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/vr/ - Retro Games


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File: 61 KB, 289x199, LZ_Spring[1].png [View same] [iqdb] [saucenao] [google]
2712254 No.2712254 [Reply] [Original]

Early concept art/drawings/screenshots?

I'm always interested in the anything I can find about a retro game's development, beta screenshots, and drawings.

I'll provide any info I have, and in some cases what I believe we are seeing.

For example

In this early Sonic 1 screenshot we can see Marble Zone looks normal except the corkscrew extends a lot more than it does in-game. Kind of funny to look at, wish they had kept this design.

Feel free to contribute. I have screenshots of early beta Zelda Ocarina of Time, but I'll start with sonic concept art

>> No.2712258
File: 468 KB, 737x557, Sonic_1_TTS-90-4_zpsz1fvwzmo[1].jpg [View same] [iqdb] [saucenao] [google]
2712258

>>2712254
Magazine screenshot of Sonic 1

He has a different walk than he does in the final release

>> No.2712262
File: 265 KB, 784x600, 784px-Sonic_1_TTS-90-2_zpstjkvvyl1[1].jpg [View same] [iqdb] [saucenao] [google]
2712262

>>2712258
Early enemy

Not sure what it was or what it did, but it looks out of place with the rest of the graphics

>> No.2712263
File: 231 KB, 800x544, 800px-Sonic_1_TTS-90-1_zpsek8fvqhv[1].jpg [View same] [iqdb] [saucenao] [google]
2712263

>>2712262
It doesn't look robotic at all

>> No.2712265
File: 174 KB, 799x577, GHZ-DarkBG[1].jpg [View same] [iqdb] [saucenao] [google]
2712265

>>2712263
The way sonic stands is way different from the final release

>> No.2712269
File: 101 KB, 784x600, 784px-S1concept7[1].jpg [View same] [iqdb] [saucenao] [google]
2712269

>>2712265
Concept art for Scrap Brain zone

We didn't see this series of tubes in the first game, but it reminds me of the pipes you travel through in Chemical Plant Zone in the sequel.

>> No.2712271
File: 97 KB, 784x600, 784px-S1concept8[1].jpg [View same] [iqdb] [saucenao] [google]
2712271

>>2712269
More scrap brain concept art, but this did make it into the game

>> No.2712272
File: 44 KB, 500x409, SMWproto.jpg [View same] [iqdb] [saucenao] [google]
2712272

>> No.2712273
File: 41 KB, 411x305, GHZ-Ball4[1].jpg [View same] [iqdb] [saucenao] [google]
2712273

>>2712271
Here's sonic pushing a rolling ball, which he could then climb and ride around as it rolled.

It's not found in the game but they did use the sprite for the giant ball Robotnik tries to kill you with at the end of stage

>> No.2712275
File: 160 KB, 708x528, 20141129194918!MZ-Tiles[1].jpg [View same] [iqdb] [saucenao] [google]
2712275

>>2712272
>raccoon tail in super mario world
It would have been redundant but I would have loved to have the tail in smw

Maybe have the tail for floating, the cape for flying?

I was seriously let down when SMW was released and it had way less powerups than Super Mario 3 did. I really missed the suits, and Goomba's shoe even if it was only in 1 level.

Yoshi is cool but I really wanted more variety. It felt like a step back. Oh well.

Anyway here's Marble Zone with some strange platforms you can stand on, they didn't make the final cut.

>> No.2712280
File: 21 KB, 340x272, MZ-UFO[1].jpg [View same] [iqdb] [saucenao] [google]
2712280

>>2712275
it wouldn't be a beta thread without the famous version of Marble Zone with the Saturns in the background. Or maybe they were UFO's

>> No.2712284
File: 59 KB, 559x384, MZ-Lava[1].jpg [View same] [iqdb] [saucenao] [google]
2712284

>>2712280
in early Marble Zone the torches didn't have fire on them

Maybe they were electric?

