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2694756 No.2694756 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>2689170
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

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IRC (Password is in the FAQ.)
Channel: #vr

Image database



So You Want To Play Some Fucking Doom? (v5)

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##

Famous monuments, landmarks, or places of interest
https://archive.moe/vr/post/2619435 - Announcement
https://archive.moe/vr/post/2619669 - Rules

>> No.2694757


[09-21] DoomRL Arsenal v1.0 released

[09-20] Developer Opinion - Gun Feedback

[09-20] Anon's birthday cake >>2691441 >>2691447

[09-18] 50 Shades Of Graytall released (late news)

[09-18] The /newstuff Chronicles #482

[09-16] Doomworld now available via https

[09-14] Icar2015: a 11-map set for Icarus, by Eternal

[09-13] Strange Aeons v3.5

[09-12] Anon mod release: Mugshot / Ammo display HUD

[09-11] Reelism X3 released, right on schedule!

[09-10] The /newstuff Chronicles #481

[09-08] Hocus Doom update

[09-05] Anon mod release: arrow.wad

[09-04] The /newstuff Chronicles #480

[09-03] Danimator: a GUI tool for creating DECORATE offset animations

[09-02] Discord for /vr/ Steam group

[09-02] Doomero is making a Doom 3 TC for GZDoom

[08-31] Portals in Vanilla Doom via BSP hacking

[08-31] Anon map release: Secret Nazi Moon Base v3a/b

[08-29] GZDoom-GPL - GPL'ed GZDoom for indies

[08-27] The /newstuff Chronicles #479


To submit news, please reply to this post.

>> No.2694762

Is there a mod that has eitner a double jump or a jet pack?

>> No.2694774
File: 335 KB, 1366x768, Screenshot_Doom_20150921_190745.png [View same] [iqdb] [saucenao] [google] [report]

I'm stuck on MAP06 (Bloody Steel).

>> No.2694778

Russian Overkill has jetpack things

Double jump, I think loads of stuff has double jumps, various parkour mods, Push, Demonsteele(?)...

>> No.2694780
File: 1007 KB, 1366x768, Screenshot_Doom_20150915_221421.png [View same] [iqdb] [saucenao] [google] [report]

post comfy looking maps

aow has a jet pack

>> No.2694785


>> No.2694786


Looks like the Arcadia map.

>> No.2694789

i meant a jetpack mod that has no extra weapons. like an addon

>> No.2694791
File: 32 KB, 640x400, Screenshot_Doom_20150921_112853.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2694807
File: 22 KB, 640x400, Screenshot_Doom_20150921_183512.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2694813

what WAD?

>> No.2694816
File: 11 KB, 203x153, ibqK2ht4vUbf16.png [View same] [iqdb] [saucenao] [google] [report]

How do you feel about keycards?
What's the best number to have?
Also which game had the best keycards?

>> No.2694821


At the risk of giving the obvious answer, the best number to have is the amount the map needs.

>> No.2694825

keycards are silly

biometric locks are where it's at

>> No.2694830

As many as you need. Keys >>> Switches. Keys have a definitive area where they go. Switches you need to figure it out, and stifle map design by requiring you to make that clear.

>> No.2694832

any number is fine but it is better when they are properly spaced apart; getting one then almost immediately getting another is unsatisfying. as a corollary, insufficiently large maps should not try to shoehorn in all three keys just for the sake of it.

>> No.2694837

Are you blind?

>> No.2694838
File: 15 KB, 400x300, scared.jpg [View same] [iqdb] [saucenao] [google] [report]

When ever scythe 2 gives you the SSG, you just KNOW shits about to get agitating

>> No.2694848

Any mega link for doomRL? Dropbox is being shitty as usual and has locked the file.

>> No.2694850

Oh and a link for the monster pack as well please.

>> No.2694862

Seconding this.

>> No.2694864

Some mirrors were just put up.

>> No.2694871 [SPOILER] 
File: 394 KB, 1280x720, 1442878184493.png [View same] [iqdb] [saucenao] [google] [report]

Agreed. Just finished it yesterday. My slaughterfest hunger is satisfied for now.

>> No.2694875
File: 14 KB, 482x325, Why DoomRL.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2694878

did you update gzdoom

>> No.2694879

Oh, right. Thanks.

>> No.2694889

Not him but at first I thought Bloody Steel was the name of that specific map

>> No.2694893

>Playing some of those Super Sergeant Shooter WADS
>Genuinely enjoying them
What the fuck is wrong with me.
Does anyone have anything else like it?
I heard there were some Quake ones too.

>> No.2694896

i love it

it's so cozy

>> No.2694945

I think that speaks more to Doom than to anything SSS did right, since they changed so little after all. I'd never played an OBLIGE map before but the output reminds me of Wolfenstein. Kind of want to make my own level generator... It wouldn't even be difficult to improve on the pacing and such, though making the architecture look good would be pretty hard.

>> No.2694950

Well fuck, I found a Quake one here.
Can't decide if it's based off of Quake 1 or 2's engine, but it's essentially Counter Strike models ported into bad Quake levels.

>> No.2694952
File: 605 KB, 1920x1080, Screenshot_Doom_20150922_082315.png [View same] [iqdb] [saucenao] [google] [report]

Fuck this shit right here. I wonder how many maps are made impossible because of this.

>> No.2694969

anyone has compiled all the links to the SSS wads? I don't want to touch the last thread, too much shit in it

>> No.2694972

It's Quake 1's engine. Quake 2, as far as I know, wasn't ported to Flash.

>> No.2694974

>Hunting Shotgun
Sprite might be shit, but damn does this feel powerful.

>> No.2694975

I did look through the last thread and it's still impossible to figure out which links to download.

>> No.2694979

ctrl+f for sendspace

you'll find them all

>> No.2694982 [DELETED] 


>> No.2694995

>Kind of want to make my own level generator...
oblige is open source, I think, you'd be better off modifying it than starting from scratch.
(and what I'd really want to see is a level generator that uses some hueg resources wad to add some variety to the levels/themes)

>> No.2695013

I assume DRLA replaces some barrels with that, which I assume produces a nasty explosion, which obviously can break the intended progression of a level.

>> No.2695015

So I just got back into doomin and downloaded the newest version of gzdoom and it just doesn't work on my computer. It's a pretty old laptop so am I just fucked?

>> No.2695018


You can use ZDoom instead

>> No.2695023
File: 111 KB, 640x480, Screenshot_Doom_20150910_184115.png [View same] [iqdb] [saucenao] [google] [report]

>mfw actually was contemplating replaying icarus with DRLA just tonight
>somehow forgot about pic related the entire time, only to recall its existence right up until you mentioned it

holy shit was I in for a fucking treat, thank god I went with requiem instead

>> No.2695024

but it's got like no mod compatibility

>> No.2695032

what do you mean

there's just no lights and no 3d models

>> No.2695036

nvm im stupid

>> No.2695078
File: 6 KB, 134x144, SunnyCacodemonbigger.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.2695091
File: 25 KB, 640x400, Screenshot_Doom_20150921_183210.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2695096

Make a whole 4-ep wad of them

And a sprite replacement pwad.

>> No.2695097
File: 25 KB, 640x400, Screenshot_Doom_20150921_190345.png [View same] [iqdb] [saucenao] [google] [report]

such detail,

>> No.2695103

what are some good wad combos like
epic + nazis
scythe 2 + demonsteele

and so on so forth

>> No.2695109

Going Down goes pretty good with Project MSX

>> No.2695112

I had a lot of fun doing 2002 in Project MSX and Favillesco in Accessories to Murder (at least, I played episode 1... haven't done the second yet).

>> No.2695116
File: 37 KB, 640x400, Screenshot_Doom_20150921_221200.png [View same] [iqdb] [saucenao] [google] [report]

what a place to spawn

>> No.2695136

Going Down + DRLA
BTSX E1 + Accessories to Murder
BTSX E2 + Metroid Dreadnought
TVR! + Terrorists
INVADE2.wad + _sink's Aliens

>> No.2695140

hey, the strafe guys are streaming doom 2
cc3 multiplayer, a royal mess

>> No.2695149

post link

>> No.2695154


>> No.2695189

what OBLIGE settings do yall use for DRLA?

>> No.2695191

The default ones but honestly i'm kind of a lameass, lmao

>> No.2695195


Have you managed to beat GD with DRLA? What classes and weapons did you use?

The megawad expects you to use rockets all the time and DRLA's RL is too slow to get the job done. Seems you need at least a Missile Launcher+TTTT to beat some of the harder levels.

>> No.2695208

big levels, lots of powerups, more secrets, good amount of monsters, med. difficulty

>> No.2695212
File: 7 KB, 320x200, SSS3-PISGA0.png [View same] [iqdb] [saucenao] [google] [report]

If you just paint over the black edges a little it improves drastically

Then if you paint in some lights it looks good also

>> No.2695220

>Playing DRLA
>Annoyed that I lose my shit after a Death Exit
>Load back and think over it for a while
>End up using a Phase Device to get out of the Death Exit in time.
Hell yeah.

>> No.2695221

I haven't played it all the way through since before the third episode was released, but I never had any problems with any class. Despite Yholl's intentions, DRLA still lacks the absolute cruelty roguelikes are known for and in just about any lengthy mapset you end up hilariously overpowered before long.

I mainly recommend GD with DRLA because of the theme of, well, going down. Each level being a single floor fits very well into the whole roguelike thing.

>> No.2695230
File: 771 KB, 640x1432, 01.png [View same] [iqdb] [saucenao] [google] [report]

yeah, pretty much this. It' such an all-around awesome shotty, save for the sprites.

Most of the new guns are pretty cool also. Sure brings me back to when I'd just decide I wanted to fuck around with the mod out of boredom and just try and find basically fucking everything in it and flat-out say "what the fuck is this shit?" whenever I found a new gun. It's just that novelty feel all over again.

also, I don't know whether anyone else has tried it out yet or not, but the HP hunting revvie legitimately kicks ass. Managed to one-shot archviles and most skellies throughout maps 03-18 on requiem, and two shot a couple of mancubi from a distance many times as well.

>> No.2695243


>picked up a pp


>> No.2695295
File: 103 KB, 640x1200, the wad is epic2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2695317

The wads for 2 and 4 seem to have gotten lost in the aether... Have links for those?

>> No.2695319


>> No.2695359
File: 463 KB, 1440x900, sss 2.png [View same] [iqdb] [saucenao] [google] [report]

Thanks Sergeant Anonbro

>> No.2695386

DRLA could really benefit from the dynamic progression thing in project brutality. the deeper you go into a megawad, the harder monsters have a higher chance of spawning. By map 28, you're at armageddon, but you're prepared for it.

>> No.2695393

the ability to swap around your weapons, armors, boots, modpacks, and read the info screens, all while the game is paused, would be a welcome addition.

>> No.2695397

haha as soon as i saw dropbox links i wondered if that would happen. it happened to reelism

>> No.2695402

>>2694952 >>2695013 >>2695023
i think there's a menu option to turn barrels off

>> No.2695403

oh, that's nice.

>> No.2695404

DRLA would benefit from a menu system instead of having to painstakingly construct weapons via application of multiple mods, and having to bind a different key to 'don armor', 'don boots', 'remove armor', 'remove boots', 'blow your nose', 'look at your notepad', 'open up armor information page', 'swap to the OTHER armor information page that actually just tells you all the fluff', etc.

I think it would also be good with the ability to hold more weapons, but these extra weapons are kept in an 'inactive' inventory space, where you have to remove your active weapons and wield the active ones.

>> No.2695415

What is this exactly?

