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2676920 No.2676920 [Reply] [Original]

What are some examples of attention to detail in retro games?

>> No.2676935

All of shenmue

>> No.2676938

in Hexen, an ice pillar would melt so you could get the fire key. after a short time, the puddle of water refreezes.

in Castlevania 1, the levels correspond correctly to the map, and you can see Dracula's lair in the distance a couple times before you get there.

Another World had tons of detail.

>> No.2676939

>>2676938

In other words, the little subtle things that add to a game.

>> No.2676945

How's this?

In Mega Man X, if you beat Mavericks in a certain order, the stages of some Mavericks change. Like if you beat Chill Penguin before Flame Mammoth, Flame Mammoth's stage will be frozen.

>> No.2676953
File: 467 KB, 543x4211, 16290.png [View same] [iqdb] [saucenao] [google]
2676953

In Metal Slug 2 and later, certain enemy vehicles have extra animations for being destroyed by the Armor Piercer cannon upgrade, which you only very rarely see. They could have just used the normal destruction animations without anyone batting an eye, but they went above and beyond.

>> No.2676969

In Rondo, Death hacks a loogie before he goes to slice you up

In Parasol Stars, there are so many items that it would take you multiple playthroughs to see them all.

In New Adventure Island, Master Higgins has a different animation depending on how much vitality he has left. There's about 6 or 8 I think.

The cutscenes in Ninja Gaiden are great for a non-CD retro game, and they correspond to the next level. Like when you visit Dr. Smith's house, and Stage 3 starts you at leaving his front door.

>> No.2676990

>>2676920
Every house in Tales of Destiny has bedrooms, a kitchen and bathroom. I really liked that for some reason. It felt like a real world.

>> No.2677018

>>2676953
Wow, that's insane.

>> No.2677284

>>2676920
Free bump for interest

>> No.2677538

>>2676920
In Mega Man X, the weakness animation for X is him panting heavily.

If you're in Chill Penguin's stage during this, you'll be able to see his breath.

You can also cut the trunk off Flame Mammoth with the cutter, as well as Launch Octopus's tentacles.

And I'll bet you didn't know that certain enemies had sweet spots. The pickaxe throwing guys for example. Notice the difference between a shotgun ice to the face rather than the body.

>> No.2677627

In Mega Man 7, if you get behind a Bulldozer Joe, he'll shift into reverse and put his arm over the seat while looking backwards. It's adorable.

>> No.2677630

In Super Mario Bros., if you kill King Koopa with fireballs in any of the first 7 worlds he will turn into a regular enemy, implying they're all impostors while the real one is in world 8.

>> No.2677650

If you know how in Final Fantasy V, you fight Gilgamesh in Exdeath's castle and after you do enough damage, Exdeath shows up and banishes Gilgamesh to the void? And how at the end of the game you will run into Gilgamesh and briefly battle you before he recognizes you and lets you pass?

Well, if you skip that battle by walking past the chest that triggers it, you will not encounter Gilgamesh in the void. Because Exdeath never had a chance to banish him. I consider that keeping him alive. Because I like him so much.

>> No.2677673

>>2676938
>in Castlevania 1, the levels correspond correctly to the map, and you can see Dracula's lair in the distance a couple times before you get there.
This is very common in Castlevania in general.

>> No.2677697

In Baldur's Gate 2, if you somehow accumulate the (very large) amount of gold mentioned by the man you encounter when you leave the promenade, a dialog option lets you hand it over, to which he comments "That was quick."

>> No.2678236 [DELETED] 
File: 8 KB, 320x320, 2173556-t_23001h_41__sega_saturn_screenshot_41_herc_s_adventures_usa.jpg [View same] [iqdb] [saucenao] [google]
2678236

In Herc's Adventures if you stop and wait for this sign to go past 99999 it'll explode.
You have to sit there for like 10-20 minutes if I remember right so I was surprised that it didn't just look back from the beginning since it's just part of the scenery that most players would just run right past.

>> No.2678238
File: 8 KB, 320x320, 2173556-t_23001h_41__sega_saturn_screenshot_41_herc_s_adventures_usa.jpg [View same] [iqdb] [saucenao] [google]
2678238

In Herc's Adventures if you stop and wait for this sign to go past 99999 it'll explode.
You have to sit there for like 10-20 minutes if I remember right so I was surprised that it didn't just loop back from the beginning since it's just part of the scenery that most players would just run right past.
RIP LucasArts

>> No.2678357

>>2676938
Though I didn't find Hexen very fun, it had a lot of cool details and effects like that.

>> No.2678372

A timed puzzle in Broken Sword requires using a tap in a Pub cellar to wet a beer towel, then getting to the other side of the village before the towel dries off too much.
If you don't turn off the faucet, there's an extra line of dialogue when you talk to your partner back in Paris the next day, saying that you were woke in the night to bail out the cellar because some idiot left a tap running, and flooded it.

>> No.2678375

In the intro stage of Mega Man X the brightness of the screen will change depending on how close you are to one of the street lights.

And speaking of lights: in Tales of Phantasia, if you stand close to a lamp post or window in Ary and walk around, your shadow will dynamically change depending on where you're standing.

>> No.2678443

>>2676920
if you click on a sheep, or seal about half a million times it will blow up, just like in real life.

>> No.2678594

>>2678443
BAR EM EWE

>> No.2678598

Daggerfall holidays.

