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/vr/ - Retro Games


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2683604 No.2683604 [Reply] [Original]

How can anybody think this is the best sonic game?

>> No.2683608

Most people think Sonic sucks. Why do you care anyway?

>> No.2683637

>>2683604
Mostly the music(which on both sides is very good), the time travel mechanic, metal sonic, and the eggman boss battles. It's one of the more unique sonic games, but in the latter half the level design gets too busy with Stardust Speedway, Wacky Workbench, and Metallic Madness. The Eggman boss battles while gimmicky, were different, and metal sonic...it was a nice race. Kinda wish they used something like that more...well they kinda did.

>> No.2683661

>>2683604
This and Sonic 3 & Knuckles are very fine in the music composition department. And AFAIK Michael Jackson helped design some of the music in the 2D Sonic games.

>> No.2683705
File: 61 KB, 500x485, 1428992174440.jpg [View same] [iqdb] [saucenao] [google]
2683705

>>2683604
It's not my favorite Sonic game but I'll try to break it down for someone who might have that opinion.

>The presentation is very good. You're treated with the intro, the good ending, and the bad ending.
>It's the first Sonic to have CD music. Being technically trendy in 1993 was just as important as being fun to play, right?
>Rather than just going straight for the emeralds like in 1&2, time travel and differences between each era for a level were added. For someone who liked the gameplay of the genesis ones here's a new captivating feature.
>Some will argue that the level layouts are annoying and badly designed but to each their own. I tend to think it was on purpose and thus giving the player incentive to learn where stuff is. Otherwise it would have been too easy.
People like this game because it's run and jump Sonic but taken in a unique approach. This was a big deal when it came out.

>> No.2683719

>>2683604
They took a good idea and put it in a game series where it doesn't work, exploration really doesn't work in a sonic game.
This also somewhat applies to Sonic 3 since you have to search out the large rings but they are were usually in place of the more obtuse paths but they shoehorned the same problem into the advance series.

>> No.2683725
File: 1.61 MB, 427x239, 1440737454608.gif [View same] [iqdb] [saucenao] [google]
2683725

MJ(with help from collaborators like Brad Buxer) did most of the music for Sonic 3 and later took his name off of it to protect his "music's value" because the console's sound chip obviously can not produce high quality sound in the technical sense as compared to his work IRL.

It makes sense in the "MUH BRAND" world music artists live in.

>> No.2683743

>>2683719
>They took a good idea and put it in a game series where it doesn't work
Who's to say it doesn't work here though? What are they allowed to try to what are they not allowed to try?

Sonic was only around for 2 years at this point and it introduced a gimmick with this one. Funnily enough, they've been introducing gimmicks since Sonic CD and everyone has stated that each one "doesn't work". Is it their fault for introducing so many or are the fans just divided so much that it creates this?

1, 2, and S3&K are fundamentally similar at the core. Those are still good games taken apart.

>> No.2683747

Sigh, this thread again...

>> No.2683760

>>2683661
MJ only worked on Sonic 3. Not even & Knuckles, just Sonic 3.

I personally think Sonic 2 had the most memorable music though.

>> No.2683762

>>2683725
He didn't have any problem with Moonwalker, and he was always a Sega fan even up to the days of the DC (appearing in Space Channel 5) so I'm thinking there's a lot more to it than what has been reported. Unfortunately, we'll never know the truth.

>> No.2683764 [DELETED] 
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2683764

>>2683747
You should throw something into the fray instead of doing drive-by-sighs

I don't know about you but I heard a few kids died that way.

>> No.2683765 [DELETED] 

>>2683661
You must be new here and 15.

>> No.2683819

Good art and catchy music can't save the broken controls and dreadful level design.

>> No.2683875

>>2683819
>broken controls
The levels aren't the best but let's not fabricate anything

>> No.2683891

>>2683875
>takes 10 seconds to charge up a spindash
>not broken

>> No.2683910

>>2683765
>must be an underage
Nice meme

>> No.2683921

>>2683891
>10 seconds
what game are you playing?

>> No.2683923

>>2683891
It really takes 2 seconds, but since you're not even using the super peel-out I'm done talking with you.

>> No.2684015 [DELETED] 

>>2683608
No, not here, not on /vr/. You're a faggot.

>> No.2684018

>>2684015
Unfortunately we're seeing /v/ underage leak in more and more. The board's best days are behind it.

>> No.2684036

>>2684018
>Unfortunately we're seeing /v/ underage leak in more and more.
How late are you? /vr/ has been here for 2 years now, it's safe to say that fucking idiots have always been a vital part of the board's success

who else is going to argue about what the best Mario game is and which console has the most fans with a persecution complex?