>> No.2695416

epic2.wad with one of the super sergeant shooter or super zombie shooter wads as well

>> No.2695418

i couldn't agree more. i want to love DRLA, but the interface is just, so... tedious

having said that it's a roguelike thing to have a aggravating interface be considered "part of the game", look at NetHack for example. i wish it weren't, though. Crawl showed roguelikes can have extremely slick, usable interfaces.

>> No.2695419

For a more clear answer, someone made a clone of the Doom flash port with a modified shareware doom1 iwad that has modified oblige levels and counter-strike model rips. Someone ripped the wad and shared it.

>> No.2695428


The HP hunting revolver is a gamble. Sometimes it kills a hellknight in two shots, sometimes it does in four. The reload time is also really long which rules it out for slaughtermaps. Also I hate the sprite, it has thick outlines that make it look cartoony and stand out from the rest of the other weapons.

>> No.2695443
File: 3 KB, 140x106, SARGG3.png [View same] [iqdb] [saucenao] [google] [report]

The Demon's side bite sprite is really strange to me.

>> No.2695448

I agree.

I also think that the Demon should run on its hands sometimes. Just like skip like hands>legs>hands>legs like someone on crutches.

>> No.2695449
File: 3 KB, 106x140, 1442903584769.png [View same] [iqdb] [saucenao] [google] [report]

spooky demon dick

>> No.2695461

How do you summon an automap in zdoom? I'm asking this because fucking hell maps are pretty devoid of those.

>> No.2695467


>> No.2695468

It's like a goblin shark, only it shoots its entire head forward, it's messed up and makes no sense. That's one impressive gullet, though.

>> No.2695523

where can I download these wads?

>> No.2695532

Yeah, I actually really want to have a menu system in DRLA. Easy access to the information you want, easier to maintain than 32000+ lines of SatanBARINFO. It'd give me way more flexibility in how I can present the player the information they want in an efficient way.

Also I just really fucking hate the stupid shit I have to do with it right now. I had to make an entire keybind just to swap hud pages, just uuuugggghhh wwhyyyy.

>> No.2695562


Is the firestorm modded MIRV supposed to have instantaneous reload time? The description only says that it's supposed to have those seeker rockets.

>> No.2695586

Did that Ultimate Doom 64 thing ever get released? I haven't been keeping up with shit lately.

>> No.2695598

Yeah, it has super speed firing, but drunk missiles. I'll fix the description.

>> No.2695610


Oh yeah, I also noticed that the description of the Plasma Rifle Mk. II says that it's affected by the Ammochain perk when it actually isn't.

>> No.2695615

Please help me out!

I am looking for footage of the Doom 3 space marine operating a button in an elevator with his arm in first-person mode. I remember this from the pre-Youtube days. I would really like to see it again but I can't find it.

>> No.2695624

I mean, if you nyan nyan nyan nyan then it wouldn't be so hard to nyan nyan nyan nyan nyan nyaaaaaaaaaan, or am I wrong? NYAN~ :3c

>> No.2695661

Man, kinda want to play Scout, but Renegade's instant weapon switch is so nice...

>> No.2695672
File: 92 KB, 588x600, 42587199_m.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2695675

Yeah mate I hate spoiler tag abuse too, spoiler tags have been rendered completely useless, they're never actual spoilers, you have to mouse over them to understand the post. I consider it a form of shitposting but the mods disagree of course and say it's just part of the culture.

>> No.2695676

My demon from another dimension.

>> No.2695679

DoomRLAv1.0 bug reports / feature requests:

The lack of information available on inventory armors/boots is annoying. Having to switch armor just to get the description of a new one is prohibitive.

Also I have noticed one of the new barrel types, the red one with the hazard sign, explodes and burns for a time, making a burning sound and doing area damage -- but there's no fire sprite visible. I can't think that's intentional.

Also I request

- removable armors with less than 50% damage, and all removable self-repairing armors, are not destroyed when taken off, and

- the ability to un-mod a weapon to swap mod packs around.

Both of which are desirable to facilitate experimentation with items, which is much of the fun of a roguelike. But when armor is constantly destroyed and modpacks lost on use, experimentation is severely inhibited.

I do appreciate being able to drop a weapon and not lose the modpacks on it, though.

>> No.2695681

>removable armors with less than 50% damage
on second thought this is probably too much, but you should be able to remove an undamaged or fully repaired armor without destroying it.

>> No.2695695

ctrl+f sendspace in this and the last thread

>> No.2695698
File: 118 KB, 771x358, ys6ey6K.png [View same] [iqdb] [saucenao] [google] [report]

Got delays working, I'm surprised at how well this is coming along.

>> No.2695724

>- the ability to un-mod a weapon to swap mod packs around.
I don't think you've played the actual DoomRL. In Doom RL mod packs are permanent and often require thinking ahead (i.e. do I use this pack now, or wait for a better mod, or weapon to use it on?) in their use.

>> No.2695760

Thanks for the information. You're right, I have not played DoomRL. I avoid programs which don't have source. I'm waiting warmly for it to become available.

Anyway, philosophical issues aside, I would like to instead politely request an increase in the frequency of modpack generation. They are far too rare, except perhaps on slaughtermaps which have masses of items. But on such maps, you never get time to apply them.

Perhaps they could appear as deathdrops? Deathdrops are a roguelike thing. Well-- perhaps they already do, if you're playing with the DoomRLA monster pack, but I haven't tried that.

>> No.2695772

Looks cool. What would we be able to do with LUA that we can't with DECORATE and ACS? Just curious as I haven't dabbled in anything outside ZDoom editing.

>> No.2695774

Since it currently has LuaJIT's FFI module enabled, you can use C data types (such as uint8, double, etc) which is useful for optimization.

In addition to that, with some systems that I'll be putting in place, you'll be able to create and modify actor types on the fly.

If you run the engine in "insecure" mode then you can load dll files and gain filesystem access as well, which opens up even more possibilities (although it should be obvious why these features are locked away by default).

There's a bunch of other stuff I'm forgetting, but you get the idea.

>> No.2695791

>Reelism 3.1

Okay I'm liking the update and especially the stadium map, but why is it that sometimes the skeleton boss can one-shot me when I'm outrunning its missiles? Noticed it in boss rush. Otherwise that coin bomb is pretty fun.

Noticed a Bitman map that's unlisted, and saw that JRPGville got an update in size. Did any other existing maps get any improvements?

>> No.2695823


the city map may or may have not changed look-wise

>> No.2695850

There's a small new area in Gutrot Island, the gas station/convenience store/whatever near the docks.

>> No.2695976

>The lack of information available on inventory armors/boots is annoying.
Activating an armor in your inventory will allow you to see the stats on the second page. Adding a page to see the flavor text of non-worn armors would be not only a nightmare, but I don't have the space for it.

>but there's no fire sprite visible.
Already fixed for the next update.

>remove an undamaged or fully repaired armor without destroying it.
I could probably do that, if it's simple enough I could probably get it into the next patch.

>the ability to un-mod a weapon to swap mod packs around.
Technician can take off a random applied modpack from weapons, but the weapon is destroyed in the process. I could maybe add something that allows you to keep the weapon intact as long as only one mod was on it though, we'll see.

>I would like to instead politely request an increase in the frequency of modpack generation.
Really really not needed, Technicians can flood the world with modpacks in next to no time. Sorry.

Appreciate the feedback, I'll fiddle and see if I can get this stuff done soon for you.

>> No.2696084


You get upset about the most unimportant things.

>> No.2696098

>>remove an undamaged or fully repaired armor without destroying it.
>I could probably do that, if it's simple enough I could probably get it into the next patch.
please do.

>> No.2696103

y'know what i'd like if possible? a non-class class, with 0 perks or bonuses, like the doomed guy from hideous destructor

>> No.2696157

I'm not completely sold on Doom 4 going with this design to be honest

>> No.2696159

I'd have to edit a metric shitton of stuff, but I could probably add a gameplay mode that makes the classes not have perk bonuses. Somethings I can't change, like Demolitionist's immunity to splash damage, but you could play the others without issue.

Like I said, this'd be a phenomenal amount of work, so it's super low priority, but I might try and make it at some point. Maybe. No promises.

>> No.2696181


Unloved + Shut up and bleed

>> No.2696270

>Activating an armor in your inventory will allow you to see the stats on the second page.
Doh, why didn't I think of that. So obvious. I wondered why that page was always empty. Thank you, that is fine.

>Really really not needed, Technicians can flood the world with modpacks in next to no time. Sorry.
Great if you're playing a Technician, or co-op with another Technician, but otherwise...
Just I've gone through the first 10 maps of TNT as a Scout and all my good weapons are exotic drops from crates and such, which seems odd - you'd think modpacks + standard weapons + self-built assemblies would be more prevalent. But perhaps the real DoomRL is the same way, I don't know.

>Appreciate the feedback, I'll fiddle and see if I can get this stuff done soon for you.
You are awesome, thank you so much, especially for considering the armor change I requested.

>> No.2696416
File: 167 KB, 1000x563, Doom Boardgame.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.2696450
File: 361 KB, 1215x735, 1442518626780.png [View same] [iqdb] [saucenao] [google] [report]

so uh (in the hopes that anyone here actually attended)

is it true that
Quakecon 2014 Doom footage > E3 2015 Doom footage?

I've seen some people who claim to have attended to the former state the game actually felt even more fastish or looked better aesthetic-wise

>> No.2696458

is the server up? cant seem to find it

>> No.2696459

The 2014 gameplay looked worse in the graphics department, but gameplay wise, yes, it was much faster.
Although, the movement seemed to be exactly the same, and I swear that they revved the player up to the 2014 demo speeds at certain parts in the Hell portion, and during the deathmatch demonstration.

>> No.2696467

it's not until friday

>> No.2696468

>Every Friday starting at 7:00 PM EDT

>> No.2696469

I thought it was exactly the same?

>> No.2696492

People also reported that the chainsaw was totally dynamic. Which is odd because we clearly was the animations repeat during the E3 demo.

>> No.2696495

>Implying that there wasn't tons of media sites who exaggerated the game and "attendees" who spewed shit out of their ass for attention
It happens literally every time guys

>> No.2696535

Anybody else think that the default gamma in ZDoom and Zandronum seems a bit brighter than it should be, especially in Software Renderer?

>> No.2696538

can't say i do, no

>> No.2696550

yep, i do. most source ports (software and opengl) are too bright for my liking. it's the first setting i change. Doom is meant to be dark!!!!

>> No.2696563

so everyone who wrote about it on their twitters were legitimately trying to ruse us? yeah, okay.

>> No.2696564

I think it's too dark. I like to be able to see what I'm playing.

>> No.2696608
File: 64 KB, 700x525, zdaemon-41[1].png [View same] [iqdb] [saucenao] [google] [report]

If you think that's high, look at ZDaemon.

(Make sure your OGL light setting is set to "Doom", or "Dark if you can't set it to Doom"

>> No.2696625

I have seen worse, people that uploads Doom videos of youtube with a Gamma of 1.5

>> No.2696635
File: 158 KB, 640x480, yaygamma.png [View same] [iqdb] [saucenao] [google] [report]


If anything, it's the other way around; GZDoom's OpenGL mode is darker compared to the original game. You must press the gamma correction button in PrBoom+ due to an arbitrary change made by the original Boom dev. that nobody bothered to switch back.

And uh, yeah, then we have ZDaemon.

>> No.2696636

I just got a wad idea.

Mechs. Everything is a huge-ass mech stomping around in urban areas, mechwarrior style.

The maps themselves are made in scale, so that you can fight around a city environment.

>> No.2696665
File: 27 KB, 800x921, shadowcat.gif [View same] [iqdb] [saucenao] [google] [report]

I have been hoping for someone to do this, some day it will come true

>> No.2696672

aow has that. they're shit tho.

