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/vr/ - Retro Games


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2687923 No.2687923 [Reply] [Original]

Am I the only person on /vr/ that actually LIKES Working Designs?

>> No.2687934

I enjoy their releases for what they are but I do wish someone would go back and do accurate translations.

>> No.2687938

>>2687923
Yes.

Go home Victor.

>> No.2687945

>>2687923
Best localization publisher ever. I love their wit and their choices of games. Fun AND funny.>>2687934

>> No.2687951

>>2687923
Working Designs is shit.

>> No.2687952

If you're going to make an EAT YOUR HAMBURGERS translation you might as well do it WD style.

>> No.2687957

No. They had their faults, but overall I think they were a decent publisher.

>>2687934
I would prefer people spent their efforts on games that have no translation at all rather than trying to remedy a poor translation.

>> No.2687960

I appreciate that they brought over games that wouldn't have made it otherwise... I just wish they'd done it better.

>> No.2687990

>>2687957
You would rather have tons of absolutely shitty translations that fuck with the story and gameplay than competently done work?

Let's not forget that WD didn't just translate, they "fixed" their games.

>> No.2687997

Given how well Alundra is liked, I think many like them.

>> No.2688003

>>2687990
>fan translations
>competently done work

>> No.2688005

>>2688003
WD is an actual company, dumbass.

>> No.2688649

They were overhyped back in the day because they translated a few Saturn games, so no.

>> No.2688697

>>2687923
I think that's a really neat looking logo. Them colors. Apparently the only game I played involving them was Lunar Silver Story on PS1. It wasn't too good.

>> No.2688698

>>2688005
mkay mr old guy!

>> No.2688702

I like them. Lunar SSSC and EBC are my favorite RPGs ever

>> No.2688708

>>2687923
I'm just mad about some of their game choices. Particularly magic knight rayearth on sega saturn. They could have translated a handful of other, better games for the size of that lame project

>> No.2688728

The two Lunar remakes are my favorite ever. Really funny stuff, the games came with great extras.

>> No.2688764

>>2688708

Ireland ultimately sunk the company because he threw a babyfit at Sony/Konami over Goemon. He also did things like refuse to translate any DS games because he was convinced it was a DOA handheld and that the PSP would be the final nail in Nintendo's supposed coffin. He was massively butthurt about Game Arts taking Lunar to Nintendo, actually.

Funny that one of the few games his successor company ever released was a Wiiware title.

>> No.2689174

>>2688764

He was right. The PSP still beats any handhelds Nintendo has released since the GBA.

>> No.2689186
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2689186

>>2689174
>The PSP still beats any handhelds Nintendo has released since the GBA.

>> No.2689187

>>2689174
>>2689186

I sort of agree with the above poster. I prefer the psp library to gba or nds. Gba games feel like hollow snes games with terrible sound, and I haven't been able to get into NDS games. not sure what it is

>> No.2689189

>>2687923
Of course not, Working Designs did good shit. A lot more goes into localization then just translating stuff word for word. They made jokes for us since we don't live in Japan. That's an extremely regional brand of humor that might not hit all the right neurons.

>Completely unrelated story
Anyone here ever watch Milk Chan on Adult Swim? ADV did two dubs, a literal dry translation dub and a vulgar dub. Both are funny and Adult Swim surprisingly went with the dry translation. Very very good job on part of everyone really.

>> No.2689283

>>2687951
Parasol Stars would like a word with you

>> No.2689298

>>2688764
How was Goemon Sony's fault in any way?

>> No.2689336

Without them there are so many great games we never would have seen

I can stomach a few bad (but often funny) translations for that.

>> No.2689343

>>2689187
Who cares, the NDS dominated the market and that's what matters.

>> No.2689346

>>2689336
>a few
>not mentioning the "rebalancing"
Why do people downplay their shit so much but throw a fit when Nintendo censors a beer reference in Final Fantasy.

>> No.2689564

>>2689298

At some point he apparently finally convinced Konami to give him Goemon, but by that time SCEA adopted a strict no-2D policy and refused to allow any old/2D games to be published on the then-new PS2. They would eventually relax this policy but force 2D games to be released as budget or compilation titles, which is how they got the Growlanser release out. During the fight however he more or less refused to bring anything else and LORD HELP YOU if you dared to suggest he maybe give it up and find something else to release, or go back to the Game Arts/Lunar well for the upcoming GBA game on the company message board. That dude could ragepost/ban in a way that would put people to shame here. Some people don't like how they would 'fix' or modify difficulty on their releases but I'd bet Lunar Legend wouldn't have been such a bug-ridden fucking mess had WD gotten their hands on it.

>> No.2689574

>>2689346

It's like the complete opposite of Nintendo's policies of the time. Nintendo removes or softens references to alcohol, religion, whatever; WD makes an entire otherwise-nondescript RPG town into incestuous hillbillies. People claim they don't like the changes because it 'changes the story' but really they're just mad that they don't get to see dick and fart jokes or see titties or whatever. It's 'taboo' and they want it. WD gave them that in spades and so no one cared if the story got a little jacked in the process. It should be said that for the most part it really didn't; the Lunar games all follow the overall story beats they originally had, they'd just dick about with shit that more or less didn't matter. I'd also say it worked. Lunar as a series has gorgeous art and an interesting premise, but it's a pretty generic and straightforward RPG series; even now it's much more remembered as a 'Working Designs' game than a 'Game Arts' game. They still call up Jenny Stigile to sing the theme. They still try to release them as limited editions with all the extra bits WD would pack in. Hell, I'd bet if they called him, Ashley Angel would take a day off from his shift at McDonald's and voice Alex again for the fuck of it.