>> No.2678612

There is an ending that can only be seen by completing the game with $0, but it is incredibly difficult to get without cheating
https://youtu.be/fIXcUlTJ9Zo

>> No.2678781

Need for Speed: Porsche 2000 (Porsche Unleashed)

on PC it was possible to use indicators and hazard lights, although it was just a racing game and served no purpose, other than perhaps give signals in multiplayer.

>> No.2679128

>>2678781

Oh yeah, and opening the door, boot, trunk. Good times.

>> No.2679250

>>2676953
Also, the series has a reload animation for the pistol, despite it never having to reload. It uses this animation after 10-12 shots, and keeps track of the number if you shoot less in one go.

>> No.2679263

>>2679250
iirc the male characters wield an automatic and reload after 12 shots and the girls after 6 or whatever. Of course you won't see the reloading in the 5th gen console ports.

>> No.2680801

>>2676945
Pretty sure you can cut off Flame Mammoth's tusk with the Boomerang Cutter too.

>> No.2680804

>>2680801
Trunk rather. Don't know why the fuck I typed that.

>> No.2680827

>>2677627
Yeeah I always find that funny somehow. Also when fighting freezeman if you dont attack him first and just wait he will taunt you

>> No.2680848

>>2677650
He doesn't die even after being banished. This is the canon explanation as to how he keeps appearing in final fantasy games, he's hopping from rift to rift continuing his marvelous travels across the entire universe.

>> No.2680959
File: 108 KB, 136x218, rondodeathchangex2.gif [View same] [iqdb] [saucenao] [google]
2680959

>>2676969
I believe he's actually spitting out a tooth that you knocked loose.

A one-pixel tooth.

See gif

>> No.2680978 [DELETED] 
File: 546 KB, 1280x720, tumblr_ntwzdselgz1ti8l1mo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2680978

Everytime you point your mouse in an interactable object, thoughts of the mc pops-up which is kind of cool.

>> No.2680998

In one of the Fatal Fury games if you knock Blue Mary and yourself over the ring into the water her top gets washed away and you can see her breasts.

>> No.2681034

>>2680848
I'm surprised Gilgamesh hasn't got his own game yet. That would be great.

>> No.2681195

>>2680978
This reads like a greentext
>he doesn't know me
>is he playing dumb?
>the witness is gone
>not escorting him?

It is a cool mechanic though.

>> No.2681197

just about everything in metal gear solid

>> No.2681284

Vectorman is full of detail with its animations

Firing your gun in dark areas creates illumination that lights up the area and yourself.

Certain stages have their own quirks: Nightscape Zone occasionally has lightning cracking in the background and occasionally blinds the screen for a moment where you can only see Vectorman's red eyes; Superstructure has a setting sun in the background and walking past it creates a rudimentary sun glare.

Those idle animations.

>> No.2681537
File: 24 KB, 274x400, Gargamel_Comic_Book.jpg [View same] [iqdb] [saucenao] [google]
2681537

>>2681034
Every time one of you says Gilgamesh and keep thinking of pic related.

>> No.2681580

gonna go ahead and say Oracle of Ages/Seasons just because they were fucking great for their time (Moosh, animal friends) ALSO how they interacted with eachother with the secrets and shit both of those games were phenomenal.

>> No.2681594

>>2681580
And they paid attention to detail by.....?

>> No.2681601

Chiller arcade game by Exidy. Brutally detailed gore. Just amazing for 1986:
https://www.youtube.com/watch?v=WvvTh3cU8Ms

>> No.2681604 [DELETED] 

>>2681594
cause the dungeons had waaaaay more detail than LInks Awakening but if you feel like being a ball buster go ahead and find something wrong with that too faggot

>> No.2681695
File: 102 KB, 848x1180, eyyyyy.jpg [View same] [iqdb] [saucenao] [google]
2681695

>>2681604
>can't demonstrate understanding of what "attention to detail" means
>thinks other anon is the faggot

>> No.2681709 [DELETED] 
File: 29 KB, 600x327, fuck you guys.jpg [View same] [iqdb] [saucenao] [google]
2681709

>>2681695
>trying to branch out from other boards
>butthurt douchebags in a board that sounds like something I would like
>not coming back here for shit
>fuck you assholes

>> No.2681710

>>2681034
Holy fuck, yes, that WOULD be great.

As it is we have to console ourselves to the fact that at least he's playable in Dissidia Duodecim.

>> No.2681714 [DELETED] 

>>2680978
>Xbone game on /vr/
>still here after 7 hours

The state of our board right here, folks.

>> No.2681716

>>2681714
Probably someone mistakingly thought he was posting on /v/. Just don't give it attention, fam.

>> No.2681727

>>2681695
lets hear your answer fuckwad

>> No.2681802

>>2681604
>>2681727
"attention to detail" means things like

>In real life everybody uses toilets, kitchens, et cetera so the devs included those in the game
>In real life plants grow over time so the devs included it
>In real life you need to eat/drink so the devs included hunger and thirst


Like, seriously, I'm sorry you didn't understand the phrase "attention to detail", but there really was zero need to be calling anybody "faggot" or "fuckwad".

>> No.2681856 [DELETED] 

>>2681604
I hope that this autism doesn't derail the thread, no one said those games were bad you dweeb.

