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File: 3.12 MB, 1587x1206, 2111304-2111303-daikatana1.jpg.png [View same] [iqdb] [saucenao] [google] [report]
2648446 No.2648446 [Reply] [Original] [archived.moe]

ITT: post an experience you had with an old bad FPS game, or just post what you think is overrated.

>pic related, old bad FPS

>> No.2648458
File: 807 KB, 380x2762, behold2ibmdrives.png [View same] [iqdb] [saucenao] [google] [report]
2648458

>>2648446

>> No.2648487
File: 100 KB, 640x805, 1118full-juggernaut -the-new-story-(quake-ii-add--on)-cover.jpg [View same] [iqdb] [saucenao] [google] [report]
2648487

bought this shortly after beating Quake2 with what was left of my xmas money (Q2 was an xmas gift too).
This was probably the first time I ever felt true buyers remorse.

>> No.2648584
File: 192 KB, 300x300, saints of virtue.png [View same] [iqdb] [saucenao] [google] [report]
2648584

How ironic that it was a christian doom clone

from 1999

>> No.2648603

I've heard about Paintbrawl, have someone ever played it ?

>> No.2648612

Blood 2 and Shogo running on a P2/S3 Virge PC. Everything on maximum potato quality.

They were still fun overall but shit was rather clunky. Blood at least had fun weapon variety. Shogo had me clip through several levels for no apparent reason in Mech mode, but getting a lucky glitch where you carry around your mech weapon in human/on foot mode during a boss fight is hilarious, just as much as making a jobber out of that recurring boss girl mech who still loses to you when you're on foot.

>> No.2648624

>>2648603
The one that got a .7 from IGN?

>> No.2648628
File: 37 KB, 640x480, South-Park-video-game-south-park-35295780-640-480.jpg [View same] [iqdb] [saucenao] [google] [report]
2648628

OP here

South park the game was really really bad, never finished it.

>>2648624
yup

>> No.2648646

>>2648487
I had completely forgot about that, but wow the nostalgia rushed over me. I only saw it advertised in a gaming mag.

>> No.2648649

>>2648646
http://www.somethingawful.com/game-reviews/juggernaut-for-quake/

Oh god I remember when this review came.

I'm fucking ancient.

>> No.2648696

>>2648612
>but getting a lucky glitch where you carry around your mech weapon in human/on foot mode

That's a cheat code not a glitch.

>> No.2648737 [DELETED] 

>post an experience you had with an old bad FPS game

I've always loved FPS.

I remember as a teenager, on an early wednesday afternoon I took a bus ride to town to check the vidya stores. At the time there still was a "used PC games" shelf, and while browsing it I stumbled upon Daikatana. I check the game of box, and it said
>by the maker of Quake and Doom
Holy shit! A FPS game by the guy who did Quake and Doom, that I never heard before, AND it's not too expensive? That was an excited instant buy.

I remember reading the booklet on the bus back home being exciting about all the cool shit this cool game would have.

Not even 3 hours later I was back at the store, to sell the game back to them and loosing a few bucks on the process. Same guy I bought the game to a few hours earlier, he said nothing the whole time.

I guess you can say Romero made me his bitch.

>> No.2648740

>post an experience you had with an old bad FPS game

I've always loved FPS.

I remember as a teenager, on an early wednesday afternoon I took a bus ride to town to check the vidya stores. At the time there still was a "used PC games" shelf, and while browsing it I stumbled upon Daikatana. I check the game of box, and it said
>by the maker of Quake and Doom
Holy shit! A FPS game by the guy who did Quake and Doom, that I never heard before, AND it's not too expensive? That was an excited instant buy.

I remember reading the booklet on the bus back home being exciting about all the cool shit this cool game would have.

Not even 3 hours later I was back at the store, to sell the game back to them and loosing a few bucks on the process. Same guy I bought the game to a few hours earlier, he said nothing the whole time.

I guess you can say Romero made me his bitch.

>>2648603
Yeah, that's a Build engine game. I have checked it out of curiosity for "anything-Build" but I could never play it since it's multiplayer only.

I guess the concept is kinda stupid, Paintball is having fun imitating real shooting, so are FPS; so it's kinda redundant.

>> No.2648762

Tekwar was a game I got in a raffle in middle school. I wish I hadn't won it.

>> No.2648893

>>2648762
i'm gonna try this one !

>> No.2648912

>>2648740
>I guess the concept is kinda stupid, Paintball is having fun imitating real shooting, so are FPS; so it's kinda redundant.
Nerf arena was fun though

Really liked nolf2 so I got contract jack - big disappointment.

