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/vr/ - Retro Games

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2703269 No.2703269 [Reply] [Original] [archived.moe]

God tier racing games thread

>> No.2703272 [DELETED] 


>> No.2703280
File: 19 KB, 256x224, Super_Mario_Kart_screen_shot.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2703301
File: 1.53 MB, 500x500, HANG-ON.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2703326
File: 2.89 MB, 597x336, Ignition Tokyo.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2703349
File: 2.79 MB, 960x720, Dethkarz 1998 1.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703352
File: 2.95 MB, 480x360, hydrothunder 1.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703356
File: 2.88 MB, 640x360, mitdown madness.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703357
File: 2.87 MB, 850x478, MSR 1.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703360
File: 2.86 MB, 960x540, rollcage stage 2 3.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703362
File: 2.86 MB, 800x600, Screamer 1.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703364
File: 1.84 MB, 640x480, Star Wars Pod Racer.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703367
File: 2.92 MB, 320x180, reduced-320-190k.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703369
File: 2.86 MB, 850x638, Tokyo Highway Challenge 2.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703372
File: 2.72 MB, 640x360, virtua racing 3.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703375
File: 2.86 MB, 800x450, Whiplash 1.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703379
File: 2.77 MB, 496x384, YOU'RE SLIPPIN N SLIDIN.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2703503
File: 2.99 MB, 480x360, gran-turismo-2.webm [View same] [iqdb] [saucenao] [google] [report]

Best /vr/ racing game. No contest.

>> No.2703646

name of the game?

>> No.2703669


>> No.2703672

Looks like Daytona Racing. Was a Sega coin op

>> No.2703675

Is Hang-On really that good? I never played it.

>> No.2703679

Try it.

>> No.2703683
File: 100 KB, 1280x720, super monaco gp.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll never forget this game and all the fun i had playing it in the good old days.

>> No.2703709



>> No.2704036


>> No.2704042
File: 47 KB, 300x419, Excitebike_cover.jpg [View same] [iqdb] [saucenao] [google] [report]

Hmmmmm... I thought you said god tier...

>> No.2704050
File: 30 KB, 758x262, rush2049 is back.png [View same] [iqdb] [saucenao] [google] [report]

Original team is back again apparently

>> No.2704067
File: 63 KB, 602x382, wr64.jpg [View same] [iqdb] [saucenao] [google] [report]

wave race 64

>> No.2704087
File: 34 KB, 200x201, 1443174825218.jpg [View same] [iqdb] [saucenao] [google] [report]

R4 (Ridge Racer 4) - PSX
Mickey's Speedway USA - N64
Spinout - Magnavox Oddessey 2 (dat fucking 2 player)

>> No.2704089
File: 2.96 MB, 512x384, Meltdown The Max.webm [View same] [iqdb] [saucenao] [google] [report]

this is the thread for me
I'd post my rollcage stuff but is Stage II even retro?

>> No.2704092 [DELETED] 
File: 95 KB, 1024x768, rallisportchallenge.jpg [View same] [iqdb] [saucenao] [google] [report]

the Rallisport Challenge titles on original Xbox. Those graphics were fucking eye watering back in the day, and the gameplay backs it up.

>> No.2704093
File: 2.99 MB, 512x384, The Shaft Vampeera.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2704105

Underrated game, so good

>> No.2704106

uhhh ya

>> No.2704115
File: 2.98 MB, 512x384, Mach Schnel Technicianl.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2704121


>> No.2704129


This is what heaven sounds like..

>> No.2704134

the physics in the game are amazing and along with the music!
YOU'RE ABOUT 6 SECONDS AHEAD!!!!!!!!!!!!!!!!!!!!

>> No.2704147
File: 3.00 MB, 512x384, Nebulous Enigma.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2704159

Ridge Racer Revolution is my favorite racing game of all time.
The course design is fantastic. The handling is like nothing else, really nice feeling drifts and turning.
The music is fun and gets you pumped. The visuals are solid, really nails the whole "fantasy island" atmosphere.
Only issue is that it's got three unique tracks (each with a rather large shared portion), and 6 courses in total (forward and backward, and they actually are pretty different feeling the reverse way).

The other Ridge Racer games are pretty wonderful too, but the drifting isn't as nice in the others. Rage is slick as fuck though, and R4 looks and sounds amazing.
I still keep coming back to Revolution more.

actually played that recently
who the fuck thought the CPU being able to fucking use items infinitely was a good idea

Also, I'm increasingly certain that I hate the track design. I have no idea what happened, this and F-Zero were the two games I played most on my SNES as a kid.

at least F-Zero is still amazing, even if it's still got some silly-ass issues (it doesn't track the position of anything not on screen, so opponent cars will always be behind you no matter how fast you go)

Hang-On on SMS is fun.
Super Hang-On is amazing. Genesis version isn't ideal, but passable. There's an amazing port for the 3DS and it's pretty much the only thing I've played on the machine for the last year. Failing that, use MAME.

is it supposed to flicker like that at the beginning?

>> No.2704171
File: 2.95 MB, 408x306, Spilskinanke Phantom Piranha.webm [View same] [iqdb] [saucenao] [google] [report]

>is it supposed to flicker like that at the beginning?
Yeah, it's supposed to be lightning. WipEout 2097 does this to.