>> No.2682139

https://www.youtube.com/watch?v=zYcf2yUgblc

almost every second of these 4 videos. make sure you have annotations on

>> No.2682327

I really like the friend meets in Street Fighter Zero 3. Ken Vs Ryu get s anew animation, as does R.Mika and Zangief! They all have so much in there. Very cool!

>> No.2682332

>>2682327
Guess what, SNK did that first too.

>> No.2682341

>>2676935
This. It may seem trivial now but I remember being amazed that you could actually open drawers and shit. Went a long way to making it seem a lot more real than other games.

>> No.2682363

>>2682341
There was a programmer who mentioned in an interview that YuSu was a real cock about the detail, though. For instance, he insisted that the cord on the payphone bounce and move realistically when Ryo picked up the receiver, even though it wasn't visible from the camera perspective.

>> No.2682418 [DELETED] 

The swimming back and forth piranha that could be encountered in balloon flight for nes

>> No.2683979

>>2681709
>I'm leaving guys, BYE! You guys made me leave, so now I'm going
The fuck should we care if some newfag had his feelings hurt for being a worthless newfag? Don't let the door hit your ass on the way out.

>> No.2683981

>>2682363
Yeah in read that interview. To be fair you could originally see the wire, the camera angle was changed later.

>> No.2683984

>>2681727
Or to use a non /vr/ example as a way to illustrate a point, in Far Cry 3, spent shells and casings will make different noises depending on the material of the surface they land on, say you fire a shotgun when standing on a cargo container, it'll make the appropriate noise for when a brass and plastic shell bounces off a sheet metal container.

Or a /vr/ example, in Half-Life, you can find cockroaches running around, in airvents, store rooms, and even in vending machines and cafeterias (eeeewwww).
They don't do anything, they're simply there, you can step on them or otherwise quash them, but they have no effect on gameplay.
Most devs would probably not have even thought about it, but Valve decided "Wouldn't it be funny and gross if a whole bunch of roaches came crawling out if you broke that one vending machine in that office?"

>> No.2683990

>>2683984
Well it probably wasn't a board meeting decision or anything, as if Gaben was all "... Alright, for our next point, the cockroach question..."

It was probably one of the level designers seeing there was a cockroach resource to use, and he thought it'd be funny as shit if he put a whole bunch of them behind the glass of that vending machine over there.

>> No.2683991

>>2682341
>It may seem trivial now
Not really. Most modern games still don't have the level of interactivity that Shenmue had. Look at GTA V, it's huge and I love it but it's not as "real" as Shenmue is. In Shenmue I can pick up and examine almost every single object, every NPC is unique and has their own schedule, it really does feel like a real living world. In GTA I'm consciously aware that it's a game, that those houses are empty and NPCs are just random NPCs not actual people.

>> No.2683994 [DELETED] 

>>2681709
Good. Stay out, faggot.

>> No.2683998

>>2683991
Morrowind had a lot of similar detail, though the NPCs didn't so much have any schedules or such, and would just stand where they are or meander about one place, pretty much every item you find lying around was a defined inventory item you could take or move, plates, mugs, dinnerware, candles and lanterns, baskets, books, food and ingredience items, just about every house and building in the game could be entered and you could poke around in all the stuff (as long as nobody sees you and gets angry)

>> No.2684069
File: 2.98 MB, 640x480, LBA2 beating kids.webm [View same] [iqdb] [saucenao] [google]
2684069

>>2676920

>> No.2684070

Jagged Alliance 2.

>> No.2684072

>>2683998
And like GTA5, it isn't retro.

>> No.2684075
File: 38 KB, 263x200, samus_costume_reference_file_by_chozoboy-d460kej.jpg [View same] [iqdb] [saucenao] [google]
2684075

>>2676920
In Super Metroid, all of samus' left facing animations are drawn different from her right-facing animations in order to keep the arm cannon on the popper side.

>> No.2684076

>>2684075
*proper. >_<

>> No.2684083

Grand Prix Legend still fuck in the ass many racing sim. (you can actually break your engine by changing your gear without clutching).

>> No.2684086
File: 31 KB, 640x512, captain_blood_08.png [View same] [iqdb] [saucenao] [google]
2684086

Street Rod.
Also, Captain Blood.

>> No.2684101

>>2684083
That's pretty cool.

>> No.2684250
File: 36 KB, 480x529, commanderkeen456dreams.gif [View same] [iqdb] [saucenao] [google]
2684250

>>2684075
That reminds me:

In Commander Keen past the original triology, Keen has a different set of sprites for each direction so his watch is always on the same arm, he always fires with his right arm and the shading on him is always on the same side.

>> No.2684263

>>2683984
>half life cockroaches
you have no fucking idea man
watch this:
https://www.youtube.com/watch?v=Elwb2lV88hM

>> No.2684335

>>2676920

If the cardboard box it's equipped in metal gear solid and let the wolves piss on it, they will not attack you because they are accustomed to your smell.

>> No.2684352

>>2676920
In the first level of SiN you can hack into the main computer of the bank through a faux DOS interface and find the account number and password of the antagonist.
Then you can use those to transfer her billions onto your own account through an ATM.
Not sure if it actually affects anything later in the game.

>> No.2684394

>>2684250
Also the G on his helmet is always facing the right way.

