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/vr/ - Retro Games


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2666674 No.2666674 [Reply] [Original]

How was I supposed to know that I needed to hit this with the mater sword, in order to proceed?
Did I miss a hint somewhere?

And general things that stumped us thread...

>> No.2666740
File: 23 KB, 320x320, 1435380472604.jpg [View same] [iqdb] [saucenao] [google]
2666740

>>2666674
The game telling you to get the pendants, then the master sword, then go to the castle weren't enough of a hint?

Also using this post to find >>2666666

My SNES nomination is the Super Metroid Maridia Pipe. If they had made it x-ray scope detectable, there would have been no problems.

>> No.2666748

>>2666740
OP's doing a rather classic /vr/ pasta/meme

>> No.2666750

>>2666740
So item progression was the only indicator?
There was no character that says "you'll need to use the master sword in order to get past the magic locking the castle" or something to that effect?

>> No.2666761

Now that you mention it, it really is kind of obscure. Yet I don't recall having a problem with it. Now, getting the Moon Pearl was really difficult for 8 years old me for some stupid reason.

>> No.2666768

>>2666761
yeah I own LTTP CIB, and need to pull out the map to find the entrance to death mountain…

there may be a hint in the small "hint book"
I probably should have checked before taking to the internet...

>> No.2666780

>>2666768
>need to pull out the map to find the entrance to death mountain…

My problem was even more stupid. I already was in the dungeon but somehow unable to reach the treasure box with the Moon Pearl. I've spend several weeks on that damn dungeon.

I guess I was a retard.

>> No.2666782

>>2666768
>>2666761
It really wasn't a difficult puzzle. The game told you where to go when (stronger than just item progression) and furthermore you only have so many tools to try on the barrier, the first and most logical being your sword. Honestly it hardly even qualifies as a puzzle, just a way to control the flow of the game.

>> No.2666798

>>2666674
I didn't have trouble with that, but when I was fighting Agahnim for the first time, I used the bug net to deflect his energy balls, instead of the Master Sword.

I tried using the Master Sword, and I think I was too close to Agahnim, or something, because I got shocked when I swung it at the orb. So, I started going through my items until I found one that worked, which was the bug net.

>> No.2666806

I got stuck in Super Metroid because I didnt know I had to go to the boos statues room to continue the game.

>> No.2666825
File: 87 KB, 500x500, 1434889925017.jpg [View same] [iqdb] [saucenao] [google]
2666825

>>2666740

What's wrong with me...? I completely ignored your post to quickly reverse image search that pic, and found out it was Nei from PS and started furiously fapping. Now I'm excited to use her once I reach PS2 (playing PS1 on SMS first). Gosh she's pretty...

>you will never meet a girl like her
>you will never get a GF like her

Why live?

>> No.2666839
File: 11 KB, 298x254, 245.jpg [View same] [iqdb] [saucenao] [google]
2666839

>>2666750
I think you are told the sword breaks the seal by someone. Why wouldn't you stab it anyways?

>> No.2666959

>>2666740
Gets were disabled on all vidya boards in early 2012, except for 000 and higher 0s.

>> No.2667091
File: 2.35 MB, 1500x2200, 1a32c64a39b9ec3836961f7ee7e9ea84.jpg [View same] [iqdb] [saucenao] [google]
2667091

>>2666825
Anon, you're in for quite the experience.

>> No.2667098

>>2667091
also pain. mostly pain

>> No.2667257

In Shining Force 2 I was stuck for years at the part where you have to get the Achilles sword to get the attention of Rhode because I didn't think to put the wooden panel into the hole of the tree in the town where you get May. I didn't get it until I read a walkthrough.

>> No.2667281

>>2666674
I think the hint section in the manual tells you how.

>> No.2667367

>>2666674

Taking the bait.

This isn't even a puzzle. You go to the castle and the only obvious entrance in
Is through that barrier. You now have the master sword. You should have enough intelligence to try to cut it with your new sword, among other things.

>> No.2667383

>>2667257
I fapped a lot to May.

>> No.2667392

I play and beat this game once a year. Fuck i love this game so much.

>Making an actual wish when unlocking the first desert dungeon

>> No.2667583
File: 30 KB, 512x512, 8e3.jpg [View same] [iqdb] [saucenao] [google]
2667583

>>2667091

My dick.

>> No.2667649

>>2666740
Is there a romhack that fixes PS2's retardedly high random encounter chance?

>> No.2667654

>>2667257
ARE YOU ME

>> No.2667656
File: 165 KB, 500x375, yeahhhhh.png [View same] [iqdb] [saucenao] [google]
2667656

>>2666674
>things that stumped you

obligatory: pic related

>> No.2667676

>>2667656
No, this is a bit different.

>> No.2667684

>>2666674
>Link, it is extraordinary that you won the Master Sword that makes evil retreat... With this shining sword, I believe you can deflect the
wizard's evil powers.
Enough of a hint in my book, both for the seal and for the Agahnim volley battle.

>> No.2667686

>>2666780
The problem was that if you were good at the game you hadn't fallen down any holes at that point.

>> No.2667695

>>2667392
I used to do this also until it got to the point where I was pretty much speedrunning it.

>> No.2667704
File: 55 KB, 400x299, into the trash it goes.jpg [View same] [iqdb] [saucenao] [google]
2667704

>>2667091
can't get past the ears, sorry

>> No.2667713
File: 101 KB, 512x353, image.jpg [View same] [iqdb] [saucenao] [google]
2667713

Thankfully they fixed impossible conundrums like this in the later games

Thanks Nintendo

You keep making the Zelda franchise better and better

>> No.2667721

>>2667713

In the BS-X Zelda, your character is forcibly scripted to walk into the cave... every time you load your save.

>> No.2667727

>>2667713
Yeah, but there's no lit-up arrow, or any kind of indicator pointing at which opening you're supposed to walk towards. The top, left and right openings could all be caves.

>> No.2667753
File: 110 KB, 471x206, brokenSwordWide.jpg [View same] [iqdb] [saucenao] [google]
2667753

There was no way I would've guessed that I had to run as fast as possible to the other side of the yard.

Also, in BS II, I didn't know I had to place the lamp and the cross into the holes on the desk. Fucking Broken Sword, man.

>> No.2667768

>>2666674

If I recall correctly the regular sword just bounced you off it or shocked you.. One would assume since the sword is the main weapon and they give you a massively upgraded version that the Master Sword might break that little seal.

If a 10yr old w/o the internet in the early 90s can figure this shit out I'm sorry that you can't.

>> No.2667773

in final fantasy 1, you need the levistone to get the airship. okay, that makes sense...but then you have to go to a desert in the middle of nowhere, that doesnt have a map marker, and manually use the item in your key items list. and i swear on my life, not a single NPC mentions that desert. and furthermore, why does the airship spawn on a desert tile if it can only land on grass tiles?!

>> No.2667776

>>2666750
They tell you the sword repels evil magic. It's also how you know you can deflect the wizard's attacks.

>> No.2667783
File: 161 KB, 512x353, eiji aonuma fixes zelda 1.jpg [View same] [iqdb] [saucenao] [google]
2667783

>>2667727
You're right.

>> No.2667930

>>2667656
This one got me for years

>> No.2668063

>>2667713
>tfw don't know if that's sarcasm

I'm sorry ;-;

But jesus is the first Zelda game a slog to get through due to how cryptic it is.

>> No.2668075

>>2668063
people used to have a lot more free time before the advent of internet porn

>> No.2668091

>>2668075
But burning through every bush and bombing every wall isn't my ideal definition of fun. Also am I the only one that didn't find the hints in Zelda that vague? I mean yeah, some are engrish-y, but others aren't bad based on context. Like "The Dodongo dislikes smoke" I kinda figured it was an enemy or boss of some sort.

>> No.2668175

>>2667783
Yeah, that should fix most of the fake difficulty, assuming that screen comes after the movement tutorial.

>> No.2668176

>>2666666

>> No.2668195

>>2668063
>>2668075
>>2668091

Using the manual that comes with the game helps a bit. If you're playing it for the first time, I recommend taking a look at the readily-available scans online while you play.

I think people who criticism old games for being cryptic don't realize how much information is available in the manual. (I'm not saying Zelda isn't cryptic, tbh I've never beaten it, but this definitely applies to other games like the first Final Fantasy.)

>> No.2668221
File: 22 KB, 256x224, Dungeon_3[2].png [View same] [iqdb] [saucenao] [google]
2668221

Bought the player's guide to find out I had to use the fire weapon to get into this dungeon

>> No.2668276

>>2668195

that's true. the lttp manual explains all the basics and gives you basic advice up to the master sword. the ff1 manual gives you a walkthrough all the way to the airship.

>> No.2668281

>>2668195
The thing that deters me is that Japanese kids didn't do that, so I think "hey, if they can do it, why can't I?" I do use a strategy guide for the original FF and Dragon Warrior. I don't feel that guilty for that for some reason, but that's only because it's so easy to go the wrong direction and get curb stomped.

>> No.2668343

>>2668281
>knowing what japanese kids did
explain.

>> No.2668361

>>2668343
Original famicom games and stuff rarely came with guides and the like. Manuals? Sure, but guides like Dragon Warrior or Final Fantasy were released auth in the west were a rarity.

>> No.2668372

>>2666825
good taste, mate. I did the same thing.

>> No.2668405

>>2668176
See
>>2666959

>> No.2668408
File: 62 KB, 320x288, image.jpg [View same] [iqdb] [saucenao] [google]
2668408

Got the guide purely for this room

>> No.2668450

>>2666740
>Super Metroid Maridia Pipe
For me it was the Super Metroid exit from Ridley's Lair/Lower Norfair.
Mostly because I just left by spacejumping through the way you came (the acid-filled room) and thougt that was the way you were supposed to go until I saw someone else leave through the "proper" exit.