>> No.2648917

>>2648740
>Daikatana
I don't even understand how Romero fucked that game up so bad. I mean, you can clearly feel the lack of his presence on Quake 2 following Quake's combat, but then he went and somehow made one of the shittiest FPS's ever. Like, what the fuck? How did he even release in that state? Did he not play the game while making it and realise what a gigantic piece of shit it was?

It goes to show that it's never really just one dude that makes a game. It's an entire team each with their own flair and taste to the product rather than just one superstar.

>> No.2648924

>>2648612
I never played Shogo but it appears to be rated very well on Gamerankings.

I look forward to trying it some day since I love old school Monolith.

>> No.2648926

>>2648487
My friend let me borrow that game. Only played through it once when I was like 11. I remember liking it though.

>> No.2648934
File: 228 KB, 1024x768, CLIENT 2013-04-04 15-08-57-68.jpg [View same] [iqdb] [saucenao] [google] [report]
2648934

>>2648612
Sweet.
Also awesome that occasionally the claw doll doesn't actually spawn sometimes for one particular mission you need it.

>>2648924
It's buggy. There's some charm to it but the story, dialogue and gameplay are all kind of bad. The amount of decals and sounds are kind satisfying though.

As far as I'm concerned Monolith is basically a gigantic red flag the game is almost certainly going to suck. Somehow they managed to make NOLF/2 playable though.

>> No.2648972

>>2648612
Played Blood2 on an ATI Rage 4MB in Software mode since no game ever supported ATI properly back then when everything was about Glide or OpenGL.
It was suprisingly bearable.

Still love the game to this day despite the shit it gets

>> No.2649079

OP here, I just heard about "Mortyr : 2093 - 1944"

Someone has ever played it ?

>> No.2650092

>>2648696

I remember it has something to do with some quick load/save thing more than a cheat. Shit was just kinda spontaneous.

If there's a cheat to actually invoke that it would be cool to try it out.

>>2648924

It's not bad but it's clunkier than Blood 2 in some points. The Critical Hit system can work for you or against you but yeah. Overall it ain't bad. Mech weapons are way better than the on-foot ones though.

Also

>Using the Magic Claw doll on the Mech when on foot
>it actually works

Fuck yeah.

Also, the lithtech engine did iron itself out for games like AVP2 and NOLF at least. So it's all good.

>>2648972

I had to run the whole game at 320 x 240 and due to the low framerates i could not even beat the mash the use button to shake off the leeches and hands. It still has its charms despite the game being pretty weird and or bad.

>> No.2650106 [DELETED] 
File: 58 KB, 260x366, Far_Cry_Vengeance_-_Box_Front.jpg [View same] [iqdb] [saucenao] [google] [report]
2650106

Controls were very responsive and good, but other than that, it might be the worst FPS I have played.

>> No.2650164

>>2650106
I was more thinking about old FPS games, 2000 or before.

>> No.2650173

>>2648917
>It goes to show that it's never really just one dude that makes a game

This should always be empathized.

>> No.2650240

>>2648917
he was actually out living like a rockstar instead of working on the game iirc

>> No.2651056
File: 47 KB, 500x375, 1440105332148.jpg [View same] [iqdb] [saucenao] [google] [report]
2651056

https://www.youtube.com/watch?v=HGBB1wR8GXs

>> No.2651305

>>2651056
Dude what the fuck is that kek

>> No.2651318

>>2651056
lol. omg would pee self again.

>> No.2651919

>>2648762
OP here, i've just tried Tekwar and it's absolute shit

>> No.2651964
File: 168 KB, 640x480, nitemare3d.jpg [View same] [iqdb] [saucenao] [google] [report]
2651964

Nitemare 3d, a rather poor Wolf 3d clone from the guy who made Hugo's House of Horrors

>> No.2654083

>>2651919
I remember trying Tekwar a few years back. Absolutely unplayable garbage. Not even like camp bad but playable.

>> No.2654095

>>2648917
If you read the interna about the state of Ion Storm (that is, the Dallas branch. Austin was fine), you know why the game was so awful. I highly recommend it.

>> No.2654097

>>2651919
I warned you. My 11 year old self was so excited I turned in all of my good-behavior-reward cards that I'd gotten from a FUCKING YEAR of being a good student/not being a dick in class. And i bought that piece of shit for 34 reward cards (more than anyone else had). I was so excited, an awesome futuristic FPS I'd never tried!

I installed in, moved around for about 30 minutes trying to figure out what the fuck was going on in this mess of graphics, shit sound, and shit everything, and turned it off. I uninstalled it and basically threw away the CD.