>> No.2689582

I love Working Designs.
I don't agree with people getting butthurt over their localization- they adapted it to the western audience and put their own spin on it. The only way to get a 100% pure interpretation of the Japanese script is to read the jp version. There are always going to be changes in translation.

I also have to respect their dedication and passion. Without them slaving over MKR we would have never gotten it- yet alone a version that surpasses the jp release in many ways (better scrolling, much improved loading times) but hey why focus on the massive job they took on and what they improved when we can just bitch about a panty joke or whatever weebs have a stick up their ass about

>> No.2689586

>>2689574
Didn't they make one of the main characters gay in Vanguard Bandits just for shits?

>> No.2689587

>>2689564
This isn't exactly correct- it's not that they "wouldn't" release anything, it's that their money was all tied up in the Goemon project and with no way to recoup the costs they were shit out of luck.

>> No.2689608

>>2689587

Then he's even stupider than I thought he was.

>> No.2689615

>>2689608
Well, they were apparently strung along by Sony who when they purchased the rights were told that they would be able to release it for the PS2 in NA, but got blocked when they hit later points in development.

Sony also fucked them over with the Growlanser releases, by forcing them to bundle the games together

>> No.2689652

>>2689586

Honestly not sure on that one; I didn't end up with VB but a friend did. Wouldn't surprise me.

>> No.2689772

>>2689346

>A few

Yeah a few. They weren't the most prolific of companies and published a bunch of stuff where the language was largely irrelevant.

>Rebalancing

Don't give a fuck, and they're by no means the only company doing this in the 90's anyways.

Internet piracy wasn't half as easy back then, and I'll take a funny translation any day over not getting to play the game at all.

>> No.2690791

I wish they would stop being dicks and re-release the two ps1 games on something proper.

>> No.2690807

>>2690791
Lunar was ported to everything, dude.

>> No.2690813
File: 187 KB, 252x349, 1727876-victor_ireland.png [View same] [iqdb] [saucenao] [google]
2690813

Dont believe his lies

>> No.2690814

>>2689772
>Yeah a few.
I politely disagree, let's leave it at that. You next move will be to call me a weebl.

>> No.2690871

Jesus... is hating on WD the norm now?
They are singlehandedly the reason why we got dozens of great games here in the states. Two thumbs up.

>> No.2690880

>>2690871
Why does everything need to be a confront to you? I just disagree with most of the liberties they took with the source material.
It's like if people aren't perfectly glad with jerking each other's dicks then this MUST be the doing of that bad /v/ boogeyman.

>> No.2690901
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2690901

Am I the only person on /vr/ that actually LIKES Rozner Labs?

>> No.2690907

>>2687990
>You would rather have tons of absolutely shitty translations that fuck with the story and gameplay than competently done work?
Yes, of course. You'd rather have a few "perfectly translated" JRPGs at the cost of playing MANY shit translations? Is this why no one seems interested in trying to accumulate all the English language Django translations?

I wouldn't learn Japanese any better than to stumble through games at first grade level so why the fuck would I demand perfection from my translations?

>> No.2690909

>>2687990
Considering Lunar is my favorite RPG of all time and I would have never even heard of it without WD, I'm willing to give them a pass.

>> No.2690925 [DELETED] 

>>2690901
I don't give care about them.

>> No.2690927

>>2690901
I don't care about them.

>> No.2690929

>>2690813
His biggest mistake was going on an ego trip and banning his critics for no reason in the official forum.

>> No.2690958

I'll always hate that they made Silhouette Mirage for the PS1 harder than it already was. Call me a pleb but to this day I've never beaten that game.

>> No.2692483

>>2690814

Not really. Have I at all veen agressive towards your views?

>> No.2692498

>>2690909
That's because they saved all the bullshit "jokes" for their strategy guide. Otherwise they would have gone right back into the game, fart jokes and all.

>> No.2693051

>>2688003
You forget that Tomato is a professional at this point.

He may carry shame for the Lagrange Point script because it was really old when it finally got released, but Mother 3 was top notch.

>> No.2693058
File: 30 KB, 304x411, Goemon10f6c7m.jpg [View same] [iqdb] [saucenao] [google]
2693058

>>2688764

lol, Ireland is one of these "nintendo is doomed" people?

I feel the reason Nintendo doesn't go the way of Sega is because there are actually people wanting them to die, and in some twisted way, they're giving luck to Nintendo that way, by hating them.

>> No.2693190

>>2693058

To be honest, I think what it was actually (and he would make the occasional reference to it in rants) that he was tired of figuring out how to compress text on carts. I just remember a surprising amount of hate for the DS along with hate for the GBA and that he was done with Lunar if GA was going to continue releasing it on Nintendo handhelds. They did eventually make a PSP version of course, but WD was long dead at that point.

>> No.2693209

>>2690807
It was not. It got a crappy GBA port and a port on the crappy PSP, you exaggerating faggot.

>> No.2693216

>>2693209
lel

>> No.2693812

>>2688003

The fact that the Wild Arms 2 translation is considered a professional job still baffles my fucking mind.

Anyhow, I'd rather people use their resources to work on games that are over 12 years old and have never been released. I think it's a waste to retranslate stuff or translate shit that has just come out too.

The fact that Fire Emblem IF was fully translated for both sides in less than a month is fucking obnoxious.