>> No.2668483
File: 649 KB, 785x594, LoZ manal p041.png [View same] [iqdb] [saucenao] [google]
2668483

>>2667727
Good thing there's an instruction booklet.

>> No.2668491

>>2668408

Dude just throw a pot at it

How did you not just throw a pot at it

>> No.2668494

>>2668361
>tip lines didn't exist
>gaming is performed in a vaccuum

>> No.2668510

>>2668483

And you can beat the game without the sword

>they lied

>> No.2668523

>>2668408
no dude I feel you there I was stumped for so long

>> No.2668545

>>2666798

No shit. I never knew that the bug net could do that. I guess I never thought to experiment.

>> No.2668564

>>2668408
One of the owl statues tells you what to do

>> No.2668576

>>2668221
Dude fuck you, it makes me angry that you didn't get this. Half of all Zelda puzzles are literally just "use the item you got in this same dungeon". They're so uncreative that by TP they can present you with a couple unlit torches anywhere in the game and the entire heavily-conditioned playerbase knows what to do.

>> No.2668579

>>2668564
Not him but that hint uses retarded names for monsters that absolutely do not follow, IIRC.

>> No.2668648

>>2668579

Its called a Pols Voice because in the japanese version of the original game you could kill it by yelling at your controller (it had some kinda microphone).

Now, you're not expected to know this. You are, however, expected to be able to trial-and-error for a set of 3. And I think that they sorta thought you'd know what a Stalfos was but whatever.

>> No.2668702

>>2668579
I think the monster's names are in the manual. Stalfos has been the name of every skeletal enemy in zelda. It also says "the imprisoned pols voice" and there is only one thing in the room that is imprisoned at all. I knew that sound-based things killed those already, I think I found out by accident.

That being said, I had to look it up. But I didn't have a manual when I had it even as a kid. I remember listening to the owl's hint and not knowing what it was talking about. I feel like if I had a manual I would have been fine.

That shit isn't as bad as stuff like in MGS where the actually require you to know stuff printed on the case. Doesn't really matter though thanks to the internet.

>> No.2668728

>>2668702
>I think the monster's names are in the manual

They aren't. At least, not in the LA manual. They're supposedly named in the original TLOZ manual for NES.

>> No.2669131

>>2668361
The fuck are you talking about? There were tons of guides and shit in Japan, some games even got multiple guides printed by the same publisher (Takeshi no Chousenjou, Tower of Druaga, etc)

>> No.2669243

>>2668576
To be fair, it WAS the third game and only the second one like it.

>> No.2669398

>>2668063
That's the point. It's an ADVENTURE game.

>> No.2669751

>>2669398
It's a burn every bush and bomb everything game, amirite?

>> No.2669773

>>2667649
I'd rather have a romhack that increased the speed of the game by about 80%. God damn it's tedious.

>> No.2669796

>>2668576
>use the item you got in this same dungeon
In an almost random location that doesn't look like it would be affected by a torch.

>> No.2669823

>>2668510
You can't beat the game without the sword. You need a sword to inflict damage on Ganon.

You can ALMOST beat the game without a sword.

>> No.2670038

>>2669751
On the second quest, sure.
First one, not so much.

>> No.2670046

>>2670038
What tips do you recommend? I feel like if I just play the first Zelda I'll get bored due to lack of direction. I can play a non linear game and explore, but I need some sort of vague direction...is that bad?

>> No.2670314

>>2666798
Would have been neat if you could put those in jars to fire off later.

>> No.2671042

>>2668063
God I wish so much that people like you were never born.

>> No.2671051

>>2671042
>thinks a certain way about a game
>BAAAAH U DON'T DESERVE TO EXIST. MAH CHILDHOOD

>> No.2671070

>>2671051
>Zelda 1
>Cryptic
I'm the first to help people on the Second Quest for all its bullshit on this board, and I can say this:
If you can't figure out Zelda 1 First Quest from ALL THE HINTS YOU'RE GIVEN, then you are fucking terrible at games.
There's really no excuse. If you can't figure it out with all the help you're given, maybe you'll be better off just reading a book.

>> No.2671075
File: 714 KB, 1001x1001, DataMemory.jpg [View same] [iqdb] [saucenao] [google]
2671075

>>2666740
>>2667091
She can be saved in the Generation 2 remake if you have a Phantasy Star Generation 1 completed save

>> No.2672934

>>2669796
It's not a "random location". Everything that's under Skull Woods is part of the same dungeon (even Skull Woods itself may be considered a part of it), and what you needed to open with the fire rod is its final entrance leading to the boss.

>> No.2672953

>>2671070
Hints from the manual or in game? Manual I can understand, but in game? I mean, the hints aren't bad in game despite being engrish if you just use context, but in game? Those are a bit harder to come by, man. I-I don't know where to bomb or burn to find them ;-;
Also I apologize for snapping.

>> No.2673336

>>2668702
just checked my original la man, nope. no monster names mentioned. maybe because it's a direct sequel to alttp they assumed players of the time were already familiar with the monsters by name

>> No.2673337

>>2673336
>maybe because it's a direct sequel to alttp they assumed players of the time were already familiar with the monsters by name

This. Though I don't think that aLttP even had any Pol's Voices.

>> No.2673347

>>2673337
alttp did have various forms of stalfos albeit not the hooded stalfos and at least regular keese, so process of elimination would have worked. but tbh when i was a kid i just did process of elimination.

>> No.2673384

>>2673336
I still can't remember which one has which name and I've beaten like half the Zelda games

PROTIP: kill them in the order that's least convenient, pretty obvious video game logic

>> No.2674359
File: 14 KB, 320x240, zio.gif [View same] [iqdb] [saucenao] [google]
2674359

>>2666674
>1 damage

>> No.2674382

>>2674359
The dialogue didn't clue you in? This one seemed pretty obvious to me.

>> No.2674389
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2674389

How the fuck was I supposed to know to give him a lemon? Or even where to find a lemon.

>> No.2674398

>>2666674
It's not even just that
you have to have full hearts to do the sword beam gay thing

>> No.2674413

>>2674389

I figured this out when I was younger and the game was brand new, but I replayed this about a year ago and had to look up a guide.

>> No.2674486

>>2674413
The game tells you probably, or you go to that hint bitch. I don't even remember I know I beat the game when it was new too and had no guide as well.

>> No.2674504
File: 23 KB, 480x360, 2yearsIspentOnThisFuckingRoom.jpg [View same] [iqdb] [saucenao] [google]
2674504

I love this game but this room stumped me for something like 2 years. I knew there was a hidden door or key in the room because I had the compass and the map which told me this room had a secret.

In order to unlock the secret staircase you had to kill the enemies in the room in a certain order....

The only clue the game gave was if you spoke to one of the owls in the wall in another room in the dungeon he said "defeat the Spatial". The name of the monster wasn't "Spatial" gbut I can't remember what the actual name was. It wasn't something obvious though, it was a random name like that, that had no relevance to what the monster looked like.

That meant you had to defeat the monster named Spatial first. I had no idea what that meant though because the game never gave the names of any of the monsters. The manual didn't give the names of any of the monsters either. I don't know how the heck you were supposed to know that "Spatial" referred to a specific monster.

I think by the time I was nine or ten I was old enough to know I could look up walkthroughs on the internet.

I spent so many hours searching every inch of the dungeon, every inch of the world, and even the other dungeons for a key or a clue or anything.

Man. I'm still frustrated about that.

>> No.2674526
File: 10 KB, 256x224, Zelda_ALttP_Agahnim_Zelda.png [View same] [iqdb] [saucenao] [google]
2674526

>>2666674
Agahnim makes Zelda disappear, and then, to my imagination, floats up and disappears himself.
When what he really does is slide backwards.

I left the room thinking I have to find him in the dark world because of all the crap he was spouting.

Now, when this happened I was playing it on an old release of snes9x where layers weren't perfect (no idea I needed the lantern to climb up death mountain because the whole cave system didn't have the darkness filter over it), so that might have had something to do with my confusion... but still, slashing a curtain? I had no idea or precedent to do that, and it was a 'boss encounter' that I wasn't trapped in.

>> No.2674532

>>2666798
Friend of mine thought the bug net was the only way to do it until I told him about using the sword.
I played OoT before LttP, so the fight against Gannondorf clued me in.

>> No.2674545

>>2674526
>I wasn't trapped
You can't leave the room, dude. The door is shut behind you.

>> No.2674557

>>2674545
ended up finding a video to check that...
maybe i did a save and quit, and ventured around trying to find... something?

>> No.2674569

>>2668408
I was stuck on this for something like a year. I didn't speak much english back then (only basics, enough for playing most of the game) and was going through the game with a dictionary. After not finding what the fuck a stalfos was on the dictionary I tried killing all the enemies, without knowing the order mattered so I tried everything else, even going to other areas. I mean, I already interacted with everything there, and killed all the enemies, and nothing happened, right? And the owl doesn't mention anything about the hint being about that room so I thought I was in the wrong place too.

I would go back to this game from time to time and try something randomly, and one day I simply did it without knowing what exactly I did to solve it. Needless to say I never replayed this game.

>> No.2675331

>>2674526
But there's a pattern on the carpet where there's a door. One where you came in and one where Agahnim "disappears". Kinda obvious there's a door or an opening of some kind there.

>> No.2676861
File: 41 KB, 273x601, 1160564633.jpg [View same] [iqdb] [saucenao] [google]
2676861

Getting the good ending without using a walkthrough.

>> No.2678209

>>2666674
It was a memorable place, and once you got the master sword and knew you had to head back to the castle it should be pretty obvious that this is the place to to (only unexplored entrance into the castle), and hitting it with your new powerful sword was very intuitive.