>> No.2712291
File: 16 KB, 360x280, SYZ-Sparkling6[1].jpg [View same] [iqdb] [saucenao] [google]
2712291

>>2712284
Sparkling Zone, which at least to me makes more sense than naming it Spring Yard Zone.

Then again zone names often don't make sense (scrap brain zone? really?)


The background is different from the final release.

>> No.2712294
File: 27 KB, 447x307, SYZ-Sparkling10[1].jpg [View same] [iqdb] [saucenao] [google]
2712294

>>2712291
more beta sparkling zone

>> No.2712304

>>2712269
They used something similar in Carnival Night Zone in Sonic 3

>> No.2712308
File: 15 KB, 368x278, SYZ-Sparkling3[1].jpg [View same] [iqdb] [saucenao] [google]
2712308

>>2712304
Oh yeah they did, except not transparent

Here's more Sparkling Zone background

>> No.2712309
File: 22 KB, 300x212, LZ-BlackBG[1].png [View same] [iqdb] [saucenao] [google]
2712309

>>2712308
Labyrinth Zone with a completely black background

>> No.2712312

>>2712275
>SMW was released and it had way less powerups than Super Mario 3 did

It had Yoshis and Star Roads instead.

>> No.2712314
File: 13 KB, 365x275, LZ-NewBG4[1].jpg [View same] [iqdb] [saucenao] [google]
2712314

>>2712309
Later a rocky background was added but it was still not the final background

>>2712312
Yeah I guess you can count the different colored Yoshis as different powerups, and the fact that eating different colored shells gave you different powers was cool too

>> No.2712321
File: 88 KB, 784x600, 784px-S1concept6[1].jpg [View same] [iqdb] [saucenao] [google]
2712321

>>2712314
Another concept drawing.

I don't think this made it to the game at all

Correct me if I'm wrong.

>> No.2712328
File: 190 KB, 784x600, 784px-S1concept5[1].jpg [View same] [iqdb] [saucenao] [google]
2712328

>>2712321
This is interesting.

Concept art for Starlight Zone, with searchlights in the background.

They didn't make it to the final build but were used in Sonic CD's Starlight Speedway

>> No.2712329
File: 180 KB, 788x590, S1concept-Starlight[1].jpg [View same] [iqdb] [saucenao] [google]
2712329

>>2712328
More Starlight Zone

No buildings in the background yet.

>> No.2712332
File: 102 KB, 784x600, 784px-S1concept1[1].jpg [View same] [iqdb] [saucenao] [google]
2712332

>>2712329
This one just makes me wtf, specially at the sun emblem on the loop

>> No.2712336
File: 88 KB, 784x600, 784px-S1concept2[1].jpg [View same] [iqdb] [saucenao] [google]
2712336

>>2712332
More concept art, this one I think shows how Sonic gets momentum and rolls downhill, an underrated little detail that makes the game very fun in my opinion.

Playing a game like Bubsy, where you just kind of take off without any feeling of weight and you gain too much speed too fast, I really appreciate this little detail and I know they probably spent a lot of time tweaking it. Sonic just wouldn't be as fun if he took off too fast and ran right into enemies or into a pit.

>> No.2712337
File: 122 KB, 541x379, image.jpg [View same] [iqdb] [saucenao] [google]
2712337

>>2712262
>>2712265
This enemy is based on this concept art.

>> No.2712338
File: 104 KB, 784x600, 784px-S1concept3[1].jpg [View same] [iqdb] [saucenao] [google]
2712338

>>2712336
Here's the water physics, and yes, contrary to what this game would have you believe hedgehogs CAN swim

https://www.youtube.com/watch?v=3XtNWuqMOXs

Maybe Sonic just never took the time to learn. He practiced his running day and night and never worked on his hog paddle.

>> No.2712341
File: 95 KB, 784x600, 784px-S1concept4[1].jpg [View same] [iqdb] [saucenao] [google]
2712341

>>2712337
Oh wow

I can see Madonna's there too.

And what's up with Robotnik?