>> No.2693820

>>2689608

Look at every single release. Hell, as nice as the Lunar game limited editions were and probably set the standard for LEs now, but none of that shit was money-savvy and I thought it was stupid that that was the priority for the Class of Heroes kickstarter.

Apparently they had all of PS2 Goemon translated as well (referring to an older ANN podcast he showed up in) and when Gaijinworks came into fruition, they had the Tengai Makyou Ziria remake for XBox 360.

Both of those were apparently pulled out thanks to Konami (according to him, again if I remember correctly).
Honestly though, getting shit out on Sony America consoles seems to be fucking impossible since there's always shit rules like required achievements and untouched files, which make romhacked translations null and void for official releases and was supposedly why the first Trails trilogy could never come out on PS3, since that's not a rule in Japan. I don't know shit about Microsoft though.

I remember hearing some stuff about him throwing a bitchfit about XSeed getting Silver Star Harmony and essentially told the singer for Luna not to return to the role, talking her out of it since they wouldn't pay her nearly as much as he would to make it worth it.

>> No.2693823

>>2690813

Holy shit I didn't know he was a big dude. I just though he was average dadbod or some shit.
Wonder how he manages to get up and fuck vintage pinball machines all month long.

>> No.2693841

I appreciate WD, they brought a lot of obscure JRPGs that simply wouldn't be translated by any other publisher. They are one of the biggest reasons to pick up a NA Sega CD.
But I don't like them.

>> No.2693873
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2693873

I was a huge fan when I was a kid and couldn't afford most of their stuff. I liked their humor back in the day although a lot of it makes me shake my head now. The US vidya scene was better for their presence than they would have been without, though. They released Dragon Force for god's sake. If any fan translator groups want to retranslate any of the games WD released, then they are free to do so.

>> No.2694005

vic lived the fantasy of gamer sperg with his own localization company, crappy attitude included. it's a wonder he isn't more celebrated.

>> No.2694647 [DELETED] 

>>2687923
>imports mostly shitty weeb games that pander to virgin neckbeards while throwing in shitty pop culture jokes and/or breaking the gameplay

Nah, fuck WD. I'm glad they are dead.

>> No.2694657

Great localizations ruined by (now outdated) pop culture references and poop/sex jokes.

>> No.2694660

>people think WD is dead
>they don't know Vic founded a new company and is currently localizing more JRPGs and getting PS Classics on the PSN

>> No.2694665

>>2694660
we know, they started - and failed- a kickstarter recently

>> No.2694750

>>2694665
Yeah I really don't think they're going to go very far that way. Their methods of localization aren't exactly something you want to fund nowadays, they're more like last resort when no one else will do them.

That was kind of the point for WD in the first place: no one else was ever going to bring something like Lunar or Popful Mail over at the time.

>> No.2694792

>>2687923
no worse than dejap

>> No.2694794

>>2693812
A lot of translations earlier on are not that great. They got better overall as time went on for the most part.

>> No.2694926

Exile is pretty good.

Too bad WD fucked up the difficulty in the sequel

>> No.2694927

>>2694926
git gud faggit

>> No.2694962

>>2689343
why should that matter to anyone? I'd hope we'd more interested in the libraries

>> No.2694983

>>2687923
>dose glossy full-color manuals

>> No.2695128

Reminder that for the Saturn release of Magic Knights Rayearth when they received the files to translate they never got the vocal music for the intro\credits; when they went to follow up turns out they were lost in some kind of fire or hardware malfunction.

Long story short, WD hired their own vocalist, translated the lyrics themselves and had her record an english track. They were originally just going to release it with the Japanese music.

As goofy as their released always are, respect to them for getting the job done and with style as well.

Original - https://www.youtube.com/watch?v=gB0BKIP0IHg

English - https://www.youtube.com/watch?v=C2522HMt5Dg

Fun fact, I think they used the vocalist again for the English version on Lunar:Eternal Blue. I could be misremembering though.

>> No.2695176

>>2689586
Nope.

They turned two of them gay. For each other. And they're originally brothers.

>> No.2695180

>>2695128
god damn i hate the fact they wasted some much potential saturn translating resources on this mediocre sailor moon-esque bullshit.

>> No.2695187
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2695187

>>2695180

>> No.2695201
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2695201

>>2695180
>mediocre sailor moon-esque bullshit

>> No.2695238
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2695238

>>2693209
Lets see..
Sega cd
PlayStation
Saturn
Psp
Gba
Hmm that's pretty much every fucking system that was out at the time.

>> No.2695973

From a translation perspective, Working Designs is appaling and perhaps a textbook example of what NOT to do. Translations should be invisible in the sense that they should just convey what the original material has. But Working Designs had huge egoes and saw fit to change the tone of the game as they pleased. You can tell you're playing a WD translation, and that's never a good sign. Pop culture references come with an expiration date, and choosing them when translating/adding jokes is a stupid choice. Not to mention their most glaring flaw of them all, their constant need to "fix" gameplay, which never once turned out good. Try to beat their version of Exile 2, for example, and it's near impossible. Worst part is, Ireland is all "we broke it lol" about it. At least the game has a MST2k3 joke in it, right?

In all honesty, gamers just give them a free pass because they brought niche games with good materials at the time. But they work ethics was practically non existant, and in hindsight their translations are shitty. I get it was all we could get, but we can certainly do FAR, far better nowadays.

>> No.2695979

>>2695973
You're just an assblasted weebl because no one got your pedophilic schoolgirl pantsu references. Go eat a dick, no one cared about the stories anyway.

