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/vr/ - Retro Games


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2666348 No.2666348 [Reply] [Original]

ITT: Games that you'll never 1cc.

>> No.2666352

>>2666348
I-I can beat 1 in one life and X in 1 credit. Maybe one day, with enough practice...

> NO.jpg

>> No.2666356

>>2666348
Does anyone else find the elephant level to be boring?

>> No.2666364

>>2666348

Pic related. Too long. Too strict. Too much memo. Apart from the great music and presentation, I really don't like it as a game.

As for OP, I have a close friend who had tried to 1cc MS3 before moving onto MSX (which he's pretty close to getting a 1cc in). From his perspective, the game is ridiculously long, with a last level that just sucks to practice and loads of places where its easy to make mistakes. He said its a very fun game until you try to practice it.

>> No.2666365
File: 175 KB, 943x938, rsilost.jpg [View same] [iqdb] [saucenao] [google]
2666365

>>2666364

And for some reason, I forgot to include a picture.

>> No.2666384

>>2666356
The one in the ice cave?
That's completely optional from what I recall, you can just take another route if you want.

>> No.2666398
File: 162 KB, 222x175, Motherfucker.gif [View same] [iqdb] [saucenao] [google]
2666398

>>2666364
This piece of shit makes the 1cc completely luck based for me.

>> No.2666427 [DELETED] 
File: 29 KB, 384x224, Armored_Warriors.png [View same] [iqdb] [saucenao] [google]
2666427

This and Knights of the Round

I tried to get into Armored Warriors but i didn't like controls at all compared to other Capcom beat 'em ups.

>> No.2666441
File: 29 KB, 384x224, Armored_Warriors.png [View same] [iqdb] [saucenao] [google]
2666441

This and Knights of the Round

I tried to get into Armored Warriors but i didn't like controls at all compared to other Capcom beat 'em ups. I can 1cc Captain Commando, Final Fight, King of Dragons, Cadillacs and Dinosaurs and a few other Capcom brawlers, but these two games are just way too much.

>> No.2666451

>>2666364
>Too long. Too strict. Too much memo. Apart from the great music and presentation, I really don't like it as a game.

I was guessing Ikaruga, looks like I was warm

>> No.2666459

>>2666348
You should just consider mission 6 its own game and 1cc it separately.

>> No.2666465

The AES version would give you 4 credits but allowed you to save to memory card between levels. The Xbox version gave you 9 credits but if you started a game from level select you'd get replenished with another 9 credits. Pretty manageable if you play by those rules.

>> No.2666659
File: 38 KB, 640x480, gfs_62773_1_2.jpg [View same] [iqdb] [saucenao] [google]
2666659

>>2666348
I've tried, and I've been close, but I just can't

>> No.2666679

>>2666352
>I-I can beat 1 in one life

Do you creep the screen along pixel by pixel to take out guys before they can swarm you or do you just charge in balls to the wall? When I played it I tried it get it under 5 credits but I was only able if I exploited their spawns to take them on one at a time in some places.

>> No.2666684

>>2666465
>ITT: Games that you'll never 1cc

Way to miss the point.

>> No.2666694

>>2666659
Keep trying m8, where do you have problems and what character do you play as?

>> No.2666697
File: 10 KB, 225x225, _n.png [View same] [iqdb] [saucenao] [google]
2666697

>>2666684
Oh. I see. I misread OP as "game you'll never beat" for some reason.

>> No.2666773
File: 43 KB, 784x608, 002.jpg [View same] [iqdb] [saucenao] [google]
2666773

>>2666348
Doable even on level 8. The only parts where you are at mercy of RNGsus are at Sol de Roca (the wolves' explosion hitbox seems to grow with the difficult level and the random yellow discs are very likely to corner you) and at the last boss (survival becomes mostly luck based if you wreck the slug he's clutching).

>>2666356
Only worth it if you're going for a high score.

>>2666398
Easiest way to cheese it is to take the snail's route and hold onto Shotgun ammo (you can't use bombs on the boss, so you use them to take out small fry, and if you keep the slug-drill you can both save tons of ammo and avoid other weapon pick-ups). That route is the best score-wise anyway.

