[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 1.88 MB, 3300x2550, greetings_mortal__are_you_ready_to_die__by_bloo_dkai12-d917hw9.jpg [View same] [iqdb] [saucenao] [google] [report]
2709434 No.2709434 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2701885
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently

IRC (Password is in the FAQ.)
Channel: #vr

Image database



So You Want To Play Some Fucking Doom? (v5)

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##

Famous monuments, landmarks, or places of interest
https://archive.moe/vr/post/2619435 - Announcement
https://archive.moe/vr/post/2619669 - Rules

>> No.2709435


[09-26] Quake Live beta almost complete - keys available

[09-26] Monument (final version) released

[09-25] The /newstuff/ Chronicles #483

[09-25] Ultimate Doom II: An in-progress expanded remake of Doom II (Note: nothing to do with Ultimate Doom!)

[09-24] Public Service Announcement: Do not compile GZDoom with both FMOD and OpenAL, it will break.

[09-22] WadC v2.0 released

[09-21] DoomRL Arsenal v1.0 released

[09-20] Developer Opinion - Gun Feedback

[09-20] Anon's birthday cake >>2691441 >>2691447

[09-18] 50 Shades Of Graytall released (late news)

[09-18] The /newstuff Chronicles #482

[09-16] Doomworld now available via https

[09-14] Icar2015: a 11-map set for Icarus, by Eternal

[09-13] Strange Aeons v3.5

[09-12] Anon mod release: Mugshot / Ammo display HUD

[09-11] Reelism X3 released, right on schedule!

[09-10] The /newstuff Chronicles #481

[09-08] Hocus Doom update

[09-05] Anon mod release: arrow.wad


To submit news, please reply to this post.

>> No.2709450

>[09-26] Quake Live beta almost complete
Is it just going to be a "testing" beta like TF2 has, or is there another major update coming that I missed?

>> No.2709471

Real pity about Stronghold. 7 years of work down the drain. This can be such a shitty community at times.

We could have had a 1.1.

>> No.2709474

/doom/, how do I pimp my Wolfenstein 3D?

>> No.2709495

What's going on with this?

>> No.2709502

what are you talking about?

>> No.2709510

Literally what

>> No.2709605


I couldn't find anything on R667 about it. I assume the guy's just being stupid.

>> No.2709620

as far as i remember it came out and was playable, and had some patches a bit later.
i had fun with it, i don't know what the mythical 1.1 would've had but to me it was an impressive bit of work.
i don't know what you're on about

>> No.2709623



Much gnashing of teeth.


Still no update for such a large mod.

Mod isn't perfect. Things could be improved, things which are not Torms mapping style.

>> No.2709625
File: 89 KB, 1024x578, Uulfcljh[1].jpg [View same] [iqdb] [saucenao] [google] [report]

this looks pretty neat

>> No.2709632

>Pixellated mess of a gun

Not feeling it.
What makes this special?

Unless we're talking about the level itself, then that looks fine.

>> No.2709641
File: 104 KB, 1024x578, mmJ177lh[1].jpg [View same] [iqdb] [saucenao] [google] [report]

some gimp made a dm wad for gzdoom

>> No.2709660

They're ripping out the "BUT IT'S IN A WEB BROWSER SORTA" stuff and just making it a Steam game with proper in-engine menus, custom servers and I think some form of Workshop-based mod support. There'll also be a DLC (so as to appease ze germans) to bring back gibs.


>> No.2709664

Oh shit, that sounds pretty cool.

>> No.2709679
File: 1.17 MB, 1920x1080, hexen screenshot.png [View same] [iqdb] [saucenao] [google] [report]

Question regarding GZDoom
Any way to make the icons a little bit bigger without having to change the screen size? Because this is way too small for me

>> No.2709695

hud_scale 1

>> No.2709698

yeah, something about fullscreen HUD scaling you'd have to turn on or off

>> No.2709702

I'm thinking of getting into this series, guys.

Any games to try first? Any games I should try to avoid?

>> No.2709708

That lighting looks really nice, however I would suggest using GLglows to optimise it more.

>> No.2709727

Thanks, that fixed it

>> No.2709734


Chiquito.wad circa 1998

It replaced every sound with chiquito de la calzasa voices.

>> No.2709917


So a mod hasn't updated after five years.

...Are there any other of the umpteenzillion other mods that fit this category you want to talk about?

>> No.2709920
File: 3.68 MB, 1543x4500, SoYouWantToPlaySomeFuckingDoomV5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2709951

avoid the bfg edition

>> No.2710086
File: 26 KB, 320x200, ENDPIC.png [View same] [iqdb] [saucenao] [google] [report]

I just finished playing through a kickass Ultimate Doom Episode 4 replacement called Apokalypsis.

After the victory text of a cute little poem, shows the normal ENDPIC.

I've questioned this for many years. What is up with the buildings in the background here? Warped perspective? As a kid, I assumed it was just some sort of rectangular frustum-shaped military base blowing up.

>> No.2710096
File: 79 KB, 640x480, doom inceptionism.jpg [View same] [iqdb] [saucenao] [google] [report]

pls help, can't get GUS emulation to properly work on Chocolate Doom 2.2.1. I even have Doom 3 BFG so it should be automatically finding the patches and the timidity config.

>> No.2710126

That doesn't work that way. You gotta find the GUS patches yourself and both GUS and Timidity are different.
http://www.doomworld.com/idgames/sounds/eawpats Here's a good GUS patch.

>> No.2710127

The README.Music.txt says it does work that way, it may have been deprecated.

>> No.2710136

Also, the 8MBGMSFX patches:

I prefer them to EAWPATS, but that is my opinion, ymmv.

>> No.2710137
File: 22 KB, 400x240, Ash.jpg [View same] [iqdb] [saucenao] [google] [report]

>What is up with the buildings in the background here?

I always saw it as hell warping reality, essentially the forces of hell pulling reality into a hellish dimension via some sort of portal.

>> No.2710148


>> No.2710149 [DELETED] 
File: 90 KB, 1280x720, doom meme.jpg [View same] [iqdb] [saucenao] [google] [report]

Say I wanted to compose noise music for a vanilla compatible WAD which patch would I use?

>> No.2710157

>noise music
I can't tell whether you actually mean "noise", as in "ambient noise", a la Quake, or "nice".

If noise, I wouldn't use GUS patches.

If nice, then really, its personal preference. As long as the patchset has the 128 instruments and the drumkits specified by the General MIDI standard, then its really whichever one sounds best to you.

There are also the actual GUS patches that came with the Gravis Ultrasound sound card back in the day and the "Pro Patches Lite" update for those, floating around on the net somewhere.

Bobby Prince allegedly composed Doom's music on a Roland Sound Canvas 55 MIDI synthesizer.

>> No.2710175

I mean noise as in the sort of industrial ambient sounds on quakes ost but not ambient in this use

>> No.2710176

maybe I could make a DeHackEd patch to play like 5 tracks at once.

>> No.2710179
File: 1.68 MB, 361x200, waepimage.gif [View same] [iqdb] [saucenao] [google] [report]

That is an interesting interpretation.

I'm not so sure fisheye is the type of distortion here.

>> No.2710261
File: 115 KB, 800x600, 200%.png [View same] [iqdb] [saucenao] [google] [report]

What is everyone's favorite vanilla compatible mapset?

>> No.2710308

Looking at that picture made me wonder if someone made a full mapset called Agitation yet.

>> No.2710401

What's really wrong with the BFG edition? I guess it's kind of gay that the health pickups are censored and that the swastikas are removed from the secret levels, but other than that the levels are where they are and the gameplay is at it was.

>> No.2710456

Leaving out the fact that they buggered up the source port itself, it desyncs with anyone using the original copy.

>> No.2710460

>censored health pickups
>two levels ruined
>SSG sound damaged (and its one of my favorite sounds right behind the arachnotron's death cry)
>the original team won't get a cent from your purchase

>> No.2710464

Fast monsters doesn't work also

>> No.2710472

It's a butchered port and it's not even compatible with original uncensored copies.

That's why.

>> No.2710485

>the original team won't get a cent from your purchase
Welcome to the fucking game industry. NOBODY gets money now for dev work they did in the past.

>> No.2710489
File: 157 KB, 480x273, fellow demons.png [View same] [iqdb] [saucenao] [google] [report]

incoming oc

>> No.2710491 [DELETED] 

partial invulnerability.png

>> No.2710492
File: 64 KB, 535x403, ksUBS[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2710494

>partial invisibility.png

>> No.2710496

yeah that

>> No.2710497
File: 64 KB, 535x403, ksUMk[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2710501

lmao they totally butchered the fucking sound pitches by randomizing them for no fucking reason whatsoever

kek, what game difference does it even make for zombiemen to moan higher

fucking bethesda

also the db shotty sounds like a middle aged man in the forest taking a shit and stepping on some leaves

>> No.2710508
File: 13 KB, 416x297, 1376339788181.jpg [View same] [iqdb] [saucenao] [google] [report]

I just finished Quake 1 for the first time! I did it on normal.

I have some questions for you /vr/ now that I've finished the game. I want to know what you think.

>why are secrets harder to find in this game than in doom? I probably found only around 30% on my first runthrough.
>do you still giggle at spelling shub niggurath scrub niggerwrath?
>was not including a BFG equivalent a mistake?
>do you think that the 3D allowed for sufficient variance in level design to distinguish Quake from Doom? Do you think John Romero even without using the 3D to its full extent managed to create levels that felt significantly different from Doom?
>are hitscan enemies still bullshit?

>> No.2710524

>>was not including a BFG equivalent a mistake?
not for the most part, considering the engine wasn't able to handle a major number of enemies anyway due to the fairly limited stuff they could fit on most PC's back then and it would be pretty redundant. You'd have to rebalance the game around the necessary amount of ammo for it enough to make life easier/harder for the player depending on the skill level he/she is playing on, and buff the amount of enemies in each level up a notch as well.

The thunderbolt was a very good choice when you think about it, really. Don't get me wrong, I personally would have loved to see a BFG equivalent in Quake too but then again there weren't many enemies that were able to stand that much damage anyways. Mostly vores, fiends, and shamblers could take as much damage as, say, barons or archviles, and anything bar a rocket launcher would be mostly overkil for them.

>> No.2710528

>the new gameplay additions like jumping, crouching, swimming, freelook etc. allowed for more creative hiding spots than unf-able walls
>i guess??
>the thunderbolt is basically that give or take
>it should have but quake in general has a really awkward, obviously mishmashed tone which made for something much more confusing and unmemorable than doom
>no not really

>> No.2710536

>>the new gameplay additions like jumping, crouching, swimming, freelook etc. allowed for more creative hiding spots than unf-able walls
no automap either
i severely missed doom's automap in quake
even though i know it wouldn't have worked at all

>> No.2710537

>was not including a BFG equivalent a mistake?
Lower monster count and nothing as beefy as the Doom bosses doesn't really necessitate a BFG. The deathmatch would have even less weapon balance that it already does with a BFG, too.

>do you think that the 3D allowed for sufficient variance in level design to distinguish Quake from Doom? Do you think John Romero even without using the 3D to its full extent managed to create levels that felt significantly different from Doom?

>are hitscan enemies still bullshit?
Quake has just the one, yeah? Nah. Grunts appear in 5 maps total and they're not a problem in any of them.

>I did it on normal.
Oh shit, what are you doing? This is a classic FPS from the time when higher skill levels were actually more fun, not less. Do it again on Nightmare!

>> No.2710539

>>are hitscan enemies still bullshit?

grunts were fairly spread throughout the game, making appereances only in the first level for each episode. They weren't that annoying due to appearing in smaller numbers and occasionally joined by dobbies and enforcers (the later being projectile-based laser-shooting guys) and they were used pretty flawlessly imo

Not enough to be a fucking nuisane who never miss their shots and sometimes make you go "ugh, these fuckers again" like the shotgunguys in Doom, but that they could land their shots pretty accurately and the ludicrous amount of damage output they could shove in large groups were both pretty fucking stupid imo. still like them, though

I could never figure out if they were actual zombies or just random soldier guys though. the enforcers do yell "freeze" and "stahp" at you even though they had red eyes implying demonic posession of sorts iirc, that always seemed sorta confusing to me

>> No.2710541

>I could never figure out if they were actual zombies or just random soldier guys though.
The manual says they're just your dudes with a bit of cyborg crap stuck in their heads.

>> No.2710549

In usual Strogg fashion. And they say there's no continuity in Quake...

>> No.2710551

haha i like this
>>2710492 >>2710497
don't get these two though, what's the reference?