>> No.2712345
File: 168 KB, 764x521, S1concept-Marble[1].jpg [View same] [iqdb] [saucenao] [google]
2712345

>>2712341
Here's marble zone's concept art

>> No.2712361
File: 183 KB, 800x531, 800px-S1concept-labyrinth[1].jpg [View same] [iqdb] [saucenao] [google]
2712361

>>2712345
Labyrinth Zone

I love these drawings because they show what the art directors had in mind when they designed these zones

>> No.2712372

>>2712341
This was before the idea of saving animal friends from robots. I'm not sure what the story was.

>> No.2712374
File: 76 KB, 800x563, 800px-SonicGems299[1].jpg [View same] [iqdb] [saucenao] [google]
2712374

>>2712337
Also those were some wacky looking enemies

Makes me feel like Sonic originally had a whole other direction, and at some point they decided to make it about an evil scientist who made robots

This is a pretty common drawing of Sonic with his human girlfriend

Huh, huh, bestiality awwwwww right

>> No.2712376

>>2712338
They also cover themselves in their own shit and no one knows why, or so I heard.

>> No.2712384

>>2712374
Yes the furry autism started all the way at conception.

>> No.2712386
File: 27 KB, 293x376, S1concept-eggman[1].jpg [View same] [iqdb] [saucenao] [google]
2712386

>>2712376
>>2712376
>They also cover themselves in their own shit and no one knows why, or so I heard.

They do, and they probably do it because no one will eat a shit-covered spike ball

I mean if those spikes puncture the roof of your mouth you'll get a nasty infection

Here's some concept art of Dr. Robotnik, or Eggman whatever

There was a point when he was going to be the star of the game, possibly as a hero who used his gadgets to win?

I'm reaching here but I always thought of a Dr. Emmett Brown type of mad scientist who got around like inspector Gadget with the use of different contraptions.

>> No.2712394
File: 223 KB, 644x484, Sonic1-Rabbit2[1].png [View same] [iqdb] [saucenao] [google]
2712394

>>2712386
Sega held a contest to design Sonic. One of the entries was a rabbit, who kind of looks like Sonic, who used his ears to grab and throw stuff ( a mechanic later used for Ristar)

>> No.2712402

>>2712337
huh. That's clearly a Robotnik design in the black and yellow, but the image implies something else is the big bad.

>> No.2712403
File: 245 KB, 644x484, S1concept-Human[1].png [View same] [iqdb] [saucenao] [google]
2712403

>>2712394
More concept art. A human with Bart Simpson hair

Seeing entries like this enforces the idea that at this point Sonic could have been a very different game

Maybe they were going for something more Mario-esque but with a twist, and they hadn't figured that part out yet.

>> No.2712407

>>2712341
>And what's up with Robotnik?
Looks like he's just a generic monster in that art with the true villain being vampire Dr. Wily in the sky there.

>> No.2712408
File: 88 KB, 497x374, S1concept-WINDUPROBOTROOK[1].png [View same] [iqdb] [saucenao] [google]
2712408

>>2712403
Here's a robot that could have been the main character

>> No.2712412
File: 424 KB, 1200x925, image.jpg [View same] [iqdb] [saucenao] [google]
2712412

>>2712394
Feels. Rip Ristar.

>> No.2712413

>>2712372
save Princess Elise from Evil Eggman and his plan to release a fire monster.
Time travel is involved,as are evil clones of Sonic from the future.

>> No.2712415
File: 106 KB, 644x484, S1concept-MRHEDGEHOG[1].png [View same] [iqdb] [saucenao] [google]
2712415

>>2712408
Finally a hedgehog, or Mr. Needlemouse

>> No.2712417

>>2712321
The art may never have made it but that level chunk appears in Spring Yard Zone, doesn't it?

