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/vr/ - Retro Games


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2702702 No.2702702 [Reply] [Original]

Went back to play this game, and it is still as good as I remember it being

>> No.2702705

>>2702702
3 is better.

>> No.2702710

It is not perfect.
The boss fights are very bad, and the cape lets you skip much of the levels, and wasnt as well designed as the tanooki suit.
The only improvement over Mario 3 is the Spin Jump.

I consider Mario 3 a 10/10 and world a 9/10

the greatest legacy of Mario World are its romhacks.

>> No.2702713
File: 22 KB, 400x309, 1351533919372.jpg [View same] [iqdb] [saucenao] [google]
2702713

>>2702705
>the inevtiable "3 is better" post
Ah, there it is!

>> No.2702717

>>2702713
3 is better hence world isn't the best fucking game ever. Not even derailing

>> No.2702719

>>2702702
Remember from when? Likely a youtube video last month if you're calling it the "BEST FUCKING GAME EVER". It's a good game but not so great it's worth shouting about how inexperienced you are.

>> No.2702721

>>2702705
There is no SMW3.

>> No.2702724

>>2702705
There is no Super Mario World 3, only Super Mario World and Super Mario World 2 Yoshi's Island.

>> No.2703016

>>2702713

Well that REALLY is a personal taste matter, you really got to admit that 3 is a damn awesome game and putting the All-Stars version against SMW it really is a tough choice (if you like percussion that is). 3 had a few things that SMW did not, like an overworld item system and it is in general a very fleshed out game. SMW is a more straightforward approach but with multiple paths and things like the star road. They are both very good games but which one is no 1 depends on which approach you like more. Also having come out later All Star 3 obviously blows SMW out of the water graphics- wise but is it fair to take a remake into consideration? You decide.

>> No.2703089

3 and world are both phenomenal games. I have to say world's music is better though, but I guess it's an unfair comparison since the NES soundchip was garbage compared to SNES

>> No.2703109

Isn't that a kiddy game?

>> No.2703114

>>2703109

Let's not have the CS Lewis argument again, please

>> No.2703116

>>2702702
It's fucking great, but it's more hard than I remember and I'm getting my ass kicked ;-;

>> No.2703135

>>2703116
easiest 2d mario game by far.

>> No.2703249

>>2702705
mario 3 is more challenging and has a better variety of powerups but mario world has better controls and level variety, like every map introduces something new.
>>2702710
boss fights are bad in like every mario game
>The only improvement over Mario 3 is the Spin Jump.
you forgot about yoshi

>> No.2703281

>>2703135
argument

>> No.2703295

>>2703249
>mario world has better controls
Opinion.

>and level variety, like every map introduces something new.
Wrong. SMB3 has more level variety, and unlike World, you actually have to appreciate the level most of the time instead of just flying over it with a broken-as-fuck cape power-up.

>> No.2703296

>>2702702

The one problem with the game is the lack of variety in the environments and the overall barrenness of the levels. You can really tell it wasn't finished, there's not much soul in the game when you compare it to SMB3 or SMW2.

>> No.2703302

>>2703295
Here's a crazy idea: if you don't like using the cape, then you could just, you know, choose to not use it? Or are you such a casual that you really can't stop yourself from playing every game in the cheapest, most broken way possible? I bet in game with difficulty modes, you always pick the easiest option and then complain it's too easy.

>> No.2703303

>>2703295
I also bet you can't even manage to beat a simple boss like the Yellow Devil without having to resort to that lame pause glitch that fucking everyone uses.

>> No.2703348

>>2703295
>you actually have to appreciate the level
I wonder why I stopped visiting this board.

>> No.2703353

>>2702710
>the boss fights are bad
compared to 3? the exact same koopaling fight over and over, the exact same boom boom every time?
>the came lets you skip much of the levels
that's a feature. If something is too hard, you have a way around it, but there's additional gameplay available if you choose to take it. Just because you are able to skip parts of the gameplay doesn't mean you should.
>it wasn't as well designed as the tanooki suit
Tanooki a shit. The cape glide at least requires actual ability of rise and fall.
>spin jump
>secret exits

SMW is categorically better.