>> No.2684040

>>2684036
Been here since the beginning. We used to have threads where we'd go through Japanese Saturn RPGs together, with one anon translating. Now we have console wars and Youtuber threads.

>> No.2684051

>>2683604
Same reason some people think X4 is the best X game.

>> No.2684052

>>2684018
You're so fucking new.
/vr/ split from /v/. Literally everyone who browses /vr/ is from /v/. Don't act so pretentious.

>> No.2684060

>>2684052
You're a fucking idiot. People left from /v/ because they were sick of /v/'s shit and they wanted to talk about retro games in peace. Now /v/'s shit is leaking in. Is this too complicated for you? Should I draw a diagram?

>> No.2684079

>>2684018
Why the hell did he delete his message?

>> No.2684085

>>2683604
It seems bad at first impression. I hated it when I played it the first time.

If you actually explore the levels and try to find and destroy the generators, the level design starts to make more sense. The problem is that the only reward the game gives the player for playing this way is the good ending, and not any real content. This means that the easiest way to "win" (playing it like the other sonics) is probably the least fun way, but it still gives the player a false sense of having seen all there is to offer.

Of course, you can also get the good ending by collecting rings and winning the frustrating minigame, which is another not fun way to play the game. Sonic CD seemed dead-set on enticing players to play the game in a way that makes no sense for the level design.

Even if you play the "right" way, there is still dumb stuff like the fact that you never ever need to travel to the future. If you go to the past and break the generator, thats all you need to get the good future. Lazy players will only feel the need to see a fraction of the game's environments, which sucks cause the future stages have the best music and coolest graphics. The concept would have worked better if they removed "Present" stages entirely, started the player in Bad Future, and required the player to finish in Good Future.

If you can overlook these issues, whats left is a game with great graphics and music and really cool level design. This game followed up on Sonic 1 in almost the opposite way that Sonic 2 did, with stages more like Marble Zone and Labyrinth Zone than the fast levels and expanding on the surreal graphic style, and the music ties it all together. The game just needed to communicate what it wanted from the player better.

>> No.2684091
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2684091

>>2684060
>Now /v/'s shit is leaking in
>Now
/v/'s shit created this board 2 years ago

The only diagram you're qualified to make is the one showing how much of a fucking newfag dingus you are

>> No.2684095

>>2684085
>This game followed up on Sonic 1 in almost the opposite way that Sonic 2 did, with stages more like Marble Zone and Labyrinth Zone than the fast levels
This is exactly why I like CD so much. I don't care for the music, I don't care for the presentation. 2 and 3 were just too gotta go fast for my tastes after 1 being so perfectly balanced and playing CD felt really nice for a change. 1 is still the bestest tho.

>> No.2684218

>>2683604
Because personal opinions.

I fail to see why you cant understand this.

>> No.2684232

>>2684052
I'm not

so literally everyone literally isn't

>> No.2684245

>>2684091
>/v/'s shitposting and /v/'s shitposters created this board
what?

>> No.2684246

>>2684052
>/vr/ split from /v/
>which is why we have to tolerate blatant /v/ behavior
By chance, are you braindead?

>> No.2684268

>>2683604
It's got really neat graphics and a wonderful soundtrack. Some of the stages are pretty fun (Quartz Quadrant and Tidal Tempest are great all around), and the time-travel mechanic is pretty damn cool.

that being said, I'm not huge on the exploration part (part of me wishes they used that CD tech to make longer, multi-load stages) and some of the stage design is just really damn bad (even when exploring, you can't tell me that Stardust Speedway is a good level)

CD's got issues, and I won't say it's the best of the lot, but there's honest reasons for people to like it.

>>2683819
Sonic controls the best in CD compared to the rest of the Genesis series. I'm not talking about the spindash, but how he actually controls. He's the most maneuverable in CD. Notably, there's no control lock after jumping out of a roll (so, spindash/roll jumps become more usable by far).

>> No.2684274

>>2683637
>the time travel mechanic
This is the perfect reason to hate the game. It's a pain in the ass to find the time signs and maintain speed in order to make the change. I don't understand how anyone extracts any fun from playing this game.

>> No.2684304

>>2684274
>It's a pain in the ass to find the time signs and maintain speed in order to make the change.
For you maybe. Personally i love the mechanic. Exploring the stage and finding the correct speed line to trigger the time travel.