>> No.2710559

>become near full-fledged cyborg
>red eyes bc le evilzzzz!!!1

ah well, fair enough

>quake actually has some actual continuity to it towards quake II and IV
well shit, now it sorta makes sense to have blabbering zombies yelling random shit at you in both quake I and IV i guess

still that does it for me

>> No.2710560
File: 35 KB, 500x375, tumblr_lspopeRKtr1qbr969o1_500[1].jpg [View same] [iqdb] [saucenao] [google] [report]

It's a reference to this

>> No.2710564

i see, thanks. never seen that before. yes, i do live under a rock, before you ask.

>> No.2710621

Randomized sound pitches was actually part of the original release of Doom 1! It was accidentally broken in v1.4 of the engine, and not officially fixed until the XBox ports included in Doom 3.


>> No.2710626

>mfw that d-o-f baron

it's the little things.

>> No.2710629

>[09-26] Quake Live beta almost complete - keys available
"Feature complete this Tuesday" means the update will go live or that all the features will be in the beta client, and after testing will be released?
I'm assuming it's the second one
Major update.
They are turning off loadouts by default, leveraging Steam accounts (somehow), turning most of id servers after a while but letting people host their own (which also means LAN support), Quake 4 style crouchsliding as a server option, no more ranking system by id but support for it if peope wanna make it, maps being retouched and there's Steam Worshop support for usermade maps, gibs will be reintroduced as well as a +18 DLC (with new blood effects), LG damage might or might not go up to 7 again. And of course the client is being restructured and shit.
Also Steam Achievments. Call me a faggot but I love those.

>> No.2710635

>PC Speaker

>> No.2710638


>> No.2710640
File: 172 KB, 640x480, Screenshot_Doom_20150930_022423.png [View same] [iqdb] [saucenao] [google] [report]

well holy shit.

>> No.2710652

how did you do this?

>> No.2710669

>quake actually has some actual continuity to it towards quake II and IV
Yeah, I dunno if I'd go that far. The cybernetic implants are pretty much unexplained but the implication is that somehow "Quake" is responsible. As little sense as that makes, considering that's the manual's name for Shub Wobbly-jelly.

>> No.2710670

smooth doom with blood splats and SSG gibbing enabled + droplets mod

although this >>>>>> brutal doom
when to slowing your toaster to a crawl it comes to, I wouldn't really recommend it to anyone with a shit PC (such as me), I just did this to see how much of my framerate would be slayed tbh

>> No.2710676

>considering that's the manual's name for Shub Wobbly-jelly

I don't know if it counts as canon, but the ending to dissolution of eternity claims that -SPOILERS-by killing the dragon and shutting down the teleporter, you actually manage to stop way of part of quake's infantry from invading earth iirc so wouldn't that imply that the actual quake is still alive and kicking in some strange dimension and that shubby was nothing but a mere pawn in a much larger thing to come?

to think about it I would actually hate to think that ID actually had an actual fleshed-out full story for quake that they were meaning to continue but never did due to lack of interest from the fans and the fact that quake II was more popular and showed to be more profitting and memorable to them later on

>> No.2710678

Big problem with DoomRLA is uneven challenge. It is more challenging when you begin to play, because your guns are worse than vanilla guns and you still have to fight stronger versions of monsters. But as soon as you make couple of strong assemblies, the game becomes really easy. I think that there should be some kind of dynamic difficulty thing, where the chance of the monster getting replaced by stronger version should increase when player has superior weapons and advanced and master assemblies in his inventory.

Also I would really like to see health bar on stronger monsters (Cyberdemons, Spiderminds, maybe Barons as well).

>> No.2710684

>roll a 6-6-6 in reelism
>can't do shit because i'm stuck in a small room in the contra map
well, fuck me
also i hate how the trees survive everything, including fire from an hyperpowered tank

>> No.2710685

Where's the go-to for Duke 3D maps? Google is bringing up mostly broken links.

Is there anything that rivals the idgames mirrors?

>> No.2710698

http://dukeworld.duke4.net/ has a bunch of stuff from 1996-2001, and some stuff from afterwards.

>> No.2710703

hey guys
how would you like a doom clone in ue4?
been thinking about making one since I got 40% of skills and time to do it.

>> No.2710709
File: 5 KB, 254x198, 1442547010539.jpg [View same] [iqdb] [saucenao] [google] [report]

okay, this is actually starting to frustrate the fuck out of me now

why the fuck won't SLADE execute? the windows process manager says that the process itself is executing but the program just won't show up, there's no loading screens at all and windows keeps saying the program is working

I tried uninstalling and installing it back up like seven times now and tried looking it up on regedit but I couldn't find it

has anyone else had any trouble of sorts? how do I get this fucking program to work again?

>> No.2710729

absolutely - especially if we could just.... Man just graphically update the game, add physics, keep everything else pretty much the same

>> No.2710740

hold on buddy, keyword here is "doom clone"
there was already some guy doing a doom remake in ue4 and he got C&D, instead I would rather do something like freedoom in ue4, call it "NotDoom" for now and say that action is taking place on planet Venus.

>> No.2710746

forgot to mention, the program reads as running in background

what the fuck? why should it not work properly?

>> No.2710751

Well this sounds promising

What about the premium faggotry?

>> No.2710754

It's not clear yet. Premium lets you spawn (not host, afaik) a server with a lot of custom options (currently missing from the new free start a match option), more arenas (I haven't checked but I think all arenas are available now, not sure if just for testing), extended match history (I haven't checked but I think it's there).

>> No.2710756

Oh I forgot a big one: only premium users can vote for maps at the end of a match. I haven't checked that one.

>> No.2710763

>there was already some guy doing a doom remake in ue4 and he got C&D
fucking jewimax

>> No.2710767
File: 1.30 MB, 720x360, Slightly underwhelming.webm [View same] [iqdb] [saucenao] [google] [report]

This isn't panning out very well, I guess I could do the other idea of having it fly straight forward, randomly shooting at monsters, though I'm not sure how I'd go about making it shoot -AT- monsters, rather than just randomly spray projectiles around.

I don't know, this is driving me batty

>> No.2710776

i'd say making the thing more or less like a lost soul (except that it goes trough the enemies?) would probably be cooler

>> No.2710778


Yeah but how useful would that be as a BFG tier weapon?

>> No.2710779

well if you can summon a few and they just keep charging through and through enemies i'd say it could be pretty good for cleaning hordes of weak ones, or a few big ones

>> No.2710789

pls respond

>> No.2710842
File: 602 KB, 1024x768, Screenshot_Hexen_20130129_023553[1].png [View same] [iqdb] [saucenao] [google] [report]


>> No.2710848

It might be getting caught on some other process you have running that's preventing it from doing anything... somehow. I had a similar problem when installing Soldier of Fortune 1 recently, where the installer would hang in a similar way if Adobe Creative Cloud was running.

I can't remember how I diagnosed it, though. Event Viewer, maybe?

>> No.2710851
File: 14 KB, 489x514, paris.png [View same] [iqdb] [saucenao] [google] [report]


Fair point. Though the axe has an attack like that, I could always make this particular projectile last longer, destroy enemy shots, and explode violently when it ends.

>> No.2710857

I'll try killing any other processes next time I boot it up, thanks for the advice.

I've just let my PC on with the program running in the background hoping to see if waiting for it to actually open gives out any results. I'm crossing my fingers.

If all else fails, then I guess it's time for a little reformatting I guess. I legitimately spent the entire night trying to fix this shit and I'm tired as shit.

Will try and report back in a few hours.

>> No.2710909
File: 486 KB, 777x647, anewcoolpic.png [View same] [iqdb] [saucenao] [google] [report]

yo guys look, I found a new pic at the Doom website in the snapmap section

i think it looks fairly cool

>> No.2710937

It's, umm, brown. Yay, I guess?

>> No.2710938

I think the term you're looking for is "piss filter"

>> No.2710941

Memery aside, the snapmap section does show that new enemy people discussed a while back. The demon that looks like an armored mancubus.

>> No.2710942
File: 126 KB, 777x641, 00001065.jpg [View same] [iqdb] [saucenao] [google] [report]

here's another one

>> No.2710946
File: 4 KB, 256x256, DoomPalette0.png [View same] [iqdb] [saucenao] [google] [report]

Ooh, and now it is grey. Gosh, I'm so hyped! That's whopping two colors so far!

>> No.2710948

Why are you even posting this? It's not new or interesting
Are you trying to bait or something

>> No.2710950
File: 456 KB, 787x651, 2.png [View same] [iqdb] [saucenao] [google] [report]

I only came here to post these because of some retarded inspect element shenanigans I was jostlin' around with

so I stumbled upon these and thought I might post 'em

I think ID is being really overzealous about the stuff they choose to show though tbh, most of these pics kinda give off that E3 foundry-vibe, mostly nothing has quite anything to do with what was shown at quakecon last year

>> No.2710952

neither new nor old*

>> No.2710953

it says campaign. ffs

>> No.2710954

>not retro
yeah I can see where you guys are coming from

I should have just posted those on a link at least to begin with, sorry bout that

>> No.2710978

doom 4 being offtopic on /vr/ never seems to stop people posting about it. plus this thread is really slow by vrdoom standards. how many were you going to post?

>> No.2710982

only those three and nothing else, one from each section of the website branches

I recall some guy posting some supposed armored mancubus shots in the snapmap section some time ago and he didn't get called out for not being retro content whatsoever, not sure what's triggering so many people this hard now really

>> No.2711048
File: 83 KB, 205x254, concerned blue yoshi.png [View same] [iqdb] [saucenao] [google] [report]

>decide to check out the official site
>notice that pre-orders are available
>check to see if steam has a page for Doom 2016
>nothing there

Will Doom be available on Steam at any point? I mean, Fallout 4 is on there so I'd imagine Doom would be aswell. Perhaps it's too early, but I dunno.

>> No.2711053

I'd be very surprised if it isn't.

>> No.2711067


Ehhh, I know.

>> No.2711074

I played it on PS3, so I never really had the option of playing with anyone on a different system (not that I played online).

>SSG sound damaged (and its one of my favorite sounds right behind the arachnotron's death cry)
Wasn't that the old sounds from before the earliest patches?
Either way it's the reloading sounds, not the boom.

>the original team won't get a cent from your purchase
Well that was the original agreement from the days back at id, it's what they all came up with and agreed upon when they were a small team of devs, that if someone left, they wouldn't get any more royalties from anything they had made at id.

Well that is an issue.

Well obviously the port it comes with isn't really anything great, if you're on PC there's little reason to get the BFG Edition, but I think it's decent as a console port (though Classic Complete is much better).

>randomizing them for no fucking reason whatsoever
That's an old behavior that was broken in an early patch, though I do wish there was a way to turn it off.

I guess the idea was that it'd add a bit of variation to the general sound of the game, so that if you mow down a whole bunch of zombies in a row, it all sounds more varied.

>also the db shotty sounds like a middle aged man in the forest taking a shit and stepping on some leaves

>> No.2711084

>Either way it's the reloading sounds, not the boom.

It could be argued the reloading sounds are just as, if not more vital to the SSG's sound design

>> No.2711104

To the complete faggot trying to defend BFG Edition, here's what's wrong with the SSG:
The engine ignores the sound effects' sample rate, and instead uses a fixed rate of 11025 Hz. "The "item respawn" sound(DSITMBK) and some super shotgun sounds (DSDBOPN, DSDBCLS, DSDBLOAD), however, are still sampled at 22050 Hz; therefore when they are played back they are slower and lower pitched than intended."

This was from the Doom Wiki which has a whole list of what they fucked up that you can read for yourself.


>> No.2711105

Yeah, that seemed sorta strange to me as well looking this morning. The game comes out april next month, after all.

>> No.2711119

>april next month


>> No.2711134


>> No.2711145

Caught ya, time traveler.

>> No.2711163

you mean you most probably will or have already had.

you never know. or knew. or maybe will never know.

>> No.2711190 [DELETED] 
File: 136 KB, 846x775, 1406930370680.png [View same] [iqdb] [saucenao] [google] [report]

>endless agitation
nice meme
>return of id multiplayer
it looks slow as shit compared to an average doom 2 deathmatch
>a relentless campaign
I can't wait to get weapon upgrades from the item drop killmoves

>> No.2711192

>doom 4 being offtopic on a doom thread
I want this meme to end

>> No.2711245 [DELETED] 

it was fun, you guys.

>> No.2711250

This is a thread where we discuss video games from Doom series, not anything with "Doom" in its name. We don't discuss "Indiana Jones and the Temple of Doom" here, for example.

>> No.2711257 [DELETED] 

forcing it doesn't make it any funnier

>> No.2711285

it's not a meme, it's the rules. the point of this board is old video games. doom 4 isn't the slightest bit retro. if you want to talk about modern video games, there's another board for that.

>> No.2711294 [DELETED] 


Good fucking riddance

>> No.2711305

yep, fun times

>> No.2711310

What you guys don't want is shitposting. Say it. Doom 4 being inherently a modern game doesn't bring the exact kind of discussion that /vr/, specially /doom/, wants. And you simply want to avoid any troubles.

