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/vr/ - Retro Games


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2680915 No.2680915 [Reply] [Original]

Is it possible for a game to be too hard, i.e. so hard that the difficulty is truly detrimental to the quality of the game? What are some examples?

>> No.2680917

>>2680915
Battletoads is a perfect example of being so punishing and reliant on memorization that it's more of a puzzle/memory game than an actual action one.

But for virtually any game, someone out there likes it. So in most cases, no.

>> No.2680919

Gradius III (AC ver.) is a shitty game that only tryhards and clueless nostalgiafags will defend.

>> No.2680925
File: 823 KB, 1280x1730, 028.jpg [View same] [iqdb] [saucenao] [google]
2680925

>>2680917

>> No.2680935

>>2680919
lol

>> No.2680937
File: 928 KB, 1280x1719, 013.jpg [View same] [iqdb] [saucenao] [google]
2680937

>>2680925

>> No.2680941
File: 977 KB, 1280x1719, 014.jpg [View same] [iqdb] [saucenao] [google]
2680941

>>2680937

>> No.2680961

>>2680937
>>2680941
For how hard the turbo tunnel is, it's totally doable if you just put the time into learning it. And it's easy to learn because it's easy to get to. That's not to shit about the rest of the game though.

>> No.2680984

>>2680919
https://www.youtube.com/watch?v=an0qDwbvVgU

>> No.2681481
File: 475 KB, 958x1045, 1442268318437.png [View same] [iqdb] [saucenao] [google]
2681481

Big money
Big prizes

>> No.2681495
File: 708 KB, 800x768, 1436420101933.png [View same] [iqdb] [saucenao] [google]
2681495

>>2680915
Definitely none of the faggot ass games you posted

>> No.2681498
File: 60 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2681498

>>2681481

>> No.2681508

>>2681495
I like how the game on the middle right is literally giving you the finger

>> No.2681509

Reminder that some old games were hard as fuck and it was intended for the player to use some sort of "cheat" (like infinite continues) to progress. But most games didn't have manuals so most people don't know that.

Also, it can be detrimental. 7th Saga for example is fucking retarded, the japanese version is easy but the american version made everything harder so you have to grind your ass out just to make the game longer.

>> No.2681513

>that feel when years of seeing shitposters on /v/ mock others who had difficulty with anything while they claiming they got through on the hardest difficulty unscathed has left me with a perfectionist complex

>get extremely angry if I don't S Rank first try, lose a single unit in an RTS, miss a shot etc.

Help me, I can't stand anything with any difficulty anymore because I'm so afraid of defeat.

>> No.2681515 [DELETED] 
File: 823 KB, 1400x2000, Handheld emulation comparision.png [View same] [iqdb] [saucenao] [google]
2681515

More hard fair games as chosen by /vr/

>> No.2681517
File: 1.00 MB, 1024x3000, Hard, Fair Games by Genre.jpg [View same] [iqdb] [saucenao] [google]
2681517

More hard fair games. Posted wrong pic before

>> No.2681527

>>2681517

Man I don't know why those images keep on using the Daioujou black label art, when white label had a much more difficult 2nd loop.

>> No.2681535

>>2680917
Battletoads is a tough game for sure, but I think it's weird when people single it out because it's par for the course when it comes to arcade standards.

>>2680915
Quality is not something you can measure with a ruler or microscope, so yes, of course it's possible for a game to be so hard it's not enjoyable. To you.

If someone else loves it then it wasn't too hard for them and didn't ruin anything. That's all there is to it.

>> No.2681549

>>2681517
haha, what the fuck is Wipeout XL doing on there

Wipeout XL is pretty damn easy. Having never played a Wipeout game before I beat the tournaments on the first or second try. You can crash a lot and still get first place on all the tracks.

Wipeout 1 and 3 are much harder. It's really only on time trial leaderboards that XL is the hardcore one.

And yes I know it's a troll image anyway but it still doesn't make sense for it to be there.

>> No.2681551

>>2680915
I can't think of a good example off hand, but I know there's been dozens of games I've liked the style, graphics, concept, etc. of but hated actually playing because they were just too damn hard. A lot of shooters look awesome but I get killed so fast it's just not fun. I guess since Anon mentioned it Gradius III could apply for me, but the SNES version. It looks really cool but I just hate the upgrade system. When you die it's like 30+ upgrades to get back to full capacity, and at that point I just shut it off.

