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/vr/ - Retro Games


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File: 46 KB, 576x432, start-your-engines.jpg [View same] [iqdb] [saucenao] [google]
2711317 No.2711317 [Reply] [Original]

Can you tell me why this is not widely considered the best kart racing game in the 5th generation?

Really, really not trolling here: I played most N64 racers back then, multiplayer included, some before and some after getting into CTR and none could hold a candle to it in terms of general fun.

>> No.2711327

Mostly because it's openly derivative.

But otherwise, it's because CTR is an all-rounder, facing two specialists. Mario Kart 64 has a better multiplayer, and a much worse single player. Diddy Kong Racing has a better single player but a much worse multiplayer.

>> No.2711334

>>2711327
How is this one derivative but MK64 or DKR aren't?

>> No.2711369

But it is widely considered the best karting game of the fifth gen. Also I tried out Mario Kart Wiiu recently and was delighted to see the formula hasnt been changed at all in the last twenty years because I was first and was then bombed back to fourth place a hundred feet from the finish.

>> No.2711513

>>2711317
it is

>> No.2711524

>>2711317
>Can you tell me why this is not widely considered the best kart racing game in the 5th generation?
Because DKR is better
And Naughty Dog themselves admited they shameless ripped it off. The whole project started as them trying to make the first stage of DKR in the PSX to see if they could make it at least somehow as fun as it were in the N64

>> No.2711528

>>2711317
Because it's not.
It's just "surprisingly good" as a clone, but that's it.

>> No.2711547
File: 213 KB, 522x325, Polarpass.png [View same] [iqdb] [saucenao] [google]
2711547

>>2711317
CTR is the best kart racing game period.
What's /vr/'s fav level? Here's mine.

>> No.2711558

>>2711524
>>2711528
Not OP, but this is a problem with this kind of thread: why is sone other game "better"? has it better controls? Cooler characters? More interesting track design? Smoother gameplay flow with less 'showstopper' weapons?

I'm assuming the extended answer is "yes", but, you know, say so at least.

>> No.2711560

limited multiplayer (the whole point of the genre).

>> No.2711562

>>2711547
I like the castle track, or maybe the pyramid. Unique hazards, risky shortcuts, square turns, the whole deal

>> No.2711565
File: 44 KB, 283x267, dare to enter my magic realm.png [View same] [iqdb] [saucenao] [google]
2711565

>>2711558
>So, which one is the best? Quake III or UT99?

>> No.2711574

>>2711524
That's more or less how generes work, in a way.

>> No.2711582

Because it's not Mario Kart 64, OP. Even if CTR is actually better - I don't know I've never played it - it's not CONSIDERED the best simply because it's not Mario Kart.

>> No.2711584

>>2711574
10 woompa fruit boosts your top speed just like the bananas in dkr, the item crate system is the same as the item balloons, the hub level with races locked behind items, the boss races, etc.

>> No.2711601

>>2711584
I didn't remember that 10 apples give you a boost (and I've never actually played DKR). Anyway, the same happens across fighting games. CTR is a really solid game either solo or with people and apparently the devs recognised their inspirations. I didn't have a N64 to play DKR so I'm glad I was able to get something with its good parts.

>> No.2711619

>>2711317
It's second after mk64. Mk64 is the best kart racer ever made so it's pretty stiff competition for Crash Bandicoot.

>> No.2711782

>>2711317
>ASONYCOMPUTERENTERTAINMENTEUROPEPRODUCTION!

I only got a ntsc-u version around now, and it feels so weird booting it up without that soundbite

>> No.2711786

CTR is better in every aspect compared to MK64, but you have to consider CTR is from 1999 (6 months before the launch of the PS2) and MK64 from 1996 (6 months after the launch of the N64).

>> No.2711798
File: 231 KB, 599x293, kart.jpg [View same] [iqdb] [saucenao] [google]
2711798

>>2711619
>It's second
no, because pic related are better.

>> No.2711803

>>2711786
Yeah, but Super Mario Kart is better in every aspect compared to MK64, and it is from 1992, 4 years before the launch of the N64.

>> No.2711809

>>2711803
Street Racer.

>> No.2711810

>>2711803

because clearly nintendo made MK64 just to sell more consoles rather than actually making a perfect game. Same shit with SMW, which was clearly rushed. Anyways theres no discussion here, because its not even the graphics difference, the gameplay in CTR is so ridiculous smooth it doesnt look like a game from gen 5.