My first real experience of buyer's remorse.

>> No.2654725

I played Blood 2 because it was a Monolith game, and I heard it wasn't that bad.
Man, they were wrong. The game transpired unfinishedness from every pore, everything felt unpolished as hell, it had the most boring sound effects I've ever heard in a videogame and the most bugged boss fights too.
It wasn't exactly the worst game ever made and it did have its moments, but finishing it felt like a pain.

>> No.2654739
File: 226 KB, 1049x1401, 71rCkHfaA8L._SL1401_.jpg [View same] [iqdb] [saucenao] [google] [report]
2654739

As a child, I loved Mortyr. I have no idea why.

>> No.2654742

>>2654739
https://www.youtube.com/watch?v=XwR4rxoavQk

>> No.2654756
File: 351 KB, 405x394, Disruptor_cover_art.png [View same] [iqdb] [saucenao] [google] [report]
2654756

This one was just mediocre. Psionics aside, it had some of the worst weapons I've ever seen in an FPS.

>> No.2654901

>>2651964
>Slogging through this shit just to see that completely friendzoned ending.
Trash game, much like every other Hugo game. How is it I've played all of these shitty games?! Ah well, Ken's Labyrinth filled that itch for a weird and fun wolf3d clone just fine.

>> No.2654913
File: 411 KB, 504x676, HsfTA.png [View same] [iqdb] [saucenao] [google] [report]
2654913

>>2648446
I heard the Gameboy Color port was really good.

>> No.2655062
File: 33 KB, 236x395, Kileak_-_The_DNA_Imperative_cover_art.jpg [View same] [iqdb] [saucenao] [google] [report]
2655062

This game is bad- as in not even "funny" bad; it's just painful bad. Ugly levels of neverending narrow hallways, annoying sound effects, shitty music, gratuitous and pointless of FMV, shitty draw distance, and a time limit system in the form of a "battery meter" which when it starts getting too low will slow to a painful crawl until you stop dead.

>> No.2655483

>>2655062
yfw there's an equaly bad sequel

>> No.2655494
File: 83 KB, 679x657, 4848484.jpg [View same] [iqdb] [saucenao] [google] [report]
2655494

Prepare your anuses
https://www.youtube.com/watch?v=KFpxTt5aoFw
https://www.youtube.com/watch?v=0RiE9ABuJGI

>> No.2655516

I wish the board would allow some pre 2005 content.
There's so many great games from that time I'd like to discuss, but /v/, no, 4chan as a whole has become the comment section of the internet. If you're not discussing the latest news with a vaguely political context, your thread will be ignored.

I just want to discuss some videogames that aren't either only a year old or are soon to be released.

>> No.2655527

Soldier of Fortune 2 is a game that lives off it's shock value and offers nothing else.

>> No.2655536
File: 83 KB, 500x846, Congo_the_Movie_gamebox.jpg [View same] [iqdb] [saucenao] [google] [report]
2655536

>> No.2655569

>>2648917
I'm afraid that Romero isn't really that talented. 22 Years after Doom he is still trying to use his Doom fame. Everywhere he goes it's "I made Doom!!!". And that's how you end up with a ugly WordPress website called Romero Games.

>> No.2655591

>>2655527

I didn't touch it the moment I read that there were no more wacky weapons like the MPG.

>> No.2655830

>>2648917

he made a good couple with carmack. he played the games a lot during development and was cool because carmackmwould be coding new features at his request (also workimg non stop). when he founded ion storm the motto was "art is king" and most of the people he hired knew not very much about vidya (one guy designed an arrow for a bow in a 3000x3000 picture when the bow was gonna be tiny in the actual game. romero could not just design and play his designs because there was no more carmack and development hell began. the game was delayed a million times and after claiming that he was gonna make you his bitch, daikatana had to rock. they migrated engines after seeing what id did with q2 (technolocically) and many othernstuf that delayed the game. in the end they released the least broken version they could because eidos (who became ion storm parent company or publisher, cant remember) was mad as fuck already.
"i don't know who's bitch ive become but i feel my ass ravaged" were romero's words about daikatana in 1999.

>> No.2655976

>>2655527
Played it until reached that jungle level and then I couldn't get any further because of the sudden spike in difficulty level.

>> No.2655984

>>2655830
yfw he did so little supervision. he didn't realize the final boss's name was pronounced wrong until all the voice acting was recorded and it was too late to fix

>> No.2656020

>>2655516
just wait it's coming

>> No.2657081

>>2654739

OP here, i'm playing Mortyr and that game is so empty... Like... That's just boring, big spaces for nothing at all. And there isn't a single music, i don't understand why.