>> No.2704279

That slap bass. Sound like something that Toshiki Kadomatsu would make. Dude is a good jazz musician.

>> No.2704292


Agreed, anon, and a reminder of good times :^)

>> No.2704431

>but the drifting isn't as nice in the others.
High level play in R4 has a lot of depth to it, the issue is the game basically never asks you to play anywhere near that level unless you try to get the DRT nightmare with a class 3 car.

I really didn't like how revolution made you block cars to win the harder races. That and to me it never really felt right, coming from the later games and not playing on some weird analogue controller. Looks dope tho.

>> No.2704434
File: 2.47 MB, 320x124, indy500.webm [View same] [iqdb] [saucenao] [google] [report]

Let's bring some actual quality to this thread

>> No.2704442
File: 2.95 MB, 350x263, vertexer.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2704473

game blew my mind on 386...

and to think you could race the whole indy 500 on it. fug.

>> No.2704475

>I still keep coming back to Revolution more.

Probably just nostalgia. R4 blows all the previous ones out of the water.

>> No.2704478

That was a really fun game, also the sequel

>> No.2704482

Racing "Simulation"

>> No.2704487

that webm IS the sequel, unless you're talking about the XBox exclusive MM3 (Washington DC and Paris)

>> No.2704491

Road Rash 3 started amd settled a lot of arguments with me and my friends.

Also San Francisco Rush for the 64 might be my all time favorite arcade to console racing port.

>> No.2704492

That was the 2nd game? Damn, it's been a long time since I played it

>> No.2704501

First game was Chicago, which was rather flat. The webm shows a section of San Francisco, one of the two cities in MM2. The other was London.

>> No.2704503

The game was targeting IBM compatible 8086 (4.77MHz) and 286.

>At the time, many people still had 4.77 MHz 8088 PC's, the 80286 based AT machines were fairly new, and the smoking hot top-end machines were 25 Mhz386's - with EGA graphics! Remember that flight simulators were considered good at the time if they got frame rates above 8-10 fps. I felt it was important to have the highest frame rate possible, and I was confident that we could get up to 15 fps sustained! I also wanted to have a full field of 33 cars (player plus 32 AI cars), since this was Indy. So everything was written in assembly language, for speed. Space was also at a premium, since we couldn't use more than about 570K of RAM. Writing the physics in assembler, using fixed-point math, was one large challenge. Another was creating a graphics database that looked like the speedway, but used no more than about 30 polygons per frame! (We use that many polys in a tire, today.) The other main challenge was getting the CPU to drive 32 AI cars without slowing to a crawl.

>> No.2704504
File: 65 KB, 640x640, 8749_front.jpg [View same] [iqdb] [saucenao] [google] [report]

>yfw track editor

>> No.2704507
File: 15 KB, 1600x1200, Stunts_4.png [View same] [iqdb] [saucenao] [google] [report]

>track editor

>> No.2704516


This game is a fun novelty but honestly not that great of a racer

>> No.2704518

>on PS1 as Need for Speed: V-Rally 2
>on Dreamcast as Test Drive: V-Rally
fucking double dipping game

>> No.2704525

this one looks really fun

>> No.2704531

double dipping? Eden has been doing V-Rally, and it was called just that. However, the european publisher is Infogrames, which owned the Test Drive IP and used it to pull the audience. The US version is published by Electronic Arts, who likely insisted on slapping the NFS badge on it.
In other words, the only entities you can blame here, are the publishers. And if you're extra crazy, you can thank them, because it was either slapping random IP on it, or not publishing this game at all.

>> No.2704532


> Replace "Watch out" with "Thanks Obama"
> kek every time I lose kudos

>> No.2704536


> Tokyo Highway Challenge
> All the cars have California plates

>> No.2704759


I think it's pretty good for a first try in 3D arcade racing, but I wouldn't mind if the arcade version had the tracks and vehicles from console ports.

>> No.2704760
File: 63 KB, 640x480, 12593-motorhead-windows-screenshot-ruhrstadt-software-renderer.jpg [View same] [iqdb] [saucenao] [google] [report]

>no Motorhead

>> No.2704763

We're talking about actually good racing games, do keep up

>> No.2704780

It's quite an eye opener to see how much faster this is than, say, wipEout pure

>> No.2704795
File: 319 KB, 800x600, Ignition.jpg [View same] [iqdb] [saucenao] [google] [report]

countless hours spent playing split screen with me m8s

godly game i wish there was a remake of it with more than 2 players multiplayer and more tracks

>> No.2704798

Fantastic game! It's especially awesome when you're getting better, change to manual shifting and try to climb up the ladder with as fast as you can. Vividly remember the McLaren/Ferrari feud.

>> No.2704801

no remakes. Always a bad idea. The only thing this game itself needs is compatiblity.
A sequel though, or a new game in the spirit of Ignition, I'd welcome any day.

>with more than 2 players multiplayer
Only if it's peer-to-peer and not mandatory.

>more tracks
Also a bad idea. If you have even remote interest in racing games, you understand that few but well crafted tracks always outperform a ton of generic ones, just to pad the track list.

>> No.2704804

Totally agree.
Btw, Ignition on LAN is awesome.