>>2666740
>the Super Metroid Maridia Pipe

Don't remember it exactly, but it definitely was a very memorable place too (it was the first time you got to see any of Maridia). As far as I can remember I strolled there already having the power bombs (but before actually needing to go there) and it occured to me that the glass might actually be breakable. It was very satisfying when it did really break. I found this to be one of the more beautiful and elegant things in the game.

>> No.2678221

>>2674504
1) Not "Spatial" but "Stalfos"
2) Your pic is unrelated, it's not that room you're talking about, this is the one >>2668408
3) Was being talked about already, see above
4) The stone slab/owl statue says "kill last the imprisoned Pols Voice", there is only one "imprisoned" enemy in that room, so it's just TWO possiblities to try out. (bat > skeleton > trapped rabbit, or skeleton > bat > trapped rabbit).

>inb4 "but it took me another 3 years to figure out the rabbits could be killed with pots"

>> No.2678224

>>2674557
Yea right, let's not go to the boss that we're supposed to defeat, but instead roam the rest of the game world aimlessly because why not.

>> No.2678227

>>2674569
>Needless to say I never replayed this game.
>never replayed the very best game on the GB/GBC there is
>never replayed one of the very best Zelda games there is

>> No.2678243

>>2678227
Hey now, no need to insult the GBC like that. It had a lot of genuinely good games

>> No.2678254

>>2674486
I only had to go to the hint lady once. I was on the tropical island just before entering the area with the giant tree and the Ravens. I didn't know to jump onto the hanging vines to open the passageways. It takes a good 10 minutes to go back to the lady and ask for the hint and then come back lol.

>> No.2678271

>>2678243
Still it's the very best one.

http://www.complex.com/pop-culture/2013/08/best-video-games-nintendo-gameboy/ithe-legend-of-zelda-links-awakening-dxi

Your suggestion how proclaiming Link's Awakening DX the best GBC game could be an "insult" constitutes an insult in itself.

>> No.2678275

>>2678271
It's the best one because it's an actual game that doesn't feel like a watered down version of the console games, like so many series did
not because some faggotfuck site has it as "#1"

>> No.2678278

>>2678271
That's a video game journalism site. They're all bought and paid for.

>Your suggestion how proclaiming Link's Awakening DX the best GBC game could be an "insult" constitutes an insult in itself.
You're a smart cookie.

Trolling aside, it's a good game, and I had some fun with it, bought and legal and everything. However I could never shake the feeling that it was a reasonably cheap cash-in, reusing a lot from LttP. Sure, the reuse is intentional, but that does not improve things.
From the list you linked, I'd probably put MGS higher, simply because it's unexpected. I'd put Shantae higher, because of its technical aspects. I'd definitely drop both Oracles from the list, because Nintendo were fucking assholes ripping people off there, by splitting the game.

>> No.2678280

>>2678227
I had no idea how I got past it in the first time, so if I got there again I wouldn't be able to get out. I did play the oracles games several times thought, but those were much later.

>> No.2678297

>>2678275
You're right, I just gave a link as an example. It's #1 in most top GBC game rankings.

>> No.2678303

>>2678278
>Nintendo were fucking assholes ripping people off there, by splitting the game.

For your information, there were supposed to be THREE games, they dropped the third because the password system and interaction between the games proved too complex. There is no way you could have packed all of the two Oracle games into one, and it wouldn't have made much sense either, if you know the games it should be obvious to you.

>> No.2678307

>>2678303
>There is no way you could have packed all of the two Oracle games into one
space-wise, trivially

>it wouldn't have made much sense either
chapters, on one cart, for one price

>if you know the games it should be obvious to you.
I openly admit I have such a strong hatred for the Oracles, I have not played them, and refuse to play them, even on an emulator

>> No.2678310

>>2678278
>it was a reasonably cheap cash-in, reusing a lot from LttP

I don't know how you can say that, Link's Awakening has an amazing number of great features that are unique to it to this very day. Here's a very interesting article to read:

touriantourist.--------.com/2011/05/magic-of-links-awakening.html

(Replace "--------" by "blogspot", silly 4chan won't let me post the link.)

>> No.2678321

>>2678307
>I have such a strong hatred for the Oracles, I have not played them

Where would that hatred originate from, I you haven't played the games you can't be very familiar with them. Admittedly they are nowhere ALttP/LA level, but mostly fun to play through at least once (preferably a linked game). The Gasha seeds and rings are Pokemon-style gimmicks, but otherwise the gameplay is pretty solid.

>> No.2678324

>>2678310
I played LttP after LA (and actually didn't finish it, unlike LA), and while playing so I kept thinking "wait, I've seen that before". Since LA was made after LttP, I got to assume, it heavily borrowed from LttP

>> No.2678326

test

>> No.2678332

>>2678321
The origin of that hatred is my small budget back in the days, combined with Nintendo's hubris of making people pay full price twice to get the whole game, for a set of games that reuses the LA engine down to the artwork. Beyond story and puzzles I can not imagine where the budget for this game is, yet Nintendo charged full price for it, twice.

The game itself is probably good, plenty reviews confirm this. But I don't care how awesomely perfect a game might be, the conditions to play it are utterly unacceptable and customer-hostile, in my opinion.

>> No.2678334

>>2678307
You do realize each of the Oracle games has full 8 main dungeons + some mini-dungeons + lots of other stuff? It would be simply way too long for a zelda game to make them one (a 16+ dugeon game, while Majora's Mask had only four), besides it would be awkward to have one game with two different game worlds etc. I think each of them has enough content to be a standalone game.

>> No.2678353

>>2678303
>there were supposed to be THREE games
Not surprised. If you can make people pay 50% more money for a week more dev time, you'd do it. That's precisely my issue with the Oracles.

>> No.2678397

>>2678353
I don't think making the third game would be "a week more dev time". It would have 8 full dungeons + a complete distinct game world + lots of other stuff, just like the other two (they most likely kept all the best ideas for the two games that were released). Let it be said that it surely takes some dear amount of time to design a good Zelda game, even if you have the engine and most assets ready at your disposal.

Furthermore, as I mentioned, the most daunting task was to facilitate the interfacing between the three games, and that was why the three games concept was scrappped early enough so not too much design and coding work would have gone to waste.

Each of the existing Oracle games is similar in length to Link's Awakening (if not longer due to fiddling with the Gasha seeds, rings, sidequests etc.) and works easily as a standalone game of adequate content IMHO.

>> No.2678403

>>2678397
>the most daunting task was to facilitate the interfacing between the three games
Only in terms of usability. It's trivial beyond that. The number of available characters in a password, and its length, give the number of encoded bits. Then you decide what the bits mean. To encode more, you need more complex passwords, and hence a more complex input system, etc. Password systems are in that way identical to saving data to some RAM/memory.

There is no design or coding work involved for that, at all.

>> No.2678418

>>2667773
I think there are NPCs that mention a legend of an artifact being buried in the desert, and it happens to be south of that town.

The part that got me stumped was the warp stone location. I remember NPCs talking about aliens or whatever in the area, but never knew about checking behind a waterfall.

>> No.2678423

>>2678324
I played ALttP after LA as well, and for me the former felt like LA on steroids in terms of graphics, sound and general scope, which was a great experience (LA though had a great atmosphere of dream and mystery and simple, yet much less predictable story).

The design elements which the two games have in common are a core element of the Zelda games (specifically those from that period, i.e. the first half of the '90s), and I found no issue whatsoever with that. I guess the difference in our approach may boil down to personal preference, you might be a person who expects each game in a franchise to be very different from its predecessors.

BTW if you still haven't finished ALttP you should probably fix that soon. It's arguably one of the best games ever made (the only real issue I have with it is that one of the heartpieces is a chore to get, otherwise it's near perfect). There is a patch now that adds some minor improvements and enables use of CD-quality music, so perhaps you might want to have a look at that.

>> No.2678428

>>2668408
Yes that was confusing as fuck. The owl statue didn't help either because I didn't know a Keese, Stalfos or Pols Voice was. First Zelda game I played, so I called them skeleton, bat, and rabbit.

>> No.2678431

>>2678423
>you might be a person who expects each game in a franchise to be very different from its predecessors.
Not necessarily, but in this case the similarities made one game feel like a mod pack or level pack of the other, not a game of its own. And when even bosses and their patterns get recycled, it seems like elements were just shuffled around, without much of a "creative" aspect to it. I know in the case of LA and LttP that's intentional, but for me it ended up feeling like "you're playing LA again, but someone moved everything around just to fuck with you"

>BTW if you still haven't finished ALttP you should probably fix that soon
When I played LttP I made it to the point where the parallel world was introduced. At that point I was pissed off that my minimal knowledge of the map was thrown away, and the game failed to give me any inner motivation to actually move forward. Up to this point I've only done things in the game because it told me to, but I felt no personal investment, in the characters, the story, or world. When then the game pulled this trick, I simply decided that I don't like to be played by this game, and I'm certainly not playing the game at the moment, and stopped. I'm probably missing out on some big gem in gaming, but that's fine. It's just not a game I feel any kind of attachment or access to.

>> No.2678434

>>2678403
http://uk.ign.com/games/the-legend-of-zelda-the-third-oracle/gbc-873036

>In 2000, the 3-game concept became too much for the platform and the limitations of the password system used for the games, so the team scaled the project back to just two games and restructured the password system and storyline.

Apparently they somehow *did* have a major problem there if it made them decidedto make just two games instead of three (and the argument how "easy" otherwise it supposedly was to make a third game would only reinforce that further)

>> No.2678438

>>2674389
I thought he mentions that it starts with L and ends with N and can be found by an oasis?