>> No.2657902

>>2656020
Let's hope not. The last thing we need is modern garbage filling up this board and more of /v/ coming here. There's already some leakage from time to time and it only costs losing out the ten or so games from after 2K that are worth talking about.

>> No.2657905

>>2654913
I played but didnt finished, is completely diferent and it plays a lot like a zelda game, pretty good.

>> No.2657971

>>2657081
https://www.youtube.com/watch?v=543ffa3CIAQ
https://www.youtube.com/watch?v=jfThJAB8nTI

Might be an issue with the game failing to load the music, I dunno. I do remember some decent tracks, but you're probably not missing anything particularly good.

I got this game with a magazine many years ago and it was one of those games I played a lot because, well, I really didn't have anything better. Honestly wish I could play it again if only for the nostalgic factor, but I haven't gotten it to ever run properly in Windows 7 or later and my original CD is damaged in some way and refuses to install properly anyway. Though I guess nothing stops me from tracking down an ISO on some shady site.

>> No.2657998
File: 131 KB, 798x600, time kek.jpg [View same] [iqdb] [saucenao] [google] [report]
2657998

>>2651056
Not sure if it's a handgun or a labrador with a toaster on its head.

>> No.2658018
File: 17 KB, 320x200, Ddwellers.jpg [View same] [iqdb] [saucenao] [google] [report]
2658018

Worst and most disturbing FPS I've ever played.

I'm willing to bet the guy just made the sound by doing some noise on his microphone with his mouth.

https://youtu.be/yZ_AYwqxbrc

>> No.2658052

>>2654913

It's a fun LoZ type of game. It can be beaten pretty easily in less than 3 hours. I would recommend the game if you had a few hours to spare.

>> No.2658083

>>2654756
https://archive.moe/vr/thread/2620741/#2633178

whut

>> No.2658125

>>2658083
Yeah it's a good game as far as console FPS go. Dunno why the anon itt has a problem with it.

>> No.2659771

>>2656020
No, let's keep things the way they are. We don't need any kids coming here who think the PS2 is a retro console.

>> No.2660774

>>2648917
Romero was basically a grown up version of the retarded kid who likes metal in high school, think of Beavis and Butthead. Every crappy idea he had in mind in his older games he put it in Daikatana without anyone telling that they don't work/they need to be retooled.

Oh, I want my game to have a RPG-like character progression, better add stupid stats that make little sense, unlike say, Deus Ex, where even if they weren't that brilliant they made sense since it wasn't an all-out action FPS and they gave you a tangible feeling of how you built your character.
Oh, this game is for expert FPS players, so saves are limited by savegems you can find by locating secrets, enemies are all fucking annoying to fight, levels are a terrible pain to navigate and you can hurt yourself and for a lot of damage too.
Oh, let's give to the players two useless AI controlled ethnic caricatures, because that's what expert FPS players want, every single fucking level to be an escort mission for two dumb NPCs that can kill you if you give them weapons.
Oh, let's make the wildest weapons we can, because gimmicky weapons like a staff that evokes a demon that instantly kills you if there's no enemy nearby, a plasma gun whose projectiles bounce wildly on walls risking to kill you, a shotgun that always shoots six shot in succession making it terrible for close range combat, a melee weapon that has a AoE attack and a grenade launcher whose explosions are almost as big as its range are useful and fun to use.
Oh, and let's make levels with multiple maps, even if the engine is not good for it, so you can look at a loading screen for most of your time.

It's such a fucking mess, and the story is even "inspired" from Chrono Trigger, meaning it's just jumping through time with little to no reason doing random stuff.

>> No.2660818
File: 6 KB, 320x288, Daikatana-GB.png [View same] [iqdb] [saucenao] [google] [report]
2660818

>>2654913
I actually played the gameboy version of Daikatana recently.It's a great LOZ/startropics type of game, but its really short (I beat it in 3 hours on my first playthrough). Problem is it was only released in Europe, and its a bit expensive, so if you're from the US I doubt you can get your hands on a digital copy for a reasonable price.

>> No.2660821

>>2660818
If I remember correctly, you could download the rom directly from Romero's site, so I don't think it's such an issue.

>> No.2662508

>>2660774

>a shotgun that always shoots six shot in succession making it terrible for close range combat

this was taken from Shadow Warrior fyi, and it fucking sucked there too so I don't know what he was thinking

>> No.2662607

>>2662508
In Shadow Warrior it's four shots, which can actually be useful in many circumstances; and there is a secondary fire mode where you can do regular shot by shot anyway.