>> No.2685409

>>2684263
I love that attention to detail, most other games, if they featuted roaches at all (and most wouldn't), would have them be a static object with some animation frames, or at best, a little NPC that only walks around randomly at a set radius

>> No.2685543

>>2681802
"in real life" is a silly motivation for details. Plenty of games are not real, and you can pay attention to details that are not rooted in reality.

>> No.2685546

>>2685543
>The point
>Your head

>> No.2685547

>>2685546
every single "example" was prefaced with "in real life", as if to justify the thing that was done. I commented on that.

>> No.2685582

Earthbound

>> No.2685870

In Tales of Phantasia, if you are in Ary (the town where it's always dark) and walk past a street lamp, the shadow drawing gets accustomed to where you are.

>> No.2686173

>>2685547
>The point
>
>
>
>
>Your head

>> No.2687507
File: 2.03 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2687507

>>2686173
That dude has a point, jizzstain.

>> No.2687719

>>2687507
No, he really doesn't. Someone started jizzing their pants over "muh graphx" and got corrected, so now they're all butthurt.

Also

>>2685547
>>2687507
Samefag

>> No.2687728

>>2676938
Amagon had this. You could see the ship at the end of the Island from the first level. The final cinematic has it sailing off.

>> No.2687745

>>2676953
in Metal Slug when you become fat your melee weapon is a fork

>> No.2687754

>>2687745
Holy shit I never noticed this.

>> No.2687950
File: 3 KB, 178x136, samefaq.png [View same] [iqdb] [saucenao] [google]
2687950

>>2687719

>> No.2687989

In the first mission of Meyal Slug, you can go inside the interior of a crashed plane and when you fire your weapon the interior lights up.

the first game had an absurd amount of background details/interactions compared to later ones.

>> No.2688039 [DELETED] 

>>2687950
Nice shoop

>> No.2688226
File: 136 KB, 1440x900, vagrant-story-rood-inverse-shrine.jpg [View same] [iqdb] [saucenao] [google]
2688226

Haven't got a screenshot handy, but I always loved that in Vagrant Story all of the rooms have ceilings/skyboxes modeled for them if you go into first person view. I don't know of a comparable third person game from that era that didn't cop out by having the top of the room fade away if you looked at it from a different angle. It's amazing that they went through that effort solely so you could appreciate the environments.

>> No.2688235

>>2676938
Samurai Shodown 4
you are on an island fighting yourself towards a possesed castle

The castle is visible in every background continually constantly drawing nearer

Every background has a demonic version, that gets triggered when the action gets intense.

That game has so much style - sadly it's full of glitches gameplay wise.

>> No.2688247

Attention to detail is the little things that add to a game, and make it feel more organic, right?

>> No.2688258

OP here.

I honestly didn't expect this thread to still be here.

>> No.2688267

Through some clever positioning, you can kill a boss in Yoshi's Island before the fight starts.

Not only does the game let you do this, it acknowledges that this fact wasn't overlooked by having Kamek comment on it if you pull it off.

>> No.2688268

>>2688267
Cool, what boss?

>> No.2688269

>>2688267

You mean the Navel Piranha Plant boss?

>> No.2688305
File: 1 KB, 128x80, NESMetroidSamusUnused.png [View same] [iqdb] [saucenao] [google]
2688305

>>2684075
NES metroid had the same thing, but it was removed for the final release.

>> No.2688321

>>2688305
I read on the cutting room floor wiki that the programmer botched up the walking cycle animation in metroid 1. It's actually supposed to be played in a different order or something and some frames are left unused.

>> No.2688340

>>2688247
more like something that adds to replay value, if you replay a game and see a detail that you passed over the first time, it sticks out more.

>> No.2688428

I've always liked how guards can slice your apples in half in Aladdin for the Genesis.

>> No.2688451
File: 319 KB, 600x760, 600full-dungeon-keeper-cover.jpg [View same] [iqdb] [saucenao] [google]
2688451

Dungeon Keeper 1 has a secret level which you can access on specific days or by setting your computer date. The sequel had some well hidden and snarky adjutant quotes.
Both games have tons of unique creature quirks, like Vampires hating temples.

>> No.2688501

>>2679263
Females wield a revolver that they reload if you stop firing and don't move after 6 shots, moon clip included and all.

>> No.2688508

>>2688268
>>2688269
Yes

>> No.2689250

maybe not exactly retro but,

in call of cthulhu: dark corners of the earth, the bullets that fire from your gun will go exactly where your gun is actually pointing, so if you fire during recoil the blast will go up, sounds bizarre but it may have been the first game to do this and one of the few to ever do it

>> No.2689253

>>2689250
Some shooters around 2000 have that feature. It forces the player to shoot in burst

>> No.2689254 [DELETED] 

>>2689250
Most of the weapons in the game have real-life counterparts, including a crowbar, the Smith & Wesson M1917, the Colt 1911, the M1903 Springfield and the M1921 Thompson; the only exception is a Yithian directed-energy weapon. The player character can also perform a melee attack with a gun if all ammunition for it has been used up. The game features a realistic combat system: due to lack of HUD, the player has to count shots manually to know when the gun goes empty. There is also no artificial on-screen targeting reticle; instead, the player must aim through the iron sights on the weapons themselves, but sustained aiming tires the character and drops accuracy. The shooting system is unique in that fired rounds go exactly where the barrel is pointing. For example, if the player character readies a reloaded weapon and the player pulls the trigger before the character animation has finished, the round will be discharged in the direction the barrel was pointing when the shot was fired.