>> No.2678445

>>2678434
Ok, to clarify for you:
>became too much for the platform and the limitations of the password system
The "for the platform" is random filler by IGN and can be discarded. The "the password system" is the important part. 3rd game means up to 50% more information to be moved through the password. That means you either increase passwordsby 50% (say, 60 characters instead of 40), or increase the number of glyphs (introduce special characters or symbols), or a combination of both. If you increase the length, you piss people off, because entering passwords is a pain in the ass. If you increase the symbol space, you piss people off, because passwords are already difficult enough to write down, and similar looking symbols (1, l, I) lead to broken passwords, further increasing frustration.
So with that in mind, developers develop their password systems to hit a sweet spot between frustration and data density. When, at that point, Nintendo devs realize they don't have enough data in their password to move stuff across three games, they can simply decide to reduce the number of items to move across, possibly damaging that gameplay aspect, or scrap one game and focus on two games working well. THAT is where the team scalled the project back, and THAT is what you call the "major" problem, a simple User Experience decision.

There is no otherwise technological or platform-specific limit there. And given that the two games we have are basically map packs for the same common engine, a third game would have been exactly that. This development is done on a "high" level, in image editors, script editors, not by coders on the source/asm level. So when the decision is made to scrap a game, it's similar to drop the third season from a TV show. The writers get their creative juices flowing and shuffle things around until they fit in the smaller target space.

>> No.2678446

>>2678428
>4) The stone slab/owl statue says "kill last the imprisoned Pols Voice", there is only one "imprisoned" enemy in that room, so it's just TWO possiblities to try out. (bat > skeleton > trapped rabbit, or skeleton > bat > trapped rabbit).
>>2678221

>> No.2678464

>>2678431
>At that point I was pissed off that my minimal knowledge of the map was thrown away
>When then the game pulled this trick, I simply decided that I don't like to be played by this game

From your description it's hard for me to understand what the real issue was. If you thought that you'd never return to the light world, it's not the case. As a matter of fact the better you know the light world, the easier it will be to find secrets in he latter two thirds of the game due to the fact how the movement between worlds works.

Just the other day (I think) I read another person talking about ALttP and saying that as a kid he never "finished" the light world (as hinted above there's plenty of stuff to do in the light world even after "finishing it"), and years later when he played it again he was awestruck finding out the real game was just beginning once having gotten to the dark world. I guess it's a matter of approach and personal preference that shapes what you expect and how you receive what the game has to offer. Another try might still be worth it, especially if it's long ago when you played it last.

Returning to the LA vs ALttP similarities debate, personally I never found them to be similar enough for one to feel like a rehash of another. As mentioned, the common stuff is pretty much what became Zelda staples at that time, like Moldorm, Armos knights, hookshot, flute (wasn't called "ocarina" yet), etc. The overall atmosphere and feel of each of the two games seems distinct enough (epic adventure of a hero destined to save the princess & kingdom etc. vs being stranded on a mysterious island with a story unfolding slowly).

>> No.2678473

>>2678464
>From your description it's hard for me to understand what the real issue was
Keep the context in mind. Up to this point the game was busy pushing me from location to location, showing me whatever it thought was oh so grand, bombarded me with endless dialogue about stuff it never made me care for to begin with. Throughall that I felt mostly lost, because the pushy nature kept me from actually getting to know much of the map, or world, or characters. Then, when I slowly got the hang of it, and moved from A to B without having to constantly check a map, the game just takes it away from me, and replaces it with a map that looks somewhat similar, but has different barriers. It's like you moved to a new city, learned your commute route, then construction sites pop up everywhere. You don't want to spend any mental work on figuring out the new commute, it's a chore, not something entertaining. So, that, paired with the game forcing its first map onto me for the last couple hours, was the straw that broke the camels back, and I decided to have enough of it.

Yes, I do understand the game has core mechanics involving the movement between these two worlds, but I didn't care. Not at that point. I was trying to get my bearing, and the game was "getting in the way".
Parallel worlds can be fun, and I think I enjoyed it in other games, occasionally. So it's not the mechanic that bothers me, it's that particular delivery.

>epic adventure of a hero destined to save the princess & kingdom etc
You raise an important point there, I think, because heor of destiny quests bore the hell out of me. LA was whimsical, and cute, and its story grew with me. LttP gave me some "destiny" right out of the gate, and it pissed me off. Makes me think more and more that LttP is just not a game for me.

>> No.2678502

>>2678473
I think you just wanted to push forward with completing particular goals at a given time too quicky and did not spend enough time on just roaming the world and exploring. This is a very significant part of the Zelda experience. From what you say, for you the overworld was just some network of paths linking different locations you had some "business" to do at (dungeons and other locations of interest). As a result of that, you apparently didn't appreciate the overworld itself for what it is, and missed much of the exploration aspect. Once you get the master sword you have probably been to most locations in the light world, and the dark world that soon opens before you gives you another world to explore, somewhat similar, and somewhat different to the one you already know. If you didn't enjoy exploring the light world and rushed to complete the dungeons asap, you indeed may have been frustrated by being presented by another set of dungeons connected by a different set of paths. I'm afraid with this kind of approach it may be indeed difficult to fully appreciate and enjoy a game like ALttP.

Still, in LA you had a lot of exploration to do between dungeons, as getting to a given dungeon in the first place (finding and using the key, or gaining access otherwise) was always the major sidequest to tackle between the actual dungeons themselves. Also most secrets are missed in both ALttP and LA if you insist on treating the overworld just as a complicated "hub" linking the dungeons and other places of interest.

>> No.2678516

>>2678502
I didn't feel like exploring the world in Zelda, the game gave me no incentive, and instead just added constant urgency, pushing me to the next location and set piece, gave me no time to slow down and explore on my own. I didn't feel that pushy nature in LA, and went exploring and tracking on my own.

>another set of dungeons connected by a different set of paths
No, that was not it. I didn't even make it to any dungeon in the dark. Everything the game forced me to learn was gone, so why bother? Normally the answer is "because you want to, because the game made you want to". I didn't, and it didn't, so I stopped. I had no investment in this world, no reason to discover or explore anything, no desire to do so. The game just gave me puzzle after puzzle and the best motivation it could inspire in me was "because I want you to solve it". That's not sufficient.

>this kind of approach
It sounds more like you think of me in terms of a minmaxing push-through. So, explain to me why LA gripped me until the very end, and LttP made me feel used and abused 30 minutes in?

Again, just to make sure: I am not saying LttP is bad (though I do not think it's the holy grail of gaming), I am saying that LttP uses mechanisms and story elements that simply do not appeal to me. That is a preference. No amount of forcing me to stomach stuff I don't like, will make me change my opinion there. It's like you being forced to watch a chess match, because chess is oh so exciting for some people. Sometimes it just won't click.

>> No.2678536

>>2678516
>So, explain to me why LA gripped me until the very end, and LttP made me feel used and abused 30 minutes in?

That's a bit puzzling (no pun intended) to me as well. I'm not sure why you felt that much of an actual "sense of urgency" in ALttP and not in LA. In the latter, the owl appears frequently directing you towards specific areas of the island, or even specific places. Many times I saw complaints about that, with arguments being made how it supposedly "set you on tracks" and made the game more linear. On the other hand, in ALttP the elder reveals the locations of the remaining two amulets after you have retrieved the first, and that's pretty much it, you can explore as much as you want.

Any "sense of urgency" that dialogue with NPCs might invoke in both ALttP and LA is just a narrative instrument with no real bearing on the game world. At any moment you can take all the time you want and just explore. This isn't Majora's Mask or the BSX ALttP spinoffs where you inded had a limited amount of time to explore and accomplish your goals. In ALttP and LA, nothing will ever happen without your presence.

>> No.2678537

>>2678516

lttp did not have endless dialogue. I think it had just the right amount of dialogue to include a bit of story with the action.

as for your other complaints, I can't relate to them at all. lttp always gave you objectives but there was no "urgency" or any sort of time limit. the whole idea is to explore the open ended world and go to the next dungeon when you're ready. in fact, you don't have to do the dark world dungeons in order.

the whole point of the dark world is that you get used to the light world, get to know it, go exploring (heart pieces and items actively encourage you to explore and not just focus on objectives. heart pieces go a long way early on, and the bottles are vital). then you go to the dark world and it achieves the effect of being uncanny - familiar to what you know, but also strangely different. and your knowledge of the light world plays into that, like opening the 2nd dungeon etc.

I've said enough. lttp might not be your kind of game and that's fine. but it's a classic, and it seems that you don't like it because you approached it the wrong way.

>> No.2678553

>>2678537
I think he simply took the whole "OMG HURRY Link before Aghanim does something horrible to the other girls/to Zelda/opens the gate to the dark world" etc. (which is indeed mentioned by the priest, the elder, the old man in the desert cave, the other old man in the mountains, and possibly others) way to literally. This is indeed a narrative tool which was used by the story writers to possibly make the game more exciting and make your quest feel more significant, but you were never told of any specific bad consequence that would happen if you take too long, which is a hint that there actually isn't one.

I think he would enjoy the game much more if he attempted to play it again being aware that the "urgency" is just narrative and there is no real reason to rush whatsoever (quite to the contrary, thorough exploraton always pays off in Zelda games and enhances enjoyment of the game.

>lttp did not have endless dialogue.

Gee, I wonder what he would say about Planscape: Torment. Now THAT'S one game that has what you can call "endless dialogue". Sometimes a literal hour or two of talking to NPCs before any actual progress in the game happens.

>> No.2678561

>>2678553
Lots of dialogue is fine, if, and only if, the game gets me on board to care. Nothing wrong with reading. Lots wrong with reading stuff you don't give a damn about.

>> No.2678564

>>2678553

that's the impression I got. even as a kid I knew that was just part of the narrative, and never felt any rush. the only time there was any sense of urgency was right after you get the master sword, but even then, it doesn't make any difference how quickly you get to sanctuary.

that anon probably thought that if he didn't rush through the pendants, that he'd get a game over from ganon's army pouring into the light world, which is absurd.

the world is set up to encourage exploration. and like I said, you have to explore to get vital stuff like bottles and flippers which aren't in any dungeon.