>> No.2681556

>>2681549
xl on hard diff is pretty hard dude

>> No.2681557

>>2681549
It's not a troll image. There was a multie week thread to make that image. Wipeout XL is posted because it has the most content and is the most competitive with respect to the community. Not to the core game, no core racing game is difficult.

>> No.2681561

>>2681513
as you should be
Frustratrion leads to victory.

>> No.2681563

>>2681556
I dunno, even on Phantom I think it's quite forgiving and you can crash a lot and still pass everyone on the last couple laps. Only the later tracks require much practice. I suppose compared to modern racing games with rewinding and shit, but especially when placed next to F-Zero GX it's really silly.

>>2681557
>Wipeout XL has the most content
No, that would probably either be 3 Special Edition or the HD games especially if count HD + Fury.

Yes, I know time trialers love it, but that's not a good candidate for inclusion IMO

>> No.2681568

>>2681517
>Ghosts 'n Goblins
>Fair

That is the game where certain bosses are immune to certain weapons, and if you reach them with that weapon your only option is dying. It tries to troll you by giving you the axe when the boss of that same stage is immune to it. It's only fair in a platforming sense.

>> No.2681569

>>2681563
Wipeout XL was the first game with online play. Wipeout 3 lacked that component making it less competetive

>> No.2681571

>>2681568
Yes it requires a few playthroughs to beat but it does give you the proper weapon directly before the boss.

>> No.2681575

>>2681568
Literally one part in the game requiring a second play through doesn't make it unfair. The other boss is simply resistant to the weapon not immune.

>> No.2681578

>>2681571
>>2681575
To me a fair game is one where you can get through by pure skill, if you need specific knowledge that the game doesn't tell you to beat it, and it even tries to troll you, how is it fair?

>> No.2681583

I want to say no hard is good but I did get stuck and entirely stop playing it...

out of this world

ghosts and ghouls is not -that- hard.

>> No.2681584

>>2680919
>Gradius III (AC ver.)

The arcade version of anything is always going to be hard as fuck.

An arcade game isn't designed to be beaten by anyone but the absolute best players.

It's designed to suck quarter after quarter out of people trying to git gud so they can have the bragging rights of having their name on the high score screen.

It's designed to make money for the arcade owner, and if one guy can hog the machine for 30 minutes on a single quarter, sure, it's impressive for the people watching, but for the owner of that arcade - the guy who actually paid for the game - players who can thrash the games are the least profitable players there are.

Ideally, you want players to have poured their quarters into that machine every weekend for two whole summers before they can hog the machine for 25 cents.

>> No.2681587

>>2681481
I LOVE IT!

>> No.2681590

git gud fags are a cancer and should be killed off.

>> No.2681596

>>2681568
>>2681575
ok, what boss is immune to what in GnG? does the final boss just require a specific weapon? how do you get it?

>> No.2681598

>>2681495
I don't think I've ever heard anyone complain about Robotron being unfair. It makes it pretty clear what you're getting into.

>> No.2681616

>>2681598
Well the image specifically says it's fair games, but then it puts Wizardry IV on there. I don't think I've ever heard of somebody who has played Wizardry IV recommend it for anything other than trolling purposes.

>> No.2681631

>>2681596
Dragon is immune to the basic weapon you start with, so you need to pick a new one to fight him (there is one on it's stage).

Satan is immune to the Axe which is a weapon you get on his level.

And this I got by googling a guide:

>As you make "rapid progress" through level 6, the game tries to trick you into
getting certain weapons. To quote Admiral Ackbar, "It's a trap!" These weapons
are often ineffective against the foes you'll be facing. For example, the level
starts by offering you the javelin, which is great against Unicorn but will not
damage the Dragon's head, meaning you'll need to pick up a new weapon to move
on. So, the game offers you the cross to polish off the demonic floating
cranium. Seems good, right? Well, once you have the cross, you'd better not die
because when you restart the level, you'll find the cross doesn't phase
Unicorn! It's like the bad version of the circle of life.

If you already know all that it's fine, if you don't you get fucked.