>> No.2704805

god tier soundtrack on par with outrun imo. It's comfy as hell


>> No.2704810

My nig

>> No.2704815

bad Outrun clones can't be god tier

>> No.2704830


>came first


>> No.2704837

there were no games before Outrun

>> No.2704842
File: 3.00 MB, 320x200, gold rush.webm [View same] [iqdb] [saucenao] [google] [report]

>Ignition HD
>renewed multiplayer
>steam workshop support

Would buy.

>> No.2704847

>steam anything

No thanks. Both are deal breakers

>> No.2704849

>I won't play a game because it notifies me of something I did that required a slight amount of skill!
What a fucking baby

>> No.2704851

Just because you don't understand the insulting nature of achievements, doesn't mean everybody's as small minded as you

>> No.2704854
File: 2.99 MB, 640x360, gt2.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2704865

Just because you feel personally slighted every time the game tells you you've progressed, doesn't mean that everyone is as over-sensitive as you.

>> No.2704880

I just prefer to not be insulted by my games or developers. If you're into that condescending attitude from game developers, that's entirely your fetish.

>> No.2704882

Can't you turn off Steam achievements? Rendering this conversation pointless?

>> No.2704885

I don't recall talking about Steam achievements. Just achievements in general. The Steam integration is just another aspect making the prospect of such a game useless to me.

>> No.2704902


>he doesn't wanted to receive a medal for learning which button is used to accelerate


>> No.2704927

I guess you're right.
I wasn't talking about a remake that tries to fit all the shit features from modern games, just one that is multiplatform (as in not windows-only) and works on modern software.

>> No.2704935

Ignition Windows has Gold status on Wine (Linux, possibly OSX). Ignition DOS works on DOSBox (many more platforms). Networking's undeniably an issue though

>> No.2704950 [SPOILER] 
File: 1.98 MB, 4000x3000, 1443364500811.jpg [View same] [iqdb] [saucenao] [google] [report]

Of course it has.
Still if you're making a sequel of such small game why not make it multiplatform

Or Even better make it GPL

>> No.2704959

yeah, not disagreeing with you. Just saying, the age of the game is to our advantage, as the various compatibility layers and emulators can cope with it. I would certainly welcome a sequel in spirit

>> No.2705013

I dunno. I started playing R4 long before I got a hold of Revolution. It's track design isn't quite up there for one. It's got the most "stuff," and is quite technically impressive, but when I'm actually racing in it, it feels a bit lacking.

>> No.2705283

What game is this please

>> No.2705409


All RR are time trial racers, there isn't such a huge difference after all. I can see where you're looking at though, R4 is too "perfect" in the sense you can't do wrong as the grip cars are glued in the road and the drifts are absolutely controllable, in RR and RRR you can JUST by spinning your car or losing control during a drift.

>> No.2705669
File: 129 KB, 640x448, Initial D (J) - Sega Saturn.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2705769
File: 7 KB, 251x201, download.jpg [View same] [iqdb] [saucenao] [google] [report]

if you look closely... at the title of the pic...

Also, Lotus

>> No.2706915
File: 2.96 MB, 320x180, driver.webm [View same] [iqdb] [saucenao] [google] [report]

you know that feel

>> No.2707717
File: 155 KB, 704x448, sega rally-saturn.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2709976
File: 26 KB, 640x400, skyroads.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2710024
File: 1.05 MB, 956x667, Wipeout64.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2710057
File: 2.89 MB, 512x384, Gare d'Europa Phantom AG Systems.webm [View same] [iqdb] [saucenao] [google] [report]

Well that's pretty obvious to see considering that Pure is probably the slowest game in the entire series.
Why did the game with the worst physics get the most content?

>> No.2710070

It doesn't really matter when we have HD/Fury.

>> No.2710075
File: 2.92 MB, 512x384, Manor Top Phantom AG-Systems.webm [View same] [iqdb] [saucenao] [google] [report]

Pretty much, but there are some tracks on pure or the pure DLC that never made it to HD/Fury.
Where is my HD/Fury Manor Top remake?

>> No.2710078

The thing I really always wanted wipeout to have is ship cockpits. And not those shitty overlays of Wip3out but fully modeled 3d ones.

>> No.2710082
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google] [report]

I always wanted that to and would also play in the 1st person view because of it until realizing the much better fov you get while playing with the far camera

>> No.2710115

Also I would enjoy if they made a dynamic career mode where you start as a rookie Feisar pilot and after winning races can get offers from different teams or form rivalries. It would be like a spiced up version v-rally 3 career mode.

>> No.2710128
File: 2.87 MB, 512x384, Stanza Inter Phantom Qirex.webm [View same] [iqdb] [saucenao] [google] [report]

That would be cool, could be a chance to actually show off some parts of the stupidly big wipeout lore.

>> No.2710150

RC Revenge>Re-Volt.

>is Stage II even retro?
It's a PS1 game so yes.

>> No.2710151

>not titling the thread /vr/ooooom

>> No.2710253
File: 2.96 MB, 768x432, Sentinel Type III Genesis.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2710281

Ridge Racer on the PSP is one of the best racing games of all times. (the first one on PSP is better than the 2nd one)

>> No.2710332
File: 41 KB, 768x480, Star_Wars_Episode_1_Racer.jpg [View same] [iqdb] [saucenao] [google] [report]

It's a NEW lap record!