>> No.2696681

>an arbitrary change made by the original Boom dev. that nobody bothered to switch back
wow, someone else knows the reason for the high gamma! you are cool.

>> No.2696686

Does anyone else enjoy looking at screenshots just about as much as playing?

>> No.2696691

screenshots can be very intriguing but i wouldn't go that far. i do enjoy watching demos, perhaps not as much as playing, but a lot.

>> No.2696697

yeah, i need a nightlight on when i play so i don't get scared

>> No.2696730

I wouldn't go that far. I do like them though.

However I feel somewhat like you in other games. I love watching QL duels, but I don't like playing Duel myself.

>> No.2696736

What happened to that website that lists all the current Doomseeker servers?

Basically a web version of Doomseeker.

>> No.2696754

I don't think doom is quite that scary, myself.

Have you tried Chex Quest? That might be better for you.

>> No.2696760

I just finished BloodCM.
It was pretty good.
Fuck rats, spiders and hands though.
Episode 4 when?

>> No.2696768
File: 230 KB, 1920x1080, shadow port.jpg [View same] [iqdb] [saucenao] [google] [report]

Total newbie to Doom multiplayer here.

I've never played DoomRPG+RLA in co-op, but I want to. Any ideas where should I start looking for players?

>> No.2696770

no, they just exaggerate

not all exaggeration is an attempt at rusing someone, it's just people being stupid

>> No.2696774

Since it's not compatible with Zandronum, you have to manually organize games. Try the #vr IRC channel, a few of us know how to work ZDoom netplay.

>> No.2696775

I was hoping to do that (and I would TOTALLY PLAY) but then I realized that it's likely that DoomRPG and RLA don't work on zandro.

Meaning we would have to use GZDoom netcode, which is absolute horseshit.
I don't think it would work until GLOOME has working netcode.

But say, I would totally willing to be part of that. Just a squad of four bros, taking missions and calling down armies and shit.

I would totally be the support, healing people and calling in for more ammo/weapons.

>> No.2696786



>> No.2696790


Dark Side (E2L8 from Duke Nukem 3D) remix

>> No.2696902



>> No.2696906

Am I the only fan of Valiant? It's a very cool Megawad with custom weapons and enemies and some detailed level design.

>> No.2696912

>Am I the only fan of Valiant?

What? No

Fuck no; it's arguably WOTY.

>> No.2696915

i like valiant but boy howdy is it a pain to try getting though some levels with no mid level saves

>> No.2696919
File: 2 KB, 100x148, doomguy why.png [View same] [iqdb] [saucenao] [google] [report]

Could someone recommend me a cool gun mod that makes Demons of Problematique easier?

>> No.2696934

>>2696912 and >>2696915 pretty much sum my opinion

>> No.2696936

Project MSX?

>> No.2696950

No. Have you tried Sarcasm? It might be a bit above you.

>> No.2696954

Can anyone recommend any Boom-compatible wads with similar quality to Valiant or Sunlust?

>> No.2696962
File: 361 KB, 430x329, 1.png [View same] [iqdb] [saucenao] [google] [report]

I can barely make out hooves and part of a horn, but I guess it's safe to say this is a baron of hell

>> No.2696985

Whispers of Satan
Going Down

Russian Overkill. But that will make any map easy

>> No.2696991
File: 136 KB, 1280x720, Screenshot_Doom_20150922_215251.png [View same] [iqdb] [saucenao] [google] [report]

this fuckening game gets hard

>> No.2696993

Whats your favorite Heretic song lads

The Gatehouse for me, especially this remade version
https://youtu.be/QIFB_SbdbUs?t=323 (05:23)

>> No.2697053
File: 4 KB, 226x204, Doomguy Confused.png [View same] [iqdb] [saucenao] [google] [report]

>sergeant shooter 3
>AK sprite duplicates the left hand when firing

>> No.2697059

yeah boy that's the feel

shit boy shit

>> No.2697061


you shit-ass noob-ass dick-ass fuck-ass

>> No.2697082

wow rude

>> No.2697086



>> No.2697110
File: 117 KB, 1920x1080, doomretro 2015-09-22 17-12-33-02.png [View same] [iqdb] [saucenao] [google] [report]

What you guys think about the Doom Retro source port?

>> No.2697114


It's a source port that's only notable by virtue of arbitrary differences, almost all of which can be easily done in an ACS/Decorate patch.
It's dumb and stupid and I don't like it.

>> No.2697116
File: 342 KB, 1600x900, Screenshot_Doom_20150922_230417.png [View same] [iqdb] [saucenao] [google] [report]

haha doom

>> No.2697118

pretty much unneeded

>> No.2697135

i like it. it's clean, retro and has some nice features.

>> No.2697137

"easily done"? so, have you? surely you can't be as "dumb and stupid" as your post suggests anon...

>> No.2697147


You sure seem defensive about criticism to it.

>> No.2697149
File: 237 KB, 1280x960, SPURBURSHTETGNUD.png [View same] [iqdb] [saucenao] [google] [report]


BURL TMD despite just being a a dum brutal doom parody, actually was pretty fun to deathmatch in.

>> No.2697150

>"easily done"? so, have you?
"what have YOU done" will not, nor will ever be a valid defense

>> No.2697153

on this forum, where all u asshats do is bitch about other people's efforts anonymously, yes it is

>> No.2697156
File: 177 KB, 1121x753, 9a4c2a8c90.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2697164

I forgot that shit existed. Have a review based entirely on its wiki page:
>doesn't keep demo capability (Come on man, even PrBoom could do that shit.)
>Doubles resolution for no reason rather than making it variable
>>This also is completely against the "unapologetically pixelated" motto
>Uses SDL, forces D3D/OGL.
>muh gory
>Dynamic Shadows? Liquid bobbing? Brightmaps? Oh man, that sounds totally retro!
>>>>>>>>Fuzzy spectre blood
>Level-specific fixes? Oh, god...
>Couldn't even bother to update screenshots to shoot in PNG
tl;dr could've been done entirely in ZDoom.

>> No.2697165

you know, i was wondering why someone seemed so insistent to know what /vr/'s opinions on doom retro was and was so fervently pushing it as their new favorite source port

>> No.2697168

It's the right direction for source ports. I like how it's Windows-only, to keep out the gubernands.

>> No.2697169

>you're genuine

>> No.2697189

It's weird and kind of bad, but PrBoom-plus is slowly rotting into irrelevance so Doom Retro will eventually become the default "purist" source port by default

>> No.2697193

Wouldnt chocolate be the 'purist' source port

>> No.2697207

It's amazing how much more interesting and tactical the game gets just from adding multiple types of enemies.

>> No.2697210

>but PrBoom-plus is slowly rotting into irrelevance


>> No.2697239

not sure about your police work there lou

>> No.2697240

>all these posts favoring Doom RETRO(tm)

Go to bed Brad.

>> No.2697250

>I like how it's Windows-only
No its not.
I can compile it on linux fine.
It just needs SDL2.

Fucking this.
The blob shadows is easily done in GLDEFS. Like so:

pointlight MonsterShadow
color 0.3 0.3 0.3
size [16 to 72, depending on monster size]
subtractive 1
dontlightself 1

object MonsterName
frame NAMEA {light MonsterShadow}
same for rest of frames

>> No.2697306

Theoretically, the bobbing water could be done in ACS, though I'm trying to think of a method beyond "iterate through every single sector, check to make sure it has a liquid floor flat, make sure it doesn't currently have any specials occurring on it, and then set floor_waggle."

>> No.2697315

it was called doomspy.com, and it's been down for some time.
please go and shout at AlexMax. although he seems to have been rather absent lately.

>> No.2697317

Tried all those. Vanguard of course is by the same author as Valiant. But are there any others with the same level of attention to detail?

>> No.2697321

very, very tangentially related to the thread but
do the evil dead movies still hold up?

>> No.2697335

well, they're still cool, yeah
and i'm pretty hyped for the new one

>> No.2697338

DoomRLA could use Unloading. I know it was a thing in DoomRL.

>> No.2697343

Is there a more OP assembly than the anti-materiel rifle? Shit's so easy to build yet so ridiculously powerful.

>> No.2697345

+1 for unloading.

Although at some point you're going to end up having to bind every key on the keyboard :)

Which is of course just like a real roguelike.

>> No.2697364

it's hardly maintained any more. e6y is more or less retired.

>> No.2697371

>it's hardly maintained any more.
you know what else isn't?
the actual doom game

guess it's irrelevant too now

>> No.2697391

PrBoom+ was last updated literally just now.

Also, Doom Retro is not a demo friendly port, so it has no chance of taking over PrBoom+ at all.

>> No.2697393

i see what you're saying, but your argument has holes the size of a double decker bus.

>you know what else isn't? the actual doom game
yes, hence the move to source ports.

>guess it's irrelevant too now
it would be if the source had never been released. the original games would likely still be played by small numbers of retro enthusiasts who care to maintain dos systems, or suffer emulation layers like dosbox, but the constant stream of new content we've enjoyed for 20+ years now would not have happened.

>> No.2697397

unholy trinity of sourceports goes pretty much like this
chocolate doom
Zdoom branch of engines

you know where does doom retro fit? fucking nowhere. its not a sourceport for purists because of its features that >>2697164 mentioned. its not a compatibility engine for the same reasons, demo recording is a must. and its not eyecandy engine since it only has few neat effects slapped on top of regular doom

>> No.2697398

>PrBoom+ was last updated literally just now.
that is actually true, after writing the post i checked my mail and found some commit notifications in it. boy is my face red.

>Also, Doom Retro is not a demo friendly port, so it has no chance of taking over PrBoom+ at all.
in some ways Crispy Doom is actually doing better at vanilla demo compat these days than Pr+. and of course Chocolate Doom.

>> No.2697404

PrBoom+ isn't only for vanilla demos. -complevel 9 demos do exist.

>> No.2697408

you're right, it has few competitors for boom / mbf demo recording / playback. i can only think of Eternity.

>> No.2697409

I guess Doom Retro "fits" for people who like to use it. And it seems there are a few, just not here lol. Good luck to him. Each to their own I guess.

>> No.2697417

Doom source development is not a zero sum game. Beating all the others and having a monopoly on the user base is not needed. Oeleckers and Orbzut ("ZDoom and Eternity Engine are the same class of source port, thus we are in competition") would do well to remember this.

>> No.2697420

>I guess Doom Retro "fits" for people who like to use it.

Which is primarily the author himself. I've only seen a handful of users who seem to be mainly bug-testing for him instead of using it for any specific purpose. I mean, who the fuck would want to use Doom RETRO(tm) when there already exists ports that do what it's "supposed to do" except better?

It's like if someone was making their own modifications to an already existing sourceport, then decided to hardcode that shit, and act like he's doing it for some grandiose purpose instead of just making a sourceport for himself. Also, the whole DONATE HERE button leaves a bad taste in some mouths, and any questioning of the purpose of the donation button gets met with deletion/bans. The whole thing is fucking dumb and doesn't need to exist; however, there's users going, "oh man, good job. Keep up the good work. This is a thing that you are working on and I will be positive in my comment because negativity is met with negativity." It's all so dumb.

>> No.2697438

so, clearly some people are using it then. "specific purpose"? my guess would be their purpose is to fucking play doom. just because you don't like it, doesn't mean others don't.

by the looks of the wiki and git, a lot of effort and details have been put in. looks like you can't see an inch past ur face if you think its just doom + mods slapped on top. the guy has made a sourceport for himself, made it available to others, and there's fuckwits like you shitposting about it coz its not to your taste?? jeez

oh, there's a donate button? oh no! bad taste in your mouth? take the dick out then! i'm guessing you haven't donated! i'd say using the donate button is entirely voluntary. you try out the port, if you like it, and want to donate, then donate. otherwise, go back to playing hdoom one-handed.
did you question the dude about the purpose of the donation button? were you being a dick about it? hmm...
"This is a thing that you are working on and I will be positive in my comment because negativity is met with negativity." oh my fucking god. yeah, that's how people work, dude. good one.