>> No.2684310

>>2684095
>1 is still the bestest tho.
I have to agree. The game is fantastic.
1>CD>2>3&K

>> No.2684314

>>2684304

This, finding the right spots to gain momentum was fun, it required you to actually explore and pay attention to the levels though.
There were a lot of places that were instant time travel, like 2 springs facing each other, or a slope with a spring, etc

>> No.2684346

>>2684304
>Exploring the stage and finding the correct speed line to trigger the time travel.

Except there's a time limit, so by the time you figure out how to gain enough momentum to trigger the time travel, you've lost the ability to time travel and you're fucked.

>> No.2684361

>>2684274
>It's a pain in the ass to beat this game. I don't understand how anyone extracts any fun from playing this game.

>>2684346
>Except there's a time limit, so by the time you figure out the most trivial crap, you are granted to start the level again from the time period you previously reached and are given another extra 10 minutes with no repercussions whatsoever.

>> No.2684372

>>2684346
>Except there's a time limit
I swear modern gamers just don't understand how arcade-style games work.

>> No.2684376
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2684376

>>2684346

>Except there's a time limit,

Yes, but in the original Sega CD version, the timer will reset if you're over 5:00 and time travel (either past or future).
So let's say the timer is at 8:30, and you time travel, it goes back to 5:00.

For some reason, this mechanic was taken out of the HD remake.

>> No.2684389
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2684389

>>2683604
Because it's the only Sonic game that actually rewards the player for getting good at mainting his momentum.
The art direction was a logical evolution from the first game, unlike Sonic 2.
The boss fights are more than "jump on eggman's head 8 times"
The brilliant OST
The Super Peel Out and roll jumping fits the gameplay like a glove.
While the level design is not exactly perfect in all areas, they're all very unique and fun to play once you get good at them. Something that people who just wanted to run straight didn't understand, confusing things that were put there to fuck you over on purpose (aka a challenge) with bad level design.
The animated intro/endings and Metal Sonic.

>> No.2684392

>>2683604
>>2683604
>How can anybody think this is the best sonic game?
Hipsters

>> No.2684471

OP you have to understand that this game is made for people who are already fans of sonic and know how to play the game i.e. building momentum. Its not a good Sonic game for beginners or casual fans, its for people people who are already used to the controls. Not Sonc CDs fault you can't keep up with the blast processing. Also it might have the best soundtrack of any game ever made.

>> No.2684478

>>2684471
>Also it might have the best soundtrack of any game ever made.
WHICH REGION?

>> No.2684487

>>2683637
it's amazing when you think about it. The Time Travel Plot gimmick was central to both CD and 06.
And how much better it worked in CD than 06.

>> No.2684495

>>2684478
The original, not the US version. To anyone in this thread who has still not played Sonic CD it has a very good port on psn and xbox arcade.

>> No.2684512 [SPOILER] 
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2684512

>>2684495
You have chosen wisely.

>> No.2684559

>>2684487
Probably because it was more of a game mechanic as opposed to it being a plot mechanic.

>> No.2684731

>>2684495
>The original
This. I hated how the US version used the original correct Past music tho the present and future was redone. Sounded terrible. Some songs were good tho over all the Eu/Jp soundtrack is the best.

>> No.2685583

>>2683747
You type like a huge fucking faggot.

>> No.2685827

>>2684495
>port
It's a full remake, bro

>> No.2685829

>>2685827
That's correct, Taxman didn't have access to the original source code and had to remake everything from scratch.

>> No.2685835

>>2685829
Uhhhh not exactly.

It's all on his fangame engine that he's made for years. It's all made on reverse engineered code. It's not that he didnt have access to it and HAD to remake everything. The entire reason he was brough on is because of his skillset and tools.

Shame him and Stealth will never get a chance to make 3&K. 1, 2 and CD are all fucking exacellent.

>> No.2685836

>>2685829
>In July 2009, he contacted Sega with plans to re-release Sonic CD for the iPhone. This lead to The Taxman being brought on board to create a new version of said game alongside Sega. Instead of being a port of the original ROM, it was re-created, true to the original game from scratch using his Retro Engine. This allowed for an array of personal control and adjustments for the game, provide a full 60fps frame-rate, and provide an aspect ratio to match the Apple device. The idea became a reality in December, 2011, with the release of the new Sonic CD. The new game is available on PSN, XBox Live, Steam, the Apple Store, and also as an Android app. Since then he has also worked on and released Sonic the Hedgehog (2013 game) and Sonic the Hedgehog 2 (2013) for Android and iOS.

>> No.2685842

It's got pretty good music.
Sonic 2 is the best game in my opinion.