>> No.2703361

whether or not you like 3 or world depends if you were born in the 80s or early 90s. they're essentially both high quality platformers for their time so whatever you play first is going to get +1 for nostalgia

>> No.2703378

>>2703295
>Opinion
no shit, dicktree.
>Wrong. SMB3 has more level variety
as far as challenges go, mario 3 had better variety but like i said mario world introduced a new gameplay element in almost every level iirc

also idk anyone who chooses to just fly over every level but yeah it is p broken

>> No.2704391

>>2703302
>the game is balanced if you don't use the mechanics in the game

I put Super Mario World up there as the best SNES platformer, but c'mon. He's got a point, and pretending the cape doesn't exist so that the game is more difficult doesn't make it count less as a mark against the game.

>> No.2704394
File: 185 KB, 943x646, SMB3_KingKoopa_Minecraft.png [View same] [iqdb] [saucenao] [google]
2704394

>>2703353
Yeah, but the bosses in SMB3 looked better. Especially Bowser.

Fire Breathing Dragon Bowser > Clown Helicopter Bowser

>> No.2704396 [DELETED] 

tbh all mario games are uninspired shite fam smh

>> No.2704401

Really?

To me, it really feels like a "release title."

The levels are barren. The music is simplistic. While the textures are colorful, they lack any depth.

It just feels like a simple, barebones game. It didn't push the envelope in any respect, nor did it take really advantage of the SNES (not to the extent that later titles did).

SMB3, on the other hand, pushed the NES to its limits. For an NES title, the amount of levels and content was just MASSIVE. It also had both horizontal and vertical scrolling, which wasn't completely common for its time.

>> No.2704404

>>2704401
Also, I hated the dinosaur theme of SMW. It came out of nowhere and was never discussed in prior games. And it didn't feel cohesive (not like the pirate theme of DKC2). For some levels, it felt like the designers just forgot about the dinosaurs.

Speaking of which, what the fuck was up with the enemies? Why the FUCK were there football and baseball player enemies? Why the FUCK did the turtles become deformed Mario heads after you beat Rainbow Road? Why the FUCK was Bowser in a clown helicopter? It's fucking retarded.

SMB3, on the other hand, was classic Mario at its best.

>> No.2704407

>>2704404
it's just make believe bro, try not to overthink the buff sports playing turtles and how they don't fit into the esteemed super mario oeuvre or whatever too much

>> No.2704409

>>2704404
Okay okay. Well it all started when Mario, the princess, and I came to dinosaur world for a vacation.

>> No.2704410

>>2704394

smb3 bowser had an army, navy, and an air force.

smb3 wins.

>> No.2704413
File: 3 KB, 230x240, 20121003153429!Angry_Sun_Sprite_(Super_Mario_All-Stars,_Super_Mario_Bros._3)[1].png [View same] [iqdb] [saucenao] [google]
2704413

>>2704404
Well, it's not exactly like the other games have had very cohesive themes, either...

Hell, the most cohesive games are probably SMB1 and NSMB, which are the blandest motherfuckers of the franchise.

>> No.2704414

>>2704407
No. You can't just do that.

If you're going to have a theme ("dinosaur world"), then it better be cohesive!! You can't tell me with a straight face that the dinosaur theme worked NEARLY as well as the pirate theme of DKC2. It just didn't. In fact, I would say that the dinosaur theme fell flat. It was a total failure.

>> No.2704416

>>2704413
>Well, it's not exactly like the other games have had very cohesive themes, either...

SMB3 had largely the same set of enemies, but each world was a different theme in life with classic gaming. And many offered a new mechanic.

Remember the big / small world? Remember the ice world? Remember the cloud world? I certainly do. That worked.

What does SMW have to show for it? "Uh, dinosaurs?"

>> No.2704421

>>2704409
Thanks, I needed that

>> No.2704453

>>2702702
>>2702705
I agree with both of these posts.

>> No.2704454

>>2704413
NSMB may be bland, but it's a ton of fun thanks to the gameplay mechanics.
Seriously. You can do some cray stuff with it in Mario Maker.
The best I've been able to do with the other themes was make Dance Dance Revolution with the SMW theme.

>> No.2704486

>>2703249
>mario 3 is more challenging

Isn't it only challenging because the original game had no save function?