>>2666679
>Do you creep the screen along pixel by pixel to take out guys before they can swarm you
Not that guy but in many places (like the literal swarm of hopper mecha on the Martians ship) that's the best way to do it. Other enemies like the regular morden grunts or the yetis are more likely to corner you if you try that instead of rushing them in some places (I'm thinking of the elevators in the secret factory where you'll get surrounded by bazooka grunts or overwhelmed by riflemen if you don't take them out quickly).

>> No.2666789

>>2666773
But the upper route has the flameshot and it's way faster.

>> No.2666797
File: 204 KB, 1127x861, 3.jpg [View same] [iqdb] [saucenao] [google]
2666797

It's so ridiculous

>> No.2666817

>>2666694
Not him, but I play as Haggar and I get burned by floor flames and then get beat up by Rolento. Is there a way to easily deal with the floor fire?

>> No.2666832
File: 16 KB, 448x336, Also,_fug_these_guys.jpg [View same] [iqdb] [saucenao] [google]
2666832

>>2666789
I preferred the lower route because it had lots of point items (almost every hole in the ceiling had jewels or prisoners), weapons, and was safer overall. I guess the Flame shot was faster but dumping a like 25-30 shells was fast enough to kill it before it coud deploy the hard to avoid attacks. Ramming the snails to stick them in the drill never got old, too. The only part I really liked on the upper routes was the one where you collected batteries from the man eater plants.

>> No.2666861

>>2666797

That game requires you to 1CC to beat it

>> No.2666864

>>2666861
what happens if you use a continue?

>> No.2666871

>>2666864
Each time you die you return without any power-ups, without and speed-ups, without anything. You start vanilla, which is extremely painful in the later to last levels. It's harder to beat Gradius III with multiple credits that it is to 1CC it.

>> No.2666872

>>2666864
Getting depowered at really hard places, I guess?

>> No.2666878

>>2666871
>It's harder to beat Gradius III with multiple credits
More like, IMPOSSIBLE to beat on multiple credits.

>> No.2666903

>>2666864
You can't continue at all in the Japanese version.

>>2666871
Most checkpoints in III are borderline impossible to recover from.

>> No.2666918
File: 26 KB, 222x316, Super_Street_Fighter_II_Turbo_(flyer)[1].png [View same] [iqdb] [saucenao] [google]
2666918

>> No.2666920

>>2666817
>Is there a way to easily deal with the floor fire?
Yes, if you are playing as Player 1 you already start in a safe position, just be sure to not move up/down, you have to move horizontally all the time. The only thing you have to do is jump the first to flames and you are ready to go.

As for Rolento, it's a bit tricky, first kill all the Gados, next try to keep distance with him using the Katana, if you don't have a Katana, wait for him to come and you attack him with a splash attack or a desperate attack, repeat. When he jumps from the fence evade him and do a piledriver.

>> No.2666923

>>2666920
>first two flames*
fix'd

>> No.2666928

>>2666920
Oh and when Rolento changes his pattern, either try to jump-kick him or grab him. When his life meter is low, just spam desperate attacks near him.

>> No.2666967

>>2666918
Vega makes this game quite doable, Akuma is a bitch though.

>> No.2666979
File: 2.90 MB, 3893x1440, 1939576_590853027662901_967921228_o.jpg [View same] [iqdb] [saucenao] [google]
2666979

>>2666773
>>2666773
>take the snail's route and hold onto Shotgun ammo

My biggest gripe with this is that I'd be missing out on getting Aikawa since I'd have to abandom the slug to get her

>> No.2667002

>>2666365
Radiant Silvergun is legitimately super, duper difficult.

I've 1CC'd a bunch of shmups, but I just can't manage to do it for Dai Oujou. Maybe one day...

Also, Hell Sinker becomes hard as balls around 3/4 of the way through.

>> No.2667009

>>2666928
Okay, now I understand how the fire invulnerability thing works. Kept seeing it in YouTube playthroughs and couldn't figure out what was happening. Working on this and Contra arcade right now. I can 1cc a few console games but this will hopefully be the year I get one on an arcade game.

>> No.2667082
File: 21 KB, 262x600, ff1_fullbody_cody2.jpg [View same] [iqdb] [saucenao] [google]
2667082

>>2666694
I didn't play FF for quite some time now, but back then the best I did was like ~10 credits (1 credit=1 life).