>> No.2681634

>>2681631
I fucked up the quote but whatever

>> No.2681637

>>2681584
Gradius I and II are relatively easy though, and arcade operators complained about people hogging the machines, which is part of why III was made so brutal and had so many unfair moments.
Also the NES port of Gradius has much harder recoveries than the arcade version.

>>2681596
>>2681631
This is only the case in the NES port. Arcade has no weapon immunities aside from needing the cross to access level 7.

>> No.2681642

>>2681634
S'all good, might have been a pain to read all that in green text anyway.

>> No.2681643

>>2681637
>This is only the case in the NES port. Arcade has no weapon immunities aside from needing the cross to access level 7.

I didn't know that there was much of a difference between the versions. Disregard what I said then, I had only played the NES one. Weird also that they would make the console version harder then.

>> No.2681652

>>2681643
I think they're harder in different ways. In the arcade they don't just give you the cross/shield, you have to get it as a random enemy drop. The arcade controls are stiffer. Stage 6 is a nightmare in the NES version though, and probably more unfair because of the ghosts that can randomly spawn on top of you.

Unless you're playing the US arcade version, where they put two Unicorns at the start of stage 6 instead of one, which is literally impossible to get past without taking a hit.

>> No.2681662

>>2680919
>his appellations not technical monkey

>> No.2681726
File: 2.95 MB, 408x306, Spilskinanke Phantom Piranha.webm [View same] [iqdb] [saucenao] [google]
2681726

>>2681549
I kind of agree but WipEout 3 is so much easier than 2097. The AI is better and more race-like, but also extremely easier to overtake.
Unless you mean the SE classic league AI, and in case you do, fuck that shit.

>> No.2681758

>>2680915
Mortal. Fucking. Kombat.

The AI in that series is beyond fucked, it's fucked to hell. Want to throw them after the first match? It'll never happen. They ALWAYS grab you first, even if they're not even in range. That goes for a lot of stuff, and there is no recovery at all. They'll go from flat on their ass to uppercutting you in 1 frame. Literally the only way to win is cheese the AI by reading up on how it reacts to you and playing to manipulate it, which is no fun at all.

>> No.2681762
File: 171 KB, 1058x727, 31321342.jpg [View same] [iqdb] [saucenao] [google]
2681762

>>2681481
I'd buy that for a dollar!

>> No.2681775

>>2681569
Are you really complaining that a PS1 exclusive lacks online play?

>> No.2681780

>>2681527
Wipeout XL is using a soundtrack cover so it's to be taken with a grain of salt

>> No.2681787

>>2681726
>WipEout 3 is so much easier than 2097
I think your memory is flawed, anon. Neither game is particularly hard once you get gud but in 3 you can crash way few times if you hope to get gold, especially if you're using the standard ships.

>> No.2681820
File: 2.98 MB, 512x384, P-Mar Project Phantom Piranha.webm [View same] [iqdb] [saucenao] [google]
2681820

>>2681787
Crashing has never been a problem for me, track layout and ship AI are, both of which are definitely easier in 3, save for a few tracks like P-mar Project.
God dam, fuck P-mar.
Whenever I do a race on 3 I usually end up lapping the other racers regardless of what ship I use, in 2097 and 1 ships are more spread out so it's one big game of catch-up.

>> No.2681838

>>2681643
The NES version is pretty weak compared to the arcade version

>> No.2681858

>>2681775
No but xl had it making if the more popular game with hardcore wipeout fans. I'm not complaining just pointing that out.
>>2681780
The dodonpachi cover is from the death label. It's just too small to tell. And I didn't notice that about the wipeout xl pick. We all agreed on it so I just grabbed the first wipeout xl cover I saw. The online, time trials, and ghost sharing edge out wip3out making xl the more competitive game.

>> No.2681863

>>2681517
I makes me feel bad whenever I see doj BL instead of WL.

>> No.2681865

>>2681863
It's death label not bl. They have very similar posters.

>> No.2681871

>>2681863
>hurr muh difficulty changes
I doubt you can beat either version, shithead.

>> No.2681874

>>2681820
I really don't understand how you can believe 3 is easier and that it's harder to catch up to the ships in 2097, but I don't have any numbers that could prove otherwise so I guess I have to let it go.

Except for that one one chicane I actually think P-Mar is a quite pleasant track. I would say the most technical one is Stanza Inter and maybe one of the prototypes (but those don't really count).