>Gee, I wonder what he would say about Planscape: Torment. Now THAT'S one game that has what you can call "endless dialogue". Sometimes a literal hour or two of talking to NPCs before any actual progress in the game happens.

lol yea, LttP has just enough dialogue to provide some story and flavor. it was a fraction of the dialogue in a typical RPG. I wonder how he'd react to actually excessive dialogue.

>> No.2678569

>>2678564
>I wonder how he'd react to actually excessive dialogue.
I'd read it, if the game picks me up. I'm having a lot of fun going through written lore in various MMOs and shooters that don't belong on this board. I managed to sit through the endless ramblings on Okami, because the story gripped me. I happily sit through endless cutscene dialogue, if it's cutscene dialogue I care about (BG&E was good, Kingdom Hearts was not) and so on. The common aspect is simply "do I care?" and closely related to that, does the game make me care? LA succeeded, LttP did not. It may be subject matter, it may be delivery. I don't know, but most of all, I don't care. Not enough to "stand" what felt to me, as shortcomings, and tolerate them, in order to get through to something interesting. It might be there, but the game is giving me a hard time wanting to find it.

>> No.2678579

>>2678569
To be honest you could probably just skip through most of the dialogue in ALttP and still beat it without problem. All really vital destinations are marked on your map, all the rest you can find by a combination of exploration, logical reasoning, knowing your items, and a minimal bit of trial and error at times (one of the dark world dungeons entrance stumped me for a short while, and after I managed to open it I though "oh really, that was it...?"). Especially everything that is being said after defeating bosses in the dark world is really just filler you can skip entirely if you don't feel like reading it. Just enjoy the game for what really matters, i.e. the exploration of both worlds, finding items, and the playing through the dungeons. The story probably bored you because ALttP it's not the mystery type of Zelda like LA or Majora's Mask, it's rather the standard, run-of-the-mill (not in a bad way, but still) "muh epik le heroe saves kingdum n princes hurr" type.

As for

>> No.2678582

>>2678579
*(Lol, ignore the dangling "As for", I was doing some rephrasing and that sentence start was left over somehow.)

>> No.2678584

>>2678579
Oh, yeah, I did skip a lot of the dialog, or tried to fast forward it. Sadly, these dialog systems are designed in such a way, that speeding through them becomes a button mashing chore. They are, rightfully, not designed for that. But at that point I was already annoyed with the game, so it didn't help. I suppose I really started the game with the wrong expectation, or at least the wrong mindset, and we clashed in a spectacular way. Anything the game tried to make me care, just resulted in me getting more annoyed and frustrated, and only continuing to play just so I'll have this mess behind me and marked on my list of "must plays".

>muh epik le heroe saves kingdum n princes hurr
Yes, definitely, that played a major role in it. I tend to avoid these games

>> No.2678683

>>2668579
in the french version, it says something like "rabbit first, specter last"

>> No.2678687

>>2678683
I don't remember what the German version message is, but I think it also is more explicit rather than referring to obscure and cryptic enemy names.

>> No.2678732

>>2678307
>space-wise, trivially
gonna weld the carts together anon?

>> No.2678743

>>2678732
Both games are 1MB each. GBC games of the time went to 4MB easily. You can fit both games on a medium sized cart without even trying, AND fit a switch menu in front of them AND use RAM instead of a password, to pass more data between the two in a less hassle-y way.

>> No.2678761

>>2678743
Why would they put both games on one cart, if each one had enough content and playtime for a Zelda game? HAL put multiple Kirby games on one cart in Kirby Superstar, but each of them was quite short. Not the case with the Zelda Oracle games. Besides, it was decided from the start to make separate games, and much of the design was based on that. The way the games interfaced with each other would most likely be very different if they were intended to be released on one cart.

>> No.2678765
File: 1 KB, 214x198, 1389007668027.png [View same] [iqdb] [saucenao] [google]
2678765

>>2678761
>Why would they put both games on one cart

>> No.2678768

>>2678761
>Why would they put both games on one cart
To not rip off players in terms of price. These "games" are just map packs for the same common engine and asset set. Good map packs, but nothing beyond that. Selling them for half price each would have been acceptable. Selling both of them for full price each, was just a middle finger towards the players.

>The way the games interfaced with each other would most likely be very different if they were intended to be released on one cart.
The only difference would have been a common save slot instead of a password.

>> No.2678850

>>2678768
>These "games" are just map packs for the same common engine and asset set.

If you played both LA DX and the Oracle games you should know exactly that this isn't really true. In the Oracle games there is an overabundance of graphics, music, and other assets, as well as stuff that required both new code and assets like items, enemies, NPCs, dungeon features/contraptions, puzzles, bosses, and many other things that didn't exist in LA DX.

What you're suggesting is equivalent to demanding that all games that use, say, the Unreal engine be budget titles sold for half the price just because the devs used an existing engine and some assets that came along with it.

The Oracles differ from LA DX way more than the Japanese SMB2 ("The Lost Levels" on western SMAS) differed from SMB1 (btw, happy 30th birthday, SMB1, hooray), yet the japanese SMB2 was always considered a full game.

As mentioned, each of the Oracle games arguably provides enough new content and play time to be worthy of a standalone release. A huge amount of work surely went into designing the all-new story, overworld, dungeons etc. and writing the necessary code and creating the new assets such as graphics and music. Calling the Oracle games mappacks or "games" in quotes (implying they're not worthy to be called such) is imho simply unfair and demeaning.

>> No.2678878
File: 137 KB, 986x661, i don't remember the sun being so flat.jpg [View same] [iqdb] [saucenao] [google]
2678878

>just started playing Oracle of Seasons yesterday
>had a hard time with Ages, hopefully this will go better
>get to the Temple of Seasons
>cannot figure out how to get the Rod of Seasons
>wander around everywhere
>bomb everything in the temple
>give up and look up a guide
>oh you just have you stand on the first platform you see walking in

I hate myself.

>> No.2678881

>>2678768
> Being this entitled.

>> No.2678884

>>2678850
The two Oracles share the common assets.

>> No.2678885

>>2678881
I didn't buy, play or pirate these games. I just gave Nintendo the finger. They're free to be dicks, I'm free to call out their dickish behavior

>> No.2678892

>>2678884
> Unique story
> Unique overworlds (Ages had 2, Seasons had 5)
> Unique graphics
> Unique music
> Unique dungeons
> Unique weapons
> Unique bosses
I don't remember if there were exclusive enemies or not.

All of these things take time an money. They didn't make ages and spend a weekend making seasons.

>> No.2678902

>>2674359
Good to know I wasn't the only one who equipped it and tried to hit him with it the first time. I was like "What the hell, ONE DAMAGE?!"

>> No.2678909

>>2678892
>All of these things take time an money
Fair enough. And yet they had a common engine, common foundation/codebase, were made using a common toolset, and were not developed independently (so chances are the devs reused a lot of concepts and materials). There's nothing there that would in any way suggest that they should both be sold at full price. Devs do sell expansions or level packs or whatever you want to call it. But at least they have the decency to not pretend they're starting afresh and want full price for it.

>> No.2679061

>>2678892
No they spent a weekend making both because they're both recycled from LA, it's pretty shameless

>> No.2679108

>>2679061
Troll harder nex time.

>If you played both LA DX and the Oracle games you should know exactly that this isn't really true. In the Oracle games there is an overabundance of graphics, music, and other assets, as well as stuff that required both new code and assets like items, enemies, NPCs, dungeon features/contraptions, puzzles, bosses, and many other things that didn't exist in LA DX.
>>2678850

>> No.2680218

>>2679061
>No they spent a weekend making both because they're both recycled from LA
It's not true and you know it

>> No.2680224

>>2680218
wasn't even a whole weekend, eh?

>> No.2680234

>>2680218
How would he know? He hasn't even played them, he said so in >>2678307. It's borderline trolling at this point, anyone who had actually played them would understand how having two games interact with one another was not a cash grab. If anything, Capcom ensured it was anything but: you can complete the main quest without buying both games, and the password system ensures you don't NEED a link cable to complete all linked secrets. But of course, if you haven't played them you wouldn't even know what "linked secrets" mean. Uninformed opinions are not worthy of respect or discussion, so let's just ignore that guy.

>> No.2680236

LttP: Level 5
You fucks know what I'm talking about

>> No.2680243

>>2680234
>>2679061 and >>2678307 are not the same person. I am >>2678307

>anyone who had actually played them would understand how having two games interact with one another was not a cash grab
Do you have troubles understanding, or refuse to? My claim is that they the Oracles are each "level packs", based on the same common code base that is a minor tweak of DX, and a fair share of the assets. That they are connected through a gimmick is fine, but it does not justify paying full price for each.

>the password system ensures you don't NEED a link cable to complete all linked secrets
The password system is nothing but a portable savegame. What they did with it was smart, but contrieved. The platform didn't require it in any form. It was just a convenient way to split a game into two and charge double for it.

>if you haven't played them you wouldn't even know what "linked secrets" mean
Come on, back when the Oracles were new, IGN was still a useful site. Craig did pretty thorough reviews, and even without having played these games, that feature is obvious.

>> No.2680245

Anyone remember when you enter the castle for the first time you find there is an area that could be destroyed with a bomb or struck at high speed?

I wondered what was in that area of the castle.

I didn't know you could throw your items into the ponds to get better stuff. I found it out on gamewinners.

What I didn't look up was how to find the item that allowed for a barrier to be placed around you. I found out about it from someone's finished game on the GBA.

>> No.2680253

>>2680243
Sorry, dude, you've lost the argument the moment you said
>I haven't even played the game

>> No.2680259

>>2680253
Explain to me how it's required that Nintendo needs to rip me off, in order to justify that I feel Nintendo would rip me off, if I were to buy these games? Do you even understand what my point is? That said, it's my opinion, not more, not less. If yours differs, that's fine. I'm not here to convince anybody. It's not possible anyway. These boards are confrontational in nature, so things just end up as shouting matches.
I said that I consider these games a rip-off, justified my position, and that's all there is to it. If you need to "win" some argument, have at it. I'm wrong, you're correct, everybody's happy. I'll keep my wrong opinion though.