>> No.2686202

>>2684361
>>2684372
>>2684376
You three obviously didn't understand my post. Once you trigger a time travel sign, you only have a limited amount of time to build up enough speed before that time travel sign deactivates and you can't use it again. So if you can't figure out how to build up enough speed in about the 10 seconds you get, you're stuck having to kill yourself or desperately search for another sign, which may cause you to fail again.

>> No.2686206

>>2683608
>citation needed

>> No.2686220

>>2686202

You don't have limited amount of time once you get a Past or Future sign, that's actually unlimited.
What happens is that, when you start gaining momentum and running fast, the P or F sign will start flashing, once it flashes for more than 1 or 2 seconds, and if you fail to maintain your speed, then yeah, you will lose it. (it's possible to cancel it if you stop the moment it starts flashing though, making it possible to get another chance)

>> No.2686261

>>2686220
Oh, really? Huh. I stand corrected, I guess. I still don't like the way the mechanic works though.

>> No.2686308

Sonic CD felt like they were trying to go in two different directions (exploration-based gameplay and typical Sonic "get to the end quickly" gameplay) and it resulted in neither being as good as it could have been. I'd be fine with the exploration-based gameplay had they stuck with it and fully developed it.

>> No.2686323

>>2683604
>How can anybody think this is the best sonic game?

Because Sonic fans are all autists, and it was mostly compared to, Sonic 1 and Mario.

>> No.2686326
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2686326

best sonic tbh
http://opensnc.sourceforge.net/home/index.php

>> No.2686327

>>2683762
>I'm thinking there's a lot more to it than what has been reported.

Several musicians who worked with MJ have reported already that they DID do the music of Sonic 3. The finished game. Their names also appear on the credit list of the game.

>> No.2686328
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2686328

>People still have trouble with Sonic CD.

>> No.2686332

>>2683725
Wasnt his name taken off due to the pedo charges happening around the same time?

>> No.2686334

>>2684389
>The boss fights are more than "jump on eggman's head 8 times"

Yeah, you only have to jump on his head 3 times usually. Sometimes 4. Sometimes you don't even have to hit him, just hold right to win (Quartz Quadrant I think).

The ONLY remarkable boss fight in the game was the Metal Sonic race, and even that was stupidly simple.

>> No.2686343

>>2686332
>Wasnt his name taken off due to the pedo charges happening around the same time?

According to the games director, yes, that's what happened.

>> No.2686385

>>2684246
Didn't you hear, anon? The internet is tubes. When they created this board, it intersected with /v/'s tube, so everyone on this board flowed directly here from /v/. It's just how it works.

>> No.2686393

>>2686323
Is /v/ down or something?

>> No.2687095
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2687095

>>2686326
>http://opensnc.sourceforge.net/home/index.php
that looks obnoxiously bad in motion
like, I've seen Game Maker fangames with better movement than that

and that camera is literally the opposite of the Sonic CD camera, where it locks in place so you can see what's behind you, instead of what's ahead

>> No.2687203

>>2687095
Besides the camera lagging a tad I don't see what's obnoxiously bad about it, sounds like hyperbole on your part

>> No.2687259
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2687259

>>2683760
I'd settle on Sonic 1s music as best, maybe with Mystic Cave zone as best overall

>> No.2687385

>>2684389
>put there to fuck you over on purpose (a.k.a challenge)
It's funny you mention that, beacuse in any other sonic thread people would consider that a legitimate reason why the game is bad.

>> No.2687513

>>2687385
Sonic fans are too used to baby level design.

The best Sonic levels have always been the rare ones that kicked your ass and made you actually use your head, but Sonic fans claim it's "artificial difficulty" and "bad design"

>> No.2687520

>>2687513
>The best video game levels have always been the rare ones that kicked your ass and made you actually use your head
ftfy

>> No.2687813

>>2687259

Agreed. Sonic 1 is IMO the soundtrack that defines Sonic music.
Every single song in Sonic 1 is great, there is no let down.

>> No.2687836

>>2683760
>MJ only worked on Sonic 3. Not even & Knuckles, just Sonic 3.

They were both developed concurrently, and Sonic 3 has all the S&K music in the sound test (except for the new title screen and new Knuckles theme).

>> No.2687837

>>2687385
I'm really not sure why people suddenly started saying this. I legitimately never heard this complaint for almost 25 years and then suddenly everyone thinks it. People used to complain that Sonic games were "just hold right to win" now they complain that they're not.

>> No.2687847
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2687847

>>2683608
>sonic was never good
when will this meme die already?