>> No.2712418
File: 93 KB, 644x484, S1concept-MRHEDGEHOG2[1].png [View same] [iqdb] [saucenao] [google]
2712418

>>2712415

>> No.2712423
File: 67 KB, 457x600, 457px-S1concept-Needlemouse[1].jpg [View same] [iqdb] [saucenao] [google]
2712423

>>2712417
Yeah, something like that, but with Spiked balls instead of fireballs

>> No.2712425
File: 290 KB, 644x484, S1concept-HEDGEHOG[1].png [View same] [iqdb] [saucenao] [google]
2712425

>>2712423
And finally we arrive at something close to the final design

>> No.2712429
File: 329 KB, 640x480, S2_Commercial_Behind_The_Scenes[1].png [View same] [iqdb] [saucenao] [google]
2712429

>>2712425
Next we arrive at Sonic 2

Here's the commercial and a photo of the backstage shooting of the commercial

https://www.youtube.com/watch?v=kVVN9TXI1I0

>> No.2712432
File: 104 KB, 412x512, CollectionItem_118[1].png [View same] [iqdb] [saucenao] [google]
2712432

>>2712429
Concept art for various enemies

>> No.2712435

>>2712429
That's really impressive.

>> No.2712445
File: 84 KB, 458x599, 458px-S2mbubblerconcept[1].jpg [View same] [iqdb] [saucenao] [google]
2712445

>>2712432

>> No.2712450
File: 81 KB, 458x599, 458px-S2crawlconcept2[1].jpg [View same] [iqdb] [saucenao] [google]
2712450

>>2712445
Bumper enemy from Sonic 2

>> No.2712452
File: 125 KB, 791x600, 791px-S2badnikconcepts5[1].jpg [View same] [iqdb] [saucenao] [google]
2712452

>>2712450

>> No.2712454
File: 68 KB, 394x600, 394px-S2badnikconcepts10[1].jpg [View same] [iqdb] [saucenao] [google]
2712454

>>2712452
Oh and those dinosaurs? Hidden palace zone enemies.

These would be the Dust Hill Zone enemies

>> No.2712459
File: 148 KB, 800x600, 800px-S2metropolisconcepts2[1].jpg [View same] [iqdb] [saucenao] [google]
2712459

>>2712454
Metropolis Zone concept art

>> No.2712467
File: 56 KB, 512x443, betamountain.jpg [View same] [iqdb] [saucenao] [google]
2712467

Got some early Chrono Trigger stuff

Starting with Singing Mountain, a cut dungeon

>> No.2712468
File: 52 KB, 530x419, betalava.jpg [View same] [iqdb] [saucenao] [google]
2712468

>>2712467
inside the mountain

>> No.2712470
File: 30 KB, 513x441, betacoliseum.jpg [View same] [iqdb] [saucenao] [google]
2712470

>>2712468
future coliseum or something

>> No.2712475
File: 1.43 MB, 1368x2332, 1288758521605.jpg [View same] [iqdb] [saucenao] [google]
2712475

>>2712470
early sketches

>> No.2712479
File: 1.19 MB, 1370x2330, 1288758632954.jpg [View same] [iqdb] [saucenao] [google]
2712479

>>2712475

>> No.2712483
File: 966 KB, 780x1206, 1379365954833.jpg [View same] [iqdb] [saucenao] [google]
2712483

>>2712479
>dat Robo

>> No.2712490
File: 8 KB, 294x219, zelda114[1].jpg [View same] [iqdb] [saucenao] [google]
2712490

>>2712470
>>2712468
>>2712467
Sweet!

I'm glad we have another contributor

Here's an early Ocarina of Time screenshot

I really wish they'd have kept this. There's also a graveyard that looks bigger and creepier than the one in the final product.

>> No.2712501
File: 90 KB, 570x430, zelda8ez64[1].jpg [View same] [iqdb] [saucenao] [google]
2712501

>>2712490
actually scratch that, it's hard to tell from this screenshot if the graveyard is bigger, but it is creepier in my opinion.

On the flipside, I'd rather have what we got rather than have big open spaces like in the forest screenshot and have invisible walls.

One thing I liked about OOT is that there are virtually no invisible walls, and they really do bug me.