A bit petty, but that's how it came to be. We COULD discuss the new game normally, but we CAN'T. And it doesn't necessarily mean that only one website or subforum is to blame, modern remakes of old games will always have these kind of problems.

>> No.2711413
File: 279 KB, 732x792, SaXO02P.jpg [View same] [iqdb] [saucenao] [google] [report]

>This is a thread where we discuss video games from Doom series, not anything with "Doom" in its name.
>Doom 4 being inherently a modern game doesn't bring the exact kind of discussion that /vr/, specially /doom/, wants. And you simply want to avoid any troubles.

No, you don't want dissenting opinions.

The amount of knee-jerk "not retro! NOT RETRO!" posting about Doom 4 brings is baffling, considering people are happy enough to discuss DoomRL (not RLA), the Doom movie, the Doom mobile games, and other non-Doom games--including the new Shadow Warrior and RotT.
Posting about Doom 4 is perfectly fine, there's just not a lot to post because it hasn't come out, and some people take offense to forming opinions about the game before it comes out. Whether the opinion is "whoah, looks cool!" or "whoah, looks like shit!", we should be able to discuss it.

Trying to cut it off arbitrarily when there's plenty of other equally-"off-topic" discussions is kinda dumb.

>> No.2711447

Well I'll agree on that, the CLICK CLACK noises are pretty damn good feeling.

>> No.2711453

>To the complete faggot trying to defend BFG Edition
Hey, I'm just saying that as a console port, it's ok, I'll defend the GBA ports and those were pretty shitty, even if the second game barely cut anything at all.

I'll defend Snes Doom and that shit is ROUGH.

>> No.2711497

what are they supposed to call it

>> No.2711523

hotdogging, obviously!

they should also do away with the yellow filter, because there's just no fucking feasible way in reality that all environments and objects in the vicinity get a yellow color from being in a molten steel refinery!

it's almost as if they couldn't do anything right!

>> No.2711535

I have no idea why the industry keeps filtering like that. SweetFX turning off the bluefilter for bf3/4 makes it look so much better, imagine it'll be true with the pissfilter as well

>> No.2711536 [DELETED] 

the same as whatever it was Doom / Doom 2 called it. "campaign" is a CoD word.

>> No.2711539 [DELETED] 

i think calling it megawad would be a bit confusing and prob not even technically correct.

and no, campaign was a word before the cod boogeyman

>> No.2711542 [DELETED] 

>"campaign" is a CoD word
For the love of god STOP.

>> No.2711543

>A Relentless Hotdogging

>> No.2711545 [DELETED] 

Doesn't fit anymore since it's not using the .wad format.

It's campaign. They used to run D&D campaigns and talked about how their campaigns would affect their development. As other anon said, don't be dumb.

>> No.2711550 [DELETED] 

>Doesn't fit anymore since it's not using the .wad format.
..that's what i was saying anon

>> No.2711551 [DELETED] 

>"campaign" is a CoD word.
You're a dumbass.

>> No.2711553 [DELETED] 
File: 257 KB, 852x762, WHAT THE HELL PEOPLE.png [View same] [iqdb] [saucenao] [google] [report]

>"campaign" is a CoD word.

This is the epitome of how CoDfish and /v/ have disgraced the shooter genre. Let me guess, you also think that Splatoon isn't a shooter because of it's aesthetic? FOH

>> No.2711557 [DELETED] 


>> No.2711563 [DELETED] 

oh god i'd take cod fanboys over splatoon autists anyday

>> No.2711568 [DELETED] 
File: 72 KB, 250x250, kek.png [View same] [iqdb] [saucenao] [google] [report]



>> No.2711579 [DELETED] 

>autism meme

Keep digging your fucking hole

>> No.2711580 [DELETED] 

>>2711539 >>2711542 >>2711551 >>2711553 >>2711557
sorry lads. idiotic post deleted.

>> No.2711585 [DELETED] 

that wasn't me, that was someone else. i posted the original idiotic statement and just deleted it.

>> No.2711587 [DELETED] 

not even him. just fed up with these /v/ pedos getting all defensive over muh GOAT that i only like because of the r34

>> No.2711590 [DELETED] 

I didn't realize my mistake until after you deleted your post. That said, it's a useless gesture because that's one bit of comedy gold that I will always remember.

>> No.2711593 [DELETED] 

>still taking every single post ITT at face value

>> No.2711594 [DELETED] 

>/v/ pedos
>that i only like because of the r34
if you like porn of underage girls, they might not be the pedos

>> No.2711603 [DELETED] 

>that reading comprehension
i wasn't talking about myself, dicktree

>> No.2711605 [DELETED] 

in all fairness, the doujins are pretty nice...

>> No.2711607 [DELETED] 
File: 25 KB, 225x556, 29e2519422618513ef06b341b6a0f93fc11c8cb.gif [View same] [iqdb] [saucenao] [google] [report]

sure you weren't, pedo

>> No.2711609 [DELETED] 


>> No.2711612 [DELETED] 

And yet this sort of backlash literally didn't exist when The Last Of Us was a thing...

I have a feeling that a certain other trait has played into this suddenly appearing backlash...

>> No.2711613 [DELETED] 

>that i only like because of the r34
>i wasn't talking about myself
>that i only like

Yeah, nah.

>> No.2711621 [DELETED] 

>muh GOAT that i only like because of the r34
>cant into basic 4chan lingo

>> No.2711623 [DELETED] 

>i only like because of the r34

>> No.2711626 [DELETED] 

>backpedalling this hard

Yup, caught you.

>> No.2711628

So uh, I'm really getting into DRLA and want to set it up for co-op with a couple of friends. What are some good WADs for Co-op DRLA?

>> No.2711629 [DELETED] 

you gonna keep going with this or can we go back to doom talk

>> No.2711631

oblige wads are always a nice pick

>> No.2711632


zdoom netplay is p ass btw

>> No.2711642

total control

>> No.2711647
File: 62 KB, 598x534, le worried face.jpg [View same] [iqdb] [saucenao] [google] [report]


i was not prepared for this

>> No.2711648

wrong thread?

>> No.2711651 [DELETED] 


It's a bit late for you to try and change the subject now, but sure, I'll play along.

>> No.2711656 [DELETED] 

anon just stop. i'll delete my borderline shitpost if it will make you stop projecting

>> No.2711657

sorry, i don't know how to post things from another thread

>> No.2711661


ignore my retardation, fixed it

>> No.2711668

i like how nobody there gets it

>> No.2711669 [DELETED] 

All doomses were GPL'd so far.

With Cuckhesda being the publisher is there any chance the new "DooM" will be open sourced as well?

>> No.2711673

i can't see it happening, especially not now carmack's gone

>> No.2711674



>> No.2711682
File: 54 KB, 202x200, Here+s+another+disgusted+tyler+image+_440da71763967d46e3bf7b0939969b45.png [View same] [iqdb] [saucenao] [google] [report]

Fuck them then.
I noticed idtech 5 still has a proprietary license.

I really enjoyed having the possibility of having doomses in the repos of even the most stallman friendly distros. Everything good has to end one day doesn't it

>> No.2711728

That should've done it but /vr/ hasn't reached 7m posts yet.
Or is it a thread from another board?

>> No.2711730

>Everything good has to end one day doesn't it

I'm just one nerd, but I've been putting the code of everything I release on open-source for people to use, tweak, modify, or expand on as they see fit.
Even if I move to an alternative git sites for private repos for more commercial projects (looking at GitGud at the moment), after release I'd probably open up the code for people to dig through as they see fit.

>> No.2711742

anon posted something in the wrong format, & then he rectified it here >>2711661

>> No.2711754

>but I've been putting the code of everything I release on open-source for people to use, tweak, modify, or expand on as they see fit.
I appreciate it.

>Even if I move to an alternative git sites for private repos for more commercial projects (looking at GitGud at the moment), after release I'd probably open up the code for people to dig through as they see fit.
It is possible to make money and still keep the source open.
You just have to cope with the fact (depending on the usefulness of your software) that there will be people who will try to use your software without monetary compensation just like unauthorized copies exist for proprietary software. Same shit, same result.

>> No.2711779

The old id was able to make gobs of money licensing their engines and open-sourcing the previous generation after the new one had been out for a while. (They also preferred the GPL for this, precisely because they could go on licensing old engines to people who didn't want to open source their own modifications.)

The new id is part of Zenimax. Motherfuckers wouldn't lift a finger to help Jesus if he was on fire.

>> No.2711781

I just don't understand their policy though - id made lots of people multimillionaires, and they shared everything pretty openly. It's sad to see what it's become

>> No.2711793

Zenimax is really ruthless all around. They have no compassion for their fans and no loyalty to their own writers and artists (in Bethesda or otherwise) and they don't give a fuck about their public image. That's the norm for American businesses these days, though. Recently (like the past 10 or 20 years) it's also become normal for big companies like Zenimax, run by sociopaths, to buy up all the smaller ones.

>> No.2711794

Th difference between old and new id is that old id was a small studio that did whatever the fuck they wanted. It was their time, their skills, their resources and their money.

New id is a subsidiary of zenimax media which is a corporation, which has it's stockholders which are usually over-middle-age kikes interested in mad dosh. It's their skills, but the money, time and resources ain't.

I could go on and ramble about ebil corporashuns turning everything they touch into pile of shit but i think most of us get the point

>> No.2711796


>> No.2711807

tvr, scythe, memento mori... i could never pick one, it varies from week to week

>> No.2711817

i think the only big game company that isn't ran by ruthless greedy cunts nowadays is CD Projekt RED

>> No.2711830

>CD Projekt RED
Because the CEO and other key people in charge of it are the same people that started it. And those people actually like videogames.

This will probably change, CD Project entered warsaw stock exchange this year.

>> No.2711834
File: 28 KB, 312x312, 1411858297471-2.gif [View same] [iqdb] [saucenao] [google] [report]

>I just don't understand their policy though

Ultimately, it's a matter of whether you want to make more or whether you want to get more.

Releasing open-source code and modding tools means people are able to do more with it. The community can do more, but you won't be able to get credit/profit from it. Plus, there's a high amount of chance people just either won't do anything with it or will make a monumental pile of shit.
Look at the RPG Maker community, for example. There's a couple really good games! There's also a monumental pile of shit and sub-bar nonsense. Most of the time Enterbrain never even sees a dime for any of the successful games and releases. And they don't often even enter people's minds when they go "oh, Yume Nikki was a great game made by a creative person!". I actually hate Yume Nikki but it's the first example I could think of.

If you keep things to yourself, you're able to exercise a higher level of quality control. Put airquotes around the words "quality" or "control" if you like. Or both.
More importantly, however, you benefit directly from it. By releasing your own extra mappacks and products for your, well, product, you get to reap in more of the credit, the cash, the acclaim, and whatever.

Me, I just see it as paying it forward.
I've done a nice chunk of stuff in modding, but a good 90% of it was built thanks to other people's works, them consciously spending their time and effort so that someone else can expand on it and make something cool.
Likewise, even if someone doesn't like something I make or thinks they can do better, or just wants to study to experiment with and learn how to do things, I can keep things open and available for them to play with as they want.

Boy, this sure was a tl;dr seriouspost.

>> No.2711898
File: 42 KB, 583x442, QL changes 30 sept.png [View same] [iqdb] [saucenao] [google] [report]

>Infected Mastermind removed
>Gamemode with grapple
Could be fun
>it also has Team Arena runes
Oh god pls no

>> No.2711903

>And they don't often even enter people's minds when they go "oh, Yume Nikki was a great game made by a creative person!"
As someone who used to be a miniscule proponent in the Yume Nikki community, this is utter bullshit. Yume Nikki gets constantly tied in with how RPG Maker can be used to create interesting, non-linear, near-visual-novel style games. In fact, I'm sure it made quite a few turnarounds in product purchase.

Ao Oni did the same thing, in fact it could have been called "RPG Maker XP Scripting: The Tech Demo"

>> No.2711906
File: 237 KB, 1366x768, shot0003.jpg [View same] [iqdb] [saucenao] [google] [report]

This is how the grapple looks btw
Low settings but you can see how it works

>> No.2711909

maybe to you guys
yume nikki to me is more representative of the japanese indie scene rather than any rpg maker schlock

>> No.2711917

this is quake live?
what the fuck, i thought it was supposed to be q3a in a browser

>> No.2711919

They textured it?! WOOOOO!

>> No.2711923

>Low settings

>> No.2711925


Wouldn't a better example to that be Cave Story, or Touhou?

>Yume Nikki gets constantly tied in with how RPG Maker can be used to create interesting, non-linear, near-visual-novel style games.