>> No.2689417

Interstate '82


There was a seperate key for "poetry" - pressing that during a mission would make the main character start reciting one of his poems. There were a few of them and if I can remember correctly - there were somehow related to the current part of the story

Also, English-language manuals had some original poems in them

Show me another action car game with stuff like this

>> No.2689429
File: 36 KB, 640x480, image.jpg [View same] [iqdb] [saucenao] [google]
2689429

How about the whole weight gain/loss system in Xenogears? Better lay off the bartweisers.

>> No.2689443 [DELETED] 

>>2681604
go pick up a book you little shit

>> No.2689446

>>2688451

You can even receive a fax from the enemy in lvl 5.

>> No.2689453

>>2676920
Nethack. Whole game.

>> No.2689635
File: 17 KB, 256x224, Survival_Kids_GBC_ScreenShot4.gif [View same] [iqdb] [saucenao] [google]
2689635

>>2676920
In Survival Kids (GBC), the effects of fruits and herbs is different every gameplay so you can't just start a new game knowing what is okay to eat and what can poison or stun you. You're always expected to be resourceful and cautious.

>> No.2689678

>>2689635
Thats not really attention to detail though.
Cool though.

>> No.2689686

>>2689678
It very much is, because discovery and exploration are key aspects of the game. A lazy developer could hardcode the meanings and call it a day. You get to discover exactly once, and that's it. A smart developer spends a couple extra minutes to make it dynamic. It has no impact on a single run, but for the overall experience, it is a big deal.

>> No.2689691

>>2689678
You're a shipwrecked kid eating shit you've never seen before. It is very insightful attention to detail to not give someone who already played the game an advantage for that, because of what >>2689686
said.

>> No.2689729

>>2688305
>>2688321

I knew about the unique directional sprite but I hadn't heard about the runcycle fuck up. I'm surprised no one on Romhacknig.net has gone and patched it all back in.

>> No.2690083

Breath of Fire 1
> Small visual details in dungeons, like when you open doors, mice crawling on top of the walls, water dripping
> Could steal fruit/food from baskets in towns to restore HP
> A lot of small interactive things on the map (picking fruit, digging, fishing, hunting, etc)

Persona 1
The enemies had a lot of animations and expressions, some of which you might never see in a casual playthrough. You could use the Contact ability to push an enemy into a certain state of mind and depending on the conditions, the enemy would react. There were some really funny lines and weird animations you could get once in awhile. Some enemies would even interact with each other depending on certain conditions.

>> No.2690094

>>2690083
>Some enemies would even interact with each other depending on certain conditions.

Reminds me, in Doom you could make enemies attack each other. I seem to remember Romero said it makes sense, because the enemies don't just hate the player. They're angry evil beings from hell. So they'll lash out at everything that hurts them, including fellow hell spawns.

>> No.2690182
File: 57 KB, 621x416, url.jpg [View same] [iqdb] [saucenao] [google]
2690182

In Symphony of the Night, the bird in the telescope room has a life cycle that will progress every time you re-enter the room.
Also, the secret boots actually DO make your sprite taller by one pixel.

>> No.2690227

>>2688508
https://www.youtube.com/watch?v=kdURDeKS5XQ

>> No.2690258

>>2690182
If you let Alucard sit there long enough he falls asleep and actually snores.

If he idles (sitting or standing) with the Faerie Familiar equipped she will eventually sit on his shoulder. When he moves she reacts.

>> No.2690302

Punch a wall in Shadow Warrior with your bare fists and you'll take damage.

>> No.2690346

>>2690258

The Halfling will sing when lounging in certain chairs; seems to be the ones when he actually lounges/reclines. The few chairs that he sits up in don't seem to trigger it. JP only, obviously.

>> No.2690362

>>2690346

the familiar that sings is Fairy, which is a different colored Faerie (green instead of blue dress), and the song she sings is beautiful

https://www.youtube.com/watch?v=HAN0emjvooE

It actually has an english version from the PSP dracula X chronicles version.

https://www.youtube.com/watch?v=wRAbUE1wSg4

>> No.2690385
File: 24 KB, 320x200, 285505-realms-of-arkania-star-trail-dos-screenshot-a-tavern.png [View same] [iqdb] [saucenao] [google]
2690385

>all of the useless gameplay wise skills
>all of the useless items you can buy at shops
>amazing atmosphere of a germanic high fantasy

I really loved all the attention to the detail the guys who made this game served the player. It feels less like playing a videogame and more like playing an actual rpg game.

>> No.2690398

>>2690362

Also, use the Axe Armor while freeing Richter. Alucard will sit through the entire ensuing cutscene giving his little HUT HUT HUT chant, scramble to the teleporter, jump his little terrible jump, miss, and the game will give control back to you, letting you walk back and chill with Maria and Richter.

Also, Kill both Richter and the Orb at the same time and Richter will die as the initial cutscene plays, only to appear again after the Inverted Castle FMV.

Yes, I played the ever living FUCK out of this game back in the day.

>> No.2690532

>>2684075
Wonder Boy III does this too.

Still cool though

>> No.2690573

>>2689417
>>"Hey Stampede, how 'bout a poem?"