>> No.2687850

>>2687837
The worst part about it is their dismissal of the idea that it's important to memorize the stages to go faster. Everyone agrees it's a core tenet of shmups, but as soon as it's a platformer you should be able to beat it in 20 minutes or less.

>> No.2687856
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2687856

>>2687850
>literally every NES platformer requires level memorization
>sonic does the exact same thing only faster
>WHAT THE FUCK MAN? THIS SUCKS WHY CAN'T I JUST HOLD RIGHT 100% OF THE TIME?

>> No.2687859

>>2687850
Honestly I'm guessing most of the people spewing this shit have never played a shmup.

>> No.2687864

>>2687850
>>2687856
I think part of the problem is modern gamers just don't understand how arcade style games work. They think the aim of all games is just to see the end credits and not to play again and again to master it and go for hi-scores and fastest times.

I remember a thread on Ikaruga on /v/ years ago when it was released on Steam or whatever, and it was obvious that for most of the posters it was their first shmup ever and they just didn't get it. They didn't get why they died in the first stage, they hated that it was only 5 stages, "artificial difficulty" etc. Maybe it's a generational thing. That style of gameplay doesn't exist any more. At least not in the mainstream.

>> No.2687872

>>2684060

>now

Maybe you should try and pay better attention in the future, it's been like that since a month or two after the board was made. This place is basically the same as it's been for a long while.

>> No.2687875

>>2687864
I've played Sonic 2 constantly to the point where every time I play it I complete it with Super Sonic and yet there are still people who can't beat Chemical Plant Zone act 2.
>modern gamers just don't understand how arcade style games work
is that why the Genesis gets so little love with modern gamers? a lot of Genesis games have that arcade feel to them.

>> No.2687878

>>2687875
>is that why the Genesis gets so little love with modern gamers?


[citation needed]

>> No.2687880

>>2687878
/v/ read the post and discuss things constructively once in a while

>> No.2687882

>>2687880
>/v/


[citation needed]

>> No.2687883

>>2687875
>is that why the Genesis gets so little love with modern gamers?
I think that's because the SNES has Mario and Zelda etc, series that are still going and that they've heard of, whereas the only Genesis franchise still going is Sonic which has been pretty uneven to say the least over the years. Don't get me wrong, games like Alien Soldier and Dynamite Headdy and Phantays Star IV are absolutely as good is not better than anything on the SNES, but no-one but the hardcore know about them.

That and because Youtubers tell them that the SNES is better.

>> No.2687889

>>2687883
>but no-one but the hardcore know about them.


[citation needed]

>> No.2687894

>>2687889
>[citation needed]

[citation needed]

>> No.2687897

>>2687894
That's your defense? :/

>> No.2687898
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2687898

>>2687878
>>2687882
>>2687889

>> No.2687903

>>2687880

I wasn't the guy who was previously discussing with you, I just wonder where did you get the idea that modern games don't like the Genesis.
As a general rule, modern gamers don't like old games, but if they do, there's a chance they will like the Genesis, especially with how a lot of Genesis classics made their way to modern consoles like the PS3 or the 3DS.

>>2687883

>Don't get me wrong, games like Alien Soldier and Dynamite Headdy and Phantays Star IV are absolutely as good is not better than anything on the SNES, but no-one but the hardcore know about them.

Alien Soldier and Dynamite Headdy are well known. Nintendo fans know them because Treasure has also worked closely with Nintendo/released many games on Nintendo systems.
Phantasy Star? Are you kidding me? It's not as popular as Final Fantasy, but I'd risk saying it's more popular than Dragon Quest in the west, mainly because of Phantasy Star Online, but plenty people know about the PS games, especially IV. It was released on virtual console, PS3 collections, etc as I said before.

Guys, just stop. I know you want to be the underdog ultimate hipsters of retro games and you WANT the Genesis to not be popular, but it is. I'm sorry.

Try getting into japanese PC gaming if you want something more exclusive that "plebs from youtube" wouldn't know... except now youtubers are also starting to make videos about these, so you might want to move onto text adventure gaming from the 70s.

>> No.2687906

>>2687903
All that effort to be a cock..

>> No.2687907

>>2687903
>so you might want to move onto text adventure gaming from the 70s.
Hey... he has a point! Time to check those out and be as underground as fucking possible.

Really though, now I'm curious.

>> No.2687912

>>2687903
Well help us move on and recommend text adventures, I come here to be the most super niche of taste.

>> No.2687915

>>2687897
Wasn't the guy you was responding too. I just copy pasted your reply as that was your only response. I was taking the piss out of you. Subtle I know.