Some bits that I remember: Sodom. Never really "got" how to fight him and I'd usually waste a couple of credits on him. The Industrial level was pretty annoying with the fire and Rolento, which once he goes bananas I don't really know how to approach him.

Also the last level was just insane, and I wouldn't complain if I could be able to do it in just a couple of credits.

And I played Cody, legit, without 'shifting' or any gimmick.

I recall beating the Sega-CD version of FF in the hardest difficulty with the default continues the game gives you, but that version is a lot easier than the arcade (well, I believe every home version was easier because one reason or another).

Damn, I just want to play FF again, now.

>> No.2667295

>>2666697
If you don't 1cc you haven't beaten the game.

>> No.2667303
File: 1.00 MB, 1024x3000, Hard, Fair Games by Genre.jpg [View same] [iqdb] [saucenao] [google]
2667303

>>2666348
Ok OP. Here's the real mans list.

>> No.2667321

>>2667303
What's the name of the first shmup in your list ?

>> No.2667324

>>2667321
東方紺珠伝

>> No.2667326

>>2667324
>東方紺珠伝
You cheeky cunt.

>> No.2667327

>>2667321
That's dodonpachi daioujou death label. Not technically retro but it's really good and has only been beaten twice.

>> No.2667334

>>2667327
I'll give it a try, thanks.

>> No.2667365

>>2667295
>If you don't 1cc you haven't beaten the game.
Even Ghosts n Goblins? :(

>> No.2667368

>>2667365
anon these are challenge runs. unless you're a complete sperg, it doesn't matter if you didn't 1cc g 'n g; i would guarantee you 90% of people didn't even know there's a second loop.

>> No.2667452 [DELETED] 
File: 453 KB, 300x227, fishbulb.gif [View same] [iqdb] [saucenao] [google]
2667452

/tv/ + /vr/
/tv/ /vr/
/tv/ /vr/
⁂/tvr/⁂

>> No.2667456

>>2667334
>I'll give it a try, thanks.
The first clear took the guy 7 years.

>> No.2667469
File: 87 KB, 700x751, 10-08-06---metalslug3-3.jpg [View same] [iqdb] [saucenao] [google]
2667469

>>2666773
>Easiest way to cheese it is to take the snail's route and hold onto Shotgun ammo

I'll have to try that. I usually stock up the laser on that level, you can start with something like 500 laser ammo against the boss if you manoeuvre right with the drill. It dishes out huge damage against the boss, but you usually get a prisoner dropping you a machinegun half way through.

>the wolves' explosion hitbox seems to grow with the difficult level

I didn't knew that, but you can just stay in one place and jump at the correct time to avoid them completely on normal. Can't you do that on hard mode?

And yeah, the random yellow discs are impossible to dodge. That and the final bosses belch attack are the only ones I cannot dodge for 100% certainty in the entire game (constantly exiting the Slug in that fight is just a chore, and it's more fun to melee it's brain, even though you can do 70-80% damage to it in seconds if you save up the flamethrower and the shitload of grenades you get on the last level).

>> No.2667471

>>2667295
I've beaten the game when I decide I've beaten the game, "pal".

>> No.2667472

>>2666878
Thunder Force V is like that too. If you use a continue on the last level, you simply won't start with enough powerups to survive the level let alone reach the boss with enough lives, and weapons that can dish out proper damage.

All this makes the final boss all the more exciting to fight, though.

>> No.2667479

>>2666979
i tough he was a boy

>> No.2667490

>>2667471
I'm not your PAL, NTSC.

>> No.2667526

>>2666356
The music in that level is epic and i like it.

>> No.2667532

I can no-death the first 5 stages of the first Metal Slug no problem, but holy fuck the last stage wrecks my shit every time

>> No.2667663

>>2667303
This seems like a mostly decent list but then you slipped in some trolling. Gauntlet 2 seems like it would be kind of a shitty game if you actually tried to git gud at it instead of credit feeding with friends.

I've never even heard of Time Zone, may I please be spoonfed about this

>> No.2667683

>>2667368
>unless you're a complete sperg, it doesn't matter if you didn't 1cc g 'n g
I am, but still, whenever somebody goes on one of their "only 1cc counts/Japanese don't credit feed, orly razy gaijin devirs" I wonder if more than 5 people in Japan ever saw the third stage of GnG. It seems like they really designed it for using all the continues you need, that's how most of the console versions of the series are...