>> No.2711813

>>2711803
>Super Mario Kart is better in every aspect compared to MK64
at inducing vomit maybe
the motion sickness when you play SMK for more than 20 minutes is unreal

>> No.2711816

>>2711810
>because clearly nintendo made MK64 just to sell more consoles rather than actually making a perfect game. Same shit with SMW, which was clearly rushed. Anyways theres no discussion here, because its not even the graphics difference, the gameplay in CTR is so ridiculous smooth it doesnt look like a game from gen 5.
well, that doesn't seem to be biased at all.
It seem pretty much the preference are just a brand loyality issue.

>> No.2711818
File: 2.57 MB, 291x426, jitter.gif [View same] [iqdb] [saucenao] [google]
2711818

>>2711813
>the sickness when you play PS1 for more than 20 minutes is unreal

>> No.2711825

>>2711317
it really is
it came out years later though

The more I play MK lately, the more I find myself starting to really hate it. Dunno what's up, but the course design and items are all really grating.

>>2711558
Honestly? Everything you said is true, except for maybe controls (MK64 is pretty good about that).

>>2711327
MK64's multi isn't terribly better (other than the battle mode being worse in CTR by a long shot). CTR's outright better item balance really makes multi less fucking annoying.

>>2711818
honestly, it was years before I even noticed this
but it was also years before I realized how fucking blurry N64 visuals were

>> No.2711827

>>2711825
>honestly, it was years before I even noticed this
you can't be serious.

>> No.2711829

>>2711528
>Hurr durr a game can never better than another one because it's a clone
Guys like you piss me off.

>> No.2711831

>>2711813
>>>/v/

>> No.2711840

>>2711829
not even what he said.

>> No.2711848

>>2711816

>It seem pretty much the preference are just a brand loyality issue

why rather than claiming fanboyism you actually pick or emulate both games and see for yourself? I like mario kart, but CTR is a polished game. Too bad that was the last good kart racing game in a Sony Console for like 10 years, meanwhile Mario kart still is a solid franchise.

>> No.2711872
File: 200 KB, 557x464, 1415504932132.png [View same] [iqdb] [saucenao] [google]
2711872

>>2711317
Because it's not maryoh, or a game released for muh ninty sixty fooour.

>> No.2711918

why can't Crash fans enjoy their games without desperately clinging to Mario and the N64?

Just enjoy the game and stop comparing it to Mario and the 64, for christ's sake.

>> No.2712037

>>2711918
why can't you answer OP's question without desperately clinging to your meta drama bullshit?

>> No.2712165

>>2711818
what game is that from?

>> No.2712218

>>2712037

I already did earlier, console warrior-kun.

>> No.2712507

>>2711848
>why rather than claiming fanboyism you actually pick or emulate both games and see for yourself? I
Because I did?
And you know what? I also played many other kart games too.

>> No.2712508
File: 85 KB, 500x498, Konami_Krazy_Racers_box.jpg [View same] [iqdb] [saucenao] [google]
2712508

not retro but fuck it, this is the best kart game

>> No.2712552

>>2712165
Really? It's Final Fantasy 9. That girl is on the front cover.

>> No.2712606
File: 30 KB, 310x325, 1395720430863.jpg [View same] [iqdb] [saucenao] [google]
2712606

>>2711584
>10 coins boosts your speed like Mario Kart on the snes

FTFY

>> No.2712618

>>2711918
Well in this particular case, wouldn't it be pretty difficult to discuss how CTR ranks among other kart games without comparing it to other kart games?

>> No.2712738
File: 60 KB, 640x640, spsf7483_front.jpg [View same] [iqdb] [saucenao] [google]
2712738

Speed Punks/Speed Freaks is my favorite kart racer.

Street Racer on the SNES was also pretty good.

>> No.2712748
File: 28 KB, 256x187, DKRboxart.jpg [View same] [iqdb] [saucenao] [google]
2712748

>>2711317

It's second best.

Pic related is best.

>> No.2712780

>>2711524

You can still find the test track files in the ISO which was a complete remake of Crescent Bay from DKR. Even Naughty Dog admitted it's completely derivative including the Wario Staidum, Bowser Castle and Crescent Bay rip offs in the game. They just had Mario Kart and DKR on the go every lunchtime as a tradition and really wanted to make a kart game even before CB3 Warped shipped.

It's a pretty good game but even ND admitted they just wanted to make a kart game because they got the bug to do so.

>> No.2712802

>>2711317
I don't know about the stats, but I consider this the best. Always did.