>> No.2710484

shame about the track design though

>> No.2710637

The most fun I've ever had in any racing game. The controls are just perfect, powersliding is both incredibly simple and incredibly satisfying.

>> No.2710868

>urban champion: the racing game
>implying it's good enough to be called 'mediocre' or even 'poor'

>> No.2710980


Pitstop II

>> No.2710981

+ F-ZERO and Top Gear, the ebst racing games.

>> No.2711057
File: 100 KB, 969x1080, Formula_1-_Built_to_Win_-_1990_-_SETA_Corporation.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2711070
File: 11 KB, 256x224, Metal_Storm_(R-Type_Battleship_Cameo).png [View same] [iqdb] [saucenao] [google] [report]

>> No.2711073

wrong place

>> No.2711471

what's so bad about it?

>> No.2711483

it's generic, forgettable, and has annoying gimmicks (ice? really? I don't even touch the ground). Two tracks actually left a lasting impression with me. The training course and the final race. Everything in between was just grinding filler

>> No.2711487

yeah, the ice is weird but i thought the tracks had a bit of substance

>> No.2711498

It's subjective, I suppose. For me all the game-only tracks felt like they were made for the player and effects. Long straights, few simple turns, and occasionally a special effect or two, that clearly looked as if the whole track only existed because of it. The mentioned tracks are the only exception, because of movie restrictions

>> No.2711743
File: 49 KB, 497x375, Chequered-flag-spectrum.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2711753

But it's just a remake of RR5/6.

>> No.2711780

I rented 6 ages ago and was pleasently surprised. I liked it quite a lot. Simple as fuck and fast as fuck. HD and los of drifting. I felt it was doing right the things it had to do.

>> No.2711789
File: 43 KB, 355x400, uaight.jpg [View same] [iqdb] [saucenao] [google] [report]


NASCAR was pretty good too.

>> No.2711823


>the controls are just perfect

It baffles me how some devs shat racers with retarded tier unplayable controls years after Sega Rally or Ridge Racer. I mean, the games aren't even complex simulators, it should be simple to make the controls at least... controllable and don't make you hit the wall at every slight touch on the dpad.

>> No.2711826


Ah Stunts, god tier.

>hit max speed, max speed til death or you let off the accelerator
>hit ramp at right point, space program, death

The copy protection sucked though.

>> No.2711841

those are some embarrassing lap times

>> No.2711895

Pretty sure I was still getting used to the setup. The model 2 emulator doesn't map flappy paddles to gears and I only have flappy paddles. I know that was one of the first times I got that corner really right, hence why I made a webm of it.

>> No.2711949


that's a platformer, not a racing game

>> No.2711952

my list:
Atari 2600: Enduro
NES: Micro Machines - R.C. Pro-Am
SNES: Top Gear
PSX: Gran Turismo
PC: Grand Prix Legends

>> No.2711975
File: 87 KB, 650x650, 37293-Need_for_Speed_-_High_Stakes_[NTSC-U]-1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2712108

It handles nothing like 5. It's a bit like 6, but has every PS1 Ridge Racer's courses (well, RR2 does at least, the first PSP one is supposed to be almost the same game to the point where times are directly comparable between the two, other than the wildly changed special machines and fewer courses).

Wonderful game. But only tangentially /vr/.

Man, I haven't played that in forever. Used to love the shit out of it.

>urban champion: the racing game
here's your reply

>> No.2712775

I can't remember if I played 1 or 2 but I remember one of them was lacking and the other one was piss easy. I didn't feel like doing the usual 6 hour ridge racer grind through the easy races.

>> No.2712804

Gran Turismo 2

>> No.2712812

The title of this game?
I remember playing only a demo. It was amazing.

>> No.2713096

Rollcage Stage II

>> No.2713242

>dem scramble modes
>dat wall racing
>blowing up buildings to screw up the people ahead of you
Damn this game was fun.

>> No.2713245
File: 2.99 MB, 768x432, Angel City Type III Scorpion.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2713251

>Damn this game was fun.

Game designers, especially racing game designers: read this fucking statement right there. Read it, over and over, until you understand it. We don't give a damn how realistic your entry level sim engines are, how realistic the water flows off the digital windshield, or how many car makers you paid to put their cars in your game. We want FUN racing games. Straight up manic speed, insanity. hilarious destruction is optional but welcome. Look at half the games in this thread and you will see they are NOT SERIOUS. Stunts is NOT SERIOUS. Excite Bike is NOT SERIOUS. wipEout, Sega Rally, Ignition, Screamer, you name it. They are NOT SERIOUS. Rollcage is everything but serious. We love these games. Notice the pattern, learn from it.
Understand also, that not serious does not mean easy or careless. All of these games are polished and do what they do with highest quality. Most of these games are brutally difficult in their final stages, and that's fine. We can have fun while being challenged, and we don't need realistic touring cars. We had our fix. Get creative again, you bastards.