I have never heard this in my life.
If that's a bad example, though, then I'm man enough to admit I'm wrong. Feel free to swap in another example, like Chloe's Requiem.

>> No.2711928

It hasn't been technically on a browser for a good while now, couple years iirc
And it is q3a but with more stuff that previously were mods and shit, with tweaked balance and stuff
Q3A had a grapple, but it was accessible only through cheats, btw

>> No.2711942

Speaking of QL, has it been confirmed whether or not the Blood DLC will be free or not?

>> No.2711945

<syncerror> Gibs coming in an 18+ DLC
<syncerror> But we're not allowed to sell it in Germany due to the current rating of QL.
<syncerror> We're not using the Q3 blood.
<syncerror> It's Q3 gibs + new blood effects.

Paid, I assume.

We'll know by tomorrow, I think.

>> No.2711974

>I have never heard this in my life.
Maybe it is amongst the small community, but I know there was always this cycle of "YN was cool, what was it made in?" "RPG Maker! That's why the assets are so open." "Wow, that's pretty neat what it can do."

SyncError seems like a p. cool dude.

>> No.2712101

I can see it being free DLC. Not as a patch that they just call "DLC" but it having its own Steam store page and lets itself be installed for free as long as you have the game installed, but that store page for it cannot be accessed in Germany.

That's how I'd do it anyway.

>> No.2712118
File: 1.28 MB, 500x250, [Turbo Autism].gif [View same] [iqdb] [saucenao] [google] [report]

I don't get terry culture honestly...what's so fucking funny about it?

Why did terry ever have to start this utter cancer?!

I pray he goes straight to hell and gets raped by an imp's thorny penis for this.

All it is is wasting talent and throwing away good ideas for a cheap stupid laugh.

>> No.2712127

I'm the kind of guy who finds random loud noises funny (mostly because I have ADD, Tourettes and Assburgers all at once) and only found that aspect funny the first time I played it, for the first few minutes. I guess there isn't enough variety in the noises. As for the writing, I thought it started off funny, but then it becomes a lot of the same shit afterwards (i.e. "eyyy im da boss n im gunna fug yo ass fuccboi")

>> No.2712179

It was funny when there was only 1 to maybe 2 or 3 terry wads.

But then everyone just started making the same fucking thing to the point where it became a tired concept.

I wish people would be more creative with their troll wads then just following in terry's footsteps.

>> No.2712339 [DELETED] 

>>Gamemode with grapple

of course, taking a page off ut's book now that the new game is coming soon :^)

>> No.2712347

You ever play Threewave CTF?
It had a grappling hook.
Threewave predates Unreal by a couple years.

>> No.2712350


You really shouldn't have responded.

>> No.2712354 [DELETED] 


now call it a boogeyman

>> No.2712357


>the grapple is making it in

Fuck yeah

>> No.2712359 [DELETED] 


or a meme, that also works

>> No.2712364 [DELETED] 

>Literally mad because I made a rational post

>> No.2712375


Or a retard.

Now let's talk about how cool the grapple is. More arena shooters need hookshots.

I wonder if it's capable of dealing damage to other guys. The hookshot in the chaosUT mod for unreal tournament spiked enemies for like ten damage a shot, and could be fired fast

>> No.2712389

Hey guys, were can I get Project MSX ? Is it still up somewhere ? Which one is the best version ?

>> No.2712392


Latest version is 0.2a

>> No.2712395

Thanks anon. That was quick.

>> No.2712463

You're correct, but a balance can be struck. Id released first party map packs, and made tons of money, and still gave fans creative freedom and people have made millions of hours of content for their game.

>> No.2712496

I just finished the first Scythe wad, and whoever thought map 28 and map 30 were good ideas should fuck themselves with a rake sideways.

Also, what the fuck is going on with all these party hats over the images what is happening

>> No.2712509

It's 4chan's birthday, newfriend.

>> No.2712519
File: 240 KB, 1920x1080, PET Rescue.png [View same] [iqdb] [saucenao] [google] [report]

Loving Icarus

>> No.2712551
File: 540 KB, 800x600, Screenshot_Doom_20150930_230625.png [View same] [iqdb] [saucenao] [google] [report]

what do you think of Community chest 1
map 29: citadel at the edge of eternity

>> No.2712562

mark is at it again, it seems

>> No.2712563

not a big fan of the tank but the chopper is ok

>> No.2712568

Any recommends for a map/wad where you have only just enough ammo to clear it without resorting to fists? I want to use it for ammo balance testing.

>> No.2712573

the heli's neat but the blade's animation needs some work

>> No.2712575
File: 10 KB, 224x272, Daedoolon.png [View same] [iqdb] [saucenao] [google] [report]

When are we playing Hexen together /vr/?

>> No.2712576

sounds fun

>> No.2712593

I really don't think so, specially if Premium goes away.
And Sync said "sell"
UT didn't have a grapple, though, did it?
>More arena shooters need hookshots.
I'd rather them come up with new movement mechanics on their own.
In any case, Cliffy B new FPS has a character that has a hook, but it doesn't pull you, just lets you swing, I think.

>> No.2712594

i can host if anyone's interested

>> No.2712595

It's within the rules of /vr/ to discuss post 2000 titles if they are in relation to a /vr/ title, such as discussing Doom 3 or 4 in relation to Doom 1 and 2, like for instance making comparisons.

>> No.2712598
File: 336 KB, 400x534, lewd.png [View same] [iqdb] [saucenao] [google] [report]

>"The act of sexual outercourse where the man slides his penis between his partners buttocks."

>A Relentless Hotdogging

>> No.2712602

Wouldn't be funny if they got.

>> No.2712604

the filter only appears in hell outdoors, it seems

>> No.2712605

There is a lot of cool maps and a lot of total fucking garbage. Community Chest was cool but really it became fucking amazing at CC3.

>> No.2712609


So a player on top of a desynched-moving actor and a flying player?

>> No.2712616

>Trees explode when you touch them

>> No.2712619

>tanks runs over tree
>it falls apart
what's the problem here

>> No.2712631

>new movement mechanics

All surfaces are walkable surfaces, you can just as easily walk on the walls and cielings/if they're there.

Assisted platform jumping

>> No.2712647

I played a Wrath of Chronos server the other day and the damn game forces you to change hud_scale back to 0 for the new hud but at 1920x1080 the hud is so goddamn tiny and i dont want to use a lower res just for that

>> No.2712650

id be interested, no one plays Hexen anymore

>> No.2712651

I am also interested

Its why I suggested it

>> No.2712656

but it looks fun anyway.

>> No.2712660

>Deathkings' DM maps overwrite half of the 3rd hub
Why would they do this?
Every time i want to try a full playthrough of Hexen into Deathkings you go to the Silent refectory and end up in Transit because Raven Soft forgot they put Heresiarch's Seminary maps in the 20s and 30s maplist

>> No.2712665

uhh, what? Did you mean to reply to me?

>> No.2712669
File: 106 KB, 554x439, 1366522298148.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2712670

sorry, must have misquoted
just griping in general

>> No.2712671

to add, i guess its also a general warning that if you want a server with Deathkings also then youll get fucked on those maps, though i saw a german server with some new "Hexen Coop" mod that i guess fixes some of these issues and adds better key sharing and puzzle sharing, since Hexen Coop was a bit fucked in vanilla

>> No.2712673

Maybe in the spirit of Halloween we could do something agitation related, or at least skeleton related. Like another speedmap project, for example, but with the restriction that every map needs to be in some way spooooky.

>> No.2712707
File: 4 KB, 362x136, 1443688727.png [View same] [iqdb] [saucenao] [google] [report]

no it isn't

>> No.2712714

Discussing doom 4 in relation to 1/2 is relevant, as the topic is directly related to a retro game.

Technically, posts solely about doom 4 wouldn't be kosher, but are you really enough of a shitcunt to care about a doom game being discussed in a doom thread?

>> No.2712716


It's worth noting that mods have actively been in and trimmed up the threads and that the not-shitposting Doom 4 posts have been left alone.

>> No.2712728
File: 3 KB, 125x121, 1435489160323s.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks for the heads up.
Hopefully the Host will have fixed these problems.

Meanwhile I have my made my own bed of seeds that I have sewn to deal with.

I am incredibly nauseous and just drank a tall glass of chocolate milk

>> No.2712731

Yeah it already 5:15, i got work tomorrow, if its gonna happen soon, im out till next night

>> No.2712969

well at least it kinda makes sense in the context of sulfur and shit everywhere in the air

>> No.2712982 [DELETED] 

avoid replying to shitposters tbh fam

not our fault they skipped art the day they chose to bring up color theory

>> No.2713063
File: 190 KB, 1920x1080, kmquake2_001.jpg [View same] [iqdb] [saucenao] [google] [report]

Well I'm just done playing Quake 2: The Reckoning for the first time.

Fucking amazing add-on. Some of the best FPS fun I've had in YEARS. The last few maps on the moon were especially great.

Xatrix are underrated.

>> No.2713086


>> No.2713226

the later episodes of scythe might come close. i remember e2m1 of valiant making me go out of my way to get more ammo sometimes.
but most of the time mappers it seems there is tighter control on health rather than ammo, so it's hard to say

>> No.2713230

STRAIN might be a good one to check out, I recall ammo being pretty tight in it.

>> No.2713231
File: 118 KB, 1024x768, 1415371629994.jpg [View same] [iqdb] [saucenao] [google] [report]

The doom 4 invite alpha will start this month. Expect a post about it in the next few days to next week.

>> No.2713247

post proof or else I'm snitching

>> No.2713254

>are you really enough of a shitcunt to care about a doom game being discussed in a doom thread?

i have no interest at all in doom 4, so it is a problem for me when the threads become overrun with discussion of it.

i don't think having no interest in doom 4 makes me a shitcunt, but you seem to be suggesting otherwise. i don't think that's a very reasonable position to take.

>> No.2713303


I'm assuming he got selected from the DOOM '16 beta pool and he was notified about it

>> No.2713310



Be careful though, the "just enough ammo" part is really literal here.

>> No.2713313

Oh yeah, while I remember: Quake 2, 3, Wolf3d/Spear and RTCW are on GOG now.

>> No.2713317

>i have no interest at all in doom 4, so it is a problem for me when the threads become overrun with discussion of it.
So you're saying that nobody can talk about something that you don't like?

>> No.2713335

Q3 for 20bucks. What a fucking rip off

>> No.2713343

Been on here since summer of 07, just never on the first of October for some reason. Although now that I think of it I kinda remember this happening once before a few years back.

Does that include the expansions?

>> No.2713347

> Does that include the expansions?
Yes, it also includes Q2 Netpack... though that's just a bunch of mods and shit from the late-90s internet, so you're not missing much.

>> No.2713350


With all due respect, I don't think "people talking about something I have no interest in" is a very sympathetic problem.
I have no interest in DoomRLA but I don't complain about the constant discussion. People are talking about stuff they're interested in. Trying to steer it away from that is just silly.

>> No.2713387

>this is not my preference
This is okay and a completely reasonable position to have, thank you for your input
Go fuck yourself.

Exaggeration intentional, for emphasis.

I see tons of flaws with it and I still love the fuck out of drpg/RLAM, but to each their own I suppose.

>> No.2713405 [DELETED] 

>summer of '07
Fucking summerfags, I swear

>> No.2713459

>hyperpowered dog mode
>vs the optical invasion
well, that was surprisingly unsatisfying
maybe if the altfire made you spit homing bees...

>> No.2713461

>With all due respect, I don't think "people talking about something I have no interest in" is a very sympathetic problem.

i'm not looking for sympathy. it's a simple statement of fact: this is the retro games board, not the "whatever the heck you want to talk about" board.

>I have no interest in DoomRLA but I don't complain about the constant discussion.

there are several common topics i've no interest in, pretty much all zdoom mods, or anything related to zandronum, for example. but they're perfectly well on-topic for a doom thread on a retro games board.

however, doom 4 is not a retro game, so i see no reason why it's unreasonable to tell people to stop talking about it here.

>People are talking about stuff they're interested in. Trying to steer it away from that is just silly.

maybe they should go talk about the things they're interested in on the correct board for it?

>> No.2713525

>however, doom 4 is not a retro game
neither are any doom mods, especially total conversions that make new games out of the engine

>> No.2713531

>this is the retro games board, not the "whatever the heck you want to talk about" board.
>maybe they should go talk about the things they're interested in on the correct board for it?

You know if it was really an issue, the mods would be deleting it, right? We've already had deleted posts in the thread, so it's not like mods are dead anymore.
This looks like an issue only you think is an issue, friend. Especially considering how we've had discussions of new games on the engine (Nido Force, Nocturne in Yellow, Adventures of Square), discussions of new games related to old IPs (Shadow Warrior 2013, Rise of the Triad), and media tangentially related to Doom that are definitively neither retro nor game (plushies, DoomRL, Doom movie). Specifically ragging on Doom 4 discussion seems like extreme cherrypicking.

