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/vr/ - Retro Games

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File: 14 KB, 200x242, halo2600_box.jpg [View same] [iqdb] [saucenao] [google] [report]
2698207 No.2698207 [Reply] [Original] [archived.moe]

ITT: games that were ported to far inferior systems. Be it for fun or profit.

Yes it exists, and it's actually fun.

>> No.2698215
File: 115 KB, 550x750, image.jpg [View same] [iqdb] [saucenao] [google] [report]

See it seems like you mean NES era arcade ports or something but you post this jokey homebrew thing.

Anyway I non-ironically enjoyed Zippy the Porcupine. It's not a port though, Zippy is an original character (do not steal).

>> No.2698216

The term you're looking for is "demake"

>> No.2698285

Feel free to post a link.

>> No.2698286

This isn't an actual port, dumbass. See >>2698216

>> No.2698329
File: 15 KB, 455x323, images (1).jpg [View same] [iqdb] [saucenao] [google] [report]

Doom has been ported to calculators, literally
i enjoyed this port as a child

>> No.2699478

Space Station Silicon Valley for GBC
Street Fighter 2 for all of those computers (though I think the Amiga/Atari ST port could've been good if they got the right people).

>> No.2699485


Chris Chan strikes the core of /vr/

>> No.2699592

Doom has been ported to fucking digital cameras.

I remember seeing Carmack show off this dorky fucking smartwatch at a developer's conference in 2003. He had managed to get Doom running at about 12fps on it. It had a mercury-based accelerometer and a shitty resistive touchscreen, so you tilted the watch to move and tapped to shoot.

>> No.2699597

Oh, and this was the same con where Romero got caught slashing the tires on Carmacks's Lamborghini. Carmack laughed it off, refused to press charges, and started throwing wads of cash at Romero while laughing like a psychotic gnome. Eventually Romero started crying and left.

>> No.2700190


Do you guys remember when someone ported DOOM to that canon printer?

Oh man that was a great read.

>> No.2700197

What hasn't Doom been ported to that would reasonably run it?

More on topic, the GBC port of Dragon's Lair was something else.

>> No.2700327

I know doom has been ported to a ATM machine.


>> No.2700440
File: 5 KB, 504x360, post.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2700469

this port of Space Harrier is a thing of beauty
the machine doesn't even have a graphics mode

I'm actually surprised at how decent this is. Not the best Atari game, but honestly fun.

also, not a port

is this a true story
that sounds fucking hilarious

>> No.2700496
File: 33 KB, 341x354, 3f2.jpg [View same] [iqdb] [saucenao] [google] [report]

>Halo 26ee

>> No.2700509

The hint is >Atari

>> No.2700514


>> No.2700518
File: 36 KB, 768x480, thetrain200011.jpg [View same] [iqdb] [saucenao] [google] [report]

Speaking of demakes, I think a few different people were toying with the idea of Half-Life 2 in Half-Life's engine. I can't even fathom how the fuck they would handle the gravity gun in Goldsrc, much less the super gravity gun at the end of the game.

>> No.2700526
File: 25 KB, 320x200, duke.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2700537
File: 21 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

someone somewhere thought this was a good idea

>> No.2700545
File: 147 KB, 550x835, 1400558-master_chief_03.jpg [View same] [iqdb] [saucenao] [google] [report]

Wow! Cover is from a comic.

>> No.2700549

Gravity gun just adds to the transform/force of an object if that exists in the engine already it wouldn't be to simple to modifier objects with colliers and pull them towards the player.

but your problem would be making props that match the half life 1 style.

>> No.2700589
File: 108 KB, 652x541, updated.jpg [View same] [iqdb] [saucenao] [google] [report]


Stealing it already.


>> No.2700593

Quest 64 reprogrammed on GBC, and apparently with many of its gripes rectified.

>> No.2700601

That's really, really technically impressive for the Game Boy. There was an Alone in the Dark port that was crazy good too.