>> No.2712838

>>2711524
No you're right, that means DKR is better since you told us that. Don't look at the quality of the gameplay. They copied it! It must be a worse game! :^)

>> No.2712843

For me, what made CTR better than MK64 was slide boosting and jump boosting. It really helped separate the good players from the new/shitty ones.

I grew up on PS1 so I was very well versed in CTR. I didn't play much MK before college, but I remember getting bored while driving on straightaway because I couldn't slide boost and had to just keep going straight.

Also, not only did the fruits speed up your kart, but it also upgraded your weapons. For example, if you have the full 10 fruits, your missiles had better tracking, TNT crates became Nitro crates, and the warp orbs (equivalent of the blue shell) hit ALL opponents in front of you, not just the 1st place opponent.

They're both good in their own right. CTR simply improved uponupon MK64 without adding much (but some!) originality to the genre.

>> No.2713034

>>2712843
>It really helped separate the good players from the new/shitty ones.
the point of the genre is to be fun, not to be tryhard fetish.

>> No.2713036
File: 18 KB, 480x360, lego racer.jpg [View same] [iqdb] [saucenao] [google]
2713036

le cough.

>> No.2713045

Good drifting and jumping techniques, really active and fun maps. Mario Kart was really boring for me. Like, you're driving and that's all. Nothing fun at all.

>> No.2713095

>>2712552
thanks bro. i never owned a playstation

>> No.2713121
File: 3 KB, 90x106, higuise.jpg [View same] [iqdb] [saucenao] [google]
2713121

>>2713034
He's just saying the game made a point of introducing ways for the players to become better at it beyond mere familiarity with tracks and weapons. You know, as games do sometimes. You can probably rationalize that as a design flaw, but I consider explicitly rewarding incompetence a worse decision than doing the opposite.

>> No.2713124
File: 6 KB, 221x192, ffix_for_ants.jpg [View same] [iqdb] [saucenao] [google]
2713124

>>2712552
Not if you got the classy PAL version she wasn't

>> No.2713129

>>2713036
THIS
MOTHERFUCKING THIS

>> No.2713235
File: 190 KB, 600x600, hot-wheels-turbo-racing-usa.jpg [View same] [iqdb] [saucenao] [google]
2713235

>>2713036

>> No.2713286

>>2713124
>classy PAL version

Do you have any idea how slow that version is? The aspect ratio is atrocious too.

>> No.2713295

>>2713286
Why is it impossible to mention PAL cover art on this board without some mouth breather trying to tell everybody that PAL was slow or whatever.

>> No.2713298
File: 2.47 MB, 800x450, Wacky Races Gameplay 2.webm [View same] [iqdb] [saucenao] [google]
2713298

>>2711317
Move along.

>> No.2713309

>>2712508
Got it for my birthday for my gba this is the shit! And the multiplayer mode is awesome too. But once you unlock everything there isn't much to do afterwards and replaying it again is aight but meh

>> No.2713312

>>2713036
Mmmm

>> No.2713319

I played Mario kart when I was little and loved it (especially multiplayer) but replaying it in college a years ago and it was just downright horrible. I can't see how there's ever an argument between it and CTR. I can't say anything about diddy because I didn't play much of it when I was little, but CTR is a game I've gone back to a number of times to replay.

>> No.2713332
File: 2.65 MB, 800x450, Looney Tunes Space Race 1.webm [View same] [iqdb] [saucenao] [google]
2713332

>>2713298
>>2711317

>> No.2713378

>>2712780
>You can still find the test track files in the ISO which was a complete remake of Crescent Bay from DKR.
Source? I'd really like to see that.

>> No.2713382

Mario Kart 64 had a better framerate, didn't it?

Yes, CTR is better for the single player and I played the shit out of it.

Mario Kart still had more familiar/well-known characters.

Also, grills love the Mario Kart.

>> No.2713408

>>2713332
I enjoyed LTSR, but it's a 6th gen game. We're talking 5th gen here.

>> No.2713413

CTR is better than MK64, but to be fair, everyone agrees that MK64 is by far the worst 3D Mario Kart.

I like Diddy Kong Racing the most, though.

>> No.2714563

>>2713332
>Not the superior PS1 with playable Gossamer and better races

>> No.2714586

>>2711334
Are you being serious?

Mario Kart 64 basically followed its own formula, set by SMK. It was basic, and focused. It got the job done like no other game before it did, except its direct predecessor.