>> No.2713272
File: 2.97 MB, 768x432, Furnace Type III Scorpion.webm [View same] [iqdb] [saucenao] [google] [report]

>Get creative again, you bastards.
They are trying, now actually. AG racing and arcade racing in general is trying to make a indie comeback.
>Formula Fusion
>Neo Fast Racing
>That one vaporware wipeout clone that the wipeout zone was making
Hopefully someone somewhere will make a Jet Moto clone eventually.

>> No.2713291

That game is a joke.

>let's rip off Rollcage and pretend we got the best more original idea ever

Thank you, but I'll just be playing Rollcage 1 and 2 instead.

>> No.2713292
File: 2.46 MB, 800x450, Wacky Races Gameplay 1.webm [View same] [iqdb] [saucenao] [google] [report]

serious you said?

>> No.2713293

Formula Fusion, Neo Fast Racing and "wipeout clone" don't strike me as very creative. More like derivatives of one particular game/style. Distance looked promising in the proof of concept demo thing. No idea if they can maintain that momentum. First time I heard of GRIP. Looks to be based on Rollcage. We'll see where it goes, I guess.

Frankly though, clones aren't the way to go. If I want to play wipEout, I can do that already. Same with Rollcage, and even Jet Moto.
Games like wipEout, Star Wars Racer and F-Zero proved how even limitting yourself to one particular mode of transportation (anti gravity, more or less), you can end up with vastly different games, and we know from the late 90s that the arcade racer genre alone had so many varied approaches to going fast. Got to experiment, you know? Designers need that "wouldn't it be cool if" mentality and just do it.

>> No.2713301 [SPOILER] 
File: 57 KB, 640x480, 1443725468061.jpg [View same] [iqdb] [saucenao] [google] [report]

laugh if you want, but I actually had some genuine fun with Championsheep Rally

>> No.2713314
File: 2.97 MB, 768x432, Archipelago Type III Black Widow.webm [View same] [iqdb] [saucenao] [google] [report]

Well it very clearly says it takes full inspiration from the rollcage games, and even has former rollcage devs working on it. One of them I believe is the codemonkey dude who made rollcage redux and rollcage stage II extreme edition, both of which are ports of the 2 games designed to work perfectly for modern systems.
I know they aren't trying to be very original but I personally think it's better than nothing. It's either this or the as the anon said above, more sim games and semi-sim NFS games, Chances are half of these games won't release anyways. Formula Fusion itself is heading into vaporware territory.
Maybe once AG racing proves itself to be stable in today's market will we get some more original titles.

>> No.2713339
File: 2.54 MB, 800x450, Looney Tunes Space Race 2.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.2713415

The industry needs more good arcade racing games. I've been saying this for a while.

Imagine a new ridge racer game. Imagine Spit Second: Unbounded never happened. Imagine R4's cool little storyline things expanded upon without shitty cut scenes or voice acting, with the speed of ridge racer 64 and more handling depth than R4.

I've been working all of this up in my head in case I ever win the lottery.

>> No.2713472


>> No.2715071

fucking great game holy shit I'd forgotten it ever existed

>> No.2715093
File: 204 KB, 600x595, Micro Maniacs Racing [U] [SLUS-01129]-front.jpg [View same] [iqdb] [saucenao] [google] [report]

Ignore the shitty Fox Kids logo. It's Micro Machines if everyone was on foot.

>> No.2715103
File: 292 KB, 475x347, Top_Gear_Coverart.png [View same] [iqdb] [saucenao] [google] [report]

This bad boy right here. Fuck the second one. This one is GOAT

>> No.2715260

What about World Rally Fever: Born on the Road?

>> No.2715468

has anyone beat ridge racer 64 z class?

>> No.2715481
File: 25 KB, 385x289, mmm.jpg [View same] [iqdb] [saucenao] [google] [report]

It's Micro Machines with guns. And it's a J-Cart for easy 4 player action.

You can even get 8 players with 4 controllers. I've never tried it and it's probably shit, but it could be good for a laugh.

>> No.2715497
File: 2.93 MB, 2770x1350, Tokyo Xtreme Racer 2 (Crave Entertainment) [NTSC-U].jpg [View same] [iqdb] [saucenao] [google] [report]

I really, really like Tokyo Xtreme Racer 2.

It's not a good game, but I like it.

>> No.2715647


What do you need to know?

>> No.2715808

how are you supposed to drift going a million miles per hour?

>> No.2715840


>> No.2716329

Don't, use the screamin' eagle and hit the brakes going into the corner instead. When you do this the car will turn but not slide. I can't remember if you have to stay on the gas while braking or not.

Basically Z class is an entirely different handling style, but once you figure it out it's easy.

>> No.2716471
File: 2.86 MB, 853x480, Need for Speed High Stakes - Hot Pursuit (Celtic Ruins).webm [View same] [iqdb] [saucenao] [google] [report]

mah nigga

NFS 2,3, and 4 was the shit. Especially the dynamic music. Get the music torrent download by zonda01 if you haven't already.

>> No.2716474

NFS4 was the pinnacle of the entire series. It perfected everything NFS was about. The cars were at their most luxurious, the tracks were at their most spectacular, the police had just the right amount of aggression, and the whole career mode is still unparalleled.

>> No.2716480
File: 2.97 MB, 640x480, close enough to 60fps.webm [View same] [iqdb] [saucenao] [google] [report]

Man, I've never understood why some people enjoy gx so much. It just feels way to jerky for me.