>> No.2700607
File: 70 KB, 450x390, ROM[1].png [View same] [iqdb] [saucenao] [google] [report]


The developer of retro city rampage was able to trim enough of the fat from his game to port it to nes, and it looks 99% the same

>> No.2700609

Road Rash was done on the Master System around the same time as the Mega Drive original. Aside from PSG synth and simpler sprite scaling, it plays like the same game.

>> No.2700617


Kill yourself, faggot.

>> No.2700631
File: 42 KB, 280x278, latest[1].gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2700693


>> No.2700696

Is /v/ down? Why even take the time to post this?

If you'd said


I'd understand though.

>> No.2700723
File: 198 KB, 389x365, 1434182948896-2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2700728
File: 472 KB, 400x200, 1365363970731.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2700768

nice baiting, look how many people you hooked

>> No.2700887

>Oh, and this was the same con where Romero got caught slashing the tires on Carmacks's Lamborghini. Carmack laughed it off, refused to press charges, and started throwing wads of cash at Romero while laughing like a psychotic gnome. Eventually Romero started crying and left.

I need a citation to this.

>> No.2700890

3DS, it has enough buttons to be decently playable.

I think it would make for a good portable port.
I think Boom or PrBoom would be good because of efficient rendering.

>> No.2700895

It's impressive that they made most of the game (sans the monsters, besides the zombie), even though it was canceled.

>> No.2700897

That's not so much a port as it's a tie-in game.
I've heard it's actually pretty good.

>> No.2700898

That actually looks like a great port.

>> No.2700912

I remember playing Doom on GBA.

>> No.2700914

>the machine doesn't even have a graphics mode

Well, it's like very low pixel graphics.
Though it's really impressive.

>> No.2700917

>to port it to nes

I thought it was originally programmed for NES.

>> No.2700918

I wonder if he used the GBC port of GTA as inspiration. https://www.youtube.com/watch?v=n6GVz8WMXeA

Is that really you, Mr. Chipman? Proof?

>> No.2700919

Was this before or after he was caught shoplifting milky ways?

>> No.2700920
File: 127 KB, 1080x1080, Oddworld-_Adventures_2_-_2000_-_GT_Interactive_Software.jpg [View same] [iqdb] [saucenao] [google] [report]

many levels are similar to abe's exoddus

>> No.2700925

Speaking of Doom ports, sup dawg?: https://www.youtube.com/watch?v=wbnfYBFKD1g

>> No.2701548

Pretty sure there's a 3DS homebrew port already

>> No.2701680

>that sounds fucking hilarious
Carmack is a legit sociopath, but he's hilarious to be around. I wouldn't be surprised if this was true, given the shit he does at supercar rallies.

>> No.2701704


>> No.2701748

That's actually not too surprising. We've got an ATM at work that's actually got Windows XP Embedded running behind it, it shows up when you're booting the machine.

>> No.2701770
File: 33 KB, 1239x269, carmack.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2701785

you know how in DOS there are things like box drawing characters and then the halftone shades, right?

that's what it has to use
it's at like 40x25 characters too

>> No.2701835
File: 113 KB, 600x826, Double-Dragon.jpg [View same] [iqdb] [saucenao] [google] [report]

Unplayable isn't a term I use lightly, but this is unplayable.

>> No.2701847

Ambitious to say the least. Fucking Double Dragon. The games are okay, but the craze...

>> No.2701850

Yeah, I hear DSDoom runs better though. Maybe because the 3DS one does 3D too?

>> No.2701952
File: 16 KB, 264x266, 601622.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2701960
File: 122 KB, 640x640, 1333922-max_payne_gba.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.2701967

It doesnt run better.

>> No.2702021

Don't know about the DS one but this looks pretty choppy and sluggish


>> No.2702064

Running at 160fps uncapped on my n3DS. That video is from the original release on o3DS. It runs 60+fps even on the o3DS with mods.