>> No.2681876

>>2681871
Only two people have beaten death label. BL 2nd loop while very hard can be done by normal people>>2681871

>> No.2681879

>>2681876
no, he's referring to the way your rank climbs up faster and how they roll you back to 0 lives at the beginning of the 2nd loop in the white label version making for a much more difficult game

>> No.2681886
File: 2.87 MB, 512x384, Stanza Inter Phantom Qirex.webm [View same] [iqdb] [saucenao] [google]
2681886

>>2681874
I like Stanza Inter but I have to admit it's only real interesting part is it's one gimmick shown here, the rest is just blind corners and once you can do one of those you can pretty much do them all.
I personally like Manor Top the best, at least for 3.

>> No.2681887

>>2681879
I know what he's referring to. White label is doable. DL is just stupid bullshit with that last boss

>> No.2681890

>>2681820
>>2681886
Are these your webms? They're quite nice.

>> No.2681895
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
2681895

>>2681890
Yea they are, thanks. I try and make webms of a bunch of AG-racing stuff, retro or not.

>> No.2681905

>>2681887
Essentially we are nerds trying to one up each other here, it's fucking pathetic.

>> No.2681906

>>2681905
Lol more or less. About weeb shit games too. At least we aren't shitposting and were having a civil discussion

>> No.2681912

>>2681886
Stanza Inter makes me want to throw something.

man, is there a way to run 3SE nicely on an NTSC machine and display?
kind of want to play it on my TV and not emulate it on my tiny-ass laptop
I've got normal NTSC 3, but I really like the classic tracks and the handling is a bit different.

also, why is WO3 so god damn pretty

>>2680915
The "sequel" to Smash TV certainly counts -- Total Carnage is hideously difficult. It's like Smash TV but even harder.

US SOR3 counts. It's not the hardest thing ever, but the difficulty is obnoxious instead of challenging, it doesn't make you want to beat it at all.

>> No.2681920
File: 2.78 MB, 512x384, Altima VII Phantom Qirex (Classic).webm [View same] [iqdb] [saucenao] [google]
2681920

>>2681912
Unfortunately I haven't found a way. I run it on retroarch with mednafen core, and it does what I want, thank god. I've never actually tried to run it in NTSC but knowing how picky mednafen is I doubt it would work.
Personally I don't really like the updated tracks. They butchered the lighting on the 2097 tracks so bad it kills the mood, and 2 out of the 3 wipeout tracks they picked weren't very good.
The improved handling is an absolute must though, makes the game actually feel like a wipeout game and not like a cardboard box derby.

>> No.2681929

>>2681920
>>2681912
I seem to be the only one that doesn't like the handling in SE. The ships are so damn floaty you clang off the ceilings in tunnels and you're practically flying so it's like the track doesn't even matter half the time. Also, the lower framerate is noticeable.

I think 2097, 3, and 64 all had good but different types of "carving through the air like it's a dense cushion" feeling.

>> No.2681936
File: 2.99 MB, 512x384, Sampa Run Phantom AG-Systems.webm [View same] [iqdb] [saucenao] [google]
2681936

>>2681929
To each their own I guess, but:
>The ships are so damn floaty you clang off the ceilings in tunnels
That actually is your fault. Use nose pitch.
And yea, the FPS is definitely noticeable, it's a dam shame it wasn't released in the US.

>> No.2681960

>>2681509
Isn't 7th Saga the game that's literally impossible to beat if you grind too much?

>> No.2681975

>>2681936
I'm pretty sure nose control isn't enough, you have to slow down on tracks like Sampa Run.

>> No.2681980
File: 2.97 MB, 512x384, Mega Mall Phantom Auricom.webm [View same] [iqdb] [saucenao] [google]
2681980

>>2681975
No, the game actually slows the craft down for you on Sampa Run, at least that one part in particular.
The only other times I remember having to use nose pitch is at the beginning of Sampa Run sometimes, P-Mar sometimes, and the spiral in Mega Mall.

>> No.2682035

>>2681874
Not him but I too think Wip3out is easier than XL. However I cannot speak for Phantom speeds, I haven't had the time to really sink into 3. All I know is, 3 was a lot more manageable because you can just save all your boost for the end of the race on the final stretch to the finish. Meanwhile I first experienced WOXL when I was in grade school and I only got to experience Piranha Challenge in 2015. I can also give credit to this game and tDR for my design career, so as you can see not only did this game make my life, but it also tore me a new asshole for most of my life too. That's how hard I think this game is. Which is weird because when Wipeout HD was first released, it was regarded as one of the most difficult platinums of its time and I pushed through, not once but twice on 2 PSN accounts.