X and Diddy Kong Racing are by far my two favorite racing games.

>> No.2716482

Isn't GX a locked 60 fps?

>> No.2716486
File: 2.51 MB, 1280x720, FAST.webm [View same] [iqdb] [saucenao] [google] [report]

I believe so.

Still, for an n64 game to run at 60fps was pretty damn cool. Sure the graphics suffered for it, but it was worth it.

>> No.2716502
File: 2.97 MB, 853x480, Need for Speed High Stakes - Hot Pursuit [Landstrasse].webm [View same] [iqdb] [saucenao] [google] [report]

Yep it did. Though, I preferred 3 for music

>> No.2716509
File: 2.86 MB, 853x480, Need for Speed High Stakes - Hot Pursuit (Lost Canyons).webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2716514

That's emulator.
The fog was particulary bad in FZERO 64.

>> No.2716535

Somebody needs to romhack this, with the only difference being that when you fall off it displays "RETARD".

>> No.2716540

As a 20-something, the FoxKids.com logo only serves to make the game look even more appealing. FoxKids had one of the greatest games pages to have ever graced the internet.

Never heard of this game though, definitely gonna check it out later.

>> No.2716546
File: 2.53 MB, 640x480, rocky pass chokepoint.webm [View same] [iqdb] [saucenao] [google] [report]

why software rendering?

>> No.2716556
File: 2.83 MB, 640x480, summit.webm [View same] [iqdb] [saucenao] [google] [report]

also NFS3 feels more 'actually' difficult, while in NFS4 the AI just crashes into you more often

>> No.2716558
File: 2.59 MB, 640x480, stinger abuse.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2718491

GX is more reflex and quick button presses oriented. (momentum turbo slide, what the fuck]
X is more similar to SNES.

>> No.2718813

Reading this thread makes me wanna make my own racing game, although I should probably start off by making some 2D side-scrolling platformer/shooter instead.

>> No.2718821
File: 60 KB, 640x480, 1359547-002.jpg [View same] [iqdb] [saucenao] [google] [report]

I got pic related recently and it's pretty good. I suck dick at it of course, but my dream is to get the actual arcade machine someday, the one that has 3 monitors.

>> No.2719256
File: 23 KB, 640x480, crash[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Not strictly a pure racing game but it's fucking glorious.

As was the first one.

>> No.2719260
File: 263 KB, 1195x850, pole position.jpg [View same] [iqdb] [saucenao] [google] [report]

Only the most important, most influential and seminal racing game of them all...

>> No.2719434
File: 37 KB, 320x200, Big Red Racing.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2719563
File: 108 KB, 640x480, ace_driver_arcade_namco.png [View same] [iqdb] [saucenao] [google] [report]

I remember the first time I played Virtua Racing. It was really impressive seeing how smooth it was rotating the câmera (or VR Views), but I felt it a bit slow.

Then years later, I met this game. Ace Driver. Only one track but... God damn, smooth, good sense of speed and weight, tight controls, good feedback on steering wheel.

I understand people having fond memories from console racing games, but the arcade ones from the 90s felt really special.
Most of them (especially Sega cabinets) had a sub-woofer under the seat, so the bass did quite a good job replicating the feeling of the car engine. The force feedback on the steering wheel was often way stronger than the average console accessory - and it could actually hurt younger players - as hardcore as it could get.

>> No.2719670
File: 62 KB, 365x274, Arcade-atari-super-sprint1.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2719983

Aw shit, my very first PC game.

>> No.2720026
File: 88 KB, 720x960, 11748808_1176925868989863_519512465_n.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2720031

This game is incredible. I love it so freaking much. While Gran Turismo was doing everything relatively sloppy, this game was laser focused into doing just ONE thing right: F355 simulation. Of course people loved GT more because of the variety but oh man, I love it so much.

>> No.2720035

I love this game, for what it is it's pretty much perfect. It's a simulation, but one you can dip in and out of and play in quick bursts. I have to turn the music off though.

>> No.2721228

awww shit

ma fuckin nigga

>the hidden sheep jump on the Italy level
absolutely hilarious

>> No.2721230
File: 21 KB, 300x300, index.jpg [View same] [iqdb] [saucenao] [google] [report]

Is this ok to post? My first racing game and a game dear to my heart. The NES version is fun as well.

>> No.2721240



>> No.2721291
File: 35 KB, 640x480, 789_4a38f08b9dd72.jpg [View same] [iqdb] [saucenao] [google] [report]

Ah, that arcade-y spirit on the PC. Wish we had more like that, outside of Screamer 1 and OutRun 2006.

Also, Have a N.I.C.E. day! was simplistic as fuck but awesome.

>> No.2721295

Was it better than POD Gold?

>> No.2721296
File: 15 KB, 640x400, 1102_4a185c8499069.png [View same] [iqdb] [saucenao] [google] [report]

>god tier racing games
>ctrl+f Street rod
>no matches

>> No.2721305

The great thing about HS and HP is that you can mod up to 48 cars in it. And nfscars.net has some sweet, SWEET low-poly stuff like Lotus Esprit...