>> No.2697441

scroton, is that you? ;)

>> No.2697448


God damn you are angry because people don't like a source port.
You're the only one shitposting, bruh.

>> No.2697454

>and there's fuckwits like you shitposting about it coz its not to your taste?? jeez
oh no people are explaining why they don't like a source port
does it hurt your feelings that people don't like it?

>> No.2697457

Doom Retro strikes me as just some dude having fun with the codebase making his own little tweaks and customizations. Nothing that'll really gain prominence among the community, but certainly not work all the vagina sand.

I at least like the Duke 3D-style sprite shadows and randomly-mirrored death states. Those are nice and you can't really do them in ZDoom without gross hacks.

>> No.2697461

>but certainly not work all the vagina sand.

The only sand being thrown is by the person who can't stand their source port being affronted.

>> No.2697463

...by anons whose opinions aren't worth shit. Including mine.

>> No.2697470

oh no people are arguing with people explaining why they don't like something
does it make you feel better that you joined in?
(notice a pattern?)

>> No.2697471


Yes, which makes the rage even more hilarious.
If someone is that angry about a handful of anons on an internet message board in a topic that barely last more than a week having NEGATIVE OPINIONS about a source port, to the point where he starts flipping his proverbial shit and trying to lash out at everyone that dares to say otherwise...

Then, quite simply, lol.
Doom Retro a shit. Deal with it.


Randomly-mirrored death states can be extremely easily done in ZDoom.

>> No.2697473

>does it make you feel better that you joined in?
yes, actually, i can use with a laugh.

>> No.2697478

>Randomly-mirrored death states can be extremely easily done in ZDoom.

I mean, it's easy enough to just flip the sprites and do an A_Jump to an alternate state, but that's a little... I dunno... inefficient, if you get what I mean.

I suppose you could set x scaling on the decorate actor to a negative value, but I think that causes issues with older ZDooms? It's listed as a developer version only trick on the wiki, anyway...

>> No.2697479

>Doom Retro strikes me as just some dude having fun with the codebase making his own little tweaks and customizations
if that's all it was there'd be no problem. hell, it's what i'm doing too.

but he's aggressively marketing it as the next generation of doom, the way it's meant to be and all that crap.

at least, he was when it first came out. probably trying to grab a slice of that indie gaming pie.

>> No.2697483

>oh my fucking god. yeah, that's how people work, dude. good one.

Nah, speaking as a creator, I'm vastly more interested in negative criticism than positive criticism. That's why I love this place. People tell me what I make is shit, they tell me why it's shit, I fix it, and it's a better product because of it.
What kind of creator can plug his ears to any negative feedback? How can someone like that be so content in what they've got? Where's the drive to improve, the search for what's wrong, the meticulous digging to find people pointing out problems?

>> No.2697486

I doubt he would have got many (any?) donations anyway.
He doesn't appear to be pushing it aggressively anywhere, unless I'm missing something. The Twitter account is just his Github commits autotweeting, and anything and everything Doom related, which I like to check out from time to time.

>> No.2697487

you should have a look at the minecraft modding scene
just make sure to cushion your walls, you'll hit your head so far against them...

>> No.2697492

>He doesn't appear to be pushing it aggressively anywhere, unless I'm missing something.

as i said,
>at least, he was when it first came out

it seems he's realised since that he's not going to be the next Notch or Fish and dialed it down a lot

>> No.2697493

He's not accepting negative feedback? Seems he's quite active in Doomworld and on that Github thing, always responding to questions. Personally, my shit isn't worth seeing the light of day (based on my own feedback, go figure!), but there is a difference between negative and constructive feedback. If someone goes "derp, I don't like it, coz ZDOOOMMM!" I'd probably arc up too.

>> No.2697496

>If someone goes "derp, I don't like it, coz ZDOOOMMM!" I'd probably arc up too.
"what is the point of using this when it can easily be done with something else" is a perfectly legitimate question and is something any fan and creator should be able to answer. this is what we in the business call a "selling point", or "elevator pitch". you need to be able to interest people in your product over your competition.
it's the exact same thing gplgzdoom faced on its first day, people comparing it to gloome, until it set out a very firm distinction between the two

>> No.2697498

I've emailed him directly on a couple of occasions with a couple of bugs/ideas, and he's been an entirely nice guy about it. Even when I was being a bit condescending at one point.

But then, this is 4chan, after all... you don't want to hear that. Let's call him the next Sgt Mark IV! Um, Sgt Mark V!

>> No.2697504

>He's not accepting negative feedback?

I wouldn't know, I don't talk to him nor do I care to.
I was responding to a statement I didn't agree with, not speaking on him as a person.

>> No.2697509

Again, it is absolutely not a competition. See >>2697417

>> No.2697515

>in the business
it's not a business. it's not a money-based economy. doom - and indeed all free/libre/open source software development - is a gift economy. your thinking makes no sense in it.

>> No.2697517

Good point. I myself like it because of its "feel". It has a bunch of features that just feel right to me. It sits somewhere between the standard Chocolate Doom and the more advanced ports starting with PrBoom+. No fussing over pages of options, creating shortcuts, installing mods. I can just open the thing, find the wad, and go. Simples.

>> No.2697519

i never said it was a competition. no, it's not a competition. to try and turn this into a competition is silly.
but whether you're competing or not, or whether anyone else is competing or not, there are still comparisons to be made and bulletpoints to match in favor of one or the other, especially when determining what to suggest to people or what you want to try for yourself.

this is so completely irrelevant a point that i'm amazed you even bothered to bring it up.

>> No.2697520

>fussing over pages of options
that is an entirely reasonable complaint. much of that stuff needs relegating to cfgfile-only tweaks for power users. the menus are way too complicated.

>> No.2697524

>i never said it was a competition. no, it's not a competition.

>you need to be able to interest people in your product over your competition.

so which is it?

>> No.2697525

Whoever is so buttblasted because I mentioned a few reasons people don't like Doom RETRO(tm) should probably stop posting if they can't handle opinions over things; especially when they're not even the opinions of the author.

I'm not the one who told people to type Doom RETRO(tm) with RETRO in full caps so as to maintain some weird sourceport brand integrity that way everyone knows it's the Doom RETRO(tm) official RETRO(tm) of Brad what's-his-face.

Seriously, y'all more assblasted than the anons you claim to be assblasted when they're just stating their opinions from their point of view.

I really hope you're trying to be ironic or you might have a problems engaging in conversation with strangers about sensitive issues; which for you appears to be an fucking Doom sourceport, so god forbid you talk to someone about politics or religion.

>> No.2697526

both? what's the confusion?
are you having trouble understanding how you can be in competition with something without being in a competition?

because one is a contest, and the other is an alternative product

>> No.2697528

I wouldn't call it a "complaint". I do like PrBoom+, ZDoom, etc., and all the options they offer. Sometimes I like to fiddle with things and experiment until they're to my liking. But my guess is that not everyone is into that. They want to play Doom without fucking around. And if Doom Retro caters for that, and brings more people to Doom, then I'll support it.

>> No.2697529

>that's a little... I dunno... inefficient
It's like you've never worked in DECORATE. That's pretty much how every cool feature is implemented.

>> No.2697532

Come on! Doom is a much more sensitive issue than politics or religion! :P

>> No.2697534

>Sometimes I like to fiddle with things and experiment until they're to my liking. But my guess is that not everyone is into that.
>They want to play Doom without fucking around.
>And if Doom Retro caters for that, and brings more people to Doom, then I'll support it.

It doesn't. Instead of having a simple "options" screen, he opted instead to have the user change the config file to make adjustments to shit as simple as keybinds. When it comes to playing Doom without fucking around, there's far better sourceports with less options that still allow you to change shit without having to close/open the game over and over again.

If someone's "getting into Doom," then the last sourceport I would ever recommend would be RETRO DUMP.

>> No.2697541

>there's far better sourceports with less options that still allow you to change shit without having to close/open the game over and over again.
even chocdoom does this with its separate config that you can launch game from

doom retro has no place in community apart from being a student project or some shit.

>> No.2697542


What's the point of keeping the old settings menu that does 90% of nothing that Doom can be configured for instead of implementing those things? And don't you dare say "to keep the style!!!" because, not only should functionality never be sacrificed for style, but Doom RETRO™'s tone is so grossly inconsistent that you can have an OpenGL rendered game that displays fast, real-time shadows and has flat decaling (a feature actually worth mentioning) that still asks you whether you want to play in "high or low resolution" and displays in 640x400.

>> No.2697560

Sayre's Law: the more trivial an argument is, the more intense it is.

>> No.2697596

Anyone playing Doom on Linux? I ran into some problems with Project Brutality and Gzdoom. I can't play doom2 at all. If I load doom1 wad I can play without a problem.

>> No.2697615 [DELETED] 
File: 221 KB, 449x401, 043.png [View same] [iqdb] [saucenao] [google] [report]


>playing doom on Linux
>playing anything on Linux
>actually using Linux at all

>> No.2697616

hit your box with a stick.

>> No.2697651

Oh, hush you.

Gonna need a bit more information. What "problems" do you run into? Any error messages? You're using just GZDoom, right?

>> No.2697653

I remember being told about Reelism X2 issues with modern GZDoom on Linux. I THINK it might be something to do with the different compiler behavior, but I honestly couldn't say. Might help to send crash logs etc. to the devs on the ZDoom or GZDoom Bug Reports forum.

>> No.2697753 [DELETED] 

How do people expect to be taken seriously when they use an OS that simply isn't built for games?

>> No.2697757 [DELETED] 

you mean windows which was built to run spreadsheets?

>> No.2697761 [DELETED] 

you just had to respond didn't you? idiot.

>> No.2697764

A-a-a-are the mods back?

>> No.2697767

i deleted my own post, realised it was a bad idea. sorry.

>> No.2697786
File: 1.35 MB, 768x432, GzDOOM 09.23.2015 - [View same] [iqdb] [saucenao] [google] [report]

Hexen dude is back. Or well, I'm back, I should say.

Been working on containers, ignore the crappy placeholder graphics (the chest being a pedestal and the RPG Maker icons)

>> No.2697789


>> No.2697795


>but PrBoom-plus is slowly rotting into irrelevance
>rotting into irrelevance
>in this current year 2015 which saw the first Doom WAD in years that required a newer build of PrBoom+

This is undoubtedly the stupidest post I've ever read so far in this year, and I've seen SOME shit.

>> No.2697810

>I ran into some problems with Project Brutality and Gzdoom.

Can you be more specific?

>> No.2697837

Heretic is good but the OST suck. What soundtrack should I play instead?

>> No.2697853

at the exception of like a track or two, the megaman soundfont worked pretty well on that one

>> No.2697878

In DoomRLA, when my Medical PowerArmor breaks or I take it off, any armor I put on afterwards doesn't have an armor number in the normal hud, and a super high number in the Alternative hud.

>> No.2697880

>megaman ost for Heretic

>> No.2697892

How would I go about making DoomRLA monsters and smart scavenger compatible? The map placed stuff is working fine(at least the medikits are) but the ammo boxes dropped by the enemies don't split apart, and give an obscene amount of ammo.

>> No.2697894

megaman SOUNDFONT for the heretic OST

>> No.2698108
File: 570 KB, 1920x1080, Screenshot_Doom_20150923_164138.png [View same] [iqdb] [saucenao] [google] [report]

Is Deus Vult any fun with Trailblazer?