>>2681912
I've done a lot of testing with PS2 and GSM in attempt to make Wipeout 3 SE play on a NTSC TV with correct game speed, but no luck. I did however replace 3's soundtrack with WOXL.

>> No.2682038

>>2680915
>Is it possible for a game to be too hard, i.e. so hard that the difficulty is truly detrimental to the quality of the game?

Yes. This is all related to WHY it's hard, though.

Ghosts and Goblins is unfair, the controls are not the best, and it's got that shit where every time you get hit you go flying back. Arthur can't jump very high and once you make a jump you can't change direction.

When this is the case, the game is more frustrating than difficult.

>> No.2682048

>>2682035
> 3 was a lot more manageable because you can just save all your boost for the end of the race on the final stretch to the finish.
I don't know about that, as I've rarely ever used the hyperthrust mechanic, if at all. Usually because I felt it had some sort of rubberbanding attached to it where the opponents would use it whenever I did.

>> No.2682185

>>2681517
>Wizardry IV
>Fair

You motherfuckers, there's no fairness in difficulty, you can't be fair if you want a game to be truly difficult, that's the definition of difficulty, surmounting even unfair and impossible odds.

If all the things in the game can be beaten just by playing regularly without having to sweat a little and going against something that is out of the rules the game becomes a tedious interactive movie, single player games need something that breaks the rules to become truly challenging, just as fighting games have bosses with multiple health bars and input reading, SHMUPS having bosses with nighly unavoidable patterns and RPGs bosses having multiple turns, humongous stats and unique, overpowered toolsets, it's a cornerstone of game design.

>> No.2682196

>>2681820
If you hit boost on the 2nd arrows after that hard left you can clear over the whole snake bend section and it's much faster.

>> No.2682247

>>2681758
That's the impression I get from a lot of older fighting games. They're ridiculously fast paced so predicting what your AI opponent will do next is extremely difficult. Its annoying if you can only win be spamming certain moves (uppercut, jump kick, sweep and projectiles mostly), but gitting gud at doing actually decent combos is very hard in arcade mode because it's so punishing if you try to play the game 'right'.

>> No.2682460

>>2682185
I think the 'fairness' implies that the game is at least in theory beatable on the first try, no matter how hard it is to do so. I.e. there are no RNG type elements in play that can kill you without a chance just by getting unlucky, like in Wiz 4 where you can randomly get killed in pretty much every other combat turn.

>> No.2682492

>>2681513
I do this too. I fucking hate it. I'll think back to when I was a kid and I'd spend days getting through particularly tough parts and get through them by the skin of my teeth; now I bitch out if its not more or less smooth sailing. Plus I'll freak if I actually use much of my limited resources, leading to quickloads all the fucking time. I just want to find the fun again.

>> No.2682495

>>2680915
>examples
Any non kirby game if you're an underage casual.

>> No.2682523

>>2681643
Back when video game rentals were huge, since kids couldn't afford $60-70 NES games, it was common for publishers and big video chains to make deals to intentionally make games super hard so kids couldn't easily beat them in one rental period. Battletoads was one of the most infamous and known examples, having made a deal with Blockbuster. The original intention wasn't to make it quite that obnoxiously hard, but Blockbuster rubbed their shekles together and demanded it be brutal.

>> No.2682527

>>2681643
Famicom GnG has no continues. So, good luck with that.

>> No.2682643

>>2682527
They're there, but they're hidden. You gotta hit Left B or something. Arino abused the hell out of it in his run.

>> No.2682818
File: 2.90 MB, 512x384, Hi-Fumi Phantom Piranha.webm [View same] [iqdb] [saucenao] [google]
2682818

>>2682196
I know you can but I wanted to show them off instead of jumping over them, makes the webm more interesting in my opinion.