>> No.2695993
File: 9 KB, 500x457, i9ste0Dk1roqda3o.png [View same] [iqdb] [saucenao] [google]
2695993

>>2695979
weebl?

>> No.2695996

>>2695993
Yes, you are.

>> No.2696004

>>2695996
Is that the new epic meme? I don't really keep up on this stuff.

>> No.2696008

>>2696004
I don't know, man, if this were trolling I'd say you're falling for it pretty hard.

>> No.2696009

>>2696008
Hey man I'm just making sure here.

>> No.2696012

>>2696009
Yeah, I think so, I think it's just trolling.

>> No.2696031

>>2695180
It's one of the best-looking games on the system in my opinion. Yes, I would have preferred they had done Sakura Wars, but MKR is really nice.

https://www.youtube.com/watch?v=IJ326BME2fE

>> No.2696061

>>2696031
Working Designs butchered the port of MKR. The dubbing sucked and entire portions of the game were removed for budget reasons.

>> No.2696106

>>2695979
It makes me chortle to see someone genuinely defend Working Designs retarded translations this hard. Especially the weeb comment considering those were their target demographic. They were fucking terrible and thankfully Gaijinworks only has the licensees to garbage like Class of Heroes.

>>2695180
The Rayearth anime was pretty awful, but the game is a legit pretty great action RPG. Well worth playing.

>> No.2696178

Honestly, I still like Working Designs, mostly thanks to their SPAZ sub label bringing over a lot of awesome shumps and Elemental Gearbolt.

While the added humour was always hit or miss at least they (mostly) kept it to the town NPCs and does anyone really care if the say "Welcome to the village" or a bad pun.

The only game the out and out ruined, at least for me, was Silhouette Mirage.

>> No.2696287

>>2696178
They out and out ruined Silhouette Mirage and Exile II, they're broken as hell. Also yeah Exile II is one of those games that has a poop jokes in story cutscenes and not just npcs being retarded.

>> No.2696306

>>2696106
>legit pretty great action RPG. Well worth playing.

For the size of the project they could have probably translated ~3 other,shorter and better saturn games. See - princess crown, solo crisis, black matrix, wachenroder, terra phantasia , etc.

>> No.2696308

>>2696031
>best looking

are you kidding. it's underwhelming vaporware-like chibi shit.

>> No.2696314

>>2696308
Do you know what vaporware is? I really don't think you do.

>> No.2696316

>>2696314
good argument. To be more specific - the environments look like shitty prerendered vaporware objects

>> No.2696317

>>2696316
Again, don't think you know what vaporware is.

>> No.2696318

>>2696317
>what is vaporware art assets

>> No.2696320

>>2696318
So the assets were announced but never actually saw release or had an official cancellation?

>> No.2696324

>>2696306
I'd still take Rayearth over any three of them. Even with the typical WD garbage it's a fantastic game. And personally I'm happy we didn't get to see what Vic would do to a game like Black Matrix. At least their style fits Rayearth a little.

>> No.2696328

>>2696320
vaporware art assets have a recognizable cheap, freeware-looking aesthetic.

damn it's hard to spoonfeed an autist

>> No.2696329

>>2696308
>>2696318
>>2696316
Are you blind? It's easily one of the best looking games on the system. The chibi art style is because it's based on an anime where the characters routinely went superdeformed.

If you don't like anime styled games I could see not liking it, but for what it was going for it did it very well.

>> No.2696332

>>2696328
No you literally have zero idea what you're talking about. I think you actually mean shovelware. A lot of games that were vaporware actually looked amazing, which is part of the reason they never finished development.

>> No.2696334

>>2696324

They've worked on plenty of grittier games - iron storm, exile, some stg on psx.

Princess crown and solo crisis would definitely have been smaller projects that could both have been completed with the same assets as magic knight rayearth. You've gotta have pleb taste not to prefer those two over sailor chibishits

>> No.2696336
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2696336

>>2696329
He's too stupid to use proper capitalization and is upset that people don't understand his made-up term. His taste is questionable at best.

>> No.2696341
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2696341

>>2696334
I'm sorry that Victor ruined a game I wanted to play instead of a game you wanted to play? At least the possibility still exists you'll get a fan translation some day...

>> No.2696345

>>2696336
To be fair, he didn't make up the term. He just doesn't understand what it means or how to use it in the proper context.

>> No.2696347
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2696347

If you actually care about accuracy and all that why wouldn't you just learn Japanese?

>> No.2696348

>>2696329

Better looking anime style games on saturn:

princess crown, vampire savior, street fighter alpha 3/2, all 2d capcom fighters for that matter, tactics ogre ...

anyhow aesthetics shouldn't really be the deciding factor on translating or not

>> No.2696349

>>2694660
Too bad every game they picked up so far has been shit.
Fuck that guy for giving me hope for a Tengai Makyou 4th Apocalypse localization.

>> No.2696356

>>2696347
Learning Japanese would be probably faster than learning how to navigate through WD's "gameplay rebalance" bullshit.

>> No.2696359

>>2696336


>likes licensed mediocore chibishit

purveyor of true art

>> No.2696364
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2696364

>>2696359

>> No.2696365

>>2696345
>I can only comprehend a single understanding of a word
>what is semantics

>> No.2696369

>>2696364
yes i'm a little upset. magic knight rayearth was a trash choice for WD. Now if I want to play moon saturn games I have to translate ever so slowly as I play

>> No.2696371

>>2696348
Comparing animation in an RPG to a Capcom fighter is a pretty unfair comparison. I will say that I think Legend of Oasis looks better, but that's not to say Rayearth doesn't also look good.