>> No.2712506
File: 20 KB, 320x237, pig[1].jpg [View same] [iqdb] [saucenao] [google]
2712506

>>2712501
This is the earliest shot in the development cycle I could find

I would love to find a working copy of this build

You can easily see that the Octorocks were similar to the ones in A Link To The Past, and it's more obvious here that it was all based on the Mario 64 engine.

Also interesting, in this screenshot you only had a sword button and a weapon button, I imagine the c buttons at this point just controlled the camera like in Mario 64?

In any case I'm glad this was changed. Being able to hold many items at once was a great addition to OOT

>> No.2712510
File: 13 KB, 320x180, mqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
2712510

>>2712506
And here as we all know is the beta Great Fairy, before they scrapped that and we ended up with Ms. Pointy-tits in a leotard

I guess that design is ok, but my favorite Great Fairy will always be the one from Twilight Princess, at the bottom of the cave of ordeals. I love those pouty lips

>> No.2712525
File: 13 KB, 240x170, WhoKnows[1].jpg [View same] [iqdb] [saucenao] [google]
2712525

>>2712510
Early on this was going to be the temple of time

Honestly I'm glad they were able to raise the ceiling and make it a bit more majestic in the end, because this looks cramped and disappointing

>> No.2712529

>>2712475
>>2712479
I like this more generic art style and the designs a lot more than the Toriyama stuff.

>> No.2712532
File: 19 KB, 320x239, Z10_zps89795658[1].jpg [View same] [iqdb] [saucenao] [google]
2712532

>>2712525
Here he is fighting what I think is a darknut

Low levels of detail on the enemy.

Still only 2 buttons shown so it's early

>> No.2712545
File: 8 KB, 200x146, zelda634[1].jpg [View same] [iqdb] [saucenao] [google]
2712545

>>2712532
Weird statues

also


Early game trailers

https://www.youtube.com/watch?v=NDuyk_JmUmk

https://www.youtube.com/watch?v=pQl0u-btza4

https://www.youtube.com/watch?v=mlMhzZXA0gk

https://www.youtube.com/watch?v=B8FX_Jfa0TQ

https://www.youtube.com/watch?v=57PHsWo4q0I

https://www.youtube.com/watch?v=PWKPpkwIm3E

>> No.2712725

>>2712374
>>2712384
>I have never seen cartoons in my life, not even RR

>> No.2712948

>>2712337
>sonic_in_earthbound.jpg

>> No.2712953

>>2712529
>I like this more generic art style and the designs a lot more than the Toriyama stuff.
me too man
me too

>> No.2712961

>>2712337
sonic is like "come here and fukc me bare"

>> No.2712973
File: 179 KB, 592x317, Original_FFX_logo.jpg [View same] [iqdb] [saucenao] [google]
2712973

Borderline retro: FINAL FANTASY X Early Demo @ FFIX Announcement
January 31, 2000 "The journey home begins."

https://youtu.be/72vckLXI7x4

http://www.ign.com/articles/2000/02/01/square-millennium-event-final-fantasy-ix-x-and-xi-revealed

>> No.2712976

>>2712529
Liking one style of Japanese art over another is basically just claiming you like the taste of cow shit as opposed to dog shit. They're all same-face garbage.

>> No.2713003
File: 56 KB, 642x403, DukeNukem-Scroller05.jpg [View same] [iqdb] [saucenao] [google]
2713003

Duke Nukem Forever, back when it was supposed to be a sidescroller.
That version was later turned into Alien Rampage.