You don't need to play backseat driver. Let the mods do their job. If it's inappropriate, they'll take care of it.

>> No.2713556
File: 1.00 MB, 499x310, zombiemen.gif [View same] [iqdb] [saucenao] [google] [report]

Does anyone play OBLIGE generated WADs?

>> No.2713562

How do I fix my broken colors in Chocolate Doom?

>> No.2713563


>> No.2713603

how are they broken? screenshot?

>> No.2713607

>This will probably change, CD Project entered warsaw stock exchange this year.
Yeah, god forbid people try to make some money.

>> No.2713620

>"scarce bfg spawns"
>two bfg spawns on first map with only zombiemen and pinkies

>> No.2713629
File: 3.34 MB, 320x235, cjR38A7.gif [View same] [iqdb] [saucenao] [google] [report]

Have you backed up your projects lately?

>> No.2713631

Nevermind - turns out I was using a really outdated version of Chocolate Doom from 2008. Color issues are fixed now, as well as the crash I was getting at the end of E1M2.

Now I need to figure out how to get the GUS emulation to work. I downloaded the patch, and told it the exact directory, but it's still not playing any audio.

>> No.2713635

>Implying we do stuff

>> No.2713639

It's within the rules to discuss modern ports or remakes of old games too, yet someone like you will show up and shout "NOT RETRO" whenever someone brings up Enhanced Edition of Baldur's Gate or the like.

>> No.2713640

keep in mind that the shareholder mindset is "how do we make the most money possible" and other concerns are tertiary.

not that it's automatically bad, it just becomes easier to imagine gog saying "we have an agreement with x game studio to distribute y as long as it's only downloadable through the galaxy client" and other annoyances popping up

>> No.2713664 [DELETED] 

How do I run Smooth Doom? All I get when I run it with an iwad is errors and stuff.

>> No.2713665

>Now I need to figure out how to get the GUS emulation to work. I downloaded the patch, and told it the exact directory, but it's still not playing any audio.
Does anybody know what might be causing this?

>> No.2713671

Those mods are still built on the Doom engine, so they're on-topic. Doom 4 has nothing to do with Doom beyond its name. It's not built on the Doom engine, or even by the same people (except Kevin Cloud, maybe?).

>> No.2713682
File: 2.87 MB, 600x338, GZDoom 2015-10-01 18-52-23-07.webm [View same] [iqdb] [saucenao] [google] [report]


I actually keep all of my projects on hosting services for this exact reason. Everything's either on a Dropbox folder, a Copy folder, or a Git repository. Sometimes all three!

That way, every time I change something, it's automatically backed up in case something happens to my computer.

>> No.2713685

>Those mods are still built on the Doom engine, so they're on-topic.

The ZDoom engine for something like Adventures of Square is so far removed from the Doom engine it's not even funny.
It's like saying Half-Life 2 was built on the Quake engine. It's technically correct, but only because it was used as a basis.

>> No.2713696

How do you spend so much time digging for drama and still pretend you're not in the same league as your average forum shitter?

>> No.2713718
File: 11 KB, 400x299, g-u.jpg [View same] [iqdb] [saucenao] [google] [report]

>s-stop talking about Doom 4! stop it! STOP IT!
>Doom 4 discussion is fine
>it has nothing to do with Doom! despite being a sequel and despite being a continuation of the franchise and
>neither does any of this shit but it's still fine to talk about

Sure, okay.

>> No.2713724

I cringe at the thought of the sound the barrel probably made as it was being crushed

>> No.2713738

Did it take all two of your braincells for that one?
You do this shit all the time. I've seen it on /vg/, /v/, /tg/ of all places. You home in on one thing and then blow it out of proportion, but you never know what the fuck you're talking about. The minute someone calls you out on that, you fall back to shitslinging because that's all you know how to do.

>> No.2713745


>> No.2713751

no it's not. the image you replied to quotes the /vr/ rules in their entirety and they are quite clear. why do you continue to make shit up?

>> No.2713756

i want germany to leave for good

>> No.2713758


It looks like you're the one shitslinging, mate.
You either don't like my argument or don't have a rebuttal to it, so rather than respond to it you're throwing a temper tantrum.
It's fine to admit that you're wrong, anon; being wrong on the internet isn't really that big a deal.

>> No.2713759

It's still Doom engine. You can load up a vanilla Doom map and play it in ZDoom. I very highly doubt you can play Quake maps in HL2.

>> No.2713764

Valiant's e2m1 seemed to have plenty ammo for all weapons by the end, I might have to check Scythe's later levels again.
Trying out STRAIN right now, there were a couple maps where ammo was really tight, thanks! afraid I won't get that again in later maps after getting a backpack, though.. Is STRAIN balanced for pistol starts?
Sadly this map was mostly a SSG-fest (and balls hard), the ammo usage was ridiculously precise though (also limiting ammo in a map with PEs and Viles is pretty lame).

Thanks guys, I appreciate it!

>> No.2713769

>You can load up a vanilla Doom map and play it in ZDoom.

If we wanted to get into extremely nitpicky territory, you can only do that if you load Doom's data via an iwad. By itself, ZDoom can't play vanilla Doom maps. If you try, you get <!> and blue/white grids everywhere.
This could be a fine point of experimentation. If you loaded Quake's data in Source, could you play Quake maps? gmDoom suggests yes.

>> No.2713770

Just put your trip back on.

>> No.2713775


I don't have a trip. Are you confusing me with someone else?

>> No.2713790

>the image you replied to quotes the /vr/ rules in their entirety and they are quite clear. why do you continue to make shit up?

It's hardly "making shit up", it's "shit that actually happened". As much as you vehemently deny to the contrary, when mods intervened, discussion of modern games has been allowed and off-topic complaining about them have been the ones that were deleted. This means it's permissable within the rules.

>> No.2713813

No fucking shit you need an IWAD. You need one to play Doom at all. But you can't just take your Quake .pak files and throw them at hl2.exe and start playing Quake.

>> No.2713815

this argument seems like bunk to me because the 1.9 version of doom (doom.exe) doesn't run doom by itself, it needs an iwad, just like all the source ports do

>> No.2713823

why the fuck am I this jelly

>> No.2713834

>Assisted platform jumping
what would that entail

>> No.2713838


Fair point, my mistake.

>> No.2713842

Hi Mark

>> No.2713859


>> No.2713860

Couldn't tell you if STRAIN is balanced for pistol starts, but it's so old that it may very well be designed with the possibility in mind

>> No.2713932
File: 2 KB, 352x20, ql incoming update.png [View same] [iqdb] [saucenao] [google] [report]

This is gonna cause some heavy shitposting on esreality. Particularly if MG to 6 applies on TDM.

>> No.2713960
File: 47 KB, 1323x159, 1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2714139

I don't get why they want unified damage across the board honestly. I really think it won't work.
I wasn't justifying it.
But in any case, it's not just the sky anyways.

>> No.2714172
File: 33 KB, 493x276, oh my fuck.jpg [View same] [iqdb] [saucenao] [google] [report]

why is Doom so f*cking good lads

>> No.2714183

>The Son Of A Bitch

Awww yee--FUG

>> No.2714219


Well tuned simplistic gameplay in sprawling maps. Demons are cool

>> No.2714260
File: 404 KB, 1616x876, nonameyet1.jpg [View same] [iqdb] [saucenao] [google] [report]

A new slaughtermap I'm working on. Will post more screens.

>> No.2714263
File: 360 KB, 1616x876, nonameyet2.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2714265
File: 176 KB, 800x600, Screenshot_Doom_20151001_231902.png [View same] [iqdb] [saucenao] [google] [report]

Hi guys i loaded nuts.wad with shotguns.pk7

>> No.2714268
File: 518 KB, 1616x876, nonameyet3.jpg [View same] [iqdb] [saucenao] [google] [report]

cool story

Also, I'll post more screens if anyone wants them.

>> No.2714274
File: 193 KB, 800x600, Screenshot_Doom_20151001_232032.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2714275
File: 200 KB, 800x600, Screenshot_Doom_20151001_233159.png [View same] [iqdb] [saucenao] [google] [report]

Shotguns indeed.

>> No.2714276
File: 173 KB, 800x600, Screenshot_Doom_20151001_233310.png [View same] [iqdb] [saucenao] [google] [report]

More shotguns

>> No.2714286

what is the shotguns per second anon?

>> No.2714292

Doom II is $4.99 on Steam. I already have Wolfenstein 3D. I may get this game when I get paid, what is so great about it?

>> No.2714293

Everything. You honestly don't need to buy it, the people that created the game won't get a penny, so I honestly think pirating is more ethical, lol.

The game is an undying classic and still has a massive playerbase and community to this day for a reason.

>> No.2714294


Save your money, pirate the Doom 2 IWAD and buy Dangerous Dave on the App Store instead

>> No.2714295

It's the greatest FPS of all time and a step up from Wolfenstein in every way

you shouldn't pay for it though because the money just goes to Bethesda/Zenimax and they're terrible

>> No.2714297

Don't buy. There's a download link somewhere in the OP where you can get the entire series. It's way better than Wolfenstein in every way and there's a reason we are all playing this game over 20 years after it was released.

>> No.2714301

It takes the power fantasy concept a LOT further than modern games.

>> No.2714320

>somewhere in the OP
In the FAQ that is.

>> No.2714347

why are there grey ones and red ones? do they signify something? just curious, never played this mod

>> No.2714354


hah, they're not gray, they're blinking.

it's shotguns.wad, it 'should' be on best-ever

>> No.2714383

Doom 1 + 2 are simply solid FPS games. After that you have a fuckton of user made stuff.

Nobody involved in the creation of the first two Doom games (as well as Final Doom) work at iD Software anymore, so you'd really just be giving money to Bethesda.

>> No.2714397
File: 892 KB, 813x811, 2074084-id___kevin_cloud.png [View same] [iqdb] [saucenao] [google] [report]

motherfuckers act like they forgot about kev

>> No.2714402



>> No.2714403
File: 494 KB, 540x470, doom 64 speedrunning.png [View same] [iqdb] [saucenao] [google] [report]

do you guys like or have any favorite Doom speedruns or TAS's

pic related, it's me

>> No.2714416

Like any of the money goes to him now that Zenimax is in charge

>> No.2714436

yeah he probably gets paid the same salary regardless

>> No.2714459
File: 61 KB, 493x1326, MOOD.png [View same] [iqdb] [saucenao] [google] [report]

I started playing Final DOOM

>> No.2714460

haha that's a great picture
if you made that, nice job

>> No.2714505

Cute pic.

>> No.2714535

TNC 484

i do like it being weekly again. it's not been weekly for like a decade...

>> No.2714626

so funny

what is the purpose of this

>> No.2714647

Okay, this is driving me up the wall.

I want to make a mod in pk3 format because it's more ordered than WAD, but New Game always starts at Entryway. My map is in the "maps" folder, and I think I defined it properly in the MAPINFO. (map "name" "name {}).

I must be doing something wrong.

>> No.2714657

Remove all existing episodes with clearepisodes and then define a new episode starting with your map.

>> No.2714659

Huh. I thought DOOM2 doesn't have episodes?

Or did they define the entirety of it as an episode, hence why it is required?

>> No.2714663

In ZDoom, Doom 2 has one episode. As a result, ZDoom skips the episode select screen because, well, what's the point.

So, you'll want something like:

episode "MYMAP"
name = "My Custom Episode"
key = "m"

>> No.2714681

>Tfw you have gr8 wad ideas but no skills and nobody whose willing to use the idea.

Guess it's time to learn.

I'd love to make an adventure wad based on the killswitch creepypasta. It could work pretty well and given doom is in first person ghast being an invisible demon wouldn't be a problem.

>> No.2714682

alright, lets have couple of opinions here

what makes a good E1M1 or Map01?

>> No.2714692
File: 76 KB, 500x308, e1m1_v3.gif [View same] [iqdb] [saucenao] [google] [report]

An ideal first level is sort of a mission statement for the rest of the mod. Small, memorable architecture and a slightly relaxed monster count while setting the mood and tone for the rest of the map pack and basically saying "Yo. This is how it's gonna be. You in?"

They may not be very long or difficult, per-se, but they stick in your head long after the rest of the mod. First impressions are crucial!

>> No.2714693

it can't be that good an idea if nobody else is interested

>> No.2714702

well fuck you too buddy

>> No.2714703

Yup. Now it's working. Thanks!

To get rid of the red "MAP01" in front of a level name on the Automap I defined a cluster, set it as a hub, and made the map part of that hub. I don't actually plan on any hub based maps, but I wanted to be rid of the MAPXX indicator. And this seems to be the only way.