>> No.2698119

Deus Vult is pretty good, Trailblazer is meh.

>> No.2698123

Why don't you tell us, since it looks like you're playing it?

>> No.2698137

whoa, from that room alone I get the feel that level design could be neato
I might give this a try

>> No.2698140

Sorry for begging, but a Lazy Fucker's download for Marathon would be nice. When I try playing it, it feels so distant... the camera doesn't feel right, and it's like it's from an alternate universe. Maybe cause it made for Mac, but I'm probably just talking out of my ass here.

>> No.2698141

I pity the fools who used majhost for image hosting

>> No.2698146

oh nvm I just looked so episode oneish
but its just mosterspam

>> No.2698152

How do I open compiled ACS files in Slade?

>> No.2698183
File: 46 KB, 646x364, latest[1].png [View same] [iqdb] [saucenao] [google] [report]


>> No.2698205

You don't.
Unless there is a decompiler/dissassembler for ACS bytecode (I think someone on the Doomworld forums was working on one at some point), you can't "open" it. Some modders are nice enough to leave the source files in, often in a folder inside the pk3 called "scripts" or "source", or even in the acs folder itself.

You could try to open up the compiled acs in a hex editor, and there might be some strings to give you an idea as to what it does, or look for "puke" options in KEYCONF to see the number for the action you're looking for.

>> No.2698206

play it on -skill 2, it's not very hard then. and it does look super cool.

>> No.2698212


You can't, unfortunately.

>> No.2698227

well it is only 4 levels so

>> No.2698231

no, no it's one level, play the cojoined version, it's better that way unless you're demoing or something

>> No.2698236


>> No.2698246
File: 235 KB, 640x480, Screenshot_Doom_20150901_170504.png [View same] [iqdb] [saucenao] [google] [report]

>get my shit slapped thoroughly by revenants on any level for 100 damage minimum because critical hits
>fuckers sneak up behind me and one-punch me for +300 damage
>anything as lesser and insigificant as a pistol zombieman can fuck up my shit considerably bad for a minimum of 80 damage as well
>fucking FATAL HITS are a thin and they're fucking :everywhere:

boy it sure is nice to play some Team Fortress 2 after a day worth of Team Fortress 2

>> No.2698250

Excellent punctuation.

>> No.2698260
File: 21 KB, 640x480, Screenshot_Doom_20150901_170404.png [View same] [iqdb] [saucenao] [google] [report]

ty bby

>> No.2698267
File: 263 KB, 1920x1080, Screenshot_Hexen_20150923_232510.png [View same] [iqdb] [saucenao] [google] [report]

So I got some more work done - it now recognises if a slot is empty so it won't draw an icon or number. This is some of the most progress I've achieved in months. I'm feeling slightly proud of myself ha ha

>> No.2698271


Rad. Can't wait to see more.

>> No.2698342

>I'm feeling slightly proud of myself ha ha
you should, mate, it's the best motivation

>> No.2698347

>Freaking the fuck out because other people respectfully posted an opinion that doesnt agree with you

It appalls me that people this immature actually exist.

>hurr umad

No you stupid faggot, your the only one getting mad. Spewing out UMADUMADUMAD isn't an instant win in an argument.

>> No.2698354

>tries to resurrect a dead argument
>new unique IP
>hours after said argument had passed

nothing suspicious here no siree

>> No.2698364


you're also fueling that argument further by making a reference to it in your post, are you aware of that?

>> No.2698369


>> No.2698370

Nigga I just entered the thread.

Is there a wad out there that lets you ride demon cock?

>> No.2698420

i think they have that in skyrim

>> No.2698437
File: 1.37 MB, 400x225, 8ad.gif [View same] [iqdb] [saucenao] [google] [report]

This is awesome. I mean people creating something that is purposely way too metal to even be serious. Thats why Doom is Doom. The new one just is too polished and, well, tripple A.

>> No.2698442


Now playing with hideous destructor

Extremely hard but fun to think of a plan of action.

>> No.2698460

W-what post were you trying to link?

>> No.2698469
File: 1.07 MB, 1165x767, Batmane and Robine.png [View same] [iqdb] [saucenao] [google] [report]

So this is a thing.


One thing he did right was fixed the viewheight problem while not retaining the whole needing to crouch for certain doors thing.

It always bothered me that your viewpoint in the original was from batman's dick instead of his head and all the crooks looked so much taller because of it.

>> No.2698512



>> No.2698546

The new DoomRL version is great and all, but what happened to the performance? Is this a ZDoom SVN issue?

It runs at about 20-30 FPS now when I was pulling 60 before. I am running a toaster, but it's not exactly visually taxing.

>> No.2698627

I think it should be safe to assume that Doom has grown a lot in the eyes of the mainstream audience, but it's not big enough for people to get a cacodemon tattooed on their backs just like some of them do with TLOZ's Triforce.

>> No.2698637

What are some wads that give a good sense of adventure? I want to feel like I'm going somewhere and accomplishing something, not just running through an endless series of digital mazes.

>> No.2698656

dts-t(dimension time space traveler)

>> No.2698659
File: 190 KB, 1280x720, Screenshot_Doom_20150923_221419.png [View same] [iqdb] [saucenao] [google] [report]





>> No.2698663


Some early ZDoom maps might be good, then, when people were trying to cram story into everything and give a sense of "progression".

Assault on Tei Tenga shows its age soooooooooo much and breaks if you even so much as sneeze at it but is one of my favorite maps.

>> No.2698665

hellbound but the gameplay feels a bit damaged because of it

>> No.2698702

Phocas Island 2
All Hell is Breaking Loose
Doom Raider
Happy Time Circus II
Dawn of Reality
Action Doom

>> No.2698715

Going Down is pretty good for this too

>> No.2698716


Ominous [Slime] Dwellers - Slime Dweller remix (with gameplay)

>> No.2698720

5till L1 Complex is pretty good.
And seconding >>2698715

>> No.2698723

pirate doom is amazing

>> No.2698727
File: 94 KB, 1124x632, Titan Pass.jpg [View same] [iqdb] [saucenao] [google] [report]


Unreal Tournament 4 CTF showmatch VOD.

Last hour or so are particularly baller.

>> No.2698741 [DELETED] 

The confusion is that you are eating your own words, you super moron.

>> No.2698746


>> No.2698747

>watch Fatal1ty stream
He's still rather good at vidya but goddamn is he one boring fuck. No charisma whatsoever.

>> No.2698769

any wads that has large open arenas with no small corridors

>> No.2698771


>> No.2698796

oblige can make those


>> No.2698803


>> No.2698845

how does that work?

>> No.2698849

stop eating like a noob,
get gamers food.

>> No.2698852

Apparently it worked, dude seems rather successful. Though I guess it's more because of the tech side, not the food, kek

>> No.2698858

have you seen his video about practising practising practising practising if you're not practising you should be practising

i actually found that quite inspiring, he's totally right

>> No.2698868

step 1: open the FAQ/pastebin
step 2: follow the link to the soundfont q&a pastebin
step 3: ???
step 4: PROFIT!

>> No.2698871

just in case


are there any music-themed wads?

>> No.2698873

I'm trying out Brutal Doom and there's some neat touches like corpses leaning on walls, but HOLY SHIT WHY can't you disable the disturbing "prolonged deaths" where the monsters scream for mercy, or stare you in the face as they twitch with part of their brain missing (I'm so fucking sorry Cacodemon), and then twitch MORE after you'd already tried to end their misery? It's fucking messed up and even the zombies scream and yell and cry that they're dying when they're FUCKING ZOMBIES.

>> No.2698874

i'm afraid, in all likeliness, none of us here know. you could ask the author, but i don't know where you could reach him; he used to post here but no longer does.

>> No.2698875

>I'm so fucking sorry
I feel like that's not the game for you

Consider switching to Accessories to Murder, so the cacodemons comically deflate instead of having a seizure

>> No.2698890

haha i'd forgotten about that

>> No.2698893

there's always facebook

>> No.2698894
File: 1.51 MB, 1920x1080, Screenshot_Doom_20150924_014339.png [View same] [iqdb] [saucenao] [google] [report]

This is so stupidly hilarious

>> No.2698897

I thought going into Options>Brutal Doom Options>Vanilla Monsters On would disable the prolonged deaths. No?

If you're mostly in it for the enhanced graphical effects, check out Smooth Doom. Need the fancy blood? Combine it with Nash Gore or Droplets.

Smooth Doom even has a rifle you can enable in Options>Smooth Doom Options if you want to, even has Doom64-Style skins you can enable. All the graphical tweaks can be toggled on/off if you only want certain ones.

>> No.2698898

indeed, he did a great job lampooning his subject.

>> No.2698903

yep, still one of the most highly-rated wads for visuals.

>> No.2698913

I can't tell if this is meant to be a joke wad, the former humans sound like the tasmanian devil from Looney Tunes and the Hell Knight neigh like horses, while Arachnotrons are zombiemen in little tanks.

>> No.2698917
File: 39 KB, 709x533, Yaw_Axis_Corrected.svg.png [View same] [iqdb] [saucenao] [google] [report]

So turning in Doom is really "yaw", and looking up/down is really "pitch", do I have this right? If so, do 3D sourceports like GZDoom have a way for the player to "roll"?

>> No.2698919 [DELETED] 

>So turning in Doom is really "yaw", and looking up/down is really "pitch", do I have this right?
you do.
If so, do 3D sourceports like GZDoom have a way for the player to "roll"?
i have no idea, but, probably.

>> No.2698920

>So turning in Doom is really "yaw", and looking up/down is really "pitch", do I have this right?
you do.
>If so, do 3D sourceports like GZDoom have a way for the player to "roll"?
i have no idea, but, probably.

>> No.2698921

GZDoom has SetActorRoll (ACS).

>> No.2698923

Back To Saturn X

>> No.2698926

Sorry, my brain farted there. There's also A_SetRoll (DECORATE), as well as the "Roll" variable (DECORATE) and GetActorRoll (ACS)

>> No.2698927

>I thought going into Options>Brutal Doom Options>Vanilla Monsters On would disable the prolonged deaths. No?
Sadly using the vanilla monsters option means it would disable the new monster behaviour, so I can't really do that..

>If you're mostly in it for the enhanced graphical effects, check out Smooth Doom. Need the fancy blood? Combine it with Nash Gore or Droplets.
I was really "in it" to see what it did differently and what it does that is enjoyable/interesting (and what isn't), even if it's a controversial mod and people hate SgtMarkIV it's good to examine this sort of stuff.

>> No.2698928

"try things and form your own opinion." i like your attitude.

>> No.2698929

Awesome, I'll check it out. Thanks.
Looks like the fixed point angles will allow for 360 degree rotation.

>I was really "in it" to see what it did differently and what it does that is enjoyable/interesting (and what isn't), even if it's a controversial mod and people hate SgtMarkIV it's good to examine this sort of stuff.
You're alright.

>> No.2698932
File: 217 KB, 800x609, Jamaican localization of SOTN.jpg [View same] [iqdb] [saucenao] [google] [report]

Not exactly on topic, but
don't suppose any of you are interested in deciding what message I should leave in the credits for a particular game that I helped fund? 18 character limit.

>> No.2698980

hitler was right

>> No.2698982

fund doom retro®

>> No.2698984

As tempting as that sounds, I'll have to say no.

>> No.2698993

>18 character limit, inappropriate entries may be edited at the discretion of the team, and limited to A-Z, a-z, 0-9 and ! @ # $ % ^ & * ( ) - _ = + ' [ ] { } ; : < > / ?
Looks like that one is a no-go.

>> No.2698998

Agitating Skeletons
Remember: Report And Ignore
Update Your GZDoom
Any Word On The Berserk Mod?