...except for Famicom Makaimura. And that game was a top seller over there. What's up with that? Is there a cheat code? Did they just git that damn gud?

>> No.2667749

>>2666441
Sat through a 1cc video of this. You pick the green mech (I think) and do some kind of double jump hover/splash/range attack. All game.

>> No.2667764

>>2667749
Ok, I found it and im over reacting somewhat. Plenty of hover legs abuse, but not exclusively.

Cyberbots & Armored Warriors 1cc
https://www.youtube.com/watch?v=8FsVx9TlUms

>> No.2667779

>>2666348
Is this the best Metal Slug?

>> No.2667785

>>2666832
Lower route also has these delicious nude shots if you fuck up and get killed.

>> No.2667795

>>2667683
It just takes a lot of patience. I've 1cc'd NES Ghosts n' Goblins but it took me many years of playing and it's easily one of my favorite games. As in I just did it like 5 or 6 years ago.

>> No.2667826

>>2667779
no the first one is

>> No.2667842

>>2667683
Credit feeding was discouraged in Japanese arcades because of how crowded they were. Extreme difficulty is meant to get you off the machine as fast as possible so the next guy can have a go. The US version of GnG was made even harder than Makaimura to make you give it more quarters.

>> No.2667850
File: 12 KB, 82x46, YOURE-MINCEMEAT.gif [View same] [iqdb] [saucenao] [google]
2667850

>>2666679
Sometimes that approach is necessary, sometimes it isn't. In the first one, you can play pretty normally, but you can benefit from knowing critical clusters of enemies which will result in unmanageable crossfire bullet swarms. You'll learn to adapt to situations like that on the spot, but obviously you'll also eventually learn where the worse spots are.

This is true of 2/X as well, but the tight spots are more frequent, though the only areas in which you really need the yellow-bellied pixel crawl are the first area of the fifth level and places like that, which can get pretty crazy. You can eventually just charge through gunfire-heavy whole levels like mission 4, and it's damn fun.

>> No.2667864

>>2666348
>have Neo Geo MVS with Metal Slug 1-5
>have never 1CC clear and I usually just either play a round until I die after work or quarter feed with my buddies and/or nephews

It doesn't really matter. If you really wanted to dedicate the time to 1CCing for the Street Cred I guess thats fine, but to me, arcade games are just meant to be a quick romp, a usually 30 or so minute session then you go do something else.

>> No.2668053

>>2667850
>COMON-BOY.gif

>> No.2668117

>>2667850
>C'mon boy!

>> No.2668246
File: 64 KB, 664x442, great_white.jpg [View same] [iqdb] [saucenao] [google]
2668246

>>2667785
>delicious nude shots if you fuck up and get killed.
Wait what?
>>2668053
>>2668117
HERD U WERE TALKIN SHIT LIKE I WOULDNT FIND OUT

>> No.2668252

>>2668246
Go ahead. Go play through that route as Fio or Eri and die to the snails' goopy goo.

>> No.2668313
File: 105 KB, 800x399, 1424366292082.jpg [View same] [iqdb] [saucenao] [google]
2668313

>>2666398
>Get the shotgun and all the prisoners
>Bitch goes straight to the Yellow RNG lasers
>Dodge them all no problem
>Keep unloading shots
>Goes into RNG bullshit again
>Get hit
>Respawn and get a Heavy machinegun to finish him off
>Goes into RNG lasers AGAIN
>Get hit again
>Goes into RNG again
FUCK THIS SHIT I'M DONE.

>> No.2668381

>>2667303
>tftd
I still have nightmares.

>> No.2668458

>>2666773
>the literal swarm of hopper mecha on the Martians ship

If you have autofire, you can actually camp in the corner and move them down until they stop spawning, without needing to move. Or if you do move, abuse grenades. The game gives you a metric fuck ton of them at that part of the level, and you only really need to use them there and on the final boss (anywhere else, you get weapons or vehicles to get you through quickly).

>yetis are more likely to corner you

Yeah, you have to advance slow there, and kill any of them as fast as possible. And also kill the ones on the top as you advance, if there are no other ones at the bottom - their snow breath paralyzing you is pretty much the only reason you can die until you get the elephant.