>> No.2714710

Why is Quake 2 so perfect bros??

>> No.2714723 [DELETED] 

Please kill yourself anon. Sincerely from the bottom of my heart.

>> No.2714736

try making something that actually involves strategic gameplay. Your maps look nicely detailed but a slaughtermap is a guaranteed way to turn me off of a mapset.

>> No.2714738

slaughtermaps often require a great deal of tactical and strategic planning anon. you appear to be labouring under the misapprehension that the term means "hold down the BFG fire button and win".

that said it is Nambona the Terryfag so i don't expect much.

>> No.2714743 [DELETED] 

look at this angsty little autist /vr/oom

>> No.2714940

Imagine if they start inspecting the PC from that fuckhead from Oregon and find BD in it.


Pretty much >>2714692 nailed it, but you should also consider doing what Romero did, start working on the first map once you know how to create a map. The last map should always be the first one because of this.

>> No.2714993

>dis nigga doesn't know that ammo is more about stategic activation than killing things in slaughtermaps

It's like you don't even holy hell

>> No.2715009


But Holy Hell is like, the last example one would use for a slaughtermap. Sunder, Whales and Sunlust beat it any time of the day.

>> No.2715020

How do I add custom fonts to a pk3? I know they should go into the graphics folder, but as a lump or PNG? And what should I add to FONTDEFS? Neither the wiki nor the forum were very enlightening to me on that matter, it's one of the things I wish there was a tutorial for.

>> No.2715037

Depends what file format. If it's a BMF or a Zdoom font compiled by Imagetool, just throw it in the base of your PK3. Simple!

If it's individual images for every character, you'll need to use FONTDEFS and I don't know much about that. Sorry.

>> No.2715047

It gets worse, especially 12 and 28.

>> No.2715073

Thanks anyway! The wiki entry mentioned something about explicit definitions but not how they are structured.

Looking at Hocus Pocus, it goes something like this:


With each new line being a new character. That seems like some excessive workload. What's the benefit of this as opposed to a BMF or a compiled font?

>> No.2715081

It's not. Play continuously or with a mod to make the pistol starts easier.

>> No.2715117 [DELETED] 


You're a dumbass.


And so are you.

>> No.2715124


Looks pretty. Getting a very newgothic vibe from it.

>> No.2715132

ehh, 12 is quite nice apart from that what-were-they-thinking barrel opening. it's so worth it when you turn the power back on and all the plant bays light up.

>> No.2715134

but it ultimately doesn't matter since you found a way to appear smarter than all of them right now, right? ;^)

>> No.2715156
File: 20 KB, 422x347, 1420872446935.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the best way for a Doom noob to get into the series? I'm playing through the first episode of Doom 1 in Chocolate Doom (on Ultra Violence). Should I finish all of the first game episodes then go right into Doom 2, or are there WADs I should play before that?

Also, best WADs for beginners?

>> No.2715167

>Should I finish all of the first game episodes then go right into Doom 2

my sources say yes

>> No.2715172


Yeah, that seems about right. Don't feel the need to blow all the way through Doom 2, since at the midway point the levels start to turn shitty.
As for best wads for beginners, take a look at >>2709920 and see what stuff looks interesting.
My personal suggestions would be Scythe and Scythe II.

>> No.2715187

>Scythe and Scythe II
>for beginners

anon, what are you doing

do you want him to suffer anon
do you
do you
do you
do you


>> No.2715198


Pre map26 Scythe is excellent for beginners, same with pre map23 Scythe II. The slaughtermap levels don't really come until extremely, extremely late.

>> No.2715204

did anyone else play doom2 first? i didn't get original (ultimate) doom until a year later

>> No.2715205

I tried to pistol start it. Even once you get through the barrels, hide behind the shotgunner there are two chaingunners that will finish you off half the time. Then you have to do the barrel part again. Once you finally survive both, you're low on health MUCH too low on ammo vs. packs of mid-range monsters. Then there's the arachnotron out in space.
The first part of Scythe 1 is playable after beating Doom 1 and 2 on UV. That's what I did. The last 10 maps just bumped me down to HMP. Avoid Scythe 2 for a while though. The third episode is out to kill you.
I feel bad for you. I played them in order and felt Doom 2 was much worse than the original.

>> No.2715212

>I feel bad for you. I played them in order and felt Doom 2 was much worse than the original.
exactly, if you play them in the right order doom2 seems like a disappointment. but if you play doom2 first, it's not...

>> No.2715214

also i had had a year to practise so when i got to e4m2 it wasn't unplayably hard

>> No.2715218

lol same here

though I longed and mourned so long to play Doom 1 for so many years when I was a kid that when I finally did I loved every second of it, it's just so comfy and entertaining to blaze through

though my thoughts on Doom 1-inspired mapsets and custom episodes is that most are kinda boring tbh, I never got through Classic Episode or the first DTWID.wad because of that same reason, like it gets really tiring and boring and samey for me for some reason

I just can't get past a couple of levels without just dropping it for a while and going back to Doom II mapsets from feeling so burned out

>> No.2715247

heh yeah when i actually got ultdoom i pretty much 100%ed the original three episodes in a day, it was too easy, but it was beautiful.

i don't share your burnout - i love both mapsets you mentioned - but i think i understand it: there isn't the variety of monsters, so you're always basically fighting one of three kinds of enemy, a hitscanner, a melee charger, or a slow-moving aimed-straight-at-me projectile thrower.

>> No.2715345
File: 38 KB, 320x200, E1end.jpg [View same] [iqdb] [saucenao] [google] [report]


fun game

>> No.2715416
File: 573 KB, 640x480, big-badasses.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2715449
File: 73 KB, 688x641, 1441293363836.jpg [View same] [iqdb] [saucenao] [google] [report]

>once you slap the big fat asses

>> No.2715470

Time for episode 2!

>> No.2715472

It's currently kicking my ass right now (E2M4)

>> No.2715475

On the subject of D2 being worse than D1, that's pretty much only in the graphic design. Doom 2 by itself had just fine level design, gameplay-wise.

>> No.2715503
File: 286 KB, 1920x1080, gzdoom 2015-09-30 21-49-19-85.jpg [View same] [iqdb] [saucenao] [google] [report]

yes those are ALL archviles.
including the toasted ones.
jesus christ.

>> No.2715515

That is one sexy HUD. Is that DRLA?

>> No.2715516

speed of doom map10. you get an invulnerability as i recall so it's basically trivial if you fire rockets fast enough

>> No.2715519

no, drla hud is very distinctive, it the name of the current weapon and a picture at the top of the screen

i wanna know what airtime means

>> No.2715520

You're doing it right. I wouldn't do Thy Flesh Consumed as a beginner, unless you're feeling rather brave. They're much more brutal than the rest of the default games.

Scythe for a newbie? They're fantastic map sets but damn man that's just a rape sandwich

>> No.2715521


Oh hey, apparently that Spook guy's not a lazy jerkface.

>> No.2715524

scythe is really easy until you reach the hell levels, and they're easy on hntr

>> No.2715526

Hm, you're right probably. I play almost exclusively on Ultra-Violence, so maybe that'll be more sane.

>> No.2715528

you cant kill them fast enough in a modded game.
i had to kill 5 without having invulnerability on.

>> No.2715530

I feel the same way, but I really haven't given any of my ideas way because I'm a bit of a control freak when it comes to stuff like this. I tried to learn mapping and it only made me realize how over-ambitious I really was.

>> No.2715535

breaking news, gameplay mods break maps. we'll stay on this story all night if we have to

>> No.2715538

I know that feel brah, except I'm trying to make an entire modern game :(

>> No.2715539
File: 1.18 MB, 1366x768, Screenshot_Doom_20151001_225002.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2715543
File: 222 KB, 449x401, Laughing Cannon Fodder.png [View same] [iqdb] [saucenao] [google] [report]

What mod is that? I've been playing DRPG and DRLA with Requiem so I know it's not that. Have some imps in return.

>> No.2715546

Y'all right though, that's legit a pretty nice HUD.

>> No.2715549

why are you so small

>> No.2715552

Speed of Doom
Project Brutality

>> No.2715556

for the love of god turn off texture filtering
jesus fucking christ

>> No.2715558
File: 824 KB, 569x1252, 1429898994097.jpg [View same] [iqdb] [saucenao] [google] [report]

it reminds me of this

>> No.2715559

>project brutality


>> No.2715561

stop telling other people how to play the game

>> No.2715562

you too, see >>2715561

>> No.2715565

is there still a mirror up for zblood?

>> No.2715569

>m-muh trigger

you can legit fuck right off with your kneejerk reactions.

>> No.2715576
File: 110 KB, 1364x768, offcenter.jpg [View same] [iqdb] [saucenao] [google] [report]

So I'm playing the 1st quake 2 mission pack on kmquake. Is this offcenter crosshair normal? It seems to be offcenter for the blaster as well.

>> No.2715580

i think you meant to reply to >>2715559

>> No.2715584

>that railgun


does that sourceport alter the existing game's weapons in any way?

cause I don't recall the RG looking like that at all

>> No.2715593

Quake Live update hits in 25 minutes

>> No.2715596

Just some texture mods is all. Was hoping an anon could fire theirs up and compare.

>> No.2715597

nah, I meant to reply to your retarded reaction towads people commenting a single screenshot on an anonymous imageboard as if people were obliged to say anything cutesy or rub your asshole for no reason whatsoever. Sorry if you were expecting funny maymays to be posted in response to it, anon.

but you can still choose to be all passive about it all you want, though.

>> No.2715602

explain to me how yowling like a baby every time you see texture filters is not a textbook example of a kneejerk reaction

>> No.2715606

why are you autistic?

>> No.2715609
File: 498 KB, 1364x768, kmquake2_004.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2715613

it's a statement of fact, the gameplay mod broke the balance of the map. what is your problem?

>> No.2715614

if it makes you feel any better, I'm not the guy who mentioned that

and I don't know what makes you think that's an actual defense when you're the one being relatively anal about it and thus encouraging him to shitpost more, hence my response

then again it's not as if you came in here expecting anyone to shower you in holy water for posting a single project brubblity screenshot with filters and not expect any sour responses like that, there's always guys like that around here and not much we can do to help you sadly

>> No.2715617

The one question I have about that hud is why in the world did they draw a Stimpack? I understand drawing the Armor (to know what kind you have equipped) but the Stimpack I don't understand.

>> No.2715620

i'm not the guy who posted the screenshot, i'm just sick of seeing grognards telling other people how to have fun. if he wants to use texture filters with his project brutal whatever who are you to tell him no?

>> No.2715623

>i wanna know what airtime means
My guess would be the amount of time the player has before they start taking damage when submerged underwater for a period of time.

>> No.2715626

oh that makes sense. somehow i thought it was time left before you have to put another coin in the payphone

>> No.2715635

>if he wants to use texture filters with his project brutal whatever who are you to tell him no?

>there's always guys like that around here and not much we can do to help you sadly.

there it is

>> No.2715639

if you picked up berserk it shows it there

>> No.2715649 [DELETED] 
File: 29 KB, 200x200, 1443043775953.png [View same] [iqdb] [saucenao] [google] [report]

>shitters defending texture filtering

>> No.2715656 [DELETED] 

ugh just drop with that shit already

>> No.2715657
File: 18 KB, 848x506, medkit3D.png [View same] [iqdb] [saucenao] [google] [report]

It really is disgusting. Picture unrelated.

>> No.2715667 [DELETED] 

other people have different opinions from you. deal with it, rentboy.

it's fine if you think that, as long as you understand not everyone shares your opinion.

>> No.2715672

linear is fine

>> No.2715697
File: 445 KB, 1366x768, Screenshot_Doom_20150929_205503.png [View same] [iqdb] [saucenao] [google] [report]

>not defending texture filtering

you might as well be playing doom with DOSbox

>> No.2715705
File: 45 KB, 84x128, Lydia_smoking.gif [View same] [iqdb] [saucenao] [google] [report]

I got one of those onedrive accounts and set my doom stuff to upload to it, so that shit backs itself up.

>> No.2715707

Mipmapping !=== Texture Filtering.

>> No.2715717

That camera roll on strafing, it's beautiful.
(I want to know how it was achieved)

>> No.2715718

but what if i want to authentically revisit those sweet sweet pc speaker sound effects

>> No.2715719

Yeup. I e-mail my maps to myself so I can access them anywhere without worrying about websites going down.

I have three e-mail addresses at three different websites for this exact reason.

>> No.2715726

Jesus, Grandpa. Use Dropbox or whatever.

>> No.2715731


You'll need one of the more advanced builds of Gzdoom to use it, though.

Have fun.