>> No.2704495

>>2704486
world 6-8 are kinda tough with or without saves, i grew up with the snes version and still had a ton of trouble with world 8. wouldn't call it too hard though, another great thing about mario 3 is its difficulty curve is about perfect, barring the bosses

>> No.2704508

>>2704486

the levels are just more difficult.
sky land, ice land, pipe land and dark land are much harder than the last 4 worlds of Super Mario World.

The Koopaling boss fights in Bros 3 are also harder than the boss fights in world

>> No.2704526
File: 146 KB, 731x636, SMB3_AngrySun_Minecraft.png [View same] [iqdb] [saucenao] [google]
2704526

>>2704416
Giant Land was the best world. Followed closely by Water Land w/Frog Suit.

>> No.2704624
File: 39 KB, 999x375, Bowser_&_The_Koopalings_(Super_Mario_Bros._3,_Super_Mario_All_Stars_-_Super_Mario_Bros._3,_Super_Mario_World).png [View same] [iqdb] [saucenao] [google]
2704624

>people bitching about the Dinosaur theme of SMW

what?

anyway, anyone know the reason why Ludwig never had his trademark blue hair in-game? In SMW he just went full super saiyan, Lemmy too.

>> No.2704630

>>2704624
Is it just me or did Wendy Koopa get a little... "ethnic looking" in SMW?

>> No.2706110
File: 187 KB, 604x600, latest.png [View same] [iqdb] [saucenao] [google]
2706110

>>2704630
shes just got big ol lips

>> No.2706391

>>2703302
>Here's a crazy idea: if you don't like using the cape, then you could just, you know, choose to not use it?
Avoiding the cape doesn't change the fact that the cape is broken. Avoiding Yoshi doesn't change the fact that Yoshi is a penalty-free hit.

>Or are you such a casual that you really can't stop yourself from playing every game in the cheapest, most broken way possible? I bet in game with difficulty modes, you always pick the easiest option and then complain it's too easy.
I feel like saying "here's a crazy idea: maybe you should accept that Super Mario World has legitimate flaws that are ingrained into the game engine itself," but you'd rather engage in ad hominem attacks instead of arguing the point. Perhaps that's because you have no actual defense?

>> No.2706417

>>2706391
not even him but

>cape is a flaw

nah fuck that, cape is best thing since running, sure some pussies might fly up high, but shit, try fly through a ghost house, kill some shit with some dank ass nosedives and tell me the cape was a flaw.

Mario 3 had items that would let you skip whole stages, and worlds.

Maybe i should sit around and bitch about how the flute broke the mechanics of SMB3

>> No.2706427

>>2702721
>>2702724

Pure autism.

>> No.2706438

>>2702705

original SMB is better than both of them

>> No.2706439

>>2706438
lost levels is better that original

>> No.2706506

>>2706417
>Mario 3 had items that would let you skip whole stages, and worlds.
Mario 3 understood balance by making those items single-use, rare, and making it so that you couldn't get them back once they were used. Even if you used those items, you still had to face actual challenges if you wanted to reach the end of the game.

The cape is a effectively a P-Wing that you get to keep after the level and that can be re-acquired within a level itself. Sure, it's fun to use the cape, but it's blatantly obvious that it wasn't thought out that well.

>> No.2706861

>>2706506
Different anon, but as a counter point, I'd argue that SMB3 didn't have enough power-ups.

The Goomba's Shoe appearing in only World 5-3 was horseshit. And it would've been nicer to not have to hoard power-ups like say, the Frog Suit and just feel free to use them with impunity on any water levels or Hammer Suits in fortresses.

>> No.2706870

Cape Mario + Yellow Yoshi + Blue Shell = best powerup combination

>> No.2706879

>>2706870
>Cape+Blue Shell

Why?

>> No.2706881

>>2706879

cape lets you control and maneuver better in mid air, this is good when you have to calculate where to land to STOMP THE SHIT out of everything with yellow yoshi.

>> No.2707237

>>2706861
If the Goomba's Shoe would have appeared in other levels, it wouldn't have been as special. Only having it in one level means that it's more than just an interesting curiosity, it creates one of the game's most memorable levels.

>And it would've been nicer to not have to hoard power-ups like say, the Frog Suit and just feel free to use them with impunity on any water levels or Hammer Suits in fortresses.
The point of those power-ups is that you're playing a game of risk and reward. If you get hit and lose those power-ups, you can't get them back. If you get through the level untouched, you keep your power-up.