>the elevators in the secret factory where you'll get surrounded by bazooka grunts

Take the ostrich level. It's so much more fun (one of the two places where you can hear the best music of the series) and you get a big laser at the end before the final boss. The secret factory may net you more points, but I did not verify that.

>> No.2668464

>>2667532
>I can no-death the first 5 stages of the first Metal Slug no problem, but holy fuck the last stage wrecks my shit every time

You only really need to optimize the beginning on the bridge. You get surrounded in every direction all at once there.

I just use pin-point grenades to clear the screen fast, I can usually get through without any issues, unless I run out of grenades. Or I end up getting a machinegun instead of a shotgun. The shotgun is the most powerful weapon in that game, does more damage then a grenade too (but you can't shoot it as fast as you can chuck 'nades, so it doesn't have the most DPS).

>> No.2668476

>>2668464
Is there a way to manipulate the spawning of the weapon at the beginning of the stage? It's either the shotgun or flame shot for me.

Same goes for the ammo/heavy-machine-gun in Stage 3 which has sometimes spawned neither, which has screwed me over a couple times.

>> No.2668561

>>2667850
SEE YOU IN HELL

>> No.2668565

>>2668476
It's either a shotgun or a flame shot, and both are useful - Shotgun is immensely powerful, but flame shot goes through shields and burns down all the annoying riot shield bastards (which are half the enemies I use grenades against). Then again, shotgun also does that, and they can kill a tank in 2-3 shots - but they have much lower range.

>> No.2668591

>>2667663
It took many years for an early puzzle in time zone to be solved and posted on a BBS. It was an extremely difficult logic game (with actual logic). Also gauntlet 2 is very hard and fair. there was a vr consensus that it was less bullshit than jackal and harder than any other top down

>> No.2668751
File: 155 KB, 1228x908, sol_de_roca_hitboxes.png [View same] [iqdb] [saucenao] [google]
2668751

>>2667469
>Can't you do that on hard mode?
In level 1-4 (4 was the default iirc) you can avoid them easily by jumping in place. In 8 it was much harder so I usually jumped to the sides.

Anyway I went to dick around with the debug mode and just confirmed (over a decade later lol) that their hitbox is a few pixels shy off the apex of your jump, haha...

>>2668458
Yep, the factory has a ton of point items and weapons... it's actually posible to get to the Boss with both a shotgun and and another weapon (using the Rebel Armor) so the hard part is actually killing him while inside the armor to get the vehicle bonus.

>> No.2668851

>>2666348
I've reached a point in Metal Slug 3 where I can get through the first 4 stages in a 5 credit run. I lose most of my lives in the desert level.

The final mission is fucking hell though.

>> No.2669025

>>2667779
Yes.

3>X>2>4>1>6>5

>> No.2669035
File: 84 KB, 466x492, 1435499974239.png [View same] [iqdb] [saucenao] [google]
2669035

>>2669025
>4 before 1

>> No.2669039

>>2669025

1 is too low but not a bad ranking overall. It's nice to see 5 acknowledged worst as it should be. No arcade game should have pacing that awful and safespots THAT obvious.

>> No.2669096

So what about X vs 2 with the CPU set higher in mame to reduce slowdowns?

>> No.2669521

>>2669096
Although it's not really public info Trap15 from shmups forum fixed the slowdown in 2 for somebody who requested it, turns out the reason for the crazy slowdown is a really silly coding oversight. I like both equally btw without slowdown.

>> No.2669613

>>2668313
yea that boss is total bullshit. I used to run this game but level 5 and metal slug phantoon made me change my mind.

>> No.2669629

>>2667795
Can you imagine learning the game without continuing, though?

>> No.2669664

>>2669096
>>2669521
Here it is:
http://blog.system11.org/?p=1442
https://www.youtube.com/watch?v=01mKdvROAKA

It does make the game a lot more playable, but even without the programming error it still has heavy slowdown similair to MS1(but worse) and is still pretty much unplayable with 2 players. MSX did not only fix this error but also overhauled the entire engine, which is the biggest reason MSX and MS3 run as well as they do.

When compared to X, 2 does have some better(in my opinion) enemy/boss placement and has some different daytimes in the stages. It also keeps the aliens a surprise until the end. X did include a lot more weapons, mummy dogs, 2 vehicles at the same time, and of course the announcer. When playing with 2 players the choice should be obvious, but both are worth playing on your own.