>> No.2715748
File: 829 KB, 1280x1024, Screenshot_Doom_20151002_191412.png [View same] [iqdb] [saucenao] [google] [report]

Today marks the beginning of your journey as a UAC employee in the fight against the ever-growing demonic threat. Although the Mother Demon was defeated- the demons have returned. It was belived that the doom marine had stayed in hell to ensure no demon has ever rose again...

The beginning of your journey begins, as you are the first of a new unit. Your first objective is to seek out a missing device created by the team on a new base, post-demonic invasions.

What is your Name?

>> No.2715756

expand dong

>> No.2715757


Blurry McFilters.

>> No.2715760

>rarity beams

kinda fucks up with the atmosphere tbh

>> No.2715774
File: 788 KB, 1280x1024, Screenshot_Doom_20151002_192953.png [View same] [iqdb] [saucenao] [google] [report]


You are Blurry Mcfilters.

You have a strange name, but it seems as if the cosmic decider of double-fifty sevens must deem it so.

You went through vigorous training at the UAC. They eventually found your efforts most fitting of a class archetype, due to your proficciency and prefrence to specific weapon types.

Which are you?

[Menu cannot seem to be screenshotted, so there's Marine, Scout, Technician, Renegade, Demolitionist as par the course, Random is also choosable, Some segments can have dialogue if people so choose to go to specific NPC's. The outpost and maps specifically for this purpose are the only times this will come into effect. and it is skippable entirely by choice of what you wish to do)

>> No.2715779

Eh, Demo.

>> No.2715780


Demolitionist because explosives.

>> No.2715781


>> No.2715785

marine because of ammo reserves

>> No.2715787

literally shit tbh

>> No.2715793

Oh sorry,i couldn't hear you over my MODPACKS

>> No.2715796
File: 137 KB, 748x740, THSOvRA.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2715802
File: 913 KB, 1280x1024, Screenshot_Doom_20151002_194726.png [View same] [iqdb] [saucenao] [google] [report]


Dice roll results: 81.

There's a bad feeling in the air. You're not certain what it is, but you feel as if there will be a significant threat. Your initial threat level is:

6. The RNG gods must hate you.

To your front is the main area of the lobby, To your left is the missions and convenient teleporter to the combat areas.

You may take this time to customize your character, or simply make out into the thick of it.

You have starting equipment, picked out of a random pool, but you will not know what it is until you first open your augmented reality system.

Alternatively, you can go straight into combat- but your health, armor, ammo, and akin, will not be known to you. Your stats and currencies will.

The UAC has given you:

100 Credits
250 Modules
300 Turret Parts.

>> No.2715812

eat the credits, modules, and parts, and then shit on the floor

>> No.2715815
File: 1.41 MB, 1280x1024, Screenshot_Doom_20151002_200414.png [View same] [iqdb] [saucenao] [google] [report]


Proceeding as partained to mission...

You are on Phobos. This base is nearby the original hangar, but not within the same crater.

You have this time to make of your leisure and prep yourself before going in.

Your equipment is:

Shrapnel Cannon, Null pointer, Agility Modpack.

Proceed directly to next area?

>> No.2715818

not before you shit on the floor, soldier
drop em and squat

>> No.2715821
File: 1.19 MB, 1280x1024, Screenshot_Doom_20151002_201124.png [View same] [iqdb] [saucenao] [google] [report]


You somehow manage to scarf down the ... credits, modules, and parts. You unfortunately choke upon them and die in the process. As you empty your bowels, your body explodes from the toxic mixes of chemicals, Amusingly, your ass remains with a module lodged in it's prolapsed flesh.

[You were blurry Mcfilters
You died on Map01 to your strange appetite.
You didn't even acheive anything!

>> No.2715824

We need some Duke Nukem attitude here.

>> No.2715827


>> No.2715828
File: 48 KB, 1280x1024, Screenshot_Doom_20151002_202125.png [View same] [iqdb] [saucenao] [google] [report]


Dead Marines: 1

Notice: Deaths are permanent.

Random roll for class, Y/N?


>> No.2715830

no random class.

>class: renegade
>starting equipment: ssg, handcannon, red modpack

>> No.2715836
File: 1.59 MB, 1280x1024, Screenshot_Doom_20151002_202947.png [View same] [iqdb] [saucenao] [google] [report]


You are now Mack. Your proficiency with shotguns has lended you to be a Renegade.

You unfortunately cannot be picky about your received equipment, for the UAC more or less tosses whatever they can find to it's troops.

Fate, however, favors you, and gives you a Quad-Shotgun and a standard shotgun.

>> No.2715839

Rolling for Duke Nukem

>class: Duke
>starting equipment: sunglasses, pistol, 48 bullets, shrinkray, 5 shrink crystals, 2 pipe bombs and a detonator, balls of steel

>> No.2715846

keep going

too late, hot plate

>> No.2715849
File: 1.50 MB, 1280x1024, Screenshot_Doom_20151002_203350.png [View same] [iqdb] [saucenao] [google] [report]


You wish to be duke nukem, but unfortunately, the UAC has no idea what the hell that is. At least you're expendable... Regardless, you guffaw about shitting down somebody's neck.

There is a series of computer banks, an office, and a lab to your right. If one searches, one can find an armor and a few recipes or mod info on their way to the red card.

You could, alternatively, head straight to the card.

>> No.2715854

head for armor

>> No.2715858 [DELETED] 


Whilst you know the armor is near the red card, you know not where. Fortunately, the map and schematics are to your left.

>> No.2715860
File: 1.47 MB, 1280x1024, Screenshot_Doom_20151002_204336.png [View same] [iqdb] [saucenao] [google] [report]


Whilst you know the armor is near the red card, you know not where. Fortunately, the map and schematics are to your left.

>> No.2715873

what wad is that?
i mean the map wad

>> No.2715879

Oh wow this is nice. Seems a bit hiccup-y at times but I can't figure out if it's my settings.

>> No.2715882
File: 1.39 MB, 1280x1024, Screenshot_Doom_20151002_205944.png [View same] [iqdb] [saucenao] [google] [report]

Skipping ahead-

-Riley seems to babble on about something involving the large device behind him. After what seems like blowing out his ass, they charge up the device and send you on your way to Blackshire-

Event: Hell (Looks like your difficulty was lowered...)

[Combat section. Dialogue and other various tidbits will only be taken at moments of calm and/or significant architecture or notable areas, otherwise there will be images of intresting finds and what's going on]

>> No.2715884
File: 1.33 MB, 1280x1024, Screenshot_Doom_20151002_210012.png [View same] [iqdb] [saucenao] [google] [report]


You are now in blackshire... The air is thick with the ripe feel of death. Something evil stirrs nearby...

>> No.2715886
File: 1.62 MB, 1280x1024, Screenshot_Doom_20151002_210820.png [View same] [iqdb] [saucenao] [google] [report]


...Demons. Why doesn't it surprise you that demons are involved...

Effortlessly, you blow it to peices.

>> No.2715889 [DELETED] 


Some imps are in a cave, guarding a switch. They too are bitchslapped.

>> No.2715891
File: 1.31 MB, 1280x1024, Screenshot_Doom_20151002_210920.png [View same] [iqdb] [saucenao] [google] [report]

>>2715886 (You)

Some imps are in a cave, guarding a switch. They too are bitchslapped.

>> No.2715894
File: 1.51 MB, 1280x1024, Screenshot_Doom_20151002_211321.png [View same] [iqdb] [saucenao] [google] [report]


Within the fortress, some zombiemen, a cyborg included, attempt to be a threat.

They fail, without surprise. One drops an assault rifle.

>> No.2715904
File: 1.63 MB, 1280x1024, Screenshot_Doom_20151002_212055.png [View same] [iqdb] [saucenao] [google] [report]


Another room fails to be a threat.

>> No.2715908

What wads are you using?

>> No.2715910

Succumb to PTSD, an hero.

>> No.2715913 [DELETED] 

Rooms later, a former plasma shotgunner tears us down to 32 health. There's a goblet on the table, which you take. This could be valuable.

>> No.2715915

why is the shrapnel cannon so shit

>> No.2715921
File: 1.53 MB, 1280x1024, Screenshot_Doom_20151002_213142.png [View same] [iqdb] [saucenao] [google] [report]


We get torn down to 32 hp by a plasma shotty sargent, and take a nice goblet.



You've seen some serious shit man. You put the shotgun up to your head- and pull the trigger.


It's empty, dingus.

>> No.2715928
File: 1.40 MB, 1280x1024, Screenshot_Doom_20151002_213346.png [View same] [iqdb] [saucenao] [google] [report]


That fucker exploded like your ass on the UAC's mandatory mexican food party.

>> No.2715929


More unintresting zombies.

>> No.2715932

how intensive is this mapset with its monster counts? I'm asking because I might do a RPG run with it as well and I haven't fully finished yet, and I just want to know if it's toaster friendly enough to make it past MAP20 without sludging my PC down to a crawl.

>> No.2715935
File: 1.39 MB, 1280x1024, Screenshot_Doom_20151002_213830.png [View same] [iqdb] [saucenao] [google] [report]


An unintresting series of rooms later, brings us to the end of the fortress.

We now come to the next area, which persists in keeping it's lowered difficulty.

>> No.2715942

>not playing on Armageddon

>> No.2715946
File: 1.42 MB, 1280x1024, Screenshot_Doom_20151002_214435.png [View same] [iqdb] [saucenao] [google] [report]


RPG allows you to set your monster counts...

A gibfest later brings us to the village.

>> No.2715953
File: 1.01 MB, 1280x1024, Screenshot_Doom_20151002_214812.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2715954

Not him, but I just played through it with just RLA and it gets pretty extreme towards the end. Not so much slaughter as it is just really long maps, although there are a few bits where you're expected to pretty much just BFG spam until everything stops moving. Was a bit of a pain working as a Tech equipped primarily for sniping, but I pulled it off eventually. There's also one secret map later on that steals your weapons, which breaks the mod because it doesn't also take the dummy items that say you have weapons. Just save before you leave each map and you'll be fine.

>> No.2715959
File: 879 KB, 1280x1024, Screenshot_Doom_20151002_215045.png [View same] [iqdb] [saucenao] [google] [report]

Feel free to toss commands while I'm doing this, mind you.

We die to a hungry. Annoying little pricks. (Yholl, if you would kindly?

>> No.2715964

>-10 HP

>> No.2715967

why use the ugly filter effect? It ruins the aesthetic so much

>> No.2715968


I just preffer it.

>> No.2715979
File: 58 KB, 1366x768, Screenshot_Doom_20151002_231014.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2715981
File: 67 KB, 1366x768, Screenshot_Doom_20151002_231134.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2716091
File: 556 KB, 1920x1080, ighp6zJ.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2716109

>leaked character from the new street fighter game
>she gets fan art almost on the act

>doom '16 gameplay is shown
>not a single sprite done

cmon step it up duum community

>> No.2716129 [DELETED] 

Doom 2016 has nothing to do with Doom 1 & 2.
Post more wads

>> No.2716170

That's not true, we have Skeletons with Jetpacks already.

>> No.2716176

lol this shit again

>> No.2716186
File: 476 KB, 699x529, mpeealw4ug1s1v6bdo8_1280.png [View same] [iqdb] [saucenao] [google] [report]

>street fighter character info has been leaked for ages, only just recently got screenshots and only just recently got art
>flying jetpack revenants gameplay mod made as soon as word got out

Get on our level, FGC.
Nah, love you guys.

>> No.2716237 [DELETED] 

i think the thing is street fighter fans don't know true freedom like we do. they don't have a totally open ecosystem, the only new content they get is from the manufacturer, and they're all over it because they have nothing else.

doom is different. we've had the game source for 18 years; we were freed by the generous act of carmack to become completely self-sufficient, and it's plainly obvious what we do ourselves is far better than any shite a pale imitation of the former id software, comprised of spotty fanboys funded by corporate sociopaths, might produce.

thus we don't give two flying fucks about doom 2016, aside from a few humorous revelations such as jetpack skeletons.

>> No.2716250 [DELETED] 

>...thus we don't give two flying fucks about doom 2016.

on top of that pretentious blogspot tier commentary, "le 4chan army"


>> No.2716257 [DELETED] 

back to /v/ with you, please.

>> No.2716260 [DELETED] 

>le /v/ boogeyman, stop disagreeing with my shitty kneejerk opinions!!!11

at least you didn't call it a meme. :^)

>> No.2716270
File: 2.10 MB, 1920x1080, Screenshot_Doom_20150820_173142.png [View same] [iqdb] [saucenao] [google] [report]

tropical themed cyber punk city I've been workin on. Moar?

>> No.2716271 [DELETED] 


Who the fuck let these people in? Jesus.

>> No.2716273 [DELETED] 

holy shit this general needs mods.

>> No.2716275

fans of the original doom games, not the whole of 4chan.

>> No.2716276

Brutal Doom has been around for 5 years. We have made Doom 4-related content even before Doom 4's development started.