Clamp does have a pretty distinctive style, but it's not one that's ever bothered me and I think the game looks great. If you don't like it, then don't play it. No one in the universe that you're upset WD didn't pick Princess Crown over it though.

>> No.2696372
File: 8 KB, 545x176, 2015-09-22_15-42-49.png [View same] [iqdb] [saucenao] [google]
2696372

>>2696365
As we all know words can mean whatever the user wants them to and all other parties will use their magic antenna to decipher their meaning.

>> No.2696375

>>2696369
>yes i'm a little upset

We can tell, but no one cares about you.

>> No.2696376
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2696376

>>2696369
Because clearly if they didn't localize Rayearth they would have translated something a bit more your tastes, right hombre? Sounds like you need to take a chill pill.

>> No.2696379
File: 1.67 MB, 1280x1024, autism.png [View same] [iqdb] [saucenao] [google]
2696379

>>2696372

triggered

>> No.2696380

>>2696379
Vaporwave. The term you've been trying to use is Vaporwave. Even google is trying to right your wrong.

>> No.2696383

>>2696376
i'd hope they would

>>2696375
asked if i was mad

>> No.2696389

>>2696380

yes vaporwave. the word is derived from vaporware

>> No.2696391

>>2696365
Vaporware is a specific term with a specific meaning. https://en.wikipedia.org/wiki/Vaporware

Do you do this with other words? Do you walk into a restaurant, order a bowl of soup and then get your panties in a twist because they didn't bring you steak and fries?

>> No.2696392

>>2696389
Is English not your first language? Honest question here.

>> No.2696397

>>2696391

yes, because the word soup is derived from steak and fries.

>> No.2696407

>>2696392

http://www.sfu.ca/person/dearmond/323/323%20/323-Roots-Bases-Stems.fm6.htm

>> No.2696412

>>2696397
What are you talking about? Are you seriously trying to imply vaporware and vaporwave are actually related?

Do you still not understand either term?

>> No.2696418
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2696418

>>2696397
Ignoring the gigantic bucket of worms involved in explaining why you can't expect people to know what you're talking about when you don't actually use the words you mean. Your argument that it looks vaporwave is a rather bizarre critique. My (albeit limited) understanding of the vaporwave aesthetic is that it takes heavily from early to mid 90s computer graphics. Considering Rayearth came out in 95 wouldn't that mean it's just showing its age?

>>2696407
That doesn't answer the question.

>> No.2696429

>>2696418
It doesn't matter whether he meant vaporware or vaporwave, Rayearth isn't either of them. By definition of the game being released it's not vaporware. By the same token it's aesthetic is nothing at all like vaporwave.

>> No.2696434
File: 180 KB, 493x487, Capture.png [View same] [iqdb] [saucenao] [google]
2696434

>>2696412

>>2696412

yes i'm implying they are related. quick google search shows plenty of interchangeability. again, semantics


>>2696418

Your first point is agreeable, but still there were far better looking pre-rendered graphics around the same time. my initial post described them as "garbage vaporware-like". example of not garbage prerendered graphics released around the same time , FF7.

Second post was a link to basic english grammar lesson on word roots, bases, and stems. Your post implied that you wondered why I thought vaporwave and vaporware were grammatically related.

>> No.2696436

>>2696429

the prerendered graphics do resemble vaporwave aesthetic though

>> No.2696440

>>2696434
> quick google search shows plenty of interchangeability

No it doesn't. The two terms are distinct and separate. That they sound similar is completely irrelevant to their meanings.

>>2696436
>the prerendered graphics do resemble vaporwave aesthetic though

Not even slightly. Show me a single example of anything from Rayearth that looks like vaporwave.

>> No.2696453
File: 78 KB, 640x448, art.png [View same] [iqdb] [saucenao] [google]
2696453

>>2696440

good google skills. let me help :

https://www.tumblr.com/tagged/vaporware
https://www.pinterest.com/bwtully/aesthetics-series-vaporware/
http://giphy.com/search/vaporware


attached is example of shitty prerendered vaporware-looking design.

>> No.2696462

>>2696453
You are hilariously out of your mind. But whatever, enjoy being pissed off that a game you didn't like got translated by a shitty company. I'm done work, it's time to go home and actually play games.

>> No.2696464

/vr/ - English and Shitty Music

>> No.2696473

>>2696462

enjoy your garbage chibishits friend . Hopefully one day you can ascend your plebeian tastes.

>> No.2696482

>>2687923
I love working designs. they were the reason we got so many japanese games ported over to the US. Also for the time, the voice acting they did was spot on

>> No.2696841

Alright, so has anyone here actually played Growlanser?

I think it was Growlanser 2 but there's a character you get, the loud-mouth comic relief archtype; he had orange hair, freckles and threw darts as his weapon.

Anyway, his voice lines were some of the weirdest shit I've heard to date, and I can't fucking believe nobody has made a compilation of it and put it on Youtube. Do any of you know what I'm talking about?

>> No.2696846

Christ, I make a post about how cool WD were when they handled Rayearth and now there's a 60 post chain of /v/-chat.

I enjoyed the game for what it was but can't we at least acknowledge that plenty of other companies wouldn't bend over backwards to get the job done, especially when recording music isn't any part of their job.

>> No.2696872
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2696872

>>2696846
It's not like you knew you'd set off a powder keg of autism.