>> No.2687917
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2687917

>>2687903
>tfw genuinely interested and passionate about old Japanese computers
>tfw some Vinsauce faggots made a video about the PC-88
>tfw everyone you talk to about the PC-88 says it sucks because faggot Youtubers told them

>> No.2687919

>>2687917

Welcome to my world. I've been playing SNES and Genesis since I was a kid in the 90s, but people on the internet tell me I'm a faggot from youtube even though I only use youtube to listen to music.

>> No.2687921

>>2687917
that's why e-celebs suck. Their sheeple fans ruin everything.

>> No.2687936

Is there any other tactic I should be doing other than "Go to the past and break the machine" in every level?

>> No.2687940

>>2687936

find the metal sonic hologram too, and once you destroy the time generator in the past, travel to the present and then to the future to gather as many rings as possible.

>> No.2687943

>>2687936
You can either break all the machine or collect the time stones to get the best ending. The Metal robots in the past are just a bonus.

>> No.2687949

>>2683604
tbh it's a toss up between Sonic 1 and Sonic 2 for me

>> No.2687953

>>2687936
I always go for the machine in the past and for the time stones. Once you have all 7 time stones every level from then on is automatically a good future.

>> No.2687954

>>2683760
Past the first couple levels, Sonic 2's soundtrack really delves down to shoddy midi-tier music.

Compare: https://www.youtube.com/watch?v=_08z00qzfpw

To: https://www.youtube.com/watch?v=-k4HSSVPATY

I couldn't think of any bad tracks from Sonic 3, and that's the only thing that isn't S-class.

>> No.2687962

>>2687954

I didn't think Angel Island, Marble Garden, Carnival Night or Launch Base are very impressive. Only Hydrocity and Ice Cap really stand out. I still like the others, but not as much as most of Nakamura's music from 1 and 2.

>> No.2687970

>>2687903
>Try getting into japanese PC gaming if you want something more exclusive that "plebs from youtube" wouldn't know.
>h-games and visual novels
heh, no thanks

>> No.2687986

>>2683604
great artstyle, does that silly space harrier style 3d stuff for the special stages, introduces metal sonic, fucking stupid good soundtrack.

>> No.2688004
File: 186 KB, 1280x720, 1429551580564.jpg [View same] [iqdb] [saucenao] [google]
2688004

>>2687962
I think Knuckles had a better soundtrack than 2. Flying Battery, Sandopolis Zone 2, Lava Reef Zone 1, Sky Sanctuary, and based Doomsday zone come to mind.

>> No.2688014

>>2688004

Knuckles was an improvement over 3 for sure.
But I'd still say I prefer 2, just because I'm more of a Nakamura fanboy.

Gotta say I like the VS levels music from Sonic 3 a lot, more than the music from the main game levels in some cases.

https://www.youtube.com/watch?v=XHJz228QZ7k

https://www.youtube.com/watch?v=XNGs6IYvkVU

https://www.youtube.com/watch?v=LseIASl1Pbk

>> No.2688025

>>2687856
Because NES platformers are based around precision jumping and dodging projectiles.

Sonic is, and always has been billed as a game about speed, when it's really not for the average player.

>> No.2688029

>>2688025

>when it's really not for the average player.

what do you mean?

>> No.2688061

>>2683604
Because it is.

>> No.2688076

>>2688025
>when it's really not for the average player

It was for the time. The problem is the average player is far more retarded now than back then.

>> No.2688092

>>2688076
>the average player is far more retarded now than back then.


[citation needed]

>> No.2688105

>>2688092
Of course they are, take a look at any modern gamer playing an even remotely challenging old game. There's a reason new games are so easy and dumbed down.

>> No.2688109

>>2688029
I mean that Sonic games, old and new, create the illusion that the games are about speed by throwing in a bunch of "hold forward to win" auto-pilot segments, but then the action slows back down to a crawl again whenever you have to do anything else.

Most players don't have the stages memorized, so they have to stop for platforming segments, stop to kill enemies, stop to collect rings, stop to jump over spikes, etc.

The sad thing is that even when you have the stages memorized, the game still isn't about speed because the level design is so shit that you still have to wait on things like moving platforms in order to progress.

>> No.2688110

>>2688109
See: >>2687864

>> No.2688116

>>2688109
>stop to kill enemies
You're doing it wrong.

>stop to jump over spikes
That's literally the opposite of what you do. Please actually play the games.

>> No.2688129

>>2688092
>[citation needed]
Faggot stop. Fuck off back to /v/ if you cant have an adult discussion you cum dumpster.