Looking out the window of your room onto a wet rainy day

Main street under a slate grey afternoon sky

The light on your face is soft and dim under the lace curtain

And the streets are empty

In the distance, there is a flash and a rumble

Clouds sail the sky like giant wooden ships

On a blackened evergreen sea

Capped with foam

http://interstate76.wikia.com/wiki/Poems

They have the .wavs embedded in the wiki. I love the internet.

>> No.2690581 [DELETED] 
File: 60 KB, 528x297, Tom-Sawyer.jpg [View same] [iqdb] [saucenao] [google]
2690581

At least gooks had the balls to portray niggers as they are.

Before Western cultural marxism got to them, that is.

>> No.2691839

>>2690094
How that works is that monsters of the same species can't hurt each other, unless it's a bullet or melee attack, or if one monster sets off a barrel and injures another in the explosion, whereupon they will go and attack that monster.

If they're two barons, they will chuck green fire at each other, not doing any damage, until they get in melee range and start clawing at one another.

There was also a funny bug in early releases where if a monster hurt itself with an exploding barrel, provided it was still alive, it would try to target and attack itself, if it has no melee attack, it'll go apeshit and just shoot or throw in any possible direction, which had the potential to set off a MASSIVE infight. If it had a melee attack, it would successfully attack itself (because he is in range of himself) until it killed itself.

The Arch-Vile in Doom 2 has a special flag set so that no monster will ever retaliate against it's attacks, if an Archie takes a hit from someone, he'll go fight them, but they won't defend himself

>> No.2692230
File: 102 KB, 405x365, Hammerin&#039; Harry.png [View same] [iqdb] [saucenao] [google]
2692230

The reflection.

>> No.2692237 [DELETED] 

>>2690581

Oh boy, /pol/ started playing old games now.
Back to your shithole.

>> No.2692341

>>2676920
In golden sun you can examine the ovens in the the villagers homes and see what is being cooked. Each area is different, it really adds to the areas, makes the areas more unique. Also you can read people's minds, so you can talk to them and then read their thoughts. I thought it was cool...

>> No.2692350
File: 58 KB, 596x398, 1442701765865.jpg [View same] [iqdb] [saucenao] [google]
2692350

>>2690581

But I'm not a walking stereotype, /pol/-kun

>> No.2692379

>>2676920
In Castlevania Harmony GBA game in the level with all the skeletons you can see the skeletal remains of previous bosses from earlier games in the background, also if you gather all the collectables in Juste's room it slightly alters the ending .

>> No.2692384
File: 8 KB, 184x184, 1275311256701.jpg [View same] [iqdb] [saucenao] [google]
2692384

>>2683984
>mfw squashing bugs in Diablo 2
>especially the ones after you beat Duriel

>> No.2692385

>>2692379

But OP said retro games :^)

>> No.2692387 [DELETED] 

>>2692237
Go back to your safe space, you neutered limpwrist.

>> No.2692390

>>2692387
>Go back to your safe space

That's /pol/, we all know how scared all of you are.

>> No.2692404
File: 64 KB, 500x408, 1314855151605.jpg [View same] [iqdb] [saucenao] [google]
2692404

>>2692390
>we all know how scared all of you are
>we

>> No.2692408

>>2692387

Come on, you already implied you are from /pol/.
Do you understand how fucking sad that is ?
It's cesspit anon, a cesspit filled with retards.

>> No.2692410

>>2692408
>>2692404
>>2692390

Come on, I go to /vr/ to get away from this petty shit. Don't remember it being this way a year ago.

>> No.2692425

>>2692410

Maybe if didn't tried so hard to go off-topic with a /pol/ related post that has nothing to do with /vr/ beside a retrogame pic, people would shit on him.
You can see he just wanted to vent some hate, maybe a black man greet him and he got scared today.

>> No.2692627
File: 22 KB, 420x420, 1312949243299.jpg [View same] [iqdb] [saucenao] [google]
2692627

>>2692425
>someone said something I didn't like

>> No.2693084

>>2688451
>specific days or by setting your computer date
I feel like this used to be a really popular thing in games, but not so much anymore.

>> No.2693087

>>2689635
>you can't just start a new game knowing what is okay to eat and what can poison or stun you
you can if you realize that its only the names that are switched around and the items locations and effects remain the same

if you're used to going to a certain place to get a healing fruit, it will be there every playthrough. just with a different name.

>> No.2693870

>>2683991
I stalked NPCs sooo many times on their daily routines in Shenmue.

>> No.2694301 [DELETED] 

>>2692387
>why won't they agree with my opinions :(
Go back to your Stormcuck hugbox.

>> No.2694304

>>2692627
Yes, this will happen to you outside of /pol/

>> No.2694393

>>2678443
Can confirm, they won't let me back into Wales or New Zealand anymore.

>> No.2694881 [DELETED] 
File: 6 KB, 146x189, cunt.jpg [View same] [iqdb] [saucenao] [google]
2694881

>>2694301
>call em' a racist again! that'll show em'!

>> No.2694901

>>2693870
on the shenmue passport you could see all their names age and a short bio

>> No.2695259

>>2690302
and if you punch those punching practicing posts you'll gain health.
>you no mess with lo wang

>> No.2695290

Metal Gear Solid blew me away with all the little things in the environment. Rats running around, footprints from puddles attracting guards, and a bunch of other stuff.

>> No.2695327

>>2695290
Don't forget Psycho Mantis.