>> No.2682863

>>2682523
>I know cuz my dad works at nintendo

>> No.2682880

>>2681758
This, especially Mortal Kombat 2 is pure bullshit, fuck this garbage murrican fighter, the only way to 1cc is to exploit the AI.

https://www.youtube.com/watch?v=RZs1acpQ9XE

>> No.2682891

>>2682863
Yesterday this dude told me his uncle works at Sony and he got some huge Batman toy for free

He was like 30 and probably telling the truth, but I still thought it was funny

>> No.2682895

>>2682880
>the only way to 1cc is to exploit the AI
true of any fighter, if you think about it

MK AI cheats like hell but it it's also subject to some of the dumbest exploits

>> No.2682901

>>2682895
>true of any fighter, if you think about it
Maybe for SNK fighters, but most Capcom fighters are quite fair IMO.

>> No.2682908

>>2682895
Fighting games in single player are total bullshit. It's impossible to write AI that competes the way players do so they all just make the computer cheat and/or read your actual inputs and react before the move even starts.

I've also noticed that aside from practicing your execution, playing fighters single player too much will actually make you worse when going up against human opponents.

>> No.2682915

>>2681960
In 7th saga you pick a character to play as and after playing for a while you recruit one of the other characters you didn't pick. The remaining characters then fulfill other roles in the game, one of which is being a rival/boss fight.

If you did not choose the mage/healer valsu first or second AND valsu happens to be chosen as the rival AND you have reached a high enough level before fighting him then yes, you have an unwinnable boss fight. This is because valsu gets a spell that 100% heals HP and MP.

>> No.2682916

>>2682891
I had a friend whose dad really did work for Sony. He'd bring home all kinds of cool shit. Wierd looking ps1/2 controllers, gave me a dev ps1 after the ps2came out that played burnt games. He would even bring home games before they came out (like slightly before. Nothing crazy).

>> No.2682948
File: 165 KB, 500x679, Ikari-Warriors-Box-Scan.jpg [View same] [iqdb] [saucenao] [google]
2682948

try beating this without the ABBA code.

>> No.2683086

>>2682908
>read your actual inputs and react before the move even starts

I don't know why they can't just put in a delay. Obviously the opponent has to at least fake having a brain, so yeah it needs to read what you do, but if it sees you do a projectile maybe instead of reacting instantly, give it a second extra to execute to mimic what a human would do.

>> No.2683129

>>2680915
Certainly not Smash TV. The bullshit difficulty just adds to the Running Man eseue atmosphere it was trying to have.

>> No.2683331

>>2681920
Damn. Oh well. I bought a raspi and it's got composite out, so I guess I'll end up using that for my TV.
Would have been nice to play it on my PS2 though.

Also, 3's mood is really different from 2097/XL, I don't think they really butchered the look of tracks, they're just different. You can't have the gritty hypercolor hard-future look XL has when 3 makes everything pretty slick-but-ordinary, lots of pastels and soft urban grime.

>>2681929
I'm not 100% sold on SE's handling changes either.

>>2682901
SNK's bosses are mean, and a handful of games like AOF2 are retarded about that.
but for the most part, their games are pretty fair with the AI, the KOF series isn't bad about it at all for example (I can almost 1CC KOF2002 pretty easily on level 8, except for the fact that Rugal is horrifyingly OP and I don't even know why that was allowed).

and some of their bosses aren't mean because of their AI, it's just the fact that their moves have the literal dumbest properties and are spammable, the AI doesn't even need to think, it can just do the move whenever you're in range, blocking or not and it'll hit or be just about completely safe (why is Zero allowed)

>>2683086
Yeah, I've thought about this too. Maybe the devs simply didn't think about it, or maybe they deliberately didn't put a delay for difficulty's sake.

>> No.2683395

>>2683331
Is there a way to give Raspberry Pi an S-Video output?

>> No.2683410

>>2680915
>Is it possible for a game to be too hard
No.

>> No.2683421

>>2683410
Get a load of Mr.Hardcoreneverthoughtavideogamewastoohardpoopyface over here.

>> No.2683471

>>2683421
If it was too hard for me then I just didnt practice it enough. Every game is beatable with enough practice and memorization, except for retards perhaps. And the harder it is the more satifying it will be when you finally are able to beat it.

>> No.2683476

>>2683471
>this guy

>> No.2683575

>>2683471
>the harder it is the more satifying it will be when you finally are able to beat it.

Not really. There's been a ton of games that were hard that I slogged through anyway and were just glad they were over. No satisfaction, no happiness, just an emptiness from having wasted so much time on a bad game.