>> No.2699000

doom retro sux(r)

>> No.2699005

>Agitating Skeletons
That ones a go.
Lastly, since I didn't do any of that stuff at the time, what clan? This'll obviously give away the game if the previous image didn't, but whatever.
Cat O Nine Tails
Iron Flail

>> No.2699007

Rip and Tear
Meatball daemon

>> No.2699010

Katana, obviously. This is 4chan, the chinese cartoons website.

>> No.2699021

I was kinda expecting iron flail to be honest in honor of Parias, since a mace isn't there, but sure.
Guess the katana will be chosen for Demonsteele.

>> No.2699038
File: 32 KB, 768x511, 1403653526666.jpg [View same] [iqdb] [saucenao] [google] [report]

And it's done. Thank you anons.
Here's hoping Bloodstained doesn't turn out to be a horrible piece of shit.

>> No.2699046

I actually have not the slightest idea what this is about. So I picked katana for the reason given. Nothing to do with anything else.

>> No.2699053

Well, what the hell, guess I'll tell you.
It's for that Castlevania-like game, Bloodstained, that's being made by some ex-Konami staff, and headed by Igarashi..
Just chose to ask you guys for your input, since I like it here.

>> No.2699056


Let's be honest, this is a good reason, DemonSteele or no.
It's even more relevant especially now that we're owned by glorious nipponland.

>> No.2699057 [DELETED] 
File: 29 KB, 400x549, daikatana_john_romero_make_you_his_bitch.jpg [View same] [iqdb] [saucenao] [google] [report]

i think this is a good game wwww

>> No.2699060
File: 143 KB, 832x1856, 1401339316861.jpg [View same] [iqdb] [saucenao] [google] [report]

For some reason, I completely forgot about that.
Glad I picked what I did, then.

>> No.2699061


>> No.2699063


Fuck off, sparky.

>> No.2699067
File: 276 KB, 795x1000, hiroyuki a cute!1443025587116.gif [View same] [iqdb] [saucenao] [google] [report]


no! i genuinely think it is a good game!
it has flaw and it not a god teir game but it is interesting and fun and creative

>> No.2699070

Too bad it was a complete failure and tainted Romero's career.

>> No.2699073

I'm trying to get into DoomRLA but DoomRL_Arsenal_1.0 won't launch. I get the error
Script error, "DoomRL_Arsenal_1.0.wad:DECORATE" line 305:
"NOTONAUTOMAP" is an unknown flag

and then

Script error, "DoomRL_Arsenal_1.0.wad:DECORATE" line 2698:
Invalid state parameter a_damageself

I'm on the most current ZDoom and I'm not loading any other WADs with it. What am I doing wrong?

>> No.2699075

that's one hell of a navel. if i were her i'd probably steer away from midriff tops...

>> No.2699076

>I'm on the most current ZDoom

>> No.2699078
File: 68 KB, 580x100, UPDATEBANNER.gif [View same] [iqdb] [saucenao] [google] [report]

2.7.1 is NOT the latest ZDoom!

>> No.2699085

I stand corrected. Works now. Cheers m80s

>> No.2699098

All BtSX maps are named after Guided By Voices songs and the intermission texts are spliced from their lyrics, but that's about it. There is no Xanadu in Doom yet.

>> No.2699146

Is there anything else like Quake 3 but with people who actually still play it?

I love the speed, variety of weapons, basic no bullshit gameplay, maps, etc but there's never anyone online - just bots. Tried UT (and 2004 which apparently has a bigger community) but much slower gameplay wise and similar problem.

Quake Live is a joke so please don't even suggest that.

>> No.2699148


>> No.2699151

Shit that actually looks pretty decent, I don't even mind the fruity graphics if the gameplay's the same. I'll check it out.

>> No.2699152

Cube2: Sauerbraten

>> No.2699154

That looks alright, kind of like modern Goldeneye from the shots. Also found Xonotic and Open Arena through these games. What's the online like on these?

>> No.2699159
File: 51 KB, 500x490, %%%%crazywwwwwc3af3a1464c36d8206ea257addaccbfa.png [View same] [iqdb] [saucenao] [google] [report]

this basically

>> No.2699161

>it is interesting and fun and creative
It's also not retro.

Unless you're talking about the N64 version, in which case fuck you and your lineage.

>> No.2699162


Check red eclipse too, I dig the aesthetic and the weapons of that game, though it's been a few years since I last played it.

>> No.2699247

if you like cpm, try reflex.


>> No.2699259
File: 92 KB, 341x348, 1405668659212.png [View same] [iqdb] [saucenao] [google] [report]

ok guys
No Rest For The Living on PRBoom, how do I do it?
is there a way to make it so it has correct music placement and ending screen?

>> No.2699264

while not completely ideal; you could use PRBoomPlus with the -nerve command parameter

>> No.2699265

>bossifyer is never going to be fully finished

It goes so well with things like GMOTA, Demonsteele, and DoomRL. It's a shame to see it fall to the wayside and forgotten about. That one boss still causes crashing errors upon spawn too.

>> No.2699272

appreciate the response but doesn't that require the use of BFG Editions Doom 2?

>> No.2699292

Not necessarily, you just need the NERVE.WAD from BFG Edition. It should work fine with the old DOOM2.WAD.

>> No.2699303

ah, I see thanks

>> No.2699317

How come I cant play old fps without getting nauseous?
Is there a way to fix or avoid it?
It would be cool to try out some of these classics

>> No.2699319

Any specific game? There's different possible solutions for different games.

>> No.2699328

DOOM and Marathon games are ones I always want to play but after 5 minutes I just cant

>> No.2699339

damn I solved it, or more like, edward solved it:



>> No.2699349

Doom: Try using GZDoom with a widescreen resolution?

Marathon: Set up Aleph One, then follow these instructions to fix the barf-inducing FOV:

>> No.2699364


open the console and type
movebob 0

>> No.2699386

I'll try both of these when I get back from work. thanks!

>> No.2699443
File: 167 KB, 922x4322, douk.png [View same] [iqdb] [saucenao] [google] [report]

Technically none of these are retro but fuck it here you go nigger

Xonotic is a community continuation of Nexuiz, a free game based off Quake 1 where the creator sold the rights (or at least the names and shit) to a studio named Illfonic who made a shitty CryEngine game that was more like Mario Party: Arena FPS Edition than anything. It's kind of fucking weird on why Illfonic even wanted the name/rights, but their game was dead on arrival anyway and you can't buy the game anymore because Ubisoft.

But yeah Xonotic itself is pretty good though I need to give it another try before giving opinions. Play it anyway.

Open Arena is basically a FOSS clone of Quake 3 with rather low poly skimpy women, anime girls, a guy in a Tux costume, and has an overall more weird atmosphere. Any music that's present is also a bit weird, but yeah it's as close to Q3 as you can go here.

Cube 2 is notable for its in-gameplay level editing of CUBESSSSSSSS and everyone seemingly runs as fast as cars as is. In terms of functionality and stats, the weapons are based off either their Doom or Quake 1-3 equivalents. Everyone is notified of important pickups like Quad Damage and Health Increases and you have damage numbers present on hit. There's also some funky shit like 3D menus if you want them. Worth looking into as a curiosity.

Oh yeah, all the freely available arena shooters for some reason are all weird as fuck.

>> No.2699446
File: 273 KB, 922x1796, douk bitch.jpg [View same] [iqdb] [saucenao] [google] [report]

Fuck I meant THQ not Ubi, the former are dead ass nigs now

But yeah happy hunting and enjoy some vidya anon

>> No.2699448
File: 113 KB, 922x3009, dook.gif [View same] [iqdb] [saucenao] [google] [report]

May as well post the only other one I have because why not

Please tell me there's more that I forgot about /doom/

>> No.2699487

If I have a monster-replacing RandomSpawner that sometimes doesn't spawn anything, how much should I worry about maps breaking? (excludes boss monsters)

>> No.2699505

There would be an extremely minuscule chance of no Mancubi or Spiders spawning on a map like dead simple.
If a map07 only spawned one of those monsters, there could be trouble.

>> No.2699559

Wow. Haven't seen these in a dogs age.

>> No.2699576

Yeah, "boss monsters" includes Mancubi and Arachs, along with Barons. It's more Boom format maps I'm worried about.

>> No.2699581

do Terminus and Kurashiki cyberdate

>> No.2699604

boom doesn't really give you a way to associate arbitrary monster deaths with linedef actions either, no more than vanilla does anyway

"scripting" in boom uses voodoo dolls which won't be affected by your spawner (presumably)

i don't think it should be much of a problem

>> No.2699608

if you call drawing fanart of his mods cyberdating

in which case she is also cyberdating kegan, mike12, skillsaw, and the entire BTSX development team

>> No.2699621

Oh sweet. I was afraid monsters could be used as pseudo-voodoo dolls too, but from the sound of it they don't do any weird triggering effects. Thanks, Anon!

>> No.2699628

oh, i see. monsters can be used to trigger linedefs, but such usage is quite rare. you may break a small number of maps but by no means most of them, not much more than one would expect to break with any gameplay mod.

>> No.2699652

Most are pretty dead, Xonotic or Nexuiz (whichever the free branched from the other one is) is the one with the most active players.
You could also try playing Quakeworld. nquake.com gets you the shareware + the ezquake sourceport. You can play without downloading anything too if you like.
You can also just get Quake Live and play on servers with the Classic ruleset, or Duel.

>> No.2699653

Alternatively, just drop this file where it tells you to.

>> No.2699665

Also: https://twitter.com/SyncError/status/646877259534499841

They are fixing the damage for th last patch the game will receive. No loadouts, user servers, and more shit like that

>> No.2699697 [DELETED] 

Why do you think 4chan likes him so much?

They hate anyone with an ounce of charisma or really anything they don't have.

If you act out and even slightly confident they drop you because they can't identify with you anymore.

Why do you think pewdieshit is hated so much, he isn't even a person anymore he's practically a character.

>> No.2699703

I never got the impression people here liked him.

>> No.2699705

4chan or any of its board are not a single person.

>> No.2699708

Sounds like you're trying to pass off a personal problem to a wider audience.

>> No.2699853

Maybe it's a correction for modern monitors? Doom was made before 2.2 became the standard, so it could be to emulate the average monitor of 1993?

>> No.2699968

if anything it would be darker. most CRTs had a gamma of around 2.5.

>> No.2699983

What happened to the custom Quake campaign guy? The one who allegedly worked for 10 years on it and was gonna post it here?

I'm itching for some Quake and that would be great right now, shit

>> No.2700053

*thinking about voxels*

hmm that's good stuff

>> No.2700078
File: 500 KB, 1920x1080, Screenshot_Heretic_20140403_142540.png [View same] [iqdb] [saucenao] [google] [report]

That reminds me, I made some heretic voxels but never finished the pack. I think I got stuck on how to make the Quartz Flask and Crystal Vial look decent as voxels.

>> No.2700082
File: 1.06 MB, 960x540, Screenshot_Doom_20130429_203807.png [View same] [iqdb] [saucenao] [google] [report]

in fact, why is it that I never finish anything I start - it's depressing.

>> No.2700085
File: 1.19 MB, 1920x1080, Screenshot_Doom_20130426_165202.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2700086
File: 512 KB, 1440x900, Screenshot_Heretic_20120502_013517.png [View same] [iqdb] [saucenao] [google] [report]

all this shit probably wont ever see the light of day

>> No.2700087
File: 473 KB, 1440x900, Screenshot_Doom_20110924_173142.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2700091
File: 562 KB, 1920x1080, Screenshot_Hexen_20130401_131743.png [View same] [iqdb] [saucenao] [google] [report]

I get a million great ideas in my head, work on one for about a week or so then drop it because I lose my track.