DKR took that same idea as Mario Kart, with more focus on actual racing, but still maintaining the chaos of item usage. Then it expanded upon it with more vehicles, more tracks, more characters, distinct worlds, and a story mode, and "missions" which hadn't been done before in a kart racer. AND it has a New Game Plus feature. It was experimental, and still surprisingly succinct.

Not to mention BOTH came out before CTR, which came out in 1999. I'm not saying it's bad. It's just obvious it was an attempt at garnering market share for that particular genre on Sony's own console. It didn't do anything particularly different; it just did it well.

>> No.2714587

>>2711827
Not him, but to be fair, back then we didn't know any better. It was just a quirk of the hardware at the time.

I mean, most of us DID notice it, just like we noticed slowdown. Now we may not have known WHY, but we recognized when it happened, it just that it DID happen. It was commonplace. So...

I mean, do you get what I'm getting at?

>> No.2714590

>>2712738
I have this. I was playing it earlier, actually.
It's pretty good. Neat items. Solid racing. The drifting feels funny, though. But I like how it sticks to the "road race" theme for most of the tracks, but there are so few of them. Don't ask me why but MK64 somehow manages to feel more substantial.
I think what made SpeedFreaks/Punks such a timewaster is that it has quite a difficulty curve at first. Especially with how "odd" the drift physics are, among other things.

>> No.2714595

>>2711327

CTR beats them both in terms of everything presentation related and sense of speed, though.

>> No.2714601

Check out that front row.

What a bunch of goobers.

https://www.youtube.com/watch?v=XFnWF3llbRU

>> No.2714605

>>2714595
>CTR beats them both in terms of everything presentation related
Well, it ought to.

Mario Kart 64 was released in the N64's first year
Diddy Kong Racing was released in the N64's second year

Crash Team Racing was released in the PS1's fifth year

>> No.2714620

>>2714605

Not just technically, but Crash's world is much more interesting than the other 2 combined. Admittedly, CTR didn't capture the magic feel of Crash 1 and 2, but it was still beyond good for a kart racer.

>> No.2714668
File: 11 KB, 184x202, jjj.jpg [View same] [iqdb] [saucenao] [google]
2714668

>>2714620
>Crash's world is much more interesting than the other 2 combined
This is your brain on Sony

>> No.2714690

>>2714668

It has fuckall to do with Sony.

>> No.2714739

>>2714690
Not really, man. Maybe? It probably does.

We know way more about what makes up Mario's world (and by extension Donkey/Diddy Kong's world, since we also know they are literally part of the same continuum) than we do about Crash Bandicoot's.

I mean, that's fine if you just like those themes and locations better, but for the interest doesn't just stem from what one likes or doesn't like. Sometimes the amount of content can be much more interesting than it's context alone.

>> No.2714773

>>2714620

>Crash's world is much more interesting than the other 2 combined

Crash Bandicoot was my first game ever so I feel nostalgic about it, but this is absolute bullshit. Mario world is infinitely more interesting.

>> No.2714795
File: 71 KB, 900x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
2714795

>> No.2714814

>>2714690
Don't fool yourself.

>> No.2714894

>>2714739

It is the visuals and sound I'm refering to. Mario had the absolute blandest visuals of any major game series until Galaxy came out. It's a shame Crash's world remained grossly underdeveloped. It's what happens when a game franchise is handed over to people who don't give a shit.

>> No.2714905

>>2714894
Different strokes, I guess.

I always thought Crash looked like ass. All the characters look like low-budget sports mascots and muh crooked scenery because ohhh so cool. Seriously. Like Tim Burton designed the inside of a Chuck E. Cheese.

>> No.2714914

>>2711782
SONY COMPUTAH ENTERTEINMENTO, YEAH !

>> No.2716327 [SPOILER] 
File: 44 KB, 260x226, 1443854753407.jpg [View same] [iqdb] [saucenao] [google]
2716327

God tier mascot racing games thread?

>> No.2716342

>>2716327
Sonic R had intersting ideas, but shit anyway. God tier soundtrack though.
And Sonic All Star transformed ended up being the best kart racing game.

>> No.2716547

>>2712738
Speed Freaks is great, I played it a lot when it was released. Shame it seems to be completely forgotten these days.

>> No.2716560

>>2711317
I don't know, I also consider it the best of the 5th gen. It's excellent in every way

>> No.2716568

I am inclined to agree with OP.

Though I may be biased. I never owned a N64 as a kid but i did play both SMK64 and DKR back in the day.