>> No.2680270

>>2680243
>My claim is that they the Oracles are each "level packs", based on the same common code base that is a minor tweak of DX,
It's an entirely new engine that mimics the DX gameplay. But the coding is entirely different. This is evident in saving, menus, and even gameplay features themselves. It's like saying BS Zelda is a "minor tweak" of the first Zelda just because they play alike. But of course you don't know this because you haven't played the games, yet insist in making claims about them.

>and a fair share of the assets.
The only assets that look similar are Link, Zelda, and a few monsters. Most assets are new from scratch. But of course you don't know this because you haven't played the games, yet insist in making claims about them.

>That they are connected through a gimmick is fine, but it does not justify paying full price for each.
They're a sequel/prequel to one another that you can play in any order for slightly different interactions and story. That they use the same engine is pretty meaningless when they feature distinctly different worlds, storylines, characters, individual assets, enemies and items. They're their own games with nothing in common beyond engine and connectivity, even their gameplay styles are different. But of course you don't know this because you haven't played the games, yet insist in making claims about them.

Are Ocarina of Time and Majora's Mask justified in being their own games to you? Because both have less content than the Oracles combined, reuse the engine and assets far more than Oracles did, and one of them even requires an extra addon, which makes it more of a "cash grab".

Also this >>2680253

>> No.2680271

>>2680259
You can play without buying it

Your position isn't justified because you read an ign article, play the games and then we'll talk

"I'll keep my wrong opinion though" is the most retarded argument you can have though. if you don't want to play them dont act like youre an expert, you clearly know nothing about the games

>> No.2680276

>>2680245
>Anyone remember when you enter the castle for the first time you find there is an area that could be destroyed with a bomb or struck at high speed?
They lead to areas with rupees (and maybe some bomb chests?). You can get there again by moving/dashing into a headstone in the graveyward. I only found out you could a few years back, I've always been curious about those cracked walls since I was a kid.

The throwing stuff into the pond is fairly obvious though, isn't it? I mean, the game prompts you to throw something when you get close to them. And the fairytale about the fairy and the golden ax and stuff is fairly popular.

>> No.2680438

>>2680253
This.

>>2680243
My claim is that they the Oracles are each "level packs", based on the same common code base that is a minor tweak of DX

Again, this is simply wrong. The majority of assets is new, the engine is massively expanded, there are a ton of all-new mechanics, items, weapons, enemies, puzzles, all 8 dungeons per game (16 total + some additional or mini-dugeons) are brand-new including a ton of stuff that didn't exist in LA DX, virtually all mini-bosses and bosses are new, each of the two games has a complex all-new, multilayered (different time periods or different seasons) overworld, you got animal companions, Gasha seeds, rings, a whole slew of new NPCs, all new story, etc. etc. Many people who have at least played the games (and probably beaten them at least once) have told you this, yet you keep insisting on an "opinion" that is both factually wrong, and one you're not really entitled to on the base of your lack of actual experience with the games.

You keep complaining that both games share the same engine - what else did you expect? Flagship did their best to expand the DX engine (they made the conversion of LA to the GBC, so they had hands-on experience) as much as they could and the platform would allow, and given that it was an original decision to create multiple games (first three, then reduced to two) it was obvious that both would share the much improved engine which was developed by expanding the LA DX codebase and assets.

If you want to look at something that was stretched for a cash grab, then the Hobbit movies would be a safe bet - two movies was much, and making three was borderline ridiculous. The Oracle games are by no means an example of this. The only way for you to acknowledge this is really for you to just play the games, until then further discussion is pointless and I consider this particular topic exhausted for now.

>> No.2680778

>>2680270
>the coding is entirely different
Looks like the same engine to me.

>saving, menus
assets, unless the logic changed

>The only assets that look similar are Link, Zelda, and a few monsters. Most assets are new from scratch
Just did a casual screenshot comparison, looks largely the same to me

>sequel/prequel
>you can play in any order
One of these things is not like the other

>Are Ocarina of Time and Majora's Mask justified in being their own games to you?
No idea, never played them, and no interest to change that.

>content
buzzword

>of course you don't know this because you haven't played the games, yet insist in making claims about them.
Which is the situation every single potential buyer is in, when Nintendo is advertising their games. They FAILED selling their games to me. They gave me the impression that these games are so similar and correlated, that I felt cheated by the price tag. They failed to convert me to a sale. Simple as that. I can, do and will make plenty of claims in that direction, without having played these games, and am fully justified in doing so, whether you like it or not.

>>2680271
>You can play without buying it
not legally. And frankly, these games just don't look like I want to spend my time with them, and I'd probably be pissed anyway. LttP was a waste of time because I was in the wrong mood, why should the Oracles be any different? I'd rather replay LA and call it a day.

>the most retarded argument
It's none at all, since I'm not argueing. You're right, you won, whatever you want, it's cool.

>dont act like youre an expert
Yeah, I'll keep that job for you folks. Have fun with the games.

>you clearly know nothing about the games
Enough to decide that they're not worth a share of my money that Nintendo asked for at the time. That's all that matters.

>> No.2680796

>>2680438
>the engine is massively expanded
how so?

>all 8 dungeons per game (16 total + some additional or mini-dugeons) are brand-new including a ton of stuff that didn't exist in LA DX
assets. They take some work, and time, and I'm cool with Nintendo wanting money for that. Not enough to justify paying full price. Unless, of course, that's where Nintendo claims all the work is. So was LA a loss leader? Either LA's too cheap or the Oracles too expensive, it does not add up in my perception.

>Many people (...) have told you this
And they'd be entirely correct in doing so. The games are probably well made, with plenty of interesting fun and stuff in there. And you know what? None of that mattered to me when the buying decision came, because Nintendo asked a price I did not agree with, and couldn't convince me that these games are worth that price.
Look, I have NO issues at all, with the assets, story, map or whatever the game has to offer. NONE. They're rock solid Nintendo quality, every single review confirms this. They're probably some of the best the GBC can offer. But all of that is entirely irrelevant. I could not justify the price when they were in the store, to the point that I was pissed that Nintendo would pull this move. That's all there is to it. Nobody's knocking your precious game from its pedestal. So calm your tits, everybody, and accept that somewhere out there, someone exists that was at the time not made of money, and simply didn't like what Nintendo did there. You'll get over it. I have, it was easy.

>what else did you expect
A price reflecting this. A price for the world, story, puzzles and dungeons, minus the engine and dev tools development.

>The Oracle games are by no means an example of this
I consider the initial decision to make 2 or 3 games to be motivated in the heavy synergy effect for reduced development costs per game, while being able to charge full price for each of them, i.e. purely motivated in milking the customer.

>> No.2680805

>>2680438
>The only way for you to acknowledge this is really for you to just play the games
So, I disagree with a business decision that was made, and in order to justify my position, I have to actually give in to a purchase I was unwilling to make to begin with, and in turm legitimizing that business decision? That logic is just too twisted for my taste. Just in case, look at my previous posts. The quality of the games is not even debated. The delivery method is, and was for me an important enough point, that I decided to simply not play these games, regardless of their quality.

>> No.2680823

>>2680778
>muh entirely superficial and much misguided impressions must be real, while all those people who played and beat LA DX and both Oracle games must be wrong

Everything what needed to be said has been already. Alas, you are clearly resilient to any reasonable argumentation on these matters. Either go play the damn games (I don't care if you pay or not, that's your problem) and see for yourself how much they really differ both from LA DX and from one another and come back then, or stop making a fool of yourself any further by insisting on how you supposedly know better about things you, by your own admission, know next to nothing of.

>> No.2680836

>>2680823
>muh entirely superficial and much misguided impressions must be real
It certainly was, when I made the decision to not buy the game, MY decision. Real in the sense that my impression lead me to not make the purchase. Whether that impression agrees with the reality of the games or not, I don't know, or care.

>while all those people who played and beat LA DX and both Oracle games must be wrong
Ok, just once more, and extra slowly, so even you get it: The quality of the games is NOT disputed. Never was, never will be.

>by insisting on how you supposedly know better about things
I didn't make that claim. I said what my impression is. The thread's telling me quite clearly that the games differ from my impression, which simply leads me to believe Nintendo did a piss poor job back then selling the game to me.

>know next to nothing of
I know, and knew all I had to know or could know at the time, to make the decision of buying or not buying these games.
For some reason you seem to think I'm trying to say the games are crap and you guys are telling me I'm wrong. So once more: I never once claimed the games are bad, the opposite in fact. I repeatedly claimed that I felt cheated and didn't buy the games because of that. That's my only claim. If you didn't feel cheated, that's fine, I'm not here to tell you that you have to be.
So calm your tits, goddammit, and enjoy your game.

>> No.2680841

>>2680796
>>the engine is massively expanded
>how so?

Perhaps by introducing the necessary logic (i.e. CODE, not assets) for all the new stuff that never existed in LA DX to even work? Are you dense or something? Jesus.

>> No.2680847

>>2680841
usually these engines are written in such an abstract way, that an asset creator just deals in terms of triggers and scripts. So I was hoping for examples of stuff that goes beyond this concept, that requires touching the engine.

>> No.2680890

>>2680778
>LttP was a waste of time because I was in a bad mood

There you have it, folks. He only hates shits on these games because he feels the need to hate something. You can't change the flawed opinion of a manchild.

>> No.2680892
File: 177 KB, 850x850, sample-fc4bff9945710cdab1370fe8ee9c5ef9.jpg [View same] [iqdb] [saucenao] [google]
2680892

>>2666825
>>2667091
>>2668372
It's funny because she's like 2 years old when the game starts.