>> No.2700095
File: 366 KB, 1440x900, Screenshot_Heretic_20111229_225311.png [View same] [iqdb] [saucenao] [google] [report]

or I suffer from mappers block, I have a strong start but then I can't figure out where to go next.

>> No.2700102

that purple sky is nice

>> No.2700103
File: 794 KB, 1920x1080, Screenshot_Doom_20130426_165237.png [View same] [iqdb] [saucenao] [google] [report]


>> No.2700117
File: 3 KB, 80x66, oh god how did i get up here.gif [View same] [iqdb] [saucenao] [google] [report]

This site is amazing


>> No.2700118
File: 144 KB, 640x480, Caleb.png [View same] [iqdb] [saucenao] [google] [report]

Can anyone supply me with ZBlood?

I can't find a link anywhere and the official website is gone. it's an archived link now.

Really I just want to play it out of curiosity, if anyone can give it to me so I can sate this desire please do. It would be appreciated.

>> No.2700130
File: 8 KB, 155x129, Cyber, Spidibus.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.2700141

This shit looks awesome to me.

The crossbow has me thinking: Is there any good medieval doom mods, with like cool temples and swords and bows and shit ?

>> No.2700160 [DELETED] 

Fatal1ty is a winning obsessed faggot who admitted to self harming whenever he did less than perfect.

>> No.2700162


>> No.2700165
File: 8 KB, 320x240, NIGGER WHAT.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.2700176

>self harming

How does it matter?

>> No.2700178

Gimme a sec to find spr2vox again and i'll whip something up.

Always start your design simplisticly on paper. Detailing pass goes at the end.

Um... Heretic? Unless you wanted a gameplay mod, then Samsara playing as Corvus?

>> No.2700180

>Big bertha

>> No.2700182

>I think I got stuck on how to make the Quartz Flask and Crystal Vial look decent as voxels.
i'll have a look and see what i can do
not promising anything tho

>> No.2700221

No download links?

>> No.2700224

downloads weren't a thing until 2008

>> No.2700270

Bullshit, I've seen the mecha marine suit in a mod.

>> No.2700280 [DELETED] 

Has it been confirmed whether or not there'd be no more steven bombs this year? I dont remember if it was or not.

>> No.2700283
File: 97 KB, 936x278, logo.jpg [View same] [iqdb] [saucenao] [google] [report]


SyncError just dropped some codes for the Quake Live beta if anyone's interested
I got one 2nd try, some are taken already but I think not all

>> No.2700284

Wrong thread?

>> No.2700290

Should prob link >>2699146

>> No.2700293
File: 92 KB, 640x809, HereticBox.jpg [View same] [iqdb] [saucenao] [google] [report]

Any good mods for Heretic out there?

>> No.2700307

wrath of cronos is pretty cool
not exactly made with heretic in mind, but it works really well

>> No.2700313

These are the last "official" zblood version links I can find.

There's also a branch called "ZBloodX" Which has been updated recently. It runs on Zandronum.

>> No.2700324

This site is just mockups, actual monsters are at realm 667

>> No.2700337

>RAWR pew pew AHHHH
I always forget there's idle animations and get startled while looking at the automap

>> No.2700339
File: 1.13 MB, 1366x768, nuql.png [View same] [iqdb] [saucenao] [google] [report]

Well the start UI doesn't look as terrible as before.
Also it uses your steam name, not the QL one which is neat.

>> No.2700341


Cool art, any love for Doom and Phobos?

>> No.2700345


Does the update add gibs or anything?

>> No.2700351
File: 740 KB, 1366x768, nuql2.png..png [View same] [iqdb] [saucenao] [google] [report]

Oh this is cool, they unlocked all the modes for free players. That's neat.
Also I loved Infection in Halloweens.
Sadly no. I hope they rotate between fanart uploaded at Steam, that would be awesome.
Gibs will come as a +18 (cuz Germany) DLC apparently. New effects and stuff.

>> No.2700356

>Oh this is cool, they unlocked all the modes for free players. That's neat.
>Gibs will come as a +18 (cuz Germany) DLC apparently. New effects and stuff.
Like, Free DLC? Because if so YES FUCK YES IT'S HABBENING

>> No.2700359
File: 455 KB, 480x397, 1443131074491.gif [View same] [iqdb] [saucenao] [google] [report]


>mfw gibs confirmed


>> No.2700362

wait, did QL go full Steam or you can still play without it?

>> No.2700367
File: 605 KB, 1023x582, nuql3.png [View same] [iqdb] [saucenao] [google] [report]

I just noticed paint fucking with my pics, damn. Sorry.
This is the Infection mode I was talking about. An infinite ammo plasmagun wielding super infected vs a team of slower than usual humans with machinegun and shotgun (killing the mastermind gets you the plasmagun). MM killing a human transforms him into a superfast doublejumping zombie with only gauntlet, human killing zombie turns him back again. Great fun with friends, even if it's a LOT different from VQL.
You can still play it without it but this beta is steam only afaik, and they're trying to get people into the steam version. I assume they're gonna do it through steamworks and shit like that.
I'm not sure, Sync mentioned that theey won't be able to SELL it in Germany, so it might be paid. Which kinda sucks tbh.

>> No.2700412
File: 5 KB, 78x112, Cyber, Gladiator.gif [View same] [iqdb] [saucenao] [google] [report]

this is a fun place.

>> No.2700413

Played around some more. Creating a match with default settings still has loadouts, global ammo and timers by default, but lets everyone vote on them. Maybe this will change by Tuesday.
There are no official id servers that I can see. Match creation lets you create all modes, and I think all maps, but it doesn't let you make more specific gameplay changes at creation. Rulesets, for example. PQL isn't there, Doublejumping isn't there, instagib with weapons other than rail isn't there, etc. Maybe those will remaing premium features

>> No.2700419

I'm using the OBLIGE level generator, so far I'm having trouble getting the textures from quake 1 it says that i have to activate a program called "qsavetex" inside the tools folder, but i couldn't find it.

Is there anyway for me to extract the files out of the pak0.pak and pak1.pak?

Here's the link:


>> No.2700447

Check this out.

>> No.2700454
File: 51 KB, 960x800, snap0000.png [View same] [iqdb] [saucenao] [google] [report]

>>2700182 (me)
what do you guys think about that?

>> No.2700459

Too square.

>> No.2700462

dosen't work

>> No.2700474
File: 125 KB, 1280x720, emoters.png [View same] [iqdb] [saucenao] [google] [report]

What if when you taunted, an emoticon popped up over your head?

A more kawaii one of course.

>> No.2700487

nevermind solved it

>> No.2700506


>A more kawaii one of course.
>not just riding on the emoji train

>> No.2700507

You could maybe use the free ones at http://emojione.com/ since it's CC-BY-SA (though it's kind of against the project purpose)

>> No.2700521

What the hell shaders are you using?

>> No.2700534
File: 18 KB, 505x581, snap0002.png [View same] [iqdb] [saucenao] [google] [report]

making round things out of tiny cubes is a pain...
how's this?

>> No.2700535

I just put a GZDoom screenshot through the Doom palette so that it looks nice and crunchy

I don't know how to do that with shaders but I don't see why not with lookup tables; saw a nes palette lookup table for some gl thing

>> No.2700597

Spidibus actually looks amazing.

I want to make it into a monster.

>> No.2700603

That's beautiful. I love that.

The purple one should be mostly-squared, perhaps with rounded corners.

>> No.2700654

at first glance the purple one looked a lot harder to make, so we'll see
for now i'll take care of the two other frames of the blue one

>> No.2700695
File: 12 KB, 500x259, 1415259897374.jpg [View same] [iqdb] [saucenao] [google] [report]

>choose to go with technician for this one since I just want to assemble shit and be able to carry a shitton of modpacks, with which I hope I get to use in fucktons of assemblies, become op as shit and dust the floor with cyberdemons by the end of map10
>reach map11
>tactical heavy shotgun, gatling gun, rocket launcher, shrapnel cannon, plasma rifle, bfg9000 with no ammo
>fps drops like shit
>o-okay, I'll just not mind this at all and attempt having some fun anyway, even if I'm not genuinely having fun so far, maybe it gets better or something
>reach map12
>1-5 fps at the very beginning of the map
>go up elevator
>tl;dr die2lag
>400 monsters on the map

not this fucking bullshit again, why does this shit need to be so fucking cpu intensive?

does anyone here know any toaster-friendly wads with low monster amounts fitting for a RPG+RLA playthrough? I'm tired as shit of dropping mapsets over and over just because i can't get past the fucking starting room because I can't shoot worth shit. already finished doom 2 reloaded, whispers of satan and evilution with both

>> No.2700720

Try disabling damage number popoffs.

>> No.2700724

Guys, remind me that WAD that begins in your apartments, then it's some kind of city, and then labs. I know I have it somewhere but I can't remember its name

>> No.2700730

If you're using GZDoom and can deal without OpenGL, vid_renderer 0.

>> No.2700732

Are you talking about Hellbound?

>> No.2700736

Town Infection?

>> No.2700739

Yeah, that's probably it

>> No.2700743

>vid_renderer 0
how the hell did I not think of this? thanks a lot for the advice. >>2700720
will do as well, thank you.

>Town Infection?
NHB oh shit my nostalgia boner is arising

no seriously, I might legitiamtely redownload that mod just so I can get all baawy over it

after I'm done downloading fallout, that is

I want to check out the one popular thing everyone's been talking about

>> No.2700746


>> No.2700747

and there we go! the 3 frames ( both the original .vox made in magicavoxel and converted to .slab.vox for slab6)
https://anonfiles [aaa] com/file/16241afadef09018fb9ded3339b33d8c
now the issue is that slab6 doesn't work on my computer so you'll have to complete the project yourself, i guess

>> No.2700750

>slab6 doesn't work on my computer
What on Earth are you running? Slab6 is barely resource intensive and plays nicely with Wine.

>> No.2700757

i'm on a win 8.1 laptop, there's a weird glitch with slab6 that prevents my mouse cursor from getting on the window when i open it (imagine a force field around it) so yeah, while it runs perfectly i can't use it at all

>> No.2700760

Did you try Alt+Tabbing into it? That sometimes fixes it. Otherwise you have to go into the window through the top.

>> No.2700771

i tried both, it really doesn't want to cooperate
it's a shame, according to the tutoriel on ZDF you really have like 3 or 4 clicks to do in it to make your voxel "game ready"

>> No.2700813

Playing as Scout with the DRLA monsters addon is suffering. None of the zombiemen variants drop exotic/unique/legendary pistols. You'd only come by pistols through clip ammo replacements and if the megawad you're playing doesn't shower you with those, you're fucked.

>> No.2700823

i still think there's not enough modpacks. in 14 levels of Evilution i'm averaging about 0.75 per map. and exactly one of them was a bulk mods. i just want to make a storm pistol FFS! i'm seriously considering typing "give RLScavengerPerk" into the console

>> No.2700825

am I the only one who has trouble trying to download anything in MEGA

anything I put on my download list just stays at 99% and stays that way

>> No.2700831

I haven't downloaded anything off it for a while. Last time I used it, sometimes I had a problem where the download would freeze at some points. Pausing the download and starting it again solved it.

>> No.2700847

as far as i can tell the percentage indicator bears little relation to the amount you've actually downloaded. it shoots up to 99% while the file is still being transferred.

it's possible the 99% you see is the amount of data they've uploaded off their file server, which likely has far more bandwidth than your own connection, and thus most of the data is still in transit. it then gets stuck at 99% while it waits for your client to inform it it has received the entire file.

in short, you should probably just ignore the percentage and wait for longer, it'll complete eventually.

personal opinion: mega is an absolutely horrible website, which i really wish people wouldn't use. everything it does requires running massive amounts of clientside javascript, so in order to get a file you have to use a fully-featured web browser and let their code do god only knows what on your system. you can't use dedicated download programs like wget for example. i really wish people wouldn't use mega.

