

>>2735212
Even in real hardware on a CRT, OoT exhibits some input lag by design for whatever reason.

>> No.2735386

>>2735215
okay well i'm n ot an autist, so i never noticed it or had any problems.