I can't really remember my opinions of the games back in the day but I can say now.

Playing the games on the actual consoles - CTR has aged perfectly. SM64 and DKR play like absolute shit solely because the N64 controller is so terrible, specifically the analogue stick.

They likely play well on emulator because you can use whatever controller you want but on actual N64 jesus christ. I have to play all those games on emulator or virtual console.

They aren't really faults on the game though. SMK64 is a good game but I am not a fan of Diddy Kong Racing.

Speed Freaks/Punks I played a few years ago again. The controls are odd in that game, like if you turn left or right too much you basically 180.

Street Racer is good.

Looney Tunes Racing I remember being okay.

>> No.2719419

>all this praise for mario kart 64
That game was fucking 2slow2me. It was a failure.

>> No.2719529

Does CTR even have powersliding? I don't mean the hold-a-button-down kind, i mean the powersliding in MK64 that gave you the speed boost and basically *was* the game. Without that, how could CTR even compete? It's like saying an SF2 clone without the special moves is better - the moves *are* the game (and some of the combo-ing, i'll grant)

>> No.2719606

>>2719529
Play the fucking game retard.
It took Nintendo until MK7 to develop mechanics as good as CTR's, and even then they're still lacking some things like a proper hang-time boost.

>> No.2719628

>>2716568

>I never owned a N64

>the N64 controller is so terrible!

Nice, letting memes control your thoughts as usual, eh? I bet you also think the N64's controller is "for aliens with 3 armsXDD!".

Yes, the 3D stick does get loose over time and that sucks. That's also the only flaw the controller has.
No, it doesn't make the game play like absolute shit because of it, even if it's loose, the 3D stick of the N64 has more precision than the clanky, stiff analogue sticks on the PS's dualshock.

The Saturn 3D pad's analogue is alright.

>> No.2719636

>>2719628
Nice reading comprehension. If you weren't in such a desperate rush to accuse everyone that has a different opinion than you of never playing anything, you would have figured out the he didn't OWN a N64, but he obviously played on someone else's.

>> No.2719646
File: 133 KB, 800x600, VeaK3.jpg [View same] [iqdb] [saucenao] [google]
2719646

>>2719636

I figured that. I also figured he held the controller like this.

>> No.2720681

>>2712748
>Dat framerate
>Dat drift camera
>Dat indian elephant

I am the genie of [Nsanity] Island

>> No.2720912

>>2711547
Sewer Speedway, Papu Pyramid, Hot Air Skyway (may be called different, forgot the name), Oxide Station and your pic related.

>> No.2720949

>>2711918
It's the new hot maymay I think.
Lately all I see on /v/ and /vr/ is
>CTR vs MK64: Crash is better!
>Crash 1/2/3 vs Super Mario 64: Crash is better!

>> No.2720951

>>2711317
snowboard kidz was the best

>> No.2720974

>>2720949
>Using buzzwords to defend your mediocre games

>> No.2720997

>>2720974
I was just stating a meming trend I'm seeing lately. I actually like CTR better, but that wasn't my point.

My point was that all of the sudden everyone is comparing Crash to Mario, giving Crash the better hand just because it's what everyone else is saying.

>> No.2721018

>>2720997
Adding on, you can't even compare Crash 1/2/3 to SM64. They're totally different styles of games. At least CTR and MK64 are, and CTR may be better, but why do we have to keep forcing that as a fact 24/7? It's all fucking meming bullshit.

>> No.2721071

>>2711818
Holy SHIT that ass tho

>> No.2721173

>>2713298
This was the first PS2 game I had, does it actually stand up today as a good game?

>> No.2721419

>>2719628
>Over time
I guess a couple of months can be considered "over time"

>Only flaw
The hard top on the stick. Would have been much better with rubber

The design. Would have been better if more games could easily utilize all buttons

D pad feels cheap and out of place

Start but no select. Yeah, there's Z, but Z is more of a trigger.

>Stiff analogue sticks of the PS's dualshock
Obviously you have never even been in the same room as a Playstation controller.

>> No.2721424

I like DKR better but mainly because co-op story. I would've played the fuck out of CTR if it had the same thing, and if our family owned a multitap.

>> No.2721484

>>2713121

Hes trolling you

Anyway I never played CTR i just had to say that MK prior to Wii had some semblance of balance. 12 players lead to increased RNG and the bandaid fixes MK7 and MK8 applied ruined item balance.