>> No.2695334

>>2695327
that's a gimmick, not attention to detail

>> No.2695337

>>2695334
I'm not talking about the battle. I'm talking about his 4th wall breaking. The game has a save counter and he decides to mention it.

>> No.2695342

>>2695337
that's a gimmick, not attention to detail.
They're both 4th wall breaking too

>> No.2695528

>>2694304
>venturing this far outside of your hugbox

>> No.2697874

>fire 12 shots with pistol in Duke Nukem 3D
>brief stop and an animation showing Duke rapidly changing mags before you can shoot another 12 times

This is how you do reloads in old FPS games.

>> No.2697890

>>2695342
What defines "gimmick" and "attention to detail" here, because I feel a great deal of what's posted in this thread can be written off as "gimmicks".

>> No.2697907

>>2697890
>In marketing language, a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries

breaking the 4th wall in the case of MGS is a gimmick.
The 4th wall breaking just establishes a "unique" gameplay aspect.
Attention to detail is something that makes stuff appear more rounded, more complete. Psycho Mantis does not gain additional depth from the 4th wall breaking.

>> No.2697982

>>2697907
I never knew that breaking the 4th wall was a selling point for MGS.

>> No.2698010

>>2697907
It does add more depth, it proves he's psychic

>> No.2698024

>>2698010
It's not a "proof" for anything. It's a narrative mechanism to hammer the point home that this character is dealt with outside of the game. That this character is dealt with outside of the game is not additional depth, it's a simple gameplay decision and a gameplay aspect. These "clues" do not add anything to the immersion, realism, expectations of the scene presented, or whatever you want.

>> No.2698078

>>2698010
>I forgot about the game case gimmick
>And the controller port gimmick
>And the torture story branch
>And the "NOOOO, I CAN'T DO IT" event
I bet you think those are all cases of "attention to detail" as well, hmm?

>> No.2699837

>>2698010
you're a gimmick

>> No.2699852
File: 205 KB, 1024x765, kwOTXePh.jpg [View same] [iqdb] [saucenao] [google]
2699852

see pic

>> No.2700214

Mega man blinks

>> No.2700249
File: 119 KB, 373x360, 6ef529e45a7483bd10b1ac0217df2a8e.png [View same] [iqdb] [saucenao] [google]
2700249

I like how Kirby makes his enemies cry.

>> No.2700259

>>2700249
That always made me feel like a dick.

>> No.2700269

>>2700259
It's funny how being kind of a dick is part of a lot of Kirby games.

https://www.youtube.com/watch?v=OOAxM1gqbrg

>> No.2700276

>>2700269
Wow, he sure can trash talk.

>> No.2700494
File: 8 KB, 155x177, u cnt say dat on tv.jpg [View same] [iqdb] [saucenao] [google]
2700494

>>2700269
>Those voices

>> No.2700519

>>2700494
SCHQUISHAY

>> No.2700529

>>2676935
it was autistic. in a good way.

>> No.2700694

>>2699852
I liked how you could get different dialogue for beating the Koopalings with the Frog and Hammer Suit as well.

>> No.2700707

Everybody should play Gimmick, a Famicom game that never came to the US. An amazing amount of care went into that game. Lots of one-time-use graphics, great music with extra sound channels built into the hardware of the cartridge, weird and non-violent enemy behavior, incredibly well-hidden secret areas, barely reachable treasures... on top of the fact that it's just a really fast, challenging action-platformer with a unique mechanic of attack/movement... seriously, just play it.

>> No.2702380

>>2676938
Also, the gears don't move in the clock tower because the clock doesn't even have any hands.

>> No.2702449

>>2700494
Keng Dhedhedhe

>> No.2702490
File: 182 KB, 1280x720, 2015-09-25_00003.jpg [View same] [iqdb] [saucenao] [google]
2702490

>>2676920
For me, a lot of the appreciation for small details revolve around the gore/violence aspects.

In Hexen, I like the fact that when you're the mage, and use the ice shard spell, it literally freezes the enemies, and you can shatter them.

I also like the small atmospheric effects of it too, like the animated sprite fog effects in the deeper parts of the caves.

>> No.2703309
File: 71 KB, 337x337, squishey.jpg [View same] [iqdb] [saucenao] [google]
2703309

>>2700519

>> No.2703342

>>2688305
The zombies in Doom 1/2 also had proper frames for the other side of them instead of being reversed but they were cut (I'm assuming to save RAM) Romero released them not too long ago.

>> No.2703347

>>2689250
Guns felt amazing to shoot in that game, they were more fun and felt powerful than most dedicated shooters. I loved that game, shame the port was allegadly a one-man job and suffers for it (although he still did a great job as I would never of played it if not for him)

>> No.2703385

>>2693084
I remember playing games on Christmas and the characters would wear Santa hats or the weather would be snowy. I stopped seeing that sort of thing after the sixth generation.

>> No.2703394

>>2703385
That's partly due to the modern lifecycle of games. Publishers expect a game to "last" at most a couple months at most, to be replaced by the next one. It would be tacky to do xmas stuff on the end-of-year releases, and useless to do it on the other releases.

You can still find these features on modern games that are designed to be played for a really long time, like Animal Crossing or World of Warcraft.
Also, VLC.

>> No.2703512

>>2678238
>RIP LucasArts

I remember when LucasArts tried to be something other than a Star Wars merch machine.

At least their spirit has become Telltale, sortof.