>> No.2697024

>>2696841
I hated that little shit. Thanks for reminding me that he existed. He's like the Ron Weasley of that game, except he wears goggles and a stupid poncho that looks like an old rug.

>> No.2697076
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2697076

>>2695238
Pssst. That anon wasn't alive when most of those systems were out!

>> No.2697139

>>2697024

Yeah, that's the one. I'd love to know what the fuck he was saying in Japanese to warrant those translations.

I mean, what the fuck is Japanese for "Say hello to my spicy little friends, pendejos"

>> No.2697701

>>2696473
>implying that's the only game I play
Come on, I'm not you. I like a lot of different stuff. :)

>>2696846
Rayearth is great, but come on. Working Designs has a shit reputation for good reason. What did you think was going to come out of a thread like this that starts with "am i the only person who..."?

It was /v/ level to from the first post.

>> No.2697838

>>2697701
>Working Designs has a shit reputation for good reason.
I hardly call "because youtubers who weren't even alive back then said so" a valid reason.

>> No.2697859

>>2697838
Dude, Working Designs had a shit reputation since before youtube was a gleam in Steve Chen's tiny brain. Don't try talking shit when you clearly have no idea.

>> No.2697860

>>2697838
No fuckface they ruined the blessed translation of my favorite game. I mean I don't personally speak the language because that's for fags but they RUINED EVERYTHING.

>> No.2697863

>>2697860
I'm sorry that some of us want decent translations without jokes about American culture and for actual game not to be tampered with. If your standards are that low, then that's fine. But don't expect everyone's to be.

>> No.2697864

>>2697838
pretty good baiting

>> No.2697872

>>2697838
>>2697860
>>2697864
Hi Dr. Samefag. Still no one cares.

>> No.2697879

Alundra's one of my favorite games and I don't speak Japanese, so I guess I like WD. I didn't mind their questionable additions of flavor i.e. Bonaire being a stoner beach bum

>> No.2697887

>>2697872
aw man you got me XD you're right about no one caring though

>> No.2697921

They were better than nothing.

>> No.2697936

>>2687923
Elemental Gearbolt's pretty good although I could very much do without the rebalancing they did to the western version.

>> No.2698018
File: 199 KB, 300x237, birb.gif [View same] [iqdb] [saucenao] [google]
2698018

>I hate Working Designs because the internet says they took too many liberties with localization
>I've never played the original Japanese versions to verify for myself, but I'll go with this because it gets parroted on YouTube the most
>I might not have even played any of the fan translations either

This thread.

>> No.2698032

What's Victor doing nowadays?

I remember he started a company called Gaijin Works, but I didn't check in many years.

>> No.2698034

>>2698018
Nah, back in the late 90's the magazines often ripped on Working Designs' rewrites and gameplay tweaks. I loved WD for translating the games at all but there was definitely an overall negative opinion of their work, especially online.

>Next he tells me nobody talked about games on the internet before 2003

>> No.2698041

>>2688764
I actually met Vic Ireland at a Microsoft tradeshow in 2008. He came to the booth I was working looking for info on new servers and I tried to pry him for info on what his company was doing. He said they were looking at porting several DS titles which were going to be "really big." I did a poor job of hiding my power level and he got irritated and left.

>> No.2698042

>>2698034
>Nah, back in the late 90's the magazines often ripped on Working Designs' rewrites and gameplay tweaks

No they didn't. Most mags didn't care about these crazy super nippon titles

>> No.2698045

>>2697701

if your into this type of stuff you probably have pretty shit taste in general

>> No.2698049

>>2698018
You can keep saying that over and over, but it won't make it true. I've always felt this way, long before youtube, before even the internet period.

Again, no one is tell you to agree but you must understand on some level why so many people hated what they did to games.

>> No.2698051

>>2697701
lmao this faggot again

>> No.2698052

>>2698042
And those that did, particularly GameFan, praised them like crazy.

>> No.2698147

>>2698018
I wasn't aware that I had to play the original Japanese Exile 2 to notice that characters fart during cutscenes and that the game is so unbalanced it's borderline unbeatable.

>> No.2698150

>>2698018
>I love Working Designs because the only games I've played by them were Lunar and Alundra, and I've never experienced how they fuck up gameplay in most other localizations
Okay.

>> No.2698160

>>2698052
What the fuck dude, learn to /vr/ history. Working Designs ended up pulling their ads from GameFan over their Lunar 2 review, which blasted the game over the localization, claiming it was so bad it made it "unplayable". There was a web 1.0 site dedicated to documenting Vic Ireland/GameFan pissing contests after the review, but it's probably long gone now. WD and GF did work together again sometime after that, right before WD disappeared.

>> No.2698161

>>2698150
But they messed up with both Alundra and Lunar's gameplay, anon.

>> No.2698165

>>2698042
I'm pretty damn sure Playstation Magazine did at least once.

That said, they also panned Spec. Ops very audibly every time they ended up on a top-10 and said Final Fantasy IX and Chrono Cross would have just as heated discussion as FFVI and Trigger.

>> No.2698173

>>2698160
What the fuck are you talking about, Nick Rox may have bitched about the save changes and some jokes in translation but the review -- in the magazine I still have -- states that Lunar 2 "was and still is one of the best games ever made" that it was "the ultimate reason to buy the Sega CD" and even goes on to state that he was "In NO WAY saying that you shouldn't buy this game"

>> No.2698186

>>2698173
It still pissed Ireland off and he did pull the ads. Guess he can't take people calling him out on his bullshit localization.