>> No.2721425

first racing game i ever played back in like 92 lol
also test drive

>> No.2721520
File: 36 KB, 520x416, 1438021395324.jpg [View same] [iqdb] [saucenao] [google] [report]

>"Hmmmmm... I thought you said god tier..."
>posts Excitebike

>> No.2721668

This is nuts

>> No.2721697
File: 57 KB, 640x480, battle donut.jpg [View same] [iqdb] [saucenao] [google] [report]

What about Hi Octane?

>> No.2721718

>no spiritual successor

>> No.2721742

It has a certain personality. Driving boats in an unforgiving drift racer is a lot of fun.

>> No.2721762

Very fun high speed game, and the tight fuel restrictions even require a bit of strategy. Sadly the tracks are just not that good.

>> No.2724464

What game is this?

>> No.2724481

Hmm, SLR Redline, maybe?

Played it in circa 2004-2005 when i my summer job first got me slow as fuck internet and some PC. That was great, i spent more time with it then with NFSes of the time.

>> No.2724507
File: 102 KB, 500x349, 1080snowboardingbox.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2724541

No it was about tricks not time.

>> No.2724543

>Hmm, SLR Redline, maybe?
come on

>> No.2724545

Jet Moto.

>> No.2724641
File: 3.00 MB, 320x180, smk.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2725195


Dreamcast or PS2 version?

It's hard to tell because both are a framerate mess on native hardware even though both are unlocked FPS. The PS2 holds 60FPS better because it was always running a lower internal resolution than the DC version but man did that game chunk up.

Holds up amazingly well in PCSX2 though.

>> No.2725204

that moment the green flag dropped looked like he was jacking off.

oldfag here, ill never be able to unsee that.

>> No.2725286

From Virtua Racing to this. Are you serious? People are talking about excellence here.

>> No.2725342

The first reply was Super Mario Kart.

>it has to be 3d to be good
You belong elsewhere

>> No.2725351

not even trolling, I think gba mario kart is better than the original since they ported over most of the snes tracks in there anyway.

>> No.2725385

>it has to be 3d to be good
This was not my point. Go fuck yourself.

>> No.2725387

Besides Mario Kart, what are some other great sprite-based pseudo-3D racers?

>> No.2725428

there are none, mario kart invented the genre and sega went back in time and copied it

>> No.2725532

the rush games still hold up pretty well, imo

>> No.2725538

Oh shit, I had this game for Dreamcast but it was called Tokyo Extreme Racer. It was really weird and I was too young to figure it out, but I loved driving around the city at night.

>> No.2725689

The 32X version is loads of fun but it wears out quickly.

>> No.2725692

I had it on my 286, sluggish and buggy as shit but had some fun with it.

>> No.2725696

And to think there are still some groups playing tournaments of Stunts on custom tracks and stuff. This game trully left its mark

>> No.2725697


>> No.2725702

mostly because there's no suitable replacement that nails all aspects

>> No.2725703

you sir, win.

>> No.2725708

Yeah, probably my floppies were fucked,it kept exiting to prompt or freezeng every so soften. I lacked a hard drive and booted everything from RAM. My disks broke constantly and after a few years of this, I realized they where extremly close to a pulse phone next to the PC.

>> No.2725709

Tru dat

>> No.2725713

maybe give this game another chance. It was one of the first actual "sims", and due to its age, the simulation model is actually very approachable and satisfying

>> No.2725715
File: 25 KB, 304x224, 2005110165953.png [View same] [iqdb] [saucenao] [google] [report]

Neo Drift Out for Neo Geo. Great agme.

>> No.2725716

>This was not my point
Then you didn't have a point.

>> No.2725739


this is like the only PS1 game that won't emulate on the PSP. so bummed.

>> No.2725747

play the redux version on windows

>> No.2726092


>Pulsar GTI-R

Best starting car in the game, hands down. Also an amazing car in general.

>> No.2726128


>> No.2726420

So i've got MAME and want to play some colorful 3D racing from the arcade machines. What should i pick? Are there some essentials that behave well when emulated? There were literally no machines around during my childhood so i dont know any and the single one i played was Cruisin'USA to test the emulator. Also, can you suggest any retro (or not) PC title with that kind of arcade machine spirit? Only one i can think about besides ports are Screamer 1.

>> No.2726447

H.A.V.E a nice day.

>> No.2726471

World Rally Fever is a Power Drift clone.

>> No.2726483

Not exactly racing, but close enough: you must, no excuses, you must play OutRun. The game's a legend, and that status is fully justified

>Only one i can think about besides ports are Screamer 1.
You're sadly entirely correct. Screamer went all out on the arcade feel. There are games shooting in a similar direction, like Whiplash, but only Screamer really pins that thing down perfectly. Also Screamer 2 and Rally.
For the latter 2, if you use a glide wrapper, you can even get some very nice visuals

>> No.2726485
File: 660 KB, 565x558, Colin_McRae_RALLY.png [View same] [iqdb] [saucenao] [google] [report]

This thing.

>> No.2726495

Moto Racer.

>> No.2726524

BC Racers, Fatal Racing, Dethkarz, Hard Truck — Road to Victory, Motor Mash, Plane Crazy, Peugeot Sport Grand Touring, Rally Championship, Redline Racer, Sega Touring Car Championship, Space Racer, Speed Busters, Spirit of Speed 1937, Viper Racing...