>> No.2662737

>>2662508
Problem is, the RoF in this shotgun is quite slow, and what's worse, it has to play a reloading animation between salvos that's quite long, AND it has knockback, making you lose aim and risk falling down from platforms. It's only use it's to give you jump boosts and float for a brief while in the air. So for platforming in an FPS.

>> No.2662763

>>2648628
Fuckin this. Damn the South Park games were disappointing.

>>2648917
Story on that is rather sad to be honest. He dreamed too big.

It was largely made on the Quake 1 engine, but when he saw the Quake 2 engine with dynamic lighting he thought it would overshadow the his game too much.

So he waits for the code for the new engine but finds its ten times more complex and adapting the game turns his company into a tense misery pit, the exact thing Quake 1 did to Id Software that he had tried so hard to avoid.

Over budget and out of time now that he had lost control of Ion Storm while fighting on the programming and corporate fronts at the same time he had a hard deadline and had to kick his dream game out the door no where near finished.

Its not that he didn't know, its by that time half the staff had quit, the other half was burned out, and Ion Storm was no longer in his control so he wasn't the boss anymore to delay it for polish.

>>2650240
That was more Doom II and maybe early Daikatana by the end he was busting ass, but his team was falling part by then and gaming had evolved into needing a team not just one brilliant guy anymore.


I hate Daikatana not for being a shit game there are plenty worse it at least had some ideas, but for being the final damage to a great game designer. For that matter I hate Quake a bit for the same reason. Fuck me imagine if Id hadn't ripped in half.

>> No.2664151

>>2662763
I actually enjoyed South Park Rally to be honest. Even if it's difficult you can still pretty much enjoy the game.

And i don't talk about Chef's Luv Shack which is total garbage.

>> No.2664254
File: 120 KB, 640x480, bungie is a shit company.gif [View same] [iqdb] [saucenao] [google] [report]
2664254

>> No.2664283

>>2664254
What the hell is this ?

>> No.2664287

>>2648628
Multiplayer in that game was actually a lot of fun. single player was pretty shit though.

>> No.2664291

>>2664254
fuck off marathon is a good game

>> No.2664308

Any of you know about a game called "HADES 2" it was from brazil because they spoke portuguese, it was for real a bad FPS i cant find any data on it, my skills are low

>> No.2664328

>>2664308
http://www.espacoinf.com/hades2-i.htm

Freeware, enjoy !

>> No.2664353
File: 1.24 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google] [report]
2664353

>>2664308
>it was from Brazil

Stop right there brother. Game is gonna be shit, say no more.

>> No.2664365

>>2664283
That's what Bungie games looked like before Microsoft bought them to make Halo.

>> No.2664367

>>2648740
paintball in quake 2 was sweet. Paintball is fun in FPS games cause of the shooting mechanics. Paintballs all have trajectory and a limited distance and it's one hit and you're out. There are no hitscan weapons in paintball so you really have to learn the gun physics.

>> No.2664387

IM MEEN?
Tekwars?

>> No.2665219

>>2664387
I.M MEEN looks fun, i'm gonna try it.

>> No.2665315
File: 21 KB, 320x200, 2340-16-island-peril.jpg [View same] [iqdb] [saucenao] [google] [report]
2665315

Island Peril

>> No.2665409

>>2665315
https://www.youtube.com/watch?v=PSGSmaaNHjU
>dat intro

>> No.2665754

>>2648762

I played that TekWar demo over and over, I remember that as being the first FPS game that made me feel like I has a random guy in a city, but I had a gun

>> No.2666546

>>2665409
I played Catfight by Atlantean Interactive, the same editor (or was it the developper ?) of this game, it was total shit.

>> No.2666556
File: 52 KB, 640x468, n64_south_park_p_jsr257.jpg [View same] [iqdb] [saucenao] [google] [report]
2666556

People give this game a lot of shit, but if it were ported to modern consoles (or if there were a PC rerelease that ran on a modern OS) with just improved draw distance, I'd play the fuck out of it over any modern FPS.

It's literally Turok with turkeys and mutants instead of Dinosaurs.

>> No.2666609

>>2666556
>It's literally Turok with turkeys and mutants instead of Dinosaurs.
Yeah, okay, maybe. But remember that Turok ran as much on style and atmosphere as on actual gameplay. The spooky fog, the jungle music, and the bloodcurdling screams when you blast dead bodies with a grenade launcher are things I will recall with perfect clarity for the rest of my life, but all I can remember about South Park is how you fight turkeys in one part and you can pee on a snowball.

>> No.2666610

>>2666609
Turok was edgy, got it.

South Park was edgy too.

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