>> No.2713007
File: 6 KB, 316x77, j1b_ss7.png [View same] [iqdb] [saucenao] [google]
2713007

early shots of Jazz Jackrabbit

>> No.2713008
File: 10 KB, 320x200, j1b_ss5.png [View same] [iqdb] [saucenao] [google]
2713008

>> No.2713010
File: 29 KB, 320x200, hocus09.gif [View same] [iqdb] [saucenao] [google]
2713010

>> No.2713013
File: 90 KB, 500x299, 500px-Rayman-snes.jpg [View same] [iqdb] [saucenao] [google]
2713013

>> No.2713016
File: 207 KB, 680x599, 680px-Rayman_2_prototype_article.jpg [View same] [iqdb] [saucenao] [google]
2713016

>> No.2713018

>>2712976
>comparing cow shit to dog shit
You've obviously never eaten shit, pipe down you pleb

>> No.2713198
File: 20 KB, 480x360, volcano.jpg [View same] [iqdb] [saucenao] [google]
2713198

>>2712468
This really reminds me of the volcano from Secret of Evermore.

>> No.2713238
File: 641 KB, 423x697, beta.png [View same] [iqdb] [saucenao] [google]
2713238

This was on the back of the box for Mario 3.This always messed me up as a kid. I thought there was a secret world hidden somewhere.

>> No.2713325
File: 50 KB, 511x441, betatruce.jpg [View same] [iqdb] [saucenao] [google]
2713325

>>2712470
Here's another but not as exciting, the town plaza used to be bigger. No idea why they would shrink it since there's no reason to.

>> No.2713327
File: 46 KB, 511x442, betazeal.jpg [View same] [iqdb] [saucenao] [google]
2713327

>>2713325
>tfw no bridges

I wonder how they planned for you to get across

>> No.2713331

>>2712291
>>2712294
>>2712308
Looks like a trademark 'casino themed' level to me.

>> No.2713561

>>2712280
You can see footage of the UFOs in Wayne's World

>> No.2713584

>>2712263
I remember when some anón told the background was redrawn to be more pixelated.

>> No.2713590

>>2712272
There is a romhack that recreates the beta.

>> No.2713609

>>2712483
What about that Ayla?.

>> No.2713612

Max Payne for Dreamcast beta footage

https://www.youtube.com/watch?v=UVrMGger1Wc

>> No.2713630
File: 46 KB, 700x525, aKP6M8j_700b.jpg [View same] [iqdb] [saucenao] [google]
2713630

Early Gordon Freeman. Sorry for that ugly watermark.

>> No.2713651

>>2712284
It could also been blinking. You know, the fade in and out every frame effect.

>> No.2713703

>>2712961
Poor Little Blue Guy

>> No.2713778

>>2712408
looks like a robot master.

>> No.2713780

>>2712386
Eggman as a sleepy inventor hero is a weird notion

>> No.2713808

>>2713238

Funny how 15 years later they actually delivered.

https://www.youtube.com/watch?v=mReUx77hCGo

>> No.2713957
File: 1000 KB, 901x1089, 1379365599058.jpg [View same] [iqdb] [saucenao] [google]
2713957

>>2713609

>> No.2714065
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>> No.2714070
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>> No.2714074
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>> No.2714079
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>> No.2714085
File: 2.18 MB, 1275x1650, 012.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2714095
File: 54 KB, 376x114, ds-huitzil-ex.gif [View same] [iqdb] [saucenao] [google]
2714095

>> No.2714098
File: 192 KB, 258x206, nw-huitzil-gattai.gif [View same] [iqdb] [saucenao] [google]
2714098

>> No.2714102
File: 428 KB, 525x384, nw-pre-blizzard.png [View same] [iqdb] [saucenao] [google]
2714102

>> No.2714106
File: 16 KB, 159x166, nw-blizzard.gif [View same] [iqdb] [saucenao] [google]
2714106

>>2714102

>> No.2714118
File: 80 KB, 225x172, nw-guardian-scan.png [View same] [iqdb] [saucenao] [google]
2714118

https://youtu.be/bjTZ_IcQ4Lg?t=165

>> No.2714135
File: 1.48 MB, 1348x933, cgw_155_daikatana1.jpg [View same] [iqdb] [saucenao] [google]
2714135

>> No.2714428

>>2713957
Nice reuse of Android 18.

>> No.2714583

>>2714428
Can you run this on android emulator?