>> No.2683632
File: 209 KB, 1280x720, image.jpg [View same] [iqdb] [saucenao] [google]
2683632

This game

>> No.2683650
File: 2.87 MB, 512x384, Terminal Phantom Qurex.webm [View same] [iqdb] [saucenao] [google]
2683650

>>2683331
>Also, 3's mood is really different from 2097/XL, I don't think they really butchered the look of tracks, they're just different. You can't have the gritty hypercolor hard-future look XL has when 3 makes everything pretty slick-but-ordinary, lots of pastels and soft urban grime.

I personally like the look of most 3 original tracks compared to 2097's, but again the remade 2097 tracks don't fit in at with the new theme, should have just left it darker.

>> No.2683654

>>2680961
This completely,

I have played Battletoads my entire life and I am finally able to beat the turbo tunnels pretty consistently. Given, there was roughly 15 years between when I first played it and when I came back to it, it took me a few days of picking it up and playing it every day to beat it and a few more days to get the pattern down and get the muscle memory.

It was pretty cathartic and it made me realize that most big challenges in games can be beaten through practice.

I kinda wanted to make a Youtube channel where I take notorious challenges and try to beat them documenting my practice over a week in short segments to show how far I came. I'd probably only use original hardware for authenticity's sake to show that I don't savescum.

Has this been done before, and would you watch it?

>> No.2683789

>>2683654
The game is all about muscle memory. But it's too...frustrating nevertheless. The Japanese version is ideal if you want a hard, but more fair gaming experience. Probably on par with CVIII America in terms of difficulty...which isn't that hard tbh.

>> No.2683869

Platoon comes to mind https://youtu.be/wvkd2NGEWbk

>> No.2684186

>>2683575
Of course, if the game sucks then it still will suck also when it is hard

>> No.2684543

>>2681481
GOOD LUCK
YOU'LL NEED IT

>> No.2685274

>>2683395
99% sure nope, unless you have a way to convert the HDMI out down. The video chip natively outputs composite and HDMI, and that's it.

bit of a shame, composite rainbowing is awful

>> No.2686154

>>2683654
>>Has this been done before
Until We Win is pretty similar

>> No.2686315

>>2683654
The turbo tunnels were easy.

After that came the snake pits. That was as far as I ever got without using saves on an emulator.

>> No.2688605

>>2681495
>Wizardry 4
>fair
Now I know this is probably a troll image but the RNG horseshit in this game is ridiculous

>> No.2688820

>>2681517
>Master of Orion 2.

Not if you're a soft faggot and only play with Creative.

>> No.2688857

How does Ninja Gaiden stack up? I beat it, I wanna know how it compares to some of these other hard games.

>> No.2689853

>>2682460
No, that's called easy with no replay value, not fair.

>> No.2689979

>>2689853
No, it's called hard but fair.

>> No.2690002

>>2681631
This is hardly a complaint because you are going to be dying a couple hundred times before you get good enough to actually beat it. 2 or 3 extra deaths from having to learn what the wrong weapon is, is fucking trivial. Out of all the things to complain about you picked the most trivial thing possible.

>> No.2690005

Dragon's lair

>> No.2690053

>>2689853
Have you ever played any of those games?

>> No.2690127

>>2688857
It's one of the hardest really good NES action games, much harder than Contra, but Battletoads and Ghosts 'n Goblins are harder.

If you thought the final bosses of NG were bullshit, I'm pretty sure arcade Shinobi actually kicks you back to the beginning of the game if you die anywhere on the last level.

>> No.2691386
File: 5 KB, 256x224, 1400879045100.png [View same] [iqdb] [saucenao] [google]
2691386

>>2690127
>final bosses of NG
ez
getting to them, however...

>> No.2691409

>>2681517
>Wipeout XL instead of Rollcage

>> No.2691413

>Smash TV
Pls respond to this thread: >>2691308

>> No.2691429

>>2683654
But is this fun?

>> No.2691643
File: 198 KB, 300x302, call me horny.png [View same] [iqdb] [saucenao] [google]
2691643

>>2681517
This game is actually somewhat reasonable if you get to the point where handling the interface feels somewhat natural and you can actually focus on the handful of rat-men who are raping your heavy cavalry with their spears.