You can read Gamefan's statements on the whole debacle here: http://www.hardcoregaming101.net/gamefan/GameFAN.htm

>The 'Lunar 2' debacle? Yup. I didn't complete Working Designs' translation of the game before reviewing it. Let's face it; it's a really, -really- long game, and the monthly deadlines did not behoove my finishing the English version before review. Not to mention the ill-advised difficulty-tweaking WD inflicted on an already perfectly-balanced game (see the Borgan battle). Nontheless, I stand by the statements I made a decade ago, when I was still a teenager: Working Designs introduced countless superfluous "comedic" elements to the game, not present in the Japanese original.

I'm sure you can find more info on this if you dig deeper, but it's old drama so it probably wasn't archived anywhere.

>> No.2698203

>>2698186
I mean, I'm well aware of Vic and GameFan's pissing match and that they pulled their ads. It was honestly a stupid situation to begin with, since as I said, Nick gave the game, even for Working Design's faults (And they certainly are faults) a very, very praising review.

What I meant in the initial "GameFan praised Working Designs games" post is that they were the only magazine I remember reading to go out of their way to seriously cover the games WD published and give them any press beyond a short blurb or two in EGM or something/ And even if they were purists for maintaining the original gameplay mechanics and story, they gave all their games fair reviews. In the afforementioned Lunar 2 review Nick states that he's a huge fan of the Japanese original, so did he even really need to complete the English game? Like he said, it's a long game, and beyond the save changing mechanics and the translation, there's nothing really more that the English version adds. And I do agree with GameFan on both ways. I don't like what WD did to Lunar 2 and I honestly think the magic experience used for saving, even as miniscule of a change as it is, is incredibly stupid, but I appreciate the fact that, without WD, we probably would never have gotten any of the games they published in English to begin with.

>> No.2698204

>>2698173
it's true they were the first publisher threatening to cancel preview demos if the magazines gave them a bad score. they set the precedent

>> No.2698214

>>2698018

Dude, their own making of videos are like "Why does this dude live by himself in a tower? I know, we'll make him fart CONSTANTLY" Don't get me wrong; I didn't care because dick and fart jokes are like the epitome of comedy, but don't act like they didn't do that shit.

>> No.2698319

>>2698214

If you're referring to Vay, it was actually a curse, and it's stated that because of it all her beloved pets died.
Then she uses her farts to make you cross the ocean, but you'll die if you don't equip gasmasks on your entire party.

... which is pretty entertaining to me...

>> No.2698339

>>2698319
He's talking about Myght from Lunar. They literally added farting noises in his intro cutscene to the PlayStation version.

>> No.2700207
File: 1.89 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2700207

Love working designs

>> No.2700782

>>2688649
they were overhyped long before any of their Saturn releases

>>2690871
people have hated WD since the 32-bit days buddy, sorry to break it to you

>>2693051
Tomato is the exception and not the norm

>>2695180
Idk man Rayearth is pretty decent on Saturn. I don't think they could have pulled off Sakura Wars even if they tried, so I rather they not weeb that one up.

>>2696178
I was with you up until "I like working designs", and I had all but forgotten how they tried to "fix" Thunder Force V on PS1 until you mentioned their "Spaz" label.
It's cool cause I didn't play that shitty version, only Saturn for me

>> No.2700785

>>2700782
>but forgotten how they tried to "fix" Thunder Force V on PS1 until you mentioned their "Spaz" label.
What did they change?

>> No.2700796
File: 76 KB, 256x217, LUNAR3.png [View same] [iqdb] [saucenao] [google]
2700796

>>2700207

>PShit
>no Sega CD

kik

>> No.2701237
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2701237

>>2696106
>The Rayearth anime was pretty awful

You take that back.

>> No.2701248

Love em

>> No.2701257

>>2701237
>likes rayearth animu.
>posts babby's first 3d waifu

absolute shit taste pleb detected

>> No.2701293

I really like Working Designs translations.
Had no idea people would get so buttflustered over them not being 100% like the Japanese versions. Then again this is 4chan, so no surprise really. Weebs gonna Weeb.

>> No.2701325

>>2701293
pretty much this, if you care that much you should just learn japanese

>> No.2701608

>>2689343
>NDS dominated the market and that's what matters.
Too bad the few DS games worth playing outside first party releases sold like shit and the rest was kiddie and educational crap that would've been laughed off in any other proper console.

>> No.2701625

>>2689343
>reading through thread
>come to this garbage
I really wish this shit would stay on /v/, who the fuck cares about what dominates the market, the thing that matters is library you fucking mongoloid, brainwashed by fucking philistines and injecting your garbage in boards about actual video game discussion

>> No.2702198

>>2701293
>>2701325
...
I did...

then again I'm not 'murican so I find crude sex jokes randomly inserted everywhere terribly unfunny. I'd rather just have a good localization, not literal, just good localization. (then again these days I know japanese)

Good example of localization: the Phoenix Wright series. It changes a whole fucking lot of things around for the sake of localization (like the country everything takes place in. which frankly gets silly towards the later entries in the series which are very obviously taking part in japan) but manages to look professional and still be pretty accurate to the source material.

>> No.2702203

This is a thread full of autists. I swear to god WD was so based in the 90's, they'd always localize the good shit and throw in so many extras. So what if they added more humor and jokes to the script? That makes it even more enjoyable.