>> No.2714591

>>2713630
This only reinforces my headcanon that if Gordon Freeman would talk, he'd have a thick hayseed accent.

>You saved us, Gordon!
>Naw shucks, it weren't nothing!

>> No.2715746
File: 31 KB, 285x213, ffx-alpha1.jpg [View same] [iqdb] [saucenao] [google]
2715746

>>2712973

>> No.2715747
File: 31 KB, 285x213, ffx-alpha2.jpg [View same] [iqdb] [saucenao] [google]
2715747

>>2715746

>> No.2715750
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2715750

>>2715747

>> No.2715751
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2715751

>>2715750

>> No.2716239

Man that FFX build looks like a completely different game.

But the beta i would kill to play would be all the early builds of ocarina of time. I know a 64DD cart with an early version must exist somewhere, reading info on the development of OOT i saw that nintendo cut a lot of things and ideas, maybe some of those made it into the 64DD version or something like that.

Not retro but the 6th gen GTA betas are really interesting too.

>> No.2716269

>>2713013
>that fat rayman
cute

>> No.2716272

>>2712973
Oh wow, a PlayOnline hintbook built into the game so that you can pay extra money to not have to figure stuff out for yourself. Honestly surprised this got taken out.

>> No.2716498

>>2712501
I don't know if this is weird, but I've always found cemeteries IRL to be very tranquil and "comfy". The graveyard in OoT replicated that feeling, I liked it.

>> No.2716504

>>2714135
What went wrong?

>> No.2716720

https://www.youtube.com/watch?v=KdQO8_IMAk8&index=81&list=FLYgKD-ZEm63RkzgaTtl-L0g

>> No.2716735

https://www.youtube.com/watch?v=wtc8vLFCZSE

part 2

>> No.2716760

https://www.youtube.com/watch?v=o8GHGt46VVU

>> No.2717213

>>2713327
From a cursory glance, the caves, I would guess. Were they even in the Zeal we know? Lemme look it up.
Turns out that I'm right and wrong, both!
While yes: the released version of Zeal had the caves, it had /one less than the picture you posted/, the one just by the Landbridge/Skyway.
Likely, the caves were meant as a means across.

>> No.2717234
File: 107 KB, 1061x579, Zeal comparison.png [View same] [iqdb] [saucenao] [google]
2717234

>>2717213
>>2713327
I just whipped up a picture comparing the prerelease with the final version real quick. The real neat thing is the Sun Temple had a unique look instead of a simple rectangle.
Pretty interesting how much was different in that short of a period to release. The pre-release rom we have is only a few months off from being released.

>> No.2717249

>>2712412
That looks more like a pirate ROM hack than a prototype

>> No.2717274
File: 229 KB, 580x719, chrono_smw.jpg [View same] [iqdb] [saucenao] [google]
2717274

>>2717234

>> No.2717378

>>2717234
That's neither the Sun Temple, Sun Keep, Sun Shrine nor Sun Palace. That's the North Palace/North Keep. The Sun Whateveryouwannacallit is the building towards the bottom left. The Sun Temple proper, where you put the moon stone to charge it up into the sun stone, isn't in Zeal at all.

Also, that's not a rectangle, but a pyramid. If you've never played the game, I could understand mistaking it for a tetrahedron, but not a rectangle.

>> No.2717412
File: 410 KB, 640x480, CT_Alpha_Planes.png [View same] [iqdb] [saucenao] [google]
2717412

https://www.chronocompendium.com/Term/Alpha_Version_Screenshot.html

Really early alpha version of CT found in Japanese magazines.

>> No.2717542

>>2717412
thank god that didn't get off the ground

>> No.2717796

>>2714135
>Samurai Game Designer John Romero

>> No.2717849
File: 49 KB, 1278x479, paul.png [View same] [iqdb] [saucenao] [google]
2717849

paul atreides's face changed between the demo and the final version of dune

the original kinda fits the style of the game better than the maclachlan-ish one, i think

>> No.2717857
File: 171 KB, 640x400, lostedencharacters.jpg [View same] [iqdb] [saucenao] [google]
2717857

>>2717849
the same team made lost eden, whose protagonist looks pretty similar to the older version of paul

>> No.2717860

>>2712468
looks like the heckran cave but with lava instead of water.