Apparently things like snaking, item management and two players were too hard for some people so they had to give people wins via roulette.

>> No.2721486

>>2712738
Playing this game on multitap is the best shit ever

>> No.2721721

>>2721484
>The point of the game is to be fun
>TROLL!
Never seen a Kart racing game pro match.

>> No.2721732

>>2721419
>The hard top on the stick. Would have been much better with rubber

OK, I'll give you that it'd be better that way, but still it's not a flaw

>The design. Would have been better if more games could easily utilize all buttons

Quite the contrary, it would have been better if there were more creative developers that utilized the versatility of the N64's controller, like Treasure.

>D pad feels cheap and out of place
It's a slightly different SNES d-pad. Out of place? how?

>Start but no select. Yeah, there's Z, but Z is more of a trigger.

Sega controllers never had Select either, it's not a flaw, I never stopped to think "oh, this game could benefir from having a select button", ever.

>Obviously you have never even been in the same room as a Playstation controller.

I owned a PS1 since 1996, and in 1998 or so I got a dualshock controller. Try playing something like Starfox or Sin and Punishment with a PS controller if you've got an USB one to try on emulators, the PS sticks aren't as precise as the N64's (same can be said about the Gamecube or Xbox controllers, anyway)

>> No.2722038

>>2721721

Can you even read?

>> No.2722336

>>2721721
The fuck are you trying to say?

>> No.2722591

>>2721732
>Quite the contrary.
How is what you said contrary to what I said? It sounds like we agree. More games should have used all the buttons

>Out of place? How?
It seems like it should have been bigger and closer to the edge of the controller. Maybe it's just me.

>It's not a flaw
I disagree, but also pointed out that Z was there. I just feel, personally, that an additional face button would have been nice, especially in games where the C-Pad was used for things that weren't camera control

>Try using PS1 controller for X
I use dualshock and dualshock 2 for all my emulation needs including N64. Adjust the deadzone and calibrate it properly and it works just fine.

>> No.2722598

>>2722591
I don't want it to "work just fine", I want it to work perfectly.

>> No.2722624

>>2711317
Because no one played it, especially compared to Mario Kart 64, which is the reference (for a good reason).

>> No.2722660

>>2722591

>How is what you said contrary to what I said? It sounds like we agree. More games should have used all the buttons

But that's not a problem with the controller, that's why it's the contrary. It's a problem with developers. As I said, Treasure did a pretty good job at utilizing all of the N64's controller in their games.

>It seems like it should have been bigger and closer to the edge of the controller. Maybe it's just me.

Definitely just you, I think the size is even a little bit bigger than the SNES's d-pad.

>I just feel, personally, that an additional face button would have been nice, especially in games where the C-Pad was used for things that weren't camera control

I don't know, again, Sega controllers never had Select button, I don't find this as a flaw.

>I use dualshock and dualshock 2 for all my emulation needs including N64. Adjust the deadzone and calibrate it properly and it works just fine.

Good for you it that satisfies you, I prefer to play the real deal.

>> No.2722694

>>2722660
>I think the size is even a little bigger than the SNES's d-pad.
I can assure you it's not.

>Sega controllers never had a select button
They also didn't have a retarded controller design ever.

>I prefer to play the real deal
>Literally just told me to play an emulator with the Dualshock controller
Okay, breh.

>>2722598
>I want it to work perfectly
Yet you use the N64 controller. Interesting.


You can always tell when the other person's argument is shit when they start nitpicking small things like the syntax of one's sentence.

>> No.2722714

>>2722694
>You can always tell when the other person's argument is shit when they start nitpicking small things like the syntax of one's sentence.
indeed

>> No.2722718

>>2722694
>I can assure you it's not.

okay, about the same size then.

>They also didn't have a retarded controller design ever.

okay so you agree not having a select button isn't a flaw.

>Literally just told me to play an emulator with the Dualshock controller

Just to compare, not to enjoy it. N64 emulation is fairly unstable, and you can do all the calibration you want, it still won't be as precise as playing with the real deal. I already tested it myself with many controllers, not just Dualshock, also gamecube and xbox. Not the same.

It's okay if you want to have a hateboner for the N64 controller, but just don't go around saying that "x is a flaw" because you don't know what you're talking about, it's all subjective opinions, "in my opinion, the d-pad feel small and out of place", first time I read this opinion and I disagree, same with the rest of the stuff you came with.

The only thing I gave you is that it could have used some rubber on the 3D stick to make it more comfortable to press.