>> No.2703575

>>2680848
>canon

It's more like an extremely loosely supported fan-theory.

>> No.2703693 [DELETED] 

>>2692350
you should just kill yourself if you think "Not all X are like that" is meaningful or interesting in any way

>> No.2705001

>>2703693
What?

>> No.2705007

>>2689453
>ctrl+F "nethack"
>only one result
The Devteam thinks of everything.

>> No.2705986
File: 37 KB, 476x323, 1e49b93a3ba865ba7987c61c7b49638359265318121963c2055232fa8db1f975.jpg [View same] [iqdb] [saucenao] [google]
2705986

>>2682139

That looks fuckin' great! never heard of it before

>> No.2706000 [DELETED] 

>>2682139
I remember Kachou Arino beating this.

>> No.2706021

In Deus Ex you pretty much have to exploit a bug to not kill Anna Navarre, yet if you do escape her, the game will not acknowledge her as dead, and Gunther will not say anything about avenging her like he otherwise would. Lots of other little convo things that have later consequences too, like everything involving the Rentons, or the "Someone wasted the bartender; drinks are free!" upon your return to NYC, or etc.

>> No.2706025 [DELETED] 

>>2705986
You probably don't come here much.

>> No.2706027
File: 142 KB, 241x984, egm-gimmick.jpg [View same] [iqdb] [saucenao] [google]
2706027

Anonymous 09/27/15(Sun)22:56:52 No.2706025 ▶

>>2705986
You probably don't come here much.

>> No.2706313

>>2703342
I'd imagine it was more to save floppy disk space for the shareware.

>> No.2706349

the snot on the nose of sledge bros in SMB3

>> No.2706358
File: 498 KB, 298x205, 1389727493645.gif [View same] [iqdb] [saucenao] [google]
2706358

>>2684069
Is this a real game or am I having a fever dream?

>> No.2706379

>>2706358
Little Big Adventure 2

>> No.2706385

>>2703575
>confirmed by devs
>written into several stories supported and written by devs
>is the entire plotline of his character in Duodecim

Yeah. Canon.

>> No.2706995

>>2706385
>lying
>lying
>I believe anything in duodecim is canon, instead of just hashed storylines around mere references to the games
You do know that FF doesn't have any interconnected continuity, right? I bet you're one of those stupid fucks who actually thinks Samus is a trans too.

>> No.2707076

>>2680998
Real Bout Fatal Fury stages were full of details

in that asian guy that looks like Feilong stage where you fight in an elevator in some constrution site, if you pond the ground with heavy attacks enough times the workers in the background begin falling and hanging on to the girders

>> No.2707082

>>2706995
Projecting much? Why are you so butthurt about this?

Dissidia's entire existence was due to fans asking for how FF worlds relate to each other. Just because you don't believe it doesn't make it untrue.

>> No.2708568

>>2700707
I remember watching that guy's youtube video on that game explaining how much detail went into it. Really cool game.

>> No.2708686

>>2700707
This. Also, if you plug in controller two you can play as the enemy in a single room of the pirate ship level.
Why? No idea. It's just one room, and he can still hurt you.

>> No.2711140

Bump

>> No.2712234

Dunno if this counts, but I recall a Gameshark cheat for Goldeneye that would disable cutscenes. When used in conjunction with the "walk through doors" cheat, you could find that, in a few cases, at the end of a level, the developers actually included little bits of the next level that you couldn't normally access (for example, when you drop down at the end of the first "Surface" mission, the first room or two from "Bunker" is actually down there). You can also find the entrance to the "Facility" and the end of the "Dam" (but this is a leftover from earlier in development) and there's a whole extra fully-detailed yet inaccessible room beyond 006 and Onatopp in the train.

>> No.2712891

In Resident Evil 3: you can choose to fight Nemesis on the first encounter and evading his first dashing punch you can check Brad. You'll find his ID card, can be used in the receptionist's computer instead of Jill's ID.

If you re-track your way back to the starting warehouse you'll see that the green emergency ladder (the one you'd normally ascend to collect two green herbs) is hoisted up. If you porgress further you'll hear a screaming woman and then can see her plundering into a zombie from what I remember. This could be Dario's daughter, the first person Jill meets in the game, who decides to lock himself inside a trailer or fridge. After you meet the mercenaries for the first time, if you check where he had hidden, you will find the container open, inside is his diary among gunpowder canisters.

There's a cutscene (triggers under certain path) where Mikhael kicks a toppled barrel near the further trolley entrance toward approaching zombies. If that barrel happens to be shot, he throws a hand grenade instead.

When you're prompted a quick-action behind the kennel van, choose to drop down. You can see the giant worm's tracks left behind. Also, you can spot water splashed at the park's sewage passage, this could the giant worm.

There's a picture from Back to The Feature movie inside the gas station pinned on a cardboard, it happens that a DeLorean (the time-traveling device in the movie) is just near the entrance.

At the clocktower fight, under certain circumstances Carlos will intervene after Jill has just been infected by the virus, and shoot Nemesis' rocket launcher. This will burn Nemesis' suit below his left shoulder, prompting a new model with a different --and angrier face-- texture. I think this also makes Nemesis more aggressive since he won't need to deplete his weapon first. Also, this gives Nemesis his far reaching tentacle attack earlier than other circumstances, where he's granted this attack after his second, topless, hot & acrid transformation.