>> No.2717868

>>2712254
>>2712291
>>2712294
>>2712308
>>2712309
>>2712314
i'm a diehard sonic beta fan but never seen these before. are these recently found?

>> No.2717892
File: 102 KB, 960x672, wipeout-design-document-144370864033.jpg [View same] [iqdb] [saucenao] [google]
2717892

>>2712254

The original Wipeout design docs were released 3 days ago

>> No.2717897
File: 73 KB, 400x533, Sting Harkonnen.jpg [View same] [iqdb] [saucenao] [google]
2717897

>>2717849
I'm glad they changed, the original one looked horrible. I'm sure it was just a placeholder too, considering that they used the movie designs for many characters in the game.

And the movie kind of immortalized how a lot of characters are considered to look as, to be honest.

>> No.2717902

>>2717892
>The original Wipeout design docs were released 3 days ago

Unrelated to that, but the Streets of Rage 2 design docs were released by Ancient a little while ago too. Vehelitis (the monster in the alien house) was meant to have been a sphinx-like body on a wall, complete with legs, and you could see a dude controlling his robot head in the background.

>> No.2717903 [DELETED] 

>>2717868
no, there have been are romhacks that attempted to restore that stuff

>> No.2717918

>>2713013
Mr skops? neet

>> No.2717919

>>2713561
I think that's literally the only time we've ever seen that beta in action.

It's so weird how it was used in this one movie in this one scene for only a few seconds.

>> No.2717923

>>2712341
Robotnik was meant to be a normal level enemy at first, I believe.

>> No.2717969

>>2717919
I wonder why it was used. Never seen the movie. Curious to know if Sega sent them a cartridge to be in the movie (why? promotional purposes?) or if maybe that beta was actually in limited circulation among media/convention groups at the time and one happened to show up in the film due to being on hand at the studio instead of being specifically requested from Sega (or by Sega to be in the movie).

>> No.2717972

>>2717969
Well there is a joke about not-so subtle marketing in that movie, maybe it was part of it.

https://www.youtube.com/watch?v=KjB6r-HDDI0

>> No.2718114

>>2717969
>Never seen the movie.

What is wrong with you? Go watch it immediately. It's excellent. As to why it was featured, one of the characters in it owns a chain of arcades so they needed games to show.

>>2717972
Wasn't the game footage part of the Noah's Arcade commercial? Without going back to see it I'd guess it was running in the background of that scene.

>> No.2718169

>>2718114
I was about 3 when it came out and just never got around to seeing it, I guess.

As for the reason it was included, that makes sense, but I still wonder why an early version of Sonic? Did Sega send it to them for the purpose of using it in the movie? Did someone on the staff just happen to have the cart and received permission from Sega to use it? Was it just prerecorded footage?

>> No.2718292

>>2712501
>>2712490
Looks like shit honestly. Wide open spaces with set pieces scattered around ala bubsy 3D. Meanwhile the final OoT is a cohesive world design that still holds up today.

I will say that this does look more like the NES Zelda in 3D, but it looks awful in general terms.

>> No.2718341

>>2718292
>nostalgia shill

>> No.2718360

This is a great thread.

>> No.2718578

>>2717868
Nope, you aren't as diehard as you think they been around for many many many years.

>> No.2718635

>>2712394
looks more like a PD 1930s cartoon mascot

>> No.2718750

>>2713238
I'd be surprised if someone hasn't remade that using Mario Maker at this point.

>> No.2718767

>>2712309
Looks a lot more like the 8-bit version.

>> No.2718770
File: 3.02 MB, 800x718, dom_proto_1_png.png [View same] [iqdb] [saucenao] [google]
2718770

This is the original "Dawn of Man" Age of Empires prototype. It was written in Delphi and fit on a floppy disk.