>> No.2702104


It was, like back in the early 2000s or whenever the fuck he started making the game. What he ended up with is a massively different beast under the hood. He also picked up enough skills and knowledge in the years between to actually get the shit working properly on the NES instead of a massively neutered version.

>> No.2702107


His thing about the cat and taking that axe to the door at the old iD offices shows that the guy has a fairly interesting take on life and social norms, at least.

>> No.2702145

>Not Quake on the oscilloscope
Step it up

>> No.2702321

>It runs 60+fps even on the o3DS with mods.
Well that is relevant to my interests but

>with mods.

I'm sure too retarded to get this to work but just retarded enough to spend an hour or so trying

>> No.2702329

It's pretty simple. You just specify the dehacked/wad files you want to load through the menu. Or you can build them into the iWad and load that way. Max of 2 wads+2 dehacked files at a time. A max combined total of 64mb and they must be prboom compatible

>> No.2702432

A link, for those interested


>> No.2703604

how come the dude in teal (back right) is missing a hand

>> No.2705086

so good

>> No.2705107

Yes, I have it on my 3ds

>> No.2705108

Did it get updated? its fairly choppy on my o3ds

>> No.2707794

very nice game

>> No.2707886
File: 5 KB, 256x240, MFIIGameplay.png [View same] [iqdb] [saucenao] [google] [report]

SFII got a bootleg NES port back in the day. I remember reading about it in EGM like 20 years ago and always wanted to play it.

>> No.2708580
File: 31 KB, 557x325, doom on a pocket book.jpg [View same] [iqdb] [saucenao] [google] [report]

if it exist doom has been ported to it

>> No.2708606


I had a homebrew port of Doom on my scientific calculator in high school like 12 years ago.

Shit was terrible.

>> No.2708618


Verified events that paint Carmack as a complete psychopath are a dime a dozen.

>> No.2708646
File: 14 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

Super Mario Bros. on the ZX Spectrum.

>> No.2708647
File: 22 KB, 320x240, mk3turbo.nes.kano.and.subzero.jpg [View same] [iqdb] [saucenao] [google] [report]

Mortal Kombat too

>> No.2708657

How does one even do that?

>> No.2708660
File: 50 KB, 625x626, 1442781574158.jpg [View same] [iqdb] [saucenao] [google] [report]

You want a reply? Well here's your fucking reply

>> No.2708679

I never really thought of Halo 2600 as a port. Game based in the same universe, yes, but not a port. For example:

Original game:


Not really a port:

In fact I'd go so far as to say Pac Man on the 2600 is a more true port than Halo 2600, as it does try to capture the original's style of gameplay.

>> No.2708692

that looks beautiful

>> No.2708708

I have these on a couple Aliexpress multicarts. Pretty cool, a bit awkward to play though

>> No.2708713
File: 95 KB, 600x600, skel2bonus.png [View same] [iqdb] [saucenao] [google] [report]

>quake's geometry converted to sound

>> No.2708716

I'm amazed they were able to make Nightfire work on the GBA, with music intact.

>> No.2711452

He's wearing wristbands. His other hand is behind the woman.

>> No.2712091
File: 124 KB, 283x280, My_Eyes.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2712231

Please, please PLEASE let this be real. Romero is a fucking cunt. Carmack no good either, but he's completely dwarfed by how much of an asshole Romero is.

Reading that book about those two idiots made me hate them even more.

>> No.2712238

Speaking of cool SF demakes, there's the GBC version of Warrior's Dreams. It's actually pretty fun.

>> No.2712245

Funny thing, most do use XP if I'm not mistaken.

Imagine playing Capitalism on an ATM.

>> No.2712249



>> No.2712260

There was Final Fantasy VII and Pokemon Yellow technically a mishmash of Yellow, GSC, and FRLG for the NES. Both are fairly impressive with patches with translations and fixes.

>> No.2712313


I just love that quick 'Yo this is going to suck' message after that respectable Ryu splash

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