>> No.2716280

Is that your own thing or is it something else?
Also, your city is looking pretty good, and I really like the 3D floor use by the looks. Keep it up.

>> No.2716283

sure if you want.

i don't know if those pastel colors work very well.

>> No.2716289
File: 2.23 MB, 1920x1080, Screenshot_Doom_20151003_020930.png [View same] [iqdb] [saucenao] [google] [report]

Thanks for the kind words. No, the hud is not my own, but most all of the other assets in the level are either my own edits or made by myself.
It's definitely an acquired taste, especially for a game with lots of dark colors and browns.

The picture is a building I am particularly proud of. I think it came out very well.

>> No.2716291

>The picture is a building I am particularly proud of. I think it came out very well.
yeah, that's good

>> No.2716296

>fans of the original doom games
>the entirety of them

>> No.2716298

Reminds me when I tried making a levelset with lots of neon colors.

I might be able to pull up the old screenshot.

I should get back to that at some point. It got halted because
>no doom map editors for linux

>> No.2716302

thats literally Vice City

>> No.2716303

Holy shit, you can multi-layer 3D floors? Nice.
Also, you might want to do something about that texture cutoff.
I think you can dual-boot Windows and Linux from a USB

>> No.2716304

Does SLADE3 have Linux support yet?

>> No.2716305

It does! http://slade.mancubus.net/index.php?page=wiki&wikipage=Compiling-SLADE

>> No.2716307

It's a pretty similar style to what I was going for ,sure, but I haven't actually played much of Vice City. Lot's of people have said it looks like VC when I show them. Is there some part in particular that it's copying? I'm just curious

>> No.2716310

>Implying I'd switch to whole Linux
I knew dual booting was a thing, it's just that switching to windows and back to do devwork is too much. DB2 only kind of works in Wine.

I have a dedicated Windows dev machine now so I can get back to it.

SLADE 3 always had Linux support, but
>implying its map editor was always good

This was like two years ago.

>> No.2716391

I dunnoe how to fix that, but it's probably best to play with your settings, sorry m8.

>> No.2716407
File: 94 KB, 1268x854, fontnonsense.png [View same] [iqdb] [saucenao] [google] [report]

Okay, so # and " can't be just used as-is in FONTDEFS cause the scripting will either not read them or thinks I'm starting a string.

A trip to the forum shows it will work like this, but once again they don't actualöly explain why.

Like, what does "/"" and "/#" tell Zdoom that it suddenly accepts it?

But hey, at least the font is working.

>> No.2716412

you've never heard of an escape character?

>> No.2716416

Nope. Never taught, brought up, or needed till now. But thanks, that's one for memory.

>> No.2716481


This is interesting to learn. Thanks as well.

>> No.2716973
File: 339 KB, 575x873, Doom010.jpg [View same] [iqdb] [saucenao] [google] [report]

Guys, the weapon bobbing and the run speed make me sick. Turning weaponbob off makes it look too stiff.

Is there a mod to make moving around more realistic? Or adds new mechanics to running and jumping?

>> No.2716994

how do i put strife enemies in doom without them being invisible

>> No.2716997

Copy-paste the sprites and sounds over to a new WAD. You'll want to also use SLADE's pallete remapping to either convert them to the Doom pallete or to 256-color PNGs.

>> No.2717007

so boot up slade and go to the sprite section of the wad and copy the acolyte sprite and paste into doom's wad? or just save it as a wad so i won't be edited the iwad

>> No.2717015

Into a new WAD, with the sprites between S_START and S_END lumps. SLADE will not let you edit the DOOM2.WAD. Do not edit DOOM2.WAD.

>> No.2717026 [DELETED] 

okay so i downloaded slade and it's giving me an error saying "MSVCP120.dll not found"

>> No.2717030

wait nevermind it was the binaries that i downloaded not the installer

>> No.2717058

What blood mods are compatible with DoomRPG/RLA?

>> No.2717063

Also how do I run DRPG from ZDL

>> No.2717070
File: 328 KB, 1366x768, Screenshot_Doom_MAYhem2048.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2717076

I always loved the way marble looks in software. I'd love it if GZDoom had an option to display its hardware-rendered frames in Doom's original color palette.

>> No.2717089

Sandstone, not marble.

>> No.2717091



>> No.2717092

Well it always looked like marble to me.

>> No.2717121

Is there Doom launcher compatible with Linux?

>> No.2717168

Try setting it to movebob 0.3

Are there any worth-playing mapsets that have a specific theme?
For example:
Epic is Egypt and space
Golden Souls is Mario
Going Down is set in a building

>> No.2717169

The Doom sector lightning mode is kind of like that, isn't it?

>> No.2717173

>movebob 0.3
please don't do this, the default is 0.25

i use 0.01 myself, it gives a nice feeling of movement without sickening amounts of bobbing

>> No.2717175

Setting the sector lighting to "software" can help mimic the diminished lighting of the original engine, but GZDoom still renders the scene in 32-bit color. The ability to restrict the color palette with a LUT or something would be awesome.

>> No.2717178

I meant to put 0.03

>> No.2717186


>> No.2717202

That did work, thanks.
Still, I wish there was some mod to fix the way doomguy skates around, it still gives me nausea after a few minutes of gameplay. Even without sprinting.

>> No.2717216


Strafing tilts the camera slightly like in Quake.
On page 2 of that thread, Ral22 has a link to a mod of that which allows mouse yaw to affect the camera, too (which I recommend).

Kind of hard to explain.

You can also try turning on vsync or cap the framerate to the games timer (cl_capfps 1) to reduce motion sickness. And if you are using ZDoom software renderer, y-shearing looking up-and-down is awful.

>> No.2717225

>GZ-Doom only
I'm using Zandronum, is GZ-Doom worth the change?

>> No.2717228

GZDoom doesn't have good netcode, but has better everything else, so GZDoom is best for singleplayer. For multiplayer, you can hang on to Zandro.

>> No.2717248

What are some good co-op wads?

>> No.2717290

can smooth doom go with drpg of are they separate entities?

>> No.2717291


I'm pretty sure you're posting this just to lead into the "smooth doom is like brutal doom 2.0!" post again.

>> No.2717293

i haven't played much co-op but i can personally vouch for scythe 2.

>> No.2717296

doubt it
it is?

>> No.2717307

nah, don't listen to that guy.

>> No.2717386
File: 96 KB, 1366x768, Screenshot_Doom_20151003_191935.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2717421
File: 440 KB, 1600x900, Screenshot_Doom_20151003_183331.png [View same] [iqdb] [saucenao] [google] [report]

Oh man, totally forgot playtesting this shit can be tense.

Brb having legit scared fit.

>> No.2717478

don't worry, the door is your friend

>> No.2717512

Not gonna lie, it's slowly getting there, but I don't think it can ever be the same amount of dumb shit; however, I'll do a short checklist for how it IS becoming like BD 2.0.

>Usually the most populated servers
>Gets paired with everything
>People are starting to ask if X is compatible with Smooth Doom
>People are starting to ask FOR X to be compatible with Smooth Doom
>Users attributing Smooth Doom with certain features that have existed previously
>It's bringing in new players (which is good)
>More players are claiming it's the definitive way to play Doom (which is never good)

I don't know about the author being a dick, or having some racist code line, but there's a reason that anon made the comparison.

>> No.2717520

>Smooth Doom
>Usually the most populated servers


>> No.2717556


And like clockwork.

>> No.2717557

Behind that door was two abaddons, a Granfalloon and several accusers. The door was no help.

>> No.2717562

>>Users attributing Smooth Doom with certain features that have existed previously
that's what tends to happen when casual XBLN kiddies get ahold of a 20 year old game with prior huge-ass cosmetic tweaks and then claim it's better than the original product and pretend they know everything when in reality the acknowledge fuckall.

Still love the fuck out of Smooth Doom, though. But Brutal Doom can still go fuck itself.

>> No.2717624

I'm not a Terryfag anymore.

>> No.2717660

idgames torrent stuck at 73.52% for a while, what do?

>> No.2717669

I can seed it for a bit.

>> No.2717691

I'm looking to co op Doom's campaign with 5 other people. From what I understand the original has 4 players max, is there a wad or engine I can use to do this?

>> No.2717704


If you play on Zandronum or ZDaemon, that won't really matter. They'll loop around and spawn more players on the original player spots. Odamex might have it, too, but I haven't verified. Chocolate Doom and ZDoom doesn't.
Zandronum has sv_unblockplayers to prevent telefragging/getting stuck, too.

>> No.2717707

I can see it going now, thanks a bunch.

>> No.2717718


Remember Map 29 from Doom 2? Awesome map.

I think this remix suits the map really well.

>> No.2717732
File: 1.40 MB, 1280x1024, Screenshot_Doom_20151003_214456.png [View same] [iqdb] [saucenao] [google] [report]

The first of many to die.

So begins their doom.

>> No.2717736
File: 1.42 MB, 1280x1024, Screenshot_Doom_20151003_214918.png [View same] [iqdb] [saucenao] [google] [report]


They quickly die to a radiation level 5 on map 2. What an embarrassment. Re-rolling.

>> No.2717737
File: 1.45 MB, 1280x1024, Screenshot_Doom_20151003_215046.png [View same] [iqdb] [saucenao] [google] [report]


Opting to forgoe the first map this time due to radiation being a massive cunt, our first hero finally gets his boots on the wet ground.

Casulties: 3

>> No.2717740
File: 1.57 MB, 1280x1024, Screenshot_Doom_20151003_215215.png [View same] [iqdb] [saucenao] [google] [report]


Our first enemy poses no problem, although the demonic threat is now confirmed.

>> No.2717746
File: 1.48 MB, 1280x1024, Screenshot_Doom_20151003_215427.png [View same] [iqdb] [saucenao] [google] [report]


Our first is downed by a cyber-imp. A shame.

>> No.2717750

Holy fuck,why are the new trigun sprites so goddamn awful?

>> No.2717751
File: 1.55 MB, 1280x1024, Screenshot_Doom_20151003_215642.png [View same] [iqdb] [saucenao] [google] [report]

Our new technician makes short work of the mechstrocity.

>> No.2717754

I suspect it has a lot to do with his filters smearing the shit out of it.

>> No.2717756


Probably because of the horrible filtering smearing them.

>> No.2717758
File: 1.79 MB, 1280x1024, Screenshot_Doom_20151003_215937.png [View same] [iqdb] [saucenao] [google] [report]


The filters have nothing to do with it. It legitimately looks that bad.

you mean it's still a thing to complain about graphics?

>> No.2717764


Niggers gonna nig

>> No.2717769


Terrible graphics will always look terrible, whether by use of horrible filtering or horrible sprites.

>> No.2717774

>Get it?
Is it a joke about how the frontman of Mayhem blew his brains out with a shotgun?

>> No.2717809
File: 1.86 MB, 1280x1024, Screenshot_Doom_20151003_222416.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2717816

Didn't you have a name earlier?

I'd prefer if you kept it on.

>> No.2717821
File: 1.19 MB, 1280x1024, Screenshot_Doom_20151003_222954.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2717848

I've looked through the thread and paste bin and I can't find a working Doom.apk for android. Halp

>> No.2717854
File: 220 KB, 200x160, output_CSqN8E.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2717874

>"smooth doom is like brutal doom 2.0!"

is there something wrong with that statement?

>> No.2717883
File: 197 KB, 300x172, output_e9I17L.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2717887

>>Usually the most populated servers


>>Gets paired with everything

Ehhh, citation needed

>>People are starting to ask if X is compatible with Smooth Doom


>>People are starting to ask FOR X to be compatible with Smooth Doom

I would like to see proof, but if it's true then I wouldn't be surprised.

>>Users attributing Smooth Doom with certain features that have existed previously


>>It's bringing in new players (which is good)


>>More players are claiming it's the definitive way to play Doom (which is never good)

This statement is not 100% true, but they're getting there.

>> No.2717963

Nice model.
It looks familiar; is it a rip or am I mistaken?
If its an original, props to the creator.

>> No.2717971
File: 135 KB, 960x540, mockup.png [View same] [iqdb] [saucenao] [google] [report]


Thank you. I made it.

>> No.2718023

Did you make sprites out of the animations, or is it actually a 3D model ingame via MODELDEF?

>> No.2718025

you're going to have a hard time shedding your poor reputation, that's all i can say.

>> No.2718064

something like

wget -r -l inf -N -nH --cut-dirs=3 ftp://ftp.fu-berlin.de/pub/pc/games/idgames/

(not tested)

>> No.2718080



>> No.2718128

Open console, type "hand 2".
The weapon model will disappear but your attacks will no longer be off centre.

>> No.2718138


>> No.2718253


>> No.2718286

That's not the original green Doom marble in that screenshot you nerds, that's a custom set of textures

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.