>> No.2688140

>>2688109
Don't worry anon, I've got a foolproof way to deal with the shit level design and artificial difficulty of Sonic.

git gud

>> No.2688141

>>2688129
It's true though, back then kids had more patience but I would say that the internet sharing knowledge actually raised everyone's skill ceiling.

>> No.2688143

>>2688141
So you can form sentences like an adult?

>> No.2688145
File: 40 KB, 768x480, COybDp4UkAAS79C.jpg large.jpg [View same] [iqdb] [saucenao] [google]
2688145

>>2688109
Imagine being this bad at video games

>> No.2688153

>>2688109
>you need to keep stopping

This is exactly what was talking about here! >>2687837

Please tell me where you got your opinion from.

>> No.2688157

>>2688105
Good response.
>>2688129
typical autist response.

>> No.2688164

>>2688157
>typical autist response.

[citation needed]

>> No.2688165

>>2688164
;)

>> No.2688171
File: 61 KB, 656x572, 1442581418749.png [View same] [iqdb] [saucenao] [google]
2688171

I honestly laugh when I hear people complain about the 2-D sonic games. I was mastering that shit as a child in the 90s and now full grown adults are tearing their hair out talking about how the games are unfair and that the level design sucks.

How do you suck THIS bad at video games? is it too fast for you?

>> No.2688207

>>2688171
>the games are unfair and that the level design sucks


[citation needed]

>> No.2688210

>>2688207
source: every sanic thread on /vr/

>> No.2688214

>>2688210
Not seeing a link there friendo.

>> No.2688215

>>2688014
Oops. I was trying to say that it was better than 3. I agree 2 is the best. Love that porn music on Hilltop Zone.

>> No.2688216
File: 26 KB, 350x196, image.jpg [View same] [iqdb] [saucenao] [google]
2688216

>Sonic
>fast

>> No.2688219

>>2688214
You're already in it, buddy.

>> No.2688221
File: 53 KB, 500x479, later_homo.jpg [View same] [iqdb] [saucenao] [google]
2688221

>>2688214
You're literally in one where the exact situation anon is describing is taking place.

>> No.2688320

>>2687954
That Launch Base Zone sounds a little off.

>> No.2688345

>>2686326
damn nigga, you're not supposed to play it like super mario are you retarded

>> No.2688387

NIGGA NIGGA NIGGA NIGGA

>> No.2688519

>>2688320
Sounds pretty accurate to me?

>> No.2688608

>>2687970
>ignoring those awesome PC RPGs

>> No.2688809

>>2688519
The drums sound higher pitched than I remember.

>> No.2689007

>>2688320
>>2688519
>>2688809
https://www.youtube.com/watch?v=5RpOjtN8apI

>> No.2689016
File: 105 KB, 500x688, 1313163302855.jpg [View same] [iqdb] [saucenao] [google]
2689016

>>2689007

>> No.2689057

The Japanese version of Sonic CD is THE version to play; The Japanese soundtrack makes the game worth playing.

I grew up as a Sega kid so loved the fuck out of Sonic games. I had a Sega CD with the American Sonic CD and couldn't get into it. The soundtrack was just so grimdark and bad that I couldn't get into it.

Fast forward to adulthood, I tried Sonic CD on PC with the Japanese soundtrack and loved it so much that I played it through in one sitting.

The guy who composed the American soundtrack should be fucking beaten for ruining a part of my childhood. Fuck him, he's a fucking faggot who can't compose good music.

>> No.2689070

>>2689057
I grew up with the European OST and couldn't stand the American version the first time I heard it either, but now I like Sonic Boom more, even if the original fits the video better. It's just so cheesely over the top and adorable.

>> No.2689106

>>2689070
>European OST
It's the same as the Japanese one, asshat.

>> No.2689110

>>2689106
Sorry for not giving a crap about your trivia shit, I just said I had a PAL sonic cd and expected everyone else to understand it by context.

>> No.2689112

>>2689106
That's some hot trivia you got there. Did you know Mario 2 was donkey kong picnic?

>> No.2689281

>>2689110
>>2689112
Why even reply twice? Is this what living with autism is like?

>> No.2690082

>>2689007
Those PC collection tracks are fucking horrendous

>> No.2690106

>>2690082
nuh uh

https://www.youtube.com/watch?v=bQSwPM7HdDQ

>> No.2690116

>>2690106

that one actually sounds good, although it starts a bit rocky.
Who composed the PC tracks, anyway?