>> No.2726528

Tank Racer:

>> No.2726536

>BC Racers
arcade, but a little early, not exactly representative of the Ridge Racer kind of fad

futuristic, another miss

>Rally Championship
>Viper Racing
soft sims

>> No.2726539

That looks terrible, bordering on unplayable

>> No.2726569
File: 47 KB, 640x480, axel02hi.jpg [View same] [iqdb] [saucenao] [google] [report]

O, i know that thing, i had it on some bootleg compilation back in the beginning of 2000s. Didnt had the video card for it though, so only played it at my friend's place.

>Hard Truck — Road to Victory
Another friend gave it to me for new year. Good stuff, and back in the day many people went full patriotic about playing the series.

Didnt even knew that existed, thanks.

Good stuff, i played it sometime ago, but way to grimdark for the request and - strangely - way too realistic.
>H.A.V.E a nice day
That was the deal. Beat it three or four times back in the day. The gameplay was simple but really addictive, Impala league was my favorite. Also it was among the first legally released titles in Russia, the publisher, Amber, did a really good job localizing it, it ran like charm on 3 year old PCs and the price for jewel version were more than affordable - the game was for the forming russian market just what doctor ordered.

Thanks everybody, but what about ROMs to emulate?

>> No.2726572

Now the nostalgia hit me, thanks guys. I wonder if it works well in W7x64.

>> No.2726575

N.I.C.E 2 was nice too. I loved the way its nitro was implemented. Infinity supply, but you got to watch your engine temperature.

>> No.2726586

>Thanks everybody, but what about ROMs to emulate?
AB Cops, Rad Mobile, Super Chase Criminal Termination, Outrunners.

>> No.2726775
File: 57 KB, 450x352, cruisin.jpg [View same] [iqdb] [saucenao] [google] [report]

Those are surely great, but i am more in the mood for 3D ones. Thanks anyway. Is that just Cruisin'USA then?

>> No.2726778

I have only played OR2006 that far and that was good fun. Did you emulate the arcade one? Will go nice with the keyboard?

>> No.2726787

>Arcade Rom

>> No.2726790

Okay smart one, what should i call them?

>> No.2726820


Crusin' USA and World emulates fine in MAME ever since they figured the U64 board hardware. It's one of the only ones that does.

The original game had a shit framerate even on the arcade board so expect shitty performance.

>> No.2726834

Well it's sad then. Scud race goes great with supermodel and even in widescreen, but the keyboard controls are oversensitive.

>> No.2726846

>It's one of the only ones that does.
What are the others?

>> No.2726848

You guys are missing some of the good "overhead view" racers from DOS.

Like Death Rally, Super Speed, and Ivan "Ironman" Stewart's Super Off Road.

Maybe I should make some webms.

>> No.2726852
File: 2.99 MB, 320x180, r3.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.2726856
File: 80 KB, 450x500, 61T857P84AL.jpg [View same] [iqdb] [saucenao] [google] [report]

Also, Excessive speed, though it is for Windows.

>> No.2726895




>> No.2726971

Fuck. Turns out that Have a NICE day! actually had an addon called track pack and it even avaliable (http://www.legendsworld.net/shooter/game/8084)... EXCEPT FOR THAT LAST 20KB PIECE OF FUCKING ARCHIVE THAT CONTAINS THE FINAL PART OF THE FUCKING .MDF!
Does someone have the iso by any chance?

>> No.2726987
File: 289 KB, 800x1122, ad_crazy_cars2_titus.jpg [View same] [iqdb] [saucenao] [google] [report]

A retro racing thread feels naked without that cover.

>> No.2727021
File: 116 KB, 320x240, Beetle_Adventure_Racing_04.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2727521

I did emulate the arcade one. It runs flawlessly but you will not have much fun with a keyboard. When I tried it, the controls felt terribly laggy, because of the way the analog controls map to the keyboard. Like it takes time for the analog steering wheel to re-center, when you release a key. Instead I play it with a 360 controller, which works flawlessly. Of course a wheel would be ideal, but joystick or thumbstick are a good second option. Avoid the keyboard, if you can.

>> No.2727523

if your previous experience with OutRun was just 2006, be prepared for a bit of a surprise. OutRun is much harder than 2006 ever wished to be. It's also much more focused. You only got the OutRun mode, and nothing else. But it'll take you a few trials to see even just one goal,

>> No.2727561

You should call them Cruisin'Usa, since it's almost the only one you would be able to play on Mame.

>> No.2727564

World runs fine here. Make sure you turn on multithreading it helps a lot.

>> No.2727568

You don't have to use MAME. There's a namco system whatever emulator for ridge racer, and a model 2 and model 3 emulators although they are quite buggy.
Everything else SEGA should work on Demul.

>> No.2727571

I mean, model 3 is buggy, model 2 should work fine on Elsemi's.

>> No.2727764

>Genesis version isn't ideal

Call me crazy, but I actually prefer the Mega Drive version. The music sounds better than on the arcade in my opinion.

>> No.2728250

You're crazy

>> No.2728267


I agree about the music part, but the gameplay lacks a little IMO. GBA version has awesome controls, it's a shame isn't graphically good as Genesis or have a good soundtrack, fucking gba soundchip

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