>> No.2702264

>>2702203
They threw hissyfit once with GameFAN over a negative review of Lunar 2's localization and

>> No.2702345

>>2702198
>I'm not 'murican so
Could you be any more of an obnoxious faggot right right now?

>> No.2702352

>>2702203
>and throw in so many extras
yeah, like broken gameplay.

Keep pretending people hate them solely because of poop jokes, even though that's just the cherry on top of the shit cake that was WD.

I will concede some of their physical releases were cool. XSEED reminds of them in many ways, only XSEED is localization done right, not a manchild having a huge ego and thinking he knows best than the devs.

>> No.2702353

>>2702352
The ironic thing is that Xseed's Lunar script borrows heavily from the WD Lunar SSSC script for some reason. Many lines are ad-verbatim as they were translated by Working Designs. Even some of its worst jokes, like Nall's quip about choking chickens, is kept. Dunno why they didn't just make a new one from scratch. Lunar deserved it.

>> No.2702365

>>2702353
I thought they just bought the rights to that script and only fixed certain things, kinda like what they did for Oath in Felghana.

I'm not too sure, but besides saving them work it may have been marketing decision too, I mean, at this point most western Lunar fans WANT the worst jokes in. I remember there was an uproar when Lunar Legends was released because the translation was "too dry". Out of all the bones to pick with that remake, they focused on that.

>> No.2702370
File: 49 KB, 320x240, rayearth2.jpg [View same] [iqdb] [saucenao] [google]
2702370

WACKY AND HILARIOUS

>> No.2702392
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2702392

My childhood right here.

Fuck the haters.

>> No.2702485

>>2702370

Lighten up bitch tits, some guy just pooped his pants because he couldn't hold it till he got to the bathroom.

>MUH SUPER SERIAL ANIMU GAMES!!!!!

>> No.2702494

>>2702365
>I thought they just bought the rights to that script and only fixed certain things, kinda like what they did for Oath in Felghana.

That would explain things, but I also recall reading about how Vic was really pissed at Xseed and deliberately went out of his way to keep the original cast out of the new dub, which is a shame, because Xseed supposedly tried to get everyone back and that's one of the few Working Designs touches that I loved. John Truitt is Ghaleon, period.

>> No.2703142
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2703142

>>2702392
>that route where the comic relief character turns into a ruthless killing machine

>> No.2703149

>>2701257
>babby's first 3d waifu
True, Ruffnut is superior.

>> No.2703276
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2703276

>>2701608
Whaaat? DS had an incredible library, including pick related, one of the best dungeon crawler series ever starting on it.

>> No.2703282
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2703282

>> No.2703358

>>2703276
My point is that it had a worse crap-to-decent ratio than probably the PS2 and Wii. If you went to the DS section of the game shop during its later years, you would hard to press finding something that wasn't some random Nickelodeon/Disney shit or educational software.

>> No.2704030

>>2703358
You just described literally every console that has ever existed.

>> No.2704783

>>2703358
>200+ RPGs available in english
>only a handful of them are good

Kind of sad, really. The ones that are good are really good, though.
Radiant Historia, Strange Journey, The World Ends With You...

>> No.2704794

>>2703358

>crap-to-decent ratio

NES and GB/GBC aren't that different though. I really hate that word, but nostalgia is blinding you about this point.

>> No.2704826

>>2696328
Nigga you have no idea what vaporware means.

>> No.2704956

>>2704826
>I didn't read the thread

>> No.2704962
File: 2.45 MB, 458x334, 1376672357245.gif [View same] [iqdb] [saucenao] [google]
2704962

>>2704826
Please do not trigger the autist again. Thank you and God bless.

>> No.2704985
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2704985

We're never getting Lunar EB on PSN, are we?

>> No.2704987

>>2704985
Between Ireland and XSEED, I think a PSN version is pretty well in a licensing hell.

>> No.2705027

>>2704987

What was the beef between Vic and Xseed? He didn't like that someone else released a Lunar game?

>> No.2705064

>>2698049

You had opinions on Working Designs before the internet?

Are you clairvoyant?

>> No.2705230

>>2704794
At least NES shovelware could be anything. Wii and DS shovelware were pretty ubiquitous.

Never cared much for the original Game Boy, so I wouldn't know about that.

>> No.2705239

>>2705064
Not the guy youquoted. But I do recall a magazine reviewer pointing out they hated a Rocky reference in one of the WD Saturn titles. And yeah we know the internet started out in the 80s and you could call up a bbs number through a 28k modem and post in there.

>> No.2705298

>>2705239

Consumer internet with a GUI was first available in 1989, before Working Designs had localized anything at all as far as I'm aware

>> No.2705332

>>2705298
Yeah, I reckoned that. It wasn't anywhere close to the modern concept of internet, though.

>> No.2708393
File: 34 KB, 356x356, 166749_531435873557930_793626088_n.jpg [View same] [iqdb] [saucenao] [google]
2708393

>goes on jenny stigiles facebook

>listens to one of her singing videos from a month ago

>she still sounds as gorgeous as she did when she was singing the lunar themes i had chills back when i was 14 again

>> No.2708806

>>2705027

Pretty much. XSEED doesn't idiotically throw money at people like Vic does and Vic went around messaging people like the singer to not even bother going down to record because the pay wouldn't be worth her time and other shit that was literally none of his business.

XSEED explained on Twitter that they knew though where WD's translation for the original game stood for fans of the game and kept some of the more iconic lines in.

>>2704987
I have an inkling that it might be more possible on Steam, if judging the survey before Grandia II's port was any indication. EB was on there.