>> No.2690126

>>2689016
>>2690082
>>2690116
The main issue with the PC tracks is they use MIDI or FM Synth instead of emulating the Genesis soundfont. This messes up the non-replacement tracks as well. For example:
https://www.youtube.com/watch?v=-zIb6JY3Aw4

>> No.2690176

>>2690126
I'm talking strictly from a composition stand point. That Launch Base one is absolutely awful.

>>2690106 is a lot better but that's definitely had a lot of work and doesn't really stand up against anything on the 3&K soundtrack or fit in with the game.

>> No.2690201

>>2690116
>Who composed the PC tracks, anyway?
Ultimate Sound Project: Shigeaki Irie, Masaaki Nishizawa, and Goro Takahashi

>>2690126
>The main issue with the PC tracks is they use MIDI or FM Synth instead of emulating the Genesis soundfont.
That's not really valid, that's just your personal taste. You should use the FM Synth mode with an OPL card and use the General MIDI mode with an XG, Roland SC-55/SC-58, or you could even use one of those Ensoniq PCI cards I loathe so much.

>> No.2690321

>>2688171
Keep in mind, they are the same who discovered video games with 360/PS3, and then, think Dark souls is a very hard video game.

>> No.2690348

I dont like Sonic games because
A) All the water levels are dogshit
B) It is filled with "awesome shit happens even though you are not pressing any button" moments, the loops, and when you are are shoot at high speeds. It is like a 16 bit qte.
C) The physics in close areas when you dont get much momentum are very unfun.

I bet the 3 games only because thy are important games you have to beat at least once, not because I enjoyed them.

>> No.2690359

>>2687847
it's true tho

>> No.2690368

>>2690348
>All the water levels are dogshit

Literally every water level besides Labyrinth is good. And even if they weren't that's still a tiny percentage of levels that are "bad".

>It is filled with "awesome shit happens even though you are not pressing any button" moments, the loops, and when you are are shoot at high speeds. It is like a 16 bit qte.

How does that make any sense? When you hold right in a Mario game is that like a QTE? What's the difference?

>The physics in close areas when you dont get much momentum are very unfun.

You know what A/B/C + down does?

>> No.2690374

>>2690359
>>2690348
>just over a minute apart
same(underage)fag

>> No.2690379

>>2690348
>the loops
How is that a "awesome shit happens even though you are not pressing any button" moment"?

Like >>2690368 said, how is running to the right in any other 2D platformer fine but in a Sonic game it's auto-pilot?
> and when you are are shoot at high speeds
I don't know what this is even supposed to mean.

>> No.2690387

>>2690348
>He doesn't jump in the loops in order to gain speed
what a faggot

>> No.2690393
File: 27 KB, 337x166, 1.jpg [View same] [iqdb] [saucenao] [google]
2690393

>>2690374
it's alright sonicfag, you can still belive it's a good game

>> No.2690396

>>2690379
>How is that a "awesome shit happens even though you are not pressing any button" moment"?
I like how you guys are going to play dumb about this

>> No.2690405

>>2690348
I like Sonic games because
A) Water levels require precise movements and timing because you can't react right away against hazards, also this helps going moderately fast
B) It is filled with a lot of props and ways to pull out some stunts so I don't have to go where the game tells me to go, and the loops help me rack up some more speed when I start spinning after reaching the top or jumping when I'm at the 270° angle. It is like a 16 bit sandbox.
C) Physics is my bitch so I can get momentum up and running everywhere I want because I know how to play the game and it's really fun if you can make the most of the levels you're given.

I bet the 3 games because they are fun games that put their own spin into the platforming genre, they're aesthetically pleasing and they're always refreshing to play so they suit my compulsive personality because I find myself playing those any time I feel frustrated and even when I know them by muscle they don't stop being wacky and fun.

>> No.2690407

>>2690348
>I bet the 3 games only because thy are important games you have to beat at least once, not because I enjoyed them.

Why even play a video game if you're not having fun? Kids these days just don't fucking know.

>> No.2690415

>>2690396
So no answer then.

>> No.2690468

>>2689007
https://www.youtube.com/watch?v=ulLG5omqIsw

>> No.2691303

>>2690468
See. Whatever synth - no matter how good or bad - that's one of the shittest Sonic compositions of the entire classic era.

>> No.2691908

>>2690468
This is obviously not FM synth.

>> No.2692154

>>2691908
Yeah, I'm sure he meant he's playing the FM versions of the midis, if he honestly has a clue of what any of that means.

>> No.2692208

>>2686323
>Sonic fans are all autists
Shit bait, c'mon you're not even trying. Kill yourself.