>> No.2707294

>>2706881
Not like you need all that trash to beat the game. It's quite easy. The GBA port is even easier, as you go back to super mario when hit as cape mario. That's two extra hits you can take.
The game is really easy for anyone who doesn't come straight from Cooking mama or whatever.

>> No.2707378

>>2706506
>flute
>rare

You get two by the first castle mate, flutes aren't rare.

How many levels can you just fly through in smw? Maybe ten to fifteen, you skip that many no problem with one flute.

>> No.2707414

>>2706861
>grrr i hate novelty
>>2707378
>flute
>not rare
oh you know, everyone would think to hold down and b for five seconds and run into the end of the level. everyone thought to just fly up into the castle ceiling and press up. everyone thought to use the hammer on some random patch of background dirt in the desert map. three items in 8 worlds isn't rare.

seriously, the flute's prob werent even put in as just a way to skip levels like the cape ended up doing, it was prob so you didn't have to go through all the worlds you went through in one sitting if you quit later on and wanted to pick up where you left off. if they put any later into the game it'd ruin the point

>> No.2707489

>>2707294

>all that trash

rude

>to beat the game

who talked about beating the game? It's just fun to stomp stuff with yellow yoshi. Fun fun fun.

>> No.2707492

>>2707489

also I never played the GBA one, I'm not a 2000s kid. I've heard it has some extra levels though so I might try it some day, but the washed out color palette and muffled sound might irk me a bit, since I'm used to the vibran colors and crisp sound on the SNES version since I was a kid. But yeah, I never said I needed all these power ups due to the game's difficulty, I can beat the whole game with tiny mario, but yellow yoshi is just fun.

>> No.2707502

>>2702702
jesus christ that picture is horrible.
why do the mountains in the distance just stop when moving beyond the walls of Yoshi's "house"?

>> No.2707523

>>2707502
Because people who enjoy SMW are mentally challenged in all aspects of life, not just video game selection.

>> No.2707527
File: 183 KB, 500x578, doshi.jpg [View same] [iqdb] [saucenao] [google]
2707527

>>2707523

>being this salty

>> No.2707538

>>2707527
Nobody is salty except you, Yoshi.

>> No.2707542

>>2707538

Oh yeah? well this thread is my house. The mountains on the back are alright. Fuck off my lawn, kid.

>> No.2707726

>>2707414
>flutes probably weren't put in as a way to skip levels like the cape ended up doing

Protip: read your retardery before pressing post.

>> No.2707752

>>2702719
>It's a good game but not so great it's worth shouting about how inexperienced you are
>people who are experienced only play obscure games

Not everyone with experience is a hipster you know. I've been gaming since 1986 and SMW is in my top 3 favorite SNES games. It's easily my favorite platformer on the entire system.

>> No.2707758

>>2703361

So people born in the 80s appreciate SMW more because of the advancements to the genre, whereas 90s babies like 3 more for the retro game cred? Sounds about right to me.

>> No.2707761
File: 201 KB, 1168x760, SMWapeguide6.jpg [View same] [iqdb] [saucenao] [google]
2707761

>>2703361

born in 1985. SMB3 was my first Mario game (not counting arcade Mario Bros.), but if I had to choose, I'd say I like World a bit more. 3 is still top tier though

>>2707752

Same here, it's nice to celebrate/discuss a classic like SMW, I also played a ton of different games and consoles, both classics and obscure games, and SMW is one game I always go back to and have fun with.
I even enjoy the silly (but still respectful) discussion between 3 and World fags. Compare this to barbaric "fanbases" like final fantasy or castlevania where they basically insult each other as if they were war enemies, Mario threads are usually much more respectful and comfy.

I just wish people dumped more art and I wish scanbro would come back and dump the Ape guide scans

>> No.2707814

>tfw you will never be able to share your Super Mario Maker levels with your bros on /vr/ or play their levels because cry-hard rulesfags will wet their diaper over a retro-style game being talked about on a retro game board

>> No.2707824

>>2707414
>oh you know, everyone would think to hold down and b for five seconds and run into the end of the level

Sure, maybe they didn't think of it themselves, but anyone with friends knew about that trick, probably even before the first time the played SMB3. I beat SMB3 dozens of times as a kid, but I never actually went through and beat every single level in the game until I was a teenager.