>> No.2680904

>>2680890
>He only hates shits on these games because he feels the need to hate something
I said LttP was a waste of time because I was in a bad mood. The game's not bad, or at least I don't think it is. Lots of people seem to agree on that. However it didn't grip me, and I have my doubts that the game is to blame for that. So either the game doesn't appeal to me, or I was just in a bad mood for it. Why you consider that "hating shits on these games" I don't know. And to be specific about the waste of time: I tried to play it, to find out what all the rave is about. A couple hours later I can say "I have no clue". So, pretty much by definition, I have wasted that time. That's no comment on the quality of the game.
As for the Oracles, the problem is entirely in the presentation. However that presentation had such a damaging impact on my opinion, if I were to play these games, I'd just get pissed at everything in these games, even if it's trivial or not worthy a remark otherwise. So I'd spend hours playing something I don't want to play, and what's the net benefit? Exactly, none. Better to just not play games you're conditioned against, and go for something else instead.

>> No.2680907

>>2680904
It really just seems like you don't enjoy the games. You didn't enjoy LttP, you didn't even PLAY Oracles, OoT, or MM.... I'm not arguing for or against either game, it's just clear you don't like them, however nill your experience with them is.

>> No.2680913

>>2680904
>>2680907
Yeah, nevermind. I re-read your post and what started as a decent enough post turned into more baby like mindset. You are actively admitting that the games could be good and that you are just too much of a moody bitch to enjoy them.

>> No.2680921

>>2680907
I bought LA DX on a chance (one of my few "typical" Nintendo games for the GBC), and thoroughly enjoyed it. Because of that, I looked into LttP. Then the game just rushed over me and left me in a sour mood. Not the fault of the game, but it had an impact.
Unrelated to that, when the Oracles came out, the concept didn't sit well with me at all. I never saw "a story too big to fit in one game", I always, right out of the gate saw "an opportunity to make the player pay twice".
As for OoT and MM: never had the systems for that. I've been a PC gamer until like 2000, when I got the GBC (yes, months before the GBA release).

>it's just clear you don't like them
I do not like the way the Oracles were marketed. I have no idea what their quality is, or whether I'd enjoy them on their own merits. I know I missed something regarding LttP, but I am not too keen on struggling with it again, on the faint hope that this time I'll get it.

>> No.2680932

>>2680921
>I know I missed something regarding LttP
You really probably didn't. If you "struggled" with it it's just not your cup of tea.

Maybe some day someone you know will have a copy of the Oracle games you can borrow or something and you can actually check them out, but before it would even be worth the effort you'd have to pretty much say to yourself "Okay, these games are probably going to be crap to me, but I'm going to give it an honest to god shot and see how they feel".

I don't even care, man. I played Oracles and didn't like them, but I was EXPECTING them to be an LA new adventure and quickly realized they were anything but.

>> No.2680938

>>2680932
>I was EXPECTING them to be an LA new adventure and quickly realized they were anything but
I'm curious how they surprised you

>> No.2680963

>>2680938
Well, off the top of my head:

LA:
>Feels "new" and "different" compared to other Zelda titles. Unlike Termania, Koholint Island actually feels like a unique landscape.
>All unique NPCs with the exception of a few recycled characters.
>Fun to explore and find new areas

Oracles:
>Feels like what it is. Hyrule
>Tons of recycled characters from previous games
>Frustrating to explore
>Frustrating to even reach new areas
>Graphically different enough from DX that it's actually annoying
>Despite being broken in to two games the world maps were both clusterfucked

For me, Oracles are to Link's Awakening what Majora's Mask were to Ocarina. Good games by themselves, shit games considering what came out prior.

Again, that's just off the top of my head having not played either game in nearly a decade.

>> No.2680995

>>2680963
>Oracles:
>Feels like what it is. Hyrule

The Oracles aren't set in Hyrule. Ages is set in Labrynna and Seasons is set in Holodrum/Subrosia.

>Frustrating to explore
>Frustrating to even reach new areas
>Despite being broken in to two games the world maps were both clusterfucked

These might stem from the fact that ideas for three games were ultimately crammed in to just two. Either that, or Flagship were just being awkward at designing really good, organic-feeling overworlds.

>> No.2681005

>>2680995
>Labrynna
>Holodrum/Subrosia
Now that you mention it.... It doesn't change the fact they feel like Hyrule just like how Termania fealt like Hyrule.

>There might stem from the fact that the ideas for three games were ultimately crammed into just two

It's very possible. They DO feel like a 3rd game could have been made. They also feel like 1/3rd of the content could have been cut with no difference to the story.

>> No.2681016

Getting all the stars in the Suikoden games generally required a guide due to the time sensitive ones. I won't go into the bullshit Clive sub-quest was.

>> No.2681021

>>2681016
>generally required a guide
Would you say it's possible to figure/encounter some of them on your own, just probably not all at once? Meaning, would you have a chance to do this guide-less, if you chat about the game on the school yard?

>> No.2681049

>>2681021
No, because many were time sensitive. Some extremely so. Even if you happened to go to the right spot/town/whatever, if you did so after a certain event it was too late and there would be nothing there. You'd have to replay the entire game over again to even try. It wasn't a matter of, "Oh, I see I'll just use this item on this location when I get home." No, you'd have to start the entire 20+ hour game over again and there was no New Game+ feature until Suikoden V. Forced replay in long RPGs is not good design IMO, unless there are shortcuts like New Game+ or Ar Tonelico 3's 'just skip the first 2/3s of the game please' option.

>> No.2681056

>>2681049
>You'd have to replay the entire game over again to even try.
That's not something entirely impossible or unheard of. For collection addicts it'd be a good reason to start a new run.

So, you're saying, if someone, for some reason, successfully completed such a quest, they could inform others, and, if they were willing to go through the whole 20+ hours ordeal again, they could do it? That's still the thing I'm not entirely sure on, if it was possible to fulfill any of these quests "on accident"

>> No.2681116

>>2668408
I remember this, back when I was a kiddo this was one of the games our whole family liked to play on Super Game Boy. I don't know how long we were stuck and I don't know if we got the hint or not but we did eventually work it out and I remember "bunny, bat, badguy" was how we remembered the order.

>> No.2681278

>>2666740
Why are so many people unaware that there's an archive?

>> No.2681581

>>2681278
What does an archive have to do with the post you quoted?

>> No.2681869

>>2681581
He's saying that you can search a post number in the archive without having to make a post to link to it. That post doesn't exist anyway because of this >>2666959

>> No.2681892
File: 5 KB, 256x222, hadouken.png [View same] [iqdb] [saucenao] [google]
2681892

Please explain how they discovered.

>> No.2681902

>>2671075
Why just not make a romhack where Nei can be saved if she has not been died at all until Neifirst is defeated and she defeats Neifirst herself in the one on one battle?

>> No.2681928

>>2680276
>The throwing stuff into the pond is fairly obvious though, isn't it? I mean, the game prompts you to throw something when you get close to them. And the fairytale about the fairy and the golden ax and stuff is fairly popular.

I might have looked it up and found it on gamewinners before arriving at the pond. I think I might have, but I didn't pay much attention to it or something, I think I was more preoccupied with something else that prompted me to look it up on gamewinners and incidentally found the pond trick while I was there.

Maybe it was the gold sword and you needed that to defeat Ganandorf. You know, I just don't remember so well anymore. It's been years since I played it.

>> No.2681938

>>2681892
I never got this.

Making it to the cliff/cave wasn't so difficult, it's getting the arms that's the hard part.

I remember the first time I tried it my friend brought a copy of MMX and he got the arms. But when we got to that part we had a hard time with it.

>> No.2681956
File: 72 KB, 654x600, image.jpg [View same] [iqdb] [saucenao] [google]
2681956

>Having to pray to defeat Giygas
I REFUSED to use the manual, even though it came with the game.

>> No.2681972

>>2681956
Manuals back in the days were part of a game, like tutorials or cutscenes are nowadays

>> No.2681978

>>2681938
But you can easily get the arms by just killing Vile in the 1st Sigma Stage

>> No.2681991

>>2681892
It was in Nintendo Power.

>> No.2682000

>>2681978
Oh.

I was under the impression you had to get them before then.

>> No.2682008

>>2681928
>Maybe it was the gold sword and you needed that to defeat Ganandorf.
Ah, that's most likely it, because the exact same thing happened to me. I had to read online that you could get the gold sword, I thought the level 3 one was the strongest. The whole super bomb thing in the pyramid completely evaded me the first time I played through the game too.

>> No.2682023

>>2682008
Yeah, maybe.

Incidentally throwing the sword in the pond gets you it.

>> No.2682028

>>2682000
It doesn't matter if you get them from a capsule or from Zero in Sigma stage 1. It wasn't until the PSP remake that there was a difference between the options, and even then it was only visual.

But I'm hard pressed to believe someone found the hadoken capsule without a game guide or internet.

>> No.2682042

>>2682028
Oh, no. This wasn't back in the day. It was awhile ago, but it wasn't when it first came out.

>> No.2682128

>>2682042
I was mostly talking about my experience, since I played the game pretty religiously as a kid since it was one of the few I had access to.

But it wasn't until like 2005 that I read a hint on the net about hadoken, which was a bit of a magical moment in itself when I tested and found out it was true.

Also about aLttP, it stumped me a few times as well, the keypoints being:
>Where do I get the flute
My brother told me you had to get a flute from somewhere with the shovel, but neither of us knew where.
>How do I unlock the bird for the flute
This one I figured out on accident.
>Where do I find the quake medallion?
I had no clue I had to throw something into that rock formation, so it took me two years before I somehow did it. I found the in-game hint for this like last year when casually playing the game with some friends.

Dark World temples 3 and 5 took a while to beat, and getting to the moon pearl took a couple of hours, too. So all in all, it took me 3 years to finish the game.