>> No.2700905
File: 145 KB, 1280x720, Screenshot_Doom_20150925_190343.png [View same] [iqdb] [saucenao] [google] [report]

I never noticed this switch in "The Focus" until just today. I feel stupid.

>> No.2700909

you are a doom baby after all

>> No.2700915


>play Scout
>find that high-powered, automatic purple pistol on level 2
>put 2 power mods on it
>use nothing else for the rest of the wad

Yeah... if your definition of suffering is super easy fps gameplay.

>> No.2700921

>>find that high-powered, automatic purple pistol on level 2
what is its name? i have a marksman pistol and a combat pistol. both are excellent. but i got them from random drops.

it just seems odd to find more superpowered weapons from random drops than to actually, you know, build them with mod packs, since i thought custom building weapons with mod packs was much of the point of DoomRLA...

>> No.2700923

What's that supposed to mean?

>> No.2700926

it's a troll, ignore it.

>> No.2700928

that switch is the biggest nostalgia trigger in the entire game for me.

i played doom2 first. i've now played it so much that it has lost all association, even other memorable moments like bursting round the first corner in map03 and downing 6 troopers in one ssg shot.

but that switch, and the lighting it brings into the corridor, more than anything instantly takes me back to those first few days with the game in 1997.

>> No.2700936
File: 343 KB, 1920x1080, Quake_Live_Artwork_02.jpg [View same] [iqdb] [saucenao] [google] [report]

Re: Quake Live Beta...
>Cool art, any love for Doom and Phobos?
Nah, these paintings were done a while back for the Steam trading cards by the dude that did the original Visor promo painting for Q3A. There's one of Grunt, though!

>Like, Free DLC? Because if so YES FUCK YES IT'S HABBENING
Might not be free, but if not it'll probably be pretty damn cheap. If I had to guess, it'll probably be 99c.

>wait, did QL go full Steam or you can still play without it?
It's transitioning to full Steamworks because the web stuff is crap and the current out-of-game menu is basically a glorified embedded Chrome.

>> No.2700939


If they're adding DLC and shit to Quake Live, they should add that cool grappling hook they didn't bother implementing


>> No.2700941


>> No.2700945

Hey you're in too? Were do you live if you don't mind me asking?
In www.esreality.com/post/2756038/quake-live-s-next-update-and-beyond/ Sync only said "Dunno, I hope" when asked about the hook.
Also the hook isn't a QL thing, btw. It was in Q3 arena, you could get it with cheats.

>> No.2700949

I'm not in the beta, but a developer posted about some of this stuff on a forum I read a while back. It's nice to see some of it come to fruition!

I don't really play Quake Live nowadays because frankly, I'm terrible at it and the skill ceiling is really really high.

>> No.2700950

practice practice practice

>> No.2700956

>what is its name?
I think it's just called "high powered automatic pistol" or something.
I know high powered is in the name, but it's basically the Scout's ultimate weapon.

>> No.2700959

I'm really terrible too.
What modes do you play?
say duel and i'll slap you

>> No.2700967

Can't practice away age-slowed reflexes :(

Just plain-ass Deathmatch and the like.

>> No.2700971

I actually started out with the mysterious magnum with my scout.

Pretty much an 'I WIN' button.

>> No.2700992

Does anyone remember the part in Doom 2 where you can drop down in a radiation pool, and then see huge radiation symbols when you turn around? That somehow scared the fuck out of my 4 year old self.

>> No.2701000

I wonder what your reaction to the final and secret levels would have been like

>> No.2701006

I remember discovering the Wolfenstein level, I was fucking confused because I didn't know that game.

>> No.2701010

Bump limit reached, new thread?

>> No.2701018

We're still on page 1. We usually make threads when the thread is on page 5 or so. /vr/ isn't /vg/, we're a much smaller, slower board.

>> No.2701024

is GZDOOM better than zdoom?

>> No.2701028

Apples and oranges

>> No.2701097

So Zdoom net okay for LAN?

>> No.2701124

yeah, probably better than zandronum for lan since you don't need zandronum's quirky netcode to compensate for ping with guesses

>> No.2701292

Is it possible, in vanilla Doom, to have a safely-walkable sector raise out of a lava/hurt floor?

If so, is it a built in effect or some trick?

>> No.2701295

yes, E1M3 does it

>> No.2701303
File: 223 KB, 1280x960, 1443197380.png [View same] [iqdb] [saucenao] [google] [report]

>>2701295 (me)
here's an example of how to do it

>> No.2701330


>> No.2701409

So /vr/ how do I git gud at Doom?
I just can't deal with DoomI II at all, and I've always wondered why, and then it hit me: hitscan enemies.
How do you reliably kill the hit-scan enemies? I died on the second level of Ultimate Doom II because there were just so many shotgunners everywhere and I have no idea how to dodge them.

>> No.2701410

>Ultimate Doom II

Also stop standing out in open space.

>> No.2701412

Some guy is expanding all the original Doom II levels. I thought it was pretty neat.

>> No.2701419

>How do you reliably kill the hit-scan enemies?
Kill them before they kill you.

>I died on the second level of Ultimate Doom
Ultimate Doom, as in the 4th episode of the original game, is widely regarded as being unfairly balanced and not fun.
It was made as an afterthought, just to add some extra levels to Doom 1 in time for Doom 2, you don't miss anything by not playing them.

>> No.2701423

John Romero made E4M2.

To this day, he still gets the occasional hate mail for that level. He thinks that's funny.

>> No.2701446

Theres a version of it in Project Brutality.

>> No.2701450

nono, as I said before, Ultimate Doom II is a WAD some dude is working on that expands all the original doom levels.
And for some reason I find the rifle/shotgun guys easier in Doom 1. They seem to do more damage in Doom II or something.

>> No.2701464
File: 2.78 MB, 320x240, 4.webm [View same] [iqdb] [saucenao] [google] [report]

practise practise practise.

be quicker on your feet, get behind walls and stuff. have the chaingun out, and ping them to stop them firing. there's quite a long delay before they start again, during which you can ping another one. this way you can stop three or more zombies from attacking you.


>> No.2701476

just to emphasise this.

the chaingun is IMO better for fighting zombies than the shotguns.

for fighting projectile throwers the shotgun is fine because you can dodge the fire while the weapon is reloading.

for hitscanners you cannot do this so instead you spray them with bullets to keep them in pain state (which is easy, they have a low pain chance) and prevent them from firing back at you.

>> No.2701493

also note that playing in zdoom makes hitscanners slightly more deadly (the blockmap/intercepts fix works both ways...)

>> No.2701509

the problem I had is that I couldn't find a chaingun in the level to use, else I would have used it.
I am using GZdoom, does it do that to? If so, is it possible to fix it?

>> No.2701524

>I am using GZdoom, does it do that to? If so, is it possible to fix it?
yeah there's a compatibility option

>Use Doom code for hitscan checks (Yes/No)
>compat_hitscan (CVAR)
>If enabled, the original Doom code for hitscan attacks is used. This reintroduces two bugs which makes hitscan attacks less likely to hit. The first is that it is a monster's cross-section, rather than its bounding box, that is used to check for impact; this makes attacks with a limited range (especially melee attacks) unlikely to hit very wide monsters. The second is the blockmap bug: if an actor crosses block boundaries and its center is in a different block than the one in which the impact happens, then there is no collision at all, letting attacks pass through it harmlessly.


>> No.2701527

>the problem I had is that I couldn't find a chaingun in the level to use, else I would have used it.
there's always the time-honoured tradition of fooling them into shooting each other by lining them up

>> No.2701542

The Juggernaut? No, it's more like a "Tankubus". And original BD also features it too.

>> No.2701552
File: 7 KB, 249x226, 1440955843370s.jpg [View same] [iqdb] [saucenao] [google] [report]

Is there any map that's hard with Russian Overkill?

>> No.2701562

any map that gives you explosive weaponry and hardly any room to use it (you will kill yourself guaranteed)

BFG slaughter maps with boom scripting - very easy to kill yourself accidentally by a voodoo doll being caught in a blast radius that ignores walls

>> No.2701567

TNC 483

>> No.2701601
File: 2.83 MB, 345x260, and so i leave, no longer bound to this unholy realm.gif [View same] [iqdb] [saucenao] [google] [report]

>Come in super late
>Miss all those Quake Live codes
There's no point anymore

>> No.2701603

am I the only person who REALLY hates map05?

>> No.2701605

In Doom 2? No,

>> No.2701612

yes D2, I dont mind some of the other levels, but holy shit Map05 fills me with rage, its ugly and unfun

>> No.2701632

Your map05 is my map06.

>> No.2701694

I was looking to get into Doom modding. I wanted to make a Gothic Horror TC or something, replacing the demons with revamped Universal monsters, mainly going off Van Helsing for inspiration.
Probably won't finish it, but here's what I was thinking for the monsters:
Former humans become cultists
Imps to ghouls, more grey and spindly
Demon becomes Werewolf
Lost Souls become Vampire bats?
Archvile to Mummy?
Hell Knight/Barons to Frankenstein
Spider Mastermind to giant spider?
Cyberdemon to big, monstrous vampire lord

I don't know about Cacodemon or the Pain Elemental, maybe floating brains?

>> No.2701703

I feel ya, Sync had first posted in the /r/games subreddit and I missed them all.
If you have twatter you can ask him for one, he's giving them out via DM.

>> No.2701713



>> No.2701718

New thread:>>2701706

I botched the news post though, sorry guys.

>> No.2701807

fuck you

>> No.2701814

wow rude

>> No.2701828

Fuck off

>> No.2701830

maybe, but i was only rude to you. your sorry excuse for a new thread is rude to everyone who posts here.

>> No.2701843 [DELETED] 

Dude, that wasn't the guy who posted the new thread. If you wanna yell at me for messing up go ahead, but you should at least get the right guy.

>> No.2701848 [DELETED] 

>that wasn't the guy who posted the new thread

Yeah sure

>> No.2701852

>backpedaling this hard

>> No.2701863 [DELETED] 

this post >>2701010 is a red flag. some attention seeking noob wanders in, probably from /vg/ or somewhere, no idea of /vr/ conventions, just wants to be new thread guy. posts thread, unsurpisingly fucks it up. oh and now he's got a tripcode!

>> No.2701865


what kind of turbovirgin does a red flag operation on doom general

>> No.2701868

With that image? No. He's not new, he's a long-time shitter.

>> No.2701869

>Removing the trip.
>thinking we don't know it's you.

Yeah no nice fucking try, you're still the turbovirgin.

>> No.2701875

You're seeing samefagging where there isn't any. Seriously.

>> No.2701881

>there isn't any samefagging here


>> No.2701882

all right that's enough everyone, i'm making a proper new thread

>> No.2701891

No you're not

>> No.2701892



>> No.2701894

There isn't any on my part at least. Maybe you should try calming down a bit? I mean all this rage and angry over fucking up a news post?

>> No.2701898

stop posting :^)

>> No.2702097

:: [BE] Montreal :: The /vr/DOOM /idgames Challenge
Pass: rage!

>> No.2702204


Some people get extremely passionate about really fucking stupid things.
It also doesn't help that we have no mods now, so everyone's free to be as shitty as they want.

>> No.2702386

if you thought this was only about the news post think again

>> No.2702540

>playing in zdoom makes hitscanners slightly more deadly



>> No.2703524
File: 45 KB, 124x124, vrdoom150925.png [View same] [iqdb] [saucenao] [google] [report]

>> No.2703535


wow, doom 4 looks pretty good

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