>> No.2707861

>>2707726
>>ended up doing
how bout YOU read maybe. i never said it was intentional but yeah they can be exploited to skip a lot if not most of the levels with little skill.
>>2707824
yeah but my point was its not like their common or necessarily easy to find

>> No.2707868

>>2707861
*theyre

>> No.2707869

>>2707861
>yeah but my point was its not like their common or necessarily easy to find

And my point is that it doesn't matter if they're common or easy to find because everyone and their fucking mother knew where to get them.

>> No.2707874

>>2707869
ok? there's nothing the developers couldve done with that. obviously the secrets in popular games end up getting out but thats not how you were supposed to approach them. and like i said i don't think the purpose was to just skip over levels before playing them, that's just denying yourself content.

>> No.2707981

>>2707874

>i dont think the purpose is to skip over levels before playing them, that's just denying yourself content

wow thats the exact same thing a bunch of anons have said about the cape.

>> No.2708087

>>2707981
yeah, one of those anons was me. i'm saying the actual purpose of the flute wasn't just to skip the game, like the cape.

>> No.2708173

>>2708087
jokes aside, the only use for the flute was skipping large chunks of the game.

>> No.2708201

>>2708173
to somewhat pick up where you left off so you didnt have to beat the game in one sitting like oh my fucking christ your reading comprehension

why are you smw fanboys deflecting its problems onto other, not unfinished games that don't even have them??

>> No.2708246

>>2708201
super mario world would have to have problems for them to be deflected.

For you to bitch about the cape, but think the flutes and Pwings don't equate to the same fucking thing (which they don't flute and Pwing are some much cheaper than the cape it isn't even funny) is hypocritical to the max.

Anyone who has played past the first ten levels knows you can't just fly through every level. Using one flute to skip a world or two would cause you to skip more levels than it is even possible to "fly through" in SMW.

You're a scrub, deal with it.

>> No.2708259

>>2708246
there's like two pwings in the whole game and if you get hit mid-air you lose it unlike the cape lmao calling me a scrub n acting like i dont know what i'm talking about. keep pulling arguments out of your ass that i already addressed anyway fanboy. good luck getting your ass kicked skipping to world 8 and not having fun

>> No.2708269

>>2708246
Mario 3 didn't have a P-Wing in every second question block

>> No.2708271

>>2708259
Mario 3 isn't even a challenge mate, go play the lost levels if you want a challenge.

And not that mockery of a game that came with mario all stars, go play Lost levels on the nes.

>> No.2708279

>>2708271
yeah no shit cockbush. what does that have to do with anything i said

>> No.2708283

>>2708269
It didn't need it, you already kept a big ass stash of items accessible every time you hit the world map.

>> No.2708286
File: 21 KB, 500x375, super-mario-3-cartucho-family-game-19860-MLA20178969421_102014-O.jpg [View same] [iqdb] [saucenao] [google]
2708286

honest question: do things like the cape or the flute really prevent you people from having fun with the games?

When I was a kid, I had a bootleg SMB3 cart for my famiclone, and it was hacked, when you pressed B on the map screen, you could select ANY item, they were unlimited. You wanted P-wing? You could use one anytime you wanted.
You wanted a flute? anytime!
You wanted a cloud to skip levels? sure.
You wanted to use tanooki or hammer bros in any level? off you go!

At the time, I didn't know it was hacked, I just thought that's how the game was. And you know what? it was MAD FUN.

>> No.2708287

>>2708279
the point is, you act like skipping to lvl 8 would make it difficult, SM3 is one of the easiest games to 1cc with the only easier one of the series being super mario bros.

>> No.2708293

>>2708283
yeah great i can stash my two p-wings that i'm not even ever sure where i should use anyway & that can easily be squandered on the more hard levels. this sure is an overpowered powerup and not a terrible argument from a retarded fanboy

>> No.2708301

>>2708286
yeah theyre both fun mechanics. but acting like the flute is as broken as the cape or broken at all even is straight silly
>>2708287
>SM3 is one of the easiest games to 1cc
wow nobody cares about your mario skill dickwhaving. & i'm p sure mario world would be a lot easier