Keep in mind, English isn't my native language so I didn't understand most in game text, only some few relevant bits.

>> No.2682483

>>2680796
>nintendo
you misspelled capcom.

>> No.2682596

>>2682483
The publisher, marketer and customer-facing component was Nintendo

>> No.2682648

>>2668408
I was nine and my English wasn't even great when I played this and I still figured this one out, I remember the statue telling you something about the prisoner.

>> No.2682657

>>2682648
>First, defeat the imprisoned Pols Voice. Last, Stalfos.

The "imprisoned" makes it obvious what to kill first, but it doesn't explain what a Stalfos is. Trial and error will work at that point, though.

>> No.2682668

>>2682657
I think my logic was
S-Stalfos
S-Skeleton

>> No.2682708

>>2680796
> They're probably some of the best the GBC can offer. But all of that is entirely irrelevant. I could not justify the price when they were in the store, to the point that I was pissed that Nintendo would pull this move.
You do realize that they're both massive, full-length, high quality games that went for the same price as a ton of shorter worse games? It's not like today where companies develop one game and sell it episodically or as DLC.
If capcom saved money using common assets, then good for them. They're a company, and they're not obligated to pass all of their savings onto the consumer, especially when they're selling good games at the standard price.

If you were listening to yourself you would have realized that all you've been saying is you wanted to get two games for the price of one, and it's bullshit if you can't. Who's the greedy one here?

>> No.2682709

>>2682657
I'm

>>2674569

My problem back then is that I was also nine and I thought 2 things: "Pols Voice. Last, Stalfos" was some kind of phrase I couldn't translate instead of the name of monsters, and since I had killed everything and tried to move everything and nothing happened I was probably in the wrong room or even dungeon.

Of course it is very obvious in retrospect and I only blame my own stupidity.

>> No.2682721

>>2682708
>They're a company, and they're not obligated to pass all of their savings onto the consumer
Likewise, I am not obligated to buy their games, especially if they don't make an offer I agree with. They're a company and do well by treating their customers respectfully. I did not feel treated fairly, and decided to not engage in a purchase.

>you wanted to get two games for the price of one
More like two parts of the same cross-cartridge game for 75% of a full price game each, to reflect the synergy effects (lower price) as well as the quality of production (higher price). To clarify, since someone will read it wrong: I am not saying the oracles are just one game done twice, looking a bit different. I am saying that the games are entangled in a form that they represent two side to a common narrative, that is best experienced by playing both of them together. As such, they act as one bigger game, instead of two independent ones.

>Who's the greedy one here?
The company that decided to use a form of development that's guaranteed to be less expensive, with the goal of not passing on that advantage to their customers.

>> No.2682742

>>2682721
> I am not saying the oracles are just one game done twice, looking a bit different. I am saying that the games are entangled in a form that they represent two side to a common narrative.
They're totally independent from one another. Everyone told you that the stories are different. Playing the linked game adds an extra boss fight, and a few of the other game's characters show up randomly, and some other extras, but you can play one and never play the other if you don't want to.

> The company that decided to use a form of development that's guaranteed to be less expensive, with the goal of not passing on that advantage to their customers.
Every company does this. Every single one.

>> No.2682754

>>2682742
>They're totally independent from one another
Nincom and Captendo worked their hardest to tell me otherwise.

>> No.2682783

>>2674389
I got stuck there for good two hours or more.

>> No.2682817

>>2667257
Same here, sucked big time since i rented it over the weekend and was stuck with more than a day to return it. Luckily found a walkthrough in a magazine and rented it again and beat it, though, of course, from the start since some other fucktard overwrote my save (Damn you, JAKE).

>> No.2682820

>>2682754
You've already been told to stop trying to be an expert on two games you haven't even ever played? Your own contrived imaginations about them that are exclusively based on some commercials you supposedly saw 14 years ago are worthless, yet you try to pass them of as gospel. It really IS ridiculous.

>> No.2682824

>>2682820
>trying to be an expert
>try to pass them of as gospel
Work on your reading comprehension.

>> No.2682836

>>2682824
I'm not that guy. What are you implying that he read wrong?

>> No.2682838

>>2682754
The marketing material greatly exagerrated the interconnection between the games in an effort to get as many people as possible to buy both games. Nothing extraordinary here, that's what marketing is for. Each of the games is a self-contained game, and by playing both as a linked game you get a hadful of extra stuff. With some really skilled hacking you could "link" ALttP and LA in a similar way, which wouldn't suddenly make them not being games of their own.

As has been said many times already, you are being way too confident with your assertions about the games based on extremely poor sources. You need to realize that all you do here is guesswork and speculation which is mostly at odds with reality. Please either play them and come back once you have grounds to judge them, or put the matter to rest.

>> No.2682854

>>2682836
I don't claim authority on the games, having not played them. I've stated the impression I had when the games were released, and which resulted in my decision to not buy them. I have not disputed the generally acknowledged quality of the games, but still believe the development model they used should have resulted in a reduced price.

>>2682838
>in an effort to get as many people as possible to buy both games
Yeah, that's the kind of marketing message I react to in a strongly negative way. You're probably not surprised to know that I have not played any Pokémon except for Yellow, for virtually the exact same reason.

>that's what marketing is for
The goal of marketing is to convince people that the price is worth the offer, and that the purchase is a good idea. This particular strategy failed with me. It was generally successful though, no doubt.

>With some really skilled hacking you could "link" ALttP and LA in a similar way, which wouldn't suddenly make them not being games of their own.
In my understanding LA and LttP have a strong connection, which was one of the reasons I actually gave LttP a try.

>you are being way too confident with your assertions
How so? The time's passed, the games are behind me. My impression and decision to not buy is one I stand to. I can't correct it anyway, and I can't say I regret it.

>based on extremely poor sources
That was indeed one of my points, marketing failed hard on that one.

>all you do here is guesswork and speculation which is mostly at odds with reality
Acknowledged it twice or thrice so far. Here goes number 4. Doesn't change my decision, or motivation.

>come back once you have grounds to judge them
I had to judge them when making a decision to (not) buy them. That's what I'm refering to.

>or put the matter to rest.
I have. The only people argueing are trying to claim my position is one of authority, and people that claim I have to play something in order to justify my decision to not play it.

>> No.2683063

I truly am sorry after reading this thread....
I was born in 1983.
All these things are easy to understand, smack everything with a sword , bomb everything, push / light up / knock knock everything.
We grew up with DnD mindset...
>When I rented Link to the past and beat it in one night....
I know that people born past a certain era just don't have the brainpower.
I understand now why I have to make everything into mush....
Don't feel bad, your mush brain has enlightened me to take more sympathy on my younger and less literate gamers.

I am not trying to come off like an asshole but you young people are very weak mentally...
This may not be the best written comment but know your weaknesses and try to overcome it with creativity.
Feel free to shit storm me btw as I know all you 90's people do...

>> No.2684282

>>2683063
This post contains some true aspects but it might be the wrong formulation.

When I try to play modern games as if they were old there is no reward for that. Doing stuff that is not directly explained or totally obvious isn't a part of these games anymore. For that reason when I play with other people and do stuff that would not be the most obvious thing in a situation just because I know that in earlier games this might have been the right thing to do, they would say that I'm doing stupid stuff. So you get dulled. You won't even try anymore. And I guess when you grew up with these kinds of games you have no idea about things from earlier games. You won't even try it because you can not even think that it would be logical. It just doesn't fit to your common comprehension or reason. This is not about not having enough brainpower. Certain things won't even come to the mind no matter how smart the player is. If you grew up in the wrong time that is.

>> No.2684437

>>2683063
>muh ingenuity and superiority
>fukken kids these days are too dumb and worthy of pity

your method of convergent thinking is simple and not at all difficult to master. you're employing a multiple choice problem solving method to a game by identifying the finite amount of possible interactions you can have with the environment.

devaluing people on a general basis is even less intelligent, and smacks of self important bigamy. but please tell me how smart you are, because being vainglorious is equally endearing. feel free to prove me wrong, i know you self important dopes live for being right, because it's so integral to your ego's stability.

>>2684282
>being an apologist with broad generalizations

enjoy your herd mentality. i distinctly recall that there are still games that are produced that reward fastidious, curious players. this is best displayed in sandbox games like the fallout series with plenty of things to tear up and look at for parts and items for selling/building. just because the friends you play with enjoy straightforward games without any necessity to investigate or explore doesn't correlate to all games.

>> No.2685985 [DELETED] 

>> No.2686993

>>2668576
>Dude fuck you, it makes me angry that you didn't get this.
Seek help, please.

>> No.2689406

>>2666839
Something like this.
Doesn't Sahasrala tell you there is only one weapon capable of breaking evil seals? THE MASTER SWORD. And then tells you to fuck off to go get it.

I mean, electricity, demon face, blocking the way. Pretty sure that looks like an evil seal to me.

>> No.2689420

>>2682028
The arm cannon upgrade is completely different from the hadouken upgrade...

>> No.2689441

I figured out bombs to walls, candles to bushes in LoZ. Does the game ever tell you that you can phase through walls? It didn't happen much in the base game, but I recall second quest dungeons depending on that mechanic.

>> No.2689836

>>2678209
My big problem is that I didn't even realize I was in Maridia, since only 3 rooms of it are accessible at that point and you can run right through them in seconds. Trusting the x-ray scope is probably why I didn't figure this one out.

>> No.2690029

>>2681928
>Maybe it was the gold sword and you needed that to defeat Ganandorf

You don't have to obtain the Golden Sword to beat Ganon. The Silver Arrows however are needed...even if there is a way to kill him without these arrowsn but it's not the way intended

>> No.2690123

>>2680778
You might be the dumbest person in the entire world.

>> No.2691452

>>2678878
Happened to me too recently. Got it first try as a kid, booted it up earlier this year and had to look up what to do in the temple.